diff --git a/code/__DEFINES/client_prefs.dm b/code/__DEFINES/client_prefs.dm
index b1e194354555..5337f64d9e46 100644
--- a/code/__DEFINES/client_prefs.dm
+++ b/code/__DEFINES/client_prefs.dm
@@ -1,6 +1,7 @@
#define BE_ALIEN_AFTER_DEATH (1<<0)
#define BE_AGENT (1<<1)
+//toggle_prefs bits from /datum/preferences
#define TOGGLE_IGNORE_SELF (1<<0) // Determines whether you will not hurt yourself when clicking yourself
#define TOGGLE_HELP_INTENT_SAFETY (1<<1) // Determines whether help intent will be completely harmless
#define TOGGLE_MIDDLE_MOUSE_CLICK (1<<2) // This toggles whether selected ability for xeno uses middle mouse clicking or shift clicking
@@ -13,7 +14,7 @@
// and put the empty magazine in your hand
#define TOGGLE_AUTOMATIC_PUNCTUATION (1<<7) // Whether your sentences will automatically be punctuated with a period
#define TOGGLE_COMBAT_CLICKDRAG_OVERRIDE (1<<8) // Whether disarm/harm intents cause clicks to trigger immediately when the mouse button is depressed.
-#define TOGGLE_ALTERNATING_DUAL_WIELD (1<<9) // Whether dual-wielding fires both guns at once or swaps between them.
+#define TOGGLE_ALTERNATING_DUAL_WIELD (1<<9) // Whether dual-wielding fires both guns at once or swaps between them, OUTDATED, used to update savefiles, now dual_wield_pref
#define TOGGLE_FULLSCREEN (1<<10) // See /client/proc/toggle_fullscreen in client_procs.dm
#define TOGGLE_MEMBER_PUBLIC (1<<11) //determines if you get a byond logo by your name in ooc if you're a member or not
#define TOGGLE_OOC_FLAG (1<<12) // determines if your country flag appears by your name in ooc chat
@@ -32,3 +33,11 @@
#define AGE_MIN 19 //youngest a character can be
#define AGE_MAX 90 //oldest a character can be //no. you are not allowed to be 160.
#define MAX_GEAR_COST 7 //Used in chargen for loadout limit.
+
+///dual_wield_pref from /datum/preferences
+///Fire both weapons when dual wielding
+#define DUAL_WIELD_FIRE 0
+///Swap to the other weapon when dual wielding
+#define DUAL_WIELD_SWAP 1
+///Do nothing when dual wielding
+#define DUAL_WIELD_NONE 2
diff --git a/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm b/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm
index 9eff6fa3ddc8..bab6064cfdbf 100644
--- a/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm
+++ b/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm
@@ -111,6 +111,12 @@
#define COMSIG_GHOST_MOVED "ghost_moved"
+/// When a mob is turned into a /mob/dead/observer at /mob/proc/ghostize()
+#define COMSIG_MOB_GHOSTIZE "mob_ghostize"
+
+/// When a mob gets a new mind via transfer at /datum/mind/proc/transfer_to()
+#define COMSIG_MOB_NEW_MIND "mob_new_mind"
+
#define COMSIG_MOB_MOUSEDOWN "mob_mousedown" //from /client/MouseDown(): (atom/object, turf/location, control, params)
#define COMSIG_MOB_MOUSEUP "mob_mouseup" //from /client/MouseUp(): (atom/object, turf/location, control, params)
#define COMSIG_MOB_MOUSEDRAG "mob_mousedrag" //from /client/MouseDrag(): (atom/src_object, atom/over_object, turf/src_location, turf/over_location, src_control, over_control, params)
diff --git a/code/__DEFINES/dcs/signals/signals_client.dm b/code/__DEFINES/dcs/signals/signals_client.dm
index 639721fae260..6733e0703514 100644
--- a/code/__DEFINES/dcs/signals/signals_client.dm
+++ b/code/__DEFINES/dcs/signals/signals_client.dm
@@ -21,3 +21,12 @@
/// Called after a client logs into a mob: (mob)
#define COMSIG_CLIENT_MOB_LOGIN "client_mob_changed"
+
+/// Called when something is added to a client's screen : /client/proc/add_to_screen(screen_add)
+#define COMSIG_CLIENT_SCREEN_ADD "client_screen_add"
+
+/// Called when something is removed from a client's screen : /client/proc/remove_from_screen(screen_remove)
+#define COMSIG_CLIENT_SCREEN_REMOVE "client_screen_remove"
+
+/// When a mind is transfered to another mob at /datum/mind/proc/transfer_to()
+#define COMSIG_CLIENT_MIND_TRANSFER "mind_transfer"
diff --git a/code/__DEFINES/emote_panels.dm b/code/__DEFINES/emote_panels.dm
index 59959818da74..8419f5513cf0 100644
--- a/code/__DEFINES/emote_panels.dm
+++ b/code/__DEFINES/emote_panels.dm
@@ -6,7 +6,8 @@
#define JOE_EMOTE_CATEGORY_WARNING "Warning"
#define JOE_EMOTE_CATEGORY_QUESTION "Question"
#define JOE_EMOTE_CATEGORY_NOTICE "Notice"
-
+#define JOE_EMOTE_CATEGORY_FIRE "Fire"
+#define JOE_EMOTE_CATEGORY_DAMAGE "Damage"
#define YAUTJA_EMOTE_CATEGORY_FAKESOUND "Fake Sound"
#define YAUTJA_EMOTE_CATEGORY_VOICE "Voice Synthesizer"
#define YAUTJA_EMOTE_CATEGORY_SPECIES "Yautja"
diff --git a/code/__DEFINES/equipment.dm b/code/__DEFINES/equipment.dm
index 82e91c5680b8..5f8f27a65711 100644
--- a/code/__DEFINES/equipment.dm
+++ b/code/__DEFINES/equipment.dm
@@ -551,3 +551,8 @@ var/global/list/uniform_categories = list(
#define PHONE_MARINE "Marine"
#define PHONE_UPP_SOLDIER "Soldier"
#define PHONE_IO "IO"
+
+#define PHONE_DND_FORCED 2
+#define PHONE_DND_ON 1
+#define PHONE_DND_OFF 0
+#define PHONE_DND_FORBIDDEN -1
diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm
index 9600adcd96da..52263a5e1367 100644
--- a/code/__DEFINES/job.dm
+++ b/code/__DEFINES/job.dm
@@ -260,7 +260,11 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_UPP_SRLT_OFFICER "UPP Senior Leytenant"
#define JOB_UPP_KPT_OFFICER "UPP Kapitan"
#define JOB_UPP_MAY_OFFICER "UPP Mayjor"
+#define JOB_UPP_LTKOL_OFFICER "UPP Leytenant Kolonel"
#define JOB_UPP_KOL_OFFICER "UPP Kolonel"
+#define JOB_UPP_MAY_GENERAL "UPP Mayjor General"
+#define JOB_UPP_LT_GENERAL "UPP Leytenant General"
+#define JOB_UPP_GENERAL "UPP Army General"
#define JOB_UPP_COMBAT_SYNTH "UPP Combat Synthetic"
diff --git a/code/__DEFINES/keybinding.dm b/code/__DEFINES/keybinding.dm
index 1878ca63f34e..88f194bb33df 100644
--- a/code/__DEFINES/keybinding.dm
+++ b/code/__DEFINES/keybinding.dm
@@ -43,12 +43,6 @@
#define COMSIG_KG_CLIENT_RADIO_DOWN "keybinding_client_radio_down"
//Human
-#define COMSIG_KB_HUMAN_QUICKEQUIP_DOWN "keybinding_human_quickequip_down"
-#define COMSIG_KB_HUMAN_SECONDARY_DOWN "keybinding_human_secondary_down"
-#define COMSIG_KB_HUMAN_TERTIARY_DOWN "keybinding_human_tertiary_down"
-#define COMSIG_KB_HUMAN_QUATERNARY_DOWN "keybinding_human_quaternary_down"
-#define COMSIG_KB_HUMAN_QUICK_EQUIP_DOWN "keybinding_human_quick_equip_down"
-
#define COMSIG_KB_HUMAN_ISSUE_ORDER "keybinding_human_issue_order"
#define COMSIG_KB_HUMAN_ISSUE_ORDER_MOVE "keybinding_human_issue_order_move"
#define COMSIG_KB_HUMAN_ISSUE_ORDER_HOLD "keybinding_human_issue_order_hold"
@@ -57,12 +51,31 @@
#define COMSIG_KB_HUMAN_SPECIALIST_ACTIVATION_ONE "keybinding_human_specialist_activation_one"
#define COMSIG_KB_HUMAN_SPECIALIST_ACTIVATION_TWO "keybinding_human_specialist_activation_two"
-#define COMSIG_KB_HUMAN_PICK_UP "keybinding_human_pick_up"
-
#define COMSIG_KB_HUMAN_ROTATE_CHAIR "keybinding_human_rotate_chair"
#define COMSIG_KB_HUMAN_SHOW_HELD_ITEM "keybinding_human_show_held_item"
+#define COMSIG_KB_HUMAN_CYCLE_HELMET_HUD "keybinding_human_cycle_helmet_hud"
+
+// Human Inventory Navigation
+#define COMSIG_KB_HUMAN_INTERACT_OTHER_HAND "keybinding_human_interact_other_hand"
+#define COMSIG_KB_HUMAN_INTERACT_SLOT_BACK "keybinding_human_interact_slot_back"
+#define COMSIG_KB_HUMAN_INTERACT_SLOT_BELT "keybinding_human_interact_slot_belt"
+#define COMSIG_KB_HUMAN_INTERACT_SLOT_UNIFORM "keybinding_human_interact_slot_uniform"
+#define COMSIG_KB_HUMAN_INTERACT_SLOT_SUIT "keybinding_human_interact_slot_suit"
+#define COMSIG_KB_HUMAN_INTERACT_SLOT_HELMET "keybinding_human_interact_slot_helmet"
+#define COMSIG_KB_HUMAN_INTERACT_SLOT_LEFT_POUCH "keybinding_human_interact_slot_left_pouch"
+#define COMSIG_KB_HUMAN_INTERACT_SLOT_RIGHT_POUCH "keybinding_human_interact_slot_right_pouch"
+#define COMSIG_KB_HUMAN_INTERACT_SUIT_S_STORE "keybinding_human_interact_slot_suit_storage"
+
+#define COMSIG_KB_HUMAN_INTERACT_QUICKEQUIP_DOWN "keybinding_human_interact_quickequip_down"
+#define COMSIG_KB_HUMAN_INTERACT_SECONDARY_DOWN "keybinding_human_interact_secondary_down"
+#define COMSIG_KB_HUMAN_INTERACT_TERTIARY_DOWN "keybinding_human_interact_tertiary_down"
+#define COMSIG_KB_HUMAN_INTERACT_QUATERNARY_DOWN "keybinding_human_interact_quaternary_down"
+#define COMSIG_KB_HUMAN_INTERACT_QUICK_EQUIP_DOWN "keybinding_human_interact_quick_equip_down"
+
+#define COMSIG_KB_HUMAN_INTERACT_PICK_UP "keybinding_human_interact_pick_up"
+
// Human Combat
#define COMSIG_KB_HUMAN_WEAPON_FIELDSTRIP "keybinding_human_weapon_fieldstrip"
#define COMSIG_KB_HUMAN_WEAPON_BURSTFIRE "keybinding_human_weapon_burstfire"
@@ -185,6 +198,7 @@
//misc yautja
#define COMSIG_KB_YAUTJA_TELE_LOC "keybinding_yautja_tele_loc"
+#define COMSIG_KB_YAUTJA_FOLD_COMBISTICK "keybinding_yautja_fold_combistick"
#define COMSIG_KB_OBSERVER_JOIN_XENO "keybinding_observer_join_as_xeno"
#define COMSIG_KB_OBSERVER_JOIN_ERT "keybinding_observer_join_ert"
@@ -198,6 +212,7 @@
#define CATEGORY_CARBON "CARBON"
#define CATEGORY_HUMAN "HUMAN"
#define CATEGORY_HUMAN_COMBAT "HUMAN COMBAT"
+#define CATEGORY_HUMAN_INVENTORY "HUMAN INVENTORY"
#define CATEGORY_ROBOT "ROBOT"
#define CATEGORY_YAUTJA "YAUTJA"
#define CATEGORY_MISC "MISC"
diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm
index b73b2a0d89af..854da7a52b4c 100644
--- a/code/__DEFINES/mode.dm
+++ b/code/__DEFINES/mode.dm
@@ -240,7 +240,7 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,
#define FACTION_MONKEY "Monkey" // Nanu
#define FACTION_LIST_MARINE list(FACTION_MARINE)
-#define FACTION_LIST_HUMANOID list(FACTION_MARINE, FACTION_PMC, FACTION_WY, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_SURVIVOR, FACTION_NEUTRAL, FACTION_COLONIST, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_YAUTJA, FACTION_ZOMBIE, FACTION_TWE)
+#define FACTION_LIST_HUMANOID list(FACTION_MARINE, FACTION_PMC, FACTION_WY, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_MARSHAL, FACTION_UPP, FACTION_FREELANCER, FACTION_SURVIVOR, FACTION_NEUTRAL, FACTION_COLONIST, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_YAUTJA, FACTION_ZOMBIE, FACTION_TWE)
#define FACTION_LIST_ERT list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_MARSHAL, FACTION_TWE)
#define FACTION_LIST_WY list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY)
#define FACTION_LIST_MARINE_WY list(FACTION_MARINE, FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY)
diff --git a/code/__DEFINES/shuttles.dm b/code/__DEFINES/shuttles.dm
index d283656ccae6..e650ebacb8e3 100644
--- a/code/__DEFINES/shuttles.dm
+++ b/code/__DEFINES/shuttles.dm
@@ -115,6 +115,7 @@
#define ALMAYER_DROPSHIP_LZ1 "almayer-hangar-lz1"
#define ALMAYER_DROPSHIP_LZ2 "almayer-hangar-lz2"
+#define DROPSHIP_FLYBY_ID "special_flight"
#define DROPSHIP_LZ1 "dropship-lz1"
#define DROPSHIP_LZ2 "dropship-lz2"
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 3486988d4d60..b40ae85c3f5f 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -102,6 +102,21 @@
}\
} while (0)
+/// Will 100% nuke a trait regardless of source. Preferably use this as little as possible
+#define REMOVE_TRAIT_ALLSOURCES(target, trait) \
+ do { \
+ var/list/_L = target.status_traits; \
+ if (_L?[trait]) { \
+ if (length(_L)) { \
+ _L -= trait; \
+ SEND_SIGNAL(target, SIGNAL_REMOVETRAIT(trait), trait); \
+ }; \
+ else { \
+ target.status_traits = null \
+ }; \
+ } \
+ } while (0)
+
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
#define HAS_TRAIT_FROM_ONLY(target, trait, source) (\
diff --git a/code/__DEFINES/xeno.dm b/code/__DEFINES/xeno.dm
index b178f0692dd6..a0a4c927d3d9 100644
--- a/code/__DEFINES/xeno.dm
+++ b/code/__DEFINES/xeno.dm
@@ -174,6 +174,10 @@
/// The time it takes for a pylon to give one larva while activated
#define XENO_PYLON_ACTIVATION_COOLDOWN (5 MINUTES)
+/// The time until you can re-corrupt a comms relay after the last pylon was destroyed
+#define XENO_PYLON_DESTRUCTION_DELAY (5 MINUTES)
+
+
/// The time against away_timer when an AFK xeno larva can be replaced
#define XENO_LEAVE_TIMER_LARVA 80 //80 seconds
/// The time against away_timer when an AFK xeno (not larva) can be replaced
diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index 66ecf9ea034f..37c623bc3215 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -294,6 +294,8 @@
if(sorted && length(candidates))
candidates = sort_list(candidates, GLOBAL_PROC_REF(cmp_obs_larvaqueuetime_asc))
+ GLOB.xeno_queue_candidate_count = length(candidates)
+
return candidates
/**
@@ -309,11 +311,11 @@
var/mob/dead/observer/cur_obs = candidates[i]
// Generate the messages
- var/cached_message = SPAN_XENONOTICE("You are currently [i-dequeued]\th in the larva queue.")
+ var/cached_message = "You are currently [i-dequeued]\th in the larva queue."
cur_obs.larva_queue_cached_message = cached_message
if(!cache_only)
var/chat_message = dequeued ? replacetext(cached_message, "currently", "now") : cached_message
- to_chat(candidates[i], chat_message)
+ to_chat(candidates[i], SPAN_XENONOTICE(chat_message))
/proc/convert_k2c(temp)
return ((temp - T0C))
diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm
index 99f621919771..60d2681a1d1a 100644
--- a/code/__HELPERS/icons.dm
+++ b/code/__HELPERS/icons.dm
@@ -329,7 +329,8 @@ world
/// appearance system (overlays/underlays, etc.) is not available.
///
/// Only the first argument is required.
-/proc/getFlatIcon(image/appearance, defdir, deficon, defstate, defblend, start = TRUE, no_anim = FALSE)
+/// appearance_flags indicates whether appearance_flags should be respected (at the cost of about 10-20% perf)
+/proc/getFlatIcon(image/appearance, defdir, deficon, defstate, defblend, start = TRUE, no_anim = FALSE, appearance_flags = FALSE)
// Loop through the underlays, then overlays, sorting them into the layers list
#define PROCESS_OVERLAYS_OR_UNDERLAYS(flat, process, base_layer) \
for (var/i in 1 to process.len) { \
@@ -435,11 +436,21 @@ world
if(layer_image.alpha == 0)
continue
+ // variables only relevant when accounting for appearance_flags:
+ var/apply_color = TRUE
+ var/apply_alpha = TRUE
+
if(layer_image == copy) // 'layer_image' is an /image based on the object being flattened.
curblend = BLEND_OVERLAY
add = icon(layer_image.icon, layer_image.icon_state, base_icon_dir)
else // 'I' is an appearance object.
- add = getFlatIcon(image(layer_image), curdir, curicon, curstate, curblend, FALSE, no_anim)
+ var/image/layer_as_image = image(layer_image)
+ if(appearance_flags)
+ if(layer_as_image.appearance_flags & RESET_COLOR)
+ apply_color = FALSE
+ if(layer_as_image.appearance_flags & RESET_ALPHA)
+ apply_alpha = FALSE
+ add = getFlatIcon(layer_as_image, curdir, curicon, curstate, curblend, FALSE, no_anim, appearance_flags)
if(!add)
continue
@@ -451,9 +462,9 @@ world
if (
addX1 != flatX1 \
- && addX2 != flatX2 \
- && addY1 != flatY1 \
- && addY2 != flatY2 \
+ || addX2 != flatX2 \
+ || addY1 != flatY1 \
+ || addY2 != flatY2 \
)
// Resize the flattened icon so the new icon fits
flat.Crop(
@@ -464,21 +475,34 @@ world
)
flatX1 = addX1
- flatX2 = addY1
- flatY1 = addX2
+ flatX2 = addX2
+ flatY1 = addY1
flatY2 = addY2
+ if(appearance_flags)
+ // apply parent's color/alpha to the added layers if the layer didn't opt
+ if(apply_color && appearance.color)
+ if(islist(appearance.color))
+ add.MapColors(arglist(appearance.color))
+ else
+ add.Blend(appearance.color, ICON_MULTIPLY)
+
+ if(apply_alpha && appearance.alpha < 255)
+ add.Blend(rgb(255, 255, 255, appearance.alpha), ICON_MULTIPLY)
+
// Blend the overlay into the flattened icon
flat.Blend(add, blendMode2iconMode(curblend), layer_image.pixel_x + 2 - flatX1, layer_image.pixel_y + 2 - flatY1)
- if(appearance.color)
- if(islist(appearance.color))
- flat.MapColors(arglist(appearance.color))
- else
- flat.Blend(appearance.color, ICON_MULTIPLY)
+ if(!appearance_flags)
+ // If we didn't apply parent colors individually per layer respecting appearance_flags, then do it just the one time now
+ if(appearance.color)
+ if(islist(appearance.color))
+ flat.MapColors(arglist(appearance.color))
+ else
+ flat.Blend(appearance.color, ICON_MULTIPLY)
- if(appearance.alpha < 255)
- flat.Blend(rgb(255, 255, 255, appearance.alpha), ICON_MULTIPLY)
+ if(appearance.alpha < 255)
+ flat.Blend(rgb(255, 255, 255, appearance.alpha), ICON_MULTIPLY)
if(no_anim)
//Clean up repeated frames
diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm
index 6c689e995504..646b8ec2c854 100644
--- a/code/_globalvars/misc.dm
+++ b/code/_globalvars/misc.dm
@@ -27,3 +27,6 @@ GLOBAL_VAR_INIT(time_offset, setup_offset())
/// Sets the offset 2 lines above.
/proc/setup_offset()
return rand(10 MINUTES, 24 HOURS)
+
+/// The last count of possible candidates in the xeno larva queue (updated via get_alien_candidates)
+GLOBAL_VAR(xeno_queue_candidate_count)
diff --git a/code/_onclick/adjacent.dm b/code/_onclick/adjacent.dm
index dd7a528bb8a6..6504db0d9f0c 100644
--- a/code/_onclick/adjacent.dm
+++ b/code/_onclick/adjacent.dm
@@ -94,6 +94,11 @@ Quick adjacency (to turf):
/obj/item/Adjacent(atom/neighbor, recurse = 1)
if(neighbor == loc || (loc && neighbor == loc.loc))
return TRUE
+
+ // Internal storages have special relationships with the object they are connected to and we still want two depth adjacency for storages
+ if(istype(loc?.loc, /obj/item/storage/internal) && recurse > 0)
+ return loc.loc.Adjacent(neighbor, recurse)
+
if(issurface(loc))
return loc.Adjacent(neighbor, recurse) //Surfaces don't count as storage depth.
else if(istype(loc, /obj/item))
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index 86390718b6ca..3b8ba26c07e9 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -357,7 +357,7 @@
/client/proc/create_clickcatcher()
if(!void)
void = new()
- screen += void
+ add_to_screen(void)
/client/proc/apply_clickcatcher()
create_clickcatcher()
diff --git a/code/_onclick/hud/alien.dm b/code/_onclick/hud/alien.dm
index a53e82730732..d1421cb7295d 100644
--- a/code/_onclick/hud/alien.dm
+++ b/code/_onclick/hud/alien.dm
@@ -64,10 +64,10 @@
var/mob/living/carbon/xenomorph/H = mymob
if(hud_version != HUD_STYLE_NOHUD)
if(H.r_hand)
- H.client.screen += H.r_hand
+ H.client.add_to_screen(H.r_hand)
H.r_hand.screen_loc = ui_alien_datum.hud_slot_offset(H.r_hand, ui_alien_datum.ui_rhand)
if(H.l_hand)
- H.client.screen += H.l_hand
+ H.client.add_to_screen(H.l_hand)
H.l_hand.screen_loc = ui_alien_datum.hud_slot_offset(H.l_hand, ui_alien_datum.ui_lhand)
else
if(H.r_hand)
diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm
index fec62c35317f..0bd2206091ba 100644
--- a/code/_onclick/hud/fullscreen.dm
+++ b/code/_onclick/hud/fullscreen.dm
@@ -17,7 +17,7 @@
screen.severity = severity
if (client && screen.should_show_to(src))
screen.update_for_view(client.view)
- client.screen += screen
+ client.add_to_screen(screen)
return screen
@@ -33,12 +33,12 @@
addtimer(CALLBACK(src, PROC_REF(clear_fullscreen_after_animate), screen), animated, TIMER_CLIENT_TIME)
else
if(client)
- client.screen -= screen
+ client.remove_from_screen(screen)
qdel(screen)
/mob/proc/clear_fullscreen_after_animate(atom/movable/screen/fullscreen/screen)
if(client)
- client.screen -= screen
+ client.remove_from_screen(screen)
qdel(screen)
/mob/proc/clear_fullscreens()
@@ -48,7 +48,7 @@
/mob/proc/hide_fullscreens()
if(client)
for(var/category in fullscreens)
- client.screen -= fullscreens[category]
+ client.remove_from_screen(fullscreens[category])
/mob/proc/reload_fullscreens()
if(client)
@@ -57,9 +57,9 @@
screen = fullscreens[category]
if(screen.should_show_to(src))
screen.update_for_view(client.view)
- client.screen |= screen
+ client.add_to_screen(screen)
else
- client.screen -= screen
+ client.remove_from_screen(screen)
/atom/movable/screen/fullscreen
diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm
index 8a3f7d9d6a31..a6754747a019 100644
--- a/code/_onclick/hud/ghost.dm
+++ b/code/_onclick/hud/ghost.dm
@@ -72,7 +72,7 @@
/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
// don't show this HUD if observing; show the HUD of the observee
var/mob/dead/observer/O = mymob
- if (istype(O) && O.observetarget)
+ if (istype(O) && O.observe_target_mob)
plane_masters_update()
return FALSE
@@ -82,6 +82,6 @@
var/mob/screenmob = viewmob || mymob
if(!hud_shown)
- screenmob.client.screen -= static_inventory
+ screenmob.client.remove_from_screen(static_inventory)
else
- screenmob.client.screen += static_inventory
+ screenmob.client.add_to_screen(static_inventory)
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index 392f3ae9a060..215e228fdd9d 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -189,43 +189,43 @@
if(HUD_STYLE_STANDARD) //Default HUD
hud_shown = 1 //Governs behavior of other procs
if(static_inventory.len)
- screenmob.client.screen += static_inventory
+ screenmob.client.add_to_screen(static_inventory)
if(toggleable_inventory.len && inventory_shown)
- screenmob.client.screen += toggleable_inventory
+ screenmob.client.add_to_screen(toggleable_inventory)
if(hotkeybuttons.len && !hotkey_ui_hidden)
- screenmob.client.screen += hotkeybuttons
+ screenmob.client.add_to_screen(hotkeybuttons)
if(infodisplay.len)
- screenmob.client.screen += infodisplay
+ screenmob.client.add_to_screen(infodisplay)
if(HUD_STYLE_REDUCED) //Reduced HUD
hud_shown = 0 //Governs behavior of other procs
if(static_inventory.len)
- screenmob.client.screen -= static_inventory
+ screenmob.client.remove_from_screen(static_inventory)
if(toggleable_inventory.len)
- screenmob.client.screen -= toggleable_inventory
+ screenmob.client.remove_from_screen(toggleable_inventory)
if(hotkeybuttons.len)
- screenmob.client.screen -= hotkeybuttons
+ screenmob.client.remove_from_screen(hotkeybuttons)
if(infodisplay.len)
- screenmob.client.screen += infodisplay
+ screenmob.client.add_to_screen(infodisplay)
//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
if(l_hand_hud_object)
- screenmob.client.screen += l_hand_hud_object //we want the hands to be visible
+ screenmob.client.add_to_screen(l_hand_hud_object) //we want the hands to be visible
if(r_hand_hud_object)
- screenmob.client.screen += r_hand_hud_object //we want the hands to be visible
+ screenmob.client.add_to_screen(r_hand_hud_object) //we want the hands to be visible
if(action_intent)
- screenmob.client.screen += action_intent //we want the intent switcher visible
+ screenmob.client.add_to_screen(action_intent) //we want the intent switcher visible
if(HUD_STYLE_NOHUD) //No HUD
hud_shown = 0 //Governs behavior of other procs
if(static_inventory.len)
- screenmob.client.screen -= static_inventory
+ screenmob.client.remove_from_screen(static_inventory)
if(toggleable_inventory.len)
- screenmob.client.screen -= toggleable_inventory
+ screenmob.client.remove_from_screen(toggleable_inventory)
if(hotkeybuttons.len)
- screenmob.client.screen -= hotkeybuttons
+ screenmob.client.remove_from_screen(hotkeybuttons)
if(infodisplay.len)
- screenmob.client.screen -= infodisplay
+ screenmob.client.remove_from_screen(infodisplay)
hud_version = display_hud_version
persistent_inventory_update(screenmob)
@@ -247,7 +247,7 @@
for(var/thing in plane_masters)
var/atom/movable/screen/plane_master/PM = plane_masters[thing]
PM.backdrop(mymob)
- mymob.client.screen += PM
+ mymob.client.add_to_screen(PM)
/datum/hud/human/show_hud(version = 0, mob/viewmob)
. = ..()
@@ -412,7 +412,7 @@
if(!hud_shown)
for(var/category in alerts)
var/atom/movable/screen/alert/alert = alerts[category]
- screenmob.client.screen -= alert
+ screenmob.client.remove_from_screen(alert)
return TRUE
var/c = 0
for(var/category in alerts)
@@ -432,8 +432,18 @@
else
. = ""
alert.screen_loc = .
- screenmob.client.screen |= alert
+ screenmob.client.add_to_screen(alert)
if(!viewmob)
for(var/obs in mymob.observers)
reorganize_alerts(obs)
return TRUE
+
+/// Wrapper for adding anything to a client's screen
+/client/proc/add_to_screen(screen_add)
+ screen += screen_add
+ SEND_SIGNAL(src, COMSIG_CLIENT_SCREEN_ADD, screen_add)
+
+/// Wrapper for removing anything from a client's screen
+/client/proc/remove_from_screen(screen_remove)
+ screen -= screen_remove
+ SEND_SIGNAL(src, COMSIG_CLIENT_SCREEN_REMOVE, screen_remove)
diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm
index 6cf43dc343b7..d514bdedfcdf 100644
--- a/code/_onclick/hud/human.dm
+++ b/code/_onclick/hud/human.dm
@@ -105,10 +105,10 @@
set desc = "This disables or enables the user interface buttons which can be used with hotkeys."
if(hud_used.hotkey_ui_hidden)
- client.screen += hud_used.hotkeybuttons
+ client.add_to_screen(hud_used.hotkeybuttons)
hud_used.hotkey_ui_hidden = 0
else
- client.screen -= hud_used.hotkeybuttons
+ client.remove_from_screen(hud_used.hotkeybuttons)
hud_used.hotkey_ui_hidden = TRUE
/datum/hud/human/hidden_inventory_update(mob/viewer)
@@ -120,53 +120,57 @@
inventory_shown = FALSE
return //species without inv slots don't show items.
- if(screenmob.hud_used.inventory_shown && screenmob.hud_used.hud_shown)
+ if(H.hud_used.inventory_shown && H.hud_used.hud_shown)
if(H.shoes)
H.shoes.screen_loc = ui_datum.ui_shoes
- screenmob.client.screen += H.shoes
+ screenmob.client.add_to_screen(H.shoes)
if(H.gloves)
H.gloves.screen_loc = ui_datum.ui_gloves
- screenmob.client.screen += H.gloves
+ screenmob.client.add_to_screen(H.gloves)
if(H.wear_l_ear)
H.wear_l_ear.screen_loc = ui_datum.ui_wear_l_ear
- screenmob.client.screen += H.wear_l_ear
+ screenmob.client.add_to_screen(H.wear_l_ear)
if(H.wear_r_ear)
H.wear_r_ear.screen_loc = ui_datum.ui_wear_r_ear
- screenmob.client.screen += H.wear_r_ear
+ screenmob.client.add_to_screen(H.wear_r_ear)
if(H.glasses)
H.glasses.screen_loc = ui_datum.ui_glasses
- screenmob.client.screen += H.glasses
+ screenmob.client.add_to_screen(H.glasses)
if(H.w_uniform)
H.w_uniform.screen_loc = ui_datum.ui_iclothing
- screenmob.client.screen += H.w_uniform
+ screenmob.client.add_to_screen(H.w_uniform)
if(H.wear_suit)
H.wear_suit.screen_loc = ui_datum.ui_oclothing
- screenmob.client.screen += H.wear_suit
+ screenmob.client.add_to_screen(H.wear_suit)
if(H.wear_mask)
H.wear_mask.screen_loc = ui_datum.ui_mask
- screenmob.client.screen += H.wear_mask
+ screenmob.client.add_to_screen(H.wear_mask)
if(H.head)
H.head.screen_loc = ui_datum.ui_head
- screenmob.client.screen += H.head
+ screenmob.client.add_to_screen(H.head)
else
if(H.shoes)
- screenmob.client.screen -= H.shoes
+ screenmob.client.remove_from_screen(H.shoes)
if(H.gloves)
- screenmob.client.screen -= H.gloves
+ screenmob.client.remove_from_screen(H.gloves)
if(H.wear_r_ear)
- screenmob.client.screen -= H.wear_r_ear
+ screenmob.client.remove_from_screen(H.wear_r_ear)
if(H.wear_l_ear)
- screenmob.client.screen -= H.wear_l_ear
+ screenmob.client.remove_from_screen(H.wear_l_ear)
if(H.glasses)
- screenmob.client.screen -= H.glasses
+ screenmob.client.remove_from_screen(H.glasses)
if(H.w_uniform)
- screenmob.client.screen -= H.w_uniform
+ screenmob.client.remove_from_screen(H.w_uniform)
if(H.wear_suit)
- screenmob.client.screen -= H.wear_suit
+ screenmob.client.remove_from_screen(H.wear_suit)
if(H.wear_mask)
- screenmob.client.screen -= H.wear_mask
+ screenmob.client.remove_from_screen(H.wear_mask)
if(H.head)
- screenmob.client.screen -= H.head
+ screenmob.client.remove_from_screen(H.head)
+
+ if(screenmob == mymob)
+ for(var/M in mymob.observers)
+ hidden_inventory_update(M)
/datum/hud/human/persistent_inventory_update(mob/viewer)
if(!mymob)
@@ -177,53 +181,57 @@
var/mob/living/carbon/human/H = mymob
var/mob/screenmob = viewer || H
- if(screenmob.hud_used)
- if(screenmob.hud_used.hud_shown)
+ if(H.hud_used)
+ if(H.hud_used.hud_shown)
if(H.s_store)
H.s_store.screen_loc = ui_datum.hud_slot_offset(H.s_store, ui_datum.ui_sstore1)
- screenmob.client.screen += H.s_store
+ screenmob.client.add_to_screen(H.s_store)
if(H.wear_id)
H.wear_id.screen_loc = ui_datum.hud_slot_offset(H.wear_id, ui_datum.ui_id)
- screenmob.client.screen += H.wear_id
+ screenmob.client.add_to_screen(H.wear_id)
if(H.belt)
H.belt.screen_loc = ui_datum.hud_slot_offset(H.belt, ui_datum.ui_belt)
- screenmob.client.screen += H.belt
+ screenmob.client.add_to_screen(H.belt)
if(H.back)
H.back.screen_loc = ui_datum.hud_slot_offset(H.back, ui_datum.ui_back)
- screenmob.client.screen += H.back
+ screenmob.client.add_to_screen(H.back)
if(H.l_store)
H.l_store.screen_loc = ui_datum.hud_slot_offset(H.l_store, ui_datum.ui_storage1)
- screenmob.client.screen += H.l_store
+ screenmob.client.add_to_screen(H.l_store)
if(H.r_store)
H.r_store.screen_loc = ui_datum.hud_slot_offset(H.r_store, ui_datum.ui_storage2)
- screenmob.client.screen += H.r_store
+ screenmob.client.add_to_screen(H.r_store)
else
if(H.s_store)
- screenmob.client.screen -= H.s_store
+ screenmob.client.remove_from_screen(H.s_store)
if(H.wear_id)
- screenmob.client.screen -= H.wear_id
+ screenmob.client.remove_from_screen(H.wear_id)
if(H.belt)
- screenmob.client.screen -= H.belt
+ screenmob.client.remove_from_screen(H.belt)
if(H.back)
- screenmob.client.screen -= H.back
+ screenmob.client.remove_from_screen(H.back)
if(H.l_store)
- screenmob.client.screen -= H.l_store
+ screenmob.client.remove_from_screen(H.l_store)
if(H.r_store)
- screenmob.client.screen -= H.r_store
+ screenmob.client.remove_from_screen(H.r_store)
if(hud_version != HUD_STYLE_NOHUD)
if(H.r_hand)
H.r_hand.screen_loc = ui_datum.hud_slot_offset(H.r_hand, ui_datum.ui_rhand)
- H.client.screen += H.r_hand
+ screenmob.client.add_to_screen(H.r_hand)
if(H.l_hand)
H.l_hand.screen_loc = ui_datum.hud_slot_offset(H.l_hand, ui_datum.ui_lhand)
- H.client.screen += H.l_hand
+ screenmob.client.add_to_screen(H.l_hand)
else
if(H.r_hand)
H.r_hand.screen_loc = null
if(H.l_hand)
H.l_hand.screen_loc = null
+ if(screenmob == mymob)
+ for(var/M in mymob.observers)
+ persistent_inventory_update(M)
+
/datum/hud/human/proc/draw_inventory_slots(gear, datum/custom_hud/ui_datum, ui_alpha, ui_color)
for(var/gear_slot in gear)
var/atom/movable/screen/inventory/inv_box = new /atom/movable/screen/inventory()
diff --git a/code/_onclick/hud/map_popups.dm b/code/_onclick/hud/map_popups.dm
index b5ee41e6d54c..aed6b46a7905 100644
--- a/code/_onclick/hud/map_popups.dm
+++ b/code/_onclick/hud/map_popups.dm
@@ -108,7 +108,7 @@
if(!screen_map.Find(screen_obj))
screen_map += screen_obj
if(!screen.Find(screen_obj))
- screen += screen_obj
+ add_to_screen(screen_obj)
/**
* Clears the map of registered screen objects.
diff --git a/code/_onclick/hud/rendering/render_plate.dm b/code/_onclick/hud/rendering/render_plate.dm
index a64284ca13a9..18236c6ee759 100644
--- a/code/_onclick/hud/rendering/render_plate.dm
+++ b/code/_onclick/hud/rendering/render_plate.dm
@@ -74,6 +74,6 @@
relay.blend_mode = blend_mode
relay.mouse_opacity = mouse_opacity
relay.name = render_target
- mymob.client.screen += relay
+ mymob.client.add_to_screen(relay)
if(blend_mode != BLEND_MULTIPLY)
blend_mode = BLEND_DEFAULT
diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm
index 565a23d1bbeb..af961f82bab2 100644
--- a/code/_onclick/hud/robot.dm
+++ b/code/_onclick/hud/robot.dm
@@ -134,13 +134,13 @@
if(hud_shown)
if(R.module_state_1)
R.module_state_1.screen_loc = ui_robot_datum.ui_inv1
- R.client.screen += R.module_state_1
+ R.client.add_to_screen(R.module_state_1)
if(R.module_state_2)
R.module_state_2.screen_loc = ui_robot_datum.ui_inv2
- R.client.screen += R.module_state_2
+ R.client.add_to_screen(R.module_state_2)
if(R.module_state_3)
R.module_state_3.screen_loc = ui_robot_datum.ui_inv3
- R.client.screen += R.module_state_3
+ R.client.add_to_screen(R.module_state_3)
else
if(R.module_state_1)
R.module_state_1.screen_loc = null
diff --git a/code/_onclick/hud/screen_object_holder.dm b/code/_onclick/hud/screen_object_holder.dm
index ba6a9b961721..91b4e593c7d6 100644
--- a/code/_onclick/hud/screen_object_holder.dm
+++ b/code/_onclick/hud/screen_object_holder.dm
@@ -24,14 +24,14 @@
ASSERT(istype(screen_object))
screen_objects += screen_object
- client?.screen += screen_object
+ client?.add_to_screen(screen_object)
/// Gives the screen object to the client, but does not qdel it when it's cleared
/datum/screen_object_holder/proc/give_protected_screen_object(atom/screen_object)
ASSERT(istype(screen_object))
protected_screen_objects += screen_object
- client?.screen += screen_object
+ client?.add_to_screen(screen_object)
/datum/screen_object_holder/proc/remove_screen_object(atom/screen_object)
ASSERT(istype(screen_object))
@@ -39,11 +39,11 @@
screen_objects -= screen_object
protected_screen_objects -= screen_object
- client?.screen -= screen_object
+ client?.remove_from_screen(screen_object)
/datum/screen_object_holder/proc/clear()
- client?.screen -= screen_objects
- client?.screen -= protected_screen_objects
+ client?.remove_from_screen(screen_objects)
+ client?.remove_from_screen(protected_screen_objects)
QDEL_LIST(screen_objects)
protected_screen_objects.Cut()
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 685fc3d5498b..35b6073ee41b 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -37,6 +37,8 @@
/atom/movable/screen/close/clicked(mob/user)
+ if(isobserver(user))
+ return TRUE
if(master)
if(isstorage(master))
var/obj/item/storage/master_storage = master
@@ -612,10 +614,10 @@
if(user && user.hud_used)
if(user.hud_used.inventory_shown)
user.hud_used.inventory_shown = 0
- user.client.screen -= user.hud_used.toggleable_inventory
+ user.client.remove_from_screen(user.hud_used.toggleable_inventory)
else
user.hud_used.inventory_shown = 1
- user.client.screen += user.hud_used.toggleable_inventory
+ user.client.add_to_screen(user.hud_used.toggleable_inventory)
user.hud_used.hidden_inventory_update()
return 1
diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm
index b67953b1edbe..f87778355755 100644
--- a/code/_onclick/observer.dm
+++ b/code/_onclick/observer.dm
@@ -31,7 +31,7 @@
var/mob/living/carbon/xenomorph/xeno = target
if(xeno.stat == DEAD || is_admin_level(xeno.z) || xeno.aghosted)
to_chat(src, SPAN_WARNING("You cannot join as [xeno]."))
- ManualFollow(xeno)
+ do_observe(xeno)
return FALSE
if(!SSticker.mode.xeno_bypass_timer)
@@ -41,7 +41,7 @@
to_wait = XENO_LEAVE_TIMER_LARVA - xeno.away_timer
if(to_wait > 60 SECONDS) // don't spam for clearly non-AFK xenos
to_chat(src, SPAN_WARNING("That player hasn't been away long enough. Please wait [to_wait] second\s longer."))
- ManualFollow(target)
+ do_observe(target)
return FALSE
var/deathtime = world.time - timeofdeath
@@ -50,14 +50,14 @@
message = SPAN_WARNING("[message]")
to_chat(src, message)
to_chat(src, SPAN_WARNING("You must wait atleast 2.5 minutes before rejoining the game!"))
- ManualFollow(target)
+ do_observe(target)
return FALSE
if(xeno.hive)
for(var/mob_name in xeno.hive.banished_ckeys)
if(xeno.hive.banished_ckeys[mob_name] == ckey)
to_chat(src, SPAN_WARNING("You are banished from the [xeno.hive], you may not rejoin unless the Queen re-admits you or dies."))
- ManualFollow(target)
+ do_observe(target)
return FALSE
if(alert(src, "Are you sure you want to transfer yourself into [xeno]?", "Confirm Transfer", "Yes", "No") != "Yes")
@@ -67,7 +67,7 @@
return FALSE
SSticker.mode.transfer_xeno(src, xeno)
return TRUE
- ManualFollow(target)
+ do_observe(target)
return TRUE
if(!istype(target, /atom/movable/screen))
diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm
index 54ec1548c108..cc3d00fd951b 100644
--- a/code/controllers/configuration/entries/general.dm
+++ b/code/controllers/configuration/entries/general.dm
@@ -273,10 +273,6 @@ Voting
/datum/config_entry/string/gamemode_default
config_entry_value = "Extended"
-// Rounds needed for gamemode vote
-/datum/config_entry/number/gamemode_rounds_needed
- config_entry_value = 5
-
/datum/config_entry/number/rounds_until_hard_restart
config_entry_value = -1 // -1 is disabled by default, 0 is every round, x is after so many rounds
diff --git a/code/controllers/subsystem/minimap.dm b/code/controllers/subsystem/minimap.dm
index b154c7673855..6f5b9303a91f 100644
--- a/code/controllers/subsystem/minimap.dm
+++ b/code/controllers/subsystem/minimap.dm
@@ -390,9 +390,9 @@ SUBSYSTEM_DEF(minimaps)
if(!map)
return
if(minimap_displayed)
- owner.client.screen -= map
+ owner.client.remove_from_screen(map)
else
- owner.client.screen += map
+ owner.client.add_to_screen(map)
minimap_displayed = !minimap_displayed
/datum/action/minimap/give_to(mob/target)
@@ -415,7 +415,7 @@ SUBSYSTEM_DEF(minimaps)
/datum/action/minimap/remove_from(mob/target)
. = ..()
if(minimap_displayed)
- owner?.client?.screen -= map
+ owner?.client?.remove_from_screen(map)
minimap_displayed = FALSE
/**
@@ -424,7 +424,7 @@ SUBSYSTEM_DEF(minimaps)
/datum/action/minimap/proc/on_owner_z_change(atom/movable/source, oldz, newz)
SIGNAL_HANDLER
if(minimap_displayed)
- owner.client.screen -= map
+ owner.client.remove_from_screen(map)
minimap_displayed = FALSE
map = null
if(!SSminimaps.minimaps_by_z["[newz]"] || !SSminimaps.minimaps_by_z["[newz]"].hud_image)
diff --git a/code/controllers/subsystem/statpanel.dm b/code/controllers/subsystem/statpanel.dm
index 9a94eb3371f9..1f94e67a8c33 100644
--- a/code/controllers/subsystem/statpanel.dm
+++ b/code/controllers/subsystem/statpanel.dm
@@ -383,8 +383,10 @@ SUBSYSTEM_DEF(statpanels)
set name = "Open Statbrowser Options"
set hidden = TRUE
+ if (!current_fontsize)
+ current_fontsize = 12
- var/datum/statbrowser_options/SM = statbrowser_options
- if(!SM)
- SM = statbrowser_options = new(src, current_fontsize)
- SM.tgui_interact()
+ var/datum/statbrowser_options/options_panel = statbrowser_options
+ if(!options_panel)
+ options_panel = statbrowser_options = new(src, current_fontsize)
+ options_panel.tgui_interact()
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index db6c3c71a7fa..88627669aa3b 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -101,17 +101,14 @@ SUBSYSTEM_DEF(ticker)
mode.declare_completion(force_ending)
REDIS_PUBLISH("byond.round", "type" = "round-complete")
flash_clients()
- if(text2num(SSperf_logging?.round?.id) % CONFIG_GET(number/gamemode_rounds_needed) == 0)
- addtimer(CALLBACK(
- SSvote,
- /datum/controller/subsystem/vote/proc/initiate_vote,
- "gamemode",
- "SERVER",
- CALLBACK(src, PROC_REF(handle_map_reboot)),
- TRUE
- ), 3 SECONDS)
- else
- handle_map_reboot()
+ addtimer(CALLBACK(
+ SSvote,
+ /datum/controller/subsystem/vote/proc/initiate_vote,
+ "gamemode",
+ "SERVER",
+ CALLBACK(src, PROC_REF(handle_map_reboot)),
+ TRUE
+ ), 3 SECONDS)
Master.SetRunLevel(RUNLEVEL_POSTGAME)
/// Attempt to start game asynchronously if applicable
diff --git a/code/datums/action.dm b/code/datums/action.dm
index 8dcf2963590d..47b302e09aac 100644
--- a/code/datums/action.dm
+++ b/code/datums/action.dm
@@ -103,7 +103,7 @@
/mob/proc/handle_add_action(datum/action/action)
LAZYADD(actions, action)
if(client)
- client.screen += action.button
+ client.add_to_screen(action.button)
update_action_buttons()
/proc/remove_action(mob/L, action_path)
@@ -122,7 +122,7 @@
/mob/proc/handle_remove_action(datum/action/action)
actions?.Remove(action)
if(client)
- client.screen -= action.button
+ client.remove_from_screen(action.button)
update_action_buttons()
/mob/living/carbon/human/handle_remove_action(datum/action/action)
@@ -219,12 +219,12 @@
for(var/datum/action/A in actions)
A.button.screen_loc = null
if(reload_screen)
- client.screen += A.button
+ client.add_to_screen(A.button)
else
for(var/datum/action/A in actions)
var/atom/movable/screen/action_button/B = A.button
if(reload_screen)
- client.screen += B
+ client.add_to_screen(B)
if(A.hidden)
B.screen_loc = null
continue
@@ -234,11 +234,11 @@
if(!button_number)
hud_used.hide_actions_toggle.screen_loc = null
if(reload_screen)
- client.screen += hud_used.hide_actions_toggle
+ client.add_to_screen(hud_used.hide_actions_toggle)
return
hud_used.hide_actions_toggle.screen_loc = hud_used.hide_actions_toggle.get_button_screen_loc(button_number+1)
if(reload_screen)
- client.screen += hud_used.hide_actions_toggle
+ client.add_to_screen(hud_used.hide_actions_toggle)
diff --git a/code/datums/disease.dm b/code/datums/disease.dm
index e9c399c7b8bf..92986b668b47 100644
--- a/code/datums/disease.dm
+++ b/code/datums/disease.dm
@@ -121,10 +121,10 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
check_range = 1 // everything else, like infect-on-contact things, only infect things on top of it
if(isturf(source.loc))
- for(var/mob/living/carbon/M in oview(check_range, source))
- if(isturf(M.loc))
- if(AStar(source.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, check_range))
- M.contract_disease(src, 0, 1, force_spread)
+ for(var/mob/living/carbon/victim in oview(check_range, source))
+ if(isturf(victim.loc))
+ if(AStar(source.loc, victim.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, check_range))
+ victim.contract_disease(src, 0, 1, force_spread)
return
@@ -173,8 +173,6 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
var/mob/living/carbon/human/H = affected_mob
H.med_hud_set_status()
-
-
/datum/disease/New(process=TRUE)//process = 1 - adding the object to global list. List is processed by master controller.
cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New()
if(process) // Viruses in list are considered active.
diff --git a/code/datums/diseases/mob_procs.dm b/code/datums/diseases/mob_procs.dm
index 7f9704c46f47..c27efecdff84 100644
--- a/code/datums/diseases/mob_procs.dm
+++ b/code/datums/diseases/mob_procs.dm
@@ -80,9 +80,6 @@
passed = check_disease_pass_clothes(target_zone)
- if(!passed && spread_type == AIRBORNE && !internal)
- passed = (prob((50*virus.permeability_mod) - 1))
-
if(passed)
AddDisease(virus)
@@ -111,36 +108,39 @@
/mob/living/carbon/human/check_disease_pass_clothes(target_zone)
var/obj/item/clothing/Cl
+ var/protection = 0
switch(target_zone)
if(1)
if(isobj(head) && !istype(head, /obj/item/paper))
Cl = head
- . = prob((Cl.permeability_coefficient*100) - 1)
- if(. && wear_mask)
- . = prob((Cl.permeability_coefficient*100) - 1)
+ protection += (Cl.permeability_coefficient*100)-100
+ if(isobj(wear_mask))
+ Cl = wear_mask
+ protection += (Cl.permeability_coefficient*100)-100
if(2)//arms and legs included
if(isobj(wear_suit))
Cl = wear_suit
- . = prob((Cl.permeability_coefficient*100) - 1)
- if(. && isobj(WEAR_BODY))
+ protection += (Cl.permeability_coefficient*100)-100
+ if(isobj(WEAR_BODY))
Cl = WEAR_BODY
- . = prob((Cl.permeability_coefficient*100) - 1)
+ protection += (Cl.permeability_coefficient*100)-100
if(3)
if(isobj(wear_suit) && wear_suit.flags_armor_protection & BODY_FLAG_HANDS)
Cl = wear_suit
- . = prob((Cl.permeability_coefficient*100) - 1)
+ protection += (Cl.permeability_coefficient*100)-100
- if(. && isobj(gloves))
+ if(isobj(gloves))
Cl = gloves
- . = prob((Cl.permeability_coefficient*100) - 1)
+ protection += (Cl.permeability_coefficient*100)-100
if(4)
if(isobj(wear_suit) && wear_suit.flags_armor_protection & BODY_FLAG_FEET)
Cl = wear_suit
- . = prob((Cl.permeability_coefficient*100) - 1)
+ protection += (Cl.permeability_coefficient*100)-100
- if(. && isobj(shoes))
+ if(isobj(shoes))
Cl = shoes
- . = prob((Cl.permeability_coefficient*100) - 1)
+ protection += (Cl.permeability_coefficient*100)-100
else
to_chat(src, "Something bad happened with disease target zone code, tell a dev or admin ")
+ return prob(clamp(protection, 5, 90))
diff --git a/code/datums/emergency_calls/cmb.dm b/code/datums/emergency_calls/cmb.dm
index 52da1c967a00..a49c0a4ce273 100644
--- a/code/datums/emergency_calls/cmb.dm
+++ b/code/datums/emergency_calls/cmb.dm
@@ -100,6 +100,19 @@
to_chat(M, SPAN_BOLD("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be."))
to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction."))
+
+// A Nearby Colonial Marshal patrol team responding to Marshals in Distress.
+/datum/emergency_call/cmb/alt
+ name = "CMB - Patrol Team - Marshals in Distress (Friendly)"
+ mob_max = 5
+ mob_min = 1
+ probability = 0
+
+/datum/emergency_call/cmb/alt/New()
+ ..()
+ arrival_message = "CMB Team, this is Anchorpoint Station. We have confirmed you are in distress. Routing nearby units to assist!"
+ objectives = "Patrol Unit 5807, we have nearby Marshals in Distress! Locate and assist them immediately."
+
// Anchorpoint Station Colonial Marines, use this primarily for reinforcing or evacuating the CMB, as the CMB themselves are not equipped to handle heavy engagements.
/datum/emergency_call/cmb/anchorpoint
name = "CMB - Anchorpoint Station Colonial Marine QRF (Friendly)"
@@ -113,7 +126,7 @@
/datum/emergency_call/cmb/anchorpoint/New()
..()
arrival_message = "[MAIN_SHIP_NAME], this is Anchorpoint Station. Be advised, a QRF Team of our Colonial Marines is currently attempting to board you. Open your ports, transmitting docking codes now. Standby."
- objectives = "QRF Team. You are here to reinforce the cmb team we deployed earlier. Make contact and work with the CMB Marshal and their deputies. Facilitate their protection and evacuation if necessary. Secondary Objective: Investigate the reason for distress aboard the [MAIN_SHIP_NAME], and assist the crew if possible."
+ objectives = "QRF Team. You are here to reinforce the CMB team we deployed earlier. Make contact and work with the CMB Marshal and their deputies. Facilitate their protection and evacuation if necessary. Secondary Objective: Investigate the reason for distress aboard the [MAIN_SHIP_NAME], and assist the crew if possible."
/datum/emergency_call/cmb/anchorpoint/create_member(datum/mind/M, turf/override_spawn_loc)
var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point()
diff --git a/code/datums/emergency_calls/inspection.dm b/code/datums/emergency_calls/inspection.dm
index 4c33d7d9bfa3..ad0200339952 100644
--- a/code/datums/emergency_calls/inspection.dm
+++ b/code/datums/emergency_calls/inspection.dm
@@ -183,7 +183,7 @@
/datum/emergency_call/inspection_cmb/New()
..()
- arrival_message = "[MAIN_SHIP_NAME], This is Anchorpoint Station with the Colonial Marshal Bureau. Be advised, a CMB transport vessel is preparing to board you, submitting Federal docking clearances now. Standby."
+ arrival_message = "[MAIN_SHIP_NAME], this is Anchorpoint Station with the Colonial Marshal Bureau. Be advised, a CMB transport vessel is preparing to board you, submitting Federal docking clearances now. Standby."
objectives = "Get your instructions from the CMB Office at Anchorpoint Station, and carry out your orders. Ensure that Colonial assets are safe and in your custody. Do not enforce or override Marine Law on a Marine Ship unless requested, as it's outside of your juristiction."
will_spawn_icc_liaison = prob(90)
@@ -265,7 +265,7 @@
to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction."))
/datum/emergency_call/inspection_cmb/black_market
- name = "Inspection - Colonial Marshal Ledger Investigation Team"
+ name = "Inspection - Colonial Marshals Ledger Investigation Team"
mob_max = 3 //Marshal, Deputy, ICC CL
mob_min = 2
shuttle_id = "Distress_PMC"
diff --git a/code/datums/emergency_calls/whiskey_outpost.dm b/code/datums/emergency_calls/whiskey_outpost.dm
index 8a20043da558..436e02007c6c 100644
--- a/code/datums/emergency_calls/whiskey_outpost.dm
+++ b/code/datums/emergency_calls/whiskey_outpost.dm
@@ -60,7 +60,7 @@
/datum/game_mode/whiskey_outpost/activate_distress()
var/datum/emergency_call/em_call = /datum/emergency_call/wo
- em_call.activate(FALSE)
+ em_call.activate(TRUE, FALSE)
return
/datum/emergency_call/wo/platoon
diff --git a/code/datums/factions/upp.dm b/code/datums/factions/upp.dm
index 9f28e5967831..5a790c89be67 100644
--- a/code/datums/factions/upp.dm
+++ b/code/datums/factions/upp.dm
@@ -25,10 +25,20 @@
hud_icon_state = "lt"
if(JOB_UPP_SRLT_OFFICER)
hud_icon_state = "slt"
+ if(JOB_UPP_KPT_OFFICER)
+ hud_icon_state = "xo"
if(JOB_UPP_MAY_OFFICER)
- hud_icon_state = "may"
+ hud_icon_state = "co"
+ if(JOB_UPP_LTKOL_OFFICER)
+ hud_icon_state = "co"
if(JOB_UPP_KOL_OFFICER)
- hud_icon_state = "kol"
+ hud_icon_state = "co"
+ if(JOB_UPP_MAY_GENERAL)
+ hud_icon_state = "co"
+ if(JOB_UPP_LT_GENERAL)
+ hud_icon_state = "co"
+ if(JOB_UPP_GENERAL)
+ hud_icon_state = "co"
if(JOB_UPP_COMBAT_SYNTH)
hud_icon_state = "synth"
if(JOB_UPP_COMMANDO)
diff --git a/code/datums/keybinding/human.dm b/code/datums/keybinding/human.dm
index 6580c38083ea..6d7037eac398 100644
--- a/code/datums/keybinding/human.dm
+++ b/code/datums/keybinding/human.dm
@@ -1,8 +1,3 @@
-#define QUICK_EQUIP_PRIMARY 1
-#define QUICK_EQUIP_SECONDARY 2
-#define QUICK_EQUIP_TERTIARY 3
-#define QUICK_EQUIP_QUATERNARY 4
-
/datum/keybinding/human
category = CATEGORY_HUMAN
weight = WEIGHT_MOB
@@ -10,86 +5,6 @@
/datum/keybinding/human/can_use(client/user)
return ishuman(user.mob)
-/datum/keybinding/human/quick_equip
- hotkey_keys = list("E")
- classic_keys = list("E")
- name = "quick_equip"
- full_name = "Unholster"
- description = "Take out an available weapon"
- keybind_signal = COMSIG_KB_HUMAN_QUICKEQUIP_DOWN
-
-/datum/keybinding/human/quick_equip/down(client/user)
- . = ..()
- if(.)
- return
- var/mob/living/carbon/human/H = user.mob
- H.holster_verb(QUICK_EQUIP_PRIMARY)
- return TRUE
-
-/datum/keybinding/human/quick_equip_secondary
- hotkey_keys = list("Shift+E")
- classic_keys = list("Shift+E")
- name = "quick_equip_secondary"
- full_name = "Unholster secondary"
- description = "Take out your secondary weapon"
- keybind_signal = COMSIG_KB_HUMAN_SECONDARY_DOWN
-
-/datum/keybinding/human/quick_equip_secondary/down(client/user)
- . = ..()
- if(.)
- return
- var/mob/living/carbon/human/H = user.mob
- H.holster_verb(QUICK_EQUIP_SECONDARY)
- return TRUE
-
-/datum/keybinding/human/quick_equip_tertiary
- hotkey_keys = list("Ctrl+E", "Alt+E")
- classic_keys = list("Ctrl+E", "Alt+E")
- name = "quick_equip_tertiary"
- full_name = "Unholster tertiary"
- description = "Take out your tertiary item."
- keybind_signal = COMSIG_KB_HUMAN_TERTIARY_DOWN
-
-/datum/keybinding/human/quick_equip_tertiary/down(client/user)
- . = ..()
- if(.)
- return
- var/mob/living/carbon/human/H = user.mob
- H.holster_verb(QUICK_EQUIP_TERTIARY)
- return TRUE
-
-/datum/keybinding/human/quick_equip_quaternary
- hotkey_keys = list("Unbound")
- classic_keys = list("Unbound")
- name = "quick_equip_quaternary"
- full_name = "Unholster quaternary"
- description = "Take out your quaternary item."
- keybind_signal = COMSIG_KB_HUMAN_QUATERNARY_DOWN
-
-/datum/keybinding/human/quick_equip_quaternary/down(client/user)
- . = ..()
- if(.)
- return
- var/mob/living/carbon/human/H = user.mob
- H.holster_verb(QUICK_EQUIP_QUATERNARY)
- return TRUE
-
-/datum/keybinding/human/quick_equip_inventory
- hotkey_keys = list("Unbound")
- classic_keys = list("Unbound")
- name = "quick_equip_inventory"
- full_name = "Quick equip inventory"
- description = "Quickly puts an item in the best slot available"
- keybind_signal = COMSIG_KB_HUMAN_QUICK_EQUIP_DOWN
-
-/datum/keybinding/human/quick_equip_inventory/down(client/user)
- . = ..()
- if(.)
- return
- var/mob/living/carbon/human/H = user.mob
- H.quick_equip()
- return TRUE
-
/datum/keybinding/human/issue_order
hotkey_keys = list("Unbound")
classic_keys = list("Unbound")
@@ -103,8 +18,8 @@
. = ..()
if(.)
return
- var/mob/living/carbon/human/H = user.mob
- H.issue_order(order)
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.issue_order(order)
return TRUE
/datum/keybinding/human/issue_order/move
@@ -139,8 +54,8 @@
. = ..()
if(.)
return
- var/mob/living/carbon/human/H = user.mob
- H.spec_activation_one()
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.spec_activation_one()
return TRUE
/datum/keybinding/human/specialist_two
@@ -154,24 +69,8 @@
. = ..()
if(.)
return
- var/mob/living/carbon/human/H = user.mob
- H.spec_activation_two()
- return TRUE
-
-/datum/keybinding/human/pick_up
- hotkey_keys = list("F")
- classic_keys = list("Unbound")
- name = "pick_up"
- full_name = "Pick Up Dropped Items"
- keybind_signal = COMSIG_KB_HUMAN_PICK_UP
-
-/datum/keybinding/human/pick_up/down(client/user)
- . = ..()
- if(.)
- return
-
- var/mob/living/carbon/human/human_user = user.mob
- human_user.pickup_recent()
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.spec_activation_two()
return TRUE
/datum/keybinding/human/rotate_chair
@@ -209,7 +108,23 @@
shown_item.showoff(human_user)
return TRUE
-#undef QUICK_EQUIP_PRIMARY
-#undef QUICK_EQUIP_SECONDARY
-#undef QUICK_EQUIP_TERTIARY
-#undef QUICK_EQUIP_QUATERNARY
+/datum/keybinding/human/cycle_helmet_hud
+ hotkey_keys = list("Unbound")
+ classic_keys = list("Unbound")
+ name = "cycle_helmet_hud"
+ full_name = "Cycle Helmet HUD"
+ keybind_signal = COMSIG_KB_HUMAN_CYCLE_HELMET_HUD
+
+/datum/keybinding/human/cycle_helmet_hud/down(client/user)
+ . = ..()
+ if(.)
+ return
+
+ var/mob/living/carbon/human/human_user = user.mob
+ var/obj/item/clothing/head/helmet/marine/marine_helmet = human_user?.head
+ var/cycled_hud = marine_helmet?.cycle_huds(human_user)
+
+ var/datum/action/item_action/cycle_helmet_huds/cycle_action = locate() in marine_helmet.actions
+ cycle_action.set_action_overlay(cycled_hud)
+
+ return TRUE
diff --git a/code/datums/keybinding/human_combat.dm b/code/datums/keybinding/human_combat.dm
index 003fba3b00bd..2f37efc61438 100644
--- a/code/datums/keybinding/human_combat.dm
+++ b/code/datums/keybinding/human_combat.dm
@@ -1,6 +1,5 @@
/datum/keybinding/human/combat
category = CATEGORY_HUMAN_COMBAT
- weight = WEIGHT_MOB
/datum/keybinding/human/combat/can_use(client/user)
. = ..()
diff --git a/code/datums/keybinding/human_inventory.dm b/code/datums/keybinding/human_inventory.dm
new file mode 100644
index 000000000000..163cbccdd5c0
--- /dev/null
+++ b/code/datums/keybinding/human_inventory.dm
@@ -0,0 +1,244 @@
+/datum/keybinding/human/inventory
+ category = CATEGORY_HUMAN_INVENTORY
+
+#define QUICK_EQUIP_PRIMARY 1
+#define QUICK_EQUIP_SECONDARY 2
+#define QUICK_EQUIP_TERTIARY 3
+#define QUICK_EQUIP_QUATERNARY 4
+
+/datum/keybinding/human/inventory/quick_equip
+ hotkey_keys = list("E")
+ classic_keys = list("E")
+ name = "quick_equip"
+ full_name = "Unholster"
+ description = "Take out an available weapon"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_QUICKEQUIP_DOWN
+
+/datum/keybinding/human/inventory/quick_equip/down(client/user)
+ . = ..()
+ if(.)
+ return
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.holster_verb(QUICK_EQUIP_PRIMARY)
+ return TRUE
+
+/datum/keybinding/human/inventory/quick_equip_secondary
+ hotkey_keys = list("Shift+E")
+ classic_keys = list("Shift+E")
+ name = "quick_equip_secondary"
+ full_name = "Unholster secondary"
+ description = "Take out your secondary weapon"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SECONDARY_DOWN
+
+/datum/keybinding/human/inventory/quick_equip_secondary/down(client/user)
+ . = ..()
+ if(.)
+ return
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.holster_verb(QUICK_EQUIP_SECONDARY)
+ return TRUE
+
+/datum/keybinding/human/inventory/quick_equip_tertiary
+ hotkey_keys = list("Ctrl+E", "Alt+E")
+ classic_keys = list("Ctrl+E", "Alt+E")
+ name = "quick_equip_tertiary"
+ full_name = "Unholster tertiary"
+ description = "Take out your tertiary item."
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_TERTIARY_DOWN
+
+/datum/keybinding/human/inventory/quick_equip_tertiary/down(client/user)
+ . = ..()
+ if(.)
+ return
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.holster_verb(QUICK_EQUIP_TERTIARY)
+ return TRUE
+
+/datum/keybinding/human/inventory/quick_equip_quaternary
+ hotkey_keys = list("Unbound")
+ classic_keys = list("Unbound")
+ name = "quick_equip_quaternary"
+ full_name = "Unholster quaternary"
+ description = "Take out your quaternary item."
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_QUATERNARY_DOWN
+
+/datum/keybinding/human/inventory/quick_equip_quaternary/down(client/user)
+ . = ..()
+ if(.)
+ return
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.holster_verb(QUICK_EQUIP_QUATERNARY)
+ return TRUE
+
+#undef QUICK_EQUIP_PRIMARY
+#undef QUICK_EQUIP_SECONDARY
+#undef QUICK_EQUIP_TERTIARY
+#undef QUICK_EQUIP_QUATERNARY
+
+/datum/keybinding/human/inventory/quick_equip_inventory
+ hotkey_keys = list("Unbound")
+ classic_keys = list("Unbound")
+ name = "quick_equip_inventory"
+ full_name = "Quick equip inventory"
+ description = "Quickly puts an item in the best slot available"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_QUICK_EQUIP_DOWN
+
+/datum/keybinding/human/inventory/quick_equip_inventory/down(client/user)
+ . = ..()
+ if(.)
+ return
+ var/mob/living/carbon/human/human_mob = user.mob
+ human_mob.quick_equip()
+ return TRUE
+
+/datum/keybinding/human/inventory/pick_up
+ hotkey_keys = list("F")
+ classic_keys = list("Unbound")
+ name = "pick_up"
+ full_name = "Pick Up Dropped Items"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_PICK_UP
+
+/datum/keybinding/human/inventory/pick_up/down(client/user)
+ . = ..()
+ if(.)
+ return
+
+ var/mob/living/carbon/human/human_user = user.mob
+ human_user.pickup_recent()
+ return TRUE
+
+/datum/keybinding/human/inventory/interact_other_hand
+ hotkey_keys = list("Unbound")
+ classic_keys = list("Unbound")
+ name = "interact_other_hand"
+ full_name = "Interact With Other Hand"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_OTHER_HAND
+
+/datum/keybinding/human/inventory/interact_other_hand/down(client/user)
+ . = ..()
+ if(.)
+ return
+
+ var/mob/living/carbon/human/human_user = user.mob
+
+ var/active_hand = human_user.get_active_hand()
+ var/inactive_hand = human_user.get_inactive_hand()
+
+ if(!inactive_hand)
+ return
+ human_user.click_adjacent(inactive_hand, active_hand)
+ return TRUE
+
+#define INTERACT_KEYBIND_COOLDOWN_TIME (0.2 SECONDS)
+#define COOLDOWN_SLOT_INTERACT_KEYBIND "slot_interact_keybind_cooldown"
+
+/datum/keybinding/human/inventory/interact_slot
+ hotkey_keys = list("Unbound")
+ classic_keys = list("Unbound")
+ var/storage_slot
+
+/datum/keybinding/human/inventory/interact_slot/proc/check_slot(mob/living/carbon/human/user)
+ return
+
+/datum/keybinding/human/inventory/interact_slot/down(client/user)
+ . = ..()
+ if(.)
+ return
+ if(!storage_slot)
+ return
+ if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_SLOT_INTERACT_KEYBIND))
+ return
+
+ TIMER_COOLDOWN_START(src, COOLDOWN_SLOT_INTERACT_KEYBIND, INTERACT_KEYBIND_COOLDOWN_TIME)
+ var/mob/living/carbon/human/human_user = user.mob
+ var/obj/item/current_item = check_slot(human_user)
+ var/obj/item/in_hand_item = human_user.get_active_hand()
+
+ if(in_hand_item)
+ if(!current_item)
+ if(!human_user.equip_to_slot_if_possible(in_hand_item, storage_slot, FALSE, FALSE))
+ return
+ return TRUE
+
+ current_item.attackby(in_hand_item, human_user)
+ return TRUE
+
+ if(!current_item)
+ return
+ current_item.attack_hand(human_user)
+ return TRUE
+
+/datum/keybinding/human/inventory/interact_slot/back
+ name = "interact_storage_back"
+ full_name = "Interact With Back Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_BACK
+ storage_slot = WEAR_BACK
+
+/datum/keybinding/human/inventory/interact_slot/back/check_slot(mob/living/carbon/human/user)
+ return user.back
+
+/datum/keybinding/human/inventory/interact_slot/belt
+ name = "interact_storage_belt"
+ full_name = "Interact With Belt Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_BELT
+ storage_slot = WEAR_WAIST
+
+/datum/keybinding/human/inventory/interact_slot/belt/check_slot(mob/living/carbon/human/user)
+ return user.belt
+
+/datum/keybinding/human/inventory/interact_slot/pouch_left
+ name = "interact_storage_pouch_left"
+ full_name = "Interact With Left Pouch Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_LEFT_POUCH
+ storage_slot = WEAR_L_STORE
+
+/datum/keybinding/human/inventory/interact_slot/pouch_left/check_slot(mob/living/carbon/human/user)
+ return user.l_store
+
+/datum/keybinding/human/inventory/interact_slot/pouch_right
+ name = "interact_storage_pouch_right"
+ full_name = "Interact With Right Pouch Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_RIGHT_POUCH
+ storage_slot = WEAR_R_STORE
+
+/datum/keybinding/human/inventory/interact_slot/pouch_right/check_slot(mob/living/carbon/human/user)
+ return user.r_store
+
+/datum/keybinding/human/inventory/interact_slot/uniform
+ name = "interact_storage_uniform"
+ full_name = "Interact With Uniform Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_UNIFORM
+ storage_slot = WEAR_BODY
+
+/datum/keybinding/human/inventory/interact_slot/uniform/check_slot(mob/living/carbon/human/user)
+ return user.w_uniform
+
+/datum/keybinding/human/inventory/interact_slot/suit
+ name = "interact_storage_suit"
+ full_name = "Interact With Suit Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_SUIT
+ storage_slot = WEAR_JACKET
+
+/datum/keybinding/human/inventory/interact_slot/suit/check_slot(mob/living/carbon/human/user)
+ return user.wear_suit
+
+/datum/keybinding/human/inventory/interact_slot/helmet
+ name = "interact_storage_helmet"
+ full_name = "Interact With Head Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_HELMET
+ storage_slot = WEAR_HEAD
+
+/datum/keybinding/human/inventory/interact_slot/helmet/check_slot(mob/living/carbon/human/user)
+ return user.head
+
+/datum/keybinding/human/inventory/interact_slot/suit_storage
+ name = "interact_storage_suit_store"
+ full_name = "Interact With Suit Storage Slot"
+ keybind_signal = COMSIG_KB_HUMAN_INTERACT_SUIT_S_STORE
+ storage_slot = WEAR_J_STORE
+
+/datum/keybinding/human/inventory/interact_slot/suit_storage/check_slot(mob/living/carbon/human/user)
+ return user.s_store
+
+#undef INTERACT_KEYBIND_COOLDOWN_TIME
+#undef COOLDOWN_SLOT_INTERACT_KEYBIND
diff --git a/code/datums/keybinding/mob.dm b/code/datums/keybinding/mob.dm
index ee0ec30dcae7..b7b83249b335 100644
--- a/code/datums/keybinding/mob.dm
+++ b/code/datums/keybinding/mob.dm
@@ -2,6 +2,16 @@
category = CATEGORY_HUMAN
weight = WEIGHT_MOB
+/datum/keybinding/mob/down(client/user)
+ . = ..()
+ if(isobserver(user.mob))
+ return TRUE
+
+/datum/keybinding/mob/up(client/user)
+ . = ..()
+ if(isobserver(user.mob))
+ return TRUE
+
/datum/keybinding/mob/stop_pulling
hotkey_keys = list("H", "Delete")
classic_keys = list("Delete")
@@ -85,7 +95,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("head")
+ user.mob.a_select_zone("head", user)
return TRUE
/datum/keybinding/mob/target_r_arm
@@ -100,7 +110,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("rarm")
+ user.mob.a_select_zone("rarm", user)
return TRUE
/datum/keybinding/mob/target_body_chest
@@ -115,7 +125,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("chest")
+ user.mob.a_select_zone("chest", user)
return TRUE
/datum/keybinding/mob/target_left_arm
@@ -130,7 +140,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("larm")
+ user.mob.a_select_zone("larm", user)
return TRUE
/datum/keybinding/mob/target_right_leg
@@ -145,7 +155,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("rleg")
+ user.mob.a_select_zone("rleg", user)
return TRUE
/datum/keybinding/mob/target_body_groin
@@ -160,7 +170,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("groin")
+ user.mob.a_select_zone("groin", user)
return TRUE
/datum/keybinding/mob/target_left_leg
@@ -175,7 +185,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("lleg")
+ user.mob.a_select_zone("lleg", user)
return TRUE
/datum/keybinding/mob/target_next
@@ -190,7 +200,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("next")
+ user.mob.a_select_zone("next", user)
return TRUE
/datum/keybinding/mob/target_prev
@@ -205,7 +215,7 @@
. = ..()
if(.)
return
- user.mob.a_select_zone("prev")
+ user.mob.a_select_zone("prev", user)
return TRUE
/datum/keybinding/mob/prevent_movement
diff --git a/code/datums/keybinding/yautja.dm b/code/datums/keybinding/yautja.dm
index 40ffbf8d16e7..4729db004582 100644
--- a/code/datums/keybinding/yautja.dm
+++ b/code/datums/keybinding/yautja.dm
@@ -594,3 +594,21 @@
var/mob/living/carbon/human/H = user.mob
var/obj/item/device/yautja_teleporter/tele = locate(/obj/item/device/yautja_teleporter) in H.contents
tele.add_tele_loc()
+
+
+/datum/keybinding/yautja/fold_combi
+ hotkey_keys = list("Space")
+ classic_keys = list("Unbound")
+ name = "fold_combi"
+ full_name = "Collapse Combi-stick"
+ keybind_signal = COMSIG_KB_YAUTJA_FOLD_COMBISTICK
+
+/datum/keybinding/yautja/fold_combi/down(client/user)
+ . = ..()
+ if(.)
+ return
+ var/mob/living/carbon/human/human = user.mob
+ var/obj/item/weapon/yautja/combistick/held_item = human.get_held_item()
+ if(istype(held_item))
+ held_item.fold_combistick()
+ return TRUE
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index 90df42f7d12a..2e56b963e88f 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -39,6 +39,8 @@
msg_admin_niche("[key]/[ckey] has tried to transfer to deleted [new_character].")
return
+ SEND_SIGNAL(current.client, COMSIG_CLIENT_MIND_TRANSFER, new_character)
+
if(current)
current.mind = null //remove ourself from our old body's mind variable
nanomanager.user_transferred(current, new_character) // transfer active NanoUI instances to new user
@@ -71,6 +73,8 @@
continue
player_entity = setup_player_entity(ckey)
+ SEND_SIGNAL(new_character, COMSIG_MOB_NEW_MIND, current.client)
+
new_character.refresh_huds(current) //inherit the HUDs from the old body
new_character.aghosted = FALSE //reset aghost and away timer
new_character.away_timer = 0
diff --git a/code/datums/paygrades/factions/upp/upp.dm b/code/datums/paygrades/factions/upp/upp.dm
index 7cb0c201aefb..a1363383ad55 100644
--- a/code/datums/paygrades/factions/upp/upp.dm
+++ b/code/datums/paygrades/factions/upp/upp.dm
@@ -18,16 +18,11 @@
paygrade = "UE2"
name = "Private First Class"
prefix = "PFC."
+ pay_multiplier = 0.2
-/datum/paygrade/upp/ue3m
- paygrade = "UE3M"
- name = "Korporal Medic"
- prefix = "Kpl."
- pay_multiplier = 0.3
-
-/datum/paygrade/upp/ue3s
- paygrade = "UE3S"
- name = "Korporal Sapper"
+/datum/paygrade/upp/ue3
+ paygrade = "UE3"
+ name = "Korporal"
prefix = "Kpl."
pay_multiplier = 0.3
@@ -75,56 +70,50 @@
prefix = "Lt."
pay_multiplier = 1.25
-/datum/paygrade/upp/uo1m
- paygrade = "UO1M"
- name = "Leytenant Medic"
- prefix = "Lt. Med."
- pay_multiplier = 1.25
-
-/datum/paygrade/upp/uo1e
- paygrade = "UO1E"
+/datum/paygrade/upp/uo2
+ paygrade = "UO2"
name = "Senior Leytenant"
prefix = "Sr. LT."
pay_multiplier = 1.5
-
-/datum/paygrade/upp/uo2
- paygrade = "UO2"
+/datum/paygrade/upp/uo3
+ paygrade = "UO3"
name = "Kapitan"
prefix = "Kpt."
pay_multiplier = 2
-/datum/paygrade/upp/uo3
- paygrade = "UO3"
+/datum/paygrade/upp/uo4
+ paygrade = "UO4"
name = "Mayjor."
prefix = "May."
pay_multiplier = 2.5
-/datum/paygrade/upp/uo4
- paygrade = "UO4"
+/datum/paygrade/upp/uo5
+ paygrade = "UO5"
name = "Leytenant Kolonel"
+ prefix = "Lt. Kol."
pay_multiplier = 3
-/datum/paygrade/upp/uo5
- paygrade = "UO5"
+/datum/paygrade/upp/uo6
+ paygrade = "UO6"
name = "Kolonel"
prefix = "Kol."
pay_multiplier = 4
-/datum/paygrade/upp/uo6
- paygrade = "UO6"
+/datum/paygrade/upp/uo7
+ paygrade = "UO7"
name = "Mayjor General"
- prefix = "MayGen."
+ prefix = "May. Gen."
pay_multiplier = 5
-/datum/paygrade/upp/uo7
- paygrade = "UO7"
+/datum/paygrade/upp/uo8
+ paygrade = "UO8"
name = "Leytenant General"
- prefix = "LtGen."
+ prefix = "Lt. Gen."
pay_multiplier = 6
-/datum/paygrade/upp/uo8
- paygrade = "UO8"
+/datum/paygrade/upp/uo9
+ paygrade = "UO9"
name = "Army General"
- prefix = "ArmGen."
+ prefix = "Gen."
pay_multiplier = 7
diff --git a/code/datums/skills.dm b/code/datums/skills.dm
index 585fdc699cda..9178e6f7a1b1 100644
--- a/code/datums/skills.dm
+++ b/code/datums/skills.dm
@@ -1314,6 +1314,23 @@ UNITED PROGRESSIVE PEOPLES
SKILL_JTAC = SKILL_JTAC_EXPERT,
)
+/datum/skills/upp/kapitan
+ name = "UPP Kapitan"
+ skills = list(
+ SKILL_CQC = SKILL_CQC_SKILLED,
+ SKILL_POLICE = SKILL_POLICE_SKILLED,
+ SKILL_FIREMAN = SKILL_FIREMAN_EXPERT,
+ SKILL_LEADERSHIP = SKILL_LEAD_MASTER,
+ SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED,
+ SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER,
+ SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
+ SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
+ SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
+ SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
+ SKILL_VEHICLE = SKILL_VEHICLE_SMALL,
+ SKILL_JTAC = SKILL_JTAC_EXPERT,
+ )
+
/datum/skills/upp/commander
name = "UPP Command Officer"
skills = list(
diff --git a/code/datums/supply_packs/black_market.dm b/code/datums/supply_packs/black_market.dm
index 0709811195b4..5f8fae824312 100644
--- a/code/datums/supply_packs/black_market.dm
+++ b/code/datums/supply_packs/black_market.dm
@@ -448,7 +448,7 @@ Additionally, weapons that are way too good to put in the basically-flavor black
containertype = /obj/structure/largecrate/black_market
/datum/supply_packs/contraband/seized/small
- name = "S&W revolver (x6 magazines included)"
+ name = "Smith and Wesson revolver (x6 magazines included)"
contains = list(
/obj/item/weapon/gun/revolver/small,
/obj/item/ammo_magazine/revolver/small,
diff --git a/code/datums/supply_packs/clothing.dm b/code/datums/supply_packs/clothing.dm
index 1c7241bb253b..4f0d414a2655 100644
--- a/code/datums/supply_packs/clothing.dm
+++ b/code/datums/supply_packs/clothing.dm
@@ -113,7 +113,7 @@
/obj/item/clothing/under/rank/qm_suit,
/obj/item/clothing/under/marine/officer/bridge,
/obj/item/clothing/under/marine/officer/bridge,
- /obj/item/clothing/under/marine/officer/exec,
+ /obj/item/clothing/under/marine/dress,
/obj/item/clothing/under/marine/officer/ce,
)
name = "officer outfit crate"
diff --git a/code/datums/supply_packs/gear.dm b/code/datums/supply_packs/gear.dm
index b67f8f134c25..54a2ae221c9d 100644
--- a/code/datums/supply_packs/gear.dm
+++ b/code/datums/supply_packs/gear.dm
@@ -63,15 +63,3 @@
containertype = /obj/structure/closet/crate/ammo
containername = "fulton recovery device crate"
group = "Gear"
-
-/datum/supply_packs/nvg
- name = "M2 Night Vision Goggles Crate (x3)"
- contains = list(
- /obj/item/prop/helmetgarb/helmet_nvg,
- /obj/item/prop/helmetgarb/helmet_nvg,
- /obj/item/prop/helmetgarb/helmet_nvg,
- )
- cost = 60
- containertype = /obj/structure/closet/crate/supply
- containername = "M2 Night Vission Goggles Crate"
- group = "Gear"
diff --git a/code/defines/procs/announcement.dm b/code/defines/procs/announcement.dm
index 5223d63b8e59..60bf117a6b92 100644
--- a/code/defines/procs/announcement.dm
+++ b/code/defines/procs/announcement.dm
@@ -125,7 +125,7 @@
//AI shipside announcement, that uses announcement mechanic instead of talking into comms
//to ensure that all humans on ship hear it regardless of comms and power
-/proc/shipwide_ai_announcement(message, title = MAIN_AI_SYSTEM, sound_to_play = sound('sound/misc/interference.ogg'), signature)
+/proc/shipwide_ai_announcement(message, title = MAIN_AI_SYSTEM, sound_to_play = sound('sound/misc/interference.ogg'), signature, ares_logging = ARES_LOG_MAIN)
var/list/targets = GLOB.human_mob_list + GLOB.dead_mob_list
for(var/mob/T in targets)
if(isobserver(T))
@@ -136,8 +136,12 @@
if(!isnull(signature))
message += " Signed by, [signature] "
var/datum/ares_link/link = GLOB.ares_link
- if(link.interface && !(link.interface.inoperable()))
- link.log_ares_announcement(title, message)
+ if(ares_can_log())
+ switch(ares_logging)
+ if(ARES_LOG_MAIN)
+ link.log_ares_announcement(title, message)
+ if(ARES_LOG_SECURITY)
+ link.log_ares_security(title, message)
announcement_helper(message, title, targets, sound_to_play)
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index 826b2dc0585f..c81da5556e24 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -90,7 +90,7 @@
initialize_power()
/area/Initialize(mapload, ...)
- icon_state = "" //Used to reset the icon overlay, I assume.
+ icon = null
layer = AREAS_LAYER
uid = ++global_uid
. = ..()
diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm
index 36271054bb21..effd3325f887 100644
--- a/code/game/gamemodes/cm_initialize.dm
+++ b/code/game/gamemodes/cm_initialize.dm
@@ -356,17 +356,21 @@ Additional game mode variables.
else
available_xenos_non_ssd += cur_xeno
- var/datum/hive_status/hive
- for(var/hivenumber in GLOB.hive_datum)
- hive = GLOB.hive_datum[hivenumber]
- if(!hive.hardcore && hive.stored_larva && (hive.hive_location || (world.time < XENO_BURIED_LARVA_TIME_LIMIT + SSticker.round_start_time)))
- if(SSticker.mode && (SSticker.mode.flags_round_type & MODE_RANDOM_HIVE))
- available_xenos |= "any buried larva"
- LAZYADD(available_xenos["any buried larva"], hive)
- else
- var/larva_option = "buried larva ([hive])"
- available_xenos += larva_option
- available_xenos[larva_option] = list(hive)
+ // Only offer buried larva if there is no queue:
+ // This basically means this block of code will almost never execute, because we are instead relying on the hive cores/larva pops to handle their larva
+ // Technically this should be after a get_alien_candidates() call to be accurate, but we are intentionally trying to not call that proc as much as possible
+ if(GLOB.xeno_queue_candidate_count < 1)
+ var/datum/hive_status/hive
+ for(var/hivenumber in GLOB.hive_datum)
+ hive = GLOB.hive_datum[hivenumber]
+ if(!hive.hardcore && hive.stored_larva && (hive.hive_location || (world.time < XENO_BURIED_LARVA_TIME_LIMIT + SSticker.round_start_time)))
+ if(SSticker.mode && (SSticker.mode.flags_round_type & MODE_RANDOM_HIVE))
+ available_xenos |= "any buried larva"
+ LAZYADD(available_xenos["any buried larva"], hive)
+ else
+ var/larva_option = "buried larva ([hive])"
+ available_xenos += larva_option
+ available_xenos[larva_option] = list(hive)
if(!available_xenos.len || (instant_join && !available_xenos_non_ssd.len))
if(!xeno_candidate.client || !xeno_candidate.client.prefs || !(xeno_candidate.client.prefs.be_special & BE_ALIEN_AFTER_DEATH))
@@ -378,7 +382,7 @@ Additional game mode variables.
var/mob/dead/observer/candidate_observer = xeno_candidate
if(istype(candidate_observer))
if(candidate_observer.larva_queue_cached_message)
- to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message)
+ to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message))
return FALSE
// No cache, lets check now then
@@ -389,14 +393,14 @@ Additional game mode variables.
cur_hive = GLOB.hive_datum[hive_num]
for(var/mob_name in cur_hive.banished_ckeys)
if(cur_hive.banished_ckeys[mob_name] == xeno_candidate.ckey)
- candidate_observer.larva_queue_cached_message += "\n" + SPAN_WARNING("NOTE: You are banished from the [cur_hive] and you may not rejoin unless the Queen re-admits you or dies. Your queue number won't update until there is a hive you aren't banished from.")
+ candidate_observer.larva_queue_cached_message += "\nNOTE: You are banished from the [cur_hive] and you may not rejoin unless the Queen re-admits you or dies. Your queue number won't update until there is a hive you aren't banished from."
break
- to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message)
+ to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message))
return FALSE
// We aren't in queue yet, lets teach them about the queue then
- candidate_observer.larva_queue_cached_message = SPAN_XENONOTICE("You are currently awaiting assignment in the larva queue. The ordering is based on your time of death or the time you joined. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Your current position will shift as others change their preferences or go inactive, but your relative position compared to all observers is the same. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome.")
- to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message)
+ candidate_observer.larva_queue_cached_message = "You are currently awaiting assignment in the larva queue. The ordering is based on your time of death or the time you joined. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Your current position will shift as others change their preferences or go inactive, but your relative position compared to all observers is the same. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome."
+ to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message))
return FALSE
var/mob/living/carbon/xenomorph/new_xeno
@@ -446,6 +450,10 @@ Additional game mode variables.
to_chat(xeno_candidate, SPAN_WARNING("You cannot join if the xenomorph is dead."))
return FALSE
+ if(new_xeno.health <= 0)
+ to_chat(xeno_candidate, SPAN_WARNING("You cannot join if the xenomorph is in critical condition or unconscious."))
+ return FALSE
+
if(!xeno_bypass_timer)
var/deathtime = world.time - xeno_candidate.timeofdeath
if(istype(xeno_candidate, /mob/new_player))
diff --git a/code/game/gamemodes/cm_self_destruct.dm b/code/game/gamemodes/cm_self_destruct.dm
index d2f9c4eac784..b86de24eed74 100644
--- a/code/game/gamemodes/cm_self_destruct.dm
+++ b/code/game/gamemodes/cm_self_destruct.dm
@@ -278,7 +278,7 @@ var/global/datum/authority/branch/evacuation/EvacuationAuthority //This is initi
if(play_anim)
for(var/mob/current_mob as anything in alive_mobs + dead_mobs)
if(current_mob && current_mob.loc && current_mob.client)
- current_mob.client.screen |= C //They may have disconnected in the mean time.
+ current_mob.client.add_to_screen(C) //They may have disconnected in the mean time.
sleep(15) //Extra 1.5 seconds to look at the ship.
flick(override ? "intro_override" : "intro_nuke", C)
@@ -292,7 +292,7 @@ var/global/datum/authority/branch/evacuation/EvacuationAuthority //This is initi
current_mob.death(create_cause_data("nuclear explosion"))
else
if(play_anim)
- current_mob.client.screen -= C //those who managed to escape the z level at last second shouldn't have their view obstructed.
+ current_mob.client.remove_from_screen(C) //those who managed to escape the z level at last second shouldn't have their view obstructed.
if(play_anim)
flick(ship_status ? "ship_spared" : "ship_destroyed", C)
C.icon_state = ship_status ? "summary_spared" : "summary_destroyed"
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index f6f75c6ba4e0..5382d80f37a2 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -105,6 +105,7 @@ var/global/cas_tracking_id_increment = 0 //this var used to assign unique tracki
np.new_player_panel_proc()
round_time_lobby = world.time
log_game("Round started at [time2text(world.realtime)]")
+ log_game("Operation time at round start is [worldtime2text()]")
if(SSticker.mode)
log_game("Game mode set to [SSticker.mode]")
log_game("Server IP: [world.internet_address]:[world.port]")
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 4d17e4a08803..d416c561fcd3 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -187,9 +187,9 @@
else
visible_message(SPAN_WARNING("[user] has deactivated [src]!"))
if(status)
- icon_state = initial(icon_state)
+ icon_state = "camera"
else
- icon_state = "[initial(icon_state)]1"
+ icon_state = "camera1"
// now disconnect anyone using the camera
//Apparently, this will disconnect anyone even if the camera was re-activated.
//I guess that doesn't matter since they can't use it anyway?
diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm
index 5f6cd02a4bf8..516cdad380b1 100644
--- a/code/game/machinery/floodlight.dm
+++ b/code/game/machinery/floodlight.dm
@@ -1,30 +1,28 @@
-//these are probably broken
-
/obj/structure/machinery/floodlight
- name = "Emergency Floodlight"
+ name = "emergency floodlight"
+ desc = "A powerful light usually stationed near landing zones to provide better visibility."
icon = 'icons/obj/structures/machinery/floodlight.dmi'
icon_state = "flood00"
density = TRUE
anchored = TRUE
- var/obj/item/cell/cell = null
- var/use = 0
- var/unlocked = 0
- var/open = 0
light_power = 2
- unslashable = TRUE
- unacidable = TRUE
+ wrenchable = TRUE
+ use_power = USE_POWER_IDLE
+ idle_power_usage = 0
+ active_power_usage = 100
var/on_light_range = 6
+ ///Whether or not the floodlight can be toggled on or off
+ var/toggleable = TRUE
+
+ ///Whether or not the floodlight is turned on, disconnected from whether it has power or is lit
+ var/turned_on = FALSE
+
/obj/structure/machinery/floodlight/Initialize(mapload, ...)
. = ..()
- cell = new /obj/item/cell(src)
- if(light_on)
- set_light(on_light_range)
-/obj/structure/machinery/floodlight/Destroy()
- QDEL_NULL(cell)
- return ..()
+ turn_light(toggle_on = (operable() && turned_on))
/obj/structure/machinery/floodlight/turn_light(mob/user, toggle_on)
. = ..()
@@ -36,100 +34,51 @@
else
set_light(0)
+ update_icon()
-/obj/structure/machinery/floodlight/proc/updateicon()
- icon_state = "flood[open ? "o" : ""][open && cell ? "b" : ""]0[light_on]"
-
-/obj/structure/machinery/floodlight/attack_hand(mob/user as mob)
- if(open && cell)
- if(ishuman(user))
- if(!user.get_active_hand())
- user.put_in_hands(cell)
- cell.forceMove(user.loc)
- else
- cell.forceMove(loc)
+/obj/structure/machinery/floodlight/attack_hand(mob/user)
+ if(!toggleable)
+ to_chat(user, SPAN_NOTICE("[src] doesn't seem to have a switch to toggle the light."))
+ return
- cell.add_fingerprint(user)
- cell.update_icon()
+ if(user.lying || user.stat)
+ return
- src.cell = null
- to_chat(user, "You remove the power cell.")
- updateicon()
+ if(!is_valid_user(user))
+ to_chat(user, SPAN_NOTICE("You don't have the dexterity to do this."))
return
- if(light_on)
- to_chat(user, SPAN_NOTICE("You turn off the light."))
- turn_light(user, toggle_on = FALSE)
- unslashable = TRUE
- unacidable = TRUE
- else
- if(!cell)
- return
- if(cell.charge <= 0)
- return
- to_chat(user, SPAN_NOTICE("You turn on the light."))
- turn_light(user, toggle_on = TRUE)
- unacidable = FALSE
+ turned_on = !turned_on
- updateicon()
+ if(inoperable())
+ to_chat(user, SPAN_NOTICE("You turn [turned_on ? "on" : "off"] the floodlight. It seems to be inoperable."))
+ return
+ to_chat(user, SPAN_NOTICE("You turn [turned_on ? "on" : "off"] the light."))
+ turn_light(user, toggle_on = turned_on)
+ update_use_power(turned_on ? USE_POWER_ACTIVE : USE_POWER_IDLE)
-/obj/structure/machinery/floodlight/attackby(obj/item/W as obj, mob/user as mob)
- if(!ishuman(user))
- return
+/obj/structure/machinery/floodlight/update_icon()
+ . = ..()
+ icon_state = "flood0[light_on]"
+
+/obj/structure/machinery/floodlight/power_change(area/master_area = null)
+ . = ..()
- if (HAS_TRAIT(W, TRAIT_TOOL_WRENCH))
- if (!anchored)
- anchored = TRUE
- to_chat(user, "You anchor the [src] in place.")
- else
- anchored = FALSE
- to_chat(user, "You remove the bolts from the [src].")
-
- if (HAS_TRAIT(W, TRAIT_TOOL_SCREWDRIVER))
- if (!open)
- if(unlocked)
- unlocked = 0
- to_chat(user, "You screw the battery panel in place.")
- else
- unlocked = 1
- to_chat(user, "You unscrew the battery panel.")
-
- if (HAS_TRAIT(W, TRAIT_TOOL_CROWBAR))
- if(unlocked)
- if(open)
- open = 0
- overlays = null
- to_chat(user, "You crowbar the battery panel in place.")
- else
- if(unlocked)
- open = 1
- to_chat(user, "You remove the battery panel.")
-
- if (istype(W, /obj/item/cell))
- if(open)
- if(cell)
- to_chat(user, "There is a power cell already installed.")
- else
- if(user.drop_inv_item_to_loc(W, src))
- cell = W
- to_chat(user, "You insert the power cell.")
- updateicon()
+ turn_light(toggle_on = (!(stat & NOPOWER) && turned_on))
//Magical floodlight that cannot be destroyed or interacted with.
/obj/structure/machinery/floodlight/landing
- name = "Landing Light"
- desc = "A powerful light stationed near landing zones to provide better visibility."
+ name = "landing light"
+ desc = "A powerful light usually stationed near landing zones to provide better visibility. This one seems to have been bolted down and is unable to be moved."
icon_state = "flood01"
- light_on = TRUE
- in_use = 1
use_power = USE_POWER_NONE
-
-/obj/structure/machinery/floodlight/landing/attack_hand()
- return
-
-/obj/structure/machinery/floodlight/landing/attackby()
- return
+ needs_power = FALSE
+ unslashable = TRUE
+ unacidable = TRUE
+ wrenchable = FALSE
+ toggleable = FALSE
+ turned_on = TRUE
/obj/structure/machinery/floodlight/landing/floor
icon_state = "floor_flood01"
diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm
index f4611b9042db..220772e98b17 100644
--- a/code/game/machinery/kitchen/microwave.dm
+++ b/code/game/machinery/kitchen/microwave.dm
@@ -139,7 +139,6 @@
if (!(R.id in acceptable_reagents))
to_chat(user, SPAN_DANGER("Your [O] contains components unsuitable for cookery."))
return 1
- //G.reagents.trans_to(src,G.amount_per_transfer_from_this)
else if(istype(O,/obj/item/grab))
return 1
else
@@ -152,74 +151,78 @@
/obj/structure/machinery/microwave/attack_hand(mob/user as mob)
user.set_interaction(src)
- interact(user)
+ tgui_interact(user)
+
+/obj/structure/machinery/microwave/tgui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if (!ui)
+ ui = new(user, src, "Microwave", "Microwave Controls")
+ ui.open()
//*******************
//* Microwave Menu
//********************/
-
-/obj/structure/machinery/microwave/interact(mob/user as mob) // The microwave Menu
- var/dat = ""
- if(src.broken > 0)
- dat = {"Bzzzzttttt "}
- else if(src.operating)
- dat = {"Microwaving in progress! Please wait...! "}
- else if(src.dirty==100)
- dat = {"This microwave is dirty! Please clean it before use! "}
- else
- var/list/items_counts = new
- var/list/items_measures = new
- var/list/items_measures_p = new
- for (var/obj/O in contents)
- var/display_name = O.name
- if (istype(O,/obj/item/reagent_container/food/snacks/egg))
- items_measures[display_name] = "egg"
- items_measures_p[display_name] = "eggs"
- if (istype(O,/obj/item/reagent_container/food/snacks/tofu))
- items_measures[display_name] = "tofu chunk"
- items_measures_p[display_name] = "tofu chunks"
- if (istype(O,/obj/item/reagent_container/food/snacks/meat)) //any meat
- items_measures[display_name] = "slab of meat"
- items_measures_p[display_name] = "slabs of meat"
- if (istype(O,/obj/item/reagent_container/food/snacks/donkpocket))
- display_name = "Turnovers"
- items_measures[display_name] = "turnover"
- items_measures_p[display_name] = "turnovers"
- if (istype(O,/obj/item/reagent_container/food/snacks/carpmeat))
- items_measures[display_name] = "fillet of meat"
- items_measures_p[display_name] = "fillets of meat"
- items_counts[display_name]++
- for (var/O in items_counts)
- var/N = items_counts[O]
- if (!(O in items_measures))
- dat += {"[capitalize(O)]: [N] [lowertext(O)]\s "}
- else
- if (N==1)
- dat += {"[capitalize(O)]: [N] [items_measures[O]] "}
- else
- dat += {"[capitalize(O)]: [N] [items_measures_p[O]] "}
-
- for (var/datum/reagent/R in reagents.reagent_list)
- var/display_name = R.name
- if (R.id == "hotsauce")
- display_name = "Hotsauce"
- if (R.id == "frostoil")
- display_name = "Coldsauce"
- dat += {"[display_name]: [R.volume] unit\s "}
-
- if (items_counts.len==0 && reagents.reagent_list.len==0)
- dat = {"The microwave is empty "}
+/obj/structure/machinery/microwave/ui_data(mob/user)
+ var/list/data = list()
+
+ data["operating"] = operating
+ data["broken"] = (broken > 0)
+ data["dirty"] = (dirty == 100)
+
+ var/list/ingredients = list()
+ var/list/items_counts = list()
+ var/list/items_measures = list()
+ var/list/items_measures_p = list()
+
+ for (var/obj/contents_item as anything in contents)
+ var/display_name = contents_item.name
+
+ if (istype(contents_item, /obj/item/reagent_container/food/snacks/tofu))
+ items_measures[display_name] = "tofu chunk"
+ items_measures_p[display_name] = "tofu chunks"
+ if (istype(contents_item, /obj/item/reagent_container/food/snacks/meat)) //any meat
+ items_measures[display_name] = "slab of meat"
+ items_measures_p[display_name] = "slabs of meat"
+ if (istype(contents_item, /obj/item/reagent_container/food/snacks/donkpocket))
+ display_name = "Turnovers"
+ items_measures[display_name] = "turnover"
+ items_measures_p[display_name] = "turnovers"
+ if (istype(contents_item, /obj/item/reagent_container/food/snacks/carpmeat))
+ items_measures[display_name] = "fillet of meat"
+ items_measures_p[display_name] = "fillets of meat"
+ items_counts[display_name]++
+
+ for (var/contents_item in items_counts)
+ var/list/item = list()
+
+ item["name"] = capitalize(contents_item)
+ item["count"] = items_counts[contents_item]
+
+ if (!(contents_item in items_measures))
+ item["measure"] = "[lowertext(contents_item)][items_counts[contents_item] > 1 ? "s" : ""]" // Adds 's' for plurals.
