diff --git a/code/game/jobs/job/civilians/other/survivors.dm b/code/game/jobs/job/civilians/other/survivors.dm index 5c82241c47de..d0dd825846e3 100644 --- a/code/game/jobs/job/civilians/other/survivors.dm +++ b/code/game/jobs/job/civilians/other/survivors.dm @@ -10,6 +10,7 @@ job_options = SURVIVOR_VARIANT_LIST var/intro_text var/story_text + var/hostile = FALSE /datum/job/civilian/survivor/set_spawn_positions(count) spawn_positions = Clamp((round(count * SURVIVOR_TO_TOTAL_SPAWN_RATIO)), 2, 8) @@ -59,23 +60,31 @@ if(picked_spawner.story_text) story_text = picked_spawner.story_text + + if(picked_spawner.hostile) + hostile = TRUE + new /datum/cm_objective/move_mob/almayer/survivor(H) -/datum/job/civilian/survivor/generate_entry_message(mob/living/carbon/human/H) +/datum/job/civilian/survivor/generate_entry_message(mob/living/carbon/human/survivor) if(intro_text) + if(hostile) + to_chat(survivor, SPAN_HIGHDANGER("You are HOSTILE to the USCM!")) + else + to_chat(survivor, SPAN_XENOHIGHDANGER("You are NON-HOSTILE to the USCM!")) for(var/line in intro_text) - to_chat(H, line) + to_chat(survivor, line) else - to_chat(H, "

You are a survivor!

") - to_chat(H, SPAN_NOTICE(SSmapping.configs[GROUND_MAP].survivor_message)) - to_chat(H, SPAN_NOTICE("You are fully aware of the xenomorph threat and are able to use this knowledge as you see fit.")) - to_chat(H, SPAN_NOTICE("You are NOT aware of the marines or their intentions. ")) + to_chat(survivor, "

You are a survivor!

") + to_chat(survivor, SPAN_NOTICE(SSmapping.configs[GROUND_MAP].survivor_message)) + to_chat(survivor, SPAN_NOTICE("You are fully aware of the xenomorph threat and are able to use this knowledge as you see fit.")) + to_chat(survivor, SPAN_NOTICE("You are NOT aware of the marines or their intentions. ")) if(story_text) - to_chat(H, story_text) - H.mind.memory += story_text + to_chat(survivor, story_text) + survivor.mind.memory += story_text else - tell_survivor_story(H) + tell_survivor_story(survivor) /datum/job/civilian/survivor/proc/tell_survivor_story(mob/living/carbon/human/H) var/list/survivor_story = list( diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm index fe4254982d57..c1286dc5a3ad 100644 --- a/code/game/objects/effects/landmarks/survivor_spawner.dm +++ b/code/game/objects/effects/landmarks/survivor_spawner.dm @@ -8,6 +8,7 @@ var/roundstart_damage_min = 0 var/roundstart_damage_max = 0 var/roundstart_damage_times = 1 + var/hostile = FALSE var/spawn_priority = LOWEST_SPAWN_PRIORITY @@ -27,6 +28,7 @@ return TRUE /obj/effect/landmark/survivor_spawner/lv624_crashed_clf + hostile = TRUE equipment = /datum/equipment_preset/survivor/clf synth_equipment = /datum/equipment_preset/clf/synth intro_text = list("

You are a survivor of a crash landing!

",\ @@ -40,6 +42,7 @@ spawn_priority = SPAWN_PRIORITY_HIGH /obj/effect/landmark/survivor_spawner/lv624_crashed_clf_engineer + hostile = TRUE equipment = /datum/equipment_preset/clf/engineer synth_equipment = /datum/equipment_preset/clf/synth intro_text = list("

You are a survivor of a crash landing!

",\ @@ -53,6 +56,7 @@ spawn_priority = SPAWN_PRIORITY_VERY_HIGH /obj/effect/landmark/survivor_spawner/lv624_crashed_clf_medic + hostile = TRUE equipment = /datum/equipment_preset/clf/medic synth_equipment = /datum/equipment_preset/clf/synth intro_text = list("

You are a survivor of a crash landing!

",\