From a136f35ffec3a8fc1a80b2083605db4dda379f63 Mon Sep 17 00:00:00 2001 From: Doubleumc Date: Tue, 14 May 2024 23:10:26 -0400 Subject: [PATCH] round(x) deprecation for 515 (#6281) # About the pull request ![image](https://github.com/cmss13-devs/cmss13/assets/14267245/43d08dca-fc72-4401-aabf-ae63460074e7) > The first format returns the floor of A (the largest integer less than or equal to A), and has been deprecated in favor of floor(A). https://www.byond.com/docs/ref/#/proc/round With the move to 515, replaces any use of the one-argument `round(x)` with `floor(x)`. # Explain why it's good for the game `floor(x)` clearly communicates what is actually happening, as opposed to `round(x)` which doesn't. # Testing Photographs and Procedure Boots without obvious issue. # Changelog No player-facing changes. --- code/__DEFINES/autofire.dm | 2 +- code/__HELPERS/#maths.dm | 6 +- code/__HELPERS/files.dm | 2 +- code/__HELPERS/game.dm | 2 +- code/__HELPERS/icons.dm | 2 +- code/__HELPERS/sanitize_values.dm | 2 +- code/__HELPERS/sorts/_Main.dm | 2 +- code/__HELPERS/type2type.dm | 2 +- code/__HELPERS/unsorted.dm | 14 +- code/_globalvars/global_lists.dm | 2 +- code/_onclick/click.dm | 4 +- code/_onclick/hud/radial.dm | 12 +- code/_onclick/hud/screen_objects.dm | 6 +- code/_onclick/item_attack.dm | 2 +- .../controllers/configuration/config_entry.dm | 2 +- code/controllers/mc/master.dm | 4 +- code/controllers/subsystem/mapping.dm | 4 +- code/controllers/subsystem/statpanel.dm | 2 +- code/controllers/subsystem/ticker.dm | 6 +- code/controllers/subsystem/timer.dm | 4 +- code/controllers/subsystem/vote.dm | 6 +- code/datums/ammo/ammo.dm | 2 +- code/datums/beam.dm | 12 +- code/datums/components/cell.dm | 6 +- code/datums/components/overlay_lighting.dm | 2 +- code/datums/custom_hud.dm | 4 +- code/datums/effects/neurotoxin.dm | 4 +- .../elements/bullet_trait/damage_boost.dm | 2 +- .../elements/bullet_trait/incendiary.dm | 2 +- code/datums/pain/_pain.dm | 2 +- .../datums/statistics/entities/death_stats.dm | 8 +- code/game/gamemodes/cm_initialize.dm | 8 +- .../colonialmarines/colonialmarines.dm | 2 +- .../gamemodes/colonialmarines/xenovsxeno.dm | 2 +- code/game/jobs/job/antag/other/pred.dm | 2 +- code/game/jobs/job/antag/xeno/xenomorph.dm | 4 +- .../jobs/job/civilians/other/survivors.dm | 2 +- code/game/jobs/job/marine/squad/standard.dm | 2 +- code/game/jobs/slot_scaling.dm | 2 +- code/game/machinery/OpTable.dm | 4 +- code/game/machinery/atmoalter/canister.dm | 2 +- code/game/machinery/autolathe.dm | 6 +- code/game/machinery/cell_charger.dm | 2 +- code/game/machinery/cloning.dm | 2 +- code/game/machinery/computer/computer.dm | 2 +- code/game/machinery/cryo.dm | 2 +- code/game/machinery/doors/windowdoor.dm | 2 +- code/game/machinery/fuelcell_recycler.dm | 2 +- code/game/machinery/iv_drip.dm | 2 +- code/game/machinery/kitchen/juicer.dm | 2 +- code/game/machinery/kitchen/microwave.dm | 2 +- .../game/machinery/medical_pod/bodyscanner.dm | 2 +- code/game/machinery/medical_pod/sleeper.dm | 2 +- code/game/machinery/nuclearbomb.dm | 24 +- code/game/machinery/rechargestation.dm | 4 +- code/game/machinery/scoreboard.dm | 4 +- code/game/machinery/spaceheater.dm | 2 +- code/game/machinery/telecomms/presets.dm | 2 +- code/game/machinery/vending/cm_vending.dm | 4 +- .../vending/vendor_types/engineering.dm | 104 +++---- .../machinery/vending/vendor_types/medical.dm | 112 +++---- .../vending/vendor_types/requisitions.dm | 290 +++++++++--------- .../vendor_types/squad_prep/squad_prep.dm | 252 +++++++-------- .../vending/vendor_types/wo_vendors.dm | 110 +++---- .../objects/effects/decals/cleanable/misc.dm | 2 +- .../effects/effect_system/chemsmoke.dm | 2 +- .../effects/effect_system/explosions.dm | 6 +- .../objects/effects/effect_system/foam.dm | 2 +- .../objects/effects/effect_system/smoke.dm | 18 +- code/game/objects/effects/glowshroom.dm | 2 +- code/game/objects/items/backpack_sprayers.dm | 2 +- code/game/objects/items/devices/binoculars.dm | 2 +- .../objects/items/devices/defibrillator.dm | 6 +- code/game/objects/items/devices/flash.dm | 2 +- code/game/objects/items/devices/flashlight.dm | 2 +- .../objects/items/devices/helmet_visors.dm | 4 +- .../objects/items/devices/motion_detector.dm | 4 +- .../objects/items/devices/portable_vendor.dm | 4 +- .../items/devices/radio/electropack.dm | 2 +- code/game/objects/items/devices/scanners.dm | 2 +- .../objects/items/devices/suit_cooling.dm | 2 +- .../objects/items/devices/taperecorder.dm | 4 +- .../items/reagent_containers/autoinjectors.dm | 2 +- .../items/reagent_containers/blood_pack.dm | 2 +- .../items/reagent_containers/food/drinks.dm | 2 +- .../items/reagent_containers/food/snacks.dm | 2 +- .../reagent_containers/food/snacks/grown.dm | 2 +- .../objects/items/reagent_containers/glass.dm | 6 +- .../items/reagent_containers/glass/bottle.dm | 2 +- .../objects/items/reagent_containers/spray.dm | 2 +- code/game/objects/items/stacks/stack.dm | 6 +- code/game/objects/items/storage/bags.dm | 6 +- code/game/objects/items/storage/firstaid.dm | 2 +- .../objects/items/storage/large_holster.dm | 8 +- code/game/objects/items/storage/pouch.dm | 2 +- code/game/objects/items/storage/storage.dm | 6 +- code/game/objects/items/tanks/tanks.dm | 16 +- .../objects/items/tools/experimental_tools.dm | 8 +- code/game/objects/items/weapons/stunbaton.dm | 2 +- code/game/objects/items/weapons/weaponry.dm | 2 +- code/game/objects/objs.dm | 2 +- .../objects/structures/barricade/barricade.dm | 10 +- .../structures/barricade/deployable.dm | 2 +- code/game/objects/structures/fence.dm | 2 +- code/game/objects/structures/girders.dm | 2 +- code/game/objects/structures/grille.dm | 2 +- code/game/objects/structures/props.dm | 2 +- .../structures/stool_bed_chair_nest/chairs.dm | 2 +- code/game/objects/structures/surface.dm | 4 +- code/game/objects/structures/watercloset.dm | 2 +- code/game/objects/structures/window.dm | 4 +- code/game/sound.dm | 2 +- code/game/supplyshuttle.dm | 20 +- code/game/turfs/turf.dm | 2 +- code/game/turfs/walls/r_wall.dm | 2 +- code/game/turfs/walls/wall_icon.dm | 4 +- code/game/turfs/walls/walls.dm | 4 +- code/game/verbs/ooc.dm | 2 +- .../admin/player_panel/player_panel.dm | 4 +- code/modules/admin/verbs/SDQL2/SDQL_2.dm | 2 +- code/modules/admin/verbs/load_event_level.dm | 4 +- code/modules/animations/animation_library.dm | 2 +- code/modules/assembly/signaller.dm | 2 +- code/modules/assembly/timer.dm | 6 +- .../modules/asset_cache/asset_cache_client.dm | 2 +- code/modules/asset_cache/asset_list.dm | 2 +- code/modules/client/client_procs.dm | 2 +- code/modules/client/preferences.dm | 14 +- .../structures/special/pylon_core.dm | 2 +- code/modules/cm_marines/dropship_ammo.dm | 4 +- code/modules/cm_marines/dropship_equipment.dm | 2 +- .../cm_marines/equipment/mortar/mortars.dm | 4 +- code/modules/cm_marines/m2c.dm | 6 +- code/modules/cm_marines/radar.dm | 2 +- code/modules/cm_marines/smartgun_mount.dm | 6 +- .../cm_marines/vehicle_part_fabricator.dm | 6 +- code/modules/cm_preds/yaut_bracers.dm | 