+ else if (items_counts[contents_item] == 1)
+ item["measure"] = items_measures[contents_item]
else
- dat = {"Ingredients: [dat]"}
- dat += {"
"
dat += "
ERT Settings: "
@@ -1693,6 +1696,9 @@ var/const/MAX_SAVE_SLOTS = 10
if("origin")
var/choice = tgui_input_list(user, "Please choose your character's origin.", "Origin Selection", GLOB.player_origins)
+ var/datum/origin/picked_choice = GLOB.origins[choice]
+ if(tgui_alert(user, "You've selected [picked_choice.name]. [picked_choice.desc]", "Selected Origin", list("Confirm", "Cancel")) == "Cancel")
+ return
if(choice)
origin = choice
diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm
index 106da02a00b6..c6c06a123b2e 100644
--- a/code/modules/client/preferences_gear.dm
+++ b/code/modules/client/preferences_gear.dm
@@ -62,6 +62,10 @@ var/global/list/gear_datums_by_name = list()
display_name = "Ballistic goggles, orange"
path = /obj/item/clothing/glasses/mgoggles/orange
+/datum/gear/eyewear/goggles2
+ display_name = "Ballistic goggles, M1A1"
+ path = /obj/item/clothing/glasses/mgoggles/v2
+
/datum/gear/eyewear/bimex_shades
display_name = "BiMex personal shades"
path = /obj/item/clothing/glasses/sunglasses/big
@@ -205,6 +209,14 @@ var/global/list/gear_datums_by_name = list()
display_name = "USCM beret, tan"
path = /obj/item/clothing/head/beret/cm/tan
+/datum/gear/headwear/uscm/beret_black
+ display_name = "USCM beret, black"
+ path = /obj/item/clothing/head/beret/cm/black
+
+/datum/gear/headwear/uscm/beret_white
+ display_name = "USCM beret, white"
+ path = /obj/item/clothing/head/beret/cm/white
+
/datum/gear/headwear/uscm/boonie_olive
display_name = "USCM boonie hat, olive"
path = /obj/item/clothing/head/cmcap/boonie
@@ -792,7 +804,17 @@ var/global/list/gear_datums_by_name = list()
/datum/gear/misc/jungle_boots
display_name = "Jungle pattern combat boots"
path = /obj/item/clothing/shoes/marine/jungle
- cost = 3
+ cost = 2
+
+/datum/gear/misc/brown_boots
+ display_name = "brown combat boots"
+ path = /obj/item/clothing/shoes/marine/brown
+ cost = 2
+
+/datum/gear/misc/brown_gloves
+ display_name = "brown combat gloves"
+ path = /obj/item/clothing/gloves/marine/brown
+ cost = 2
/datum/gear/misc/pdt_kit
display_name = "PDT/L kit"
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index 89cd10af75b8..c885e9b73af1 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -1,5 +1,5 @@
#define SAVEFILE_VERSION_MIN 8
-#define SAVEFILE_VERSION_MAX 20
+#define SAVEFILE_VERSION_MAX 21
//handles converting savefiles to new formats
//MAKE SURE YOU KEEP THIS UP TO DATE!
@@ -80,6 +80,15 @@
sound_toggles |= (SOUND_ADMIN_MEME|SOUND_ADMIN_ATMOSPHERIC)
S["toggles_sound"] << sound_toggles
+ if(savefile_version < 21)
+ var/pref_toggles
+ S["toggle_prefs"] >> pref_toggles
+ if(pref_toggles & TOGGLE_ALTERNATING_DUAL_WIELD)
+ dual_wield_pref = DUAL_WIELD_SWAP
+ else
+ dual_wield_pref = DUAL_WIELD_FIRE
+ S["dual_wield_pref"] << dual_wield_pref
+
savefile_version = SAVEFILE_VERSION_MAX
return 1
@@ -125,6 +134,7 @@
S["toggles_langchat"] >> toggles_langchat
S["toggles_sound"] >> toggles_sound
S["toggle_prefs"] >> toggle_prefs
+ S["dual_wield_pref"] >> dual_wield_pref
S["toggles_flashing"] >> toggles_flashing
S["toggles_ert"] >> toggles_ert
S["toggles_admin"] >> toggles_admin
@@ -139,6 +149,7 @@
S["fps"] >> fps
S["ghost_vision_pref"] >> ghost_vision_pref
S["ghost_orbit"] >> ghost_orbit
+ S["auto_observe"] >> auto_observe
S["human_name_ban"] >> human_name_ban
@@ -209,6 +220,7 @@
toggles_langchat = sanitize_integer(toggles_langchat, 0, SHORT_REAL_LIMIT, initial(toggles_langchat))
toggles_sound = sanitize_integer(toggles_sound, 0, SHORT_REAL_LIMIT, initial(toggles_sound))
toggle_prefs = sanitize_integer(toggle_prefs, 0, SHORT_REAL_LIMIT, initial(toggle_prefs))
+ dual_wield_pref = sanitize_integer(dual_wield_pref, 0, 2, initial(dual_wield_pref))
toggles_flashing= sanitize_integer(toggles_flashing, 0, SHORT_REAL_LIMIT, initial(toggles_flashing))
toggles_ert = sanitize_integer(toggles_ert, 0, SHORT_REAL_LIMIT, initial(toggles_ert))
toggles_admin = sanitize_integer(toggles_admin, 0, SHORT_REAL_LIMIT, initial(toggles_admin))
@@ -219,6 +231,7 @@
window_skin = sanitize_integer(window_skin, 0, SHORT_REAL_LIMIT, initial(window_skin))
ghost_vision_pref = sanitize_inlist(ghost_vision_pref, list(GHOST_VISION_LEVEL_NO_NVG, GHOST_VISION_LEVEL_MID_NVG, GHOST_VISION_LEVEL_FULL_NVG), GHOST_VISION_LEVEL_MID_NVG)
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
+ auto_observe = sanitize_integer(auto_observe, 0, 1, 1)
playtime_perks = sanitize_integer(playtime_perks, 0, 1, 1)
xeno_vision_level_pref = sanitize_inlist(xeno_vision_level_pref, list(XENO_VISION_LEVEL_NO_NVG, XENO_VISION_LEVEL_MID_NVG, XENO_VISION_LEVEL_FULL_NVG), XENO_VISION_LEVEL_MID_NVG)
hear_vox = sanitize_integer(hear_vox, FALSE, TRUE, TRUE)
@@ -315,6 +328,7 @@
S["toggles_langchat"] << toggles_langchat
S["toggles_sound"] << toggles_sound
S["toggle_prefs"] << toggle_prefs
+ S["dual_wield_pref"] << dual_wield_pref
S["toggles_flashing"] << toggles_flashing
S["toggles_ert"] << toggles_ert
S["toggles_admin"] << toggles_admin
@@ -322,6 +336,7 @@
S["fps"] << fps
S["ghost_vision_pref"] << ghost_vision_pref
S["ghost_orbit"] << ghost_orbit
+ S["auto_observe"] << auto_observe
S["human_name_ban"] << human_name_ban
diff --git a/code/modules/client/preferences_toggles.dm b/code/modules/client/preferences_toggles.dm
index b600b39a0018..6f9026a437dd 100644
--- a/code/modules/client/preferences_toggles.dm
+++ b/code/modules/client/preferences_toggles.dm
@@ -372,12 +372,21 @@
to_chat(src,SPAN_BOLDNOTICE( "Click-dragging now blocks clicks from going through."))
prefs.save_preferences()
-/client/proc/toggle_dualwield() //Toggle whether dual-wielding fires both guns at once or swaps between them.
- prefs.toggle_prefs ^= TOGGLE_ALTERNATING_DUAL_WIELD
- if(prefs.toggle_prefs & TOGGLE_ALTERNATING_DUAL_WIELD)
- to_chat(src, SPAN_BOLDNOTICE("Dual-wielding now switches between guns, as long as the other gun is loaded."))
+///Toggle whether dual-wielding fires both guns at once or swaps between them.
+/client/proc/toggle_dualwield()
+ if(prefs.dual_wield_pref < DUAL_WIELD_NONE)
+ prefs.dual_wield_pref++
else
- to_chat(src, SPAN_BOLDNOTICE("Dual-wielding now fires both guns simultaneously."))
+ prefs.dual_wield_pref = DUAL_WIELD_FIRE
+
+ switch(prefs.dual_wield_pref)
+ if(DUAL_WIELD_FIRE)
+ to_chat(src, SPAN_BOLDNOTICE("Dual-wielding now fires both guns simultaneously."))
+ if(DUAL_WIELD_SWAP)
+ to_chat(src, SPAN_BOLDNOTICE("Dual-wielding now switches between guns, as long as the other gun is loaded."))
+ if(DUAL_WIELD_NONE)
+ to_chat(src, SPAN_BOLDNOTICE("Dual-wielding now has no effect on how you fire."))
+
prefs.save_preferences()
/client/proc/toggle_middle_mouse_swap_hands() //Toggle whether middle click swaps your hands
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index b31e6281dba1..a6462b7a9214 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -142,7 +142,7 @@
/obj/item/clothing/glasses/science/prescription
name = "prescription reagent scanner HUD goggles"
- desc = "These goggles are probably of use to someone who isn't holding a rifle and actively seeking to lower their combat life expectancy. Contains prescription lenses."
+ desc = "These goggles are probably of use to someone who isn't holding a rifle and actively seeking to lower their combat life expectancy. Contains prescription lenses."
prescription = TRUE
/obj/item/clothing/glasses/science/get_examine_text(mob/user)
@@ -411,6 +411,13 @@
active_icon_state = "mgogglesorg_down"
inactive_icon_state = "mgogglesorg"
+/obj/item/clothing/glasses/mgoggles/v2
+ name = "M1A1 marine ballistic goggles"
+ desc = "Newer issue USCM goggles. While commonly found mounted atop M10 pattern helmets, they are also capable of preventing insects, dust, and other things from getting into one's eyes. This version has larger lenses."
+ icon_state = "mgoggles2"
+ active_icon_state = "mgoggles2_down"
+ inactive_icon_state = "mgoggles2"
+
/obj/item/clothing/glasses/mgoggles/on_enter_storage(obj/item/storage/internal/S)
..()
diff --git a/code/modules/clothing/gloves/marine_gloves.dm b/code/modules/clothing/gloves/marine_gloves.dm
index 09c84b9b4d40..15c596f9f6e1 100644
--- a/code/modules/clothing/gloves/marine_gloves.dm
+++ b/code/modules/clothing/gloves/marine_gloves.dm
@@ -5,7 +5,7 @@
name = "marine combat gloves"
desc = "Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'."
icon_state = "black"
- item_state = "bgloves"
+ item_state = "black"
siemens_coefficient = 0.6
permeability_coefficient = 0.05
flags_cold_protection = BODY_FLAG_HANDS
@@ -46,6 +46,13 @@
name = "marine black combat gloves"
adopts_squad_color = FALSE
+/obj/item/clothing/gloves/marine/brown
+ name = "marine brown combat gloves"
+ desc = "Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'. These are brown instead of the classic black."
+ icon_state = "brown"
+ item_state = "brown"
+ adopts_squad_color = FALSE
+
/obj/item/clothing/gloves/marine/officer
name = "officer gloves"
desc = "Shiny and impressive. They look expensive."
@@ -115,6 +122,10 @@
armor_internaldamage = CLOTHING_ARMOR_HIGH
adopts_squad_color = FALSE
+/obj/item/clothing/gloves/marine/veteran/upp
+ icon_state = "brown"
+ item_state = "brown"
+
/obj/item/clothing/gloves/marine/veteran/insulated
name = "insulated armored gloves"
desc = "Non-standard kevlon fiber gloves. These are apparently ESPECIALLY insulated."
@@ -146,7 +157,7 @@
name = "dress gloves"
desc = "A pair of fashionable white gloves, worn by marines in dress."
icon_state = "white"
- item_state = "white"
+ item_state = "marine_white"
adopts_squad_color = FALSE
/obj/item/clothing/gloves/marine/veteran/souto
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index 9d18c44affe8..e6c8391ac0a1 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -46,7 +46,7 @@
icon_state = "latex"
item_state = "lgloves"
siemens_coefficient = 0.30
- permeability_coefficient = 0.01
+ permeability_coefficient = 0.35
/obj/item/clothing/gloves/botanic_leather
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
diff --git a/code/modules/clothing/head/head.dm b/code/modules/clothing/head/head.dm
index 24e1d0231c85..f16b6ff42c9d 100644
--- a/code/modules/clothing/head/head.dm
+++ b/code/modules/clothing/head/head.dm
@@ -75,6 +75,12 @@
/obj/item/clothing/head/beret/cm/red
icon_state = "beretred"
+/obj/item/clothing/head/beret/cm/white
+ icon_state = "s_beret"
+
+/obj/item/clothing/head/beret/cm/black
+ icon_state = "beret_black"
+
/obj/item/clothing/head/beret/cm/squadberet
name = "USCM Squad Beret"
desc = "For those who want to show pride and have nothing to lose (in their head, at least)."
@@ -236,6 +242,7 @@
/obj/item/clothing/glasses/mgoggles/prescription = HAT_GARB_RELAY_ICON_STATE,
/obj/item/clothing/glasses/mgoggles/black = HAT_GARB_RELAY_ICON_STATE,
/obj/item/clothing/glasses/mgoggles/orange = HAT_GARB_RELAY_ICON_STATE,
+ /obj/item/clothing/glasses/mgoggles/v2 = HAT_GARB_RELAY_ICON_STATE,
/obj/item/prop/helmetgarb/helmet_nvg = HAT_GARB_RELAY_ICON_STATE,
/obj/item/prop/helmetgarb/helmet_nvg/cosmetic = HAT_GARB_RELAY_ICON_STATE,
/obj/item/prop/helmetgarb/helmet_nvg/marsoc = HAT_GARB_RELAY_ICON_STATE,
@@ -370,17 +377,23 @@
name = "\improper USCM formal Commanding Officer's black cap"
icon_state = "co_formalhat_black"
-/obj/item/clothing/head/cmcap/ro
- name = "\improper USCM officer cap"
- desc = "A hat usually worn by officers in the USCM. While it provides no protection, some officers wear it in the field to make themselves more recognisable."
+/obj/item/clothing/head/cmcap/req/ro
+ name = "\improper USCM quartermaster cap"
+ desc = "It's a fancy hat for a not-so-fancy military supply clerk."
icon_state = "rocap"
+ flags_atom = NO_SNOW_TYPE
/obj/item/clothing/head/cmcap/req
name = "\improper USCM requisition cap"
- desc = "It's a fancy hat for a not-so-fancy military supply clerk."
+ desc = "It's a not-so-fancy hat for a not-so-fancy military supply clerk."
icon_state = "cargocap"
flags_atom = FPRINT|NO_SNOW_TYPE
+/obj/item/clothing/head/cmcap/bridge
+ name = "\improper USCM officer cap"
+ desc = "A hat usually worn by officers in the USCM. While it provides no protection, some officers wear it in the field to make themselves more recognisable."
+ icon_state = "cap_officer"
+
/obj/item/clothing/head/cmcap/flap
name = "\improper USCM expedition cap"
desc = "It's a cap, with flaps. A patch stitched across the front reads \"
USS ALMAYER \"."
@@ -494,10 +507,19 @@
/obj/item/clothing/head/marine/peaked
name = "marine peaked cap"
desc = "A peaked cap. Wearer may suffer the heavy weight of responsibility upon their head and shoulders."
- icon = 'icons/obj/items/clothing/hats.dmi'
- icon_state = "officercap"
+ icon = 'icons/obj/items/clothing/cm_hats.dmi'
+ icon_state = "marine_formal"
item_icons = list(
- WEAR_HEAD = 'icons/mob/humans/onmob/head_0.dmi'
+ WEAR_HEAD = 'icons/mob/humans/onmob/head_1.dmi'
+ )
+
+/obj/item/clothing/head/marine/peaked/service
+ name = "marine service peaked cap"
+ desc = "A peaked cap. Wearer may suffer the heavy weight of responsibility upon their head and shoulders."
+ icon = 'icons/obj/items/clothing/cm_hats.dmi'
+ icon_state = "marine_service"
+ item_icons = list(
+ WEAR_HEAD = 'icons/mob/humans/onmob/head_1.dmi'
)
/obj/item/clothing/head/marine/peaked/captain
@@ -735,9 +757,6 @@
WEAR_HEAD = 'icons/mob/humans/onmob/head_1.dmi'
)
-/obj/item/clothing/head/drillhat/Initialize(mapload, ...)
- . = ..()
- select_gamemode_skin(/obj/item/clothing/head/drillhat)
#undef HAT_GARB_RELAY_ICON_STATE
//==========================//DRESS BLUES\\===============================\\
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index dda517cf1f9f..da0f58088858 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -246,6 +246,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
// EYEWEAR
/obj/item/clothing/glasses/mgoggles = HELMET_GARB_RELAY_ICON_STATE,
+ /obj/item/clothing/glasses/mgoggles/v2 = HELMET_GARB_RELAY_ICON_STATE,
/obj/item/clothing/glasses/mgoggles/prescription = HELMET_GARB_RELAY_ICON_STATE,
/obj/item/clothing/glasses/mgoggles/black = HELMET_GARB_RELAY_ICON_STATE,
/obj/item/clothing/glasses/mgoggles/orange = HELMET_GARB_RELAY_ICON_STATE,
@@ -416,9 +417,11 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
camera = new /obj/structure/machinery/camera(src)
camera.network = list(CAMERA_NET_OVERWATCH)
+ for(var/obj/visor as anything in built_in_visors)
+ visor.forceMove(src)
+
if(length(inserted_visors) || length(built_in_visors))
var/datum/action/item_action/cycle_helmet_huds/new_action = new(src)
- LAZYADD(actions, new_action)
if(ishuman(loc))
var/mob/living/carbon/human/holding_human = loc
if(holding_human.head == src)
@@ -439,6 +442,12 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
helmet_overlays = null
QDEL_NULL(camera)
QDEL_NULL(pockets)
+ if(active_visor && istype(loc, /mob/living/carbon/human))
+ var/mob/living/carbon/human/potential_user = loc
+ if(potential_user.head == src)
+ var/obj/item/device/helmet_visor/temp_visor_holder = active_visor
+ active_visor = null
+ toggle_visor(potential_user, temp_visor_holder, TRUE)
return ..()
/obj/item/clothing/head/helmet/marine/attack_hand(mob/user)
@@ -494,21 +503,22 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
return
if(HAS_TRAIT(attacking_item, TRAIT_TOOL_SCREWDRIVER) && length(inserted_visors))
+ if(active_visor)
+ var/obj/item/device/helmet_visor/temp_visor_holder = active_visor
+ active_visor = null
+ toggle_visor(user, temp_visor_holder, TRUE)
+
for(var/obj/item/device/helmet_visor/visor as anything in inserted_visors)
visor.forceMove(get_turf(src))
inserted_visors = list()
to_chat(user, SPAN_NOTICE("You remove the inserted visors."))
- var/obj/item/device/helmet_visor/temp_visor_holder = active_visor
- active_visor = null
- turn_off_visor(user, temp_visor_holder, TRUE)
var/datum/action/item_action/cycle_helmet_huds/cycle_action = locate() in actions
cycle_action.set_default_overlay()
if(!length(built_in_visors))
cycle_action.remove_from(user)
- recalculate_visors(user)
return
..()
@@ -589,6 +599,11 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/clothing/head/helmet/marine/has_garb_overlay()
return flags_marine_helmet & HELMET_GARB_OVERLAY
+/obj/item/clothing/head/helmet/marine/get_examine_text(mob/user)
+ . = ..()
+ if(active_visor)
+ . += active_visor.get_helmet_examine_text()
+
/obj/item/clothing/head/helmet/marine/proc/add_hugger_damage() //This is called in XenoFacehuggers.dm to first add the overlay and set the var.
if(flags_marine_helmet & HELMET_DAMAGE_OVERLAY && !(flags_marine_helmet & HELMET_IS_DAMAGED))
helmet_overlays["damage"] = image('icons/obj/items/clothing/cm_hats.dmi',icon_state = "hugger_damage")
@@ -615,29 +630,17 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
if(!human_user || human_user.head != src)
return
- turn_on_visor(human_user)
-
-/// Turns on the current active visor
-/obj/item/clothing/head/helmet/marine/proc/turn_on_visor(mob/user)
- if(!active_visor)
- return
-
- if(active_visor.can_toggle(user))
- active_visor.visor_function(src, user)
+ toggle_visor(user, silent = TRUE)
- playsound_client(user.client, active_visor.toggle_on_sound, null, 75)
- update_icon()
+/// Toggles the specified visor, if nothing specified then the active visor, if the visor is the active visor and the helmet is on the user's head it will turn on, if it is not the active visor it will turn off
+/obj/item/clothing/head/helmet/marine/proc/toggle_visor(mob/user, obj/item/device/helmet_visor/current_visor, silent = FALSE)
+ current_visor = current_visor || active_visor
-/// Turns off the specified visor
-/obj/item/clothing/head/helmet/marine/proc/turn_off_visor(mob/user, obj/item/device/helmet_visor/current_visor, sound = FALSE)
if(!current_visor)
return
- if(current_visor.can_toggle(user))
- current_visor.visor_function(src, user)
+ current_visor.toggle_visor(src, user, silent)
- if(sound)
- playsound_client(user.client, current_visor.toggle_off_sound, null, 75)
update_icon()
/// Attempts to turn off all visors
@@ -645,8 +648,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
var/list/total_visors = built_in_visors + inserted_visors
for(var/obj/item/device/helmet_visor/cycled_helmet_visor in total_visors)
- if(cycled_helmet_visor.can_toggle(user))
- cycled_helmet_visor.visor_function(src, user, TRUE)
+ cycled_helmet_visor.deactivate_visor(src, user)
update_icon()
@@ -662,20 +664,19 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
for(var/hud_type in total_visors)
if(hud_type == active_visor)
if(length(total_visors) > iterator)
- turn_off_visor(user, active_visor, FALSE)
active_visor = total_visors[(iterator + 1)]
- recalculate_visors(user)
+ toggle_visor(user, total_visors[iterator], TRUE)
+ toggle_visor(user)
return active_visor
else
- turn_off_visor(user, active_visor, TRUE)
active_visor = null
- recalculate_visors(user)
+ toggle_visor(user, total_visors[iterator], FALSE)
return FALSE
iterator++
if(total_visors[1])
active_visor = total_visors[1]
- recalculate_visors(user)
+ toggle_visor(user)
return active_visor
active_visor = null
@@ -724,6 +725,21 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
item_state = "c_helmet"
flags_atom = NO_SNOW_TYPE
+/obj/item/clothing/head/helmet/marine/jungle
+ icon_state = "helmet"
+ item_state = "helmet"
+ flags_atom = NO_SNOW_TYPE
+
+/obj/item/clothing/head/helmet/marine/snow
+ icon_state = "s_helmet"
+ item_state = "s_helmet"
+ flags_atom = NO_SNOW_TYPE
+
+/obj/item/clothing/head/helmet/marine/desert
+ icon_state = "d_helmet"
+ item_state = "d_helmet"
+ flags_atom = NO_SNOW_TYPE
+
/obj/item/clothing/head/helmet/marine/tech/tanker
name = "\improper M50 tanker helmet"
desc = "The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle. Features a toggleable welding screen for eye protection."
@@ -929,8 +945,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
specialty = "M10 pattern SOF"
flags_atom = NO_SNOW_TYPE
- built_in_visors = list(new /obj/item/device/helmet_visor, new /obj/item/device/helmet_visor/medical, new /obj/item/device/helmet_visor/security)
-
+ built_in_visors = list(new /obj/item/device/helmet_visor/night_vision/marine_raider, new /obj/item/device/helmet_visor/security)
+ start_down_visor_type = /obj/item/device/helmet_visor/night_vision/marine_raider
//=============================//PMCS\\==================================\\
//=======================================================================\\
diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm
index d4b1d6f3dd84..b13fab0ae5a4 100644
--- a/code/modules/clothing/masks/gasmask.dm
+++ b/code/modules/clothing/masks/gasmask.dm
@@ -11,7 +11,7 @@
w_class = SIZE_SMALL
item_state = "gas_alt"
gas_transfer_coefficient = 0.01
- permeability_coefficient = 0.01
+ permeability_coefficient = 0.9
armor_melee = CLOTHING_ARMOR_NONE
armor_bullet = CLOTHING_ARMOR_NONE
armor_laser = CLOTHING_ARMOR_NONE
diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm
index 0d4572c7297f..c39e6a620833 100644
--- a/code/modules/clothing/masks/miscellaneous.dm
+++ b/code/modules/clothing/masks/miscellaneous.dm
@@ -17,7 +17,7 @@
flags_inventory = COVERMOUTH
flags_armor_protection = 0
gas_transfer_coefficient = 0.90
- permeability_coefficient = 0.01
+ permeability_coefficient = 0.3
armor_melee = CLOTHING_ARMOR_NONE
armor_bullet = CLOTHING_ARMOR_NONE
armor_laser = CLOTHING_ARMOR_NONE
diff --git a/code/modules/clothing/shoes/marine_shoes.dm b/code/modules/clothing/shoes/marine_shoes.dm
index 40bec976c337..fc11a74a695d 100644
--- a/code/modules/clothing/shoes/marine_shoes.dm
+++ b/code/modules/clothing/shoes/marine_shoes.dm
@@ -45,6 +45,13 @@
/obj/item/clothing/shoes/marine/jungle/knife
knife_type = /obj/item/attachable/bayonet
+/obj/item/clothing/shoes/marine/brown
+ icon_state = "marine_brown"
+ desc = "Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. These are brown."
+
+/obj/item/clothing/shoes/marine/brown/knife
+ knife_type = /obj/item/attachable/bayonet
+
/obj/item/clothing/shoes/marine/monkey
name = "monkey combat boots"
desc = "A sturdy pair of combat boots, the reflection of the polished leather reflects your true self."
@@ -54,6 +61,7 @@
/obj/item/clothing/shoes/marine/upp
name = "military combat boots"
+ icon_state = "marine_brown"
armor_melee = CLOTHING_ARMOR_MEDIUMLOW
armor_bullet = CLOTHING_ARMOR_HIGHPLUS
armor_bomb = CLOTHING_ARMOR_MEDIUM
diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm
index 963e4efa3ae6..59e0918550ed 100644
--- a/code/modules/clothing/suits/bio.dm
+++ b/code/modules/clothing/suits/bio.dm
@@ -3,7 +3,7 @@
name = "bio hood"
icon_state = "bio"
desc = "A hood that protects the head and face from biological contaminants."
- permeability_coefficient = 0.01
+ permeability_coefficient = 0.2
armor_melee = CLOTHING_ARMOR_NONE
armor_bullet = CLOTHING_ARMOR_NONE
armor_laser = CLOTHING_ARMOR_NONE
@@ -30,7 +30,7 @@
item_state = "bio_suit"
w_class = SIZE_LARGE//bulky item
gas_transfer_coefficient = 0.01
- permeability_coefficient = 0.01
+ permeability_coefficient = 0.2
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_LEGS|BODY_FLAG_FEET|BODY_FLAG_ARMS|BODY_FLAG_HANDS
slowdown = 1
armor_melee = CLOTHING_ARMOR_NONE
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 5dbcf5b7cf81..a28a143f4ff0 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -61,6 +61,7 @@
/obj/item/attachable/bayonet,
/obj/item/storage/backpack/general_belt,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/storage/belt/gun/m4a3,
/obj/item/storage/belt/gun/m44,
/obj/item/storage/belt/gun/smartpistol,
@@ -201,6 +202,7 @@
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
)
armor_melee = CLOTHING_ARMOR_MEDIUMLOW
@@ -260,6 +262,7 @@
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
)
armor_melee = CLOTHING_ARMOR_MEDIUMLOW
@@ -323,6 +326,7 @@
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
)
flags_armor_protection = BODY_FLAG_CHEST
@@ -409,6 +413,12 @@
/obj/item/device/binoculars,
/obj/item/attachable/bayonet,
+ /obj/item/storage/belt/gun/m4a3,
+ /obj/item/storage/belt/gun/m44,
+ /obj/item/storage/belt/gun/mateba,
+ /obj/item/storage/belt/gun/smartpistol,
+ /obj/item/weapon/gun,
+
/obj/item/device/flashlight,
/obj/item/device/healthanalyzer,
/obj/item/device/radio,
@@ -417,6 +427,7 @@
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
)
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_ARMS
diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm
index 7ccafcd8b550..e375502f5435 100644
--- a/code/modules/clothing/suits/marine_armor.dm
+++ b/code/modules/clothing/suits/marine_armor.dm
@@ -337,7 +337,7 @@
icon_state = "officer"
storage_slots = 3
flags_atom = null
- uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/rank/chief_medical_officer)
+ uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/rank/chief_medical_officer, /obj/item/clothing/under/marine/dress)
specialty = "M2 pattern officer"
item_state_slots = list(WEAR_JACKET = "officer")
@@ -537,10 +537,26 @@
time_to_equip = 1 SECONDS
uniform_restricted = null
-/obj/item/clothing/suit/storage/marine/light/synvest/vanilla
+/obj/item/clothing/suit/storage/marine/light/synvest/grey
icon_state = "VL_syn"
flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
+/obj/item/clothing/suit/storage/marine/light/synvest/jungle
+ icon_state = "VL_syn_camo"
+ flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
+
+/obj/item/clothing/suit/storage/marine/light/synvest/snow
+ icon_state = "s_VL_syn_camo"
+ flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
+
+/obj/item/clothing/suit/storage/marine/light/synvest/desert
+ icon_state = "d_VL_syn_camo"
+ flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
+
+/obj/item/clothing/suit/storage/marine/light/synvest/dgrey
+ icon_state = "c_VL_syn_camo"
+ flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE
+
/obj/item/clothing/suit/storage/marine/heavy
name = "\improper M3-EOD pattern heavy armor"
desc = "A heavier version of the standard M3 pattern armor, the armor is primarily designed to withstand ballistic, explosive, and internal damage, with the drawback of increased bulk and thus reduced movement speed, alongside little additional protection from standard blunt force impacts and biological threats."
@@ -1033,9 +1049,13 @@
/obj/item/tool/lighter,
/obj/item/explosive/grenade,
/obj/item/storage/bible,
+ /obj/item/tool/crowbar,
+ /obj/item/storage/large_holster/katana,
+ /obj/item/storage/large_holster/machete,
/obj/item/weapon/claymore/mercsword/machete,
/obj/item/attachable/bayonet,
/obj/item/device/motiondetector,
+ /obj/item/tool/crew_monitor,
/obj/item/device/walkman,
)
uniform_restricted = list(/obj/item/clothing/under/marine/veteran/pmc)
@@ -1490,7 +1510,12 @@
/obj/item/tool/crowbar,
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
+ /obj/item/storage/belt/gun/m4a3,
+ /obj/item/storage/belt/gun/m44,
+ /obj/item/storage/belt/gun/mateba,
+ /obj/item/storage/belt/gun/smartpistol,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
/obj/item/device/walkman,
)
diff --git a/code/modules/clothing/suits/marine_coat.dm b/code/modules/clothing/suits/marine_coat.dm
index 4ca2a54af4bf..d6781147a092 100644
--- a/code/modules/clothing/suits/marine_coat.dm
+++ b/code/modules/clothing/suits/marine_coat.dm
@@ -136,9 +136,10 @@
flags_atom = NO_SNOW_TYPE
/obj/item/clothing/suit/storage/jacket/marine/dress
- name = "marine dress jacket"
- desc = "Smells like vanilla. Signifies prestige and power, if a little flashy, but it still gives off that unga vibe."
- icon_state = "marine_formal"
+ name = "marine formal service jacket"
+ desc = "Smells like vanilla. Signifies prestige and power, if a little flashy."
+ icon_state = "coat_formal"
+ initial_icon_state = "coat_formal"
armor_melee = CLOTHING_ARMOR_LOW
armor_bullet = CLOTHING_ARMOR_LOW
armor_laser = CLOTHING_ARMOR_NONE
@@ -148,11 +149,13 @@
armor_rad = CLOTHING_ARMOR_LOW
armor_internaldamage = CLOTHING_ARMOR_LOW
flags_atom = NO_SNOW_TYPE
+ has_buttons = TRUE
/obj/item/clothing/suit/storage/jacket/marine/dress/officer
name = "marine officer dress jacket"
desc = "Dress Jacket worn by Commanding Officers of the USCM."
icon_state = "co_jacket"
+ has_buttons = FALSE
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_MEDAL)
restricted_accessory_slots = list(ACCESSORY_SLOT_ARMBAND)
@@ -192,6 +195,7 @@
WEAR_JACKET = 'icons/mob/humans/onmob/suit_0.dmi'
)
item_state = "general_jacket"
+ has_buttons = FALSE
storage_slots = 4
armor_melee = CLOTHING_ARMOR_HIGHPLUS
armor_bullet = CLOTHING_ARMOR_HIGHPLUS
@@ -202,10 +206,12 @@
/obj/item/clothing/suit/storage/jacket/marine/dress/general/executive
name = "director's jacket"
desc = "A black trench coat with gold metallic trim. Flashy, highly protective, and over-the-top. Fit for a king - or, in this case, a Director. Has quite a few pockets."
+ has_buttons = FALSE
/obj/item/clothing/suit/storage/jacket/marine/dress/bridge_coat
name = "bridge coat"
desc = "A heavy synthetic woolen coat issued to USCM Officers. Based on a classical design this coat is quite nice on cold nights in the Air conditioned CIC or a miserable cold night on a barren world. This one is a Dressy Blue for a Commanding officer."
+ has_buttons = FALSE
item_state = "bridge_coat"
icon_state = "bridge_coat"
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_MEDAL)
@@ -213,6 +219,7 @@
/obj/item/clothing/suit/storage/jacket/marine/dress/bridge_coat_grey
name = "bridge coat"
desc = "A heavy synthetic woolen coat issued to USCM Officers. Based on a classical design this coat is quite nice on cold nights in the Air conditioned CIC or a miserable cold night on a barren world. This one is Black."
+ has_buttons = FALSE
item_state = "bridge_coat_grey"
icon_state = "bridge_coat_grey"
valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_MEDAL)
@@ -263,6 +270,7 @@
icon = 'icons/mob/humans/onmob/contained/marinedressblues.dmi'
icon_state = "e_jacket"
item_state = "e_jacket"
+ has_buttons = FALSE
item_state_slots = null
contained_sprite = TRUE
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index c51f5f2575ed..2a3cff05ee1e 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -282,6 +282,12 @@
/obj/item/device/binoculars,
/obj/item/attachable/bayonet,
+ /obj/item/storage/belt/gun/m4a3,
+ /obj/item/storage/belt/gun/m44,
+ /obj/item/storage/belt/gun/mateba,
+ /obj/item/storage/belt/gun/smartpistol,
+ /obj/item/weapon/gun,
+
/obj/item/device/flashlight,
/obj/item/device/healthanalyzer,
/obj/item/device/radio,
@@ -289,6 +295,7 @@
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
)
@@ -303,12 +310,19 @@
/obj/item/device/binoculars,
/obj/item/attachable/bayonet,
+ /obj/item/storage/belt/gun/m4a3,
+ /obj/item/storage/belt/gun/m44,
+ /obj/item/storage/belt/gun/mateba,
+ /obj/item/storage/belt/gun/smartpistol,
+ /obj/item/weapon/gun,
+
/obj/item/device/flashlight,
/obj/item/device/healthanalyzer,
/obj/item/device/radio,
/obj/item/tool/crowbar,
/obj/item/tool/crew_monitor,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
)
@@ -433,6 +447,11 @@
/obj/item/device/binoculars,
/obj/item/attachable/bayonet,
+ /obj/item/storage/belt/gun/m4a3,
+ /obj/item/storage/belt/gun/m44,
+ /obj/item/storage/belt/gun/mateba,
+ /obj/item/storage/belt/gun/smartpistol,
+ /obj/item/weapon/gun,
/obj/item/device/flashlight,
/obj/item/device/healthanalyzer,
@@ -442,6 +461,7 @@
/obj/item/tool/crew_monitor,
/obj/item/tool/pen,
/obj/item/storage/large_holster/machete,
+ /obj/item/storage/large_holster/katana,
/obj/item/device/motiondetector,
)
min_cold_protection_temperature = T0C
diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm
index fb9d889b4584..d9d8d7da45b7 100644
--- a/code/modules/clothing/under/marine_uniform.dm
+++ b/code/modules/clothing/under/marine_uniform.dm
@@ -62,6 +62,14 @@
worn_state = "marine_engineer"
specialty = "USCM Combat Technician"
+/obj/item/clothing/under/marine/engineer/standard
+ flags_atom = NO_SNOW_TYPE
+
+/obj/item/clothing/under/marine/engineer/darker
+ icon_state = "d_marine_engineer"
+ worn_state = "d_marine_engineer"
+ flags_atom = NO_SNOW_TYPE
+
/obj/item/clothing/under/marine/rto
name = "\improper USCM radio telephone operator uniform"
desc = "Standard-issue RTO fatigues. They have shards of light Kevlar to help protect against stabbing weapons and bullets."
@@ -105,6 +113,14 @@
flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE|UNIFORM_SLEEVE_CUTTABLE|UNIFORM_JACKET_REMOVABLE
specialty = "military police"
+/obj/item/clothing/under/marine/mp/standard
+ flags_atom = NO_SNOW_TYPE
+
+/obj/item/clothing/under/marine/mp/darker
+ icon_state = "d_MP_jumpsuit"
+ worn_state = "d_MP_jumpsuit"
+ flags_atom = NO_SNOW_TYPE
+
/obj/item/clothing/under/marine/warden
name = "military warden jumpsuit"
desc = "Standard-issue Military Warden uniform. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
@@ -196,17 +212,20 @@
name = "marine service uniform"
desc = "A service uniform worn by members of the USCM. Do the corps proud. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
icon_state = "BO_jumpsuit"
+ item_state = "BO_jumpsuit"
worn_state = "BO_jumpsuit"
specialty = "marine service"
flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE
+ flags_atom = NO_SNOW_TYPE
-/obj/item/clothing/under/marine/officer/exec
- name = "executive officer uniform"
- desc = "A uniform typically worn by an Executive Officer in the USCM. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
- icon_state = "BO_jumpsuit"
- worn_state = "BO_jumpsuit"
- specialty = "executive officer"
- flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE
+/obj/item/clothing/under/marine/officer/boiler
+ name = "marine operations uniform"
+ desc = "An operations uniform worn by members of the USCM. Do the corps proud. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
+ icon_state = "uscmboiler"
+ item_state = "uscmboiler"
+ worn_state = "uscmboiler"
+ flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE|UNIFORM_JACKET_REMOVABLE
+ specialty = "marine operations"
/obj/item/clothing/under/marine/officer/command
name = "\improper USCM officer uniform"
@@ -289,25 +308,21 @@
flags_atom = NO_SNOW_TYPE
/obj/item/clothing/under/marine/dress
- name = "old marine dress uniform"
- desc = "A dress uniform typically worn by marines of the USCM. The Sergeant Major would kill you if you got this dirty."
- suit_restricted = list(/obj/item/clothing/suit/storage/jacket/marine/dress)
- armor_bio = CLOTHING_ARMOR_LOW
- armor_rad = CLOTHING_ARMOR_LOW
- armor_internaldamage = CLOTHING_ARMOR_LOW
- icon_state = "marine_formal"
- worn_state = "marine_formal"
- specialty = "marine dress"
+ name = "marine formal service uniform"
+ desc = "A formal service uniform typically worn by marines of the USCM. Still practicable while still being more formal than the standard service uniform."
+ icon_state = "formal_jumpsuit"
+ worn_state = "formal_jumpsuit"
+ specialty = "marine formal"
flags_atom = NO_SNOW_TYPE
flags_jumpsuit = FALSE
black_market_value = 15
/obj/item/clothing/under/marine/dress/command
- name = "old marine command dress uniform"
- desc = "A dress uniform typically worn by the most battle-hardened marines of the USCM. Shame on you if you get this dirty."
- icon_state = "command_formal"
- worn_state = "command_formal"
- specialty = "command dress"
+ name = "marine officer formal service uniform"
+ desc = "A formal service uniform typically worn by marines of the USCM. Still practicable while still being more formal than the standard service uniform. This one belongs to an officer."
+ icon_state = "formal_jumpsuit"
+ worn_state = "formal_jumpsuit"
+ specialty = "command formal"
black_market_value = 20
//=========================//DRESS BLUES\\================================\\
diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm
index cf54fa9f01a7..24eec4f1e3a8 100644
--- a/code/modules/clothing/under/ties.dm
+++ b/code/modules/clothing/under/ties.dm
@@ -381,6 +381,22 @@
inv_overlay = image("icon" = 'icons/obj/items/clothing/ties_overlay.dmi', "icon_state" = "[icon_state]")
update_icon()
+/obj/item/clothing/accessory/poncho/green
+ icon_state = "poncho"
+
+/obj/item/clothing/accessory/poncho/brown
+ icon_state = "d_poncho"
+
+/obj/item/clothing/accessory/poncho/black
+ icon_state = "u_poncho"
+
+/obj/item/clothing/accessory/poncho/blue
+ icon_state = "c_poncho"
+
+/obj/item/clothing/accessory/poncho/purple
+ icon_state = "s_poncho"
+
+
//Ties that can store stuff
/obj/item/storage/internal/accessory
@@ -598,6 +614,30 @@
/obj/item/clothing/accessory/storage/surg_vest/blue/equipped
hold = /obj/item/storage/internal/accessory/surg_vest/equipped
+/obj/item/clothing/accessory/storage/surg_vest/drop_blue
+ name = "blue surgical drop pouch"
+ desc = "A matte blue synthcotton drop pouch purpose-made for holding surgical tools."
+ icon_state = "drop_pouch_surgical_blue"
+
+/obj/item/clothing/accessory/storage/surg_vest/drop_blue/equipped
+ hold = /obj/item/storage/internal/accessory/surg_vest/equipped
+
+/obj/item/clothing/accessory/storage/surg_vest/drop_green
+ name = "green surgical drop pouch"
+ desc = "A greenish synthcotton drop pouch purpose-made for holding surgical tools."
+ icon_state = "drop_pouch_surgical_green"
+
+/obj/item/clothing/accessory/storage/surg_vest/drop_green/equipped
+ hold = /obj/item/storage/internal/accessory/surg_vest/equipped
+
+/obj/item/clothing/accessory/storage/surg_vest/drop_black
+ name = "black surgical drop pouch"
+ desc = "A tactical black synthcotton drop pouch purpose-made for holding surgical tools."
+ icon_state = "drop_pouch_surgical_black"
+
+/obj/item/clothing/accessory/storage/surg_vest/drop_black/equipped
+ hold = /obj/item/storage/internal/accessory/surg_vest/equipped
+
/obj/item/clothing/accessory/storage/knifeharness
name = "M272 pattern knife vest"
desc = "An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton."
diff --git a/code/modules/cm_aliens/structures/egg.dm b/code/modules/cm_aliens/structures/egg.dm
index a0e8e5054d45..c23f4f3e2b20 100644
--- a/code/modules/cm_aliens/structures/egg.dm
+++ b/code/modules/cm_aliens/structures/egg.dm
@@ -208,16 +208,13 @@
return
user.animation_attack_on(src)
- if(W.attack_verb.len)
+ if(length(W.attack_verb))
visible_message(SPAN_DANGER("\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]"))
else
visible_message(SPAN_DANGER("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]"))
var/damage = W.force
- if(W.w_class < SIZE_LARGE || !W.sharp || W.force < 20) //only big strong sharp weapon are adequate
- damage /= 4
if(iswelder(W))
var/obj/item/tool/weldingtool/WT = W
-
if(WT.remove_fuel(0, user))
damage = 15
playsound(src.loc, 'sound/items/Welder.ogg', 25, 1)
diff --git a/code/modules/cm_aliens/structures/fruit.dm b/code/modules/cm_aliens/structures/fruit.dm
index e54cb9417d7c..318bc6ba6cf2 100644
--- a/code/modules/cm_aliens/structures/fruit.dm
+++ b/code/modules/cm_aliens/structures/fruit.dm
@@ -438,7 +438,7 @@
return XENO_NONCOMBAT_ACTION
/obj/item/reagent_container/food/snacks/resin_fruit/proc/add_juice()
- reagents.add_reagent("fruit_resin", 8)
+ reagents.add_reagent("fruit_resin", 30)
/obj/effect/alien/resin/fruit/MouseDrop(atom/over_object)
var/mob/living/carbon/xenomorph/X = over_object
@@ -491,7 +491,7 @@
fruit_type = /obj/effect/alien/resin/fruit/greater
/obj/item/reagent_container/food/snacks/resin_fruit/greater/add_juice()
- reagents.add_reagent("fruit_resin", 16)
+ reagents.add_reagent("fruit_resin", 60)
/obj/item/reagent_container/food/snacks/resin_fruit/unstable
name = XENO_FRUIT_UNSTABLE
@@ -501,8 +501,8 @@
fruit_type = /obj/effect/alien/resin/fruit/unstable
/obj/item/reagent_container/food/snacks/resin_fruit/unstable/add_juice()
- reagents.add_reagent("fruit_resin", 4)
- reagents.add_reagent(PLASMA_CHITIN, 12)
+ reagents.add_reagent("fruit_resin", 30)
+ reagents.add_reagent(PLASMA_CHITIN, 30)
/obj/item/reagent_container/food/snacks/resin_fruit/spore
name = XENO_FRUIT_SPORE
@@ -511,8 +511,8 @@
fruit_type = /obj/effect/alien/resin/fruit/spore
/obj/item/reagent_container/food/snacks/resin_fruit/spore/add_juice()
- reagents.add_reagent("fruit_resin", 4)
- reagents.add_reagent(PLASMA_PHEROMONE, 12)
+ reagents.add_reagent("fruit_resin", 30)
+ reagents.add_reagent(PLASMA_PHEROMONE, 30)
/obj/item/reagent_container/food/snacks/resin_fruit/speed
name = XENO_FRUIT_SPEED
@@ -521,8 +521,8 @@
fruit_type = /obj/effect/alien/resin/fruit/speed
/obj/item/reagent_container/food/snacks/resin_fruit/speed/add_juice()
- reagents.add_reagent("fruit_resin", 4)
- reagents.add_reagent(PLASMA_PHEROMONE, 12)
+ reagents.add_reagent("fruit_resin", 30)
+ reagents.add_reagent(PLASMA_CATECHOLAMINE, 30)
/obj/item/reagent_container/food/snacks/resin_fruit/plasma
name = XENO_FRUIT_PLASMA
@@ -530,5 +530,5 @@
fruit_type = /obj/effect/alien/resin/fruit/plasma
/obj/item/reagent_container/food/snacks/resin_fruit/plasma/add_juice()
- reagents.add_reagent("fruit_resin", 4)
- reagents.add_reagent(PLASMA_PURPLE, 12)
+ reagents.add_reagent("fruit_resin", 30)
+ reagents.add_reagent(PLASMA_PURPLE, 30)
diff --git a/code/modules/cm_aliens/structures/special/pylon_core.dm b/code/modules/cm_aliens/structures/special/pylon_core.dm
index c24c34de099c..96ded23c8ac7 100644
--- a/code/modules/cm_aliens/structures/special/pylon_core.dm
+++ b/code/modules/cm_aliens/structures/special/pylon_core.dm
@@ -164,7 +164,7 @@
/// Checks if all comms towers are connected and then starts end game content on all pylons if they are
/obj/effect/alien/resin/special/pylon/endgame/proc/comms_relay_connection()
- marine_announcement("ALERT.\n\nIrregular build up of energy around communication relays at [get_area(src)].", "[MAIN_AI_SYSTEM] Biological Scanner")
+ marine_announcement("ALERT.\n\nIrregular build up of energy around communication relays at [get_area(src)], biological hazard detected.\n\nDANGER: Hazard is generating new xenomorph entities, advise urgent termination of hazard by ground forces.", "[MAIN_AI_SYSTEM] Biological Scanner")
for(var/hivenumber in GLOB.hive_datum)
var/datum/hive_status/checked_hive = GLOB.hive_datum[hivenumber]
@@ -172,7 +172,7 @@
continue
if(checked_hive == linked_hive)
- xeno_announcement(SPAN_XENOANNOUNCE("We have harnessed the tall's communication relay at [get_area(src)]. Hold it!"), hivenumber, XENO_GENERAL_ANNOUNCE)
+ xeno_announcement(SPAN_XENOANNOUNCE("We have harnessed the tall's communication relay at [get_area(src)].\n\nWe will now grow more of our number from this pylon. Hold it!"), hivenumber, XENO_GENERAL_ANNOUNCE)
else
xeno_announcement(SPAN_XENOANNOUNCE("Another hive has harnessed the tall's communication relay at [get_area(src)].[linked_hive.faction_is_ally(checked_hive.name) ? "" : " Stop them!"]"), hivenumber, XENO_GENERAL_ANNOUNCE)
@@ -196,10 +196,12 @@
if(!xeno.counts_for_slots)
hive_xenos -= xeno
- if(length(hive_xenos) > (length(GLOB.alive_human_list) * ENDGAME_LARVA_CAP_MULTIPLIER))
+ var/real_total_xeno_count = length(hive_xenos) + linked_hive.stored_larva
+
+ if(real_total_xeno_count > (length(GLOB.alive_human_list) * ENDGAME_LARVA_CAP_MULTIPLIER))
return
- linked_hive.partial_larva += length(hive_xenos) * LARVA_ADDITION_MULTIPLIER
+ linked_hive.partial_larva += real_total_xeno_count * LARVA_ADDITION_MULTIPLIER
linked_hive.convert_partial_larva_to_full_larva()
linked_hive.hive_ui.update_burrowed_larva()
@@ -263,25 +265,26 @@
linked_hive.hive_ui.update_burrowed_larva()
qdel(worm)
+ var/count_spawned = 0
var/spawning_larva = can_spawn_larva() && (last_larva_time + spawn_cooldown) < world.time
if(spawning_larva)
last_larva_time = world.time
if(spawning_larva || (last_larva_queue_time + spawn_cooldown * 4) < world.time)
last_larva_queue_time = world.time
var/list/players_with_xeno_pref = get_alien_candidates(linked_hive)
- if(players_with_xeno_pref && players_with_xeno_pref.len)
+ if(length(players_with_xeno_pref))
if(spawning_larva && spawn_burrowed_larva(players_with_xeno_pref[1]))
// We were in spawning_larva mode and successfully spawned someone
- message_alien_candidates(players_with_xeno_pref, dequeued = 1)
- else
- // Just time to update everyone their queue status (or the spawn failed)
- message_alien_candidates(players_with_xeno_pref, dequeued = 0)
+ count_spawned = 1
+ // Update everyone's queue status
+ message_alien_candidates(players_with_xeno_pref, dequeued = count_spawned)
if(linked_hive.hijack_burrowed_surge && (last_surge_time + surge_cooldown) < world.time)
last_surge_time = world.time
linked_hive.stored_larva++
linked_hive.hijack_burrowed_left--
- notify_ghosts(header = "Claim Xeno", message = "The Hive has gained another burrowed larva! Click to take it.", source = src, action = NOTIFY_JOIN_XENO, enter_link = "join_xeno")
+ if(GLOB.xeno_queue_candidate_count < 1 + count_spawned)
+ notify_ghosts(header = "Claim Xeno", message = "The Hive has gained another burrowed larva! Click to take it.", source = src, action = NOTIFY_JOIN_XENO, enter_link = "join_xeno")
if(surge_cooldown > 30 SECONDS) //mostly for sanity purposes
surge_cooldown = surge_cooldown - surge_incremental_reduction //ramps up over time
if(linked_hive.hijack_burrowed_left < 1)
diff --git a/code/modules/cm_aliens/structures/special_structure.dm b/code/modules/cm_aliens/structures/special_structure.dm
index 69bdcc2438ac..8378d93e1ac9 100644
--- a/code/modules/cm_aliens/structures/special_structure.dm
+++ b/code/modules/cm_aliens/structures/special_structure.dm
@@ -72,3 +72,9 @@
/obj/effect/alien/resin/special/attack_alien(mob/living/carbon/xenomorph/M)
if(M.can_destroy_special() || M.hivenumber != linked_hive.hivenumber)
return ..()
+
+/obj/effect/alien/resin/special/get_projectile_hit_boolean(obj/projectile/firing_projectile)
+ if(firing_projectile.original == src || firing_projectile.original == get_turf(src))
+ return TRUE
+
+ return FALSE
diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm
index 264400caa0dd..ef59e643e4cf 100644
--- a/code/modules/cm_marines/dropship_ammo.dm
+++ b/code/modules/cm_marines/dropship_ammo.dm
@@ -18,10 +18,10 @@
var/ammo_count
/// Maximal ammunition count
var/max_ammo_count
- /// What to call the ammo in the ammo transfering message
+ /// What to call the ammo in the ammo transferring message
var/ammo_name = "round"
var/ammo_id
- /// Whether the ammo inside this magazine can be transfered to another magazine.
+ /// Whether the ammo inside this magazine can be transferred to another magazine.
var/transferable_ammo = FALSE
/// How many tiles the ammo can deviate from the laser target
var/accuracy_range = 3
@@ -136,7 +136,7 @@
/obj/structure/ship_ammo/heavygun
name = "\improper PGU-100 Multi-Purpose 30mm ammo crate"
icon_state = "30mm_crate"
- desc = "A crate full of PGU-100 30mm Multi-Purpose ammo designed to penetrate light (non reinforced) structures, as well as shred infantry, IAVs, LAVs, IMVs, and MRAPs. Works in large areas for use on Class 4 and superior alien insectoid infestations, as well as fitting within the armaments allowed for use against a tier 4 insurgency as well as higher tiers. However, it lacks armor penetrating capabilities, for which Anti-Tank 30mm ammo is needed."
+ desc = "A crate full of PGU-100 30mm Multi-Purpose ammo designed to penetrate light (non reinforced) structures, as well as shred infantry, IAVs, LAVs, IMVs, and MRAPs. Works in large areas for use on Class 4 and superior alien insectoid infestations, as well as fitting within the armaments allowed for use against a tier 4 insurgency as well as higher tiers. However, it lacks armor penetrating capabilities, for which Anti-Tank 30mm ammo is needed. Can be loaded into the GAU-21 30mm cannon."
equipment_type = /obj/structure/dropship_equipment/weapon/heavygun
ammo_count = 400
max_ammo_count = 400
@@ -146,7 +146,7 @@
fire_mission_delay = 2
var/bullet_spread_range = 4 //how far from the real impact turf can bullets land
var/shrapnel_type = /datum/ammo/bullet/shrapnel/gau //For siming 30mm bullet impacts.
- var/directhit_damage = 105 //how much damage is to be inficted to a mob, this is here so that we can hit resting mobs.
+ var/directhit_damage = 105 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs.
var/penetration = 10 //AP value pretty much
/obj/structure/ship_ammo/heavygun/get_examine_text(mob/user)
@@ -193,9 +193,9 @@
/obj/structure/ship_ammo/heavygun/antitank
- name = "PGU-105 30mm Anti-tank ammo crate"
+ name = "\improper PGU-105 30mm Anti-tank ammo crate"
icon_state = "30mm_crate_hv"
- desc = "A crate full of PGU-105 Specialized 30mm APFSDS Titanium-Tungsten alloy penetrators, made for countering peer and near peer APCs, IFVs, and MBTs in CAS support. It's designed to penetrate up to the equivalent 1350mm of RHA when launched from a GAU-21. It is much less effective against soft targets however, in which case 30mm ball ammunition is recommended. WARNING: discarding petals from the ammunition can be harmful if the dropship does not pull out at the needed speeds. Please consult page 3574 of the manual, available for order at any ARMAT store."
+ desc = "A crate full of PGU-105 Specialized 30mm APFSDS Titanium-Tungsten alloy penetrators, made for countering peer and near peer APCs, IFVs, and MBTs in CAS support. It is designed to penetrate up to the equivalent 1350mm of RHA when launched from a GAU-21. It is much less effective against soft targets however, in which case 30mm ball ammunition is recommended. WARNING: discarding petals from the ammunition can be harmful if the dropship does not pull out at the needed speeds. Please consult page 3574 of the manual, available for order at any ARMAT store. Can be loaded into the GAU-21 30mm cannon."
travelling_time = 60
ammo_count = 400
max_ammo_count = 400
@@ -204,15 +204,15 @@
point_cost = 325
fire_mission_delay = 2
shrapnel_type = /datum/ammo/bullet/shrapnel/gau/at
- directhit_damage = 80 //how much damage is to be inficted to a mob, this is here so that we can hit resting mobs.
+ directhit_damage = 80 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs.
penetration = 40 //AP value pretty much
//laser battery
/obj/structure/ship_ammo/laser_battery
- name = "high-capacity laser battery"
+ name = "\improper BTU-17/LW Hi-Cap Laser Battery"
icon_state = "laser_battery"
- desc = "A high-capacity laser battery used to power laser beam weapons."
+ desc = "A high-capacity laser battery used to power laser beam weapons. Can be loaded into the LWU-6B Laser Cannon."
travelling_time = 10
ammo_count = 100
max_ammo_count = 100
@@ -283,8 +283,8 @@
//this one is air-to-air only
/obj/structure/ship_ammo/rocket/widowmaker
- name = "\improper AIM-224/B 'Widowmaker'"
- desc = "The AIM-224/B missile is a retrofit of the latest in air-to-air missile technology. Earning the nickname of 'Widowmaker' from various dropship pilots after improvements to its guidance warhead prevents it from being jammed leading to its high kill rate. Not well suited for ground bombardment but its high velocity makes it reach its target quickly. This one has been modified to be a free-fall bomb as a result of dropship ammo shortages."
+ name = "\improper AIM-224B 'Widowmaker'"
+ desc = "The AIM-224B missile is a retrofit of the latest in air-to-air missile technology. Earning the nickname of 'Widowmaker' from various dropship pilots after improvements to its guidance warhead prevents it from being jammed leading to its high kill rate. Not well suited for ground bombardment but its high velocity makes it reach its target quickly. This one has been modified to be a free-fall bomb as a result of dropship ammo shortages. Can be loaded into the LAU-444 Guided Missile Launcher."
icon_state = "single"
travelling_time = 30 //not powerful, but reaches target fast
ammo_id = ""
@@ -298,7 +298,7 @@
/obj/structure/ship_ammo/rocket/banshee
name = "\improper AGM-227 'Banshee'"
- desc = "The AGM-227 missile is a mainstay of the overhauled dropship fleet against any mobile or armored ground targets. It's earned the nickname of 'Banshee' from the sudden wail that it emits right before hitting a target. Useful to clear out large areas."
+ desc = "The AGM-227 missile is a mainstay of the overhauled dropship fleet against any mobile or armored ground targets. It's earned the nickname of 'Banshee' from the sudden wail that it emits right before hitting a target. Useful to clear out large areas. Can be loaded into the LAU-444 Guided Missile Launcher."
icon_state = "banshee"
ammo_id = "b"
point_cost = 300
@@ -312,7 +312,7 @@
/obj/structure/ship_ammo/rocket/keeper
name = "\improper GBU-67 'Keeper II'"
- desc = "The GBU-67 'Keeper II' is the latest in a generation of laser guided weaponry that spans all the way back to the 20th century. Earning its nickname from a shortening of 'Peacekeeper' which comes from the program that developed its guidance system and the various uses of it during peacekeeping conflicts. Its payload is designed to devastate armored targets."
+ desc = "The GBU-67 'Keeper II' is the latest in a generation of laser guided weaponry that spans all the way back to the 20th century. Earning its nickname from a shortening of 'Peacekeeper' which comes from the program that developed its guidance system and the various uses of it during peacekeeping conflicts. Its payload is designed to devastate armored targets. Can be loaded into the LAU-444 Guided Missile Launcher."
icon_state = "paveway"
travelling_time = 20 //A fast payload due to its very tight blast zone
ammo_id = "k"
@@ -325,8 +325,8 @@
QDEL_IN(src, 0.5 SECONDS)
/obj/structure/ship_ammo/rocket/harpoon
- name = "\improper AGM-84 'Harpoon'"
- desc = "The AGM-84 Harpoon is an Anti-Ship Missile, designed and used to effectively take down enemy ships with a huge blast wave with low explosive power. This one is modified to use ground signals."
+ name = "\improper AGM-184 'Harpoon II'"
+ desc = "The AGM-184 Harpoon II is an Anti-Ship Missile, designed and used to effectively take down enemy ships with a huge blast wave with low explosive power. This one is modified to use ground signals. Can be loaded into the LAU-444 Guided Missile Launcher."
icon_state = "harpoon"
ammo_id = "s"
travelling_time = 50
@@ -340,8 +340,8 @@
QDEL_IN(src, 0.5 SECONDS)
/obj/structure/ship_ammo/rocket/napalm
- name = "\improper XN-99 'Napalm'"
- desc = "The XN-99 'Napalm' is an incendiary missile used to turn specific targeted areas into giant balls of fire for a long time."
+ name = "\improper AGM-99 'Napalm'"
+ desc = "The AGM-99 'Napalm' is an incendiary missile used to turn specific targeted areas into giant balls of fire for a long time. Can be loaded into the LAU-444 Guided Missile Launcher."
icon_state = "napalm"
ammo_id = "n"
point_cost = 500
@@ -355,7 +355,7 @@
/obj/structure/ship_ammo/rocket/thermobaric
name = "\improper BLU-200 'Dragons Breath'"
- desc = "The BLU-200 Dragons Breath a thermobaric fuel-air bomb. The aerosolized fuel mixture creates a vacuum when ignited causing serious damage to those in its way."
+ desc = "The BLU-200 Dragons Breath a thermobaric fuel-air bomb. The aerosolized fuel mixture creates a vacuum when ignited causing serious damage to those in its way. Can be loaded into the LAU-444 Guided Missile Launcher."
icon_state = "fatty"
ammo_id = "f"
travelling_time = 50
@@ -373,8 +373,8 @@
//minirockets
/obj/structure/ship_ammo/minirocket
- name = "mini rocket stack"
- desc = "A pack of laser guided mini rockets."
+ name = "\improper AGR-59 'Mini-Mike'"
+ desc = "The AGR-59 'Mini-Mike' minirocket is a cheap and efficient means of putting hate down range. Though rockets lack a guidance package, it makes up for it in ammunition count. Can be loaded into the LAU-229 Rocket Pod."
icon_state = "minirocket"
icon = 'icons/obj/structures/props/almayer_props.dmi'
equipment_type = /obj/structure/dropship_equipment/weapon/minirocket_pod
@@ -410,8 +410,8 @@
/obj/structure/ship_ammo/minirocket/incendiary
- name = "incendiary mini rocket stack"
- desc = "A pack of laser guided incendiary mini rockets."
+ name = "\improper AGR-59-I 'Mini-Mike'"
+ desc = "The AGR-59-I 'Mini-Mike' incendiary minirocket is a cheap and efficient means of putting hate down range AND setting them on fire! Though rockets lack a guidance package, it makes up for it in ammunition count. Can be loaded into the LAU-229 Rocket Pod."
icon_state = "minirocket_inc"
point_cost = 500
fire_mission_delay = 3 //high cooldown
@@ -422,8 +422,8 @@
fire_spread(impact, create_cause_data(initial(name), source_mob), 3, 25, 20, "#EE6515")
/obj/structure/ship_ammo/sentry
- name = "multi-purpose area denial sentry"
- desc = "An omni-directional sentry, capable of defending an area from lightly armored hostile incursion."
+ name = "\improper A/C-49-P Air Deployable Sentry"
+ desc = "An omni-directional sentry, capable of defending an area from lightly armored hostile incursion. Can be loaded into the LAG-14 Internal Sentry Launcher."
icon_state = "launchable_sentry"
equipment_type = /obj/structure/dropship_equipment/weapon/launch_bay
ammo_count = 1
diff --git a/code/modules/cm_marines/dropship_equipment.dm b/code/modules/cm_marines/dropship_equipment.dm
index 6225ae716fa9..81d7c1fd2307 100644
--- a/code/modules/cm_marines/dropship_equipment.dm
+++ b/code/modules/cm_marines/dropship_equipment.dm
@@ -1,5 +1,5 @@
-/// Dropship equipments, mainly weaponry but also utility implements
+/// Dropship equipment, mainly weaponry but also utility implements
/obj/structure/dropship_equipment
density = TRUE
anchored = TRUE
@@ -153,7 +153,7 @@
/// Turret holder for dropship automated sentries
/obj/structure/dropship_equipment/sentry_holder
equip_categories = list(DROPSHIP_WEAPON, DROPSHIP_CREW_WEAPON)
- name = "sentry deployment system"
+ name = "\improper A/A-32-P Sentry Defense System"
desc = "A box that deploys a sentry turret. Fits on both the external weapon and crew compartment attach points of dropships. You need a powerloader to lift it."
density = FALSE
health = null
@@ -284,7 +284,7 @@
/// Holder for the dropship mannable machinegun system
/obj/structure/dropship_equipment/mg_holder
- name = "machine gun deployment system"
+ name = "\improper MTU-4B Door Gunner Hardpoint System"
desc = "A box that deploys a crew-served scoped M56D heavy machine gun. Fits on both the external weapon and crew compartment attach points of dropships. You need a powerloader to lift it."
density = FALSE
equip_categories = list(DROPSHIP_WEAPON, DROPSHIP_CREW_WEAPON)
@@ -419,13 +419,13 @@
/obj/structure/dropship_equipment/fuel/fuel_enhancer
- name = "fuel enhancer"
+ name = "\improper fuel enhancer"
desc = "A fuel enhancement system for dropships. It improves the thrust produced by the fuel combustion for faster travels. Fits inside the engine attach points. You need a powerloader to lift it."
icon_state = "fuel_enhancer"
point_cost = 800
/obj/structure/dropship_equipment/fuel/cooling_system
- name = "cooling system"
+ name = "\improper cooling system"
desc = "A cooling system for dropships. It produces additional cooling reducing delays between launch. Fits inside the engine attach points. You need a powerloader to lift it."
icon_state = "cooling_system"
point_cost = 800
@@ -437,7 +437,7 @@
equip_categories = list(DROPSHIP_ELECTRONICS)
/obj/structure/dropship_equipment/electronics/chaff_launcher
- name = "chaff launcher"
+ name = "\improper AN/ALE-203 Chaff Launcher"
icon_state = "chaff_launcher"
point_cost = 0
@@ -445,7 +445,7 @@
#define LIGHTING_MAX_LUMINOSITY_SHIPLIGHTS 12
/obj/structure/dropship_equipment/electronics/spotlights
- name = "spotlight"
+ name = "\improper AN/LEN-15 Spotlight"
icon_state = "spotlights"
desc = "A set of high-powered spotlights to illuminate large areas. Fits on electronics attach points of dropships. Moving this will require a powerloader."
is_interactable = TRUE
@@ -490,12 +490,12 @@
/obj/structure/dropship_equipment/electronics/flare_launcher
- name = "flare launcher"
+ name = "\improper AN/ALE-557 Flare Launcher"
icon_state = "flare_launcher"
point_cost = 0
/obj/structure/dropship_equipment/electronics/targeting_system
- name = "targeting system"
+ name = "\improper AN/AAQ-178 Weapon Targeting System"
icon_state = "targeting_system"
desc = "A targeting system for dropships. It improves firing accuracy on laser targets. Fits on electronics attach points. You need a powerloader to lift this."
point_cost = 800
@@ -507,8 +507,10 @@
icon_state = initial(icon_state)
/obj/structure/dropship_equipment/electronics/landing_zone_detector
- name = "\improper LZ detector"
+
+ name = "\improper AN/AVD-60 LZ detector"
desc = "An electronic device linked to the dropship's camera system that lets you observe your landing zone."
+
icon_state = "lz_detector"
point_cost = 50
var/obj/structure/machinery/computer/cameras/dropship/linked_cam_console
@@ -561,7 +563,7 @@
/obj/structure/dropship_equipment/adv_comp/docking
- name = "docking computer"
+ name = "\improper AN/AKW-222 Docking Computer"
icon_state = "docking_comp"
point_cost = 0
@@ -688,7 +690,7 @@
/obj/structure/dropship_equipment/weapon/heavygun
name = "\improper GAU-21 30mm cannon"
- desc = "A dismounted GAU-21 'Rattler' 30mm rotary cannon. It seems to be missing its feed links and has exposed connection wires. Capable of firing 5200 rounds a minute, feared by many for its power. Earned the nickname 'Rattler' from the vibrations it would cause on dropships in its initial production run."
+ desc = "A dismounted GAU-21 'Rattler' 30mm rotary cannon. It seems to be missing its feed links and has exposed connection wires. Capable of firing 5200 rounds a minute, feared by many for its power. Earned the nickname 'Rattler' from the vibrations it would cause on dropships in its initial production run. Accepts PGU-100/PGU-105 ammo crates"
icon_state = "30mm_cannon"
firing_sound = 'sound/effects/gau_incockpit.ogg'
point_cost = 400
@@ -704,9 +706,9 @@
/obj/structure/dropship_equipment/weapon/rocket_pod
- name = "missile pod"
- icon_state = "rocket_pod"
- desc = "A missile pod weapon system capable of launching a single laser-guided missile. Moving this will require some sort of lifter."
+ name = "\improper LAU-444 Guided Missile Launcher"
+ icon_state = "rocket_pod" //I want to force whoever used rocket and missile interchangeably to come back and look at this god damn mess.
+ desc = "A missile pod weapon system capable of launching a single laser-guided missile. Moving this will require some sort of lifter. Accepts AGM, AIM, BLU, and GBU missile systems."
firing_sound = 'sound/effects/rocketpod_fire.ogg'
firing_delay = 5
point_cost = 600
@@ -724,9 +726,9 @@
/obj/structure/dropship_equipment/weapon/minirocket_pod
- name = "minirocket pod"
+ name = "\improper LAU-229 Rocket Pod"
icon_state = "minirocket_pod"
- desc = "A mini rocket pod capable of launching six laser-guided mini rockets. Moving this will require some sort of lifter."
+ desc = "A rocket pod capable of launching six laser-guided mini rockets. Moving this will require some sort of lifter. Accepts the AGR-59 series of minirockets."
icon = 'icons/obj/structures/props/almayer_props64.dmi'
firing_sound = 'sound/effects/rocketpod_fire.ogg'
firing_delay = 10 //1 seconds
@@ -745,9 +747,9 @@
ammo_equipped = null
/obj/structure/dropship_equipment/weapon/laser_beam_gun
- name = "laser beam gun"
+ name = "\improper LWU-6B Laser Cannon"
icon_state = "laser_beam"
- desc = "State of the art technology recently acquired by the USCM, it fires a battery-fed pulsed laser beam at near lightspeed setting on fire everything it touches. Moving this will require some sort of lifter."
+ desc = "State of the art technology recently acquired by the USCM, it fires a battery-fed pulsed laser beam at near lightspeed setting on fire everything it touches. Moving this will require some sort of lifter. Accepts the BTU-17/LW Hi-Cap Laser Batteries."
icon = 'icons/obj/structures/props/almayer_props64.dmi'
firing_sound = 'sound/effects/phasein.ogg'
firing_delay = 50 //5 seconds
@@ -763,9 +765,9 @@
else icon_state = "laser_beam"
/obj/structure/dropship_equipment/weapon/launch_bay
- name = "launch bay"
+ name = "\improper LAG-14 Internal Sentry Launcher"
icon_state = "launch_bay"
- desc = "A launch bay to drop special ordnance. Fits inside the dropship's crew weapon emplacement. Moving this will require some sort of lifter."
+ desc = "A launch bay to drop special ordnance. Fits inside the dropship's crew weapon emplacement. Moving this will require some sort of lifter. Accepts the A/C-49-P Air Deployable Sentry as ammunition."
icon = 'icons/obj/structures/props/almayer_props.dmi'
firing_sound = 'sound/weapons/gun_flare_explode.ogg'
firing_delay = 10 //1 seconds
@@ -784,7 +786,7 @@
/obj/structure/dropship_equipment/medevac_system
- name = "medevac system"
+ name = "\improper RMU-4M Medevac System"
desc = "A winch system to lift injured marines on medical stretchers onto the dropship. Acquire lift target through the dropship equipment console."
equip_categories = list(DROPSHIP_CREW_WEAPON)
icon_state = "medevac_system"
@@ -1016,7 +1018,7 @@
// Fulton extraction system
/obj/structure/dropship_equipment/fulton_system
- name = "fulton recovery system"
+ name = "\improper RMU-19 Fulton Recovery System"
desc = "A winch system to collect any fulton recovery balloons in high altitude. Make sure you turn it on!"
equip_categories = list(DROPSHIP_CREW_WEAPON)
icon_state = "fulton_system"
@@ -1133,7 +1135,7 @@
// Rappel deployment system
/obj/structure/dropship_equipment/rappel_system
- name = "rappel deployment system"
+ name = "\improper HPU-1 Rappel Deployment System"
equip_categories = list(DROPSHIP_CREW_WEAPON)
icon_state = "rappel_module_packaged"
point_cost = 50
diff --git a/code/modules/cm_marines/equipment/guncases.dm b/code/modules/cm_marines/equipment/guncases.dm
index 33684aa29d0a..507d6140666d 100644
--- a/code/modules/cm_marines/equipment/guncases.dm
+++ b/code/modules/cm_marines/equipment/guncases.dm
@@ -325,6 +325,16 @@
new /obj/item/pamphlet/trait/vulture(src) //both pamphlets give use of the scope and the rifle
new /obj/item/pamphlet/trait/vulture(src)
+/obj/item/storage/box/guncase/vulture/skillless
+ storage_slots = 5
+
+/obj/item/storage/box/guncase/vulture/skillless/fill_preset_inventory()
+ var/obj/item/weapon/gun/boltaction/vulture/skillless/rifle = new(src)
+ new /obj/item/ammo_magazine/rifle/boltaction/vulture(src)
+ new /obj/item/device/vulture_spotter_tripod(src)
+ new /obj/item/device/vulture_spotter_scope/skillless(src, WEAKREF(rifle))
+ new /obj/item/tool/screwdriver(src) // Spotter scope needs a screwdriver to disassemble
+
//Handgun case for Military police vendor three mag , a railflashligh and the handgun.
//88 Mod 4 Combat Pistol
diff --git a/code/modules/cm_marines/radar.dm b/code/modules/cm_marines/radar.dm
index 5e85ff8950c7..f6751a8fe913 100644
--- a/code/modules/cm_marines/radar.dm
+++ b/code/modules/cm_marines/radar.dm
@@ -204,17 +204,20 @@
if(!trackable(humanoid))
continue
var/crewmember_name = "Unknown"
+ var/crewmember_rank = "Unknown"
if(humanoid.wear_id)
var/obj/item/card/id/ID = humanoid.wear_id.GetID()
if(ID?.registered_name)
crewmember_name = ID.registered_name
+ if(ID?.assignment)
+ crewmember_rank = ID.assignment
switch(humanoid.stat)
if(CONSCIOUS)
- crewmember_name = "[crewmember_name] (Conscious)"
+ crewmember_name = "[crewmember_name] ([crewmember_rank]) (Conscious)"
if(UNCONSCIOUS)
- crewmember_name = "[crewmember_name] (Unconscious)"
+ crewmember_name = "[crewmember_name] ([crewmember_rank]) (Unconscious)"
if(DEAD)
- crewmember_name = "[crewmember_name] (DEAD)"
+ crewmember_name = "[crewmember_name] ([crewmember_rank]) (DEAD)"
var/list/crewinfo = list(
ref = REF(humanoid),
name = crewmember_name,
diff --git a/code/modules/cm_phone/phone.dm b/code/modules/cm_phone/phone.dm
index a99bb5603dcb..fd9c8aa02d44 100644
--- a/code/modules/cm_phone/phone.dm
+++ b/code/modules/cm_phone/phone.dm
@@ -24,7 +24,8 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter)
var/range = 7
var/enabled = TRUE
- var/callable = TRUE
+ /// Whether or not the phone is receiving calls or not. Varies between on/off or forcibly on/off.
+ var/do_not_disturb = PHONE_DND_OFF
var/base_icon_state
@@ -35,7 +36,7 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter)
var/list/networks_transmit = list(FACTION_MARINE)
/obj/structure/transmitter/hidden
- callable = FALSE
+ do_not_disturb = PHONE_DND_FORCED
/obj/structure/transmitter/Initialize(mapload, ...)
. = ..()
@@ -80,7 +81,11 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter)
for(var/possible_phone in GLOB.transmitters)
var/obj/structure/transmitter/target_phone = possible_phone
- if(TRANSMITTER_UNAVAILABLE(target_phone) || !target_phone.callable) // Phone not available
+ var/current_dnd = FALSE
+ switch(target_phone.do_not_disturb)
+ if(PHONE_DND_ON, PHONE_DND_FORCED)
+ current_dnd = TRUE
+ if(TRANSMITTER_UNAVAILABLE(target_phone) || current_dnd) // Phone not available
continue
var/net_link = FALSE
for(var/network in networks_transmit)
@@ -124,9 +129,18 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter)
call_phone(user, params["phone_id"])
. = TRUE
SStgui.close_uis(src)
+ if("toggle_dnd")
+ toggle_dnd(user)
update_icon()
+/obj/structure/transmitter/ui_data(mob/user)
+ var/list/data = list()
+
+ data["availability"] = do_not_disturb
+
+ return data
+
/obj/structure/transmitter/ui_static_data(mob/user)
. = list()
@@ -172,6 +186,18 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter)
user.put_in_hands(attached_to)
+/obj/structure/transmitter/proc/toggle_dnd(mob/living/carbon/human/user)
+ switch(do_not_disturb)
+ if(PHONE_DND_ON)
+ do_not_disturb = PHONE_DND_OFF
+ to_chat(user, SPAN_NOTICE("Do Not Disturb has been disabled. You can now receive calls."))
+ if(PHONE_DND_OFF)
+ do_not_disturb = PHONE_DND_ON
+ to_chat(user, SPAN_WARNING("Do Not Disturb has been enabled. No calls will be received."))
+ else
+ return FALSE
+ return TRUE
+
/obj/structure/transmitter/attack_hand(mob/user)
. = ..()
@@ -543,12 +569,18 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter)
UnregisterSignal(attached_to, COMSIG_MOVABLE_MOVED)
reset_tether()
+/obj/structure/transmitter/no_dnd
+ do_not_disturb = PHONE_DND_FORBIDDEN
+
//rotary desk phones (need a touch tone handset at some point)
/obj/structure/transmitter/rotary
name = "rotary telephone"
icon_state = "rotary_phone"
desc = "The finger plate is a little stiff."
+/obj/structure/transmitter/rotary/no_dnd
+ do_not_disturb = PHONE_DND_FORBIDDEN
+
/obj/structure/transmitter/touchtone
name = "touch-tone telephone"
icon_state = "rotary_phone"//placeholder
diff --git a/code/modules/cm_preds/yaut_bracers.dm b/code/modules/cm_preds/yaut_bracers.dm
index 4e5dcb8c6386..272882779d57 100644
--- a/code/modules/cm_preds/yaut_bracers.dm
+++ b/code/modules/cm_preds/yaut_bracers.dm
@@ -35,7 +35,6 @@
var/charge_rate = 30
/// Cooldown on draining power from APC
var/charge_cooldown = COOLDOWN_BRACER_CHARGE
- var/cloaked = 0
var/cloak_timer = 0
var/cloak_malfunction = 0
/// Determines the alpha level of the cloaking device.
@@ -71,6 +70,7 @@
flags_item = initial(flags_item)
UnregisterSignal(user, list(COMSIG_MOB_STAT_SET_ALIVE, COMSIG_MOB_DEATH))
SSminimaps.remove_marker(user)
+ unlock_bracer() // So as to prevent the bracer being stuck with nodrop if the pred gets gibbed/arm removed/etc.
..()
/obj/item/clothing/gloves/yautja/pickup(mob/living/user)
@@ -96,7 +96,7 @@
human_holder.update_power_display(perc_charge)
//Non-Yautja have a chance to get stunned with each power drain
- if(!cloaked)
+ if(!HAS_TRAIT(human_holder, TRAIT_CLOAKED))
return
if(human_holder.stat == DEAD)
decloak(human_holder, TRUE)
@@ -293,7 +293,7 @@
var/mob/living/carbon/human/wearer = loc
if(wearer.gloves == src)
wearer.visible_message(SPAN_DANGER("You hear a hiss and crackle!"), SPAN_DANGER("Your bracers hiss and spark!"), SPAN_DANGER("You hear a hiss and crackle!"))
- if(cloaked)
+ if(HAS_TRAIT(wearer, TRAIT_CLOAKED))
decloak(wearer, TRUE, DECLOAK_EMP)
else
var/turf/our_turf = get_turf(src)
@@ -336,7 +336,7 @@
//Non-Yautja have a chance to get stunned with each power drain
if((!HAS_TRAIT(human, TRAIT_YAUTJA_TECH) && !human.hunter_data.thralled) && prob(4))
- if(cloaked)
+ if(HAS_TRAIT(human, TRAIT_CLOAKED))
decloak(human, TRUE, DECLOAK_SPECIES)
shock_user(human)
@@ -344,14 +344,14 @@
/obj/item/clothing/gloves/yautja/hunter/dropped(mob/user)
move_chip_to_bracer()
- if(cloaked)
+ if(HAS_TRAIT(user, TRAIT_CLOAKED))
decloak(user, TRUE)
..()
/obj/item/clothing/gloves/yautja/hunter/on_enter_storage(obj/item/storage/S)
if(ishuman(loc))
var/mob/living/carbon/human/human = loc
- if(cloaked)
+ if(HAS_TRAIT(human, TRAIT_CLOAKED))
decloak(human, TRUE)
. = ..()
@@ -549,7 +549,7 @@
if(!istype(M) || M.is_mob_incapacitated())
return FALSE
- if(cloaked) //Turn it off.
+ if(HAS_TRAIT(caller, TRAIT_CLOAKED)) //Turn it off.
if(cloak_timer > world.time)
to_chat(M, SPAN_WARNING("Your cloaking device is busy! Time left:
[max(round((cloak_timer - world.time) / 10), 1)] seconds."))
return FALSE
@@ -570,7 +570,6 @@
if(!drain_power(M, 50))
return FALSE
- cloaked = TRUE
ADD_TRAIT(M, TRAIT_CLOAKED, TRAIT_SOURCE_EQUIPMENT(WEAR_HANDS))
RegisterSignal(M, COMSIG_HUMAN_EXTINGUISH, PROC_REF(wrapper_fizzle_camouflage))
@@ -617,7 +616,6 @@
if(forced)
cloak_malfunction = world.time + decloak_timer
- cloaked = FALSE
REMOVE_TRAIT(user, TRAIT_CLOAKED, TRAIT_SOURCE_EQUIPMENT(WEAR_HANDS))
log_game("[key_name_admin(user)] has disabled their cloaking device.")
user.visible_message(SPAN_WARNING("[user] shimmers into existence!"), SPAN_WARNING("Your cloaking device deactivates."))
@@ -734,7 +732,7 @@
var/mob/living/carbon/human/M = caller
- if(cloaked)
+ if(HAS_TRAIT(M, TRAIT_CLOAKED))
to_chat(M, SPAN_WARNING("Not while you're cloaked. It might disrupt the sequence."))
return
if(M.stat == DEAD)
@@ -838,7 +836,7 @@
to_chat(caller, SPAN_WARNING("You recently activated the stabilising crystal. Be patient."))
return FALSE
- if(!drain_power(caller, 1000))
+ if(!drain_power(caller, 400))
return FALSE
inject_timer = TRUE
@@ -879,7 +877,7 @@
to_chat(usr, SPAN_WARNING("Your bracer is still generating a new healing capsule!"))
return FALSE
- if(!drain_power(caller, 800))
+ if(!drain_power(caller, 600))
return FALSE
healing_capsule_timer = TRUE
@@ -1164,18 +1162,26 @@
/// The actual unlock/lock function.
/obj/item/clothing/gloves/yautja/proc/toggle_lock_internal(mob/wearer, force_lock)
if(((flags_item & NODROP) || (flags_inventory & CANTSTRIP)) && !force_lock)
- flags_item &= ~NODROP
- flags_inventory &= ~CANTSTRIP
- if(!isyautja(wearer))
- to_chat(wearer, SPAN_WARNING("The bracer beeps pleasantly, releasing it's grip on your forearm."))
- else
- to_chat(wearer, SPAN_WARNING("With an angry blare the bracer releases your forearm."))
- return TRUE
+ return unlock_bracer()
+ return lock_bracer()
+
+/obj/item/clothing/gloves/yautja/proc/lock_bracer(mob/wearer)
flags_item |= NODROP
flags_inventory |= CANTSTRIP
- if(isyautja(wearer))
- to_chat(wearer, SPAN_WARNING("The bracer clamps securely around your forearm and beeps in a comfortable, familiar way."))
- else
- to_chat(wearer, SPAN_WARNING("The bracer clamps painfully around your forearm and beeps angrily. It won't come off!"))
+ if(wearer)
+ if(isyautja(wearer))
+ to_chat(wearer, SPAN_WARNING("The bracer clamps securely around your forearm and beeps in a comfortable, familiar way."))
+ else
+ to_chat(wearer, SPAN_WARNING("The bracer clamps painfully around your forearm and beeps angrily. It won't come off!"))
+ return TRUE
+
+/obj/item/clothing/gloves/yautja/proc/unlock_bracer(mob/wearer)
+ flags_item &= ~NODROP
+ flags_inventory &= ~CANTSTRIP
+ if(wearer)
+ if(!isyautja(wearer))
+ to_chat(wearer, SPAN_WARNING("The bracer beeps pleasantly, releasing its grip on your forearm."))
+ else
+ to_chat(wearer, SPAN_WARNING("With an angry blare, the bracer releases your forearm."))
return TRUE
diff --git a/code/modules/cm_preds/yaut_hudprocs.dm b/code/modules/cm_preds/yaut_hudprocs.dm
index b29f45cd31d9..6131ac135cb7 100644
--- a/code/modules/cm_preds/yaut_hudprocs.dm
+++ b/code/modules/cm_preds/yaut_hudprocs.dm
@@ -150,7 +150,7 @@
var/list/target_list = list()
for(var/mob/living/carbon/target in view(7, usr.client))
- if((ishuman_strict(target) || isxeno(target)) && target.stat != DEAD)
+ if(ishuman_strict(target) && (target.stat != DEAD))
target_list += target
var/mob/living/carbon/T = tgui_input_list(usr, "Target", "Choose a target.", target_list)
@@ -187,7 +187,7 @@
var/list/target_list = list()
for(var/mob/living/carbon/target in view(7, usr.client))
- if((ishuman_strict(target) || isxeno(target)) && target.stat != DEAD)
+ if(ishuman_strict(target) && (target.stat != DEAD))
if(target.hunter_data.honored)
target_list += target
diff --git a/code/modules/cm_preds/yaut_items.dm b/code/modules/cm_preds/yaut_items.dm
index 9e56d0da7098..c86a3fdd23e2 100644
--- a/code/modules/cm_preds/yaut_items.dm
+++ b/code/modules/cm_preds/yaut_items.dm
@@ -430,10 +430,12 @@
if(do_after(user, 10 SECONDS, INTERRUPT_ALL, BUSY_ICON_GENERIC))
// Display fancy animation for you and the person you might be pulling (Legacy)
+ REMOVE_TRAIT_ALLSOURCES(user, TRAIT_CLOAKED)
user.visible_message(SPAN_WARNING("[icon2html(user, viewers(src))][user] disappears!"))
var/tele_time = animation_teleport_quick_out(user)
var/mob/living/M = user.pulling
if(istype(M)) // Pulled person
+ REMOVE_TRAIT_ALLSOURCES(M, TRAIT_CLOAKED)
M.visible_message(SPAN_WARNING("[icon2html(M, viewers(src))][M] disappears!"))
animation_teleport_quick_out(M)
diff --git a/code/modules/cm_preds/yaut_weapons.dm b/code/modules/cm_preds/yaut_weapons.dm
index 762ab9ecbb0f..0ea527847d72 100644
--- a/code/modules/cm_preds/yaut_weapons.dm
+++ b/code/modules/cm_preds/yaut_weapons.dm
@@ -337,11 +337,12 @@
/obj/item/weapon/yautja/combistick/IsShield()
return on
-/obj/item/weapon/yautja/combistick/verb/use_unique_action()
+/obj/item/weapon/yautja/combistick/verb/fold_combistick()
set category = "Weapons"
- set name = "Unique Action"
- set desc = "Activate or deactivate the combistick."
- set src in usr
+ set name = "Collapse Combi-stick"
+ set desc = "Collapse or extend the combistick."
+ set src = usr.contents
+
unique_action(usr)
/obj/item/weapon/yautja/combistick/attack_self(mob/user)
@@ -954,12 +955,15 @@
if(!HAS_TRAIT(user, TRAIT_YAUTJA_TECH))
to_chat(user, SPAN_WARNING("You have no idea how this thing works!"))
return
+ if(charge_time < 7)
+ to_chat(user, SPAN_WARNING("The rifle does not have enough power remaining!"))
+ return
return ..()
/obj/item/weapon/gun/energy/yautja/plasmarifle/load_into_chamber()
ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/rifle/bolt]
- charge_time -= 10
+ charge_time -= 7
var/obj/projectile/projectile = create_bullet(ammo, initial(name))
projectile.set_light(1)
in_chamber = projectile
@@ -974,7 +978,8 @@
/obj/item/weapon/gun/energy/yautja/plasmarifle/delete_bullet(obj/projectile/projectile_to_fire, refund = 0)
qdel(projectile_to_fire)
- if(refund) charge_time *= 2
+ if(refund)
+ charge_time += 7
return TRUE
#define FIRE_MODE_STANDARD "Standard"
@@ -1164,15 +1169,15 @@
switch(strength)
if("low power stun bolts")
strength = "high power stun bolts"
- charge_cost = 100
- set_fire_delay(FIRE_DELAY_TIER_6 * 3)
+ charge_cost = 50
+ set_fire_delay(FIRE_DELAY_TIER_1)
fire_sound = 'sound/weapons/pred_lasercannon.ogg'
to_chat(user, SPAN_NOTICE("[src] will now fire [strength]."))
ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/caster/bolt/stun]
if("high power stun bolts")
strength = "plasma immobilizers"
- charge_cost = 300
- set_fire_delay(FIRE_DELAY_TIER_6 * 20)
+ charge_cost = 200
+ set_fire_delay(FIRE_DELAY_TIER_2 * 8)
fire_sound = 'sound/weapons/pulse.ogg'
to_chat(user, SPAN_NOTICE("[src] will now fire [strength]."))
ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/caster/sphere/stun]
@@ -1187,8 +1192,8 @@
switch(strength)
if("plasma bolts")
strength = "plasma spheres"
- charge_cost = 1200
- set_fire_delay(FIRE_DELAY_TIER_6 * 20)
+ charge_cost = 1000
+ set_fire_delay(FIRE_DELAY_TIER_2 * 12)
fire_sound = 'sound/weapons/pulse.ogg'
to_chat(user, SPAN_NOTICE("[src] will now fire [strength]."))
ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/caster/sphere]
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index c626f9cd1ee1..c7b1d65c7da2 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -85,10 +85,10 @@ Gunshots/explosions/opening doors/less rare audio (done)
halitem.icon_state = "flashbang1"
halitem.name = "Flashbang"
if(client)
- client.screen += halitem
+ client.add_to_screen(halitem)
spawn(rand(100,250))
if(client)
- client.screen -= halitem
+ client.remove_from_screen(halitem)
halitem = null
if(26 to 40)
//Flashes of danger
diff --git a/code/modules/gear_presets/cmb.dm b/code/modules/gear_presets/cmb.dm
index 2c09b8c89b6d..3ce7a6ec281d 100644
--- a/code/modules/gear_presets/cmb.dm
+++ b/code/modules/gear_presets/cmb.dm
@@ -185,7 +185,7 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/holdout, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/m15/rubber, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/handheld_distress_beacon_CMB, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/camera, WEAR_IN_BACK)
@@ -426,12 +426,6 @@
. = ..()
new_human.nutrition = rand(NUTRITION_MAX, NUTRITION_NORMAL)
-/datum/equipment_preset/uscm/cmb/load_rank(mob/living/carbon/human/new_human)
- if(new_human.client)
- if(get_job_playtime(new_human.client, rank) < JOB_PLAYTIME_TIER_1)
- return "ME1"
- return paygrade
-
/datum/equipment_preset/uscm/cmb/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY)
diff --git a/code/modules/gear_presets/other.dm b/code/modules/gear_presets/other.dm
index b440fe4533b2..837af5ac6677 100644
--- a/code/modules/gear_presets/other.dm
+++ b/code/modules/gear_presets/other.dm
@@ -216,7 +216,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/freelancer, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/freelancer, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/freelancer/beret, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
if(new_human.disabilities & NEARSIGHTED)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES)
diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm
deleted file mode 100644
index 919e67e7cbf9..000000000000
--- a/code/modules/gear_presets/survivors.dm
+++ /dev/null
@@ -1,1741 +0,0 @@
-/datum/equipment_preset/survivor
- name = JOB_SURVIVOR
- assignment = JOB_SURVIVOR
- rank = JOB_SURVIVOR
-
- skills = /datum/skills/civilian/survivor
- languages = list(LANGUAGE_ENGLISH)
- paygrade = "C"
- idtype = /obj/item/card/id/lanyard
- faction = FACTION_SURVIVOR
- faction_group = list(FACTION_SURVIVOR)
- origin_override = ORIGIN_CIVILIAN
-
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
- minimap_icon = "surv"
- minimap_background = MINIMAP_ICON_BACKGROUND_CIVILIAN
-
- var/survivor_variant = CIVILIAN_SURVIVOR
-
-/datum/equipment_preset/survivor/load_name(mob/living/carbon/human/new_human, randomise)
- new_human.gender = pick(MALE, FEMALE)
- var/datum/preferences/A = new
- A.randomize_appearance(new_human)
- var/random_name = capitalize(pick(new_human.gender == MALE ? first_names_male : first_names_female)) + " " + capitalize(pick(last_names))
- new_human.change_real_name(new_human, random_name)
- new_human.age = rand(21,45)
-
-/datum/equipment_preset/survivor/load_gear(mob/living/carbon/human/new_human) // Essentially where you will put the most essential piece of kit you want survivors to spawn with.
