diff --git a/code/game/objects/items/props/helmetgarb.dm b/code/game/objects/items/props/helmetgarb.dm index 137aa57fde79..85ba018eea3a 100644 --- a/code/game/objects/items/props/helmetgarb.dm +++ b/code/game/objects/items/props/helmetgarb.dm @@ -498,6 +498,8 @@ /obj/item/prop/helmetgarb/helmet_gasmask/on_enter_storage(obj/item/storage/internal/helmet_internal_inventory) ..() + if(!istype(helmet_internal_inventory)) + return var/obj/item/clothing/head/helmet/helmet_item = helmet_internal_inventory.master_object if(!istype(helmet_item)) @@ -508,13 +510,15 @@ /obj/item/prop/helmetgarb/helmet_gasmask/on_exit_storage(obj/item/storage/internal/helmet_internal_inventory) ..() + if(!istype(helmet_internal_inventory)) + return var/obj/item/clothing/head/helmet/helmet_item = helmet_internal_inventory.master_object if(!istype(helmet_item)) return - helmet_item.flags_inventory = initial(helmet_item.flags_inventory) - helmet_item.flags_inv_hide = initial(helmet_item.flags_inv_hide) + helmet_item.flags_inventory &= ~(BLOCKGASEFFECT) + helmet_item.flags_inv_hide &= ~(HIDEFACE) /obj/item/prop/helmetgarb/trimmed_wire name = "trimmed barbed wire"