4 +- code/modules/cm_tech/implements/armor.dm | 2 +- code/modules/defenses/defenses.dm | 4 +- code/modules/economy/ATM.dm | 6 +- code/modules/economy/cash.dm | 2 +- code/modules/hydroponics/grown_inedible.dm | 2 +- code/modules/hydroponics/hydro_tray.dm | 12 +- code/modules/hydroponics/seed_datums.dm | 10 +- code/modules/hydroponics/vines.dm | 4 +- code/modules/mapping/map_template.dm | 6 +- code/modules/mob/dead/observer/observer.dm | 2 +- code/modules/mob/living/carbon/carbon.dm | 2 +- code/modules/mob/living/carbon/human/human.dm | 10 +- .../mob/living/carbon/human/human_damage.dm | 2 +- .../mob/living/carbon/human/human_defense.dm | 4 +- .../mob/living/carbon/human/human_movement.dm | 2 +- .../living/carbon/human/life/handle_pulse.dm | 2 +- code/modules/mob/living/carbon/human/say.dm | 2 +- .../mob/living/carbon/human/species/human.dm | 2 +- .../mob/living/carbon/xenomorph/Evolution.dm | 4 +- .../mob/living/carbon/xenomorph/XenoProcs.dm | 10 +- .../mob/living/carbon/xenomorph/Xenomorph.dm | 8 +- .../xenomorph/abilities/queen/queen_powers.dm | 2 +- .../living/carbon/xenomorph/attack_alien.dm | 4 +- .../living/carbon/xenomorph/castes/Carrier.dm | 2 +- .../carbon/xenomorph/castes/Sentinel.dm | 2 +- .../living/carbon/xenomorph/damage_procs.dm | 2 +- .../mob/living/carbon/xenomorph/death.dm | 2 +- .../living/carbon/xenomorph/hive_status.dm | 6 +- .../mob/living/carbon/xenomorph/life.dm | 6 +- .../xenomorph/strains/castes/runner/acid.dm | 2 +- .../living/carbon/xenomorph/xeno_helpers.dm | 4 +- code/modules/mob/living/living_healthscan.dm | 20 +- code/modules/mob/living/silicon/silicon.dm | 2 +- code/modules/mob/mob_movement.dm | 2 +- code/modules/mob/mob_verbs.dm | 2 +- code/modules/mob/new_player/new_player.dm | 4 +- code/modules/power/batteryrack.dm | 4 +- code/modules/power/cell.dm | 4 +- code/modules/power/port_gen.dm | 10 +- code/modules/power/power_monitor.dm | 2 +- code/modules/power/powernet.dm | 2 +- code/modules/power/smes.dm | 2 +- code/modules/power/smes_construction.dm | 2 +- .../projectiles/ammo_boxes/ammo_boxes.dm | 6 +- .../projectiles/ammo_boxes/box_structures.dm | 2 +- .../projectiles/ammo_boxes/misc_boxes.dm | 2 +- code/modules/projectiles/ammunition.dm | 6 +- code/modules/projectiles/gun.dm | 18 +- code/modules/projectiles/gun_attachables.dm | 2 +- code/modules/projectiles/guns/energy.dm | 2 +- .../modules/projectiles/guns/flamer/flamer.dm | 14 +- .../specialist/launcher/grenade_launcher.dm | 2 +- .../projectiles/guns/specialist/sniper.dm | 2 +- code/modules/projectiles/projectile.dm | 18 +- code/modules/reagents/Chemistry-Colours.dm | 2 +- code/modules/reagents/Chemistry-Generator.dm | 2 +- code/modules/reagents/Chemistry-Holder.dm | 10 +- .../chemistry_machinery/acid_harness.dm | 4 +- .../chemistry_machinery/centrifuge.dm | 2 +- .../chemistry_machinery/chem_dispenser.dm | 4 +- .../chemistry_machinery/chem_storage.dm | 2 +- .../chemistry_machinery/reagent_grinder.dm | 6 +- .../chemistry_properties/prop_neutral.dm | 2 +- .../reagents/chemistry_reactions/other.dm | 2 +- code/modules/recycling/recycler.dm | 2 +- code/modules/recycling/sortingmachinery.dm | 2 +- .../shuttle/computers/dropship_computer.dm | 6 +- code/modules/shuttle/shuttle.dm | 4 +- code/modules/shuttles/marine_ferry.dm | 10 +- code/modules/shuttles/shuttle.dm | 2 +- code/modules/shuttles/shuttle_console.dm | 6 +- code/modules/tgs/v5/chunking.dm | 2 +- code/modules/tgui/tgui_number_input.dm | 2 +- code/modules/vehicles/hardpoints/hardpoint.dm | 10 +- .../vehicles/hardpoints/holder/tank_turret.dm | 2 +- .../vehicles/hardpoints/support/antenna.dm | 2 +- .../vehicles/hardpoints/wheels/locomotion.dm | 2 +- .../vehicles/interior/interactable/vendors.dm | 96 +++--- code/modules/vehicles/multitile/multitile.dm | 4 +- .../vehicles/multitile/multitile_bump.dm | 6 +- .../multitile/multitile_interaction.dm | 2 +- .../vehicles/multitile/multitile_verbs.dm | 2 +- 219 files changed, 924 insertions(+), 924 deletions(-) diff --git a/code/__DEFINES/autofire.dm b/code/__DEFINES/autofire.dm index 934cdcd7dc79..f276f487b666 100644 --- a/code/__DEFINES/autofire.dm +++ b/code/__DEFINES/autofire.dm @@ -1,4 +1,4 @@ // Controls how many buckets should be kept, each representing a tick. Max is ten seconds, to have better perf. #define AUTOFIRE_BUCKET_LEN (world.fps * 10) /// Helper for getting the correct bucket -#define AUTOFIRE_BUCKET_POS(next_fire) (((round((next_fire - SSautomatedfire.head_offset) / world.tick_lag) + 1) % AUTOFIRE_BUCKET_LEN) || AUTOFIRE_BUCKET_LEN) +#define AUTOFIRE_BUCKET_POS(next_fire) (((floor((next_fire - SSautomatedfire.head_offset) / world.tick_lag) + 1) % AUTOFIRE_BUCKET_LEN) || AUTOFIRE_BUCKET_LEN) diff --git a/code/__HELPERS/#maths.dm b/code/__HELPERS/#maths.dm index 171988d0ddae..076d96e0126d 100644 --- a/code/__HELPERS/#maths.dm +++ b/code/__HELPERS/#maths.dm @@ -44,7 +44,7 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, #define ToRadians(degrees) ((degrees) * 0.0174532925) // min is inclusive, max is exclusive -#define WRAP(val, min, max) clamp(( (min) == (max) ? (min) : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) ),(min),(max)) +#define WRAP(val, min, max) clamp(( (min) == (max) ? (min) : (val) - (floor(((val) - (min))/((max) - (min))) * ((max) - (min))) ),(min),(max)) // MATH PROCS @@ -97,7 +97,7 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, var/static/list/units_prefix = list("", "un", "duo", "tre", "quattuor", "quin", "sex", "septen", "octo", "novem") var/static/list/tens_prefix = list("", "decem", "vigin", "trigin", "quadragin", "quinquagin", "sexagin", "septuagin", "octogin", "nongen") var/static/list/one_to_nine = list("monuple", "double", "triple", "quadruple", "quintuple", "sextuple", "septuple", "octuple", "nonuple") - number = round(number) + number = floor(number) switch(number) if(0) return "empty tuple" @@ -106,7 +106,7 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, if(10 to 19) return "[units_prefix[(number%10)+1]]decuple" if(20 to 99) - return "[units_prefix[(number%10)+1]][tens_prefix[round((number % 100)/10)+1]]tuple" + return "[units_prefix[(number%10)+1]][tens_prefix[floor((number % 100)/10)+1]]tuple" if(100) return "centuple" else //It gets too tedious to use latin prefixes from here. diff --git a/code/__HELPERS/files.dm b/code/__HELPERS/files.dm index 54bb438cd167..c974980bbe84 100644 --- a/code/__HELPERS/files.dm +++ b/code/__HELPERS/files.dm @@ -48,7 +48,7 @@ /client/proc/file_spam_check() var/time_to_wait = GLOB.fileaccess_timer - world.time if(time_to_wait > 0) - to_chat(src, "Error: file_spam_check(): Spam. Please wait [round(time_to_wait/10)] seconds.") + to_chat(src, "Error: file_spam_check(): Spam. Please wait [floor(time_to_wait/10)] seconds.") return 1 GLOB.fileaccess_timer = world.time + FTPDELAY return 0 diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 64f4515396f6..721c179b9cef 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -190,7 +190,7 @@ if(X1 1 || swapped) swapped = 0 if(gap > 1) - gap = round(gap / 1.3) // 1.3 