From a81a557072c70bf1d36d4fcd76605cbf8ad9df89 Mon Sep 17 00:00:00 2001 From: Drathek <76988376+Drulikar@users.noreply.github.com> Date: Mon, 18 Mar 2024 05:25:55 -0700 Subject: [PATCH 01/32] Adds and updates various logs (#5947) # About the pull request This PR addresses several deficiencies with logging: - Punching xenos now is attack logged (attack file & attack_log var) - Flame projectiles (e.g. plasma sentry shots) now are attack logged (attack file & attack_log var) - Projectiles that hit mobs that don't do damage are now attack logged (attack file & attack_log var); not sure what this may actually apply to though - Logs citing the source as SOMETHING?? should now more likely indicate some atom that fired it - Projectile logs now indicate what it was fired from (usually either the gun, or the mob owner of a sentry) - Sentries now create niche logs when they are configured (IFF, ROF, renamed, powered on, powered off) - Reagent overdoses now retain their last_source_mob; this means death messages will indicate the last mob that contributed to an overdose in death messages to everyone - Tailstabbing attacks are now attack logged (attack file & attack_log var) - Devour and regurg is now interact logged - Unnesting is now interact logged + niche logged for a xeno - log_say now generally includes the area in the log - Niche logs now have a chat file option in TGChat - Temporary mute message/action attempts are now niche logged instead of say logged # Explain why it's good for the game Should help with investigations greatly. # Testing Photographs and Procedure
Screenshots & Videos ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/4db11a8e-3a67-4075-9054-bce72789ba23) ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/a0d8e41b-f117-4866-a440-3f4ba0eb3f6c) ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/00fd3fc4-c013-472e-b4d4-07a641382ff2) ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/5b58719c-7158-40a3-a52f-bf5fe027647a) ![niche](https://github.com/cmss13-devs/cmss13/assets/76988376/b2552aa8-8648-4061-a9e7-de8650d25282)
# Changelog :cl: Drathek fix: Overdose death messages will now mention last mob that contributed to the OD admin: Many additions to attack, say, interact, and niche logging admin: Temporary muted messages/actions are now niche logged instead of say logged ui: Added niche log filtering to TGChat (still requires admin niche logs preference) /:cl: --- code/__DEFINES/chat.dm | 1 + code/datums/components/temporary_mute.dm | 8 +++---- .../stool_bed_chair_nest/xeno_nest.dm | 11 ++++----- code/modules/admin/admin.dm | 2 +- code/modules/cm_preds/yaut_bracers.dm | 2 +- code/modules/defenses/defenses.dm | 4 +++- code/modules/mob/language/language.dm | 2 +- code/modules/mob/language/languages.dm | 2 +- .../carbon/human/powers/human_powers.dm | 4 ++-- .../mob/living/carbon/human/whisper.dm | 2 +- .../mob/living/carbon/xenomorph/Abilities.dm | 4 ++-- .../living/carbon/xenomorph/XenoAttacks.dm | 6 ++++- .../mob/living/carbon/xenomorph/XenoProcs.dm | 1 + .../xenomorph/abilities/general_powers.dm | 3 +++ code/modules/mob/living/say.dm | 6 ++--- code/modules/mob/mob_grab.dm | 1 + code/modules/projectiles/projectile.dm | 23 ++++++++++--------- code/modules/reagents/Chemistry-Holder.dm | 4 ++++ code/span_macros.dm | 1 + code/stylesheet.dm | 1 + tgui/packages/tgui-panel/chat/constants.js | 8 +++++++ .../tgui-panel/styles/goon/chat-dark.scss | 6 +++++ .../tgui-panel/styles/goon/chat-light.scss | 6 +++++ tgui/public/tgui-panel.bundle.css | 4 ++-- 24 files changed, 75 insertions(+), 37 deletions(-) diff --git a/code/__DEFINES/chat.dm b/code/__DEFINES/chat.dm index f2db3980e887..1edc2bd7b5a1 100644 --- a/code/__DEFINES/chat.dm +++ b/code/__DEFINES/chat.dm @@ -21,6 +21,7 @@ #define MESSAGE_TYPE_ADMINLOG "adminlog" #define MESSAGE_TYPE_ATTACKLOG "attacklog" #define MESSAGE_TYPE_DEBUG "debug" +#define MESSAGE_TYPE_NICHE "niche" /// Adds a generic box around whatever message you're sending in chat. Really makes things stand out. #define examine_block(str) ("
" + str + "
") diff --git a/code/datums/components/temporary_mute.dm b/code/datums/components/temporary_mute.dm index 64b3e87809b6..a875287d487e 100644 --- a/code/datums/components/temporary_mute.dm +++ b/code/datums/components/temporary_mute.dm @@ -56,7 +56,7 @@ SIGNAL_HANDLER if(!nolog) - log_say("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to say the following before their spawn mute ended: [message] (CKEY: [user.key]) (JOB: [user.job])") + msg_admin_niche("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to say the following before their spawn mute ended: [message] (CKEY: [user.key]) (JOB: [user.job]) (AREA: [get_area_name(user)])") if(on_speak_message) to_chat(parent, SPAN_BOLDNOTICE(on_speak_message)) return COMPONENT_OVERRIDE_SPEAK @@ -64,7 +64,7 @@ /datum/component/temporary_mute/proc/on_hivemind(mob/user, message) SIGNAL_HANDLER - log_say("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to hivemind the following before their spawn mute ended: [message] (CKEY: [user.key]) (JOB: [user.job])") + msg_admin_niche("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to hivemind the following before their spawn mute ended: [message] (CKEY: [user.key]) (JOB: [user.job]) (AREA: [get_area_name(user)])") if(on_speak_message) to_chat(parent, SPAN_BOLDNOTICE(on_speak_message)) return COMPONENT_OVERRIDE_HIVEMIND_TALK @@ -78,7 +78,7 @@ if(!param && !istype(current_emote, /datum/emote/custom)) return - log_say("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to emote the following before their spawn mute ended: [param] (CKEY: [user.key]) (JOB: [user.job])") + msg_admin_niche("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to emote the following before their spawn mute ended: [param] (CKEY: [user.key]) (JOB: [user.job]) (AREA: [get_area_name(user)])") if(on_emote_message) to_chat(parent, SPAN_BOLDNOTICE(on_emote_message)) return COMPONENT_OVERRIDE_EMOTE @@ -86,7 +86,7 @@ /datum/component/temporary_mute/proc/on_point(mob/user, atom/target) SIGNAL_HANDLER - log_say("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to point at the following before their spawn mute ended: [target] (CKEY: [user.key]) (JOB: [user.job])") + msg_admin_niche("[user.name != "Unknown" ? user.name : "([user.real_name])"] attempted to point at the following before their spawn mute ended: [target] (CKEY: [user.key]) (JOB: [user.job]) (AREA: [get_area_name(user)])") if(on_emote_message) to_chat(parent, SPAN_BOLDNOTICE(on_emote_message)) return COMPONENT_OVERRIDE_POINT diff --git a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm index b8b4432674e6..c3f0b97e509a 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm @@ -114,8 +114,7 @@ playsound(loc, "alien_resin_move", 50) if(ishuman(buckled_mob)) var/mob/living/carbon/human/H = buckled_mob - user.attack_log += "\[[time_stamp()]\] Unnested [key_name(H)] at [get_location_in_text(H)]" - H.attack_log += "\[[time_stamp()]\] Unnested by [key_name(user)] at [get_location_in_text(H)]" + log_interact(user, H, "[key_name(user)] unnested [key_name(H)] at [get_area_name(loc)]") unbuckle() return if(is_sharp(W)) @@ -128,8 +127,7 @@ playsound(loc, "alien_resin_move", 50) if(ishuman(buckled_mob)) var/mob/living/carbon/human/H = buckled_mob - user.attack_log += "\[[time_stamp()]\] Unnested [key_name(H)] at [get_location_in_text(H)]" - H.attack_log += "\[[time_stamp()]\] Unnested by [key_name(user)] at [get_location_in_text(H)]" + log_interact(user, H, "[key_name(user)] unnested [key_name(H)] at [get_area_name(loc)]") unbuckle() return health = max(0, health - W.force) @@ -178,8 +176,9 @@ playsound(loc, "alien_resin_move", 50) if(ishuman(buckled_mob)) var/mob/living/carbon/human/H = buckled_mob - user.attack_log += "\[[time_stamp()]\] Unnested [key_name(H)] at [get_location_in_text(H)]" - H.attack_log += "\[[time_stamp()]\] Unnested by [key_name(user)] at [get_location_in_text(H)]" + if(isxeno(user)) + msg_admin_niche("[key_name(user)] unnested [key_name(H)] at [get_location_in_text(H)] [ADMIN_JMP(loc)]") + log_interact(user, H, "[key_name(user)] unnested [key_name(H)] at [get_area_name(loc)]") unbuckle() return diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index fe95affaffd2..4194627262a4 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -24,7 +24,7 @@ /proc/msg_admin_niche(msg) //Toggleable Niche Messages log_admin(msg) - msg = SPAN_ADMIN("ADMIN NICHE LOG: [msg]") + msg = SPAN_NICHE("ADMIN NICHE LOG: [msg]") for(var/client/C as anything in GLOB.admins) if(C && C.admin_holder && (R_MOD & C.admin_holder.rights)) if(C.prefs.toggles_chat & CHAT_NICHELOGS) diff --git a/code/modules/cm_preds/yaut_bracers.dm b/code/modules/cm_preds/yaut_bracers.dm index 95d545fbd72b..1994d0507884 100644 --- a/code/modules/cm_preds/yaut_bracers.dm +++ b/code/modules/cm_preds/yaut_bracers.dm @@ -1050,7 +1050,7 @@ if(!drain_power(caller, 50)) return - log_say("[caller.name != "Unknown" ? caller.name : "([caller.real_name])"] \[Yautja Translator\]: [msg] (CKEY: [caller.key]) (JOB: [caller.job])") + log_say("[caller.name != "Unknown" ? caller.name : "([caller.real_name])"] \[Yautja Translator\]: [msg] (CKEY: [caller.key]) (JOB: [caller.job]) (AREA: [get_area_name(caller)])") var/list/heard = get_mobs_in_view(7, caller) for(var/mob/M in heard) diff --git a/code/modules/defenses/defenses.dm b/code/modules/defenses/defenses.dm index aedbad2d46e9..febe4901ae8a 100644 --- a/code/modules/defenses/defenses.dm +++ b/code/modules/defenses/defenses.dm @@ -97,11 +97,13 @@ if(!(placed||static)) return FALSE + msg_admin_niche("[key_name(usr)] turned on [src] at [get_location_in_text(src)] [ADMIN_JMP(loc)]") turned_on = TRUE power_on_action() update_icon() /obj/structure/machinery/defenses/proc/power_off() + msg_admin_niche("[key_name(usr)] turned off [src] at [get_location_in_text(src)] [ADMIN_JMP(loc)]") turned_on = FALSE power_off_action() update_icon() @@ -113,6 +115,7 @@ * @param selection: configuration value for category. */ /obj/structure/machinery/defenses/proc/update_choice(mob/user, category, selection) + msg_admin_niche("[key_name(user)] changed the [category] of [src] at [get_location_in_text(src)] to [selection] [ADMIN_JMP(loc)]") if(category in selected_categories) selected_categories[category] = selection switch(category) @@ -124,7 +127,6 @@ switch(category) if("nickname") nickname = selection - message_admins("[key_name_admin(user)] has labelled structure to [nickname]", user.x, user.y, user.z) return TRUE return FALSE diff --git a/code/modules/mob/language/language.dm b/code/modules/mob/language/language.dm index f00618fe54be..0a2fbca787d6 100644 --- a/code/modules/mob/language/language.dm +++ b/code/modules/mob/language/language.dm @@ -23,7 +23,7 @@ /datum/language/proc/broadcast(mob/living/speaker, message, speaker_mask) - log_say("[key_name(speaker)] : ([name]) [message]") + log_say("[key_name(speaker)] : ([name]) [message] (AREA: [get_area_name(speaker)])") for(var/mob/player in GLOB.player_list) diff --git a/code/modules/mob/language/languages.dm b/code/modules/mob/language/languages.dm index 86a96e3d160c..cfa023c7d9cd 100644 --- a/code/modules/mob/language/languages.dm +++ b/code/modules/mob/language/languages.dm @@ -174,7 +174,7 @@ GLOB.STUI.game.Add("\[[time_stamp()]]APOLLO: [key_name(speaker)] : [message]
") GLOB.STUI.processing |= STUI_LOG_GAME_CHAT - log_say("[speaker.name != "Unknown" ? speaker.name : "([speaker.real_name])"] \[APOLLO\]: [message] (CKEY: [speaker.key]) (JOB: [speaker.job])") + log_say("[speaker.name != "Unknown" ? speaker.name : "([speaker.real_name])"] \[APOLLO\]: [message] (CKEY: [speaker.key]) (JOB: [speaker.job]) (AREA: [get_area_name(speaker)])") log_ares_apollo(speaker.real_name, message) for (var/mob/dead in GLOB.dead_mob_list) if(!istype(dead,/mob/new_player) && !istype(dead,/mob/living/brain)) //No meta-evesdropping diff --git a/code/modules/mob/living/carbon/human/powers/human_powers.dm b/code/modules/mob/living/carbon/human/powers/human_powers.dm index a96f404a1447..fef87c2f3263 100644 --- a/code/modules/mob/living/carbon/human/powers/human_powers.dm +++ b/code/modules/mob/living/carbon/human/powers/human_powers.dm @@ -168,7 +168,7 @@ to_chat(src, "Not even a [species.name] can speak to the dead.") return - log_say("[key_name(src)] communed to [key_name(M)]: [text]") + log_say("[key_name(src)] communed to [key_name(M)]: [text] (AREA: [get_area_name(loc)])") to_chat(M, SPAN_NOTICE(" Like lead slabs crashing into the ocean, alien thoughts drop into your mind: [text]")) if(istype(M,/mob/living/carbon/human)) @@ -185,7 +185,7 @@ var/whisper = strip_html(input("Message:", "Psychic Whisper") as text|null) if(whisper) - log_say("PsychicWhisper: [key_name(src)]->[target_mob.key] : [whisper]") + log_say("PsychicWhisper: [key_name(src)]->[target_mob.key] : [whisper] (AREA: [get_area_name(loc)])") to_chat(target_mob, SPAN_XENOWARNING(" You hear a strange, alien voice in your head... [whisper]")) to_chat(src, SPAN_XENOWARNING(" You said: \"[whisper]\" to [target_mob]")) for (var/mob/dead/observer/ghost as anything in GLOB.observer_list) diff --git a/code/modules/mob/living/carbon/human/whisper.dm b/code/modules/mob/living/carbon/human/whisper.dm index 3fba527fb0d7..1293da617f24 100644 --- a/code/modules/mob/living/carbon/human/whisper.dm +++ b/code/modules/mob/living/carbon/human/whisper.dm @@ -114,7 +114,7 @@ spawn(30) if(client) client.images -= speech_bubble if(not_dead_speaker) - log_say("[name != "Unknown" ? name : "([real_name])"] \[Whisper\]: [message] (CKEY: [key]) (JOB: [job])") + log_say("[name != "Unknown" ? name : "([real_name])"] \[Whisper\]: [message] (CKEY: [key]) (JOB: [job]) (AREA: [get_area_name(loc)])") for(var/mob/M in listening) if(M.client) M.client.images -= speech_bubble for(var/mob/M in eavesdropping) diff --git a/code/modules/mob/living/carbon/xenomorph/Abilities.dm b/code/modules/mob/living/carbon/xenomorph/Abilities.dm index 806b0646590d..3bf0c67ef721 100644 --- a/code/modules/mob/living/carbon/xenomorph/Abilities.dm +++ b/code/modules/mob/living/carbon/xenomorph/Abilities.dm @@ -206,7 +206,7 @@ var/whisper = strip_html(input("Message:", "Psychic Whisper") as text|null) if(whisper) - log_say("PsychicWhisper: [key_name(xeno_player)]->[target_mob.key] : [whisper]") + log_say("PsychicWhisper: [key_name(xeno_player)]->[target_mob.key] : [whisper] (AREA: [get_area_name(target_mob)])") if(!istype(target_mob, /mob/living/carbon/xenomorph)) to_chat(target_mob, SPAN_XENOQUEEN("You hear a strange, alien voice in your head. \"[whisper]\"")) else @@ -259,7 +259,7 @@ return var/targetstring = english_list(target_list) to_chat(xeno_player, SPAN_XENONOTICE("You said: \"[whisper]\" to [targetstring]")) - log_say("PsychicRadiance: [key_name(xeno_player)]->[targetstring] : [whisper]") + log_say("PsychicRadiance: [key_name(xeno_player)]->[targetstring] : [whisper] (AREA: [get_area_name(xeno_player)])") for (var/mob/dead/observer/ghost as anything in GLOB.observer_list) if(!ghost.client || isnewplayer(ghost)) continue diff --git a/code/modules/mob/living/carbon/xenomorph/XenoAttacks.dm b/code/modules/mob/living/carbon/xenomorph/XenoAttacks.dm index 39866eb53798..cae3be048a8d 100644 --- a/code/modules/mob/living/carbon/xenomorph/XenoAttacks.dm +++ b/code/modules/mob/living/carbon/xenomorph/XenoAttacks.dm @@ -78,7 +78,11 @@ damage += attack.damage > 5 ? attack.damage : 0 playsound(loc, attack.attack_sound, 25, 1) - visible_message(SPAN_DANGER("[M] [pick(attack.attack_verb)]ed [src]!"), null, null, 5, CHAT_TYPE_MELEE_HIT) + var/picked_verb = pick(attack.attack_verb) + visible_message(SPAN_DANGER("[M] [picked_verb]ed [src]!"), null, null, 5, CHAT_TYPE_MELEE_HIT) + log_attack("[key_name(M)] [picked_verb]ed [key_name(src)] at [get_area_name(M)]") + attack_log += text("\[[time_stamp()]\] was [picked_verb]ed by [key_name(M)]") + M.attack_log += text("\[[time_stamp()]\] [picked_verb]ed [key_name(src)]") apply_damage(damage, BRUTE) updatehealth() else diff --git a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm index 46b6c857d481..c25b52d1dd37 100644 --- a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm +++ b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm @@ -404,6 +404,7 @@ visible_message(SPAN_XENOWARNING("[src] hurls out the contents of their stomach!"), \ SPAN_XENOWARNING("We hurl out the contents of our stomach!"), null, 5) playsound(get_true_location(loc), 'sound/voice/alien_drool2.ogg', 50, 1) + log_interact(src, victim, "[key_name(src)] regurgitated [key_name(victim)] at [get_area_name(loc)]") if (stuns) victim.adjust_effect(2, STUN) diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm index 9bb8d2fd46a1..05ab5d00a743 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm @@ -1015,6 +1015,9 @@ // The xeno flips around for a second to impale the target with their tail. These look awsome. stab_direction = turn(get_dir(stabbing_xeno, target), 180) stab_overlay = "tail" + log_attack("[key_name(stabbing_xeno)] tailstabbed [key_name(target)] at [get_area_name(stabbing_xeno)]") + target.attack_log += text("\[[time_stamp()]\] was tailstabbed by [key_name(stabbing_xeno)]") + stabbing_xeno.attack_log += text("\[[time_stamp()]\] tailstabbed [key_name(target)]") stabbing_xeno.setDir(stab_direction) stabbing_xeno.emote("tail") diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 9fa38d1ecb43..7f3af1449266 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -165,11 +165,11 @@ GLOBAL_LIST_INIT(department_radio_keys, list( if(message_mode) // we are talking into a radio if(message_mode == "headset") // default value, means general message_mode = "General" - log_say("[name != "Unknown" ? name : "([real_name])"] \[[message_mode]\]: [message] (CKEY: [key]) (JOB: [job])") + log_say("[name != "Unknown" ? name : "([real_name])"] \[[message_mode]\]: [message] (CKEY: [key]) (JOB: [job]) (AREA: [get_area_name(loc)])") else // we talk normally - log_say("[name != "Unknown" ? name : "([real_name])"]: [message] (CKEY: [key]) (JOB: [job])") + log_say("[name != "Unknown" ? name : "([real_name])"]: [message] (CKEY: [key]) (JOB: [job]) (AREA: [get_area_name(loc)])") else - log_say("[name != "Unknown" ? name : "([real_name])"]: [message] (CKEY: [key])") + log_say("[name != "Unknown" ? name : "([real_name])"]: [message] (CKEY: [key]) (AREA: [get_area_name(loc)])") return 1 diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index b9c5dd12a8aa..bd7370f4806f 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -146,6 +146,7 @@ xeno.visible_message(SPAN_WARNING("[xeno] devours [pulled]!"), \ SPAN_WARNING("We devour [pulled]!"), null, 5) + log_interact(xeno, pulled, "[key_name(xeno)] devoured [key_name(pulled)] at [get_area_name(xeno)]") if(ishuman(pulled)) var/mob/living/carbon/human/pulled_human = pulled diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 3ed10129f4d6..eb9b2686c3d6 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -910,8 +910,8 @@ apply_effects(arglist(P.ammo.debilitate)) . = TRUE + bullet_message(P, damaging = damage) if(damage) - bullet_message(P) apply_damage(damage, P.ammo.damage_type, P.def_zone, 0, 0, P) P.play_hit_effect(src) @@ -1042,6 +1042,7 @@ if((ammo_flags & AMMO_FLAME) && (src.caste.fire_immunity & FIRE_IMMUNITY_NO_IGNITE|FIRE_IMMUNITY_NO_DAMAGE)) to_chat(src, SPAN_AVOIDHARM("You shrug off the glob of flame.")) + bullet_message(P, damaging = FALSE) return if(isxeno(P.firer)) @@ -1216,15 +1217,15 @@ /// People getting shot by a large amount of bullets in a very short period of time can lag them out, with chat messages being one cause, so a 1s cooldown per hit message is introduced to assuage that /mob/var/shot_cooldown = 0 -/mob/proc/bullet_message(obj/projectile/P) +/mob/proc/bullet_message(obj/projectile/P, damaging = TRUE) if(!P) return - if(COOLDOWN_FINISHED(src, shot_cooldown)) + if(damaging && COOLDOWN_FINISHED(src, shot_cooldown)) visible_message(SPAN_DANGER("[src] is hit by the [P.name] in the [parse_zone(P.def_zone)]!"), \ SPAN_HIGHDANGER("[isxeno(src) ? "We" : "You"] are hit by the [P.name] in the [parse_zone(P.def_zone)]!"), null, 4, CHAT_TYPE_TAKING_HIT) COOLDOWN_START(src, shot_cooldown, 1 SECONDS) - + var/shot_from = P.shot_from ? " from \a [P.shot_from]" : "" last_damage_data = P.weapon_cause_data if(P.firer && ismob(P.firer)) var/mob/firingMob = P.firer @@ -1232,7 +1233,7 @@ if(ishuman(firingMob) && ishuman(src) && faction == firingMob.faction && !A?.statistic_exempt) //One human shot another, be worried about it but do everything basically the same //special_role should be null or an empty string if done correctly if(!istype(P.ammo, /datum/ammo/energy/taser)) GLOB.round_statistics.total_friendly_fire_instances++ - var/ff_msg = "[key_name(firingMob)] shot [key_name(src)] with \a [P.name] in [get_area(firingMob)] [ADMIN_JMP(firingMob)] [ADMIN_PM(firingMob)]" + var/ff_msg = "[key_name(firingMob)] shot [key_name(src)] with \a [P][shot_from] in [get_area(firingMob)] [ADMIN_JMP(firingMob)] [ADMIN_PM(firingMob)]" var/ff_living = TRUE if(src.stat == DEAD) ff_living = FALSE @@ -1241,15 +1242,15 @@ var/mob/living/carbon/human/H = firingMob H.track_friendly_fire(P.weapon_cause_data.cause_name) else - msg_admin_attack("[key_name(firingMob)] tased [key_name(src)] in [get_area(firingMob)] ([firingMob.x],[firingMob.y],[firingMob.z]).", firingMob.x, firingMob.y, firingMob.z) + msg_admin_attack("[key_name(firingMob)] tased [key_name(src)][shot_from] in [get_area(firingMob)] ([firingMob.x],[firingMob.y],[firingMob.z]).", firingMob.x, firingMob.y, firingMob.z) else - msg_admin_attack("[key_name(firingMob)] shot [key_name(src)] with \a [P.name] in [get_area(firingMob)] ([firingMob.x],[firingMob.y],[firingMob.z]).", firingMob.x, firingMob.y, firingMob.z) - attack_log += "\[[time_stamp()]\] [key_name(firingMob)] shot [key_name(src)] with \a [P] in [get_area(firingMob)]." - firingMob.attack_log += "\[[time_stamp()]\] [key_name(firingMob)] shot [key_name(src)] with \a [P] in [get_area(firingMob)]." + msg_admin_attack("[key_name(firingMob)] shot [key_name(src)] with \a [P][shot_from] in [get_area(firingMob)] ([firingMob.x],[firingMob.y],[firingMob.z]).", firingMob.x, firingMob.y, firingMob.z) + attack_log += "\[[time_stamp()]\] [key_name(firingMob)] shot [key_name(src)] with \a [P][shot_from] in [get_area(firingMob)]." + firingMob.attack_log += "\[[time_stamp()]\] [key_name(firingMob)] shot [key_name(src)] with \a [P][shot_from] in [get_area(firingMob)]." return - attack_log += "\[[time_stamp()]\] SOMETHING?? shot [key_name(src)] with a [P]" - msg_admin_attack("SOMETHING?? shot [key_name(src)] with \a [P] in [get_area(src)] ([loc.x],[loc.y],[loc.z]).", loc.x, loc.y, loc.z) + attack_log += "\[[time_stamp()]\] [P.firer ? P.firer : "SOMETHING??"] shot [key_name(src)] with a [P][shot_from]" + msg_admin_attack("[P.firer ? P.firer : "SOMETHING??"] shot [key_name(src)] with \a [P][shot_from] in [get_area(src)] ([loc.x],[loc.y],[loc.z]).", loc.x, loc.y, loc.z) //Abby -- Just check if they're 1 tile horizontal or vertical, no diagonals /proc/get_adj_simple(atom/Loc1,atom/Loc2) diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm index 924f0f827584..73a254d1fdd6 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/Chemistry-Holder.dm @@ -165,9 +165,13 @@ if(specific_reagent) if(istype(R, specific_reagent)) R.last_source_mob = WEAKREF(new_source_mob) + if(R.data_properties) + R.data_properties["last_source_mob"] = R.last_source_mob return continue R.last_source_mob = WEAKREF(new_source_mob) + if(R.data_properties) + R.data_properties["last_source_mob"] = R.last_source_mob /datum/reagents/proc/copy_to(obj/target, amount=1, multiplier=1, preserve_data=1, safety = 0) if(!target) diff --git a/code/span_macros.dm b/code/span_macros.dm index b6a0e79a956b..218f333d7df9 100644 --- a/code/span_macros.dm +++ b/code/span_macros.dm @@ -50,6 +50,7 @@ #define SPAN_MENTORHELP(X) ("" + X + "") #define SPAN_MENTORSAY(X) ("" + X + "") #define SPAN_MENTORBODY(X) ("" + X + "") +#define SPAN_NICHE(X) "[X]" #define SPAN_PM(X) "[X]" diff --git a/code/stylesheet.dm b/code/stylesheet.dm index ab74dc547cfa..145229e23424 100644 --- a/code/stylesheet.dm +++ b/code/stylesheet.dm @@ -31,6 +31,7 @@ em {font-style: normal; font-weight: bold;} .mentorstaff {color: #b5850d; font-weight: bold;} .staffsay {color: #b5850d; font-weight: bold;} .staff_ic {color: #000099;} +.niche {color: #386aff; font-weight: bold;} .name { font-weight: bold;} diff --git a/tgui/packages/tgui-panel/chat/constants.js b/tgui/packages/tgui-panel/chat/constants.js index 020e8513dc2c..a9b1634783af 100644 --- a/tgui/packages/tgui-panel/chat/constants.js +++ b/tgui/packages/tgui-panel/chat/constants.js @@ -40,6 +40,7 @@ export const MESSAGE_TYPE_EVENTCHAT = 'eventchat'; export const MESSAGE_TYPE_ADMINLOG = 'adminlog'; export const MESSAGE_TYPE_ATTACKLOG = 'attacklog'; export const MESSAGE_TYPE_DEBUG = 'debug'; +export const MESSAGE_TYPE_NICHE = 'niche'; // Metadata for each message type export const MESSAGE_TYPES = [ @@ -164,4 +165,11 @@ export const MESSAGE_TYPES = [ selector: '.debuginfo', admin: true, }, + { + type: MESSAGE_TYPE_NICHE, + name: 'Niche Log', + description: 'ADMIN NICHE LOG: Urist McTraitor stuttered while saying: Boo', + selector: '.niche', + admin: true, + }, ]; diff --git a/tgui/packages/tgui-panel/styles/goon/chat-dark.scss b/tgui/packages/tgui-panel/styles/goon/chat-dark.scss index 9e6d604bdf82..ca142dab82a4 100644 --- a/tgui/packages/tgui-panel/styles/goon/chat-dark.scss +++ b/tgui/packages/tgui-panel/styles/goon/chat-dark.scss @@ -228,6 +228,7 @@ a.popt { .looc, .adminooc, .admin, +.niche, .medal, .yell { font-weight: bold; @@ -290,6 +291,11 @@ em { font-weight: bold; } +.niche { + color: #5975da; + font-weight: bold; +} + .name { font-weight: bold; } diff --git a/tgui/packages/tgui-panel/styles/goon/chat-light.scss b/tgui/packages/tgui-panel/styles/goon/chat-light.scss index 78613d37ae51..9cf69e221ca6 100644 --- a/tgui/packages/tgui-panel/styles/goon/chat-light.scss +++ b/tgui/packages/tgui-panel/styles/goon/chat-light.scss @@ -246,6 +246,7 @@ a.popt { .looc, .adminooc, .admin, +.niche, .medal, .yell { font-weight: bold; @@ -308,6 +309,11 @@ em { font-weight: bold; } +.niche { + color: #4473ff; + font-weight: bold; +} + .name { font-weight: bold; } diff --git a/tgui/public/tgui-panel.bundle.css b/tgui/public/tgui-panel.bundle.css index 468393947fff..65ed516c5573 100644 --- a/tgui/public/tgui-panel.bundle.css +++ b/tgui/public/tgui-panel.bundle.css @@ -1,2 +1,2 @@ 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dcd6903946e3c7242ec4cc1f855f20ef9f51f281 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Mon, 18 Mar 2024 12:32:34 +0000 Subject: [PATCH 02/32] Automatic changelog for PR #5947 [ci skip] --- html/changelogs/AutoChangeLog-pr-5947.yml | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5947.yml diff --git a/html/changelogs/AutoChangeLog-pr-5947.yml b/html/changelogs/AutoChangeLog-pr-5947.yml new file mode 100644 index 000000000000..5e4375364bc7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5947.yml @@ -0,0 +1,7 @@ +author: "Drathek" +delete-after: True +changes: + - bugfix: "Overdose death messages will now mention last mob that contributed to the OD" + - admin: "Many additions to attack, say, interact, and niche logging" + - admin: "Temporary muted messages/actions are now niche logged instead of say logged" + - ui: "Added niche log filtering to TGChat (still requires admin niche logs preference)" \ No newline at end of file From a3de7f887442e4992dc5e70b8c5cfbe70ab91986 Mon Sep 17 00:00:00 2001 From: SabreML <57483089+SabreML@users.noreply.github.com> Date: Mon, 18 Mar 2024 12:31:11 +0000 Subject: [PATCH 03/32] Small `/client/MouseDrop()` params fix (#5928) # About the pull request Fixes `/client/MouseDrop()`'s parameters. (See: https://www.byond.com/docs/ref/#/client/proc/MouseDrop) # Explain why it's good for the game `src_object` was missing from the proc's parameters, so they were all off by one. This didn't actually make a difference in-game since the `SEND_SIGNAL()` calls took that into account and `params` was never used, but obviously it'd be good if they were accurate. # Testing Photographs and Procedure
Screenshots & Videos **Before:** ![before args](https://github.com/cmss13-devs/cmss13/assets/57483089/dd0f06b6-5cae-4ff7-849b-397df152b49c) **After:** ![args after](https://github.com/cmss13-devs/cmss13/assets/57483089/fc420130-98e2-4238-8f80-bb914f86be26) *(atoms were renamed of course)*
# Changelog N/A --- code/_onclick/click_hold.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/_onclick/click_hold.dm b/code/_onclick/click_hold.dm index 996f7ed2bf3b..2a766580e366 100644 --- a/code/_onclick/click_hold.dm +++ b/code/_onclick/click_hold.dm @@ -95,11 +95,11 @@ // Add the hovered atom to the trace LAZYADD(mouse_trace_history, over_obj) -/client/MouseDrop(datum/over_object, datum/src_location, over_location, src_control, over_control, params) +/client/MouseDrop(datum/src_object, datum/over_object, src_location, over_location, src_control, over_control, params) . = ..() - if(src_location) - SEND_SIGNAL(src_location, COMSIG_ATOM_DROPPED_ON, over_object, src) - if(over_object) - SEND_SIGNAL(over_object, COMSIG_ATOM_DROP_ON, src_location, src) + SEND_SIGNAL(over_object, COMSIG_ATOM_DROPPED_ON, src_object, src) + + if(src_object) + SEND_SIGNAL(src_object, COMSIG_ATOM_DROP_ON, over_object, src) From 168fc789e572a94243246c37750e58ee0cba86de Mon Sep 17 00:00:00 2001 From: Waseemq1235 <42235601+Waseemq1235@users.noreply.github.com> Date: Mon, 18 Mar 2024 13:32:12 +0100 Subject: [PATCH 04/32] Removes HEAP from all UPP VENDOR gear presets (#5939) # About the pull request Last HvH I ran I was wondering where all the HEAP came from. Yeah, I found the culprit. # Explain why it's good for the game HEAP is so absolutely busted it should only exclusively be spawned by a staff member. # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
` tags.
# Changelog :cl: del: Removes HEAP from all UPP vendor gear presets /:cl: --- code/modules/gear_presets/upp.dm | 36 -------------------------------- 1 file changed, 36 deletions(-) diff --git a/code/modules/gear_presets/upp.dm b/code/modules/gear_presets/upp.dm index e73db8431f32..64e24ea99efb 100644 --- a/code/modules/gear_presets/upp.dm +++ b/code/modules/gear_presets/upp.dm @@ -1236,9 +1236,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -1396,9 +1393,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -1557,9 +1551,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -1718,9 +1709,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -1879,9 +1867,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -2040,9 +2025,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -2201,9 +2183,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -2362,9 +2341,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -2523,9 +2499,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -3005,9 +2978,6 @@ list("Entrenching Tool", 2, /obj/item/tool/shovel/etool, null, VENDOR_ITEM_RECOMMENDED), list("Sandbags x25", 5, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -3175,9 +3145,6 @@ list("Roller Bed", 4, /obj/item/roller, null, VENDOR_ITEM_REGULAR), list("Stasis Bag", 6, /obj/item/bodybag/cryobag, null, VENDOR_ITEM_REGULAR), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), @@ -3328,9 +3295,6 @@ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY), - list("SPECIAL AMMUNITION", 0, null, null, null), - list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR), - list("ATTACHMENTS", 0, null, null, null), list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), From 223bc1ecd5365b872dd9edccffb11f10ac928ef1 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Mon, 18 Mar 2024 12:47:30 +0000 Subject: [PATCH 05/32] Automatic changelog for PR #5939 [ci skip] --- html/changelogs/AutoChangeLog-pr-5939.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5939.yml diff --git a/html/changelogs/AutoChangeLog-pr-5939.yml b/html/changelogs/AutoChangeLog-pr-5939.yml new file mode 100644 index 000000000000..e951ce27ff77 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5939.yml @@ -0,0 +1,4 @@ +author: "Waseemq1235" +delete-after: True +changes: + - rscdel: "Removes HEAP from all UPP vendor gear presets" \ No newline at end of file From ebee5a019ec699d17e8284ee3bffee05b69ae97c Mon Sep 17 00:00:00 2001 From: TotalEpicness <42422230+PhantomEpicness@users.noreply.github.com> Date: Mon, 18 Mar 2024 05:32:43 -0700 Subject: [PATCH 06/32] Rejuvination now heals stamina (#5936) # About the pull request Why wasn't this implemented when stamina was made? # Explain why it's good for the game for my sanity when testing stamina weapons # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
` tags. tested by rejuvinating without stamina damage then shot self with tranq pistol til almost crit with stamina datum pulled up in varedit. Took note of stamina datum before and after rejuvination.
# Changelog :cl: TotalEpicness5 fix: Stamina damage can now be ahealed. /:cl: --------- Co-authored-by: Epicness Co-authored-by: private-tristan <54422837+private-tristan@users.noreply.github.com> Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com> --- code/modules/mob/living/living_health_procs.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/living_health_procs.dm b/code/modules/mob/living/living_health_procs.dm index dd11eb8c7faf..986d8740f11f 100644 --- a/code/modules/mob/living/living_health_procs.dm +++ b/code/modules/mob/living/living_health_procs.dm @@ -525,7 +525,8 @@ hallucination = 0 jitteriness = 0 dizziness = 0 - + stamina.apply_damage(-stamina.max_stamina) + // restore all of a human's blood if(ishuman(src)) var/mob/living/carbon/human/H = src From 3140ebc2fca5db00ee9e0e6a9f33fd8702a37844 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Mon, 18 Mar 2024 12:55:34 +0000 Subject: [PATCH 07/32] Automatic changelog for PR #5936 [ci skip] --- html/changelogs/AutoChangeLog-pr-5936.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5936.yml diff --git a/html/changelogs/AutoChangeLog-pr-5936.yml b/html/changelogs/AutoChangeLog-pr-5936.yml new file mode 100644 index 000000000000..533d1d5dedad --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5936.yml @@ -0,0 +1,4 @@ +author: "TotalEpicness5" +delete-after: True +changes: + - bugfix: "Stamina damage can now be ahealed." \ No newline at end of file From 3e000dd2d2d6d9acc6c10796b05926b720c4553f Mon Sep 17 00:00:00 2001 From: SabreML <57483089+SabreML@users.noreply.github.com> Date: Mon, 18 Mar 2024 12:35:12 +0000 Subject: [PATCH 08/32] Makes 'Join as Xeno' disable admin larva protection (#5934) # About the pull request Makes the 'Join as Xeno' button/verb automatically disable admin larva protection when clicked. # Explain why it's good for the game Mostly just a QOL thing. Currently you have to go to the admin tab and click the verb every time you die in order to actually join the xeno queue, whereas with this it's tied directly to the usual button. There shouldn't be any issues with it being clicked accidentally either, since larva protection can always be re-enabled using the verb as usual. # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
` tags.
# Changelog :cl: admin: Made the 'Join as Xeno' button disable the user's larva protection when clicked by a moderator. /:cl: --- code/__HELPERS/game.dm | 2 +- code/game/gamemodes/cm_initialize.dm | 59 ++++++++++++++-------- code/modules/admin/tabs/admin_tab.dm | 19 ++----- code/modules/mob/dead/observer/observer.dm | 4 +- 4 files changed, 46 insertions(+), 38 deletions(-) diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 8b11a3797627..64f4515396f6 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -263,7 +263,7 @@ continue // Mods with larva protection cannot be drafted - if((cur_obs.client.admin_holder && (cur_obs.client.admin_holder.rights & R_MOD)) && !cur_obs.adminlarva) + if(check_client_rights(cur_obs.client, R_MOD, FALSE) && cur_obs.admin_larva_protection) continue if(hive) diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm index 30e179949be5..edc76184cfd1 100644 --- a/code/game/gamemodes/cm_initialize.dm +++ b/code/game/gamemodes/cm_initialize.dm @@ -385,34 +385,49 @@ Additional game mode variables. available_xenos[larva_option] = list(hive) if(!available_xenos.len || (instant_join && !available_xenos_non_ssd.len)) - if(!xeno_candidate.client || !xeno_candidate.client.prefs || !(xeno_candidate.client.prefs.be_special & BE_ALIEN_AFTER_DEATH)) - to_chat(xeno_candidate, SPAN_WARNING("There aren't any available xenomorphs or burrowed larvae. You can try getting spawned as a chestburster larva by toggling your Xenomorph candidacy in Preferences -> Toggle SpecialRole Candidacy.")) + if(!xeno_candidate.client?.prefs || !(xeno_candidate.client.prefs.be_special & BE_ALIEN_AFTER_DEATH)) + to_chat(xeno_candidate, SPAN_WARNING("There aren't any available xenomorphs or burrowed larvae. \ + You can try getting spawned as a chestburster larva by toggling your Xenomorph candidacy in \ + Preferences -> Toggle SpecialRole Candidacy.")) return FALSE to_chat(xeno_candidate, SPAN_WARNING("There aren't any available xenomorphs or burrowed larvae.")) - // Give the player a cached message of their queue status if they are an observer + if(!isobserver(xeno_candidate)) + return FALSE var/mob/dead/observer/candidate_observer = xeno_candidate - if(istype(candidate_observer)) - if(candidate_observer.larva_queue_cached_message) - to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) - return FALSE - // No cache, lets check now then - message_alien_candidates(get_alien_candidates(), dequeued = 0, cache_only = TRUE) - if(candidate_observer.larva_queue_cached_message) - var/datum/hive_status/cur_hive - for(var/hive_num in GLOB.hive_datum) - cur_hive = GLOB.hive_datum[hive_num] - for(var/mob_name in cur_hive.banished_ckeys) - if(cur_hive.banished_ckeys[mob_name] == xeno_candidate.ckey) - candidate_observer.larva_queue_cached_message += "\nNOTE: You are banished from the [cur_hive] and you may not rejoin unless the Queen re-admits you or dies. Your queue number won't update until there is a hive you aren't banished from." - break - to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) - return FALSE + // If an observing mod wants to join as a xeno, disable their larva protection so that they can enter the queue. + if(check_client_rights(candidate_observer.client, R_MOD, FALSE)) + candidate_observer.admin_larva_protection = FALSE + + // Give the player a cached message of their queue status if they are an observer + if(candidate_observer.larva_queue_cached_message) + to_chat(candidate_observer, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) + return FALSE + + // No cache, lets check now then + message_alien_candidates(get_alien_candidates(), dequeued = 0, cache_only = TRUE) + + // If we aren't in the queue yet, let's teach them about the queue + if(!candidate_observer.larva_queue_cached_message) + candidate_observer.larva_queue_cached_message = "You are currently awaiting assignment in the larva queue. \ + The ordering is based on your time of death or the time you joined. When you have been dead long enough and are not inactive, \ + you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. \ + Your current position will shift as others change their preferences or go inactive, but your relative position compared to all observers is the same. \ + Note: Playing as a facehugger or in the thunderdome will not alter your time of death. \ + This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome." + to_chat(candidate_observer, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) + return FALSE - // We aren't in queue yet, lets teach them about the queue then - candidate_observer.larva_queue_cached_message = "You are currently awaiting assignment in the larva queue. The ordering is based on your time of death or the time you joined. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Your current position will shift as others change their preferences or go inactive, but your relative position compared to all observers is the same. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome." - to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) + var/datum/hive_status/cur_hive + for(var/hive_num in GLOB.hive_datum) + cur_hive = GLOB.hive_datum[hive_num] + for(var/mob_name in cur_hive.banished_ckeys) + if(cur_hive.banished_ckeys[mob_name] == candidate_observer.ckey) + candidate_observer.larva_queue_cached_message += "\nNOTE: You are banished from the [cur_hive] and you may not rejoin unless \ + the Queen re-admits you or dies. Your queue number won't update until there is a hive you aren't banished from." + break + to_chat(candidate_observer, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) return FALSE var/mob/living/carbon/xenomorph/new_xeno diff --git a/code/modules/admin/tabs/admin_tab.dm b/code/modules/admin/tabs/admin_tab.dm index 356762b5edd7..f0008b0eab3c 100644 --- a/code/modules/admin/tabs/admin_tab.dm +++ b/code/modules/admin/tabs/admin_tab.dm @@ -29,21 +29,12 @@ if(!admin_holder) return + if(!isobserver(mob)) + to_chat(usr, SPAN_WARNING("You must be a ghost to use this.")) - if(istype(mob,/mob/dead/observer)) - var/mob/dead/observer/ghost = mob - if(ghost.adminlarva == 0) - ghost.adminlarva = 1 - to_chat(usr, SPAN_BOLDNOTICE("You have disabled your larva protection.")) - else if(ghost.adminlarva == 1) - ghost.adminlarva = 0 - to_chat(usr, SPAN_BOLDNOTICE("You have re-activated your larva protection.")) - else - to_chat(usr, SPAN_BOLDNOTICE("Something went wrong tell a coder")) - else if(istype(mob,/mob/new_player)) - to_chat(src, "Error: Lose larva Protection: Can't lose larva protection whilst in the lobby. Observe first.") - else - to_chat(src, "Error: Lose larva Protection: You must be a ghost to use this.") + var/mob/dead/observer/ghost = mob + ghost.admin_larva_protection = !ghost.admin_larva_protection + to_chat(usr, SPAN_BOLDNOTICE("You have [ghost.admin_larva_protection ? "en" : "dis"]abled your larva protection.")) /client/proc/unban_panel() set name = "Unban Panel" diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 3a27af37f669..e032bf4170e4 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -33,7 +33,9 @@ layer = ABOVE_FLY_LAYER stat = DEAD mob_flags = KNOWS_TECHNOLOGY - var/adminlarva = FALSE + + /// If the observer is an admin, are they excluded from the xeno queue? + var/admin_larva_protection = TRUE // Enabled by default var/ghostvision = TRUE var/can_reenter_corpse var/started_as_observer //This variable is set to 1 when you enter the game as an observer. From 555cc74bfab6c6790953fd59f9b53b4f3e7f0364 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Mon, 18 Mar 2024 13:05:29 +0000 Subject: [PATCH 09/32] Automatic changelog for PR #5934 [ci skip] --- html/changelogs/AutoChangeLog-pr-5934.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5934.yml diff --git a/html/changelogs/AutoChangeLog-pr-5934.yml b/html/changelogs/AutoChangeLog-pr-5934.yml new file mode 100644 index 000000000000..c9ead4071bfe --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5934.yml @@ -0,0 +1,4 @@ +author: "SabreML" +delete-after: True +changes: + - admin: "Made the 'Join as Xeno' button disable the user's larva protection when clicked by a moderator." \ No newline at end of file From 63903da8ef7698159ad42ddef897c1757cb99c87 Mon Sep 17 00:00:00 2001 From: 567Turtle <91508746+567Turtle@users.noreply.github.com> Date: Mon, 18 Mar 2024 10:15:06 -0500 Subject: [PATCH 10/32] Pilot Rework 2.0 (#5958) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit # About the pull request Removes the Pilot Officer role. Replaces it with the Gunship Pilot and the Dropship Pilot. One mans the CAS ship, one mans the transport ship always. No more petty arguing. # Explain why it's good for the game Currently with two pilot officers, the round goes one of two ways. Either A, there's only one at round start and they get CAS. Or B, there's two POs and they argue and bicker over who gets CAS. Eventually one of them gets CAS and the other one either cryo's or spends the next 2~ hours bored out of their mind. Dropship PO is NOT fun. It just isn't. Anybody who says they have ever enjoyed dropship PO is a liar and a rube sent here by the CLF to spread lies and deceit AND they're paid off by the Rothschilds. The whole point of the second PO is to man the Alamo, but with how different CAS PO and Dropship PO are they might as well be two roles. I really enjoy playing CAS, but the issue is every time I want to roll PO to do so I'm scared away by the thought that I'll get trapped playing dropship for the whole round instead of a marine roll. By separating the two roles like this, now whenever you role CAS pilot, if you get it, you will always get the experience which you want. If you roll Dropship pilot, you will always get the experience you want. This PR will prevent the countless rounds wasted rolling PO, losing rock paper scissors, and cryoing, having to sit and wait for the next round to start to try again.
