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# About the pull request This PR: Removes large pouches as buyable from all squad roles (SL can still get them without paying) Removes medkit, medical (the base ones, not first aid), and syringe pouches from squad prep room vendors Replaces the EZ-injector first aid pouch with the alternate tricord/bandage/splint/ointment version in the squad prep room vendors # Explain why it's good for the game Storage economy is a big struggle as we move forward making sure marine attrition is being hit correctly from multiple angles. Regarding large pouches: There is almost never a point to take another pouch when large pouches exist and are easily buyable. I have no intentions of buffing other pouches to their level given our want for more attrition and so these have to go. Regarding medkit, medical, and syringe pouches: First, the should really be in medbay and handed out from there. Second, medical pouch could hold significantly more types of things than other similar med pouches. There should be a trade off of some sort. Third, let's talk about medkits. Medkits are a nightmare to balance around for attrition. They are *incredibly* storage effective and can hold most small items. These pouches should not be just everywhere and should be mainly for medical personnel and their medical usage. More medkit changes are likely coming and the G8-A will also likely be looked at. Regarding first aid pouch replacement: Someone should not be taking nine emergency injectors into combat. This is your one and done *single* emergency injector. They are large and have a lot of meds in them for their size *because* they should be rarer. All in all, this is aimed at making other pouches more viable and to bring us closer to a point where ammo/medical logistics are required to be seriously considered. This is step one. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Morrow balance: Removes large pouches as buyable from all squad roles other than SL balance: Removes medkit, medical (the base ones, not first aid), and syringe pouches from squad prep room vendors balance: Replaces the EZ-injector first aid pouch with the alternate tricord/bandage/splint/ointment version in the squad prep room vendors /:cl:
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