diff --git a/code/modules/mob/living/carbon/xenomorph/update_icons.dm b/code/modules/mob/living/carbon/xenomorph/update_icons.dm index 9e1eb7a0d06e..880f23f2d8b4 100644 --- a/code/modules/mob/living/carbon/xenomorph/update_icons.dm +++ b/code/modules/mob/living/carbon/xenomorph/update_icons.dm @@ -299,10 +299,10 @@ health_threshold = max(CEILING((health * 4) / (maxHealth), 1), 0) //From 0 to 4, in 25% chunks if(health > HEALTH_THRESHOLD_DEAD) if(health_threshold > 3) - wound_icon_carrier.icon_state = "none" + wound_icon_holder.icon_state = "none" else if(body_position == LYING_DOWN) if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED)) - wound_icon_carrier.icon_state = "[caste.caste_type]_rest_[health_threshold]" + wound_icon_holder.icon_state = "[caste.caste_type]_rest_[health_threshold]" else wound_icon_holder.icon_state = "[caste.caste_type]_downed_[health_threshold]" else if(!handle_special_state()) diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm index ae5637970599..6e8d0b8a2867 100644 --- a/code/modules/mob/living/simple_animal/hostile/alien.dm +++ b/code/modules/mob/living/simple_animal/hostile/alien.dm @@ -113,10 +113,10 @@ var/health_threshold = max(CEILING((health * 4) / (maxHealth), 1), 0) //From 0 to 4, in 25% chunks if(health > HEALTH_THRESHOLD_DEAD) if(health_threshold > 3) - wound_icon_carrier.icon_state = "none" + wound_icon_holder.icon_state = "none" else if(body_position == LYING_DOWN) if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED)) - wound_icon_carrier.icon_state = "[caste_name]_rest_[health_threshold]" + wound_icon_holder.icon_state = "[caste_name]_rest_[health_threshold]" else wound_icon_holder.icon_state = "[caste_name]_downed_[health_threshold]" else diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index c384303e71e8..a491697fdc1d 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -314,6 +314,7 @@ var/global/list/limb_types_by_name = list( /// Returns if the mob is incapacitated and unable to perform general actions /mob/proc/is_mob_incapacitated(ignore_restrained) // note that stat includes knockout via unconscious + // TODO: re-re-re-figure out if we need TRAIT_FLOORED here or using TRAIT_INCAPACITATED only is acceptable deviance from legacy behavior return (stat || (!ignore_restrained && is_mob_restrained()) || (status_flags & FAKEDEATH) || HAS_TRAIT(src, TRAIT_INCAPACITATED)) /mob/proc/get_eye_protection() return EYE_PROTECTION_NONE