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# Changelog :cl: add: PO has been split into two roles, the gunship pilot and the dropship pilot, no more arguing over who gets CAS. /:cl: --------- Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com> --- code/__DEFINES/job.dm | 7 +- code/__DEFINES/mode.dm | 8 +- code/__HELPERS/job.dm | 3 +- code/datums/factions/uscm.dm | 9 +- .../colonialmarines/whiskey_outpost.dm | 2 +- .../jobs/job/command/auxiliary/cas_pilot.dm | 24 ++ .../job/command/auxiliary/dropship_pilot.dm | 20 ++ code/game/jobs/job/command/auxiliary/pilot.dm | 20 -- .../vendor_types/crew/pilot_officer.dm | 8 +- .../character_traits/biology_traits.dm | 2 +- code/modules/client/preferences.dm | 30 ++- code/modules/cm_marines/marines_consoles.dm | 7 +- code/modules/gear_presets/uscm_ship.dm | 66 ++++- .../mob/new_player/preferences_setup.dm | 6 +- colonialmarines.dme | 3 +- icons/mob/hud/marine_hud.dmi | Bin 5849 -> 12748 bytes maps/map_files/USS_Almayer/USS_Almayer.dmm | 232 +++++++++--------- maps/map_files/USS_Runtime/USS_Runtime.dmm | 10 +- 18 files changed, 281 insertions(+), 176 deletions(-) create mode 100644 code/game/jobs/job/command/auxiliary/cas_pilot.dm create mode 100644 code/game/jobs/job/command/auxiliary/dropship_pilot.dm delete mode 100644 code/game/jobs/job/command/auxiliary/pilot.dm diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm index ad3b9fe3af32..1b2907cf57ce 100644 --- a/code/__DEFINES/job.dm +++ b/code/__DEFINES/job.dm @@ -75,14 +75,15 @@ GLOBAL_LIST_INIT(job_squad_roles, JOB_SQUAD_ROLES_LIST) GLOBAL_LIST_INIT(job_command_roles, JOB_COMMAND_ROLES_LIST) #define JOB_AUXILIARY_OFFICER "Auxiliary Support Officer" -#define JOB_PILOT "Pilot Officer" +#define JOB_CAS_PILOT "Gunship Pilot" +#define JOB_DROPSHIP_PILOT "Dropship Pilot" #define JOB_DROPSHIP_CREW_CHIEF "Dropship Crew Chief" #define JOB_CREWMAN "Vehicle Crewman" #define JOB_INTEL "Intelligence Officer" #define JOB_DROPSHIP_ROLES /datum/timelock/dropship -#define JOB_DROPSHIP_ROLES_LIST list(JOB_DROPSHIP_CREW_CHIEF, JOB_PILOT) +#define JOB_DROPSHIP_ROLES_LIST list(JOB_DROPSHIP_CREW_CHIEF, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT) #define JOB_AUXILIARY_ROLES /datum/timelock/auxiliary -#define JOB_AUXILIARY_ROLES_LIST list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL) +#define JOB_AUXILIARY_ROLES_LIST list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL) #define JOB_POLICE "Military Police" #define JOB_WARDEN "Military Warden" diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm index ef3dfb03b337..088dda9fb949 100644 --- a/code/__DEFINES/mode.dm +++ b/code/__DEFINES/mode.dm @@ -109,12 +109,12 @@ //================================================= //Role defines, specifically lists of roles for job bans, crew manifests and the like. -GLOBAL_LIST_INIT(ROLES_COMMAND, list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)) +GLOBAL_LIST_INIT(ROLES_COMMAND, list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)) //Marine roles -#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE) +#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE) GLOBAL_LIST_INIT(ROLES_CIC, list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO)) -GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT, list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)) +GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT, list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)) GLOBAL_LIST_INIT(ROLES_MISC, list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH)) GLOBAL_LIST_INIT(ROLES_POLICE, list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)) GLOBAL_LIST_INIT(ROLES_ENGINEERING, list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH)) @@ -140,7 +140,7 @@ GLOBAL_LIST_INIT(ROLES_UNASSIGNED, list(JOB_SQUAD_MARINE)) //Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc. #define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\ JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE -#define BLURB_USCM_FLIGHT JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF +#define BLURB_USCM_FLIGHT JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF #define BLURB_USCM_MP JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE #define BLURB_USCM_ENGI JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_PILOT #define BLURB_USCM_MEDICAL JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR diff --git a/code/__HELPERS/job.dm b/code/__HELPERS/job.dm index 220236c6f7e3..ec36a485333c 100644 --- a/code/__HELPERS/job.dm +++ b/code/__HELPERS/job.dm @@ -31,7 +31,8 @@ JOB_XO, JOB_SO, JOB_INTEL, - JOB_PILOT, + JOB_CAS_PILOT, + JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, diff --git a/code/datums/factions/uscm.dm b/code/datums/factions/uscm.dm index 0a9b0cff40b9..a19faba32d81 100644 --- a/code/datums/factions/uscm.dm +++ b/code/datums/factions/uscm.dm @@ -22,7 +22,8 @@ if(JOB_XO) marine_rk = "xo" if(JOB_CO) marine_rk = "co" if(JOB_GENERAL) marine_rk = "general" - if(JOB_PILOT) marine_rk = "po" + if(JOB_CAS_PILOT) marine_rk = "gp" + if(JOB_DROPSHIP_PILOT) marine_rk = "dp" if(JOB_INTEL) marine_rk = "io" if(JOB_DROPSHIP_CREW_CHIEF) marine_rk = "dcc" if(JOB_CREWMAN) marine_rk = "tc" @@ -85,8 +86,10 @@ border_rk = "command" if(JOB_INTEL) marine_rk = "io" - if(JOB_PILOT) - marine_rk = "po" + if(JOB_CAS_PILOT) + marine_rk = "gp" + if(JOB_DROPSHIP_PILOT) + marine_rk = "dp" if(JOB_DROPSHIP_CREW_CHIEF) marine_rk = "dcc" if(JOB_CHIEF_POLICE) diff --git a/code/game/gamemodes/colonialmarines/whiskey_outpost.dm b/code/game/gamemodes/colonialmarines/whiskey_outpost.dm index d216ba762a3e..c5b25d3e1538 100644 --- a/code/game/gamemodes/colonialmarines/whiskey_outpost.dm +++ b/code/game/gamemodes/colonialmarines/whiskey_outpost.dm @@ -20,7 +20,7 @@ /datum/job/command/bridge/whiskey = JOB_SO, /datum/job/command/tank_crew/whiskey = JOB_CREWMAN, /datum/job/command/police/whiskey = JOB_POLICE, - /datum/job/command/pilot/whiskey = JOB_PILOT, + /datum/job/command/pilot/whiskey = JOB_CAS_PILOT, /datum/job/logistics/requisition/whiskey = JOB_CHIEF_REQUISITION, /datum/job/civilian/professor/whiskey = JOB_CMO, /datum/job/civilian/doctor/whiskey = JOB_DOCTOR, diff --git a/code/game/jobs/job/command/auxiliary/cas_pilot.dm b/code/game/jobs/job/command/auxiliary/cas_pilot.dm new file mode 100644 index 000000000000..083766576ad4 --- /dev/null +++ b/code/game/jobs/job/command/auxiliary/cas_pilot.dm @@ -0,0 +1,24 @@ +/datum/job/command/pilot/cas_pilot + title = JOB_CAS_PILOT + total_positions = 1 + spawn_positions = 1 + allow_additional = TRUE + scaled = TRUE + supervisors = "the auxiliary support officer" + flags_startup_parameters = ROLE_ADD_TO_DEFAULT + gear_preset = /datum/equipment_preset/uscm_ship/gp + entry_message_body = "Your job is to fly, protect, and maintain the ship's gunship. While you are an officer, your authority is limited to the dropship, where you have authority over the enlisted personnel." + +/datum/job/command/pilot/whiskey + total_positions = 2 + spawn_positions = 2 + +// Dropship Roles is both DP, GP and DCC combined to not force people to backtrack +AddTimelock(/datum/job/command/pilot/cas_pilot, list( + JOB_DROPSHIP_ROLES = 2 HOURS +)) + +/obj/effect/landmark/start/pilot/cas_pilot + name = JOB_CAS_PILOT + icon_state = "po_spawn" + job = /datum/job/command/pilot/cas_pilot diff --git a/code/game/jobs/job/command/auxiliary/dropship_pilot.dm b/code/game/jobs/job/command/auxiliary/dropship_pilot.dm new file mode 100644 index 000000000000..2fda9a680094 --- /dev/null +++ b/code/game/jobs/job/command/auxiliary/dropship_pilot.dm @@ -0,0 +1,20 @@ +/datum/job/command/pilot/dropship_pilot + title = JOB_DROPSHIP_PILOT + total_positions = 1 + spawn_positions = 1 + allow_additional = TRUE + scaled = TRUE + supervisors = "the auxiliary support officer" + flags_startup_parameters = ROLE_ADD_TO_DEFAULT + gear_preset = /datum/equipment_preset/uscm_ship/dp + entry_message_body = "Your job is to fly, protect, and maintain the ship's transport dropship. While you are an officer, your authority is limited to the dropship, where you have authority over the enlisted personnel. If you are not piloting, there is an autopilot fallback for command, but don't leave the dropship without reason." + +// Dropship Roles is both DP, GP and DCC combined to not force people to backtrack +AddTimelock(/datum/job/command/pilot/dropship_pilot, list( + JOB_DROPSHIP_ROLES = 2 HOURS +)) + +/obj/effect/landmark/start/pilot/dropship_pilot + name = JOB_DROPSHIP_PILOT + icon_state = "po_spawn" + job = /datum/job/command/pilot/dropship_pilot diff --git a/code/game/jobs/job/command/auxiliary/pilot.dm b/code/game/jobs/job/command/auxiliary/pilot.dm deleted file mode 100644 index 1a7a7c21d5a0..000000000000 --- a/code/game/jobs/job/command/auxiliary/pilot.dm +++ /dev/null @@ -1,20 +0,0 @@ -/datum/job/command/pilot - title = JOB_PILOT - total_positions = 2 - spawn_positions = 2 - allow_additional = TRUE - scaled = TRUE - supervisors = "the auxiliary support officer" - flags_startup_parameters = ROLE_ADD_TO_DEFAULT - gear_preset = /datum/equipment_preset/uscm_ship/po - entry_message_body = "Your job is to fly, protect, and maintain the ship's dropship. While you are an officer, your authority is limited to the dropship, where you have authority over the enlisted personnel. If you are not piloting, there is an autopilot fallback for command, but don't leave the dropship without reason." - -// Dropship Roles is both PO and DCC combined to not force people to backtrack -AddTimelock(/datum/job/command/pilot, list( - JOB_DROPSHIP_ROLES = 2 HOURS -)) - -/obj/effect/landmark/start/pilot - name = JOB_PILOT - icon_state = "po_spawn" - job = /datum/job/command/pilot diff --git a/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm b/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm index 027c9bec2d13..8f9ac837cb6a 100644 --- a/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm +++ b/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm @@ -5,7 +5,7 @@ desc = "An automated weapon rack hooked up to a small storage of standard-issue weapons. Can be accessed only by the dropship crew." icon_state = "guns" req_access = list(ACCESS_MARINE_PILOT) - vendor_role = list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF) + vendor_role = list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF) vend_flags = VEND_CLUTTER_PROTECTION | VEND_LIMITED_INVENTORY | VEND_TO_HAND listed_products = list( @@ -242,7 +242,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_dropship_crew_chief, list( name = "\improper ColMarTech Dropship Crew Equipment Rack" desc = "An automated rack hooked up to a colossal storage of Dropship Crew standard-issue equipment." req_access = list(ACCESS_MARINE_PILOT) - vendor_role = list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF) + vendor_role = list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF) /obj/structure/machinery/cm_vending/clothing/pilot_officer/get_listed_products(mob/user) if(!user) @@ -252,6 +252,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_dropship_crew_chief, list( return combined if(user.job == JOB_DROPSHIP_CREW_CHIEF) return GLOB.cm_vending_clothing_dropship_crew_chief - if(user.job == JOB_PILOT) + if(user.job == JOB_CAS_PILOT) + return GLOB.cm_vending_clothing_pilot_officer + if(user.job == JOB_DROPSHIP_PILOT) return GLOB.cm_vending_clothing_pilot_officer return ..() diff --git a/code/modules/character_traits/biology_traits.dm b/code/modules/character_traits/biology_traits.dm index 9074e833e718..a78dd0d38464 100644 --- a/code/modules/character_traits/biology_traits.dm +++ b/code/modules/character_traits/biology_traits.dm @@ -82,7 +82,7 @@ /datum/character_trait/biology/bad_leg/New() . = ..() // Not on definition as several lists are added - inapplicable_roles = list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL, JOB_ORDNANCE_TECH, JOB_MARINE) + JOB_SQUAD_ROLES_LIST + JOB_MARINE_RAIDER_ROLES_LIST + JOB_ERT_GRUNT_LIST + inapplicable_roles = list(JOB_CAS_PILOT, JOB_DROPSHIP_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL, JOB_ORDNANCE_TECH, JOB_MARINE) + JOB_SQUAD_ROLES_LIST + JOB_MARINE_RAIDER_ROLES_LIST + JOB_ERT_GRUNT_LIST bad_cane_roles = list(JOB_SURVIVOR, JOB_STOWAWAY) fancy_cane_roles = list(JOB_CO_SURVIVOR, CORPORATE_SURVIVOR, JOB_CMO, JOB_CORPORATE_LIAISON, JOB_SEA, JOB_CHIEF_ENGINEER) + JOB_COMMAND_ROLES_LIST inapplicable_species = list(SPECIES_SYNTHETIC, SPECIES_YAUTJA) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 2fa98e03a52e..1e36c44d28df 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -648,11 +648,16 @@ GLOBAL_LIST_INIT(bgstate_options, list( show_browser(user, dat, "Preferences", "preferencebrowser") onclose(user, "preferencewindow", src) -//limit - The amount of jobs allowed per column. Defaults to 13 to make it look nice. -//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice. -//width - Screen' width. Defaults to 550 to make it look nice. -//height - Screen's height. Defaults to 500 to make it look nice. -/datum/preferences/proc/SetChoices(mob/user, limit = 19, list/splitJobs = list(JOB_CHIEF_REQUISITION), width = 950, height = 700) +/** + * Job Preferences: Preferences for role at round start. + * + * Arguments: + * * limit - The amount of jobs allowed per column. Defaults to 19 to make it look nice. + * * splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to MS to make it look nice. + * * width - Screen' width. Defaults to 950 to make it look nice. + * * height - Screen's height. Defaults to 700 to make it look nice. + */ +/datum/preferences/proc/SetChoices(mob/user, limit = 19, list/splitJobs = list(JOB_MESS_SERGEANT), width = 950, height = 700) if(!GLOB.RoleAuthority) return @@ -761,11 +766,16 @@ GLOBAL_LIST_INIT(bgstate_options, list( onclose(user, "mob_occupation", user.client, list("_src_" = "prefs", "preference" = "job", "task" = "close")) return -//limit - The amount of jobs allowed per column. Defaults to 13 to make it look nice. -//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice. -//width - Screen' width. Defaults to 550 to make it look nice. -//height - Screen's height. Defaults to 500 to make it look nice. -/datum/preferences/proc/set_job_slots(mob/user, limit = 19, list/splitJobs = list(JOB_CHIEF_REQUISITION), width = 950, height = 700) +/** + * Job Assignments window: Assign unique characters to a particular job. + * + * Arguments: + * * limit - The amount of jobs allowed per column. Defaults to 19 to make it look nice. + * * splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to MS to make it look nice. + * * width - Screen' width. Defaults to 950 to make it look nice. + * * height - Screen's height. Defaults to 700 to make it look nice. + */ +/datum/preferences/proc/set_job_slots(mob/user, limit = 19, list/splitJobs = list(JOB_MESS_SERGEANT), width = 950, height = 700) if(!GLOB.RoleAuthority) return diff --git a/code/modules/cm_marines/marines_consoles.dm b/code/modules/cm_marines/marines_consoles.dm index 1d72ab5a4d99..7e57430f081a 100644 --- a/code/modules/cm_marines/marines_consoles.dm +++ b/code/modules/cm_marines/marines_consoles.dm @@ -904,9 +904,10 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor) // 20-29: Aux Command JOB_AUXILIARY_OFFICER = 20, JOB_SYNTH = 21, - JOB_PILOT = 22, - JOB_DROPSHIP_CREW_CHIEF = 23, - JOB_INTEL = 24, + JOB_CAS_PILOT = 22, + JOB_DROPSHIP_PILOT = 23, + JOB_DROPSHIP_CREW_CHIEF = 24, + JOB_INTEL = 25, // 30-39: Security JOB_CHIEF_POLICE = 30, JOB_PROVOST_TML = 30, diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm index 3651b83cc209..bdeb11b89d28 100644 --- a/code/modules/gear_presets/uscm_ship.dm +++ b/code/modules/gear_presets/uscm_ship.dm @@ -658,21 +658,71 @@ //*****************************************************************************************************/ -/datum/equipment_preset/uscm_ship/po - name = "USCM Pilot (DP) (Cryo)" +/datum/equipment_preset/uscm_ship/gp + name = "USCM Gunship Pilot (GP) (Cryo)" flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE idtype = /obj/item/card/id/silver access = list(ACCESS_MARINE_COMMAND, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_PILOT) - assignment = JOB_PILOT - rank = JOB_PILOT + assignment = JOB_CAS_PILOT + rank = JOB_CAS_PILOT + paygrade = PAY_SHORT_MO1 + role_comm_title = "GP" + skills = /datum/skills/pilot + + minimap_icon = "pilot" + +/datum/equipment_preset/uscm_ship/gp/load_gear(mob/living/carbon/human/new_human) + var/back_item = /obj/item/storage/backpack/satchel + if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) + back_item = /obj/item/storage/backpack/marine + + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/po(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/pilot(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) + +//*****************************************************************************************************/ + +/datum/equipment_preset/uscm_ship/gp/full + name = "USCM Gunship Pilot (GP)" + flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE + + utility_under = list(/obj/item/clothing/under/marine/officer/pilot) + +/datum/equipment_preset/uscm_ship/gp/full/load_gear(mob/living/carbon/human/new_human) + var/back_item = /obj/item/storage/backpack/satchel + if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) + back_item = /obj/item/storage/backpack/marine + + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/po(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/pilot(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/pilot(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/pilot(new_human), WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES) + +//*****************************************************************************************************/ + +/datum/equipment_preset/uscm_ship/dp + name = "USCM Dropship Pilot (DP) (Cryo)" + flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE + + idtype = /obj/item/card/id/silver + access = list(ACCESS_MARINE_COMMAND, ACCESS_MARINE_DROPSHIP, ACCESS_MARINE_PILOT) + assignment = JOB_DROPSHIP_PILOT + rank = JOB_DROPSHIP_PILOT paygrade = PAY_SHORT_MO1 role_comm_title = "DP" skills = /datum/skills/pilot minimap_icon = "pilot" -/datum/equipment_preset/uscm_ship/po/load_gear(mob/living/carbon/human/new_human) +/datum/equipment_preset/uscm_ship/dp/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) back_item = /obj/item/storage/backpack/marine @@ -684,13 +734,13 @@ //*****************************************************************************************************/ -/datum/equipment_preset/uscm_ship/po/full - name = "USCM Pilot Officer (PO)" +/datum/equipment_preset/uscm_ship/dp/full + name = "USCM Dropship Pilot (DP)" flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE utility_under = list(/obj/item/clothing/under/marine/officer/pilot) -/datum/equipment_preset/uscm_ship/po/full/load_gear(mob/living/carbon/human/new_human) +/datum/equipment_preset/uscm_ship/dp/full/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) back_item = /obj/item/storage/backpack/marine diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 7e8439cee244..174c05783550 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -257,8 +257,10 @@ return /datum/equipment_preset/uscm_ship/auxiliary_officer if(JOB_INTEL) return /datum/equipment_preset/uscm/intel/full - if(JOB_PILOT) - return /datum/equipment_preset/uscm_ship/po/full + if(JOB_CAS_PILOT) + return /datum/equipment_preset/uscm_ship/gp/full + if(JOB_DROPSHIP_PILOT) + return /datum/equipment_preset/uscm_ship/dp/full if(JOB_DROPSHIP_CREW_CHIEF) return /datum/equipment_preset/uscm_ship/dcc/full if(JOB_CORPORATE_LIAISON) diff --git a/colonialmarines.dme b/colonialmarines.dme index 67f16fc49081..5cb2684eb34d 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -788,9 +788,10 @@ #include "code\game\jobs\job\civilians\support\working_joe.dm" #include "code\game\jobs\job\command\command.dm" #include "code\game\jobs\job\command\auxiliary\auxiliary_support_officer.dm" +#include "code\game\jobs\job\command\auxiliary\cas_pilot.dm" #include "code\game\jobs\job\command\auxiliary\crew_chief.dm" +#include "code\game\jobs\job\command\auxiliary\dropship_pilot.dm" #include "code\game\jobs\job\command\auxiliary\intel.dm" -#include "code\game\jobs\job\command\auxiliary\pilot.dm" #include "code\game\jobs\job\command\auxiliary\senior.dm" #include "code\game\jobs\job\command\cic\captain.dm" #include "code\game\jobs\job\command\cic\executive.dm" diff --git a/icons/mob/hud/marine_hud.dmi b/icons/mob/hud/marine_hud.dmi index 5de7b83a93091824cf4dc76b457436f4be803ad3..c5372245bdc7ddbe5ad492dc272a5e70912f7ea8 100644 GIT binary patch literal 12748 zcmch8c{o(>-~SoQAT&xvks(`=Y@rf^2-#Y#*&<8P5F*TsElbK;mdMycmh5GjQHpHY z_ZUm|tYa{XndkU^zSr;fT)*f0=kI#{aITqq&biMS?)U5cT5eG{jdi&XojL>n0JpxL z_H6)w1c5(x>`-u|BD7Qu0GL+%@0xpSKlE~V>gwU`ihKe9e(CR1jJ(q1c*47P%Ip%n zRE_!`!(xoaI`=}yJQdZRJC;N9*$c!xi0jh9Yd$>DTz>RBWG?z;1JwpLdT| z?~=vf>2pPHj2*MH$o^|GR$j(`l~RTuwolWNLw?V%JX46qxjBFSHt#I$_mbWEZdIAj z4a=b$Q7^@Z%JBU~)6GY7j_jRHryR%X4w=3_cFqE)as9aKEheiH@?Y7Y{RfWJLLTfdnG&s?N_HcWyOMM^}7R 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zY{s3jg2+@%o7Fm<(io}Vi$m_SXOSM7#Kx6JS~zKT+^FS#3INd zhbMo%L?iWD)c=iISm@cEosdQ5>WBsosfuNyd0|!Lk#rPza4@~X@;raFb`u%8v6;O| zFL+atbNjy6yD0Zqhwgx*sj4sik}hg&?#tl0HtC=8#_83~@dT>VjXj>>@w~PnPoIn+ zRibHOI_F~d4oC)%a>ioy5{kh`p?e-72zuz{uj%ROjJsoqzj{VIpUX{yc5;h`XSO z#HcpCKKyyU`@D}@__iWpd_1qhRLi{;-6p<3u^q4RbpT3d@ay0ggH_p`dwzqj$+?t+ zrh~47BPWR!Zd+j6R=+tmALN^Z^U@aMyFux^`!~i0%vm!>o?*0g+xNQwjsD@?pd#KY zA0SsK^xJ5-#O8`0{GoSyTa>F(_N?FrPX9 zmYF}TODOi?zc_lF*e(w-n%oVs%_5~cMbfGDM3}AQ{jc@kFs@y1)H_i5H&=t3@uJiU z82SG4*zu*)PgM^SH&*_7L&Wtq9mMYL!ZRz0j`$yX*8`iWh0{W4+{{PJ_m#J3h7QZr zHCoeP4kzWQTAGvXUJj0b{q9I)!HG$!{k0PBoqa>aKY}!wojI*m z`=0mpO*`S&i7W9`*9gncs7%KpQd*j60evIAAIDb( zu8Ks}wIA%iE@?**4i0ak+LtHKwWtb$WTwn+VL5-2!Tr6GX-Aq!