diff --git a/code/__DEFINES/language.dm b/code/__DEFINES/language.dm
index 557f8e6a3f68..e4c4041a3dda 100644
--- a/code/__DEFINES/language.dm
+++ b/code/__DEFINES/language.dm
@@ -20,6 +20,8 @@
#define ALL_SYNTH_LANGUAGES list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_CHINESE, LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_SPANISH, LANGUAGE_YAUTJA, LANGUAGE_XENOMORPH)
+#define ALL_SYNTH_LANGUAGES_UPP list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_CHINESE, LANGUAGE_GERMAN, LANGUAGE_SPANISH, LANGUAGE_YAUTJA, LANGUAGE_XENOMORPH)
+
//Chinese language sound bitflags
//initial flags
diff --git a/code/datums/skills.dm b/code/datums/skills.dm
index b70b2bb9b7b0..7d58a64d9d13 100644
--- a/code/datums/skills.dm
+++ b/code/datums/skills.dm
@@ -1594,6 +1594,82 @@ COLONIAL MARSHALS
SKILL_INTEL = SKILL_INTEL_EXPERT,
SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER
)
+
+/datum/skills/military/survivor/upp_private
+ name = "UPP Private"
+ skills = list(
+ SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
+ SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
+ SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
+ SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
+ SKILL_CQC = SKILL_CQC_TRAINED,
+ SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
+ SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
+ SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
+ SKILL_JTAC = SKILL_JTAC_TRAINED,
+ )
+
+/datum/skills/military/survivor/upp_sapper
+ name = "UPP Sapper"
+ skills = list(
+ SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
+ SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
+ SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
+ SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
+ SKILL_CQC = SKILL_CQC_TRAINED,
+ SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
+ SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
+ SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
+ SKILL_JTAC = SKILL_JTAC_TRAINED,
+ )
+
+/datum/skills/military/survivor/upp_medic
+ name = "UPP Medic"
+ skills = list(
+ SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
+ SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
+ SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR,
+ SKILL_SURGERY = SKILL_SURGERY_TRAINED,
+ SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
+ SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
+ SKILL_CQC = SKILL_CQC_TRAINED,
+ SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
+ SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
+ SKILL_JTAC = SKILL_JTAC_TRAINED,
+ )
+
+/datum/skills/military/survivor/upp_spec
+ name = "UPP Specialist"
+ skills = list(
+ SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
+ SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
+ SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
+ SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
+ SKILL_CQC = SKILL_CQC_TRAINED,
+ SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
+ SKILL_JTAC = SKILL_JTAC_TRAINED,
+ SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP,
+ SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
+ SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
+ SKILL_CQC = SKILL_CQC_TRAINED,
+ SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
+ )
+
+/datum/skills/military/survivor/upp_sl
+ name = "UPP Squad Leader"
+ skills = list(
+ SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
+ SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
+ SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
+ SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
+ SKILL_CQC = SKILL_CQC_TRAINED,
+ SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
+ SKILL_LEADERSHIP = SKILL_LEAD_EXPERT,
+ SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
+ SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
+ SKILL_JTAC = SKILL_JTAC_EXPERT,
+ )
+
/*
---------------------
SPEC-OPS
diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm
index eba13a41c89d..d19bbbe49516 100644
--- a/code/game/objects/effects/landmarks/survivor_spawner.dm
+++ b/code/game/objects/effects/landmarks/survivor_spawner.dm
@@ -117,7 +117,6 @@
spawn_priority = SPAWN_PRIORITY_VERY_HIGH
-
//Military Survivors//
/obj/effect/landmark/survivor_spawner/lv522_forecon_tech
@@ -139,3 +138,29 @@
/obj/effect/landmark/survivor_spawner/lv522_forecon_squad_leader
equipment = /datum/equipment_preset/survivor/forecon/squad_leader
spawn_priority = SPAWN_PRIORITY_HIGH
+
+/obj/effect/landmark/survivor_spawner/upp/soldier
+ equipment = /datum/equipment_preset/survivor/upp/soldier
+ synth_equipment = /datum/equipment_preset/synth/survivor/upp
+ spawn_priority = SPAWN_PRIORITY_MEDIUM
+
+/obj/effect/landmark/survivor_spawner/upp_sapper
+ equipment = /datum/equipment_preset/survivor/upp/sapper
+ synth_equipment = /datum/equipment_preset/synth/survivor/upp
+ spawn_priority = SPAWN_PRIORITY_MEDIUM
+
+/obj/effect/landmark/survivor_spawner/upp_medic
+ equipment = /datum/equipment_preset/survivor/upp/medic
+ synth_equipment = /datum/equipment_preset/synth/survivor/upp
+ spawn_priority = SPAWN_PRIORITY_HIGH
+
+/obj/effect/landmark/survivor_spawner/upp_specialist
+ equipment = /datum/equipment_preset/survivor/upp/specialist
+ synth_equipment = /datum/equipment_preset/synth/survivor/upp
+ spawn_priority = SPAWN_PRIORITY_HIGH
+
+/obj/effect/landmark/survivor_spawner/squad_leader
+ equipment = /datum/equipment_preset/survivor/upp/squad_leader
+ synth_equipment = /datum/equipment_preset/synth/survivor/upp
+ spawn_priority = SPAWN_PRIORITY_VERY_HIGH
+
diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm
index 40bd143fd074..3bf3656f4bd2 100644
--- a/code/game/objects/items/storage/backpack.dm
+++ b/code/game/objects/items/storage/backpack.dm
@@ -437,6 +437,10 @@
xeno_icon_state = "medicpack"
xeno_types = list(/mob/living/carbon/xenomorph/runner, /mob/living/carbon/xenomorph/praetorian, /mob/living/carbon/xenomorph/drone, /mob/living/carbon/xenomorph/warrior, /mob/living/carbon/xenomorph/defender, /mob/living/carbon/xenomorph/sentinel, /mob/living/carbon/xenomorph/spitter)
+/obj/item/storage/backpack/marine/medic/upp
+ name = "\improper UPP corpsman backpack"
+ desc = "Uncommon issue backpack worn by UPP medics from isolated sectors. You can swear you can see a faded USCM symbol."
