From 8f0424ea82504d12ab3aa12436d8ecc4859d7019 Mon Sep 17 00:00:00 2001 From: Drathek <76988376+Drulikar@users.noreply.github.com> Date: Tue, 20 Feb 2024 00:28:23 -0800 Subject: [PATCH] Correct Vampire Lurker Strain Damage Modifications (#5753) # About the pull request This PR corrects an erroneous change in `apply_strain` because only modifiers can be set here. The change to lower the damage tier would be undone when `recalculate_damage` would apply the lurker caste's values for the upper and lower damage values. Ultimately I'm not certain it does need the damage reduction - but as of #5625 it does more with direct tail stabs so between the two this should be a minor nerf. # Explain why it's good for the game Corrects an intended reduction in damage for taking the strain. # Testing Photographs and Procedure
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# Changelog :cl: Drathek balance: Corrected vampire lurker damage values (Effectively reduction by 5 damage for most attacks) /:cl: --- .../living/carbon/xenomorph/strains/castes/lurker/vampire.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/xenomorph/strains/castes/lurker/vampire.dm b/code/modules/mob/living/carbon/xenomorph/strains/castes/lurker/vampire.dm index 1df49092e783..5a0bc5073ee3 100644 --- a/code/modules/mob/living/carbon/xenomorph/strains/castes/lurker/vampire.dm +++ b/code/modules/mob/living/carbon/xenomorph/strains/castes/lurker/vampire.dm @@ -21,8 +21,7 @@ lurker.health_modifier -= XENO_HEALTH_MOD_MED lurker.speed_modifier += XENO_SPEED_FASTMOD_TIER_1 lurker.armor_modifier += XENO_ARMOR_MOD_LARGE - lurker.melee_damage_lower = XENO_DAMAGE_TIER_3 - lurker.melee_damage_upper = XENO_DAMAGE_TIER_3 + lurker.damage_modifier -= XENO_DAMAGE_MOD_VERY_SMALL lurker.attack_speed_modifier -= 2 lurker.recalculate_everything()