=(L#gB>nX+kuJyqe5y&k<;cT lPsxBhSJ(eDEV&tw=4V}|anE}&%zsmmk)Ek;g|>6_e*tgvadiLy diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm index e8ad897e37ce..9ed79ccc6d67 100644 --- a/maps/map_files/USS_Almayer/USS_Almayer.dmm +++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm @@ -1948,9 +1948,9 @@ name = "\improper Brig Lockdown Shutter" }, /obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{ + closeOtherId = "brigmaint_s"; dir = 1; - name = "\improper Brig Maintenance"; - closeOtherId = "brigmaint_s" + name = "\improper Brig Maintenance" }, /obj/structure/machinery/door/poddoor/almayer/open{ id = "perma_lockdown_2"; @@ -3245,8 +3245,8 @@ dir = 1 }, /obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{ - name = "\improper Brig Lobby"; - closeOtherId = "brignorth" + closeOtherId = "brignorth"; + name = "\improper Brig Lobby" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -4251,7 +4251,7 @@ }, /area/almayer/living/pilotbunks) "awY" = ( -/obj/effect/landmark/start/pilot, +/obj/effect/landmark/start/pilot/cas_pilot, /turf/open/floor/plating/plating_catwalk, /area/almayer/living/pilotbunks) "awZ" = ( @@ -4638,8 +4638,8 @@ name = "\improper Combat Information Center Blast Door" }, /obj/structure/machinery/door/airlock/almayer/command/reinforced{ - name = "\improper Combat Information Center"; - closeOtherId = "ciclobby_n" + closeOtherId = "ciclobby_n"; + name = "\improper Combat Information Center" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -5086,9 +5086,9 @@ dir = 4 }, /obj/structure/machinery/door/airlock/almayer/command/reinforced{ + closeOtherId = "ciclobby_n"; id_tag = "cic_exterior"; - name = "\improper Combat Information Center"; - closeOtherId = "ciclobby_n" + name = "\improper Combat Information Center" }, /obj/structure/machinery/door/poddoor/almayer/open{ dir = 4; @@ -15105,11 +15105,11 @@ dir = 4 }, /obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{ + closeOtherId = "brignorth"; dir = 2; name = "\improper Brig Armoury"; req_access = null; - req_one_access_txt = "1;3"; - closeOtherId = "brignorth" + req_one_access_txt = "1;3" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -15299,8 +15299,8 @@ pixel_y = 2 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 4 + dir = 4; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "bLw" = ( @@ -17672,9 +17672,9 @@ pixel_x = -1 }, /obj/structure/machinery/door/airlock/almayer/research/reinforced{ + closeOtherId = "containment_n"; dir = 8; - name = "\improper Containment Airlock"; - closeOtherId = "containment_n" + name = "\improper Containment Airlock" }, /obj/structure/machinery/door/poddoor/almayer/biohazard/white{ dir = 4 @@ -18927,10 +18927,10 @@ /obj/structure/machinery/door/firedoor/border_only/almayer, /obj/structure/machinery/door/airlock/almayer/security/reinforced{ access_modified = 1; + closeOtherId = "astroladder_n"; name = "\improper Astronavigational Deck"; req_access = null; - req_one_access_txt = "3;19"; - closeOtherId = "astroladder_n" + req_one_access_txt = "3;19" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -18940,10 +18940,10 @@ /obj/structure/machinery/door/firedoor/border_only/almayer, /obj/structure/machinery/door/airlock/almayer/security/reinforced{ access_modified = 1; + closeOtherId = "astroladder_s"; name = "\improper Astronavigational Deck"; req_access = null; - req_one_access_txt = "3;19"; - closeOtherId = "astroladder_s" + req_one_access_txt = "3;19" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -22269,9 +22269,9 @@ dir = 4 }, /obj/structure/machinery/door/airlock/almayer/command/reinforced{ + closeOtherId = "ciclobby_s"; id_tag = "cic_exterior"; - name = "\improper Combat Information Center"; - closeOtherId = "ciclobby_s" + name = "\improper Combat Information Center" }, /obj/structure/machinery/door/poddoor/almayer/open{ dir = 4; @@ -26206,9 +26206,9 @@ /area/almayer/maint/upper/u_m_s) "eKa" = ( /obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{ + closeOtherId = "briglobby"; dir = 2; - name = "\improper Brig Lobby"; - closeOtherId = "briglobby" + name = "\improper Brig Lobby" }, /obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ @@ -27271,8 +27271,8 @@ dir = 1 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 8 + dir = 8; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "fdf" = ( @@ -28920,8 +28920,8 @@ dir = 4 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_arrow"; - dir = 8 + dir = 8; + icon_state = "ai_arrow" }, /area/almayer/command/airoom) "fKe" = ( @@ -29097,8 +29097,8 @@ req_one_access_txt = "90;91;92" }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 4 + dir = 4; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "fMt" = ( @@ -31960,8 +31960,8 @@ unslashable = 0 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 4 + dir = 4; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "gOC" = ( @@ -32271,8 +32271,8 @@ dir = 4 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_arrow"; - dir = 4 + dir = 4; + icon_state = "ai_arrow" }, /area/almayer/command/airoom) "gUS" = ( @@ -33003,8 +33003,8 @@ dir = 4 }, /obj/item/tool/stamp/approved{ - pixel_y = -11; - pixel_x = -3 + pixel_x = -3; + pixel_y = -11 }, /turf/open/floor/almayer, /area/almayer/squads/req) @@ -34188,8 +34188,8 @@ dir = 4 }, /obj/structure/machinery/door/airlock/almayer/command/reinforced{ - name = "\improper Combat Information Center"; - closeOtherId = "ciclobby_s" + closeOtherId = "ciclobby_s"; + name = "\improper Combat Information Center" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -35117,9 +35117,9 @@ /area/almayer/maint/hull/lower/l_f_p) "hSj" = ( /obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{ + closeOtherId = "brigmaint_n"; dir = 1; - name = "\improper Brig"; - closeOtherId = "brigmaint_n" + name = "\improper Brig" }, /obj/structure/machinery/door/poddoor/almayer/open{ id = "Brig Lockdown Shutters"; @@ -36017,9 +36017,9 @@ dir = 1 }, /obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{ + closeOtherId = "brigcells"; dir = 1; - name = "\improper Brig Prison Yard And Offices"; - closeOtherId = "brigcells" + name = "\improper Brig Prison Yard And Offices" }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 2 @@ -36551,8 +36551,8 @@ unslashable = 0 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 8 + dir = 8; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "ito" = ( @@ -37244,9 +37244,9 @@ pixel_x = 3 }, /obj/structure/largecrate/random/mini/med{ + density = 1; pixel_x = 3; - pixel_y = 11; - density = 1 + pixel_y = 11 }, /turf/open/floor/almayer{ dir = 1; @@ -40527,9 +40527,9 @@ /area/almayer/shipboard/brig/execution) "jOc" = ( /obj/structure/closet/secure_closet/personal/cabinet{ - req_access = null; + pixel_x = 1; pixel_y = 17; - pixel_x = 1 + req_access = null }, /turf/open/floor/almayer, /area/almayer/living/numbertwobunks) @@ -42684,8 +42684,8 @@ req_one_access_txt = "90;91;92" }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 8 + dir = 8; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "kAh" = ( @@ -42717,45 +42717,45 @@ }, /obj/structure/machinery/light/small{ dir = 4; - status = 3; - icon_state = "bulb-burned" + icon_state = "bulb-burned"; + status = 3 }, /obj/effect/decal/cleanable/blood, /obj/item/prop{ + desc = "A blood bag with a hole in it. The rats must have gotten to it first."; icon = 'icons/obj/items/bloodpack.dmi'; icon_state = "bloodpack"; - name = "blood bag"; - desc = "A blood bag with a hole in it. The rats must have gotten to it first." + name = "blood bag" }, /obj/item/prop{ + desc = "A blood bag with a hole in it. The rats must have gotten to it first."; icon = 'icons/obj/items/bloodpack.dmi'; icon_state = "bloodpack"; - name = "blood bag"; - desc = "A blood bag with a hole in it. The rats must have gotten to it first." + name = "blood bag" }, /obj/item/prop{ + desc = "A blood bag with a hole in it. The rats must have gotten to it first."; icon = 'icons/obj/items/bloodpack.dmi'; icon_state = "bloodpack"; - name = "blood bag"; - desc = "A blood bag with a hole in it. The rats must have gotten to it first." + name = "blood bag" }, /obj/item/prop{ + desc = "The words \"Cloning Pod\" are scrawled onto it. It appears to be heavily damaged."; icon = 'icons/obj/items/circuitboards.dmi'; icon_state = "id_mod"; - name = "circuit board"; - desc = "The words \"Cloning Pod\" are scrawled onto it. It appears to be heavily damaged."; layer = 2.78; - pixel_y = 10; - pixel_x = 8 + name = "circuit board"; + pixel_x = 8; + pixel_y = 10 }, /obj/item/prop{ + desc = "The words \"Cloning Scanner\" are scrawled onto it. It appears to be heavily damaged."; icon = 'icons/obj/items/circuitboards.dmi'; icon_state = "id_mod"; - name = "circuit board"; - desc = "The words \"Cloning Scanner\" are scrawled onto it. It appears to be heavily damaged."; layer = 2.79; - pixel_y = 7; - pixel_x = 8 + name = "circuit board"; + pixel_x = 8; + pixel_y = 7 }, /turf/open/floor/almayer{ icon_state = "sterile_green_corner" @@ -44000,8 +44000,8 @@ /area/almayer/command/computerlab) "kXj" = ( /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 4 + dir = 4; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "kXm" = ( @@ -46002,8 +46002,8 @@ /area/almayer/engineering/upper_engineering/port) "lFJ" = ( /obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{ - name = "\improper Brig Prisoner Yard"; - closeOtherId = "brigcells" + closeOtherId = "brigcells"; + name = "\improper Brig Prisoner Yard" }, /obj/structure/disposalpipe/segment{ dir = 8 @@ -46611,8 +46611,8 @@ /area/almayer/living/chapel) "lUm" = ( /obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{ - name = "\improper Brig Cells"; - closeOtherId = "briglobby" + closeOtherId = "briglobby"; + name = "\improper Brig Cells" }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 1 @@ -48149,8 +48149,8 @@ }, /obj/structure/machinery/door/firedoor/border_only/almayer, /obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{ - name = "\improper Brig"; - closeOtherId = "brigmaint_n" + closeOtherId = "brigmaint_n"; + name = "\improper Brig" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -48291,10 +48291,10 @@ }, /obj/structure/machinery/door/airlock/almayer/security/reinforced{ access_modified = 1; + closeOtherId = "astroladder_n"; name = "\improper Astronavigational Deck"; req_access = null; - req_one_access_txt = "3;19"; - closeOtherId = "astroladder_n" + req_one_access_txt = "3;19" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -48607,8 +48607,8 @@ /area/almayer/medical/hydroponics) "mHE" = ( /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 8 + dir = 8; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "mHF" = ( @@ -49103,8 +49103,8 @@ dir = 4 }, /obj/structure/sign/safety/storage{ - pixel_y = 7; - pixel_x = -17 + pixel_x = -17; + pixel_y = 7 }, /obj/structure/sign/safety/commline_connection{ pixel_x = -17; @@ -53702,8 +53702,8 @@ /obj/effect/step_trigger/clone_cleaner, /obj/structure/platform_decoration, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 4 + dir = 4; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "osz" = ( @@ -54702,9 +54702,9 @@ pixel_y = 1 }, /obj/structure/machinery/door/airlock/almayer/research/reinforced{ + closeOtherId = "containment_n"; dir = 8; - name = "\improper Containment Airlock"; - closeOtherId = "containment_n" + name = "\improper Containment Airlock" }, /obj/structure/machinery/door/poddoor/almayer/biohazard/white{ dir = 4 @@ -54851,8 +54851,8 @@ }, /obj/effect/step_trigger/clone_cleaner, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 8 + dir = 8; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "oLF" = ( @@ -58244,8 +58244,8 @@ dir = 8 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 4 + dir = 4; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "pYo" = ( @@ -59580,8 +59580,8 @@ req_one_access_txt = "90;91;92" }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 8 + dir = 8; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "qwY" = ( @@ -60997,8 +60997,8 @@ pixel_y = 6 }, /obj/item/device/toner{ - pixel_y = -11; - pixel_x = -2 + pixel_x = -2; + pixel_y = -11 }, /turf/open/floor/almayer{ icon_state = "plate" @@ -61137,17 +61137,17 @@ pixel_x = 9 }, /obj/item/tool/surgery/bonegel/empty{ - pixel_y = 15; - pixel_x = 4 + pixel_x = 4; + pixel_y = 15 }, /obj/item/tool/surgery/bonegel/empty{ - pixel_y = 13; - pixel_x = -8 + pixel_x = -8; + pixel_y = 13 }, /obj/item/tool/surgery/bonegel/empty{ - pixel_y = 19; + layer = 3.01; pixel_x = -5; - layer = 3.01 + pixel_y = 19 }, /obj/item/storage/box/gloves{ layer = 3.2; @@ -71444,11 +71444,11 @@ /area/almayer/engineering/ce_room) "uzH" = ( /obj/structure/machinery/door/airlock/almayer/medical/glass{ + closeOtherId = "brigmed"; name = "\improper Brig Medbay"; req_access = null; req_one_access = null; - req_one_access_txt = "20;3"; - closeOtherId = "brigmed" + req_one_access_txt = "20;3" }, /obj/structure/machinery/door/firedoor/border_only/almayer, /obj/structure/pipes/standard/simple/hidden/supply{ @@ -71560,6 +71560,10 @@ }, /turf/open/floor/almayer, /area/almayer/hallways/lower/starboard_midship_hallway) +"uBs" = ( +/obj/effect/landmark/start/pilot/dropship_pilot, +/turf/open/floor/plating/plating_catwalk, +/area/almayer/living/pilotbunks) "uBx" = ( /obj/structure/prop/invuln/overhead_pipe{ dir = 4; @@ -74359,9 +74363,9 @@ }, /obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{ + closeOtherId = "brigwarden"; dir = 1; - name = "\improper Warden's Office"; - closeOtherId = "brigwarden" + name = "\improper Warden's Office" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -74651,8 +74655,8 @@ dir = 4 }, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 8 + dir = 8; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "vBp" = ( @@ -76422,9 +76426,9 @@ /area/almayer/shipboard/brig/cic_hallway) "wdo" = ( /obj/structure/machinery/door/airlock/almayer/research/reinforced{ + closeOtherId = "containment_s"; dir = 8; - name = "\improper Containment Airlock"; - closeOtherId = "containment_s" + name = "\improper Containment Airlock" }, /obj/effect/decal/warning_stripes{ icon_state = "S" @@ -80461,8 +80465,8 @@ }, /obj/effect/step_trigger/clone_cleaner, /turf/open/floor/almayer/aicore/no_build{ - icon_state = "ai_silver"; - dir = 4 + dir = 4; + icon_state = "ai_silver" }, /area/almayer/command/airoom) "xvO" = ( @@ -81864,8 +81868,8 @@ /area/almayer/shipboard/brig/processing) "xTL" = ( /obj/structure/machinery/cm_vending/gear/executive_officer{ - pixel_y = 30; - density = 0 + density = 0; + pixel_y = 30 }, /obj/structure/machinery/power/apc/almayer{ dir = 4 @@ -82641,8 +82645,8 @@ /area/almayer/maint/upper/u_m_p) "yfO" = ( /obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{ - name = "\improper Warden's Office"; - closeOtherId = "brigwarden" + closeOtherId = "brigwarden"; + name = "\improper Warden's Office" }, /obj/structure/machinery/door/poddoor/shutters/almayer/open{ dir = 4; @@ -82949,9 +82953,9 @@ pixel_x = -1 }, /obj/structure/machinery/door/airlock/almayer/research/reinforced{ + closeOtherId = "containment_s"; dir = 8; - name = "\improper Containment Airlock"; - closeOtherId = "containment_s" + name = "\improper Containment Airlock" }, /obj/structure/machinery/door/poddoor/almayer/biohazard/white{ dir = 4 @@ -105975,7 +105979,7 @@ wbO avU avU awY -awY +uBs kOB awZ aiX diff --git a/maps/map_files/USS_Runtime/USS_Runtime.dmm b/maps/map_files/USS_Runtime/USS_Runtime.dmm index aec89c5882dd..3ffdaf8a1814 100644 --- a/maps/map_files/USS_Runtime/USS_Runtime.dmm +++ b/maps/map_files/USS_Runtime/USS_Runtime.dmm @@ -92,7 +92,7 @@ }, /area/event) "z" = ( -/obj/effect/landmark/start/pilot, +/obj/effect/landmark/start/pilot/dropship_pilot, /turf/open/floor/almayer{ icon_state = "plating" }, @@ -145,6 +145,12 @@ icon_state = "plating" }, /area/event) +"M" = ( +/obj/effect/landmark/start/pilot/cas_pilot, +/turf/open/floor/almayer{ + icon_state = "plating" + }, +/area/event) "N" = ( /obj/effect/landmark/start/nurse, /turf/open/floor/almayer{ @@ -289,7 +295,7 @@ a A l L -b +M b b b From a4abec8abbdd6eb0d9f7ae64c04932f6774aa984 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Mon, 18 Mar 2024 15:20:05 +0000 Subject: [PATCH 11/32] Automatic changelog for PR #5958 [ci skip] --- html/changelogs/AutoChangeLog-pr-5958.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5958.yml diff --git a/html/changelogs/AutoChangeLog-pr-5958.yml b/html/changelogs/AutoChangeLog-pr-5958.yml new file mode 100644 index 000000000000..3ed1801e9011 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5958.yml @@ -0,0 +1,4 @@ +author: "567Turtle" +delete-after: True +changes: + - rscadd: "PO has been split into two roles, the gunship pilot and the dropship pilot, no more arguing over who gets CAS." \ No newline at end of file From 3dfe21e08ded1213f4226f48ce9d94bc58fb49c5 Mon Sep 17 00:00:00 2001 From: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com> Date: Mon, 18 Mar 2024 18:21:15 +0100 Subject: [PATCH 12/32] Fixes synthetics being in a weird limbo state when they have their head reattached. (#5916) # About the pull request Did some digging. Turns out, when the Queen gibs someone the flag 'undefibbable' gets set. Then, next time the Life() proc is called we get removed from the 'processable_humans_list' on SSHuman. (Makes sense, no reason to process someone unrevivable, which non-synth gibbed people are) This means when the synth has their head reattached and they get revived they no longer process Life() ticks. This means their blindness + critical state will never get cleared. I fixed this by not making synths 'undefibbable'. You already can't revive someone without a head, so you won't be able to revive a headless corpse. In addition I checked the usages of 'undefibbable' and didn't find anything that would break from this not being set. # Explain why it's good for the game # Testing Photographs and Procedure
Screenshots & Videos Tested the following: Not able to revive headless corpse Not able to revive before head is fully attached Revived synth can speak normally + see Revived synth can walk and do normal actions when limbs are reattached.
# Changelog :cl: fix: Synths can now have their heads reattached without being sent to limbo-crit-hell. /:cl: --------- Co-authored-by: harryob --- code/modules/mob/living/carbon/human/death.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index af0da452d13e..c97e4344cabf 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -10,13 +10,16 @@ // Override the current limb status E.droplimb(0, 0, cause) - undefibbable = TRUE + GLOB.data_core.manifest_modify(real_name, WEAKREF(src), null, null, "*Deceased*") if(is_a_synth) spawn_gibs() return + + undefibbable = TRUE + ..() /mob/living/carbon/human/gib_animation() From 3c4e53356be6b52ec5391db0babd407d172b18e6 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Mon, 18 Mar 2024 17:26:37 +0000 Subject: [PATCH 13/32] Automatic changelog for PR #5916 [ci skip] --- html/changelogs/AutoChangeLog-pr-5916.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5916.yml diff --git a/html/changelogs/AutoChangeLog-pr-5916.yml b/html/changelogs/AutoChangeLog-pr-5916.yml new file mode 100644 index 000000000000..5e60f46ae6ba --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5916.yml @@ -0,0 +1,4 @@ +author: "TheGamerdk" +delete-after: True +changes: + - bugfix: "Synths can now have their heads reattached without being sent to limbo-crit-hell." \ No newline at end of file From 45dcc7eaff6042b5c07b7e5b7cc3aa48b924d178 Mon Sep 17 00:00:00 2001 From: Changelogs Date: Tue, 19 Mar 2024 01:07:39 +0000 Subject: [PATCH 14/32] Automatic changelog compile [ci skip] --- html/changelogs/AutoChangeLog-pr-5916.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5934.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5936.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5939.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5947.yml | 7 ------- html/changelogs/AutoChangeLog-pr-5958.yml | 4 ---- html/changelogs/archive/2024-03.yml | 19 +++++++++++++++++++ 7 files changed, 19 insertions(+), 27 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-5916.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5934.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5936.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5939.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5947.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5958.yml diff --git a/html/changelogs/AutoChangeLog-pr-5916.yml b/html/changelogs/AutoChangeLog-pr-5916.yml deleted file mode 100644 index 5e60f46ae6ba..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5916.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "TheGamerdk" -delete-after: True -changes: - - bugfix: "Synths can now have their heads reattached without being sent to limbo-crit-hell." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5934.yml b/html/changelogs/AutoChangeLog-pr-5934.yml deleted file mode 100644 index c9ead4071bfe..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5934.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "SabreML" -delete-after: True -changes: - - admin: "Made the 'Join as Xeno' button disable the user's larva protection when clicked by a moderator." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5936.yml b/html/changelogs/AutoChangeLog-pr-5936.yml deleted file mode 100644 index 533d1d5dedad..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5936.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "TotalEpicness5" -delete-after: True -changes: - - bugfix: "Stamina damage can now be ahealed." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5939.yml b/html/changelogs/AutoChangeLog-pr-5939.yml deleted file mode 100644 index e951ce27ff77..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5939.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Waseemq1235" -delete-after: True -changes: - - rscdel: "Removes HEAP from all UPP vendor gear presets" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5947.yml b/html/changelogs/AutoChangeLog-pr-5947.yml deleted file mode 100644 index 5e4375364bc7..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5947.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: "Drathek" -delete-after: True -changes: - - bugfix: "Overdose death messages will now mention last mob that contributed to the OD" - - admin: "Many additions to attack, say, interact, and niche logging" - - admin: "Temporary muted messages/actions are now niche logged instead of say logged" - - ui: "Added niche log filtering to TGChat (still requires admin niche logs preference)" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5958.yml b/html/changelogs/AutoChangeLog-pr-5958.yml deleted file mode 100644 index 3ed1801e9011..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5958.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "567Turtle" -delete-after: True -changes: - - rscadd: "PO has been split into two roles, the gunship pilot and the dropship pilot, no more arguing over who gets CAS." \ No newline at end of file diff --git a/html/changelogs/archive/2024-03.yml b/html/changelogs/archive/2024-03.yml index 221eaa5ab3c4..531c6e4e236d 100644 --- a/html/changelogs/archive/2024-03.yml +++ b/html/changelogs/archive/2024-03.yml @@ -211,3 +211,22 @@ - maptweak: Placed APC's on ert stations and minor tweaks+fixes. Segrain: - bugfix: Professor Dummy in CMO's office now works properly. +2024-03-19: + 567Turtle: + - rscadd: PO has been split into two roles, the gunship pilot and the dropship pilot, + no more arguing over who gets CAS. + Drathek: + - bugfix: Overdose death messages will now mention last mob that contributed to + the OD + - admin: Many additions to attack, say, interact, and niche logging + - admin: Temporary muted messages/actions are now niche logged instead of say logged + - ui: Added niche log filtering to TGChat (still requires admin niche logs preference) + SabreML: + - admin: Made the 'Join as Xeno' button disable the user's larva protection when + clicked by a moderator. + TheGamerdk: + - bugfix: Synths can now have their heads reattached without being sent to limbo-crit-hell. + TotalEpicness5: + - bugfix: Stamina damage can now be ahealed. + Waseemq1235: + - rscdel: Removes HEAP from all UPP vendor gear presets From 750601f626b6f7c0dee77ae5ebb243b2f12183d9 Mon Sep 17 00:00:00 2001 From: Julian56 <117036822+Huffie56@users.noreply.github.com> Date: Tue, 19 Mar 2024 07:02:38 +0100 Subject: [PATCH 15/32] fixes map ugliness and added some access restriction to some area. (#5965) # About the pull request Fixes ugliness: 1- ![image](https://github.com/cmss13-devs/cmss13/assets/117036822/3e399331-6782-455a-a786-77dc8b1910e8) 2- ![image](https://github.com/cmss13-devs/cmss13/assets/117036822/aaa1e3ef-22a9-4737-abf4-714afdfa92bd) 3- ![image](https://github.com/cmss13-devs/cmss13/assets/117036822/4d18b799-f9ee-4c79-9127-de60300745dd) 4- ![image](https://github.com/cmss13-devs/cmss13/assets/117036822/946c7512-6070-4bc1-abba-36b37a0ea9ec) 5- ![image](https://github.com/cmss13-devs/cmss13/assets/117036822/490580ee-6f73-4935-b09c-6b10104beea3) # Explain why it's good for the game # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
` tags.
