diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm
index ad3b9fe3af32..1b2907cf57ce 100644
--- a/code/__DEFINES/job.dm
+++ b/code/__DEFINES/job.dm
@@ -75,14 +75,15 @@ GLOBAL_LIST_INIT(job_squad_roles, JOB_SQUAD_ROLES_LIST)
GLOBAL_LIST_INIT(job_command_roles, JOB_COMMAND_ROLES_LIST)
#define JOB_AUXILIARY_OFFICER "Auxiliary Support Officer"
-#define JOB_PILOT "Pilot Officer"
+#define JOB_CAS_PILOT "Gunship Pilot"
+#define JOB_DROPSHIP_PILOT "Dropship Pilot"
#define JOB_DROPSHIP_CREW_CHIEF "Dropship Crew Chief"
#define JOB_CREWMAN "Vehicle Crewman"
#define JOB_INTEL "Intelligence Officer"
#define JOB_DROPSHIP_ROLES /datum/timelock/dropship
-#define JOB_DROPSHIP_ROLES_LIST list(JOB_DROPSHIP_CREW_CHIEF, JOB_PILOT)
+#define JOB_DROPSHIP_ROLES_LIST list(JOB_DROPSHIP_CREW_CHIEF, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT)
#define JOB_AUXILIARY_ROLES /datum/timelock/auxiliary
-#define JOB_AUXILIARY_ROLES_LIST list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL)
+#define JOB_AUXILIARY_ROLES_LIST list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL)
#define JOB_POLICE "Military Police"
#define JOB_WARDEN "Military Warden"
diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm
index ef3dfb03b337..088dda9fb949 100644
--- a/code/__DEFINES/mode.dm
+++ b/code/__DEFINES/mode.dm
@@ -109,12 +109,12 @@
//=================================================
//Role defines, specifically lists of roles for job bans, crew manifests and the like.
-GLOBAL_LIST_INIT(ROLES_COMMAND, list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN))
+GLOBAL_LIST_INIT(ROLES_COMMAND, list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN))
//Marine roles
-#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
+#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
GLOBAL_LIST_INIT(ROLES_CIC, list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO))
-GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT, list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT))
+GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT, list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT))
GLOBAL_LIST_INIT(ROLES_MISC, list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH))
GLOBAL_LIST_INIT(ROLES_POLICE, list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE))
GLOBAL_LIST_INIT(ROLES_ENGINEERING, list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH))
@@ -140,7 +140,7 @@ GLOBAL_LIST_INIT(ROLES_UNASSIGNED, list(JOB_SQUAD_MARINE))
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\
JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE
-#define BLURB_USCM_FLIGHT JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF
+#define BLURB_USCM_FLIGHT JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF
#define BLURB_USCM_MP JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE
#define BLURB_USCM_ENGI JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_PILOT
#define BLURB_USCM_MEDICAL JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR
diff --git a/code/__HELPERS/job.dm b/code/__HELPERS/job.dm
index 220236c6f7e3..ec36a485333c 100644
--- a/code/__HELPERS/job.dm
+++ b/code/__HELPERS/job.dm
@@ -31,7 +31,8 @@
JOB_XO,
JOB_SO,
JOB_INTEL,
- JOB_PILOT,
+ JOB_CAS_PILOT,
+ JOB_DROPSHIP_PILOT,
JOB_DROPSHIP_CREW_CHIEF,
JOB_CORPORATE_LIAISON,
JOB_COMBAT_REPORTER,
diff --git a/code/datums/factions/uscm.dm b/code/datums/factions/uscm.dm
index 0a9b0cff40b9..a19faba32d81 100644
--- a/code/datums/factions/uscm.dm
+++ b/code/datums/factions/uscm.dm
@@ -22,7 +22,8 @@
if(JOB_XO) marine_rk = "xo"
if(JOB_CO) marine_rk = "co"
if(JOB_GENERAL) marine_rk = "general"
- if(JOB_PILOT) marine_rk = "po"
+ if(JOB_CAS_PILOT) marine_rk = "gp"
+ if(JOB_DROPSHIP_PILOT) marine_rk = "dp"
if(JOB_INTEL) marine_rk = "io"
if(JOB_DROPSHIP_CREW_CHIEF) marine_rk = "dcc"
if(JOB_CREWMAN) marine_rk = "tc"
@@ -85,8 +86,10 @@
border_rk = "command"
if(JOB_INTEL)
marine_rk = "io"
- if(JOB_PILOT)
- marine_rk = "po"
+ if(JOB_CAS_PILOT)
+ marine_rk = "gp"
+ if(JOB_DROPSHIP_PILOT)
+ marine_rk = "dp"
