From 74aa7894a46ad2b8bd85416d5eab67bf1b3bbe8f Mon Sep 17 00:00:00 2001 From: Epicness Date: Tue, 15 Nov 2022 13:57:47 -1000 Subject: [PATCH] inprog2 --- code/game/objects/items/explosives/grenades/marines.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items/explosives/grenades/marines.dm b/code/game/objects/items/explosives/grenades/marines.dm index 79ff92ac6f4c..26711fbce96e 100644 --- a/code/game/objects/items/explosives/grenades/marines.dm +++ b/code/game/objects/items/explosives/grenades/marines.dm @@ -571,7 +571,7 @@ */ /obj/item/explosive/grenade/sebb name = "\improper G2 Electroshock grenade" - desc = "An Armat battlefield systems G2 Electroshock grenade, otherwise known as the 'Sonic Electric Bouncing Betty' or imformally as the 'Sonic Electric Ball Breakers'. As it's name implies it can be used as a landmine or a grenade. When triggered it propels to a height of around one meter and near instantly releases a 1.2 GigaVolts sonic payload that seizes up the central nervous system while causing mild to moderate energy damage." + desc = "This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... Rupturing. A bounding landmine mode is available for this weapon."" icon_state = "grenade_sebb" item_state = "grenade_sebb" det_time = 40 @@ -590,9 +590,9 @@ spark.start() for(var/mob/living/Mob in oview(range,src)) var/mob_range = get_dist(src,Mob) - to_chat(world,mob_range) + to_chat(world,mob_range) /// REMOVETHIS REMOVETHIS var/dam_factor = mob_range * dam_range_mult - to_chat(world,dam_factor) + to_chat(world,dam_factor) /// REMOVETHIS REMOVETHIS var/damage_applied = damage - dam_factor //divides damage if(ishuman(Mob)) var/mob/living/carbon/human/shockedH = Mob @@ -621,7 +621,7 @@ layer = ABOVE_LIGHTING_PLANE var/time_to_live = 1 SECONDS - appearance_flags = RESET_COLOR|KEEP_APART + appearance_flags = RESET_COLOR /obj/effect/overlay/sebb/New()