+
/obj/item/storage/backpack/marine/tech
name = "\improper USCM technician backpack"
desc = "A standard-issue backpack worn by USCM technicians."
diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm
index 290460da758f..d12e5b2808a1 100644
--- a/code/game/objects/items/storage/belt.dm
+++ b/code/game/objects/items/storage/belt.dm
@@ -283,6 +283,19 @@
new /obj/item/storage/pill_bottle/tramadol(src)
new /obj/item/storage/pill_bottle/peridaxon(src)
+/obj/item/storage/belt/medical/lifesaver/upp/partial/fill_preset_inventory()
+ new /obj/item/stack/medical/advanced/bruise_pack(src)
+ new /obj/item/stack/medical/advanced/bruise_pack(src)
+ new /obj/item/stack/medical/advanced/ointment(src)
+ new /obj/item/stack/medical/advanced/ointment(src)
+ new /obj/item/stack/medical/splint(src)
+ new /obj/item/stack/medical/splint(src)
+ new /obj/item/reagent_container/hypospray/autoinjector/oxycodone(src)
+ new /obj/item/storage/pill_bottle/bicaridine(src)
+ new /obj/item/storage/pill_bottle/kelotane(src)
+ new /obj/item/storage/pill_bottle/inaprovaline(src)
+ new /obj/item/storage/pill_bottle/tramadol(src)
+
/obj/item/storage/belt/security
name = "\improper M276 pattern security rig"
desc = "The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This configuration is commonly seen among USCM Military Police and peacekeepers, though it can hold some light munitions."
diff --git a/code/game/objects/items/storage/pouch.dm b/code/game/objects/items/storage/pouch.dm
index dc3ee0ba1506..6397c33b76c1 100644
--- a/code/game/objects/items/storage/pouch.dm
+++ b/code/game/objects/items/storage/pouch.dm
@@ -1211,6 +1211,12 @@
new /obj/item/explosive/plastic(src)
new /obj/item/explosive/plastic(src)
+/obj/item/storage/pouch/tools/uppsynth/fill_preset_inventory()
+ new /obj/item/tool/crowbar(src)
+ new /obj/item/tool/wirecutters(src)
+ new /obj/item/tool/weldingtool(src)
+ new /obj/item/tool/wrench(src)
+
/obj/item/storage/pouch/sling
name = "sling strap"
desc = "Keeps a single item attached to a strap."
diff --git a/code/modules/asset_cache/asset_list_items.dm b/code/modules/asset_cache/asset_list_items.dm
index e00f4a2d1263..f5f1122fa795 100644
--- a/code/modules/asset_cache/asset_list_items.dm
+++ b/code/modules/asset_cache/asset_list_items.dm
@@ -143,6 +143,7 @@
assets = list(
"wylogo.png" = 'html/images/wylogo.png',
"uscmlogo.png" = 'html/images/uscmlogo.png',
+ "upplogo.png" = 'html/images/upplogo.png',
"faxwylogo.png" = 'html/images/faxwylogo.png',
"faxbackground.jpg" = 'html/images/faxbackground.jpg',
)
diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm
index eca050cc4b88..01598eeb2785 100644
--- a/code/modules/clothing/under/marine_uniform.dm
+++ b/code/modules/clothing/under/marine_uniform.dm
@@ -527,7 +527,7 @@
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
has_sensor = UNIFORM_HAS_SENSORS
sensor_faction = FACTION_UPP
- suit_restricted = list(/obj/item/clothing/suit/storage/marine/faction/UPP, /obj/item/clothing/suit/gimmick/jason, /obj/item/clothing/suit/storage/snow_suit/soviet, /obj/item/clothing/suit/storage/snow_suit/survivor)
+ suit_restricted = list(/obj/item/clothing/suit/storage/marine/faction/UPP, /obj/item/clothing/suit/gimmick/jason, /obj/item/clothing/suit/storage/snow_suit/soviet, /obj/item/clothing/suit/storage/snow_suit/survivor, /obj/item/clothing/suit/storage/webbing)
flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE
/obj/item/clothing/under/marine/veteran/UPP/medic
diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm
index d42e7d17bfd2..329e2055778e 100644
--- a/code/modules/clothing/under/ties.dm
+++ b/code/modules/clothing/under/ties.dm
@@ -359,6 +359,11 @@
desc = "A fire-resistant shoulder patch, worn by the men and women of the USS Hanyut, USCM FORECON."
icon_state = "forecon_patch"
+/obj/item/clothing/accessory/patch/upp
+ name = "UPP Airborne Reconnaissance patch"
+ desc = "A fire-resistant shoulder patch, worn by the men and women of the 173rd Airborne Reconnaissance Platoon."