is the emperic comb sort coefficient + gap = floor(gap / 1.3) // 1.3 is the emperic comb sort coefficient if(gap < 1) gap = 1 for(var/i = 1; gap + i <= result.len; i++) diff --git a/code/__HELPERS/sanitize_values.dm b/code/__HELPERS/sanitize_values.dm index 85e102a3c1ac..35df8644ad61 100644 --- a/code/__HELPERS/sanitize_values.dm +++ b/code/__HELPERS/sanitize_values.dm @@ -1,7 +1,7 @@ //general stuff /proc/sanitize_integer(number, min=0, max=1, default=0) if(isnum(number)) - number = round(number) + number = floor(number) if(min <= number && number <= max) return number return default diff --git a/code/__HELPERS/sorts/_Main.dm b/code/__HELPERS/sorts/_Main.dm index 55af258b81d2..7fe3adf02870 100644 --- a/code/__HELPERS/sorts/_Main.dm +++ b/code/__HELPERS/sorts/_Main.dm @@ -113,7 +113,7 @@ GLOBAL_DATUM_INIT(sortInstance, /datum/sortInstance, new()) //[lo, left) elements <= pivot < [right, start) elements //in other words, find where the pivot element should go using bisection search while(left < right) - var/mid = (left + right) >> 1 //round((left+right)/2) + var/mid = (left + right) >> 1 //floor((left+right)/2) if(call(cmp)(fetchElement(L,mid), pivot) > 0) right = mid else diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index 5d0d113b0c55..e1d53e0a81d0 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -60,7 +60,7 @@ var/power = null power = i - 1 while(power >= 0) - var/val = round(num / 16 ** power) + var/val = floor(num / 16 ** power) num -= val * 16 ** power switch(val) if(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0, 0.0) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index ab77ee753e31..88bc3e8af9f5 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -40,15 +40,15 @@ #define skillcheckexplicit(user, skill, req_level) ((!user.skills || user.skills.is_skilled((skill), (req_level), TRUE))) // Ensure the frequency is within bounds of what it should be sending/receiving at -// Sets f within bounds via `clamp(round(f), 1441, 1489)` +// Sets f within bounds via `clamp(floor(f), 1441, 1489)` // If f is even, adds 1 to its value to make it odd -#define sanitize_frequency(f) ((clamp(round(f), 1441, 1489) % 2) == 0 ? \ - clamp(round(f), 1441, 1489) + 1 : \ - clamp(round(f), 1441, 1489) \ +#define sanitize_frequency(f) ((clamp(floor(f), 1441, 1489) % 2) == 0 ? \ + clamp(floor(f), 1441, 1489) + 1 : \ + clamp(floor(f), 1441, 1489) \ ) //Turns 1479 into 147.9 -#define format_frequency(f) "[round((f) / 10)].[(f) % 10]" +#define format_frequency(f) "[floor((f) / 10)].[(f) % 10]" #define reverse_direction(direction) ( \ ( dir & (NORTH|SOUTH) ? ~dir & (NORTH|SOUTH) : 0 ) | \ @@ -1766,8 +1766,8 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) pixel_y_offset += ((AMiconheight/world.icon_size)-1)*(world.icon_size*0.5) //DY and DX - var/rough_x = round(round(pixel_x_offset,world.icon_size)/world.icon_size) - var/rough_y = round(round(pixel_y_offset,world.icon_size)/world.icon_size) + var/rough_x = floor(round(pixel_x_offset,world.icon_size)/world.icon_size) + var/rough_y = floor(round(pixel_y_offset,world.icon_size)/world.icon_size) //Find coordinates var/turf/T = get_turf(AM) //use AM's turfs, as it's coords are the same as AM's AND AM's coords are lost if it is inside another atom diff --git a/code/_globalvars/global_lists.dm b/code/_globalvars/global_lists.dm index c23f1fc7931f..c0fd361c6203 100644 --- a/code/_globalvars/global_lists.dm +++ b/code/_globalvars/global_lists.dm @@ -375,7 +375,7 @@ GLOBAL_LIST_INIT(hj_emotes, setup_hazard_joe_emotes()) while(gap > 1 || swapped) swapped = 0 if(gap > 1) - gap = round(gap / 1.247330950103979) + gap = floor(gap / 1.247330950103979) if(gap < 1) gap = 1 for(var/i = 1; gap + i <= length(surgeries); i++) diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 72e298d32729..57c529c7a156 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -376,8 +376,8 @@ var/shiftX = C.pixel_x / world.icon_size var/shiftY = C.pixel_y / world.icon_size var/list/actual_view = getviewsize(C ? C.view : GLOB.world_view_size) - tX = clamp(origin.x + text2num(tX) + shiftX - round(actual_view[1] / 2) - 1, 1, world.maxx) - tY = clamp(origin.y + text2num(tY) + shiftY - round(actual_view[2] / 2) - 1, 1, world.maxy) + tX = clamp(origin.x + text2num(tX) + shiftX - floor(actual_view[1] / 2) - 1, 1, world.maxx) + tY = clamp(origin.y + text2num(tY) + shiftY - floor(actual_view[2] / 2) - 1, 1, world.maxy) return locate(tX, tY, tZ) diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm index 4a23ebd882d3..2886b2edb0ee 100644 --- a/code/_onclick/hud/radial.dm +++ b/code/_onclick/hud/radial.dm @@ -142,7 +142,7 @@ GLOBAL_LIST_EMPTY(radial_menus) else zone = 360 - starting_angle + ending_angle - max_elements = round(zone / min_angle) + max_elements = floor(zone / min_angle) var/paged = max_elements < choices.len if(elements.len < max_elements) var/elements_to_add = max_elements - elements.len @@ -177,7 +177,7 @@ GLOBAL_LIST_EMPTY(radial_menus) /datum/radial_menu/proc/update_screen_objects(anim = FALSE) var/list/page_choices = page_data[current_page] - var/angle_per_element = round(zone / length(page_choices)) + var/angle_per_element = floor(zone / length(page_choices)) for(var/i in 1 to length(elements)) var/atom/movable/screen/radial/E = elements[i] var/angle = WRAP(starting_angle + (i - 1) * angle_per_element,0,360) @@ -197,8 +197,8 @@ GLOBAL_LIST_EMPTY(radial_menus) /datum/radial_menu/proc/SetElement(atom/movable/screen/radial/slice/E,choice_id,angle,anim,anim_order) //Position - var/py = round(cos(angle) * radius) + py_shift - var/px = round(sin(angle) * radius) + var/py = floor(cos(angle) * radius) + py_shift + var/px = floor(sin(angle) * radius) if(anim) var/timing = anim_order * 0.5 var/matrix/starting = matrix() @@ -271,8 +271,8 @@ GLOBAL_LIST_EMPTY(radial_menus) if(use_labels) MA.maptext_width = 64 MA.maptext_height = 64 - MA.maptext_x = -round(MA.maptext_width / 2) + 16 - MA.maptext_y = -round(MA.maptext_height / 2) + 16 + MA.maptext_x = -floor(MA.maptext_width / 2) + 16 + MA.maptext_y = -floor(MA.maptext_height / 2) + 16 MA.maptext = SMALL_FONTS_CENTRED(7, label) return MA diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 17f06987cd3b..8508352bb338 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -75,7 +75,7 @@ return ..