diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm index 1677b9afcce6..09e077b65808 100644 --- a/code/game/objects/effects/landmarks/survivor_spawner.dm +++ b/code/game/objects/effects/landmarks/survivor_spawner.dm @@ -91,7 +91,6 @@ spawn_priority = SPAWN_PRIORITY_VERY_HIGH - //Military Survivors// /obj/effect/landmark/survivor_spawner/lv522_forecon_tech @@ -116,21 +115,26 @@ /obj/effect/landmark/survivor_spawner/upp/soldier equipment = /datum/equipment_preset/survivor/upp/soldier - spawn_priority = SPAWN_PRIORITY_MEDIUM + synth_equipment = /datum/equipment_preset/synth/survivor/upp_synth + spawn_priority = SPAWN_PRIORITY_VERY_HIGH /obj/effect/landmark/survivor_spawner/upp_sapper equipment = /datum/equipment_preset/survivor/upp/sapper - spawn_priority = SPAWN_PRIORITY_HIGH + synth_equipment = /datum/equipment_preset/synth/survivor/upp_synth + spawn_priority = SPAWN_PRIORITY_MEDIUM /obj/effect/landmark/survivor_spawner/upp_medic equipment = /datum/equipment_preset/survivor/upp/medic - spawn_priority = SPAWN_PRIORITY_HIGH + synth_equipment = /datum/equipment_preset/synth/survivor/upp_synth + spawn_priority = SPAWN_PRIORITY_MEDIUM /obj/effect/landmark/survivor_spawner/upp_specialist equipment = /datum/equipment_preset/survivor/upp/specialist - spawn_priority = SPAWN_PRIORITY_HIGH + synth_equipment = /datum/equipment_preset/synth/survivor/upp_synth + spawn_priority = SPAWN_PRIORITY_LOW /obj/effect/landmark/survivor_spawner/squad_leader equipment = /datum/equipment_preset/survivor/upp/squad_leader - spawn_priority = SPAWN_PRIORITY_VERY_HIGH + synth_equipment = /datum/equipment_preset/synth/survivor/upp_synth + spawn_priority = SPAWN_PRIORITY_HIGH diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm index 823cfb4d69d4..b1687890045b 100644 --- a/code/modules/gear_presets/synths.dm +++ b/code/modules/gear_presets/synths.dm @@ -451,6 +451,25 @@ survivor_variant = ENGINEERING_SURVIVOR +/datum/equipment_preset/synth/survivor/upp_synth + name = "Survivor - Synthetic - UPP Synth" + faction = FACTION_UPP + idtype = /obj/item/card/id/dogtag + role_comm_title = "UPP Syn" + equipment_to_spawn = list( + WEAR_HEAD = /obj/item/clothing/head/uppcap/beret, + WEAR_EYES = /obj/item/clothing/glasses/hud/health, + WEAR_BODY = /obj/item/clothing/under/marine/veteran/UPP/medic/survivor, + WEAR_BACK = /obj/item/storage/backpack/lightpack/upp, + WEAR_IN_BACK = /obj/item/storage/firstaid/adv, + WEAR_IN_BACK = /obj/item/roller, + WEAR_JACKET = /obj/item/clothing/suit/storage/webbing, + WEAR_WAIST = /obj/item/storage/belt/medical/lifesaver/upp/partial, + WEAR_HANDS = /obj/item/clothing/gloves/marine/veteran, + WEAR_R_STORE = /obj/item/storage/pouch/tools/full, + WEAR_FEET = /obj/item/clothing/shoes/marine/upp, + ) + //*****************************************************************************************************/ /datum/equipment_preset/synth/working_joe