diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm index c73884266c18..c0fab1bc35a8 100644 --- a/code/modules/clothing/suits/marine_armor.dm +++ b/code/modules/clothing/suits/marine_armor.dm @@ -1895,7 +1895,7 @@ //proc that allow to repaint/change sprite for -GLOBAL_LIST_INIT(armor_paints_light, list("padded" = "L1", "padless" = "L2", "padless_lines" = "L3", "carrier" = "L4", "skull" = "L5", "smooth" = "L6")) +GLOBAL_LIST_INIT(armor_paints, list("padded" = "L1", "padless" = "L2", "padless_lines" = "L3", "carrier" = "L4", "skull" = "L5", "smooth" = "L6")) GLOBAL_LIST_INIT(armor_paints_medium, list("padded" = "1", "padless" = "2", "padless_lines" = "3", "carrier" = "4", "skull" = "5", "smooth" = "6")) GLOBAL_LIST_INIT(armor_paints_heavy, list("padded" = "H1", "padless" = "H2", "padless_lines" = "H3", "carrier" = "H4", "skull" = "H5", "smooth" = "H6")) /obj/item/device/armor_painter