if(JOB_DROPSHIP_CREW_CHIEF)
marine_rk = "dcc"
if(JOB_CHIEF_POLICE)
diff --git a/code/game/gamemodes/colonialmarines/whiskey_outpost.dm b/code/game/gamemodes/colonialmarines/whiskey_outpost.dm
index d216ba762a3e..c5b25d3e1538 100644
--- a/code/game/gamemodes/colonialmarines/whiskey_outpost.dm
+++ b/code/game/gamemodes/colonialmarines/whiskey_outpost.dm
@@ -20,7 +20,7 @@
/datum/job/command/bridge/whiskey = JOB_SO,
/datum/job/command/tank_crew/whiskey = JOB_CREWMAN,
/datum/job/command/police/whiskey = JOB_POLICE,
- /datum/job/command/pilot/whiskey = JOB_PILOT,
+ /datum/job/command/pilot/whiskey = JOB_CAS_PILOT,
/datum/job/logistics/requisition/whiskey = JOB_CHIEF_REQUISITION,
/datum/job/civilian/professor/whiskey = JOB_CMO,
/datum/job/civilian/doctor/whiskey = JOB_DOCTOR,
diff --git a/code/game/jobs/job/command/auxiliary/cas_pilot.dm b/code/game/jobs/job/command/auxiliary/cas_pilot.dm
new file mode 100644
index 000000000000..083766576ad4
--- /dev/null
+++ b/code/game/jobs/job/command/auxiliary/cas_pilot.dm
@@ -0,0 +1,24 @@
+/datum/job/command/pilot/cas_pilot
+ title = JOB_CAS_PILOT
+ total_positions = 1
+ spawn_positions = 1
+ allow_additional = TRUE
+ scaled = TRUE
+ supervisors = "the auxiliary support officer"
+ flags_startup_parameters = ROLE_ADD_TO_DEFAULT
+ gear_preset = /datum/equipment_preset/uscm_ship/gp
+ entry_message_body = "Your job is to fly, protect, and maintain the ship's gunship. While you are an officer, your authority is limited to the dropship, where you have authority over the enlisted personnel."
+
+/datum/job/command/pilot/whiskey
+ total_positions = 2
+ spawn_positions = 2
+
+// Dropship Roles is both DP, GP and DCC combined to not force people to backtrack
+AddTimelock(/datum/job/command/pilot/cas_pilot, list(
+ JOB_DROPSHIP_ROLES = 2 HOURS
+))
+
+/obj/effect/landmark/start/pilot/cas_pilot
+ name = JOB_CAS_PILOT
+ icon_state = "po_spawn"
+ job = /datum/job/command/pilot/cas_pilot
diff --git a/code/game/jobs/job/command/auxiliary/dropship_pilot.dm b/code/game/jobs/job/command/auxiliary/dropship_pilot.dm
new file mode 100644
index 000000000000..2fda9a680094
--- /dev/null
+++ b/code/game/jobs/job/command/auxiliary/dropship_pilot.dm
@@ -0,0 +1,20 @@
+/datum/job/command/pilot/dropship_pilot
+ title = JOB_DROPSHIP_PILOT
+ total_positions = 1
+ spawn_positions = 1
+ allow_additional = TRUE
+ scaled = TRUE
+ supervisors = "the auxiliary support officer"
+ flags_startup_parameters = ROLE_ADD_TO_DEFAULT
+ gear_preset = /datum/equipment_preset/uscm_ship/dp
+ entry_message_body = "Your job is to fly, protect, and maintain the ship's transport dropship. While you are an officer, your authority is limited to the dropship, where you have authority over the enlisted personnel. If you are not piloting, there is an autopilot fallback for command, but don't leave the dropship without reason."
+
+// Dropship Roles is both DP, GP and DCC combined to not force people to backtrack
+AddTimelock(/datum/job/command/pilot/dropship_pilot, list(
+ JOB_DROPSHIP_ROLES = 2 HOURS
+))
+
+/obj/effect/landmark/start/pilot/dropship_pilot
+ name = JOB_DROPSHIP_PILOT
+ icon_state = "po_spawn"
+ job = /datum/job/command/pilot/dropship_pilot
diff --git a/code/game/jobs/job/command/auxiliary/pilot.dm b/code/game/jobs/job/command/auxiliary/pilot.dm
deleted file mode 100644
index 1a7a7c21d5a0..000000000000
--- a/code/game/jobs/job/command/auxiliary/pilot.dm
+++ /dev/null
@@ -1,20 +0,0 @@
-/datum/job/command/pilot
- title = JOB_PILOT
- total_positions = 2
- spawn_positions = 2
- allow_additional = TRUE
- scaled = TRUE
- supervisors = "the auxiliary support officer"
- flags_startup_parameters = ROLE_ADD_TO_DEFAULT
- gear_preset = /datum/equipment_preset/uscm_ship/po
- entry_message_body = "Your job is to fly, protect, and maintain the ship's dropship. While you are an officer, your authority is limited to the dropship, where you have authority over the enlisted personnel. If you are not piloting, there is an autopilot fallback for command, but don't leave the dropship without reason."