() /atom/movable/screen/action_button/proc/get_button_screen_loc(button_number) - var/row = round((button_number-1)/13) //13 is max amount of buttons per row + var/row = floor((button_number-1)/13) //13 is max amount of buttons per row var/col = ((button_number - 1)%(13)) + 1 var/coord_col = "+[col-1]" var/coord_col_offset = 4+2*col @@ -129,9 +129,9 @@ //Calculate fullness for etiher max storage, or for storage slots if the container has them var/fullness = 0 if (master_storage.storage_slots == null) - fullness = round(10*total_w/master_storage.max_storage_space) + fullness = floor(10*total_w/master_storage.max_storage_space) else - fullness = round(10*master_storage.contents.len/master_storage.storage_slots) + fullness = floor(10*master_storage.contents.len/master_storage.storage_slots) switch(fullness) if(10) color = "#ff0000" diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 71fc9162dcaa..ffcab30234ae 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -87,7 +87,7 @@ var/power = force if(user.skills) - power = round(power * (1 + 0.25 * user.skills.get_skill_level(SKILL_MELEE_WEAPONS))) //25% bonus per melee level + power = floor(power * (1 + 0.25 * user.skills.get_skill_level(SKILL_MELEE_WEAPONS))) //25% bonus per melee level if(!ishuman(M)) var/used_verb = "attacked" if(attack_verb && attack_verb.len) diff --git a/code/controllers/configuration/config_entry.dm b/code/controllers/configuration/config_entry.dm index d71bf1d747c9..657e7470fc54 100644 --- a/code/controllers/configuration/config_entry.dm +++ b/code/controllers/configuration/config_entry.dm @@ -80,7 +80,7 @@ return FALSE var/temp = text2num(trim(str_val)) if(!isnull(temp)) - config_entry_value = clamp(integer ? round(temp) : temp, min_val, max_val) + config_entry_value = clamp(integer ? floor(temp) : temp, min_val, max_val) if(config_entry_value != temp && !(datum_flags & DF_VAR_EDITED)) log_config("Changing [name] from [temp] to [config_entry_value]!") return TRUE diff --git a/code/controllers/mc/master.dm b/code/controllers/mc/master.dm index 530078e4c432..edfda35a1e75 100644 --- a/code/controllers/mc/master.dm +++ b/code/controllers/mc/master.dm @@ -232,7 +232,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new for (var/datum/controller/subsystem/subsystem as anything in subsystems) var/subsystem_init_stage = subsystem.init_stage - if (!isnum(subsystem_init_stage) || subsystem_init_stage < 1 || subsystem_init_stage > INITSTAGE_MAX || round(subsystem_init_stage) != subsystem_init_stage) + if (!isnum(subsystem_init_stage) || subsystem_init_stage < 1 || subsystem_init_stage > INITSTAGE_MAX || floor(subsystem_init_stage) != subsystem_init_stage) stack_trace("ERROR: MC: subsystem `[subsystem.type]` has invalid init_stage: `[subsystem_init_stage]`. Setting to `[INITSTAGE_MAX]`") subsystem_init_stage = subsystem.init_stage = INITSTAGE_MAX stage_sorted_subsystems[subsystem_init_stage] += subsystem @@ -668,7 +668,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun) - current_ticklimit = round(TICK_USAGE + tick_precentage) + current_ticklimit = floor(TICK_USAGE + tick_precentage) ran = TRUE diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm index 4e6da51c60f3..f6c45453950d 100644 --- a/code/controllers/subsystem/mapping.dm +++ b/code/controllers/subsystem/mapping.dm @@ -187,9 +187,9 @@ SUBSYSTEM_DEF(mapping) var/x_offset = 1 var/y_offset = 1 if(bounds && world.maxx > bounds[MAP_MAXX]) - x_offset = round(world.maxx / 2 - bounds[MAP_MAXX] / 2) + 1 + x_offset = floor(world.maxx / 2 - bounds[MAP_MAXX] / 2) + 1 if(bounds && world.maxy > bounds[MAP_MAXY]) - y_offset = round(world.maxy / 2 - bounds[MAP_MAXY] / 2) + 1 + y_offset = floor(world.maxy / 2 - bounds[MAP_MAXY] / 2) + 1 if (!pm.load(x_offset, y_offset, start_z + parsed_maps[pm], no_changeturf = TRUE, new_z = TRUE)) errorList |= pm.original_path // CM Snowflake for Mass Screenshot dimensions auto detection diff --git a/code/controllers/subsystem/statpanel.dm b/code/controllers/subsystem/statpanel.dm index ba07898dec25..030043d12d3a 100644 --- a/code/controllers/subsystem/statpanel.dm +++ b/code/controllers/subsystem/statpanel.dm @@ -108,7 +108,7 @@ SUBSYSTEM_DEF(statpanels) target.stat_panel.send_message("update_stat", list( "global_data" = global_data, - //"ping_str" = "Ping: [round(target.lastping, 1)]ms (Average: [round(target.avgping, 1)]ms)", + //"ping_str" = "Ping: [floor(target.lastping, 1)]ms (Average: [floor(target.avgping, 1)]ms)", "other_str" = target.mob?.get_status_tab_items(), )) diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 40400f2a151c..1a6f98ee4cca 100644 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -69,7 +69,7 @@ SUBSYSTEM_DEF(ticker) if(isnull(start_at)) start_at = time_left || world.time + (CONFIG_GET(number/lobby_countdown) * 10) to_chat_spaced(world, type = MESSAGE_TYPE_SYSTEM, margin_top = 2, margin_bottom = 0, html = SPAN_ROUNDHEADER("Welcome to the pre-game lobby of [CONFIG_GET(string/servername)]!")) - to_chat_spaced(world, type = MESSAGE_TYPE_SYSTEM, margin_top = 0, html = SPAN_ROUNDBODY("Please, setup your character and select ready. Game will start in [round(time_left / 10) || CONFIG_GET(number/lobby_countdown)] seconds.")) + to_chat_spaced(world, type = MESSAGE_TYPE_SYSTEM, margin_top = 0, html = SPAN_ROUNDBODY("Please, setup your character and select ready. Game will start in [floor(time_left / 10) || CONFIG_GET(number/lobby_countdown)] seconds.")) SEND_GLOBAL_SIGNAL(COMSIG_GLOB_MODE_PREGAME_LOBBY) current_state = GAME_STATE_PREGAME fire() @@ -346,8 +346,8 @@ SUBSYSTEM_DEF(ticker) /datum/controller/subsystem/ticker/proc/GetTimeLeft() if(isnull(SSticker.time_left)) - return round(max(0, start_at - world.time) / 10) - return round(time_left / 10) + return floor(max(0, start_at - world.time) / 10) + return floor(time_left / 10) /datum/controller/subsystem/ticker/proc/SetTimeLeft(newtime) diff --git a/code/controllers/subsystem/timer.dm b/code/controllers/subsystem/timer.dm index 069c9f50089b..8d819fa3282e 100644 --- a/code/controllers/subsystem/timer.dm +++ b/code/controllers/subsystem/timer.dm @@ -1,7 +1,7 @@ /// Controls how many buckets should be kept, each representing a tick. (1 minutes worth) #define BUCKET_LEN (world.fps*1*60) /// Helper for getting the correct bucket for a given timer -#define BUCKET_POS(timer) (((round((timer.timeToRun - timer.timer_subsystem.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN) +#define BUCKET_POS(timer) (((floor((timer.timeToRun - timer.timer_subsystem.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN) /// Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue #define TIMER_MAX(timer_ss) (timer_ss.head_offset + TICKS2DS(BUCKET_LEN + timer_ss.practical_offset - 1)) /// Max float with integer precision @@ -411,7 +411,7 @@ SUBSYSTEM_DEF(timer) if (flags & TIMER_STOPPABLE) id = num2text(nextid, 100) if (nextid >= SHORT_REAL_LIMIT) - nextid += min(1, 2 ** round(nextid / SHORT_REAL_LIMIT)) + nextid += min(1, 2 ** floor(nextid / SHORT_REAL_LIMIT)) else nextid++ timer_subsystem.timer_id_dict[id] = src diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index 2438577a1771..85e2a57cc6d6 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -36,7 +36,7 @@ SUBSYSTEM_DEF(vote) /datum/controller/subsystem/vote/fire() if(mode) - time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10) + time_remaining = floor((started_time + CONFIG_GET(number/vote_period) - world.time)/10) if(time_remaining < 0) result() @@ -363,7 +363,7 @@ SUBSYSTEM_DEF(vote) var/vp = CONFIG_GET(number/vote_period) SEND_SOUND(world, sound(vote_sound, channel = SOUND_CHANNEL_VOX, volume = vote_sound_vol)) to_chat(world, SPAN_CENTERBOLD("

[text]
Type vote or click here to place your votes.
You have [DisplayTimeText(vp)] to vote.