# Changelog :cl: maptweak: Fix ugliness at 5 different areas. maptweak: added access restriction for doors that lack them(OT workshop, engi dormitory, Upper engi back storage door.) /:cl: Co-authored-by: Julien --- maps/map_files/USS_Almayer/USS_Almayer.dmm | 116 ++++++++++++--------- 1 file changed, 68 insertions(+), 48 deletions(-) diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm index 9ed79ccc6d67..7353a09b3541 100644 --- a/maps/map_files/USS_Almayer/USS_Almayer.dmm +++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm @@ -18982,17 +18982,6 @@ icon_state = "plate" }, /area/almayer/maint/hull/upper/u_a_p) -"cna" = ( -/obj/effect/step_trigger/clone_cleaner, -/obj/effect/decal/warning_stripes{ - icon_state = "N"; - pixel_y = 1 - }, -/obj/structure/machinery/alarm/almayer{ - dir = 1 - }, -/turf/open/floor/plating/plating_catwalk, -/area/almayer/hallways/upper/port) "cnd" = ( /obj/structure/machinery/door/airlock/almayer/secure/reinforced{ dir = 2; @@ -26215,6 +26204,15 @@ icon_state = "test_floor4" }, /area/almayer/shipboard/brig/processing) +"eKm" = ( +/obj/structure/machinery/suit_storage_unit/compression_suit/uscm, +/obj/structure/machinery/alarm/almayer{ + dir = 1 + }, +/turf/open/floor/almayer{ + icon_state = "plate" + }, +/area/almayer/hallways/lower/starboard_umbilical) "eKy" = ( /obj/structure/pipes/standard/simple/visible{ dir = 6 @@ -26336,7 +26334,9 @@ /area/almayer/shipboard/brig/mp_bunks) "eMh" = ( /obj/structure/machinery/door/airlock/almayer/generic{ - name = "\improper Laundry Room" + name = "\improper Laundry Room"; + req_one_access = list(19,7); + req_access = list() }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -26604,6 +26604,15 @@ icon_state = "cargo_arrow" }, /area/almayer/engineering/lower/workshop/hangar) +"eSc" = ( +/obj/structure/machinery/power/apc/almayer{ + dir = 1 + }, +/turf/open/floor/almayer{ + dir = 1; + icon_state = "orange" + }, +/area/almayer/engineering/lower) "eSk" = ( /obj/effect/decal/warning_stripes{ icon_state = "W" @@ -43772,6 +43781,18 @@ }, /turf/open/floor/wood/ship, /area/almayer/living/commandbunks) +"kSL" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "N"; + pixel_y = 1 + }, +/obj/structure/machinery/alarm/almayer{ + dir = 1 + }, +/turf/open/floor/almayer{ + icon_state = "red" + }, +/area/almayer/hallways/upper/port) "kSU" = ( /obj/structure/transmitter/no_dnd{ name = "Requisition Telephone"; @@ -46480,6 +46501,16 @@ icon_state = "plate" }, /area/almayer/maint/hull/lower/l_f_p) +"lQl" = ( +/obj/structure/sign/safety/rewire{ + pixel_x = 32 + }, +/obj/structure/machinery/power/apc/almayer, +/turf/open/floor/almayer{ + dir = 4; + icon_state = "orange" + }, +/area/almayer/hallways/lower/port_aft_hallway) "lQz" = ( /obj/structure/machinery/vending/coffee, /turf/open/floor/almayer{ @@ -49566,18 +49597,6 @@ /obj/item/tool/wrench, /turf/open/floor/plating/plating_catwalk, /area/almayer/maint/hull/lower/p_bow) -"mXy" = ( -/obj/structure/machinery/power/apc/almayer{ - dir = 1 - }, -/obj/structure/sign/safety/rewire{ - pixel_x = 32 - }, -/turf/open/floor/almayer{ - dir = 4; - icon_state = "orange" - }, -/area/almayer/hallways/lower/port_aft_hallway) "mYd" = ( /obj/structure/sign/safety/escapepod{ pixel_y = 32 @@ -55900,7 +55919,9 @@ /obj/structure/machinery/door_control{ id = "OTStore"; name = "Shutters"; - pixel_y = 24 + pixel_y = 24; + access_modified = 1; + req_one_access_txt = "35" }, /obj/effect/decal/warning_stripes{ icon_state = "NE-out"; @@ -72827,9 +72848,6 @@ /turf/open/floor/plating/plating_catwalk, /area/almayer/hallways/lower/starboard_fore_hallway) "vaM" = ( -/obj/structure/machinery/power/apc/almayer{ - dir = 1 - }, /obj/structure/sign/safety/hazard{ pixel_y = 32 }, @@ -72841,6 +72859,9 @@ icon_state = "NW-out"; pixel_y = 1 }, +/obj/structure/machinery/power/apc/almayer{ + dir = 4 + }, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -73408,9 +73429,6 @@ /obj/structure/machinery/camera/autoname/almayer{ name = "ship-grade camera" }, -/obj/structure/machinery/alarm/almayer{ - dir = 1 - }, /obj/structure/machinery/suit_storage_unit/compression_suit/uscm, /obj/structure/sign/safety/hazard{ pixel_y = 32 @@ -75791,7 +75809,9 @@ /obj/structure/machinery/door_control{ id = "OTStore"; name = "Shutters"; - pixel_y = -24 + pixel_y = -24; + access_modified = 1; + req_one_access_txt = "35" }, /obj/structure/surface/rack, /obj/item/reagent_container/glass/bucket/janibucket, @@ -76201,9 +76221,6 @@ /area/almayer/medical/containment/cell/cl) "vZU" = ( /obj/structure/surface/table/almayer, -/obj/structure/machinery/power/apc/almayer{ - dir = 4 - }, /obj/structure/machinery/cell_charger, /obj/structure/sign/safety/high_rad{ pixel_x = 32; @@ -80016,13 +80033,16 @@ /turf/open/floor/plating/plating_catwalk, /area/almayer/squads/req) "xnR" = ( -/obj/structure/machinery/door/airlock/almayer/maint{ - dir = 1; - name = "\improper Engineering Storage" - }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 1 }, +/obj/structure/machinery/door/airlock/almayer/maint{ + access_modified = 1; + dir = 1; + name = "\improper Engineering Storage"; + req_one_access = null; + req_one_access_txt = "2;7" + }, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -98356,7 +98376,7 @@ lxd dPk nBV dyq -lxd +eKm uaG lYN byr @@ -112493,7 +112513,7 @@ bVE ash wwi mnC -vUO +fCP qRx fCP fCP @@ -112900,14 +112920,14 @@ bNI qNe uIa qxK +rYG qxK qxK qxK -rYG -qxK qxK qxK qxK +rYG qxK ash ftZ @@ -119409,7 +119429,7 @@ ayo nIN nIN nIN -cna +vmJ nzD xDV qXS @@ -120418,7 +120438,7 @@ xzh xzh jHX nIN -aDS +kSL sfT hGV nIN @@ -132073,12 +132093,12 @@ oJk lNR lNR oJk -mXy +cNm oGh far vDo nnr -cNm +lQl ljv ljv sUi @@ -132873,7 +132893,7 @@ lKM sqg nSq oBr -fcS +eSc gdJ cjt pRZ From a36624ee1ac9fe9636200db81362fb85581aa4b5 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Tue, 19 Mar 2024 06:08:50 +0000 Subject: [PATCH 16/32] Automatic changelog for PR #5965 [ci skip] --- html/changelogs/AutoChangeLog-pr-5965.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5965.yml diff --git a/html/changelogs/AutoChangeLog-pr-5965.yml b/html/changelogs/AutoChangeLog-pr-5965.yml new file mode 100644 index 000000000000..fa1ce48f9869 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5965.yml @@ -0,0 +1,5 @@ +author: "Huffie56" +delete-after: True +changes: + - maptweak: "Fix ugliness at 5 different areas." + - maptweak: "added access restriction for doors that lack them(OT workshop, engi dormitory, Upper engi back storage door.)" \ No newline at end of file From f300896cd8b4c5cd374682c8c909e821ed3b39af Mon Sep 17 00:00:00 2001 From: Katskan Date: Tue, 19 Mar 2024 02:21:07 -0400 Subject: [PATCH 17/32] Synthetic Vendor Items Update (#5954) # About the pull request Updates and adds a few things to account for both recent game changes as well as some new cosmetics. # Explain why it's good for the game More cosmetics, some flavor options, also it's nice to not drain medbay's entire stock in order to reach functionality. # Changelog :cl: add: Added some new uniforms and hats add: Added blood packs to vendor for 5 points, equal to a pill bottle add: Added tactical prybar to vendor for 5 points add: Added some surgical tools, very expensive costs essentially your entire point budget to buy /:cl: --- .../machinery/vending/vendor_types/crew/synthetic.dm | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/code/game/machinery/vending/vendor_types/crew/synthetic.dm b/code/game/machinery/vending/vendor_types/crew/synthetic.dm index c3fa77be3798..686df942c8c5 100644 --- a/code/game/machinery/vending/vendor_types/crew/synthetic.dm +++ b/code/game/machinery/vending/vendor_types/crew/synthetic.dm @@ -21,6 +21,7 @@ list("Plastic Explosive", 3, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR), list("ES-11 Mobile Fuel Canister", 4, /obj/item/tool/weldpack/minitank, null, VENDOR_ITEM_REGULAR), list("Engineer Kit", 1, /obj/item/storage/toolkit/empty, null, VENDOR_ITEM_REGULAR), + list("Tactical Prybar", 5, /obj/item/tool/crowbar/tactical, null, VENDOR_ITEM_REGULAR), list("FIRSTAID KITS", 0, null, null, null), list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR), @@ -38,6 +39,9 @@ list("Roller Bed", 4, /obj/item/roller, null, VENDOR_ITEM_REGULAR), list("Stasis Bag", 6, /obj/item/bodybag/cryobag, null, VENDOR_ITEM_REGULAR), list("MS-11 Smart Refill Tank", 6, /obj/item/reagent_container/glass/minitank, null, VENDOR_ITEM_REGULAR), + list("Blood", 5, /obj/item/reagent_container/blood/OMinus, null, VENDOR_ITEM_REGULAR), + list("Surgical Bed", 10, /obj/structure/bed/portable_surgery, null, VENDOR_ITEM_REGULAR), + list("Surgical Kit", 30, /obj/item/storage/surgical_tray, null, VENDOR_ITEM_REGULAR), list("Pillbottle (Bicaridine)", 5, /obj/item/storage/pill_bottle/bicaridine, null, VENDOR_ITEM_RECOMMENDED), list("Pillbottle (Dexalin)", 5, /obj/item/storage/pill_bottle/dexalin, null, VENDOR_ITEM_REGULAR), @@ -136,6 +140,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( list("Smartpack, White", 0, /obj/item/storage/backpack/marine/smartpack/white, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), list("Smartpack, Black", 0, /obj/item/storage/backpack/marine/smartpack/black, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), list("Logistics IMP Backpack", 0, /obj/item/storage/backpack/marine/satchel/big, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), + list("Expedition Chestrig", 0, /obj/item/storage/backpack/marine/satchel/intel/chestrig, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR), list("BELT (CHOOSE 1)", 0, null, null, null), list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), @@ -187,7 +192,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Medical Scrubs, Green", 12, /obj/item/clothing/under/rank/medical/green, null, VENDOR_ITEM_REGULAR), list("Medical Scrubs, Purple", 12, /obj/item/clothing/under/rank/medical/purple, null, VENDOR_ITEM_REGULAR), list("Medical Scrubs, White", 12, /obj/item/clothing/under/rank/medical, null, VENDOR_ITEM_REGULAR), - list("USCM Service Uniform", 12, /obj/item/clothing/under/marine/officer/bridge, null, VENDOR_ITEM_REGULAR), + list("USCM Service Uniform, Tan", 12, /obj/item/clothing/under/marine/officer/bridge, null, VENDOR_ITEM_REGULAR), + list("USCM Service Uniform, White", 12, /obj/item/clothing/under/marine/dress, null, VENDOR_ITEM_REGULAR), list("USCM Flightsuit", 12, /obj/item/clothing/under/rank/synthetic/flight, null, VENDOR_ITEM_REGULAR), list("USCM Engineers Uniform", 12, /obj/item/clothing/under/marine/engineer/standard, null, VENDOR_ITEM_REGULAR), list("USCM Engineers Uniform (Darker)", 12, /obj/item/clothing/under/marine/engineer/darker, null, VENDOR_ITEM_REGULAR), @@ -238,6 +244,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Beret, Red", 12, /obj/item/clothing/head/beret/cm/red, null, VENDOR_ITEM_REGULAR), list("Beret, Standard", 12, /obj/item/clothing/head/beret/cm, null, VENDOR_ITEM_REGULAR), list("Beret, Tan", 12, /obj/item/clothing/head/beret/cm/tan, null, VENDOR_ITEM_REGULAR), + list("Beret, Green", 12, /obj/item/clothing/head/beret/cm, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), list("Beret, Black", 12, /obj/item/clothing/head/beret/cm/black, null, VENDOR_ITEM_REGULAR), list("Beret, White", 12, /obj/item/clothing/head/beret/cm/white, null, VENDOR_ITEM_REGULAR), list("Surgical Cap, Blue", 12, /obj/item/clothing/head/surgery/blue, null, VENDOR_ITEM_REGULAR), From ed531301d09c8c2653a7947333dfc5f8fe7e251f Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Tue, 19 Mar 2024 06:26:55 +0000 Subject: [PATCH 18/32] Automatic changelog for PR #5954 [ci skip] --- html/changelogs/AutoChangeLog-pr-5954.yml | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5954.yml diff --git a/html/changelogs/AutoChangeLog-pr-5954.yml b/html/changelogs/AutoChangeLog-pr-5954.yml new file mode 100644 index 000000000000..616e46a7be64 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5954.yml @@ -0,0 +1,7 @@ +author: "Katskan" +delete-after: True +changes: + - rscadd: "Added some new uniforms and hats" + - rscadd: "Added blood packs to vendor for 5 points, equal to a pill bottle" + - rscadd: "Added tactical prybar to vendor for 5 points" + - rscadd: "Added some surgical tools, very expensive costs essentially your entire point budget to buy" \ No newline at end of file From bf44add4648ed0033e4b7265b5083a49dd5ba70f Mon Sep 17 00:00:00 2001 From: forest2001 <41653574+realforest2001@users.noreply.github.com> Date: Tue, 19 Mar 2024 06:23:07 +0000 Subject: [PATCH 19/32] Dress Blues (#5845) # About the pull request Changes all marine presets to use the dress blues rather than current dress equipment. I have not changed Whiskey Outpost presets, they'll be done later or in another PR. # Explain why it's good for the game Makes things consistent as the blues are full marine dress uniforms rather than the mismatched stuff we have currently. # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
` tags.
# Changelog :cl: add: Changed all marine presets to use Dress Blues as their dress equipment. del: Excluding Whiskey Outpost, removed all previous dress equipment from vendors. /:cl: --- .../survivors/lv_522/forcon_survivors.dm | 14 ++++++ code/modules/gear_presets/uscm.dm | 38 ++++++++++++-- code/modules/gear_presets/uscm_event.dm | 30 +++++++++-- code/modules/gear_presets/uscm_medical.dm | 12 +++-- code/modules/gear_presets/uscm_ship.dm | 50 +++++++++++++------ 5 files changed, 121 insertions(+), 23 deletions(-) diff --git a/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm b/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm index c4e08af9dcfa..3af7df42e3a7 100644 --- a/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm +++ b/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm @@ -13,6 +13,12 @@ ACCESS_CIVILIAN_LOGISTICS, ) + dress_shoes = list(/obj/item/clothing/shoes/dress) + dress_gloves = list(/obj/item/clothing/gloves/marine/dress) + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) + /datum/equipment_preset/survivor/forecon/load_gear(mob/living/carbon/human/new_human) var/obj/item/clothing/under/marine/reconnaissance/uniform = new() var/obj/item/clothing/accessory/storage/droppouch/pouch = new() @@ -210,6 +216,10 @@ skills = /datum/skills/military/survivor/forecon_squad_leader paygrade = PAY_SHORT_MO1 + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) + /datum/equipment_preset/survivor/forecon/squad_leader/load_gear(mob/living/carbon/human/new_human) var/obj/item/clothing/under/marine/reconnaissance/uniform = new() var/obj/item/clothing/accessory/storage/droppouch/pouch = new() @@ -238,6 +248,10 @@ idtype = /obj/item/card/id/gold role_comm_title = "FORECON CO" + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) + /datum/equipment_preset/survivor/forecon/major/load_gear(mob/living/carbon/human/new_human) var/obj/item/clothing/under/marine/reconnaissance/uniform = new() var/obj/item/clothing/accessory/storage/droppouch/pouch = new() diff --git a/code/modules/gear_presets/uscm.dm b/code/modules/gear_presets/uscm.dm index 5402a5ed7305..eec3b6157877 100644 --- a/code/modules/gear_presets/uscm.dm +++ b/code/modules/gear_presets/uscm.dm @@ -16,9 +16,9 @@ service_hat = list(/obj/item/clothing/head/cmcap) service_shoes = list(/obj/item/clothing/shoes/dress) - dress_under = list(/obj/item/clothing/under/marine/dress) - dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress) - dress_hat = list(/obj/item/clothing/head/marine/peaked) + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) dress_gloves = list(/obj/item/clothing/gloves/marine/dress) dress_shoes = list(/obj/item/clothing/shoes/dress) var/auto_squad_name @@ -72,6 +72,8 @@ skills = /datum/skills/pfc minimap_icon = "private" + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/pfc/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel @@ -108,6 +110,8 @@ skills = /datum/skills/smartgunner minimap_icon = "smartgunner" + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/sg/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel @@ -227,6 +231,9 @@ utility_under = list(/obj/item/clothing/under/marine/officer/intel) minimap_icon = "io" + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) /datum/equipment_preset/uscm/intel/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel @@ -279,6 +286,8 @@ skills = /datum/skills/specialist minimap_icon = "spec" + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/spec/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel @@ -338,6 +347,8 @@ minimap_icon = "medic" utility_under = list(/obj/item/clothing/under/marine/medic) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/medic/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/medic @@ -400,6 +411,8 @@ minimap_icon = "engi" utility_under = list(/obj/item/clothing/under/marine/engineer) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/engineer/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/tech @@ -463,6 +476,8 @@ skills = /datum/skills/pfc/crafty minimap_icon = "private" + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/private_equipped/load_status(mob/living/carbon/human/new_human) new_human.nutrition = NUTRITION_NORMAL @@ -553,6 +568,8 @@ skills = /datum/skills/smartgunner minimap_icon = "smartgunner" + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/smartgunner_equipped/load_status(mob/living/carbon/human/new_human) new_human.nutrition = NUTRITION_NORMAL @@ -592,6 +609,8 @@ minimap_icon = "engi" utility_under = list(/obj/item/clothing/under/marine/engineer) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/engineer_equipped/load_status(mob/living/carbon/human/new_human) new_human.nutrition = NUTRITION_NORMAL @@ -638,6 +657,8 @@ minimap_icon = "medic" utility_under = list(/obj/item/clothing/under/marine/medic) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/medic_equipped/load_status(mob/living/carbon/human/new_human) new_human.nutrition = NUTRITION_NORMAL @@ -690,6 +711,8 @@ skills = /datum/skills/specialist minimap_icon = "spec" + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) /datum/equipment_preset/uscm/specialist_equipped/load_status(mob/living/carbon/human/new_human) new_human.nutrition = NUTRITION_NORMAL @@ -873,6 +896,9 @@ skills = /datum/skills/commando/deathsquad/leader minimap_icon = "leader" + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) /datum/equipment_preset/uscm/marsoc/sl/load_rank(mob/living/carbon/human/new_human) if(new_human.client) @@ -898,6 +924,9 @@ role_comm_title = "CMD." paygrade = PAY_SHORT_MO3 skills = /datum/skills/commando/deathsquad/officer + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) /datum/equipment_preset/uscm/marsoc/cmd/load_rank(mob/living/carbon/human/new_human) if(new_human.client) @@ -956,6 +985,9 @@ skills = /datum/skills/commando/deathsquad/leader minimap_icon = "leader" + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) /datum/equipment_preset/uscm/marsoc/sl/load_rank(mob/living/carbon/human/new_human) if(new_human.client) diff --git a/code/modules/gear_presets/uscm_event.dm b/code/modules/gear_presets/uscm_event.dm index ce36f1fd807f..dc6eb34161ee 100644 --- a/code/modules/gear_presets/uscm_event.dm +++ b/code/modules/gear_presets/uscm_event.dm @@ -31,11 +31,11 @@ service_extra = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/bomber) service_hat = list(/obj/item/clothing/head/beret/cm, /obj/item/clothing/head/beret/marine/commander/dress, /obj/item/clothing/head/beret/marine/commander/black) - dress_under = list(/obj/item/clothing/under/marine/dress, /obj/item/clothing/under/marine/officer/formal/servicedress) + dress_under = list(/obj/item/clothing/under/marine/dress/blues/general) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) dress_extra = list(/obj/item/storage/large_holster/ceremonial_sword/full) - dress_hat = list(/obj/item/clothing/head/marine/peaked/captain/white, /obj/item/clothing/head/marine/peaked/captain/black) dress_shoes = list(/obj/item/clothing/shoes/dress/commander) - dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/white, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/black, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/suit) /datum/equipment_preset/uscm_event/colonel/New() . = ..() @@ -72,6 +72,10 @@ service_gloves = list(/obj/item/clothing/gloves/black, /obj/item/clothing/gloves/marine/dress) service_hat = list(/obj/item/clothing/head/general, /obj/item/clothing/head/beret/marine/commander/black) + dress_under = list(/obj/item/clothing/under/marine/dress/blues/general) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) + /datum/equipment_preset/uscm_event/general/New() . = ..() access = get_access(ACCESS_LIST_GLOBAL) @@ -149,6 +153,10 @@ role_comm_title = "OT" skills = /datum/skills/spy + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) + /datum/equipment_preset/uscm_event/upp_spy/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels var/back_item = /obj/item/storage/backpack/marine/satchel/tech @@ -200,6 +208,10 @@ role_comm_title = "PvE" flags = EQUIPMENT_PRESET_EXTRA + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) + /datum/equipment_preset/uscm_event/provost/enforcer/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel/sec if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) @@ -242,6 +254,10 @@ role_comm_title = "PvTML" flags = EQUIPMENT_PRESET_EXTRA + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) + /datum/equipment_preset/uscm_event/provost/tml/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel/sec if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) @@ -284,6 +300,10 @@ role_comm_title = "PvI" flags = EQUIPMENT_PRESET_EXTRA + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) + /datum/equipment_preset/uscm_event/provost/inspector/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel/sec if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) @@ -331,6 +351,10 @@ role_comm_title = PAY_SHORT_PVM flags = EQUIPMENT_PRESET_EXTRA + dress_under = list(/obj/item/clothing/under/marine/dress/blues/general) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) + /datum/equipment_preset/uscm_event/provost/marshal/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel/sec if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) diff --git a/code/modules/gear_presets/uscm_medical.dm b/code/modules/gear_presets/uscm_medical.dm index 8fbfd72c5276..14db97b35229 100644 --- a/code/modules/gear_presets/uscm_medical.dm +++ b/code/modules/gear_presets/uscm_medical.dm @@ -14,9 +14,9 @@ service_hat = list(/obj/item/clothing/head/cmcap) service_shoes = list(/obj/item/clothing/shoes/dress) - dress_under = list(/obj/item/clothing/under/marine/dress) - dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress) - dress_hat = list(/obj/item/clothing/head/marine/peaked) + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) dress_gloves = list(/obj/item/clothing/gloves/marine/dress) dress_shoes = list(/obj/item/clothing/shoes/dress) @@ -101,6 +101,12 @@ minimap_icon = list("medic") + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) + dress_gloves = list(/obj/item/clothing/gloves/marine/dress) + dress_shoes = list(/obj/item/clothing/shoes/dress) + /datum/equipment_preset/uscm_ship/uscm_medical/nurse/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm index bdeb11b89d28..f817d7d421fa 100644 --- a/code/modules/gear_presets/uscm_ship.dm +++ b/code/modules/gear_presets/uscm_ship.dm @@ -16,9 +16,9 @@ service_hat = list(/obj/item/clothing/head/cmcap) service_shoes = list(/obj/item/clothing/shoes/dress) - dress_under = list(/obj/item/clothing/under/marine/dress) - dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress) - dress_hat = list(/obj/item/clothing/head/marine/peaked) + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) dress_gloves = list(/obj/item/clothing/gloves/marine/dress) dress_shoes = list(/obj/item/clothing/shoes/dress) @@ -128,6 +128,10 @@ minimap_icon = "correspondent" minimap_background = MINIMAP_ICON_BACKGROUND_CIVILIAN + dress_under = list() + dress_over = list() + dress_hat = list() + /datum/equipment_preset/uscm_ship/reporter/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/reporter(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/reporter(new_human), WEAR_BODY) @@ -159,6 +163,9 @@ minimap_icon = "correspondent" minimap_background = MINIMAP_ICON_BACKGROUND_CIC + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) + /datum/equipment_preset/uscm_ship/reporter_uscm/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) @@ -242,6 +249,9 @@ minimap_icon = "engi" utility_under = list(/obj/item/clothing/under/marine/officer/engi) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) /datum/equipment_preset/uscm_ship/maint/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/tech @@ -280,6 +290,9 @@ minimap_icon = "ot" utility_under = list(/obj/item/clothing/under/marine/officer/engi) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) /datum/equipment_preset/uscm_ship/ordn/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/tech @@ -323,6 +336,8 @@ minimap_icon = list("ct" = MINIMAP_ICON_COLOR_HEAD) utility_under = list(/obj/item/clothing/under/rank/qm_suit) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) /datum/equipment_preset/uscm_ship/qm/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/tech @@ -354,6 +369,9 @@ minimap_icon = "ct" utility_under = list(/obj/item/clothing/under/rank/cargotech) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) /datum/equipment_preset/uscm_ship/cargo/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/tech @@ -401,11 +419,11 @@ service_extra = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/bomber) service_hat = list(/obj/item/clothing/head/beret/cm, /obj/item/clothing/head/beret/marine/commander/dress, /obj/item/clothing/head/beret/marine/commander/black, /obj/item/clothing/head/marine/peaked/service) - dress_under = list(/obj/item/clothing/under/marine/dress, /obj/item/clothing/under/marine/officer/formal/servicedress) - dress_extra = list(/obj/item/storage/large_holster/ceremonial_sword/full) - dress_hat = list(/obj/item/clothing/head/marine/peaked/captain/white, /obj/item/clothing/head/marine/peaked/captain/black, /obj/item/clothing/head/marine/peaked) + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer) dress_shoes = list(/obj/item/clothing/shoes/dress/commander) - dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/white, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/black, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/suit, /obj/item/clothing/suit/storage/jacket/marine/dress) + dress_extra = list(/obj/item/storage/large_holster/ceremonial_sword/full) /datum/equipment_preset/uscm_ship/commander/New() . = ..