From 908efbcb77b3b63a41a6a2689b714d9e3911add1 Mon Sep 17 00:00:00 2001 From: morrowwolf Date: Fri, 8 Sep 2023 17:22:00 -0400 Subject: [PATCH] Clusters turning into pylons expand properly (#4331) # About the pull request Pylon weeds expand on semiweedable but if they inherit weeds from a cluster they will not update properly. This updates them and gives them a "keep growing idiot" kick so as to actually expand fully. # Explain why it's good for the game Pylons should expand onto semiweedable when made. # Testing Photographs and Procedure
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# Changelog :cl: Morrow fix: Clusters turning into pylons expand properly /:cl: --- code/game/machinery/telecomms/presets.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index d72b24da4b6f..e924b7ed6a29 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -340,6 +340,8 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) for(var/obj/effect/alien/weeds/weed in new_pylon.node.children) weed.parent = new_pylon.node + weed.spread_on_semiweedable = TRUE + weed.weed_expand() RegisterSignal(new_pylon, COMSIG_PARENT_QDELETING, PROC_REF(uncorrupt))