")) - time_remaining = round(vp/10) + time_remaining = floor(vp/10) for(var/c in GLOB.clients) var/client/C = c var/datum/action/innate/vote/V = give_action(C.mob, /datum/action/innate/vote) @@ -380,7 +380,7 @@ SUBSYSTEM_DEF(vote) /datum/controller/subsystem/vote/proc/map_vote_adjustment(current_votes, carry_over, total_votes) // Get 10% of the total map votes and remove them from the pool - var/total_vote_adjustment = round(total_votes * CONFIG_GET(number/vote_adjustment_callback)) + var/total_vote_adjustment = floor(total_votes * CONFIG_GET(number/vote_adjustment_callback)) // Do not remove more votes than were made for the map return -(min(current_votes, total_vote_adjustment)) diff --git a/code/datums/ammo/ammo.dm b/code/datums/ammo/ammo.dm index eba72f2594e2..a59290ab5f51 100644 --- a/code/datums/ammo/ammo.dm +++ b/code/datums/ammo/ammo.dm @@ -228,7 +228,7 @@ var/obj/projectile/P = new /obj/projectile(curloc, original_P.weapon_cause_data) P.generate_bullet(GLOB.ammo_list[bonus_projectiles_type]) //No bonus damage or anything. - P.accuracy = round(P.accuracy * original_P.accuracy/initial(original_P.accuracy)) //if the gun changes the accuracy of the main projectile, it also affects the bonus ones. + P.accuracy = floor(P.accuracy * original_P.accuracy/initial(original_P.accuracy)) //if the gun changes the accuracy of the main projectile, it also affects the bonus ones. original_P.give_bullet_traits(P) P.bonus_projectile_check = 2 //It's a bonus projectile! diff --git a/code/datums/beam.dm b/code/datums/beam.dm index 3eb3e4eb46e8..4b024df585f9 100644 --- a/code/datums/beam.dm +++ b/code/datums/beam.dm @@ -82,7 +82,7 @@ /datum/beam/proc/Draw() if(always_turn) origin.setDir(get_dir(origin, target)) //Causes the source of the beam to rotate to continuosly face the BeamTarget. - var/Angle = round(Get_Angle(origin,target)) + var/Angle = floor(Get_Angle(origin,target)) var/matrix/rot_matrix = matrix() var/turf/origin_turf = get_turf(origin) rot_matrix.Turn(Angle) @@ -91,7 +91,7 @@ var/DX = get_pixel_position_x(target) - get_pixel_position_x(origin) var/DY = get_pixel_position_y(target) - get_pixel_position_y(origin) var/N = 0 - var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement + var/length = floor(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement for(N in 0 to length-1 step world.icon_size)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X if(QDELETED(src)) @@ -116,20 +116,20 @@ if(DX == 0) Pixel_x = 0 else - Pixel_x = round(sin(Angle) + world.icon_size*sin(Angle)*(N+world.icon_size/2) / world.icon_size) + Pixel_x = floor(sin(Angle) + world.icon_size*sin(Angle)*(N+world.icon_size/2) / world.icon_size) if(DY == 0) Pixel_y = 0 else - Pixel_y = round(cos(Angle) + world.icon_size*cos(Angle)*(N+world.icon_size/2) / world.icon_size) + Pixel_y = floor(cos(Angle) + world.icon_size*cos(Angle)*(N+world.icon_size/2) / world.icon_size) //Position the effect so the beam is one continous line var/a if(abs(Pixel_x)>world.icon_size) - a = Pixel_x > 0 ? round(Pixel_x/32) : ceil(Pixel_x/world.icon_size) + a = Pixel_x > 0 ? floor(Pixel_x/32) : ceil(Pixel_x/world.icon_size) X.x += a Pixel_x %= world.icon_size if(abs(Pixel_y)>world.icon_size) - a = Pixel_y > 0 ? round(Pixel_y/32) : ceil(Pixel_y/world.icon_size) + a = Pixel_y > 0 ? floor(Pixel_y/32) : ceil(Pixel_y/world.icon_size) X.y += a Pixel_y %= world.icon_size diff --git a/code/datums/components/cell.dm b/code/datums/components/cell.dm index 81ef3733e2e2..cf40caa41c73 100644 --- a/code/datums/components/cell.dm +++ b/code/datums/components/cell.dm @@ -71,7 +71,7 @@ /datum/component/cell/proc/on_emp(datum/source, severity) SIGNAL_HANDLER - use_charge(null, round(max_charge / severity)) + use_charge(null, floor(max_charge / severity)) /datum/component/cell/proc/start_drain(datum/source) SIGNAL_HANDLER @@ -92,7 +92,7 @@ if((charge_examine_range != UNLIMITED_DISTANCE) && get_dist(examiner, parent) > charge_examine_range) return - examine_text += "A small gauge in the corner reads \"Power: [round(100 * charge / max_charge)]%\"." + examine_text += "A small gauge in the corner reads \"Power: [floor(100 * charge / max_charge)]%\"." /datum/component/cell/proc/on_object_hit(datum/source, obj/item/cell/attack_obj, mob/living/attacker, params) SIGNAL_HANDLER @@ -154,7 +154,7 @@ var/to_transfer = min(max_recharge_tick, power_cell.charge, (max_charge - charge)) if(power_cell.use(to_transfer)) add_charge(null, to_transfer) - to_chat(user, "You transfer some power between [power_cell] and [parent]. The gauge now reads: [round(100 * charge / max_charge)]%.") + to_chat(user, "You transfer some power between [power_cell] and [parent]. The gauge now reads: [floor(100 * charge / max_charge)]%.") /datum/component/cell/proc/add_charge(datum/source, charge_add = 0) SIGNAL_HANDLER diff --git a/code/datums/components/overlay_lighting.dm b/code/datums/components/overlay_lighting.dm index ddcf3364604c..e7e8c2e9b984 100644 --- a/code/datums/components/overlay_lighting.dm +++ b/code/datums/components/overlay_lighting.dm @@ -356,7 +356,7 @@ if(current_holder && overlay_lighting_flags & LIGHTING_ON) current_holder.underlays += visible_mask if(directional) - cast_range = clamp(round(new_range * 0.5), 1, 3) + cast_range = clamp(floor(new_range * 0.5), 1, 3) if(overlay_lighting_flags & LIGHTING_ON) make_luminosity_update() diff --git a/code/datums/custom_hud.dm b/code/datums/custom_hud.dm index 62ae36aa7b89..c9894398477a 100644 --- a/code/datums/custom_hud.dm +++ b/code/datums/custom_hud.dm @@ -71,7 +71,7 @@ var/coord_col = "-[col-1]" var/coord_col_offset = "-[4+2*col]" - var/row = round((placement-1)/13) + var/row = floor((placement-1)/13) var/coord_row = "[-1 - row]" var/coord_row_offset = 26 return "EAST[coord_col]:[coord_col_offset],NORTH[coord_row]:[coord_row_offset]" @@ -126,7 +126,7 @@ var/coord_col = "-0" var/coord_col_offset = "-[24 * col + 2]" - var/row = round((placement-1)/6) + var/row = floor((placement-1)/6) var/coord_row = "[-1 - row]" var/coord_row_offset = -8 return "EAST[coord_col]:[coord_col_offset],NORTH[coord_row]:[coord_row_offset]" diff --git a/code/datums/effects/neurotoxin.dm b/code/datums/effects/neurotoxin.dm index b7402ca370fd..b1edca7d5806 100644 --- a/code/datums/effects/neurotoxin.dm +++ b/code/datums/effects/neurotoxin.dm @@ -87,12 +87,12 @@ addtimer(VARSET_CALLBACK(src,hallucinate,TRUE),rand(4 SECONDS,10 SECONDS)) if(duration > 19) // 4 ticks in smoke, neuro is affecting cereberal activity - affected_mob.eye_blind = max(affected_mob.eye_blind, round(strength/4)) + affected_mob.eye_blind = max(affected_mob.eye_blind, floor(strength/4)) if(duration >= 27) // 5+ ticks in smoke, you are ODing now affected_mob.apply_effect(1, DAZE) // Unable to talk and weldervision affected_mob.apply_damage(2,TOX) - affected_mob.SetEarDeafness(max(affected_mob.ear_deaf, round(strength*1.5))) //Paralysis of hearing system, aka deafness + affected_mob.SetEarDeafness(max(affected_mob.ear_deaf, floor(strength*1.5))) //Paralysis of hearing system, aka deafness if(duration >= 50) // 10+ ticks, apply some semi-perm damage and end their suffering if they are somehow still alive by now affected_mob.apply_internal_damage(10,"liver") diff --git a/code/datums/elements/bullet_trait/damage_boost.dm b/code/datums/elements/bullet_trait/damage_boost.dm index 43d9d1b23377..20175d11256a 100644 --- a/code/datums/elements/bullet_trait/damage_boost.dm +++ b/code/datums/elements/bullet_trait/damage_boost.dm @@ -87,7 +87,7 @@ GLOBAL_LIST_INIT(damage_boost_vehicles, typecacheof(/obj/vehicle/multitile)) boosted_projectile.damage_boosted-- //Mark that damage has been returned to normal. if(damage_boosted_atoms[hit_atom.type]) //If hitting a valid atom for damage boost - boosted_projectile.damage = round(boosted_projectile.damage * active_damage_mult) //Modify Damage by multiplier + boosted_projectile.damage = floor(boosted_projectile.damage * active_damage_mult) //Modify Damage by multiplier if (active_damage_mult) boosted_projectile.last_damage_mult = active_damage_mult //Save multiplier for next check diff --git a/code/datums/elements/bullet_trait/incendiary.dm b/code/datums/elements/bullet_trait/incendiary.dm index 861e67651a53..74a7e32cc324 100644 --- a/code/datums/elements/bullet_trait/incendiary.dm +++ b/code/datums/elements/bullet_trait/incendiary.dm @@ -52,7 +52,7 @@ if(projectile_target.stat) to_chat(projectile_target, SPAN_AVOIDHARM("You shrug off some persistent flames.")) return - projectile_target.adjust_fire_stacks(burn_stacks/2 + round(damage_actual / 4), burn_reagent) + projectile_target.adjust_fire_stacks(burn_stacks/2 + floor(damage_actual / 4), burn_reagent) projectile_target.IgniteMob() projectile_target.visible_message( SPAN_DANGER("[projectile_target] bursts into flames!"), \ diff --git a/code/datums/pain/_pain.dm b/code/datums/pain/_pain.dm index b99927ac596e..fd4dfbf0bbb3 100644 --- a/code/datums/pain/_pain.dm +++ b/code/datums/pain/_pain.dm @@ -82,7 +82,7 @@ if(current_pain - new_pain_reduction > max_pain) return 100 - var/percentage = round(((current_pain - new_pain_reduction) / max_pain) * 100) + var/percentage = floor(((current_pain - new_pain_reduction) / max_pain) * 100) if(percentage < 0) return 0 else diff --git a/code/datums/statistics/entities/death_stats.dm b/code/datums/statistics/entities/death_stats.dm index 76e3605c157f..18751ba604a1 100644 --- a/code/datums/statistics/entities/death_stats.dm +++ b/code/datums/statistics/entities/death_stats.dm @@ -113,13 +113,13 @@ cause_mob.life_kills_total += life_value if(getBruteLoss()) - new_death.total_brute = round(getBruteLoss()) + new_death.total_brute = floor(getBruteLoss()) if(getFireLoss()) - new_death.total_burn = round(getFireLoss()) + new_death.total_burn = floor(getFireLoss()) if(getOxyLoss()) - new_death.total_oxy = round(getOxyLoss()) + new_death.total_oxy = floor(getOxyLoss()) if(getToxLoss()) - new_death.total_tox = round(getToxLoss()) + new_death.total_tox = floor(getToxLoss()) new_death.time_of_death = world.time diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm index af63b99e4e57..c9c180295b1a 100644 --- a/code/game/gamemodes/cm_initialize.dm +++ b/code/game/gamemodes/cm_initialize.dm @@ -309,14 +309,14 @@ Additional game mode variables. xenomorphs[hive] += new_xeno else //Out of candidates, fill the xeno hive with burrowed larva - remaining_slots = round((xeno_starting_num - i)) + remaining_slots = floor((xeno_starting_num - i)) break current_index++ if(remaining_slots) - var/larva_per_hive = round(remaining_slots / LAZYLEN(hives)) + var/larva_per_hive = floor(remaining_slots / LAZYLEN(hives)) for(var/hivenumb in hives) var/datum/hive_status/hive = GLOB.hive_datum[hivenumb] hive.stored_larva = larva_per_hive @@ -944,7 +944,7 @@ Additional game mode variables. CVS.populate_product_list_and_boxes(gear_scale) //Scale the amount of cargo points through a direct multiplier - GLOB.supply_controller.points += round(GLOB.supply_controller.points_scale * gear_scale) + GLOB.supply_controller.points += floor(GLOB.supply_controller.points_scale * gear_scale) ///Returns a multiplier to the amount of gear that is to be distributed roundstart, stored in [/datum/game_mode/var/gear_scale] /datum/game_mode/proc/init_gear_scale() @@ -972,7 +972,7 @@ Additional game mode variables. gear_scale_max = gear_scale for(var/obj/structure/machinery/cm_vending/sorted/vendor as anything in GLOB.cm_vending_vendors) vendor.update_dynamic_stock(gear_scale_max) - GLOB.supply_controller.points += round(gear_delta * GLOB.supply_controller.points_scale) + GLOB.supply_controller.points += floor(gear_delta * GLOB.supply_controller.points_scale) /// Updates [var/latejoin_tally] and [var/gear_scale] based on role weights of latejoiners/cryoers. Delta is the amount of role positions added/removed /datum/game_mode/proc/latejoin_update(role, delta = 1) diff --git a/code/game/gamemodes/colonialmarines/colonialmarines.dm b/code/game/gamemodes/colonialmarines/colonialmarines.dm index a66403fc00f5..ddb6e10ba319 100644 --- a/code/game/gamemodes/colonialmarines/colonialmarines.dm +++ b/code/game/gamemodes/colonialmarines/colonialmarines.dm @@ -134,7 +134,7 @@ if(!length(monkey_types)) return - var/amount_to_spawn = round(GLOB.players_preassigned * MONKEYS_TO_TOTAL_RATIO) + var/amount_to_spawn = floor(GLOB.players_preassigned * MONKEYS_TO_TOTAL_RATIO) for(var/i in 0 to min(amount_to_spawn, length(GLOB.monkey_spawns))) var/turf/T = get_turf(pick_n_take(GLOB.monkey_spawns)) diff --git a/code/game/gamemodes/colonialmarines/xenovsxeno.dm b/code/game/gamemodes/colonialmarines/xenovsxeno.dm index d287709d5516..40e67df4d458 100644 --- a/code/game/gamemodes/colonialmarines/xenovsxeno.dm +++ b/code/game/gamemodes/colonialmarines/xenovsxeno.dm @@ -45,7 +45,7 @@ monkey_types = SSmapping.configs[GROUND_MAP].monkey_types if(monkey_amount) if(monkey_types.len) - for(var/i = min(round(monkey_amount*GLOB.clients.len), GLOB.monkey_spawns.len), i > 0, i--) + for(var/i = min(floor(monkey_amount*GLOB.clients.len), GLOB.monkey_spawns.len), i > 0, i--) var/turf/T = get_turf(pick_n_take(GLOB.monkey_spawns)) var/monkey_to_spawn = pick(monkey_types) diff --git a/code/game/jobs/job/antag/other/pred.dm b/code/game/jobs/job/antag/other/pred.dm index 3808c5637da9..967ef73a7d1f 100644 --- a/code/game/jobs/job/antag/other/pred.dm +++ b/code/game/jobs/job/antag/other/pred.dm @@ -22,7 +22,7 @@ ) /datum/job/antag/predator/set_spawn_positions(count) - spawn_positions = max((round(count * PREDATOR_TO_TOTAL_SPAWN_RATIO)), 4) + spawn_positions = max((floor(count * PREDATOR_TO_TOTAL_SPAWN_RATIO)), 4) total_positions = spawn_positions /datum/job/antag/predator/spawn_and_equip(mob/new_player/player) diff --git a/code/game/jobs/job/antag/xeno/xenomorph.dm b/code/game/jobs/job/antag/xeno/xenomorph.dm index 78b6ab7e3ab2..eeca16bc7f90 100644 --- a/code/game/jobs/job/antag/xeno/xenomorph.dm +++ b/code/game/jobs/job/antag/xeno/xenomorph.dm @@ -13,10 +13,10 @@ total_positions = -1 /datum/job/antag/xenos/proc/calculate_extra_spawn_positions(count) - return max((round(count * XENO_TO_TOTAL_SPAWN_RATIO)), 0) + return max((floor(count * XENO_TO_TOTAL_SPAWN_RATIO)), 0) /datum/job/antag/xenos/set_spawn_positions(count) - spawn_positions = max((round(count * XENO_TO_TOTAL_SPAWN_RATIO)), 1) + spawn_positions = max((floor(count * XENO_TO_TOTAL_SPAWN_RATIO)), 1) total_positions = spawn_positions /datum/job/antag/xenos/spawn_in_player(mob/new_player/NP) diff --git a/code/game/jobs/job/civilians/other/survivors.dm b/code/game/jobs/job/civilians/other/survivors.dm index 71dd5f1b96e8..4fc344713d61 100644 --- a/code/game/jobs/job/civilians/other/survivors.dm +++ b/code/game/jobs/job/civilians/other/survivors.dm @@ -14,7 +14,7 @@ var/hostile = FALSE /datum/job/civilian/survivor/set_spawn_positions(count) - spawn_positions = clamp((round(count * SURVIVOR_TO_TOTAL_SPAWN_RATIO)), 2, 8) + spawn_positions = clamp((floor(count * SURVIVOR_TO_TOTAL_SPAWN_RATIO)), 2, 8) total_positions = spawn_positions /datum/job/civilian/survivor/equip_job(mob/living/survivor) diff --git a/code/game/jobs/job/marine/squad/standard.dm b/code/game/jobs/job/marine/squad/standard.dm index 2fcd8a3cdd28..a926c3370a4b 100644 --- a/code/game/jobs/job/marine/squad/standard.dm +++ b/code/game/jobs/job/marine/squad/standard.dm @@ -12,7 +12,7 @@ return ..