+ icon_state = "upppatch"
+
/obj/item/clothing/accessory/poncho
name = "USCM Poncho"
desc = "The standard USCM poncho has variations for every climate. Custom fitted to be attached to standard USCM armor variants it is comfortable, warming or cooling as needed, and well-fit. A marine couldn't ask for more. Affectionately referred to as a \"woobie\"."
diff --git a/code/modules/gear_presets/_select_equipment.dm b/code/modules/gear_presets/_select_equipment.dm
index fc70e5fc90bb..94a628553252 100644
--- a/code/modules/gear_presets/_select_equipment.dm
+++ b/code/modules/gear_presets/_select_equipment.dm
@@ -952,3 +952,53 @@ var/list/rebel_rifles = list(
list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR)
)
+
+/datum/equipment_preset/proc/add_upp_weapon(mob/living/carbon/human/new_human)
+ var/random_gun = rand(1,3)
+ switch(random_gun)
+ if(1)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71(new_human), WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ if(2)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/carbine(new_human), WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ if(3)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23(new_human), WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK)
+
+/datum/equipment_preset/proc/spawn_random_upp_headgear(mob/living/carbon/human/new_human)
+ var/random_hat = rand(1,10)
+ switch(random_hat)
+ if (1, 2)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP(new_human), WEAR_HEAD)
+ if (3, 4, 5)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap(new_human), WEAR_HEAD)
+ if (6, 7)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD)
+ if (8, 9)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/ushanka(new_human), WEAR_HEAD)
+
+/datum/equipment_preset/proc/spawn_random_upp_armor(mob/living/carbon/human/new_human)
+ var/random_gear = rand(1, 4)
+ switch(random_gear)
+ if (1, 2, 3)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_J_STORE)
+ if (4)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
+
+/datum/equipment_preset/proc/spawn_random_upp_belt(mob/living/carbon/human/new_human)
+ var/random_gun = rand(1, 3)
+ switch(random_gun)
+ if (1, 2)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY(new_human), WEAR_WAIST)
+ if (3)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/upp(new_human), WEAR_WAIST)
diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm
index 8c6a118d24d4..9ab5e7c8d22c 100644
--- a/code/modules/gear_presets/survivors.dm
+++ b/code/modules/gear_presets/survivors.dm
@@ -1562,3 +1562,159 @@
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD)
+
+ ..()
+
+/datum/equipment_preset/survivor/upp
+ name = "UPP Soldier"
+ paygrade = "UE1"
+ origin_override = ORIGIN_UPP
+ rank = JOB_SURVIVOR
+ skills = /datum/skills/military/survivor/upp_private
+ languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
+ faction = FACTION_UPP
+ faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
+ role_comm_title = "UPP 173RD RECON"
+ idtype = /obj/item/card/id/dogtag
+ flags = EQUIPMENT_PRESET_EXTRA
+ uses_special_name = TRUE
+ access = list(
+ ACCESS_CIVILIAN_PUBLIC,
+ )
+
+/datum/equipment_preset/survivor/upp/load_name(mob/living/carbon/human/new_human, randomise)
+ var/random_name = capitalize(pick(new_human.gender == MALE ? first_names_male_upp : first_names_female_upp)) + " " + capitalize(pick(last_names_upp))
+ new_human.change_real_name(new_human, random_name)
+
+/datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp (new_human), WEAR_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp_knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+
+/datum/equipment_preset/survivor/upp/soldier
+ name = "Survivor - UPP Soldier"
+ paygrade = "UE2"
+ assignment = "UPP Soldier"
+ skills = /datum/skills/military/survivor/upp_private
+
+/datum/equipment_preset/survivor/upp/soldier/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ add_upp_weapon(new_human)
+ spawn_random_upp_headgear(new_human)
+ spawn_random_upp_armor(new_human)
+ spawn_random_upp_belt(new_human)
+
+ ..()
+
+/datum/equipment_preset/survivor/upp/sapper
+ name = "Survivor - UPP Sapper"
+ paygrade = "UE3S"
+ assignment = "UPP Sapper"
+ skills = /datum/skills/military/survivor/upp_sapper
+
+/datum/equipment_preset/survivor/upp/sapper/load_gear(mob/living/carbon/human/new_human)
+
+ var/obj/item/clothing/under/marine/veteran/UPP/engi/uniform = new()
+ var/R = rand(1,2)
+ switch(R)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ spawn_random_upp_armor(new_human)
+ add_upp_weapon(new_human)
+ spawn_random_upp_headgear(new_human)
+
+ ..()
+
+/datum/equipment_preset/survivor/upp/medic
+ name = "Survivor - UPP Medic"
+ paygrade = "UE3M"
+ assignment = "UPP Medic"
+ skills = /datum/skills/military/survivor/upp_medic
+
+/datum/equipment_preset/survivor/upp/medic/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new/obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/medic/upp(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK)
+ spawn_random_upp_armor(new_human)
+ add_upp_weapon(new_human)
+ spawn_random_upp_headgear(new_human)
+
+ ..()
+
+/datum/equipment_preset/survivor/upp/specialist
+ name = "Survivor - UPP Specialist"
+ paygrade = "UE4"
+ assignment = "UPP Specialist"
+ skills = /datum/skills/military/survivor/upp_spec
+
+/datum/equipment_preset/survivor/upp/specialist/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy (new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer(new_human), WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9(new_human), WEAR_WAIST)
+
+ ..()
+