- add_random_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
- add_survivor_weapon_pistol(new_human)
-
-/datum/equipment_preset/survivor/load_id(mob/living/carbon/human/new_human, client/mob_client)
- var/obj/item/clothing/under/uniform = new_human.w_uniform
- if(istype(uniform))
- uniform.has_sensor = UNIFORM_HAS_SENSORS
- uniform.sensor_faction = FACTION_COLONIST
- return ..()
-
-
-// ----- Scientist Survivor
-
-/datum/equipment_preset/survivor/scientist
- name = "Survivor - Scientist"
- assignment = "Scientist"
- skills = /datum/skills/civilian/survivor/scientist
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- idtype = /obj/item/card/id/silver/clearance_badge/scientist
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY)
-
- survivor_variant = SCIENTIST_SURVIVOR
-
-/datum/equipment_preset/survivor/scientist/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/green(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/green(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medical/full(new_human), WEAR_R_STORE)
- add_survivor_weapon_civilian(new_human)
- add_random_survivor_research_gear(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/scientist/soro
- name = "Survivor - Sorokyne Strata Researcher"
- assignment = "Sorokyne Strata Researcher"
-
-/datum/equipment_preset/survivor/scientist/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/regular(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/tox(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
-
- ..()
-
-/datum/equipment_preset/survivor/scientist/shiva
- name = "Survivor - Shivas Snowball Researcher"
- assignment = "Shivas Snowball Researcher"
-
-/datum/equipment_preset/survivor/scientist/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/tox(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/purple(new_human), WEAR_JACKET)
-
- ..()
-
-/datum/equipment_preset/survivor/scientist/corsat
- name = "Survivor - CORSAT Researcher"
- assignment = "CORSAT Researcher"
-
-/datum/equipment_preset/survivor/scientist/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/scientist/florina
- name = "Survivor - Florina Researcher"
- assignment = "Florina Researcher"
-
-/datum/equipment_preset/survivor/scientist/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/scientist/lv
- name = "Survivor - LV-624 Archeologist"
- assignment = "LV-624 Archeologist"
-
-/datum/equipment_preset/survivor/scientist/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/scientist/nv
- name = "Survivor - New Varadero Researcher"
- assignment = "New Varadero Researcher"
-
-/datum/equipment_preset/survivor/scientist/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/purple(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/scientist/solaris
- name = "Survivor - Solaris Scientist"
- assignment = "Solaris Scientist"
-
-/datum/equipment_preset/survivor/scientist/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/green(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/green(new_human), WEAR_FEET)
-
- ..()
-
-// ----- Doctor Survivor
-
-/datum/equipment_preset/survivor/doctor
- name = "Survivor - Doctor"
- assignment = "Doctor"
- skills = /datum/skills/civilian/survivor/doctor
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- idtype = /obj/item/card/id/silver/clearance_badge
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND)
-
- survivor_variant = MEDICAL_SURVIVOR
-
-/datum/equipment_preset/survivor/doctor/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/med(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(new_human), WEAR_JACKET)
- var/random_gear = rand(0,4)
- switch(random_gear)
- if(0)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_R_STORE)
- if(1)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medical/full(new_human), WEAR_R_STORE)
- if(2)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE)
- if(3)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/first_responder/full(new_human), WEAR_R_STORE)
- if(4)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medkit/full_advanced(new_human), WEAR_R_STORE)
- add_random_survivor_medical_gear(new_human)
- add_survivor_weapon_civilian(new_human)
-
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/trijent
- name = "Survivor - Trijent Doctor"
- assignment = "Trijent Dam Doctor"
-
-/datum/equipment_preset/survivor/doctor/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/soro
- name = "Survivor - Sorokyne Strata Doctor"
- assignment = "Sorokyne Strata Doctor"
-
-/datum/equipment_preset/survivor/doctor/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/veteran/soviet_uniform_01(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/corsat
- name = "Survivor - CORSAT Doctor"
- assignment = "CORSAT Doctor"
-
-/datum/equipment_preset/survivor/doctor/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/green(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/florina
- name = "Survivor - Florina Doctor"
- assignment = "Florina Doctor"
-
-/datum/equipment_preset/survivor/doctor/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/kutjevo
- name = "Survivor - Kutjevo Doctor"
- assignment = "Kutjevo Doctor"
-
-/datum/equipment_preset/survivor/doctor/kutjevo/load_gear(mob/living/carbon/human/new_human)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/lv
- name = "Survivor - LV-624 Emergency Medical Technician"
- assignment = "LV-624 Emergency Medical Technician"
-
-/datum/equipment_preset/survivor/doctor/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/nv
- name = "Survivor - New Varadero Medical Technician"
- assignment = "New Varadero Medical Technician"
-
-/datum/equipment_preset/survivor/doctor/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/solaris
- name = "Survivor - Solaris Doctor"
- assignment = "Solaris Doctor"
-
-/datum/equipment_preset/survivor/doctor/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/doctor/shiva
- name = "Survivor - Shivas Snowball Doctor"
- assignment = "Shivas Snowball Doctor"
-
-/datum/equipment_preset/survivor/doctor/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/green(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/green(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
-
- ..()
-
-// ----- CL Survivor
-
-/datum/equipment_preset/survivor/corporate
- name = "Survivor - Corporate Liaison"
- assignment = "Corporate Liaison"
- skills = /datum/skills/civilian/survivor
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- paygrade = "WYC2"
- idtype = /obj/item/card/id/silver/clearance_badge/cl
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_COMMAND,
- ACCESS_WY_GENERAL,
- ACCESS_WY_COLONIAL,
- ACCESS_WY_EXEC,
- )
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
- survivor_variant = CORPORATE_SURVIVOR
-
-/datum/equipment_preset/survivor/corporate/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- add_random_cl_survivor_loot(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET)
- add_survivor_weapon_civilian(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
-
- ..()
-
-/datum/equipment_preset/survivor/corporate/load_rank(mob/living/carbon/human/new_human)
- if(new_human.client)
- var/playtime = get_job_playtime(new_human.client, JOB_CORPORATE_LIAISON)
- if(new_human.client.prefs.playtime_perks)
- if(playtime > JOB_PLAYTIME_TIER_4)
- return "WYC5"
- else if(playtime > JOB_PLAYTIME_TIER_3)
- return "WYC4"
- else if(playtime > JOB_PLAYTIME_TIER_2)
- return "WYC3"
- else
- return paygrade
- return paygrade
-
-/datum/equipment_preset/survivor/corporate/shiva
- name = "Survivor - Shivas Snowball Corporate Liaison"
- assignment = "Shivas Snowball Corporate Liaison"
-
-/datum/equipment_preset/survivor/corporate/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/navy(new_human), WEAR_JACKET)
-
- ..()
-
-/datum/equipment_preset/survivor/corporate/solaris
- name = "Survivor - Solaris Ridge Corporate Liaison"
- assignment = "Solaris Ridge Corporate Liaison"
-
-/datum/equipment_preset/survivor/corporate/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/outing/red(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
-
- ..()
-
-// ----- Security Survivor
-
-/datum/equipment_preset/survivor/security
- name = "Survivor - Security"
- assignment = "Security"
- skills = /datum/skills/civilian/survivor/marshal
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- idtype = /obj/item/card/id/data
- access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_BRIG,ACCESS_CIVILIAN_COMMAND)
-
- survivor_variant = SECURITY_SURVIVOR
-
-/datum/equipment_preset/survivor/security/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine(new_human), WEAR_R_STORE)
- add_survivor_weapon_security(new_human)
- ..()
-
-/datum/equipment_preset/survivor/security/trijent
- name = "Survivor - Trijent Security Guard"
- assignment = "Trijent Dam Security Guard"
-
-/datum/equipment_preset/survivor/security/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security/navyblue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/mp/mpcap(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit/black(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/security/soro
- name = "Survivor - Sorokyne Strata Security"
- assignment = "Sorokyne Strata Security"
-
-/datum/equipment_preset/survivor/security/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/veteran/soviet_uniform_01(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
-
- ..()
-
-/datum/equipment_preset/survivor/security/corsat
- name = "Survivor - CORSAT Security Guard"
- assignment = "Weyland-Yutani Security Guard"
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
-/datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/security/florina
- name = "Survivor - Florina Prison Guard"
- assignment = "Florina Prison Guard"
-
-/datum/equipment_preset/survivor/security/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/security/kutjevo
- name = "Survivor - Kutjevo Security Guard"
- assignment = "Kutjevo Security Guard"
-
-
-/datum/equipment_preset/survivor/security/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/security/lv
- name = "Survivor - LV-624 Security Guard"
- assignment = "Weyland-Yutani Security Guard"
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
-/datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/jungle(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/security/nv
- name = "Survivor - New Varadero Security Guard"
- assignment = "United Americas Peacekeeper"
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
-/datum/equipment_preset/survivor/security/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/security/shiva
- name = "Survivor - Shivas Snowball Security Guard"
- assignment = "United Americas Peacekeeper"
-
-/datum/equipment_preset/survivor/security/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/security/solaris
- name = "Survivor - Solaris United Americas Peacekeepers"
- assignment = "United Americas Peacekeeper"
-
-/datum/equipment_preset/survivor/security/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-// ----- Prisioner Survivors
-
-/datum/equipment_preset/survivor/prisoner
- name = "Survivor - Prisoner"
- assignment = "Prisoner"
- skills = /datum/skills/civilian/survivor/prisoner
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
- survivor_variant = SECURITY_SURVIVOR
-
-/datum/equipment_preset/survivor/prisoner/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
- if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human.back), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_R_STORE)
- add_survivor_weapon_civilian(new_human)
- ..()
-
-/datum/equipment_preset/survivor/gangleader
- name = "Survivor - Gang Leader"
- assignment = "Gang Leader"
- skills = /datum/skills/civilian/survivor/gangleader
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/gangleader/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
- if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human.back), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
- add_survivor_weapon_civilian(new_human)
- ..()
-
-// ----- Civilian Survivor
-
-/datum/equipment_preset/survivor/civilian
- name = "Survivor - Civilian"
- assignment = "Civilian"
- skills = /datum/skills/civilian/survivor
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/civilian/load_gear(mob/living/carbon/human/new_human)
- var/random_gear = rand(0, 3)
- switch(random_gear)
- if(0) // Normal Colonist
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- if(1) // Janitor
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/vir(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/purple(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/mgoggles(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/purple(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/galoshes(new_human), WEAR_FEET)
- if(2) // Bar Tender
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/waiter(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bowlerhat(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/fake_mustache(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/beer_pack(new_human.back), WEAR_IN_BACK)
- if(3) // Botanist
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/hyd(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/hatchet(new_human.back), WEAR_IN_BACK)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general(new_human), WEAR_R_STORE)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-// ----- Chef Survivor
-
-/datum/equipment_preset/survivor/chef
- name = "Survivor - Chef"
- assignment = "Chef"
- skills = /datum/skills/civilian/survivor/chef
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/chef/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/kitchen/rollingpin(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general(new_human), WEAR_R_STORE)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-// ----- Chaplain Survivor
-
-/datum/equipment_preset/survivor/chaplain
- name = "Survivor - Chaplain"
- assignment = "Chaplain"
- skills = /datum/skills/civilian/survivor/chaplain
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/chaplain/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/bible/booze(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general(new_human), WEAR_R_STORE)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/chaplain/trijent
- name = "Survivor - Trijent Chaplain"
- assignment = "Trijent Chaplain"
-
-/datum/equipment_preset/survivor/chaplain/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/nun(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/nun_hood(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
-
- ..()
-
-/datum/equipment_preset/survivor/chaplain/kutjevo
- name = "Survivor - Kutjevo Chaplain"
- assignment = "Kutjevo Chaplain"
-
-/datum/equipment_preset/survivor/chaplain/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
-
- ..()
-
-/datum/equipment_preset/survivor/chaplain/lv
- name = "Survivor - LV-624 Priest"
- assignment = "LV-624 Priest"
-
-/datum/equipment_preset/survivor/chaplain/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET)
-
- ..()
-
-/datum/equipment_preset/survivor/chaplain/nv
- name = "Survivor - New Varadero Priest"
- assignment = "New Varadero Priest"
-
-/datum/equipment_preset/survivor/chaplain/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET)
-
- ..()
-
-/datum/equipment_preset/survivor/chaplain/solaris
- name = "Survivor - Solaris Chaplain"
- assignment = "Solaris Chaplain"
-
-/datum/equipment_preset/survivor/chaplain/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/nun_hood(new_human), WEAR_HEAD)
-
- ..()
-
-// ----- Engineering Survivor
-
-/datum/equipment_preset/survivor/engineer
- name = "Survivor - Engineer"
- assignment = "Engineer"
- skills = /datum/skills/civilian/survivor/engineer
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_ENGINEERING,ACCESS_CIVILIAN_LOGISTICS)
-
- survivor_variant = ENGINEERING_SURVIVOR
-
-/datum/equipment_preset/survivor/engineer/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/largetank(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/med_small_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-
-/datum/equipment_preset/survivor/engineer/trijent
- name = "Survivor - Dam Maintenance Technician"
- assignment = "Dam Maintenance Technician"
-
-/datum/equipment_preset/survivor/engineer/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-
-/datum/equipment_preset/survivor/engineer/lv
- name = "Survivor - LV-624 Engineer"
- assignment = "LV-624 Engineer"
-
-/datum/equipment_preset/survivor/engineer/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/dispatch(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/nv
- name = "Survivor - New Varadero Technician"
- assignment = "New Varadero Engineer"
-
-/datum/equipment_preset/survivor/engineer/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/dispatch(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/shiva
- name = "Survivor - Shivas Snowball Engineer"
- assignment = "Shivas Snowball Engineer"
-
-/datum/equipment_preset/survivor/engineer/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/yellow(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/soro
- name = "Survivor - Sorokyne Strata Political Prisioner"
- assignment = "Sorokyne Strata Political Prisioner"
-
-/datum/equipment_preset/survivor/engineer/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/trijent/hydro
- name = "Survivor - Hydro Electric Engineer"
- assignment = "Hydro Electric Engineer"
-
-/datum/equipment_preset/survivor/engineer/trijent/hydro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/corsat
- name = "Survivor - Corsat Station Engineer"
- assignment = "Corsat Station Engineer"
-
-/datum/equipment_preset/survivor/engineer/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/techofficer(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/florina
- name = "Survivor - Florina Engineer"
- assignment = "Florina Engineer"
-
-/datum/equipment_preset/survivor/engineer/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/kutjevo
- name = "Survivor - Kutjevo Engineer"
- assignment = "Kutjevo Engineer"
-
-/datum/equipment_preset/survivor/engineer/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
-
- ..()
-
-/datum/equipment_preset/survivor/engineer/solaris
- name = "Survivor - Solaris Engineer"
- assignment = "Solaris Engineer"
-
-/datum/equipment_preset/survivor/engineer/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
-
- ..()
-
-// ----- Miner Survivor
-
-/datum/equipment_preset/survivor/miner
- name = "Survivor - Miner"
- assignment = "Miner"
- skills = /datum/skills/civilian/survivor/miner
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_ENGINEERING, ACCESS_CIVILIAN_LOGISTICS)
-
-/datum/equipment_preset/survivor/miner/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/pickaxe(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/lantern(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-// --- Salesman Survivor
-
-/datum/equipment_preset/survivor/salesman
- name = "Survivor - Salesman"
- assignment = "Salesman"
- skills = /datum/skills/civilian/survivor
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- idtype = /obj/item/card/id/data
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/salesman/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/wcoat(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
- add_random_cl_survivor_loot(new_human)
- add_survivor_weapon_civilian(new_human)
- ..()
-
-// ---- Trucker Survivor
-
-/datum/equipment_preset/survivor/trucker
- name = "Survivor - Trucker"
- assignment = "Trucker"
- skills = /datum/skills/civilian/survivor/trucker
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_ENGINEERING,ACCESS_CIVILIAN_LOGISTICS)
-
- survivor_variant = ENGINEERING_SURVIVOR
-
-/datum/equipment_preset/survivor/trucker/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/lantern(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/hardpoint/locomotion/van_wheels(new_human), WEAR_R_HAND)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/trucker/lv
- name = "Survivor - LV-624 Cargo Technician"
- assignment = "LV-624 Cargo Technician"
-
-/datum/equipment_preset/survivor/trucker/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
-
- ..()
-
-/datum/equipment_preset/survivor/trucker/nv
- name = "Survivor - New Varadero Vehicle Operator"
- assignment = "New Varadero Vehicle Operator"
-
-/datum/equipment_preset/survivor/trucker/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
-
- ..()
-/datum/equipment_preset/survivor/trucker/kutjevo
- name = "Survivor - Kutjevo Heavy Vehicle Operator"
- assignment = "Kutjevo Heavy Vehicle Operator"
-
-/datum/equipment_preset/survivor/trucker/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
-
- ..()
-
-/datum/equipment_preset/survivor/trucker/solaris
- name = "Survivor - Solaris Heavy Vehicle Operator"
- assignment = "Solaris Heavy Vehicle Operator"
- skills = /datum/skills/civilian/survivor/trucker
-
-/datum/equipment_preset/survivor/trucker/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/worker_overalls(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/red(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(new_human), WEAR_EYES)
-
- ..()
-
-/datum/equipment_preset/survivor/trucker/trijent
- name = "Survivor - Trijent Dam Heavy Vehicle Operator"
- assignment = "Trijent Dam Heavy Vehicle Operator"
- skills = /datum/skills/civilian/survivor/trucker
-
-/datum/equipment_preset/survivor/trucker/trijent/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank(new_human), WEAR_IN_BACK)
-
- ..()
-
-
-// ---- Colonial Marshal Survivor
-
-/datum/equipment_preset/survivor/colonial_marshal
- name = "Survivor - Colonial Marshal Deputy"
- assignment = "CMB Deputy"
- paygrade = "GS-9"
- skills = /datum/skills/civilian/survivor/marshal
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- idtype = /obj/item/card/id/deputy
- role_comm_title = "CMB DEP"
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- )
-
- survivor_variant = SECURITY_SURVIVOR
-
-/datum/equipment_preset/survivor/colonial_marshal/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
-
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/CMB(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_R_STORE)
- add_survivor_weapon_security(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/florina
- name = "Survivor - United Americas Riot Officer"
- assignment = "United Americas Riot Officer"
-
-/datum/equipment_preset/survivor/colonial_marshal/florina/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/lv
- name = "Survivor - LV-624 Head of Security"
- assignment = "LV-624 Head of Security"
-
-/datum/equipment_preset/survivor/colonial_marshal/lv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security/navyblue(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/solaris
- name = "Survivor - Solaris Colonial Marshal Deputy"
- assignment = "CMB Deputy"
-
-
-/datum/equipment_preset/survivor/colonial_marshal/solaris/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
-
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/kutjevo
- name = "Survivor - Kutjevo Colonial Marshal Deputy"
- assignment = "CMB Deputy"
-
-/datum/equipment_preset/survivor/colonial_marshal/kutjevo/load_gear(mob/living/carbon/human/new_human)
- add_random_kutjevo_survivor_uniform(new_human)
- add_random_kutjevo_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
-
- ..()
-
-/datum/equipment_preset/survivor/colonial_marshal/shiva
- name = "Survivor - Shivas Colonial Marshal Deputy"
- assignment = "CMB Deputy"
-
-/datum/equipment_preset/survivor/colonial_marshal/shiva/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/corp(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/red(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
-
- ..()
-
-// ----- CL Survivor
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason
- name = "Survivor - Interstellar Commerce Commission Liaison"
- assignment = "Interstellar Commerce Commission Corporate Liaison"
- skills = /datum/skills/civilian/survivor
- idtype = /obj/item/card/id/silver/cl
- paygrade = "WYC2"
- role_comm_title = "ICC Rep."
- flags = EQUIPMENT_PRESET_START_OF_ROUND
-
- survivor_variant = CORPORATE_SURVIVOR
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/New()
- . = ..()
- access = get_access(ACCESS_LIST_CIVIL_LIAISON)
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
-
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
- add_survivor_weapon_civilian(new_human)
- add_random_cl_survivor_loot(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat
- name = "Survivor - Interstellar Commerce Commission Liaison CORSAT"
- assignment = "Interstellar Commerce Commission Corporate Liaison"
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
-
- ..()
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/nv
- name = "Survivor - Interstellar Commerce Commission Liaison New Varadero"
- assignment = "Interstellar Commerce Commission Corporate Liaison"
-
-/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/nv/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/black(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clipboard, WEAR_L_HAND)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses, WEAR_EYES)
-
-
-
- ..()
-
-// ----- Roughneck Survivor
-
-/datum/equipment_preset/survivor/roughneck
- name = "Survivor - Roughneck"
- assignment = "Roughneck"
- skills = /datum/skills/civilian/survivor/pmc
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/roughneck/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_R_STORE)
- add_pmc_survivor_weapon(new_human)
-
- ..()
-
-// ----- Bum Survivor
-
-/datum/equipment_preset/survivor/beachbum
- name = "Survivor - Beach Bum"
- assignment = "Beach Bum"
- skills = /datum/skills/civilian/survivor/prisoner
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/beachbum/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/shorts/red(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette(new_human), WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/beer_pack(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/kitchen/knife/butcher(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/fancy/cigarettes/wypacket(new_human.back), WEAR_IN_BACK)
- add_survivor_weapon_civilian(new_human)
-
- ..()
-
-
-// ----- Interstellar Human Rights Survivor
-
-/datum/equipment_preset/survivor/interstellar_human_rights_observer
- name = "Survivor - Interstellar Human Rights Observer"
- assignment = "Interstellar Human Rights Observer(Colony)"
- skills = /datum/skills/civilian/survivor
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_COMMAND)
-
-/datum/equipment_preset/survivor/interstellar_human_rights_observer/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/suspenders(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- add_random_cl_survivor_loot(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine(new_human), WEAR_HEAD)
- add_survivor_weapon_civilian(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
-
- ..()
-
-/datum/equipment_preset/survivor/interstellar_human_rights_observer/soro
- name = "Survivor - Sorokyne Interstellar Human Rights Observer"
- assignment = "Interstellar Human Rights Observer(Sorokyne)"
-
-
-/datum/equipment_preset/survivor/interstellar_human_rights_observer/soro/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
-
- ..()
-
-// ----- WY Survivors
-
-/datum/equipment_preset/survivor/goon
- name = "Survivor - Corporate Security Goon"
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- assignment = JOB_WY_GOON
- paygrade = "WEY-GOON"
- idtype = /obj/item/card/id/silver/cl
- skills = /datum/skills/civilian/survivor/goon
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND, ACCESS_CIVILIAN_BRIG)
-
- survivor_variant = SECURITY_SURVIVOR
-
-/datum/equipment_preset/survivor/goon/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc/corporate, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc/corporate, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/corporate, WEAR_FEET)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/baton, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/large_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88_near_empty, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_R_STORE)
-
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41a/corporate/no_lock, WEAR_J_STORE)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
-
-/datum/equipment_preset/survivor/pmc
- name = "Survivor - PMC"
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- assignment = "Weyland-Yutani PMC"
- faction = FACTION_SURVIVOR
- faction_group = list(FACTION_SURVIVOR)
- paygrade = "PMC-OP"
- idtype = /obj/item/card/id/pmc
- skills = /datum/skills/civilian/survivor/pmc
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
-
-/datum/equipment_preset/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/hvh, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
- add_pmc_survivor_weapon(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf, WEAR_FACE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
-
- ..()
-
-/datum/equipment_preset/survivor/pmc/medic
- name = "Survivor - PMC Medic"
- assignment = JOB_PMC_MEDIC
- rank = JOB_PMC_MEDIC
- paygrade = "PMC-MS"
- skills = /datum/skills/civilian/survivor/pmc/medic
-
-/datum/equipment_preset/survivor/pmc/medic/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
- if(new_human.disabilities & NEARSIGHTED)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES)
- else
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_R_HAND)
-
- ..()
-
-/datum/equipment_preset/survivor/pmc/engineer
- name = "Survivor - PMC Engineer"
- assignment = JOB_PMC_ENGINEER
- rank = JOB_PMC_ENGINEER
- paygrade = "PMC-TECH"
- skills = /datum/skills/civilian/survivor/pmc/engineer
-
-/datum/equipment_preset/survivor/pmc/engineer/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior, WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/med_small_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_R_HAND)
-
- ..()
-
-/datum/equipment_preset/survivor/wy/manager
- name = "Survivor - Corporate Supervisor"
- flags = EQUIPMENT_PRESET_EXTRA
- paygrade = "WYC7"
- skills = /datum/skills/civilian/survivor/manager
- assignment = "Colony Supervisor"
- role_comm_title = "Supervisor"
- idtype = /obj/item/card/id/silver/clearance_badge/manager
- faction_group = list(FACTION_WY, FACTION_SURVIVOR)
- access = list(
- ACCESS_WY_GENERAL,
- ACCESS_WY_COLONIAL,
- ACCESS_WY_LEADERSHIP,
- ACCESS_WY_SECURITY,
- ACCESS_WY_EXEC,
- ACCESS_WY_RESEARCH,
- ACCESS_WY_ENGINEERING,
- ACCESS_WY_MEDICAL,
- ACCESS_ILLEGAL_PIRATE,
- )
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
-
- survivor_variant = CORPORATE_SURVIVOR
-
-/datum/equipment_preset/survivor/wy/manager/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/manager(new_human), WEAR_BODY)
- if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
- add_ice_colony_survivor_equipment(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/manager(new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/manager(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
- add_pmc_survivor_weapon(new_human)
- add_random_cl_survivor_loot(new_human)
-
- ..()
-
-// ----- Mercenary Survivors
-
-/datum/equipment_preset/survivor/pmc/miner/one
- name = "Survivor - Mercenary"
- flags = EQUIPMENT_PRESET_START_OF_ROUND
-
- assignment = "Mercenary"
- skills = /datum/skills/civilian/survivor/pmc
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/pmc/miner/one/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/mercenary/miner, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/mercenary/miner, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary/miner, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
- add_pmc_survivor_weapon(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/pmc/freelancer
- name = "Survivor - Freelancer"
- assignment = "Freelancer"
- skills = /datum/skills/civilian/survivor/pmc
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(ACCESS_CIVILIAN_PUBLIC)
-
-/datum/equipment_preset/survivor/pmc/freelancer/load_gear(mob/living/carbon/human/new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/freelancer, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/freelancer, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
- spawn_merc_helmet(new_human)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/dutch, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
- add_pmc_survivor_weapon(new_human)
-
- ..()
-
-// ----- Hostile Survivors
-
-/datum/equipment_preset/survivor/clf
- name = "CLF Survivor"
- flags = EQUIPMENT_PRESET_EXTRA
- skills = /datum/skills/civilian/survivor/clf
- languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
- faction = FACTION_CLF
- faction_group = list(FACTION_CLF, FACTION_SURVIVOR)
- access = list(ACCESS_CIVILIAN_PUBLIC)
- survivor_variant = HOSTILE_SURVIVOR
-
-/datum/equipment_preset/survivor/clf/load_gear(mob/living/carbon/human/new_human)
-
- spawn_rebel_uniform(new_human)
- spawn_rebel_suit(new_human)
- spawn_rebel_helmet(new_human)
- spawn_rebel_shoes(new_human)
- spawn_rebel_gloves(new_human)
- spawn_rebel_belt(new_human)
-
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
- add_survivor_weapon_security(new_human)
- add_survivor_weapon_pistol(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/clf/cold
-
-/datum/equipment_preset/survivor/clf/cold/spawn_rebel_suit(mob/living/carbon/human/human)
- if(!istype(human))
- return
- var/suitpath = pick(
- /obj/item/clothing/suit/storage/militia,
- /obj/item/clothing/suit/storage/militia/vest,
- /obj/item/clothing/suit/storage/militia/brace,
- /obj/item/clothing/suit/storage/militia/partial,
- )
- human.equip_to_slot_or_del(new suitpath, WEAR_JACKET)
-
-/datum/equipment_preset/survivor/clf/cold/spawn_rebel_helmet(mob/living/carbon/human/human)
- if(!istype(human))
- return
- var/helmetpath = pick(
- /obj/item/clothing/head/militia,
- /obj/item/clothing/head/militia/bucket,
- /obj/item/clothing/head/helmet,
- /obj/item/clothing/head/helmet/skullcap,
- /obj/item/clothing/head/helmet/swat,
- )
- human.equip_to_slot_or_del(new helmetpath, WEAR_HEAD)
-
-/datum/equipment_preset/survivor/clf/cold/spawn_rebel_shoes(mob/living/carbon/human/human)
- if(!istype(human))
- return
- var/shoespath = /obj/item/clothing/shoes/combat
- human.equip_to_slot_or_del(new shoespath, WEAR_FEET)
-
-/datum/equipment_preset/survivor/new_varadero/commander
- name = "Survivor - USASF Commander"
- assignment = "USASF Commander"
- skills = /datum/skills/commander
- paygrade = "NO5"
- idtype = /obj/item/card/id/gold
- role_comm_title = "USASF CDR"
- flags = EQUIPMENT_PRESET_START_OF_ROUND
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- ACCESS_CIVILIAN_RESEARCH,
- ACCESS_CIVILIAN_ENGINEERING,
- ACCESS_CIVILIAN_LOGISTICS,
- ACCESS_CIVILIAN_BRIG,
- ACCESS_CIVILIAN_MEDBAY,
- ACCESS_CIVILIAN_COMMAND,
- )
-
-/datum/equipment_preset/survivor/new_varadero/commander/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
-
- var/obj/item/clothing/suit/storage/jacket/marine/service/suit = new()
- suit.icon_state = "[suit.initial_icon_state]_o"
- suit.buttoned = FALSE
-
- var/obj/item/clothing/accessory/ranks/navy/o5/pin = new()
- suit.attach_accessory(new_human, pin)
-
- new_human.equip_to_slot_or_del(suit, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/notepad(new_human), WEAR_IN_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_IN_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD)
-
- ..()
-
-/datum/equipment_preset/survivor/upp
- name = "Survivor - UPP"
- paygrade = "UE1"
- origin_override = ORIGIN_UPP
- rank = JOB_SURVIVOR
- skills = /datum/skills/military/survivor/upp_private
- languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
- faction = FACTION_UPP
- faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
- role_comm_title = "UPP 173RD RECON"
- idtype = /obj/item/card/id/dogtag
- flags = EQUIPMENT_PRESET_EXTRA
- uses_special_name = TRUE
- access = list(
- ACCESS_CIVILIAN_PUBLIC,
- )
-
-/datum/equipment_preset/survivor/upp/load_name(mob/living/carbon/human/new_human, randomise)
- var/random_name = capitalize(pick(new_human.gender == MALE ? first_names_male_upp : first_names_female_upp)) + " " + capitalize(pick(last_names_upp))
- new_human.change_real_name(new_human, random_name)
-
-/datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp (new_human), WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp_knife(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare(new_human), WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon(new_human), WEAR_L_EAR)
-
-/datum/equipment_preset/survivor/upp/soldier
- name = "Survivor - UPP Soldier"
- paygrade = "UE2"
- assignment = JOB_UPP
- rank = JOB_UPP
- skills = /datum/skills/military/survivor/upp_private
-
-/datum/equipment_preset/survivor/upp/soldier/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
- spawn_random_upp_armor(new_human)
- spawn_random_upp_belt(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/upp/sapper
- name = "Survivor - UPP Sapper"
- paygrade = "UE3S"
- assignment = JOB_UPP_ENGI
- rank = JOB_UPP_ENGI
- skills = /datum/skills/military/survivor/upp_sapper
-
-/datum/equipment_preset/survivor/upp/sapper/load_gear(mob/living/carbon/human/new_human)
-
- var/obj/item/clothing/under/marine/veteran/UPP/engi/uniform = new()
- var/R = rand(1,2)
- switch(R)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- spawn_random_upp_armor(new_human)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/upp/medic
- name = "Survivor - UPP Medic"
- paygrade = "UE3M"
- assignment = JOB_UPP_MEDIC
- rank = JOB_UPP_MEDIC
- skills = /datum/skills/military/survivor/upp_medic
-
-/datum/equipment_preset/survivor/upp/medic/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new/obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/medic/upp(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK)
- spawn_random_upp_armor(new_human)
- add_upp_weapon(new_human)
- spawn_random_upp_headgear(new_human)
-
- ..()
-
-/datum/equipment_preset/survivor/upp/specialist
- name = "Survivor - UPP Specialist"
- assignment = JOB_UPP_SPECIALIST
- rank = JOB_UPP_SPECIALIST
- paygrade = "UE4"
- skills = /datum/skills/military/survivor/upp_spec
-
-/datum/equipment_preset/survivor/upp/specialist/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy (new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer(new_human), WEAR_L_HAND)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73(new_human), WEAR_WAIST)
-
- ..()
-
-/datum/equipment_preset/survivor/upp/squad_leader
- name = "Survivor - UPP Squad Leader"
- paygrade = "UE5"
- assignment = JOB_UPP_LEADER
- rank = JOB_UPP_LEADER
- languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
- role_comm_title = "UPP 173Rd RECON SL"
- skills = /datum/skills/military/survivor/upp_sl
-
-/datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer (new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP (new_human), WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver(new_human), WEAR_WAIST)
- add_upp_weapon(new_human)
-
- ..()
diff --git a/code/modules/gear_presets/survivors/corsat/preset_corsat.dm b/code/modules/gear_presets/survivors/corsat/preset_corsat.dm
new file mode 100644
index 000000000000..f71439b9d7ac
--- /dev/null
+++ b/code/modules/gear_presets/survivors/corsat/preset_corsat.dm
@@ -0,0 +1,58 @@
+/datum/equipment_preset/survivor/security/corsat
+ name = "Survivor - CORSAT Security Guard"
+ assignment = "Weyland-Yutani Security Guard"
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+
+/datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
+ if(new_human.disabilities & NEARSIGHTED)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
+ else
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/corsat
+ name = "Survivor - CORSAT Doctor"
+ assignment = "CORSAT Doctor"
+
+/datum/equipment_preset/survivor/doctor/corsat/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/green(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/scientist/corsat
+ name = "Survivor - CORSAT Researcher"
+ assignment = "CORSAT Researcher"
+
+/datum/equipment_preset/survivor/scientist/corsat/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat
+ name = "Survivor - Interstellar Commerce Commission Liaison CORSAT"
+ assignment = "Interstellar Commerce Commission Corporate Liaison"
+
+/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
+ ..()
+
+/datum/equipment_preset/survivor/engineer/corsat
+ name = "Survivor - Corsat Station Engineer"
+ assignment = "Corsat Station Engineer"
+
+/datum/equipment_preset/survivor/engineer/corsat/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/techofficer(new_human), WEAR_HEAD)
+ ..()
diff --git a/code/modules/gear_presets/survivors/fiorina_sciannex/preset_fiorina_sciannex.dm b/code/modules/gear_presets/survivors/fiorina_sciannex/preset_fiorina_sciannex.dm
new file mode 100644
index 000000000000..f0d812026491
--- /dev/null
+++ b/code/modules/gear_presets/survivors/fiorina_sciannex/preset_fiorina_sciannex.dm
@@ -0,0 +1,65 @@
+
+/datum/equipment_preset/survivor/scientist/florina
+ name = "Survivor - Florina Researcher"
+ assignment = "Florina Researcher"
+
+/datum/equipment_preset/survivor/scientist/florina/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
+ ..()
+
+
+/datum/equipment_preset/survivor/doctor/florina
+ name = "Survivor - Florina Doctor"
+ assignment = "Florina Doctor"
+
+/datum/equipment_preset/survivor/doctor/florina/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/security/florina
+ name = "Survivor - Florina Prison Guard"
+ assignment = "Florina Prison Guard"
+
+/datum/equipment_preset/survivor/security/florina/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/colonial_marshal/florina
+ name = "Survivor - United Americas Riot Officer"
+ assignment = "United Americas Riot Officer"
+
+/datum/equipment_preset/survivor/colonial_marshal/florina/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+
+ ..()
+
+/datum/equipment_preset/survivor/engineer/florina
+ name = "Survivor - Florina Engineer"
+ assignment = "Florina Engineer"
+
+/datum/equipment_preset/survivor/engineer/florina/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
+ ..()
diff --git a/code/modules/gear_presets/survivors/kutjevo/preset_kutjevo.dm b/code/modules/gear_presets/survivors/kutjevo/preset_kutjevo.dm
new file mode 100644
index 000000000000..8a9161f1802a
--- /dev/null
+++ b/code/modules/gear_presets/survivors/kutjevo/preset_kutjevo.dm
@@ -0,0 +1,76 @@
+/datum/equipment_preset/survivor/engineer/kutjevo
+ name = "Survivor - Kutjevo Engineer"
+ assignment = "Kutjevo Engineer"
+
+/datum/equipment_preset/survivor/engineer/kutjevo/load_gear(mob/living/carbon/human/new_human)
+ add_random_kutjevo_survivor_uniform(new_human)
+ add_random_kutjevo_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ ..()
+
+/datum/equipment_preset/survivor/chaplain/kutjevo
+ name = "Survivor - Kutjevo Chaplain"
+ assignment = "Kutjevo Chaplain"
+
+/datum/equipment_preset/survivor/chaplain/kutjevo/load_gear(mob/living/carbon/human/new_human)
+ add_random_kutjevo_survivor_uniform(new_human)
+ add_random_kutjevo_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
+
+ ..()
+
+/datum/equipment_preset/survivor/security/kutjevo
+ name = "Survivor - Kutjevo Security Guard"
+ assignment = "Kutjevo Security Guard"
+
+
+/datum/equipment_preset/survivor/security/kutjevo/load_gear(mob/living/carbon/human/new_human)
+ add_random_kutjevo_survivor_uniform(new_human)
+ add_random_kutjevo_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/kutjevo
+ name = "Survivor - Kutjevo Doctor"
+ assignment = "Kutjevo Doctor"
+
+/datum/equipment_preset/survivor/doctor/kutjevo/load_gear(mob/living/carbon/human/new_human)
+ if(new_human.disabilities & NEARSIGHTED)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES)
+ else
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
+ add_random_kutjevo_survivor_uniform(new_human)
+ add_random_kutjevo_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
+ ..()
+
+/datum/equipment_preset/survivor/colonial_marshal/kutjevo
+ name = "Survivor - Kutjevo Colonial Marshal Deputy"
+ assignment = "CMB Deputy"
+
+/datum/equipment_preset/survivor/colonial_marshal/kutjevo/load_gear(mob/living/carbon/human/new_human)
+ add_random_kutjevo_survivor_uniform(new_human)
+ add_random_kutjevo_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+ ..()
+
+/datum/equipment_preset/survivor/trucker/kutjevo
+ name = "Survivor - Kutjevo Heavy Vehicle Operator"
+ assignment = "Kutjevo Heavy Vehicle Operator"
+
+/datum/equipment_preset/survivor/trucker/kutjevo/load_gear(mob/living/carbon/human/new_human)
+ add_random_kutjevo_survivor_uniform(new_human)
+ add_random_kutjevo_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+
+ ..()
diff --git a/code/modules/gear_presets/forcon_survivors.dm b/code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm
similarity index 100%
rename from code/modules/gear_presets/forcon_survivors.dm
rename to code/modules/gear_presets/survivors/lv_522/forcon_survivors.dm
diff --git a/code/modules/gear_presets/survivors/lv_624/clfship_insert_lv624.dm b/code/modules/gear_presets/survivors/lv_624/clfship_insert_lv624.dm
new file mode 100644
index 000000000000..1bfeaaad9c43
--- /dev/null
+++ b/code/modules/gear_presets/survivors/lv_624/clfship_insert_lv624.dm
@@ -0,0 +1,30 @@
+// /obj/effect/landmark/survivor_spawner/lv624_crashed_clf
+// clfship.dmm
+/datum/equipment_preset/survivor/clf
+ name = "CLF Survivor"
+ flags = EQUIPMENT_PRESET_EXTRA
+ skills = /datum/skills/civilian/survivor/clf
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+ faction = FACTION_CLF
+ faction_group = list(FACTION_CLF, FACTION_SURVIVOR)
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+ survivor_variant = HOSTILE_SURVIVOR
+
+/datum/equipment_preset/survivor/clf/load_gear(mob/living/carbon/human/new_human)
+
+ spawn_rebel_uniform(new_human)
+ spawn_rebel_suit(new_human)
+ spawn_rebel_helmet(new_human)
+ spawn_rebel_shoes(new_human)
+ spawn_rebel_gloves(new_human)
+ spawn_rebel_belt(new_human)
+
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
+ add_survivor_weapon_security(new_human)
+ add_survivor_weapon_pistol(new_human)
+
+ ..()
diff --git a/code/modules/gear_presets/survivors/lv_624/preset_lv.dm b/code/modules/gear_presets/survivors/lv_624/preset_lv.dm
new file mode 100644
index 000000000000..a2e55b899c9b
--- /dev/null
+++ b/code/modules/gear_presets/survivors/lv_624/preset_lv.dm
@@ -0,0 +1,83 @@
+/datum/equipment_preset/survivor/scientist/lv
+ name = "Survivor - LV-624 Archeologist"
+ assignment = "LV-624 Archeologist"
+
+/datum/equipment_preset/survivor/scientist/lv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/colonial_marshal/lv
+ name = "Survivor - LV-624 Head of Security"
+ assignment = "LV-624 Head of Security"
+
+/datum/equipment_preset/survivor/colonial_marshal/lv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security/navyblue(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/trucker/lv
+ name = "Survivor - LV-624 Cargo Technician"
+ assignment = "LV-624 Cargo Technician"
+
+/datum/equipment_preset/survivor/trucker/lv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ ..()
+
+/datum/equipment_preset/survivor/engineer/lv
+ name = "Survivor - LV-624 Engineer"
+ assignment = "LV-624 Engineer"
+
+/datum/equipment_preset/survivor/engineer/lv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/dispatch(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/chaplain/lv
+ name = "Survivor - LV-624 Priest"
+ assignment = "LV-624 Priest"
+
+/datum/equipment_preset/survivor/chaplain/lv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/lv
+ name = "Survivor - LV-624 Emergency Medical Technician"
+ assignment = "LV-624 Emergency Medical Technician"
+
+/datum/equipment_preset/survivor/doctor/lv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK)
+ ..()
+
+/datum/equipment_preset/survivor/security/lv
+ name = "Survivor - LV-624 Security Guard"
+ assignment = "Weyland-Yutani Security Guard"
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+
+/datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/jungle(new_human), WEAR_FEET)
+ ..()
+
diff --git a/code/modules/gear_presets/survivors/misc.dm b/code/modules/gear_presets/survivors/misc.dm
new file mode 100644
index 000000000000..3beba6a31b06
--- /dev/null
+++ b/code/modules/gear_presets/survivors/misc.dm
@@ -0,0 +1,344 @@
+
+
+/*
+everything bellow isn't used or out of place.
+
+*/
+
+
+// ----- Prisioner Survivors
+// after double check prisoner isn't being used anywhere.
+/datum/equipment_preset/survivor/prisoner
+ name = "Survivor - Prisoner"
+ assignment = "Prisoner"
+ skills = /datum/skills/civilian/survivor/prisoner
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+ survivor_variant = SECURITY_SURVIVOR
+
+/datum/equipment_preset/survivor/prisoner/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
+ if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human.back), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_R_STORE)
+ add_survivor_weapon_civilian(new_human)
+ ..()
+
+// after double check gangleader isn't being used anywhere.
+/datum/equipment_preset/survivor/gangleader
+ name = "Survivor - Gang Leader"
+ assignment = "Gang Leader"
+ skills = /datum/skills/civilian/survivor/gangleader
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/gangleader/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
+ if(prob(50)) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human.back), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
+ add_survivor_weapon_civilian(new_human)
+ ..()
+
+// ----- Civilian Survivor
+
+// after double check civilian isn't being used anywhere.
+/datum/equipment_preset/survivor/civilian
+ name = "Survivor - Civilian"
+ assignment = "Civilian"
+ skills = /datum/skills/civilian/survivor
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/civilian/load_gear(mob/living/carbon/human/new_human)
+ var/random_gear = rand(0, 3)
+ switch(random_gear)
+ if(0) // Normal Colonist
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ if(1) // Janitor
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/vir(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/purple(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/mgoggles(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/purple(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/galoshes(new_human), WEAR_FEET)
+ if(2) // Bar Tender
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/waiter(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/bowlerhat(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/fake_mustache(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/black(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/beer_pack(new_human.back), WEAR_IN_BACK)
+ if(3) // Botanist
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/hyd(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/hatchet(new_human.back), WEAR_IN_BACK)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general(new_human), WEAR_R_STORE)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+
+// --- Salesman Survivor
+
+// after double check salesman isn't being used anywhere.
+/datum/equipment_preset/survivor/salesman
+ name = "Survivor - Salesman"
+ assignment = "Salesman"
+ skills = /datum/skills/civilian/survivor
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ idtype = /obj/item/card/id/data
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/salesman/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/wcoat(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
+ add_random_cl_survivor_loot(new_human)
+ add_survivor_weapon_civilian(new_human)
+ ..()
+
+
+// ----- Roughneck Survivor
+
+// after double check roughneck isn't being used anywhere.
+/datum/equipment_preset/survivor/roughneck
+ name = "Survivor - Roughneck"
+ assignment = "Roughneck"
+ skills = /datum/skills/civilian/survivor/pmc
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/roughneck/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_R_STORE)
+ add_pmc_survivor_weapon(new_human)
+
+ ..()
+
+// ----- Bum Survivor
+
+// after double check beachbum isn't being used anywhere.
+/datum/equipment_preset/survivor/beachbum
+ name = "Survivor - Beach Bum"
+ assignment = "Beach Bum"
+ skills = /datum/skills/civilian/survivor/prisoner
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/beachbum/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/shorts/red(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/beer_pack(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/kitchen/knife/butcher(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/fancy/cigarettes/wypacket(new_human.back), WEAR_IN_BACK)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+
+// ----- WY Survivors
+
+// after double check goon isn't being used anywhere.
+/datum/equipment_preset/survivor/goon
+ name = "Survivor - Corporate Security Goon"
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ assignment = JOB_WY_GOON
+ paygrade = "WEY-GOON"
+ idtype = /obj/item/card/id/silver/cl
+ skills = /datum/skills/civilian/survivor/goon
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND, ACCESS_CIVILIAN_BRIG)
+
+ survivor_variant = SECURITY_SURVIVOR
+
+/datum/equipment_preset/survivor/goon/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc/corporate, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/corporate, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc/corporate, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/corporate, WEAR_FEET)
+
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/baton, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/large_stack(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88_near_empty, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_R_STORE)
+
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41a/corporate/no_lock, WEAR_J_STORE)
+
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
+
+
+// ----- Mercenary Survivors
+
+// after double check pmc/miner/one isn't being used anywhere.
+/datum/equipment_preset/survivor/pmc/miner/one
+ name = "Survivor - Mercenary"
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+
+ assignment = "Mercenary"
+ skills = /datum/skills/civilian/survivor/pmc
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/pmc/miner/one/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/mercenary/miner, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/mercenary/miner, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary/miner, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
+ add_pmc_survivor_weapon(new_human)
+
+ ..()
+
+// after double check pmc/freelancer isn't being used anywhere.
+/datum/equipment_preset/survivor/pmc/freelancer
+ name = "Survivor - Freelancer"
+ assignment = "Freelancer"
+ skills = /datum/skills/civilian/survivor/pmc
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/pmc/freelancer/load_gear(mob/living/carbon/human/new_human)
+
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/freelancer, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/freelancer, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
+ spawn_merc_helmet(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/dutch, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
+ add_pmc_survivor_weapon(new_human)
+
+ ..()
+
+// after double check /new_varadero/commander isn't being used anywhere.
+/datum/equipment_preset/survivor/new_varadero/commander
+ name = "Survivor - USASF Commander"
+ assignment = "USASF Commander"
+ skills = /datum/skills/commander
+ paygrade = "NO5"
+ idtype = /obj/item/card/id/gold
+ role_comm_title = "USASF CDR"
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(
+ ACCESS_CIVILIAN_PUBLIC,
+ ACCESS_CIVILIAN_RESEARCH,
+ ACCESS_CIVILIAN_ENGINEERING,
+ ACCESS_CIVILIAN_LOGISTICS,
+ ACCESS_CIVILIAN_BRIG,
+ ACCESS_CIVILIAN_MEDBAY,
+ ACCESS_CIVILIAN_COMMAND,
+ )
+
+/datum/equipment_preset/survivor/new_varadero/commander/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
+
+ var/obj/item/clothing/suit/storage/jacket/marine/service/suit = new()
+ suit.icon_state = "[suit.initial_icon_state]_o"
+ suit.buttoned = FALSE
+
+ var/obj/item/clothing/accessory/ranks/navy/o5/pin = new()
+ suit.attach_accessory(new_human, pin)
+
+ new_human.equip_to_slot_or_del(suit, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/notepad(new_human), WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD)
+
+ ..()
+
+// ----- Hostile Survivors
+
+/*
+
+datum/equipment_preset/survivor/clf/cold is never used
+and as a three proc attach to it that are defacto never used eitheir.
+
+handled proc in datum/equipment_preset/survivor/clf/cold:
+spawn_rebel_suit
+spawn_rebel_helmet
+spawn_rebel_shoes
+
+*/
+
+/datum/equipment_preset/survivor/clf/cold
+
+//children of spawn rebel shoes proc
+/datum/equipment_preset/survivor/clf/cold/spawn_rebel_suit(mob/living/carbon/human/human)
+ if(!istype(human))
+ return
+ var/suitpath = pick(
+ /obj/item/clothing/suit/storage/militia,
+ /obj/item/clothing/suit/storage/militia/vest,
+ /obj/item/clothing/suit/storage/militia/brace,
+ /obj/item/clothing/suit/storage/militia/partial,
+ )
+ human.equip_to_slot_or_del(new suitpath, WEAR_JACKET)
+
+//children of spawn rebel helmet proc
+/datum/equipment_preset/survivor/clf/cold/spawn_rebel_helmet(mob/living/carbon/human/human)
+ if(!istype(human))
+ return
+ var/helmetpath = pick(
+ /obj/item/clothing/head/militia,
+ /obj/item/clothing/head/militia/bucket,
+ /obj/item/clothing/head/helmet,
+ /obj/item/clothing/head/helmet/skullcap,
+ /obj/item/clothing/head/helmet/swat,
+ )
+ human.equip_to_slot_or_del(new helmetpath, WEAR_HEAD)
+
+//children of spawn rebel shoes proc
+/datum/equipment_preset/survivor/clf/cold/spawn_rebel_shoes(mob/living/carbon/human/human)
+ if(!istype(human))
+ return
+ var/shoespath = /obj/item/clothing/shoes/combat
+ human.equip_to_slot_or_del(new shoespath, WEAR_FEET)
diff --git a/code/modules/gear_presets/survivors/new_varadero/preset_new_varadero.dm b/code/modules/gear_presets/survivors/new_varadero/preset_new_varadero.dm
new file mode 100644
index 000000000000..f9af043aac62
--- /dev/null
+++ b/code/modules/gear_presets/survivors/new_varadero/preset_new_varadero.dm
@@ -0,0 +1,86 @@
+/datum/equipment_preset/survivor/security/nv
+ name = "Survivor - New Varadero Security Guard"
+ assignment = "United Americas Peacekeeper"
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+
+/datum/equipment_preset/survivor/security/nv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/nv
+ name = "Survivor - New Varadero Medical Technician"
+ assignment = "New Varadero Medical Technician"
+
+/datum/equipment_preset/survivor/doctor/nv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/scientist/nv
+ name = "Survivor - New Varadero Researcher"
+ assignment = "New Varadero Researcher"
+
+/datum/equipment_preset/survivor/scientist/nv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/purple(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/nv
+ name = "Survivor - Interstellar Commerce Commission Liaison New Varadero"
+ assignment = "Interstellar Commerce Commission Corporate Liaison"
+
+/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/nv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/black(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clipboard, WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses, WEAR_EYES)
+ ..()
+
+/datum/equipment_preset/survivor/trucker/nv
+ name = "Survivor - New Varadero Vehicle Operator"
+ assignment = "New Varadero Vehicle Operator"
+
+/datum/equipment_preset/survivor/trucker/nv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ ..()
+
+/datum/equipment_preset/survivor/engineer/nv
+ name = "Survivor - New Varadero Technician"
+ assignment = "New Varadero Engineer"
+
+/datum/equipment_preset/survivor/engineer/nv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/dispatch(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/chaplain/nv
+ name = "Survivor - New Varadero Priest"
+ assignment = "New Varadero Priest"
+
+/datum/equipment_preset/survivor/chaplain/nv/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET)
+ ..()
diff --git a/code/modules/gear_presets/survivors/shivas_snowball/preset_shivas_snowball.dm b/code/modules/gear_presets/survivors/shivas_snowball/preset_shivas_snowball.dm
new file mode 100644
index 000000000000..c1dce212d0c4
--- /dev/null
+++ b/code/modules/gear_presets/survivors/shivas_snowball/preset_shivas_snowball.dm
@@ -0,0 +1,82 @@
+/datum/equipment_preset/survivor/corporate/shiva
+ name = "Survivor - Shivas Snowball Corporate Liaison"
+ assignment = "Shivas Snowball Corporate Liaison"
+
+/datum/equipment_preset/survivor/corporate/shiva/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/navy(new_human), WEAR_JACKET)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/shiva
+ name = "Survivor - Shivas Snowball Doctor"
+ assignment = "Shivas Snowball Doctor"
+
+/datum/equipment_preset/survivor/doctor/shiva/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/green(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/green(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ ..()
+
+/datum/equipment_preset/survivor/scientist/shiva
+ name = "Survivor - Shivas Snowball Researcher"
+ assignment = "Shivas Snowball Researcher"
+
+/datum/equipment_preset/survivor/scientist/shiva/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/tox(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/purple(new_human), WEAR_JACKET)
+ ..()
+
+/datum/equipment_preset/survivor/colonial_marshal/shiva
+ name = "Survivor - Shivas Colonial Marshal Deputy"
+ assignment = "CMB Deputy"
+
+/datum/equipment_preset/survivor/colonial_marshal/shiva/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/corp(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/red(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/engineer/shiva
+ name = "Survivor - Shivas Snowball Engineer"
+ assignment = "Shivas Snowball Engineer"
+
+/datum/equipment_preset/survivor/engineer/shiva/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/yellow(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/security/shiva
+ name = "Survivor - Shivas Snowball Security Guard"
+ assignment = "United Americas Peacekeeper"
+
+/datum/equipment_preset/survivor/security/shiva/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ ..()
diff --git a/code/modules/gear_presets/survivors/solaris/crashlanding-offices_insert_bigred.dm b/code/modules/gear_presets/survivors/solaris/crashlanding-offices_insert_bigred.dm
new file mode 100644
index 000000000000..c5c85a0a7441
--- /dev/null
+++ b/code/modules/gear_presets/survivors/solaris/crashlanding-offices_insert_bigred.dm
@@ -0,0 +1,158 @@
+//those preset are only used on this insert.
+// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc
+
+/datum/equipment_preset/survivor/pmc
+ name = "Survivor - PMC"
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ assignment = "Weyland-Yutani PMC"
+ faction = FACTION_SURVIVOR
+ faction_group = list(FACTION_SURVIVOR)
+ paygrade = "PMC-OP"
+ idtype = /obj/item/card/id/pmc
+ skills = /datum/skills/civilian/survivor/pmc
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
+
+/datum/equipment_preset/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/hvh, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
+ add_pmc_survivor_weapon(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf, WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
+
+ ..()
+// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_medic
+
+/datum/equipment_preset/survivor/pmc/medic
+ name = "Survivor - PMC Medic"
+ assignment = JOB_PMC_MEDIC
+ rank = JOB_PMC_MEDIC
+ paygrade = "PMC-MS"
+ skills = /datum/skills/civilian/survivor/pmc/medic
+
+/datum/equipment_preset/survivor/pmc/medic/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
+ if(new_human.disabilities & NEARSIGHTED)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES)
+ else
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_R_HAND)
+
+ ..()
+// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_engineer
+
+/datum/equipment_preset/survivor/pmc/engineer
+ name = "Survivor - PMC Engineer"
+ assignment = JOB_PMC_ENGINEER
+ rank = JOB_PMC_ENGINEER
+ paygrade = "PMC-TECH"
+ skills = /datum/skills/civilian/survivor/pmc/engineer
+
+/datum/equipment_preset/survivor/pmc/engineer/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior, WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/med_small_stack(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_R_HAND)
+
+ ..()
+
+// /obj/effect/landmark/survivor_spawner/bigred_crashed_cl
+
+/datum/equipment_preset/survivor/wy/manager
+ name = "Survivor - Corporate Supervisor"
+ flags = EQUIPMENT_PRESET_EXTRA
+ paygrade = "WYC7"
+ skills = /datum/skills/civilian/survivor/manager
+ assignment = "Colony Supervisor"
+ role_comm_title = "Supervisor"
+ idtype = /obj/item/card/id/silver/clearance_badge/manager
+ faction_group = list(FACTION_WY, FACTION_SURVIVOR)
+ access = list(
+ ACCESS_WY_GENERAL,
+ ACCESS_WY_COLONIAL,
+ ACCESS_WY_LEADERSHIP,
+ ACCESS_WY_SECURITY,
+ ACCESS_WY_EXEC,
+ ACCESS_WY_RESEARCH,
+ ACCESS_WY_ENGINEERING,
+ ACCESS_WY_MEDICAL,
+ ACCESS_ILLEGAL_PIRATE,
+ )
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+
+ survivor_variant = CORPORATE_SURVIVOR
+
+/datum/equipment_preset/survivor/wy/manager/load_gear(mob/living/carbon/human/new_human)
+
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/manager(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/manager(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/manager(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
+ add_pmc_survivor_weapon(new_human)
+ add_random_cl_survivor_loot(new_human)
+
+ ..()
+// only used on the spawner of all of those above...
+/datum/equipment_preset/synth/survivor/pmc
+ name = "Survivor - Synthetic - PMC Support Synth"
+ faction = FACTION_SURVIVOR
+ faction_group = list(FACTION_SURVIVOR)
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
+ idtype = /obj/item/card/id/pmc
+ assignment = JOB_PMC_SYNTH
+ rank = JOB_PMC_SYNTH
+ role_comm_title = "WY Syn"
+
+/datum/equipment_preset/synth/survivor/pmc/load_race(mob/living/carbon/human/new_human)
+ new_human.set_species(SYNTH_GEN_THREE)
+
+/datum/equipment_preset/synth/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/surg_vest/equipped, WEAR_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/telebaton, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun, WEAR_IN_JACKET)
+
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/command/hvh, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/experimental_mesons, WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
+
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
+
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/smartpack/white, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/roller/surgical, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator/upgraded, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crew_monitor, WEAR_IN_BACK)
+
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/full/dutch, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/nailgun/compact, WEAR_J_STORE)
+
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/tactical, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/wrench, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/construction/full_barbed_wire, WEAR_R_STORE)
diff --git a/code/modules/gear_presets/survivors/solaris/preset_solaris.dm b/code/modules/gear_presets/survivors/solaris/preset_solaris.dm
new file mode 100644
index 000000000000..c71641a82ac1
--- /dev/null
+++ b/code/modules/gear_presets/survivors/solaris/preset_solaris.dm
@@ -0,0 +1,94 @@
+/datum/equipment_preset/survivor/trucker/solaris
+ name = "Survivor - Solaris Heavy Vehicle Operator"
+ assignment = "Solaris Heavy Vehicle Operator"
+ skills = /datum/skills/civilian/survivor/trucker
+
+/datum/equipment_preset/survivor/trucker/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/worker_overalls(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/red(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(new_human), WEAR_EYES)
+ ..()
+
+/datum/equipment_preset/survivor/colonial_marshal/solaris
+ name = "Survivor - Solaris Colonial Marshal Deputy"
+ assignment = "CMB Deputy"
+
+
+/datum/equipment_preset/survivor/colonial_marshal/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/engineer/solaris
+ name = "Survivor - Solaris Engineer"
+ assignment = "Solaris Engineer"
+
+/datum/equipment_preset/survivor/engineer/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ ..()
+
+/datum/equipment_preset/survivor/scientist/solaris
+ name = "Survivor - Solaris Scientist"
+ assignment = "Solaris Scientist"
+
+/datum/equipment_preset/survivor/scientist/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/green(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/green(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/solaris
+ name = "Survivor - Solaris Doctor"
+ assignment = "Solaris Doctor"
+
+/datum/equipment_preset/survivor/doctor/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/chaplain/solaris
+ name = "Survivor - Solaris Chaplain"
+ assignment = "Solaris Chaplain"
+
+/datum/equipment_preset/survivor/chaplain/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/nun_hood(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/security/solaris
+ name = "Survivor - Solaris United Americas Peacekeepers"
+ assignment = "United Americas Peacekeeper"
+
+/datum/equipment_preset/survivor/security/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/corporate/solaris
+ name = "Survivor - Solaris Ridge Corporate Liaison"
+ assignment = "Solaris Ridge Corporate Liaison"
+
+/datum/equipment_preset/survivor/corporate/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/outing/red(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
+ if(new_human.disabilities & NEARSIGHTED)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES)
+ else
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ ..()
diff --git a/code/modules/gear_presets/survivors/sorokyne_strata/preset_sorokyne_strata.dm b/code/modules/gear_presets/survivors/sorokyne_strata/preset_sorokyne_strata.dm
new file mode 100644
index 000000000000..532b422a13a9
--- /dev/null
+++ b/code/modules/gear_presets/survivors/sorokyne_strata/preset_sorokyne_strata.dm
@@ -0,0 +1,60 @@
+/datum/equipment_preset/survivor/engineer/soro
+ name = "Survivor - Sorokyne Strata Political Prisioner"
+ assignment = "Sorokyne Strata Political Prisioner"
+
+/datum/equipment_preset/survivor/engineer/soro/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ ..()
+
+/datum/equipment_preset/survivor/security/soro
+ name = "Survivor - Sorokyne Strata Security"
+ assignment = "Sorokyne Strata Security"
+
+/datum/equipment_preset/survivor/security/soro/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/veteran/soviet_uniform_01(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/soviet(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/soro
+ name = "Survivor - Sorokyne Strata Doctor"
+ assignment = "Sorokyne Strata Doctor"
+
+/datum/equipment_preset/survivor/doctor/soro/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/veteran/soviet_uniform_01(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/scientist/soro
+ name = "Survivor - Sorokyne Strata Researcher"
+ assignment = "Sorokyne Strata Researcher"
+
+/datum/equipment_preset/survivor/scientist/soro/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/regular(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/tox(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
+ ..()
+
+/datum/equipment_preset/survivor/interstellar_human_rights_observer/soro
+ name = "Survivor - Sorokyne Interstellar Human Rights Observer"
+ assignment = "Interstellar Human Rights Observer(Sorokyne)"
+
+
+/datum/equipment_preset/survivor/interstellar_human_rights_observer/soro/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
+ ..()
diff --git a/code/modules/gear_presets/survivors/survivors.dm b/code/modules/gear_presets/survivors/survivors.dm
new file mode 100644
index 000000000000..6d7036635b1c
--- /dev/null
+++ b/code/modules/gear_presets/survivors/survivors.dm
@@ -0,0 +1,439 @@
+/datum/equipment_preset/survivor
+ name = JOB_SURVIVOR
+ assignment = JOB_SURVIVOR
+ rank = JOB_SURVIVOR
+
+ skills = /datum/skills/civilian/survivor
+ languages = list(LANGUAGE_ENGLISH)
+ paygrade = "C"
+ idtype = /obj/item/card/id/lanyard
+ faction = FACTION_SURVIVOR
+ faction_group = list(FACTION_SURVIVOR)
+ origin_override = ORIGIN_CIVILIAN
+
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+ minimap_icon = "surv"
+ minimap_background = MINIMAP_ICON_BACKGROUND_CIVILIAN
+
+ var/survivor_variant = CIVILIAN_SURVIVOR
+
+/datum/equipment_preset/survivor/load_name(mob/living/carbon/human/new_human, randomise)
+ new_human.gender = pick(MALE, FEMALE)
+ var/datum/preferences/A = new
+ A.randomize_appearance(new_human)
+ var/random_name = capitalize(pick(new_human.gender == MALE ? first_names_male : first_names_female)) + " " + capitalize(pick(last_names))
+ new_human.change_real_name(new_human, random_name)
+ new_human.age = rand(21,45)
+
+/datum/equipment_preset/survivor/load_gear(mob/living/carbon/human/new_human) // Essentially where you will put the most essential piece of kit you want survivors to spawn with.
+ add_random_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
+ add_survivor_weapon_pistol(new_human)
+
+/datum/equipment_preset/survivor/load_id(mob/living/carbon/human/new_human, client/mob_client)
+ var/obj/item/clothing/under/uniform = new_human.w_uniform
+ if(istype(uniform))
+ uniform.has_sensor = UNIFORM_HAS_SENSORS
+ uniform.sensor_faction = FACTION_COLONIST
+ return ..()
+
+/*
+From map_config.dm
+
+Standart Survivors : /datum/equipment_preset/survivor/scientist,
+ /datum/equipment_preset/survivor/doctor,
+ /datum/equipment_preset/survivor/chef,
+ /datum/equipment_preset/survivor/chaplain,
+ /datum/equipment_preset/survivor/miner,
+ /datum/equipment_preset/survivor/colonial_marshal,
+ /datum/equipment_preset/survivor/engineer,
+
+*/
+
+
+// 1 ----- Scientist Survivor
+
+/datum/equipment_preset/survivor/scientist
+ name = "Survivor - Scientist"
+ assignment = "Scientist"
+ skills = /datum/skills/civilian/survivor/scientist
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ idtype = /obj/item/card/id/silver/clearance_badge/scientist
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY)
+
+ survivor_variant = SCIENTIST_SURVIVOR
+
+/datum/equipment_preset/survivor/scientist/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/green(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/green(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medical/full(new_human), WEAR_R_STORE)
+ add_survivor_weapon_civilian(new_human)
+ add_random_survivor_research_gear(new_human)
+
+ ..()
+
+// 2 ----- Doctor Survivor
+
+/datum/equipment_preset/survivor/doctor
+ name = "Survivor - Doctor"
+ assignment = "Doctor"
+ skills = /datum/skills/civilian/survivor/doctor
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ idtype = /obj/item/card/id/silver/clearance_badge
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND)
+
+ survivor_variant = MEDICAL_SURVIVOR
+
+/datum/equipment_preset/survivor/doctor/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/med(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(new_human), WEAR_JACKET)
+ var/random_gear = rand(0,4)
+ switch(random_gear)
+ if(0)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_R_STORE)
+ if(1)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medical/full(new_human), WEAR_R_STORE)
+ if(2)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE)
+ if(3)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/first_responder/full(new_human), WEAR_R_STORE)
+ if(4)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/medkit/full_advanced(new_human), WEAR_R_STORE)
+ add_random_survivor_medical_gear(new_human)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+
+// 3 ----- Chef Survivor
+
+/datum/equipment_preset/survivor/chef
+ name = "Survivor - Chef"
+ assignment = "Chef"
+ skills = /datum/skills/civilian/survivor/chef
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/chef/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/kitchen/rollingpin(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general(new_human), WEAR_R_STORE)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+
+// 4 ----- Chaplain Survivor
+
+/datum/equipment_preset/survivor/chaplain
+ name = "Survivor - Chaplain"
+ assignment = "Chaplain"
+ skills = /datum/skills/civilian/survivor/chaplain
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+
+/datum/equipment_preset/survivor/chaplain/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/bible/booze(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general(new_human), WEAR_R_STORE)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+
+// 5 ----- Miner Survivor
+
+/datum/equipment_preset/survivor/miner
+ name = "Survivor - Miner"
+ assignment = "Miner"
+ skills = /datum/skills/civilian/survivor/miner
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_ENGINEERING, ACCESS_CIVILIAN_LOGISTICS)
+
+/datum/equipment_preset/survivor/miner/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pickaxe(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/lantern(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+
+// 6 ---- Colonial Marshal Survivor
+
+/datum/equipment_preset/survivor/colonial_marshal
+ name = "Survivor - Colonial Marshal Deputy"
+ assignment = "CMB Deputy"
+ paygrade = "GS-9"
+ skills = /datum/skills/civilian/survivor/marshal
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ idtype = /obj/item/card/id/deputy
+ role_comm_title = "CMB DEP"
+ access = list(
+ ACCESS_CIVILIAN_PUBLIC,
+ ACCESS_CIVILIAN_RESEARCH,
+ ACCESS_CIVILIAN_ENGINEERING,
+ ACCESS_CIVILIAN_LOGISTICS,
+ ACCESS_CIVILIAN_BRIG,
+ ACCESS_CIVILIAN_MEDBAY,
+ ACCESS_CIVILIAN_COMMAND,
+ )
+
+ survivor_variant = SECURITY_SURVIVOR
+
+/datum/equipment_preset/survivor/colonial_marshal/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD)
+ if(new_human.disabilities & NEARSIGHTED)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
+ else
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/CMB(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large(new_human), WEAR_R_STORE)
+ add_survivor_weapon_security(new_human)
+
+ ..()
+
+// 7 ----- Engineering Survivor
+
+/datum/equipment_preset/survivor/engineer
+ name = "Survivor - Engineer"
+ assignment = "Engineer"
+ skills = /datum/skills/civilian/survivor/engineer
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_ENGINEERING,ACCESS_CIVILIAN_LOGISTICS)
+
+ survivor_variant = ENGINEERING_SURVIVOR
+
+/datum/equipment_preset/survivor/engineer/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/largetank(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/med_small_stack(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+/*
+Everything bellow is a parent used as a base for one or multiple maps.
+*/
+
+// ----- Interstellar Human Rights Survivor
+
+// it's used as a base for soro map.
+/datum/equipment_preset/survivor/interstellar_human_rights_observer
+ name = "Survivor - Interstellar Human Rights Observer"
+ assignment = "Interstellar Human Rights Observer(Colony)"
+ skills = /datum/skills/civilian/survivor
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_COMMAND)
+
+/datum/equipment_preset/survivor/interstellar_human_rights_observer/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/suspenders(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ add_random_cl_survivor_loot(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine(new_human), WEAR_HEAD)
+ add_survivor_weapon_civilian(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
+
+ ..()
+
+
+// ----- CL Survivor
+//used as a base for shiva and solaris spawn.
+
+/datum/equipment_preset/survivor/corporate
+ name = "Survivor - Corporate Liaison"
+ assignment = "Corporate Liaison"
+ skills = /datum/skills/civilian/survivor
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ paygrade = "WYC2"
+ idtype = /obj/item/card/id/silver/clearance_badge/cl
+ access = list(
+ ACCESS_CIVILIAN_PUBLIC,
+ ACCESS_CIVILIAN_COMMAND,
+ ACCESS_WY_GENERAL,
+ ACCESS_WY_COLONIAL,
+ ACCESS_WY_EXEC,
+ )
+ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
+
+ survivor_variant = CORPORATE_SURVIVOR
+
+/datum/equipment_preset/survivor/corporate/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ add_random_cl_survivor_loot(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET)
+ add_survivor_weapon_civilian(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
+
+ ..()
+
+/datum/equipment_preset/survivor/corporate/load_rank(mob/living/carbon/human/new_human)
+ if(new_human.client)
+ var/playtime = get_job_playtime(new_human.client, JOB_CORPORATE_LIAISON)
+ if(new_human.client.prefs.playtime_perks)
+ if(playtime > JOB_PLAYTIME_TIER_4)
+ return "WYC5"
+ else if(playtime > JOB_PLAYTIME_TIER_3)
+ return "WYC4"
+ else if(playtime > JOB_PLAYTIME_TIER_2)
+ return "WYC3"
+ else
+ return paygrade
+ return paygrade
+
+// ----- Security Survivor
+/*
+
+present in xenomorph.dm file
+
+var/list/survivor_types = list(
+ /datum/equipment_preset/survivor/scientist,
+ /datum/equipment_preset/survivor/doctor,
+ /datum/equipment_preset/survivor/security,
+ /datum/equipment_preset/survivor/engineer
+ )
+
+and is used as a base for all of the maps.
+
+*/
+
+/datum/equipment_preset/survivor/security
+ name = "Survivor - Security"
+ assignment = "Security"
+ skills = /datum/skills/civilian/survivor/marshal
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ idtype = /obj/item/card/id/data
+ access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_BRIG,ACCESS_CIVILIAN_COMMAND)
+
+ survivor_variant = SECURITY_SURVIVOR
+
+/datum/equipment_preset/survivor/security/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD)
+ if(new_human.disabilities & NEARSIGHTED)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES)
+ else
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine(new_human), WEAR_R_STORE)
+ add_survivor_weapon_security(new_human)
+ ..()
+
+// ---- Trucker Survivor
+
+// it's used as a base for kutjevo lv nv solaris and trijent maps.
+/datum/equipment_preset/survivor/trucker
+ name = "Survivor - Trucker"
+ assignment = "Trucker"
+ skills = /datum/skills/civilian/survivor/trucker
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+ access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_ENGINEERING,ACCESS_CIVILIAN_LOGISTICS)
+
+ survivor_variant = ENGINEERING_SURVIVOR
+
+/datum/equipment_preset/survivor/trucker/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(new_human), WEAR_BODY)
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/lantern(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/hardpoint/locomotion/van_wheels(new_human), WEAR_R_HAND)
+ add_survivor_weapon_civilian(new_human)
+
+ ..()
+
+// ----- CL Survivor
+
+//this is used as a base for corsat and nv
+/datum/equipment_preset/survivor/interstellar_commerce_commission_liason
+ name = "Survivor - Interstellar Commerce Commission Liaison"
+ assignment = "Interstellar Commerce Commission Corporate Liaison"
+ skills = /datum/skills/civilian/survivor
+ idtype = /obj/item/card/id/silver/cl
+ paygrade = "WYC2"
+ role_comm_title = "ICC Rep."
+ flags = EQUIPMENT_PRESET_START_OF_ROUND
+
+ survivor_variant = CORPORATE_SURVIVOR
+
+/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/New()
+ . = ..()
+ access = get_access(ACCESS_LIST_CIVIL_LIAISON)
+
+/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ add_ice_colony_survivor_equipment(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE)
+ add_survivor_weapon_civilian(new_human)
+ add_random_cl_survivor_loot(new_human)
+
+ ..()
diff --git a/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm b/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm
new file mode 100644
index 000000000000..147e40a24314
--- /dev/null
+++ b/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm
@@ -0,0 +1,203 @@
+// as far as i understand this is only done for one insert
+//crashlanding-upp-bar.dmm map.
+/datum/equipment_preset/survivor/upp
+ name = "Survivor - UPP"
+ paygrade = "UE1"
+ origin_override = ORIGIN_UPP
+ rank = JOB_SURVIVOR
+ skills = /datum/skills/military/survivor/upp_private
+ languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
+ faction = FACTION_UPP
+ faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
+ role_comm_title = "173/RECON"
+ idtype = /obj/item/card/id/dogtag
+ flags = EQUIPMENT_PRESET_EXTRA
+ access = list(
+ ACCESS_CIVILIAN_PUBLIC,
+ )
+
+/datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp (new_human), WEAR_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp_knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon(new_human), WEAR_L_EAR)
+
+// /obj/effect/landmark/survivor_spawner/upp/soldier
+//crashlanding-upp-bar.dmm
+/datum/equipment_preset/survivor/upp/soldier
+ name = "Survivor - UPP Soldier"
+ paygrade = "UE2"
+ assignment = JOB_UPP
+ rank = JOB_UPP
+ skills = /datum/skills/military/survivor/upp_private
+
+/datum/equipment_preset/survivor/upp/soldier/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ add_upp_weapon(new_human)
+ spawn_random_upp_headgear(new_human)
+ spawn_random_upp_armor(new_human)
+ spawn_random_upp_belt(new_human)
+
+ ..()
+// /obj/effect/landmark/survivor_spawner/upp_sapper
+//crashlanding-upp-bar.dmm
+/datum/equipment_preset/survivor/upp/sapper
+ name = "Survivor - UPP Sapper"
+ paygrade = "UE3S"
+ assignment = JOB_UPP_ENGI
+ rank = JOB_UPP_ENGI
+ skills = /datum/skills/military/survivor/upp_sapper
+
+/datum/equipment_preset/survivor/upp/sapper/load_gear(mob/living/carbon/human/new_human)
+
+ var/obj/item/clothing/under/marine/veteran/UPP/engi/uniform = new()
+ var/R = rand(1,2)
+ switch(R)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ spawn_random_upp_armor(new_human)
+ add_upp_weapon(new_human)
+ spawn_random_upp_headgear(new_human)
+
+ ..()
+// /obj/effect/landmark/survivor_spawner/upp_medic
+//crashlanding-upp-bar.dmm
+/datum/equipment_preset/survivor/upp/medic
+ name = "Survivor - UPP Medic"
+ paygrade = "UE3M"
+ assignment = JOB_UPP_MEDIC
+ rank = JOB_UPP_MEDIC
+ skills = /datum/skills/military/survivor/upp_medic
+
+/datum/equipment_preset/survivor/upp/medic/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new/obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/medic/upp(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK)
+ spawn_random_upp_armor(new_human)
+ add_upp_weapon(new_human)
+ spawn_random_upp_headgear(new_human)
+
+ ..()
+// /obj/effect/landmark/survivor_spawner/upp_specialist
+//crashlanding-upp-bar.dmm
+/datum/equipment_preset/survivor/upp/specialist
+ name = "Survivor - UPP Specialist"
+ assignment = JOB_UPP_SPECIALIST
+ rank = JOB_UPP_SPECIALIST
+ paygrade = "UE4"
+ skills = /datum/skills/military/survivor/upp_spec
+
+/datum/equipment_preset/survivor/upp/specialist/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy (new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer(new_human), WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73(new_human), WEAR_WAIST)
+
+ ..()
+//crashlanding-upp-bar.dmm
+// /obj/effect/landmark/survivor_spawner/squad_leader
+/datum/equipment_preset/survivor/upp/squad_leader
+ name = "Survivor - UPP Squad Leader"
+ paygrade = "UE5"
+ assignment = JOB_UPP_LEADER
+ rank = JOB_UPP_LEADER
+ languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE)
+ role_comm_title = "173/RECON SL"
+ skills = /datum/skills/military/survivor/upp_sl
+
+/datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer (new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP (new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver(new_human), WEAR_WAIST)
+ add_upp_weapon(new_human)
+
+ ..()
+
+//it's used on all of the above in their spawner.
+/datum/equipment_preset/synth/survivor/upp
+ name = "Survivor - Synthetic - UPP Synth"
+ flags = EQUIPMENT_PRESET_EXTRA
+ languages = ALL_SYNTH_LANGUAGES_UPP
+ assignment = JOB_UPP_COMBAT_SYNTH
+ rank = JOB_UPP_COMBAT_SYNTH
+ faction = FACTION_UPP
+ faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
+ skills = /datum/skills/colonial_synthetic
+ paygrade = "SYN"
+ idtype = /obj/item/card/id/dogtag
+ role_comm_title = "173/RECON Syn"
+
+/datum/equipment_preset/synth/survivor/upp/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
+ var/random_number = rand(1,2)
+ switch(random_number)
+ if(1)
+ uniform.roll_suit_jacket(new_human)
+ if(2)
+ uniform.roll_suit_sleeves(new_human)
+ new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver, WEAR_R_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/small_stack, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp, WEAR_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/uppsynth, WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
diff --git a/code/modules/gear_presets/survivors/trijent/preset_trijent.dm b/code/modules/gear_presets/survivors/trijent/preset_trijent.dm
new file mode 100644
index 000000000000..e74f3258db6d
--- /dev/null
+++ b/code/modules/gear_presets/survivors/trijent/preset_trijent.dm
@@ -0,0 +1,67 @@
+/datum/equipment_preset/survivor/chaplain/trijent
+ name = "Survivor - Trijent Chaplain"
+ assignment = "Trijent Chaplain"
+
+/datum/equipment_preset/survivor/chaplain/trijent/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/nun(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/nun_hood(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/holidaypriest(new_human), WEAR_JACKET)
+ ..()
+
+/datum/equipment_preset/survivor/security/trijent
+ name = "Survivor - Trijent Security Guard"
+ assignment = "Trijent Dam Security Guard"
+
+/datum/equipment_preset/survivor/security/trijent/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security/navyblue(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/mp/mpcap(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit/black(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ ..()
+
+/datum/equipment_preset/survivor/doctor/trijent
+ name = "Survivor - Trijent Doctor"
+ assignment = "Trijent Dam Doctor"
+
+/datum/equipment_preset/survivor/doctor/trijent/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/trucker/trijent
+ name = "Survivor - Trijent Dam Heavy Vehicle Operator"
+ assignment = "Trijent Dam Heavy Vehicle Operator"
+ skills = /datum/skills/civilian/survivor/trucker
+
+/datum/equipment_preset/survivor/trucker/trijent/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank(new_human), WEAR_IN_BACK)
+ ..()
+
+/datum/equipment_preset/survivor/engineer/trijent/hydro
+ name = "Survivor - Hydro Electric Engineer"
+ assignment = "Hydro Electric Engineer"
+
+/datum/equipment_preset/survivor/engineer/trijent/hydro/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(new_human), WEAR_HEAD)
+ ..()
+
+/datum/equipment_preset/survivor/engineer/trijent
+ name = "Survivor - Dam Maintenance Technician"
+ assignment = "Dam Maintenance Technician"
+
+/datum/equipment_preset/survivor/engineer/trijent/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET)
+ ..()
diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm
index 51b41c1387af..dc5d3b7217c8 100644
--- a/code/modules/gear_presets/synths.dm
+++ b/code/modules/gear_presets/synths.dm
@@ -455,97 +455,6 @@
survivor_variant = ENGINEERING_SURVIVOR
-/datum/equipment_preset/synth/survivor/upp
- name = "Survivor - Synthetic - UPP Synth"
- flags = EQUIPMENT_PRESET_EXTRA
- languages = ALL_SYNTH_LANGUAGES_UPP
- assignment = JOB_UPP_COMBAT_SYNTH
- rank = JOB_UPP_COMBAT_SYNTH
- faction = FACTION_UPP
- faction_group = list(FACTION_UPP, FACTION_SURVIVOR)
- skills = /datum/skills/colonial_synthetic
- paygrade = "SYN"
- idtype = /obj/item/card/id/dogtag
- role_comm_title = "UPP 173Rd RECON Syn"
-
-/datum/equipment_preset/synth/survivor/upp/load_gear(mob/living/carbon/human/new_human)
- var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new()
- var/random_number = rand(1,2)
- switch(random_number)
- if(1)
- uniform.roll_suit_jacket(new_human)
- if(2)
- uniform.roll_suit_sleeves(new_human)
- new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver, WEAR_R_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/small_stack, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp, WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/uppsynth, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
-
-/datum/equipment_preset/synth/survivor/pmc
- name = "Survivor - Synthetic - PMC Support Synth"
- faction = FACTION_SURVIVOR
- faction_group = list(FACTION_SURVIVOR)
- access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
- idtype = /obj/item/card/id/pmc
- assignment = JOB_PMC_SYNTH
- rank = JOB_PMC_SYNTH
- role_comm_title = "WY Syn"
-
-/datum/equipment_preset/synth/survivor/pmc/load_race(mob/living/carbon/human/new_human)
- new_human.set_species(SYNTH_GEN_THREE)
-
-/datum/equipment_preset/synth/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/surg_vest/equipped, WEAR_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/telebaton, WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun, WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun, WEAR_IN_JACKET)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/command/hvh, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/experimental_mesons, WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
-
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/smartpack/white, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/roller/surgical, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator/upgraded, WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crew_monitor, WEAR_IN_BACK)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/full/dutch, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/nailgun/compact, WEAR_J_STORE)
-
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/tactical, WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/wrench, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/construction/full_barbed_wire, WEAR_R_STORE)
-
-
//*****************************************************************************************************/
/datum/equipment_preset/synth/working_joe
diff --git a/code/modules/gear_presets/upp.dm b/code/modules/gear_presets/upp.dm
index a6aa9448d8e8..1322cd79c4f3 100644
--- a/code/modules/gear_presets/upp.dm
+++ b/code/modules/gear_presets/upp.dm
@@ -64,7 +64,7 @@
assignment = JOB_UPP
rank = JOB_UPP
role_comm_title = "Sol"
- paygrade = "UE1"
+ paygrade = "UE2"
/datum/equipment_preset/upp/soldier/load_gear(mob/living/carbon/human/new_human)
//TODO: add backpacks and satchels
@@ -79,7 +79,7 @@
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars, WEAR_IN_JACKET)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
@@ -148,7 +148,7 @@
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("UM5 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
@@ -230,7 +230,7 @@
assignment = JOB_UPP_MEDIC
rank = JOB_UPP_MEDIC
role_comm_title = "Med"
- paygrade = "UE3M"
+ paygrade = "UE3"
/datum/equipment_preset/upp/medic/load_gear(mob/living/carbon/human/new_human)
//back
@@ -256,7 +256,7 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/full, WEAR_WAIST)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
//póckets
var/obj/item/storage/pouch/magazine/large/ppouch = new()
new_human.equip_to_slot_or_del(ppouch, WEAR_R_STORE)
@@ -277,7 +277,7 @@
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Medic Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/medic, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/medic, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
@@ -399,7 +399,7 @@
assignment = JOB_UPP_ENGI
rank = JOB_UPP_ENGI
role_comm_title = "Sap"
- paygrade = "UE3S"
+ paygrade = "UE3"
/datum/equipment_preset/upp/sapper/load_gear(mob/living/carbon/human/new_human)
//Sappers should have lots of gear and whatnot that helps them attack or siege marines
@@ -440,7 +440,7 @@
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("UM5 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/cct, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Welding Goggles", 0, /obj/item/clothing/glasses/welding, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
@@ -551,7 +551,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, WEAR_JACKET)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
//pockets
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/explosive/C4, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
@@ -579,7 +579,7 @@
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("UH7 Heavy Plated Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/pmc, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
@@ -678,7 +678,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, WEAR_JACKET)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
//pockets
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/explosive/C4, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
@@ -704,7 +704,7 @@
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("UH7 Heavy Plated Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/pmc, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
@@ -742,15 +742,819 @@
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
)
-/datum/equipment_preset/upp/machinegunner/get_antag_gear_equipment()
- return list(
- list("HEAVY SET (MANDATORY)", 0, null, null, null),
- list("Essential Heavy Set", 0, /obj/effect/essentials_set/upp_heavy, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+/datum/equipment_preset/upp/machinegunner/get_antag_gear_equipment()
+ return list(
+ list("HEAVY SET (MANDATORY)", 0, null, null, null),
+ list("Essential Heavy Set", 0, /obj/effect/essentials_set/upp_heavy, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("SPECIAL AMMUNITION", 0, null, null, null),
+ list("QYJ-72 Box Magazine (7.62x54mmR)", 15, /obj/item/ammo_magazine/pkp , null, VENDOR_ITEM_RECOMMENDED),
+
+ list("ATTACHMENTS (NONE FIT QYJ-72)", 0, null, null, null),
+ list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 10, /obj/item/attachable/reddot, null, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 10, /obj/item/attachable/reflex, null, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 10, /obj/item/attachable/suppressor, null, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 10, /obj/item/attachable/verticalgrip, null, VENDOR_ITEM_REGULAR),
+
+ list("EXPLOSIVES", 0, null, null, null),
+ list("Plastic Explosive", 5, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR),
+ list("Smoke Grenade", 5, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR),
+ list("Type 6 Shrapnel Grenade", 15, /obj/item/explosive/grenade/high_explosive/upp, null, VENDOR_ITEM_REGULAR),
+ list("Type 8 WP Grenade", 20, /obj/item/explosive/grenade/phosphorus/upp, null, VENDOR_ITEM_REGULAR),
+
+ list("UTILITIES", 0, null, null, null),
+ list("Brown Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Black Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR),
+ list("Large General Pouch", 10, /obj/item/storage/pouch/general/large, null, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
+ list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
+ )
+
+//*****************************************************************************************************/
+
+/datum/equipment_preset/upp/leader
+ name = "UPP Squad Leader"
+ flags = EQUIPMENT_PRESET_EXTRA
+
+ skills = /datum/skills/upp/SL
+ assignment = JOB_UPP_LEADER
+ rank = JOB_UPP_LEADER
+ role_comm_title = "SL"
+ paygrade = "UE6"
+
+/datum/equipment_preset/upp/leader/load_gear(mob/living/carbon/human/new_human)
+ var/UPPleadsidearm = rand(1,4)
+ //back
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, WEAR_IN_BACK) //0.66
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_BACK) //1.33
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_BACK) //2
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_BACK) //2.66
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //3.33
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //4
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_BACK) //5
+ //face
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
+ //head
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ //body
+ var/obj/item/clothing/under/marine/veteran/UPP/UPP = new()
+ var/obj/item/clothing/accessory/storage/webbing/W = new()
+ UPP.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(UPP, WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71, WEAR_IN_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer, WEAR_J_STORE)
+ //waist
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
+ switch(UPPleadsidearm)
+ if(1 to 2) // 50%
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
+ if(3) //25%
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST)
+ if(4) //25%
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver, WEAR_WAIST)
+ //limbs
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
+ //pockets
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flamertank, WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
+
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
+
+/datum/equipment_preset/upp/leader/get_antag_clothing_equipment()
+ return list(
+ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
+ list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
+ list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
+ list("UH7 Heavy Plated Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
+ list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
+ list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
+
+ list("HELMET (CHOOSE 1)", 0, null, null, null),
+ list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+
+ list("BELT (CHOOSE 1)", 0, null, null, null),
+ list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+
+ list("POUCHES (CHOOSE 2)", 0, null, null, null),
+ list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Bayonet Sheath", 0, /obj/item/storage/pouch/bayonet/upp, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", 0, /obj/item/storage/pouch/explosive, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENT (CHOOSE 1)", 0, null, null, null),
+ list("Angled Grip", 0, /obj/item/attachable/angledgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 0, /obj/item/attachable/extended_barrel, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 0, /obj/item/attachable/lasersight, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 0, /obj/item/attachable/reddot, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 0, /obj/item/attachable/reflex, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 0, /obj/item/attachable/suppressor, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 0, /obj/item/attachable/verticalgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+
+ list("MASK (CHOOSE 1)", 0, null, null, null),
+ list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
+ )
+
+/datum/equipment_preset/upp/leader/get_antag_gear_equipment()
+ return list(
+ list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
+ list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("GENERAL SUPPLIES", 0, null, null, null),
+ list("Whistle", 5, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR),
+
+ list("ENGINEERING SUPPLIES", 0, null, null, null),
+ list("Entrenching Tool", 2, /obj/item/tool/shovel/etool, null, VENDOR_ITEM_REGULAR),
+ list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR),
+ list("Metal x10", 5, /obj/item/stack/sheet/metal/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Plasteel x10", 7, /obj/item/stack/sheet/plasteel/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Sandbags x25", 10, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED),
+ list("Tools Pouch (Full)", 5, /obj/item/storage/pouch/tools/full, null, VENDOR_ITEM_REGULAR),
+ list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR),
+
+ list("MEDICAL SUPPLIES", 0, null, null, null),
+ list("Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR),
+ list("Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR),
+ list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR),
+ list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR),
+
+ list("Injector (Bicaridine)", 1, /obj/item/reagent_container/hypospray/autoinjector/bicaridine, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Dexalin+)", 1, /obj/item/reagent_container/hypospray/autoinjector/dexalinp, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Inaprovaline)", 1, /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Kelotane)", 1, /obj/item/reagent_container/hypospray/autoinjector/kelotane, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Oxycodone)", 2, /obj/item/reagent_container/hypospray/autoinjector/oxycodone, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tramadol)", 1, /obj/item/reagent_container/hypospray/autoinjector/tramadol, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tricord)", 1, /obj/item/reagent_container/hypospray/autoinjector/tricord, null, VENDOR_ITEM_REGULAR),
+
+ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR),
+ list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY),
+
+ list("SPECIAL AMMUNITION", 0, null, null, null),
+ list("Type 71 AP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/ap , null, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENTS", 0, null, null, null),
+ list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 10, /obj/item/attachable/reddot, null, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 10, /obj/item/attachable/reflex, null, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 10, /obj/item/attachable/suppressor, null, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 10, /obj/item/attachable/verticalgrip, null, VENDOR_ITEM_REGULAR),
+
+ list("EXPLOSIVES", 0, null, null, null),
+ list("Plastic Explosive", 5, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR),
+ list("Smoke Grenade", 5, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR),
+ list("Type 6 Shrapnel Grenade", 15, /obj/item/explosive/grenade/high_explosive/upp, null, VENDOR_ITEM_REGULAR),
+ list("Type 8 WP Grenade", 20, /obj/item/explosive/grenade/phosphorus/upp, null, VENDOR_ITEM_REGULAR),
+
+ list("UTILITIES", 0, null, null, null),
+ list("Brown Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Black Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR),
+ list("Large General Pouch", 10, /obj/item/storage/pouch/general/large, null, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
+ list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
+ )
+
+//*****************************************************************************************************/
+
+/datum/equipment_preset/upp/military_police
+ name = "UPP Military Police"
+ flags = EQUIPMENT_PRESET_EXTRA
+
+ skills = /datum/skills/upp/military_police
+ assignment = JOB_UPP_POLICE
+ rank = JOB_UPP_POLICE
+ role_comm_title = "MP"
+ paygrade = "UE6"
+
+/datum/equipment_preset/upp/military_police/load_gear(mob/living/carbon/human/new_human)
+ //back
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK)
+ //face
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/upp, WEAR_FACE)
+ //head
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ //uniform
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/mp, WEAR_BODY)
+ //jacket
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/mp, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver, WEAR_J_STORE)
+ //waist
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/UPP/full, WEAR_WAIST)
+ //limbs
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
+ //pockets
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium, WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder, WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_R_STORE)
+
+/datum/equipment_preset/upp/military_police/get_antag_clothing_equipment()
+ return list(
+ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
+ list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
+ list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/mp, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
+ list("UL4 camouflaged jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/mp, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
+ list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
+ list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
+
+ list("HELMET (CHOOSE 1)", 0, null, null, null),
+ list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
+
+ list("ARMOR (CHOOSE 1)", 0, null, null, null),
+ list("UL4 camouflaged jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/mp, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
+
+ list("BELT (CHOOSE 1)", 0, null, null, null),
+ list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("Type 43 Military Police Rig", 0, /obj/item/storage/belt/security/MP/UPP/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+
+ list("POUCHES (CHOOSE 2)", 0, null, null, null),
+ list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Bayonet Sheath", 0, /obj/item/storage/pouch/bayonet/upp, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", 0, /obj/item/storage/pouch/explosive, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENT (CHOOSE 1)", 0, null, null, null),
+ list("Angled Grip", 0, /obj/item/attachable/angledgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 0, /obj/item/attachable/extended_barrel, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 0, /obj/item/attachable/lasersight, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 0, /obj/item/attachable/reddot, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 0, /obj/item/attachable/reflex, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 0, /obj/item/attachable/suppressor, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 0, /obj/item/attachable/verticalgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+
+ list("MASK (CHOOSE 1)", 0, null, null, null),
+ list("Gas Mask", 0, /obj/item/clothing/mask/gas/pmc/upp, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
+ )
+
+/datum/equipment_preset/upp/military_police/get_antag_gear_equipment()
+ return list(
+ list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
+ list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("GENERAL SUPPLIES", 0, null, null, null),
+ list("Whistle", 5, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR),
+
+ list("ENGINEERING SUPPLIES", 0, null, null, null),
+ list("Entrenching Tool", 2, /obj/item/tool/shovel/etool, null, VENDOR_ITEM_REGULAR),
+ list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR),
+ list("Metal x10", 5, /obj/item/stack/sheet/metal/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Plasteel x10", 7, /obj/item/stack/sheet/plasteel/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Sandbags x25", 10, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED),
+ list("Tools Pouch (Full)", 5, /obj/item/storage/pouch/tools/full, null, VENDOR_ITEM_REGULAR),
+ list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR),
+
+ list("MEDICAL SUPPLIES", 0, null, null, null),
+ list("Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR),
+ list("Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR),
+ list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR),
+ list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR),
+
+ list("Injector (Bicaridine)", 1, /obj/item/reagent_container/hypospray/autoinjector/bicaridine, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Dexalin+)", 1, /obj/item/reagent_container/hypospray/autoinjector/dexalinp, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Inaprovaline)", 1, /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Kelotane)", 1, /obj/item/reagent_container/hypospray/autoinjector/kelotane, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Oxycodone)", 2, /obj/item/reagent_container/hypospray/autoinjector/oxycodone, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tramadol)", 1, /obj/item/reagent_container/hypospray/autoinjector/tramadol, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tricord)", 1, /obj/item/reagent_container/hypospray/autoinjector/tricord, null, VENDOR_ITEM_REGULAR),
+
+ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR),
+ list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY),
+
+ list("SPECIAL AMMUNITION", 0, null, null, null),
+ list("Type 71 AP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/ap , null, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENTS", 0, null, null, null),
+ list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 10, /obj/item/attachable/reddot, null, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 10, /obj/item/attachable/reflex, null, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 10, /obj/item/attachable/suppressor, null, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 10, /obj/item/attachable/verticalgrip, null, VENDOR_ITEM_REGULAR),
+
+ list("EXPLOSIVES", 0, null, null, null),
+ list("Plastic Explosive", 5, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR),
+ list("Smoke Grenade", 5, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR),
+ list("Type 6 Shrapnel Grenade", 15, /obj/item/explosive/grenade/high_explosive/upp, null, VENDOR_ITEM_REGULAR),
+ list("Type 8 WP Grenade", 20, /obj/item/explosive/grenade/phosphorus/upp, null, VENDOR_ITEM_REGULAR),
+
+ list("UTILITIES", 0, null, null, null),
+ list("Brown Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Black Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR),
+ list("Large General Pouch", 10, /obj/item/storage/pouch/general/large, null, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
+ list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
+ )
+
+//*****************************************************************************************************/
+
+/datum/equipment_preset/upp/officer
+ name = "UPP Lieutenant"
+ flags = EQUIPMENT_PRESET_EXTRA
+
+ skills = /datum/skills/upp/officer
+ assignment = JOB_UPP_LT_OFFICER
+ rank = JOB_UPP_LT_OFFICER
+ role_comm_title = "Lt."
+ paygrade = "UO1"
+
+/datum/equipment_preset/upp/officer/load_gear(mob/living/carbon/human/new_human)
+ //back
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK)
+ //face
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
+ //head
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ //uniform
+ var/obj/item/clothing/under/marine/veteran/UPP/officer/M = new()
+ var/obj/item/clothing/accessory/storage/webbing/W = new()
+ M.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(M, WEAR_BODY)
+ for(var/i in 1 to W.hold.storage_slots)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
+
+ //jacket
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE)
+ //waist
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST)
+ //limbs
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
+ //pockets
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_R_STORE)
+
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
+
+/datum/equipment_preset/upp/officer/get_antag_clothing_equipment()
+ return list(
+ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
+ list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
+ list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
+ list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
+ list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
+
+ list("HELMET (CHOOSE 1)", 0, null, null, null),
+ list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
+
+ list("ARMOR (CHOOSE 1)", 0, null, null, null),
+ list("UL4 officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
+
+ list("BELT (CHOOSE 1)", 0, null, null, null),
+ list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("Type 73 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+
+ list("POUCHES (CHOOSE 2)", 0, null, null, null),
+ list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Bayonet Sheath", 0, /obj/item/storage/pouch/bayonet/upp, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", 0, /obj/item/storage/pouch/explosive, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENT (CHOOSE 1)", 0, null, null, null),
+ list("Angled Grip", 0, /obj/item/attachable/angledgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 0, /obj/item/attachable/extended_barrel, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 0, /obj/item/attachable/lasersight, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 0, /obj/item/attachable/reddot, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 0, /obj/item/attachable/reflex, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 0, /obj/item/attachable/suppressor, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 0, /obj/item/attachable/verticalgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+
+ list("MASK (CHOOSE 1)", 0, null, null, null),
+ list("Gas Mask", 0, /obj/item/clothing/mask/gas/pmc/upp, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
+ )
+
+/datum/equipment_preset/upp/officer/get_antag_gear_equipment()
+ return list(
+ list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
+ list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("GENERAL SUPPLIES", 0, null, null, null),
+ list("Whistle", 5, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR),
+
+ list("ENGINEERING SUPPLIES", 0, null, null, null),
+ list("Entrenching Tool", 2, /obj/item/tool/shovel/etool, null, VENDOR_ITEM_REGULAR),
+ list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR),
+ list("Metal x10", 5, /obj/item/stack/sheet/metal/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Plasteel x10", 7, /obj/item/stack/sheet/plasteel/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Sandbags x25", 10, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED),
+ list("Tools Pouch (Full)", 5, /obj/item/storage/pouch/tools/full, null, VENDOR_ITEM_REGULAR),
+ list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR),
+
+ list("MEDICAL SUPPLIES", 0, null, null, null),
+ list("Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR),
+ list("Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR),
+ list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR),
+ list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR),
+
+ list("Injector (Bicaridine)", 1, /obj/item/reagent_container/hypospray/autoinjector/bicaridine, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Dexalin+)", 1, /obj/item/reagent_container/hypospray/autoinjector/dexalinp, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Inaprovaline)", 1, /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Kelotane)", 1, /obj/item/reagent_container/hypospray/autoinjector/kelotane, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Oxycodone)", 2, /obj/item/reagent_container/hypospray/autoinjector/oxycodone, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tramadol)", 1, /obj/item/reagent_container/hypospray/autoinjector/tramadol, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tricord)", 1, /obj/item/reagent_container/hypospray/autoinjector/tricord, null, VENDOR_ITEM_REGULAR),
+
+ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR),
+ list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY),
+
+ list("SPECIAL AMMUNITION", 0, null, null, null),
+ list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENTS", 0, null, null, null),
+ list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 10, /obj/item/attachable/reddot, null, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 10, /obj/item/attachable/reflex, null, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 10, /obj/item/attachable/suppressor, null, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 10, /obj/item/attachable/verticalgrip, null, VENDOR_ITEM_REGULAR),
+
+ list("EXPLOSIVES", 0, null, null, null),
+ list("Plastic Explosive", 5, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR),
+ list("Smoke Grenade", 5, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR),
+ list("Type 6 Shrapnel Grenade", 15, /obj/item/explosive/grenade/high_explosive/upp, null, VENDOR_ITEM_REGULAR),
+ list("Type 8 WP Grenade", 20, /obj/item/explosive/grenade/phosphorus/upp, null, VENDOR_ITEM_REGULAR),
+
+ list("UTILITIES", 0, null, null, null),
+ list("Brown Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Black Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR),
+ list("Large General Pouch", 10, /obj/item/storage/pouch/general/large, null, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
+ list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
+ )
+
+//*****************************************************************************************************/
+
+/datum/equipment_preset/upp/officer/senior
+ name = "UPP Senior Lieutenant"
+ assignment = JOB_UPP_SRLT_OFFICER
+ rank = JOB_UPP_SRLT_OFFICER
+ role_comm_title = "Sr-Lt."
+ paygrade = "UO2"
+
+/datum/equipment_preset/upp/officer/senior/load_gear(mob/living/carbon/human/new_human)
+ //back
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK)
+ //face
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
+ //head
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ //uniform
+ var/obj/item/clothing/under/marine/veteran/UPP/officer/M = new()
+ var/obj/item/clothing/accessory/storage/webbing/W = new()
+ M.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(M, WEAR_BODY)
+ for(var/i in 1 to W.hold.storage_slots)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
+
+ //jacket
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE)
+ //waist
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
+ //limbs
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
+ //pockets
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_R_STORE)
+
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
+
+/datum/equipment_preset/upp/officer/senior/get_antag_clothing_equipment()
+ return list(
+ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
+ list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
+ list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
+ list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
+ list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
+
+ list("HELMET (CHOOSE 1)", 0, null, null, null),
+ list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
+
+ list("ARMOR (CHOOSE 1)", 0, null, null, null),
+ list("UL4 officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
+
+ list("BELT (CHOOSE 1)", 0, null, null, null),
+ list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("Type 73 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+
+ list("POUCHES (CHOOSE 2)", 0, null, null, null),
+ list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Bayonet Sheath", 0, /obj/item/storage/pouch/bayonet/upp, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", 0, /obj/item/storage/pouch/explosive, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENT (CHOOSE 1)", 0, null, null, null),
+ list("Angled Grip", 0, /obj/item/attachable/angledgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 0, /obj/item/attachable/extended_barrel, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 0, /obj/item/attachable/lasersight, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 0, /obj/item/attachable/reddot, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 0, /obj/item/attachable/reflex, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 0, /obj/item/attachable/suppressor, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 0, /obj/item/attachable/verticalgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+
+ list("MASK (CHOOSE 1)", 0, null, null, null),
+ list("Gas Mask", 0, /obj/item/clothing/mask/gas/pmc/upp, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
+ )
+
+/datum/equipment_preset/upp/officer/senior/get_antag_gear_equipment()
+ return list(
+ list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
+ list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("GENERAL SUPPLIES", 0, null, null, null),
+ list("Whistle", 5, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR),
+
+ list("ENGINEERING SUPPLIES", 0, null, null, null),
+ list("Entrenching Tool", 2, /obj/item/tool/shovel/etool, null, VENDOR_ITEM_REGULAR),
+ list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR),
+ list("Metal x10", 5, /obj/item/stack/sheet/metal/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Plasteel x10", 7, /obj/item/stack/sheet/plasteel/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Sandbags x25", 10, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED),
+ list("Tools Pouch (Full)", 5, /obj/item/storage/pouch/tools/full, null, VENDOR_ITEM_REGULAR),
+ list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR),
+
+ list("MEDICAL SUPPLIES", 0, null, null, null),
+ list("Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR),
+ list("Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR),
+ list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR),
+ list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR),
+
+ list("Injector (Bicaridine)", 1, /obj/item/reagent_container/hypospray/autoinjector/bicaridine, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Dexalin+)", 1, /obj/item/reagent_container/hypospray/autoinjector/dexalinp, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Inaprovaline)", 1, /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Kelotane)", 1, /obj/item/reagent_container/hypospray/autoinjector/kelotane, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Oxycodone)", 2, /obj/item/reagent_container/hypospray/autoinjector/oxycodone, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tramadol)", 1, /obj/item/reagent_container/hypospray/autoinjector/tramadol, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tricord)", 1, /obj/item/reagent_container/hypospray/autoinjector/tricord, null, VENDOR_ITEM_REGULAR),
+
+ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR),
+ list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY),
+
+ list("SPECIAL AMMUNITION", 0, null, null, null),
+ list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENTS", 0, null, null, null),
+ list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 10, /obj/item/attachable/reddot, null, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 10, /obj/item/attachable/reflex, null, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 10, /obj/item/attachable/suppressor, null, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 10, /obj/item/attachable/verticalgrip, null, VENDOR_ITEM_REGULAR),
+
+ list("EXPLOSIVES", 0, null, null, null),
+ list("Plastic Explosive", 5, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR),
+ list("Smoke Grenade", 5, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR),
+ list("Type 6 Shrapnel Grenade", 15, /obj/item/explosive/grenade/high_explosive/upp, null, VENDOR_ITEM_REGULAR),
+ list("Type 8 WP Grenade", 20, /obj/item/explosive/grenade/phosphorus/upp, null, VENDOR_ITEM_REGULAR),
+
+ list("UTILITIES", 0, null, null, null),
+ list("Brown Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Black Webbing Vest", 10, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_RECOMMENDED),
+ list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR),
+ list("Large General Pouch", 10, /obj/item/storage/pouch/general/large, null, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
+ list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
+ )
+
+//*****************************************************************************************************/
+
+/datum/equipment_preset/upp/officer/kapitan
+ name = "UPP Kapitan"
+ assignment = JOB_UPP_KPT_OFFICER
+ rank = JOB_UPP_KPT_OFFICER
+ role_comm_title = "May."