() /datum/job/marine/standard/set_spawn_positions(count) - spawn_positions = max((round(count * STANDARD_MARINE_TO_TOTAL_SPAWN_RATIO)), 8) + spawn_positions = max((floor(count * STANDARD_MARINE_TO_TOTAL_SPAWN_RATIO)), 8) /datum/job/marine/standard/whiskey title = JOB_WO_SQUAD_MARINE diff --git a/code/game/jobs/slot_scaling.dm b/code/game/jobs/slot_scaling.dm index 8bd4af908c07..8c8568130763 100644 --- a/code/game/jobs/slot_scaling.dm +++ b/code/game/jobs/slot_scaling.dm @@ -10,7 +10,7 @@ /proc/job_slot_formula(marine_count, factor, c, min, max) if(marine_count <= factor) return min - return round(clamp((marine_count/factor)+c, min, max)) + return floor(clamp((marine_count/factor)+c, min, max)) /proc/medic_slot_formula(playercount) return job_slot_formula(playercount,40,1,3,5) diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index 03c013703b07..1b27ddc9bd6b 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -196,7 +196,7 @@ // Check for blood if(H.blood_volume < BLOOD_VOLUME_SAFE) if(!(patient_exam & PATIENT_LOW_BLOOD)) - visible_message("[icon2html(src, viewers(src))] The [src] beeps, Warning: Patient has a dangerously low blood level: [round(H.blood_volume / BLOOD_VOLUME_NORMAL * 100)]%. Type: [H.blood_type].") + visible_message("[icon2html(src, viewers(src))] The [src] beeps, Warning: Patient has a dangerously low blood level: [floor(H.blood_volume / BLOOD_VOLUME_NORMAL * 100)]%. Type: [H.blood_type].") patient_exam |= PATIENT_LOW_BLOOD else patient_exam &= ~PATIENT_LOW_BLOOD @@ -204,7 +204,7 @@ // Check for nutrition if(H.nutrition < NUTRITION_LOW) if(!(patient_exam & PATIENT_LOW_NUTRITION)) - visible_message("[icon2html(src, viewers(src))] The [src] beeps, Warning: Patient has a dangerously low nutrition level: [round(H.nutrition / NUTRITION_MAX * 100)]%.") + visible_message("[icon2html(src, viewers(src))] The [src] beeps, Warning: Patient has a dangerously low nutrition level: [floor(H.nutrition / NUTRITION_MAX * 100)]%.") patient_exam |= PATIENT_LOW_NUTRITION else patient_exam &= ~PATIENT_LOW_NUTRITION diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index d62d688fcfc5..1cdc2e0a49fb 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -92,7 +92,7 @@ update_flag /obj/structure/machinery/portable_atmospherics/canister/bullet_act(obj/projectile/Proj) if(Proj.ammo.damage) - update_health(round(Proj.ammo.damage / 2)) + update_health(floor(Proj.ammo.damage / 2)) ..() return 1 diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 97a25bf7d20a..fed690f6707b 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -78,7 +78,7 @@ if(istype(I,/obj/item/stack/sheet)) recipe.resources[material] = I.matter[material] //Doesn't take more if it's just a sheet or something. Get what you put in. else - recipe.resources[material] = round(I.matter[material]*1.25) // More expensive to produce than they are to recycle. + recipe.resources[material] = floor(I.matter[material]*1.25) // More expensive to produce than they are to recycle. QDEL_NULL(I) //Create parts for lathe. @@ -339,7 +339,7 @@ if(istype(eating,/obj/item/stack)) var/obj/item/stack/stack = eating - stack.use(max(1,round(total_used/mass_per_sheet))) // Always use at least 1 to prevent infinite materials. + stack.use(max(1,floor(total_used/mass_per_sheet))) // Always use at least 1 to prevent infinite materials. else if(user.temp_drop_inv_item(O)) qdel(O) @@ -535,7 +535,7 @@ print_data["can_make"] = FALSE max_print_amt = 0 else - print_amt = round(projected_stored_material[material]/R.resources[material]) + print_amt = floor(projected_stored_material[material]/R.resources[material]) if(print_data["can_make"] && max_print_amt < 0 || max_print_amt > print_amt) max_print_amt = print_amt diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index eb7a501fa078..528d90f4b4b9 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -16,7 +16,7 @@ if(charging && !(inoperable()) ) - var/newlevel = round(charging.percent() * 4 / 99) + var/newlevel = floor(charging.percent() * 4 / 99) if(chargelevel != newlevel) diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 4973eda8c71a..de2522d921bf 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -35,7 +35,7 @@ else if(isliving(src.implanted)) var/mob/living/L = src.implanted - src.healthstring = "[round(L.getOxyLoss())] - [round(L.getFireLoss())] - [round(L.getToxLoss())] - [round(L.getBruteLoss())]" + src.healthstring = "[floor(L.getOxyLoss())] - [floor(L.getFireLoss())] - [floor(L.getToxLoss())] - [floor(L.getBruteLoss())]" if (!src.healthstring) src.healthstring = "ERROR" return src.healthstring diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index f6efe6edb5e2..bfa64ab174ed 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -60,7 +60,7 @@ visible_message("[Proj] ricochets off [src]!") return 0 else - if(prob(round(Proj.ammo.damage /2))) + if(prob(floor(Proj.ammo.damage /2))) set_broken() ..() return 1 diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 5a328386c95d..c2aac2cf9e75 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -110,7 +110,7 @@ else data["occupant"]["temperaturestatus"] = "bad" - data["cellTemperature"] = round(temperature) + data["cellTemperature"] = floor(temperature) data["isBeakerLoaded"] = beaker ? TRUE : FALSE var/beakerContents = list() diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 76a370061a2f..a7af3ba4bdcb 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -125,7 +125,7 @@ /obj/structure/machinery/door/window/bullet_act(obj/projectile/Proj) bullet_ping(Proj) if(Proj.ammo.damage) - take_damage(round(Proj.ammo.damage / 2)) + take_damage(floor(Proj.ammo.damage / 2)) if(Proj.ammo.damage_type == BRUTE) playsound(src.loc, 'sound/effects/Glasshit.ogg', 25, 1) return 1 diff --git a/code/game/machinery/fuelcell_recycler.dm b/code/game/machinery/fuelcell_recycler.dm index 52c01beaf6fe..89024adb41fb 100644 --- a/code/game/machinery/fuelcell_recycler.dm +++ b/code/game/machinery/fuelcell_recycler.dm @@ -206,7 +206,7 @@ ///Percentage of fuel left in the cell /obj/item/fuel_cell/proc/get_fuel_percent() - return round(100 * fuel_amount/max_fuel_amount) + return floor(100 * fuel_amount/max_fuel_amount) ///Whether the fuel cell is full /obj/item/fuel_cell/proc/is_regenerated() diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index e16d2cacf63b..4e4e38d953d1 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -27,7 +27,7 @@ if(reagents.total_volume) var/image/filling = image('icons/obj/structures/machinery/iv_drip.dmi', src, "reagent") - var/percent = round((reagents.total_volume / beaker.volume) * 100) + var/percent = floor((reagents.total_volume / beaker.volume) * 100) switch(percent) if(0 to 9) filling.icon_state = "reagent0" if(10 to 24) filling.icon_state = "reagent10" diff --git a/code/game/machinery/kitchen/juicer.dm b/code/game/machinery/kitchen/juicer.dm index 0a15c1bcf5ec..e538ad1185db 100644 --- a/code/game/machinery/kitchen/juicer.dm +++ b/code/game/machinery/kitchen/juicer.dm @@ -141,7 +141,7 @@ else if (O.potency == -1) return 5 else - return round(5*sqrt(O.potency)) + return floor(5*sqrt(O.potency)) /obj/structure/machinery/juicer/proc/juice() power_change() //it is a portable machine diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm index 5a7e690fc3ca..78e64ab49f89 100644 --- a/code/game/machinery/kitchen/microwave.dm +++ b/code/game/machinery/kitchen/microwave.dm @@ -271,7 +271,7 @@ cooked.forceMove(src.loc) return else - var/halftime = round(recipe.time/10/2) + var/halftime = floor(recipe.time/10/2) if (!wzhzhzh(halftime * time_multiplier)) abort() return diff --git a/code/game/machinery/medical_pod/bodyscanner.dm b/code/game/machinery/medical_pod/bodyscanner.dm index 732ff1ba97b9..73e5a87b2304 100644 --- a/code/game/machinery/medical_pod/bodyscanner.dm +++ b/code/game/machinery/medical_pod/bodyscanner.dm @@ -263,7 +263,7 @@ s_class = occ["brainloss"] < 1 ? INTERFACE_GOOD : INTERFACE_BAD dat += "[SET_CLASS("  Approx. Brain Damage:", INTERFACE_PINK)] [SET_CLASS("[occ["brainloss"]]%", s_class)]

" - dat += "[SET_CLASS("Knocked Out Summary:", "#40628a")] [occ["knocked_out"]]% (approximately [round(occ["knocked_out"] * GLOBAL_STATUS_MULTIPLIER / (1 SECONDS))] seconds left!)
" + dat += "[SET_CLASS("Knocked Out Summary:", "#40628a")] [occ["knocked_out"]]% (approximately [floor(occ["knocked_out"] * GLOBAL_STATUS_MULTIPLIER / (1 SECONDS))] seconds left!)