+/datum/equipment_preset/survivor/upp/squad_leader
+ name = "Survivor - UPP Squad Leader"
+ paygrade = "UE5"
+ languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
+ assignment = "UPP Squad Leader"
+ role_comm_title = "UPP 173Rd RECON SL"
+ skills = /datum/skills/military/survivor/upp_sl
+
+/datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer (new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer (new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9(new_human), WEAR_WAIST)
+ add_upp_weapon(new_human)
+
+ ..()
diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm
index eaf6299b88a8..7976ad6c2351 100644
--- a/code/modules/gear_presets/synths.dm
+++ b/code/modules/gear_presets/synths.dm
@@ -1,7 +1,7 @@
/datum/equipment_preset/synth
name = "Synth"
uses_special_name = TRUE
- languages = ALL_SYNTH_LANGUAGES
+ languages = ALL_SYNTH_LANGUAGES_UPP
skills = /datum/skills/synthetic
paygrade = "SYN"
@@ -455,13 +455,50 @@
survivor_variant = ENGINEERING_SURVIVOR
- faction = FACTION_SURVIVOR
- faction_group = list(FACTION_SURVIVOR)
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
+/datum/equipment_preset/synth/survivor/upp
+ name = "Survivor - Synthetic - UPP Synth"
+ flags = EQUIPMENT_PRESET_EXTRA
+ assignment = JOB_UPP_COMBAT_SYNTH
+ rank = JOB_SURVIVOR
+ faction = FACTION_UPP
+ faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
+ skills = /datum/skills/colonial_synthetic
+ paygrade = "SYN"
+ idtype = /obj/item/card/id/dogtag
+ role_comm_title = "UPP 173Rd RECON Syn"
+
+/datum/equipment_preset/synth/survivor/upp/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver, WEAR_R_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/small_stack, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp, WEAR_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/uppsynth, WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
/datum/equipment_preset/synth/survivor/pmc
name = "Survivor - Synthetic - PMC Support Synth"
-
+ faction = FACTION_SURVIVOR
+ faction_group = list(FACTION_SURVIVOR)
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
idtype = /obj/item/card/id/pmc
assignment = JOB_PMC_SYNTH
rank = JOB_PMC_SYNTH
@@ -507,6 +544,7 @@
new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/construction/full_barbed_wire, WEAR_R_STORE)
+
//*****************************************************************************************************/
/datum/equipment_preset/synth/working_joe
diff --git a/code/modules/gear_presets/upp.dm b/code/modules/gear_presets/upp.dm
index 2f7148302485..a43404c59450 100644
--- a/code/modules/gear_presets/upp.dm
+++ b/code/modules/gear_presets/upp.dm
@@ -1777,7 +1777,7 @@
name = "UPP Combat Synthetic"
flags = EQUIPMENT_PRESET_EXTRA
- languages = ALL_SYNTH_LANGUAGES
+ languages = ALL_SYNTH_LANGUAGES_UPP
skills = /datum/skills/synthetic
assignment = JOB_UPP_COMBAT_SYNTH
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index 7665e0a5d7ab..3b10c757f2f4 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -256,6 +256,7 @@
t = replacetext(t, "\[logo\]", "")
t = replacetext(t, "\[wy\]", "")
t = replacetext(t, "\[uscm\]", "")
+ t = replacetext(t, "\[upp\]", "")
t = "[t]"
else // If it is a crayon, and he still tries to use these, make them empty!
@@ -606,6 +607,15 @@
color = "green"
info = "
I could not do it, the fucking marshals, the minions of THEM, have gotten a whiff of my co-workers plans and started raiding us pre-emptively. We managed to get word of it and erected a few barricades to slow them down, but it is too late. Our plan, my plan to save humanity has turned to dust.
As I lay and write this, they are gassing the entire area with tear gas, while gunshots echo around the caves. \n They have gotten to my mind already, their voices are... laughing, saying that, \" it's over \" and that \n “we have risen\". Their voices are mocking me as I could do nothing to prevent their rise \n Just as I am about to finish my final entry, I overhear a few panicked radio calls from a dead officer's radio, about a code red lambda breach, and \" X-RAYS OUT OF CONTAINMENT\". \n However, not a single one of their cries has been met with a response as their fellow officers are too preoccupied with beating up poor miners... \n They have won.... they have PLANNED THIS all along.... \n only God may save us now..."
+/obj/item/paper/bigred/upp
+ name = "UPP Orders"
+
+/obj/item/paper/bigred/upp/Initialize(mapload, photo_list)
+ . = ..()
+
+ var/datum/asset/asset = get_asset_datum(/datum/asset/simple/paper)
+ info = "
Union Of Progressive People's Fourth Fleet
Orders For 173rd Airborne Reconnaissance: 2nd Platoon
No.52
Order of Military Officer of the UPP
Kolonel Ganbaatar
Commander of MV-35
Date: 2182
On Special Mission
The actions of the hostile Weyland-Yutani corporation on the fringes of the Neroid sector have grown increasingly intolerable. However, evidence suggesting they are researching into the creation and deployment of some form of biological weapons program represent an unacceptable risk to the security of UPP interests in this sector. The risk of these items falling into UA/USCM hands is unacceptable.
Orders for the Boris squad of the 173rd Airborne Recon are as follows. Initiate airborne reconnaissance of WY colony Oxley's Buttle, Trijent Dam, location on planet Raijin (UA Code: LV-670). Ascertain veracity of onsight biological weapons program. If positive confirmation of the weapons program is identified, authorization for rapid assault and recovery is granted. Avoid all contact with UA/USCM military forces, abort missions if UA/USCM forces are encountered.