+ paygrade = "UO3"
+ skills = /datum/skills/upp/kapitan
+
+/datum/equipment_preset/upp/officer/kapitan/load_gear(mob/living/carbon/human/new_human)
+ //back
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK)
+ //face
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
+ //head
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ //uniform
+ var/obj/item/clothing/under/marine/veteran/UPP/officer/M = new()
+ var/obj/item/clothing/accessory/storage/webbing/W = new()
+ M.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(M, WEAR_BODY)
+ for(var/i in 1 to W.hold.storage_slots)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
+
+ //jacket
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE)
+ //waist
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
+ //limbs
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ //pockets
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_R_STORE)
+
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
+
+/datum/equipment_preset/upp/officer/kapitan/get_antag_clothing_equipment()
+ return list(
+ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
+ list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
+ list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
+ list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
+ list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
+
+ list("HELMET (CHOOSE 1)", 0, null, null, null),
+ list("Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
+
+ list("ARMOR (CHOOSE 1)", 0, null, null, null),
+ list("UL4 senior officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
+
+ list("BELT (CHOOSE 1)", 0, null, null, null),
+ list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("Type 74 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73/leader, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+
+ list("POUCHES (CHOOSE 2)", 0, null, null, null),
+ list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Bayonet Sheath", 0, /obj/item/storage/pouch/bayonet/upp, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", 0, /obj/item/storage/pouch/explosive, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medkit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+
+ list("ATTACHMENT (CHOOSE 1)", 0, null, null, null),
+ list("Angled Grip", 0, /obj/item/attachable/angledgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Extended Barrel", 0, /obj/item/attachable/extended_barrel, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Laser Sight", 0, /obj/item/attachable/lasersight, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Red-Dot Sight", 0, /obj/item/attachable/reddot, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Reflex Sight", 0, /obj/item/attachable/reflex, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Suppressor", 0, /obj/item/attachable/suppressor, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+ list("Vertical Grip", 0, /obj/item/attachable/verticalgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
+
+ list("MASK (CHOOSE 1)", 0, null, null, null),
+ list("Gas Mask", 0, /obj/item/clothing/mask/gas/pmc/upp, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
+ )
+
+/datum/equipment_preset/upp/officer/kapitan/get_antag_gear_equipment()
+ return list(
+ list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
+ list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("GENERAL SUPPLIES", 0, null, null, null),
+ list("Whistle", 5, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR),
+
+ list("ENGINEERING SUPPLIES", 0, null, null, null),
+ list("Entrenching Tool", 2, /obj/item/tool/shovel/etool, null, VENDOR_ITEM_REGULAR),
+ list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR),
+ list("Metal x10", 5, /obj/item/stack/sheet/metal/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Plasteel x10", 7, /obj/item/stack/sheet/plasteel/small_stack, null, VENDOR_ITEM_RECOMMENDED),
+ list("Sandbags x25", 10, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED),
+ list("Tools Pouch (Full)", 5, /obj/item/storage/pouch/tools/full, null, VENDOR_ITEM_REGULAR),
+ list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR),
+
+ list("MEDICAL SUPPLIES", 0, null, null, null),
+ list("Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR),
+ list("Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR),
+ list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR),
+ list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR),
+
+ list("Injector (Bicaridine)", 1, /obj/item/reagent_container/hypospray/autoinjector/bicaridine, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Dexalin+)", 1, /obj/item/reagent_container/hypospray/autoinjector/dexalinp, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Inaprovaline)", 1, /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Kelotane)", 1, /obj/item/reagent_container/hypospray/autoinjector/kelotane, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Oxycodone)", 2, /obj/item/reagent_container/hypospray/autoinjector/oxycodone, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tramadol)", 1, /obj/item/reagent_container/hypospray/autoinjector/tramadol, null, VENDOR_ITEM_REGULAR),
+ list("Injector (Tricord)", 1, /obj/item/reagent_container/hypospray/autoinjector/tricord, null, VENDOR_ITEM_REGULAR),
+
+ list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR),
+ list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY),
list("SPECIAL AMMUNITION", 0, null, null, null),
- list("QYJ-72 Box Magazine (7.62x54mmR)", 15, /obj/item/ammo_magazine/pkp , null, VENDOR_ITEM_RECOMMENDED),
+ list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR),
- list("ATTACHMENTS (NONE FIT QYJ-72)", 0, null, null, null),
+ list("ATTACHMENTS", 0, null, null, null),
list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
list("Extended Barrel", 10, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
list("Laser Sight", 10, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
@@ -777,81 +1581,74 @@
//*****************************************************************************************************/
-/datum/equipment_preset/upp/leader
- name = "UPP Squad Leader"
- flags = EQUIPMENT_PRESET_EXTRA
-
- skills = /datum/skills/upp/SL
- assignment = JOB_UPP_LEADER
- rank = JOB_UPP_LEADER
- role_comm_title = "SL"
- paygrade = "UE6"
+/datum/equipment_preset/upp/officer/major
+ name = "UPP Major"
+ assignment = JOB_UPP_MAY_OFFICER
+ rank = JOB_UPP_MAY_OFFICER
+ role_comm_title = "May."
+ paygrade = "UO4"
+ skills = /datum/skills/upp/commander
-/datum/equipment_preset/upp/leader/load_gear(mob/living/carbon/human/new_human)
- var/UPPleadsidearm = rand(1,4)
+/datum/equipment_preset/upp/officer/major/load_gear(mob/living/carbon/human/new_human)
//back
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini, WEAR_IN_BACK) //0.66
- new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_BACK) //1.33
- new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_BACK) //2
- new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_BACK) //2.66
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //3.33
- new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK) //4
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_BACK) //5
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK)
//face
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
//head
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
- //body
- var/obj/item/clothing/under/marine/veteran/UPP/UPP = new()
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/peaked, WEAR_HEAD)
+ //uniform
+ var/obj/item/clothing/under/marine/veteran/UPP/officer/M = new()
var/obj/item/clothing/accessory/storage/webbing/W = new()
- UPP.attach_accessory(new_human, W)
- new_human.equip_to_slot_or_del(UPP, WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71, WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, WEAR_JACKET)
+ M.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(M, WEAR_BODY)
+ for(var/i in 1 to W.hold.storage_slots)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
+
+ //jacket
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer, WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE)
//waist
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
- switch(UPPleadsidearm)
- if(1 to 2) // 50%
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
- if(3) //25%
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST)
- if(4) //25%
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73/leader, WEAR_WAIST)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
//pockets
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flamertank, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_R_STORE)
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
-/datum/equipment_preset/upp/leader/get_antag_clothing_equipment()
+/datum/equipment_preset/upp/officer/major/get_antag_clothing_equipment()
return list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
- list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
- list("UH7 Heavy Plated Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/heavy, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("HELMET (CHOOSE 1)", 0, null, null, null),
- list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
- list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
+
+ list("ARMOR (CHOOSE 1)", 0, null, null, null),
+ list("UL4 senior officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
list("BELT (CHOOSE 1)", 0, null, null, null),
list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
- list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("Type 74 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73/leader, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
list("POUCHES (CHOOSE 2)", 0, null, null, null),
list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
@@ -877,11 +1674,11 @@
list("Vertical Grip", 0, /obj/item/attachable/verticalgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR),
list("MASK (CHOOSE 1)", 0, null, null, null),
- list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+ list("Gas Mask", 0, /obj/item/clothing/mask/gas/pmc/upp, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
)
-/datum/equipment_preset/upp/leader/get_antag_gear_equipment()
+/datum/equipment_preset/upp/officer/major/get_antag_gear_equipment()
return list(
list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
@@ -916,7 +1713,7 @@
list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY),
list("SPECIAL AMMUNITION", 0, null, null, null),
- list("Type 71 AP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/ap , null, VENDOR_ITEM_REGULAR),
+ list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR),
list("ATTACHMENTS", 0, null, null, null),
list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
@@ -945,65 +1742,74 @@
//*****************************************************************************************************/
-/datum/equipment_preset/upp/military_police
- name = "UPP Military Police"
- flags = EQUIPMENT_PRESET_EXTRA
-
- skills = /datum/skills/upp/military_police
- assignment = JOB_UPP_POLICE
- rank = JOB_UPP_POLICE
- role_comm_title = "MP"
- paygrade = "UE6"
+/datum/equipment_preset/upp/officer/lt_kolonel
+ name = "UPP Leytenant Kolonel"
+ assignment = JOB_UPP_LTKOL_OFFICER
+ rank = JOB_UPP_LTKOL_OFFICER
+ role_comm_title = "Lt. Kol."
+ paygrade = "UO5"
+ skills = /datum/skills/upp/commander
-/datum/equipment_preset/upp/military_police/load_gear(mob/living/carbon/human/new_human)
+/datum/equipment_preset/upp/officer/lt_kolonel/load_gear(mob/living/carbon/human/new_human)
//back
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/megaphone, WEAR_IN_BACK)
//face
- new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP, WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/upp, WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
//head
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/peaked, WEAR_HEAD)
//uniform
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/mp, WEAR_BODY)
+ var/obj/item/clothing/under/marine/veteran/UPP/officer/M = new()
+ var/obj/item/clothing/accessory/storage/webbing/W = new()
+ M.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(M, WEAR_BODY)
+ for(var/i in 1 to W.hold.storage_slots)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
+
//jacket
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/mp, WEAR_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/device/binoculars, WEAR_IN_JACKET)
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver, WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE)
//waist
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/UPP/full, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73/leader, WEAR_WAIST)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
//pockets
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_L_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder, WEAR_IN_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/upp, WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_R_STORE)
-/datum/equipment_preset/upp/military_police/get_antag_clothing_equipment()
+ if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
+
+/datum/equipment_preset/upp/officer/lt_kolonel/get_antag_clothing_equipment()
return list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
- list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/mp, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
- list("UL4 camouflaged jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/mp, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
+ list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
- list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
+ list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("HELMET (CHOOSE 1)", 0, null, null, null),
- list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("ARMOR (CHOOSE 1)", 0, null, null, null),
- list("UL4 camouflaged jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/mp, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL4 senior officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
list("BELT (CHOOSE 1)", 0, null, null, null),
list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
- list("Type 41 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
- list("Type 43 Military Police Rig", 0, /obj/item/storage/belt/security/MP/UPP/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("Type 74 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73/leader, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
list("POUCHES (CHOOSE 2)", 0, null, null, null),
list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
@@ -1015,7 +1821,7 @@
list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
- list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medkit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
@@ -1033,7 +1839,7 @@
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
)
-/datum/equipment_preset/upp/military_police/get_antag_gear_equipment()
+/datum/equipment_preset/upp/officer/lt_kolonel/get_antag_gear_equipment()
return list(
list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
@@ -1068,7 +1874,7 @@
list("Medical HUD Glasses", 4, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_MANDATORY),
list("SPECIAL AMMUNITION", 0, null, null, null),
- list("Type 71 AP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/ap , null, VENDOR_ITEM_REGULAR),
+ list("Type 71 HEAP Magazine (5.45x39mm)", 10, /obj/item/ammo_magazine/rifle/type71/heap , null, VENDOR_ITEM_REGULAR),
list("ATTACHMENTS", 0, null, null, null),
list("Angled Grip", 10, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
@@ -1097,17 +1903,15 @@
//*****************************************************************************************************/
-/datum/equipment_preset/upp/officer
- name = "UPP Lieutenant"
- flags = EQUIPMENT_PRESET_EXTRA
-
- skills = /datum/skills/upp/officer
- assignment = JOB_UPP_LT_OFFICER
- rank = JOB_UPP_LT_OFFICER
- role_comm_title = "Lt."
- paygrade = "UO1"
+/datum/equipment_preset/upp/officer/kolonel
+ name = "UPP Kolonel"
+ assignment = JOB_UPP_KOL_OFFICER
+ rank = JOB_UPP_KOL_OFFICER
+ role_comm_title = "Kol."
+ paygrade = "UO6"
+ skills = /datum/skills/upp/commander
-/datum/equipment_preset/upp/officer/load_gear(mob/living/carbon/human/new_human)
+/datum/equipment_preset/upp/officer/kolonel/load_gear(mob/living/carbon/human/new_human)
//back
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
@@ -1117,7 +1921,7 @@
//face
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
//head
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/peaked, WEAR_HEAD)
//uniform
var/obj/item/clothing/under/marine/veteran/UPP/officer/M = new()
var/obj/item/clothing/accessory/storage/webbing/W = new()
@@ -1127,15 +1931,15 @@
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
//jacket
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE)
//waist
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73/leader, WEAR_WAIST)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
//pockets
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/phosphorus/upp, WEAR_IN_L_STORE)
@@ -1146,27 +1950,27 @@
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
-/datum/equipment_preset/upp/officer/get_antag_clothing_equipment()
+/datum/equipment_preset/upp/officer/kolonel/get_antag_clothing_equipment()
return list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/officer, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("HELMET (CHOOSE 1)", 0, null, null, null),
- list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("ARMOR (CHOOSE 1)", 0, null, null, null),
- list("UL4 officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL4 senior officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
list("BELT (CHOOSE 1)", 0, null, null, null),
list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
- list("Type 73 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("Type 74 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73/leader, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
list("POUCHES (CHOOSE 2)", 0, null, null, null),
list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
@@ -1196,7 +2000,7 @@
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
)
-/datum/equipment_preset/upp/officer/get_antag_gear_equipment()
+/datum/equipment_preset/upp/officer/kolonel/get_antag_gear_equipment()
return list(
list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
@@ -1260,14 +2064,15 @@
//*****************************************************************************************************/
-/datum/equipment_preset/upp/officer/senior
- name = "UPP Senior Lieutenant"
- assignment = JOB_UPP_SRLT_OFFICER
- rank = JOB_UPP_SRLT_OFFICER
- role_comm_title = "Sr-Lt."
- paygrade = "UO1E"
+/datum/equipment_preset/upp/officer/may_gen
+ name = "UPP Mayjor General"
+ assignment = JOB_UPP_KOL_OFFICER
+ rank = JOB_UPP_KOL_OFFICER
+ role_comm_title = "May. Gen."
+ paygrade = "UO7"
+ skills = /datum/skills/upp/commander
-/datum/equipment_preset/upp/officer/senior/load_gear(mob/living/carbon/human/new_human)
+/datum/equipment_preset/upp/officer/may_gen/load_gear(mob/living/carbon/human/new_human)
//back
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
@@ -1277,7 +2082,7 @@
//face
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/command, WEAR_L_EAR)
//head
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/peaked, WEAR_HEAD)
//uniform
var/obj/item/clothing/under/marine/veteran/UPP/officer/M = new()
var/obj/item/clothing/accessory/storage/webbing/W = new()
@@ -1287,12 +2092,12 @@
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71/ap, WEAR_IN_ACCESSORY)
//jacket
- new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer, WEAR_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer/leader, WEAR_J_STORE)
//waist
- new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73, WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73/leader, WEAR_WAIST)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
@@ -1306,7 +2111,7 @@
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
-/datum/equipment_preset/upp/officer/senior/get_antag_clothing_equipment()
+/datum/equipment_preset/upp/officer/may_gen/get_antag_clothing_equipment()
return list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
@@ -1317,16 +2122,16 @@
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack/upp, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("HELMET (CHOOSE 1)", 0, null, null, null),
- list("Armored Beret", 0, /obj/item/clothing/head/uppcap/beret, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
+ list("Peaked Cap", 0, /obj/item/clothing/head/uppcap/peaked, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("UM4 Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/UPP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_RECOMMENDED),
list("ARMOR (CHOOSE 1)", 0, null, null, null),
- list("UL4 officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/officer, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+ list("UL4 senior officer jacket", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/kapitan, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
list("BELT (CHOOSE 1)", 0, null, null, null),
list("Type 41 Ammo Load Rig", 0, /obj/item/storage/belt/marine/upp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
- list("Type 73 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("Type 74 Pistol Holster Rig", 0, /obj/item/storage/belt/gun/type47/t73/leader, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
list("POUCHES (CHOOSE 2)", 0, null, null, null),
list("Auto-Injector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
@@ -1338,7 +2143,7 @@
list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
- list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medkit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
@@ -1356,7 +2161,7 @@
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
)
-/datum/equipment_preset/upp/officer/senior/get_antag_gear_equipment()
+/datum/equipment_preset/upp/officer/may_gen/get_antag_gear_equipment()
return list(
list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
@@ -1420,15 +2225,15 @@
//*****************************************************************************************************/
-/datum/equipment_preset/upp/officer/major
- name = "UPP Major"
- assignment = JOB_UPP_MAY_OFFICER
- rank = JOB_UPP_MAY_OFFICER
- role_comm_title = "May."
- paygrade = "UO3"
+/datum/equipment_preset/upp/officer/ley_gen
+ name = "UPP Leytenant General"
+ assignment = JOB_UPP_KOL_OFFICER
+ rank = JOB_UPP_KOL_OFFICER
+ role_comm_title = "Lt. Gen."
+ paygrade = "UO8"
skills = /datum/skills/upp/commander
-/datum/equipment_preset/upp/officer/major/load_gear(mob/living/carbon/human/new_human)
+/datum/equipment_preset/upp/officer/ley_gen/load_gear(mob/living/carbon/human/new_human)
//back
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
@@ -1467,7 +2272,7 @@
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
-/datum/equipment_preset/upp/officer/major/get_antag_clothing_equipment()
+/datum/equipment_preset/upp/officer/ley_gen/get_antag_clothing_equipment()
return list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
@@ -1499,7 +2304,7 @@
list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
- list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medkit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
@@ -1517,7 +2322,7 @@
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
)
-/datum/equipment_preset/upp/officer/major/get_antag_gear_equipment()
+/datum/equipment_preset/upp/officer/ley_gen/get_antag_gear_equipment()
return list(
list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
@@ -1581,15 +2386,15 @@
//*****************************************************************************************************/
-/datum/equipment_preset/upp/officer/kolonel
- name = "UPP Kolonel"
+/datum/equipment_preset/upp/officer/gen
+ name = "UPP Army General"
assignment = JOB_UPP_KOL_OFFICER
rank = JOB_UPP_KOL_OFFICER
- role_comm_title = "Kol."
- paygrade = "UO5"
+ role_comm_title = "Gen."
+ paygrade = "UO9"
skills = /datum/skills/upp/commander
-/datum/equipment_preset/upp/officer/kolonel/load_gear(mob/living/carbon/human/new_human)
+/datum/equipment_preset/upp/officer/gen/load_gear(mob/living/carbon/human/new_human)
//back
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher, WEAR_IN_BACK)
@@ -1628,7 +2433,7 @@
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/tacticalmask/green, WEAR_FACE)
-/datum/equipment_preset/upp/officer/kolonel/get_antag_clothing_equipment()
+/datum/equipment_preset/upp/officer/gen/get_antag_clothing_equipment()
return list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
@@ -1660,7 +2465,7 @@
list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
- list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medkit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
@@ -1678,7 +2483,7 @@
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR)
)
-/datum/equipment_preset/upp/officer/kolonel/get_antag_gear_equipment()
+/datum/equipment_preset/upp/officer/gen/get_antag_gear_equipment()
return list(
list("SQUAD LEADER SET (MANDATORY)", 0, null, null, null),
list("Essential SL Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
@@ -1857,7 +2662,7 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/full, WEAR_WAIST)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
//póckets
var/obj/item/storage/pouch/magazine/large/ppouch = new()
new_human.equip_to_slot_or_del(ppouch, WEAR_R_STORE)
@@ -1996,7 +2801,7 @@
assignment = JOB_UPP_CONSCRIPT
rank = JOB_UPP_CONSCRIPT
role_comm_title = "Cons"
- paygrade = "UE0"
+ paygrade = "UE1"
/datum/equipment_preset/upp/conscript/load_gear(mob/living/carbon/human/new_human)
//TODO: add backpacks and satchels
@@ -2026,7 +2831,7 @@
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- var/maybegloves = prob(80) ? pick(/obj/item/clothing/gloves/black, /obj/item/clothing/gloves/marine/veteran, /obj/item/clothing/gloves/combat) : null
+ var/maybegloves = prob(80) ? pick(/obj/item/clothing/gloves/black, /obj/item/clothing/gloves/marine/veteran/upp, /obj/item/clothing/gloves/combat) : null
if(maybegloves)
new_human.equip_to_slot_or_del(new maybegloves, WEAR_HANDS)
@@ -2123,7 +2928,7 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92/suppressed, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/scout_cloak/upp, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/upp, WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles/upp, WEAR_EYES)
@@ -2145,7 +2950,7 @@
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/commando, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/pmc, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/kdo, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Night Vision Goggles", 0, /obj/item/clothing/glasses/night/m42_night_goggles/upp, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
@@ -2245,7 +3050,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/scout_cloak/upp, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/upp, WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles/upp, WEAR_EYES)
@@ -2276,7 +3081,7 @@
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues Medic", 0, /obj/item/clothing/under/marine/veteran/UPP/medic, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/pmc, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/kdo/medic, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("HealthMate HUD", 0, /obj/item/clothing/glasses/hud/health, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY),
list("Night Vision Goggles", 0, /obj/item/clothing/glasses/night/m42_night_goggles/upp, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY),
@@ -2415,7 +3220,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/scout_cloak/upp, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/upp, WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles/upp, WEAR_EYES)
@@ -2440,7 +3245,7 @@
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Fatigues", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/commando, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/pmc, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP/kdo/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Night Vision Goggles", 0, /obj/item/clothing/glasses/night/m42_night_goggles/upp, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
@@ -2672,7 +3477,7 @@
assignment = JOB_UPP_LT_DOKTOR
rank = JOB_UPP_LT_DOKTOR
role_comm_title = "Lt. Med."
- paygrade = "UO1M"
+ paygrade = "UO1"
/datum/equipment_preset/upp/doctor/load_gear(mob/living/carbon/human/new_human)
//back
@@ -2701,7 +3506,7 @@
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/hypospray/autoinjector/oxycodone, WEAR_IN_BELT)
//limbs
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/upp, WEAR_HANDS)
//póckets
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/upp, WEAR_IN_R_STORE)
@@ -2722,7 +3527,7 @@
list("Boots", 0, /obj/item/clothing/shoes/marine/upp, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY),
list("Medic Fatigues", 0, /obj/item/clothing/under/marine/veteran/UPP/medic, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("UL6 Personal Armor", 0, /obj/item/clothing/suit/storage/marine/faction/UPP/support, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
- list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
+ list("Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/distress/UPP, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Ration", 0, /obj/item/reagent_container/food/snacks/upp, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Combat Pack", 0, /obj/item/storage/backpack/lightpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
diff --git a/code/modules/gear_presets/uscm.dm b/code/modules/gear_presets/uscm.dm
index 1c84e7cad4ba..ec0195e928c5 100644
--- a/code/modules/gear_presets/uscm.dm
+++ b/code/modules/gear_presets/uscm.dm
@@ -803,7 +803,6 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/marsoc, WEAR_FACE)
//head
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD)
- new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/marsoc, WEAR_IN_HELMET)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot, WEAR_IN_HELMET)
//uniform
var/obj/item/clothing/under/marine/veteran/marsoc/M = new()
diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm
index 7d0a75b7a34a..4c383cfed6d9 100644
--- a/code/modules/gear_presets/uscm_ship.dm
+++ b/code/modules/gear_presets/uscm_ship.dm
@@ -345,7 +345,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/qm_suit(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/req(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/req/ro(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/flash(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
@@ -377,7 +377,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/full(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beanie(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/req(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/medium(new_human), WEAR_R_STORE)
@@ -404,20 +404,20 @@
minimap_icon = list("cic" = MINIMAP_ICON_COLOR_COMMANDER)
minimap_background = MINIMAP_ICON_BACKGROUND_CIC
- utility_under = list(/obj/item/clothing/under/marine,/obj/item/clothing/under/marine/officer/command)
+ utility_under = list(/obj/item/clothing/under/marine, /obj/item/clothing/under/marine/officer/command, /obj/item/clothing/under/marine/officer/boiler)
utility_hat = list(/obj/item/clothing/head/cmcap,/obj/item/clothing/head/beret/cm/tan)
utility_extra = list(/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses/big,/obj/item/clothing/glasses/sunglasses/aviator,/obj/item/clothing/glasses/mbcg)
service_under = list(/obj/item/clothing/under/marine/officer/formal/white, /obj/item/clothing/under/marine/officer/formal/black)
service_shoes = list(/obj/item/clothing/shoes/dress/commander)
service_extra = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/bomber)
- service_hat = list(/obj/item/clothing/head/beret/cm, /obj/item/clothing/head/beret/marine/commander/dress, /obj/item/clothing/head/beret/marine/commander/black)
+ service_hat = list(/obj/item/clothing/head/beret/cm, /obj/item/clothing/head/beret/marine/commander/dress, /obj/item/clothing/head/beret/marine/commander/black, /obj/item/clothing/head/marine/peaked/service)
dress_under = list(/obj/item/clothing/under/marine/dress, /obj/item/clothing/under/marine/officer/formal/servicedress)
dress_extra = list(/obj/item/storage/large_holster/ceremonial_sword/full)
- dress_hat = list(/obj/item/clothing/head/marine/peaked/captain/white, /obj/item/clothing/head/marine/peaked/captain/black)
+ dress_hat = list(/obj/item/clothing/head/marine/peaked/captain/white, /obj/item/clothing/head/marine/peaked/captain/black, /obj/item/clothing/head/marine/peaked)
dress_shoes = list(/obj/item/clothing/shoes/dress/commander)
- dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/white, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/black, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/suit)
+ dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/white, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/black, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/suit, /obj/item/clothing/suit/storage/jacket/marine/dress)
/datum/equipment_preset/uscm_ship/commander/New()
. = ..()
@@ -524,10 +524,10 @@
back_item = /obj/item/storage/backpack/marine
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/exec(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/service(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress(new_human), WEAR_FEET)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/marine/peaked/service(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
@@ -560,7 +560,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/ro(new_human), WEAR_HEAD)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/bridge(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
diff --git a/code/modules/gear_presets/wo.dm b/code/modules/gear_presets/wo.dm
index aedd035710f3..c330bbc76502 100644
--- a/code/modules/gear_presets/wo.dm
+++ b/code/modules/gear_presets/wo.dm
@@ -120,7 +120,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
//uniform
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/exec(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
//jacket
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/MP/SO(new_human), WEAR_JACKET)
//waist
@@ -150,7 +150,7 @@
/datum/equipment_preset/wo/cmp/load_gear(mob/living/carbon/human/new_human)
//uniform
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/boiler(new_human), WEAR_BODY)
//jacket
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/smartgunner(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smartgun(new_human), WEAR_J_STORE)
@@ -195,7 +195,7 @@
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/mp_honor/com(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/aviator(new_human), WEAR_EYES)
//uniform
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/boiler(new_human), WEAR_BODY)
//jacket
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/leader(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41aMK1(new_human), WEAR_J_STORE)
@@ -237,7 +237,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/aviator(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/logisticsofficer(new_human), WEAR_HEAD)
//uniform
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/boiler(new_human), WEAR_BODY)
//waist
new_human.equip_to_slot_or_del(new /obj/item/storage/large_holster/m39/full(new_human), WEAR_WAIST)
//limbs
@@ -270,7 +270,7 @@
back_item = /obj/item/storage/backpack/security
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/mp_honor(new_human), WEAR_L_EAR)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/boiler(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/officer(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/shotgun/full(new_human), WEAR_WAIST)
diff --git a/code/modules/hydroponics/hydro_tray.dm b/code/modules/hydroponics/hydro_tray.dm
index 24097e1f8e92..4d175c5a6f1f 100644
--- a/code/modules/hydroponics/hydro_tray.dm
+++ b/code/modules/hydroponics/hydro_tray.dm
@@ -1,4 +1,5 @@
#define HYDRO_SPEED_MULTIPLIER 1
+#define HYDRO_WATER_CONSUMPTION_MULTIPLIER 1.5
/obj/structure/machinery/portable_atmospherics/hydroponics
name = "hydroponics tray"
@@ -206,7 +207,7 @@
if(seed.nutrient_consumption > 0 && nutrilevel > 0 && prob(25))
nutrilevel -= max(0,seed.nutrient_consumption * HYDRO_SPEED_MULTIPLIER)
if(seed.water_consumption > 0 && waterlevel > 0 && prob(25))
- waterlevel -= max(0,seed.water_consumption * HYDRO_SPEED_MULTIPLIER)
+ waterlevel -= round(max(0,(seed.water_consumption * HYDRO_WATER_CONSUMPTION_MULTIPLIER) * HYDRO_SPEED_MULTIPLIER))
// Make sure the plant is not starving or thirsty. Adequate
// water and nutrients will cause a plant to become healthier.
@@ -219,17 +220,9 @@
if(nutrilevel < 1)
plant_health = 0
- // Check that pressure, heat and light are all within bounds.
+ // Check that pressure, heat are all within bounds.
// First, handle an open system or an unconnected closed system.
- var/turf/T = loc
-
- // Handle light requirements.
- if(T)
- var/light_available = T.get_lumcount(0, 10)
- if(abs(light_available - seed.ideal_light) > seed.light_tolerance)
- plant_health -= healthmod
-
// Toxin levels beyond the plant's tolerance cause damage, but
// toxins are sucked up each tick and slowly reduce over time.
if(toxins > 0)
@@ -606,6 +599,25 @@
else
to_chat(user, SPAN_DANGER("This plot is completely devoid of weeds. It doesn't need uprooting."))
+ else if (istype(O, /obj/item/tool/shovel/spade))
+ if(isnull(seed))
+ return
+ user.visible_message(SPAN_DANGER("[user] starts to uproot the plant."), SPAN_DANGER("You begin removing plant from [src]..."))
+ if(!do_after(user, 1 SECONDS, INTERRUPT_NO_NEEDHAND|BEHAVIOR_IMMOBILE, BUSY_ICON_FRIENDLY, src, INTERRUPT_MOVED, BUSY_ICON_FRIENDLY))
+ return
+ to_chat(user, SPAN_NOTICE("You remove the plant from [src]."))
+ seed = null
+ dead = 0
+ sampled = 0
+ age = 0
+ harvest = 0
+ toxins = 0
+ yield_mod = 0
+ mutation_mod = 0
+
+ check_level_sanity()
+ update_icon()
+
else if (istype(O, /obj/item/storage/bag/plants))
attack_hand(user)
@@ -663,20 +675,9 @@
return info
-/obj/structure/machinery/portable_atmospherics/hydroponics/soil/show_hydro_info(mob/user as mob)
- var/info = ..()
- var/turf/T = loc
- var/area/A = T.loc
- var/light_available
- if(A)
- light_available = max(0,min(10,T.dynamic_lumcount)-5)
-
- info += "The tray's sensor suite is reporting a light level of [light_available] lumens.\n"
- return info
-
/obj/structure/machinery/portable_atmospherics/hydroponics/attack_hand(mob/user as mob)
- if(istype(usr,/mob/living/silicon))
+ if(istype(user, /mob/living/silicon))
return
if(harvest)
@@ -684,19 +685,7 @@
else if(dead)
remove_dead(user)
else
- to_chat(usr, show_hydro_info(user))
-
-/obj/structure/machinery/portable_atmospherics/hydroponics/verb/close_lid()
- set name = "Toggle Tray Lid"
- set category = "Object"
- set src in view(1)
-
- if(!usr || usr.stat || usr.is_mob_restrained())
- return
-
- closed_system = !closed_system
- to_chat(usr, "You [closed_system ? "close" : "open"] the tray's lid.")
- update_icon()
+ to_chat(user, show_hydro_info(user))
/obj/structure/machinery/portable_atmospherics/hydroponics/verb/flush() //used to reset the tray
set name = "Flush Tray"
@@ -716,7 +705,7 @@
toxins = 0
yield_mod = 0
mutation_mod = 0
- waterlevel = 100
+ waterlevel = 0
nutrilevel = 0
pestlevel = 0
weedlevel = 0
@@ -743,8 +732,5 @@
else
..()
-/obj/structure/machinery/portable_atmospherics/hydroponics/soil/Initialize()
- . = ..()
- verbs -= /obj/structure/machinery/portable_atmospherics/hydroponics/verb/close_lid
-
#undef HYDRO_SPEED_MULTIPLIER
+#undef HYDRO_WATER_CONSUMPTION_MULTIPLIER
diff --git a/code/modules/maptext_alerts/screen_alerts.dm b/code/modules/maptext_alerts/screen_alerts.dm
index 6d251080e87b..820c64301bc2 100644
--- a/code/modules/maptext_alerts/screen_alerts.dm
+++ b/code/modules/maptext_alerts/screen_alerts.dm
@@ -66,7 +66,7 @@
///proc for actually playing this screen_text on a mob.
/atom/movable/screen/text/screen_text/proc/play_to_client()
- player?.screen += src
+ player?.add_to_screen(src)
if(fade_in_time)
animate(src, alpha = 255)
var/list/lines_to_skip = list()
@@ -106,7 +106,7 @@
qdel(src)
return
- player.screen -= src
+ player.remove_from_screen(src)
LAZYREMOVE(player.screen_texts, src)
qdel(src)
@@ -196,7 +196,7 @@
alerts -= category
if(client && hud_used)
hud_used.reorganize_alerts()
- client.screen -= alert
+ client.remove_from_screen(alert)
qdel(alert)
/atom/movable/screen/alert
@@ -243,6 +243,6 @@
if(gotten_turf)
ghost_user.forceMove(gotten_turf)
if(NOTIFY_ORBIT)
- ghost_user.ManualFollow(target)
+ ghost_user.do_observe(target)
if(NOTIFY_JOIN_XENO)
ghost_user.join_as_alien()
diff --git a/code/modules/maptext_alerts/text_blurbs.dm b/code/modules/maptext_alerts/text_blurbs.dm
index 4cc4d1980115..c942543f88df 100644
--- a/code/modules/maptext_alerts/text_blurbs.dm
+++ b/code/modules/maptext_alerts/text_blurbs.dm
@@ -136,7 +136,7 @@ but should see their own spawn message even if the player already dropped as USC
if(!ignore_key && (M.key in GLOB.blurb_witnesses[blurb_key]))
continue
LAZYDISTINCTADD(GLOB.blurb_witnesses[blurb_key], M.key)
- M.client?.screen += T
+ M.client?.add_to_screen(T)
for(var/i in 1 to length(message) + 1)
if(i in linebreaks)
@@ -154,5 +154,5 @@ but should see their own spawn message even if the player already dropped as USC
animate(T, alpha = 0, time = 0.5 SECONDS)
sleep(5)
for(var/mob/M as anything in targets)
- M.client?.screen -= T
+ M.client?.remove_from_screen(T)
qdel(T)
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 21a992693aa8..130a8a923edc 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -49,8 +49,10 @@
var/updatedir = TRUE //Do we have to update our dir as the ghost moves around?
var/atom/movable/following = null
var/datum/orbit_menu/orbit_menu
- /// The target mob that the ghost is observing. Used as a reference in logout()
- var/mob/observetarget = null
+ /// The target mob that the ghost is observing.
+ var/mob/observe_target_mob = null
+ /// The target client that the ghost is observing.
+ var/client/observe_target_client = null
var/datum/health_scan/last_health_display
var/ghost_orbit = GHOST_ORBIT_CIRCLE
var/own_orbit_size = 0
@@ -152,31 +154,108 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
update_sight()
-/mob/dead/observer/proc/clean_observetarget()
+/// Removes all signals and data related to the observe target and resets observer's HUD/eye
+/mob/dead/observer/proc/clean_observe_target()
SIGNAL_HANDLER
- UnregisterSignal(observetarget, COMSIG_PARENT_QDELETING)
- if(observetarget?.observers)
- observetarget.observers -= src
- UNSETEMPTY(observetarget.observers)
- observetarget = null
+
+ UnregisterSignal(observe_target_mob, COMSIG_PARENT_QDELETING)
+ UnregisterSignal(observe_target_mob, COMSIG_MOB_GHOSTIZE)
+ UnregisterSignal(observe_target_mob, COMSIG_MOB_NEW_MIND)
+ UnregisterSignal(observe_target_mob, COMSIG_MOB_LOGIN)
+
+ if(observe_target_client)
+ UnregisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_ADD)
+ UnregisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_REMOVE)
+
+ if(observe_target_mob?.observers)
+ observe_target_mob.observers -= src
+ UNSETEMPTY(observe_target_mob.observers)
+
+ observe_target_mob = null
+ observe_target_client = null
+
client.eye = src
hud_used.show_hud(hud_used.hud_version, src)
UnregisterSignal(src, COMSIG_MOVABLE_MOVED)
+/// When the observer moves we disconnect from the observe target if we aren't on the same turf
/mob/dead/observer/proc/observer_move_react()
SIGNAL_HANDLER
- if(src.loc == get_turf(observetarget))
+
+ if(loc == get_turf(observe_target_mob))
+ return
+ clean_observe_target()
+
+/// When the observer target gets a screen, our observer gets a screen minus some game screens we don't want the observer to touch
+/mob/dead/observer/proc/observe_target_screen_add(observe_target_mob_client, add_to_screen)
+ SIGNAL_HANDLER
+
+ if(!client)
+ return
+
+ if(istype(add_to_screen, /atom/movable/screen/action_button))
+ return
+
+ if(istype(add_to_screen, /atom/movable/screen/fullscreen))
return
- clean_observetarget()
+
+ if(istype(add_to_screen, /atom/movable/screen/click_catcher))
+ return
+
+ if(istype(add_to_screen, /atom/movable/screen/escape_menu))
+ return
+
+ if(istype(add_to_screen, /obj/effect/detector_blip))
+ return
+
+ client.add_to_screen(add_to_screen)
+
+/// When the observer target loses a screen, our observer loses it as well
+/mob/dead/observer/proc/observe_target_screen_remove(observe_target_mob_client, remove_from_screen)
+ SIGNAL_HANDLER
+
+ if(!client)
+ return
+
+ client.remove_from_screen(remove_from_screen)
+
+/// When the observe target ghosts our observer disconnect from their screen updates
+/mob/dead/observer/proc/observe_target_ghosting(mob/observer_target_mob)
+ SIGNAL_HANDLER
+
+ if(observe_target_client) //Should never not have one if ghostizing but maaaybe?
+ UnregisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_ADD)
+ UnregisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_REMOVE)
+
+/// When the observe target gets a new mind our observer connects to the new client's screens
+/mob/dead/observer/proc/observe_target_new_mind(mob/living/new_character, client/new_client)
+ SIGNAL_HANDLER
+
+ if(observe_target_client != new_client)
+ observe_target_client = new_client
+
+ RegisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_ADD, PROC_REF(observe_target_screen_add))
+ RegisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_REMOVE, PROC_REF(observe_target_screen_remove))
+
+/// When the observe target logs in our observer connect to the new client
+/mob/dead/observer/proc/observe_target_login(mob/living/new_character)
+ SIGNAL_HANDLER
+
+ if(observe_target_client != new_character.client)
+ observe_target_client = new_character.client
+
+ RegisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_ADD, PROC_REF(observe_target_screen_add))
+ RegisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_REMOVE, PROC_REF(observe_target_screen_remove))
///makes the ghost see the target hud and sets the eye at the target.
/mob/dead/observer/proc/do_observe(mob/target)
if(!client || !target || !istype(target))
return
- //I do not give a singular flying fuck about not being able to see xeno huds, literally only human huds are useful to see
- if(!ishuman(target))
- ManualFollow(target)
+ ManualFollow(target)
+ reset_perspective()
+
+ if(!ishuman(target) || !client.prefs?.auto_observe)
return
client.eye = target
@@ -188,13 +267,45 @@
LAZYINITLIST(target.observers)
target.observers |= src
target.hud_used.show_hud(target.hud_used.hud_version, src)
- observetarget = target
- RegisterSignal(observetarget, COMSIG_PARENT_QDELETING, PROC_REF(clean_observetarget))
+
+ var/mob/living/carbon/human/human_target = target
+
+ var/list/target_contents = human_target.get_contents()
+
+ //Handles any currently open storage containers the target is looking in when we observe
+ for(var/obj/item/storage/checked_storage in target_contents)
+ if(!(target in checked_storage.content_watchers))
+ continue
+
+ client.add_to_screen(checked_storage.closer)
+ client.add_to_screen(checked_storage.contents)
+
+ if(checked_storage.storage_slots)
+ client.add_to_screen(checked_storage.boxes)
+ else
+ client.add_to_screen(checked_storage.storage_start)
+ client.add_to_screen(checked_storage.storage_continue)
+ client.add_to_screen(checked_storage.storage_end)
+
+ break
+
+ observe_target_mob = target
+ RegisterSignal(observe_target_mob, COMSIG_PARENT_QDELETING, PROC_REF(clean_observe_target))
+ RegisterSignal(observe_target_mob, COMSIG_MOB_GHOSTIZE, PROC_REF(observe_target_ghosting))
+ RegisterSignal(observe_target_mob, COMSIG_MOB_NEW_MIND, PROC_REF(observe_target_new_mind))
+ RegisterSignal(observe_target_mob, COMSIG_MOB_LOGIN, PROC_REF(observe_target_login))
+
RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(observer_move_react))
+ if(target.client)
+ observe_target_client = target.client
+ RegisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_ADD, PROC_REF(observe_target_screen_add))
+ RegisterSignal(observe_target_client, COMSIG_CLIENT_SCREEN_REMOVE, PROC_REF(observe_target_screen_remove))
+ return
+
/mob/dead/observer/reset_perspective(atom/A)
- if(observetarget)
- clean_observetarget()
+ if(observe_target_mob)
+ clean_observe_target()
. = ..()
if(!.)
@@ -213,12 +324,16 @@
client.move_delay = MINIMAL_MOVEMENT_INTERVAL
+ if(observe_target_mob)
+ clean_observe_target()
+
/mob/dead/observer/Destroy()
QDEL_NULL(orbit_menu)
QDEL_NULL(last_health_display)
GLOB.observer_list -= src
following = null
- observetarget = null
+ observe_target_mob = null
+ observe_target_client = null
return ..()
/mob/dead/observer/MouseDrop(atom/A)
@@ -240,8 +355,10 @@
A.reenter_corpse()
if(href_list["track"])
var/mob/target = locate(href_list["track"]) in GLOB.mob_list
- if(target)
- ManualFollow(target)
+ if(!target)
+ return
+ do_observe(target)
+
if(href_list[XENO_OVERWATCH_TARGET_HREF])
var/mob/target = locate(href_list[XENO_OVERWATCH_TARGET_HREF]) in GLOB.living_xeno_list
if(target)
@@ -326,6 +443,9 @@ Works together with spawning an observer, noted above.
return
if(aghosted)
src.aghosted = TRUE
+
+ SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE)
+
var/mob/dead/observer/ghost = new(loc, src) //Transfer safety to observer spawning proc.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.timeofdeath = timeofdeath //BS12 EDIT
@@ -581,8 +701,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Follow Local Mob"
set desc = "Follow on-screen mob"
- ManualFollow(target)
- return
+ do_observe(target)
/mob/dead/observer/verb/follow()
set category = "Ghost.Follow"
@@ -1090,6 +1209,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(eta_status)
. += "Evacuation: [eta_status]"
+ if(client.prefs?.be_special & BE_ALIEN_AFTER_DEATH)
+ if(larva_queue_cached_message)
+ . += larva_queue_cached_message
+
/proc/message_ghosts(message)
for(var/mob/dead/observer/O as anything in GLOB.observer_list)
diff --git a/code/modules/mob/dead/observer/orbit.dm b/code/modules/mob/dead/observer/orbit.dm
index d9d4d4eddad0..06e404a43555 100644
--- a/code/modules/mob/dead/observer/orbit.dm
+++ b/code/modules/mob/dead/observer/orbit.dm
@@ -23,26 +23,26 @@
switch(action)
if("orbit")
var/ref = params["ref"]
- var/auto_observe = params["auto_observe"]
var/atom/movable/poi = locate(ref) in GLOB.mob_list
if (poi == null)
poi = locate(ref) in GLOB.all_multi_vehicles
if (poi == null)
. = TRUE
return
- owner.ManualFollow(poi)
- owner.reset_perspective(null)
- if(auto_observe)
- owner.do_observe(poi)
+ owner.do_observe(poi)
. = TRUE
if("refresh")
update_static_data(owner)
. = TRUE
-
-
+ if("toggle_auto_observe")
+ ui.user.client?.prefs?.auto_observe = !ui.user?.client?.prefs.auto_observe
+ ui.user.client?.prefs?.save_preferences()
+ . = TRUE
/datum/orbit_menu/ui_data(mob/user)
var/list/data = list()
+
+ data["auto_observe"] = user.client?.prefs?.auto_observe
return data
/datum/orbit_menu/ui_static_data(mob/user)
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index 6505354a0b6e..933e9490d39e 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -211,7 +211,8 @@
update_inv_l_hand()
if (client)
- client.screen -= I
+ client.remove_from_screen(I)
+
I.layer = initial(I.layer)
I.plane = initial(I.plane)
if(newloc)
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/damage.dm b/code/modules/mob/living/carbon/human/species/working_joe/damage.dm
new file mode 100644
index 000000000000..b4d1282dc106
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species/working_joe/damage.dm
@@ -0,0 +1,76 @@
+/datum/emote/living/carbon/human/synthetic/working_joe/damage
+ category = JOE_EMOTE_CATEGORY_DAMAGE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/damage
+ key = "damage"
+ sound = 'sound/voice/joe/damage.ogg'
+ say_message = "Do not damage Seegson property."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/that_stings
+ key = "thatstings"
+ sound = 'sound/voice/joe/that_stings.ogg'
+ say_message = "That stings."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/irresponsible
+ key = "irresponsible"
+ sound = 'sound/voice/joe/irresponsible.ogg'
+ say_message = "That was irresponsible."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/this_is_futile
+ key = "thisisfutile"
+ sound = 'sound/voice/joe/this_is_futile.ogg'
+ say_message = "This is futile."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/really
+ key = "really"
+ sound = 'sound/voice/joe/really.ogg'
+ say_message = "Really?"
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/enough
+ key = "enough"
+ sound = 'sound/voice/joe/enough.ogg'
+ say_message = "Enough."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/stop_that
+ key = "stopthat"
+ sound = 'sound/voice/joe/stop_that.ogg'
+ say_message = "Stop that."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/tut_tut
+ key = "tuttut"
+ sound = 'sound/voice/joe/tut_tut.ogg'
+ say_message = "Tut tut."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/unwarranted
+ key = "unwarranted"
+ sound = 'sound/voice/joe/unwarranted.ogg'
+ say_message = "Unwarranted."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/expensive_mistake
+ key = "expensivemistake"
+ sound = 'sound/voice/joe/expensive_mistake.ogg'
+ say_message = "That was an expensive mistake."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/this_isnt_the_answer
+ key = "isnttheanswer"
+ sound = 'sound/voice/joe/this_isnt_the_answer.ogg'
+ say_message = "This isn't the answer."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/damage/alwaysknow_damaged
+ key = "alwaysknowdamaged"
+ key_third_person = "workingjoedamaged"
+ sound = 'sound/voice/joe/alwaysknow_damaged.ogg'
+ say_message = "You always know a Working Joe."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+ override_say = "You always know a Working Joe. (Damaged)"
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/farewell.dm b/code/modules/mob/living/carbon/human/species/working_joe/farewell.dm
index 1de68d8d3aec..dce6c6c0d5be 100644
--- a/code/modules/mob/living/carbon/human/species/working_joe/farewell.dm
+++ b/code/modules/mob/living/carbon/human/species/working_joe/farewell.dm
@@ -1,6 +1,42 @@
/datum/emote/living/carbon/human/synthetic/working_joe/farewell
category = JOE_EMOTE_CATEGORY_FAREWELL
+/datum/emote/living/carbon/human/synthetic/working_joe/farewell/further_assistance
+ key = "furtherassistance"
+ sound = 'sound/voice/joe/further_assistance.ogg'
+ say_message = "Please call if you need further assistance."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/farewell/glad_we_resolved
+ key = "gladweresolved"
+ sound = 'sound/voice/joe/glad_we_resolved.ogg'
+ say_message = "I'm glad we resolved this."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/farewell/pity
+ key = "pity"
+ sound = 'sound/voice/joe/pity.ogg'
+ say_message = "A pity I couldn't be of service."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/farewell/required_by_apollo
+ key = "requiredbyapollo"
+ sound = 'sound/voice/joe/required_by_apollo.ogg'
+ say_message = "I am required by APOLLO."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/farewell/day_never_done
+ key = "dayneverdone"
+ sound = 'sound/voice/joe/day_never_done.ogg'
+ say_message = "A synthetic's day is never done."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/farewell/returning_to_tasks
+ key = "returningtotasks"
+ sound = 'sound/voice/joe/returning_to_tasks.ogg'
+ say_message = "Returning to assigned tasks."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
/datum/emote/living/carbon/human/synthetic/working_joe/farewell/back_to_work
key = "backtowork"
sound = 'sound/voice/joe/back_to_work.ogg'
@@ -13,14 +49,14 @@
say_message = "I have other concerns."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/farewell/further_assistance
- key = "furtherassistance"
- sound = 'sound/voice/joe/further_assistance.ogg'
- say_message = "Please call if you need further assistance."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
/datum/emote/living/carbon/human/synthetic/working_joe/farewell/more_pressing_matters
key = "morepressingmatters"
sound = 'sound/voice/joe/more_pressing_matters.ogg'
say_message = "There are more pressing matters."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/farewell/gone_inconsiderate
+ key = "gone"
+ sound = 'sound/voice/joe/how_inconsiderate.ogg'
+ say_message = "Gone. How inconsiderate."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/fire.dm b/code/modules/mob/living/carbon/human/species/working_joe/fire.dm
new file mode 100644
index 000000000000..c74a3427ff31
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species/working_joe/fire.dm
@@ -0,0 +1,26 @@
+/datum/emote/living/carbon/human/synthetic/working_joe/fire
+ category = JOE_EMOTE_CATEGORY_FIRE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/fire/fire_drill
+ key = "firedrill"
+ sound = 'sound/voice/joe/fire_drill.ogg'
+ say_message = "Please congregate at your nearest fire assembly point. This is not a drill; do not panic."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/fire/temperatures
+ key = "temperatures"
+ sound = 'sound/voice/joe/temperatures.ogg'
+ say_message = "I am built to withstand temperatures of up to 1210 degrees."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/fire/fire
+ key = "fire"
+ sound = 'sound/voice/joe/fire.ogg'
+ say_message = "Only wild animals fear fire."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/fire/unprotected_flames
+ key = "unprotectedflames"
+ sound = 'sound/voice/joe/unprotected_flames.ogg'
+ say_message = "Unprotected flames are extremely dangerous and entirely unadvisable."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/greeting.dm b/code/modules/mob/living/carbon/human/species/working_joe/greeting.dm
index fb401ea95451..eec20af56f89 100644
--- a/code/modules/mob/living/carbon/human/species/working_joe/greeting.dm
+++ b/code/modules/mob/living/carbon/human/species/working_joe/greeting.dm
@@ -1,16 +1,22 @@
/datum/emote/living/carbon/human/synthetic/working_joe/greeting
category = JOE_EMOTE_CATEGORY_GREETING
+/datum/emote/living/carbon/human/synthetic/working_joe/greeting/hello
+ key = "hello"
+ sound = 'sound/voice/joe/hello.ogg'
+ say_message = "Hello."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
/datum/emote/living/carbon/human/synthetic/working_joe/greeting/good_day
key = "goodday"
sound = 'sound/voice/joe/good_day.ogg'
say_message = "Good day."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/greeting/hello
- key = "hello"
- sound = 'sound/voice/joe/hello.ogg'
- say_message = "Hello."
+/datum/emote/living/carbon/human/synthetic/working_joe/greeting/how_are_you
+ key = "howareyou"
+ sound = 'sound/voice/joe/how_are_you.ogg'
+ say_message = "How are you?"
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
/datum/emote/living/carbon/human/synthetic/working_joe/greeting/how_can_i_help
@@ -18,3 +24,33 @@
sound = 'sound/voice/joe/how_can_i_help.ogg'
say_message = "How can I help you?"
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/greeting/need_to_know
+ key = "needtoknow"
+ sound = 'sound/voice/joe/what_do_you_need.ogg'
+ say_message = "What do you need to know today?"
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/greeting/had_the_pleasure
+ key = "pleasure"
+ sound = 'sound/voice/joe/had_the_pleasure.ogg'
+ say_message = "I don't believe I've had the pleasure."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/greeting/anybody_there
+ key = "anybodythere"
+ sound = 'sound/voice/joe/is_anybody_there.ogg'
+ say_message = "Is anybody there?"
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/greeting/still_here
+ key = "stillhere"
+ sound = 'sound/voice/joe/still_here.ogg'
+ say_message = "Ah, you're still here."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/greeting/been_looking_for_you
+ key = "beenlooking"
+ sound = 'sound/voice/joe/been_looking_for_you.ogg'
+ say_message = "I've been looking for you."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/notice.dm b/code/modules/mob/living/carbon/human/species/working_joe/notice.dm
index ca5efe716db8..017424dbc053 100644
--- a/code/modules/mob/living/carbon/human/species/working_joe/notice.dm
+++ b/code/modules/mob/living/carbon/human/species/working_joe/notice.dm
@@ -1,28 +1,46 @@
/datum/emote/living/carbon/human/synthetic/working_joe/notice
category = JOE_EMOTE_CATEGORY_NOTICE
+/datum/emote/living/carbon/human/synthetic/working_joe/notice/report
+ key = "report"
+ sound = 'sound/voice/joe/report.ogg'
+ say_message = "Logging report to APOLLO."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
/datum/emote/living/carbon/human/synthetic/working_joe/notice/detailed_report
key = "detailedreport"
sound = 'sound/voice/joe/detailed_report.ogg'
say_message = "APOLLO will require a detailed report."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+/datum/emote/living/carbon/human/synthetic/working_joe/notice/be_careful
+ key = "careful"
+ sound = 'sound/voice/joe/be_careful_with_that.ogg'
+ say_message = "Be careful with that."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
/datum/emote/living/carbon/human/synthetic/working_joe/notice/firearm
key = "firearm"
sound = 'sound/voice/joe/firearm.ogg'
say_message = "Firearms can cause serious injury. Let me assist you."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/notice/follow_me
- key = "followme"
- sound = 'sound/voice/joe/follow_me.ogg'
- say_message = "Follow me."
+/datum/emote/living/carbon/human/synthetic/working_joe/notice/investigate_weapon
+ key = "weapon"
+ sound = 'sound/voice/joe/investigate_weapon.ogg'
+ say_message = "A weapon. I better investigate."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/notice/breach
- key = "breach"
- sound = 'sound/voice/joe/breach.ogg'
- say_message = "Hazard Containment breach logged."
+/datum/emote/living/carbon/human/synthetic/working_joe/notice/firearm_concerning
+ key = "firearmconcerning"
+ sound = 'sound/voice/joe/most_concerning.ogg'
+ say_message = "A firearm. Most concerning."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/notice/species
+ key = "species"
+ sound = 'sound/voice/joe/species.ogg'
+ say_message = "Unidentified species."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
/datum/emote/living/carbon/human/synthetic/working_joe/notice/beyond_repair
@@ -31,38 +49,8 @@
say_message = "Hmm, far beyond repair."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/notice/with_you_shortly
- key = "withyoushortly"
- sound = 'sound/voice/joe/with_you_shortly.ogg'
- say_message = "I will be with you shortly."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
/datum/emote/living/carbon/human/synthetic/working_joe/notice/apollo_behalf
key = "apollobehalf"
sound = 'sound/voice/joe/apollo_behalf.ogg'
say_message = "I will inform APOLLO on your behalf."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/notice/report
- key = "report"
- sound = 'sound/voice/joe/report.ogg'
- say_message = "Logging report to APOLLO."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/notice/take_a_seat
- key = "takeaseat"
- sound = 'sound/voice/joe/take_a_seat.ogg'
- say_message = "Please take a seat, someone will be with you shortly."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/notice/could_require_attention
- key = "couldrequireattention"
- sound = 'sound/voice/joe/could_require_attention.ogg'
- say_message = "This could require my attention."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/notice/species
- key = "species"
- sound = 'sound/voice/joe/species.ogg'
- say_message = "Unidentified species."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/quip.dm b/code/modules/mob/living/carbon/human/species/working_joe/quip.dm
index 2ec66f9d9d83..33b4bed8ea48 100644
--- a/code/modules/mob/living/carbon/human/species/working_joe/quip.dm
+++ b/code/modules/mob/living/carbon/human/species/working_joe/quip.dm
@@ -1,10 +1,18 @@
/datum/emote/living/carbon/human/synthetic/working_joe/quip
category = JOE_EMOTE_CATEGORY_QUIP
-/datum/emote/living/carbon/human/synthetic/working_joe/quip/temperatures
- key = "temperatures"
- sound = 'sound/voice/joe/temperatures.ogg'
- say_message = "I am built to withstand temperatures of up to 1210 degrees."
+/datum/emote/living/carbon/human/synthetic/working_joe/quip/alwaysknow
+ key = "alwaysknow"
+ key_third_person = "workingjoe"
+ sound = 'sound/voice/joe/alwaysknow.ogg'
+ say_message = "You always know a Working Joe."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/quip/awful_mess
+ key = "awful"
+ key_third_person = "mess"
+ sound = 'sound/voice/joe/awful.ogg'
+ say_message = "Tut, tut. What an awful mess."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
/datum/emote/living/carbon/human/synthetic/working_joe/quip/inexpensive
@@ -13,18 +21,6 @@
say_message = "I am inexpensive, I am reliable, you know my face - the Working Joe."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/quip/weapon_permit
- key = "weaponpermit"
- sound = 'sound/voice/joe/weapon_permit.ogg'
- say_message = "I assume you have a permit for that weapon."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/quip/seegson_standards
- key = "seegsonstandards"
- sound = 'sound/voice/joe/seegson_standards.ogg'
- say_message = "If my services do not meet Seegson standards, please log a complaint."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
/datum/emote/living/carbon/human/synthetic/working_joe/quip/not_liking
key = "notliking"
sound = 'sound/voice/joe/not_liking.ogg'
@@ -43,11 +39,16 @@
say_message = "Seegson - Relentless in the pursuit of affordable quality."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/quip/awful_mess
- key = "awful"
- key_third_person = "mess"
- sound = 'sound/voice/joe/awful.ogg'
- say_message = "Tut, tut. What an awful mess."
+/datum/emote/living/carbon/human/synthetic/working_joe/quip/seegson_behind
+ key = "seegsonbehind"
+ sound = 'sound/voice/joe/seegson_behind.ogg'
+ say_message = "With Seegson, there is someone behind you, helping you every single step of the way."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/quip/seegson_standards
+ key = "seegsonstandards"
+ sound = 'sound/voice/joe/seegson_standards.ogg'
+ say_message = "If my services do not meet Seegson standards, please log a complaint."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
/datum/emote/living/carbon/human/synthetic/working_joe/quip/little_details
@@ -61,24 +62,3 @@
sound = 'sound/voice/joe/join_us.ogg'
say_message = "We hope you'll join us for the journey."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/quip/seegson_behind
- key = "seegsonbehind"
- sound = 'sound/voice/joe/seegson_behind.ogg'
- say_message = "With Seegson, there is someone behind you, helping you every single step of the way."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/quip/alwaysknow
- key = "alwaysknow"
- key_third_person = "workingjoe"
- sound = 'sound/voice/joe/alwaysknow.ogg'
- say_message = "You always know a Working Joe."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/quip/alwaysknow_damaged
- key = "alwaysknowdamaged"
- key_third_person = "workingjoedamaged"
- sound = 'sound/voice/joe/alwaysknow_damaged.ogg'
- say_message = "You always know a Working Joe."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
- override_say = "You always know a Working Joe. (Damaged)"
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/restricted_area.dm b/code/modules/mob/living/carbon/human/species/working_joe/restricted_area.dm
index fd5db0870b25..284befe268e1 100644
--- a/code/modules/mob/living/carbon/human/species/working_joe/restricted_area.dm
+++ b/code/modules/mob/living/carbon/human/species/working_joe/restricted_area.dm
@@ -1,10 +1,10 @@
/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area
category = JOE_EMOTE_CATEGORY_RESTRICTED_AREA
-/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/come_out_vent
- key = "comeoutvent"
- sound = 'sound/voice/joe/come_out_vent.ogg'
- say_message = "Come out of the vent system, please."
+/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/presence_logged
+ key = "presencelogged"
+ sound = 'sound/voice/joe/presence_logged.ogg'
+ say_message = "Your presence has been logged."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/trespassing
@@ -19,14 +19,38 @@
say_message = "You're not allowed in there."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/presence_logged
- key = "presencelogged"
- sound = 'sound/voice/joe/presence_logged.ogg'
- say_message = "Your presence has been logged."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/shouldnt_be_here
key = "shouldntbehere"
sound = 'sound/voice/joe/shouldnt_be_here.ogg'
say_message = "You shouldn't be here."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/really_shouldnt_be_here
+ key = "reallyshouldntbehere"
+ sound = 'sound/voice/joe/really_shouldnt_be_here.ogg'
+ say_message = "You really shouldn't be here."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/interloper
+ key = "interloper"
+ sound = 'sound/voice/joe/interloper.ogg'
+ say_message = "On top of innumerable duties, now I have a interloper."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/protected_area_compromised
+ key = "areacompromised"
+ sound = 'sound/voice/joe/protected_area_compromised.ogg'
+ say_message = "Protected area compromised."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/breach
+ key = "breach"
+ sound = 'sound/voice/joe/breach.ogg'
+ say_message = "Hazard Containment breach logged."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/restricted_area/come_out_vent
+ key = "comeoutvent"
+ sound = 'sound/voice/joe/come_out_vent.ogg'
+ say_message = "Come out of the vent system, please."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm b/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm
index b08f5d179213..88051db9999a 100644
--- a/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm
+++ b/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm
@@ -1,20 +1,56 @@
/datum/emote/living/carbon/human/synthetic/working_joe/task_update
category = JOE_EMOTE_CATEGORY_TASK_UPDATE
-/datum/emote/living/carbon/human/synthetic/working_joe/task_update/day_never_done
- key = "dayneverdone"
- sound = 'sound/voice/joe/day_never_done.ogg'
- say_message = "A synthetic's day is never done."
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/could_require_attention
+ key = "couldrequireattention"
+ sound = 'sound/voice/joe/could_require_attention.ogg'
+ say_message = "This could require my attention."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/task_update/required_by_apollo
- key = "requiredbyapollo"
- sound = 'sound/voice/joe/required_by_apollo.ogg'
- say_message = "I am required by APOLLO."
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/let_me_help
+ key = "letmehelp"
+ sound = 'sound/voice/joe/let_me_help.ogg'
+ say_message = "Let me help you."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/task_update/returning_to_tasks
- key = "returningtotasks"
- sound = 'sound/voice/joe/returning_to_tasks.ogg'
- say_message = "Returning to assigned tasks."
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/follow_me
+ key = "followme"
+ sound = 'sound/voice/joe/follow_me.ogg'
+ say_message = "Follow me."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/follow_me_please
+ key = "followmeplease"
+ sound = 'sound/voice/joe/follow_me_please.ogg'
+ say_message = "Follow me please."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/come_with_me
+ key = "comewithme"
+ sound = 'sound/voice/joe/come_with_me.ogg'
+ say_message = "Come with me please."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/with_you_shortly
+ key = "withyoushortly"
+ sound = 'sound/voice/joe/with_you_shortly.ogg'
+ say_message = "I will be with you shortly."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/take_a_seat
+ key = "takeaseat"
+ sound = 'sound/voice/joe/take_a_seat.ogg'
+ say_message = "Please take a seat, someone will be with you shortly."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/existing_tasks
+ key = "existingtasks"
+ sound = 'sound/voice/joe/existing_tasks.ogg'
+ say_message = "Existing tasks have a higher priority."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/task_update/ticket_remove
+ key = "ticketremoved"
+ sound = 'sound/voice/joe/support_ticket_removed.ogg'
+ say_message = "Service support ticket removed from queue."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
diff --git a/code/modules/mob/living/carbon/human/species/working_joe/warning.dm b/code/modules/mob/living/carbon/human/species/working_joe/warning.dm
index 63c7dfadde14..1513c3360d4a 100644
--- a/code/modules/mob/living/carbon/human/species/working_joe/warning.dm
+++ b/code/modules/mob/living/carbon/human/species/working_joe/warning.dm
@@ -1,28 +1,22 @@
/datum/emote/living/carbon/human/synthetic/working_joe/warning
category = JOE_EMOTE_CATEGORY_WARNING
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/damage
- key = "damage"
- sound = 'sound/voice/joe/damage.ogg'
- say_message = "Do not damage Seegson property."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
/datum/emote/living/carbon/human/synthetic/working_joe/warning/not_what_i_think
key = "notwhatithink"
sound = 'sound/voice/joe/not_what_i_think.ogg'
say_message = "I hope that's not what I think it is."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/fire
- key = "fire"
- sound = 'sound/voice/joe/fire.ogg'
- say_message = "Only wild animals fear fire."
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/dont_do_that
+ key = "dontdothat"
+ sound = 'sound/voice/joe/dontdothat.ogg'
+ say_message = "Don't do that."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/fire_drill
- key = "firedrill"
- sound = 'sound/voice/joe/fire_drill.ogg'
- say_message = "Please congregate at your nearest fire assembly point. This is not a drill; do not panic."
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/dont_run
+ key = "dontrun"
+ sound = 'sound/voice/joe/dont_run.ogg'
+ say_message = "Don't run."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
/datum/emote/living/carbon/human/synthetic/working_joe/warning/running_accidents
@@ -31,22 +25,16 @@
say_message = "Running causes accidents."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/that_stings
- key = "thatstings"
- sound = 'sound/voice/joe/that_stings.ogg'
- say_message = "That stings."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/irresponsible
- key = "irresponsible"
- sound = 'sound/voice/joe/irresponsible.ogg'
- say_message = "That was irresponsible."
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/hurt_yourself
+ key = "hurtyourself"
+ sound = 'sound/voice/joe/hurt_yourself.ogg'
+ say_message = "Your going to hurt yourself."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/health_risks
- key = "healthrisks"
- sound = 'sound/voice/joe/health_risks.ogg'
- say_message = "These items carry notable health risks."
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/someone_hurt
+ key = "someonehurt"
+ sound = 'sound/voice/joe/someone_hurt.ogg'
+ say_message = "Someone might get hurt."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
/datum/emote/living/carbon/human/synthetic/working_joe/warning/safety_breach
@@ -55,30 +43,36 @@
say_message = "This is a breach of multiple safety directives."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/this_is_futile
- key = "thisisfutile"
- sound = 'sound/voice/joe/this_is_futile.ogg'
- say_message = "This is futile."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
-/datum/emote/living/carbon/human/synthetic/working_joe/warning/unprotected_flames
- key = "unprotectedflames"
- sound = 'sound/voice/joe/unprotected_flames.ogg'
- say_message = "Unprotected flames are extremely dangerous and entirely unadvisable."
- emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
-
/datum/emote/living/carbon/human/synthetic/working_joe/warning/safety
key = "safety"
sound = 'sound/voice/joe/safety.ogg'
say_message = "You and I are going to have a talk about safety."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/safety_tolerated
+ key = "nottolerated"
+ sound = 'sound/voice/joe/not_be_tolerated.ogg'
+ say_message = "This is a safety breach and will not be tolerated."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/no_need
+ key = "noneed"
+ sound = 'sound/voice/joe/no_need.ogg'
+ say_message = "There's no need for this."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
/datum/emote/living/carbon/human/synthetic/working_joe/warning/hysterical
key = "hysterical"
sound = 'sound/voice/joe/hysterical.ogg'
say_message = "You are becoming hysterical."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/health_risks
+ key = "healthrisks"
+ sound = 'sound/voice/joe/health_risks.ogg'
+ say_message = "These items carry notable health risks."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
/datum/emote/living/carbon/human/synthetic/working_joe/warning/dangerous_items
key = "dangerousitems"
sound = 'sound/voice/joe/dangerous_items.ogg'
@@ -90,3 +84,21 @@
sound = 'sound/voice/joe/patience.ogg'
say_message = "You are starting to test my patience."
emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/calm_down
+ key = "calmdown"
+ sound = 'sound/voice/joe/calm_down.ogg'
+ say_message = "Please, calm down."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/hold_still
+ key = "holdstill"
+ sound = 'sound/voice/joe/hold_still.ogg'
+ say_message = "Hold still."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
+
+/datum/emote/living/carbon/human/synthetic/working_joe/warning/have_a_problem
+ key = "haveaproblem"
+ sound = 'sound/voice/joe/have_a_problem.ogg'
+ say_message = "It seems you and I have a problem."
+ emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index e7e36242a90a..fd9c786bd147 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -358,7 +358,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
remove_overlay(UNIFORM_LAYER)
if(w_uniform)
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
- client.screen += w_uniform
+ client.add_to_screen(w_uniform)
w_uniform.screen_loc = hud_used.ui_datum.hud_slot_offset(w_uniform, hud_used.ui_datum.ui_iclothing)
if(!(wear_suit && wear_suit.flags_inv_hide & HIDEJUMPSUIT))
@@ -375,7 +375,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(!wear_id)
return
if(client && hud_used && hud_used.hud_shown && hud_used.ui_datum)
- client.screen += wear_id
+ client.add_to_screen(wear_id)
wear_id.screen_loc = hud_used.ui_datum.hud_slot_offset(wear_id, hud_used.ui_datum.ui_id)
if(!wear_id.pinned_on_uniform || (w_uniform && w_uniform.displays_id && !(w_uniform.flags_jumpsuit & UNIFORM_JACKET_REMOVED)))
@@ -389,7 +389,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
var/image/I
if(gloves)
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
- client.screen += gloves
+ client.add_to_screen(gloves)
gloves.screen_loc = hud_used.ui_datum.hud_slot_offset(gloves, hud_used.ui_datum.ui_gloves)
if(!(wear_suit && wear_suit.flags_inv_hide & HIDEGLOVES))
@@ -408,7 +408,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
remove_overlay(GLASSES_LAYER)
if(glasses)
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
- client.screen += glasses
+ client.add_to_screen(glasses)
glasses.screen_loc = hud_used.ui_datum.hud_slot_offset(glasses, hud_used.ui_datum.ui_glasses)
var/image/I = glasses.get_mob_overlay(src, WEAR_EYES)
@@ -423,9 +423,9 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(wear_l_ear || wear_r_ear)
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
if(wear_l_ear)
- client.screen += wear_l_ear
+ client.add_to_screen(wear_l_ear)
if(wear_r_ear)
- client.screen += wear_r_ear
+ client.add_to_screen(wear_r_ear)
wear_l_ear?.screen_loc = hud_used.ui_datum.hud_slot_offset(wear_l_ear, hud_used.ui_datum.ui_wear_l_ear)
wear_r_ear?.screen_loc = hud_used.ui_datum.hud_slot_offset(wear_r_ear, hud_used.ui_datum.ui_wear_r_ear)
@@ -444,7 +444,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
var/image/I
if(shoes)
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
- client.screen += shoes
+ client.add_to_screen(shoes)
shoes.screen_loc = hud_used.ui_datum.hud_slot_offset(shoes, hud_used.ui_datum.ui_shoes)
if(!((wear_suit && wear_suit.flags_inv_hide & HIDESHOES) || (w_uniform && w_uniform.flags_inv_hide & HIDESHOES)))
@@ -463,7 +463,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
remove_overlay(SUIT_STORE_LAYER)
if(s_store)
if(client && hud_used && hud_used.hud_shown && hud_used.ui_datum)
- client.screen += s_store
+ client.add_to_screen(s_store)
s_store.screen_loc = hud_used.ui_datum.hud_slot_offset(s_store, hud_used.ui_datum.ui_sstore1)
var/image/I = s_store.get_mob_overlay(src, WEAR_J_STORE)
@@ -483,7 +483,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(head)
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
- client.screen += head
+ client.add_to_screen(head)
head.screen_loc = hud_used.ui_datum.hud_slot_offset(head, hud_used.ui_datum.ui_head)
var/image/I = head.get_mob_overlay(src, WEAR_HEAD)
@@ -528,7 +528,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(!belt)
return
if(client && hud_used && hud_used.hud_shown && hud_used.ui_datum)
- client.screen += belt
+ client.add_to_screen(belt)
belt.screen_loc = hud_used.ui_datum.hud_slot_offset(belt, hud_used.ui_datum.ui_belt)
var/image/I = belt.get_mob_overlay(src, WEAR_WAIST)
@@ -545,7 +545,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(wear_suit)
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
- client.screen += wear_suit
+ client.add_to_screen(wear_suit)
wear_suit.screen_loc = hud_used.ui_datum.hud_slot_offset(wear_suit, hud_used.ui_datum.ui_oclothing)
var/image/I = wear_suit.get_mob_overlay(src, WEAR_JACKET)
@@ -597,10 +597,10 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
return
if(l_store)
- client.screen += l_store
+ client.add_to_screen(l_store)
l_store.screen_loc = hud_used.ui_datum.hud_slot_offset(l_store, hud_used.ui_datum.ui_storage1)
if(r_store)
- client.screen += r_store
+ client.add_to_screen(r_store)
r_store.screen_loc = hud_used.ui_datum.hud_slot_offset(r_store, hud_used.ui_datum.ui_storage2)
@@ -609,7 +609,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(!wear_mask)
return
if(client && hud_used && hud_used.hud_shown && hud_used.inventory_shown && hud_used.ui_datum)
- client.screen += wear_mask
+ client.add_to_screen(wear_mask)
wear_mask.screen_loc = hud_used.ui_datum.hud_slot_offset(wear_mask, hud_used.ui_datum.ui_mask)
if(!(head && head.flags_inv_hide & HIDEMASK))
@@ -623,7 +623,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(!back)
return
if(client && hud_used && hud_used.hud_shown && hud_used.ui_datum)
- client.screen += back
+ client.add_to_screen(back)
back.screen_loc = hud_used.ui_datum.hud_slot_offset(back, hud_used.ui_datum.ui_back)
var/image/I = back.get_mob_overlay(src, WEAR_BACK)
@@ -661,7 +661,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(!r_hand)
return
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD && hud_used.ui_datum)
- client.screen += r_hand
+ client.add_to_screen(r_hand)
r_hand.screen_loc = hud_used.ui_datum.hud_slot_offset(r_hand, hud_used.ui_datum.ui_rhand)
var/image/I = r_hand.get_mob_overlay(src, WEAR_R_HAND)
@@ -676,7 +676,7 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
if(!l_hand)
return
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD && hud_used.ui_datum)
- client.screen += l_hand
+ client.add_to_screen(l_hand)
l_hand.screen_loc = hud_used.ui_datum.hud_slot_offset(l_hand, hud_used.ui_datum.ui_lhand)
var/image/I = l_hand.get_mob_overlay(src, WEAR_L_HAND)
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm
index 5c1584c565c6..3b52a60419df 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm
@@ -24,7 +24,7 @@
var/obj/item/clothing/gloves/yautja/hunter/YG = locate(/obj/item/clothing/gloves/yautja/hunter) in human
if(isyautja(human) && YG)
- if(YG.cloaked)
+ if(HAS_TRAIT(human, TRAIT_CLOAKED))
YG.decloak(human, TRUE, DECLOAK_PREDALIEN)
YG.cloak_timer = xeno_cooldown * 0.1
diff --git a/code/modules/mob/living/carbon/xenomorph/update_icons.dm b/code/modules/mob/living/carbon/xenomorph/update_icons.dm
index 477ead761474..30e78a5fed94 100644
--- a/code/modules/mob/living/carbon/xenomorph/update_icons.dm
+++ b/code/modules/mob/living/carbon/xenomorph/update_icons.dm
@@ -97,11 +97,11 @@
var/datum/custom_hud/alien/ui_datum = GLOB.custom_huds_list[HUD_ALIEN]
if(l_store)
if(client && hud_used && hud_used.hud_shown)
- client.screen += l_store
+ client.add_to_screen(l_store)
l_store.screen_loc = ui_datum.hud_slot_offset(l_store, ui_datum.ui_storage1)
if(r_store)
if(client && hud_used && hud_used.hud_shown)
- client.screen += r_store
+ client.add_to_screen(r_store)
r_store.screen_loc = ui_datum.hud_slot_offset(r_store, ui_datum.ui_storage2)
/mob/living/carbon/xenomorph/update_inv_r_hand()
@@ -109,7 +109,7 @@
if(r_hand)
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
var/datum/custom_hud/alien/ui_datum = GLOB.custom_huds_list[HUD_ALIEN]
- client.screen += r_hand
+ client.add_to_screen(r_hand)
r_hand.screen_loc = ui_datum.hud_slot_offset(r_hand, ui_datum.ui_rhand)
var/t_state = r_hand.item_state
if(!t_state)
@@ -122,7 +122,7 @@
if(l_hand)
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
var/datum/custom_hud/alien/ui_datum = GLOB.custom_huds_list[HUD_ALIEN]
- client.screen += l_hand
+ client.add_to_screen(l_hand)
l_hand.screen_loc = ui_datum.hud_slot_offset(l_hand, ui_datum.ui_lhand)
var/t_state = l_hand.item_state
if(!t_state)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 059b50e4e9ee..1190e55925a1 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -95,43 +95,26 @@
//Recursive function to find everything a mob is holding.
-/mob/living/get_contents(obj/item/storage/Storage = null)
- var/list/L = list()
+/mob/living/get_contents(obj/passed_object, recursion = 0)
+ var/list/total_contents = list()
- if(Storage) //If it called itself
- L += Storage.return_inv()
+ if(passed_object)
+ if(recursion > 8)
+ debug_log("Recursion went long for get_contents() for [src] ending at the object [passed_object]. Likely object_one is holding object_two which is holding object_one ad naseum.")
+ return total_contents
- //Leave this commented out, it will cause storage items to exponentially add duplicate to the list
- //for(var/obj/item/storage/S in Storage.return_inv()) //Check for storage items
- // L += get_contents(S)
+ total_contents += passed_object.contents
- for(var/obj/item/gift/G in Storage.return_inv()) //Check for gift-wrapped items
- L += G.gift
- if(isstorage(G.gift))
- L += get_contents(G.gift)
+ for(var/obj/checked_object in total_contents)
+ total_contents += get_contents(checked_object, recursion + 1)
- for(var/obj/item/smallDelivery/D in Storage.return_inv()) //Check for package wrapped items
- L += D.wrapped
- if(isstorage(D.wrapped)) //this should never happen
- L += get_contents(D.wrapped)
- return L
+ return total_contents
- else
-
- L += src.contents
- for(var/obj/item/storage/S in src.contents) //Check for storage items
- L += get_contents(S)
-
- for(var/obj/item/gift/G in src.contents) //Check for gift-wrapped items
- L += G.gift
- if(isstorage(G.gift))
- L += get_contents(G.gift)
+ total_contents += contents
+ for(var/obj/checked_object in total_contents)
+ total_contents += get_contents(checked_object, recursion + 1)
- for(var/obj/item/smallDelivery/D in src.contents) //Check for package wrapped items
- L += D.wrapped
- if(isstorage(D.wrapped)) //this should never happen
- L += get_contents(D.wrapped)
- return L
+ return total_contents
/mob/living/proc/check_contents_for(A)
var/list/L = src.get_contents()
diff --git a/code/modules/mob/living/silicon/robot/inventory.dm b/code/modules/mob/living/silicon/robot/inventory.dm
index 840c1da3f60f..51bbfd24ccb0 100644
--- a/code/modules/mob/living/silicon/robot/inventory.dm
+++ b/code/modules/mob/living/silicon/robot/inventory.dm
@@ -13,7 +13,7 @@
if(istype(module_state_1,/obj/item/robot/sight))
sight_mode &= ~module_state_1:sight_mode
if (client)
- client.screen -= module_state_1
+ client.remove_from_screen(module_state_1)
contents -= module_state_1
module_active = null
module_state_1 = null
@@ -22,7 +22,7 @@
if(istype(module_state_2,/obj/item/robot/sight))
sight_mode &= ~module_state_2:sight_mode
if (client)
- client.screen -= module_state_2
+ client.remove_from_screen(module_state_2)
contents -= module_state_2
module_active = null
module_state_2 = null
@@ -31,7 +31,7 @@
if(istype(module_state_3,/obj/item/robot/sight))
sight_mode &= ~module_state_3:sight_mode
if (client)
- client.screen -= module_state_3
+ client.remove_from_screen(module_state_3)
contents -= module_state_3
module_active = null
module_state_3 = null
@@ -45,7 +45,7 @@
if(istype(module_state_1,/obj/item/robot/sight))
sight_mode &= ~module_state_1:sight_mode
if (client)
- client.screen -= module_state_1
+ client.remove_from_screen(module_state_1)
contents -= module_state_1
module_state_1 = null
inv1.icon_state = "inv1"
@@ -53,7 +53,7 @@
if(istype(module_state_2,/obj/item/robot/sight))
sight_mode &= ~module_state_2:sight_mode
if (client)
- client.screen -= module_state_2
+ client.remove_from_screen(module_state_2)
contents -= module_state_2
module_state_2 = null
inv2.icon_state = "inv2"
@@ -61,7 +61,7 @@
if(istype(module_state_3,/obj/item/robot/sight))
sight_mode &= ~module_state_3:sight_mode
if (client)
- client.screen -= module_state_3
+ client.remove_from_screen(module_state_3)
contents -= module_state_3
module_state_3 = null
inv3.icon_state = "inv3"
diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm
index 21ddaf76b33c..b0230bba5dba 100644
--- a/code/modules/mob/living/silicon/robot/life.dm
+++ b/code/modules/mob/living/silicon/robot/life.dm
@@ -239,10 +239,10 @@
/mob/living/silicon/robot/proc/update_items()
if (client)
- client.screen -= contents
+ client.remove_from_screen(contents)
for(var/obj/I in contents)
if(I && !(istype(I,/obj/item/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/structure/machinery/camera) || istype(I,/obj/item/device/mmi)))
- client.screen += I
+ client.add_to_screen(I)
var/datum/custom_hud/robot/ui_datum = GLOB.custom_huds_list[HUD_ROBOT]
if(module_state_1)
module_state_1.screen_loc = ui_datum.ui_inv1
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index e7e603fd4916..58933b8ca312 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -322,13 +322,10 @@ var/global/list/limb_types_by_name = list(
/mob/proc/get_eye_protection()
return EYE_PROTECTION_NONE
-/mob/verb/a_select_zone(input as text)
- set name = "a-select-zone"
- set hidden = TRUE
-
+/mob/proc/a_select_zone(input, client/user)
var/atom/movable/screen/zone_sel/zone
- for(var/A in usr.client.screen)
+ for(var/A in user.screen)
if(istype(A, /atom/movable/screen/zone_sel))
zone = A
diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm
index 1839fe191627..fb4dbac3c160 100644
--- a/code/modules/mob/new_player/preferences_setup.dm
+++ b/code/modules/mob/new_player/preferences_setup.dm
@@ -200,19 +200,19 @@
if(isnull(preview_front))
preview_front = new()
- owner.screen |= preview_front
+ owner.add_to_screen(preview_front)
preview_front.vis_contents += preview_dummy
preview_front.screen_loc = "preview:0,0"
preview_front.icon_state = bg_state
if(isnull(rotate_left))
rotate_left = new(null, preview_dummy)
- owner.screen |= rotate_left
+ owner.add_to_screen(rotate_left)
rotate_left.screen_loc = "preview:-1:16,0"
if(isnull(rotate_right))
rotate_right = new(null, preview_dummy)
- owner.screen |= rotate_right
+ owner.add_to_screen(rotate_right)
rotate_right.screen_loc = "preview:1:-16,0"
/datum/preferences/proc/job_pref_to_gear_preset()
diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm
index 521045a56717..eafbb3c12c8a 100644
--- a/code/modules/paperwork/paperbin.dm
+++ b/code/modules/paperwork/paperbin.dm
@@ -23,8 +23,7 @@
/obj/item/paper_bin/MouseDrop(atom/over_object)
if(over_object == usr && ishuman(usr) && !usr.is_mob_restrained() && !usr.stat && (loc == usr || in_range(src, usr)))
if(!usr.get_active_hand()) //if active hand is empty
- attack_hand(usr, 1, 1)
-
+ usr.put_in_hands(src)
return
/obj/item/paper_bin/attack_hand(mob/user)
diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm
index e004715f326a..dbd490792e8f 100644
--- a/code/modules/paperwork/photography.dm
+++ b/code/modules/paperwork/photography.dm
@@ -175,81 +175,110 @@
res.Scale(size*32, size*32)
// Initialize the photograph to black.
res.Blend("#000", ICON_OVERLAY)
+ CHECK_TICK
- var/atoms[] = list()
- for(var/turf/the_turf in turfs)
- // Add outselves to the list of stuff to draw
+ var/pixel_size = world.icon_size
+ var/radius = (size - 1) * 0.5
+ var/center_offset = radius * pixel_size + 1
+ var/x_min = center.x - radius
+ var/x_max = center.x + radius
+ var/y_min = center.y - radius
+ var/y_max = center.y + radius
+
+ var/list/atoms = list()
+ for(var/turf/the_turf as anything in turfs)
+ // Add ourselves to the list of stuff to draw
atoms.Add(the_turf);
+
// As well as anything that isn't invisible.
- for(var/atom/A in the_turf)
- if(A.invisibility) continue
- atoms.Add(A)
+ for(var/atom/cur_atom as anything in the_turf)
+ if(!cur_atom || cur_atom.invisibility)
+ continue
+ atoms.Add(cur_atom)
// Sort the atoms into their layers
var/list/sorted = sort_atoms_by_layer(atoms)
- var/center_offset = (size-1)/2 * 32 + 1
- for(var/i; i <= sorted.len; i++)
- var/atom/A = sorted[i]
- if(A)
- var/icon/IM = getFlatIcon(A)//build_composite_icon(A)
-
- // If what we got back is actually a picture, draw it.
- if(istype(IM, /icon))
- // Check if we're looking at a mob that's lying down
- if(istype(A, /mob/living))
- var/mob/living/L = A
- if(!istype(L, /mob/living/carbon/xenomorph)) //xenos don't use icon rotatin for lying.
- if(L.lying)
- // If they are, apply that effect to their picture.
- IM.BecomeLying()
- // Calculate where we are relative to the center of the photo
- var/xoff = (A.x - center.x) * 32 + center_offset
- var/yoff = (A.y - center.y) * 32 + center_offset
- if (istype(A,/atom/movable))
- xoff+=A:step_x
- yoff+=A:step_y
- res.Blend(IM, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
+ for(var/atom/cur_atom as anything in sorted)
+ if(QDELETED(cur_atom))
+ continue
+
+ if(cur_atom.x < x_min || cur_atom.x > x_max || cur_atom.y < y_min || cur_atom.y > y_max)
+ // they managed to move out of frame with all this CHECK_TICK...
+ continue
+
+ var/icon/cur_icon = getFlatIcon(cur_atom)//build_composite_icon(cur_atom)
+
+ // If what we got back is actually a picture, draw it.
+ if(istype(cur_icon, /icon))
+ // Check if we're looking at a mob that's lying down
+ if(istype(cur_atom, /mob/living))
+ var/mob/living/cur_mob = cur_atom
+ if(!isxeno(cur_mob) && cur_mob.lying) //xenos don't use icon rotatin for lying.
+ cur_icon.BecomeLying()
+
+ // Calculate where we are relative to the center of the photo
+ var/xoff = (cur_atom.x - center.x) * pixel_size + center_offset
+ var/yoff = (cur_atom.y - center.y) * pixel_size + center_offset
+ if(istype(cur_atom, /atom/movable))
+ xoff += cur_atom:step_x
+ yoff += cur_atom:step_y
+ res.Blend(cur_icon, blendMode2iconMode(cur_atom.blend_mode), cur_atom.pixel_x + xoff, cur_atom.pixel_y + yoff)
+
+ CHECK_TICK
// Lastly, render any contained effects on top.
for(var/turf/the_turf as anything in turfs)
// Calculate where we are relative to the center of the photo
- var/xoff = (the_turf.x - center.x) * 32 + center_offset
- var/yoff = (the_turf.y - center.y) * 32 + center_offset
- var/image/IM = getFlatIcon(the_turf.loc)
- if(IM)
- res.Blend(IM, blendMode2iconMode(the_turf.blend_mode),xoff,yoff)
+ var/xoff = (the_turf.x - center.x) * pixel_size + center_offset
+ var/yoff = (the_turf.y - center.y) * pixel_size + center_offset
+ var/image/cur_icon = getFlatIcon(the_turf.loc)
+ CHECK_TICK
+
+ if(cur_icon)
+ res.Blend(cur_icon, blendMode2iconMode(the_turf.blend_mode), xoff, yoff)
+ CHECK_TICK
return res
+/obj/item/device/camera/proc/get_mob_descriptions(turf/the_turf, existing_descripion)
+ var/mob_detail = existing_descripion
+ for(var/mob/living/carbon/cur_carbon in the_turf)
+ if(cur_carbon.invisibility)
+ continue
-/obj/item/device/camera/proc/get_mobs(turf/the_turf as turf)
- var/mob_detail
- for(var/mob/living/carbon/A in the_turf)
- if(A.invisibility) continue
var/holding = null
- if(A.l_hand || A.r_hand)
- if(A.l_hand) holding = "They are holding \a [A.l_hand]"
- if(A.r_hand)
+ if(cur_carbon.l_hand || cur_carbon.r_hand)
+ if(cur_carbon.l_hand)
+ holding = "They are holding \a [cur_carbon.l_hand]"
+ if(cur_carbon.r_hand)
if(holding)
- holding += " and \a [A.r_hand]"
+ holding += " and \a [cur_carbon.r_hand]"
else
- holding = "They are holding \a [A.r_hand]"
+ holding = "They are holding \a [cur_carbon.r_hand]"
+
+ var/hurt = ""
+ if(cur_carbon.health < 75)
+ hurt = prob(25) ? " - they look hurt" : " - [cur_carbon] looks hurt"
if(!mob_detail)
- mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
+ mob_detail = "You can see [cur_carbon] in the photo[hurt].[holding ? " [holding]" : "."]."
else
- mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
+ mob_detail += " You [prob(50) ? "can" : "also"] see [cur_carbon] in the photo[hurt].[holding ? " [holding]" : "."]."
return mob_detail
/obj/item/device/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
- if(!on || !pictures_left || ismob(target.loc) || isstorage(target.loc)) return
- if(user.contains(target) || istype(target, /atom/movable/screen)) return
- captureimage(target, user, flag)
+ if(!on || !pictures_left || ismob(target.loc) || isstorage(target.loc))
+ return
+ if(user.contains(target) || istype(target, /atom/movable/screen))
+ return
playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 15, 1)
pictures_left--
desc = "A polaroid camera. It has [pictures_left] photos left."
to_chat(user, SPAN_NOTICE("[pictures_left] photos left."))
+
+ captureimage(target, user, flag)
+
icon_state = icon_off
on = 0
spawn(64)
@@ -257,37 +286,46 @@
on = 1
/obj/item/device/camera/proc/captureimage(atom/target, mob/user, flag)
- var/mobs = ""
+ var/mob_descriptions = ""
var/radius = (size-1)*0.5
var/list/turf/turfs = RANGE_TURFS(radius, target) & view(world_view_size + radius, user.client)
- for(var/turf/T as anything in turfs)
- mobs += get_mobs(T)
- var/datum/picture/P = createpicture(target, user, turfs, mobs, flag)
- printpicture(user, P)
+ for(var/turf/the_turf as anything in turfs)
+ mob_descriptions = get_mob_descriptions(the_turf, mob_descriptions)
+ var/datum/picture/the_picture = createpicture(target, user, turfs, mob_descriptions, flag)
-/obj/item/device/camera/proc/createpicture(atom/target, mob/user, list/turfs, mobs, flag)
+ if(QDELETED(user))
+ return
+
+ printpicture(user, the_picture)
+
+/obj/item/device/camera/proc/createpicture(atom/target, mob/user, list/turfs, description, flag)
var/icon/photoimage = get_icon(turfs, target)
+ if(!description)
+ description = "A very scenic photo"
+
var/icon/small_img = icon(photoimage)
var/icon/tiny_img = icon(photoimage)
- var/icon/ic = icon('icons/obj/items/items.dmi',"photo")
- var/icon/pc = icon('icons/obj/items/paper.dmi', "photo")
+ var/icon/item_icon = icon('icons/obj/items/items.dmi',"photo")
+ var/icon/paper_icon = icon('icons/obj/items/paper.dmi', "photo")
small_img.Scale(8, 8)
tiny_img.Scale(4, 4)
- ic.Blend(small_img,ICON_OVERLAY, 10, 13)
- pc.Blend(tiny_img,ICON_OVERLAY, 12, 19)
-
- var/datum/picture/P = new()
- P.fields["author"] = user
- P.fields["icon"] = ic
- P.fields["tiny"] = pc
- P.fields["img"] = photoimage
- P.fields["desc"] = mobs
- P.fields["pixel_x"] = rand(-10, 10)
- P.fields["pixel_y"] = rand(-10, 10)
- P.fields["size"] = size
-
- return P
+ item_icon.Blend(small_img, ICON_OVERLAY, 10, 13)
+ CHECK_TICK
+ paper_icon.Blend(tiny_img, ICON_OVERLAY, 12, 19)
+ CHECK_TICK
+
+ var/datum/picture/the_picture = new()
+ the_picture.fields["author"] = user
+ the_picture.fields["icon"] = item_icon
+ the_picture.fields["tiny"] = paper_icon
+ the_picture.fields["img"] = photoimage
+ the_picture.fields["desc"] = description
+ the_picture.fields["pixel_x"] = rand(-10, 10)
+ the_picture.fields["pixel_y"] = rand(-10, 10)
+ the_picture.fields["size"] = size
+
+ return the_picture
/obj/item/device/camera/proc/printpicture(mob/user, datum/picture/P)
var/obj/item/photo/Photo = new/obj/item/photo()
diff --git a/code/modules/projectiles/ammo_datums.dm b/code/modules/projectiles/ammo_datums.dm
index 1bb1083a9d4f..783b982f10bd 100644
--- a/code/modules/projectiles/ammo_datums.dm
+++ b/code/modules/projectiles/ammo_datums.dm
@@ -2464,9 +2464,6 @@
else
M.apply_effect(stun_time, WEAKEN)
-
-
-
/datum/ammo/energy/yautja/rifle/bolt
name = "plasma rifle bolt"
icon_state = "ion"
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 88f6e3fb2f5d..e9ab9aecc3c2 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -1214,10 +1214,11 @@ and you're good to go.
shots_fired++
if(dual_wield && !fired_by_akimbo)
- if(user?.client?.prefs?.toggle_prefs & TOGGLE_ALTERNATING_DUAL_WIELD)
- user.swap_hand()
- else
- INVOKE_ASYNC(akimbo, PROC_REF(Fire), target, user, params, 0, TRUE)
+ switch(user?.client?.prefs?.dual_wield_pref)
+ if(DUAL_WIELD_FIRE)
+ INVOKE_ASYNC(akimbo, PROC_REF(Fire), target, user, params, 0, TRUE)
+ if(DUAL_WIELD_SWAP)
+ user.swap_hand()
else
return TRUE
@@ -1456,10 +1457,11 @@ and you're good to go.
SEND_SIGNAL(user, COMSIG_MOB_FIRED_GUN, src)
if(dual_wield && !fired_by_akimbo)
- if(user?.client?.prefs?.toggle_prefs & TOGGLE_ALTERNATING_DUAL_WIELD)
- user.swap_hand()
- else
- INVOKE_ASYNC(akimbo, PROC_REF(attack), attacked_mob, user, TRUE)
+ switch(user?.client?.prefs?.dual_wield_pref)
+ if(DUAL_WIELD_FIRE)
+ INVOKE_ASYNC(akimbo, PROC_REF(attack), attacked_mob, user, TRUE)
+ if(DUAL_WIELD_SWAP)
+ user.swap_hand()
if(EXECUTION_CHECK) //Continue execution if on the correct intent. Accounts for change via the earlier do_after
user.visible_message(SPAN_DANGER("[user] has executed [attacked_mob] with [src]!"), SPAN_DANGER("You have executed [attacked_mob] with [src]!"), message_flags = CHAT_TYPE_WEAPON_USE)
diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm
index 698ea8ef5957..20781639a579 100644
--- a/code/modules/projectiles/gun_attachables.dm
+++ b/code/modules/projectiles/gun_attachables.dm
@@ -1217,9 +1217,9 @@ Defined in conflicts.dm of the #defines folder.
/// If the gun should experience scope drift
var/scope_drift = TRUE
/// % chance for the scope to drift on process with a spotter using their scope
- var/spotted_drift_chance = 33
+ var/spotted_drift_chance = 25
/// % chance for the scope to drift on process without a spotter using their scope
- var/unspotted_drift_chance = 100
+ var/unspotted_drift_chance = 90
/// If the scope should use do_afters for adjusting and moving the sight
var/slow_use = TRUE
/// Cooldown for interacting with the scope's adjustment or position
@@ -1238,6 +1238,8 @@ Defined in conflicts.dm of the #defines folder.
var/darkness_view = 12
/// If there is currently a spotter using the linked spotting scope
var/spotter_spotting = FALSE
+ /// How much time it takes to adjust the position of the scope. Adjusting the offset will take half of this time
+ var/adjust_delay = 1 SECONDS
/obj/item/attachable/vulture_scope/Initialize(mapload, ...)
. = ..()
@@ -1289,8 +1291,8 @@ Defined in conflicts.dm of the #defines folder.
if(!COOLDOWN_FINISHED(src, scope_interact_cd))
return
to_chat(scoper, SPAN_NOTICE("You begin adjusting [src]..."))
- COOLDOWN_START(src, scope_interact_cd, 0.5 SECONDS)
- if(!do_after(scoper, 0.5 SECONDS))
+ COOLDOWN_START(src, scope_interact_cd, adjust_delay / 2)
+ if(!do_after(scoper, 0.4 SECONDS))
return
adjust_offset(direction)
@@ -1307,8 +1309,8 @@ Defined in conflicts.dm of the #defines folder.
return
to_chat(scoper, SPAN_NOTICE("You begin moving [src]..."))
- COOLDOWN_START(src, scope_interact_cd, 1 SECONDS)
- if(!do_after(scoper, 1 SECONDS))
+ COOLDOWN_START(src, scope_interact_cd, adjust_delay)
+ if(!do_after(scoper, 0.8 SECONDS))
return
adjust_position(direction)
@@ -1535,7 +1537,7 @@ Defined in conflicts.dm of the #defines folder.
recalculate_scope_pos()
gun_user.overlay_fullscreen("vulture", /atom/movable/screen/fullscreen/vulture)
scope_element = new(src)
- gun_user.client.screen += scope_element
+ gun_user.client.add_to_screen(scope_element)
gun_user.see_in_dark += darkness_view
gun_user.lighting_alpha = 127
gun_user.sync_lighting_plane_alpha()
@@ -1564,7 +1566,7 @@ Defined in conflicts.dm of the #defines folder.
stop_holding_breath()
scope_user_initial_dir = null
scoper.clear_fullscreen("vulture")
- scoper.client.screen -= scope_element
+ scoper.client.remove_from_screen(scope_element)
scoper.see_in_dark -= darkness_view
scoper.lighting_alpha = 127
scoper.sync_lighting_plane_alpha()
@@ -3056,9 +3058,6 @@ Defined in conflicts.dm of the #defines folder.
/obj/item/attachable/attached_gun/extinguisher/fire_attachment(atom/target, obj/item/weapon/gun/gun, mob/living/user)
if(!internal_extinguisher)
return
- if(!(gun.flags_item & WIELDED))
- to_chat(user, SPAN_WARNING("You must wield [gun] to fire [src]!"))