() @@ -462,12 +480,9 @@ minimum_age = 35 dress_over = list( - /obj/item/clothing/suit/storage/jacket/marine/dress/officer/white, - /obj/item/clothing/suit/storage/jacket/marine/dress/officer/black, - /obj/item/clothing/suit/storage/jacket/marine/dress/officer/suit, + /obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/falcon, ) - /datum/equipment_preset/uscm_ship/commander/council/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/commander/council(new_human), WEAR_HEAD) @@ -477,6 +492,7 @@ name = "USCM Commanding Officer (CO++)" idtype = /obj/item/card/id/general paygrade = PAY_SHORT_MO6 + dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior, /obj/item/clothing/under/marine/dress/blues/general) /datum/equipment_preset/uscm_ship/commander/council/plus/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/commander/councilchief(new_human), WEAR_HEAD) @@ -571,6 +587,8 @@ minimap_icon = "sea" service_hat = list(/obj/item/clothing/head/cmcap, /obj/item/clothing/head/drillhat) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) /datum/equipment_preset/uscm_ship/sea/New() . = ..() @@ -772,6 +790,9 @@ minimap_icon = "dcc" + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) + /datum/equipment_preset/uscm_ship/dcc/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel if(new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) @@ -828,9 +849,7 @@ service_hat = list(/obj/item/clothing/head/beret/cm) service_shoes = list(/obj/item/clothing/shoes/dress/commander) - dress_extra = list(/obj/item/clothing/head/beret/marine/commander/dress, /obj/item/storage/large_holster/ceremonial_sword/full) - dress_hat = list(/obj/item/clothing/head/marine/peaked/captain) - dress_shoes = list(/obj/item/clothing/shoes/dress/commander) + dress_extra = list(/obj/item/storage/large_holster/ceremonial_sword/full) /datum/equipment_preset/uscm_ship/officer/New() . = ..() @@ -863,6 +882,9 @@ minimap_icon = "mst" utility_under = list(/obj/item/clothing/under/marine/chef) + dress_under = list(/obj/item/clothing/under/marine/dress/blues) + dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues) + dress_hat = list(/obj/item/clothing/head/marine/dress_cover) /datum/equipment_preset/uscm_ship/chef/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel From 63f1d67216271cb4cdbe1a9767de0fb73adadada Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Tue, 19 Mar 2024 06:35:04 +0000 Subject: [PATCH 20/32] Automatic changelog for PR #5845 [ci skip] --- html/changelogs/AutoChangeLog-pr-5845.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5845.yml diff --git a/html/changelogs/AutoChangeLog-pr-5845.yml b/html/changelogs/AutoChangeLog-pr-5845.yml new file mode 100644 index 000000000000..473f902ad46f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5845.yml @@ -0,0 +1,5 @@ +author: "realforest2001" +delete-after: True +changes: + - rscadd: "Changed all marine presets to use Dress Blues as their dress equipment." + - rscdel: "Excluding Whiskey Outpost, removed all previous dress equipment from vendors." \ No newline at end of file From b96afacceaec9efae9bd39949bacaa65cd4f9c9d Mon Sep 17 00:00:00 2001 From: Changelogs Date: Wed, 20 Mar 2024 01:06:45 +0000 Subject: [PATCH 21/32] Automatic changelog compile [ci skip] --- html/changelogs/AutoChangeLog-pr-5845.yml | 5 ----- html/changelogs/AutoChangeLog-pr-5954.yml | 7 ------- html/changelogs/AutoChangeLog-pr-5965.yml | 5 ----- html/changelogs/archive/2024-03.yml | 14 ++++++++++++++ 4 files changed, 14 insertions(+), 17 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-5845.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5954.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5965.yml diff --git a/html/changelogs/AutoChangeLog-pr-5845.yml b/html/changelogs/AutoChangeLog-pr-5845.yml deleted file mode 100644 index 473f902ad46f..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5845.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "realforest2001" -delete-after: True -changes: - - rscadd: "Changed all marine presets to use Dress Blues as their dress equipment." - - rscdel: "Excluding Whiskey Outpost, removed all previous dress equipment from vendors." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5954.yml b/html/changelogs/AutoChangeLog-pr-5954.yml deleted file mode 100644 index 616e46a7be64..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5954.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: "Katskan" -delete-after: True -changes: - - rscadd: "Added some new uniforms and hats" - - rscadd: "Added blood packs to vendor for 5 points, equal to a pill bottle" - - rscadd: "Added tactical prybar to vendor for 5 points" - - rscadd: "Added some surgical tools, very expensive costs essentially your entire point budget to buy" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5965.yml b/html/changelogs/AutoChangeLog-pr-5965.yml deleted file mode 100644 index fa1ce48f9869..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5965.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Huffie56" -delete-after: True -changes: - - maptweak: "Fix ugliness at 5 different areas." - - maptweak: "added access restriction for doors that lack them(OT workshop, engi dormitory, Upper engi back storage door.)" \ No newline at end of file diff --git a/html/changelogs/archive/2024-03.yml b/html/changelogs/archive/2024-03.yml index 531c6e4e236d..c084a5b3369a 100644 --- a/html/changelogs/archive/2024-03.yml +++ b/html/changelogs/archive/2024-03.yml @@ -230,3 +230,17 @@ - bugfix: Stamina damage can now be ahealed. Waseemq1235: - rscdel: Removes HEAP from all UPP vendor gear presets +2024-03-20: + Huffie56: + - maptweak: Fix ugliness at 5 different areas. + - maptweak: added access restriction for doors that lack them(OT workshop, engi + dormitory, Upper engi back storage door.) + Katskan: + - rscadd: Added some new uniforms and hats + - rscadd: Added blood packs to vendor for 5 points, equal to a pill bottle + - rscadd: Added tactical prybar to vendor for 5 points + - rscadd: Added some surgical tools, very expensive costs essentially your entire + point budget to buy + realforest2001: + - rscadd: Changed all marine presets to use Dress Blues as their dress equipment. + - rscdel: Excluding Whiskey Outpost, removed all previous dress equipment from vendors. From df999ac929e7f5d23a98a25bfd41889bbf297088 Mon Sep 17 00:00:00 2001 From: BadAtThisGame <79063506+BadAtThisGame302@users.noreply.github.com> Date: Wed, 20 Mar 2024 07:50:37 +0200 Subject: [PATCH 22/32] The Corpsening (#5805) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit # About the pull request Heavily updates corpses and their clothes and items, # Explain why it's good for the game Corpse code is REALLY REALLY Old, it was honestly kind of painful fixing it. (Two map_cold variants) 💀 # Changelog :cl: add: Heavily Updated Corpse Code. /:cl: --------- Co-authored-by: Jeff Watchson --- .../effects/landmarks/corpsespawner.dm | 67 +- code/modules/gear_presets/corpses.dm | 615 +++++++++--------- 2 files changed, 333 insertions(+), 349 deletions(-) diff --git a/code/game/objects/effects/landmarks/corpsespawner.dm b/code/game/objects/effects/landmarks/corpsespawner.dm index 27a717f58ba8..cbcd8f906ec8 100644 --- a/code/game/objects/effects/landmarks/corpsespawner.dm +++ b/code/game/objects/effects/landmarks/corpsespawner.dm @@ -16,20 +16,6 @@ GLOB.corpse_spawns -= src return ..() -/obj/effect/landmark/corpsespawner/realpirate - name = "Pirate" - equip_path = /datum/equipment_preset/corpse/realpirate - -/obj/effect/landmark/corpsespawner/realpirate/ranged - name = "Pirate Gunner" - equip_path = /datum/equipment_preset/corpse/realpirate/ranged - -/obj/effect/landmark/corpsespawner/russian - name = "Russian" - equip_path = /datum/equipment_preset/corpse/russian - -/obj/effect/landmark/corpsespawner/russian/ranged - ///////////Civilians////////////////////// /obj/effect/landmark/corpsespawner/prisoner @@ -57,43 +43,50 @@ equip_path = /datum/equipment_preset/corpse/miner /obj/effect/landmark/corpsespawner/security - name = "Security" + name = "Security Officer" equip_path = /datum/equipment_preset/corpse/security /obj/effect/landmark/corpsespawner/security/marshal - name = "Colonial Marshal" - equip_path = /datum/equipment_preset/corpse/security/marshal + name = "Colonial Marshal Deputy" + equip_path = /datum/equipment_preset/corpse/security/cmb /obj/effect/landmark/corpsespawner/security/liaison name = "Corporate Liaison" - equip_path = /datum/equipment_preset/corpse/security/liaison + equip_path = /datum/equipment_preset/corpse/liaison /obj/effect/landmark/corpsespawner/prison_security name = "Prison Guard" - equip_path = /datum/equipment_preset/corpse/prison_security + equip_path = /datum/equipment_preset/corpse/prison_guard /////////////////Officers////////////////////// /obj/effect/landmark/corpsespawner/bridgeofficer - name = "Staff Officer" - equip_path = /datum/equipment_preset/corpse/bridgeofficer + name = "Colony Division Manager" + equip_path = /datum/equipment_preset/corpse/manager -/obj/effect/landmark/corpsespawner/bridgeofficer/johnson - name = "Mr. Johnson Telovin" - equip_path = /datum/equipment_preset/corpse/bridgeofficer/johnson +/obj/effect/landmark/corpsespawner/administrator + name = "Colony Administrator" + equip_path = /datum/equipment_preset/corpse/administrator -/obj/effect/landmark/corpsespawner/commander - name = "Commanding Officer" - equip_path = /datum/equipment_preset/corpse/commander +/obj/effect/landmark/corpsespawner/administrator/burst + name = "Burst Colony Administrator" + equip_path = /datum/equipment_preset/corpse/administrator/burst /obj/effect/landmark/corpsespawner/wysec name = "Weyland-Yutani Corporate Security Guard" equip_path = /datum/equipment_preset/corpse/wysec /obj/effect/landmark/corpsespawner/wygoon - name = "Weyland-Yutani Corporate Security Goon" + name = "Weyland-Yutani Corporate Security Officer" equip_path = /datum/equipment_preset/corpse/pmc/goon +/obj/effect/landmark/corpsespawner/wygoon/lead + name = "Weyland-Yutani Corporate Security Lead" + equip_path = /datum/equipment_preset/corpse/pmc/goon/lead + +/obj/effect/landmark/corpsespawner/wygoon/lead/burst + name = "Burst Weyland-Yutani Corporate Security Lead" + equip_path = /datum/equipment_preset/corpse/pmc/goon/lead/burst ///CM specific jobs/// @@ -165,15 +158,29 @@ equip_path = /datum/equipment_preset/corpse/pmc/burst /obj/effect/landmark/corpsespawner/freelancer - name = "Freelancer Mercenary" + name = "Freelancer" equip_path = /datum/equipment_preset/corpse/freelancer /obj/effect/landmark/corpsespawner/freelancer/burst - name = "Burst Freelancer Mercenary" + name = "Burst Freelancer" equip_path = /datum/equipment_preset/corpse/freelancer/burst // Fun Faction Corpse +/obj/effect/landmark/corpsespawner/realpirate + name = "Pirate" + equip_path = /datum/equipment_preset/corpse/realpirate + +/obj/effect/landmark/corpsespawner/realpirate/ranged + name = "Pirate Gunner" + equip_path = /datum/equipment_preset/corpse/realpirate/ranged + +/obj/effect/landmark/corpsespawner/russian + name = "Russian" + equip_path = /datum/equipment_preset/corpse/russian + +/obj/effect/landmark/corpsespawner/russian/ranged + /obj/effect/landmark/corpsespawner/dutchrifle name = "Dutch Dozen Rifleman" equip_path = /datum/equipment_preset/corpse/dutchrifle diff --git a/code/modules/gear_presets/corpses.dm b/code/modules/gear_presets/corpses.dm index cbe8bc0abce4..0fad0e6d2fa3 100644 --- a/code/modules/gear_presets/corpses.dm +++ b/code/modules/gear_presets/corpses.dm @@ -48,76 +48,12 @@ /datum/equipment_preset/corpse/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) add_random_survivor_equipment(new_human) - add_survivor_weapon_civilian(new_human) add_survivor_weapon_pistol(new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET) - -//*****************************************************************************************************/ - -/datum/equipment_preset/corpse/realpirate - name = "Corpse - Pirate" - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ACCESS_ILLEGAL_PIRATE, - ) - -/datum/equipment_preset/corpse/realpirate/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(new_human), WEAR_EYES) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(new_human), WEAR_HEAD) //*****************************************************************************************************/ -/datum/equipment_preset/corpse/realpirate/ranged - name = "Corpse - Pirate Gunner" - -/datum/equipment_preset/corpse/realpirate/ranged/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/pirate(new_human), WEAR_HEAD) - . = ..() - -//*****************************************************************************************************/ - -/datum/equipment_preset/corpse/russian - name = "Corpse - Russian" - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ) - -/datum/equipment_preset/corpse/russian - -/datum/equipment_preset/corpse/russian/load_gear(mob/living/carbon/human/new_human) - - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/veteran/soviet_uniform_01(new_human), WEAR_BODY) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp/knife(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) - if(prob(25)) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bearpelt(new_human), WEAR_HEAD) - else - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD) //*****************************************************************************************************/ // Civilians @@ -127,16 +63,12 @@ assignment = "Prisoner" /datum/equipment_preset/corpse/prisoner/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(new_human), WEAR_FEET) //*****************************************************************************************************/ @@ -146,105 +78,82 @@ access = list(ACCESS_CIVILIAN_PUBLIC) /datum/equipment_preset/corpse/chef/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/chef/classic(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(new_human), WEAR_HEAD) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) //*****************************************************************************************************/ /datum/equipment_preset/corpse/doctor name = "Corpse - Doctor" - assignment = "Medical Doctor" + assignment = "Doctor" + idtype = /obj/item/card/id/silver/clearance_badge xenovictim = TRUE access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY) /datum/equipment_preset/corpse/doctor/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/med(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/med(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/chef/classic(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/chef/classic/medical(new_human), WEAR_JACKET) add_random_survivor_medical_gear(new_human) //*****************************************************************************************************/ /datum/equipment_preset/corpse/engineer name = "Corpse - Engineer" - assignment = "Station Engineer" + assignment = "Engineer" xenovictim = TRUE access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_ENGINEERING) /datum/equipment_preset/corpse/engineer/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) - - - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/lantern(new_human.back), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(new_human), WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) //*****************************************************************************************************/ /datum/equipment_preset/corpse/scientist name = "Corpse - Scientist" assignment = "Scientist" + idtype = /obj/item/card/id/silver/clearance_badge/scientist xenovictim = TRUE - access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_ENGINEERING, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY) + access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY) /datum/equipment_preset/corpse/scientist/load_gear(mob/living/carbon/human/new_human) - + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/green(new_human), WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/green(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET) //*****************************************************************************************************/ @@ -255,34 +164,32 @@ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_ENGINEERING) /datum/equipment_preset/corpse/miner/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) + add_ice_colony_survivor_equipment(new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/industrial(new_human), WEAR_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/lantern(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/yellow(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) //*****************************************************************************************************/ /datum/equipment_preset/corpse/security name = "Corpse - Security" - assignment = "Deputy" + assignment = "Security Officer" xenovictim = TRUE access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND) /datum/equipment_preset/corpse/security/load_gear(mob/living/carbon/human/new_human) - + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD) - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/full(new_human), WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) @@ -293,12 +200,13 @@ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) - //*****************************************************************************************************/ -/datum/equipment_preset/corpse/security/marshal - name = "Corpse - Colonial Marshal" - assignment = "Colonial Marshal" +/datum/equipment_preset/corpse/security/cmb + name = "Corpse - Colonial Marshal Deputy" + rank = JOB_CMB + paygrade = PAY_SHORT_CMBD + idtype = /obj/item/card/id/deputy xenovictim = TRUE access = list( ACCESS_CIVILIAN_PUBLIC, @@ -310,14 +218,10 @@ ACCESS_CIVILIAN_COMMAND, ) -/datum/equipment_preset/corpse/security/marshal/load_gear(mob/living/carbon/human/new_human) - - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) +/datum/equipment_preset/corpse/security/cmb/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/heavy(new_human), WEAR_WAIST) @@ -327,19 +231,21 @@ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/CMB(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - . = ..() //*****************************************************************************************************/ -/datum/equipment_preset/corpse/security/liaison +/datum/equipment_preset/corpse/liaison name = "Corpse - Corporate Liaison" - assignment = "Corporate Liaison" + assignment = JOB_EXECUTIVE + rank = JOB_EXECUTIVE + faction_group = FACTION_LIST_WY + paygrade = PAY_SHORT_WYC3 + idtype = /obj/item/card/id/silver/clearance_badge/cl xenovictim = TRUE - paygrade = PAY_SHORT_WYC2 access = list( + ACCESS_WY_COLONIAL, + ACCESS_WY_EXEC, ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_ENGINEERING, @@ -349,29 +255,36 @@ ACCESS_CIVILIAN_COMMAND, ) -/datum/equipment_preset/corpse/security/liaison/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/black(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) +/datum/equipment_preset/corpse/liaison/load_gear(mob/living/carbon/human/new_human) + var/random = rand(1,4) + add_ice_colony_survivor_equipment(new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/aviator(new_human), WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) add_random_cl_survivor_loot(new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET) + + switch(random) + if(1) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/blue(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) + if(2) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/brown(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) + if(3) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/corporate_formal(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) + if(4) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/black(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) + . = ..() //*****************************************************************************************************/ -/datum/equipment_preset/corpse/prison_security +/datum/equipment_preset/corpse/prison_guard name = "Corpse - Prison Guard" assignment = "Prison Guard" access = list( @@ -384,14 +297,12 @@ ACCESS_CIVILIAN_COMMAND, ) -/datum/equipment_preset/corpse/prison_security/load_gear(mob/living/carbon/human/new_human) - +/datum/equipment_preset/corpse/prison_guard/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) @@ -400,11 +311,21 @@ //*****************************************************************************************************/ /////////////////Officers////////////////////// -/datum/equipment_preset/corpse/bridgeofficer - name = "Corpse - Staff Officer" - idtype = /obj/item/card/id/general - assignment = "Staff Officer" +/datum/equipment_preset/corpse/manager + name = "Corpse - Colony Division Manager" + assignment = "Colonial Division Manager" + rank = JOB_DIVISION_MANAGER + faction_group = FACTION_LIST_WY + paygrade = PAY_SHORT_WYC8 access = list( + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_MEDICAL, + ACCESS_WY_SECURITY, + ACCESS_WY_ENGINEERING, + ACCESS_WY_FLIGHT, + ACCESS_WY_RESEARCH, + ACCESS_WY_EXEC, ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_ENGINEERING, @@ -414,23 +335,25 @@ ACCESS_CIVILIAN_COMMAND, ) -/datum/equipment_preset/corpse/bridgeofficer/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) +/datum/equipment_preset/corpse/manager/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/ivy(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/bulletproof(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES) //*****************************************************************************************************/ -/datum/equipment_preset/corpse/bridgeofficer/johnson - name = "Corpse - Mr. Johnson Telovin" - idtype = /obj/item/card/id/general - assignment = "Bridge Officer" - uses_special_name = TRUE - paygrade = PAY_SHORT_WYC2 + +/datum/equipment_preset/corpse/administrator + name = "Corpse - Colony Administrator" + assignment = "Colonial Administrator" + rank = JOB_DIRECTOR + faction_group = FACTION_LIST_WY + paygrade = PAY_SHORT_WYC10 + idtype = /obj/item/card/id/silver/cl access = list( ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, @@ -439,52 +362,40 @@ ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND, + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, ACCESS_WY_MEDICAL, - ACCESS_WY_ENGINEERING, ACCESS_WY_SECURITY, + ACCESS_WY_ENGINEERING, + ACCESS_WY_FLIGHT, + ACCESS_WY_RESEARCH, + ACCESS_WY_EXEC, + ACCESS_WY_PMC, + ACCESS_WY_PMC_TL, + ACCESS_WY_ARMORY, + ACCESS_WY_SECRETS, ACCESS_WY_LEADERSHIP, - ACCESS_WY_COLONIAL, - ACCESS_WY_GENERAL, - ) - -/datum/equipment_preset/corpse/bridgeofficer/johnson/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/waiter(new_human), WEAR_BODY) - . = ..