diff --git a/code/modules/defenses/sentry_computer.dm b/code/modules/defenses/sentry_computer.dm index e2cbd5d5858e..6107bc3d7ee8 100644 --- a/code/modules/defenses/sentry_computer.dm +++ b/code/modules/defenses/sentry_computer.dm @@ -48,41 +48,18 @@ // Stuff needed to render the map /// asset name for the game map - var/map_name - - /// camera screen which renders the world - var/atom/movable/screen/map_view/cam_screen - - /// camera screen which shows a blank error - var/atom/movable/screen/background/cam_background - - var/list/cam_plane_masters + var/camera_map_name /obj/item/device/sentry_computer/Initialize(mapload) . = ..() if(cell_type) cell = new cell_type() cell.charge = cell.maxcharge - // set up cameras - map_name = "sentry_computer_[REF(src)]_map" - cam_screen = new - cam_screen.name = "screen" - cam_screen.assigned_map = map_name - cam_screen.del_on_map_removal = FALSE - cam_screen.screen_loc = "[map_name]:1,1" - cam_background = new - cam_background.assigned_map = map_name - cam_background.del_on_map_removal = FALSE - - cam_plane_masters = list() - for(var/plane in subtypesof(/atom/movable/screen/plane_master) - /atom/movable/screen/plane_master/blackness) - var/atom/movable/screen/plane_master/instance = new plane() - instance.assigned_map = map_name - instance.del_on_map_removal = FALSE - if(instance.blend_mode_override) - instance.blend_mode = instance.blend_mode_override - instance.screen_loc = "[map_name]:CENTER" - cam_plane_masters += instance + + RegisterSignal(src, COMSIG_CAMERA_MAPNAME_ASSIGNED, PROC_REF(camera_mapname_update)) + + AddComponent(/datum/component/camera_manager) + SEND_SIGNAL(src, COMSIG_CAMERA_CLEAR) faction_group = FACTION_LIST_MARINE transceiver.forceMove(src) @@ -94,9 +71,8 @@ /obj/item/device/sentry_computer/Destroy() . = ..() + UnregisterSignal(src, COMSIG_CAMERA_MAPNAME_ASSIGNED) QDEL_NULL(cell) - QDEL_NULL(cam_background) - QDEL_NULL(cam_screen) QDEL_NULL(transceiver) QDEL_NULL(voice) last_camera_turf = null @@ -104,6 +80,9 @@ registered_tools = null paired_sentry = null +/obj/item/device/sentry_computer/proc/camera_mapname_update(source, value) + camera_map_name = value + /obj/item/device/sentry_computer/Move(NewLoc, direct) ..() if(table_setup || open || on) @@ -321,7 +300,7 @@ if(current == target) current = null - update_active_camera() + SEND_SIGNAL(src, COMSIG_CAMERA_CLEAR) /obj/item/device/sentry_computer/ui_status(mob/user, datum/ui_state/state) . = ..() @@ -332,15 +311,13 @@ /obj/item/device/sentry_computer/ui_close(mob/user) - - // Unregister map objects - user.client.clear_map(map_name) + SEND_SIGNAL(src, COMSIG_CAMERA_UNREGISTER_UI, user) /obj/item/device/sentry_computer/ui_static_data(mob/user) . = list() .["sentry_static"] = list() - .["mapRef"] = map_name + .["mapRef"] = camera_map_name var/index = 1 for(var/sentry in paired_sentry) var/list/sentry_holder = list() @@ -396,13 +373,8 @@ /obj/item/device/sentry_computer/tgui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) - update_active_camera() if (!ui) - // Register map objects - user.client.register_map_obj(cam_background) - user.client.register_map_obj(cam_screen) - for(var/plane in cam_plane_masters) - user.client.register_map_obj(plane) + SEND_SIGNAL(src, COMSIG_CAMERA_REGISTER_UI, user) ui = new(user, src, "SentryGunUI", name) ui.open() @@ -426,7 +398,12 @@ if("set-camera") current = sentry playsound(src, get_sfx("terminal_button"), 25, FALSE) - update_active_camera() + var/obj/structure/machinery/defenses/sentry/defense = sentry + if (defense.has_camera) + defense.set_range() + var/datum/shape/rectangle/current_bb = defense.range_bounds + SEND_SIGNAL(src, COMSIG_CAMERA_SET_AREA, current_bb.center_x, current_bb.center_y, defense.loc.z, current_bb.width, current_bb.height) + return TRUE if("ping") playsound(sentry, 'sound/machines/twobeep.ogg', 50, 1) @@ -439,62 +416,8 @@ if("clear-camera") current = null playsound(src, get_sfx("terminal_button"), 25, FALSE) - update_active_camera() + SEND_SIGNAL(src, COMSIG_CAMERA_CLEAR) return TRUE if("ui-interact") playsound(src, get_sfx("terminal_button"), 25, FALSE) return FALSE - -/** - * Set the displayed camera to the static not-connected. - */ -/obj/item/device/sentry_computer/proc/show_camera_static() - cam_screen.vis_contents.Cut() - last_camera_turf = null - cam_background.icon_state = "scanline2" - cam_background.fill_rect(1, 1, 15, 15) - -/** - * Update camera settings and redraw camera on the current variable. - */ -/obj/item/device/sentry_computer/proc/update_active_camera() - // Show static if can't use the camera - if(isnull(current) || !current.has_camera || current.placed != 1) - show_camera_static() - return - - // Is this camera located in or attached to a living thing, Vehicle or helmet? If so, assume the camera's loc is the living (or non) thing. - var/cam_location = current - if(isliving(current.loc) || isVehicle(current.loc)) - cam_location = current.loc - else if(istype(current.loc, /obj/item/clothing/head/helmet/marine)) - var/obj/item/clothing/head/helmet/marine/helmet = current.loc - cam_location = helmet.loc - // If we're not forcing an update for some reason and the cameras are in the same location, - // we don't need to update anything. - // Most security cameras will end here as they're not moving. - if(last_camera_turf == get_turf(cam_location)) - return - - // Cameras that get here are moving, and are likely attached to some moving atom such as cyborgs. - last_camera_turf = get_turf(cam_location) - current.set_range() - var/datum/shape/rectangle/current_bb = current.range_bounds - var/x_size = current_bb.width - var/y_size = current_bb.height - var/target = locate(current_bb.center_x, current_bb.center_y, current.loc.z) - var/list/guncamera_zone = range("[x_size]x[y_size]", target) - - var/list/visible_turfs = list() - - for(var/turf/visible_turf in guncamera_zone) - visible_turfs += visible_turf - - var/list/bbox = get_bbox_of_atoms(visible_turfs) - var/size_x = bbox[3] - bbox[1] + 1 - var/size_y = bbox[4] - bbox[2] + 1 - cam_screen.icon = null - cam_screen.icon_state = "clear" - cam_screen.vis_contents = visible_turfs - cam_background.icon_state = "clear" - cam_background.fill_rect(1, 1, size_x, size_y)