diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 8e4a9f423193..5268aec6d0ca 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -170,10 +170,10 @@ var/obj/item/item1 = get_active_hand() var/obj/item/item2 = get_inactive_hand() apply_effect(round(knockdown_minus_armor), WEAKEN) + apply_effect(round(knockdown_minus_armor), STUN) // Remove this to let people crawl after an explosion. Funny but perhaps not desirable. var/knockout_value = damage * 0.1 var/knockout_minus_armor = min(knockout_value * bomb_armor_mult * 0.5, 0.5 SECONDS) // the KO time is halved from the knockdown timer. basically same stun time, you just spend less time KO'd. apply_effect(round(knockout_minus_armor), PARALYZE) - apply_effect(round(knockout_minus_armor), STUN) // Remove this to let people crawl after an explosion. Funny but perhaps not desirable. apply_effect(round(knockout_minus_armor) * 2, DAZE) explosion_throw(severity, direction)