From 662abf15d69a402c3e2c760eca6e4d1fb4c7e94c Mon Sep 17 00:00:00 2001 From: blackdragonTOW <31581761+blackdragonTOW@users.noreply.github.com> Date: Tue, 27 Jun 2023 22:20:16 -0700 Subject: [PATCH] Almayer Maintenence Light Adjustments (#3731) # About the pull request Half a dozen rooms in Maint did not have any light fixtures at all (including rooms that were meant to be work spaces and storage. Added 1 small light to each of these rooms. Additionally, added one small light near important gameplay objects (1x near the ladder in upper port aft, and 1x near a door in upper starboard mid). The dark atmosphere of the corridors should remain 99.99% untouched. # Explain why it's good for the game Places like work spaces and food storage should have lights of some kind. Rooms, broadly speaking should have a light as well. This adds the bare minimum to closed off rooms as well as adds lights to two significant gameplay objects on the map (a ladder and a door) # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
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# Changelog :cl: maptweak: Added a small light to unlit rooms. /:cl: --- maps/map_files/USS_Almayer/USS_Almayer.dmm | 37 +++++++++++++++++++--- 1 file changed, 33 insertions(+), 4 deletions(-) diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm index b58f522be0af..7043cc4cccee 100644 --- a/maps/map_files/USS_Almayer/USS_Almayer.dmm +++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm @@ -993,6 +993,9 @@ /obj/structure/closet, /obj/item/clothing/suit/armor/riot/marine/vintage_riot, /obj/item/clothing/head/helmet/riot/vintage_riot, +/obj/structure/machinery/light/small{ + dir = 1 + }, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -6497,6 +6500,9 @@ pixel_x = 8; pixel_y = -32 }, +/obj/structure/machinery/light/small{ + dir = 4 + }, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -28329,6 +28335,9 @@ "cBd" = ( /obj/structure/surface/rack, /obj/item/reagent_container/food/snacks/wrapped/chunk, +/obj/structure/machinery/light/small{ + dir = 4 + }, /turf/open/floor/almayer{ icon_state = "cargo" }, @@ -33616,6 +33625,9 @@ dir = 8 }, /obj/effect/decal/cleanable/blood, +/obj/structure/machinery/light/small{ + dir = 4 + }, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -38094,6 +38106,12 @@ icon_state = "plate" }, /area/almayer/hull/lower_hull/l_f_p) +"gXh" = ( +/obj/structure/machinery/light/small{ + dir = 8 + }, +/turf/open/floor/plating/plating_catwalk, +/area/almayer/hull/upper_hull/u_m_s) "gXl" = ( /obj/structure/closet/secure_closet/personal/cabinet{ req_access_txt = "5" @@ -68843,6 +68861,14 @@ icon_state = "dark_sterile" }, /area/almayer/engineering/laundry) +"vqO" = ( +/obj/structure/machinery/light/small{ + dir = 4 + }, +/turf/open/floor/almayer{ + icon_state = "plate" + }, +/area/almayer/hull/upper_hull/u_a_p) "vqW" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -71972,6 +71998,9 @@ desc = "A small coin, bearing the falling falcons insignia."; name = "falling falcons challenge coin" }, +/obj/structure/machinery/light/small{ + dir = 8 + }, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -109119,7 +109148,7 @@ awE vGk xCX vGk -csz +hoX qVM csz qVM @@ -109931,7 +109960,7 @@ awE csz iid csz -csz +hoX qVM noV csz @@ -115357,7 +115386,7 @@ aag lYA aao aap -aap +gXh aao aap aap @@ -122923,7 +122952,7 @@ vuv vuv cxo cxo -cxo +vqO sXK tbD qMu