Authorizing Officer: Gaanbatar
Name and Rank: Kolonel
FOR SANCTIONED USE ONLY"
+
/obj/item/paper/crumpled
name = "paper scrap"
icon_state = "scrap"
diff --git a/html/images/upplogo.png b/html/images/upplogo.png
new file mode 100644
index 000000000000..55619e2ce5ea
Binary files /dev/null and b/html/images/upplogo.png differ
diff --git a/icons/obj/items/clothing/ties.dmi b/icons/obj/items/clothing/ties.dmi
index 4f5a3777ab10..083aaa4d4ada 100644
Binary files a/icons/obj/items/clothing/ties.dmi and b/icons/obj/items/clothing/ties.dmi differ
diff --git a/icons/turf/ert_shuttle.dmi b/icons/turf/ert_shuttle.dmi
index 2a9627a77094..6c38d6b409c0 100644
Binary files a/icons/turf/ert_shuttle.dmi and b/icons/turf/ert_shuttle.dmi differ
diff --git a/maps/Nightmare/maps/DesertDam/nightmare.json b/maps/Nightmare/maps/DesertDam/nightmare.json
index e1b1e5123ac0..261481f6531b 100644
--- a/maps/Nightmare/maps/DesertDam/nightmare.json
+++ b/maps/Nightmare/maps/DesertDam/nightmare.json
@@ -1,9 +1,16 @@
[
{ "type": "pick", "choices": [
{ "type": "map_insert", "landmark": "green-new-bridge", "path": "greenriver/newbridge.dmm" }
- ], "chance": 0.5 },
+ ], "chance": 0.0 },
{ "type": "pick", "choices": [
{ "weight": 2, "type": "map_insert", "landmark": "purple-new-bridge", "path": "purpleriver/newbridge.dmm" }
- ], "chance": 0.6 },
- { "type": "map_sprinkle", "path": "sprinkles/" }
+ ], "chance": 0.0 },
+ { "type": "map_sprinkle", "path": "sprinkles/" },
+ {
+ "type": "map_insert",
+ "landmark": "uppcrash",
+ "chance": 1.0,
+ "path": "standalone/crashlanding-upp-bar.dmm",
+ "when": { "lvevent": "uppcrash" }
+ }
]
diff --git a/maps/Nightmare/maps/DesertDam/scenario.json b/maps/Nightmare/maps/DesertDam/scenario.json
index fe51488c7066..bacb95e27c25 100644
--- a/maps/Nightmare/maps/DesertDam/scenario.json
+++ b/maps/Nightmare/maps/DesertDam/scenario.json
@@ -1 +1,9 @@
-[]
+[
+ {
+ "type": "pick", "name": "uppcrash",
+ "choices": [
+ { "weight": 10, "type": "def", "values": { "lvevent": "none" } },
+ { "weight": 4, "type": "def", "values": { "lvevent": "uppcrash" } }
+ ]
+ }
+]
diff --git a/maps/map_files/BigRed/BigRed.dmm b/maps/map_files/BigRed/BigRed.dmm
index 29e43dc9e128..32259fa72f45 100644
--- a/maps/map_files/BigRed/BigRed.dmm
+++ b/maps/map_files/BigRed/BigRed.dmm
@@ -1975,7 +1975,6 @@
"afP" = (
/obj/structure/machinery/door/airlock/almayer/security/glass/colony{
dir = 1;
- locked = 0;
name = "\improper Marshal Office Prison"
},
/turf/open/floor{
@@ -1986,7 +1985,6 @@
/obj/structure/pipes/standard/simple/hidden/green,
/obj/structure/machinery/door/airlock/almayer/security/glass/colony{
dir = 1;
- locked = 0;
name = "\improper Marshal Office Prison"
},
/turf/open/floor{
@@ -2799,7 +2797,6 @@
/obj/structure/pipes/standard/simple/hidden/green,
/obj/structure/machinery/door/airlock/almayer/security/glass/colony{
dir = 1;
- locked = 0;
name = "\improper Marshal Office Armory"
},
/turf/open/floor{
@@ -3387,7 +3384,6 @@
dir = 4
},
/obj/structure/machinery/door/airlock/almayer/security/glass/colony{
- locked = 0;
name = "\improper Marshal Office Armory"
},
/turf/open/floor{
@@ -4684,7 +4680,6 @@
"anx" = (
/obj/structure/machinery/door/airlock/almayer/security/glass/colony{
dir = 1;
- locked = 0;
name = "\improper Marshal Office Holding Cell"
},
/turf/open/floor{
@@ -6923,7 +6918,6 @@
dir = 1;
icon_state = "door_locked";
id = "safe_room";
- locked = 0;
name = "\improper Lambda Lab Secure Storage"
},
/turf/open/floor{
@@ -27115,12 +27109,6 @@
icon_state = "delivery"
},
/area/bigredv2/outside/office_complex)
-"bFh" = (
-/obj/structure/surface/table,
-/turf/open/floor{
- icon_state = "wood"
- },
-/area/bigredv2/caves/eta/living)
"bFw" = (
/turf/closed/wall/solaris/reinforced,
/area/bigredv2/outside/telecomm/warehouse)
@@ -62303,14 +62291,14 @@ aDX
kqS
bDu
bDA
-bFh
+aRf
aDX
bDU
elM
aDX
bDo
aQy
-bFh
+aRf
aRf
aDX
bEK
diff --git a/maps/map_files/DesertDam/Desert_Dam.dmm b/maps/map_files/DesertDam/Desert_Dam.dmm
index 9aeb42c9d8c5..938092bde688 100644
--- a/maps/map_files/DesertDam/Desert_Dam.dmm
+++ b/maps/map_files/DesertDam/Desert_Dam.dmm
@@ -64447,6 +64447,15 @@
icon_state = "desert_transition_corner1"
},
/area/desert_dam/interior/caves/temple)
+"sRl" = (
+/obj/effect/landmark/nightmare{
+ insert_tag = "uppcrash"
+ },
+/turf/open/desert/dirt{
+ dir = 6;
+ icon_state = "desert_transition_edge1"
+ },
+/area/desert_dam/exterior/valley/valley_hydro)
"sUe" = (
/obj/effect/decal/sand_overlay/sand1{
dir = 1
@@ -82412,7 +82421,7 @@ dTs
dTs
dTs
dTs
-cMo
+sRl
dNS
cZw
xgA
diff --git a/maps/map_files/DesertDam/standalone/crashlanding-upp-bar.dmm b/maps/map_files/DesertDam/standalone/crashlanding-upp-bar.dmm
new file mode 100644
index 000000000000..f4efd48f0a88
--- /dev/null
+++ b/maps/map_files/DesertDam/standalone/crashlanding-upp-bar.dmm
@@ -0,0 +1,4544 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/closed/shuttle/ert{
+ icon_state = "upp25";
+ name = "Fulcrum"
+ },
+/area/desert_dam/building/bar/bar)
+"ab" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal7"
+ },
+/obj/effect/decal/sand_overlay/sand1/corner1{
+ dir = 1
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"am" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal11"
+ },
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 6
+ },
+/turf/open/asphalt,
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"aw" = (
+/obj/effect/decal/sand_overlay/sand1,
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 4
+ },
+/obj/item/ammo_casing/bullet,
+/turf/open/asphalt/cement_sunbleached{
+ icon_state = "cement_sunbleached12"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"aO" = (
+/obj/item/prop/colony/used_flare,
+/turf/open/floor/plating{
+ dir = 8;
+ icon_state = "platingdmg3"
+ },
+/area/desert_dam/building/bar/bar)
+"aT" = (
+/turf/closed/shuttle/ert{
+ icon_state = "T16";
+ name = "Fulcrum";
+ opacity = 0
+ },
+/area/desert_dam/building/bar/bar)
+"aY" = (
+/obj/item/reagent_container/food/drinks/flask/canteen{
+ desc = "You take a sip from your trusty UPP canteen..."