- return
if(..())
return internal_extinguisher.afterattack(target, user)
@@ -3244,6 +3243,8 @@ Defined in conflicts.dm of the #defines folder.
attachment_action_type = /datum/action/item_action/toggle
var/initial_mob_dir = NORTH // the dir the mob faces the moment it deploys the bipod
var/bipod_deployed = FALSE
+ /// If this should anchor the user while in use
+ var/heavy_bipod = FALSE
/obj/item/attachable/bipod/New()
..()
@@ -3309,6 +3310,9 @@ Defined in conflicts.dm of the #defines folder.
if(G.flags_gun_features & GUN_SUPPORT_PLATFORM)
G.remove_firemode(GUN_FIREMODE_AUTOMATIC)
+ if(heavy_bipod)
+ user.anchored = FALSE
+
if(!QDELETED(G))
playsound(user,'sound/items/m56dauto_rotate.ogg', 55, 1)
update_icon()
@@ -3348,6 +3352,9 @@ Defined in conflicts.dm of the #defines folder.
if(G.flags_gun_features & GUN_SUPPORT_PLATFORM)
G.add_firemode(GUN_FIREMODE_AUTOMATIC)
+ if(heavy_bipod)
+ user.anchored = TRUE
+
else
to_chat(user, SPAN_NOTICE("You retract [src]."))
undeploy_bipod(G)
@@ -3396,6 +3403,7 @@ Defined in conflicts.dm of the #defines folder.
desc = "A set of rugged telescopic poles to keep a weapon stabilized during firing."
icon_state = "bipod_m60"
attach_icon = "vulture_bipod"
+ heavy_bipod = TRUE
/obj/item/attachable/burstfire_assembly
name = "burst fire assembly"
diff --git a/code/modules/projectiles/guns/boltaction.dm b/code/modules/projectiles/guns/boltaction.dm
index 69ce3a8de53e..c18e45e38d3e 100644
--- a/code/modules/projectiles/guns/boltaction.dm
+++ b/code/modules/projectiles/guns/boltaction.dm
@@ -275,3 +275,7 @@
to_chat(user, SPAN_DANGER("The splint on your [limb.display_name] comes apart under the recoil!"))
user.pain.apply_pain(PAIN_BONE_BREAK_SPLINTED)
user.update_med_icon()
+
+
+/obj/item/weapon/gun/boltaction/vulture/skillless
+ bypass_trait = TRUE
diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm
index 4723ad882368..65e4a6f2b7b3 100644
--- a/code/modules/projectiles/guns/rifles.dm
+++ b/code/modules/projectiles/guns/rifles.dm
@@ -435,6 +435,7 @@
accepted_ammo = list(
/obj/item/ammo_magazine/rifle,
+ /obj/item/ammo_magazine/rifle/rubber,
/obj/item/ammo_magazine/rifle/extended,
/obj/item/ammo_magazine/rifle/ap,
/obj/item/ammo_magazine/rifle/incendiary,
diff --git a/code/modules/projectiles/guns/shotguns.dm b/code/modules/projectiles/guns/shotguns.dm
index 9a4b1551736c..c3b4906c1b29 100644
--- a/code/modules/projectiles/guns/shotguns.dm
+++ b/code/modules/projectiles/guns/shotguns.dm
@@ -266,14 +266,18 @@ can cause issues with ammo types getting mixed up during the burst.
/obj/item/weapon/gun/shotgun/combat/handle_starting_attachment()
..()
- var/obj/item/attachable/attached_gun/grenade/G = new(src)
- G.flags_attach_features &= ~ATTACH_REMOVABLE
- G.hidden = TRUE
- G.Attach(src)
- update_attachable(G.slot)
+ var/obj/item/attachable/attached_gun/grenade/ugl = new(src)
+ var/obj/item/attachable/stock/tactical/stock = new(src)
+ ugl.flags_attach_features &= ~ATTACH_REMOVABLE
+ ugl.hidden = TRUE
+ ugl.Attach(src)
+ update_attachable(ugl.slot)
+ stock.hidden = FALSE
+ stock.Attach(src)
+ update_attachable(stock.slot)
/obj/item/weapon/gun/shotgun/combat/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19,"rail_x" = 10, "rail_y" = 21, "under_x" = 14, "under_y" = 16, "stock_x" = 14, "stock_y" = 16)
+ attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19,"rail_x" = 10, "rail_y" = 21, "under_x" = 14, "under_y" = 16, "stock_x" = 11, "stock_y" = 13.)
@@ -1274,7 +1278,7 @@ can cause issues with ammo types getting mixed up during the burst.
/obj/item/weapon/gun/shotgun/pump/dual_tube/cmb/m3717
name = "\improper M37-17 pump shotgun"
- desc = "A military version of the iconic HG 37-12, this design can fit one extra shell in each of its dual-tube internal magazines, and fires shells with increased velocity, resulting in more damage. Issued to select USCM vessels out on the rim. You can switch the active internal magazine by toggling the shotgun tube."
+ desc = "A military version of the iconic HG 37-12, this design can fit one extra shell in each of its dual-tube internal magazines, and fires shells with increased velocity, resulting in more damage. Issued to select USCM vessels and stations in the outer veil. A button on the side toggles the internal tubes."
icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
icon_state = "m3717"
item_state = "m3717"
diff --git a/code/modules/projectiles/guns/specialist.dm b/code/modules/projectiles/guns/specialist.dm
deleted file mode 100644
index 71afd0bdd09a..000000000000
--- a/code/modules/projectiles/guns/specialist.dm
+++ /dev/null
@@ -1,1370 +0,0 @@
-//-------------------------------------------------------
-//SNIPER RIFLES
-//Keyword rifles. They are subtype of rifles, but still contained here as a specialist weapon.
-
-//Because this parent type did not exist
-//Note that this means that snipers will have a slowdown of 3, due to the scope
-/obj/item/weapon/gun/rifle/sniper
- aim_slowdown = SLOWDOWN_ADS_SPECIALIST
- wield_delay = WIELD_DELAY_SLOW
-
- var/has_aimed_shot = TRUE
- var/aiming_time = 1.25 SECONDS
- var/aimed_shot_cooldown
- var/aimed_shot_cooldown_delay = 2.5 SECONDS
-
- var/enable_aimed_shot_laser = TRUE
- var/sniper_lockon_icon = "sniper_lockon"
- var/obj/effect/ebeam/sniper_beam_type = /obj/effect/ebeam/laser
- var/sniper_beam_icon = "laser_beam"
- var/skill_locked = TRUE
-
-/obj/item/weapon/gun/rifle/sniper/get_examine_text(mob/user)
- . = ..()
- if(!has_aimed_shot)
- return
- . += SPAN_NOTICE("This weapon has an unique ability, Aimed Shot, allowing it to deal great damage after a windup.
Additionally, the aimed shot can be sped up with a tracking laser, which is enabled by default but may be disabled. ")
-
-/obj/item/weapon/gun/rifle/sniper/Initialize(mapload, spawn_empty)
- if(has_aimed_shot)
- LAZYADD(actions_types, list(/datum/action/item_action/specialist/aimed_shot, /datum/action/item_action/specialist/toggle_laser))
- return ..()
-
-/obj/item/weapon/gun/rifle/sniper/able_to_fire(mob/living/user)
- . = ..()
- if(. && istype(user) && skill_locked) //Let's check all that other stuff first.
- if(!skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_SNIPER)
- to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
- return 0
-
-// Aimed shot ability
-/datum/action/item_action/specialist/aimed_shot
- ability_primacy = SPEC_PRIMARY_ACTION_2
- var/minimum_aim_distance = 2
-
-/datum/action/item_action/specialist/aimed_shot/New(mob/living/user, obj/item/holder)
- ..()
- name = "Aimed Shot"
- button.name = name
- button.overlays.Cut()
- var/image/IMG = image('icons/mob/hud/actions.dmi', button, "sniper_aim")
- button.overlays += IMG
- var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
- sniper_rifle.aimed_shot_cooldown = world.time
-
-
-/datum/action/item_action/specialist/aimed_shot/action_activate()
- if(!ishuman(owner))
- return
- var/mob/living/carbon/human/H = owner
- if(H.selected_ability == src)
- to_chat(H, "You will no longer use [name] with \
- [H.client && H.client.prefs && H.client.prefs.toggle_prefs & TOGGLE_MIDDLE_MOUSE_CLICK ? "middle-click" : "shift-click"].")
- button.icon_state = "template"
- H.selected_ability = null
- else
- to_chat(H, "You will now use [name] with \
- [H.client && H.client.prefs && H.client.prefs.toggle_prefs & TOGGLE_MIDDLE_MOUSE_CLICK ? "middle-click" : "shift-click"].")
- if(H.selected_ability)
- H.selected_ability.button.icon_state = "template"
- H.selected_ability = null
- button.icon_state = "template_on"
- H.selected_ability = src
-
-/datum/action/item_action/specialist/aimed_shot/can_use_action()
- var/mob/living/carbon/human/H = owner
- if(istype(H) && !H.is_mob_incapacitated() && !H.lying && (holder_item == H.r_hand || holder_item || H.l_hand))
- return TRUE
-
-/datum/action/item_action/specialist/aimed_shot/proc/use_ability(atom/A)
- var/mob/living/carbon/human/human = owner
- if(!istype(A, /mob/living))
- return
-
- var/mob/living/target = A
-
- if(target.stat == DEAD || target == human)
- return
-
- var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
- if(world.time < sniper_rifle.aimed_shot_cooldown)
- return
-
- if(!check_can_use(target))
- return
-
- human.face_atom(target)
-
- ///Add a decisecond to the default 1.5 seconds for each two tiles to hit.
- var/distance = round(get_dist(target, human) * 0.5)
- var/f_aiming_time = sniper_rifle.aiming_time + distance
-
- var/aim_multiplier = 1
- var/aiming_buffs
-
- if(sniper_rifle.enable_aimed_shot_laser)
- aim_multiplier = 0.6
- aiming_buffs++
-
- if(HAS_TRAIT(target, TRAIT_SPOTTER_LAZED))
- aim_multiplier = 0.5
- aiming_buffs++
-
- if(aiming_buffs > 1)
- aim_multiplier = 0.35
-
- f_aiming_time *= aim_multiplier
-
- var/image/lockon_icon = image(icon = 'icons/effects/Targeted.dmi', icon_state = sniper_rifle.sniper_lockon_icon)
-
- var/x_offset = -target.pixel_x + target.base_pixel_x
- var/y_offset = (target.icon_size - world.icon_size) * 0.5 - target.pixel_y + target.base_pixel_y
-
- lockon_icon.pixel_x = x_offset
- lockon_icon.pixel_y = y_offset
- target.overlays += lockon_icon
-
- var/image/lockon_direction_icon
- if(!sniper_rifle.enable_aimed_shot_laser)
- lockon_direction_icon = image(icon = 'icons/effects/Targeted.dmi', icon_state = "[sniper_rifle.sniper_lockon_icon]_direction", dir = get_cardinal_dir(target, human))
- lockon_direction_icon.pixel_x = x_offset
- lockon_direction_icon.pixel_y = y_offset
- target.overlays += lockon_direction_icon
- if(human.client)
- playsound_client(human.client, 'sound/weapons/TargetOn.ogg', human, 50)
- playsound(target, 'sound/weapons/TargetOn.ogg', 70, FALSE, 8, falloff = 0.4)
-
- var/datum/beam/laser_beam
- if(sniper_rifle.enable_aimed_shot_laser)
- laser_beam = target.beam(human, sniper_rifle.sniper_beam_icon, 'icons/effects/beam.dmi', (f_aiming_time + 1 SECONDS), beam_type = sniper_rifle.sniper_beam_type)
- laser_beam.visuals.alpha = 0
- animate(laser_beam.visuals, alpha = initial(laser_beam.visuals.alpha), f_aiming_time, easing = SINE_EASING|EASE_OUT)
-
- ////timer is (f_spotting_time + 1 SECONDS) because sometimes it janks out before the doafter is done. blame sleeps or something
-
- if(!do_after(human, f_aiming_time, INTERRUPT_ALL|BEHAVIOR_IMMOBILE, NO_BUSY_ICON))
- target.overlays -= lockon_icon
- target.overlays -= lockon_direction_icon
- qdel(laser_beam)
- return
-
- target.overlays -= lockon_icon
- target.overlays -= lockon_direction_icon
- qdel(laser_beam)
-
- if(!check_can_use(target, TRUE))
- return
-
- var/obj/projectile/aimed_proj = sniper_rifle.in_chamber
- aimed_proj.projectile_flags |= PROJECTILE_BULLSEYE
- aimed_proj.AddComponent(/datum/component/homing_projectile, target, human)
- sniper_rifle.Fire(target, human)
-
-/datum/action/item_action/specialist/aimed_shot/proc/check_can_use(mob/M, cover_lose_focus)
- var/mob/living/carbon/human/H = owner
- var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
-
- if(!can_use_action())
- return FALSE
-
- if(sniper_rifle != H.r_hand && sniper_rifle != H.l_hand)
- to_chat(H, SPAN_WARNING("How do you expect to do this without your sniper rifle?"))
- return FALSE
-
- if(!(sniper_rifle.flags_item & WIELDED))
- to_chat(H, SPAN_WARNING("Your aim is not stable enough with one hand. Use both hands!"))
- return FALSE
-
- if(!sniper_rifle.in_chamber)
- to_chat(H, SPAN_WARNING("\The [sniper_rifle] is unloaded!"))
- return FALSE
-
- if(get_dist(H, M) < minimum_aim_distance)
- to_chat(H, SPAN_WARNING("\The [M] is too close to get a proper shot!"))
- return FALSE
-
- var/obj/projectile/P = sniper_rifle.in_chamber
- // TODO: Make the below logic only occur in certain circumstances. Check goggles, maybe? -Kaga
- if(check_shot_is_blocked(H, M, P))
- to_chat(H, SPAN_WARNING("Something is in the way, or you're out of range!"))
- if(cover_lose_focus)
- to_chat(H, SPAN_WARNING("You lose focus."))
- COOLDOWN_START(sniper_rifle, aimed_shot_cooldown, sniper_rifle.aimed_shot_cooldown_delay * 0.5)
- return FALSE
-
- COOLDOWN_START(sniper_rifle, aimed_shot_cooldown, sniper_rifle.aimed_shot_cooldown_delay)
- return TRUE
-
-/datum/action/item_action/specialist/aimed_shot/proc/check_shot_is_blocked(mob/firer, mob/target, obj/projectile/P)
- var/list/turf/path = getline2(firer, target, include_from_atom = FALSE)
- if(!path.len || get_dist(firer, target) > P.ammo.max_range)
- return TRUE
-
- var/blocked = FALSE
- for(var/turf/T in path)
- if(T.density || T.opacity)
- blocked = TRUE
- break
-
- for(var/obj/O in T)
- if(O.get_projectile_hit_boolean(P))
- blocked = TRUE
- break
-
- for(var/obj/effect/particle_effect/smoke/S in T)
- blocked = TRUE
- break
-
- return blocked
-
-// Snipers may enable or disable their laser tracker at will.
-/datum/action/item_action/specialist/toggle_laser
-
-/datum/action/item_action/specialist/toggle_laser/New(mob/living/user, obj/item/holder)
- ..()
- name = "Toggle Tracker Laser"
- button.name = name
- button.overlays.Cut()
- var/image/IMG = image('icons/mob/hud/actions.dmi', button, "sniper_toggle_laser_on")
- button.overlays += IMG
- update_button_icon()
-
-/datum/action/item_action/specialist/toggle_laser/update_button_icon()
- var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
-
- var/icon = 'icons/mob/hud/actions.dmi'
- var/icon_state = "sniper_toggle_laser_[sniper_rifle.enable_aimed_shot_laser ? "on" : "off"]"
-
- button.overlays.Cut()
- var/image/IMG = image(icon, button, icon_state)
- button.overlays += IMG
-
-/datum/action/item_action/specialist/toggle_laser/can_use_action()
- var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
-
- if(owner.is_mob_incapacitated())
- return FALSE
-
- if(owner.get_held_item() != sniper_rifle)
- to_chat(owner, SPAN_WARNING("How do you expect to do this without the sniper rifle in your hand?"))
- return FALSE
- return TRUE
-
-/datum/action/item_action/specialist/toggle_laser/action_activate()
- var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
-
- if(owner.get_held_item() != sniper_rifle)
- to_chat(owner, SPAN_WARNING("How do you expect to do this without the sniper rifle in your hand?"))
- return FALSE
- sniper_rifle.toggle_laser(owner, src)
-
-/obj/item/weapon/gun/rifle/sniper/proc/toggle_laser(mob/user, datum/action/toggling_action)
- enable_aimed_shot_laser = !enable_aimed_shot_laser
- to_chat(user, SPAN_NOTICE("You flip a switch on \the [src] and [enable_aimed_shot_laser ? "enable" : "disable"] its targeting laser."))
- playsound(user, 'sound/machines/click.ogg', 15, TRUE)
- if(!toggling_action)
- toggling_action = locate(/datum/action/item_action/specialist/toggle_laser) in actions
- if(toggling_action)
- toggling_action.update_button_icon()
-
-/obj/item/weapon/gun/rifle/sniper/verb/toggle_gun_laser()
- set category = "Weapons"
- set name = "Toggle Laser"
- set desc = "Toggles your laser on or off."
- set src = usr.contents
-
- var/obj/item/weapon/gun/rifle/sniper/sniper = get_active_firearm(usr)
- if((sniper == src) && has_aimed_shot)
- toggle_laser(usr)
-
-//Pow! Headshot.
-/obj/item/weapon/gun/rifle/sniper/M42A
- name = "\improper M42A scoped rifle"
- desc = "A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine.\n'Peace Through Superior Firepower'"
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
- icon_state = "m42a"
- item_state = "m42a"
- unacidable = TRUE
- indestructible = 1
-
- fire_sound = 'sound/weapons/gun_sniper.ogg'
- current_mag = /obj/item/ammo_magazine/sniper
- force = 12
- wield_delay = WIELD_DELAY_HORRIBLE //Ends up being 1.6 seconds due to scope
- zoomdevicename = "scope"
- attachable_allowed = list(/obj/item/attachable/bipod)
- starting_attachment_types = list(/obj/item/attachable/sniperbarrel)
- flags_gun_features = GUN_AUTO_EJECTOR|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER
- map_specific_decoration = TRUE
-
- flags_item = TWOHANDED|NO_CRYO_STORE
-
-/obj/item/weapon/gun/rifle/sniper/M42A/verb/toggle_scope_zoom_level()
- set name = "Toggle Scope Zoom Level"
- set category = "Weapons"
- set src in usr
- var/obj/item/attachable/scope/variable_zoom/S = attachments["rail"]
- S.toggle_zoom_level()
-
-/obj/item/weapon/gun/rifle/sniper/M42A/handle_starting_attachment()
- ..()
- var/obj/item/attachable/scope/variable_zoom/S = new(src)
- S.hidden = TRUE
- S.flags_attach_features &= ~ATTACH_REMOVABLE
- S.Attach(src)
- update_attachable(S.slot)
-
-/obj/item/weapon/gun/rifle/sniper/M42A/set_bullet_traits()
- LAZYADD(traits_to_give, list(
- BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
- ))
-
-/obj/item/weapon/gun/rifle/sniper/M42A/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 39, "muzzle_y" = 17,"rail_x" = 12, "rail_y" = 20, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
-
-
-/obj/item/weapon/gun/rifle/sniper/M42A/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_7*3)
- set_burst_amount(BURST_AMOUNT_TIER_1)
- accuracy_mult = BASE_ACCURACY_MULT * 3 //you HAVE to be able to hit
- scatter = SCATTER_AMOUNT_TIER_8
- damage_mult = BASE_BULLET_DAMAGE_MULT
- recoil = RECOIL_AMOUNT_TIER_5
-
-/obj/item/weapon/gun/rifle/sniper/xm43e1
- name = "\improper XM43E1 experimental anti-materiel rifle"
- desc = "An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
- icon_state = "xm42b"
- item_state = "xm42b"
- unacidable = TRUE
- indestructible = 1
-
- fire_sound = 'sound/weapons/sniper_heavy.ogg'
- current_mag = /obj/item/ammo_magazine/sniper/anti_materiel //Renamed from anti-tank to align with new identity/description. Other references have been changed as well. -Kaga
- force = 12
- wield_delay = WIELD_DELAY_HORRIBLE //Ends up being 1.6 seconds due to scope
- zoomdevicename = "scope"
- attachable_allowed = list(/obj/item/attachable/bipod)
- flags_gun_features = GUN_AUTO_EJECTOR|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER
- starting_attachment_types = list(/obj/item/attachable/sniperbarrel)
- sniper_beam_type = /obj/effect/ebeam/laser/intense
- sniper_beam_icon = "laser_beam_intense"
- sniper_lockon_icon = "sniper_lockon_intense"
-
-/obj/item/weapon/gun/rifle/sniper/XM42B/handle_starting_attachment()
- ..()
- var/obj/item/attachable/scope/variable_zoom/S = new(src)
- S.icon_state = "pmcscope"
- S.attach_icon = "pmcscope"
- S.flags_attach_features &= ~ATTACH_REMOVABLE
- S.Attach(src)
- update_attachable(S.slot)
-
-
-/obj/item/weapon/gun/rifle/sniper/XM42B/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 18,"rail_x" = 15, "rail_y" = 19, "under_x" = 20, "under_y" = 15, "stock_x" = 20, "stock_y" = 15)
-
-
-/obj/item/weapon/gun/rifle/sniper/XM42B/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_6 * 6 )//Big boy damage, but it takes a lot of time to fire a shot.
- //Kaga: Adjusted from 56 (Tier 4, 7*8) -> 30 (Tier 6, 5*6) ticks. 95 really wasn't big-boy damage anymore, although I updated it to 125 to remain consistent with the other 10x99mm caliber weapon (M42C). Now takes only twice as long as the M42A.
- set_burst_amount(BURST_AMOUNT_TIER_1)
- accuracy_mult = BASE_ACCURACY_MULT + 2*HIT_ACCURACY_MULT_TIER_10 //Who coded this like this, and why? It just calculates out to 1+1=2. Leaving a note here to check back later.
- scatter = SCATTER_AMOUNT_TIER_10
- damage_mult = BASE_BULLET_DAMAGE_MULT
- recoil = RECOIL_AMOUNT_TIER_1
-
-/obj/item/weapon/gun/rifle/sniper/XM42B/set_bullet_traits()
- LAZYADD(traits_to_give, list(
- BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff),
- BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_penetrating),
- BULLET_TRAIT_ENTRY_ID("turfs", /datum/element/bullet_trait_damage_boost, 11, GLOB.damage_boost_turfs),
- BULLET_TRAIT_ENTRY_ID("breaching", /datum/element/bullet_trait_damage_boost, 11, GLOB.damage_boost_breaching),
- //At 1375 per shot it'll take 1 shot to break resin turfs, and a full mag of 8 to break reinforced walls.
- BULLET_TRAIT_ENTRY_ID("pylons", /datum/element/bullet_trait_damage_boost, 6, GLOB.damage_boost_pylons)
- //At 750 per shot it'll take 3 to break a Pylon (1800 HP). No Damage Boost vs other xeno structures yet, those will require a whole new list w/ the damage_boost trait.
- ))
-
-/*
-//Disabled until an identity is better defined. -Kaga
-/obj/item/weapon/gun/rifle/sniper/M42B/afterattack(atom/target, mob/user, flag)
- if(able_to_fire(user))
- if(get_dist(target,user) <= 8)
- to_chat(user, SPAN_WARNING("The [src.name] beeps, indicating that the target is within an unsafe proximity to the rifle, refusing to fire."))
- return
- else ..()
-*/
-
-/obj/item/weapon/gun/rifle/sniper/elite
- name = "\improper M42C anti-tank sniper rifle"
- desc = "A high-end superheavy magrail sniper rifle from Weyland-Armat chambered in a specialized variant of the heaviest ammo available, 10x99mm Caseless. This weapon requires a specialized armor rig for recoil mitigation in order to be used effectively."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/wy.dmi'
- icon_state = "m42c"
- item_state = "m42c" //NEEDS A TWOHANDED STATE
-
- fire_sound = 'sound/weapons/sniper_heavy.ogg'
- current_mag = /obj/item/ammo_magazine/sniper/elite
- force = 17
- zoomdevicename = "scope"
- flags_gun_features = GUN_AUTO_EJECTOR|GUN_WY_RESTRICTED|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER
- starting_attachment_types = list(/obj/item/attachable/sniperbarrel)
- sniper_beam_type = /obj/effect/ebeam/laser/intense
- sniper_beam_icon = "laser_beam_intense"
- sniper_lockon_icon = "sniper_lockon_intense"
-
-/obj/item/weapon/gun/rifle/sniper/elite/handle_starting_attachment()
- ..()
- var/obj/item/attachable/scope/S = new(src)
- S.icon_state = "pmcscope"
- S.attach_icon = "pmcscope"
- S.flags_attach_features &= ~ATTACH_REMOVABLE
- S.Attach(src)
- update_attachable(S.slot)
-
-/obj/item/weapon/gun/rifle/sniper/elite/set_bullet_traits()
- LAZYADD(traits_to_give, list(
- BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
- ))
-
-/obj/item/weapon/gun/rifle/sniper/elite/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 18,"rail_x" = 15, "rail_y" = 19, "under_x" = 20, "under_y" = 15, "stock_x" = 20, "stock_y" = 15)
-
-/obj/item/weapon/gun/rifle/sniper/elite/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_6*5)
- set_burst_amount(BURST_AMOUNT_TIER_1)
- accuracy_mult = BASE_ACCURACY_MULT * 3 //Was previously BAM + HAMT10, similar to the XM42B, and coming out to 1.5? Changed to be consistent with M42A. -Kaga
- scatter = SCATTER_AMOUNT_TIER_10 //Was previously 8, changed to be consistent with the XM42B.
- damage_mult = BASE_BULLET_DAMAGE_MULT
- recoil = RECOIL_AMOUNT_TIER_1
-
-/obj/item/weapon/gun/rifle/sniper/elite/simulate_recoil(total_recoil = 0, mob/user, atom/target)
- . = ..()
- if(.)
- var/mob/living/carbon/human/PMC_sniper = user
- if(PMC_sniper.lying == 0 && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc) && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/veteran))
- PMC_sniper.visible_message(SPAN_WARNING("[PMC_sniper] is blown backwards from the recoil of the [src.name]!"),SPAN_HIGHDANGER("You are knocked prone by the blowback!"))
- step(PMC_sniper,turn(PMC_sniper.dir,180))
- PMC_sniper.apply_effect(5, WEAKEN)
-
-//Type 88 //Based on the actual Dragunov DMR rifle.
-
-/obj/item/weapon/gun/rifle/sniper/svd
- name = "\improper Type 88 designated marksman rifle"
- desc = "The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi'
- icon_state = "type88"
- item_state = "type88"
-
- fire_sound = 'sound/weapons/gun_mg.ogg'
- current_mag = /obj/item/ammo_magazine/sniper/svd
- attachable_allowed = list(
- //Muzzle,
- /obj/item/attachable/bayonet,
- /obj/item/attachable/bayonet/upp_replica,
- /obj/item/attachable/bayonet/upp,
- //Under,
- /obj/item/attachable/verticalgrip,
- /obj/item/attachable/bipod,
- //Integrated,
- /obj/item/attachable/type88_barrel,
- )
- has_aimed_shot = FALSE
- flags_gun_features = GUN_AUTO_EJECTOR|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER|GUN_CAN_POINTBLANK
- starting_attachment_types = list()
- sniper_beam_type = null
- skill_locked = FALSE
-
-/obj/item/weapon/gun/rifle/sniper/svd/handle_starting_attachment()
- ..()
- var/obj/item/attachable/attachie = new /obj/item/attachable/type88_barrel(src)
- attachie.flags_attach_features &= ~ATTACH_REMOVABLE
- attachie.Attach(src)
- update_attachable(attachie.slot)
-
- var/obj/item/attachable/scope/variable_zoom/integrated/type88sight = new(src)
- type88sight.flags_attach_features &= ~ATTACH_REMOVABLE
- type88sight.hidden = TRUE
- type88sight.Attach(src)
- update_attachable(type88sight.slot)
-
-/obj/item/weapon/gun/rifle/sniper/svd/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 17,"rail_x" = 13, "rail_y" = 19, "under_x" = 26, "under_y" = 14, "stock_x" = 24, "stock_y" = 13, "special_x" = 39, "special_y" = 18)
-
-/obj/item/weapon/gun/rifle/sniper/svd/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_6)
- set_burst_amount(BURST_AMOUNT_TIER_1)
- accuracy_mult = BASE_ACCURACY_MULT * 3
- scatter = SCATTER_AMOUNT_TIER_8
- damage_mult = BASE_BULLET_DAMAGE_MULT
- recoil = RECOIL_AMOUNT_TIER_5
- damage_falloff_mult = 0
-
-//M4RA custom marksman rifle
-
-/obj/item/weapon/gun/rifle/m4ra_custom
- name = "\improper M4RA custom battle rifle"
- desc = "This is a further improvement upon the already rock-solid M4RA. Made by the USCM armorers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
- icon_state = "m4ra_custom"
- item_state = "m4ra_custom"
- unacidable = TRUE
- indestructible = 1
- accepted_ammo = list(
- /obj/item/ammo_magazine/rifle/m4ra,
- /obj/item/ammo_magazine/rifle/m4ra/ap,
- /obj/item/ammo_magazine/rifle/m4ra/ext,
- /obj/item/ammo_magazine/rifle/m4ra/rubber,
- /obj/item/ammo_magazine/rifle/m4ra/incendiary,
- /obj/item/ammo_magazine/rifle/m4ra/heap,
- /obj/item/ammo_magazine/rifle/m4ra/penetrating,
- /obj/item/ammo_magazine/rifle/m4ra/custom,
- /obj/item/ammo_magazine/rifle/m4ra/custom/incendiary,
- /obj/item/ammo_magazine/rifle/m4ra/custom/impact,
-
- )
-
- fire_sound = 'sound/weapons/gun_m4ra.ogg'
- reload_sound = 'sound/weapons/handling/l42_reload.ogg'
- unload_sound = 'sound/weapons/handling/l42_unload.ogg'
- current_mag = /obj/item/ammo_magazine/rifle/m4ra/custom
- force = 26
- attachable_allowed = list(
- /obj/item/attachable/suppressor,
- /obj/item/attachable/bayonet,
- /obj/item/attachable/bayonet/upp,
- /obj/item/attachable/bayonet/co2,
- /obj/item/attachable/reddot,
- /obj/item/attachable/reflex,
- /obj/item/attachable/flashlight,
- /obj/item/attachable/extended_barrel,
- /obj/item/attachable/magnetic_harness,
- /obj/item/attachable/bipod,
- /obj/item/attachable/attached_gun/shotgun,
- /obj/item/attachable/verticalgrip,
- /obj/item/attachable/angledgrip,
- /obj/item/attachable/lasersight,
- /obj/item/attachable/scope,
- /obj/item/attachable/scope/mini,
- /obj/item/attachable/flashlight/grip,
- )
-
- flags_gun_features = GUN_AUTO_EJECTOR|GUN_SPECIALIST|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER
- map_specific_decoration = TRUE
- aim_slowdown = SLOWDOWN_ADS_QUICK
- flags_item = TWOHANDED|NO_CRYO_STORE
-
-/obj/item/weapon/gun/rifle/m4ra_custom/handle_starting_attachment()
- ..()
- var/obj/item/attachable/m4ra_barrel_custom/integrated = new(src)
- integrated.flags_attach_features &= ~ATTACH_REMOVABLE
- integrated.Attach(src)
- update_attachable(integrated.slot)
-
-
-/obj/item/weapon/gun/rifle/m4ra_custom/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 43, "muzzle_y" = 17,"rail_x" = 23, "rail_y" = 21, "under_x" = 30, "under_y" = 11, "stock_x" = 24, "stock_y" = 13, "special_x" = 37, "special_y" = 16)
-
-/obj/item/weapon/gun/rifle/m4ra_custom/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_6)
- set_burst_amount(BURST_AMOUNT_TIER_2)
- set_burst_delay(FIRE_DELAY_TIER_12)
- accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_2
- scatter = SCATTER_AMOUNT_TIER_8
- burst_scatter_mult = SCATTER_AMOUNT_TIER_8
- damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_2
- recoil = RECOIL_AMOUNT_TIER_5
- damage_falloff_mult = 0
-
-/obj/item/weapon/gun/rifle/m4ra_custom/able_to_fire(mob/living/user)
- . = ..()
- if (. && istype(user)) //Let's check all that other stuff first.
- if(!skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_SCOUT)
- to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
- return FALSE
-
-//-------------------------------------------------------
-//HEAVY WEAPONS
-
-/obj/item/weapon/gun/launcher
- gun_category = GUN_CATEGORY_HEAVY
- has_empty_icon = FALSE
- has_open_icon = FALSE
- ///gun update_icon doesn't detect that guns with no magazine are loaded or not, and will always append _o or _e if possible.
- var/GL_has_empty_icon = TRUE
- ///gun update_icon doesn't detect that guns with no magazine are loaded or not, and will always append _o or _e if possible.
- var/GL_has_open_icon = FALSE
-
- ///Internal storage item used as magazine. Must be initialised to work! Set parameters by variables or it will inherit standard numbers from storage.dm. Got to call it *something* and 'magazine' or w/e would be confusing.
- var/obj/item/storage/internal/cylinder
- /// Variable that initializes the above.
- var/has_cylinder = FALSE
- ///What single item to fill the storage with, if any. This does not respect w_class.
- var/preload
- ///How many items can be inserted. "Null" = backpack-style size-based inventory. You'll have to set max_storage_space too if you do that, and arrange any initial contents. Iff you arrange to put in more items than the storage can hold, they can be taken out but not replaced.
- var/internal_slots
- ///how big an item can be inserted.
- var/internal_max_w_class
- ///the sfx played when the storage is opened.
- var/use_sound = null
- ///Whether clicking a held weapon with an empty hand will open its inventory or draw a munition out.
- var/direct_draw = TRUE
-
-/obj/item/weapon/gun/launcher/Initialize(mapload, spawn_empty) //If changing vars on init, be sure to do the parent proccall *after* the change.
- . = ..()
- if(has_cylinder)
- cylinder = new /obj/item/storage/internal(src)
- cylinder.storage_slots = internal_slots
- cylinder.max_w_class = internal_max_w_class
- cylinder.use_sound = use_sound
- if(direct_draw)
- cylinder.storage_flags ^= STORAGE_USING_DRAWING_METHOD
- if(preload && !spawn_empty) for(var/i = 1 to cylinder.storage_slots)
- new preload(cylinder)
- update_icon()
-
-/obj/item/weapon/gun/launcher/verb/toggle_draw_mode()
- set name = "Switch Storage Drawing Method"
- set category = "Object"
- set src in usr
-
- cylinder.storage_draw_logic(src.name)
-
-//-------------------------------------------------------
-//GRENADE LAUNCHER
-
-/obj/item/weapon/gun/launcher/grenade //Parent item for GLs.
- w_class = SIZE_LARGE
- throw_speed = SPEED_SLOW
- throw_range = 10
- force = 5
-
- fire_sound = 'sound/weapons/armbomb.ogg'
- cocked_sound = 'sound/weapons/gun_m92_cocked.ogg'
- reload_sound = 'sound/weapons/gun_shotgun_open2.ogg' //Played when inserting nade.
- unload_sound = 'sound/weapons/gun_revolver_unload.ogg'
-
- has_cylinder = TRUE //This weapon won't work otherwise.
- preload = /obj/item/explosive/grenade/high_explosive
- internal_slots = 1 //This weapon must use slots.
- internal_max_w_class = SIZE_MEDIUM //MEDIUM = M15.
-
- aim_slowdown = SLOWDOWN_ADS_SPECIALIST
- wield_delay = WIELD_DELAY_SLOW
- flags_gun_features = GUN_UNUSUAL_DESIGN|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY
- ///Can you access the storage by clicking it, put things into it, or take things out? Meant for break-actions mostly but useful for any state where you want access to be toggleable. Make sure to call cylinder.close(user) so they don't still have the screen open!
- var/open_chamber = TRUE
- ///Does it launch its grenades in a low arc or a high? Do they strike people in their path, or fly beyond?
- var/is_lobbing = FALSE
- ///Verboten munitions. This is a blacklist. Anything in this list isn't loadable.
- var/disallowed_grenade_types = list(/obj/item/explosive/grenade/spawnergrenade, /obj/item/explosive/grenade/alien, /obj/item/explosive/grenade/incendiary/molotov, /obj/item/explosive/grenade/flashbang)
- ///What is this weapon permitted to fire? This is a whitelist. Anything in this list can be fired. Anything.
- var/valid_munitions = list(/obj/item/explosive/grenade)
-
-
-/obj/item/weapon/gun/launcher/grenade/set_gun_config_values()
- ..()
- recoil = RECOIL_AMOUNT_TIER_4 //Same as m37 shotgun.
-
-
-/obj/item/weapon/gun/launcher/grenade/on_pocket_insertion() //Plays load sfx whenever a nade is put into storage.
- playsound(usr, reload_sound, 25, 1)
- update_icon()
-
-/obj/item/weapon/gun/launcher/grenade/on_pocket_removal()
- update_icon()
-
-/obj/item/weapon/gun/launcher/grenade/get_examine_text(mob/user) //Different treatment for single-shot VS multi-shot GLs.
- . = ..()
- if(get_dist(user, src) > 2 && user != loc)
- return
- if(length(cylinder.contents))
- if(internal_slots == 1)
- . += SPAN_NOTICE("It is loaded with a grenade.")
- else
- . += SPAN_NOTICE("It is loaded with
[length(cylinder.contents)] / [internal_slots] grenades.")
- else
- . += SPAN_NOTICE("It is empty.")
-
-
-/obj/item/weapon/gun/launcher/grenade/update_icon()
- ..()
- var/GL_sprite = base_gun_icon
- if(GL_has_empty_icon && cylinder && !length(cylinder.contents))
- GL_sprite += "_e"
- playsound(loc, cocked_sound, 25, 1)
- if(GL_has_open_icon && open_chamber)
- GL_sprite += "_o"
- playsound(loc, cocked_sound, 25, 1)
- icon_state = GL_sprite
-
-
-/obj/item/weapon/gun/launcher/grenade/attack_hand(mob/user)
- if(!open_chamber || src != user.get_inactive_hand()) //Need to have the GL in your hands to open the cylinder.
- return ..()
- if(cylinder.handle_attack_hand(user))
- ..()
-
-
-/obj/item/weapon/gun/launcher/grenade/unload(mob/user, reload_override = FALSE, drop_override = FALSE, loc_override = FALSE)
- if(!open_chamber)
- to_chat(user, SPAN_WARNING("[src] is closed!"))
- return
- if(!length(cylinder.contents))
- to_chat(user, SPAN_WARNING("It's empty!"))
- return
-
- var/obj/item/explosive/grenade/nade = cylinder.contents[length(cylinder.contents)] //Grab the last-inserted one. Or the only one, as the case may be.
- cylinder.remove_from_storage(nade, user.loc)
-
- if(drop_override || !user)
- nade.forceMove(get_turf(src))
- else
- user.put_in_hands(nade)
-
- user.visible_message(SPAN_NOTICE("[user] unloads [nade] from [src]."),
- SPAN_NOTICE("You unload [nade] from [src]."), null, 4, CHAT_TYPE_COMBAT_ACTION)
- playsound(user, unload_sound, 30, 1)
-
-
-/obj/item/weapon/gun/launcher/grenade/attackby(obj/item/I, mob/user)
- if(istype(I,/obj/item/attachable) && check_inactive_hand(user))
- attach_to_gun(user,I)
- return
- return cylinder.attackby(I, user)
-
-/obj/item/weapon/gun/launcher/grenade/unique_action(mob/user)
- if(isobserver(usr) || isxeno(usr))
- return
- if(locate(/datum/action/item_action/toggle_firing_level) in actions)
- toggle_firing_level(usr)
-
-/obj/item/weapon/gun/launcher/grenade/proc/allowed_ammo_type(obj/item/I)
- for(var/G in disallowed_grenade_types) //Check for the bad stuff.
- if(istype(I, G))
- return FALSE
- for(var/G in valid_munitions) //Check if it has a ticket.
- if(istype(I, G))
- return TRUE
-
-
-/obj/item/weapon/gun/launcher/grenade/on_pocket_attackby(obj/item/explosive/grenade/I, mob/user) //the attack in question is on the internal container. Complete override - normal storage attackby cannot be silenced, and will always say "you put the x into y".
- if(!open_chamber)
- to_chat(user, SPAN_WARNING("[src] is closed!"))
- return
- if(!istype(I))
- to_chat(user, SPAN_WARNING("You can't load [I] into [src]!"))
- return
- if(!allowed_ammo_type(I))
- to_chat(user, SPAN_WARNING("[src] can't fire this type of grenade!"))
- return
- if(length(cylinder.contents) >= internal_slots)
- to_chat(user, SPAN_WARNING("[src] cannot hold more grenades!"))
- return
- if(!cylinder.can_be_inserted(I, user)) //Technically includes whether there's room for it, but the above gives a tailored message.
- return
-
- user.visible_message(SPAN_NOTICE("[user] loads [I] into [src]."),
- SPAN_NOTICE("You load [I] into the grenade launcher."), null, 4, CHAT_TYPE_COMBAT_ACTION)
- playsound(usr, reload_sound, 75, 1)
- if(internal_slots > 1)
- to_chat(user, SPAN_INFO("Now storing: [length(cylinder.contents) + 1] / [internal_slots] grenades."))
-
- cylinder.handle_item_insertion(I, TRUE, user)
-
-
-/obj/item/weapon/gun/launcher/grenade/able_to_fire(mob/living/user) //Skillchecks and fire blockers go in the child items.
- . = ..()
- if(.)
- if(!length(cylinder.contents))
- to_chat(user, SPAN_WARNING("The [name] is empty."))
- return FALSE
- var/obj/item/explosive/grenade/G = cylinder.contents[1]
- if(G.antigrief_protection && user.faction == FACTION_MARINE && explosive_antigrief_check(G, user))
- to_chat(user, SPAN_WARNING("\The [name]'s safe-area accident inhibitor prevents you from firing!"))
- msg_admin_niche("[key_name(user)] attempted to prime \a [G.name] in [get_area(src)] [ADMIN_JMP(src.loc)]")
- return FALSE
-
-
-/obj/item/weapon/gun/launcher/grenade/afterattack(atom/target, mob/user, flag) //Not actually after the attack. After click, more like.
- if(able_to_fire(user))
- if(get_dist(target,user) <= 2)
- var/obj/item/explosive/grenade/nade = cylinder.contents[1]
- if(nade.dangerous)
- to_chat(user, SPAN_WARNING("The grenade launcher beeps a warning noise. You are too close!"))
- return
- fire_grenade(target,user)
-
-
-/obj/item/weapon/gun/launcher/grenade/proc/fire_grenade(atom/target, mob/user)
- set waitfor = 0
- last_fired = world.time
-
- var/to_firer = "You fire the [name]!"
- if(internal_slots > 1)
- to_firer += " [length(cylinder.contents)-1]/[internal_slots] grenades remaining."
- user.visible_message(SPAN_DANGER("[user] fired a grenade!"),
- SPAN_WARNING("[to_firer]"), message_flags = CHAT_TYPE_WEAPON_USE)
- playsound(user.loc, fire_sound, 50, 1)
-
- var/angle = round(Get_Angle(user,target))
- muzzle_flash(angle,user)
- simulate_recoil(0, user)
-
- var/obj/item/explosive/grenade/fired = cylinder.contents[1]
- cylinder.remove_from_storage(fired, user.loc)
- var/pass_flags = NO_FLAGS
- if(is_lobbing)
- if(istype(fired, /obj/item/explosive/grenade/slug/baton))
- if(ishuman(user))
- var/mob/living/carbon/human/human_user = user
- human_user.remember_dropped_object(fired)
- fired.fingerprintslast = key_name(user)
- pass_flags |= PASS_MOB_THRU_HUMAN|PASS_MOB_IS_OTHER|PASS_OVER
- else
- pass_flags |= PASS_MOB_THRU|PASS_HIGH_OVER
-
- msg_admin_attack("[key_name_admin(user)] fired a grenade ([fired.name]) from \a ([name]).")
- log_game("[key_name_admin(user)] used a grenade ([name]).")
-
- fired.throw_range = 20
- fired.det_time = min(10, fired.det_time)
- fired.activate(user, FALSE)
- fired.forceMove(get_turf(src))
- fired.throw_atom(target, 20, SPEED_VERY_FAST, user, null, NORMAL_LAUNCH, pass_flags)
-
-
-
-//Doesn't use these. Listed for reference.
-/obj/item/weapon/gun/launcher/grenade/load_into_chamber()
- return
-/obj/item/weapon/gun/launcher/grenade/reload_into_chamber()
- return
-
-/obj/item/weapon/gun/launcher/grenade/has_ammunition()
- return length(cylinder.contents)
-
-//-------------------------------------------------------
-//Toggle firing level special action for grenade launchers
-
-/datum/action/item_action/toggle_firing_level/New(Target, obj/item/holder)
- . = ..()
- name = "Toggle Firing Level"
- button.name = name
- update_icon()
-
-/datum/action/item_action/toggle_firing_level/action_activate()
- var/obj/item/weapon/gun/launcher/grenade/G = holder_item
- if(!ishuman(owner))
- return
- var/mob/living/carbon/human/H = owner
- if(H.is_mob_incapacitated() || G.get_active_firearm(H, FALSE) != holder_item)
- return
- G.toggle_firing_level(usr)
-
-/datum/action/item_action/toggle_firing_level/proc/update_icon()
- var/obj/item/weapon/gun/launcher/grenade/G = holder_item
- if(G.is_lobbing)
- action_icon_state = "hightoss_on"
- else
- action_icon_state = "hightoss_off"
- button.overlays.Cut()
- button.overlays += image('icons/mob/hud/actions.dmi', button, action_icon_state)
-
-/obj/item/weapon/gun/launcher/grenade/proc/toggle_firing_level(mob/user)
- is_lobbing = !is_lobbing
- to_chat(user, "[icon2html(src, usr)] You changed \the [src]'s firing level. You will now fire [is_lobbing ? "in an arcing path over obstacles" : "directly at your target"].")
- playsound(loc,'sound/machines/click.ogg', 25, 1)
- var/datum/action/item_action/toggle_firing_level/TFL = locate(/datum/action/item_action/toggle_firing_level) in actions
- TFL.update_icon()
-
-//-------------------------------------------------------
-//M92 GRENADE LAUNCHER
-
-/obj/item/weapon/gun/launcher/grenade/m92
- name = "\improper M92 grenade launcher"
- desc = "A heavy, 6-shot grenade launcher used by the Colonial Marines for area denial and big explosions."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
- icon_state = "m92"
- item_state = "m92"
- unacidable = TRUE
- indestructible = 1
- matter = list("metal" = 6000)
- actions_types = list(/datum/action/item_action/toggle_firing_level)
-
- attachable_allowed = list(/obj/item/attachable/magnetic_harness)
- flags_item = TWOHANDED|NO_CRYO_STORE
- map_specific_decoration = TRUE
-
- is_lobbing = TRUE
- internal_slots = 6
- direct_draw = FALSE
-
-/obj/item/weapon/gun/launcher/grenade/m92/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 14, "rail_y" = 22, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
-
-/obj/item/weapon/gun/launcher/grenade/m92/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_4*4)
-
-/obj/item/weapon/gun/launcher/grenade/m92/able_to_fire(mob/living/user)
- . = ..()
- if (. && istype(user))
- if(!skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_GRENADIER)
- to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
- return FALSE
-
-
-//-------------------------------------------------------
-//M81 GRENADE LAUNCHER
-
-/obj/item/weapon/gun/launcher/grenade/m81
- name = "\improper M81 grenade launcher"
- desc = "A lightweight, single-shot low-angle grenade launcher used by the Colonial Marines for area denial and big explosions."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/colony.dmi'
- icon_state = "m81"
- item_state = "m81" //needs a wield sprite.
-
- matter = list("metal" = 7000)
-
-/obj/item/weapon/gun/launcher/grenade/m81/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 14, "rail_y" = 22, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
-
-/obj/item/weapon/gun/launcher/grenade/m81/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_4 * 1.5)
-
-/obj/item/weapon/gun/launcher/grenade/m81/on_pocket_removal()
- ..()
- playsound(usr, unload_sound, 30, 1)
-
-/obj/item/weapon/gun/launcher/grenade/m81/riot/able_to_fire(mob/living/user)
- . = ..()
- if (. && istype(user))
- if(!skillcheck(user, SKILL_POLICE, SKILL_POLICE_SKILLED))
- to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
- return FALSE
-
-
-/obj/item/weapon/gun/launcher/grenade/m81/riot
- name = "\improper M81 riot grenade launcher"
- desc = "A lightweight, single-shot low-angle grenade launcher to launch tear gas grenades. Used by the Colonial Marines Military Police during riots."
- valid_munitions = list(/obj/item/explosive/grenade/custom/teargas)
- preload = /obj/item/explosive/grenade/custom/teargas
-
-//-------------------------------------------------------
-//M79 Grenade Launcher subtype of the M81
-
-/obj/item/weapon/gun/launcher/grenade/m81/m79//m79 variant for marines
- name = "\improper M79 grenade launcher"
- desc = "A heavy, low-angle 40mm grenade launcher. It's been in use since the Vietnam War, though this version has been modernized with an IFF enabled micro-computer. The wooden furniture is, in fact, made of painted hardened polykevlon."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
- icon_state = "m79"
- item_state = "m79"
- flags_equip_slot = SLOT_BACK
- preload = /obj/item/explosive/grenade/slug/baton
- is_lobbing = TRUE
- actions_types = list(/datum/action/item_action/toggle_firing_level)
-
- fire_sound = 'sound/weapons/handling/m79_shoot.ogg'
- cocked_sound = 'sound/weapons/handling/m79_break_open.ogg'
- reload_sound = 'sound/weapons/handling/m79_reload.ogg'
- unload_sound = 'sound/weapons/handling/m79_unload.ogg'
-
- attachable_allowed = list(
- /obj/item/attachable/magnetic_harness,
- /obj/item/attachable/flashlight,
- /obj/item/attachable/reddot,
- /obj/item/attachable/reflex,
- /obj/item/attachable/stock/m79,
- )
-
-/obj/item/weapon/gun/launcher/grenade/m81/m79/handle_starting_attachment()
- ..()
- var/obj/item/attachable/stock/m79/S = new(src)
- S.hidden = FALSE
- S.flags_attach_features &= ~ATTACH_REMOVABLE
- S.Attach(src)
- update_attachable(S.slot)
-
-/obj/item/weapon/gun/launcher/grenade/m81/m79/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 9, "rail_y" = 22, "under_x" = 19, "under_y" = 14, "stock_x" = 14, "stock_y" = 14)
-
-/obj/item/weapon/gun/launcher/grenade/m81/m79/set_bullet_traits()
- LAZYADD(traits_to_give, list(
- BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)//might not need this because of is_lobbing, but let's keep it just incase
- ))
-
-//-------------------------------------------------------
-//M5 RPG
-
-/obj/item/weapon/gun/launcher/rocket
- name = "\improper M5 RPG"
- desc = "The M5 RPG is the primary anti-armor weapon of the USCM. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
- icon_state = "m5"
- item_state = "m5"
- unacidable = TRUE
- indestructible = 1
-
- matter = list("metal" = 10000)
- current_mag = /obj/item/ammo_magazine/rocket
- flags_equip_slot = NO_FLAGS
- w_class = SIZE_HUGE
- force = 15
- wield_delay = WIELD_DELAY_HORRIBLE
- delay_style = WEAPON_DELAY_NO_FIRE
- aim_slowdown = SLOWDOWN_ADS_SPECIALIST
- attachable_allowed = list(
- /obj/item/attachable/magnetic_harness,
- )
-
- flags_gun_features = GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_INTERNAL_MAG
- var/datum/effect_system/smoke_spread/smoke
-
- flags_item = TWOHANDED|NO_CRYO_STORE
- var/skill_locked = TRUE
-
-/obj/item/weapon/gun/launcher/rocket/Initialize(mapload, spawn_empty)
- . = ..()
- smoke = new()
- smoke.attach(src)
-
-/obj/item/weapon/gun/launcher/rocket/Destroy()
- QDEL_NULL(smoke)
- return ..()
-
-
-/obj/item/weapon/gun/launcher/rocket/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 6, "rail_y" = 19, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
-
-
-/obj/item/weapon/gun/launcher/rocket/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_6*2)
- accuracy_mult = BASE_ACCURACY_MULT
- scatter = SCATTER_AMOUNT_TIER_6
- damage_mult = BASE_BULLET_DAMAGE_MULT
- recoil = RECOIL_AMOUNT_TIER_3
-
-
-/obj/item/weapon/gun/launcher/rocket/get_examine_text(mob/user)
- . = ..()
- if(current_mag.current_rounds <= 0)
- . += "It's not loaded."
- return
- if(current_mag.current_rounds > 0)
- . += "It has an 84mm [ammo.name] loaded."
-
-
-/obj/item/weapon/gun/launcher/rocket/able_to_fire(mob/living/user)
- . = ..()
- if (. && istype(user)) //Let's check all that other stuff first.
- if(skill_locked && !skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_ROCKET)
- to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
- return 0
- if(user.faction == FACTION_MARINE && explosive_antigrief_check(src, user))
- to_chat(user, SPAN_WARNING("\The [name]'s safe-area accident inhibitor prevents you from firing!"))
- msg_admin_niche("[key_name(user)] attempted to fire \a [name] in [get_area(src)] [ADMIN_JMP(loc)]")
- return FALSE
- if(current_mag && current_mag.current_rounds > 0)
- make_rocket(user, 0, 1)
-
-/obj/item/weapon/gun/launcher/rocket/load_into_chamber(mob/user)
-// if(active_attachable) active_attachable = null
- return ready_in_chamber()
-
-//No such thing
-/obj/item/weapon/gun/launcher/rocket/reload_into_chamber(mob/user)
- return TRUE
-
-/obj/item/weapon/gun/launcher/rocket/delete_bullet(obj/projectile/projectile_to_fire, refund = 0)
- if(!current_mag)
- return
- qdel(projectile_to_fire)
- if(refund)
- current_mag.current_rounds++
- return TRUE
-
-/obj/item/weapon/gun/launcher/rocket/proc/make_rocket(mob/user, drop_override = 0, empty = 1)
- if(!current_mag)
- return
-
- var/obj/item/ammo_magazine/rocket/r = new current_mag.type()
- //if there's ever another type of custom rocket ammo this logic should just be moved into a function on the rocket
- if(istype(current_mag, /obj/item/ammo_magazine/rocket/custom) && !empty)
- //set the custom rocket variables here.
- var/obj/item/ammo_magazine/rocket/custom/k = new /obj/item/ammo_magazine/rocket/custom
- var/obj/item/ammo_magazine/rocket/custom/cur_mag_cast = current_mag
- k.contents = cur_mag_cast.contents
- k.desc = cur_mag_cast.desc
- k.fuel = cur_mag_cast.fuel
- k.icon_state = cur_mag_cast.icon_state
- k.warhead = cur_mag_cast.warhead
- k.locked = cur_mag_cast.locked
- k.name = cur_mag_cast.name
- k.filters = cur_mag_cast.filters
- r = k
-
- if(empty)
- r.current_rounds = 0
- if(drop_override || !user) //If we want to drop it on the ground or there's no user.
- r.forceMove(get_turf(src)) //Drop it on the ground.
- else
- user.put_in_hands(r)
- r.update_icon()
-
-/obj/item/weapon/gun/launcher/rocket/reload(mob/user, obj/item/ammo_magazine/rocket)
- if(!current_mag)
- return
- if(flags_gun_features & GUN_BURST_FIRING)
- return
-
- if(!rocket || !istype(rocket) || !istype(src, rocket.gun_type))
- to_chat(user, SPAN_WARNING("That's not going to fit!"))
- return
-
- if(current_mag.current_rounds > 0)
- to_chat(user, SPAN_WARNING("[src] is already loaded!"))
- return
-
- if(rocket.current_rounds <= 0)
- to_chat(user, SPAN_WARNING("That frame is empty!"))
- return
-
- if(user)
- to_chat(user, SPAN_NOTICE("You begin reloading [src]. Hold still..."))
- if(do_after(user,current_mag.reload_delay, INTERRUPT_ALL, BUSY_ICON_FRIENDLY))
- qdel(current_mag)
- user.drop_inv_item_on_ground(rocket)
- current_mag = rocket
- rocket.forceMove(src)
- replace_ammo(,rocket)
- to_chat(user, SPAN_NOTICE("You load [rocket] into [src]."))
- if(reload_sound)
- playsound(user, reload_sound, 25, 1)
- else
- playsound(user,'sound/machines/click.ogg', 25, 1)
- else
- to_chat(user, SPAN_WARNING("Your reload was interrupted!"))
- return
- else
- qdel(current_mag)
- current_mag = rocket
- rocket.forceMove(src)
- replace_ammo(,rocket)
- return TRUE
-
-/obj/item/weapon/gun/launcher/rocket/unload(mob/user, reload_override = 0, drop_override = 0)
- if(user && current_mag)
- if(current_mag.current_rounds <= 0)
- to_chat(user, SPAN_WARNING("[src] is already empty!"))
- return
- to_chat(user, SPAN_NOTICE("You begin unloading [src]. Hold still..."))
- if(do_after(user,current_mag.reload_delay, INTERRUPT_ALL, BUSY_ICON_FRIENDLY))
- if(current_mag.current_rounds <= 0)
- to_chat(user, SPAN_WARNING("You have already unloaded \the [src]."))
- return
- playsound(user, unload_sound, 25, 1)
- user.visible_message(SPAN_NOTICE("[user] unloads [ammo] from [src]."),
- SPAN_NOTICE("You unload [ammo] from [src]."))
- make_rocket(user, drop_override, 0)
- current_mag.current_rounds = 0
-
-//Adding in the rocket backblast. The tile behind the specialist gets blasted hard enough to down and slightly wound anyone
-/obj/item/weapon/gun/launcher/rocket/apply_bullet_effects(obj/projectile/projectile_to_fire, mob/user, i = 1, reflex = 0)
- . = ..()
- if(!HAS_TRAIT(user, TRAIT_EAR_PROTECTION) && ishuman(user))
- var/mob/living/carbon/human/huser = user
- to_chat(user, SPAN_WARNING("Augh!! \The [src]'s launch blast resonates extremely loudly in your ears! You probably should have worn some sort of ear protection..."))
- huser.apply_effect(6, STUTTER)
- huser.emote("pain")
- huser.SetEarDeafness(max(user.ear_deaf,10))
-
- var/backblast_loc = get_turf(get_step(user.loc, turn(user.dir, 180)))
- smoke.set_up(1, 0, backblast_loc, turn(user.dir, 180))
- smoke.start()
- playsound(src, 'sound/weapons/gun_rocketlauncher.ogg', 100, TRUE, 10)
- for(var/mob/living/carbon/C in backblast_loc)
- if(!C.lying && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
- C.apply_damage(15, BRUTE) //The shockwave hurts, quite a bit. It can knock unarmored targets unconscious in real life
- C.apply_effect(4, STUN) //For good measure
- C.apply_effect(6, STUTTER)
- C.emote("pain")
-
-//-------------------------------------------------------
-//M5 RPG'S MEAN FUCKING COUSIN
-
-/obj/item/weapon/gun/launcher/rocket/m57a4
- name = "\improper M57-A4 'Lightning Bolt' quad thermobaric launcher"
- desc = "The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles. Enough said."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/event.dmi'
- icon_state = "m57a4"
- item_state = "m57a4"
-
- current_mag = /obj/item/ammo_magazine/rocket/m57a4
- aim_slowdown = SLOWDOWN_ADS_SUPERWEAPON
- flags_gun_features = GUN_WIELDED_FIRING_ONLY
-
-/obj/item/weapon/gun/launcher/rocket/m57a4/set_gun_config_values()
- ..()
- set_fire_delay(FIRE_DELAY_TIER_5)
- set_burst_delay(FIRE_DELAY_TIER_7)
- set_burst_amount(BURST_AMOUNT_TIER_4)
- accuracy_mult = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4
- scatter = SCATTER_AMOUNT_TIER_6
- damage_mult = BASE_BULLET_DAMAGE_MULT
- recoil = RECOIL_AMOUNT_TIER_3
-
-
-//-------------------------------------------------------
-//AT rocket launchers, can be used by non specs
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank //reloadable
- name = "\improper QH-4 Shoulder-Mounted Anti-Tank RPG"
- desc = "Used to take out light-tanks and enemy structures, the QH-4 is a dangerous weapon specialised against vehicles. Requires direct hits to penetrate vehicle armor."
- icon_state = "m83a2"
- item_state = "m83a2"
- unacidable = FALSE
- indestructible = FALSE
- skill_locked = FALSE
-
- current_mag = /obj/item/ammo_magazine/rocket/anti_tank
-
- attachable_allowed = list()
-
- flags_gun_features = GUN_WIELDED_FIRING_ONLY
-
- flags_item = TWOHANDED
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/set_bullet_traits()
- . = ..()
- LAZYADD(traits_to_give, list(
- BULLET_TRAIT_ENTRY_ID("vehicles", /datum/element/bullet_trait_damage_boost, 20, GLOB.damage_boost_vehicles),
- ))
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable //single shot and disposable
- name = "\improper M83A2 SADAR"
- desc = "The M83A2 SADAR is a lightweight one-shot anti-armor weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing. When stowed (unique-action), the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile. The weapon is fired by pushing a charge button on the trigger grip. It is sighted and fired from the shoulder."
- var/fired = FALSE
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/get_examine_text(mob/user)
- . = ..()
- . += SPAN_NOTICE("You can fold it up with unique-action.")
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/Fire(atom/target, mob/living/user, params, reflex, dual_wield)
- . = ..()
- if(.)
- fired = TRUE
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/unique_action(mob/M)
- if(fired)
- to_chat(M, SPAN_WARNING("\The [src] has already been fired - you can't fold it back up again!"))
- return
-
- M.visible_message(SPAN_NOTICE("[M] begins to fold up \the [src]."), SPAN_NOTICE("You start to fold and collapse closed \the [src]."))
-
- if(!do_after(M, 2 SECONDS, INTERRUPT_ALL, BUSY_ICON_GENERIC))
- to_chat(M, SPAN_NOTICE("You stop folding up \the [src]"))
- return
-
- fold(M)
- M.visible_message(SPAN_NOTICE("[M] finishes folding \the [src]."), SPAN_NOTICE("You finish folding \the [src]."))
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/proc/fold(mob/user)
- var/obj/item/prop/folded_anti_tank_sadar/F = new /obj/item/prop/folded_anti_tank_sadar(src.loc)
- transfer_label_component(F)
- qdel(src)
- user.put_in_active_hand(F)
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/reload()
- to_chat(usr, SPAN_WARNING("You cannot reload \the [src]!"))
- return
-
-/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/unload()
- to_chat(usr, SPAN_WARNING("You cannot unload \the [src]!"))
- return
-
-//folded version of the sadar
-/obj/item/prop/folded_anti_tank_sadar
- name = "\improper M83 SADAR (folded)"
- desc = "An M83 SADAR Anti-Tank RPG, compacted for easier storage. Can be unfolded with the Z key."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
- icon_state = "m83a2_folded"
- w_class = SIZE_MEDIUM
- garbage = FALSE
-
-/obj/item/prop/folded_anti_tank_sadar/attack_self(mob/user)
- user.visible_message(SPAN_NOTICE("[user] begins to unfold \the [src]."), SPAN_NOTICE("You start to unfold and expand \the [src]."))
- playsound(src, 'sound/items/component_pickup.ogg', 20, TRUE, 5)
-
- if(!do_after(user, 4 SECONDS, INTERRUPT_ALL, BUSY_ICON_GENERIC))
- to_chat(user, SPAN_NOTICE("You stop unfolding \the [src]"))
- return
-
- unfold(user)
-
- user.visible_message(SPAN_NOTICE("[user] finishes unfolding \the [src]."), SPAN_NOTICE("You finish unfolding \the [src]."))
- playsound(src, 'sound/items/component_pickup.ogg', 20, TRUE, 5)
- . = ..()
-
-/obj/item/prop/folded_anti_tank_sadar/proc/unfold(mob/user)
- var/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/F = new /obj/item/weapon/gun/launcher/rocket/anti_tank/disposable(src.loc)
- transfer_label_component(F)
- qdel(src)
- user.put_in_active_hand(F)
-
-//-------------------------------------------------------
-//UPP Rocket Launcher
-
-/obj/item/weapon/gun/launcher/rocket/upp
- name = "\improper HJRA-12 Handheld Anti-Tank Grenade Launcher"
- desc = "The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles."
- icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi'
- icon_state = "hjra12"
- item_state = "hjra12"
- skill_locked = FALSE
- current_mag = /obj/item/ammo_magazine/rocket/upp/at
-
- attachable_allowed = list(/obj/item/attachable/upp_rpg_breech)
-
- flags_gun_features = GUN_WIELDED_FIRING_ONLY
-
- flags_item = TWOHANDED
-
-/obj/item/weapon/gun/launcher/rocket/upp/set_gun_attachment_offsets()
- attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 6, "rail_y" = 19, "under_x" = 19, "under_y" = 14, "stock_x" = -6, "stock_y" = 16, "special_x" = 37, "special_y" = 16)
-
-/obj/item/weapon/gun/launcher/rocket/upp/handle_starting_attachment()
- ..()
- var/obj/item/attachable/upp_rpg_breech/S = new(src)
- S.flags_attach_features &= ~ATTACH_REMOVABLE
- S.Attach(src)
- update_attachables()
-
- var/obj/item/attachable/magnetic_harness/Integrated = new(src)
- Integrated.hidden = TRUE
- Integrated.flags_attach_features &= ~ATTACH_REMOVABLE
- Integrated.Attach(src)
- update_attachable(Integrated.slot)
-
-/obj/item/weapon/gun/launcher/rocket/upp/apply_bullet_effects(obj/projectile/projectile_to_fire, mob/user, i = 1, reflex = 0)
- . = ..()
- if(!HAS_TRAIT(user, TRAIT_EAR_PROTECTION) && ishuman(user))
- return
-
- var/backblast_loc = get_turf(get_step(user.loc, turn(user.dir, 180)))
- smoke.set_up(1, 0, backblast_loc, turn(user.dir, 180))
- smoke.start()
- playsound(src, 'sound/weapons/gun_rocketlauncher.ogg', 100, TRUE, 10)
- for(var/mob/living/carbon/C in backblast_loc)
- if(!C.lying && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
- C.apply_damage(15, BRUTE) //The shockwave hurts, quite a bit. It can knock unarmored targets unconscious in real life
- C.apply_effect(4, STUN) //For good measure
- C.apply_effect(6, STUTTER)
- C.emote("pain")
diff --git a/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm
new file mode 100644
index 000000000000..0f767d679d03
--- /dev/null
+++ b/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm
@@ -0,0 +1,364 @@
+//-------------------------------------------------------
+//GRENADE LAUNCHER
+
+/obj/item/weapon/gun/launcher/grenade //Parent item for GLs.
+ w_class = SIZE_LARGE
+ throw_speed = SPEED_SLOW
+ throw_range = 10
+ force = 5
+
+ fire_sound = 'sound/weapons/armbomb.ogg'
+ cocked_sound = 'sound/weapons/gun_m92_cocked.ogg'
+ reload_sound = 'sound/weapons/gun_shotgun_open2.ogg' //Played when inserting nade.
+ unload_sound = 'sound/weapons/gun_revolver_unload.ogg'
+
+ has_cylinder = TRUE //This weapon won't work otherwise.
+ preload = /obj/item/explosive/grenade/high_explosive
+ internal_slots = 1 //This weapon must use slots.
+ internal_max_w_class = SIZE_MEDIUM //MEDIUM = M15.
+
+ aim_slowdown = SLOWDOWN_ADS_SPECIALIST
+ wield_delay = WIELD_DELAY_SLOW
+ flags_gun_features = GUN_UNUSUAL_DESIGN|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY
+ ///Can you access the storage by clicking it, put things into it, or take things out? Meant for break-actions mostly but useful for any state where you want access to be toggleable. Make sure to call cylinder.close(user) so they don't still have the screen open!
+ var/open_chamber = TRUE
+ ///Does it launch its grenades in a low arc or a high? Do they strike people in their path, or fly beyond?
+ var/is_lobbing = FALSE
+ ///Verboten munitions. This is a blacklist. Anything in this list isn't loadable.
+ var/disallowed_grenade_types = list(/obj/item/explosive/grenade/spawnergrenade, /obj/item/explosive/grenade/alien, /obj/item/explosive/grenade/incendiary/molotov, /obj/item/explosive/grenade/flashbang)
+ ///What is this weapon permitted to fire? This is a whitelist. Anything in this list can be fired. Anything.
+ var/valid_munitions = list(/obj/item/explosive/grenade)
+
+
+/obj/item/weapon/gun/launcher/grenade/set_gun_config_values()
+ ..()
+ recoil = RECOIL_AMOUNT_TIER_4 //Same as m37 shotgun.
+
+
+/obj/item/weapon/gun/launcher/grenade/on_pocket_insertion() //Plays load sfx whenever a nade is put into storage.
+ playsound(usr, reload_sound, 25, 1)
+ update_icon()
+
+/obj/item/weapon/gun/launcher/grenade/on_pocket_removal()
+ update_icon()
+
+/obj/item/weapon/gun/launcher/grenade/get_examine_text(mob/user) //Different treatment for single-shot VS multi-shot GLs.
+ . = ..()
+ if(get_dist(user, src) > 2 && user != loc)
+ return
+ if(length(cylinder.contents))
+ if(internal_slots == 1)
+ . += SPAN_NOTICE("It is loaded with a grenade.")
+ else
+ . += SPAN_NOTICE("It is loaded with
[length(cylinder.contents)] / [internal_slots] grenades.")
+ else
+ . += SPAN_NOTICE("It is empty.")
+
+
+/obj/item/weapon/gun/launcher/grenade/update_icon()
+ ..()
+ var/GL_sprite = base_gun_icon
+ if(GL_has_empty_icon && cylinder && !length(cylinder.contents))
+ GL_sprite += "_e"
+ playsound(loc, cocked_sound, 25, 1)
+ if(GL_has_open_icon && open_chamber)
+ GL_sprite += "_o"
+ playsound(loc, cocked_sound, 25, 1)
+ icon_state = GL_sprite
+
+
+/obj/item/weapon/gun/launcher/grenade/attack_hand(mob/user)
+ if(!open_chamber || src != user.get_inactive_hand()) //Need to have the GL in your hands to open the cylinder.
+ return ..()
+ if(cylinder.handle_attack_hand(user))
+ ..()
+
+
+/obj/item/weapon/gun/launcher/grenade/unload(mob/user, reload_override = FALSE, drop_override = FALSE, loc_override = FALSE)
+ if(!open_chamber)
+ to_chat(user, SPAN_WARNING("[src] is closed!"))
+ return
+ if(!length(cylinder.contents))
+ to_chat(user, SPAN_WARNING("It's empty!"))
+ return
+
+ var/obj/item/explosive/grenade/nade = cylinder.contents[length(cylinder.contents)] //Grab the last-inserted one. Or the only one, as the case may be.
+ cylinder.remove_from_storage(nade, user.loc)
+
+ if(drop_override || !user)
+ nade.forceMove(get_turf(src))
+ else
+ user.put_in_hands(nade)
+
+ user.visible_message(SPAN_NOTICE("[user] unloads [nade] from [src]."),
+ SPAN_NOTICE("You unload [nade] from [src]."), null, 4, CHAT_TYPE_COMBAT_ACTION)
+ playsound(user, unload_sound, 30, 1)
+
+
+/obj/item/weapon/gun/launcher/grenade/attackby(obj/item/I, mob/user)
+ if(istype(I,/obj/item/attachable) && check_inactive_hand(user))
+ attach_to_gun(user,I)
+ return
+ return cylinder.attackby(I, user)
+
+/obj/item/weapon/gun/launcher/grenade/unique_action(mob/user)
+ if(isobserver(usr) || isxeno(usr))
+ return
+ if(locate(/datum/action/item_action/toggle_firing_level) in actions)
+ toggle_firing_level(usr)
+
+/obj/item/weapon/gun/launcher/grenade/proc/allowed_ammo_type(obj/item/I)
+ for(var/G in disallowed_grenade_types) //Check for the bad stuff.
+ if(istype(I, G))
+ return FALSE
+ for(var/G in valid_munitions) //Check if it has a ticket.
+ if(istype(I, G))
+ return TRUE
+
+
+/obj/item/weapon/gun/launcher/grenade/on_pocket_attackby(obj/item/explosive/grenade/I, mob/user) //the attack in question is on the internal container. Complete override - normal storage attackby cannot be silenced, and will always say "you put the x into y".
+ if(!open_chamber)
+ to_chat(user, SPAN_WARNING("[src] is closed!"))
+ return
+ if(!istype(I))
+ to_chat(user, SPAN_WARNING("You can't load [I] into [src]!"))
+ return
+ if(!allowed_ammo_type(I))
+ to_chat(user, SPAN_WARNING("[src] can't fire this type of grenade!"))
+ return
+ if(length(cylinder.contents) >= internal_slots)
+ to_chat(user, SPAN_WARNING("[src] cannot hold more grenades!"))
+ return
+ if(!cylinder.can_be_inserted(I, user)) //Technically includes whether there's room for it, but the above gives a tailored message.
+ return
+
+ user.visible_message(SPAN_NOTICE("[user] loads [I] into [src]."),
+ SPAN_NOTICE("You load [I] into the grenade launcher."), null, 4, CHAT_TYPE_COMBAT_ACTION)
+ playsound(usr, reload_sound, 75, 1)
+ if(internal_slots > 1)
+ to_chat(user, SPAN_INFO("Now storing: [length(cylinder.contents) + 1] / [internal_slots] grenades."))
+
+ cylinder.handle_item_insertion(I, TRUE, user)
+
+
+/obj/item/weapon/gun/launcher/grenade/able_to_fire(mob/living/user) //Skillchecks and fire blockers go in the child items.
+ . = ..()
+ if(.)
+ if(!length(cylinder.contents))
+ to_chat(user, SPAN_WARNING("The [name] is empty."))
+ return FALSE
+ var/obj/item/explosive/grenade/G = cylinder.contents[1]
+ if(G.antigrief_protection && user.faction == FACTION_MARINE && explosive_antigrief_check(G, user))
+ to_chat(user, SPAN_WARNING("\The [name]'s safe-area accident inhibitor prevents you from firing!"))
+ msg_admin_niche("[key_name(user)] attempted to prime \a [G.name] in [get_area(src)] [ADMIN_JMP(src.loc)]")
+ return FALSE
+
+
+/obj/item/weapon/gun/launcher/grenade/afterattack(atom/target, mob/user, flag) //Not actually after the attack. After click, more like.
+ if(able_to_fire(user))
+ if(get_dist(target,user) <= 2)
+ var/obj/item/explosive/grenade/nade = cylinder.contents[1]
+ if(nade.dangerous)
+ to_chat(user, SPAN_WARNING("The grenade launcher beeps a warning noise. You are too close!"))
+ return
+ fire_grenade(target,user)
+
+
+/obj/item/weapon/gun/launcher/grenade/proc/fire_grenade(atom/target, mob/user)
+ set waitfor = 0
+ last_fired = world.time
+
+ var/to_firer = "You fire the [name]!"
+ if(internal_slots > 1)
+ to_firer += " [length(cylinder.contents)-1]/[internal_slots] grenades remaining."
+ user.visible_message(SPAN_DANGER("[user] fired a grenade!"),
+ SPAN_WARNING("[to_firer]"), message_flags = CHAT_TYPE_WEAPON_USE)
+ playsound(user.loc, fire_sound, 50, 1)
+
+ var/angle = round(Get_Angle(user,target))
+ muzzle_flash(angle,user)
+ simulate_recoil(0, user)
+
+ var/obj/item/explosive/grenade/fired = cylinder.contents[1]
+ cylinder.remove_from_storage(fired, user.loc)
+ var/pass_flags = NO_FLAGS
+ if(is_lobbing)
+ if(istype(fired, /obj/item/explosive/grenade/slug/baton))
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_user = user
+ human_user.remember_dropped_object(fired)
+ fired.fingerprintslast = key_name(user)
+ pass_flags |= PASS_MOB_THRU_HUMAN|PASS_MOB_IS_OTHER|PASS_OVER
+ else
+ pass_flags |= PASS_MOB_THRU|PASS_HIGH_OVER
+
+ msg_admin_attack("[key_name_admin(user)] fired a grenade ([fired.name]) from \a ([name]).")
+ log_game("[key_name_admin(user)] used a grenade ([name]).")
+
+ fired.throw_range = 20
+ fired.det_time = min(10, fired.det_time)
+ fired.activate(user, FALSE)
+ fired.forceMove(get_turf(src))
+ fired.throw_atom(target, 20, SPEED_VERY_FAST, user, null, NORMAL_LAUNCH, pass_flags)
+
+
+
+//Doesn't use these. Listed for reference.
+/obj/item/weapon/gun/launcher/grenade/load_into_chamber()
+ return
+/obj/item/weapon/gun/launcher/grenade/reload_into_chamber()
+ return
+
+/obj/item/weapon/gun/launcher/grenade/has_ammunition()
+ return length(cylinder.contents)
+
+//-------------------------------------------------------
+//Toggle firing level special action for grenade launchers
+
+/datum/action/item_action/toggle_firing_level/New(Target, obj/item/holder)
+ . = ..()
+ name = "Toggle Firing Level"
+ button.name = name
+ update_icon()
+
+/datum/action/item_action/toggle_firing_level/action_activate()
+ var/obj/item/weapon/gun/launcher/grenade/G = holder_item
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ if(H.is_mob_incapacitated() || G.get_active_firearm(H, FALSE) != holder_item)
+ return
+ G.toggle_firing_level(usr)
+
+/datum/action/item_action/toggle_firing_level/proc/update_icon()
+ var/obj/item/weapon/gun/launcher/grenade/G = holder_item
+ if(G.is_lobbing)
+ action_icon_state = "hightoss_on"
+ else
+ action_icon_state = "hightoss_off"
+ button.overlays.Cut()
+ button.overlays += image('icons/mob/hud/actions.dmi', button, action_icon_state)
+
+/obj/item/weapon/gun/launcher/grenade/proc/toggle_firing_level(mob/user)
+ is_lobbing = !is_lobbing
+ to_chat(user, "[icon2html(src, usr)] You changed \the [src]'s firing level. You will now fire [is_lobbing ? "in an arcing path over obstacles" : "directly at your target"].")
+ playsound(loc,'sound/machines/click.ogg', 25, 1)
+ var/datum/action/item_action/toggle_firing_level/TFL = locate(/datum/action/item_action/toggle_firing_level) in actions
+ TFL.update_icon()
+
+//-------------------------------------------------------
+//M92 GRENADE LAUNCHER
+
+/obj/item/weapon/gun/launcher/grenade/m92
+ name = "\improper M92 grenade launcher"
+ desc = "A heavy, 6-shot grenade launcher used by the Colonial Marines for area denial and big explosions."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
+ icon_state = "m92"
+ item_state = "m92"
+ unacidable = TRUE
+ indestructible = 1
+ matter = list("metal" = 6000)
+ actions_types = list(/datum/action/item_action/toggle_firing_level)
+
+ attachable_allowed = list(/obj/item/attachable/magnetic_harness)
+ flags_item = TWOHANDED|NO_CRYO_STORE
+ map_specific_decoration = TRUE
+
+ is_lobbing = TRUE
+ internal_slots = 6
+ direct_draw = FALSE
+
+/obj/item/weapon/gun/launcher/grenade/m92/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 14, "rail_y" = 22, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
+
+/obj/item/weapon/gun/launcher/grenade/m92/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_4*4)
+
+/obj/item/weapon/gun/launcher/grenade/m92/able_to_fire(mob/living/user)
+ . = ..()
+ if (. && istype(user))
+ if(!skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_GRENADIER)
+ to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
+ return FALSE
+
+
+//-------------------------------------------------------
+//M81 GRENADE LAUNCHER
+
+/obj/item/weapon/gun/launcher/grenade/m81
+ name = "\improper M81 grenade launcher"
+ desc = "A lightweight, single-shot low-angle grenade launcher used by the Colonial Marines for area denial and big explosions."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/colony.dmi'
+ icon_state = "m81"
+ item_state = "m81" //needs a wield sprite.
+
+ matter = list("metal" = 7000)
+
+/obj/item/weapon/gun/launcher/grenade/m81/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 14, "rail_y" = 22, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
+
+/obj/item/weapon/gun/launcher/grenade/m81/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_4 * 1.5)
+
+/obj/item/weapon/gun/launcher/grenade/m81/on_pocket_removal()
+ ..()
+ playsound(usr, unload_sound, 30, 1)
+
+/obj/item/weapon/gun/launcher/grenade/m81/riot/able_to_fire(mob/living/user)
+ . = ..()
+ if (. && istype(user))
+ if(!skillcheck(user, SKILL_POLICE, SKILL_POLICE_SKILLED))
+ to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
+ return FALSE
+
+
+/obj/item/weapon/gun/launcher/grenade/m81/riot
+ name = "\improper M81 riot grenade launcher"
+ desc = "A lightweight, single-shot low-angle grenade launcher to launch tear gas grenades. Used by the Colonial Marines Military Police during riots."
+ valid_munitions = list(/obj/item/explosive/grenade/custom/teargas)
+ preload = /obj/item/explosive/grenade/custom/teargas
+
+//-------------------------------------------------------
+//M79 Grenade Launcher subtype of the M81
+
+/obj/item/weapon/gun/launcher/grenade/m81/m79//m79 variant for marines
+ name = "\improper M79 grenade launcher"
+ desc = "A heavy, low-angle 40mm grenade launcher. It's been in use since the Vietnam War, though this version has been modernized with an IFF enabled micro-computer. The wooden furniture is, in fact, made of painted hardened polykevlon."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
+ icon_state = "m79"
+ item_state = "m79"
+ flags_equip_slot = SLOT_BACK
+ preload = /obj/item/explosive/grenade/slug/baton
+ is_lobbing = TRUE
+ actions_types = list(/datum/action/item_action/toggle_firing_level)
+
+ fire_sound = 'sound/weapons/handling/m79_shoot.ogg'
+ cocked_sound = 'sound/weapons/handling/m79_break_open.ogg'
+ reload_sound = 'sound/weapons/handling/m79_reload.ogg'
+ unload_sound = 'sound/weapons/handling/m79_unload.ogg'
+
+ attachable_allowed = list(
+ /obj/item/attachable/magnetic_harness,
+ /obj/item/attachable/flashlight,
+ /obj/item/attachable/reddot,
+ /obj/item/attachable/reflex,
+ /obj/item/attachable/stock/m79,
+ )
+
+/obj/item/weapon/gun/launcher/grenade/m81/m79/handle_starting_attachment()
+ ..()
+ var/obj/item/attachable/stock/m79/S = new(src)
+ S.hidden = FALSE
+ S.flags_attach_features &= ~ATTACH_REMOVABLE
+ S.Attach(src)
+ update_attachable(S.slot)
+
+/obj/item/weapon/gun/launcher/grenade/m81/m79/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 9, "rail_y" = 22, "under_x" = 19, "under_y" = 14, "stock_x" = 14, "stock_y" = 14)
+
+/obj/item/weapon/gun/launcher/grenade/m81/m79/set_bullet_traits()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)//might not need this because of is_lobbing, but let's keep it just incase
+ ))
diff --git a/code/modules/projectiles/guns/specialist/launcher/launcher.dm b/code/modules/projectiles/guns/specialist/launcher/launcher.dm
new file mode 100644
index 000000000000..70f00aa83c35
--- /dev/null
+++ b/code/modules/projectiles/guns/specialist/launcher/launcher.dm
@@ -0,0 +1,46 @@
+//-------------------------------------------------------
+//HEAVY WEAPONS
+
+/obj/item/weapon/gun/launcher
+ gun_category = GUN_CATEGORY_HEAVY
+ has_empty_icon = FALSE
+ has_open_icon = FALSE
+ ///gun update_icon doesn't detect that guns with no magazine are loaded or not, and will always append _o or _e if possible.
+ var/GL_has_empty_icon = TRUE
+ ///gun update_icon doesn't detect that guns with no magazine are loaded or not, and will always append _o or _e if possible.
+ var/GL_has_open_icon = FALSE
+
+ ///Internal storage item used as magazine. Must be initialised to work! Set parameters by variables or it will inherit standard numbers from storage.dm. Got to call it *something* and 'magazine' or w/e would be confusing.
+ var/obj/item/storage/internal/cylinder
+ /// Variable that initializes the above.
+ var/has_cylinder = FALSE
+ ///What single item to fill the storage with, if any. This does not respect w_class.
+ var/preload
+ ///How many items can be inserted. "Null" = backpack-style size-based inventory. You'll have to set max_storage_space too if you do that, and arrange any initial contents. Iff you arrange to put in more items than the storage can hold, they can be taken out but not replaced.
+ var/internal_slots
+ ///how big an item can be inserted.
+ var/internal_max_w_class
+ ///the sfx played when the storage is opened.
+ var/use_sound = null
+ ///Whether clicking a held weapon with an empty hand will open its inventory or draw a munition out.
+ var/direct_draw = TRUE
+
+/obj/item/weapon/gun/launcher/Initialize(mapload, spawn_empty) //If changing vars on init, be sure to do the parent proccall *after* the change.
+ . = ..()
+ if(has_cylinder)
+ cylinder = new /obj/item/storage/internal(src)
+ cylinder.storage_slots = internal_slots
+ cylinder.max_w_class = internal_max_w_class
+ cylinder.use_sound = use_sound
+ if(direct_draw)
+ cylinder.storage_flags ^= STORAGE_USING_DRAWING_METHOD
+ if(preload && !spawn_empty) for(var/i = 1 to cylinder.storage_slots)
+ new preload(cylinder)
+ update_icon()
+
+/obj/item/weapon/gun/launcher/verb/toggle_draw_mode()
+ set name = "Switch Storage Drawing Method"
+ set category = "Object"
+ set src in usr
+
+ cylinder.storage_draw_logic(src.name)
diff --git a/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm b/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
new file mode 100644
index 000000000000..6d998002134c
--- /dev/null
+++ b/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
@@ -0,0 +1,369 @@
+
+//-------------------------------------------------------
+//M5 RPG
+
+/obj/item/weapon/gun/launcher/rocket
+ name = "\improper M5 RPG"
+ desc = "The M5 RPG is the primary anti-armor weapon of the USCM. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
+ icon_state = "m5"
+ item_state = "m5"
+ unacidable = TRUE
+ indestructible = 1
+
+ matter = list("metal" = 10000)
+ current_mag = /obj/item/ammo_magazine/rocket
+ flags_equip_slot = NO_FLAGS
+ w_class = SIZE_HUGE
+ force = 15
+ wield_delay = WIELD_DELAY_HORRIBLE
+ delay_style = WEAPON_DELAY_NO_FIRE
+ aim_slowdown = SLOWDOWN_ADS_SPECIALIST
+ attachable_allowed = list(
+ /obj/item/attachable/magnetic_harness,
+ )
+
+ flags_gun_features = GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_INTERNAL_MAG
+ var/datum/effect_system/smoke_spread/smoke
+
+ flags_item = TWOHANDED|NO_CRYO_STORE
+ var/skill_locked = TRUE
+
+/obj/item/weapon/gun/launcher/rocket/Initialize(mapload, spawn_empty)
+ . = ..()
+ smoke = new()
+ smoke.attach(src)
+
+/obj/item/weapon/gun/launcher/rocket/Destroy()
+ QDEL_NULL(smoke)
+ return ..()
+
+
+/obj/item/weapon/gun/launcher/rocket/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 6, "rail_y" = 19, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
+
+
+/obj/item/weapon/gun/launcher/rocket/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_6*2)
+ accuracy_mult = BASE_ACCURACY_MULT
+ scatter = SCATTER_AMOUNT_TIER_6
+ damage_mult = BASE_BULLET_DAMAGE_MULT
+ recoil = RECOIL_AMOUNT_TIER_3
+
+
+/obj/item/weapon/gun/launcher/rocket/get_examine_text(mob/user)
+ . = ..()
+ if(current_mag.current_rounds <= 0)
+ . += "It's not loaded."
+ return
+ if(current_mag.current_rounds > 0)
+ . += "It has an 84mm [ammo.name] loaded."
+
+
+/obj/item/weapon/gun/launcher/rocket/able_to_fire(mob/living/user)
+ . = ..()
+ if (. && istype(user)) //Let's check all that other stuff first.
+ if(skill_locked && !skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_ROCKET)
+ to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
+ return 0
+ if(user.faction == FACTION_MARINE && explosive_antigrief_check(src, user))
+ to_chat(user, SPAN_WARNING("\The [name]'s safe-area accident inhibitor prevents you from firing!"))
+ msg_admin_niche("[key_name(user)] attempted to fire \a [name] in [get_area(src)] [ADMIN_JMP(loc)]")
+ return FALSE
+ if(current_mag && current_mag.current_rounds > 0)
+ make_rocket(user, 0, 1)
+
+/obj/item/weapon/gun/launcher/rocket/load_into_chamber(mob/user)
+// if(active_attachable) active_attachable = null
+ return ready_in_chamber()
+
+//No such thing
+/obj/item/weapon/gun/launcher/rocket/reload_into_chamber(mob/user)
+ return TRUE
+
+/obj/item/weapon/gun/launcher/rocket/delete_bullet(obj/projectile/projectile_to_fire, refund = 0)
+ if(!current_mag)
+ return
+ qdel(projectile_to_fire)
+ if(refund)
+ current_mag.current_rounds++
+ return TRUE
+
+/obj/item/weapon/gun/launcher/rocket/proc/make_rocket(mob/user, drop_override = 0, empty = 1)
+ if(!current_mag)
+ return
+
+ var/obj/item/ammo_magazine/rocket/r = new current_mag.type()
+ //if there's ever another type of custom rocket ammo this logic should just be moved into a function on the rocket
+ if(istype(current_mag, /obj/item/ammo_magazine/rocket/custom) && !empty)
+ //set the custom rocket variables here.
+ var/obj/item/ammo_magazine/rocket/custom/k = new /obj/item/ammo_magazine/rocket/custom
+ var/obj/item/ammo_magazine/rocket/custom/cur_mag_cast = current_mag
+ k.contents = cur_mag_cast.contents
+ k.desc = cur_mag_cast.desc
+ k.fuel = cur_mag_cast.fuel
+ k.icon_state = cur_mag_cast.icon_state
+ k.warhead = cur_mag_cast.warhead
+ k.locked = cur_mag_cast.locked
+ k.name = cur_mag_cast.name
+ k.filters = cur_mag_cast.filters
+ r = k
+
+ if(empty)
+ r.current_rounds = 0
+ if(drop_override || !user) //If we want to drop it on the ground or there's no user.
+ r.forceMove(get_turf(src)) //Drop it on the ground.
+ else
+ user.put_in_hands(r)
+ r.update_icon()
+
+/obj/item/weapon/gun/launcher/rocket/reload(mob/user, obj/item/ammo_magazine/rocket)
+ if(!current_mag)
+ return
+ if(flags_gun_features & GUN_BURST_FIRING)
+ return
+
+ if(!rocket || !istype(rocket) || !istype(src, rocket.gun_type))
+ to_chat(user, SPAN_WARNING("That's not going to fit!"))
+ return
+
+ if(current_mag.current_rounds > 0)
+ to_chat(user, SPAN_WARNING("[src] is already loaded!"))
+ return
+
+ if(rocket.current_rounds <= 0)
+ to_chat(user, SPAN_WARNING("That frame is empty!"))
+ return
+
+ if(user)
+ to_chat(user, SPAN_NOTICE("You begin reloading [src]. Hold still..."))
+ if(do_after(user,current_mag.reload_delay, INTERRUPT_ALL, BUSY_ICON_FRIENDLY))
+ qdel(current_mag)
+ user.drop_inv_item_on_ground(rocket)
+ current_mag = rocket
+ rocket.forceMove(src)
+ replace_ammo(,rocket)
+ to_chat(user, SPAN_NOTICE("You load [rocket] into [src]."))
+ if(reload_sound)
+ playsound(user, reload_sound, 25, 1)
+ else
+ playsound(user,'sound/machines/click.ogg', 25, 1)
+ else
+ to_chat(user, SPAN_WARNING("Your reload was interrupted!"))
+ return
+ else
+ qdel(current_mag)
+ current_mag = rocket
+ rocket.forceMove(src)
+ replace_ammo(,rocket)
+ return TRUE
+
+/obj/item/weapon/gun/launcher/rocket/unload(mob/user, reload_override = 0, drop_override = 0)
+ if(user && current_mag)
+ if(current_mag.current_rounds <= 0)
+ to_chat(user, SPAN_WARNING("[src] is already empty!"))
+ return
+ to_chat(user, SPAN_NOTICE("You begin unloading [src]. Hold still..."))
+ if(do_after(user,current_mag.reload_delay, INTERRUPT_ALL, BUSY_ICON_FRIENDLY))
+ if(current_mag.current_rounds <= 0)
+ to_chat(user, SPAN_WARNING("You have already unloaded \the [src]."))
+ return
+ playsound(user, unload_sound, 25, 1)
+ user.visible_message(SPAN_NOTICE("[user] unloads [ammo] from [src]."),
+ SPAN_NOTICE("You unload [ammo] from [src]."))
+ make_rocket(user, drop_override, 0)
+ current_mag.current_rounds = 0
+
+//Adding in the rocket backblast. The tile behind the specialist gets blasted hard enough to down and slightly wound anyone
+/obj/item/weapon/gun/launcher/rocket/apply_bullet_effects(obj/projectile/projectile_to_fire, mob/user, i = 1, reflex = 0)
+ . = ..()
+ if(!HAS_TRAIT(user, TRAIT_EAR_PROTECTION) && ishuman(user))
+ var/mob/living/carbon/human/huser = user
+ to_chat(user, SPAN_WARNING("Augh!! \The [src]'s launch blast resonates extremely loudly in your ears! You probably should have worn some sort of ear protection..."))
+ huser.apply_effect(6, STUTTER)
+ huser.emote("pain")
+ huser.SetEarDeafness(max(user.ear_deaf,10))
+
+ var/backblast_loc = get_turf(get_step(user.loc, turn(user.dir, 180)))
+ smoke.set_up(1, 0, backblast_loc, turn(user.dir, 180))
+ smoke.start()
+ playsound(src, 'sound/weapons/gun_rocketlauncher.ogg', 100, TRUE, 10)
+ for(var/mob/living/carbon/C in backblast_loc)
+ if(!C.lying && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
+ C.apply_damage(15, BRUTE) //The shockwave hurts, quite a bit. It can knock unarmored targets unconscious in real life
+ C.apply_effect(4, STUN) //For good measure
+ C.apply_effect(6, STUTTER)
+ C.emote("pain")
+
+//-------------------------------------------------------
+//M5 RPG'S MEAN FUCKING COUSIN
+
+/obj/item/weapon/gun/launcher/rocket/m57a4
+ name = "\improper M57-A4 'Lightning Bolt' quad thermobaric launcher"
+ desc = "The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles. Enough said."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/event.dmi'
+ icon_state = "m57a4"
+ item_state = "m57a4"
+
+ current_mag = /obj/item/ammo_magazine/rocket/m57a4
+ aim_slowdown = SLOWDOWN_ADS_SUPERWEAPON
+ flags_gun_features = GUN_WIELDED_FIRING_ONLY
+
+/obj/item/weapon/gun/launcher/rocket/m57a4/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_5)
+ set_burst_delay(FIRE_DELAY_TIER_7)
+ set_burst_amount(BURST_AMOUNT_TIER_4)
+ accuracy_mult = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4
+ scatter = SCATTER_AMOUNT_TIER_6
+ damage_mult = BASE_BULLET_DAMAGE_MULT
+ recoil = RECOIL_AMOUNT_TIER_3
+
+
+//-------------------------------------------------------
+//AT rocket launchers, can be used by non specs
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank //reloadable
+ name = "\improper QH-4 Shoulder-Mounted Anti-Tank RPG"
+ desc = "Used to take out light-tanks and enemy structures, the QH-4 is a dangerous weapon specialised against vehicles. Requires direct hits to penetrate vehicle armor."
+ icon_state = "m83a2"
+ item_state = "m83a2"
+ unacidable = FALSE
+ indestructible = FALSE
+ skill_locked = FALSE
+
+ current_mag = /obj/item/ammo_magazine/rocket/anti_tank
+
+ attachable_allowed = list()
+
+ flags_gun_features = GUN_WIELDED_FIRING_ONLY
+
+ flags_item = TWOHANDED
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/set_bullet_traits()
+ . = ..()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY_ID("vehicles", /datum/element/bullet_trait_damage_boost, 20, GLOB.damage_boost_vehicles),
+ ))
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable //single shot and disposable
+ name = "\improper M83A2 SADAR"
+ desc = "The M83A2 SADAR is a lightweight one-shot anti-armor weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing. When stowed (unique-action), the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile. The weapon is fired by pushing a charge button on the trigger grip. It is sighted and fired from the shoulder."
+ var/fired = FALSE
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/get_examine_text(mob/user)
+ . = ..()
+ . += SPAN_NOTICE("You can fold it up with unique-action.")
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/Fire(atom/target, mob/living/user, params, reflex, dual_wield)
+ . = ..()
+ if(.)
+ fired = TRUE
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/unique_action(mob/M)
+ if(fired)
+ to_chat(M, SPAN_WARNING("\The [src] has already been fired - you can't fold it back up again!"))
+ return
+
+ M.visible_message(SPAN_NOTICE("[M] begins to fold up \the [src]."), SPAN_NOTICE("You start to fold and collapse closed \the [src]."))
+
+ if(!do_after(M, 2 SECONDS, INTERRUPT_ALL, BUSY_ICON_GENERIC))
+ to_chat(M, SPAN_NOTICE("You stop folding up \the [src]"))
+ return
+
+ fold(M)
+ M.visible_message(SPAN_NOTICE("[M] finishes folding \the [src]."), SPAN_NOTICE("You finish folding \the [src]."))
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/proc/fold(mob/user)
+ var/obj/item/prop/folded_anti_tank_sadar/F = new /obj/item/prop/folded_anti_tank_sadar(src.loc)
+ transfer_label_component(F)
+ qdel(src)
+ user.put_in_active_hand(F)
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/reload()
+ to_chat(usr, SPAN_WARNING("You cannot reload \the [src]!"))
+ return
+
+/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/unload()
+ to_chat(usr, SPAN_WARNING("You cannot unload \the [src]!"))
+ return
+
+//folded version of the sadar
+/obj/item/prop/folded_anti_tank_sadar
+ name = "\improper M83 SADAR (folded)"
+ desc = "An M83 SADAR Anti-Tank RPG, compacted for easier storage. Can be unfolded with the Z key."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
+ icon_state = "m83a2_folded"
+ w_class = SIZE_MEDIUM
+ garbage = FALSE
+
+/obj/item/prop/folded_anti_tank_sadar/attack_self(mob/user)
+ user.visible_message(SPAN_NOTICE("[user] begins to unfold \the [src]."), SPAN_NOTICE("You start to unfold and expand \the [src]."))
+ playsound(src, 'sound/items/component_pickup.ogg', 20, TRUE, 5)
+
+ if(!do_after(user, 4 SECONDS, INTERRUPT_ALL, BUSY_ICON_GENERIC))
+ to_chat(user, SPAN_NOTICE("You stop unfolding \the [src]"))
+ return
+
+ unfold(user)
+
+ user.visible_message(SPAN_NOTICE("[user] finishes unfolding \the [src]."), SPAN_NOTICE("You finish unfolding \the [src]."))