-
-// Dropship Roles is both PO and DCC combined to not force people to backtrack
-AddTimelock(/datum/job/command/pilot, list(
- JOB_DROPSHIP_ROLES = 2 HOURS
-))
-
-/obj/effect/landmark/start/pilot
- name = JOB_PILOT
- icon_state = "po_spawn"
- job = /datum/job/command/pilot
diff --git a/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm b/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm
index 027c9bec2d13..8f9ac837cb6a 100644
--- a/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm
+++ b/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm
@@ -5,7 +5,7 @@
desc = "An automated weapon rack hooked up to a small storage of standard-issue weapons. Can be accessed only by the dropship crew."
icon_state = "guns"
req_access = list(ACCESS_MARINE_PILOT)
- vendor_role = list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF)
+ vendor_role = list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF)
vend_flags = VEND_CLUTTER_PROTECTION | VEND_LIMITED_INVENTORY | VEND_TO_HAND
listed_products = list(
@@ -242,7 +242,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_dropship_crew_chief, list(
name = "\improper ColMarTech Dropship Crew Equipment Rack"
desc = "An automated rack hooked up to a colossal storage of Dropship Crew standard-issue equipment."
req_access = list(ACCESS_MARINE_PILOT)
- vendor_role = list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF)
+ vendor_role = list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF)
/obj/structure/machinery/cm_vending/clothing/pilot_officer/get_listed_products(mob/user)
if(!user)
@@ -252,6 +252,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_dropship_crew_chief, list(
return combined
if(user.job == JOB_DROPSHIP_CREW_CHIEF)
return GLOB.cm_vending_clothing_dropship_crew_chief
- if(user.job == JOB_PILOT)
+ if(user.job == JOB_CAS_PILOT)
+ return GLOB.cm_vending_clothing_pilot_officer
+ if(user.job == JOB_DROPSHIP_PILOT)
return GLOB.cm_vending_clothing_pilot_officer
return ..()
diff --git a/code/modules/character_traits/biology_traits.dm b/code/modules/character_traits/biology_traits.dm
index 9074e833e718..a78dd0d38464 100644
--- a/code/modules/character_traits/biology_traits.dm
+++ b/code/modules/character_traits/biology_traits.dm
@@ -82,7 +82,7 @@
/datum/character_trait/biology/bad_leg/New()
. = ..()
// Not on definition as several lists are added
- inapplicable_roles = list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL, JOB_ORDNANCE_TECH, JOB_MARINE) + JOB_SQUAD_ROLES_LIST + JOB_MARINE_RAIDER_ROLES_LIST + JOB_ERT_GRUNT_LIST
+ inapplicable_roles = list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL, JOB_ORDNANCE_TECH, JOB_MARINE) + JOB_SQUAD_ROLES_LIST + JOB_MARINE_RAIDER_ROLES_LIST + JOB_ERT_GRUNT_LIST
bad_cane_roles = list(JOB_SURVIVOR, JOB_STOWAWAY)
fancy_cane_roles = list(JOB_CO_SURVIVOR, CORPORATE_SURVIVOR, JOB_CMO, JOB_CORPORATE_LIAISON, JOB_SEA, JOB_CHIEF_ENGINEER) + JOB_COMMAND_ROLES_LIST
inapplicable_species = list(SPECIES_SYNTHETIC, SPECIES_YAUTJA)
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 2fa98e03a52e..1e36c44d28df 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -648,11 +648,16 @@ GLOBAL_LIST_INIT(bgstate_options, list(
show_browser(user, dat, "Preferences", "preferencebrowser")
onclose(user, "preferencewindow", src)
-//limit - The amount of jobs allowed per column. Defaults to 13 to make it look nice.
-//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
-//width - Screen' width. Defaults to 550 to make it look nice.
-//height - Screen's height. Defaults to 500 to make it look nice.
-/datum/preferences/proc/SetChoices(mob/user, limit = 19, list/splitJobs = list(JOB_CHIEF_REQUISITION), width = 950, height = 700)
+/**
+ * Job Preferences: Preferences for role at round start.
+ *
+ * Arguments:
+ * * limit - The amount of jobs allowed per column. Defaults to 19 to make it look nice.
+ * * splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to MS to make it look nice.
+ * * width - Screen' width. Defaults to 950 to make it look nice.
+ * * height - Screen's height. Defaults to 700 to make it look nice.
+ */
+/datum/preferences/proc/SetChoices(mob/user, limit = 19, list/splitJobs = list(JOB_MESS_SERGEANT), width = 950, height = 700)
if(!GLOB.RoleAuthority)
return
@@ -761,11 +766,16 @@ GLOBAL_LIST_INIT(bgstate_options, list(
onclose(user, "mob_occupation", user.client, list("_src_" = "prefs", "preference" = "job", "task" = "close"))
return
-//limit - The amount of jobs allowed per column. Defaults to 13 to make it look nice.
-//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
-//width - Screen' width. Defaults to 550 to make it look nice.
-//height - Screen's height. Defaults to 500 to make it look nice.