+ },
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"be" = (
+/obj/structure/closet/secure_closet/bar,
+/obj/effect/landmark/objective_landmark/close,
+/turf/open/floor/interior/wood,
+/area/desert_dam/building/bar/backroom)
+"bf" = (
+/obj/structure/desertdam/decals/road_edge,
+/obj/effect/spawner/gibspawner/xeno,
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"bu" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor{
+ icon_state = "grimy"
+ },
+/area/desert_dam/building/bar/bar)
+"bz" = (
+/obj/structure/bed/roller,
+/obj/structure/machinery/iv_drip,
+/obj/effect/decal/cleanable/blood,
+/obj/item/prop/colony/usedbandage{
+ dir = 5
+ },
+/obj/effect/spawner/gibspawner/human,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin6"
+ },
+/area/desert_dam/building/bar/bar)
+"bC" = (
+/obj/structure/barricade/sandbags/wired{
+ dir = 1
+ },
+/turf/open/floor/interior/wood,
+/area/desert_dam/building/bar/backroom)
+"bI" = (
+/obj/item/ammo_casing/bullet,
+/turf/open/desert/dirt{
+ dir = 5;
+ icon_state = "desert_transition_edge1"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"bJ" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"bN" = (
+/obj/item/stack/sheet/metal,
+/turf/open/floor/plating,
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"bO" = (
+/turf/closed/shuttle/ert{
+ icon_state = "T4";
+ name = "Fulcrum";
+ opacity = 0
+ },
+/area/desert_dam/building/bar/bar)
+"bP" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/asphalt,
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"bY" = (
+/turf/closed/shuttle/ert{
+ icon_state = "upp4";
+ name = "Fulcrum"
+ },
+/area/desert_dam/building/bar/bar)
+"cl" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal2"
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"cu" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/desert_dam/building/bar/bar)
+"cH" = (
+/obj/item/stack/sheet/metal,
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/bar)
+"cI" = (
+/obj/structure/girder,
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/bar_restroom)
+"cL" = (
+/obj/effect/decal/cleanable/blood,
+/obj/structure/bed/chair/dropship/pilot{
+ dir = 1
+ },
+/obj/structure/machinery/computer/cameras{
+ desc = "The flight controls for a Mi-220 Attack Dropship. these controls look pretty banged up, and there's some blood covering the screen..";
+ name = "\improper 'Fulcrum' flight controls";
+ network = null;
+ pixel_y = 21
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/desert_dam/building/bar/bar)
+"cR" = (
+/obj/effect/landmark/crap_item,
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"cZ" = (
+/turf/open/asphalt/cement{
+ icon_state = "cement2"
+ },
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
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+/obj/structure/flora/grass/desert/heavygrass_4,
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"ds" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/closed/shuttle/ert{
+ icon_state = "T11";
+ name = "Fulcrum";
+ opacity = 0
+ },
+/area/desert_dam/building/bar/bar)
+"du" = (
+/obj/item/stack/rods,
+/turf/open/floor/plating{
+ icon_state = "platingdmg3"
+ },
+/area/desert_dam/building/bar/backroom)
+"dJ" = (
+/obj/effect/decal/cleanable/blood/xeno,
+/turf/open/asphalt/cement{
+ icon_state = "cement14"
+ },
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"dQ" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal4"
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"dR" = (
+/turf/open/asphalt/cement{
+ icon_state = "cement3"
+ },
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"dX" = (
+/obj/structure/surface/table/almayer,
+/obj/item/ammo_box/rounds/type71{
+ bullet_amount = 129
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/desert_dam/building/bar/bar)
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+/obj/effect/decal/warning_stripes{
+ icon_state = "E"
+ },
+/turf/open/asphalt,
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"eh" = (
+/turf/open/floor/plating{
+ dir = 8;
+ icon_state = "platingdmg3"
+ },
+/area/desert_dam/building/bar/bar_restroom)
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+/turf/open/desert/dirt,
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+"eI" = (
+/obj/effect/decal/sand_overlay/sand1,
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal3"
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
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+/obj/structure/desertdam/decals/road_edge,
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+/obj/structure/fence,
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"eQ" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal9"
+ },
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 1
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"eT" = (
+/obj/structure/barricade/sandbags/wired{
+ dir = 4
+ },
+/obj/item/shard{
+ icon_state = "medium"
+ },
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/bar)
+"eU" = (
+/obj/structure/surface/table/almayer,
+/obj/item/trash/semki,
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/bar)
+"eV" = (
+/obj/structure/surface/table/almayer,
+/obj/item/clothing/accessory/patch/upp{
+ pixel_y = -6;
+ pixel_x = -7
+ },
+/obj/item/paper/bigred/upp{
+ pixel_y = 4;
+ pixel_x = 3
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/desert_dam/building/bar/bar)
+"fk" = (
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/blood/xeno,
+/turf/open/asphalt/cement_sunbleached{
+ icon_state = "cement_sunbleached13"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"fy" = (
+/obj/structure/flora/grass/desert/lightgrass_6,
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"fL" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal2"
+ },
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 8
+ },
+/obj/item/ammo_magazine/rifle/type71/heap{
+ current_rounds = 0
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"fM" = (
+/obj/item/stack/rods,
+/turf/open/floor{
+ icon_state = "grimy"
+ },
+/area/desert_dam/building/bar/bar)
+"fN" = (
+/obj/structure/disposalpipe/segment,
+/obj/item/stack/sandbags,
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"fP" = (
+/obj/structure/bed/bedroll,
+/obj/item/bedsheet/brown,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/desert_dam/building/bar/bar)
+"fR" = (
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 4
+ },
+/obj/effect/decal/sand_overlay/sand1/corner1{
+ dir = 4
+ },
+/turf/open/asphalt/cement_sunbleached{
+ icon_state = "cement_sunbleached13"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"ga" = (
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 8
