From a0aa9c6ed4c34df984528ef76b024c5a75a28ef4 Mon Sep 17 00:00:00 2001 From: DelineFortune <107496369+DelineFortune@users.noreply.github.com> Date: Thu, 18 Jan 2024 19:03:27 +0300 Subject: [PATCH] Makes attachments duplication non profitable for metal farm (#5408) # About the pull request You can take M41A from weapon vendor, strip it for attachments (stock and ugl), then restock M41A back and repeat those action. Its 4000 metal from 2 attachments (or ~5 second for 1 sheet), then going to be just 200 for both. # Explain why it's good for the game No more stacks of metal from nothing # Testing Photographs and Procedure
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# Changelog :cl: code: Changed value of metal you are getting for recycling attachments via autolathe. /:cl: --- code/modules/projectiles/gun_attachables.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm index e431dbab4dab..b74febcbaa07 100644 --- a/code/modules/projectiles/gun_attachables.dm +++ b/code/modules/projectiles/gun_attachables.dm @@ -31,7 +31,7 @@ Defined in conflicts.dm of the #defines folder. var/pixel_shift_y = 16 //Uses the bottom left corner of the item. flags_atom = FPRINT|CONDUCT - matter = list("metal" = 2000) + matter = list("metal" = 100) w_class = SIZE_SMALL force = 1 var/slot = null //"muzzle", "rail", "under", "stock", "special"