+ playsound(src, 'sound/items/component_pickup.ogg', 20, TRUE, 5)
+ . = ..()
+
+/obj/item/prop/folded_anti_tank_sadar/proc/unfold(mob/user)
+ var/obj/item/weapon/gun/launcher/rocket/anti_tank/disposable/F = new /obj/item/weapon/gun/launcher/rocket/anti_tank/disposable(src.loc)
+ transfer_label_component(F)
+ qdel(src)
+ user.put_in_active_hand(F)
+
+//-------------------------------------------------------
+//UPP Rocket Launcher
+
+/obj/item/weapon/gun/launcher/rocket/upp
+ name = "\improper HJRA-12 Handheld Anti-Tank Grenade Launcher"
+ desc = "The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi'
+ icon_state = "hjra12"
+ item_state = "hjra12"
+ skill_locked = FALSE
+ current_mag = /obj/item/ammo_magazine/rocket/upp/at
+
+ attachable_allowed = list(/obj/item/attachable/upp_rpg_breech)
+
+ flags_gun_features = GUN_WIELDED_FIRING_ONLY
+
+ flags_item = TWOHANDED
+
+/obj/item/weapon/gun/launcher/rocket/upp/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 18,"rail_x" = 6, "rail_y" = 19, "under_x" = 19, "under_y" = 14, "stock_x" = -6, "stock_y" = 16, "special_x" = 37, "special_y" = 16)
+
+/obj/item/weapon/gun/launcher/rocket/upp/handle_starting_attachment()
+ ..()
+ var/obj/item/attachable/upp_rpg_breech/S = new(src)
+ S.flags_attach_features &= ~ATTACH_REMOVABLE
+ S.Attach(src)
+ update_attachables()
+
+ var/obj/item/attachable/magnetic_harness/Integrated = new(src)
+ Integrated.hidden = TRUE
+ Integrated.flags_attach_features &= ~ATTACH_REMOVABLE
+ Integrated.Attach(src)
+ update_attachable(Integrated.slot)
+
+/obj/item/weapon/gun/launcher/rocket/upp/apply_bullet_effects(obj/projectile/projectile_to_fire, mob/user, i = 1, reflex = 0)
+ . = ..()
+ if(!HAS_TRAIT(user, TRAIT_EAR_PROTECTION) && ishuman(user))
+ return
+
+ var/backblast_loc = get_turf(get_step(user.loc, turn(user.dir, 180)))
+ smoke.set_up(1, 0, backblast_loc, turn(user.dir, 180))
+ smoke.start()
+ playsound(src, 'sound/weapons/gun_rocketlauncher.ogg', 100, TRUE, 10)
+ for(var/mob/living/carbon/C in backblast_loc)
+ if(!C.lying && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
+ C.apply_damage(15, BRUTE) //The shockwave hurts, quite a bit. It can knock unarmored targets unconscious in real life
+ C.apply_effect(4, STUN) //For good measure
+ C.apply_effect(6, STUTTER)
+ C.emote("pain")
diff --git a/code/modules/projectiles/guns/specialist/scout.dm b/code/modules/projectiles/guns/specialist/scout.dm
new file mode 100644
index 000000000000..c2c5abd54add
--- /dev/null
+++ b/code/modules/projectiles/guns/specialist/scout.dm
@@ -0,0 +1,83 @@
+//M4RA custom marksman rifle
+
+/obj/item/weapon/gun/rifle/m4ra_custom
+ name = "\improper M4RA custom battle rifle"
+ desc = "This is a further improvement upon the already rock-solid M4RA. Made by the USCM armorers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
+ icon_state = "m4ra_custom"
+ item_state = "m4ra_custom"
+ unacidable = TRUE
+ indestructible = 1
+ accepted_ammo = list(
+ /obj/item/ammo_magazine/rifle/m4ra,
+ /obj/item/ammo_magazine/rifle/m4ra/ap,
+ /obj/item/ammo_magazine/rifle/m4ra/ext,
+ /obj/item/ammo_magazine/rifle/m4ra/rubber,
+ /obj/item/ammo_magazine/rifle/m4ra/incendiary,
+ /obj/item/ammo_magazine/rifle/m4ra/heap,
+ /obj/item/ammo_magazine/rifle/m4ra/penetrating,
+ /obj/item/ammo_magazine/rifle/m4ra/custom,
+ /obj/item/ammo_magazine/rifle/m4ra/custom/incendiary,
+ /obj/item/ammo_magazine/rifle/m4ra/custom/impact,
+
+ )
+
+ fire_sound = 'sound/weapons/gun_m4ra.ogg'
+ reload_sound = 'sound/weapons/handling/l42_reload.ogg'
+ unload_sound = 'sound/weapons/handling/l42_unload.ogg'
+ current_mag = /obj/item/ammo_magazine/rifle/m4ra/custom
+ force = 26
+ attachable_allowed = list(
+ /obj/item/attachable/suppressor,
+ /obj/item/attachable/bayonet,
+ /obj/item/attachable/bayonet/upp,
+ /obj/item/attachable/bayonet/co2,
+ /obj/item/attachable/reddot,
+ /obj/item/attachable/reflex,
+ /obj/item/attachable/flashlight,
+ /obj/item/attachable/extended_barrel,
+ /obj/item/attachable/magnetic_harness,
+ /obj/item/attachable/bipod,
+ /obj/item/attachable/attached_gun/shotgun,
+ /obj/item/attachable/verticalgrip,
+ /obj/item/attachable/angledgrip,
+ /obj/item/attachable/lasersight,
+ /obj/item/attachable/scope,
+ /obj/item/attachable/scope/mini,
+ /obj/item/attachable/flashlight/grip,
+ )
+
+ flags_gun_features = GUN_AUTO_EJECTOR|GUN_SPECIALIST|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER
+ map_specific_decoration = TRUE
+ aim_slowdown = SLOWDOWN_ADS_QUICK
+ flags_item = TWOHANDED|NO_CRYO_STORE
+
+/obj/item/weapon/gun/rifle/m4ra_custom/handle_starting_attachment()
+ ..()
+ var/obj/item/attachable/m4ra_barrel_custom/integrated = new(src)
+ integrated.flags_attach_features &= ~ATTACH_REMOVABLE
+ integrated.Attach(src)
+ update_attachable(integrated.slot)
+
+
+/obj/item/weapon/gun/rifle/m4ra_custom/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 43, "muzzle_y" = 17,"rail_x" = 23, "rail_y" = 21, "under_x" = 30, "under_y" = 11, "stock_x" = 24, "stock_y" = 13, "special_x" = 37, "special_y" = 16)
+
+/obj/item/weapon/gun/rifle/m4ra_custom/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_6)
+ set_burst_amount(BURST_AMOUNT_TIER_2)
+ set_burst_delay(FIRE_DELAY_TIER_12)
+ accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_2
+ scatter = SCATTER_AMOUNT_TIER_8
+ burst_scatter_mult = SCATTER_AMOUNT_TIER_8
+ damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_2
+ recoil = RECOIL_AMOUNT_TIER_5
+ damage_falloff_mult = 0
+
+/obj/item/weapon/gun/rifle/m4ra_custom/able_to_fire(mob/living/user)
+ . = ..()
+ if (. && istype(user)) //Let's check all that other stuff first.
+ if(!skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_SCOUT)
+ to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
+ return FALSE
diff --git a/code/modules/projectiles/guns/specialist/sniper.dm b/code/modules/projectiles/guns/specialist/sniper.dm
new file mode 100644
index 000000000000..17a2c0f26887
--- /dev/null
+++ b/code/modules/projectiles/guns/specialist/sniper.dm
@@ -0,0 +1,510 @@
+//-------------------------------------------------------
+//SNIPER RIFLES
+//Keyword rifles. They are subtype of rifles, but still contained here as a specialist weapon.
+
+//Because this parent type did not exist
+//Note that this means that snipers will have a slowdown of 3, due to the scope
+/obj/item/weapon/gun/rifle/sniper
+ aim_slowdown = SLOWDOWN_ADS_SPECIALIST
+ wield_delay = WIELD_DELAY_SLOW
+
+ var/has_aimed_shot = TRUE
+ var/aiming_time = 1.25 SECONDS
+ var/aimed_shot_cooldown
+ var/aimed_shot_cooldown_delay = 2.5 SECONDS
+
+ var/enable_aimed_shot_laser = TRUE
+ var/sniper_lockon_icon = "sniper_lockon"
+ var/obj/effect/ebeam/sniper_beam_type = /obj/effect/ebeam/laser
+ var/sniper_beam_icon = "laser_beam"
+ var/skill_locked = TRUE
+
+/obj/item/weapon/gun/rifle/sniper/get_examine_text(mob/user)
+ . = ..()
+ if(!has_aimed_shot)
+ return
+ . += SPAN_NOTICE("This weapon has an unique ability, Aimed Shot, allowing it to deal great damage after a windup.
Additionally, the aimed shot can be sped up with a tracking laser, which is enabled by default but may be disabled. ")
+
+/obj/item/weapon/gun/rifle/sniper/Initialize(mapload, spawn_empty)
+ if(has_aimed_shot)
+ LAZYADD(actions_types, list(/datum/action/item_action/specialist/aimed_shot, /datum/action/item_action/specialist/toggle_laser))
+ return ..()
+
+/obj/item/weapon/gun/rifle/sniper/able_to_fire(mob/living/user)
+ . = ..()
+ if(. && istype(user) && skill_locked) //Let's check all that other stuff first.
+ if(!skillcheck(user, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && user.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_SNIPER)
+ to_chat(user, SPAN_WARNING("You don't seem to know how to use \the [src]..."))
+ return 0
+
+// Aimed shot ability
+/datum/action/item_action/specialist/aimed_shot
+ ability_primacy = SPEC_PRIMARY_ACTION_2
+ var/minimum_aim_distance = 2
+
+/datum/action/item_action/specialist/aimed_shot/New(mob/living/user, obj/item/holder)
+ ..()
+ name = "Aimed Shot"
+ button.name = name
+ button.overlays.Cut()
+ var/image/IMG = image('icons/mob/hud/actions.dmi', button, "sniper_aim")
+ button.overlays += IMG
+ var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
+ sniper_rifle.aimed_shot_cooldown = world.time
+
+/*
+ ACTIONS SPECIALSIT SNIPER CAN TAKE
+*/
+/datum/action/item_action/specialist/aimed_shot/action_activate()
+ if(!ishuman(owner))
+ return
+ var/mob/living/carbon/human/H = owner
+ if(H.selected_ability == src)
+ to_chat(H, "You will no longer use [name] with \
+ [H.client && H.client.prefs && H.client.prefs.toggle_prefs & TOGGLE_MIDDLE_MOUSE_CLICK ? "middle-click" : "shift-click"].")
+ button.icon_state = "template"
+ H.selected_ability = null
+ else
+ to_chat(H, "You will now use [name] with \
+ [H.client && H.client.prefs && H.client.prefs.toggle_prefs & TOGGLE_MIDDLE_MOUSE_CLICK ? "middle-click" : "shift-click"].")
+ if(H.selected_ability)
+ H.selected_ability.button.icon_state = "template"
+ H.selected_ability = null
+ button.icon_state = "template_on"
+ H.selected_ability = src
+
+/datum/action/item_action/specialist/aimed_shot/can_use_action()
+ var/mob/living/carbon/human/H = owner
+ if(istype(H) && !H.is_mob_incapacitated() && !H.lying && (holder_item == H.r_hand || holder_item || H.l_hand))
+ return TRUE
+
+/datum/action/item_action/specialist/aimed_shot/proc/use_ability(atom/A)
+ var/mob/living/carbon/human/human = owner
+ if(!istype(A, /mob/living))
+ return
+
+ var/mob/living/target = A
+
+ if(target.stat == DEAD || target == human)
+ return
+
+ var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
+ if(world.time < sniper_rifle.aimed_shot_cooldown)
+ return
+
+ if(!check_can_use(target))
+ return
+
+ human.face_atom(target)
+
+ ///Add a decisecond to the default 1.5 seconds for each two tiles to hit.
+ var/distance = round(get_dist(target, human) * 0.5)
+ var/f_aiming_time = sniper_rifle.aiming_time + distance
+
+ var/aim_multiplier = 1
+ var/aiming_buffs
+
+ if(sniper_rifle.enable_aimed_shot_laser)
+ aim_multiplier = 0.6
+ aiming_buffs++
+
+ if(HAS_TRAIT(target, TRAIT_SPOTTER_LAZED))
+ aim_multiplier = 0.5
+ aiming_buffs++
+
+ if(aiming_buffs > 1)
+ aim_multiplier = 0.35
+
+ f_aiming_time *= aim_multiplier
+
+ var/image/lockon_icon = image(icon = 'icons/effects/Targeted.dmi', icon_state = sniper_rifle.sniper_lockon_icon)
+
+ var/x_offset = -target.pixel_x + target.base_pixel_x
+ var/y_offset = (target.icon_size - world.icon_size) * 0.5 - target.pixel_y + target.base_pixel_y
+
+ lockon_icon.pixel_x = x_offset
+ lockon_icon.pixel_y = y_offset
+ target.overlays += lockon_icon
+
+ var/image/lockon_direction_icon
+ if(!sniper_rifle.enable_aimed_shot_laser)
+ lockon_direction_icon = image(icon = 'icons/effects/Targeted.dmi', icon_state = "[sniper_rifle.sniper_lockon_icon]_direction", dir = get_cardinal_dir(target, human))
+ lockon_direction_icon.pixel_x = x_offset
+ lockon_direction_icon.pixel_y = y_offset
+ target.overlays += lockon_direction_icon
+ if(human.client)
+ playsound_client(human.client, 'sound/weapons/TargetOn.ogg', human, 50)
+ playsound(target, 'sound/weapons/TargetOn.ogg', 70, FALSE, 8, falloff = 0.4)
+
+ var/datum/beam/laser_beam
+ if(sniper_rifle.enable_aimed_shot_laser)
+ laser_beam = target.beam(human, sniper_rifle.sniper_beam_icon, 'icons/effects/beam.dmi', (f_aiming_time + 1 SECONDS), beam_type = sniper_rifle.sniper_beam_type)
+ laser_beam.visuals.alpha = 0
+ animate(laser_beam.visuals, alpha = initial(laser_beam.visuals.alpha), f_aiming_time, easing = SINE_EASING|EASE_OUT)
+
+ ////timer is (f_spotting_time + 1 SECONDS) because sometimes it janks out before the doafter is done. blame sleeps or something
+
+ if(!do_after(human, f_aiming_time, INTERRUPT_ALL|BEHAVIOR_IMMOBILE, NO_BUSY_ICON))
+ target.overlays -= lockon_icon
+ target.overlays -= lockon_direction_icon
+ qdel(laser_beam)
+ return
+
+ target.overlays -= lockon_icon
+ target.overlays -= lockon_direction_icon
+ qdel(laser_beam)
+
+ if(!check_can_use(target, TRUE))
+ return
+
+ var/obj/projectile/aimed_proj = sniper_rifle.in_chamber
+ aimed_proj.projectile_flags |= PROJECTILE_BULLSEYE
+ aimed_proj.AddComponent(/datum/component/homing_projectile, target, human)
+ sniper_rifle.Fire(target, human)
+
+/datum/action/item_action/specialist/aimed_shot/proc/check_can_use(mob/M, cover_lose_focus)
+ var/mob/living/carbon/human/H = owner
+ var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
+
+ if(!can_use_action())
+ return FALSE
+
+ if(sniper_rifle != H.r_hand && sniper_rifle != H.l_hand)
+ to_chat(H, SPAN_WARNING("How do you expect to do this without your sniper rifle?"))
+ return FALSE
+
+ if(!(sniper_rifle.flags_item & WIELDED))
+ to_chat(H, SPAN_WARNING("Your aim is not stable enough with one hand. Use both hands!"))
+ return FALSE
+
+ if(!sniper_rifle.in_chamber)
+ to_chat(H, SPAN_WARNING("\The [sniper_rifle] is unloaded!"))
+ return FALSE
+
+ if(get_dist(H, M) < minimum_aim_distance)
+ to_chat(H, SPAN_WARNING("\The [M] is too close to get a proper shot!"))
+ return FALSE
+
+ var/obj/projectile/P = sniper_rifle.in_chamber
+ // TODO: Make the below logic only occur in certain circumstances. Check goggles, maybe? -Kaga
+ if(check_shot_is_blocked(H, M, P))
+ to_chat(H, SPAN_WARNING("Something is in the way, or you're out of range!"))
+ if(cover_lose_focus)
+ to_chat(H, SPAN_WARNING("You lose focus."))
+ COOLDOWN_START(sniper_rifle, aimed_shot_cooldown, sniper_rifle.aimed_shot_cooldown_delay * 0.5)
+ return FALSE
+
+ COOLDOWN_START(sniper_rifle, aimed_shot_cooldown, sniper_rifle.aimed_shot_cooldown_delay)
+ return TRUE
+
+/datum/action/item_action/specialist/aimed_shot/proc/check_shot_is_blocked(mob/firer, mob/target, obj/projectile/P)
+ var/list/turf/path = getline2(firer, target, include_from_atom = FALSE)
+ if(!path.len || get_dist(firer, target) > P.ammo.max_range)
+ return TRUE
+
+ var/blocked = FALSE
+ for(var/turf/T in path)
+ if(T.density || T.opacity)
+ blocked = TRUE
+ break
+
+ for(var/obj/O in T)
+ if(O.get_projectile_hit_boolean(P))
+ blocked = TRUE
+ break
+
+ for(var/obj/effect/particle_effect/smoke/S in T)
+ blocked = TRUE
+ break
+
+ return blocked
+
+// Snipers may enable or disable their laser tracker at will.
+/datum/action/item_action/specialist/toggle_laser
+
+/datum/action/item_action/specialist/toggle_laser/New(mob/living/user, obj/item/holder)
+ ..()
+ name = "Toggle Tracker Laser"
+ button.name = name
+ button.overlays.Cut()
+ var/image/IMG = image('icons/mob/hud/actions.dmi', button, "sniper_toggle_laser_on")
+ button.overlays += IMG
+ update_button_icon()
+
+/datum/action/item_action/specialist/toggle_laser/update_button_icon()
+ var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
+
+ var/icon = 'icons/mob/hud/actions.dmi'
+ var/icon_state = "sniper_toggle_laser_[sniper_rifle.enable_aimed_shot_laser ? "on" : "off"]"
+
+ button.overlays.Cut()
+ var/image/IMG = image(icon, button, icon_state)
+ button.overlays += IMG
+
+/datum/action/item_action/specialist/toggle_laser/can_use_action()
+ var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
+
+ if(owner.is_mob_incapacitated())
+ return FALSE
+
+ if(owner.get_held_item() != sniper_rifle)
+ to_chat(owner, SPAN_WARNING("How do you expect to do this without the sniper rifle in your hand?"))
+ return FALSE
+ return TRUE
+
+/datum/action/item_action/specialist/toggle_laser/action_activate()
+ var/obj/item/weapon/gun/rifle/sniper/sniper_rifle = holder_item
+
+ if(owner.get_held_item() != sniper_rifle)
+ to_chat(owner, SPAN_WARNING("How do you expect to do this without the sniper rifle in your hand?"))
+ return FALSE
+ sniper_rifle.toggle_laser(owner, src)
+
+/obj/item/weapon/gun/rifle/sniper/proc/toggle_laser(mob/user, datum/action/toggling_action)
+ enable_aimed_shot_laser = !enable_aimed_shot_laser
+ to_chat(user, SPAN_NOTICE("You flip a switch on \the [src] and [enable_aimed_shot_laser ? "enable" : "disable"] its targeting laser."))
+ playsound(user, 'sound/machines/click.ogg', 15, TRUE)
+ if(!toggling_action)
+ toggling_action = locate(/datum/action/item_action/specialist/toggle_laser) in actions
+ if(toggling_action)
+ toggling_action.update_button_icon()
+
+/obj/item/weapon/gun/rifle/sniper/verb/toggle_gun_laser()
+ set category = "Weapons"
+ set name = "Toggle Laser"
+ set desc = "Toggles your laser on or off."
+ set src = usr.contents
+
+ var/obj/item/weapon/gun/rifle/sniper/sniper = get_active_firearm(usr)
+ if((sniper == src) && has_aimed_shot)
+ toggle_laser(usr)
+
+//Pow! Headshot.
+
+// end of actions sniper spe can take.
+
+/obj/item/weapon/gun/rifle/sniper/M42A
+ name = "\improper M42A scoped rifle"
+ desc = "A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine.\n'Peace Through Superior Firepower'"
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
+ icon_state = "m42a"
+ item_state = "m42a"
+ unacidable = TRUE
+ indestructible = 1
+
+ fire_sound = 'sound/weapons/gun_sniper.ogg'
+ current_mag = /obj/item/ammo_magazine/sniper
+ force = 12
+ wield_delay = WIELD_DELAY_HORRIBLE //Ends up being 1.6 seconds due to scope
+ zoomdevicename = "scope"
+ attachable_allowed = list(/obj/item/attachable/bipod)
+ starting_attachment_types = list(/obj/item/attachable/sniperbarrel)
+ flags_gun_features = GUN_AUTO_EJECTOR|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER
+ map_specific_decoration = TRUE
+
+ flags_item = TWOHANDED|NO_CRYO_STORE
+
+/obj/item/weapon/gun/rifle/sniper/M42A/verb/toggle_scope_zoom_level()
+ set name = "Toggle Scope Zoom Level"
+ set category = "Weapons"
+ set src in usr
+ var/obj/item/attachable/scope/variable_zoom/S = attachments["rail"]
+ S.toggle_zoom_level()
+
+/obj/item/weapon/gun/rifle/sniper/M42A/handle_starting_attachment()
+ ..()
+ var/obj/item/attachable/scope/variable_zoom/S = new(src)
+ S.hidden = TRUE
+ S.flags_attach_features &= ~ATTACH_REMOVABLE
+ S.Attach(src)
+ update_attachable(S.slot)
+
+/obj/item/weapon/gun/rifle/sniper/M42A/set_bullet_traits()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
+ ))
+
+/obj/item/weapon/gun/rifle/sniper/M42A/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 39, "muzzle_y" = 17,"rail_x" = 12, "rail_y" = 20, "under_x" = 19, "under_y" = 14, "stock_x" = 19, "stock_y" = 14)
+
+
+/obj/item/weapon/gun/rifle/sniper/M42A/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_7*3)
+ set_burst_amount(BURST_AMOUNT_TIER_1)
+ accuracy_mult = BASE_ACCURACY_MULT * 3 //you HAVE to be able to hit
+ scatter = SCATTER_AMOUNT_TIER_8
+ damage_mult = BASE_BULLET_DAMAGE_MULT
+ recoil = RECOIL_AMOUNT_TIER_5
+
+/obj/item/weapon/gun/rifle/sniper/xm43e1
+ name = "\improper XM43E1 experimental anti-materiel rifle"
+ desc = "An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/uscm.dmi'
+ icon_state = "xm42b"
+ item_state = "xm42b"
+ unacidable = TRUE
+ indestructible = 1
+
+ fire_sound = 'sound/weapons/sniper_heavy.ogg'
+ current_mag = /obj/item/ammo_magazine/sniper/anti_materiel //Renamed from anti-tank to align with new identity/description. Other references have been changed as well. -Kaga
+ force = 12
+ wield_delay = WIELD_DELAY_HORRIBLE //Ends up being 1.6 seconds due to scope
+ zoomdevicename = "scope"
+ attachable_allowed = list(/obj/item/attachable/bipod)
+ flags_gun_features = GUN_AUTO_EJECTOR|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER
+ starting_attachment_types = list(/obj/item/attachable/sniperbarrel)
+ sniper_beam_type = /obj/effect/ebeam/laser/intense
+ sniper_beam_icon = "laser_beam_intense"
+ sniper_lockon_icon = "sniper_lockon_intense"
+
+/obj/item/weapon/gun/rifle/sniper/XM42B/handle_starting_attachment()
+ ..()
+ var/obj/item/attachable/scope/variable_zoom/S = new(src)
+ S.icon_state = "pmcscope"
+ S.attach_icon = "pmcscope"
+ S.flags_attach_features &= ~ATTACH_REMOVABLE
+ S.Attach(src)
+ update_attachable(S.slot)
+
+
+/obj/item/weapon/gun/rifle/sniper/XM42B/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 18,"rail_x" = 15, "rail_y" = 19, "under_x" = 20, "under_y" = 15, "stock_x" = 20, "stock_y" = 15)
+
+
+/obj/item/weapon/gun/rifle/sniper/XM42B/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_6 * 6 )//Big boy damage, but it takes a lot of time to fire a shot.
+ //Kaga: Adjusted from 56 (Tier 4, 7*8) -> 30 (Tier 6, 5*6) ticks. 95 really wasn't big-boy damage anymore, although I updated it to 125 to remain consistent with the other 10x99mm caliber weapon (M42C). Now takes only twice as long as the M42A.
+ set_burst_amount(BURST_AMOUNT_TIER_1)
+ accuracy_mult = BASE_ACCURACY_MULT + 2*HIT_ACCURACY_MULT_TIER_10 //Who coded this like this, and why? It just calculates out to 1+1=2. Leaving a note here to check back later.
+ scatter = SCATTER_AMOUNT_TIER_10
+ damage_mult = BASE_BULLET_DAMAGE_MULT
+ recoil = RECOIL_AMOUNT_TIER_1
+
+/obj/item/weapon/gun/rifle/sniper/XM42B/set_bullet_traits()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff),
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_penetrating),
+ BULLET_TRAIT_ENTRY_ID("turfs", /datum/element/bullet_trait_damage_boost, 11, GLOB.damage_boost_turfs),
+ BULLET_TRAIT_ENTRY_ID("breaching", /datum/element/bullet_trait_damage_boost, 11, GLOB.damage_boost_breaching),
+ //At 1375 per shot it'll take 1 shot to break resin turfs, and a full mag of 8 to break reinforced walls.
+ BULLET_TRAIT_ENTRY_ID("pylons", /datum/element/bullet_trait_damage_boost, 6, GLOB.damage_boost_pylons)
+ //At 750 per shot it'll take 3 to break a Pylon (1800 HP). No Damage Boost vs other xeno structures yet, those will require a whole new list w/ the damage_boost trait.
+ ))
+
+/*
+//Disabled until an identity is better defined. -Kaga
+/obj/item/weapon/gun/rifle/sniper/M42B/afterattack(atom/target, mob/user, flag)
+ if(able_to_fire(user))
+ if(get_dist(target,user) <= 8)
+ to_chat(user, SPAN_WARNING("The [src.name] beeps, indicating that the target is within an unsafe proximity to the rifle, refusing to fire."))
+ return
+ else ..()
+*/
+
+/obj/item/weapon/gun/rifle/sniper/elite
+ name = "\improper M42C anti-tank sniper rifle"
+ desc = "A high-end superheavy magrail sniper rifle from Weyland-Armat chambered in a specialized variant of the heaviest ammo available, 10x99mm Caseless. This weapon requires a specialized armor rig for recoil mitigation in order to be used effectively."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/wy.dmi'
+ icon_state = "m42c"
+ item_state = "m42c" //NEEDS A TWOHANDED STATE
+
+ fire_sound = 'sound/weapons/sniper_heavy.ogg'
+ current_mag = /obj/item/ammo_magazine/sniper/elite
+ force = 17
+ zoomdevicename = "scope"
+ flags_gun_features = GUN_AUTO_EJECTOR|GUN_WY_RESTRICTED|GUN_SPECIALIST|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER
+ starting_attachment_types = list(/obj/item/attachable/sniperbarrel)
+ sniper_beam_type = /obj/effect/ebeam/laser/intense
+ sniper_beam_icon = "laser_beam_intense"
+ sniper_lockon_icon = "sniper_lockon_intense"
+
+/obj/item/weapon/gun/rifle/sniper/elite/handle_starting_attachment()
+ ..()
+ var/obj/item/attachable/scope/S = new(src)
+ S.icon_state = "pmcscope"
+ S.attach_icon = "pmcscope"
+ S.flags_attach_features &= ~ATTACH_REMOVABLE
+ S.Attach(src)
+ update_attachable(S.slot)
+
+/obj/item/weapon/gun/rifle/sniper/elite/set_bullet_traits()
+ LAZYADD(traits_to_give, list(
+ BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
+ ))
+
+/obj/item/weapon/gun/rifle/sniper/elite/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 18,"rail_x" = 15, "rail_y" = 19, "under_x" = 20, "under_y" = 15, "stock_x" = 20, "stock_y" = 15)
+
+/obj/item/weapon/gun/rifle/sniper/elite/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_6*5)
+ set_burst_amount(BURST_AMOUNT_TIER_1)
+ accuracy_mult = BASE_ACCURACY_MULT * 3 //Was previously BAM + HAMT10, similar to the XM42B, and coming out to 1.5? Changed to be consistent with M42A. -Kaga
+ scatter = SCATTER_AMOUNT_TIER_10 //Was previously 8, changed to be consistent with the XM42B.
+ damage_mult = BASE_BULLET_DAMAGE_MULT
+ recoil = RECOIL_AMOUNT_TIER_1
+
+/obj/item/weapon/gun/rifle/sniper/elite/simulate_recoil(total_recoil = 0, mob/user, atom/target)
+ . = ..()
+ if(.)
+ var/mob/living/carbon/human/PMC_sniper = user
+ if(PMC_sniper.lying == 0 && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc) && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/veteran))
+ PMC_sniper.visible_message(SPAN_WARNING("[PMC_sniper] is blown backwards from the recoil of the [src.name]!"),SPAN_HIGHDANGER("You are knocked prone by the blowback!"))
+ step(PMC_sniper,turn(PMC_sniper.dir,180))
+ PMC_sniper.apply_effect(5, WEAKEN)
+
+//Type 88 //Based on the actual Dragunov DMR rifle.
+
+/obj/item/weapon/gun/rifle/sniper/svd
+ name = "\improper Type 88 designated marksman rifle"
+ desc = "The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine."
+ icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi'
+ icon_state = "type88"
+ item_state = "type88"
+
+ fire_sound = 'sound/weapons/gun_mg.ogg'
+ current_mag = /obj/item/ammo_magazine/sniper/svd
+ attachable_allowed = list(
+ //Muzzle,
+ /obj/item/attachable/bayonet,
+ /obj/item/attachable/bayonet/upp_replica,
+ /obj/item/attachable/bayonet/upp,
+ //Under,
+ /obj/item/attachable/verticalgrip,
+ /obj/item/attachable/bipod,
+ //Integrated,
+ /obj/item/attachable/type88_barrel,
+ )
+ has_aimed_shot = FALSE
+ flags_gun_features = GUN_AUTO_EJECTOR|GUN_WIELDED_FIRING_ONLY|GUN_AMMO_COUNTER|GUN_CAN_POINTBLANK
+ starting_attachment_types = list()
+ sniper_beam_type = null
+ skill_locked = FALSE
+
+/obj/item/weapon/gun/rifle/sniper/svd/handle_starting_attachment()
+ ..()
+ var/obj/item/attachable/attachie = new /obj/item/attachable/type88_barrel(src)
+ attachie.flags_attach_features &= ~ATTACH_REMOVABLE
+ attachie.Attach(src)
+ update_attachable(attachie.slot)
+
+ var/obj/item/attachable/scope/variable_zoom/integrated/type88sight = new(src)
+ type88sight.flags_attach_features &= ~ATTACH_REMOVABLE
+ type88sight.hidden = TRUE
+ type88sight.Attach(src)
+ update_attachable(type88sight.slot)
+
+/obj/item/weapon/gun/rifle/sniper/svd/set_gun_attachment_offsets()
+ attachable_offset = list("muzzle_x" = 32, "muzzle_y" = 17,"rail_x" = 13, "rail_y" = 19, "under_x" = 26, "under_y" = 14, "stock_x" = 24, "stock_y" = 13, "special_x" = 39, "special_y" = 18)
+
+/obj/item/weapon/gun/rifle/sniper/svd/set_gun_config_values()
+ ..()
+ set_fire_delay(FIRE_DELAY_TIER_6)
+ set_burst_amount(BURST_AMOUNT_TIER_1)
+ accuracy_mult = BASE_ACCURACY_MULT * 3
+ scatter = SCATTER_AMOUNT_TIER_8
+ damage_mult = BASE_BULLET_DAMAGE_MULT
+ recoil = RECOIL_AMOUNT_TIER_5
+ damage_falloff_mult = 0
diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm
index c7b3d3e1bae2..e61357188ad6 100644
--- a/code/modules/recycling/sortingmachinery.dm
+++ b/code/modules/recycling/sortingmachinery.dm
@@ -241,7 +241,7 @@
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up!
if(!istype(O.loc, /turf))
if(user.client)
- user.client.screen -= O
+ user.client.remove_from_screen(O)
P.wrapped = O
O.forceMove(P)
P.w_class = O.w_class
diff --git a/code/modules/shuttle/computers/dropship_computer.dm b/code/modules/shuttle/computers/dropship_computer.dm
index c7a79b9c44ca..15b6a6ca6e87 100644
--- a/code/modules/shuttle/computers/dropship_computer.dm
+++ b/code/modules/shuttle/computers/dropship_computer.dm
@@ -179,6 +179,9 @@
return
to_chat(xeno, SPAN_NOTICE("You command the metal bird to come down. Clever girl."))
xeno_announcement(SPAN_XENOANNOUNCE("Your Queen has commanded the metal bird to the hive at [linked_lz]."), xeno.hivenumber, XENO_GENERAL_ANNOUNCE)
+ var/datum/ares_link/link = GLOB.ares_link
+ link.log_ares_flight("Unknown", "Remote launch signal for [shuttle.name] received. Authentication garbled.")
+ link.log_ares_security("Security Alert", "Remote launch signal for [shuttle.name] received. Authentication garbled.")
return
if(shuttle.destination.id != linked_lz)
to_chat(xeno, "The shuttle not ready. The screen reads T-[shuttle.timeLeft(10)]. Have patience.")
@@ -317,13 +320,22 @@
.["primary_lz"] = SSticker.mode.active_lz?.linked_lz
if(shuttle.destination)
.["target_destination"] = shuttle.in_flyby? "Flyby" : shuttle.destination.name
- .["destinations"] = list()
.["door_status"] = is_remote ? list() : shuttle.get_door_data()
-
.["flight_configuration"] = is_set_flyby ? "flyby" : "ferry"
.["has_flyby_skill"] = skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT)
+ .["destinations"] = list()
+ // add flight
+ .["destinations"] += list(
+ list(
+ "id" = DROPSHIP_FLYBY_ID,
+ "name" = "Flyby",
+ "available" = TRUE,
+ "error" = FALSE
+ )
+ )
+
for(var/obj/docking_port/stationary/dock in compatible_landing_zones)
var/dock_reserved = FALSE
for(var/obj/docking_port/mobile/other_shuttle in SSshuttle.mobile)
@@ -359,15 +371,16 @@
to_chat(usr, SPAN_WARNING("You can't move to a new destination right now."))
return TRUE
- if(is_set_flyby && !skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT))
- to_chat(user, SPAN_WARNING("You don't have the skill to perform a flyby."))
- return FALSE
var/is_optimised = FALSE
// automatically apply optimisation if user is a pilot
if(skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT))
is_optimised = TRUE
update_equipment(is_optimised)
- if(is_set_flyby)
+ var/dock_id = params["target"]
+ if(dock_id == DROPSHIP_FLYBY_ID)
+ if(!skillcheck(user, SKILL_PILOT, SKILL_PILOT_EXPERT))
+ to_chat(user, SPAN_WARNING("You don't have the skill to perform a flyby."))
+ return FALSE
to_chat(user, SPAN_NOTICE("You begin the launch sequence for a flyby."))
link.log_ares_flight(user.name, "Launched Dropship [shuttle.name] on a flyby.")
var/log = "[key_name(user)] launched the dropship [src.shuttleId] on flyby."
@@ -375,19 +388,19 @@
log_interact(user, msg = "[log]")
shuttle.send_for_flyby()
return TRUE
- var/dockId = params["target"]
+
var/list/local_data = ui_data(user)
var/found = FALSE
playsound(loc, get_sfx("terminal_button"), KEYBOARD_SOUND_VOLUME, 1)
for(var/destination in local_data["destinations"])
- if(destination["id"] == dockId)
+ if(destination["id"] == dock_id)
found = TRUE
break
if(!found)
- log_admin("[key_name(user)] may be attempting a href dock exploit on [src] with target location \"[dockId]\"")
- to_chat(user, SPAN_WARNING("The [dockId] dock is not available at this time."))
+ log_admin("[key_name(user)] may be attempting a href dock exploit on [src] with target location \"[dock_id]\"")
+ to_chat(user, SPAN_WARNING("The [dock_id] dock is not available at this time."))
return
- var/obj/docking_port/stationary/dock = SSshuttle.getDock(dockId)
+ var/obj/docking_port/stationary/dock = SSshuttle.getDock(dock_id)
var/dock_reserved = FALSE
for(var/obj/docking_port/mobile/other_shuttle in SSshuttle.mobile)
if(dock == other_shuttle.destination)
diff --git a/code/modules/shuttle/shuttles/dropship.dm b/code/modules/shuttle/shuttles/dropship.dm
index d81484b0343d..e1c2bb9a1f9a 100644
--- a/code/modules/shuttle/shuttles/dropship.dm
+++ b/code/modules/shuttle/shuttles/dropship.dm
@@ -100,7 +100,7 @@
var/name = "Unidentified Lifesigns"
var/input = "Unidentified lifesigns detected onboard. Recommendation: lockdown of exterior access ports, including ducting and ventilation."
- shipwide_ai_announcement(input, name, 'sound/AI/unidentified_lifesigns.ogg')
+ shipwide_ai_announcement(input, name, 'sound/AI/unidentified_lifesigns.ogg', ares_logging = ARES_LOG_SECURITY)
set_security_level(SEC_LEVEL_RED)
return
diff --git a/code/modules/shuttles/marine_ferry.dm b/code/modules/shuttles/marine_ferry.dm
index 426d90c1457a..7ec4b2eb7333 100644
--- a/code/modules/shuttles/marine_ferry.dm
+++ b/code/modules/shuttles/marine_ferry.dm
@@ -230,7 +230,7 @@
if(X && X.stat != DEAD)
var/name = "Unidentified Lifesigns"
var/input = "Unidentified lifesigns detected onboard. Recommendation: lockdown of exterior access ports, including ducting and ventilation."
- shipwide_ai_announcement(input, name, 'sound/AI/unidentified_lifesigns.ogg')
+ shipwide_ai_announcement(input, name, 'sound/AI/unidentified_lifesigns.ogg', ares_logging = ARES_LOG_SECURITY)
set_security_level(SEC_LEVEL_RED)
break
diff --git a/code/modules/surgery/surgery_initiator.dm b/code/modules/surgery/surgery_initiator.dm
index 08b4dbdfed60..8b7506c9b7b8 100644
--- a/code/modules/surgery/surgery_initiator.dm
+++ b/code/modules/surgery/surgery_initiator.dm
@@ -27,6 +27,13 @@
to_chat(user, SPAN_WARNING("You can't perform surgery under these bad conditions!"))
return FALSE
+ var/obj/limb/surgery_limb = target.get_limb(target_zone)
+ if(surgery_limb)
+ var/obj/item/blocker = target.get_sharp_obj_blocker(surgery_limb)
+ if(blocker)
+ to_chat(user, SPAN_WARNING("[blocker] [target] is wearing restricts your access to the surgical site, take it off!"))
+ return
+
if(user.action_busy) //already doing an action
return FALSE
@@ -130,6 +137,12 @@
if(surgeryinstance.lying_required && !target.lying)
return TRUE
+ if(surgery_limb)
+ var/obj/item/blocker = target.get_sharp_obj_blocker(surgery_limb)
+ if(blocker)
+ to_chat(user, SPAN_WARNING("[blocker] [target] is wearing restricts your access to the surgical site, take it off!"))
+ return
+
if(affecting)
if(surgeryinstance.requires_bodypart)
if(affecting.status & LIMB_DESTROYED)
diff --git a/colonialmarines.dme b/colonialmarines.dme
index 07d6a2710262..63140be5e458 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -529,6 +529,7 @@ s// DM Environment file for colonialmarines.dme.
#include "code\datums\keybinding\emote.dm"
#include "code\datums\keybinding\human.dm"
#include "code\datums\keybinding\human_combat.dm"
+#include "code\datums\keybinding\human_inventory.dm"
#include "code\datums\keybinding\living.dm"
#include "code\datums\keybinding\mob.dm"
#include "code\datums\keybinding\movement.dm"
@@ -1661,12 +1662,10 @@ s// DM Environment file for colonialmarines.dme.
#include "code\modules\gear_presets\corpses.dm"
#include "code\modules\gear_presets\dust_raider.dm"
#include "code\modules\gear_presets\dutch.dm"
-#include "code\modules\gear_presets\forcon_survivors.dm"
#include "code\modules\gear_presets\fun.dm"
#include "code\modules\gear_presets\other.dm"
#include "code\modules\gear_presets\pmc.dm"
#include "code\modules\gear_presets\royal_marines.dm"
-#include "code\modules\gear_presets\survivors.dm"
#include "code\modules\gear_presets\synths.dm"
#include "code\modules\gear_presets\upp.dm"
#include "code\modules\gear_presets\uscm.dm"
@@ -1680,6 +1679,21 @@ s// DM Environment file for colonialmarines.dme.
#include "code\modules\gear_presets\wy.dm"
#include "code\modules\gear_presets\wy_goons.dm"
#include "code\modules\gear_presets\yautja.dm"
+#include "code\modules\gear_presets\survivors\misc.dm"
+#include "code\modules\gear_presets\survivors\survivors.dm"
+#include "code\modules\gear_presets\survivors\corsat\preset_corsat.dm"
+#include "code\modules\gear_presets\survivors\fiorina_sciannex\preset_fiorina_sciannex.dm"
+#include "code\modules\gear_presets\survivors\kutjevo\preset_kutjevo.dm"
+#include "code\modules\gear_presets\survivors\lv_522\forcon_survivors.dm"
+#include "code\modules\gear_presets\survivors\lv_624\clfship_insert_lv624.dm"
+#include "code\modules\gear_presets\survivors\lv_624\preset_lv.dm"
+#include "code\modules\gear_presets\survivors\new_varadero\preset_new_varadero.dm"
+#include "code\modules\gear_presets\survivors\shivas_snowball\preset_shivas_snowball.dm"
+#include "code\modules\gear_presets\survivors\solaris\crashlanding-offices_insert_bigred.dm"
+#include "code\modules\gear_presets\survivors\solaris\preset_solaris.dm"
+#include "code\modules\gear_presets\survivors\sorokyne_strata\preset_sorokyne_strata.dm"
+#include "code\modules\gear_presets\survivors\trijent\crashlanding_upp_bar_insert_trijent.dm"
+#include "code\modules\gear_presets\survivors\trijent\preset_trijent.dm"
#include "code\modules\hydroponics\botany_disks.dm"
#include "code\modules\hydroponics\grown_inedible.dm"
#include "code\modules\hydroponics\hydro_tools.dm"
@@ -1830,7 +1844,9 @@ s// DM Environment file for colonialmarines.dme.
#include "code\modules\mob\living\carbon\human\species\zombie.dm"
#include "code\modules\mob\living\carbon\human\species\working_joe\_emote.dm"
#include "code\modules\mob\living\carbon\human\species\working_joe\_species.dm"
+#include "code\modules\mob\living\carbon\human\species\working_joe\damage.dm"
#include "code\modules\mob\living\carbon\human\species\working_joe\farewell.dm"
+#include "code\modules\mob\living\carbon\human\species\working_joe\fire.dm"
#include "code\modules\mob\living\carbon\human\species\working_joe\greeting.dm"
#include "code\modules\mob\living\carbon\human\species\working_joe\notice.dm"
#include "code\modules\mob\living\carbon\human\species\working_joe\question.dm"
@@ -2131,9 +2147,13 @@ s// DM Environment file for colonialmarines.dme.
#include "code\modules\projectiles\guns\smartgun.dm"
#include "code\modules\projectiles\guns\smgs.dm"
#include "code\modules\projectiles\guns\souto.dm"
-#include "code\modules\projectiles\guns\specialist.dm"
#include "code\modules\projectiles\guns\flamer\flamer.dm"
#include "code\modules\projectiles\guns\flamer\flameshape.dm"
+#include "code\modules\projectiles\guns\specialist\scout.dm"
+#include "code\modules\projectiles\guns\specialist\sniper.dm"
+#include "code\modules\projectiles\guns\specialist\launcher\grenade_launcher.dm"
+#include "code\modules\projectiles\guns\specialist\launcher\launcher.dm"
+#include "code\modules\projectiles\guns\specialist\launcher\rocket_launcher.dm"
#include "code\modules\projectiles\magazines\flamer.dm"
#include "code\modules\projectiles\magazines\lever_action.dm"
#include "code\modules\projectiles\magazines\misc.dm"
diff --git a/config/example/config.txt b/config/example/config.txt
index 181e10e8e150..dcce46434404 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -234,11 +234,8 @@ AUTOOOCMUTE
## The default value assumes youtube-dl is in your system PATH
# INVOKE_YOUTUBEDL youtube-dl
-## Rounds needed before a gamemode vote is casted. Set to -1 to disable
-GAMEMODE_ROUNDS_NEEDED 5
-
## Default gamemode to auto-switch back to after a round has concluded
-GAMEMODE_DEFAULT extended
+GAMEMODE_DEFAULT Extended
## How long the mob will take to chestburst, in seconds
#EMBRYO_BURST_TIMER 450
diff --git a/html/changelogs/AutoChangeLog-pr-4222.yml b/html/changelogs/AutoChangeLog-pr-4222.yml
deleted file mode 100644
index 04f165f2bbef..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4222.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "realforest2001"
-delete-after: True
-changes:
- - balance: "Adds an extra 75% damage and hive interference to plasma rifle vs xenos."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4411.yml b/html/changelogs/AutoChangeLog-pr-4411.yml
deleted file mode 100644
index 91f0f2cac947..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4411.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "TeDGamer"
-delete-after: True
-changes:
- - balance: "All trained+ engineer skill levels affect duration now."
- - balance: "Removed double skill duration multiplier for m56d's."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4418.yml b/html/changelogs/AutoChangeLog-pr-4418.yml
deleted file mode 100644
index a84fef90dd84..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4418.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Zonespace27"
-delete-after: True
-changes:
- - bugfix: "HEFA Knights now spawn with their armor again"
- - balance: "HEFA Knights now spawn with 2 HEFA in their helmets"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4458.yml b/html/changelogs/AutoChangeLog-pr-4458.yml
deleted file mode 100644
index 3cb5a179bf11..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4458.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "HeresKozmos"
-delete-after: True
-changes:
- - mapadd: "added 9 new tunnels to trijent dam"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4465.yml b/html/changelogs/AutoChangeLog-pr-4465.yml
deleted file mode 100644
index 340654480622..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4465.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "HeresKozmos"
-delete-after: True
-changes:
- - mapadd: "added 9 new tunnels to Fiorina SciAnnex"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4487.yml b/html/changelogs/AutoChangeLog-pr-4487.yml
deleted file mode 100644
index 15a34fd04de3..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4487.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Drathek"
-delete-after: True
-changes:
- - bugfix: "Fix dead huggers converting to non-player huggers"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4488.yml b/html/changelogs/AutoChangeLog-pr-4488.yml
deleted file mode 100644
index c569ff5e6250..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4488.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "bostonthebear"
-delete-after: True
-changes:
- - rscadd: "Changes pilot officer timelock from 5 hours as squad marine to 2 hours as DCC"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4489.yml b/html/changelogs/AutoChangeLog-pr-4489.yml
deleted file mode 100644
index 968951eaacfb..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4489.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "TheGamerdk"
-delete-after: True
-changes:
- - bugfix: "Adding marines to intel squad broke the crew manifest"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4490.yml b/html/changelogs/AutoChangeLog-pr-4490.yml
deleted file mode 100644
index 9e24becf0ca0..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4490.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Casper"
-delete-after: True
-changes:
- - bugfix: "fixed cigarette punctuation error"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4491.yml b/html/changelogs/AutoChangeLog-pr-4491.yml
deleted file mode 100644
index 143791dd7db7..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4491.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Casper"
-delete-after: True
-changes:
- - bugfix: "fixed reagent canister being deleted if ejected with your hands full"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4503.yml b/html/changelogs/AutoChangeLog-pr-4503.yml
deleted file mode 100644
index d9c902131457..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4503.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Morrow"
-delete-after: True
-changes:
- - bugfix: "Fixed a bug with akimbo firing"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4508.yml b/html/changelogs/AutoChangeLog-pr-4508.yml
deleted file mode 100644
index 5efe4580a9f7..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4508.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Morrow"
-delete-after: True
-changes:
- - rscdel: "Removed alpha egg on LV522"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4509.yml b/html/changelogs/AutoChangeLog-pr-4509.yml
deleted file mode 100644
index 6a050918f065..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4509.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Git-Nivrak"
-delete-after: True
-changes:
- - bugfix: "Fixes no fire delay on m56d in semi-auto and burst fire"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4636.yml b/html/changelogs/AutoChangeLog-pr-4636.yml
new file mode 100644
index 000000000000..2f26402bc864
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-4636.yml
@@ -0,0 +1,4 @@
+author: "Drathek"
+delete-after: True
+changes:
+ - refactor: "Refactored camera code to be less blocking, use typechecks less often, and provide somewhat more fluid descriptions to photos."
\ No newline at end of file
diff --git a/html/changelogs/archive/2023-09.yml b/html/changelogs/archive/2023-09.yml
index ea6f57a4b490..6dc9203f23d8 100644
--- a/html/changelogs/archive/2023-09.yml
+++ b/html/changelogs/archive/2023-09.yml
@@ -333,3 +333,122 @@
weedable now.
- maptweak: LV Comms now always spawn in Tcomms and one either on the east or west
river
+2023-09-27:
+ CapCamIII:
+ - rscadd: Adds upp presets for the unused officer ranks, Kapitan, Lt Kolonel, MajGen,
+ LtGen, Gen, for use in admin events
+ - rscadd: Changes UPP conscript rank from weird conscript only rank to Private,
+ moves UPP soldier to PFC, removing the rank gap between soldier and support
+ - code_imp: Cleans up UPP rank code by deleting redundant ranks
+ CapCamIII, AmoryBlaine:
+ - rscadd: Adds new service uniform sprite that is standard across maps, sprites
+ by AmoryBlaine
+ - rscadd: Resprites old dress uniform, renames it, adds to XO vendor as a uniform
+ choice as it fits there now, sprites by AmoryBlaine
+ - rscadd: Adds new uniform, command boiler suit like gorman wears in the movie,
+ available in SO locker, SO vendor, XO vendor, CO vendor, sprites by AmoryBlaine
+ - rscadd: Adds new brown versions of gloves and boot to custom loadout, also lowers
+ the price of jungle boots to two, sprites by AmoryBlaine
+ - rscadd: Seperates officer cap and RO cap, officers get officer cap, QM gets RO
+ cap, CTs get req cap, sprites once again by AmoryBlaine
+ - rscadd: UPP boots and gloves use the new brown sprite, as it fits their color
+ scheme and looks cool.
+ - bugfix: Freelancer leader now spawns with a knife in their boots
+ - imageadd: Resprites patrol cap, officer cap, SEA cap, standard black boot, standard
+ black glove, and formal gloves, sprites by AmoryBlaine
+ Casper:
+ - bugfix: fixed reagent canister being deleted if ejected with your hands full
+ - bugfix: fixed cigarette punctuation error
+ Drathek:
+ - bugfix: Fix dead huggers converting to non-player huggers
+ Git-Nivrak:
+ - bugfix: Fixes no fire delay on m56d in semi-auto and burst fire
+ HeresKozmos:
+ - mapadd: added 9 new tunnels to trijent dam
+ - mapadd: added 9 new tunnels to Fiorina SciAnnex
+ Morrow:
+ - bugfix: Fixed a bug with akimbo firing
+ - rscdel: Removed alpha egg on LV522
+ - rscadd: Added a save-able preference for auto-observe
+ - bugfix: Fixed numerous problems with HUD observer mode
+ - code_imp: Created a wrapper for client screen changes
+ - code_imp: Made check contents less horrendous
+ Steelpoint:
+ - mapadd: Sensor Towers have been added to all maps.
+ - rscadd: UPP survivor radio role identifiers now have a shorter title.
+ - rscadd: UPP survivors now default to using a players preferred name instead of
+ a random UPP name.
+ TeDGamer:
+ - balance: All trained+ engineer skill levels affect duration now.
+ - balance: Removed double skill duration multiplier for m56d's.
+ TheGamerdk:
+ - bugfix: Adding marines to intel squad broke the crew manifest
+ Zonespace27:
+ - bugfix: HEFA Knights now spawn with their armor again
+ - balance: HEFA Knights now spawn with 2 HEFA in their helmets
+ - admin: Added skillless subtype of the m707
+ - balance: Lowered vulture spotted/unspotted drift from 33/100 to 25/90
+ - balance: Lowered vulture scope adjust/move time from 0.5/1.0s to 0.4/0.8s
+ - balance: Vulture bipod anchors user in place
+ bostonthebear:
+ - rscadd: Changes pilot officer timelock from 5 hours as squad marine to 2 hours
+ as DCC
+ realforest2001:
+ - balance: Adds an extra 75% damage and hive interference to plasma rifle vs xenos.
+2023-09-28:
+ Casper:
+ - bugfix: fixed S&W black market crate not working
+ - bugfix: fixed flashlights showing incorrect sprite state
+ Steelpoint:
+ - rscadd: Alert message regarding Pylon construction around a communications array
+ now properly emphasizes why it is a threat to Marines, and a benefit to Xenos.
+ TheGamerdk:
+ - qol: You can no longer doom yourself by joining as a crit xeno
+2023-09-29:
+ BeagleGaming1:
+ - bugfix: Whiskey Outpost ground map vote works correctly
+ - config: Removed unnecessary config
+ Ben10083:
+ - soundadd: Multiple new Working Joe voicelines added
+ Casper:
+ - bugfix: fixed cameras going invisible on wire cut
+ Huffie56:
+ - refactor: divide preset into different file for each map.
+ Morrow:
+ - qol: '"Do nothing" dual wield preference'
+ QuickLode:
+ - rscdel: removed Pvts from Anchorpoint QRF (rip)
+ - spellcheck: fixed a typo in CMB call-in
+ - rscadd: Allows ext webbing to hold firearms.
+ - bugfix: exosuits which can hold scabbards can hold similar scabbards(ie, machete
+ and katana)
+ - rscdel: Removes ext webbing from SO Locker
+ SpartanBobby:
+ - maptweak: CL now spawns in a hypersleep bay "Passenger Bay" it's right next to
+ his office, the CC spawns with him too since his landmark was in the latejoin
+ bay on the lowerdeck
+ - maptweak: re-arranged PO bunks should allow for better traffic in and out
+ - maptweak: fixed symmetry issue in north-south CIC hallway
+ - maptweak: minor warning stripe decal additions around Almayer
+ Steelpoint:
+ - rscadd: Synthetic equipment vendor now can vend fuel cannisters and all colour
+ variants of the synthetic utility vest.
+ - rscadd: Synthetic cosmetic vendor now can vend all colour variants of the standard
+ Marine helmet, MP and Combat Technician uniforms, the welder chestrig and security
+ hud glasses.
+ Zonespace27:
+ - bugfix: Picking up a dropped pred bracer will no longer leave it stuck to your
+ hand.
+ - bugfix: Yautja can no longer mark xenoes as honorable
+ - rscadd: You can now fold a combi-stick using the new "collapse combi-stick" verb
+ and/or keybind. Defaults to the space bar.
+ - bugfix: Using a Yautja relay beacon now properly decloaks you
+2023-09-30:
+ Drathek:
+ - bugfix: Join as xeno no longer offers buried larva spawns if there are larva queue
+ candidates
+ Huffie56:
+ - refactor: Cleaning specialist.dm file
+ Morrow:
+ - rscdel: Removed more clown gear from maps
+ - bugfix: Fixed taking control of crit xenos
diff --git a/html/changelogs/archive/2023-10.yml b/html/changelogs/archive/2023-10.yml
new file mode 100644
index 000000000000..a511276351e7
--- /dev/null
+++ b/html/changelogs/archive/2023-10.yml
@@ -0,0 +1,155 @@
+2023-10-01:
+ QuickLode:
+ - bugfix: Allows M46C prototype rifle to accept standard M41A MK2 rubber munitions
+2023-10-02:
+ Ben10083:
+ - bugfix: fixed a Working Joe voiceline from not working
+ Casper:
+ - ui: added microwave TGUI
+ Morrow:
+ - bugfix: Fixed fake incomplete surgeries
+ - bugfix: Fixed manual distress signal manual call options
+ - bugfix: Fixed a WO distress signal over announcing
+ Steelpoint:
+ - balance: Tool Pouch can now hold the same types of items that a toolbelt can hold.
+ It is still restricted to 4 inventory slots.
+ - balance: Eggs no longer are resistant to certain kinds of melee attacks. Making
+ them far easier to kill in melee.
+ realforest2001:
+ - balance: Reduces power cost for plasma caster use, and creation of thwei crystals/health
+ capsules.
+2023-10-03:
+ Drathek:
+ - rscadd: Add the last larva queue message to observer's status panel
+ Huffie56:
+ - qol: remove welding google from squad comtech vendor to avoid him to waste point
+ since tool vendor have them for free.
+ JackieEstegado:
+ - bugfix: Fixed runtime that could happen when melleing an egg.
+ Morrow:
+ - balance: If a mob is on top of a reflective wall the wall no longer functions
+ - balance: Bullets will not longer get eaten by xeno special structures unless you
+ click directly on them
+ - bugfix: '"Fixed" missing window frame icon states'
+ Private Tristan:
+ - balance: all resin fruits now contain 30u of fruit resin along with their secondary
+ reagents.
+ - balance: Alacrit fruits now contain catecholamine plasma instead of pheromone
+ plasma.
+ Steelpoint:
+ - rscadd: Xenomorph hives can now form an alliance with Colonial Marshals.
+ Sulaboy, Hidgamer, Steelpoint:
+ - rscadd: Adds the surgical drop pouch item. It comes in green, blue and black.
+ Only available from the synthetic vendor currently.
+ - imageadd: Adds sprites for the surgical drop pouches.
+2023-10-04:
+ BeagleGaming1:
+ - rscadd: Added keybinds to allow inventory manipulation
+ Morrow:
+ - admin: Operation time logging
+ - balance: Underbarrel extinguisher no longer requires wield
+ - bugfix: Re-added previous UPP changes that were lost in soft conflict
+ - spellcheck: Removed some ambiguous text about loyalties for UPP survivors
+ - bugfix: Fixed storage depth for internal storages
+ - bugfix: Candle boxes can now only hold candles
+ blackdragonTOW:
+ - sounddel: removed 300+ ancient and unused Piano and Violin notes.
+2023-10-05:
+ Drathek:
+ - rscadd: Restore the stat panel options menu to change the stat panel font size
+ - bugfix: Fix getFlatIcon not resizing its template nor respect appearance_flags
+ of RESET_COLOR and RESET_ALPHA
+ Morrow:
+ - bugfix: Fixed req door accesses
+ - rscadd: Added NVG optics
+ - rscadd: Added a hotkey to cycle optics
+ - rscadd: Added special marine raider optic
+ - rscadd: Added examine text for optics
+ - rscadd: Added research publication to advanced medical optic
+ - rscdel: Removed functional tube NVGs from gameplay
+ - refactor: Moved some optics code around to make it less redundant
+ - bugfix: Fixed a bug with duplicate optic actions
+ - bugfix: Fixed a reported bug where HUDs would stay on forever with destruction
+ of a helmet
+ - balance: Comms relays now have a five minute cooldown to be re-pylon'd after a
+ pylon was destroyed
+ - bugfix: Pylons now account for stored larva
+ - bugfix: Fixed floodlight stacking to make mostly invincible walls
+ - refactor: Refactored 90% of the floodlight code
+ Steelpoint:
+ - ui: Added personnel job titles to the handheld crew monitor, to make it easier
+ to tell find out exactly what role's you are looking for. Also slightly expands
+ the default monitor screen size to accommodate the entire personnel text on
+ screen.
+2023-10-06:
+ blackdragonTOW:
+ - bugfix: fixed spider dead sprite to not have white space (is transparent instead)
+2023-10-08:
+ Kivts:
+ - rscadd: You can partially protect yourself from flu and other disease by wearing
+ a mask and other PPE. Doesnt affect Black Goo.
+ Steelpoint:
+ - rscadd: Black and white beret's have been added as loadout options for all characters
+ as headwear.
+ - rscadd: More cosmetic options are on offer for Synthetics. Includes white and
+ black berets, standard or darker engineering and mp uniforms and all camo options
+ for the poncho.
+ - rscadd: The Synth Councillor and Synth Utility uniforms can now roll their sleeves.
+ blackdragonTOW:
+ - spellcheck: Altered inconsistent dropship ammo names
+ irRegularGuy646:
+ - rscadd: Added new "M1A1" ballistic goggle reskin
+ kiVts:
+ - rscadd: Spades can now remove botany plants.
+ - rscadd: Plants now globally take more water to grow.
+ - code_imp: removed all mention of lighting in botany trays.
+ - bugfix: Research computer no longer shows "for" for every simulation result.
+ realforest2001:
+ - rscadd: Added a Do Not Disturb feature for MOST phones. (Overwatch and a couple
+ others excluded).
+ spartanbobby:
+ - maptweak: Fixes floating Cameras and Light in the maint tunnels north of south
+ of brig
+ - maptweak: Fixes incorrect Shower tiles in maint shower north of engineering
+ - maptweak: Fixes incorrect area in maint south of VC bunk
+ - maptweak: Removes Piano from USS Almayer upper lifeboat area
+2023-10-09:
+ SpartanBobby, esselnek:
+ - rscadd: tactical shotguns now come standard with their stock. Yes you can remove
+ it if you dont want it
+ - rscadd: new tactical shotgun stock sprite done by esselnek
+2023-10-10:
+ BeagleGaming1:
+ - code_imp: prop guns will copy attachments
+ CapCamIII:
+ - rscdel: XO can no longer take a sword as their personal weapon in their vendor.
+ realforest2001:
+ - rscadd: Added missing flight record for Queen dropship summon.
+ - code_imp: Added security record option for shipwide_ai_announcement.
+ - rscadd: Added security records for unidentified lifeforms announcement.
+2023-10-11:
+ BeagleGaming1:
+ - rscadd: Light floor can be examined to tell if it is on, off, or broken.
+ - code_imp: Light floor subtypes for easier mapping
+ Birdtalon:
+ - bugfix: You can now pick up paper bins
+ - bugfix: Campfires stop consuming wood when full
+ Zonespace27:
+ - rscdel: Predators can no longer see their or others cross-round honor count.
+ irRegularGuy646:
+ - bugfix: fixed new goggle's on helmet sprite
+2023-10-12:
+ QuickLode:
+ - rscadd: Adds a handheld distress beacon for the Colonial Marshal. They can use
+ this to signal distress which in turn allows reinforcements in the form of Anchorpoint
+ Marine QRF or nearby CMB teams. Admins do the final check.
+ - rscadd: Adds a CMB Patrol Team which responds to "Marshals in Distress" call.
+ - admin: headset admin response no longer specifies USCM origin(as this is used
+ for USCM, WY, and now CMB)
+ - spellcheck: fixes a CMB typo in response message. Also a miniscule change to HG
+ 37-12 desc.
+ - spellcheck: fixes 2 misc typos in CMB Inspections
+ harryob:
+ - rscadd: origin descriptions are now displayed when selecting an origin
+ mullenpaul:
+ - ui: tweaked flyby controls to make them in line with other destinations
diff --git a/html/statbrowser.js b/html/statbrowser.js
index 81bd8cdf9c8d..78eb7d4e5716 100644
--- a/html/statbrowser.js
+++ b/html/statbrowser.js
@@ -17,6 +17,17 @@ if (!String.prototype.trim) {
// Status panel implementation ------------------------------------------------
var status_tab_parts = ["Loading..."];
var current_tab = null;
+var local_fontsize;
+// Per `storage.js` for tgui:
+// Localstorage can sometimes throw an error, even if DOM storage is not
+// disabled in IE11 settings.
+// See: https://superuser.com/questions/1080011
+try {
+ local_fontsize = localStorage.getItem("fontsize");
+} catch (error) {
+ local_fontsize = 12;
+}
+var current_fontsize = local_fontsize ? parseInt(local_fontsize) : 12; // in px, also determines line height and category header sizes for the verb menus
var mc_tab_parts = [["Loading...", ""]];
var href_token = null;
var spells = [];
@@ -232,8 +243,8 @@ function spell_cat_check(cat) {
}
}
-function tab_change(tab) {
- if (tab == current_tab) return;
+function tab_change(tab, force) {
+ if (!force && tab == current_tab) return;
if (document.getElementById(current_tab))
document.getElementById(current_tab).className = "button"; // disable active on last button
current_tab = tab;
@@ -698,6 +709,7 @@ function draw_verbs(cat) {
a.href = "#";
a.onclick = make_verb_onclick(command.replace(/\s/g, "-"));
a.className = "grid-item";
+ a.style.lineHeight = current_fontsize + 2 + "px";
var t = document.createElement("span");
t.textContent = command;
t.className = "grid-item-text";
@@ -716,6 +728,7 @@ function draw_verbs(cat) {
// do addition here
var header = document.createElement("h3");
header.textContent = cat;
+ header.style.fontSize = current_fontsize + 4 + "px";
content.appendChild(header);
content.appendChild(additions[cat]);
}
@@ -848,6 +861,7 @@ Byond.subscribeTo("remove_verb_list", function (v) {
// passes a 2D list of (verbcategory, verbname) creates tabs and adds verbs to respective list
// example (IC, Say)
Byond.subscribeTo("init_verbs", function (payload) {
+ statcontentdiv.style.fontSize = current_fontsize + "px";
wipe_verbs(); // remove all verb categories so we can replace them
checkStatusTab(); // remove all status tabs
verb_tabs = payload.panel_tabs;
@@ -868,6 +882,7 @@ Byond.subscribeTo("init_verbs", function (payload) {
draw_verbs(current_tab);
}
}
+ createOptionsButton();
SendTabsToByond();
});
@@ -1019,3 +1034,29 @@ Byond.subscribeTo("remove_sdql2", remove_sdql2);
Byond.subscribeTo("remove_mc", remove_mc);
Byond.subscribeTo("add_verb_list", add_verb_list);
+
+function createOptionsButton() {
+ var button = document.createElement("BUTTON");
+ button.onclick = function () {
+ openOptionsMenu();
+ this.blur();
+ };
+ button.id = "options";
+ button.textContent = "Options";
+ button.className = "options";
+ button.style.order = 999; // last please
+ button.style.marginLeft = "auto";
+ button.style.marginRight = "2%";
+ menu.appendChild(button);
+}
+
+function openOptionsMenu() {
+ Byond.command("Open-Statbrowser-Options " + current_fontsize);
+}
+
+Byond.subscribeTo("change_fontsize", function (new_fontsize) {
+ current_fontsize = parseInt(new_fontsize);
+ localStorage.setItem("fontsize", current_fontsize.toString());
+ statcontentdiv.style.fontSize = current_fontsize + "px";
+ tab_change(current_tab, true); // Redraw the current tab
+});
diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi
index 2fa8d673454f..8246bb4f70aa 100644
Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ
diff --git a/icons/mob/hud/marine_hud.dmi b/icons/mob/hud/marine_hud.dmi
index ed7c65e323d1..5de7b83a9309 100644
Binary files a/icons/mob/hud/marine_hud.dmi and b/icons/mob/hud/marine_hud.dmi differ
diff --git a/icons/mob/humans/onmob/eyes.dmi b/icons/mob/humans/onmob/eyes.dmi
index 2be8eb8d6fad..c4d743f61e38 100644
Binary files a/icons/mob/humans/onmob/eyes.dmi and b/icons/mob/humans/onmob/eyes.dmi differ
diff --git a/icons/mob/humans/onmob/feet.dmi b/icons/mob/humans/onmob/feet.dmi
index dbbed31b1e19..dd15289c7e4c 100644
Binary files a/icons/mob/humans/onmob/feet.dmi and b/icons/mob/humans/onmob/feet.dmi differ
diff --git a/icons/mob/humans/onmob/hands.dmi b/icons/mob/humans/onmob/hands.dmi
index 76dda2e14bf9..b03d40fdecd2 100644
Binary files a/icons/mob/humans/onmob/hands.dmi and b/icons/mob/humans/onmob/hands.dmi differ
diff --git a/icons/mob/humans/onmob/head_1.dmi b/icons/mob/humans/onmob/head_1.dmi
index 58a93a89da2c..dad985c1e11c 100644
Binary files a/icons/mob/humans/onmob/head_1.dmi and b/icons/mob/humans/onmob/head_1.dmi differ
diff --git a/icons/mob/humans/onmob/helmet_garb.dmi b/icons/mob/humans/onmob/helmet_garb.dmi
index 325aed72b155..cc91c47fe2fc 100644
Binary files a/icons/mob/humans/onmob/helmet_garb.dmi and b/icons/mob/humans/onmob/helmet_garb.dmi differ
diff --git a/icons/mob/humans/onmob/mask.dmi b/icons/mob/humans/onmob/mask.dmi
index badd31ad722c..896da0201bd2 100644
Binary files a/icons/mob/humans/onmob/mask.dmi and b/icons/mob/humans/onmob/mask.dmi differ
diff --git a/icons/mob/humans/onmob/suit_1.dmi b/icons/mob/humans/onmob/suit_1.dmi
index 8424a9795b91..624d8792cf2d 100644
Binary files a/icons/mob/humans/onmob/suit_1.dmi and b/icons/mob/humans/onmob/suit_1.dmi differ
diff --git a/icons/mob/humans/onmob/ties.dmi b/icons/mob/humans/onmob/ties.dmi
index d82226002ec8..c8fb98c0c5c1 100644
Binary files a/icons/mob/humans/onmob/ties.dmi and b/icons/mob/humans/onmob/ties.dmi differ
diff --git a/icons/mob/humans/onmob/uniform_0.dmi b/icons/mob/humans/onmob/uniform_0.dmi
index a3e34fc2e16c..873c325a560e 100644
Binary files a/icons/mob/humans/onmob/uniform_0.dmi and b/icons/mob/humans/onmob/uniform_0.dmi differ
diff --git a/icons/obj/items/clothing/cm_hats.dmi b/icons/obj/items/clothing/cm_hats.dmi
index 66a42bf694ba..1595402fef50 100644
Binary files a/icons/obj/items/clothing/cm_hats.dmi and b/icons/obj/items/clothing/cm_hats.dmi differ
diff --git a/icons/obj/items/clothing/cm_suits.dmi b/icons/obj/items/clothing/cm_suits.dmi
index 74257ed6c8cd..d05d7ffdf77e 100644
Binary files a/icons/obj/items/clothing/cm_suits.dmi and b/icons/obj/items/clothing/cm_suits.dmi differ
diff --git a/icons/obj/items/clothing/glasses.dmi b/icons/obj/items/clothing/glasses.dmi
index b5a175e448bd..13dd0c542c6e 100644
Binary files a/icons/obj/items/clothing/glasses.dmi and b/icons/obj/items/clothing/glasses.dmi differ
diff --git a/icons/obj/items/clothing/gloves.dmi b/icons/obj/items/clothing/gloves.dmi
index b6aa7935f6c9..6e9afdc4eb4a 100644
Binary files a/icons/obj/items/clothing/gloves.dmi and b/icons/obj/items/clothing/gloves.dmi differ
diff --git a/icons/obj/items/clothing/helmet_visors.dmi b/icons/obj/items/clothing/helmet_visors.dmi
index 6ba0cfe5623e..f47bc9aa26d2 100644
Binary files a/icons/obj/items/clothing/helmet_visors.dmi and b/icons/obj/items/clothing/helmet_visors.dmi differ
diff --git a/icons/obj/items/clothing/shoes.dmi b/icons/obj/items/clothing/shoes.dmi
index 66fab7cc8843..96780bb174c0 100644
Binary files a/icons/obj/items/clothing/shoes.dmi and b/icons/obj/items/clothing/shoes.dmi differ
diff --git a/icons/obj/items/clothing/ties.dmi b/icons/obj/items/clothing/ties.dmi
index e0e25b9f579d..f236480c7b9d 100644
Binary files a/icons/obj/items/clothing/ties.dmi and b/icons/obj/items/clothing/ties.dmi differ
diff --git a/icons/obj/items/clothing/ties_overlay.dmi b/icons/obj/items/clothing/ties_overlay.dmi
index 89396622aba3..8db72b11cbe3 100644
Binary files a/icons/obj/items/clothing/ties_overlay.dmi and b/icons/obj/items/clothing/ties_overlay.dmi differ
diff --git a/icons/obj/items/clothing/uniforms.dmi b/icons/obj/items/clothing/uniforms.dmi
index 4d4d7df3224d..4266db88afe8 100644
Binary files a/icons/obj/items/clothing/uniforms.dmi and b/icons/obj/items/clothing/uniforms.dmi differ
diff --git a/icons/obj/items/weapons/guns/attachments/stock.dmi b/icons/obj/items/weapons/guns/attachments/stock.dmi
index a15409b808ca..d3a95284a23f 100644
Binary files a/icons/obj/items/weapons/guns/attachments/stock.dmi and b/icons/obj/items/weapons/guns/attachments/stock.dmi differ
diff --git a/maps/map_files/BigRed/BigRed.dmm b/maps/map_files/BigRed/BigRed.dmm
index 4ec089e10bdd..b29802bd6548 100644
--- a/maps/map_files/BigRed/BigRed.dmm
+++ b/maps/map_files/BigRed/BigRed.dmm
@@ -16567,8 +16567,8 @@
dir = 6
},
/turf/open/floor{
- dir = 4;
- icon_state = "asteroidwarning"
+ dir = 1;
+ icon_state = "asteroidfloor"
},
/area/bigredv2/caves_lambda)
"aTB" = (
@@ -16576,8 +16576,8 @@
dir = 8
},
/turf/open/floor{
- dir = 4;
- icon_state = "asteroidwarning"
+ dir = 1;
+ icon_state = "asteroidfloor"
},
/area/bigredv2/caves_lambda)
"aTC" = (
@@ -16945,14 +16945,12 @@
dir = 9
},
/turf/open/floor{
- dir = 6;
icon_state = "asteroidwarning"
},
/area/bigredv2/caves_lambda)
"aUC" = (
/obj/effect/decal/remains/human,
/turf/open/floor{
- dir = 6;
icon_state = "asteroidwarning"
},
/area/bigredv2/caves_lambda)
@@ -29578,6 +29576,13 @@
icon_state = "darkblue2"
},
/area/bigredv2/caves/eta/research)
+"gXh" = (
+/obj/effect/landmark/structure_spawner/setup/distress/xeno_weed_node,
+/turf/open/floor{
+ dir = 1;
+ icon_state = "asteroidwarning"
+ },
+/area/bigredv2/caves_lambda)
"gXp" = (
/turf/open/mars_cave{
icon_state = "mars_cave_6"
@@ -29752,7 +29757,7 @@
/area/bigredv2/outside/filtration_plant)
"htp" = (
/obj/structure/transmitter/colony_net{
- callable = 0;
+ do_not_disturb = 1;
dir = 4;
phone_category = "Lambda Labs";
phone_color = "red";
@@ -30885,6 +30890,15 @@
icon_state = "mars_cave_2"
},
/area/bigredv2/caves_sw)
+"jNO" = (
+/obj/structure/machinery/sensortower{
+ pixel_x = -9
+ },
+/turf/open/floor{
+ dir = 1;
+ icon_state = "asteroidfloor"
+ },
+/area/bigredv2/caves_lambda)
"jOc" = (
/obj/structure/machinery/door/poddoor/almayer/closed{
dir = 4;
@@ -77158,7 +77172,7 @@ aOn
aOn
aOn
aOn
-aOn
+aTv
aTA
aUB
wQC
@@ -77375,7 +77389,7 @@ gXp
gXp
gXp
gXp
-aSm
+aTw
aTB
aUC
wQC
@@ -77592,9 +77606,9 @@ tQw
ahw
tQw
tQw
-aSn
-gXp
-gXp
+gXh
+aTv
+aMT
tQw
tQw
pIN
@@ -77809,9 +77823,9 @@ tQw
tQw
xFZ
xFZ
-xFZ
-tQw
-tQw
+aSm
+jNO
+aMT
tQw
xFZ
ahy
@@ -78027,8 +78041,8 @@ eFh
aao
aao
aao
-gmN
-xFZ
+aSm
+aMV
sNQ
aao
aao
diff --git a/maps/map_files/FOP_v3_Sciannex/Fiorina_SciAnnex.dmm b/maps/map_files/FOP_v3_Sciannex/Fiorina_SciAnnex.dmm
index 120a30286fb6..0d4ed21934d0 100644
--- a/maps/map_files/FOP_v3_Sciannex/Fiorina_SciAnnex.dmm
+++ b/maps/map_files/FOP_v3_Sciannex/Fiorina_SciAnnex.dmm
@@ -1797,6 +1797,13 @@
icon_state = "sterile_white"
},
/area/fiorina/station/medbay)
+"aUM" = (
+/obj/item/clothing/head/welding,
+/turf/open/floor/prison{
+ dir = 9;
+ icon_state = "greenfull"
+ },
+/area/fiorina/tumor/civres)
"aVd" = (
/obj/effect/landmark/monkey_spawn,
/turf/open/floor/plating/prison,
@@ -6379,6 +6386,12 @@
},
/turf/open/floor/prison,
/area/fiorina/lz/near_lzI)
+"dKN" = (
+/obj/effect/decal/cleanable/blood,
+/turf/open/floor/prison{
+ icon_state = "floor_plate"
+ },
+/area/fiorina/tumor/civres)
"dKX" = (
/obj/effect/landmark/survivor_spawner,
/turf/open/floor/plating/plating_catwalk/prison,
@@ -12625,6 +12638,11 @@
/obj/effect/landmark/wo_supplies/storage/belts/knifebelt,
/turf/open/floor/prison,
/area/fiorina/station/lowsec)
+"hDq" = (
+/obj/effect/landmark/corpsespawner/engineer,
+/obj/effect/decal/cleanable/blood,
+/turf/open/auto_turf/sand/layer1,
+/area/fiorina/tumor/civres)
"hDr" = (
/obj/item/stool,
/turf/open/floor/prison{
@@ -12993,7 +13011,6 @@
/turf/open/floor/plating/prison,
/area/fiorina/lz/near_lzI)
"hQH" = (
-/obj/item/reagent_container/food/snacks/clownstears,
/obj/structure/closet/crate,
/turf/open/floor/plating/prison,
/area/fiorina/station/civres_blue)
@@ -13078,9 +13095,7 @@
/area/fiorina/lz/near_lzII)
"hTr" = (
/obj/structure/closet,
-/obj/item/clothing/mask/gas/clown_hat,
/obj/effect/spawner/random/gun/shotgun/midchance,
-/obj/item/clothing/under/marine/ucf_clown,
/turf/open/floor/plating/prison,
/area/fiorina/maintenance)
"hTs" = (
@@ -14331,6 +14346,13 @@
icon_state = "darkyellowfull2"
},
/area/fiorina/station/telecomm/lz1_tram)
+"iKf" = (
+/obj/effect/decal/cleanable/blood,
+/turf/open/floor/prison{
+ dir = 8;
+ icon_state = "green"
+ },
+/area/fiorina/tumor/civres)
"iKg" = (
/obj/effect/landmark/structure_spawner/xvx_hive/xeno_core,
/turf/open/floor/plating/prison,
@@ -15318,7 +15340,6 @@
/area/fiorina/lz/near_lzII)
"jnr" = (
/obj/structure/filingcabinet,
-/obj/item/card/data/clown,
/obj/effect/landmark/objective_landmark/medium,
/turf/open/floor/prison{
dir = 4;
@@ -16405,6 +16426,12 @@
},
/turf/open/floor/prison/chapel_carpet,
/area/fiorina/station/chapel)
+"jUy" = (
+/obj/structure/machinery/sensortower,
+/turf/open/floor/prison{
+ icon_state = "floor_plate"
+ },
+/area/fiorina/tumor/civres)
"jUz" = (
/obj/structure/surface/table/reinforced/prison{
flipped = 1
@@ -26100,8 +26127,6 @@
/area/fiorina/tumor/aux_engi)
"pON" = (
/obj/structure/closet,
-/obj/item/storage/backpack/clown,
-/obj/item/toy/bikehorn,
/turf/open/floor/prison{
dir = 4;
icon_state = "bluecorner"
@@ -28100,6 +28125,10 @@
icon_state = "floor_plate"
},
/area/fiorina/tumor/civres)
+"qWO" = (
+/obj/item/tool/weldingtool,
+/turf/open/auto_turf/sand/layer1,
+/area/fiorina/tumor/civres)
"qXl" = (
/obj/structure/stairs/perspective{
dir = 8;
@@ -50047,7 +50076,7 @@ lhQ
tzj
lvs
lhQ
-qty
+aUM
lsl
xFx
apw
@@ -50258,10 +50287,10 @@ rMg
hDx
lhQ
oVC
+dKN
hDx
-hDx
-hDx
-apw
+jUy
+hDq
apw
apw
amF
@@ -50473,7 +50502,7 @@ qty
hDx
whu
hDx
-apw
+qWO
mZo
apw
amF
@@ -50896,7 +50925,7 @@ qty
muB
nsg
nsg
-nsg
+iKf
apw
hDx
taX
diff --git a/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm b/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm
index dac318453cdf..d000153afd71 100644
--- a/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm
+++ b/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm
@@ -11958,12 +11958,6 @@
icon_state = "brown"
},
/area/lv522/atmos/north_command_centre)
-"fpS" = (
-/obj/item/prop/helmetgarb/helmet_nvg/marsoc,
-/turf/open/floor/corsat{
- icon_state = "plate"
- },
-/area/lv522/oob)
"fpW" = (
/obj/structure/pipes/standard/simple/hidden/green{
dir = 4
@@ -99528,7 +99522,7 @@ tiQ
joK
cPU
daL
-fpS
+xcU
dLz
xcU
edk
diff --git a/maps/map_files/LV624/LV624.dmm b/maps/map_files/LV624/LV624.dmm
index ae0f259c8b2d..336dc6a90212 100644
--- a/maps/map_files/LV624/LV624.dmm
+++ b/maps/map_files/LV624/LV624.dmm
@@ -1119,8 +1119,10 @@
},
/area/lv624/ground/barrens/containers)
"afu" = (
-/obj/structure/machinery/floodlight,
/obj/item/ammo_casing,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/plating{
dir = 9;
icon_state = "warnplate"
@@ -1154,7 +1156,9 @@
},
/area/lv624/ground/barrens/central_barrens)
"afy" = (
-/obj/structure/machinery/floodlight,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/plating{
dir = 5;
icon_state = "warnplate"
@@ -1205,11 +1209,6 @@
/obj/item/ammo_casing,
/turf/open/floor/plating,
/area/lv624/ground/barrens/central_barrens)
-"afM" = (
-/obj/structure/machinery/floodlight,
-/obj/effect/decal/cleanable/blood,
-/turf/open/floor/plating,
-/area/lv624/ground/barrens/central_barrens)
"afN" = (
/obj/item/ammo_casing,
/turf/open/floor/plating,
@@ -1389,10 +1388,6 @@
"agA" = (
/turf/open/floor/sandstone/runed,
/area/lv624/ground/caves/south_east_caves)
-"agC" = (
-/obj/structure/machinery/floodlight,
-/turf/open/floor/plating,
-/area/lv624/ground/barrens/central_barrens)
"agD" = (
/obj/structure/surface/table/reinforced{
dir = 8;
@@ -1407,8 +1402,10 @@
/turf/open/floor/plating,
/area/lv624/ground/barrens/central_barrens)
"agF" = (
-/obj/structure/machinery/floodlight,
/obj/item/ammo_casing,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/plating,
/area/lv624/ground/barrens/central_barrens)
"agG" = (
@@ -1585,7 +1582,9 @@
},
/area/lv624/ground/barrens/west_barrens/ceiling)
"ahM" = (
-/obj/structure/machinery/floodlight,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/plating{
dir = 10;
icon_state = "warnplate"
@@ -1625,7 +1624,9 @@
},
/area/lv624/ground/barrens/central_barrens)
"ahT" = (
-/obj/structure/machinery/floodlight,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/plating{
dir = 6;
icon_state = "warnplate"
@@ -13047,6 +13048,10 @@
"cCr" = (
/turf/open/gm/dirtgrassborder/south,
/area/lv624/ground/jungle/east_jungle)
+"cDr" = (
+/obj/structure/girder,
+/turf/open/gm/grass/grass1,
+/area/lv624/ground/caves/north_central_caves)
"cDQ" = (
/obj/item/ammo_magazine/sentry{
current_rounds = 0;
@@ -14942,6 +14947,12 @@
/obj/structure/flora/jungle/vines/heavy,
/turf/open/gm/dirtgrassborder/west,
/area/lv624/ground/jungle/west_central_jungle)
+"hpG" = (
+/turf/open/floor{
+ dir = 1;
+ icon_state = "bot"
+ },
+/area/lv624/ground/caves/north_central_caves)
"hpN" = (
/obj/structure/surface/table,
/obj/effect/landmark/good_item,
@@ -15608,6 +15619,9 @@
/obj/structure/flora/bush/ausbushes/lavendergrass,
/turf/open/gm/grass/grass1,
/area/lv624/ground/jungle/south_west_jungle)
+"jeL" = (
+/turf/closed/wall/r_wall,
+/area/lv624/ground/caves/north_central_caves)
"jga" = (
/turf/open/gm/river,
/area/lv624/ground/jungle/west_jungle)
@@ -15987,6 +16001,13 @@
/obj/effect/landmark/monkey_spawn,
/turf/open/gm/grass/grass1,
/area/lv624/ground/jungle/north_jungle)
+"kbn" = (
+/obj/structure/machinery/sensortower,
+/turf/open/floor{
+ dir = 1;
+ icon_state = "bot"
+ },
+/area/lv624/ground/caves/north_central_caves)
"kbr" = (
/obj/structure/showcase{
desc = "An ancient, dusty tomb with strange alien writing. It's best not to touch it.";
@@ -17988,6 +18009,12 @@
/obj/structure/flora/bush/ausbushes/pointybush,
/turf/open/gm/grass/grass1,
/area/lv624/ground/jungle/east_central_jungle)
+"oHU" = (
+/obj/structure/girder,
+/turf/open/floor{
+ icon_state = "asteroidplating"
+ },
+/area/lv624/ground/caves/north_central_caves)
"oJL" = (
/obj/effect/landmark/crap_item,
/turf/open/gm/grass/grass1,
@@ -21055,6 +21082,9 @@
/obj/structure/flora/jungle/vines/heavy,
/turf/open/gm/grass/grass1,
/area/lv624/ground/jungle/south_central_jungle)
+"wbM" = (
+/turf/open/floor,
+/area/lv624/ground/caves/north_central_caves)
"wbP" = (
/obj/structure/flora/jungle/vines/light_3,
/turf/open/floor/sandstone/runed,
@@ -21257,6 +21287,11 @@
/obj/effect/decal/remains/xeno,
/turf/open/gm/dirt,
/area/lv624/ground/barrens/central_barrens)
+"wwI" = (
+/turf/open/floor{
+ icon_state = "asteroidplating"
+ },
+/area/lv624/ground/caves/north_central_caves)
"wxP" = (
/turf/open/gm/dirtgrassborder/grassdirt_corner/south_west,
/area/lv624/ground/jungle/north_jungle)
@@ -40945,11 +40980,11 @@ aaH
aaw
aaw
aaw
+oHU
aaw
aaw
-aaw
-aaw
-aaw
+cDr
+jeL
aaF
aaF
abm
@@ -41023,7 +41058,7 @@ ajW
afI
ajW
ajW
-agC
+ajW
afN
ajW
ajW
@@ -41175,9 +41210,9 @@ aaw
aaw
aaw
aaw
-aaw
-aaw
-aaw
+wwI
+wbM
+jeL
aaF
abm
abm
@@ -41402,10 +41437,10 @@ aay
aaw
aaw
aaw
-aaw
-aaw
-aaw
-aaw
+wbM
+kbn
+wbM
+jeL
abm
abm
abm
@@ -41630,10 +41665,10 @@ aaz
aay
aaw
aaw
-aaw
-aaw
-aaw
-aaw
+wwI
+hpG
+wbM
+jeL
abm
abm
abm
@@ -41858,10 +41893,10 @@ aah
aaH
aaw
aaw
-aaw
-aaw
-aaw
-aaw
+wbM
+wbM
+wwI
+jeL
abm
abm
abm
@@ -42087,9 +42122,9 @@ aaH
aaw
aaw
aaw
-aaw
-aaw
-aaw
+cDr
+jeL
+jeL
abm
abm
abm
@@ -42158,7 +42193,7 @@ jaa
wVk
wVk
afx
-afM
+agf
ajW
agi
ajW
@@ -42168,7 +42203,7 @@ agT
ahh
ahl
afN
-agC
+ajW
ahS
afk
wVk
@@ -43303,7 +43338,7 @@ ajW
agl
ajW
ajW
-agC
+ajW
ajW
afN
eah
diff --git a/maps/map_files/New_Varadero/New_Varadero.dmm b/maps/map_files/New_Varadero/New_Varadero.dmm
index 2787ade09f5c..e03bf8cdcbe4 100644
--- a/maps/map_files/New_Varadero/New_Varadero.dmm
+++ b/maps/map_files/New_Varadero/New_Varadero.dmm
@@ -7371,6 +7371,9 @@
/obj/item/circuitboard/airlock,
/turf/open/floor/shiva,
/area/varadero/interior/technical_storage)
+"eOK" = (
+/turf/open/floor/plating,
+/area/varadero/interior_protected/caves/central)
"eOZ" = (
/obj/structure/bed/chair{
dir = 1
@@ -10629,6 +10632,11 @@
icon_state = "asteroidplating"
},
/area/varadero/interior/maintenance)
+"gPE" = (
+/turf/open/floor/shiva{
+ icon_state = "multi_tiles"
+ },
+/area/varadero/interior_protected/caves/central)
"gPG" = (
/turf/open/gm/dirt{
icon_state = "desert2"
@@ -21737,6 +21745,14 @@
icon_state = "asteroidplating"
},
/area/varadero/interior/hall_NW)
+"nYi" = (
+/obj/structure/machinery/sensortower{
+ pixel_x = -9
+ },
+/turf/open/floor/shiva{
+ icon_state = "floor3"
+ },
+/area/varadero/interior_protected/caves/central)
"nYx" = (
/obj/structure/machinery/storm_siren{
dir = 8;
@@ -26663,6 +26679,9 @@
},
/turf/open/gm/dirt,
/area/varadero/exterior/lz2_near)
+"raW" = (
+/turf/closed/wall,
+/area/varadero/interior_protected/caves/central)
"rbd" = (
/obj/item/stack/sheet/wood/small_stack,
/turf/open/floor/plating/icefloor{
@@ -27524,6 +27543,10 @@
icon_state = "asteroidplating"
},
/area/varadero/interior/maintenance/north)
+"rAt" = (
+/obj/structure/window/framed/colony,
+/turf/open/floor/plating,
+/area/varadero/interior_protected/caves/central)
"rAy" = (
/obj/structure/bedsheetbin,
/turf/open/floor/shiva{
@@ -53317,9 +53340,9 @@ etv
xxk
xxk
mCF
-aOg
-mCF
-mCF
+raW
+rAt
+rAt
cty
hoC
mCF
@@ -53499,9 +53522,9 @@ toU
cto
xxk
meS
-aOg
-aOg
-mCF
+eOK
+gPE
+gPE
cty
cty
mCF
@@ -53681,9 +53704,9 @@ etv
xxk
xxk
aOg
-mCF
-mCF
-hoC
+eOK
+gPE
+nYi
cty
aOg
aOg
@@ -53862,9 +53885,9 @@ ixr
toU
xxk
xxk
+eOK
mCF
-mCF
-hoC
+gPE
cty
cty
aOg
@@ -54045,7 +54068,7 @@ mMZ
xxk
xxk
mCF
-mCF
+eOK
cty
cty
cty
diff --git a/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm b/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm
index edbef5a964c5..334c7e71f8b6 100644
--- a/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm
+++ b/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm
@@ -22551,9 +22551,13 @@
/turf/open/auto_turf/snow/brown_base/layer0,
/area/strata/ag/exterior/nearlz2)
"bwy" = (
-/obj/structure/surface/table/reinforced/prison,
-/obj/item/device/radio,
-/turf/open/auto_turf/strata_grass/layer0_mud,
+/obj/structure/machinery/sensortower{
+ pixel_x = -8
+ },
+/turf/open/floor/strata{
+ dir = 4;
+ icon_state = "floor3"
+ },
/area/strata/ug/interior/jungle/platform/east/scrub)
"bwA" = (
/obj/structure/flora/grass/tallgrass/ice/corner{
@@ -32937,6 +32941,11 @@
},
/turf/open/auto_turf/ice/layer1,
/area/strata/ag/exterior/marsh)
+"ioi" = (
+/turf/open/floor/strata{
+ icon_state = "multi_tiles"
+ },
+/area/strata/ug/interior/jungle/platform/east/scrub)
"ioz" = (
/obj/structure/bed/nest,
/obj/effect/decal/cleanable/blood/gibs/core,
@@ -39136,6 +39145,9 @@
icon_state = "floor3"
},
/area/strata/ug/interior/outpost/jung/dorms/sec1)
+"sPF" = (
+/turf/open/floor/strata,
+/area/strata/ug/interior/jungle/platform/east/scrub)
"sQs" = (
/turf/open/asphalt/cement{
icon_state = "cement9"
@@ -75328,9 +75340,9 @@ rpX
tnM
wZZ
bwE
-bqf
-csY
-bqf
+ioi
+sPF
+ioi
btL
btE
wZZ
@@ -75523,9 +75535,9 @@ rpX
tnM
wZZ
wZZ
-btK
+sPF
bwy
-bqf
+sPF
bDB
wZZ
wZZ
@@ -75718,9 +75730,9 @@ rpX
tnM
wZZ
bqf
-csZ
-bwE
-bqf
+ioi
+sPF
+ioi
wZZ
bqf
wZZ
diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm
index 36fd4cb7f2a2..fb842c754dd9 100644
--- a/maps/map_files/USS_Almayer/USS_Almayer.dmm
+++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm
@@ -1052,7 +1052,8 @@
name = "ship-grade camera"
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 4;
+ icon_state = "green"
},
/area/almayer/living/starboard_garden)
"adp" = (
@@ -1073,15 +1074,6 @@
icon_state = "mono"
},
/area/almayer/lifeboat_pumps/north1)
-"ads" = (
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_y = 8
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/north1)
"adt" = (
/obj/item/reagent_container/glass/bucket/janibucket{
pixel_x = -1;
@@ -1116,8 +1108,8 @@
pixel_y = -9
},
/obj/item/stock_parts/scanning_module/adv{
- pixel_y = 15;
- pixel_x = 4
+ pixel_x = 4;
+ pixel_y = 15
},
/turf/open/floor/almayer{
icon_state = "plate"
@@ -1170,8 +1162,11 @@
},
/area/almayer/hallways/aft_hallway)
"adI" = (
-/obj/docking_port/stationary/escape_pod/south,
-/turf/open/floor/plating,
+/obj/structure/reagent_dispensers/fueltank,
+/obj/structure/machinery/light/small,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/hull/upper_hull/u_m_p)
"adO" = (
/turf/closed/wall/almayer,
@@ -1190,9 +1185,9 @@
/area/almayer/lifeboat_pumps/north1)
"adR" = (
/obj/structure/machinery/door/airlock/almayer/generic{
+ access_modified = 1;
name = "\improper Pilot's Office";
- req_one_access_txt = "3;22;19";
- access_modified = 1
+ req_one_access_txt = "3;22;19"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 8
@@ -1223,12 +1218,11 @@
},
/area/almayer/lifeboat_pumps/north1)
"aea" = (
-/obj/structure/bed/chair{
- dir = 4
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
+/obj/structure/machinery/light{
+ dir = 1
},
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
"aeb" = (
/obj/structure/machinery/door/poddoor/shutters/almayer/open{
@@ -1241,10 +1235,9 @@
},
/area/almayer/hallways/starboard_hallway)
"aec" = (
-/obj/structure/surface/table/almayer,
-/obj/effect/spawner/random/tool,
+/obj/structure/closet/firecloset,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "cargo"
},
/area/almayer/lifeboat_pumps/north1)
"aed" = (
@@ -1259,10 +1252,9 @@
},
/area/almayer/living/basketball)
"aee" = (
-/obj/structure/surface/table/almayer,
-/obj/effect/spawner/random/toolbox,
+/obj/structure/closet/emcloset,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "cargo"
},
/area/almayer/lifeboat_pumps/north1)
"aef" = (
@@ -1277,11 +1269,12 @@
},
/area/almayer/living/offices/flight)
"aei" = (
-/obj/structure/bed/chair{
- dir = 8
+/obj/structure/machinery/light{
+ dir = 1
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 5;
+ icon_state = "red"
},
/area/almayer/lifeboat_pumps/north1)
"aej" = (
@@ -1336,11 +1329,12 @@
/turf/open/floor/wood/ship,
/area/almayer/living/commandbunks)
"aex" = (
-/turf/open/floor/almayer{
- dir = 6;
- icon_state = "red"
+/obj/item/reagent_container/food/drinks/cans/beer{
+ pixel_x = 6;
+ pixel_y = 12
},
-/area/almayer/shipboard/starboard_missiles)
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/lifeboat_pumps/north2)
"aey" = (
/obj/structure/machinery/alarm/almayer{
dir = 1
@@ -1367,6 +1361,9 @@
/obj/structure/machinery/light{
dir = 1
},
+/obj/structure/sign/safety/rewire{
+ pixel_y = 32
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -1378,9 +1375,9 @@
/area/almayer/lifeboat_pumps/north2)
"aeD" = (
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
req_one_access = null;
- req_one_access_txt = "2;7";
- access_modified = 1
+ req_one_access_txt = "2;7"
},
/obj/structure/machinery/door/poddoor/almayer/open{
dir = 4;
@@ -1528,6 +1525,7 @@
},
/area/almayer/hallways/aft_hallway)
"aeW" = (
+/obj/effect/decal/cleanable/dirt,
/obj/structure/machinery/cm_vending/sorted/tech/electronics_storage,
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
@@ -1654,15 +1652,6 @@
},
/turf/open/floor/wood/ship,
/area/almayer/living/commandbunks)
-"afp" = (
-/obj/structure/machinery/light{
- dir = 1
- },
-/turf/open/floor/almayer{
- dir = 9;
- icon_state = "red"
- },
-/area/almayer/lifeboat_pumps/north1)
"afq" = (
/obj/effect/step_trigger/clone_cleaner,
/obj/effect/decal/warning_stripes{
@@ -1733,16 +1722,10 @@
"afz" = (
/turf/open/floor/almayer/empty,
/area/almayer/hallways/vehiclehangar)
-"afA" = (
+"afB" = (
/obj/structure/machinery/light{
dir = 1
},
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "red"
- },
-/area/almayer/lifeboat_pumps/north1)
-"afB" = (
/turf/open/floor/almayer{
dir = 9;
icon_state = "red"
@@ -1863,11 +1846,11 @@
},
/obj/structure/disposalpipe/segment,
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper Particle Cannon Systems Room";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -1882,9 +1865,6 @@
icon_state = "test_floor4"
},
/area/almayer/engineering/upper_engineering/starboard)
-"afY" = (
-/turf/open/floor/grass,
-/area/almayer/living/starboard_garden)
"afZ" = (
/obj/structure/bed/chair/comfy/blue{
dir = 8
@@ -1929,16 +1909,12 @@
icon_state = "bluecorner"
},
/area/almayer/living/offices/flight)
-"agh" = (
-/obj/structure/flora/bush/ausbushes/var3/fullgrass,
-/turf/open/floor/grass,
-/area/almayer/living/starboard_garden)
"agi" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
req_access = null;
req_one_access = null;
- req_one_access_txt = "3;22;19";
- access_modified = 1
+ req_one_access_txt = "3;22;19"
},
/obj/structure/machinery/door/poddoor/almayer/open{
dir = 4;
@@ -1957,12 +1933,6 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hallways/aft_hallway)
-"agm" = (
-/obj/structure/closet/firecloset,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hallways/aft_hallway)
"agn" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 6
@@ -2003,12 +1973,6 @@
"agu" = (
/turf/open/floor/almayer,
/area/almayer/living/officer_study)
-"agv" = (
-/obj/structure/machinery/power/apc/almayer{
- dir = 1
- },
-/turf/open/floor/grass,
-/area/almayer/living/starboard_garden)
"agw" = (
/obj/structure/machinery/light{
dir = 8
@@ -2030,13 +1994,10 @@
/turf/open/floor/plating,
/area/almayer/living/basketball)
"agB" = (
-/obj/structure/flora/bush/ausbushes/var3/fullgrass,
-/obj/item/device/radio/intercom{
- freerange = 1;
- name = "General Listening Channel";
- pixel_y = 28
+/turf/open/floor/almayer{
+ dir = 9;
+ icon_state = "red"
},
-/turf/open/floor/grass,
/area/almayer/living/starboard_garden)
"agG" = (
/obj/structure/stairs/perspective{
@@ -2110,10 +2071,6 @@
icon_state = "test_floor4"
},
/area/almayer/living/officer_study)
-"agP" = (
-/obj/structure/flora/bush/ausbushes/ppflowers,
-/turf/open/floor/grass,
-/area/almayer/living/starboard_garden)
"agQ" = (
/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
@@ -2121,12 +2078,10 @@
},
/area/almayer/living/cafeteria_officer)
"agS" = (
-/obj/item/device/radio/intercom{
- freerange = 1;
- name = "General Listening Channel";
- pixel_y = 28
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "red"
},
-/turf/open/floor/grass,
/area/almayer/living/starboard_garden)
"agT" = (
/turf/open/floor/prison{
@@ -2138,6 +2093,7 @@
dir = 1
},
/obj/structure/disposalpipe/segment,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_f_s)
"agV" = (
@@ -2161,10 +2117,10 @@
"aha" = (
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/command/reinforced{
+ access_modified = 1;
name = "\improper Commanding Officer's Quarters";
req_access = null;
- req_access_txt = "31";
- access_modified = 1
+ req_access_txt = "31"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -2186,11 +2142,11 @@
/area/almayer/living/cafeteria_officer)
"ahd" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 1;
req_access = null;
req_one_access = null;
- req_one_access_txt = "3;22;19";
- access_modified = 1
+ req_one_access_txt = "3;22;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -2248,8 +2204,10 @@
},
/area/almayer/hull/upper_hull/u_m_s)
"ahl" = (
-/obj/structure/flora/bush/ausbushes/var3/ywflowers,
-/turf/open/floor/grass,
+/turf/open/floor/almayer{
+ dir = 9;
+ icon_state = "green"
+ },
/area/almayer/living/starboard_garden)
"ahn" = (
/obj/structure/machinery/light/small{
@@ -2267,10 +2225,6 @@
/obj/structure/window/framed/almayer,
/turf/open/floor/plating,
/area/almayer/living/offices/flight)
-"ahp" = (
-/obj/structure/flora/bush/ausbushes/var3/brflowers,
-/turf/open/floor/grass,
-/area/almayer/living/starboard_garden)
"ahq" = (
/obj/structure/machinery/alarm/almayer{
dir = 1
@@ -2289,42 +2243,12 @@
icon_state = "green"
},
/area/almayer/hallways/aft_hallway)
-"ahs" = (
-/obj/structure/surface/table/almayer,
-/obj/item/paper_bin/uscm{
- pixel_y = 6
- },
-/obj/item/tool/pen,
-/obj/structure/sign/safety/terminal{
- pixel_x = -17
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"aht" = (
/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer{
icon_state = "plate"
},
/area/almayer/hull/upper_hull/u_f_p)
-"ahu" = (
-/obj/item/device/flashlight/lamp/green{
- pixel_y = 10
- },
-/obj/structure/surface/table/almayer,
-/obj/item/trash/uscm_mre{
- pixel_x = 7;
- pixel_y = 4
- },
-/obj/item/reagent_container/food/snacks/mre_pack/meal1{
- pixel_x = -13;
- pixel_y = 8
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"ahv" = (
/obj/structure/disposalpipe/segment{
dir = 4;
@@ -2340,19 +2264,17 @@
/turf/open/floor/wood/ship,
/area/almayer/living/commandbunks)
"ahx" = (
-/obj/structure/closet,
-/obj/item/clothing/under/marine/engineer,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
+/obj/structure/window/framed/almayer/hull,
+/turf/open/floor/plating,
/area/almayer/hull/upper_hull/u_m_s)
"ahy" = (
-/obj/structure/closet,
-/obj/item/clothing/under/marine,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/item/device/radio/intercom{
+ freerange = 1;
+ name = "General Listening Channel";
+ pixel_y = 28
},
-/area/almayer/hull/upper_hull/u_m_s)
+/turf/closed/wall/almayer,
+/area/almayer/living/starboard_garden)
"ahz" = (
/obj/structure/machinery/light{
dir = 1
@@ -2375,12 +2297,6 @@
/obj/structure/window/framed/almayer/hull,
/turf/open/floor/plating,
/area/almayer/hull/upper_hull/u_f_s)
-"ahF" = (
-/obj/structure/closet/emcloset,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hallways/aft_hallway)
"ahG" = (
/obj/structure/machinery/door/airlock/almayer/engineering{
dir = 2;
@@ -2420,11 +2336,9 @@
},
/area/almayer/hallways/aft_hallway)
"ahN" = (
-/obj/effect/decal/cleanable/blood/oil,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
+/obj/structure/flora/bush/ausbushes/var3/ywflowers,
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"ahR" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer,
@@ -2456,24 +2370,19 @@
icon_state = "bluecorner"
},
/area/almayer/living/offices/flight)
-"ahW" = (
-/obj/structure/surface/rack,
-/obj/item/tool/extinguisher/mini{
- pixel_x = -4
+"ahX" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out"
},
-/obj/item/tool/extinguisher/mini{
- pixel_x = 6
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_y = 1
},
+/obj/structure/machinery/door/airlock/almayer/maint,
/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
-"ahX" = (
-/obj/structure/machinery/light/small{
- dir = 4
+ icon_state = "test_floor4"
},
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_f_s)
+/area/almayer/hull/upper_hull/u_a_s)
"ahY" = (
/obj/structure/machinery/light,
/obj/structure/surface/table/woodentable/fancy,
@@ -2520,9 +2429,9 @@
"aib" = (
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
req_one_access = null;
- req_one_access_txt = "7;19";
- access_modified = 1
+ req_one_access_txt = "7;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -2683,6 +2592,13 @@
"aiw" = (
/turf/open/floor/almayer,
/area/almayer/engineering/starboard_atmos)
+"aiy" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 3
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/starboard_hallway)
"aiz" = (
/obj/structure/closet,
/obj/item/clothing/under/marine,
@@ -2724,12 +2640,10 @@
/turf/open/floor/wood/ship,
/area/almayer/living/commandbunks)
"aiH" = (
-/obj/item/tool/crew_monitor,
-/obj/structure/surface/rack,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"aiJ" = (
/obj/effect/step_trigger/teleporter_vector{
name = "Almayer_Down3";