+ },
+/obj/item/prop/colony/used_flare,
+/turf/open/asphalt/cement_sunbleached{
+ icon_state = "cement_sunbleached13"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"gm" = (
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+/turf/open/floor/plating,
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"gA" = (
+/obj/structure/disposalpipe/segment,
+/obj/item/ammo_casing/bullet,
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"gM" = (
+/obj/item/trash/candy,
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"gN" = (
+/obj/item/ammo_casing/bullet,
+/obj/effect/decal/cleanable/blood,
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"gP" = (
+/obj/structure/flora/grass/desert/lightgrass_4,
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"gR" = (
+/obj/effect/decal/sand_overlay/sand1,
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"hc" = (
+/obj/structure/prop/dam/wide_boulder/boulder1,
+/turf/open/desert/dirt{
+ dir = 9;
+ icon_state = "desert_transition_edge1"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"hd" = (
+/obj/structure/flora/grass/desert/lightgrass_8,
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"hi" = (
+/obj/item/ammo_casing/bullet,
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"hk" = (
+/obj/structure/machinery/squeezer,
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/backroom)
+"hm" = (
+/turf/closed/shuttle/ert{
+ icon_state = "upp5";
+ name = "Fulcrum"
+ },
+/area/desert_dam/building/bar/bar)
+"hn" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal2"
+ },
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 8
+ },
+/obj/effect/spawner/gibspawner/xeno,
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"hv" = (
+/turf/closed/wall/wood,
+/area/desert_dam/building/bar/bar)
+"hx" = (
+/turf/closed/shuttle/ert{
+ icon_state = "upp20";
+ name = "Fulcrum"
+ },
+/area/desert_dam/building/bar/bar)
+"hF" = (
+/obj/structure/machinery/light/double{
+ dir = 8
+ },
+/obj/effect/landmark/survivor_spawner/upp_medic,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/desert_dam/building/bar/bar)
+"hH" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal4"
+ },
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 1
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"hJ" = (
+/obj/item/ammo_box/rounds/type71/heap/empty{
+ bullet_amount = 0
+ },
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"hO" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"hT" = (
+/obj/structure/pipes/vents/pump{
+ dir = 4
+ },
+/turf/open/floor/prison{
+ dir = 8;
+ icon_state = "sterile_white"
+ },
+/area/desert_dam/building/bar/bar_restroom)
+"hY" = (
+/obj/structure/bed/stool,
+/turf/open/floor{
+ icon_state = "grimy"
+ },
+/area/desert_dam/building/bar/bar)
+"if" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/item/stack/rods,
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/bar)
+"ig" = (
+/obj/structure/flora/grass/tallgrass/desert/corner{
+ dir = 5
+ },
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"in" = (
+/obj/item/prop/colony/used_flare,
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/bar)
+"is" = (
+/turf/open/desert/dirt{
+ icon_state = "desert_transition_corner1"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"iy" = (
+/turf/closed/wall/wood,
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+"iz" = (
+/obj/structure/flora/bush/desert/cactus,
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+/area/desert_dam/exterior/valley/bar_valley_dam)
+"iI" = (
+/obj/item/ammo_casing/bullet,
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+/area/desert_dam/exterior/valley/bar_valley_dam)
+"iL" = (
+/obj/structure/prop/dam/boulder/boulder1,
+/turf/open/desert/dirt{
+ dir = 1;
+ icon_state = "desert_transition_corner1"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"iV" = (
+/obj/effect/landmark/crap_item,
+/turf/open/floor/plating,
+/area/desert_dam/building/bar/backroom)
+"jf" = (
+/obj/structure/prop/invuln/lattice_prop{
+ icon_state = "lattice12";
+ pixel_x = -7;
+ pixel_y = 35
+ },
+/obj/structure/prop/invuln/pipe_water{
+ pixel_y = 11
+ },
+/obj/item/reagent_container/glass/bucket/mopbucket,
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"jj" = (
+/obj/item/trash/cheesie,
+/obj/item/stack/sheet/wood,
+/turf/open/floor{
+ icon_state = "grimy"
+ },
+/area/desert_dam/building/bar/bar)
+"jm" = (
+/obj/effect/decal/sand_overlay/sand1,
+/obj/structure/barricade/sandbags/wired{
+ dir = 8
+ },
+/obj/item/prop/colony/usedbandage{
+ dir = 5;
+ pixel_y = 8
+ },
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"jp" = (
+/obj/structure/desertdam/decals/road_edge,
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 2;
+ id = "dam_checkpoint_west";
+ name = "\improper Checkpoint Lock"
+ },
+/turf/open/asphalt,
+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"jr" = (
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal2"
+ },
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 2;
+ id = "dam_checkpoint_west";
+ name = "\improper Checkpoint Lock"
+ },
+/turf/open/asphalt,
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+"jt" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
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+/area/desert_dam/building/bar/bar)
+"jw" = (
+/obj/item/ammo_casing/bullet,
+/turf/open/desert/dirt{
+ dir = 6;
+ icon_state = "desert_transition_edge1"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"jy" = (
+/obj/structure/machinery/door/airlock/almayer/maint/colony{
+ dir = 1;
+ name = "\improper Bar Backroom"
+ },
+/turf/open/floor/interior/wood,
+/area/desert_dam/building/bar/backroom)
+"jC" = (
+/obj/effect/decal/sand_overlay/sand1{
+ dir = 4
+ },
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"jI" = (
+/obj/structure/barricade/sandbags/wired{
+ dir = 4
+ },
+/turf/open/desert/dirt{
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+ },
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+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
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+ },
+/obj/item/ammo_casing/bullet,
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+/area/desert_dam/exterior/valley/bar_valley_dam)
+"ki" = (
+/obj/item/stack/sandbags,
+/turf/open/desert/dirt{
+ dir = 10;
+ icon_state = "desert_transition_edge1"
+ },
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+/obj/effect/decal/sand_overlay/sand1{
+ dir = 4
+ },
+/turf/open/asphalt/cement_sunbleached{
+ icon_state = "cement_sunbleached13"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"kp" = (
+/obj/effect/decal/cleanable/blood,
