From 982baa8aec974c72c3fcb0308dfcc9089c2822bf Mon Sep 17 00:00:00 2001 From: fira Date: Thu, 26 Oct 2023 22:04:15 +0200 Subject: [PATCH] Adds ~50 tips (#4772) # About the pull request Adds 38-or-something more tips, with some information on JTAC and Settings esp for new players. # Explain why it's good for the game Nobody seems to bother doing it and the tips get stale over time. # Changelog :cl: add: Added about 50 new tips. /:cl: --------- Co-authored-by: ihatethisengine <115417687+ihatethisengine@users.noreply.github.com> Co-authored-by: forest2001 <41653574+realforest2001@users.noreply.github.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> --- strings/marinetips.txt | 20 ++++++++++++++++++-- strings/memetips.txt | 24 +++++++++++++++++++++++- strings/metatips.txt | 13 +++++++++++-- strings/xenotips.txt | 2 ++ 4 files changed, 54 insertions(+), 5 deletions(-) diff --git a/strings/marinetips.txt b/strings/marinetips.txt index cf808884f1e5..416c9ef0a4dd 100644 --- a/strings/marinetips.txt +++ b/strings/marinetips.txt @@ -53,35 +53,51 @@ A misloaded OB can deviate severely from the intended target area - ensure you l The XO and CO are trained in Power Loader use and engineering, and can load the OB. You can change what your SL tracker beacon is tracking by right clicking on your headset and clicking "Switch Tracker Target". Boilers emit light - not every glow from around the corner is friendly! +The amount of items in Requisitions and Squad Preparations depend on how many players readied up at the start of the round. You can carry a variety of items inside your helmet - from gauze and cigarettes to flares and screwdrivers. CIC staff can track every USCM-aligned person via the suit sensors console and overwatch console - useful for finding escaped prisoners or dead marines. When the M7 RPG is fired, it creates a substantial shockwave behind it that can stun and harm marines standing too close. Watch your backblast! Remember that you need to put a defibrillator's paddles away in order to store it. -W-Y PMCs do not have marine IFF. Don't fire Smartguns through them! -To talk on multiple radio channels at once, put a COMMA [,] before your message and add up to four prefixes. E.g, ,abcd talks on all squad channels at once. +W-Y PMCs do not have marine IFF. Don't fire Smartguns at them! +To talk on multiple radio channels at once, put a COMMA [,] before your message and add up to four prefixes. E.g, ,abcd talks on the main four squad channels at once. Put .w or :w before your message to whisper. Another way to whisper is to use the verb "whisper" in the IC tab or command bar. For Vehicle Crewmen : it is often safer to repair the parts of your APC or tank inside the vehicle than outside it. It is almost always faster to do surgery manually than in the autodoc. To check your skills, go to the IC tab and click "view skills". +Minirockets pack the most punch per cost as far as CAS weaponry is concerned. The U7 underbarrel shotgun can instantly break down both resin doors and mechanical airlocks, and it's not bad at breaking walls down either. You can find breaching charges in Requisitions or the Squad Engineer vendor. They function like C4, but can be deployed and explode much quicker, and release powerful shrapnel on the opposite side. They require minor engineering knowledge, which can be obtained from pamphlets. Armor piercing ammunition does less damage to unarmored targets. +Requisitions may not grant you service if you are a 'pajamarine' : a marine in cryosleep attire. Be sure to dress up! You can insert empty pill bottles into ChemMasters before creating pills to have them automatically inserted. Nurses can practice a full range of surgeries on Professor DUMMY. Ask the gods to give you one if you see (or are) a nurse practicing. Drinks from the hot drinks machine warm you up. Be careful! Barricades block grenades, and indeed all thrown items, from the front if they're barbed up. +CAS Fire Missions doubles the accuracy of fired weapons, which can be substantial. Painkillers do not stack. Only the strongest has any effect. +Don't underestimate the mortar: with ammo and proper communication it can hit surprisingly hard. +You can shoot through tents, but they won't protect you much in return. +Reqs doesn't have an infinite budget. +Good Reqs can land supplies anywhere outside - given coords - and sometimes in a minimal amount of time. +A ‘point blank’ or ‘PB’ is a type of attack with a firearm where you click directly on a mob next to you. These attacks are not effected by accuracy allowing you to quickly fire with weapons like a shotgun to great effect. Intel Officers can be put in a squad by going to CIC and requesting it. Any