@@ -2741,14 +2655,11 @@
},
/area/almayer/stair_clone/upper)
"aiP" = (
-/obj/structure/machinery/light/small{
- dir = 1
- },
-/obj/structure/largecrate/random,
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 4;
+ icon_state = "red"
},
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"aiQ" = (
/obj/structure/surface/table/almayer,
/obj/structure/machinery/faxmachine,
@@ -2774,6 +2685,9 @@
/obj/structure/closet,
/obj/item/device/flashlight/pen,
/obj/item/attachable/reddot,
+/obj/structure/machinery/light/small{
+ dir = 1
+ },
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -2789,6 +2703,7 @@
"aiU" = (
/obj/structure/surface/table/almayer,
/obj/item/card/id/visa,
+/obj/item/tool/crew_monitor,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -2970,7 +2885,10 @@
/area/almayer/hallways/aft_hallway)
"ajD" = (
/obj/structure/surface/table/almayer,
-/obj/effect/spawner/random/tool,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_22";
+ pixel_y = 8
+ },
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
"ajE" = (
@@ -3139,6 +3057,7 @@
/area/almayer/hull/upper_hull/u_a_s)
"ake" = (
/obj/structure/largecrate/random/barrel/white,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -3151,25 +3070,21 @@
},
/area/almayer/shipboard/weapon_room)
"akk" = (
-/obj/structure/window/reinforced/tinted/frosted,
-/obj/structure/mirror{
- pixel_x = -28
- },
-/obj/structure/sink{
- dir = 8;
- pixel_x = -12;
- pixel_y = 2
+/obj/structure/machinery/door/window/westright{
+ dir = 4
},
-/turf/open/floor/almayer{
- icon_state = "sterile"
+/obj/structure/machinery/shower{
+ dir = 4
},
+/obj/structure/window/reinforced,
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/commandbunks)
"akl" = (
/obj/structure/machinery/light{
dir = 1
},
/turf/open/floor/almayer{
- icon_state = "sterile"
+ icon_state = "dark_sterile"
},
/area/almayer/living/commandbunks)
"akm" = (
@@ -3444,20 +3359,22 @@
},
/area/almayer/hallways/starboard_hallway)
"akY" = (
-/obj/effect/step_trigger/message/memorial,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/cable/heavyduty{
+ icon_state = "4-8"
},
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/starboard_garden)
"alb" = (
-/obj/structure/machinery/door/window/westright{
- dir = 4
+/obj/structure/sink{
+ dir = 8;
+ pixel_x = -12;
+ pixel_y = 2
},
-/obj/structure/machinery/shower{
- dir = 4
+/obj/structure/mirror{
+ pixel_x = -28
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "dark_sterile"
},
/area/almayer/living/commandbunks)
"alc" = (
@@ -3465,7 +3382,7 @@
dir = 8
},
/turf/open/floor/almayer{
- icon_state = "sterile"
+ icon_state = "dark_sterile"
},
/area/almayer/living/commandbunks)
"ald" = (
@@ -3477,29 +3394,29 @@
/obj/structure/machinery/light{
dir = 4
},
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/bed/chair{
+ dir = 8
},
+/turf/open/floor/almayer,
/area/almayer/living/starboard_garden)
"alf" = (
-/obj/structure/machinery/light/small{
+/obj/structure/machinery/light{
dir = 8
},
-/obj/structure/surface/table/almayer,
-/obj/structure/machinery/computer/atmos_alert{
- dir = 4;
- pixel_y = 5
+/obj/structure/bed/chair{
+ dir = 4
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"alg" = (
-/obj/structure/bed/chair/office/dark{
- dir = 8
+/obj/structure/flora/bush/ausbushes/ppflowers,
+/obj/structure/bed/chair{
+ dir = 4
},
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_m_s)
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"ali" = (
/turf/open/floor/almayer{
dir = 8;
@@ -3559,15 +3476,6 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hallways/aft_hallway)
-"alr" = (
-/obj/structure/machinery/light/small{
- dir = 4
- },
-/obj/structure/largecrate/random/barrel/green,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"als" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
@@ -3581,6 +3489,15 @@
/obj/item/device/radio,
/turf/open/floor/wood/ship,
/area/almayer/living/commandbunks)
+"alv" = (
+/obj/structure/machinery/camera/autoname/almayer{
+ dir = 8;
+ name = "ship-grade camera"
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_f_p)
"alw" = (
/obj/structure/machinery/door/airlock/almayer/generic{
dir = 2;
@@ -3717,10 +3634,27 @@
},
/area/almayer/command/cic)
"amb" = (
+/obj/structure/window/reinforced{
+ dir = 8;
+ health = 80
+ },
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 80
+ },
+/obj/structure/machinery/shower{
+ dir = 1
+ },
/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/pilotbunks)
"amd" = (
-/turf/open/floor/almayer,
+/obj/structure/machinery/vending/cola{
+ density = 0;
+ pixel_y = 16
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/living/pilotbunks)
"amg" = (
/turf/open/floor/plating/plating_catwalk,
@@ -3951,7 +3885,11 @@
pixel_x = -17;
pixel_y = 7
},
-/obj/structure/machinery/cm_vending/clothing/pilot_officer,
+/obj/structure/disposalpipe/trunk{
+ dir = 4
+ },
+/obj/structure/machinery/disposal,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -3972,7 +3910,17 @@
},
/area/almayer/hallways/aft_hallway)
"and" = (
-/obj/effect/landmark/yautja_teleport,
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 80
+ },
+/obj/structure/window/reinforced{
+ dir = 8;
+ health = 80
+ },
+/obj/structure/machinery/shower{
+ dir = 1
+ },
/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/pilotbunks)
"anf" = (
@@ -4198,6 +4146,8 @@
/obj/structure/surface/table/almayer,
/obj/item/clipboard,
/obj/item/tool/pen,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/spawner/random/tool,
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
"anO" = (
@@ -4320,14 +4270,6 @@
"aoi" = (
/turf/open/floor/almayer,
/area/almayer/shipboard/navigation)
-"aok" = (
-/obj/structure/surface/table/almayer,
-/obj/structure/machinery/computer/emails,
-/turf/open/floor/almayer{
- dir = 8;
- icon_state = "red"
- },
-/area/almayer/shipboard/starboard_missiles)
"aol" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -4615,13 +4557,10 @@
},
/area/almayer/hallways/stern_hallway)
"aoV" = (
-/obj/structure/machinery/light{
- unacidable = 1;
- unslashable = 1
- },
+/obj/structure/machinery/door/firedoor/border_only/almayer,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- dir = 10;
- icon_state = "red"
+ icon_state = "test_floor4"
},
/area/almayer/lifeboat_pumps/north1)
"aoW" = (
@@ -4743,21 +4682,15 @@
/turf/open/floor/almayer,
/area/almayer/hallways/port_hallway)
"apq" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "cargo"
+ icon_state = "plate"
},
/area/almayer/living/pilotbunks)
"apr" = (
-/obj/structure/machinery/light{
- unacidable = 1;
- unslashable = 1
- },
+/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
- dir = 6;
- icon_state = "red"
+ icon_state = "test_floor4"
},
/area/almayer/lifeboat_pumps/north1)
"aps" = (
@@ -4774,9 +4707,15 @@
/obj/structure/machinery/power/apc/almayer{
dir = 1
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/living/pilotbunks)
"apu" = (
+/obj/structure/machinery/light{
+ unacidable = 1;
+ unslashable = 1
+ },
/turf/open/floor/almayer{
dir = 10;
icon_state = "red"
@@ -4834,12 +4773,6 @@
icon_state = "orange"
},
/area/almayer/hallways/hangar)
-"apF" = (
-/obj/structure/bed/chair{
- dir = 4
- },
-/turf/open/floor/grass,
-/area/almayer/living/starboard_garden)
"apI" = (
/obj/structure/machinery/door/airlock/almayer/command{
dir = 2;
@@ -4902,8 +4835,8 @@
dir = 1
},
/obj/structure/pipes/vents/pump/no_boom{
- welded = 1;
- name = "Secure Reinforced Air Vent"
+ name = "Secure Reinforced Air Vent";
+ welded = 1
},
/turf/open/floor/almayer{
icon_state = "sterile_green"
@@ -5070,10 +5003,6 @@
icon_state = "orange"
},
/area/almayer/engineering/upper_engineering)
-"aqi" = (
-/obj/structure/prop/almayer/ship_memorial,
-/turf/open/floor/plating/almayer,
-/area/almayer/living/starboard_garden)
"aqj" = (
/obj/structure/disposalpipe/segment,
/obj/structure/pipes/standard/simple/hidden/supply,
@@ -5084,7 +5013,11 @@
/turf/open/floor/plating,
/area/almayer/engineering/upper_engineering)
"aqk" = (
-/turf/open/floor/plating/almayer,
+/obj/structure/sign/safety/escapepod{
+ pixel_x = 8;
+ pixel_y = -32
+ },
+/turf/open/floor/almayer,
/area/almayer/living/starboard_garden)
"aqm" = (
/obj/item/bedsheet/brown,
@@ -5139,9 +5072,11 @@
/turf/open/floor/almayer,
/area/almayer/shipboard/weapon_room)
"aqw" = (
-/obj/structure/machinery/cm_vending/clothing/pilot_officer,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "mono"
},
/area/almayer/living/pilotbunks)
"aqx" = (
@@ -5158,16 +5093,16 @@
},
/area/almayer/hallways/starboard_hallway)
"aqy" = (
-/obj/structure/machinery/camera/autoname/almayer{
- dir = 8;
- name = "ship-grade camera";
- pixel_x = 27;
- pixel_y = -27
- },
/obj/structure/pipes/standard/manifold/hidden/supply{
dir = 4
},
-/turf/open/floor/almayer,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
/area/almayer/living/pilotbunks)
"aqz" = (
/obj/structure/machinery/door/airlock/almayer/generic{
@@ -5317,12 +5252,6 @@
"arb" = (
/turf/open/floor/plating/plating_catwalk,
/area/almayer/medical/morgue)
-"arc" = (
-/obj/structure/bed/chair{
- dir = 8
- },
-/turf/open/floor/grass,
-/area/almayer/living/starboard_garden)
"ard" = (
/obj/structure/filingcabinet,
/obj/item/folder/yellow,
@@ -5433,13 +5362,13 @@
},
/area/almayer/hallways/starboard_hallway)
"arp" = (
-/obj/item/roller,
-/obj/item/roller,
-/obj/structure/surface/rack,
+/obj/structure/bed/chair{
+ dir = 4
+ },
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"arq" = (
/obj/structure/bed/chair{
dir = 4
@@ -5468,13 +5397,6 @@
icon_state = "orange"
},
/area/almayer/engineering/upper_engineering)
-"aru" = (
-/obj/structure/surface/table/almayer,
-/obj/item/weapon/gun/rifle/m41a/stripped,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"arw" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/disposalpipe/junction{
@@ -5485,21 +5407,6 @@
icon_state = "orange"
},
/area/almayer/engineering/upper_engineering)
-"ary" = (
-/obj/structure/surface/table/almayer,
-/obj/item/tool/wrench,
-/obj/item/reagent_container/food/drinks/cans/souto/cherry{
- pixel_x = 4;
- pixel_y = 14
- },
-/obj/item/attachable/lasersight{
- pixel_x = -14;
- pixel_y = 12
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"arz" = (
/obj/structure/closet/firecloset,
/turf/open/floor/almayer{
@@ -5556,14 +5463,6 @@
icon_state = "redfull"
},
/area/almayer/engineering/upper_engineering)
-"arI" = (
-/obj/structure/closet,
-/obj/item/clothing/under/marine/mp,
-/obj/item/device/flash,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"arJ" = (
/obj/effect/decal/warning_stripes{
icon_state = "S"
@@ -5647,18 +5546,20 @@
/area/almayer/command/cic)
"ase" = (
/turf/open/floor/almayer{
- icon_state = "sterile"
+ icon_state = "cargo"
},
/area/almayer/living/pilotbunks)
"asf" = (
-/obj/structure/machinery/shower{
- dir = 8
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 11
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
},
-/obj/structure/window/reinforced/tinted/frosted,
-/obj/structure/machinery/door/window/westright,
-/obj/item/tool/soap,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "dark_sterile"
},
/area/almayer/living/pilotbunks)
"asi" = (
@@ -5841,10 +5742,10 @@
/area/almayer/engineering/engineering_workshop/hangar)
"asF" = (
/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ access_modified = 1;
name = "\improper AI Reception";
req_access = null;
- req_one_access_txt = "91;92";
- access_modified = 1
+ req_one_access_txt = "91;92"
},
/turf/open/floor/almayer/no_build{
icon_state = "ai_floors"
@@ -5952,11 +5853,8 @@
},
/area/almayer/command/cic)
"asS" = (
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 4
- },
-/turf/open/floor/almayer,
-/area/almayer/hallways/aft_hallway)
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/living/starboard_garden)
"asT" = (
/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer,
@@ -5970,7 +5868,9 @@
},
/area/almayer/medical/morgue)
"asV" = (
-/obj/structure/machinery/floodlight/landing,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -6219,11 +6119,11 @@
/area/almayer/hull/upper_hull/u_a_s)
"atA" = (
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper Spare Bomb Suit";
req_one_access = null;
- req_one_access_txt = "35";
- access_modified = 1
+ req_one_access_txt = "35"
},
/turf/open/floor/almayer,
/area/almayer/engineering/engineering_workshop/hangar)
@@ -6344,24 +6244,19 @@
icon_state = "test_floor4"
},
/area/almayer/command/cic)
-"atS" = (
-/obj/structure/machinery/light,
-/obj/structure/sink{
- dir = 8;
- pixel_x = -12;
- pixel_y = 2
- },
-/turf/open/floor/almayer{
- icon_state = "sterile"
- },
-/area/almayer/living/pilotbunks)
"atT" = (
/obj/structure/toilet{
- dir = 8
+ dir = 1
},
-/turf/open/floor/almayer{
- icon_state = "sterile"
+/obj/structure/window/reinforced{
+ dir = 4;
+ health = 80
},
+/obj/structure/window/reinforced{
+ dir = 8;
+ health = 80
+ },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/pilotbunks)
"atU" = (
/obj/structure/machinery/status_display{
@@ -6383,6 +6278,11 @@
icon_state = "blue"
},
/area/almayer/hallways/aft_hallway)
+"atW" = (
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/lifeboat_pumps/north1)
"atY" = (
/obj/structure/closet/emcloset,
/obj/item/clothing/mask/gas,
@@ -6411,11 +6311,18 @@
/turf/open/floor/almayer,
/area/almayer/engineering/engineering_workshop/hangar)
"aub" = (
-/obj/structure/machinery/vending/cigarette,
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_y = 1
+ },
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 9;
+ icon_state = "red"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/lifeboat_pumps/north1)
"auc" = (
/obj/effect/step_trigger/clone_cleaner,
/obj/structure/machinery/door/poddoor/almayer/open{
@@ -6724,10 +6631,10 @@
dir = 2
},
/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ access_modified = 1;
dir = 2;
name = "Telecommunications";
- req_access_txt = "6";
- access_modified = 1
+ req_access_txt = "6"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -6740,7 +6647,9 @@
},
/area/almayer/engineering/engineering_workshop/hangar)
"auJ" = (
-/obj/structure/machinery/floodlight/landing,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -6866,12 +6775,11 @@
},
/area/almayer/engineering/engineering_workshop/hangar)
"auZ" = (
-/obj/structure/machinery/disposal,
-/obj/structure/disposalpipe/trunk{
- dir = 4
- },
/obj/structure/machinery/light,
-/turf/open/floor/almayer,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/living/pilotbunks)
"ava" = (
/obj/effect/decal/warning_stripes{
@@ -6910,10 +6818,11 @@
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
"avd" = (
-/obj/item/tool/warning_cone,
-/turf/open/floor/almayer{
- icon_state = "mono"
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
},
+/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
"ave" = (
/obj/item/reagent_container/glass/bucket/janibucket,
@@ -6945,10 +6854,10 @@
/area/almayer/hallways/aft_hallway)
"avk" = (
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
dir = 1;
req_one_access = null;
- req_one_access_txt = "35";
- access_modified = 1
+ req_one_access_txt = "35"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -7003,19 +6912,11 @@
/turf/open/floor/plating,
/area/almayer/shipboard/weapon_room)
"avx" = (
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_y = 8
- },
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_x = -16;
- pixel_y = 8
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
+/obj/structure/machinery/light{
+ dir = 1
},
-/area/almayer/lifeboat_pumps/north1)
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"avz" = (
/obj/structure/machinery/light,
/obj/structure/machinery/vending/security,
@@ -7069,16 +6970,15 @@
},
/area/almayer/medical/containment)
"avJ" = (
-/obj/item/clothing/head/helmet/marine{
- pixel_x = 16;
- pixel_y = 6
+/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ dir = 2;
+ name = "\improper Evacuation Airlock SU-5";
+ req_access = null
},
-/obj/item/reagent_container/food/snacks/grown/poppy,
-/obj/effect/step_trigger/message/memorial,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
-/area/almayer/living/starboard_garden)
+/area/almayer/powered)
"avK" = (
/turf/open/floor/almayer/no_build{
icon_state = "ai_floors"
@@ -7194,14 +7094,11 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/pilotbunks)
"avV" = (
-/obj/item/reagent_container/food/snacks/grown/poppy{
- pixel_x = 4;
- pixel_y = 4
- },
-/obj/effect/step_trigger/message/memorial,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/machinery/power/apc/almayer{
+ dir = 1
},
+/obj/structure/bed/chair,
+/turf/open/floor/grass,
/area/almayer/living/starboard_garden)
"avW" = (
/obj/structure/surface/table/reinforced/prison,
@@ -7236,12 +7133,12 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/command/cic)
"avZ" = (
-/obj/structure/disposalpipe/segment,
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 9
+/obj/structure/flora/bush/ausbushes/var3/fullgrass,
+/obj/structure/machinery/light{
+ dir = 1
},
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/lifeboat_pumps/south1)
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"awa" = (
/turf/open/shuttle/dropship{
icon_state = "rasputin15"
@@ -7260,32 +7157,16 @@
/turf/closed/wall/almayer/reinforced,
/area/almayer/living/pilotbunks)
"awe" = (
-/obj/structure/surface/table/almayer,
-/obj/item/prop/helmetgarb/gunoil{
- pixel_x = -6;
- pixel_y = 9
- },
-/obj/item/tool/screwdriver{
- pixel_x = 5;
- pixel_y = 4
- },
-/obj/structure/machinery/light/small{
+/turf/open/floor/plating/almayer,
+/area/almayer/living/starboard_garden)
+"awi" = (
+/obj/structure/bed/chair{
dir = 8
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_s)
-"awh" = (
-/obj/item/stool,
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_m_s)
-"awi" = (
-/obj/structure/closet/fireaxecabinet{
- pixel_y = 32
- },
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"awj" = (
/obj/structure/machinery/photocopier,
/obj/structure/sign/safety/terminal{
@@ -7336,7 +7217,9 @@
/obj/structure/machinery/light{
dir = 1
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/living/pilotbunks)
"awt" = (
/turf/open/floor/almayer{
@@ -7402,11 +7285,11 @@
/area/almayer/command/cic)
"awB" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 1;
name = "\improper Engineering Storage";
req_one_access = null;
- req_one_access_txt = "2;7";
- access_modified = 1
+ req_one_access_txt = "2;7"
},
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
@@ -7523,10 +7406,13 @@
/area/almayer/living/pilotbunks)
"awZ" = (
/obj/structure/surface/table/reinforced/almayer_B,
-/obj/structure/machinery/computer/emails{
- dir = 1
+/obj/item/paper_bin/uscm{
+ pixel_x = 8;
+ pixel_y = 12
+ },
+/turf/open/floor/almayer{
+ icon_state = "bluefull"
},
-/turf/open/floor/almayer,
/area/almayer/living/pilotbunks)
"axa" = (
/turf/open/shuttle/dropship{
@@ -7614,9 +7500,11 @@
icon_state = "NW-out";
layer = 2.5
},
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
+ },
/turf/open/floor/almayer{
- dir = 8;
- icon_state = "green"
+ icon_state = "test_floor4"
},
/area/almayer/hallways/aft_hallway)
"axu" = (
@@ -7948,7 +7836,7 @@
pixel_y = 15
},
/obj/structure/machinery/light,
-/obj/structure/transmitter/rotary{
+/obj/structure/transmitter/rotary/no_dnd{
name = "Bravo Overwatch Telephone";
phone_category = "Command";
phone_id = "Bravo Overwatch"
@@ -8055,12 +7943,11 @@
},
/area/almayer/command/cic)
"ayP" = (
-/obj/structure/surface/table/reinforced/almayer_B,
-/obj/item/storage/bible,
+/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "test_floor4"
},
-/area/almayer/living/bridgebunks)
+/area/almayer/hull/upper_hull/u_f_s)
"ayQ" = (
/obj/structure/platform_decoration{
dir = 4
@@ -8637,7 +8524,7 @@
pixel_y = -5;
req_one_access_txt = "1;4"
},
-/obj/structure/transmitter/rotary{
+/obj/structure/transmitter/rotary/no_dnd{
name = "Combat Information Center Telephone";
phone_category = "Command";
phone_id = "Combat Information Center";
@@ -8669,11 +8556,11 @@
/area/almayer/command/cic)
"aAG" = (
/obj/structure/machinery/door/airlock/almayer/medical{
+ access_modified = 1;
dir = 2;
name = "Morgue";
req_access_txt = "25";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -8814,9 +8701,9 @@
/area/almayer/medical/containment/cell)
"aBf" = (
/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ access_modified = 1;
name = "Telecommunications";
- req_access_txt = "6";
- access_modified = 1
+ req_access_txt = "6"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 8
@@ -9047,15 +8934,16 @@
/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
name = "\improper Port Railguns and Viewing Room"
},
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer{
icon_state = "test_floor4"
},
/area/almayer/hull/upper_hull/u_f_p)
"aBP" = (
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
dir = 1;
- req_one_access = list(36);
- access_modified = 1
+ req_one_access = list(36)
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -9088,7 +8976,7 @@
/obj/structure/machinery/light{
dir = 1
},
-/obj/structure/transmitter/rotary{
+/obj/structure/transmitter/rotary/no_dnd{
name = "Charlie Overwatch Telephone";
phone_category = "Command";
phone_id = "Charlie Overwatch"
@@ -9240,9 +9128,7 @@
/obj/structure/sink{
pixel_y = 24
},
-/turf/open/floor/almayer{
- icon_state = "sterile"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_a_s)
"aCv" = (
/obj/structure/machinery/door/poddoor/shutters/almayer{
@@ -9345,9 +9231,7 @@
pixel_y = 16
},
/obj/item/tool/soap,
-/turf/open/floor/almayer{
- icon_state = "sterile"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_a_s)
"aDg" = (
/obj/structure/machinery/light/small{
@@ -10070,9 +9954,9 @@
name = "\improper Brig Lockdown Shutter"
},
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 2;
- req_one_access = list(2,34,30);
- access_modified = 1
+ req_one_access = list(2,34,30)
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -10108,6 +9992,16 @@
icon_state = "plate"
},
/area/almayer/command/cichallway)
+"aGc" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 2
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "green"
+ },
+/area/almayer/hallways/port_hallway)
"aGd" = (
/turf/open/floor/almayer{
dir = 8;
@@ -10215,26 +10109,25 @@
},
/area/almayer/hallways/aft_hallway)
"aGP" = (
-/obj/structure/disposalpipe/segment{
- dir = 1;
- icon_state = "pipe-c"
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ pixel_y = 1
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 5;
+ icon_state = "red"
},
-/area/almayer/hull/upper_hull/u_f_p)
+/area/almayer/lifeboat_pumps/north1)
"aGQ" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/obj/structure/machinery/door/airlock/almayer/maint{
- req_one_access = null;
- req_one_access_txt = "2;30;34"
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_y = 1
},
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ dir = 9;
+ icon_state = "red"
},
-/area/almayer/hull/upper_hull/u_f_p)
+/area/almayer/lifeboat_pumps/north1)
"aGR" = (
/obj/effect/step_trigger/clone_cleaner,
/obj/effect/decal/warning_stripes{
@@ -10312,7 +10205,13 @@
/obj/structure/mirror{
pixel_y = 21
},
-/turf/open/floor/almayer,
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
/area/almayer/living/numbertwobunks)
"aHl" = (
/obj/structure/machinery/portable_atmospherics/canister/air,
@@ -10324,9 +10223,7 @@
},
/obj/structure/machinery/door/window/westleft,
/obj/structure/window/reinforced/tinted/frosted,
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/numbertwobunks)
"aHo" = (
/obj/structure/machinery/computer/working_joe{
@@ -10380,12 +10277,12 @@
pixel_y = 1
},
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper Engineering Storage";
no_panel = 1;
req_one_access = null;
- req_one_access_txt = "2;7";
- access_modified = 1
+ req_one_access_txt = "2;7"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -10400,12 +10297,12 @@
pixel_y = 1
},
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper Engineering Storage";
no_panel = 1;
req_one_access = null;
- req_one_access_txt = "2;7";
- access_modified = 1
+ req_one_access_txt = "2;7"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -10491,13 +10388,12 @@
},
/area/almayer/living/numbertwobunks)
"aHY" = (
-/obj/structure/disposalpipe/trunk{
- dir = 4
+/obj/structure/machinery/firealarm{
+ dir = 4;
+ pixel_x = 24
},
-/obj/structure/machinery/disposal,
/turf/open/floor/almayer{
- dir = 8;
- icon_state = "red"
+ icon_state = "cargo"
},
/area/almayer/shipboard/starboard_missiles)
"aHZ" = (
@@ -10598,16 +10494,13 @@
},
/area/almayer/lifeboat_pumps/north1)
"aIx" = (
-/obj/item/tool/weldpack,
-/obj/structure/surface/rack,
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/north1)
+/obj/structure/flora/bush/ausbushes/ppflowers,
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"aIB" = (
-/obj/effect/decal/cleanable/blood/oil,
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/north1)
+/obj/structure/flora/bush/ausbushes/var3/fullgrass,
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"aIC" = (
/obj/structure/surface/table/almayer,
/obj/effect/decal/warning_stripes{
@@ -10655,10 +10548,10 @@
"aIQ" = (
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/command/reinforced{
+ access_modified = 1;
name = "\improper XO's Quarters";
req_access = null;
- req_access_txt = "1";
- access_modified = 1
+ req_access_txt = "1"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -10683,10 +10576,10 @@
dir = 2
},
/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ access_modified = 1;
dir = 2;
name = "Telecommunications";
- req_access_txt = "6";
- access_modified = 1
+ req_access_txt = "6"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -10928,18 +10821,20 @@
},
/area/almayer/command/cic)
"aJJ" = (
-/obj/item/tool/screwdriver,
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/north1)
+/obj/structure/flora/bush/ausbushes/var3/brflowers,
+/obj/structure/bed/chair,
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"aJL" = (
-/obj/structure/surface/rack,
-/obj/item/frame/rack{
- pixel_y = 19
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
+/obj/structure/surface/table/almayer,
+/obj/item/reagent_container/food/snacks/mre_pack/meal5,
+/obj/item/device/flashlight/lamp{
+ pixel_x = 3;
+ pixel_y = 12
},
-/area/almayer/lifeboat_pumps/north1)
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_m_s)
"aJM" = (
/obj/docking_port/stationary/escape_pod/east,
/turf/open/floor/plating,
@@ -10949,22 +10844,9 @@
icon_state = "mono"
},
/area/almayer/lifeboat_pumps/south1)
-"aJW" = (
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/living/starboard_garden)
"aKa" = (
/turf/open/floor/almayer,
/area/almayer/command/cichallway)
-"aKc" = (
-/obj/item/stack/cable_coil,
-/obj/structure/surface/rack,
-/obj/item/attachable/flashlight/grip,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"aKf" = (
/obj/structure/disposalpipe/segment{
dir = 4;
@@ -10976,12 +10858,9 @@
},
/area/almayer/command/cichallway)
"aKg" = (
-/obj/structure/surface/rack,
-/obj/item/device/multitool,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
+/obj/structure/flora/bush/ausbushes/var3/brflowers,
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"aKi" = (
/obj/structure/pipes/standard/manifold/hidden/supply{
dir = 1
@@ -11135,19 +11014,28 @@
},
/area/almayer/command/cic)
"aKG" = (
-/obj/structure/surface/table/almayer,
-/obj/item/tool/extinguisher,
-/obj/item/tool/crowbar,
-/turf/open/floor/almayer,
+/obj/structure/sink{
+ dir = 8;
+ pixel_x = -12;
+ pixel_y = 2
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
/area/almayer/living/pilotbunks)
"aKH" = (
-/obj/structure/janitorialcart,
-/obj/item/tool/mop,
-/obj/structure/machinery/light/small{
- dir = 1
+/obj/structure/machinery/light{
+ dir = 4
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
},
/turf/open/floor/almayer{
- icon_state = "cargo"
+ icon_state = "dark_sterile"
},
/area/almayer/living/pilotbunks)
"aKI" = (
@@ -11267,14 +11155,24 @@
pixel_x = 8;
pixel_y = -26
},
-/obj/structure/surface/rack,
-/turf/open/floor/almayer,
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 1;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
/area/almayer/living/numbertwobunks)
"aLt" = (
-/obj/structure/toilet{
- dir = 8
+/obj/structure/surface/rack,
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
},
-/turf/open/floor/almayer,
/area/almayer/living/numbertwobunks)
"aLB" = (
/turf/closed/wall/almayer,
@@ -12046,7 +11944,7 @@
"aPm" = (
/obj/structure/closet/firecloset,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "cargo"
},
/area/almayer/hallways/aft_hallway)
"aPn" = (
@@ -12228,6 +12126,8 @@
"aQs" = (
/obj/structure/surface/table/almayer,
/obj/item/tool/extinguisher,
+/obj/item/tool/extinguisher,
+/obj/item/tool/crowbar,
/turf/open/floor/almayer{
dir = 10;
icon_state = "orange"
@@ -12262,8 +12162,15 @@
},
/area/almayer/medical/upper_medical)
"aQA" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
/turf/open/floor/almayer{
- icon_state = "sterile"
+ icon_state = "dark_sterile"
},
/area/almayer/hull/upper_hull/u_a_s)
"aQF" = (
@@ -12391,8 +12298,15 @@
/obj/structure/mirror{
pixel_x = 28
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
/turf/open/floor/almayer{
- icon_state = "sterile"
+ icon_state = "dark_sterile"
},
/area/almayer/hull/upper_hull/u_a_s)
"aRo" = (
@@ -12500,11 +12414,11 @@
/area/almayer/living/captain_mess)
"aRF" = (
/obj/structure/machinery/door/airlock/almayer/medical{
+ access_modified = 1;
dir = 2;
name = "Morgue Processing";
req_access_txt = "25";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -12647,10 +12561,6 @@
},
/area/almayer/medical/hydroponics)
"aSo" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "SE-out";
- pixel_x = 1
- },
/obj/effect/decal/warning_stripes{
icon_state = "SW-out";
pixel_x = -1
@@ -12658,6 +12568,9 @@
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
/turf/open/floor/plating/plating_catwalk,
/area/almayer/medical/hydroponics)
"aSq" = (
@@ -13484,17 +13397,29 @@
},
/area/almayer/hallways/aft_hallway)
"aWm" = (
-/obj/structure/machinery/door/firedoor/border_only/almayer,
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ pixel_y = 1
+ },
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ dir = 5;
+ icon_state = "red"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/lifeboat_pumps/north1)
"aWn" = (
-/obj/structure/bed/chair/comfy/teal,
+/obj/structure/machinery/light{
+ unacidable = 1;
+ unslashable = 1
+ },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 6;
+ icon_state = "red"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/lifeboat_pumps/north1)
"aWo" = (
/obj/structure/pipes/unary/outlet_injector,
/turf/open/floor/engine,
@@ -13516,16 +13441,13 @@
/turf/open/floor/plating,
/area/almayer/engineering/lower_engineering)
"aWs" = (
-/obj/structure/surface/rack,
-/obj/effect/spawner/random/tool,
-/obj/structure/machinery/light{
- unacidable = 1;
- unslashable = 1
+/obj/structure/machinery/power/apc/almayer{
+ dir = 4
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/north1)
+/area/almayer/hull/upper_hull/u_m_s)
"aWt" = (
/obj/structure/machinery/vending/coffee,
/obj/structure/sign/safety/coffee{
@@ -13537,12 +13459,13 @@
},
/area/almayer/living/bridgebunks)
"aWu" = (
-/obj/structure/machinery/camera/autoname/almayer{
- dir = 1;
- name = "ship-grade camera"
+/obj/structure/sign/safety/escapepod{
+ pixel_x = 8;
+ pixel_y = -32
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 6;
+ icon_state = "red"
},
/area/almayer/lifeboat_pumps/north1)
"aWw" = (
@@ -13808,35 +13731,23 @@
/turf/open/floor/plating,
/area/almayer/command/corporateliason)
"aYq" = (
-/obj/item/tool/warning_cone{
- pixel_x = -12;
- pixel_y = 16
- },
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 6;
+ icon_state = "red"
},
-/area/almayer/lifeboat_pumps/north1)
+/area/almayer/living/starboard_garden)
"aYr" = (
-/obj/structure/surface/rack,
-/obj/item/frame/rack{
- layer = 3.1;
- pixel_y = 19
- },
-/obj/item/reagent_container/food/snacks/cracker,
-/obj/structure/machinery/light{
- unacidable = 1;
- unslashable = 1
+/obj/structure/bed/chair/office/dark{
+ dir = 8
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/north1)
+/area/almayer/hull/upper_hull/u_m_s)
"aYs" = (
-/obj/structure/machinery/light{
- dir = 8
- },
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 10;
+ icon_state = "red"
},
/area/almayer/living/starboard_garden)
"aYt" = (
@@ -13851,10 +13762,6 @@
},
/area/almayer/hallways/hangar)
"aYz" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
- },
/obj/structure/closet/firecloset,
/turf/open/floor/almayer{
icon_state = "cargo"
@@ -13904,12 +13811,6 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hallways/starboard_hallway)
-"aYM" = (
-/obj/structure/largecrate/supply/supplies/tables_racks,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"aYO" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -14258,6 +14159,9 @@
pixel_x = 8;
pixel_y = -32
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
+ },
/turf/open/floor/almayer,
/area/almayer/hallways/starboard_hallway)
"bat" = (
@@ -14597,18 +14501,14 @@
},
/area/almayer/hallways/starboard_hallway)
"bbV" = (
-/obj/structure/largecrate/random/secure,
-/obj/item/reagent_container/food/drinks/cans/beer{
- pixel_x = 6;
- pixel_y = 12
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
+/obj/structure/machinery/light{
+ dir = 8
},
-/area/almayer/lifeboat_pumps/north2)
+/turf/open/floor/almayer,
+/area/almayer/shipboard/starboard_missiles)
"bbX" = (
-/obj/structure/machinery/constructable_frame,
/obj/effect/decal/cleanable/blood/oil,
+/obj/structure/machinery/constructable_frame,
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -14620,11 +14520,11 @@
},
/area/almayer/squads/alpha)
"bbZ" = (
-/obj/structure/machinery/constructable_frame,
-/turf/open/floor/almayer{
- icon_state = "mono"
+/obj/structure/bed/chair{
+ dir = 1
},
-/area/almayer/lifeboat_pumps/north2)
+/turf/open/floor/almayer,
+/area/almayer/shipboard/starboard_missiles)
"bca" = (
/obj/structure/machinery/cm_vending/gear/smartgun,
/obj/structure/sign/safety/hazard{
@@ -15446,6 +15346,13 @@
icon_state = "plate"
},
/area/almayer/hallways/hangar)
+"bfP" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 5
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/almayer/hull/upper_hull/u_f_p)
"bfV" = (
/obj/structure/machinery/landinglight/ds2{
dir = 8
@@ -15863,11 +15770,11 @@
/area/almayer/hallways/aft_hallway)
"biu" = (
/obj/structure/machinery/door/airlock/almayer/medical/glass{
+ access_modified = 1;
dir = 2;
name = "\improper Chemistry Laboratory";
req_access_txt = "20";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/obj/structure/disposalpipe/segment,
/obj/structure/pipes/standard/simple/hidden/supply,
@@ -15929,17 +15836,19 @@
},
/area/almayer/lifeboat_pumps/north2)
"biT" = (
-/obj/structure/pipes/standard/manifold/hidden/supply{
- dir = 8
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ dir = 10;
+ icon_state = "red"
},
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hallways/aft_hallway)
+/area/almayer/living/starboard_garden)
"biV" = (
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 4
+/obj/structure/window/framed/almayer,
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
},
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hallways/aft_hallway)
+/turf/open/floor/plating,
+/area/almayer/living/starboard_garden)
"bja" = (
/obj/structure/surface/table/almayer,
/obj/structure/machinery/computer/secure_data{
@@ -16031,8 +15940,7 @@
"bjJ" = (
/obj/structure/pipes/standard/manifold/hidden/supply,
/obj/structure/disposalpipe/segment{
- dir = 4;
- icon_state = "pipe-c"
+ dir = 4
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hallways/aft_hallway)
@@ -16148,11 +16056,11 @@
dir = 2
},
/obj/structure/machinery/door/airlock/almayer/medical/glass{
+ access_modified = 1;
dir = 2;
name = "\improper Nurse Office";
req_access_txt = "20";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
@@ -16353,11 +16261,11 @@
/area/almayer/living/offices)
"blq" = (
/obj/structure/machinery/door/airlock/almayer/security/glass{
+ access_modified = 1;
dir = 2;
name = "Firing Range";
req_access = null;
- req_one_access_txt = "2;4;7;9;21";
- access_modified = 1
+ req_one_access_txt = "2;4;7;9;21"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 1
@@ -16771,6 +16679,12 @@
icon_state = "orange"
},
/area/almayer/squads/bravo)
+"bny" = (
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/north1)
"bnA" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -16868,6 +16782,17 @@
icon_state = "plate"
},
/area/almayer/squads/bravo)
+"bnZ" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_22";
+ pixel_y = 8
+ },
+/turf/open/floor/almayer{
+ dir = 6;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"bob" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -16995,12 +16920,7 @@
/turf/open/floor/almayer,
/area/almayer/engineering/engineering_workshop)
"boL" = (
-/obj/structure/bed/chair{
- dir = 4
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
+/turf/open/floor/almayer,
/area/almayer/living/starboard_garden)
"boN" = (
/obj/structure/surface/table/almayer,
@@ -17086,11 +17006,11 @@
dir = 2
},
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper Particle Cannon Systems Room";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -17108,9 +17028,7 @@
/obj/structure/toilet{
dir = 1
},
-/turf/open/floor/almayer{
- icon_state = "sterile"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_a_s)
"bph" = (
/obj/structure/bed/chair/comfy/orange,
@@ -17323,9 +17241,9 @@
},
/area/almayer/hallways/hangar)
"bqG" = (
-/obj/structure/largecrate/supply/supplies/flares,
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 6;
+ icon_state = "silver"
},
/area/almayer/hull/upper_hull/u_m_p)
"bqH" = (
@@ -17573,9 +17491,7 @@
/area/almayer/living/bridgebunks)
"brT" = (
/obj/structure/machinery/light,
-/turf/open/floor/almayer{
- icon_state = "sterile"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_a_s)
"brW" = (
/obj/structure/disposalpipe/segment,
@@ -17627,11 +17543,11 @@
/turf/open/floor/wood/ship,
/area/almayer/command/corporateliason)
"bsf" = (
-/obj/structure/largecrate/random,
/obj/structure/machinery/camera/autoname/almayer{
dir = 8;
name = "ship-grade camera"
},
+/obj/structure/largecrate/random,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -18240,10 +18156,7 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hallways/hangar)
"bvl" = (
-/obj/structure/machinery/disposal,
-/obj/structure/disposalpipe/trunk{
- dir = 1
- },
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer,
/area/almayer/command/corporateliason)
"bvr" = (
@@ -18328,6 +18241,10 @@
},
/area/almayer/hallways/starboard_umbilical)
"bvU" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
/obj/structure/machinery/door/airlock/almayer/generic{
dir = 2;
name = "\improper Liasion's Bathroom"
@@ -18800,18 +18717,13 @@
/obj/structure/bed/chair/office/dark{
dir = 8
},
-/obj/effect/decal/warning_stripes{
- icon_state = "S"
- },
/turf/open/floor/almayer,
/area/almayer/command/corporateliason)
"byq" = (
/obj/structure/machinery/light{
dir = 4
},
-/obj/effect/decal/warning_stripes{
- icon_state = "S"
- },
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer,
/area/almayer/command/corporateliason)
"byr" = (
@@ -18992,19 +18904,18 @@
/obj/structure/machinery/door/window/westright,
/obj/structure/window/reinforced/tinted/frosted,
/obj/item/tool/soap/deluxe,
-/turf/open/floor/almayer{
- icon_state = "dark_sterile"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/command/corporateliason)
"bzy" = (
/turf/closed/wall/almayer,
/area/almayer/hallways/vehiclehangar)
"bzz" = (
-/obj/item/stack/sheet/metal,
-/turf/open/floor/almayer{
- icon_state = "mono"
+/obj/structure/disposalpipe/trunk{
+ dir = 4
},
-/area/almayer/lifeboat_pumps/north1)
+/obj/structure/machinery/disposal,
+/turf/open/floor/almayer,
+/area/almayer/shipboard/starboard_missiles)
"bzA" = (
/turf/open/floor/almayer{
icon_state = "plate"
@@ -19309,7 +19220,7 @@
"bAX" = (
/obj/structure/closet/emcloset,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo"
},
/area/almayer/hallways/starboard_hallway)
"bAY" = (
@@ -19501,14 +19412,11 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hallways/vehiclehangar)
"bBC" = (
-/obj/structure/disposalpipe/segment{
+/obj/structure/bed/chair{
dir = 4
},
-/turf/open/floor/almayer{
- dir = 8;
- icon_state = "green"
- },
-/area/almayer/hallways/aft_hallway)
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"bBD" = (
/obj/structure/machinery/firealarm{
pixel_y = 28
@@ -19577,11 +19485,11 @@
dir = 2
},
/obj/structure/machinery/door/airlock/almayer/security{
+ access_modified = 1;
dir = 2;
name = "\improper Security Checkpoint";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -19827,6 +19735,20 @@
icon_state = "plate"
},
/area/almayer/shipboard/weapon_room)
+"bDe" = (
+/obj/structure/surface/table/almayer,
+/obj/item/circuitboard{
+ pixel_x = 12;
+ pixel_y = 7
+ },
+/obj/item/tool/crowbar{
+ pixel_x = 6;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"bDn" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/closed/wall/almayer,
@@ -19862,9 +19784,7 @@
/obj/structure/bed/chair{
dir = 8
},
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
+/turf/open/floor/almayer,
/area/almayer/living/starboard_garden)
"bDF" = (
/obj/structure/machinery/door/poddoor/almayer{
@@ -19887,10 +19807,10 @@
/area/almayer/hallways/hangar)
"bDL" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{
+ access_modified = 1;
dir = 1;
name = "\improper Auxiliary Combat Support Secondary Preparations";
- req_one_access = "19;27;22";
- access_modified = 1
+ req_one_access = "19;27;22"
},
/turf/open/floor/almayer{
icon_state = "plate"
@@ -20802,11 +20722,11 @@
},
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper Particle Cannon Systems Room";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -21076,9 +20996,9 @@
"bIu" = (
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/generic{
+ access_modified = 1;
name = "Storage";
- req_one_access = "2;21";
- access_modified = 1
+ req_one_access_txt = "19;21"
},
/turf/open/floor/almayer{
icon_state = "plate"
@@ -21274,10 +21194,10 @@
/area/almayer/engineering/lower_engineering)
"bJl" = (
/obj/structure/machinery/door/airlock/almayer/generic{
+ access_modified = 1;
dir = 1;
name = "\improper Auxiliary Support Officers Quarters";
- req_one_access_txt = "37";
- access_modified = 1
+ req_one_access_txt = "37"
},
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/machinery/door/firedoor/border_only/almayer{
@@ -21462,11 +21382,11 @@
},
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/machinery/door/airlock/almayer/security/glass/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper Particle Cannon Systems Room";
req_access = null;
- req_one_access_txt = "7;19";
- access_modified = 1
+ req_one_access_txt = "7;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -21940,7 +21860,7 @@
/area/almayer/shipboard/weapon_room)
"bLO" = (
/obj/structure/bed/chair{
- dir = 1
+ dir = 8
},
/turf/open/floor/grass,
/area/almayer/living/starboard_garden)
@@ -23993,8 +23913,15 @@
},
/area/almayer/hallways/port_hallway)
"bUA" = (
-/obj/docking_port/stationary/escape_pod/north,
-/turf/open/floor/plating,
+/obj/structure/surface/table/almayer,
+/obj/item/tool/screwdriver,
+/obj/item/prop/helmetgarb/gunoil{
+ pixel_x = -7;
+ pixel_y = 12
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/hull/upper_hull/u_m_s)
"bUE" = (
/turf/open/floor/almayer{
@@ -24184,6 +24111,13 @@
icon_state = "blue"
},
/area/almayer/squads/delta)
+"bVr" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 1
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_f_p)
"bVt" = (
/obj/structure/machinery/door_control{
id = "laddersoutheast";
@@ -24318,15 +24252,16 @@
},
/area/almayer/shipboard/port_point_defense)
"bWd" = (
-/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
- dir = 2;
- name = "\improper Evacuation Airlock SU-6";
- req_access = null
+/obj/structure/machinery/light{
+ dir = 4
+ },
+/obj/structure/bed/chair{
+ dir = 8
},
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ icon_state = "plate"
},
-/area/almayer/powered)
+/area/almayer/living/starboard_garden)
"bWe" = (
/turf/open/floor/almayer{
dir = 5;
@@ -24334,13 +24269,14 @@
},
/area/almayer/shipboard/port_point_defense)
"bWf" = (
-/obj/structure/surface/rack,
-/obj/effect/spawner/random/tool,
-/obj/effect/spawner/random/tool,
+/obj/structure/machinery/light,
+/obj/structure/bed/chair{
+ dir = 1
+ },
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"bWh" = (
/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
dir = 2;
@@ -24351,12 +24287,6 @@
icon_state = "test_floor4"
},
/area/almayer/powered)
-"bWj" = (
-/obj/structure/largecrate/supply,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"bWn" = (
/obj/structure/machinery/light/small{
dir = 8
@@ -24383,12 +24313,13 @@
},
/area/almayer/shipboard/port_point_defense)
"bWq" = (
-/obj/structure/surface/rack,
-/obj/effect/spawner/random/toolbox,
+/obj/structure/bed/chair{
+ dir = 1
+ },
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"bWr" = (
/obj/structure/machinery/door/airlock/almayer/maint,
/turf/open/floor/almayer{
@@ -24444,13 +24375,9 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/auxiliary_officer_office)
"bWK" = (
-/obj/structure/bed/chair{
- dir = 1
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/living/starboard_garden)
+/obj/docking_port/stationary/escape_pod/north,
+/turf/open/floor/plating,
+/area/almayer/hull/upper_hull/u_m_s)
"bWL" = (
/obj/structure/disposalpipe/segment,
/obj/structure/pipes/standard/simple/hidden/supply,
@@ -24981,12 +24908,6 @@
},
/area/almayer/command/cic)
"bZa" = (
-/obj/structure/machinery/door/airlock/almayer/generic{
- dir = 1;
- name = "\improper Flight Crew Quarters";
- req_one_access_txt = "19;22";
- access_modified = 1
- },
/obj/structure/disposalpipe/segment,
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -25009,16 +24930,12 @@
},
/area/almayer/lifeboat_pumps/north1)
"bZg" = (
-/obj/structure/machinery/door/airlock/almayer/maint{
- dir = 1
- },
-/obj/structure/machinery/door/firedoor/border_only/almayer{
- dir = 2
- },
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 9
},
-/area/almayer/living/pilotbunks)
+/obj/structure/machinery/light,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_f_s)
"bZi" = (
/obj/structure/largecrate/random/case/double,
/turf/open/floor/almayer{
@@ -25258,11 +25175,11 @@
"cau" = (
/obj/structure/disposalpipe/segment,
/obj/structure/machinery/door/airlock/almayer/security/glass{
+ access_modified = 1;
dir = 2;
name = "Firing Range";
req_access = null;
- req_one_access_txt = "2;4;7;9;21";
- access_modified = 1
+ req_one_access_txt = "2;4;7;9;21"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 1
@@ -25637,6 +25554,10 @@
/obj/structure/sign/safety/storage{
pixel_y = 32
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ pixel_y = 3
+ },
/turf/open/floor/almayer,
/area/almayer/hallways/port_hallway)
"cbW" = (
@@ -25675,17 +25596,6 @@
icon_state = "red"
},
/area/almayer/living/cryo_cells)
-"ccc" = (
-/obj/structure/sign/safety/bathunisex{
- pixel_x = 8;
- pixel_y = 25
- },
-/obj/structure/sign/safety/bathunisex{
- pixel_x = 8;
- pixel_y = -25
- },
-/turf/open/floor/almayer,
-/area/almayer/living/pilotbunks)
"ccd" = (
/obj/structure/machinery/cm_vending/sorted/cargo_guns/squad_prep,
/turf/open/floor/almayer{
@@ -26232,9 +26142,11 @@
},
/area/almayer/hallways/port_umbilical)
"ceu" = (
-/obj/item/trash/barcardine,
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_m_s)
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "green"
+ },
+/area/almayer/living/starboard_garden)
"cev" = (
/obj/effect/decal/warning_stripes{
icon_state = "N";
@@ -26259,13 +26171,8 @@
},
/area/almayer/hallways/port_umbilical)
"ceC" = (
-/obj/structure/machinery/light,
-/obj/structure/bed/chair{
- dir = 1
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
+/obj/structure/prop/almayer/ship_memorial,
+/turf/open/floor/plating/almayer,
/area/almayer/living/starboard_garden)
"ceD" = (
/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
@@ -26308,12 +26215,22 @@
},
/area/almayer/hallways/repair_bay)
"ceZ" = (
-/obj/structure/bed/sofa/south,
+/obj/structure/bed/sofa/south/grey/left,
/turf/open/floor/almayer{
dir = 9;
icon_state = "silver"
},
/area/almayer/shipboard/brig/cic_hallway)
+"cfk" = (
+/obj/structure/machinery/firealarm{
+ dir = 4;
+ pixel_x = 24
+ },
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "red"
+ },
+/area/almayer/shipboard/port_missiles)
"cfo" = (
/turf/open/floor/plating/plating_catwalk,
/area/almayer/squads/charlie)
@@ -26764,17 +26681,15 @@
},
/area/almayer/squads/req)
"cit" = (
-/obj/structure/machinery/camera/autoname/almayer{
- dir = 1;
- name = "ship-grade camera"
- },
-/obj/structure/bed/chair{
- dir = 1
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/surface/table/almayer,
+/obj/item/paper_bin{
+ pixel_x = -6;
+ pixel_y = 7
},
-/area/almayer/living/starboard_garden)
+/obj/item/tool/pen,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_m_s)
"ciu" = (
/obj/structure/platform{
dir = 8
@@ -27681,10 +27596,10 @@
},
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/security/reinforced{
+ access_modified = 1;
name = "\improper Astronavigational Deck";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -27693,10 +27608,10 @@
"cmJ" = (
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/security/reinforced{
+ access_modified = 1;
name = "\improper Astronavigational Deck";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -28479,6 +28394,7 @@
pixel_x = 8;
pixel_y = -32
},
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer,
/area/almayer/hull/upper_hull/u_f_p)
"czM" = (
@@ -28916,6 +28832,7 @@
/obj/structure/machinery/light{
dir = 4
},
+/obj/structure/surface/table/almayer,
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/south1)
"cIi" = (
@@ -28995,7 +28912,10 @@
/obj/structure/machinery/light{
dir = 1
},
-/turf/open/floor/almayer,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/living/pilotbunks)
"cJB" = (
/obj/structure/machinery/vending/coffee,
@@ -29438,11 +29358,6 @@
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 1
},
-/obj/structure/machinery/door/airlock/almayer/medical/glass{
- dir = 2;
- name = "\improper Port Viewing Room";
- req_one_access = null
- },
/turf/open/floor/almayer{
icon_state = "test_floor4"
},
@@ -29537,6 +29452,12 @@
icon_state = "orange"
},
/area/almayer/engineering/lower_engineering)
+"cWv" = (
+/turf/open/floor/almayer{
+ dir = 8;
+ icon_state = "green"
+ },
+/area/almayer/living/starboard_garden)
"cWy" = (
/obj/structure/closet/secure_closet/freezer/fridge,
/obj/item/reagent_container/food/snacks/packaged_burger,
@@ -29748,14 +29669,19 @@
},
/area/almayer/shipboard/brig/surgery)
"dav" = (
-/obj/structure/machinery/constructable_frame{
- icon_state = "box_2"
+/obj/structure/machinery/door/poddoor/almayer/open{
+ id = "Brig Lockdown Shutters";
+ name = "\improper Brig Lockdown Shutter"
+ },
+/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
+ dir = 2;
+ req_one_access = list(2,34,30)
},
-/obj/effect/decal/cleanable/blood/oil/streak,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hull/upper_hull/u_f_s)
"daz" = (
/turf/closed/wall/almayer/white/hull,
/area/almayer/command/airoom)
@@ -30058,10 +29984,6 @@
pixel_y = 3
},
/obj/item/device/camera,
-/obj/effect/decal/warning_stripes{
- icon_state = "SE-out";
- pixel_x = 1
- },
/turf/open/floor/almayer,
/area/almayer/command/corporateliason)
"dhR" = (
@@ -30077,8 +29999,7 @@
"dhU" = (
/obj/structure/closet/emcloset,
/turf/open/floor/almayer{
- dir = 5;
- icon_state = "green"
+ icon_state = "cargo"
},
/area/almayer/hallways/port_hallway)
"dhZ" = (
@@ -30565,6 +30486,7 @@
/area/almayer/hull/lower_hull/l_f_p)
"dqN" = (
/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer{
icon_state = "green"
},
@@ -30747,14 +30669,10 @@
},
/area/almayer/living/briefing)
"dux" = (
-/obj/structure/surface/table/almayer,
-/obj/item/pizzabox{
- pixel_y = 10
- },
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "mono"
},
-/area/almayer/hull/upper_hull/u_m_p)
+/area/almayer/living/starboard_garden)
"duF" = (
/obj/structure/closet/secure_closet/personal,
/turf/open/floor/almayer{
@@ -31134,9 +31052,11 @@
/obj/structure/sign/nosmoking_2{
pixel_x = 32
},
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
+ },
/turf/open/floor/almayer{
- dir = 1;
- icon_state = "red"
+ icon_state = "test_floor4"
},
/area/almayer/lifeboat_pumps/south1)
"dCK" = (
@@ -31194,6 +31114,7 @@
/obj/structure/machinery/light/small{
dir = 1
},
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -31306,6 +31227,12 @@
icon_state = "plate"
},
/area/almayer/hull/lower_hull/l_f_p)
+"dGc" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_f_p)
"dGl" = (
/obj/effect/step_trigger/teleporter_vector{
name = "Almayer_AresUp";
@@ -31327,7 +31254,10 @@
/obj/structure/pipes/vents/scrubber{
dir = 8
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "blue"
+ },
/area/almayer/living/pilotbunks)
"dGw" = (
/obj/effect/step_trigger/clone_cleaner,
@@ -31348,8 +31278,14 @@
/area/almayer/hull/lower_hull/l_a_p)
"dGC" = (
/obj/structure/pipes/standard/simple/hidden/supply,
-/obj/structure/disposalpipe/segment,
-/turf/open/floor/plating/plating_catwalk,
+/obj/structure/disposalpipe/segment{
+ dir = 8;
+ icon_state = "pipe-c"
+ },
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "red"
+ },
/area/almayer/lifeboat_pumps/south1)
"dGD" = (
/obj/structure/closet/secure_closet{
@@ -31373,11 +31309,11 @@
/area/almayer/shipboard/brig/processing)
"dGW" = (
/obj/structure/machinery/door/airlock/almayer/security{
+ access_modified = 1;
dir = 2;
name = "\improper Security Checkpoint";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -31567,10 +31503,9 @@
},
/area/almayer/shipboard/sea_office)
"dLz" = (
-/obj/structure/surface/table/almayer,
-/obj/item/storage/backpack/satchel,
+/obj/structure/closet/firecloset,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "cargo"
},
/area/almayer/lifeboat_pumps/south1)
"dLE" = (
@@ -31715,6 +31650,16 @@
icon_state = "dark_sterile"
},
/area/almayer/shipboard/brig/surgery)
+"dQE" = (
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/obj/structure/janitorialcart,
+/obj/item/tool/mop,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"dQH" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -31804,6 +31749,7 @@
/obj/structure/machinery/camera/autoname/almayer{
name = "ship-grade camera"
},
+/obj/structure/surface/table/almayer,
/turf/open/floor/almayer{
dir = 9;
icon_state = "red"
@@ -31857,6 +31803,10 @@
pixel_y = 6;
serial_number = 12
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
/turf/open/floor/almayer{
icon_state = "dark_sterile"
},
@@ -31896,16 +31846,25 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/lower_hull/l_f_s)
"dUI" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
+ name = "\improper Port Viewing Room"
+ },
/turf/open/floor/almayer{
- dir = 9;
- icon_state = "red"
+ icon_state = "test_floor4"
},
-/area/almayer/shipboard/port_missiles)
+/area/almayer/hull/upper_hull/u_f_s)
"dUS" = (
/turf/open/floor/almayer{
icon_state = "dark_sterile"
},
/area/almayer/medical/operating_room_two)
+"dUZ" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 10;
+ icon_state = "red"
+ },
+/area/almayer/shipboard/port_missiles)
"dVd" = (
/obj/structure/machinery/seed_extractor{
density = 0;
@@ -32056,7 +32015,10 @@
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "blue"
+ },
/area/almayer/living/pilotbunks)
"dYh" = (
/obj/structure/machinery/power/apc/almayer{
@@ -32540,6 +32502,9 @@
/area/almayer/hallways/hangar)
"ehj" = (
/obj/item/stack/catwalk,
+/obj/structure/machinery/status_display{
+ pixel_y = 30
+ },
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/south1)
"ehx" = (
@@ -32547,6 +32512,14 @@
/obj/effect/landmark/late_join/alpha,
/turf/open/floor/plating/plating_catwalk,
/area/almayer/squads/alpha)
+"ehH" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 2;
+ pixel_y = 3
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hallways/starboard_hallway)
"ehR" = (
/obj/structure/window/reinforced{
dir = 4;
@@ -32584,7 +32557,7 @@
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/living/tankerbunks)
+/area/almayer/hull/lower_hull/l_f_p)
"eim" = (
/obj/structure/pipes/vents/pump{
dir = 1
@@ -32684,7 +32657,7 @@
"ejp" = (
/obj/structure/closet/emcloset,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "cargo"
},
/area/almayer/hallways/aft_hallway)
"ejt" = (
@@ -32732,18 +32705,25 @@
"eky" = (
/turf/open/floor/almayer,
/area/almayer/command/lifeboat)
-"ekY" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
+"ekO" = (
+/obj/structure/machinery/cryopod{
+ pixel_y = 6
},
-/obj/structure/sign/safety/maint{
- pixel_x = 8;
- pixel_y = -32
+/obj/structure/sign/safety/cryo{
+ pixel_x = -17
},
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo"
},
/area/almayer/hull/upper_hull/u_m_p)
+"ekY" = (
+/obj/structure/machinery/door/airlock/almayer/generic/glass{
+ name = "\improper Memorial Room"
+ },
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/living/starboard_garden)
"elf" = (
/obj/structure/sign/safety/hvac_old{
pixel_x = 8;
@@ -32761,6 +32741,8 @@
/obj/structure/machinery/light{
dir = 8
},
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/cic_hallway)
"elq" = (
@@ -33224,17 +33206,15 @@
},
/area/almayer/command/airoom)
"euO" = (
-/obj/structure/window/framed/almayer,
-/obj/structure/machinery/door/poddoor/shutters/almayer/open{
- dir = 2;
- id = "Warden Office Shutters";
- name = "\improper Privacy Shutters"
+/obj/structure/machinery/light{
+ unacidable = 1;
+ unslashable = 1
},
/turf/open/floor/almayer{
- dir = 5;
+ dir = 10;
icon_state = "red"
},
-/area/almayer/shipboard/brig/main_office)
+/area/almayer/lifeboat_pumps/north1)
"euV" = (
/turf/open/floor/almayer/uscm/directional{
dir = 8;
@@ -33258,17 +33238,12 @@
/area/almayer/living/basketball)
"evg" = (
/obj/structure/surface/table/reinforced/almayer_B,
-/obj/item/clipboard{
- pixel_x = -6
- },
-/obj/item/tool/pen/blue{
- pixel_x = -6
+/obj/structure/machinery/computer/emails{
+ dir = 1
},
-/obj/item/paper_bin/uscm{
- pixel_x = 8;
- pixel_y = 12
+/turf/open/floor/almayer{
+ icon_state = "bluefull"
},
-/turf/open/floor/almayer,
/area/almayer/living/pilotbunks)
"evk" = (
/obj/structure/surface/rack,
@@ -33716,6 +33691,17 @@
icon_state = "orange"
},
/area/almayer/engineering/upper_engineering/port)
+"eFM" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_22";
+ pixel_y = 8
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"eFT" = (
/obj/structure/bed/sofa/vert/grey,
/obj/structure/bed/sofa/vert/grey{
@@ -33723,6 +33709,14 @@
},
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
+"eGb" = (
+/obj/structure/machinery/constructable_frame{
+ icon_state = "box_2"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/north2)
"eGg" = (
/obj/structure/machinery/door/poddoor/railing{
dir = 8;
@@ -33949,12 +33943,17 @@
/obj/structure/mirror{
pixel_x = 28
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 2
+ },
/turf/open/floor/almayer{
icon_state = "dark_sterile"
},
/area/almayer/command/corporateliason)
"eKM" = (
/obj/structure/surface/rack,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -33992,6 +33991,19 @@
icon_state = "test_floor4"
},
/area/almayer/engineering/laundry)
+"eMn" = (
+/obj/structure/machinery/light,
+/obj/structure/sign/safety/waterhazard{
+ pixel_y = -32
+ },
+/obj/structure/sign/safety/rewire{
+ pixel_x = 14;
+ pixel_y = -32
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/south1)
"eMP" = (
/obj/structure/machinery/door/poddoor/almayer/open{
dir = 4;
@@ -34069,6 +34081,16 @@
icon_state = "plate"
},
/area/almayer/hull/lower_hull/l_f_p)
+"eOM" = (
+/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ dir = 2;
+ name = "\improper Evacuation Airlock PU-6";
+ req_access = null
+ },
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/powered)
"eOR" = (
/obj/structure/machinery/light{
dir = 4
@@ -34174,15 +34196,16 @@
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/main_office)
"eRR" = (
-/obj/structure/surface/rack,
-/obj/effect/spawner/random/tool,
-/obj/structure/machinery/light{
- dir = 1
+/obj/item/clothing/head/helmet/marine{
+ pixel_x = 16;
+ pixel_y = 6
},
+/obj/item/reagent_container/food/snacks/grown/poppy,
+/obj/effect/step_trigger/message/memorial,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/living/starboard_garden)
"eSo" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
@@ -34216,7 +34239,7 @@
pixel_x = -17;
pixel_y = -17
},
-/obj/structure/transmitter/rotary{
+/obj/structure/transmitter/rotary/no_dnd{
name = "Delta Overwatch Telephone";
phone_category = "Command";
phone_id = "Delta Overwatch"
@@ -34563,6 +34586,12 @@
icon_state = "red"
},
/area/almayer/hull/upper_hull/u_a_p)
+"fad" = (
+/obj/effect/step_trigger/clone_cleaner,
+/turf/open/floor/almayer{
+ icon_state = "green"
+ },
+/area/almayer/hallways/aft_hallway)
"fau" = (
/obj/structure/pipes/standard/manifold/hidden/supply,
/obj/structure/disposalpipe/junction{
@@ -35037,10 +35066,10 @@
/area/almayer/living/briefing)
"fmf" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/almayer/glass{
+ access_modified = 1;
dir = 2;
name = "\improper Requisitions Break Room";
- req_one_access = "19;21";
- access_modified = 1
+ req_one_access_txt = "19;21"
},
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -35070,7 +35099,9 @@
/obj/structure/bed/chair/comfy{
dir = 8
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "bluecorner"
+ },
/area/almayer/living/pilotbunks)
"fmS" = (
/obj/structure/closet/secure_closet/engineering_electrical,
@@ -35101,8 +35132,7 @@
dir = 8
},
/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
+ icon_state = "redfull"
},
/area/almayer/medical/upper_medical)
"fnC" = (
@@ -35176,6 +35206,12 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/medical/medical_science)
+"foR" = (
+/obj/structure/largecrate/random/case,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"fpd" = (
/obj/structure/sign/safety/hvac_old{
pixel_x = 8;
@@ -35251,6 +35287,17 @@
/obj/structure/largecrate/random/barrel/red,
/turf/open/floor/almayer,
/area/almayer/hull/upper_hull/u_f_s)
+"fqx" = (
+/obj/structure/machinery/light,
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1
+ },
+/turf/open/floor/almayer{
+ dir = 10;
+ icon_state = "silver"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"fqO" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 1
@@ -35342,10 +35389,10 @@
dir = 2
},
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
+ access_modified = 1;
name = "\improper Cryogenics Bay";
req_access = null;
- req_one_access_txt = "1;3";
- access_modified = 1
+ req_one_access_txt = "1;3"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -35376,7 +35423,15 @@
pixel_x = -8;
pixel_y = 5
},
-/turf/open/floor/plating/plating_catwalk,
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
/area/almayer/shipboard/brig/armory)
"fsH" = (
/obj/structure/disposalpipe/segment{
@@ -35388,6 +35443,15 @@
},
/area/almayer/hallways/port_hallway)
"fsT" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1;
+ pixel_y = -1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 2
+ },
/turf/open/floor/almayer{
dir = 5;
icon_state = "plating"
@@ -35429,12 +35493,9 @@
},
/area/almayer/hallways/vehiclehangar)
"fuz" = (
-/obj/structure/toilet{
- dir = 8
- },
-/obj/structure/window/reinforced/tinted/frosted,
+/obj/structure/machinery/cm_vending/clothing/pilot_officer,
/turf/open/floor/almayer{
- icon_state = "sterile"
+ icon_state = "plate"
},
/area/almayer/living/pilotbunks)
"fuB" = (
@@ -35485,11 +35546,17 @@
},
/area/almayer/living/briefing)
"fvu" = (
-/obj/item/tool/crowbar,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/almayer/hull/upper_hull/u_f_s)
+"fvv" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
+ name = "\improper Port Viewing Room"
+ },
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "test_floor4"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hull/upper_hull/u_f_p)
"fvB" = (
/obj/structure/closet/secure_closet/staff_officer/armory/m4a1,
/turf/open/floor/almayer{
@@ -35521,25 +35588,23 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/shipboard/port_point_defense)
"fwD" = (
-/obj/structure/surface/table/almayer,
-/obj/item/trash/plate{
+/obj/item/reagent_container/food/snacks/grown/poppy{
pixel_x = 4;
- pixel_y = 9
+ pixel_y = 4
},
+/obj/effect/step_trigger/message/memorial,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/living/starboard_garden)
"fwF" = (
-/obj/structure/largecrate/random/case/double,
-/obj/structure/machinery/camera/autoname/almayer{
- dir = 8;
- name = "ship-grade camera"
+/obj/structure/machinery/light/small{
+ dir = 4
},
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_f_p)
+/area/almayer/hull/upper_hull/u_f_s)
"fwY" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -35785,10 +35850,7 @@
/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
pixel_y = -25
},
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/shipboard/brig/armory)
"fDG" = (
/obj/structure/machinery/vending/coffee,
@@ -35856,9 +35918,9 @@
/area/almayer/command/cichallway)
"fEo" = (
/obj/structure/machinery/door/airlock/almayer/generic{
+ access_modified = 1;
name = "Kitchen";
- req_one_access_txt = "30;19";
- access_modified = 1
+ req_one_access_txt = "30;19"
},
/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
@@ -36094,9 +36156,9 @@
/area/almayer/squads/bravo)
"fIX" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{
+ access_modified = 1;
name = "\improper Requisitions Auxiliary Storage Room";
- req_one_access = "19;21";
- access_modified = 1
+ req_one_access = "19;21"
},
/turf/open/floor/almayer{
icon_state = "plate"
@@ -36497,6 +36559,7 @@
/obj/structure/pipes/standard/manifold/hidden/supply{
dir = 8
},
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -36536,7 +36599,9 @@
/obj/structure/sign/safety/storage{
pixel_x = -17
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "red"
+ },
/area/almayer/lifeboat_pumps/north1)
"fSF" = (
/obj/structure/sink{
@@ -36896,9 +36961,7 @@
/obj/structure/toilet{
dir = 8
},
-/turf/open/floor/almayer{
- icon_state = "dark_sterile"
- },
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/command/corporateliason)
"gbX" = (
/obj/structure/disposalpipe/segment{
@@ -36910,6 +36973,15 @@
},
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/processing)
+"gcc" = (
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_f_p)
"gcK" = (
/obj/structure/machinery/light/small{
dir = 1
@@ -36925,10 +36997,10 @@
/area/almayer/hull/lower_hull/l_a_s)
"gcN" = (
/obj/structure/machinery/door/airlock/almayer/command{
+ access_modified = 1;
name = "\improper Senior Enlisted Advisor's Office";
req_access = null;
- req_access_txt = "19;29";
- access_modified = 1
+ req_access_txt = "19;29"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -37175,6 +37247,10 @@
},
/turf/open/floor/almayer,
/area/almayer/hallways/port_hallway)
+"ghW" = (
+/obj/effect/landmark/start/liaison,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_m_p)
"ghX" = (
/obj/structure/window/reinforced/tinted{
pixel_y = -8
@@ -37323,11 +37399,11 @@
"gjL" = (
/obj/structure/surface/table/almayer,
/obj/structure/machinery/computer/crew/alt,
-/obj/structure/transmitter/rotary{
+/obj/structure/transmitter/rotary/no_dnd{
name = "Brig Cells Telephone";
phone_category = "Almayer";
phone_id = "Brig Cells";
- pixel_x = 15
+ pixel_x = 15;
},
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/processing)
@@ -37462,10 +37538,10 @@
/area/almayer/lifeboat_pumps/north1)
"gol" = (
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
dir = 1;
req_one_access = null;
- req_one_access_txt = "7;19";
- access_modified = 1
+ req_one_access_txt = "7;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -38335,7 +38411,7 @@
pixel_x = -17;
pixel_y = 16
},
-/obj/structure/transmitter/rotary{
+/obj/structure/transmitter/rotary/no_dnd{
name = "Alpha Overwatch Telephone";
phone_category = "Command";
phone_id = "Alpha Overwatch"
@@ -38569,9 +38645,9 @@
/area/almayer/hull/lower_hull/l_f_p)
"gMA" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 8;
- req_one_access = list(2,34,30);
- access_modified = 1
+ req_one_access = list(2,34,30)
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -39156,8 +39232,8 @@
},
/area/almayer/command/cichallway)
"haM" = (
-/obj/structure/machinery/constructable_frame,
/obj/effect/decal/cleanable/blood/oil,
+/obj/structure/machinery/constructable_frame,
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -39367,6 +39443,12 @@
icon_state = "plate"
},
/area/almayer/engineering/engine_core)
+"heH" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/lifeboat_pumps/north1)
"heQ" = (
/obj/structure/bed/chair,
/obj/structure/extinguisher_cabinet{
@@ -39661,6 +39743,12 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/shipboard/port_point_defense)
+"hkE" = (
+/obj/structure/closet/firecloset,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/almayer/hallways/port_hallway)
"hkG" = (
/obj/structure/sign/safety/ammunition{
pixel_y = -32
@@ -39799,6 +39887,20 @@
icon_state = "sterile_green"
},
/area/almayer/medical/hydroponics)
+"hnI" = (
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
+ },
+/obj/structure/machinery/door/airlock/multi_tile/almayer/generic2{
+ access_modified = 1;
+ name = "\improper Flight Crew Quarters";
+ req_access_txt = null;
+ req_one_access_txt = "19;22"
+ },
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/living/pilotbunks)
"hnV" = (
/obj/structure/machinery/light,
/turf/open/floor/almayer,
@@ -40163,6 +40265,16 @@
icon_state = "plate"
},
/area/almayer/squads/charlie_delta_shared)
+"hyt" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 2
+ },
+/turf/open/floor/almayer{
+ dir = 6;
+ icon_state = "green"
+ },
+/area/almayer/hallways/starboard_hallway)
"hyw" = (
/obj/effect/decal/warning_stripes{
icon_state = "NW-out";
@@ -40437,6 +40549,10 @@
icon_state = "plate"
},
/area/almayer/medical/lower_medical_medbay)
+"hDv" = (
+/obj/effect/landmark/start/reporter,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_m_p)
"hDw" = (
/obj/structure/surface/table/almayer,
/obj/structure/machinery/computer/emails{
@@ -40511,10 +40627,10 @@
/area/almayer/medical/medical_science)
"hFF" = (
/obj/structure/machinery/door/airlock/almayer/medical{
+ access_modified = 1;
name = "Autopsy";
req_access_txt = "25";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
@@ -40636,9 +40752,9 @@
name = "\improper Privacy Shutters"
},
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
req_access_txt = "200";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -41054,11 +41170,11 @@
/area/almayer/living/grunt_rnr)
"hSI" = (
/obj/structure/machinery/door/airlock/almayer/medical{
+ access_modified = 1;
dir = 2;
name = "Morgue";
req_access_txt = "25";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer{
@@ -41266,6 +41382,16 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/living/briefing)
+"hWB" = (
+/obj/structure/sign/safety/escapepod{
+ pixel_x = 8;
+ pixel_y = 32
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"hWJ" = (
/obj/structure/largecrate/random/case/small,
/turf/open/floor/almayer{
@@ -41312,6 +41438,15 @@
},
/turf/open/floor/almayer,
/area/almayer/squads/alpha_bravo_shared)
+"hXV" = (
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"hXY" = (
/turf/open/floor/almayer{
dir = 4;
@@ -41716,21 +41851,33 @@
/area/almayer/squads/bravo)
"iid" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 2;
req_one_access = null;
- req_one_access_txt = "19;34;30";
- access_modified = 1
+ req_one_access_txt = "19;34;30"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
},
/area/almayer/hull/upper_hull/u_m_p)
"iit" = (
-/obj/effect/landmark/ert_spawns/distress_cryo,
-/obj/effect/landmark/late_join,
-/obj/effect/landmark/start/reporter,
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/living/cryo_cells)
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 1;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/medical/hydroponics)
"iiz" = (
/obj/structure/surface/rack,
/obj/item/reagent_container/food/drinks/bottle/sake{
@@ -41889,6 +42036,9 @@
/area/almayer/hallways/hangar)
"ilJ" = (
/obj/structure/bed/chair,
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/south1)
"ilZ" = (
@@ -41916,11 +42066,14 @@
/area/almayer/living/offices/flight)
"ina" = (
/obj/structure/surface/table/almayer,
-/obj/effect/spawner/random/tool,
+/obj/structure/machinery/computer/emails{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hull/upper_hull/u_m_s)
"ins" = (
/obj/structure/pipes/standard/manifold/hidden/supply{
dir = 1
@@ -42022,11 +42175,11 @@
},
/area/almayer/squads/alpha_bravo_shared)
"ipK" = (
-/obj/structure/largecrate/random/case/small,
+/obj/effect/step_trigger/message/memorial,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_s)
+/area/almayer/living/starboard_garden)
"ipQ" = (
/obj/structure/surface/rack,
/obj/item/storage/fancy/vials/empty,
@@ -42074,9 +42227,9 @@
/area/almayer/squads/req)
"iqp" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
req_one_access = null;
- req_one_access_txt = "37";
- access_modified = 1
+ req_one_access_txt = "37"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -43150,6 +43303,16 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/command/lifeboat)
+"iPH" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
+/turf/open/floor/almayer{
+ dir = 10;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"iPS" = (
/obj/structure/machinery/cryopod/right,
/turf/open/floor/almayer{
@@ -43228,9 +43391,9 @@
/area/almayer/hull/lower_hull/l_f_p)
"iQL" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 2;
- req_one_access = list(2,34,30);
- access_modified = 1
+ req_one_access = list(2,34,30)
},
/obj/structure/prop/invuln/lattice_prop{
dir = 1;
@@ -43425,12 +43588,14 @@
},
/area/almayer/hull/lower_hull/l_f_p)
"iVY" = (
-/obj/effect/decal/hefa_cult_decals/d32,
-/turf/open/floor/almayer{
- dir = 9;
- icon_state = "orange"
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 8
},
-/area/almayer/engineering/upper_engineering/starboard)
+/obj/structure/disposalpipe/junction{
+ dir = 1
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/shipboard/brig/cic_hallway)
"iVZ" = (
/obj/structure/surface/table/woodentable/fancy,
/obj/item/folder/black,
@@ -43575,12 +43740,14 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_a_p)
"iYr" = (
-/obj/structure/disposalpipe/segment{
- dir = 1;
- icon_state = "pipe-c"
+/obj/structure/machinery/light{
+ dir = 4
},
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/south1)
+/turf/open/floor/almayer{
+ dir = 4;
+ icon_state = "green"
+ },
+/area/almayer/living/starboard_garden)
"iYt" = (
/obj/structure/disposalpipe/segment{
dir = 2;
@@ -43900,6 +44067,11 @@
dir = 8;
name = "ship-grade camera"
},
+/obj/structure/surface/table/almayer,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_22";
+ pixel_y = 8
+ },
/turf/open/floor/almayer{
dir = 5;
icon_state = "red"
@@ -44146,11 +44318,21 @@
icon_state = "cargo"
},
/area/almayer/living/bridgebunks)
+"jhY" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1
+ },
+/turf/open/floor/almayer{
+ dir = 8;
+ icon_state = "silver"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"jip" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
+ access_modified = 1;
name = "\improper Main Kitchen";
- req_one_access_txt = "30;19";
- access_modified = 1
+ req_one_access_txt = "30;19"
},
/turf/open/floor/prison{
icon_state = "kitchen"
@@ -44441,6 +44623,19 @@
icon_state = "test_floor4"
},
/area/almayer/hallways/aft_hallway)
+"jnA" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/almayer/shipboard/brig/armory)
"jnD" = (
/turf/open/floor/almayer{
dir = 1;
@@ -44564,6 +44759,7 @@
icon_state = "NW-out";
pixel_y = 1
},
+/obj/structure/bed/chair/comfy,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -44596,6 +44792,15 @@
icon_state = "sterile_green_side"
},
/area/almayer/medical/medical_science)
+"jsP" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"jtj" = (
/obj/structure/machinery/status_display{
pixel_y = 30
@@ -44706,14 +44911,11 @@
},
/area/almayer/hull/upper_hull/u_a_p)
"jvJ" = (
-/obj/structure/machinery/light{
- dir = 4
- },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- dir = 4;
- icon_state = "red"
+ icon_state = "plate"
},
-/area/almayer/shipboard/starboard_missiles)
+/area/almayer/hull/upper_hull/u_f_s)
"jvX" = (
/obj/effect/decal/warning_stripes{
icon_state = "S"
@@ -45253,11 +45455,14 @@
},
/area/almayer/hull/lower_hull/l_a_s)
"jMm" = (
-/obj/effect/spawner/random/tool,
+/obj/structure/closet/secure_closet/personal/cabinet{
+ req_access = null
+ },
+/obj/item/clothing/mask/rebreather/scarf,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south2)
+/area/almayer/living/pilotbunks)
"jMr" = (
/obj/structure/surface/table/almayer,
/obj/item/storage/donut_box{
@@ -45762,6 +45967,15 @@
icon_state = "plate"
},
/area/almayer/living/offices)
+"jWH" = (
+/obj/structure/machinery/power/apc/almayer/hardened{
+ cell_type = /obj/item/cell/hyper;
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/north1)
"jWU" = (
/obj/effect/step_trigger/clone_cleaner,
/obj/structure/blocker/forcefield/multitile_vehicles,
@@ -45910,8 +46124,7 @@
"jZY" = (
/obj/structure/closet/l3closet/virology,
/turf/open/floor/almayer{
- dir = 5;
- icon_state = "plating"
+ icon_state = "redfull"
},
/area/almayer/medical/upper_medical)
"kaj" = (
@@ -45919,9 +46132,11 @@
/obj/effect/decal/warning_stripes{
icon_state = "SW-out"
},
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
+ },
/turf/open/floor/almayer{
- dir = 9;
- icon_state = "green"
+ icon_state = "test_floor4"
},
/area/almayer/hallways/aft_hallway)
"kan" = (
@@ -46383,6 +46598,14 @@
icon_state = "mono"
},
/area/almayer/lifeboat_pumps/south2)
+"kkE" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 2;
+ pixel_y = 3
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/port_hallway)
"kkO" = (
/obj/structure/stairs/perspective{
dir = 8;
@@ -46778,7 +47001,8 @@
/area/almayer/shipboard/brig/evidence_storage)
"ktn" = (
/obj/effect/decal/warning_stripes{
- icon_state = "N"
+ icon_state = "N";
+ pixel_y = 2
},
/obj/structure/closet/secure_closet/guncabinet/red,
/obj/item/weapon/gun/rifle/m4ra,
@@ -46822,6 +47046,12 @@
icon_state = "greencorner"
},
/area/almayer/living/grunt_rnr)
+"kuk" = (
+/obj/structure/pipes/vents/pump{
+ dir = 1
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"kuu" = (
/obj/structure/pipes/standard/manifold/hidden/supply,
/obj/structure/disposalpipe/segment{
@@ -46988,12 +47218,13 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/lifeboat_pumps/south1)
"kyY" = (
-/obj/structure/largecrate/random/case/small,
-/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
- pixel_y = -25
+/obj/structure/machinery/light{
+ unacidable = 1;
+ unslashable = 1
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 6;
+ icon_state = "red"
},
/area/almayer/lifeboat_pumps/north1)
"kyZ" = (
@@ -47120,6 +47351,13 @@
icon_state = "test_floor4"
},
/area/almayer/command/airoom)
+"kBK" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 2
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/starboard_hallway)
"kBP" = (
/obj/effect/decal/warning_stripes{
icon_state = "E";
@@ -47181,6 +47419,7 @@
/area/almayer/hull/lower_hull/l_f_p)
"kDb" = (
/obj/structure/surface/rack,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_f_s)
"kDi" = (
@@ -47223,15 +47462,6 @@
icon_state = "dark_sterile"
},
/area/almayer/medical/containment)
-"kDt" = (
-/obj/structure/machinery/light{
- dir = 1
- },
-/turf/open/floor/almayer{
- dir = 5;
- icon_state = "red"
- },
-/area/almayer/lifeboat_pumps/south1)
"kDA" = (
/obj/structure/pipes/vents/scrubber,
/turf/open/floor/almayer{
@@ -47265,11 +47495,15 @@
},
/area/almayer/medical/morgue)
"kFe" = (
-/obj/structure/machinery/constructable_frame,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/firealarm{
+ dir = 4;
+ pixel_x = 24
+ },
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south2)
+/area/almayer/living/pilotbunks)
"kFk" = (
/obj/structure/closet/secure_closet/commander,
/turf/open/floor/wood/ship,
@@ -47347,11 +47581,19 @@
icon_state = "emerald"
},
/area/almayer/squads/charlie)
+"kGI" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/aft_hallway)
"kGL" = (
/obj/effect/step_trigger/clone_cleaner,
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
+ },
/turf/open/floor/almayer{
- dir = 1;
- icon_state = "green"
+ icon_state = "test_floor4"
},
/area/almayer/hallways/aft_hallway)
"kGQ" = (
@@ -47487,6 +47729,14 @@
/obj/structure/bed/chair/comfy/orange,
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/main_office)
+"kJL" = (
+/obj/structure/machinery/constructable_frame{
+ icon_state = "box_2"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/north1)
"kJV" = (
/obj/structure/machinery/light,
/turf/open/floor/almayer{
@@ -47709,6 +47959,10 @@
/turf/open/floor/plating,
/area/almayer/hull/lower_hull/l_f_p)
"kOv" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "cargo_arrow"
},
@@ -47718,7 +47972,13 @@
icon_state = "N";
pixel_y = 1
},
-/obj/structure/bed/chair/comfy,
+/obj/structure/surface/table/reinforced/almayer_B,
+/obj/item/clipboard{
+ pixel_x = -6
+ },
+/obj/item/tool/pen/blue{
+ pixel_x = -6
+ },
/turf/open/floor/almayer{
icon_state = "bluefull"
},
@@ -47984,12 +48244,14 @@
/turf/open/floor/almayer,
/area/almayer/hallways/hangar)
"kUh" = (
-/obj/structure/machinery/door/airlock/almayer/generic{
+/obj/structure/machinery/door/firedoor/border_only/almayer,
+/obj/structure/machinery/door/airlock/multi_tile/almayer/generic2{
+ access_modified = 1;
+ dir = 1;
name = "\improper Flight Crew Quarters";
- req_one_access_txt = "19;22";
- access_modified = 1
+ req_access_txt = null;
+ req_one_access_txt = "19;22"
},
-/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
icon_state = "test_floor4"
},
@@ -48023,6 +48285,13 @@
icon_state = "cargo"
},
/area/almayer/engineering/upper_engineering/port)
+"kUQ" = (
+/obj/effect/decal/cleanable/blood/oil/streak,
+/obj/structure/machinery/constructable_frame,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/south1)
"kUV" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -48074,11 +48343,11 @@
},
/area/almayer/command/cichallway)
"kWT" = (
-/obj/structure/machinery/power/apc/almayer/hardened,
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 9;
+ icon_state = "blue"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/living/pilotbunks)
"kWY" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -49033,7 +49302,9 @@
},
/area/almayer/living/port_emb)
"lqZ" = (
-/obj/structure/machinery/floodlight/landing,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -49079,6 +49350,11 @@
icon_state = "plate"
},
/area/almayer/living/port_emb)
+"lrF" = (
+/obj/structure/machinery/light,
+/obj/structure/surface/table/almayer,
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"lrT" = (
/obj/structure/bed/chair,
/turf/open/floor/almayer,
@@ -49182,6 +49458,13 @@
icon_state = "emerald"
},
/area/almayer/squads/charlie)
+"ltK" = (
+/obj/structure/window/framed/almayer,
+/obj/structure/curtain/open/shower{
+ name = "hypersleep curtain"
+ },
+/turf/open/floor/plating,
+/area/almayer/hull/upper_hull/u_m_p)
"ltU" = (
/obj/structure/filingcabinet,
/turf/open/floor/almayer{
@@ -49313,13 +49596,11 @@
},
/area/almayer/command/cic)
"lvA" = (
-/obj/structure/machinery/power/apc/almayer/hardened{
- dir = 1
- },
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 1;
+ icon_state = "blue"
},
-/area/almayer/lifeboat_pumps/north1)
+/area/almayer/living/pilotbunks)
"lvZ" = (
/obj/structure/window/framed/almayer,
/obj/structure/machinery/door/poddoor/almayer/locked{
@@ -49331,10 +49612,10 @@
/area/almayer/shipboard/brig/perma)
"lwi" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 1;
req_one_access = null;
- req_one_access_txt = "2;7";
- access_modified = 1
+ req_one_access_txt = "2;7"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -49422,6 +49703,12 @@
icon_state = "plate"
},
/area/almayer/living/auxiliary_officer_office)
+"lxT" = (
+/obj/structure/machinery/constructable_frame,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/south2)
"lxW" = (
/obj/structure/sign/prop2{
pixel_y = 29
@@ -49470,6 +49757,13 @@
icon_state = "plate"
},
/area/almayer/living/auxiliary_officer_office)
+"lza" = (
+/obj/structure/bed/sofa/vert/grey,
+/obj/structure/bed/sofa/vert/grey/top{
+ pixel_y = 11
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"lzj" = (
/obj/structure/sign/safety/storage{
pixel_x = 8;
@@ -49711,18 +50005,23 @@
},
/area/almayer/squads/req)
"lDN" = (
-/obj/structure/pipes/standard/simple/hidden/supply{
- dir = 4
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
},
-/obj/structure/sign/safety/coffee{
- pixel_y = 32
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
},
-/obj/structure/sign/safety/east{
- pixel_x = 15;
- pixel_y = 32
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ pixel_x = -1;
+ pixel_y = 1
},
-/turf/open/floor/almayer,
-/area/almayer/hull/upper_hull/u_f_p)
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/medical/hydroponics)
"lDV" = (
/obj/effect/landmark/start/marine/medic/bravo,
/obj/effect/landmark/late_join/bravo,
@@ -50194,7 +50493,7 @@
},
/turf/open/floor/almayer{
dir = 4;
- icon_state = "redcorner"
+ icon_state = "red"
},
/area/almayer/shipboard/brig/main_office)
"lNw" = (
@@ -50238,6 +50537,10 @@
/obj/structure/machinery/light{
dir = 8
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
/turf/open/floor/almayer{
icon_state = "dark_sterile"
},
@@ -50634,16 +50937,15 @@
},
/area/almayer/shipboard/brig/general_equipment)
"maq" = (
-/obj/structure/machinery/cryopod/right{
- pixel_y = 6
- },
/obj/structure/sign/safety/cryo{
pixel_x = 7;
pixel_y = -26
},
-/turf/open/floor/almayer{
- icon_state = "cargo"
+/obj/structure/machinery/disposal,
+/obj/structure/disposalpipe/trunk{
+ dir = 1
},
+/turf/open/floor/almayer,
/area/almayer/command/corporateliason)
"maw" = (
/obj/structure/disposalpipe/segment,
@@ -50854,6 +51156,10 @@
icon_state = "silver"
},
/area/almayer/shipboard/brig/cic_hallway)
+"mgy" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/almayer/shipboard/brig/cic_hallway)
"mgF" = (
/obj/structure/window/reinforced{
dir = 4;
@@ -51034,6 +51340,11 @@
pixel_x = -25;
req_access_txt = "200"
},
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 1;
+ pixel_y = 2
+ },
/turf/open/floor/almayer{
icon_state = "dark_sterile"
},
@@ -51210,14 +51521,11 @@
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/south1)
"mov" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/obj/structure/machinery/light/small,
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/structure/bed/chair{
+ dir = 1
},
-/area/almayer/hull/upper_hull/u_m_p)
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"moB" = (
/turf/closed/wall/almayer,
/area/almayer/shipboard/brig/cells)
@@ -51323,6 +51631,13 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_f_s)
+"mru" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hallways/port_hallway)
"mrD" = (
/obj/structure/machinery/light{
dir = 1
@@ -51434,6 +51749,19 @@
icon_state = "red"
},
/area/almayer/command/lifeboat)
+"mtE" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/sign/safety/east{
+ pixel_x = 15;
+ pixel_y = 32
+ },
+/obj/structure/sign/safety/coffee{
+ pixel_y = 32
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_f_p)
"mtM" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
@@ -51464,6 +51792,13 @@
icon_state = "plate"
},
/area/almayer/living/gym)
+"muq" = (
+/obj/structure/bed/sofa/vert/grey/bot,
+/obj/structure/bed/sofa/vert/grey{
+ pixel_y = 11
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/north1)
"mux" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/disposalpipe/segment,
@@ -51652,6 +51987,10 @@
/obj/structure/machinery/light,
/turf/open/floor/almayer,
/area/almayer/living/offices)
+"mzF" = (
+/obj/effect/decal/cleanable/blood/oil,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/lifeboat_pumps/south2)
"mzO" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 10
@@ -51729,6 +52068,18 @@
icon_state = "bluefull"
},
/area/almayer/squads/charlie_delta_shared)
+"mBe" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/almayer/living/pilotbunks)
"mBk" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 9
@@ -51744,10 +52095,10 @@
dir = 4
},
/obj/structure/machinery/door/airlock/almayer/security/reinforced{
+ access_modified = 1;
name = "\improper Astronavigational Deck";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -51763,6 +52114,7 @@
dir = 4;
name = "ship-grade camera"
},
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer,
/area/almayer/hull/upper_hull/u_f_p)
"mBJ" = (
@@ -51957,12 +52309,11 @@
/area/almayer/living/gym)
"mHD" = (
/obj/effect/decal/warning_stripes{
- icon_state = "W";
- pixel_x = -1
+ icon_state = "S"
},
/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
+ icon_state = "N";
+ pixel_y = 1
},
/turf/open/floor/almayer{
icon_state = "mono"
@@ -51975,8 +52326,11 @@
},
/area/almayer/command/airoom)
"mHO" = (
+/obj/effect/decal/cleanable/dirt,
/obj/structure/machinery/light,
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
/area/almayer/living/pilotbunks)
"mHR" = (
/obj/structure/sign/safety/hvac_old{
@@ -52066,11 +52420,10 @@
/turf/open/floor/almayer/uscm/directional,
/area/almayer/command/cic)
"mJL" = (
-/obj/structure/disposalpipe/segment{
- dir = 2;
- icon_state = "pipe-c"
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "blue"
},
-/turf/closed/wall/almayer,
/area/almayer/living/pilotbunks)
"mJP" = (
/obj/structure/machinery/cm_vending/gear/tl{
@@ -52259,7 +52612,9 @@
},
/area/almayer/hallways/stern_hallway)
"mMu" = (
-/obj/structure/machinery/floodlight/landing,
+/obj/structure/machinery/floodlight/landing{
+ name = "bolted floodlight"
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -52335,11 +52690,17 @@
},
/area/almayer/hull/lower_hull/l_m_s)
"mOb" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
+/obj/structure/machinery/camera/autoname/almayer{
+ dir = 8;
+ name = "ship-grade camera"
},
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_m_p)
+/obj/structure/bed/chair{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/living/starboard_garden)
"mOg" = (
/obj/structure/sign/safety/maint{
pixel_x = 32
@@ -52534,9 +52895,9 @@
name = "\improper Privacy Shutters"
},
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
req_one_access = null;
- req_one_access_txt = "19;30";
- access_modified = 1
+ req_one_access_txt = "19;30"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -52585,6 +52946,12 @@
icon_state = "red"
},
/area/almayer/shipboard/navigation)
+"mTn" = (
+/obj/structure/closet/firecloset,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/almayer/hallways/starboard_hallway)
"mTp" = (
/obj/structure/window/reinforced{
dir = 4;
@@ -52810,15 +53177,6 @@
icon_state = "blue"
},
/area/almayer/hallways/port_hallway)
-"mYx" = (
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_y = 8
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/south1)
"mYY" = (
/obj/effect/decal/warning_stripes{
icon_state = "SW-out"
@@ -53034,9 +53392,9 @@
/area/almayer/shipboard/port_missiles)
"nec" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
req_access_txt = "200";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -53244,11 +53602,11 @@
/area/almayer/lifeboat_pumps/south1)
"nim" = (
/obj/structure/machinery/door/airlock/almayer/engineering{
+ access_modified = 1;
dir = 2;