-/datum/preferences/proc/set_job_slots(mob/user, limit = 19, list/splitJobs = list(JOB_CHIEF_REQUISITION), width = 950, height = 700)
+/**
+ * Job Assignments window: Assign unique characters to a particular job.
+ *
+ * Arguments:
+ * * limit - The amount of jobs allowed per column. Defaults to 19 to make it look nice.
+ * * splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to MS to make it look nice.
+ * * width - Screen' width. Defaults to 950 to make it look nice.
+ * * height - Screen's height. Defaults to 700 to make it look nice.
+ */
+/datum/preferences/proc/set_job_slots(mob/user, limit = 19, list/splitJobs = list(JOB_MESS_SERGEANT), width = 950, height = 700)
if(!GLOB.RoleAuthority)
return
diff --git a/code/modules/cm_marines/marines_consoles.dm b/code/modules/cm_marines/marines_consoles.dm
index 1d72ab5a4d99..7e57430f081a 100644
--- a/code/modules/cm_marines/marines_consoles.dm
+++ b/code/modules/cm_marines/marines_consoles.dm
@@ -904,9 +904,10 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor)
// 20-29: Aux Command
JOB_AUXILIARY_OFFICER = 20,
JOB_SYNTH = 21,
- JOB_PILOT = 22,
- JOB_DROPSHIP_CREW_CHIEF = 23,
- JOB_INTEL = 24,
+ JOB_CAS_PILOT = 22,
+ JOB_DROPSHIP_PILOT = 23,
+ JOB_DROPSHIP_CREW_CHIEF = 24,
+ JOB_INTEL = 25,
// 30-39: Security
JOB_CHIEF_POLICE = 30,
JOB_PROVOST_TML = 30,
diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm
index 3651b83cc209..bdeb11b89d28 100644
--- a/code/modules/gear_presets/uscm_ship.dm
+++ b/code/modules/gear_presets/uscm_ship.dm
@@ -658,21 +658,71 @@
//*****************************************************************************************************/
-/datum/equipment_preset/uscm_ship/po
- name = "USCM Pilot (DP) (Cryo)"
+/datum/equipment_preset/uscm_ship/gp
+ name = "USCM Gunship Pilot (GP) (Cryo)"
flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE
idtype = /obj/item/card/id/silver
access = list(ACCESS_MARINE_COMMAND, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_PILOT)
- assignment = JOB_PILOT
- rank = JOB_PILOT
+ assignment = JOB_CAS_PILOT
+ rank = JOB_CAS_PILOT
+ paygrade = PAY_SHORT_MO1
+ role_comm_title = "GP"
+ skills = /datum/skills/pilot
+
+ minimap_icon = "pilot"
+
+/datum/equipment_preset/uscm_ship/gp/load_gear(mob/living/carbon/human/new_human)
+ var/back_item = /obj/item/storage/backpack/satchel
+ if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
+ back_item = /obj/item/storage/backpack/marine
+
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/po(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/pilot(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+
+//*****************************************************************************************************/
+
+/datum/equipment_preset/uscm_ship/gp/full
+ name = "USCM Gunship Pilot (GP)"
+ flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE
+
+ utility_under = list(/obj/item/clothing/under/marine/officer/pilot)
+
+/datum/equipment_preset/uscm_ship/gp/full/load_gear(mob/living/carbon/human/new_human)
+ var/back_item = /obj/item/storage/backpack/satchel
+ if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
+ back_item = /obj/item/storage/backpack/marine
+
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/po(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/pilot(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/pilot(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/pilot(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES)
+
+//*****************************************************************************************************/
+
+/datum/equipment_preset/uscm_ship/dp
+ name = "USCM Dropship Pilot (DP) (Cryo)"
+ flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE
+
+ idtype = /obj/item/card/id/silver
+ access = list(ACCESS_MARINE_COMMAND, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_PILOT)
+ assignment = JOB_DROPSHIP_PILOT
+ rank = JOB_DROPSHIP_PILOT
paygrade = PAY_SHORT_MO1
role_comm_title = "DP"
skills = /datum/skills/pilot
minimap_icon = "pilot"
-/datum/equipment_preset/uscm_ship/po/load_gear(mob/living/carbon/human/new_human)
+/datum/equipment_preset/uscm_ship/dp/load_gear(mob/living/carbon/human/new_human)
var/back_item = /obj/item/storage/backpack/satchel
if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
back_item = /obj/item/storage/backpack/marine
@@ -684,13 +734,13 @@
//*****************************************************************************************************/
-/datum/equipment_preset/uscm_ship/po/full
- name = "USCM Pilot Officer (PO)"
+/datum/equipment_preset/uscm_ship/dp/full
+ name = "USCM Dropship Pilot (DP)"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE
utility_under = list(/obj/item/clothing/under/marine/officer/pilot)
-/datum/equipment_preset/uscm_ship/po/full/load_gear(mob/living/carbon/human/new_human)
+/datum/equipment_preset/uscm_ship/dp/full/load_gear(mob/living/carbon/human/new_human)
var/back_item = /obj/item/storage/backpack/satchel
if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
back_item = /obj/item/storage/backpack/marine
diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm
index 7e8439cee244..174c05783550 100644
--- a/code/modules/mob/new_player/preferences_setup.dm
+++ b/code/modules/mob/new_player/preferences_setup.dm
@@ -257,8 +257,10 @@
return /datum/equipment_preset/uscm_ship/auxiliary_officer
if(JOB_INTEL)
return /datum/equipment_preset/uscm/intel/full
- if(JOB_PILOT)
- return /datum/equipment_preset/uscm_ship/po/full
+ if(JOB_CAS_PILOT)
+ return /datum/equipment_preset/uscm_ship/gp/full
+ if(JOB_DROPSHIP_PILOT)
+ return /datum/equipment_preset/uscm_ship/dp/full
if(JOB_DROPSHIP_CREW_CHIEF)
return /datum/equipment_preset/uscm_ship/dcc/full
if(JOB_CORPORATE_LIAISON)
diff --git a/colonialmarines.dme b/colonialmarines.dme
index 67f16fc49081..5cb2684eb34d 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -788,9 +788,10 @@
#include "code\game\jobs\job\civilians\support\working_joe.dm"
#include "code\game\jobs\job\command\command.dm"
#include "code\game\jobs\job\command\auxiliary\auxiliary_support_officer.dm"
+#include "code\game\jobs\job\command\auxiliary\cas_pilot.dm"
#include "code\game\jobs\job\command\auxiliary\crew_chief.dm"
+#include "code\game\jobs\job\command\auxiliary\dropship_pilot.dm"
#include "code\game\jobs\job\command\auxiliary\intel.dm"
-#include "code\game\jobs\job\command\auxiliary\pilot.dm"
#include "code\game\jobs\job\command\auxiliary\senior.dm"
#include "code\game\jobs\job\command\cic\captain.dm"
#include "code\game\jobs\job\command\cic\executive.dm"
diff --git a/icons/mob/hud/marine_hud.dmi b/icons/mob/hud/marine_hud.dmi
index 5de7b83a9309..c5372245bdc7 100644
Binary files a/icons/mob/hud/marine_hud.dmi and b/icons/mob/hud/marine_hud.dmi differ
diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm
index e8ad897e37ce..9ed79ccc6d67 100644
--- a/maps/map_files/USS_Almayer/USS_Almayer.dmm
+++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm
@@ -1948,9 +1948,9 @@
name = "\improper Brig Lockdown Shutter"
},
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ closeOtherId = "brigmaint_s";
dir = 1;
- name = "\improper Brig Maintenance";
- closeOtherId = "brigmaint_s"
+ name = "\improper Brig Maintenance"
},
/obj/structure/machinery/door/poddoor/almayer/open{
id = "perma_lockdown_2";
@@ -3245,8 +3245,8 @@
dir = 1
},
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
- name = "\improper Brig Lobby";
- closeOtherId = "brignorth"
+ closeOtherId = "brignorth";
+ name = "\improper Brig Lobby"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -4251,7 +4251,7 @@
},
/area/almayer/living/pilotbunks)
"awY" = (
-/obj/effect/landmark/start/pilot,
+/obj/effect/landmark/start/pilot/cas_pilot,
/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/pilotbunks)
"awZ" = (
@@ -4638,8 +4638,8 @@
name = "\improper Combat Information Center Blast Door"
},
/obj/structure/machinery/door/airlock/almayer/command/reinforced{
- name = "\improper Combat Information Center";
- closeOtherId = "ciclobby_n"
+ closeOtherId = "ciclobby_n";
+ name = "\improper Combat Information Center"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -5086,9 +5086,9 @@
dir = 4
},
/obj/structure/machinery/door/airlock/almayer/command/reinforced{
+ closeOtherId = "ciclobby_n";
id_tag = "cic_exterior";
- name = "\improper Combat Information Center";
- closeOtherId = "ciclobby_n"
+ name = "\improper Combat Information Center"
},
/obj/structure/machinery/door/poddoor/almayer/open{
dir = 4;
@@ -15105,11 +15105,11 @@
dir = 4
},
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
+ closeOtherId = "brignorth";
dir = 2;
name = "\improper Brig Armoury";
req_access = null;
- req_one_access_txt = "1;3";
- closeOtherId = "brignorth"
+ req_one_access_txt = "1;3"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -15299,8 +15299,8 @@
pixel_y = 2
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 4
+ dir = 4;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"bLw" = (
@@ -17672,9 +17672,9 @@
pixel_x = -1
},
/obj/structure/machinery/door/airlock/almayer/research/reinforced{
+ closeOtherId = "containment_n";
dir = 8;
- name = "\improper Containment Airlock";
- closeOtherId = "containment_n"
+ name = "\improper Containment Airlock"
},
/obj/structure/machinery/door/poddoor/almayer/biohazard/white{
