diff --git a/code/modules/gear_presets/survivors/survivors.dm b/code/modules/gear_presets/survivors/survivors.dm index d6654fdf4c67..0e98c60ca453 100644 --- a/code/modules/gear_presets/survivors/survivors.dm +++ b/code/modules/gear_presets/survivors/survivors.dm @@ -378,12 +378,13 @@ Everything bellow is a parent used as a base for one or multiple maps. skills = /datum/skills/civilian/survivor/trucker idtype = /obj/item/card/id/data flags = EQUIPMENT_PRESET_START_OF_ROUND - access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_LOGISTICS) + access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_LOGISTICS,ACCESS_WY_FLIGHT) -/datum/equipment_preset/survivor/engineer/load_gear(mob/living/carbon/human/new_human) +/datum/equipment_preset/survivor/flight_control_operator/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(new_human), WEAR_BODY) if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) add_ice_colony_survivor_equipment(new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/windbreaker/windbreaker_brown(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/device/binoculars(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/headset(new_human), WEAR_HEAD)