From 7575f2ce9cdcc1ca64c2fc94f95b93656d11bf0d Mon Sep 17 00:00:00 2001 From: Mister-moon1 <109922915+Mister-moon1@users.noreply.github.com> Date: Mon, 26 Feb 2024 00:32:04 +0000 Subject: [PATCH] Reverts flare buff from #4229 (#5709) # About the pull request Reverts the flare buff that came alongside fancy lighting from 7 range to 5 # Explain why it's good for the game Since the fancy lighting change, other factors have come in to play, most notably the rise in the flare gun, the increase in pouch storage and the buff to armour light, making controlling lighting incredibly easy just with 1, with them being infinitely more difficult to deal with than flashlights and a lot more accessible while being safer to use with other utility. I believe it is fair to revert the buff especially considering how bright flares are in real life, being more of a concentrated amount of light, not overpowering a military issue flashlight 10 fold without the cone effect to boot. With how considerable the nerf would be I doubt they will fall into the realm of uselessness, with them still being a great option for scouting ahead of what is visible and still being very easy to carry, just needing an additional flare or so for a room that would be lit up by one. # Testing Photographs and Procedure https://imgur.com/5VNOQrh
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# Changelog :cl: balance: Reverted flare range buff 7->5 tiles /:cl: --- code/game/objects/items/devices/flashlight.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 58e86998f39a..2af343c8de26 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -238,7 +238,7 @@ desc = "A red USCM issued flare. There are instructions on the side, it reads 'pull cord, make light'." w_class = SIZE_SMALL light_power = 2 - light_range = 7 + light_range = 5 icon_state = "flare" item_state = "flare" actions = list() //just pull it manually, neckbeard.