dir = 4
@@ -18927,10 +18927,10 @@
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/security/reinforced{
access_modified = 1;
+ closeOtherId = "astroladder_n";
name = "\improper Astronavigational Deck";
req_access = null;
- req_one_access_txt = "3;19";
- closeOtherId = "astroladder_n"
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -18940,10 +18940,10 @@
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/security/reinforced{
access_modified = 1;
+ closeOtherId = "astroladder_s";
name = "\improper Astronavigational Deck";
req_access = null;
- req_one_access_txt = "3;19";
- closeOtherId = "astroladder_s"
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -22269,9 +22269,9 @@
dir = 4
},
/obj/structure/machinery/door/airlock/almayer/command/reinforced{
+ closeOtherId = "ciclobby_s";
id_tag = "cic_exterior";
- name = "\improper Combat Information Center";
- closeOtherId = "ciclobby_s"
+ name = "\improper Combat Information Center"
},
/obj/structure/machinery/door/poddoor/almayer/open{
dir = 4;
@@ -26206,9 +26206,9 @@
/area/almayer/maint/upper/u_m_s)
"eKa" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
+ closeOtherId = "briglobby";
dir = 2;
- name = "\improper Brig Lobby";
- closeOtherId = "briglobby"
+ name = "\improper Brig Lobby"
},
/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
@@ -27271,8 +27271,8 @@
dir = 1
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 8
+ dir = 8;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"fdf" = (
@@ -28920,8 +28920,8 @@
dir = 4
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_arrow";
- dir = 8
+ dir = 8;
+ icon_state = "ai_arrow"
},
/area/almayer/command/airoom)
"fKe" = (
@@ -29097,8 +29097,8 @@
req_one_access_txt = "90;91;92"
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 4
+ dir = 4;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"fMt" = (
@@ -31960,8 +31960,8 @@
unslashable = 0
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 4
+ dir = 4;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"gOC" = (
@@ -32271,8 +32271,8 @@
dir = 4
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_arrow";
- dir = 4
+ dir = 4;
+ icon_state = "ai_arrow"
},
/area/almayer/command/airoom)
"gUS" = (
@@ -33003,8 +33003,8 @@
dir = 4
},
/obj/item/tool/stamp/approved{
- pixel_y = -11;
- pixel_x = -3
+ pixel_x = -3;
+ pixel_y = -11
},
/turf/open/floor/almayer,
/area/almayer/squads/req)
@@ -34188,8 +34188,8 @@
dir = 4
},
/obj/structure/machinery/door/airlock/almayer/command/reinforced{
- name = "\improper Combat Information Center";
- closeOtherId = "ciclobby_s"
+ closeOtherId = "ciclobby_s";
+ name = "\improper Combat Information Center"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -35117,9 +35117,9 @@
/area/almayer/maint/hull/lower/l_f_p)
"hSj" = (
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ closeOtherId = "brigmaint_n";
dir = 1;
- name = "\improper Brig";
- closeOtherId = "brigmaint_n"
+ name = "\improper Brig"
},
/obj/structure/machinery/door/poddoor/almayer/open{
id = "Brig Lockdown Shutters";
@@ -36017,9 +36017,9 @@
dir = 1
},
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ closeOtherId = "brigcells";
dir = 1;
- name = "\improper Brig Prison Yard And Offices";
- closeOtherId = "brigcells"
+ name = "\improper Brig Prison Yard And Offices"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -36551,8 +36551,8 @@
unslashable = 0
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 8
+ dir = 8;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"ito" = (
@@ -37244,9 +37244,9 @@
pixel_x = 3
},
/obj/structure/largecrate/random/mini/med{
+ density = 1;
pixel_x = 3;
- pixel_y = 11;
- density = 1
+ pixel_y = 11
},
/turf/open/floor/almayer{
dir = 1;
@@ -40527,9 +40527,9 @@
/area/almayer/shipboard/brig/execution)
"jOc" = (
/obj/structure/closet/secure_closet/personal/cabinet{
- req_access = null;
+ pixel_x = 1;
pixel_y = 17;
- pixel_x = 1
+ req_access = null
},
/turf/open/floor/almayer,
/area/almayer/living/numbertwobunks)
@@ -42684,8 +42684,8 @@
req_one_access_txt = "90;91;92"
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 8
+ dir = 8;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"kAh" = (
@@ -42717,45 +42717,45 @@
},
/obj/structure/machinery/light/small{
dir = 4;
- status = 3;
- icon_state = "bulb-burned"
+ icon_state = "bulb-burned";
+ status = 3
},
/obj/effect/decal/cleanable/blood,
/obj/item/prop{
+ desc = "A blood bag with a hole in it. The rats must have gotten to it first.";
icon = 'icons/obj/items/bloodpack.dmi';
icon_state = "bloodpack";
- name = "blood bag";
- desc = "A blood bag with a hole in it. The rats must have gotten to it first."