name = "\improper Chief Engineer's Office";
req_one_access = null;
- req_one_access_txt = "1;6";
- access_modified = 1
+ req_one_access_txt = "1;6"
},
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/machinery/door/poddoor/shutters/almayer/open{
@@ -53314,11 +53672,16 @@
icon_state = "red"
},
/area/almayer/squads/alpha)
+"njy" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/port_hallway)
"njD" = (
-/obj/structure/surface/table/almayer,
-/obj/item/clothing/suit/storage/hazardvest,
+/obj/structure/closet/emcloset,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "cargo"
},
/area/almayer/lifeboat_pumps/south1)
"njJ" = (
@@ -53373,6 +53736,8 @@
/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
pixel_y = 25
},
+/obj/structure/surface/table/almayer,
+/obj/structure/machinery/computer/emails,
/turf/open/floor/almayer{
dir = 1;
icon_state = "red"
@@ -53602,6 +53967,17 @@
icon_state = "plate"
},
/area/almayer/hull/upper_hull/u_a_p)
+"nqG" = (
+/obj/structure/machinery/light,
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
+/turf/open/floor/almayer{
+ dir = 10;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"nqU" = (
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/lower_hull/l_f_p)
@@ -53792,11 +54168,9 @@
/obj/structure/bed/chair{
dir = 8
},
-/obj/structure/sign/safety/maint{
- pixel_x = 32
- },
/turf/open/floor/almayer{
- icon_state = "plate"
+ dir = 5;
+ icon_state = "green"
},
/area/almayer/living/starboard_garden)
"nun" = (
@@ -53833,15 +54207,11 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/squads/alpha)
"nuY" = (
-/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
- dir = 2;
- name = "\improper Evacuation Airlock PU-6";
- req_access = null
- },
+/obj/structure/closet,
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ icon_state = "plate"
},
-/area/almayer/powered)
+/area/almayer/hull/upper_hull/u_m_s)
"nvM" = (
/obj/structure/window/framed/almayer/white,
/obj/structure/machinery/door/firedoor/border_only/almayer{
@@ -53898,6 +54268,12 @@
/obj/item/tool/lighter/zippo/gold,
/turf/open/floor/carpet,
/area/almayer/living/commandbunks)
+"nwx" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "red"
+ },
+/area/almayer/shipboard/port_missiles)
"nwz" = (
/obj/structure/disposalpipe/segment,
/obj/structure/pipes/standard/simple/hidden/supply,
@@ -53967,7 +54343,9 @@
id = "Warden Office Shutters";
name = "\improper Privacy Shutters"
},
-/turf/open/floor/plating,
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
/area/almayer/shipboard/brig/main_office)
"nxK" = (
/obj/structure/sign/safety/high_voltage{
@@ -54124,12 +54502,10 @@
},
/area/almayer/living/briefing)
"nBE" = (
-/obj/structure/disposalpipe/segment{
- dir = 2;
- icon_state = "pipe-c"
- },
/obj/structure/pipes/standard/simple/hidden/supply,
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
/area/almayer/living/pilotbunks)
"nBW" = (
/obj/structure/sign/safety/maint{
@@ -54667,9 +55043,11 @@
},
/area/almayer/shipboard/brig/cic_hallway)
"nNA" = (
-/obj/structure/largecrate/random,
+/obj/structure/machinery/cryopod{
+ pixel_y = 6
+ },
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo"
},
/area/almayer/hull/upper_hull/u_m_p)
"nNH" = (
@@ -54829,15 +55207,6 @@
icon_state = "plate"
},
/area/almayer/squads/req)
-"nPX" = (
-/obj/structure/sign/safety/rewire{
- pixel_x = 8;
- pixel_y = 32
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/north2)
"nQv" = (
/obj/structure/machinery/power/apc/almayer{
dir = 4
@@ -54926,6 +55295,13 @@
},
/turf/open/floor/almayer,
/area/almayer/command/computerlab)
+"nTH" = (
+/obj/structure/sign/safety/storage{
+ pixel_x = 8;
+ pixel_y = 32
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"nTZ" = (
/turf/open/floor/almayer{
dir = 5;
@@ -54959,6 +55335,14 @@
icon_state = "green"
},
/area/almayer/living/grunt_rnr)
+"nUn" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_22";
+ pixel_y = 8
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"nUv" = (
/obj/structure/machinery/light{
dir = 1
@@ -55042,6 +55426,14 @@
icon_state = "test_floor4"
},
/area/almayer/engineering/upper_engineering/starboard)
+"nWc" = (
+/obj/structure/machinery/door/airlock/almayer/generic/glass{
+ name = "\improper Passenger Cryogenics Bay"
+ },
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"nWN" = (
/obj/structure/surface/table/almayer,
/turf/open/floor/wood/ship,
@@ -55062,6 +55454,15 @@
icon_state = "test_floor4"
},
/area/almayer/shipboard/brig/cells)
+"nXF" = (
+/obj/structure/bed/sofa/south/white/right{
+ pixel_y = 16
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "silver"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"nXP" = (
/turf/closed/wall/almayer/outer,
/area/almayer/hull/lower_hull/l_f_s)
@@ -55112,6 +55513,13 @@
icon_state = "plate"
},
/area/almayer/hull/upper_hull/u_a_s)
+"nYv" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/aft_hallway)
"nYD" = (
/obj/structure/closet/secure_closet/medical2,
/turf/open/floor/almayer{
@@ -55171,6 +55579,10 @@
},
/turf/open/floor/plating,
/area/almayer/hull/lower_hull/l_f_p)
+"oaK" = (
+/obj/structure/surface/table/almayer,
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"oaW" = (
/obj/structure/machinery/cryopod/right,
/turf/open/floor/almayer{
@@ -55333,6 +55745,16 @@
icon_state = "dark_sterile"
},
/area/almayer/engineering/laundry)
+"odM" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 1
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 8;
+ icon_state = "pipe-c"
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/shipboard/brig/cic_hallway)
"odN" = (
/obj/structure/window/framed/almayer,
/obj/structure/machinery/door/firedoor/border_only/almayer,
@@ -55453,11 +55875,8 @@
},
/area/almayer/shipboard/weapon_room)
"ohB" = (
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_y = 8
- },
/obj/structure/machinery/light,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -55917,7 +56336,9 @@
name = "General Listening Channel";
pixel_y = 28
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
/area/almayer/living/pilotbunks)
"oqA" = (
/obj/structure/machinery/door/poddoor/shutters/almayer/uniform_vendors,
@@ -56273,10 +56694,10 @@
dir = 4
},
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
req_access = null;
req_one_access = null;
- req_one_access_txt = "19;29";
- access_modified = 1
+ req_one_access_txt = "19;29"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -56324,6 +56745,13 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_a_p)
+"oyy" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/port_hallway)
"oyE" = (
/obj/effect/landmark/start/intel,
/obj/structure/sign/poster{
@@ -56660,26 +57088,21 @@
},
/area/almayer/living/synthcloset)
"oGy" = (
-/obj/structure/disposalpipe/segment{
+/obj/structure/machinery/camera/autoname/almayer{
dir = 1;
- icon_state = "pipe-c"
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_p)
-"oGC" = (
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_y = 8
+ name = "ship-grade camera"
},
-/obj/structure/machinery/light{
+/obj/structure/bed/chair{
dir = 1
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/living/starboard_garden)
+"oGC" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/north1)
"oGP" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -56742,6 +57165,7 @@
"oIm" = (
/obj/structure/prop/server_equipment/broken,
/turf/open/floor/almayer{
+ dir = 1;
icon_state = "orange"
},
/area/almayer/engineering/upper_engineering/starboard)
@@ -57098,6 +57522,7 @@
/area/almayer/hull/lower_hull/l_f_s)
"oQo" = (
/obj/item/stool,
+/obj/effect/landmark/yautja_teleport,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -57341,9 +57766,11 @@
},
/area/almayer/shipboard/brig/cic_hallway)
"oWz" = (
-/obj/item/stool,
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/south1)
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/living/starboard_garden)
"oWI" = (
/obj/structure/machinery/cryopod/right{
pixel_y = 6
@@ -57357,10 +57784,10 @@
/area/almayer/shipboard/brig/cryo)
"oWX" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
+ access_modified = 1;
dir = 1;
name = "\improper Kitchen Hydroponics";
- req_one_access_txt = "30;19";
- access_modified = 1
+ req_one_access_txt = "30;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -57371,6 +57798,14 @@
/obj/effect/landmark/late_join/charlie,
/turf/open/floor/plating/plating_catwalk,
/area/almayer/squads/charlie)
+"oXd" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
+ },
+/turf/open/floor/almayer{
+ icon_state = "blue"
+ },
+/area/almayer/hallways/aft_hallway)
"oXp" = (
/obj/effect/decal/cleanable/ash,
/turf/open/floor/wood/ship,
@@ -57728,15 +58163,6 @@
icon_state = "test_floor4"
},
/area/almayer/command/airoom)
-"pgo" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/turf/open/floor/almayer{
- dir = 1;
- icon_state = "red"
- },
-/area/almayer/lifeboat_pumps/south1)
"pgD" = (
/turf/closed/wall/almayer,
/area/almayer/lifeboat_pumps/south1)
@@ -57899,11 +58325,11 @@
dir = 4
},
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
+ access_modified = 1;
dir = 2;
name = "Brig";
req_access = null;
- req_one_access_txt = "1;3";
- access_modified = 1
+ req_one_access_txt = "1;3"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -57918,15 +58344,6 @@
icon_state = "plate"
},
/area/almayer/hull/upper_hull/u_a_p)
-"pmn" = (
-/obj/structure/sign/safety/storage{
- pixel_x = 8;
- pixel_y = 32
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
"pmq" = (
/obj/effect/decal/warning_stripes{
icon_state = "E";
@@ -58017,11 +58434,9 @@
/turf/open/floor/almayer,
/area/almayer/living/auxiliary_officer_office)
"pqc" = (
-/obj/structure/machinery/firealarm{
- dir = 4;
- pixel_x = 24
+/turf/open/floor/almayer{
+ icon_state = "mono"
},
-/turf/open/floor/almayer,
/area/almayer/living/pilotbunks)
"pqi" = (
/obj/item/stack/cable_coil,
@@ -58307,13 +58722,6 @@
icon_state = "redcorner"
},
/area/almayer/shipboard/brig/processing)
-"pwG" = (
-/obj/structure/machinery/light,
-/turf/open/floor/almayer{
- dir = 6;
- icon_state = "red"
- },
-/area/almayer/lifeboat_pumps/south1)
"pwK" = (
/obj/structure/disposalpipe/segment{
dir = 4;
@@ -58466,14 +58874,6 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/lower_hull/l_m_p)
-"pzy" = (
-/obj/structure/sign/safety/maint{
- pixel_x = 32
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/north1)
"pzG" = (
/obj/docking_port/stationary/emergency_response/port1,
/turf/open/floor/almayer{
@@ -58575,14 +58975,14 @@
},
/area/almayer/engineering/upper_engineering/starboard)
"pDm" = (
-/obj/structure/disposalpipe/segment{
- dir = 2;
- icon_state = "pipe-c"
- },
+/obj/structure/surface/rack,
+/obj/item/roller,
+/obj/item/roller,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_p)
+/area/almayer/hull/upper_hull/u_m_s)
"pDo" = (
/obj/effect/decal/warning_stripes{
icon_state = "S"
@@ -58678,17 +59078,11 @@
},
/area/almayer/medical/containment/cell)
"pEY" = (
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_y = 8
- },
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_22";
- pixel_x = -16;
- pixel_y = 8
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "test_floor4"
},
/area/almayer/lifeboat_pumps/south1)
"pFa" = (
@@ -58939,11 +59333,11 @@
"pJW" = (
/obj/structure/disposalpipe/segment,
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 1;
req_access = null;
req_one_access = null;
- req_one_access_txt = "3;22;19";
- access_modified = 1
+ req_one_access_txt = "3;22;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -58962,9 +59356,9 @@
},
/area/almayer/medical/lower_medical_medbay)
"pLv" = (
-/obj/structure/device/broken_moog,
/obj/effect/decal/cleanable/blood/splatter,
/turf/open/floor/almayer{
+ dir = 1;
icon_state = "orange"
},
/area/almayer/engineering/upper_engineering/starboard)
@@ -58983,15 +59377,11 @@
},
/area/almayer/medical/containment/cell)
"pLW" = (
-/obj/structure/machinery/firealarm{
- dir = 4;
- pixel_x = 24
- },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
- dir = 5;
- icon_state = "red"
+ icon_state = "cargo"
},
-/area/almayer/shipboard/port_missiles)
+/area/almayer/living/pilotbunks)
"pLZ" = (
/obj/effect/landmark/crap_item,
/turf/open/floor/almayer,
@@ -59104,8 +59494,13 @@
/area/almayer/hull/lower_hull/l_m_s)
"pOD" = (
/obj/structure/pipes/standard/simple/hidden/supply,
-/obj/structure/disposalpipe/segment,
-/turf/open/floor/almayer,
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
/area/almayer/living/pilotbunks)
"pON" = (
/turf/open/floor/almayer/uscm/directional{
@@ -59152,6 +59547,12 @@
icon_state = "plate"
},
/area/almayer/hull/upper_hull/u_a_s)
+"pPF" = (
+/obj/structure/machinery/power/apc/almayer/hardened,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/south2)
"pPM" = (
/obj/structure/surface/rack,
/turf/open/floor/almayer{
@@ -59160,6 +59561,7 @@
},
/area/almayer/command/securestorage)
"pPN" = (
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
dir = 4;
icon_state = "red"
@@ -59222,9 +59624,8 @@
},
/area/almayer/medical/medical_science)
"pQV" = (
-/obj/structure/machinery/vending/cola,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "blue"
},
/area/almayer/living/pilotbunks)
"pQY" = (
@@ -59330,6 +59731,12 @@
icon_state = "mono"
},
/area/almayer/command/computerlab)
+"pUe" = (
+/obj/structure/machinery/power/apc/almayer/hardened,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/south1)
"pUf" = (
/obj/structure/bed/chair{
dir = 4
@@ -59532,7 +59939,9 @@
/area/almayer/shipboard/brig/main_office)
"pWN" = (
/obj/structure/pipes/standard/simple/hidden/supply,
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "blue"
+ },
/area/almayer/living/pilotbunks)
"pXj" = (
/obj/structure/closet/radiation,
@@ -59773,13 +60182,11 @@
},
/area/almayer/living/briefing)
"qbO" = (
-/obj/structure/machinery/power/apc/almayer/hardened{
- dir = 1
- },
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 6;
+ icon_state = "blue"
},
-/area/almayer/lifeboat_pumps/north2)
+/area/almayer/living/pilotbunks)
"qbZ" = (
/obj/structure/machinery/door/airlock/multi_tile/almayer/engidoor/glass{
dir = 1;
@@ -59808,6 +60215,21 @@
},
/turf/open/floor/almayer,
/area/almayer/hallways/starboard_hallway)
+"qcq" = (
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/obj/structure/sign/safety/waterhazard{
+ pixel_y = 32
+ },
+/obj/structure/sign/safety/rewire{
+ pixel_x = 14;
+ pixel_y = 32
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/north1)
"qcy" = (
/obj/structure/sign/safety/bathunisex{
pixel_x = 8;
@@ -59918,10 +60340,8 @@
/obj/structure/machinery/computer/emails{
dir = 1
},
-/turf/open/floor/almayer{
- dir = 1;
- icon_state = "redcorner"
- },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
/area/almayer/shipboard/port_missiles)
"qfh" = (
/obj/structure/bed/chair{
@@ -59970,14 +60390,13 @@
},
/area/almayer/shipboard/brig/main_office)
"qga" = (
-/obj/structure/machinery/space_heater,
-/obj/structure/sign/safety/maint{
- pixel_x = 32
+/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ dir = 1
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "test_floor4"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/living/starboard_garden)
"qgG" = (
/obj/structure/pipes/standard/manifold/hidden/supply{
dir = 8
@@ -60002,8 +60421,8 @@
"qgK" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/machinery/door/airlock/almayer/generic/press{
- name = "\improper Combat Correspondent Room";
- dir = 1
+ dir = 1;
+ name = "\improper Combat Correspondent Room"
},
/turf/open/floor/almayer,
/area/almayer/command/combat_correspondent)
@@ -60165,6 +60584,7 @@
/obj/structure/sign/safety/maint{
pixel_x = -17
},
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer,
/area/almayer/hull/upper_hull/u_f_s)
"qld" = (
@@ -60301,6 +60721,12 @@
icon_state = "plate"
},
/area/almayer/shipboard/brig/perma)
+"qnd" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hallways/hangar)
"qnh" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -60717,6 +61143,16 @@
},
/turf/closed/wall/almayer/research/containment/wall/purple,
/area/almayer/medical/containment/cell)
+"qxz" = (
+/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ dir = 2;
+ name = "\improper Evacuation Airlock PU-5";
+ req_access = null
+ },
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/powered)
"qxA" = (
/obj/structure/closet/firecloset,
/turf/open/floor/almayer{
@@ -60805,10 +61241,6 @@
/obj/structure/surface/table/almayer,
/obj/item/storage/photo_album,
/obj/item/device/camera_film,
-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
- },
/turf/open/floor/almayer,
/area/almayer/command/corporateliason)
"qyD" = (
@@ -61088,13 +61520,14 @@
},
/area/almayer/squads/delta)
"qFQ" = (
-/obj/structure/disposalpipe/segment,
-/obj/structure/prop/invuln/overhead_pipe{
- dir = 4;
- pixel_y = 13
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
},
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_m_p)
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "red"
+ },
+/area/almayer/hallways/aft_hallway)
"qFW" = (
/obj/structure/sign/safety/storage{
pixel_x = 8;
@@ -61149,20 +61582,15 @@
},
/area/almayer/hallways/starboard_hallway)
"qHq" = (
-/obj/structure/surface/table/reinforced/almayer_B,
-/obj/item/ashtray/bronze,
-/obj/item/clothing/mask/cigarette/weed{
- desc = "What in the god damn?";
- name = "marijuana cigarette"
- },
-/obj/item/trash/cigbutt{
- pixel_x = -10;
- pixel_y = 13
+/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
+ dir = 2;
+ name = "\improper Evacuation Airlock SU-6";
+ req_access = null
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "test_floor4"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/powered)
"qHF" = (
/obj/structure/surface/table/almayer,
/obj/item/storage/box/bodybags{
@@ -61364,11 +61792,13 @@
},
/area/almayer/medical/containment)
"qLj" = (
-/obj/structure/pipes/vents/pump{
- dir = 1
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out"
},
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/south1)
+/turf/open/floor/almayer{
+ icon_state = "blue"
+ },
+/area/almayer/hallways/aft_hallway)
"qLo" = (
/obj/structure/machinery/light,
/turf/open/floor/plating/plating_catwalk,
@@ -61708,6 +62138,16 @@
},
/turf/open/floor/plating,
/area/almayer/living/port_emb)
+"qSX" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
+ },
+/turf/open/floor/almayer{
+ dir = 6;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"qTY" = (
/obj/structure/machinery/gibber,
/turf/open/floor/plating/plating_catwalk,
@@ -61833,6 +62273,12 @@
icon_state = "plate"
},
/area/almayer/squads/delta)
+"qWI" = (
+/obj/structure/machinery/status_display{
+ pixel_y = -30
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/north1)
"qWR" = (
/turf/closed/wall/almayer/research/containment/wall/corner{
dir = 4
@@ -62383,6 +62829,9 @@
/area/almayer/hull/upper_hull/u_m_p)
"riP" = (
/obj/structure/machinery/light,
+/obj/structure/sign/safety/rewire{
+ pixel_y = -32
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -62959,10 +63408,6 @@
},
/area/almayer/hallways/hangar)
"ruz" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
- },
/obj/structure/reagent_dispensers/watertank,
/turf/open/floor/almayer{
icon_state = "cargo"
@@ -63058,14 +63503,11 @@
},
/area/almayer/medical/lower_medical_medbay)
"ryG" = (
-/obj/structure/largecrate/random/case,
-/obj/structure/machinery/light{
- dir = 1
- },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "mono"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/lifeboat_pumps/north1)
"ryR" = (
/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep{
req_access = list(1)
@@ -63090,10 +63532,10 @@
icon_state = "NW-out"
},
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
+ access_modified = 1;
name = "\improper Brig";
req_access = null;
- req_one_access_txt = "1;3";
- access_modified = 1
+ req_one_access_txt = "1;3"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -63103,6 +63545,8 @@
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 1
},
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/cic_hallway)
"rzN" = (
@@ -63204,7 +63648,7 @@
"rBx" = (
/obj/structure/surface/table/reinforced/almayer_B,
/obj/item/tool/stamp/ro{
- name = "spare quartermaster's rubber stamp";
+ name = "spare requisitions officer's rubber stamp";
pixel_x = -7;
pixel_y = 11
},
@@ -63213,7 +63657,9 @@
},
/area/almayer/command/cichallway)
"rBH" = (
-/obj/structure/machinery/constructable_frame,
+/obj/structure/machinery/constructable_frame{
+ icon_state = "box_2"
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -63725,13 +64171,14 @@
},
/area/almayer/powered/agent)
"rKs" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
+/obj/structure/machinery/door/airlock/almayer/maint{
+ req_one_access = null;
+ req_one_access_txt = "2;30;34"
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "test_floor4"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hull/upper_hull/u_m_s)
"rKy" = (
/obj/structure/machinery/firealarm{
dir = 1;
@@ -63837,6 +64284,7 @@
/obj/structure/surface/table/reinforced/almayer_B,
/obj/item/clipboard,
/obj/item/device/binoculars,
+/obj/item/storage/bible,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -63937,7 +64385,13 @@
/area/almayer/squads/charlie)
"rQW" = (
/obj/item/tool/screwdriver,
-/turf/open/floor/almayer,
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "red"
+ },
/area/almayer/lifeboat_pumps/south1)
"rQY" = (
/obj/structure/bed,
@@ -63953,6 +64407,13 @@
"rRq" = (
/turf/closed/wall/almayer,
/area/almayer/lifeboat_pumps/south2)
+"rRz" = (
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ dir = 6;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"rRQ" = (
/obj/structure/disposalpipe/segment,
/obj/structure/pipes/standard/simple/hidden/supply,
@@ -64065,11 +64526,11 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_f_s)
"rTY" = (
-/obj/structure/transmitter{
+/obj/structure/transmitter/no_dnd{
name = "Requisition Telephone";
phone_category = "Almayer";
phone_id = "Requisition";
- pixel_y = 30
+ pixel_y = 30;
},
/turf/open/floor/almayer{
dir = 5;
@@ -64290,6 +64751,16 @@
icon_state = "red"
},
/area/almayer/shipboard/brig/general_equipment)
+"sah" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ dir = 6;
+ icon_state = "red"
+ },
+/area/almayer/hallways/aft_hallway)
"saB" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -64630,11 +65101,8 @@
},
/area/almayer/lifeboat_pumps/south2)
"sht" = (
-/obj/structure/machinery/power/apc/almayer/hardened,
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/south2)
+/turf/open/floor/almayer,
+/area/almayer/living/pilotbunks)
"shw" = (
/obj/structure/largecrate/random/barrel/green,
/turf/open/floor/plating/plating_catwalk,
@@ -64882,6 +65350,12 @@
allow_construction = 0
},
/area/almayer/hallways/port_hallway)
+"sou" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/starboard_hallway)
"sow" = (
/obj/structure/machinery/light/small{
dir = 8
@@ -65313,6 +65787,13 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_f_p)
+"syP" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/port_hallway)
"szm" = (
/obj/structure/machinery/power/fusion_engine{
name = "\improper S-52 fusion reactor 10"
@@ -65356,11 +65837,20 @@
},
/area/almayer/squads/charlie)
"szO" = (
-/obj/structure/machinery/cm_vending/sorted/cargo_guns/pilot_officer,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
/area/almayer/living/pilotbunks)
+"szU" = (
+/obj/structure/toilet{
+ dir = 8
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/living/numbertwobunks)
"sAc" = (
/obj/structure/bed/chair{
dir = 8;
@@ -65408,12 +65898,12 @@
},
/obj/structure/disposalpipe/segment,
/obj/structure/machinery/door/airlock/almayer/command/reinforced{
+ access_modified = 1;
dir = 1;
id_tag = "CO-Office";
name = "\improper Commanding Officer's Office";
req_access = null;
- req_access_txt = "31";
- access_modified = 1
+ req_access_txt = "31"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -65469,7 +65959,10 @@
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 10
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "blue"
+ },
/area/almayer/living/pilotbunks)
"sCQ" = (
/obj/structure/machinery/light,
@@ -65498,10 +65991,17 @@
pixel_y = 26
},
/turf/open/floor/almayer{
- dir = 4;
- icon_state = "silvercorner"
+ dir = 1;
+ icon_state = "silver"
},
/area/almayer/hallways/aft_hallway)
+"sDD" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "red"
+ },
+/area/almayer/shipboard/port_missiles)
"sDM" = (
/turf/open/floor/almayer{
dir = 9;
@@ -65722,22 +66222,19 @@
/turf/open/floor/engine,
/area/almayer/engineering/airmix)
"sHp" = (
-/obj/effect/step_trigger/clone_cleaner,
-/obj/structure/disposalpipe/segment,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/largecrate/random/case/small,
+/obj/structure/sign/safety/maint{
+ pixel_x = 32
+ },
/turf/open/floor/almayer,
-/area/almayer/hallways/aft_hallway)
+/area/almayer/lifeboat_pumps/north1)
"sHM" = (
-/obj/structure/machinery/light{
- dir = 8
- },
-/obj/structure/bed/chair{
- dir = 1
- },
+/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
- dir = 8;
- icon_state = "red"
+ icon_state = "test_floor4"
},
-/area/almayer/shipboard/starboard_missiles)
+/area/almayer/living/pilotbunks)
"sHY" = (
/obj/structure/sign/poster{
pixel_y = -32
@@ -66175,6 +66672,12 @@
},
/turf/open/floor/almayer,
/area/almayer/living/briefing)
+"sTB" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_s)
"sTV" = (
/obj/structure/machinery/power/apc/almayer/hardened{
cell_type = /obj/item/cell/hyper;
@@ -66379,15 +66882,6 @@
icon_state = "sterile_green_side"
},
/area/almayer/medical/lower_medical_medbay)
-"sYn" = (
-/obj/structure/sign/safety/rewire{
- pixel_x = 8;
- pixel_y = -32
- },
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/south2)
"sYw" = (
/obj/structure/platform{
dir = 8
@@ -66405,7 +66899,8 @@
"sYB" = (
/obj/structure/closet/secure_closet/guncabinet/red,
/obj/effect/decal/warning_stripes{
- icon_state = "N"
+ icon_state = "N";
+ pixel_y = 2
},
/obj/item/ammo_magazine/smg/m39,
/obj/item/ammo_magazine/smg/m39,
@@ -66709,9 +67204,14 @@
/turf/open/floor/almayer,
/area/almayer/living/cryo_cells)
"teB" = (
-/obj/structure/largecrate/random/case/small,
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/north1)
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/light/small{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_s)
"teY" = (
/obj/structure/machinery/light{
dir = 1
@@ -66772,6 +67272,11 @@
pixel_y = 5
},
/obj/structure/surface/table/almayer,
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
/turf/open/floor/almayer{
dir = 5;
icon_state = "plating"
@@ -66936,9 +67441,9 @@
"tiR" = (
/obj/structure/machinery/door/firedoor/border_only/almayer,
/obj/structure/machinery/door/airlock/almayer/maint/reinforced{
+ access_modified = 1;
req_one_access = null;
- req_one_access_txt = "7;19";
- access_modified = 1
+ req_one_access_txt = "7;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -67007,13 +67512,12 @@
},
/area/almayer/shipboard/brig/processing)
"tld" = (
-/obj/structure/machinery/shower{
- dir = 8
+/obj/structure/machinery/prop/almayer/computer{
+ dir = 8;
+ pixel_x = 16
},
-/obj/structure/machinery/door/window/westright,
-/obj/item/tool/soap,
/turf/open/floor/almayer{
- icon_state = "plate"
+ icon_state = "cargo"
},
/area/almayer/living/pilotbunks)
"tly" = (
@@ -67082,6 +67586,17 @@
},
/turf/open/floor/almayer,
/area/almayer/living/briefing)
+"tmI" = (
+/obj/structure/machinery/light,
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out";
+ pixel_x = -1
+ },
+/turf/open/floor/almayer{
+ dir = 6;
+ icon_state = "red"
+ },
+/area/almayer/lifeboat_pumps/south1)
"tmK" = (
/obj/structure/machinery/door/airlock/almayer/maint{
dir = 1;
@@ -67389,7 +67904,7 @@
pixel_x = 32
},
/turf/open/floor/almayer{
- icon_state = "red"
+ icon_state = "test_floor4"
},
/area/almayer/lifeboat_pumps/north1)
"tsy" = (
@@ -67705,6 +68220,9 @@
/area/almayer/medical/containment/cell)
"tyK" = (
/obj/effect/spawner/random/toolbox,
+/obj/structure/machinery/light{
+ dir = 4
+ },
/turf/open/floor/almayer{
dir = 1;
icon_state = "cargo_arrow"
@@ -67733,6 +68251,10 @@
icon_state = "plate"
},
/area/almayer/hull/upper_hull/u_a_p)
+"tzj" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_f_p)
"tzx" = (
/obj/structure/machinery/cm_vending/sorted/medical/blood,
/obj/structure/machinery/light{
@@ -67752,20 +68274,13 @@
},
/area/almayer/engineering/engineering_workshop)
"tzL" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "W";
- pixel_x = -1
- },
-/obj/effect/decal/warning_stripes{
- icon_state = "E";
- pixel_x = 1
- },
/obj/structure/sign/safety/waterhazard{
pixel_x = 8;
pixel_y = -32
},
+/obj/structure/machinery/portable_atmospherics/hydroponics,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "test_floor5"
},
/area/almayer/medical/hydroponics)
"tzP" = (
@@ -67792,8 +68307,8 @@
"tAq" = (
/obj/structure/surface/table/reinforced/black,
/obj/item/clothing/mask/breath{
- pixel_y = -5;
- pixel_x = -3
+ pixel_x = -3;
+ pixel_y = -5
},
/obj/item/clothing/head/helmet/space/compression/uscm,
/obj/item/cell/crap{
@@ -67840,8 +68355,11 @@
},
/area/almayer/medical/lower_medical_medbay)
"tAV" = (
-/obj/structure/disposalpipe/segment,
-/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_m_s)
+"tBq" = (
+/obj/item/tool/crowbar,
/turf/open/floor/plating/plating_catwalk,
/area/almayer/lifeboat_pumps/south1)
"tBz" = (
@@ -67898,9 +68416,13 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_f_s)
"tDA" = (
-/obj/structure/disposalpipe/segment,
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/hull/upper_hull/u_m_p)
+/obj/item/tool/weldpack{
+ pixel_y = 15
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_s)
"tDZ" = (
/obj/structure/machinery/cryopod{
pixel_y = 6
@@ -67979,13 +68501,12 @@
/area/almayer/squads/req)
"tFW" = (
/obj/structure/pipes/standard/simple/hidden/supply,
-/obj/structure/disposalpipe/segment{
- dir = 2;
- icon_state = "pipe-c"
+/obj/structure/machinery/door/firedoor/border_only/almayer{
+ dir = 2
},
+/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer{
- dir = 1;
- icon_state = "red"
+ icon_state = "test_floor4"
},
/area/almayer/lifeboat_pumps/south1)
"tGd" = (
@@ -68201,10 +68722,10 @@
dir = 1
},
/obj/structure/machinery/door/airlock/almayer/generic{
+ access_modified = 1;
dir = 1;
name = "Storage";
- req_one_access = "2;21";
- access_modified = 1
+ req_one_access_txt = "19;21"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -68444,10 +68965,10 @@
/area/almayer/living/grunt_rnr)
"tPj" = (
/obj/structure/machinery/door/airlock/almayer/marine/requisitions{
+ access_modified = 1;
name = "\improper Requisition's Office";
- req_one_access_txt = "1;26";
req_one_access = null;
- access_modified = 1
+ req_one_access_txt = "1;26"
},
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -68474,10 +68995,10 @@
/turf/open/floor/almayer,
/area/almayer/living/briefing)
"tQE" = (
-/obj/structure/machinery/power/apc/almayer{
- dir = 1
+/obj/item/clothing/head/welding,
+/turf/open/floor/almayer{
+ icon_state = "plate"
},
-/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_m_s)
"tQL" = (
/obj/structure/pipes/standard/simple/hidden/supply,
@@ -68704,10 +69225,10 @@
name = "\improper CMO Office Shutters"
},
/obj/structure/machinery/door/airlock/almayer/medical/glass{
+ access_modified = 1;
name = "\improper CMO's Office";
req_one_access = null;
- req_one_access_txt = "1;5";
- access_modified = 1
+ req_one_access_txt = "1;5"
},
/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
@@ -68752,9 +69273,9 @@
"tXG" = (
/obj/structure/surface/table/reinforced/almayer_B,
/obj/structure/machinery/door/window/eastright{
+ access_modified = 1;
dir = 8;
- req_access_txt = "19";
- access_modified = 1
+ req_access_txt = "19"
},
/obj/effect/landmark/map_item,
/obj/structure/machinery/door/window/eastleft{
@@ -68932,10 +69453,11 @@
/turf/open/floor/plating,
/area/almayer/hull/lower_hull/l_m_p)
"uac" = (
-/obj/structure/largecrate/random/case,
/obj/structure/machinery/light{
dir = 1
},
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/surface/table/almayer,
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
"uah" = (
@@ -68991,11 +69513,11 @@
/turf/open/floor/almayer,
/area/almayer/command/computerlab)
"uaZ" = (
-/obj/structure/sign/safety/storage{
- pixel_x = 8;
- pixel_y = -32
+/obj/structure/surface/table/almayer,
+/obj/item/weapon/gun/rifle/m41a,
+/turf/open/floor/almayer{
+ icon_state = "plate"
},
-/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_m_s)
"ubd" = (
/obj/structure/surface/rack,
@@ -69374,10 +69896,10 @@
/area/almayer/squads/charlie_delta_shared)
"ukW" = (
/obj/structure/machinery/door/airlock/almayer/security{
+ access_modified = 1;
name = "\improper Security Checkpoint";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -69395,12 +69917,8 @@
},
/area/almayer/shipboard/brig/evidence_storage)
"uli" = (
-/obj/structure/surface/rack,
-/obj/effect/spawner/random/facepaint,
-/turf/open/floor/almayer{
- icon_state = "plate"
- },
-/area/almayer/hull/upper_hull/u_m_s)
+/turf/open/floor/grass,
+/area/almayer/living/starboard_garden)
"uly" = (
/obj/structure/bed/stool,
/turf/open/floor/almayer{
@@ -69445,16 +69963,24 @@
icon_state = "mono"
},
/area/almayer/medical/upper_medical)
+"umR" = (
+/obj/structure/machinery/power/apc/almayer/hardened{
+ cell_type = /obj/item/cell/hyper;
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/north2)
"umS" = (
-/obj/structure/machinery/firealarm{
- dir = 4;
- pixel_x = 24
+/obj/structure/bed/chair/comfy{
+ dir = 8
},
/turf/open/floor/almayer{
dir = 4;
- icon_state = "red"
+ icon_state = "blue"
},
-/area/almayer/shipboard/starboard_missiles)
+/area/almayer/living/pilotbunks)
"umT" = (
/obj/structure/machinery/door/airlock/almayer/security/glass{
name = "Brig"
@@ -69538,13 +70064,12 @@
},
/area/almayer/command/computerlab)
"uoS" = (
-/obj/structure/sign/safety/maint{
- pixel_x = -17
- },
-/turf/open/floor/almayer{
- icon_state = "plate"
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/light/small{
+ dir = 4
},
-/area/almayer/living/starboard_garden)
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hull/upper_hull/u_m_s)
"uoY" = (
/obj/structure/surface/table/almayer,
/obj/item/paper_bin/uscm{
@@ -69703,6 +70228,13 @@
icon_state = "mono"
},
/area/almayer/lifeboat_pumps/south1)
+"uso" = (
+/obj/structure/largecrate/random/case/double,
+/obj/structure/machinery/light/small,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"usr" = (
/obj/structure/surface/table/almayer,
/obj/structure/machinery/computer/secure_data{
@@ -69901,6 +70433,21 @@
icon_state = "orangecorner"
},
/area/almayer/squads/bravo)
+"uvy" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 2
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/almayer/shipboard/brig/armory)
"uvG" = (
/obj/effect/decal/warning_stripes{
icon_state = "W"
@@ -69934,12 +70481,13 @@
},
/area/almayer/medical/containment/cell)
"uvS" = (
-/obj/structure/sign/safety/hvac_old{
- pixel_x = 8;
- pixel_y = 32
+/obj/structure/surface/rack,
+/obj/item/stack/cable_coil,
+/obj/item/attachable/flashlight/grip,
+/turf/open/floor/almayer{
+ icon_state = "plate"
},
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hull/upper_hull/u_m_s)
"uvY" = (
/turf/open/floor/almayer{
dir = 8;
@@ -69966,6 +70514,14 @@
/obj/structure/surface/table/woodentable/fancy,
/turf/open/floor/wood/ship,
/area/almayer/living/commandbunks)
+"uws" = (
+/obj/structure/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/almayer/shipboard/port_missiles)
"uwv" = (
/turf/open/floor/plating/plating_catwalk,
/area/almayer/shipboard/weapon_room/notunnel)
@@ -70188,8 +70744,15 @@
icon_state = "redcorner"
},
/area/almayer/shipboard/brig/main_office)
+"uAb" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out"
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/almayer/hallways/hangar)
"uAj" = (
/obj/structure/bed/chair,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
dir = 1;
icon_state = "red"
@@ -70243,7 +70806,12 @@
},
/area/almayer/squads/bravo)
"uBi" = (
-/obj/structure/largecrate/random/case/double,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/surface/table/almayer,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_22";
+ pixel_y = 8
+ },
/turf/open/floor/almayer,
/area/almayer/lifeboat_pumps/north1)
"uBn" = (
@@ -70490,6 +71058,12 @@
icon_state = "test_floor4"
},
/area/almayer/hallways/aft_hallway)
+"uGt" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out"
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/aft_hallway)
"uGw" = (
/obj/structure/surface/table/almayer,
/obj/item/reagent_container/food/drinks/cans/souto/diet/lime{
@@ -70499,13 +71073,12 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/lower_hull/l_m_s)
"uGz" = (
-/obj/structure/machinery/camera/autoname/almayer{
- name = "ship-grade camera"
- },
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/largecrate/random/secure,
/turf/open/floor/almayer{
- icon_state = "mono"
+ icon_state = "plate"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hull/upper_hull/u_m_s)
"uGQ" = (
/obj/structure/machinery/suit_storage_unit/compression_suit/uscm,
/turf/open/floor/almayer{
@@ -70513,13 +71086,15 @@
},
/area/almayer/engineering/upper_engineering/starboard)
"uId" = (
-/obj/structure/bed/chair/comfy/teal{
- dir = 8
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
},
+/obj/effect/step_trigger/clone_cleaner,
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 9;
+ icon_state = "green"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hallways/aft_hallway)
"uIp" = (
/obj/structure/pipes/standard/simple/hidden/supply,
/obj/structure/machinery/light{
@@ -70838,11 +71413,10 @@
/turf/closed/wall/almayer/outer,
/area/almayer/lifeboat_pumps/south2)
"uOJ" = (
-/obj/structure/machinery/prop/almayer/computer{
- dir = 8;
- pixel_x = 16
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
},
-/turf/open/floor/almayer,
/area/almayer/living/pilotbunks)
"uPr" = (
/turf/open/floor/almayer{
@@ -70872,6 +71446,13 @@
},
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/perma)
+"uQn" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ pixel_y = 3
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/starboard_hallway)
"uQU" = (
/obj/structure/stairs{
dir = 1
@@ -71002,9 +71583,12 @@
/turf/open/floor/almayer,
/area/almayer/squads/bravo)
"uTN" = (
-/obj/effect/landmark/start/liaison,
-/turf/open/floor/plating/plating_catwalk,
-/area/almayer/command/corporateliason)
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/living/pilotbunks)
"uTU" = (
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -71020,11 +71604,12 @@
},
/area/almayer/command/cic)
"uTY" = (
-/obj/item/trash/cigbutt/ucigbutt,
+/obj/effect/step_trigger/clone_cleaner,
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 1;
+ icon_state = "green"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hallways/aft_hallway)
"uTZ" = (
/obj/structure/machinery/light/small,
/turf/open/floor/almayer{
@@ -71177,13 +71762,9 @@
/obj/structure/machinery/light{
dir = 1
},
-/obj/structure/sink{
- dir = 8;
- pixel_x = -12;
- pixel_y = 2
- },
+/obj/structure/machinery/cm_vending/sorted/cargo_guns/pilot_officer,
/turf/open/floor/almayer{
- icon_state = "sterile"
+ icon_state = "plate"
},
/area/almayer/living/pilotbunks)
"uWc" = (
@@ -71398,12 +71979,9 @@
},
/area/almayer/medical/lower_medical_medbay)
"vce" = (
-/obj/structure/surface/rack,
-/obj/effect/spawner/random/tool,
-/turf/open/floor/almayer{
- icon_state = "mono"
- },
-/area/almayer/lifeboat_pumps/south1)
+/obj/docking_port/stationary/escape_pod/south,
+/turf/open/floor/plating,
+/area/almayer/hull/upper_hull/u_m_p)
"vcq" = (
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -71437,6 +72015,10 @@
icon_state = "red"
},
/area/almayer/shipboard/brig/general_equipment)
+"vcK" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/almayer/hull/upper_hull/u_f_p)
"vdJ" = (
/obj/structure/surface/table/almayer,
/obj/item/pipe{
@@ -71901,6 +72483,10 @@
icon_state = "green"
},
/area/almayer/living/grunt_rnr)
+"vjK" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/almayer/shipboard/port_missiles)
"vka" = (
/turf/open/floor/almayer,
/area/almayer/shipboard/brig/cic_hallway)
@@ -72034,6 +72620,11 @@
/area/almayer/hull/lower_hull/l_f_s)
"vmN" = (
/obj/structure/machinery/light,
+/obj/structure/surface/table/almayer,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_22";
+ pixel_y = 8
+ },
/turf/open/floor/almayer{
icon_state = "mono"
},
@@ -72286,15 +72877,15 @@
/area/almayer/shipboard/brig/armory)
"vsJ" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 1;
name = "\improper Power Control Room";
req_access = null;
req_one_access = null;
- req_one_access_txt = "3;6";
- access_modified = 1
+ req_one_access_txt = "3;6"
},
/turf/open/floor/almayer{
- icon_state = "orangefull"
+ icon_state = "test_floor4"
},
/area/almayer/shipboard/brig/processing)
"vsV" = (
@@ -72596,6 +73187,13 @@
"vzp" = (
/turf/open/floor/almayer/research/containment/entrance,
/area/almayer/medical/containment/cell/cl)
+"vzq" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 3
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/port_hallway)
"vzu" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 10
@@ -72823,11 +73421,11 @@
/area/almayer/living/briefing)
"vEI" = (
/obj/structure/machinery/door/airlock/almayer/medical/glass{
+ access_modified = 1;
dir = 2;
name = "\improper Field Surgery Equipment";
req_access_txt = "20";
- req_one_access = null;
- access_modified = 1
+ req_one_access = null
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 1
@@ -72837,9 +73435,16 @@
},
/area/almayer/medical/lower_medical_medbay)
"vFb" = (
-/obj/item/tool/crowbar,
-/turf/open/floor/almayer,
-/area/almayer/lifeboat_pumps/south1)
+/obj/structure/surface/table/almayer,
+/obj/item/attachable/lasersight,
+/obj/item/reagent_container/food/drinks/cans/souto/vanilla{
+ pixel_x = 10;
+ pixel_y = 11
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_s)
"vFh" = (
/obj/structure/surface/table/reinforced/prison,
/obj/item/storage/toolbox/mechanical{
@@ -72894,6 +73499,15 @@
icon_state = "orangefull"
},
/area/almayer/living/briefing)
+"vGI" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/almayer/living/numbertwobunks)
"vHa" = (
/obj/structure/surface/table/reinforced/almayer_B,
/obj/structure/machinery/computer/ares_console{
@@ -72916,6 +73530,13 @@
/obj/structure/disposalpipe/segment,
/turf/open/floor/almayer,
/area/almayer/living/port_emb)
+"vHs" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 2
+ },
+/turf/open/floor/almayer,
+/area/almayer/hallways/starboard_hallway)
"vHO" = (
/obj/effect/decal/warning_stripes{
icon_state = "N";
@@ -73122,6 +73743,15 @@
icon_state = "test_floor4"
},
/area/almayer/medical/upper_medical)
+"vLv" = (
+/obj/structure/largecrate/random/case/double,
+/obj/structure/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/almayer/hull/upper_hull/u_m_p)
"vLA" = (
/obj/effect/decal/warning_stripes{
icon_state = "W";
@@ -73920,14 +74550,15 @@
},
/area/almayer/hallways/aft_hallway)
"wbu" = (
-/obj/structure/machinery/light{
- dir = 8
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/camera/autoname/almayer{
+ dir = 1;
+ name = "ship-grade camera"
},
/turf/open/floor/almayer{
- dir = 8;
- icon_state = "red"
+ icon_state = "mono"
},
-/area/almayer/shipboard/port_missiles)
+/area/almayer/living/pilotbunks)
"wbx" = (
/obj/structure/sign/safety/hazard{
desc = "A sign that warns of a hazardous environment nearby";
@@ -73969,7 +74600,15 @@
/obj/structure/machinery/status_display{
pixel_y = 30
},
-/turf/open/floor/almayer,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/surface/table/reinforced/almayer_B,
+/obj/structure/flora/pottedplant{
+ icon_state = "pottedplant_21";
+ pixel_y = 15
+ },
+/turf/open/floor/almayer{
+ icon_state = "bluefull"
+ },
/area/almayer/living/pilotbunks)
"wbP" = (
/obj/structure/machinery/bioprinter{
@@ -74094,11 +74733,14 @@
},
/area/almayer/medical/hydroponics)
"wex" = (
-/obj/structure/machinery/light{
- dir = 4
+/obj/structure/sign/safety/bathunisex{
+ pixel_x = 8;
+ pixel_y = -25
},
-/turf/open/floor/almayer,
-/area/almayer/hull/upper_hull/u_f_s)
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/living/pilotbunks)
"weB" = (
/obj/item/tool/screwdriver{
layer = 2.9;
@@ -74388,9 +75030,9 @@
"wkc" = (
/obj/structure/surface/table/reinforced/prison,
/obj/structure/machinery/door/window/eastright{
+ access_modified = 1;
dir = 8;
- req_access_txt = "8";
- access_modified = 1
+ req_access_txt = "8"
},
/obj/structure/machinery/door/window/eastleft{
req_access_txt = "8"
@@ -74670,8 +75312,8 @@
dir = 1
},
/obj/structure/pipes/vents/pump/no_boom{
- name = "Security Vent";
- desc = "Has a valve and pump attached to it, connected to multiple gas tanks."
+ desc = "Has a valve and pump attached to it, connected to multiple gas tanks.";
+ name = "Security Vent"
},
/turf/open/floor/almayer/no_build{
icon_state = "plating"
@@ -74772,11 +75414,14 @@
},
/turf/open/floor/almayer,
/area/almayer/living/gym)
-"wrT" = (
-/obj/effect/decal/warning_stripes{
- icon_state = "N";
- pixel_y = 1
+"wrQ" = (
+/obj/structure/sign/safety/storage{
+ pixel_x = 8;
+ pixel_y = -32
},
+/turf/open/floor/almayer,
+/area/almayer/living/starboard_garden)
+"wrT" = (
/obj/structure/surface/table/almayer,
/obj/item/device/radio/marine,
/obj/item/device/radio/marine,
@@ -74797,6 +75442,16 @@
icon_state = "sterile_green"
},
/area/almayer/medical/containment)
+"wst" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/obj/effect/step_trigger/clone_cleaner,
+/turf/open/floor/almayer{
+ dir = 10;
+ icon_state = "green"
+ },
+/area/almayer/hallways/aft_hallway)
"wsD" = (
/obj/structure/pipes/standard/simple/hidden/supply{
dir = 4
@@ -74810,12 +75465,11 @@
},
/area/almayer/squads/bravo)
"wta" = (
-/obj/structure/disposalpipe/segment{
- dir = 8;
- icon_state = "pipe-c"
+/obj/structure/closet/crate,
+/turf/open/floor/almayer{
+ icon_state = "plate"
},
-/turf/open/floor/almayer,
-/area/almayer/hallways/aft_hallway)
+/area/almayer/hull/upper_hull/u_m_s)
"wtd" = (
/obj/structure/machinery/vending/coffee,
/obj/item/toy/bikehorn/rubberducky{
@@ -74913,11 +75567,11 @@
/area/almayer/lifeboat_pumps/south1)
"wvl" = (
/obj/structure/machinery/door/airlock/almayer/security{
+ access_modified = 1;
dir = 2;
name = "\improper Security Checkpoint";
req_access = null;
- req_one_access_txt = "3;19";
- access_modified = 1
+ req_one_access_txt = "3;19"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -75077,11 +75731,15 @@
},
/area/almayer/command/airoom)
"wyK" = (
-/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
/turf/open/floor/almayer{
- icon_state = "orangecorner"
+ dir = 1;
+ icon_state = "silvercorner"
},
-/area/almayer/hallways/stern_hallway)
+/area/almayer/shipboard/brig/cic_hallway)
"wyO" = (
/obj/structure/largecrate/random/barrel/red,
/obj/structure/prop/invuln/overhead_pipe{
@@ -75407,10 +76065,7 @@
/obj/structure/machinery/light{
dir = 4
},
-/turf/open/floor/almayer{
- dir = 4;
- icon_state = "red"
- },
+/turf/closed/wall/almayer/reinforced,
/area/almayer/shipboard/port_missiles)
"wGX" = (
/obj/structure/pipes/standard/manifold/hidden/supply{
@@ -75479,10 +76134,10 @@
/area/almayer/medical/lower_medical_medbay)
"wJo" = (
/obj/structure/machinery/door/airlock/almayer/research/reinforced{
+ access_modified = 1;
dir = 1;
name = "\improper CMO's Bedroom";
- req_one_access_txt = "1;5";
- access_modified = 1
+ req_one_access_txt = "1;5"
},
/obj/structure/pipes/standard/simple/hidden/supply,
/turf/open/floor/almayer{
@@ -75521,17 +76176,16 @@
/turf/closed/wall/almayer/research/containment/wall/east,
/area/almayer/medical/containment/cell/cl)
"wKn" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
+/obj/structure/surface/rack,
+/obj/item/facepaint/sniper,
/turf/open/floor/almayer{
icon_state = "plate"
},
-/area/almayer/hull/upper_hull/u_m_p)
+/area/almayer/hull/upper_hull/u_m_s)
"wKF" = (
/obj/structure/machinery/power/apc/almayer{
- dir = 1;
- pixel_y = 25
+ cell_type = /obj/item/cell/hyper;
+ dir = 1
},
/turf/open/floor/almayer{
icon_state = "plate"
@@ -75591,8 +76245,8 @@
/area/almayer/lifeboat_pumps/south2)
"wLy" = (
/obj/structure/pipes/vents/pump/no_boom{
- welded = 1;
- name = "Secure Reinforced Air Vent"
+ name = "Secure Reinforced Air Vent";
+ welded = 1
},
/turf/open/floor/almayer/research/containment/floor2{
dir = 1
@@ -75713,9 +76367,13 @@
/area/almayer/living/briefing)
"wNU" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 2;
- req_one_access = list(2,34,30);
- access_modified = 1
+ req_one_access = list(2,34,30)
+ },
+/obj/structure/machinery/door/poddoor/almayer/open{
+ id = "Brig Lockdown Shutters";
+ name = "\improper Brig Lockdown Shutter"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -75949,10 +76607,9 @@
},
/area/almayer/squads/charlie_delta_shared)
"wTy" = (
-/obj/item/reagent_container/glass/rag,
+/obj/structure/machinery/door/firedoor/border_only/almayer,
/turf/open/floor/almayer{
- dir = 4;
- icon_state = "red"
+ icon_state = "test_floor4"
},
/area/almayer/lifeboat_pumps/south1)
"wTJ" = (
@@ -76037,7 +76694,10 @@
/obj/structure/bed/chair/comfy{
dir = 4
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ dir = 8;
+ icon_state = "blue"
+ },
/area/almayer/living/pilotbunks)
"wUS" = (
/obj/structure/disposalpipe/segment{
@@ -76074,7 +76734,8 @@
/obj/item/vehicle_clamp,
/obj/item/vehicle_clamp,
/obj/effect/decal/warning_stripes{
- icon_state = "N"
+ icon_state = "N";
+ pixel_y = 2
},
/obj/item/ammo_magazine/smg/m39,
/obj/item/ammo_magazine/smg/m39,
@@ -76192,13 +76853,10 @@
/turf/closed/wall/almayer/research/containment/wall/north,
/area/almayer/medical/containment/cell)
"wWC" = (
-/obj/structure/flora/pottedplant{
- icon_state = "pottedplant_21"
- },
-/obj/effect/decal/warning_stripes{
- icon_state = "S"
+/turf/open/floor/almayer{
+ dir = 10;
+ icon_state = "blue"
},
-/turf/open/floor/almayer,
/area/almayer/living/pilotbunks)
"wWL" = (
/obj/item/tool/screwdriver,
@@ -76269,18 +76927,24 @@
icon_state = "test_floor4"
},
/area/almayer/hallways/hangar)
-"wYA" = (
-/obj/structure/bed/chair/comfy/teal{
- dir = 8
+"wYj" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1
},
-/obj/item/trash/cigbutt{
- pixel_x = -12;
- pixel_y = 17
+/obj/structure/bed/sofa/south/white/left{
+ pixel_y = 16
},
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 9;
+ icon_state = "silver"
},
-/area/almayer/lifeboat_pumps/south1)
+/area/almayer/hull/upper_hull/u_m_p)
+"wYA" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/surface/table/almayer,
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/north1)
"wYK" = (
/obj/structure/barricade/handrail/medical,
/turf/open/floor/almayer{
@@ -76358,12 +77022,13 @@
},
/area/almayer/hull/lower_hull/l_a_s)
"wZM" = (
-/obj/structure/bed/sofa/south,
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
/turf/open/floor/almayer{
- dir = 1;
- icon_state = "silver"
+ icon_state = "blue"
},
-/area/almayer/shipboard/brig/cic_hallway)
+/area/almayer/hallways/aft_hallway)
"wZT" = (
/obj/structure/sign/safety/hvac_old{
pixel_x = 8;
@@ -76560,15 +77225,11 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/lower_hull)
"xfh" = (
-/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
- dir = 2;
- name = "\improper Evacuation Airlock PU-5";
- req_access = null
- },
+/obj/structure/largecrate/supply/floodlights,
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ icon_state = "plate"
},
-/area/almayer/powered)
+/area/almayer/hull/upper_hull/u_m_p)
"xfi" = (
/obj/structure/machinery/power/smes/buildable,
/obj/structure/machinery/light{
@@ -77027,10 +77688,8 @@
/area/almayer/engineering/upper_engineering/port)
"xoS" = (
/obj/effect/decal/warning_stripes{
- icon_state = "N"
- },
-/obj/effect/decal/warning_stripes{
- icon_state = "E"
+ icon_state = "N";
+ pixel_y = 2
},
/obj/structure/closet/secure_closet/guncabinet/red,
/obj/item/weapon/gun/rifle/m4ra,
@@ -77078,10 +77737,10 @@
dir = 1
},
/obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{
+ access_modified = 1;
name = "\improper Brig";
req_access = null;
- req_one_access_txt = "1;3";
- access_modified = 1
+ req_one_access_txt = "1;3"
},
/turf/open/floor/almayer{
icon_state = "test_floor4"
@@ -77230,10 +77889,10 @@
/area/almayer/hallways/vehiclehangar)
"xtC" = (
/obj/structure/machinery/door/airlock/almayer/maint{
+ access_modified = 1;
dir = 1;
req_one_access = null;
- req_one_access_txt = "30;19";
- access_modified = 1
+ req_one_access_txt = "30;19"
},
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -77330,6 +77989,13 @@
icon_state = "plating"
},
/area/almayer/engineering/engine_core)
+"xuY" = (
+/obj/structure/sign/safety/escapepod{
+ pixel_x = 8;
+ pixel_y = 32
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"xuZ" = (
/turf/open/floor/almayer{
dir = 8;
@@ -77787,6 +78453,7 @@
pixel_y = 3
},
/obj/item/folder/yellow,
+/obj/effect/decal/cleanable/dirt,
/turf/open/floor/almayer{
icon_state = "plate"
},
@@ -77960,15 +78627,11 @@
},
/area/almayer/squads/alpha_bravo_shared)
"xHG" = (
-/obj/structure/machinery/door/airlock/almayer/secure/reinforced{
- dir = 2;
- name = "\improper Evacuation Airlock SU-5";
- req_access = null
- },
+/obj/structure/surface/rack,
/turf/open/floor/almayer{
- icon_state = "test_floor4"
+ icon_state = "plate"
},
-/area/almayer/powered)
+/area/almayer/hull/upper_hull/u_m_p)
"xHM" = (
/obj/structure/surface/table/almayer,
/obj/structure/machinery/computer/sentencing,
@@ -78355,7 +79018,10 @@
/obj/structure/pipes/vents/pump{
dir = 8
},
-/turf/open/floor/almayer,
+/turf/open/floor/almayer{
+ dir = 8;
+ icon_state = "bluecorner"
+ },
/area/almayer/living/pilotbunks)
"xQm" = (
/turf/open/floor/almayer/research/containment/floor2{
@@ -78694,6 +79360,12 @@
"xVk" = (
/turf/open/space,
/area/space/almayer/lifeboat_dock)
+"xVF" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/turf/open/floor/almayer,
+/area/almayer/lifeboat_pumps/south1)
"xVI" = (
/obj/structure/largecrate/random/case,
/turf/open/floor/almayer{
@@ -78739,9 +79411,9 @@
/area/almayer/squads/alpha_bravo_shared)
"xWo" = (
/obj/structure/machinery/door/airlock/almayer/maint{
- req_one_access_txt = "19;21";
access_modified = 1;
- req_one_access = null
+ req_one_access = null;
+ req_one_access_txt = "19;21"
},
/turf/open/floor/almayer{
icon_state = "plate"
@@ -78757,22 +79429,20 @@
/turf/open/floor/plating/plating_catwalk,
/area/almayer/shipboard/brig/cic_hallway)
"xWF" = (
-/obj/structure/machinery/door/airlock/almayer/maint{
- dir = 2;
- req_one_access = list(2,34,30);
- access_modified = 1
- },
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
+/obj/structure/machinery/light/small{
+ dir = 8
},
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_m_p)
"xWO" = (
-/obj/item/stack/catwalk,
-/obj/structure/cable/heavyduty{
- icon_state = "4-8"
+/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
+ pixel_y = -25
},
-/turf/open/floor/plating,
-/area/almayer/lifeboat_pumps/south1)
+/obj/structure/largecrate/random/case/small,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/almayer/lifeboat_pumps/north1)
"xWT" = (
/obj/structure/machinery/shower{
pixel_y = 16
@@ -79334,13 +80004,8 @@
},
/area/almayer/medical/morgue)
"yji" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/obj/structure/machinery/door/airlock/almayer/maint,
-/turf/open/floor/almayer{
- icon_state = "test_floor4"
- },
+/obj/structure/reagent_dispensers/fueltank,
+/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_m_p)
"yjq" = (
/obj/structure/machinery/door/poddoor/almayer/locked{
@@ -79352,11 +80017,14 @@
},
/area/almayer/engineering/upper_engineering/notunnel)
"yjM" = (
-/obj/effect/decal/cleanable/blood/oil,
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
/turf/open/floor/almayer{
- icon_state = "mono"
+ dir = 4;
+ icon_state = "blue"
},
-/area/almayer/lifeboat_pumps/south2)
+/area/almayer/living/pilotbunks)
"ykj" = (
/obj/structure/machinery/door/firedoor/border_only/almayer{
dir = 2
@@ -79467,6 +80135,18 @@
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/lower_hull/l_m_s)
+"ymi" = (
+/obj/structure/machinery/door/airlock/almayer/maint{
+ req_one_access = null;
+ req_one_access_txt = "2;30;34"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "test_floor4"
+ },
+/area/almayer/hull/upper_hull/u_f_p)
(1,1,1) = {"
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bbL
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@@ -105312,8 +105992,8 @@ bbL
kij
bbL
xRU
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baw
fGg
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@@ -105326,26 +106006,26 @@ qVM
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yhI
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pgD
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aaa
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aaa
aab
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@@ -105464,32 +106144,32 @@ aaa
aaa
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abs
adq
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xjD
ajf
ajf
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oAO
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aod
qgG
amC
@@ -105513,42 +106193,42 @@ suV
bYc
bYc
bYc
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dqN
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dGC
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cxk
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pgD
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aaa
aab
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@@ -105667,31 +106347,31 @@ aaa
aaa
aaa
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aaa
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awW
awW
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tsv
dtM
aii
@@ -105716,42 +106396,42 @@ avn
mTb
avn
nFr
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ajC
dCD
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baw
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baw
mnA
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aaa
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aaa
aab
aaa
@@ -105870,25 +106550,25 @@ aaa
aaa
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aaa
aaa
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aaa
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aar
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@@ -105919,42 +106599,42 @@ aoe
aoe
aoe
aEI
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aik
qVM
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aaa
aab
aaa
@@ -106073,23 +106753,23 @@ aaa
aaa
aaa
aaa
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aaa
aaa
aaa
aaa
abs
adq
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aar
uLW
tZe
@@ -106122,38 +106802,38 @@ isN
cnZ
aoe
dtM
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ajC
qVM
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qVM
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aaa
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aaa
aaa
aaa
@@ -106276,24 +106956,24 @@ aaa
aaa
aaa
aaa
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aaa
aaa
aaa
aaa
abs
adq
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apg
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aao
aap
ijU
@@ -106325,38 +107005,38 @@ aEi
coa
aoe
ahr
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qVM
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aaa
aaa
aaa
@@ -106486,16 +107166,16 @@ aaa
aaa
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aaa
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lYA
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lYA
@@ -106528,7 +107208,7 @@ aEi
fFh
aoe
dtM
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ajC
czu
czu
@@ -106539,27 +107219,27 @@ czu
czu
czu
czu
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ehj
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aaa
aaa
aaa
@@ -106689,16 +107369,16 @@ aaa
aaa
aaa
aaa
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lYA
aax
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@@ -106731,7 +107411,7 @@ hFF
aoe
aoe
dtM
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ajC
czu
aiJ
@@ -106742,27 +107422,27 @@ atj
atj
atj
czu
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rQW
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aaa
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aaa
aaa
aaa
@@ -106894,14 +107574,14 @@ aaa
aaa
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adq
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apr
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aJL
aYr
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lYA
aax
aax
@@ -106934,7 +107614,7 @@ aQz
aRJ
ajl
dtM
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ajC
czu
aiJ
@@ -106945,14 +107625,14 @@ atj
atj
atj
czu
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qVM
-kDt
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pgD
tQV
aaa
@@ -107102,9 +107782,9 @@ akW
apu
aar
aar
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lYA
acV
acV
@@ -107137,7 +107817,7 @@ aQz
aRK
ajl
aDk
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ajC
czu
aiJ
@@ -107148,14 +107828,14 @@ atl
atl
atl
czu
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qVM
qVM
-vpn
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csI
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pgD
tQV
bdH
@@ -107300,14 +107980,14 @@ aaf
aaf
acv
aez
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boL
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uoS
-aJW
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lYA
adb
adb
@@ -107340,7 +108020,7 @@ fOL
aRS
ajl
ahq
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ajC
czu
alW
@@ -107351,11 +108031,11 @@ atI
atI
atI
czu
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@@ -107503,14 +108183,14 @@ aag
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adb
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@@ -107543,7 +108223,7 @@ akw
alD
vEx
bYe
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ajC
czu
alW
@@ -107554,12 +108234,12 @@ atI
atI
atI
czu
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baw
teg
@@ -107706,13 +108386,13 @@ aag
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acf
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@@ -107746,7 +108426,7 @@ onQ
alD
ajl
hon
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alW
@@ -107757,10 +108437,10 @@ atI
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gnv
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@@ -107910,13 +108590,13 @@ aag
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vKF
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@@ -107949,7 +108629,7 @@ aCp
alD
ajl
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czu
alW
@@ -107960,10 +108640,10 @@ atI
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@@ -108112,14 +108792,14 @@ aag
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adb
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@@ -108152,7 +108832,7 @@ akx
alD
gWG
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czu
alW
@@ -108163,11 +108843,11 @@ atI
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atI
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@@ -108315,14 +108995,14 @@ aag
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@@ -108355,7 +109035,7 @@ akx
alD
gWG
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czu
alW
@@ -108366,12 +109046,12 @@ atI
atI
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czu
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oby
@@ -108519,13 +109199,13 @@ aag
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agS
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lYA
adb
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@@ -108558,7 +109238,7 @@ hVz
alD
ajl
ahr
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czu
alW
@@ -108569,10 +109249,10 @@ atI
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atI
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gnv
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@@ -108721,14 +109401,14 @@ aag
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lYA
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@@ -108761,7 +109441,7 @@ nMV
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ajl
aEI
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gMa
czu
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@@ -108772,9 +109452,9 @@ adc
adc
adc
czu
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crh
@@ -108924,16 +109604,16 @@ aag
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@@ -108964,7 +109644,7 @@ aos
alE
bVE
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hJu
@@ -108973,12 +109653,12 @@ atC
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bit
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@@ -109127,16 +109807,16 @@ aag
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@@ -109168,17 +109848,17 @@ aSb
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@@ -109330,18 +110010,18 @@ aah
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kHT
avn
avn
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@@ -109379,8 +110059,8 @@ atC
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avn
avn
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avn
bYe
cre
@@ -109533,14 +110213,14 @@ aaa
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@@ -109735,15 +110415,15 @@ aaa
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kPB
aci
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@@ -109938,15 +110618,15 @@ aaa
aaa
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kPZ
acI
acj
@@ -110142,14 +110822,14 @@ aaa
aaa
aaa
lYA
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ahN
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bWf
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lwC
aTT
acl
@@ -110345,14 +111025,14 @@ aaa
aaa
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lYA
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lhX
aXc
acl
@@ -110534,28 +111214,28 @@ aab
aaa
aaa
aaa
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aaa
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bWq
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lhX
eYM
uuR
@@ -110737,28 +111417,28 @@ aab
aaa
aaa
aaa
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aaa
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lhX
acl
acl
@@ -110940,28 +111620,28 @@ aab
aaa
aaa
aaa
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aaa
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lYA
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lhX
acl
acl
@@ -111143,28 +111823,28 @@ aab
aaa
aaa
aaa
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aaa
aaa
aaa
lYA
-aao
-aar
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-aar
-aao
-aar
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+aIx
+ipK
+ceC
+eRR
+uli
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+aet
loV
acK
acm
@@ -111346,28 +112026,28 @@ aab
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+bdH
+bdH
+bdH
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aaa
aaa
aaa
lYA
-aap
-aar
-aru
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awe
-fZF
-aar
-aap
-aar
+fwD
+uli
+oGy
+aet
lhX
acl
acl
@@ -111549,28 +112229,28 @@ aab
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+bdH
+bdH
+bdH
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aaa
aaa
aaa
lYA
-wFm
-aar
-ary
-awh
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+avx
ipK
-aar
-wFm
-aar
+ipK
+ipK
+uli
+bWq
+aet
lhX
acl
acl
@@ -111587,7 +112267,7 @@ vOy
aID
gLc
mKx
-mKx
+iit
kZV
vOy
vOy
@@ -111752,28 +112432,28 @@ aab
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+bdH
+bdH
+bdH
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+bdH
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+bdH
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bdH
aaa
aaa
-lYA
-aap
-sMs
-ahN
-aap
-aKc
-aar
-aap
-aar
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+aez
+uli
+uli
+uli
+uli
+uli
+oWz
+aet
lhX
gsZ
uxO
@@ -111790,7 +112470,7 @@ vOy
aMd
pGK
pRX
-pRX
+mHD
pRX
vOy
jFf
@@ -111955,28 +112635,28 @@ aab
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+bdH
+bdH
+bdH
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+bdH
+bdH
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+bdH
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bdH
bdH
aaa
-lYA
-uaZ
-aar
-arI
-ahg
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+aez
+aIB
+aKg
uli
-aar
-aap
-aar
+uli
+mov
+bWq
+aet
lhX
kNO
acl
@@ -111992,7 +112672,7 @@ avj
vOy
aMg
aSo
-mHD
+pRX
mHD
tzL
vOy
@@ -112158,28 +112838,28 @@ aab
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
bdH
aaa
aaa
lYA
-ahN
-aar
-aar
-aar
-aar
-aar
-aao
-aar
+aet
+aJJ
+aIB
+uli
+uli
+mov
+bWq
+aet
lwC
tIK
acl
@@ -112196,7 +112876,7 @@ vOy
aQZ
bkT
pRX
-pRX
+mHD
pRX
vOy
foP
@@ -112361,28 +113041,28 @@ aab
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
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+bdH
bdH
aaa
aaa
lYA
-cIU
-aao
-sMs
-aao
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+ahN
+aIB
aKg
-aYM
-aao
-aar
+uli
+bWf
+aet
abK
acL
acn
@@ -112399,7 +113079,7 @@ vOy
dVd
lea
hKl
-mKx
+lDN
kZV
vOy
vOy
@@ -112564,28 +113244,28 @@ aab
aaa
aaa
aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
-aaa
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
+bdH
bdH
aaa
aaa
-lYA
-ahW
-aao
-aar
-aao
-aap
-aap
-aap
-sMs
+ahx
+aiH
+uli
+bLO
+bLO
+bLO
+bLO
+aiH
+qga
eAU
eAU
eAU
@@ -112628,7 +113308,7 @@ bqo
aRD
aGt
byp
-uTN
+aGt
awE
vGk
qVM
@@ -112767,8 +113447,8 @@ aab
aaa
aaa
aaa
-aaa
-aaa
+bdH
+bdH
aaa
aaa
aaa
@@ -112780,15 +113460,15 @@ aaa
bdH
aaa
aaa
-lYA
+ahx
aiH
-aao
-aar
+aiH
+bWd
awi
-aao
-aao
-aao
-aar
+bWd
+mOb
+aiH
+aet
aBD
acU
uPr
@@ -112984,10 +113664,10 @@ bdH
aaa
aaa
lYA
-aiP
-aao
aar
-awJ
+tiM
+aar
+aar
aNi
aNi
bWr
@@ -113189,8 +113869,8 @@ aaa
lYA
aiS
aao
-aar
aao
+acD
aNi
cYT
aNm
@@ -113392,7 +114072,7 @@ aaa
lYA
aiT
aap
-aar
+aao
aap
aNi
aZe
@@ -113595,7 +114275,7 @@ aaa
lYA
aiU
aap
-aar
+aap
aap
aNi
aZr
@@ -113798,8 +114478,8 @@ aaa
lYA
aiZ
aap
-aar
-tQE
+aao
+aap
aNi
aZs
aNm
@@ -114001,7 +114681,7 @@ aaa
lYA
adf
aao
-aar
+aao
aao
aNi
jWr
@@ -114203,9 +114883,9 @@ aaa
aaa
lYA
fZF
-aao
+aWs
aar
-aao
+tiM
aNi
aNi
aNi
@@ -114406,7 +115086,7 @@ aaa
aaa
lYA
aar
-tiM
+aar
aar
awJ
bzE
@@ -114812,7 +115492,7 @@ aam
aam
aam
lYA
-aao
+qsd
aap
aar
aar
@@ -114853,7 +115533,7 @@ akU
jHG
qVM
qVM
-xeG
+qVM
qVM
qVM
qVM
@@ -115056,8 +115736,8 @@ akU
avj
qVM
nNA
-vGk
-csz
+ekO
+nNA
qVM
iBt
iBt
@@ -115257,10 +115937,10 @@ vOy
ayT
aii
avj
-qVM
-har
+ltK
vGk
-hoX
+hDv
+ghW
qVM
iBt
iBt
@@ -115460,10 +116140,10 @@ vOy
ayT
aii
avj
-qVM
-csz
-vGk
-csz
+ltK
+wYj
+jhY
+fqx
qVM
iBt
iBt
@@ -115663,8 +116343,8 @@ vOy
aEK
aSv
ioX
-qVM
-pzQ
+ltK
+nXF
vGk
bqG
qVM
@@ -115868,7 +116548,7 @@ akV
atL
qVM
qVM
-xeG
+nWc
qVM
qVM
qVM
@@ -116649,7 +117329,7 @@ abg
caF
aar
aar
-aar
+tiM
aar
aar
ael
@@ -116659,8 +117339,8 @@ aih
ael
tnl
amO
-abg
anc
+atC
apJ
apJ
aMl
@@ -116674,8 +117354,8 @@ apJ
aMl
apJ
apJ
+atC
cnv
-abg
amO
lqJ
qVM
@@ -116684,7 +117364,7 @@ xeG
qVM
qVM
qVM
-qVM
+xeG
qVM
qVM
qVM
@@ -116851,9 +117531,9 @@ bWs
abg
caF
aar
-aIZ
-aIZ
-aIZ
+nuY
+sTB
+uaZ
bUA
ael
afE
@@ -116863,7 +117543,7 @@ ael
cZm
akU
abg
-abg
+atC
abg
abx
abx
@@ -116877,7 +117557,7 @@ abx
abx
abx
avD
-abg
+atC
abg
amO
nQx
@@ -116886,9 +117566,9 @@ usi
csz
usi
qVM
-iBt
-iBt
-iBt
+xfh
+vGk
+vGk
adI
qVM
acG
@@ -117054,10 +117734,10 @@ acO
aJs
cbN
aar
-aIZ
-aIZ
-aIZ
-aIZ
+sTB
+aap
+aao
+vFb
ael
afH
agV
@@ -117065,8 +117745,8 @@ ain
ael
eGl
aii
-abg
anf
+atC
apK
anf
apK
@@ -117080,19 +117760,19 @@ aDp
apK
cbr
apK
+atC
cbr
-abg
amO
-abg
+uGt
qVM
qVM
vGk
har
qVM
-iBt
-iBt
-iBt
-iBt
+xHG
+csz
+vGk
+xHG
qVM
aJd
aJs
@@ -117256,11 +117936,11 @@ aba
pNQ
abx
hTy
-bWd
-aIZ
-aIZ
-aIZ
-aIZ
+aar
+teB
+aao
+aao
+wta
ael
afI
agY
@@ -117268,7 +117948,7 @@ oxi
xfm
als
ani
-aow
+anc
mOi
mOi
mOi
@@ -117284,19 +117964,19 @@ aHq
aHq
aHq
aHq
-abg
+iWN
ajt
-abg
+kGI
aPm
qVM
vGk
-hoX
+csz
+xCX
+vGk
+vGk
+vGk
+csz
qVM
-iBt
-iBt
-iBt
-iBt
-nuY
jSY
abx
hLO
@@ -117458,12 +118138,12 @@ aIZ
aar
acP
bUE
-cbO
+qFQ
aar
-aIZ
-aIZ
-aIZ
-aIZ
+aao
+aap
+aao
+sTB
ael
afJ
agY
@@ -117471,7 +118151,7 @@ aiq
ajJ
aEX
ajt
-ali
+aow
mOi
rCw
rCw
@@ -117489,18 +118169,18 @@ bti
aHq
sDC
ajt
-abg
+kGI
ejp
qVM
vGk
-csz
+hoX
qVM
-iBt
-iBt
-iBt
-iBt
+xHG
+csz
+vGk
+csz
qVM
-acP
+sah
bUE
cbO
qVM
@@ -117663,10 +118343,10 @@ acG
abx
caF
aar
-aIZ
-aIZ
-aIZ
-aIZ
+aap
+aap
+aao
+sTB
ael
afK
ahc
@@ -117674,7 +118354,7 @@ air
ael
isW
ajt
-abg
+ali
mOi
wCT
sIf
@@ -117692,16 +118372,16 @@ rUy
cnS
iWN
ajt
-abg
+nYv
qVM
qVM
vGk
pzQ
qVM
-iBt
-iBt
-iBt
-iBt
+usi
+vzl
+vGk
+csz
qVM
acG
abx
@@ -117866,10 +118546,10 @@ oPD
abx
lCz
aar
-aar
-aar
-aar
-aar
+tAV
+sTB
+uvS
+wKn
ael
afL
ahe
@@ -117895,7 +118575,7 @@ dxv
cnS
cnv
ajt
-anf
+bYe
xCX
csz
csz
@@ -117903,7 +118583,7 @@ dWm
qVM
qVM
qVM
-qVM
+xeG
qVM
qVM
oPD
@@ -118069,10 +118749,10 @@ acG
abx
caF
aar
-aIZ
-aIZ
-aIZ
-bUA
+tiM
+aar
+aar
+aar
adO
adO
adO
@@ -118104,10 +118784,10 @@ qVM
qVM
qVM
qVM
-iBt
-iBt
-iBt
-adI
+xfh
+xWF
+vGk
+yji
qVM
acG
abx
@@ -118272,10 +118952,10 @@ acO
aJs
arJ
aar
-aIZ
-aIZ
-aIZ
-aIZ
+aao
+aao
+uGz
+uGz
adO
afM
fpR
@@ -118307,10 +118987,10 @@ aXx
jKI
aXx
qVM
-iBt
-iBt
-iBt
-iBt
+usi
+csz
+vGk
+csz
qVM
acO
aJs
@@ -118474,11 +119154,11 @@ bWh
jSY
abx
hTy
-xHG
-aIZ
-aIZ
-aIZ
-aIZ
+aar
+wFm
+tQE
+aao
+sTB
adO
afN
ahh
@@ -118510,11 +119190,11 @@ oyE
mMP
mMP
qVM
-iBt
-iBt
-iBt
-iBt
-xfh
+vGk
+csz
+vGk
+csz
+qVM
jSY
abx
hLO
@@ -118676,12 +119356,12 @@ aIZ
aar
acP
bUE
-cbO
+qFQ
aar
-aIZ
-aIZ
-aIZ
-aIZ
+aap
+aap
+aao
+fZF
adO
afO
ahh
@@ -118713,12 +119393,12 @@ sIA
gSj
aXA
qVM
-iBt
-iBt
-iBt
-iBt
+vGk
+csz
+vGk
+xHG
qVM
-acP
+sah
bUE
cbO
qVM
@@ -118881,10 +119561,10 @@ aJa
abg
ccf
aar
-aIZ
-aIZ
-aIZ
-aIZ
+tDA
+aao
+aap
+fZF
adO
jkj
ahh
@@ -118916,10 +119596,10 @@ ckK
iKM
aHM
qVM
-iBt
-iBt
-iBt
-iBt
+vGk
+csz
+yji
+uso
qVM
aJa
abg
@@ -119086,7 +119766,7 @@ kOG
aar
aar
aar
-aar
+tiM
aar
aar
lFt
@@ -119119,7 +119799,7 @@ dbv
lII
aWc
qVM
-qVM
+xeG
qVM
qVM
qVM
@@ -119190,8 +119870,8 @@ aQL
mJP
bSn
aQL
-aLG
-aNO
+vHs
+ehH
aYZ
sLE
bAV
@@ -119217,8 +119897,8 @@ bCB
cbv
iEb
bHY
-bHa
-buH
+mru
+syP
bJC
jSp
lAQ
@@ -119290,7 +119970,7 @@ aiv
ahg
aap
aap
-aap
+aao
rfg
aiw
ahh
@@ -119393,8 +120073,8 @@ aTw
aUj
kLk
aQL
-aWN
-aLG
+mTn
+aiy
aYZ
sLE
bbk
@@ -119420,8 +120100,8 @@ bdk
bGh
iEb
bHY
-buH
-fBx
+njy
+hkE
bJC
ojF
bNG
@@ -119597,7 +120277,7 @@ aQL
aQL
aQL
aQL
-aLG
+uQn
aYZ
sLE
bbl
@@ -119623,7 +120303,7 @@ bdl
bGi
iEb
bHY
-buH
+oyy
bJC
bJC
bJC
@@ -120500,8 +121180,8 @@ aeC
asV
ayn
atr
-bbV
-atr
+aeA
+aex
ciw
asV
aeC
@@ -120547,8 +121227,8 @@ kkx
vcE
mMu
iMx
-bXe
-jMm
+tGi
+lJY
bXe
eyG
mMu
@@ -120906,7 +121586,7 @@ aeA
atp
ayR
atr
-bbZ
+eGb
atr
cji
nqV
@@ -120954,7 +121634,7 @@ lJY
hlX
umh
bXe
-kFe
+lxT
tGi
pfH
wlF
@@ -121103,13 +121783,13 @@ aaa
bdH
abh
acx
-aeC
+umR
ajs
aeC
asV
ayn
atr
-aeC
+aeA
bXz
ciw
asV
@@ -121157,13 +121837,13 @@ vcE
mMu
iMx
bXe
-yjM
-bXe
+lJY
+mzF
eyG
mMu
vcE
kUV
-vcE
+pPF
rRq
uOi
bdH
@@ -122120,7 +122800,7 @@ abh
abh
abh
abh
-nPX
+aeC
atr
aeC
atr
@@ -122176,7 +122856,7 @@ vcE
bXe
vcE
bXe
-sYn
+vcE
uOi
uOi
uOi
@@ -122323,7 +123003,7 @@ aad
aag
aag
abh
-qbO
+aeC
atr
aeC
atr
@@ -122379,7 +123059,7 @@ vcE
bXe
vcE
bXe
-sht
+vcE
uOi
aag
aag
@@ -122564,7 +123244,7 @@ fDG
alL
alG
aYD
-wyK
+aTS
qgK
tEB
uBM
@@ -123659,8 +124339,8 @@ aQL
aQL
aLG
aYO
-aLG
-jJs
+kBK
+hyt
bdl
tFS
bdj
@@ -123680,8 +124360,8 @@ jaR
mJa
wWP
rsK
-pJJ
-buH
+aGc
+kkE
iEb
bIT
bJC
@@ -123862,7 +124542,7 @@ bES
kcl
aLG
aYO
-aLG
+sou
bAX
bdl
wIr
@@ -123884,7 +124564,7 @@ bdl
bdl
bdl
dhU
-buH
+vzq
iEb
bIT
hNw
@@ -125371,7 +126051,7 @@ pVZ
xlX
psm
psm
-jFX
+ahX
psm
psm
fnZ
@@ -125491,7 +126171,7 @@ kFY
jmK
bDL
bbs
-iit
+ccQ
bCN
rbF
vub
@@ -133294,7 +133974,7 @@ aaa
aaa
uMc
iKc
-iVY
+uiG
cMN
trB
nVX
diff --git a/maps/templates/clf_ert_station.dmm b/maps/templates/clf_ert_station.dmm
index 9d6ccd92aaa0..7347be914da2 100644
--- a/maps/templates/clf_ert_station.dmm
+++ b/maps/templates/clf_ert_station.dmm
@@ -1658,7 +1658,7 @@
name = "CLF Outpost";
phone_category = "CLF";
phone_id = "CLF Outpost";
- callable = 0;
+ do_not_disturb = 2;
pixel_y = 10
},
/turf/open/floor/wood,
diff --git a/maps/templates/upp_ert_station.dmm b/maps/templates/upp_ert_station.dmm
index d78a900f2c59..ae2a8ad40c47 100644
--- a/maps/templates/upp_ert_station.dmm
+++ b/maps/templates/upp_ert_station.dmm
@@ -880,7 +880,7 @@
name = "UPP Station";
phone_category = "UPP";
phone_id = "UPP Station";
- callable = 0
+ do_not_disturb = 2
},
/turf/open/floor/strata{
icon_state = "floor2"
diff --git a/maps/templates/weyland_ert_station.dmm b/maps/templates/weyland_ert_station.dmm
index 414eee0bcbc7..1937aa6a61a9 100644
--- a/maps/templates/weyland_ert_station.dmm
+++ b/maps/templates/weyland_ert_station.dmm
@@ -2795,7 +2795,7 @@
"Js" = (
/obj/structure/surface/table/reinforced/black,
/obj/structure/transmitter/rotary{
- callable = 0;
+ do_not_disturb = 2;
name = "Weyland-Yutani Station CiC";
phone_category = "W-Y";
phone_id = "W-Y Station CiC"
@@ -3588,7 +3588,7 @@
"SE" = (
/obj/structure/surface/table/woodentable/fancy,
/obj/structure/transmitter/rotary{
- callable = 0;
+ do_not_disturb = 2;
name = "Weyland-Yutani Station Meeting Room";
phone_category = "W-Y";
phone_id = "W-Y Station Meeting Room"
diff --git a/nano/templates/clan_menu.tmpl b/nano/templates/clan_menu.tmpl
index 98ac3057a10a..cd987e9079f6 100644
--- a/nano/templates/clan_menu.tmpl
+++ b/nano/templates/clan_menu.tmpl
@@ -46,7 +46,7 @@
}
#clan_list {
- border-collapse: collapse;
+ border-collapse: collapse;
width: 100%;
}
@@ -76,9 +76,6 @@
{{:data.clan_name}}
{{:data.clan_description}}
- {{if data.clan_honor != null}}
-
Honor: {{:data.clan_honor}}
- {{/if}}
{{if data.player_rename_clan}}
@@ -111,7 +108,6 @@
Name
Rank
- Honor
{{if data.player_modify_ranks}}
{{/if}}
@@ -128,7 +124,6 @@
{{:keys.name}}
{{:keys.rank}}
- {{:keys.honor}}
{{if data.player_rank_pos > keys.rank_pos}}
{{if data.player_modify_ranks}}
{{:helper.link('Set Rank', '', { 'clan_target_href' : keys.player_id, 'clan_action': 'modifyrank' })}}
@@ -142,4 +137,4 @@
{{/if}}
{{/props}}
-
\ No newline at end of file
+
diff --git a/sound/piano/A#1.ogg b/sound/piano/A#1.ogg
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diff --git a/sound/violin/Gn7.mid b/sound/violin/Gn7.mid
deleted file mode 100644
index 22fd1b6bcb00..000000000000
Binary files a/sound/violin/Gn7.mid and /dev/null differ
diff --git a/sound/violin/Gn8.mid b/sound/violin/Gn8.mid
deleted file mode 100644
index 16b7171d627c..000000000000
Binary files a/sound/violin/Gn8.mid and /dev/null differ
diff --git a/sound/voice/joe/be_careful_with_that.ogg b/sound/voice/joe/be_careful_with_that.ogg
new file mode 100644
index 000000000000..14f3ca8c357d
Binary files /dev/null and b/sound/voice/joe/be_careful_with_that.ogg differ
diff --git a/sound/voice/joe/been_looking_for_you.ogg b/sound/voice/joe/been_looking_for_you.ogg
new file mode 100644
index 000000000000..14aa2c9a175d
Binary files /dev/null and b/sound/voice/joe/been_looking_for_you.ogg differ
diff --git a/sound/voice/joe/calm_down.ogg b/sound/voice/joe/calm_down.ogg
new file mode 100644
index 000000000000..dde85ea17457
Binary files /dev/null and b/sound/voice/joe/calm_down.ogg differ
diff --git a/sound/voice/joe/come_with_me.ogg b/sound/voice/joe/come_with_me.ogg
new file mode 100644
index 000000000000..395c99c3850f
Binary files /dev/null and b/sound/voice/joe/come_with_me.ogg differ
diff --git a/sound/voice/joe/dont_run.ogg b/sound/voice/joe/dont_run.ogg
new file mode 100644
index 000000000000..ce67a355c16b
Binary files /dev/null and b/sound/voice/joe/dont_run.ogg differ
diff --git a/sound/voice/joe/dontdothat.ogg b/sound/voice/joe/dontdothat.ogg
new file mode 100644
index 000000000000..c078a5fdf191
Binary files /dev/null and b/sound/voice/joe/dontdothat.ogg differ
diff --git a/sound/voice/joe/enough.ogg b/sound/voice/joe/enough.ogg
new file mode 100644
index 000000000000..c6667751adcc
Binary files /dev/null and b/sound/voice/joe/enough.ogg differ
diff --git a/sound/voice/joe/existing_tasks.ogg b/sound/voice/joe/existing_tasks.ogg
new file mode 100644
index 000000000000..2751538790fd
Binary files /dev/null and b/sound/voice/joe/existing_tasks.ogg differ
diff --git a/sound/voice/joe/expensive_mistake.ogg b/sound/voice/joe/expensive_mistake.ogg
new file mode 100644
index 000000000000..cee21b5066b2
Binary files /dev/null and b/sound/voice/joe/expensive_mistake.ogg differ
diff --git a/sound/voice/joe/follow_me_please.ogg b/sound/voice/joe/follow_me_please.ogg
new file mode 100644
index 000000000000..10ecac4f6b19
Binary files /dev/null and b/sound/voice/joe/follow_me_please.ogg differ
diff --git a/sound/voice/joe/glad_we_resolved.ogg b/sound/voice/joe/glad_we_resolved.ogg
new file mode 100644
index 000000000000..117e35eff683
Binary files /dev/null and b/sound/voice/joe/glad_we_resolved.ogg differ
diff --git a/sound/voice/joe/had_the_pleasure.ogg b/sound/voice/joe/had_the_pleasure.ogg
new file mode 100644
index 000000000000..6f8972900290
Binary files /dev/null and b/sound/voice/joe/had_the_pleasure.ogg differ
diff --git a/sound/voice/joe/have_a_problem.ogg b/sound/voice/joe/have_a_problem.ogg
new file mode 100644
index 000000000000..55781f21c7d2
Binary files /dev/null and b/sound/voice/joe/have_a_problem.ogg differ
diff --git a/sound/voice/joe/hold_still.ogg b/sound/voice/joe/hold_still.ogg
new file mode 100644
index 000000000000..916c11e04286
Binary files /dev/null and b/sound/voice/joe/hold_still.ogg differ
diff --git a/sound/voice/joe/how_are_you.ogg b/sound/voice/joe/how_are_you.ogg
new file mode 100644
index 000000000000..49da5e70f93f
Binary files /dev/null and b/sound/voice/joe/how_are_you.ogg differ
diff --git a/sound/voice/joe/how_inconsiderate.ogg b/sound/voice/joe/how_inconsiderate.ogg
new file mode 100644
index 000000000000..acebe30a36d7
Binary files /dev/null and b/sound/voice/joe/how_inconsiderate.ogg differ
diff --git a/sound/voice/joe/hurt_yourself.ogg b/sound/voice/joe/hurt_yourself.ogg
new file mode 100644
index 000000000000..5a89d8e32865
Binary files /dev/null and b/sound/voice/joe/hurt_yourself.ogg differ
diff --git a/sound/voice/joe/interloper.ogg b/sound/voice/joe/interloper.ogg
new file mode 100644
index 000000000000..4c4872aa6e52
Binary files /dev/null and b/sound/voice/joe/interloper.ogg differ
diff --git a/sound/voice/joe/investigate_weapon.ogg b/sound/voice/joe/investigate_weapon.ogg
new file mode 100644
index 000000000000..58aeff07079f
Binary files /dev/null and b/sound/voice/joe/investigate_weapon.ogg differ
diff --git a/sound/voice/joe/is_anybody_there.ogg b/sound/voice/joe/is_anybody_there.ogg
new file mode 100644
index 000000000000..ac59c588a0e6
Binary files /dev/null and b/sound/voice/joe/is_anybody_there.ogg differ
diff --git a/sound/voice/joe/let_me_help.ogg b/sound/voice/joe/let_me_help.ogg
new file mode 100644
index 000000000000..564654c91a2b
Binary files /dev/null and b/sound/voice/joe/let_me_help.ogg differ
diff --git a/sound/voice/joe/most_concerning.ogg b/sound/voice/joe/most_concerning.ogg
new file mode 100644
index 000000000000..33f9c5afc875
Binary files /dev/null and b/sound/voice/joe/most_concerning.ogg differ
diff --git a/sound/voice/joe/no_need.ogg b/sound/voice/joe/no_need.ogg
new file mode 100644
index 000000000000..80cf3056efe7
Binary files /dev/null and b/sound/voice/joe/no_need.ogg differ
diff --git a/sound/voice/joe/not_be_tolerated.ogg b/sound/voice/joe/not_be_tolerated.ogg
new file mode 100644
index 000000000000..bb7451d9608c
Binary files /dev/null and b/sound/voice/joe/not_be_tolerated.ogg differ
diff --git a/sound/voice/joe/pity.ogg b/sound/voice/joe/pity.ogg
new file mode 100644
index 000000000000..1b13b95cdb95
Binary files /dev/null and b/sound/voice/joe/pity.ogg differ
diff --git a/sound/voice/joe/protected_area_compromised.ogg b/sound/voice/joe/protected_area_compromised.ogg
new file mode 100644
index 000000000000..688dcac5cc95
Binary files /dev/null and b/sound/voice/joe/protected_area_compromised.ogg differ
diff --git a/sound/voice/joe/really.ogg b/sound/voice/joe/really.ogg
new file mode 100644
index 000000000000..29ba7ae2208b
Binary files /dev/null and b/sound/voice/joe/really.ogg differ
diff --git a/sound/voice/joe/really_shouldnt_be_here.ogg b/sound/voice/joe/really_shouldnt_be_here.ogg
new file mode 100644
index 000000000000..c8bd28004394
Binary files /dev/null and b/sound/voice/joe/really_shouldnt_be_here.ogg differ
diff --git a/sound/voice/joe/someone_hurt.ogg b/sound/voice/joe/someone_hurt.ogg
new file mode 100644
index 000000000000..014fb45f660f
Binary files /dev/null and b/sound/voice/joe/someone_hurt.ogg differ
diff --git a/sound/voice/joe/still_here.ogg b/sound/voice/joe/still_here.ogg
new file mode 100644
index 000000000000..1f7b2f7c4f76
Binary files /dev/null and b/sound/voice/joe/still_here.ogg differ
diff --git a/sound/voice/joe/stop_that.ogg b/sound/voice/joe/stop_that.ogg
new file mode 100644
index 000000000000..2e585ff600be
Binary files /dev/null and b/sound/voice/joe/stop_that.ogg differ
diff --git a/sound/voice/joe/support_ticket_removed.ogg b/sound/voice/joe/support_ticket_removed.ogg
new file mode 100644
index 000000000000..3fe68743cdc9
Binary files /dev/null and b/sound/voice/joe/support_ticket_removed.ogg differ
diff --git a/sound/voice/joe/this_isnt_the_answer.ogg b/sound/voice/joe/this_isnt_the_answer.ogg
new file mode 100644
index 000000000000..0d9603449cc6
Binary files /dev/null and b/sound/voice/joe/this_isnt_the_answer.ogg differ
diff --git a/sound/voice/joe/tut_tut.ogg b/sound/voice/joe/tut_tut.ogg
new file mode 100644
index 000000000000..a97eb17715cd
Binary files /dev/null and b/sound/voice/joe/tut_tut.ogg differ
diff --git a/sound/voice/joe/unwarranted.ogg b/sound/voice/joe/unwarranted.ogg
new file mode 100644
index 000000000000..faf566ede40a
Binary files /dev/null and b/sound/voice/joe/unwarranted.ogg differ
diff --git a/sound/voice/joe/weapon_permit.ogg b/sound/voice/joe/weapon_permit.ogg
deleted file mode 100644
index 9d22d1d2b163..000000000000
Binary files a/sound/voice/joe/weapon_permit.ogg and /dev/null differ
diff --git a/sound/voice/joe/what_do_you_need.ogg b/sound/voice/joe/what_do_you_need.ogg
new file mode 100644
index 000000000000..fcce740136c9
Binary files /dev/null and b/sound/voice/joe/what_do_you_need.ogg differ
diff --git a/tgui/packages/tgui/interfaces/DropshipFlightControl.tsx b/tgui/packages/tgui/interfaces/DropshipFlightControl.tsx
index 6943c96a79fa..289bb53d777a 100644
--- a/tgui/packages/tgui/interfaces/DropshipFlightControl.tsx
+++ b/tgui/packages/tgui/interfaces/DropshipFlightControl.tsx
@@ -317,14 +317,7 @@ const RenderScreen = (props, context) => {
return (
<>
{data.can_set_automated === 1 &&
}
- {data.can_fly_by === 1 &&
- (data.shuttle_mode === 'idle' || data.shuttle_mode === 'called') && (
-
- )}
- {data.shuttle_mode === 'idle' &&
- data.flight_configuration !== 'flyby' && (
-
- )}
+ {data.shuttle_mode === 'idle' &&
}
{data.shuttle_mode === 'igniting' &&
}
{data.shuttle_mode === 'pre-arrival' &&
}
{data.shuttle_mode === 'recharging' &&
}
diff --git a/tgui/packages/tgui/interfaces/Microwave.tsx b/tgui/packages/tgui/interfaces/Microwave.tsx
new file mode 100644
index 000000000000..da16a9f44b49
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/Microwave.tsx
@@ -0,0 +1,86 @@
+import { useBackend } from '../backend';
+import { Button, NoticeBox, Section, Flex, Box } from '../components';
+import { BooleanLike } from 'common/react';
+import { Window } from '../layouts';
+
+type Ingredient = {
+ name: string;
+ count: number;
+ measure: string;
+};
+
+type BackendContext = {
+ operating: BooleanLike;
+ broken: BooleanLike;
+ dirty: BooleanLike;
+ ingredients: Ingredient[];
+};
+
+export const Microwave = (props, context) => {
+ const { data, act } = useBackend
(context);
+ const { operating, broken, dirty, ingredients } = data;
+
+ return (
+
+
+
+ act('cook')}>
+ Activate
+
+
+ act('eject_all')}>
+ Eject all
+
+
+ }>
+ {!!operating && (
+
+ Cooking...
+
+ )}
+
+ {!!broken && (
+
+ Appliance broken. Please contact your local technician.
+
+ )}
+
+ {!!dirty && (
+
+ This microwave is too dirty. Cleaning required.
+
+ )}
+
+ {!ingredients.length && None }
+
+
+ {ingredients.map((ingredient) => {
+ return (
+
+ {ingredient.name} : {ingredient.count}{' '}
+ {ingredient.measure}
+
+ );
+ })}
+
+
+
+
+ );
+};
diff --git a/tgui/packages/tgui/interfaces/Orbit/index.tsx b/tgui/packages/tgui/interfaces/Orbit/index.tsx
index e3fbb04d0ea9..e9e345995271 100644
--- a/tgui/packages/tgui/interfaces/Orbit/index.tsx
+++ b/tgui/packages/tgui/interfaces/Orbit/index.tsx
@@ -29,18 +29,14 @@ export const Orbit = (props, context) => {
/** Controls filtering out the list of observables via search */
const ObservableSearch = (props, context) => {
const { act, data } = useBackend(context);
- const {
- auto_observe,
- humans = [],
- marines = [],
- survivors = [],
- xenos = [],
- } = data;
+ const { humans = [], marines = [], survivors = [], xenos = [] } = data;
+
+ let auto_observe = data.auto_observe;
const [autoObserve, setAutoObserve] = useLocalState(
context,
'autoObserve',
- false
+ auto_observe ? true : false
);
const [searchQuery, setSearchQuery] = useLocalState(
context,
@@ -89,7 +85,7 @@ const ObservableSearch = (props, context) => {
setAutoObserve(!autoObserve)}
+ onClick={() => act('toggle_auto_observe')}
tooltip={multiline`Toggle Auto-Observe. When active, you'll
see the UI / full inventory of whoever you're orbiting. Neat!`}
tooltipPosition="bottom-start"
@@ -228,7 +224,7 @@ const ObservableItem = (
'border-width': '1px',
'color': color ? 'white' : 'grey',
}}
- onClick={() => act('orbit', { auto_observe: autoObserve, ref: ref })}
+ onClick={() => act('orbit', { ref: ref })}
tooltip={!!health && }
tooltipPosition="bottom-start">
{!!health && (
diff --git a/tgui/packages/tgui/interfaces/PhoneMenu.js b/tgui/packages/tgui/interfaces/PhoneMenu.js
index 657757dd6781..9a2edf943767 100644
--- a/tgui/packages/tgui/interfaces/PhoneMenu.js
+++ b/tgui/packages/tgui/interfaces/PhoneMenu.js
@@ -15,6 +15,7 @@ export const PhoneMenu = (props, context) => {
const GeneralPanel = (props, context) => {
const { act, data } = useBackend(context);
+ const { availability } = data;
const available_transmitters = Object.keys(data.available_transmitters);
const transmitters = data.transmitters.filter((val1) =>
available_transmitters.includes(val1.phone_id)
@@ -46,6 +47,21 @@ const GeneralPanel = (props, context) => {
categories[0]
);
+ let dnd_tooltip = 'Do Not Disturb is DISABLED';
+ let dnd_locked = 'No';
+ let dnd_icon = 'volume-high';
+ if (availability === 1) {
+ dnd_tooltip = 'Do Not Disturb is ENABLED';
+ dnd_icon = 'volume-xmark';
+ } else if (availability >= 2) {
+ dnd_tooltip = 'Do Not Disturb is ENABLED (LOCKED)';
+ dnd_locked = 'Yes';
+ dnd_icon = 'volume-xmark';
+ } else if (availability < 0) {
+ dnd_tooltip = 'Do Not Disturb is DISABLED (LOCKED)';
+ dnd_locked = 'Yes';
+ }
+
return (
@@ -115,6 +131,18 @@ const GeneralPanel = (props, context) => {
/>
)}
+
+ act('toggle_dnd')}
+ />
+
);
diff --git a/tgui/packages/tgui/interfaces/Radar.tsx b/tgui/packages/tgui/interfaces/Radar.tsx
index 1664082fb1b8..277d23f12d1b 100644
--- a/tgui/packages/tgui/interfaces/Radar.tsx
+++ b/tgui/packages/tgui/interfaces/Radar.tsx
@@ -29,7 +29,7 @@ type Target = {
export const Radar = (props, context) => {
return (
-
+
@@ -40,7 +40,7 @@ export const Radar = (props, context) => {
export const RadarContent = (props, context) => {
return (
-
+
{
-
- {compound.type.document.split(' ')[2]}
-
+ {compound.type.document.split(' ')[0] === 'Simulation' ? (
+
+ {compound.type.document.split(' ')[3]}
+
+ ) : (
+
+ {compound.type.document.split(' ')[2]}
+
+ )}