marine can perform CPR. On dead marines, this will increase the time they have until they become unrevivable. If you've been pounced on and your squad is unloading into the target, you can hit the 'rest' button to stay down so you don't get filled with lead after getting up. You can check the landing zone as a marine in the status panel. +The Colonial Marshals may come to crack down on too heavy of a Black Market usage. Functioning night vision goggles can be recharged with batteries. Broken night vision goggles can be repaired by an Engineer with a screwdriver. Not the loadout ones though, those cannot be fixed. You can put a pistol belt on your suit slot. (Just grab a rifle instead.) Alt-clicking the Squad Leader tracker lets you track your fireteam leader instead. Armor has a randomized reduction in effectiveness, and does not protect the digits. Take the wiki damage values as a best-case scenario. You can click on your Security Access Tuner (multitool) in your hand to locate the area's APC if there is one. +Need help learning the game and these tips aren't enough? Use MentorHelp or try to get ahold of your ship's Senior Enlisted Advisor. Clicking on your sprite with help intent will let you check your body, seeing where your fractures and other wounds are. Armor has insulative properties - taking it off will help you cool off and take less damage faster if you've been set on fire. Both foldable cades & plasteel cades if loosened and folded down can be transported in crates! In this way, you can use the crate as a portable breach-repair kit, or dragged (or carried via Power Loader) to an unsecure area for quick defensive set up. The fuel tank pouch doesn't just carry fuel for an incinerator- they can also carry full-size extinguishers. Toolbelts & tool pouches also may hold miniature extinguishers. The M2C heavy machine gunner belt rig can also carry C4, breaching charges, and most tools. +You can always multitask as Medic, such as by using pills or healing kits at the same time as defibrillator. +The nuclear ordnance requires BOTH communication towers to be actively held to decrypt the nuclear codes. +ARES will periodically report the amount of available tech points on Command Channel. +The quick wield keys generally prioritize wieldable gear going from left to right on your inventory bar. +Orbital Bombardment warheads respect roofing and hive core protection. They won't hit inside of protected areas. diff --git a/strings/memetips.txt b/strings/memetips.txt index e05ac2f66bdb..abfe0872180c 100644 --- a/strings/memetips.txt +++ b/strings/memetips.txt @@ -12,17 +12,39 @@ Contrary to popular belief, turning off IFF as a Smartgunner does not actually i When playing as a Xenomorph, remember to aim for the groin to inflict additional psychological damage to marines. Never tell an officer that you're smarter than them - especially if it's true. There is no USS Sulaco. -There is no such thing as an Intel Officer. +There is no such thing as a Radio-Telephone Operator. There is no such thing as a techweb. +There is no such thing as a tip. +There is no such thing as a Fatty. +Dropship update is dropping tomorrow. +Don't forget your ceramic plates. Echo Squad does not exist. +Reqs should always spend all its resources on the Black Market. Foxtrot Squad DEFINITELY does not exist. +Intel Squad is a unicorn. Spec rolls are not actually random. +Watch out for Queen's charge ability. Never, ever attempt to correct a Provost about anything. If you die, make sure to ahelp so staff can restart the round! +You can obtain spec tokens by climbing outside the map and into space. There is no alcohol on Whiskey Outpost, other than in the Ground Commander's locker. Hitting enemies with weapons damages them. +Don't swap East and West. AGAIN. +Don't swap Minus and Positive coordinates... AGAIN. +OB'ing the FOB is always an option. +OB'ing the FOB is the best way to get some recognition from the aCO. +The sky erupts into flames right above you! This tip is a lie. +Stay hydrated. +Have a good day. +There is no tip. +These tips suck. Please write more. +This tip is not ready, please wait until next round. +Someone stole this tip, ask staff for a new one. If it's stupid but it works, it isn't stupid. If it's stupid but it works, it's still stupid and you got lucky. Corroders aren't real. They can't hurt you. ARES is not sentient. It has no feelings and its only thoughts are pre-programmed subroutines. +Remember that as Yautja HPCs are your primary weapons. +You can always bully staff into giving you more awesome tips. +Embrace the suck. diff --git a/strings/metatips.txt b/strings/metatips.txt index f694da02b5bf..24be6896bc05 100644 --- a/strings/metatips.txt +++ b/strings/metatips.txt @@ -1,13 +1,22 @@ Remember hotkeys and macros can be customized to your liking. Hotkeys can be accessed in your preferences, and macros can be edited in the Byond macro editor, available in the top left drop down menu (click the Byond logo in the corner of the game window). -If you're unsure about a gameplay mechanic, use the 'mentorhelp' verb in the Admin tab to ask veteran players on the subject. +If you're unsure about a gameplay mechanic, use the 'mentorhelp' verb in the Admin tab to ask veteran players on the subject. It is also available from the pause menu, pressing ESCAPE. Try not to get too mad about dying. We’re all here to have fun. +You can get information on current TestMerges by pressing 'Show Server Revision' in 'OOC' tab. After dying, ask yourself what you did wrong and make a mental note to not make the same mistake again. Communication, be it from a marine to a marine, a drone to the queen, or command to everyone, is vital and information on flanks can change how the entire round plays out. As an alien or marine, be careful of the flank, regardless of if the push is going well or stalling out. Half of getting good is knowing to be aggressive. The other half is knowing when not to be aggressive. Alt-click a storage item to draw the last item in it (last non-weapon if it's a weapon belt). Middle-click a storage item to immediately open it, and middle-click structures to attempt to vault them. Use "North, South, West, East" when referring to locations in-game rather than "up, down, left, right". +As a mentor, you can become the imaginary friend of a new player to teach them! You shouldn't ignore what your allies are up to. Sometimes they can be organizing a flank in hivemind/radio, sometimes they can be walking up behind you with a slug-loaded shotgun. Either way, it pays to be alert to what they're doing, as much to as what the enemies are. The Wiki (https://cm-ss13.com/wiki) is a very useful repository of information about the game, such as weapons, equipment, xenomorph castes and their strains. It may not be fully up to date much of the time, but the basics are usually accurate. As an observer, you may see how much remaining hijack time is left in the status panel. -Embrace the suck. +You can always AdminHelp with the F1 key to question a mmeber of staff regarding rules or game bugs. +As ghost you are given extra tools for spectating the round: you can jump and follow specific players, get notifications about CAS and OB strikes, can see all health bars, and such. +You can press ESC key to bring up the game pause menu. It allows you change settings, AdminHelp and MentorHelp, and even access the Web Maps of game by clicking at top right. +Dead? You can take that moment to 'Edit Characters' from Preferences or Escape menus, to flesh out your characters or change your settings. +Control of intelligence is important: be it for retrieving it as marine, or denying it as Xeno. +If the lobby music is too loud or bothering you, you can disable it in Preferences tab at top right. +Maps can and will be unpredictably modified by the Nightmare system - stay frosty while roaming around! +You can go to GitHub to view code of the game and propose modifications of your own. diff --git a/strings/xenotips.txt b/strings/xenotips.txt index 2ca2964ae2d5..8674146de655 100644 --- a/strings/xenotips.txt +++ b/strings/xenotips.txt @@ -32,5 +32,7 @@ You can join the hive as a living Facehugger by clicking on the hive's Eggmorphe Playable Facehuggers can leap onto targets with a one-second windup, but this will only infect them if they are adjacent to it. Otherwise, it will simply knock them down for a small duration. As a Facehugger, you cannot talk in hivemind, but you can still open Hive Status and overwatch your sisters. This can be useful if you're locating other Facehuggers, flanker castes, or trying to learn from experienced Facehugger players. Shift-clicking the Queen indicator will tell you what area you are in, on the map. +As a Ravager your abilities become greatly enhanced when you empower with three or more people around you. Resisting on a water tile will immediately put out fires. Make sure you're alone though - It's usually better to let a friendly Xenomorph pat you out than it is to expose yourself to open water. You can filter out the Xenomorphs displayed in hive status by health, allowing you to look only for wounded sisters. +Each xeno has their own ‘tackle counter’ on a marine. The range to successfully tackle can be anywhere from two to six tackles based on caste. If a marine gets stunned or knocked over by other means it will reset everyone's tackle counters and they may get up!