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Adds handheld Enforcer squad distress beacons for Provost Inspectors+ (
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…#6866)

# About the pull request

Adds handheld beacons for provost inspectors+ that can call a squad of
enforcers. Pretty simple.

# Explain why it's good for the game

Adds a way for solo inspectors/marshals to receive reinforcements in the
case shit hits the fan. Streamlines the process of asking for
reinforcements - No need to ahelp/pray/whatever anymore to admins.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
add: Adds handheld Enforcer squad distress beacons for Provost
Inspectors+
/:cl:
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Waseemq1235 committed Aug 21, 2024
1 parent 6f54b61 commit 6c4543a
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10 changes: 10 additions & 0 deletions code/game/objects/items/handheld_distress_beacon.dm
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Expand Up @@ -89,3 +89,13 @@
recipient = "the Corporate Security Division"
ert_paths = list(/datum/emergency_call/goon/bodyguard) // "Weyland-Yutani Goon (Executive Bodyguard Detail)"
ert_short_names = list("SEND BODYGUARD")

// Provost office distress beacon held by Inspectors+
/obj/item/handheld_distress_beacon/provost
name = "\improper Provost Office handheld beacon"
desc = "A standard Provost Office beacon branded with the Provost Office symbol, provided to personnel for emergencies. It features an extended relay antenna and calls a squadron of Provost enforcers."

beacon_type = "Provost Enforcers beacon"
recipient = "the USS Superintendent"
ert_paths = list(/datum/emergency_call/provost_enforcer) // "USCM Provost Enforcers"
ert_short_names = list("SEND ENFORCERS")
2 changes: 2 additions & 0 deletions code/modules/gear_presets/uscm_event.dm
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Expand Up @@ -323,6 +323,7 @@
new_human.equip_to_slot_or_del(new /obj/item/device/radio/listening_bug/radio_linked/hc/pvst(new_human), WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/listening_bug/radio_linked/hc/pvst(new_human), WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost/light/flexi(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/handheld_distress_beacon/provost(new_human.back), WEAR_IN_BACK)

new_human.equip_to_slot_or_del(new /obj/item/device/flash(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/restraint/handcuffs(new_human), WEAR_IN_JACKET)
Expand Down Expand Up @@ -372,6 +373,7 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/pistol/pmc_mateba(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/provost/marshal(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/cotablet(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/handheld_distress_beacon/provost(new_human.back), WEAR_IN_BACK)

/datum/equipment_preset/uscm_event/provost/marshal/sector
name = "Provost Sector Marshal (MO7)"
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