+ name = "blood bag"
},
/obj/item/prop{
+ desc = "A blood bag with a hole in it. The rats must have gotten to it first.";
icon = 'icons/obj/items/bloodpack.dmi';
icon_state = "bloodpack";
- name = "blood bag";
- desc = "A blood bag with a hole in it. The rats must have gotten to it first."
+ name = "blood bag"
},
/obj/item/prop{
+ desc = "A blood bag with a hole in it. The rats must have gotten to it first.";
icon = 'icons/obj/items/bloodpack.dmi';
icon_state = "bloodpack";
- name = "blood bag";
- desc = "A blood bag with a hole in it. The rats must have gotten to it first."
+ name = "blood bag"
},
/obj/item/prop{
+ desc = "The words \"Cloning Pod\" are scrawled onto it. It appears to be heavily damaged.";
icon = 'icons/obj/items/circuitboards.dmi';
icon_state = "id_mod";
- name = "circuit board";
- desc = "The words \"Cloning Pod\" are scrawled onto it. It appears to be heavily damaged.";
layer = 2.78;
- pixel_y = 10;
- pixel_x = 8
+ name = "circuit board";
+ pixel_x = 8;
+ pixel_y = 10
},
/obj/item/prop{
+ desc = "The words \"Cloning Scanner\" are scrawled onto it. It appears to be heavily damaged.";
icon = 'icons/obj/items/circuitboards.dmi';
icon_state = "id_mod";
- name = "circuit board";
- desc = "The words \"Cloning Scanner\" are scrawled onto it. It appears to be heavily damaged.";
layer = 2.79;
- pixel_y = 7;
- pixel_x = 8
+ name = "circuit board";
+ pixel_x = 8;
+ pixel_y = 7
},
/turf/open/floor/almayer{
icon_state = "sterile_green_corner"
@@ -44000,8 +44000,8 @@
/area/almayer/command/computerlab)
"kXj" = (
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 4
+ dir = 4;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"kXm" = (
@@ -46002,8 +46002,8 @@
/area/almayer/engineering/upper_engineering/port)
"lFJ" = (
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
- name = "\improper Brig Prisoner Yard";
- closeOtherId = "brigcells"
+ closeOtherId = "brigcells";
+ name = "\improper Brig Prisoner Yard"
},
/obj/structure/disposalpipe/segment{
dir = 8
@@ -46611,8 +46611,8 @@
/area/almayer/living/chapel)
"lUm" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
- name = "\improper Brig Cells";
- closeOtherId = "briglobby"
+ closeOtherId = "briglobby";
+ name = "\improper Brig Cells"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 1
@@ -48149,8 +48149,8 @@
},
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
- name = "\improper Brig";
- closeOtherId = "brigmaint_n"
+ closeOtherId = "brigmaint_n";
+ name = "\improper Brig"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -48291,10 +48291,10 @@
},
/obj/structure/machinery/door/airlock/almayer/security/reinforced{
access_modified = 1;
+ closeOtherId = "astroladder_n";
name = "\improper Astronavigational Deck";
req_access = null;
- req_one_access_txt = "3;19";
- closeOtherId = "astroladder_n"
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -48607,8 +48607,8 @@
/area/almayer/medical/hydroponics)
"mHE" = (
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 8
+ dir = 8;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"mHF" = (
@@ -49103,8 +49103,8 @@
dir = 4
},
/obj/structure/sign/safety/storage{
- pixel_y = 7;
- pixel_x = -17
+ pixel_x = -17;
+ pixel_y = 7
},
/obj/structure/sign/safety/commline_connection{
pixel_x = -17;
@@ -53702,8 +53702,8 @@
/obj/effect/step_trigger/clone_cleaner,
/obj/structure/platform_decoration,
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 4
+ dir = 4;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"osz" = (
@@ -54702,9 +54702,9 @@
pixel_y = 1
},
/obj/structure/machinery/door/airlock/almayer/research/reinforced{
+ closeOtherId = "containment_n";
dir = 8;
- name = "\improper Containment Airlock";
- closeOtherId = "containment_n"
+ name = "\improper Containment Airlock"
},
/obj/structure/machinery/door/poddoor/almayer/biohazard/white{
dir = 4
@@ -54851,8 +54851,8 @@
},
/obj/effect/step_trigger/clone_cleaner,
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 8
+ dir = 8;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"oLF" = (
@@ -58244,8 +58244,8 @@
dir = 8
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 4
+ dir = 4;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"pYo" = (
