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Lurker no longer decloaks if they pounce onto a dead guy. (#3724)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> Doesn't make sense to lose your cloak for pouncing at a dead guy. They'll still decloak if it's a living guy hiding under a dead guy. (This only happens if your pounce ends on a tile where there's a dead guy) # Explain why it's good for the game Inconsistent at best. Bad # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: Lurkers no longer lose their pounce if they happen to end their pounce on a tile with a dead human /:cl:
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