() - -/datum/equipment_preset/corpse/bridgeofficer/johnson/load_name(mob/living/carbon/human/new_human, randomise) - new_human.change_real_name(new_human, "Johnson Telovin") - -//*****************************************************************************************************/ - -/datum/equipment_preset/corpse/commander - name = "Corpse - Commanding Officer" - idtype = /obj/item/card/id/general - assignment = "Commanding Officer" - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, + ACCESS_WY_SENIOR_LEAD, ) -/datum/equipment_preset/corpse/commander/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_commander(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) +/datum/equipment_preset/corpse/administrator/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/ivy(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/bulletproof(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(new_human), WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/vp78(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(new_human), WEAR_FACE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/centhat(new_human), WEAR_HEAD) - new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(new_human), WEAR_HANDS) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(new_human), WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/tool/lighter/zippo(new_human), WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/tool/lighter/zippo/executive(new_human), WEAR_R_STORE) add_random_cl_survivor_loot(new_human) +/datum/equipment_preset/corpse/administrator/burst + name = "Corpse - Burst Colony Administrator" + xenovictim = TRUE + //*****************************************************************************************************/ /datum/equipment_preset/corpse/wysec @@ -505,52 +416,37 @@ ) /datum/equipment_preset/corpse/wysec/load_gear(mob/living/carbon/human/new_human) + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) +//*****************************************************************************************************/ -/////Actually specific colonists +//Colonists /datum/equipment_preset/corpse/colonist name = "Corpse - Colonist" - assignment = JOB_COLONIST - xenovictim = FALSE - rank = JOB_COLONIST - faction = FACTION_COLONIST - access = list(ACCESS_CIVILIAN_PUBLIC) - idtype = /obj/item/card/id/lanyard /datum/equipment_preset/colonist/load_gear(mob/living/carbon/human/new_human) - + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET) /datum/equipment_preset/corpse/colonist/burst name = "Corpse - Burst Colonist" xenovictim = TRUE +//*****************************************************************************************************/ + /datum/equipment_preset/corpse/colonist/random name = "Corpse - Colonist Random" - assignment = JOB_COLONIST - xenovictim = FALSE - rank = JOB_COLONIST - faction = FACTION_COLONIST - access = list(ACCESS_CIVILIAN_PUBLIC) - idtype = /obj/item/card/id/lanyard /datum/equipment_preset/corpse/colonist/random/load_gear(mob/living/carbon/human/new_human) var/random_surv_type = pick(SSmapping.configs[GROUND_MAP].survivor_types) @@ -561,14 +457,10 @@ name = "Corpse - Burst Colonist Random" xenovictim = TRUE +//*****************************************************************************************************/ + /datum/equipment_preset/corpse/colonist/kutjevo name = "Corpse - Colonist Kutjevo" - assignment = JOB_COLONIST - xenovictim = FALSE - rank = JOB_COLONIST - faction = FACTION_COLONIST - access = list(ACCESS_CIVILIAN_PUBLIC) - idtype = /obj/item/card/id/lanyard /datum/equipment_preset/corpse/colonist/kutjevo/load_gear(mob/living/carbon/human/new_human) @@ -578,18 +470,20 @@ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET) /datum/equipment_preset/corpse/colonist/kutjevo/burst name = "Corpse - Burst Colonist Kutjevo" xenovictim = TRUE -//UA riot control dudes +//*****************************************************************************************************/ + +//UA Riot Control Officer + /datum/equipment_preset/corpse/ua_riot name = "Corpse - UA Officer" assignment = "United Americas Riot Officer" idtype = /obj/item/card/id/silver - xenovictim = FALSE access = list( ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, @@ -602,24 +496,23 @@ /datum/equipment_preset/corpse/ua_riot/load_gear(mob/living/carbon/human/new_human) var/random = rand(1,5) + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec, WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD) - new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc(new_human), WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/weapon/classic_baton(new_human), WEAR_WAIST) switch(random) if(1) - new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security, WEAR_EYES) - if(2) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES) + if(2) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(new_human), WEAR_EYES) if(3) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/aviator(new_human), WEAR_EYES) if(4) @@ -632,18 +525,18 @@ name = "Corpse - Burst UA Officer" xenovictim = TRUE -//Colonial Supervisor Corpse +//*****************************************************************************************************/ + +//Colonial Supervisor /datum/equipment_preset/corpse/wy/manager name = "Corpse - Corporate Supervisor" + assignment = "Colony Supervisor" flags = EQUIPMENT_PRESET_EXTRA paygrade = PAY_SHORT_WYC6 - assignment = "Colony Supervisor" - role_comm_title = "Supervisor" rank = FACTION_WY idtype = /obj/item/card/id/silver/clearance_badge/manager faction_group = FACTION_LIST_WY - languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) access = list( ACCESS_WY_GENERAL, ACCESS_WY_COLONIAL, @@ -657,35 +550,33 @@ ) /datum/equipment_preset/corpse/wy/manager/load_gear(mob/living/carbon/human/new_human) - + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/manager(new_human), WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison, WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/manager(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress, WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/manager(new_human), WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/vp78(new_human), WEAR_WAIST) - new_human.equip_to_slot_or_del(new /obj/item/attachable/bayonet(new_human.back), WEAR_IN_BACK) - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE) add_random_cl_survivor_loot(new_human) - /datum/equipment_preset/corpse/wy/manager/burst name = "Corpse - Burst Corporate Supervisor" xenovictim = TRUE +//*****************************************************************************************************/ + //Faction Specific Corpses +//CLF + /datum/equipment_preset/corpse/clf name = "Corpse - Colonial Liberation Front Soldier" - assignment = "Colonial Liberation Front Soldier" - idtype = /obj/item/card/id/silver - xenovictim = FALSE + assignment = JOB_CLF + idtype = /obj/item/card/id/data + rank = JOB_CLF faction = FACTION_CLF /datum/equipment_preset/corpse/clf/New() @@ -715,12 +606,16 @@ name = "Corpse - Burst Colonial Liberation Front Soldier" xenovictim = TRUE -// UPP +//*****************************************************************************************************/ + +//UPP + /datum/equipment_preset/corpse/upp name = "Corpse - Union of Progressive Peoples Soldier" - assignment = "Union of Progressive Peoples Soldier" - idtype = /obj/item/card/id/silver - xenovictim = FALSE + assignment = JOB_UPP + idtype = /obj/item/card/id/dogtag + paygrade = PAY_SHORT_UE2 + rank = JOB_UPP faction = FACTION_UPP /datum/equipment_preset/corpse/upp/New() @@ -728,18 +623,14 @@ access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + get_access(ACCESS_LIST_COLONIAL_ALL) /datum/equipment_preset/corpse/upp/load_gear(mob/living/carbon/human/new_human) - - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR) - //head - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP, WEAR_HEAD) - //body var/obj/item/clothing/under/marine/veteran/UPP/UPP = new() new_human.equip_to_slot_or_del(UPP, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/device/binoculars, WEAR_IN_JACKET) - //limbs new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp/knife, WEAR_FEET) - new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS) add_random_survivor_equipment(new_human) if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) @@ -749,7 +640,9 @@ name = "Corpse - Burst Union of Progressive Peoples Soldier" xenovictim = TRUE -// PMC +//*****************************************************************************************************/ + +//PMC /datum/equipment_preset/corpse/pmc name = "Corpse - Weyland-Yutani PMC (Standard)" @@ -760,8 +653,6 @@ rank = JOB_PMC_STANDARD paygrade = PAY_SHORT_PMC_OP idtype = /obj/item/card/id/pmc - skills = /datum/skills/civilian/survivor/pmc - languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) access = list( ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_LOGISTICS, @@ -795,16 +686,19 @@ name = "Corpse - Burst Weyland-Yutani PMC (Standard)" xenovictim = TRUE +//*****************************************************************************************************/ + +//Goon + /datum/equipment_preset/corpse/pmc/goon name = "Corpse - Weyland-Yutani Corporate (Goon)" languages = list(LANGUAGE_ENGLISH) assignment = JOB_WY_GOON rank = JOB_WY_GOON paygrade = PAY_SHORT_CPO - skills = /datum/skills/MP /datum/equipment_preset/corpse/pmc/goon/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc/corporate, WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -817,6 +711,10 @@ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88_near_empty, WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_R_STORE) +//*****************************************************************************************************/ + +//Lead Goon + /datum/equipment_preset/corpse/pmc/goon/lead name = "Corpse - Weyland-Yutani Corporate Security Lead (Goon Lead)" flags = EQUIPMENT_PRESET_EXTRA @@ -825,7 +723,7 @@ paygrade = PAY_SHORT_CSPO /datum/equipment_preset/corpse/pmc/goon/lead/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc/corporate/lead, WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate/lead, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) @@ -838,20 +736,26 @@ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88_near_empty, WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_R_STORE) -// Freelancer +/datum/equipment_preset/corpse/pmc/goon/lead/burst + name = "Corpse - Burst Weyland-Yutani Corporate Security Lead (Goon Lead)" + xenovictim = TRUE + +//*****************************************************************************************************/ + +//Freelancer /datum/equipment_preset/corpse/freelancer - name = "Corpse - Freelancer Mercenary" - assignment = "Freelancer Mercenary" - idtype = /obj/item/card/id/silver - xenovictim = FALSE + name = "Corpse - Freelancer" + paygrade = PAY_SHORT_FL_S + rank = FACTION_FREELANCER + idtype = /obj/item/card/id/data + faction = FACTION_FREELANCER /datum/equipment_preset/corpse/freelancer/New() . = ..() access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + get_access(ACCESS_LIST_COLONIAL_ALL) /datum/equipment_preset/corpse/freelancer/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/freelancer, WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/freelancer, WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp/knife, WEAR_FEET) @@ -865,12 +769,83 @@ spawn_merc_helmet(new_human) /datum/equipment_preset/corpse/freelancer/burst - name = "Corpse - Burst Freelancer Mercenary" + name = "Corpse - Burst Freelancer" xenovictim = TRUE -// Fun Faction Corpse +//*****************************************************************************************************/ + +//Fun Faction Corpses + +//Pirates + +/datum/equipment_preset/corpse/realpirate + name = "Corpse - Pirate" + access = list( + ACCESS_CIVILIAN_PUBLIC, + ACCESS_CIVILIAN_LOGISTICS, + ACCESS_CIVILIAN_ENGINEERING, + ACCESS_CIVILIAN_RESEARCH, + ACCESS_CIVILIAN_BRIG, + ACCESS_CIVILIAN_MEDBAY, + ACCESS_CIVILIAN_COMMAND, + ACCESS_ILLEGAL_PIRATE, + ) + +/datum/equipment_preset/corpse/realpirate/load_gear(mob/living/carbon/human/new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(new_human), WEAR_BODY) + if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) + add_ice_colony_survivor_equipment(new_human) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(new_human), WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(new_human), WEAR_HEAD) + +//*****************************************************************************************************/ + +/datum/equipment_preset/corpse/realpirate/ranged + name = "Corpse - Pirate Gunner" + +/datum/equipment_preset/corpse/realpirate/ranged/load_gear(mob/living/carbon/human/new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/pirate(new_human), WEAR_HEAD) + . = ..() + +//*****************************************************************************************************/ + +//Russian(?) + +/datum/equipment_preset/corpse/russian + name = "Corpse - Russian" + access = list( + ACCESS_CIVILIAN_PUBLIC, + ACCESS_CIVILIAN_LOGISTICS, + ACCESS_CIVILIAN_ENGINEERING, + ACCESS_CIVILIAN_RESEARCH, + ACCESS_CIVILIAN_BRIG, + ACCESS_CIVILIAN_MEDBAY, + ACCESS_CIVILIAN_COMMAND, + ) + +/datum/equipment_preset/corpse/russian -// Dutch Dozen +/datum/equipment_preset/corpse/russian/load_gear(mob/living/carbon/human/new_human) + + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/veteran/soviet_uniform_01(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp/knife(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) + if(prob(25)) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bearpelt(new_human), WEAR_HEAD) + else + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD) + +//*****************************************************************************************************/ + +//Dutch Dozen /datum/equipment_preset/corpse/dutchrifle name = "Corpse - Dutch Dozen Rifleman" @@ -901,7 +876,9 @@ name = "Corpse - Burst Dutch Dozen Rifleman" xenovictim = TRUE -// Pizza Planet +//*****************************************************************************************************/ + +//Pizza Planet /datum/equipment_preset/corpse/pizza name = "Corpse - Pizza Deliverer" @@ -915,12 +892,9 @@ access = get_access(ACCESS_LIST_DELIVERY) /datum/equipment_preset/corpse/pizza/load_gear(mob/living/carbon/human/new_human) - + add_ice_colony_survivor_equipment(new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/pizza, WEAR_BODY) - if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) - add_ice_colony_survivor_equipment(new_human) - else - new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/red, WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/red, WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel, WEAR_BACK) @@ -940,7 +914,9 @@ name = "Corpse - Burst Pizza Deliverer" xenovictim = TRUE -// Gladiator +//*****************************************************************************************************/ + +//Gladiator /datum/equipment_preset/corpse/gladiator name = "Corpse - Gladiator" @@ -978,6 +954,7 @@ name = "Corpse - Burst Gladiator" xenovictim = TRUE +//*****************************************************************************************************/ //FORECON From 33b7a8b9193ee5488d3c3c37b18a62715edb49d8 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Wed, 20 Mar 2024 05:57:25 +0000 Subject: [PATCH 23/32] Automatic changelog for PR #5805 [ci skip] --- html/changelogs/AutoChangeLog-pr-5805.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5805.yml diff --git a/html/changelogs/AutoChangeLog-pr-5805.yml b/html/changelogs/AutoChangeLog-pr-5805.yml new file mode 100644 index 000000000000..958e503c4580 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5805.yml @@ -0,0 +1,4 @@ +author: "BadAtThisGame302" +delete-after: True +changes: + - rscadd: "Heavily Updated Corpse Code." \ No newline at end of file From 5790cf2cad3022c310ae492d82621fd28fad69fa Mon Sep 17 00:00:00 2001 From: Steelpoint <6595389+Steelpoint@users.noreply.github.com> Date: Wed, 20 Mar 2024 19:08:08 +0800 Subject: [PATCH 24/32] Adds Cardboard Boxes To Squad Rooms (#5930) # About the pull request Adds some cardboard boxes to the squad prep rooms. # Explain why it's good for the game Small quality of life boon for proactive Marines wishing to make ammo boxes for the FOB, frontline or personal use. Adds four stacks of boxes inside the squad prep areas. Each stack contains 10 units, though the Bravo one has 30. No balance implications as boxes are free to make from empty shotgun shell boxes. # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
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# Changelog :cl: maptweak: Adds several cardboard box spawns in to squad prep rooms. /:cl: --------- Co-authored-by: Steelpoint --- maps/map_files/USS_Almayer/USS_Almayer.dmm | 32 +++++++++++++++++++--- 1 file changed, 28 insertions(+), 4 deletions(-) diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm index 7353a09b3541..868add3005da 100644 --- a/maps/map_files/USS_Almayer/USS_Almayer.dmm +++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm @@ -24000,7 +24000,13 @@ /obj/structure/surface/table/reinforced/prison, /obj/item/device/camera_film{ pixel_x = 4; - pixel_y = -2 + pixel_y = 1; + layer = 3.03 + }, +/obj/item/stack/sheet/cardboard/small_stack{ + pixel_x = -5; + pixel_y = 3; + layer = 3.02 }, /turf/open/floor/almayer, /area/almayer/squads/charlie_delta_shared) @@ -26074,7 +26080,15 @@ pixel_x = -1; pixel_y = 10 }, -/obj/item/stack/cable_coil, +/obj/item/stack/cable_coil{ + pixel_y = 1; + pixel_x = 8 + }, +/obj/item/stack/sheet/cardboard/small_stack{ + pixel_y = 2; + pixel_x = -3; + layer = 3.01 + }, /turf/open/floor/almayer, /area/almayer/squads/alpha_bravo_shared) "eGq" = ( @@ -67388,7 +67402,11 @@ "teu" = ( /obj/structure/surface/table/reinforced/prison, /obj/item/weapon/gun/shotgun/pump{ - starting_attachment_types = list(/obj/item/attachable/stock/shotgun) + starting_attachment_types = list(/obj/item/attachable/stock/shotgun); + pixel_y = 9 + }, +/obj/item/stack/sheet/cardboard/small_stack{ + layer = 3.01 }, /turf/open/floor/almayer, /area/almayer/squads/charlie_delta_shared) @@ -71990,7 +72008,13 @@ desc = "A large handheld tool used to override various machine functions. Primarily used to pulse Airlock and APC wires on a shortwave frequency. It contains a small data buffer as well. This one is comically oversized. Made in Texas."; icon_state = "multitool_big"; name = "\improper Oversized Security Access Tuner"; - pixel_y = 8 + pixel_y = 11; + pixel_x = 4 + }, +/obj/item/stack/sheet/cardboard/medium_stack{ + pixel_y = -6; + pixel_x = -7; + layer = 3.01 }, /turf/open/floor/almayer, /area/almayer/squads/alpha_bravo_shared) From 74b39d7d794b9ccb01d86c83cd2e5d9398d8824a Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Wed, 20 Mar 2024 11:13:36 +0000 Subject: [PATCH 25/32] Automatic changelog for PR #5930 [ci skip] --- html/changelogs/AutoChangeLog-pr-5930.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5930.yml diff --git a/html/changelogs/AutoChangeLog-pr-5930.yml b/html/changelogs/AutoChangeLog-pr-5930.yml new file mode 100644 index 000000000000..3250bcc7ff0c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5930.yml @@ -0,0 +1,4 @@ +author: "Steelpoint" +delete-after: True +changes: + - maptweak: "Adds several cardboard box spawns in to squad prep rooms." \ No newline at end of file From 737213d41903249f20cc078a9276725c7df21275 Mon Sep 17 00:00:00 2001 From: Julian56 <117036822+Huffie56@users.noreply.github.com> Date: Wed, 20 Mar 2024 22:03:03 +0100 Subject: [PATCH 26/32] refactor : poddoor file and shutters file. (#5886) # About the pull request 1-added a folder for poddoor and shutters. 2-move those files inside their folders. 3-extracting almayer and two tile children of poddoor and give them their own files. # Explain why it's good for the game # Testing Photographs and Procedure
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# Changelog :cl: refactor: refactored poddoor file and shutters file. /:cl: --------- Co-authored-by: Julien --- code/game/machinery/doors/poddoor.dm | 341 ------------------ code/game/machinery/doors/poddoor/almayer.dm | 65 ++++ code/game/machinery/doors/poddoor/poddoor.dm | 117 ++++++ .../doors/{ => poddoor/shutters}/shutters.dm | 0 code/game/machinery/doors/poddoor/two_tile.dm | 156 ++++++++ colonialmarines.dme | 6 +- 6 files changed, 342 insertions(+), 343 deletions(-) delete mode 100644 code/game/machinery/doors/poddoor.dm create mode 100644 code/game/machinery/doors/poddoor/almayer.dm create mode 100644 code/game/machinery/doors/poddoor/poddoor.dm rename code/game/machinery/doors/{ => poddoor/shutters}/shutters.dm (100%) create mode 100644 code/game/machinery/doors/poddoor/two_tile.dm diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm deleted file mode 100644 index df6be1a44b14..000000000000 --- a/code/game/machinery/doors/poddoor.dm +++ /dev/null @@ -1,341 +0,0 @@ - -/obj/structure/machinery/door/poddoor - name = "\improper Podlock" - desc = "That looks like it doesn't open easily." - icon = 'icons/obj/structures/doors/rapid_pdoor.dmi' - icon_state = "pdoor1" - var/base_icon_state = "pdoor" - id = 1 - dir = NORTH - unslashable = TRUE - health = 0 - layer = PODDOOR_CLOSED_LAYER - open_layer = PODDOOR_OPEN_LAYER - closed_layer = PODDOOR_CLOSED_LAYER - -/obj/structure/machinery/door/poddoor/Initialize() - . = ..() - if(density) - set_opacity(1) - else - set_opacity(0) - update_icon() - -/obj/structure/machinery/door/poddoor/update_icon() - if(density) - icon_state = "[base_icon_state]1" - else - icon_state = "[base_icon_state]0" - -/obj/structure/machinery/door/poddoor/Collided(atom/movable/AM) - if(!density) - return ..() - else - return 0 - -/obj/structure/machinery/door/poddoor/attackby(obj/item/W, mob/user) - add_fingerprint(user) - if(!W.pry_capable) - return - if(density && (stat & NOPOWER) && !operating && !unacidable) - spawn(0) - operating = 1 - flick("[base_icon_state]c0", src) - icon_state = "[base_icon_state]0" - set_opacity(0) - sleep(15) - density = FALSE - operating = 0 - -/obj/structure/machinery/door/poddoor/attack_alien(mob/living/carbon/xenomorph/X) - if((stat & NOPOWER) && density && !operating && !unacidable) - INVOKE_ASYNC(src, PROC_REF(pry_open), X) - return XENO_ATTACK_ACTION - -/obj/structure/machinery/door/poddoor/proc/pry_open(mob/living/carbon/xenomorph/X, time = 4 SECONDS) - X.visible_message(SPAN_DANGER("[X] begins prying [src] open."),\ - SPAN_XENONOTICE("You start prying [src] open."), max_distance = 3) - - playsound(loc, 'sound/effects/metal_creaking.ogg', 25, TRUE) - - if(!do_after(X, time, INTERRUPT_ALL, BUSY_ICON_HOSTILE, src, INTERRUPT_ALL)) - to_chat(X, "You stop prying [src] open.") - return - - X.visible_message(SPAN_DANGER("[X] pries open [src]."), \ - SPAN_XENONOTICE("You pry open [src]."), max_distance = 3) - - open() - return TRUE - - -/obj/structure/machinery/door/poddoor/try_to_activate_door(mob/user) - return - -/obj/structure/machinery/door/poddoor/open() - if(operating) //doors can still open when emag-disabled - return - - if(!opacity) - return TRUE - - operating = TRUE - - playsound(loc, 'sound/machines/blastdoor.ogg', 20, 0) - flick("[base_icon_state]c0", src) - icon_state = "[base_icon_state]0" - set_opacity(0) - - addtimer(CALLBACK(src, PROC_REF(finish_open)), openspeed) - return TRUE - -/obj/structure/machinery/door/poddoor/close() - if(operating) - return - if(opacity == initial(opacity)) - return - - operating = TRUE - playsound(loc, 'sound/machines/blastdoor.ogg', 20, 0) - - layer = closed_layer - flick("[base_icon_state]c1", src) - icon_state = "[base_icon_state]1" - density = TRUE - set_opacity(initial(opacity)) - - addtimer(CALLBACK(src, PROC_REF(finish_close)), openspeed) - return - -/obj/structure/machinery/door/poddoor/finish_close() - operating = FALSE - -/obj/structure/machinery/door/poddoor/two_tile/open() - if(operating) //doors can still open when emag-disabled - return - - operating = TRUE - start_opening() - - addtimer(CALLBACK(src, PROC_REF(open_fully)), openspeed) - return TRUE - -/obj/structure/machinery/door/poddoor/two_tile/proc/start_opening() - flick("[base_icon_state]c0", src) - icon_state = "[base_icon_state]0" - set_opacity(0) - f1.set_opacity(0) - f2.set_opacity(0) - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/start_opening() - f3.set_opacity(0) - f4.set_opacity(0) - ..() - -/obj/structure/machinery/door/poddoor/two_tile/proc/open_fully() - density = FALSE - f1.density = FALSE - f2.density = FALSE - - if(operating == 1) //emag again - operating = 0 - if(autoclose) - addtimer(CALLBACK(src, PROC_REF(autoclose)), 15 SECONDS) - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/open_fully() - f3.density = FALSE - f4.density = FALSE - ..() - -/obj/structure/machinery/door/poddoor/two_tile/close() - if(operating) - return - start_closing() - addtimer(CALLBACK(src, PROC_REF(close_fully)), openspeed) - return - -/obj/structure/machinery/door/poddoor/two_tile/proc/start_closing() - operating = 1 - flick("[base_icon_state]c1", src) - icon_state = "[base_icon_state]1" - - density = TRUE - f1.density = TRUE - f2.density = TRUE - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/start_closing() - f3.density = TRUE - f4.density = TRUE - ..