From 611ed394ec50f95770df29fb22c2c4396b7fbb8c Mon Sep 17 00:00:00 2001 From: cuberound <122645057+cuberound@users.noreply.github.com> Date: Sat, 16 Dec 2023 06:27:08 +0100 Subject: [PATCH] Ds doorgun no longer hits cades (#5209) Makes DS doorgun able to shoot over cades # Explain why it's good for the game right now you can not use DS doorgun without taking out the whole FOB. that is kinda dumb considering that it can not be moved next to cade unlike normal mg. makes doorgun somewhat viable, at least it will not grief marines # Testing Photographs and Procedure
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# Changelog :cl: balance: DS doorgun can shoot over cades /:cl: --------- Co-authored-by: fira --- code/datums/ammo/bullet/special_ammo.dm | 3 +++ code/modules/cm_marines/smartgun_mount.dm | 1 + 2 files changed, 4 insertions(+) diff --git a/code/datums/ammo/bullet/special_ammo.dm b/code/datums/ammo/bullet/special_ammo.dm index cdf30b1af7fe..3d53c6b0c0d0 100644 --- a/code/datums/ammo/bullet/special_ammo.dm +++ b/code/datums/ammo/bullet/special_ammo.dm @@ -108,6 +108,9 @@ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff) )) +/datum/ammo/bullet/machinegun/doorgun + flags_ammo_behavior = AMMO_BALLISTIC | AMMO_IGNORE_COVER + /datum/ammo/bullet/machinegun/auto // for M2C, automatic variant for M56D, stats for bullet should always be moderately overtuned to fulfill its ultra-offense + flank-push purpose name = "heavy machinegun bullet" diff --git a/code/modules/cm_marines/smartgun_mount.dm b/code/modules/cm_marines/smartgun_mount.dm index 8fb0b42a0123..308fb79574f6 100644 --- a/code/modules/cm_marines/smartgun_mount.dm +++ b/code/modules/cm_marines/smartgun_mount.dm @@ -1080,6 +1080,7 @@ projectile_coverage = PROJECTILE_COVERAGE_HIGH icon = 'icons/turf/whiskeyoutpost.dmi' zoom = 1 + ammo = /datum/ammo/bullet/machinegun/doorgun /obj/structure/machinery/m56d_hmg/mg_turret/dropship name = "\improper scoped M56D heavy machine gun"