diff --git a/code/modules/cm_marines/smartgun_mount.dm b/code/modules/cm_marines/smartgun_mount.dm index f242145dbc16..a71c29a7ce1a 100644 --- a/code/modules/cm_marines/smartgun_mount.dm +++ b/code/modules/cm_marines/smartgun_mount.dm @@ -415,7 +415,7 @@ // The actual Machinegun itself, going to borrow some stuff from current sentry code to make sure it functions. Also because they're similiar. /obj/structure/machinery/m56d_hmg name = "\improper M56D heavy machine gun" - desc = "A deployable, heavy machine gun. While it is capable of taking the same rounds as the M56, it fires specialized tungsten rounds for increased armor penetration.
Drag its sprite onto yourself to man it. Ctrl-click it to toggle burst fire." + desc = "A deployable, heavy machine gun. While it is capable of taking the same rounds as the M56, it fires specialized tungsten rounds for increased armor penetration.
Drag its sprite onto yourself to man it. Ctrl-click it to cycle through firemodes." icon = 'icons/turf/whiskeyoutpost.dmi' icon_state = "M56D" anchored = TRUE @@ -485,6 +485,10 @@ /// How many degrees in each direction the gun should be able to fire var/shoot_degree = 90 +/obj/structure/machinery/m56d_hmg/get_examine_text(mob/user) + . = ..() + . += "It is currently set to [gun_firemode]." + /obj/structure/machinery/m56d_hmg/initialize_pass_flags(datum/pass_flags_container/PF) ..() if (PF)