+/obj/item/prop/almayer/flight_recorder/colony,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/desert_dam/building/bar/bar)
+"kB" = (
+/obj/structure/barricade/sandbags/wired{
+ dir = 4
+ },
+/turf/open/asphalt/cement_sunbleached{
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+ },
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+"kM" = (
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+ icon_state = "rightengine_2";
+ opacity = 0;
+ name = "Fulcrum"
+ },
+/area/desert_dam/building/bar/bar)
+"kQ" = (
+/obj/structure/pipes/standard/simple/hidden/green{
+ dir = 4
+ },
+/turf/open/floor/plating{
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+ },
+/area/desert_dam/building/bar/backroom)
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+"lC" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/sand_overlay/sand1{
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+ },
+/turf/open/asphalt/cement_sunbleached{
+ icon_state = "cement_sunbleached4"
+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"lT" = (
+/turf/open/desert/dirt{
+ dir = 8;
+ icon_state = "desert_transition_edge1"
+ },
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+ },
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+ },
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+ },
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+ },
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+"mf" = (
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+ dir = 9;
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+ },
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+ },
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+"mw" = (
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+ dir = 4
+ },
+/obj/item/prop/colony/used_flare,
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+ },
+/area/desert_dam/building/bar/backroom)
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+/area/desert_dam/interior/dam_interior/south_tunnel_entrance)
+"mL" = (
+/obj/structure/flora/bush/desert/cactus{
+ icon_state = "cactus_8"
+ },
+/turf/open/desert/dirt,
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+"mT" = (
+/obj/item/ammo_casing/bullet,
+/obj/structure/machinery/light/double{
+ dir = 1
+ },
+/turf/open/desert/dirt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"mV" = (
+/turf/open/mars{
+ icon_state = "mars_dirt_5"
+ },
+/area/desert_dam/building/bar/bar_restroom)
+"nk" = (
+/turf/closed/shuttle/ert{
+ icon_state = "T3";
+ name = "Fulcrum";
+ opacity = 0
+ },
+/area/desert_dam/building/bar/bar)
+"np" = (
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+/obj/item/ammo_casing/bullet,
+/turf/open/mars{
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+ },
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"nt" = (
+/obj/effect/decal/sand_overlay/sand1,
+/obj/structure/desertdam/decals/road_edge{
+ icon_state = "road_edge_decal3"
+ },
+/obj/effect/decal/cleanable/blood/xeno,
+/turf/open/asphalt,
+/area/desert_dam/exterior/valley/bar_valley_dam)
+"ny" = (
+/obj/effect/decal/cleanable/blood,
+/obj/item/prop/almayer/comp_closed,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/desert_dam/building/bar/bar)
+"nz" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/closed/shuttle/ert{
+ icon_state = "T8";
+ name = "Fulcrum";
+ opacity = 0
+ },
+/area/desert_dam/building/bar/bar)
+"nB" = (
+/obj/effect/landmark/survivor_spawner/upp/soldier,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin5"
+ },
+/area/desert_dam/building/bar/bar)
+"nC" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/item/stack/rods,
+/turf/open/floor/plating{
+ icon_state = "platingdmg3"
+ },
+/area/desert_dam/building/bar/bar)
+"nD" = (
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+(27,1,1) = {"
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+jJ
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+Jk
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+xT
+xT
+xT
+xT
+xT
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+"}
+(28,1,1) = {"
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+ZD
+kD
+hH
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+Ch
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+kD
+kD
+Hl
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+mf
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+"}
+(29,1,1) = {"
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+kD
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+mq
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+vk
+kD
+hH
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+bJ
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+Ch
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+qx
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
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+xT
+"}
+(30,1,1) = {"
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+jJ
+fy
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+Ro
+QW
+hH
+vR
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+ln
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
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+"}
+(31,1,1) = {"
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+kD
+kD
+kD
+kD
+kD
+hH
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
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+"}
+(32,1,1) = {"
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+CE
+Vc
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+ab
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+bJ
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+"}
+(33,1,1) = {"
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+vR
+OZ
+HI
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+bJ
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+"}
+(34,1,1) = {"
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+ZS
+HV
+gA
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+"}
+(35,1,1) = {"
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+vP
+vl
+fL
+hn
+VU
+yG
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
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+"}
+(36,1,1) = {"
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+Fr
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+sn
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
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+xT
+xT
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+"}
+(37,1,1) = {"
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+Ex
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+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
+xT
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+xT
+xT
+xT
+xT
+"}