@@ -59580,8 +59580,8 @@
req_one_access_txt = "90;91;92"
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 8
+ dir = 8;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"qwY" = (
@@ -60997,8 +60997,8 @@
pixel_y = 6
},
/obj/item/device/toner{
- pixel_y = -11;
- pixel_x = -2
+ pixel_x = -2;
+ pixel_y = -11
},
/turf/open/floor/almayer{
icon_state = "plate"
@@ -61137,17 +61137,17 @@
pixel_x = 9
},
/obj/item/tool/surgery/bonegel/empty{
- pixel_y = 15;
- pixel_x = 4
+ pixel_x = 4;
+ pixel_y = 15
},
/obj/item/tool/surgery/bonegel/empty{
- pixel_y = 13;
- pixel_x = -8
+ pixel_x = -8;
+ pixel_y = 13
},
/obj/item/tool/surgery/bonegel/empty{
- pixel_y = 19;
+ layer = 3.01;
pixel_x = -5;
- layer = 3.01
+ pixel_y = 19
},
/obj/item/storage/box/gloves{
layer = 3.2;
@@ -71444,11 +71444,11 @@
/area/almayer/engineering/ce_room)
"uzH" = (
/obj/structure/machinery/door/airlock/almayer/medical/glass{
+ closeOtherId = "brigmed";
name = "\improper Brig Medbay";
req_access = null;
req_one_access = null;
- req_one_access_txt = "20;3";
- closeOtherId = "brigmed"
+ req_one_access_txt = "20;3"
},
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/pipes/standard/simple/hidden/supply{
@@ -71560,6 +71560,10 @@
},
/turf/open/floor/almayer,
/area/almayer/hallways/lower/starboard_midship_hallway)
+"uBs" = (
+/obj/effect/landmark/start/pilot/dropship_pilot,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/living/pilotbunks)
"uBx" = (
/obj/structure/prop/invuln/overhead_pipe{
dir = 4;
@@ -74359,9 +74363,9 @@
},
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ closeOtherId = "brigwarden";
dir = 1;
- name = "\improper Warden's Office";
- closeOtherId = "brigwarden"
+ name = "\improper Warden's Office"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -74651,8 +74655,8 @@
dir = 4
},
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 8
+ dir = 8;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"vBp" = (
@@ -76422,9 +76426,9 @@
/area/almayer/shipboard/brig/cic_hallway)
"wdo" = (
/obj/structure/machinery/door/airlock/almayer/research/reinforced{
+ closeOtherId = "containment_s";
dir = 8;
- name = "\improper Containment Airlock";
- closeOtherId = "containment_s"
+ name = "\improper Containment Airlock"
},
/obj/effect/decal/warning_stripes{
icon_state = "S"
@@ -80461,8 +80465,8 @@
},
/obj/effect/step_trigger/clone_cleaner,
/turf/open/floor/almayer/aicore/no_build{
- icon_state = "ai_silver";
- dir = 4
+ dir = 4;
+ icon_state = "ai_silver"
},
/area/almayer/command/airoom)
"xvO" = (
@@ -81864,8 +81868,8 @@
/area/almayer/shipboard/brig/processing)
"xTL" = (
/obj/structure/machinery/cm_vending/gear/executive_officer{
- pixel_y = 30;
- density = 0
+ density = 0;
+ pixel_y = 30
},
/obj/structure/machinery/power/apc/almayer{
dir = 4
@@ -82641,8 +82645,8 @@
/area/almayer/maint/upper/u_m_p)
"yfO" = (
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
- name = "\improper Warden's Office";
- closeOtherId = "brigwarden"
+ closeOtherId = "brigwarden";
+ name = "\improper Warden's Office"
},
/obj/structure/machinery/door/poddoor/shutters/almayer/open{
dir = 4;
@@ -82949,9 +82953,9 @@
pixel_x = -1
},
/obj/structure/machinery/door/airlock/almayer/research/reinforced{
+ closeOtherId = "containment_s";
dir = 8;
- name = "\improper Containment Airlock";
- closeOtherId = "containment_s"
+ name = "\improper Containment Airlock"
},
/obj/structure/machinery/door/poddoor/almayer/biohazard/white{
dir = 4
@@ -105975,7 +105979,7 @@ wbO
avU
avU
awY
-awY
+uBs
kOB
awZ
aiX
diff --git a/maps/map_files/USS_Runtime/USS_Runtime.dmm b/maps/map_files/USS_Runtime/USS_Runtime.dmm
index aec89c5882dd..3ffdaf8a1814 100644
--- a/maps/map_files/USS_Runtime/USS_Runtime.dmm
+++ b/maps/map_files/USS_Runtime/USS_Runtime.dmm
@@ -92,7 +92,7 @@
},
/area/event)
"z" = (
-/obj/effect/landmark/start/pilot,
+/obj/effect/landmark/start/pilot/dropship_pilot,
/turf/open/floor/almayer{
icon_state = "plating"
},
@@ -145,6 +145,12 @@
icon_state = "plating"
},
/area/event)
+"M" = (
+/obj/effect/landmark/start/pilot/cas_pilot,
+/turf/open/floor/almayer{
+ icon_state = "plating"
+ },
+/area/event)
"N" = (
/obj/effect/landmark/start/nurse,
/turf/open/floor/almayer{
@@ -289,7 +295,7 @@ a
A
l
L
-b
+M
b
b
b