() - -/obj/structure/machinery/door/poddoor/two_tile/proc/close_fully() - set_opacity(initial(opacity)) - f1.set_opacity(initial(opacity)) - f2.set_opacity(initial(opacity)) - operating = 0 - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/close_fully() - f3.set_opacity(initial(opacity)) - f4.set_opacity(initial(opacity)) - ..() - -/obj/structure/machinery/door/poddoor/two_tile - dir = EAST - icon = 'icons/obj/structures/doors/1x2blast_hor.dmi' - var/obj/structure/machinery/door/poddoor/filler_object/f1 - var/obj/structure/machinery/door/poddoor/filler_object/f2 - -/obj/structure/machinery/door/poddoor/two_tile/opened - density = FALSE - -/obj/structure/machinery/door/poddoor/two_tile/Initialize() - . = ..() - f1 = new/obj/structure/machinery/door/poddoor/filler_object (loc) - f2 = new/obj/structure/machinery/door/poddoor/filler_object (get_step(src,dir)) - f1.density = density - f2.density = density - f1.set_opacity(opacity) - f2.set_opacity(opacity) - -/obj/structure/machinery/door/poddoor/two_tile/Destroy() - QDEL_NULL(f1) - QDEL_NULL(f2) - return ..() - -/obj/structure/machinery/door/poddoor/two_tile/vertical - dir = NORTH - icon = 'icons/obj/structures/doors/1x2blast_vert.dmi' - -/obj/structure/machinery/door/poddoor/two_tile/vertical/open - density = FALSE - -/obj/structure/machinery/door/poddoor/two_tile/four_tile - icon = 'icons/obj/structures/doors/1x4blast_hor.dmi' - var/obj/structure/machinery/door/poddoor/filler_object/f3 - var/obj/structure/machinery/door/poddoor/filler_object/f4 - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/open - density = FALSE - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/Initialize() - . = ..() - f3 = new/obj/structure/machinery/door/poddoor/filler_object (get_step(f2,dir)) - f4 = new/obj/structure/machinery/door/poddoor/filler_object (get_step(f3,dir)) - f3.density = density - f4.density = density - f3.set_opacity(opacity) - f4.set_opacity(opacity) - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/Destroy() - QDEL_NULL(f3) - QDEL_NULL(f4) - return ..() - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical - dir = NORTH - icon = 'icons/obj/structures/doors/1x4blast_vert.dmi' - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical/opened - density = FALSE - -/obj/structure/machinery/door/poddoor/filler_object - name = "" - icon = null - icon_state = "" - unslashable = TRUE - unacidable = TRUE - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/secure - icon = 'icons/obj/structures/doors/1x4blast_hor_secure.dmi' - openspeed = 17 - unslashable = TRUE - unacidable = TRUE - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/secure/opened - density = FALSE - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical/secure - icon = 'icons/obj/structures/doors/1x4blast_vert_secure.dmi' - openspeed = 17 - unslashable = TRUE - unacidable = TRUE - -/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical/secure/open - density = FALSE - -/obj/structure/machinery/door/poddoor/two_tile/secure - icon = 'icons/obj/structures/doors/1x2blast_hor.dmi' - openspeed = 17 - unslashable = TRUE - unacidable = TRUE - -/obj/structure/machinery/door/poddoor/two_tile/vertical/secure - icon = 'icons/obj/structures/doors/1x2blast_vert.dmi' - openspeed = 17 - unacidable = TRUE - -/obj/structure/machinery/door/poddoor/almayer - icon = 'icons/obj/structures/doors/blastdoors_shutters.dmi' - openspeed = 4 //shorter open animation. - var/vehicle_resistant = FALSE - tiles_with = list( - /obj/structure/window/framed/almayer, - /obj/structure/machinery/door/airlock, - ) - -/obj/structure/machinery/door/poddoor/almayer/Initialize() - . = ..() - return INITIALIZE_HINT_LATELOAD - -/obj/structure/machinery/door/poddoor/almayer/LateInitialize() - . = ..() - relativewall_neighbours() - -/obj/structure/machinery/door/poddoor/almayer/open - density = FALSE - -/obj/structure/machinery/door/poddoor/almayer/blended - icon_state = "almayer_pdoor1" - base_icon_state = "almayer_pdoor" - -/obj/structure/machinery/door/poddoor/almayer/blended/open - density = FALSE - -/obj/structure/machinery/door/poddoor/almayer/blended/white - icon_state = "w_almayer_pdoor1" - base_icon_state = "w_almayer_pdoor" - -/obj/structure/machinery/door/poddoor/almayer/blended/white/open - density = FALSE - -/obj/structure/machinery/door/poddoor/almayer/blended/aicore - icon_state = "aidoor1" - base_icon_state = "aidoor" - -/obj/structure/machinery/door/poddoor/almayer/blended/aicore/open - density = FALSE - -/obj/structure/machinery/door/poddoor/almayer/blended/white_aicore - icon_state = "w_aidoor1" - base_icon_state = "w_aidoor" - -/obj/structure/machinery/door/poddoor/almayer/blended/white_aicore/open - density = FALSE - -/obj/structure/machinery/door/poddoor/almayer/locked - unslashable = TRUE - unacidable = TRUE - -/obj/structure/machinery/door/poddoor/almayer/locked/attackby(obj/item/C as obj, mob/user as mob) - if(HAS_TRAIT(C, TRAIT_TOOL_CROWBAR)) - return - ..() - -/obj/structure/machinery/door/poddoor/almayer/closed - density = TRUE - opacity = TRUE - -/obj/structure/machinery/door/poddoor/almayer/planet_side_blastdoor - density = TRUE - opacity = TRUE - vehicle_resistant = TRUE diff --git a/code/game/machinery/doors/poddoor/almayer.dm b/code/game/machinery/doors/poddoor/almayer.dm new file mode 100644 index 000000000000..2b296412df7d --- /dev/null +++ b/code/game/machinery/doors/poddoor/almayer.dm @@ -0,0 +1,65 @@ +/obj/structure/machinery/door/poddoor/almayer + icon = 'icons/obj/structures/doors/blastdoors_shutters.dmi' + openspeed = 4 //shorter open animation. + var/vehicle_resistant = FALSE + tiles_with = list( + /obj/structure/window/framed/almayer, + /obj/structure/machinery/door/airlock, + ) + +/obj/structure/machinery/door/poddoor/almayer/Initialize() + . = ..() + return INITIALIZE_HINT_LATELOAD + +/obj/structure/machinery/door/poddoor/almayer/LateInitialize() + . = ..() + relativewall_neighbours() + +/obj/structure/machinery/door/poddoor/almayer/open + density = FALSE + +/obj/structure/machinery/door/poddoor/almayer/blended + icon_state = "almayer_pdoor1" + base_icon_state = "almayer_pdoor" + +/obj/structure/machinery/door/poddoor/almayer/blended/open + density = FALSE + +/obj/structure/machinery/door/poddoor/almayer/blended/white + icon_state = "w_almayer_pdoor1" + base_icon_state = "w_almayer_pdoor" + +/obj/structure/machinery/door/poddoor/almayer/blended/white/open + density = FALSE + +/obj/structure/machinery/door/poddoor/almayer/blended/aicore + icon_state = "aidoor1" + base_icon_state = "aidoor" + +/obj/structure/machinery/door/poddoor/almayer/blended/aicore/open + density = FALSE + +/obj/structure/machinery/door/poddoor/almayer/blended/white_aicore + icon_state = "w_aidoor1" + base_icon_state = "w_aidoor" + +/obj/structure/machinery/door/poddoor/almayer/blended/white_aicore/open + density = FALSE + +/obj/structure/machinery/door/poddoor/almayer/locked + unslashable = TRUE + unacidable = TRUE + +/obj/structure/machinery/door/poddoor/almayer/locked/attackby(obj/item/C as obj, mob/user as mob) + if(HAS_TRAIT(C, TRAIT_TOOL_CROWBAR)) + return + ..() + +/obj/structure/machinery/door/poddoor/almayer/closed + density = TRUE + opacity = TRUE + +/obj/structure/machinery/door/poddoor/almayer/planet_side_blastdoor + density = TRUE + opacity = TRUE + vehicle_resistant = TRUE diff --git a/code/game/machinery/doors/poddoor/poddoor.dm b/code/game/machinery/doors/poddoor/poddoor.dm new file mode 100644 index 000000000000..84bc8d91cd69 --- /dev/null +++ b/code/game/machinery/doors/poddoor/poddoor.dm @@ -0,0 +1,117 @@ +/obj/structure/machinery/door/poddoor + name = "\improper Podlock" + desc = "That looks like it doesn't open easily." + icon = 'icons/obj/structures/doors/rapid_pdoor.dmi' + icon_state = "pdoor1" + var/base_icon_state = "pdoor" + id = 1 + dir = NORTH + unslashable = TRUE + health = 0 + layer = PODDOOR_CLOSED_LAYER + open_layer = PODDOOR_OPEN_LAYER + closed_layer = PODDOOR_CLOSED_LAYER + +/obj/structure/machinery/door/poddoor/Initialize() + . = ..() + if(density) + set_opacity(1) + else + set_opacity(0) + update_icon() + +/obj/structure/machinery/door/poddoor/update_icon() + if(density) + icon_state = "[base_icon_state]1" + else + icon_state = "[base_icon_state]0" + +/obj/structure/machinery/door/poddoor/Collided(atom/movable/AM) + if(!density) + return ..() + else + return 0 + +/obj/structure/machinery/door/poddoor/attackby(obj/item/W, mob/user) + add_fingerprint(user) + if(!W.pry_capable) + return + if(density && (stat & NOPOWER) && !operating && !unacidable) + spawn(0) + operating = 1 + flick("[base_icon_state]c0", src) + icon_state = "[base_icon_state]0" + set_opacity(0) + sleep(15) + density = FALSE + operating = 0 + +/obj/structure/machinery/door/poddoor/attack_alien(mob/living/carbon/xenomorph/X) + if((stat & NOPOWER) && density && !operating && !unacidable) + INVOKE_ASYNC(src, PROC_REF(pry_open), X) + return XENO_ATTACK_ACTION + +/obj/structure/machinery/door/poddoor/proc/pry_open(mob/living/carbon/xenomorph/X, time = 4 SECONDS) + X.visible_message(SPAN_DANGER("[X] begins prying [src] open."),\ + SPAN_XENONOTICE("You start prying [src] open."), max_distance = 3) + + playsound(loc, 'sound/effects/metal_creaking.ogg', 25, TRUE) + + if(!do_after(X, time, INTERRUPT_ALL, BUSY_ICON_HOSTILE, src, INTERRUPT_ALL)) + to_chat(X, "You stop prying [src] open.") + return + + X.visible_message(SPAN_DANGER("[X] pries open [src]."), \ + SPAN_XENONOTICE("You pry open [src]."), max_distance = 3) + + open() + return TRUE + + +/obj/structure/machinery/door/poddoor/try_to_activate_door(mob/user) + return + +/obj/structure/machinery/door/poddoor/open() + if(operating) //doors can still open when emag-disabled + return + + if(!opacity) + return TRUE + + operating = TRUE + + playsound(loc, 'sound/machines/blastdoor.ogg', 20, 0) + flick("[base_icon_state]c0", src) + icon_state = "[base_icon_state]0" + set_opacity(0) + + addtimer(CALLBACK(src, PROC_REF(finish_open)), openspeed) + return TRUE + +/obj/structure/machinery/door/poddoor/close() + if(operating) + return + if(opacity == initial(opacity)) + return + + operating = TRUE + playsound(loc, 'sound/machines/blastdoor.ogg', 20, 0) + + layer = closed_layer + flick("[base_icon_state]c1", src) + icon_state = "[base_icon_state]1" + density = TRUE + set_opacity(initial(opacity)) + + addtimer(CALLBACK(src, PROC_REF(finish_close)), openspeed) + return + +/obj/structure/machinery/door/poddoor/finish_close() + operating = FALSE + +/obj/structure/machinery/door/poddoor/filler_object + name = "" + icon = null + icon_state = "" + unslashable = TRUE + unacidable = TRUE diff --git a/code/game/machinery/doors/shutters.dm b/code/game/machinery/doors/poddoor/shutters/shutters.dm similarity index 100% rename from code/game/machinery/doors/shutters.dm rename to code/game/machinery/doors/poddoor/shutters/shutters.dm diff --git a/code/game/machinery/doors/poddoor/two_tile.dm b/code/game/machinery/doors/poddoor/two_tile.dm new file mode 100644 index 000000000000..f04435bbe2ae --- /dev/null +++ b/code/game/machinery/doors/poddoor/two_tile.dm @@ -0,0 +1,156 @@ +/obj/structure/machinery/door/poddoor/two_tile + dir = EAST + icon = 'icons/obj/structures/doors/1x2blast_hor.dmi' + var/obj/structure/machinery/door/poddoor/filler_object/f1 + var/obj/structure/machinery/door/poddoor/filler_object/f2 + +/obj/structure/machinery/door/poddoor/two_tile/opened + density = FALSE + +/obj/structure/machinery/door/poddoor/two_tile/Initialize() + . = ..() + f1 = new/obj/structure/machinery/door/poddoor/filler_object (loc) + f2 = new/obj/structure/machinery/door/poddoor/filler_object (get_step(src,dir)) + f1.density = density + f2.density = density + f1.set_opacity(opacity) + f2.set_opacity(opacity) + +/obj/structure/machinery/door/poddoor/two_tile/Destroy() + QDEL_NULL(f1) + QDEL_NULL(f2) + return ..() + +/obj/structure/machinery/door/poddoor/two_tile/open() + if(operating) //doors can still open when emag-disabled + return + + operating = TRUE + start_opening() + + addtimer(CALLBACK(src, PROC_REF(open_fully)), openspeed) + return TRUE + +/obj/structure/machinery/door/poddoor/two_tile/proc/start_opening() + flick("[base_icon_state]c0", src) + icon_state = "[base_icon_state]0" + set_opacity(0) + f1.set_opacity(0) + f2.set_opacity(0) + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/start_opening() + f3.set_opacity(0) + f4.set_opacity(0) + ..() + +/obj/structure/machinery/door/poddoor/two_tile/proc/open_fully() + density = FALSE + f1.density = FALSE + f2.density = FALSE + + if(operating == 1) //emag again + operating = 0 + if(autoclose) + addtimer(CALLBACK(src, PROC_REF(autoclose)), 15 SECONDS) + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/open_fully() + f3.density = FALSE + f4.density = FALSE + ..() + +/obj/structure/machinery/door/poddoor/two_tile/close() + if(operating) + return + start_closing() + addtimer(CALLBACK(src, PROC_REF(close_fully)), openspeed) + return + +/obj/structure/machinery/door/poddoor/two_tile/proc/start_closing() + operating = 1 + flick("[base_icon_state]c1", src) + icon_state = "[base_icon_state]1" + + density = TRUE + f1.density = TRUE + f2.density = TRUE + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/start_closing() + f3.density = TRUE + f4.density = TRUE + ..() + +/obj/structure/machinery/door/poddoor/two_tile/proc/close_fully() + set_opacity(initial(opacity)) + f1.set_opacity(initial(opacity)) + f2.set_opacity(initial(opacity)) + operating = 0 + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/close_fully() + f3.set_opacity(initial(opacity)) + f4.set_opacity(initial(opacity)) + ..() + +/obj/structure/machinery/door/poddoor/two_tile/vertical + dir = NORTH + icon = 'icons/obj/structures/doors/1x2blast_vert.dmi' + +/obj/structure/machinery/door/poddoor/two_tile/vertical/open + density = FALSE + +/obj/structure/machinery/door/poddoor/two_tile/four_tile + icon = 'icons/obj/structures/doors/1x4blast_hor.dmi' + var/obj/structure/machinery/door/poddoor/filler_object/f3 + var/obj/structure/machinery/door/poddoor/filler_object/f4 + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/open + density = FALSE + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/Initialize() + . = ..() + f3 = new/obj/structure/machinery/door/poddoor/filler_object (get_step(f2,dir)) + f4 = new/obj/structure/machinery/door/poddoor/filler_object (get_step(f3,dir)) + f3.density = density + f4.density = density + f3.set_opacity(opacity) + f4.set_opacity(opacity) + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/Destroy() + QDEL_NULL(f3) + QDEL_NULL(f4) + return ..() + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical + dir = NORTH + icon = 'icons/obj/structures/doors/1x4blast_vert.dmi' + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical/opened + density = FALSE + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/secure + icon = 'icons/obj/structures/doors/1x4blast_hor_secure.dmi' + openspeed = 17 + unslashable = TRUE + unacidable = TRUE + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/secure/opened + density = FALSE + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical/secure + icon = 'icons/obj/structures/doors/1x4blast_vert_secure.dmi' + openspeed = 17 + unslashable = TRUE + unacidable = TRUE + +/obj/structure/machinery/door/poddoor/two_tile/four_tile/vertical/secure/open + density = FALSE + +/obj/structure/machinery/door/poddoor/two_tile/secure + icon = 'icons/obj/structures/doors/1x2blast_hor.dmi' + openspeed = 17 + unslashable = TRUE + unacidable = TRUE + +/obj/structure/machinery/door/poddoor/two_tile/vertical/secure + icon = 'icons/obj/structures/doors/1x2blast_vert.dmi' + openspeed = 17 + unacidable = TRUE diff --git a/colonialmarines.dme b/colonialmarines.dme index 5cb2684eb34d..a5c7f5e04fef 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -930,12 +930,14 @@ #include "code\game\machinery\doors\door.dm" #include "code\game\machinery\doors\firedoor.dm" #include "code\game\machinery\doors\multi_tile.dm" -#include "code\game\machinery\doors\poddoor.dm" #include "code\game\machinery\doors\railing.dm" #include "code\game\machinery\doors\runed_sandstone.dm" -#include "code\game\machinery\doors\shutters.dm" #include "code\game\machinery\doors\unpowered.dm" #include "code\game\machinery\doors\windowdoor.dm" +#include "code\game\machinery\doors\poddoor\almayer.dm" +#include "code\game\machinery\doors\poddoor\poddoor.dm" +#include "code\game\machinery\doors\poddoor\two_tile.dm" +#include "code\game\machinery\doors\poddoor\shutters\shutters.dm" #include "code\game\machinery\embedded_controller\docking_program.dm" #include "code\game\machinery\embedded_controller\embedded_controller_base.dm" #include "code\game\machinery\embedded_controller\embedded_program_base.dm" From 69aa04fbcf4eb83bc7fb13cf374689c47ce71f8d Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Wed, 20 Mar 2024 21:08:30 +0000 Subject: [PATCH 27/32] Automatic changelog for PR #5886 [ci skip] --- html/changelogs/AutoChangeLog-pr-5886.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5886.yml diff --git a/html/changelogs/AutoChangeLog-pr-5886.yml b/html/changelogs/AutoChangeLog-pr-5886.yml new file mode 100644 index 000000000000..6b6c16f075c5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5886.yml @@ -0,0 +1,4 @@ +author: "Huffie56" +delete-after: True +changes: + - refactor: "refactored poddoor file and shutters file." \ No newline at end of file From 761d2b4279cda62fdced7a28c1f3d05e0c125c1b Mon Sep 17 00:00:00 2001 From: Julian56 <117036822+Huffie56@users.noreply.github.com> Date: Wed, 20 Mar 2024 22:03:21 +0100 Subject: [PATCH 28/32] add some balloons for CPR : one is for when it's a success and the other is when it's a failure. (#5918) # About the pull request adding balloons to show when you are successful with your CPR or if your not. I am not sure about the text. # Explain why it's good for the game Give feedback without needing to look at chat box # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
` tags.
# Changelog :cl: qol: add some balloons for CPR : one is for when it's a success and the other is when it's a failure. /:cl: --------- Co-authored-by: Julien Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com> --- code/modules/mob/living/carbon/human/human_attackhand.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index 1d56b7db2728..206fda0c9762 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -60,9 +60,11 @@ revive_grace_period += 7 SECONDS attacking_mob.visible_message(SPAN_NOTICE("[attacking_mob] performs CPR on [src]."), SPAN_HELPFUL("You perform CPR on [src].")) + balloon_alert(attacking_mob, "you perform cpr") else attacking_mob.visible_message(SPAN_NOTICE("[attacking_mob] fails to perform CPR on [src]."), SPAN_HELPFUL("You fail to perform CPR on [src]. Incorrect rhythm. Do it slower.")) + balloon_alert(attacking_mob, "incorrect rhythm. do it slower") cpr_cooldown = world.time + 7 SECONDS cpr_attempt_timer = 0 return 1 From 7576a254e29337fe7a1498cab9d5da5764494e62 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Wed, 20 Mar 2024 21:16:51 +0000 Subject: [PATCH 29/32] Automatic changelog for PR #5918 [ci skip] --- html/changelogs/AutoChangeLog-pr-5918.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5918.yml diff --git a/html/changelogs/AutoChangeLog-pr-5918.yml b/html/changelogs/AutoChangeLog-pr-5918.yml new file mode 100644 index 000000000000..e8ca5978c0e6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5918.yml @@ -0,0 +1,4 @@ +author: "Huffie56" +delete-after: True +changes: + - qol: "add some balloons for CPR : one is for when it's a success and the other is when it's a failure." \ No newline at end of file From b04eaeab64928393d822a0a274c2ee9c8a57f71b Mon Sep 17 00:00:00 2001 From: Birdtalon Date: Wed, 20 Mar 2024 22:44:17 +0000 Subject: [PATCH 30/32] Xeno eggs now take finger prints (#5975) # About the pull request Eggs haven't taken fingerprints for 5 years. # Explain why it's good for the game # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
` tags.
# Changelog :cl: admin: Xeno eggs now take fingerprints. /:cl: --- code/modules/mob/living/carbon/xenomorph/egg_item.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/xenomorph/egg_item.dm b/code/modules/mob/living/carbon/xenomorph/egg_item.dm index f349b8acfb8d..a9d00519b691 100644 --- a/code/modules/mob/living/carbon/xenomorph/egg_item.dm +++ b/code/modules/mob/living/carbon/xenomorph/egg_item.dm @@ -5,7 +5,7 @@ icon = 'icons/mob/xenos/effects.dmi' icon_state = "egg_item" w_class = SIZE_MASSIVE - flags_atom = OPENCONTAINER + flags_atom = FPRINT|OPENCONTAINER flags_item = NOBLUDGEON throw_range = 1 layer = MOB_LAYER From 8bb971c121c86a8ac477c0eed3c93a50d3877456 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Wed, 20 Mar 2024 22:49:28 +0000 Subject: [PATCH 31/32] Automatic changelog for PR #5975 [ci skip] --- html/changelogs/AutoChangeLog-pr-5975.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-5975.yml diff --git a/html/changelogs/AutoChangeLog-pr-5975.yml b/html/changelogs/AutoChangeLog-pr-5975.yml new file mode 100644 index 000000000000..f90094b020a6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-5975.yml @@ -0,0 +1,4 @@ +author: "Birdtalon" +delete-after: True +changes: + - admin: "Xeno eggs now take fingerprints." \ No newline at end of file From 3b6470cab55861f45cc5161b2ec4a260b64d855e Mon Sep 17 00:00:00 2001 From: Changelogs Date: Thu, 21 Mar 2024 01:08:36 +0000 Subject: [PATCH 32/32] Automatic changelog compile [ci skip] --- html/changelogs/AutoChangeLog-pr-5805.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5886.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5918.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5930.yml | 4 ---- html/changelogs/AutoChangeLog-pr-5975.yml | 4 ---- html/changelogs/archive/2024-03.yml | 11 +++++++++++ 6 files changed, 11 insertions(+), 20 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-5805.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5886.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5918.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5930.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-5975.yml diff --git a/html/changelogs/AutoChangeLog-pr-5805.yml b/html/changelogs/AutoChangeLog-pr-5805.yml deleted file mode 100644 index 958e503c4580..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5805.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "BadAtThisGame302" -delete-after: True -changes: - - rscadd: "Heavily Updated Corpse Code." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5886.yml b/html/changelogs/AutoChangeLog-pr-5886.yml deleted file mode 100644 index 6b6c16f075c5..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5886.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Huffie56" -delete-after: True -changes: - - refactor: "refactored poddoor file and shutters file." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5918.yml b/html/changelogs/AutoChangeLog-pr-5918.yml deleted file mode 100644 index e8ca5978c0e6..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5918.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Huffie56" -delete-after: True -changes: - - qol: "add some balloons for CPR : one is for when it's a success and the other is when it's a failure." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5930.yml b/html/changelogs/AutoChangeLog-pr-5930.yml deleted file mode 100644 index 3250bcc7ff0c..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5930.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Steelpoint" -delete-after: True -changes: - - maptweak: "Adds several cardboard box spawns in to squad prep rooms." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-5975.yml b/html/changelogs/AutoChangeLog-pr-5975.yml deleted file mode 100644 index f90094b020a6..000000000000 --- a/html/changelogs/AutoChangeLog-pr-5975.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Birdtalon" -delete-after: True -changes: - - admin: "Xeno eggs now take fingerprints." \ No newline at end of file diff --git a/html/changelogs/archive/2024-03.yml b/html/changelogs/archive/2024-03.yml index c084a5b3369a..26d47c662c12 100644 --- a/html/changelogs/archive/2024-03.yml +++ b/html/changelogs/archive/2024-03.yml @@ -244,3 +244,14 @@ realforest2001: - rscadd: Changed all marine presets to use Dress Blues as their dress equipment. - rscdel: Excluding Whiskey Outpost, removed all previous dress equipment from vendors. +2024-03-21: + BadAtThisGame302: + - rscadd: Heavily Updated Corpse Code. + Birdtalon: + - admin: Xeno eggs now take fingerprints. + Huffie56: + - qol: 'add some balloons for CPR : one is for when it''s a success and the other + is when it''s a failure.' + - refactor: refactored poddoor file and shutters file. + Steelpoint: + - maptweak: Adds several cardboard box spawns in to squad prep rooms.