" dat += "[SET_CLASS("Body Temperature:", "#40628a")] [occ["bodytemp"]-T0C]°C ([occ["bodytemp"]*1.8-459.67]°F)

" s_class = occ["blood_amount"] > 448 ? INTERFACE_OKAY : INTERFACE_BAD diff --git a/code/game/machinery/medical_pod/sleeper.dm b/code/game/machinery/medical_pod/sleeper.dm index 5868df901c6a..dbc6d8133de3 100644 --- a/code/game/machinery/medical_pod/sleeper.dm +++ b/code/game/machinery/medical_pod/sleeper.dm @@ -152,7 +152,7 @@ if(!(NO_BLOOD in human_occupant.species.flags)) occupantData["pulse"] = human_occupant.get_pulse(GETPULSE_TOOL) occupantData["hasBlood"] = 1 - occupantData["bloodLevel"] = round(occupant.blood_volume) + occupantData["bloodLevel"] = floor(occupant.blood_volume) occupantData["bloodMax"] = occupant.max_blood occupantData["bloodPercent"] = round(100*(occupant.blood_volume/occupant.max_blood), 0.01) diff --git a/code/game/machinery/nuclearbomb.dm b/code/game/machinery/nuclearbomb.dm index 2194fe2e7e7c..bb83261ae948 100644 --- a/code/game/machinery/nuclearbomb.dm +++ b/code/game/machinery/nuclearbomb.dm @@ -329,10 +329,10 @@ GLOBAL_VAR_INIT(bomb_set, FALSE) humans_other -= current_mob if(timer_warning) //we check for timer warnings first - announcement_helper("WARNING.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') - announcement_helper("WARNING.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg') + announcement_helper("WARNING.\n\nDETONATION IN [floor(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') + announcement_helper("WARNING.\n\nDETONATION IN [floor(timeleft/10)] SECONDS.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg') //preds part - var/t_left = duration2text_sec(round(rand(timeleft - timeleft / 10, timeleft + timeleft / 10))) + var/t_left = duration2text_sec(floor(rand(timeleft - timeleft / 10, timeleft + timeleft / 10))) yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING!\n\nYou have approximately [t_left] seconds to abandon the hunting grounds before activation of the human purification device.")) //xenos part var/warning @@ -352,9 +352,9 @@ GLOBAL_VAR_INIT(bomb_set, FALSE) var/datum/hive_status/hive if(timing) - announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE ACTIVATED.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') - announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE ACTIVATED.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "HQ Nuclear Tracker", humans_other, 'sound/misc/notice1.ogg') - var/t_left = duration2text_sec(round(rand(timeleft - timeleft / 10, timeleft + timeleft / 10))) + announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE ACTIVATED.\n\nDETONATION IN [floor(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') + announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE ACTIVATED.\n\nDETONATION IN [floor(timeleft/10)] SECONDS.", "HQ Nuclear Tracker", humans_other, 'sound/misc/notice1.ogg') + var/t_left = duration2text_sec(floor(rand(timeleft - timeleft / 10, timeleft + timeleft / 10))) yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING!
A human purification device has been detected. You have approximately [t_left] to abandon the hunting grounds before it activates.")) for(var/hivenumber in GLOB.hive_datum) hive = GLOB.hive_datum[hivenumber] @@ -579,11 +579,11 @@ GLOBAL_VAR_INIT(bomb_set, FALSE) xeno_announcement(SPAN_XENOANNOUNCE("We get a sense of impending doom... the hive killer is ready to be activated."), hive.hivenumber, XENO_GENERAL_ANNOUNCE) return - announcement_helper("DECRYPTION IN [round(decryption_time/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') - announcement_helper("DECRYPTION IN [round(decryption_time/10)] SECONDS.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg') + announcement_helper("DECRYPTION IN [floor(decryption_time/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') + announcement_helper("DECRYPTION IN [floor(decryption_time/10)] SECONDS.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg') //preds part - var/time_left = duration2text_sec(round(rand(decryption_time - decryption_time / 10, decryption_time + decryption_time / 10))) + var/time_left = duration2text_sec(floor(rand(decryption_time - decryption_time / 10, decryption_time + decryption_time / 10))) yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING!\n\nYou have approximately [time_left] seconds to abandon the hunting grounds before the human purification device is able to be activated.")) //xenos part @@ -601,9 +601,9 @@ GLOBAL_VAR_INIT(bomb_set, FALSE) var/datum/hive_status/hive if(decrypting) - announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DECRYPTION STARTED.\n\nDECRYPTION IN [round(decryption_time/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') - announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DECRYPTION STARTED.\n\nDECRYPTION IN [round(decryption_time/10)] SECONDS.", "HQ Nuclear Tracker", humans_other, 'sound/misc/notice1.ogg') - var/time_left = duration2text_sec(round(rand(decryption_time - decryption_time / 10, decryption_time + decryption_time / 10))) + announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DECRYPTION STARTED.\n\nDECRYPTION IN [floor(decryption_time/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg') + announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DECRYPTION STARTED.\n\nDECRYPTION IN [floor(decryption_time/10)] SECONDS.", "HQ Nuclear Tracker", humans_other, 'sound/misc/notice1.ogg') + var/time_left = duration2text_sec(floor(rand(decryption_time - decryption_time / 10, decryption_time + decryption_time / 10))) yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING!
A human purification device has been detected. You have approximately [time_left] before it finishes its initial phase.")) for(var/hivenumber in GLOB.hive_datum) hive = GLOB.hive_datum[hivenumber] diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index d86a5c0e30d0..4b5e02dc8b8b 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -106,7 +106,7 @@ /obj/structure/machinery/recharge_station/get_examine_text(mob/user) . = ..() - . += "The charge meter reads: [round(chargepercentage())]%" + . += "The charge meter reads: [floor(chargepercentage())]%" /obj/structure/machinery/recharge_station/proc/chargepercentage() return ((current_internal_charge / max_internal_charge) * 100) @@ -135,7 +135,7 @@ else icon_state = "borgcharger0" overlays.Cut() - switch(round(chargepercentage())) + switch(floor(chargepercentage())) if(1 to 20) overlays += image('icons/obj/objects.dmi', "statn_c0") if(21 to 40) diff --git a/code/game/machinery/scoreboard.dm b/code/game/machinery/scoreboard.dm index 8740bed6dcfb..8fd5dd984e6f 100644 --- a/code/game/machinery/scoreboard.dm +++ b/code/game/machinery/scoreboard.dm @@ -19,11 +19,11 @@ if(overlays.len) overlays.Cut() - var/score_state = "s[( round(scoreleft/10) > scoreleft/10 ? round(scoreleft/10)-1 : round(scoreleft/10) )]a" + var/score_state = "s[( floor(scoreleft/10) > scoreleft/10 ? floor(scoreleft/10)-1 : floor(scoreleft/10) )]a" overlays += image('icons/obj/structures/machinery/scoreboard.dmi', icon_state=score_state) score_state = "s[scoreleft%10]b" overlays += image('icons/obj/structures/machinery/scoreboard.dmi', icon_state=score_state) - score_state = "s[( round(scoreright/10) > scoreright/10 ? round(scoreright/10)-1 : round(scoreright/10) )]c" + score_state = "s[( floor(scoreright/10) > scoreright/10 ? floor(scoreright/10)-1 : floor(scoreright/10) )]c" overlays += image('icons/obj/structures/machinery/scoreboard.dmi', icon_state=score_state) score_state = "s[scoreright%10]d" overlays += image('icons/obj/structures/machinery/scoreboard.dmi', icon_state=score_state) diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 69b21964a4f4..b4d5b7dece20 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -162,7 +162,7 @@ if(isturf(loc) && cell && cell.charge) for(var/mob/living/carbon/human/H in range(2, src)) if(H.bodytemperature < T20C) - H.bodytemperature += min(round(T20C - H.bodytemperature)*0.7, 25) + H.bodytemperature += min(floor(T20C - H.bodytemperature)*0.7, 25) H.recalculate_move_delay = TRUE diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index 2e792bdff09a..3997484f39e7 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -81,7 +81,7 @@ else if(P.ammo.flags_ammo_behavior & AMMO_ANTISTRUCT) update_health(P.damage*ANTISTRUCT_DMG_MULT_BARRICADES) - update_health(round(P.damage/2)) + update_health(floor(P.damage/2)) return TRUE /obj/structure/machinery/telecomms/relay/preset/tower/update_health(damage = 0) diff --git a/code/game/machinery/vending/cm_vending.dm b/code/game/machinery/vending/cm_vending.dm index c7443130b247..ff218dac89c0 100644 --- a/code/game/machinery/vending/cm_vending.dm +++ b/code/game/machinery/vending/cm_vending.dm @@ -195,7 +195,7 @@ GLOBAL_LIST_EMPTY(vending_products) for(var/list/product in topic_listed_products) if(product[3] == item_box_pairing.box) //We recalculate the amount of boxes we ought to have based on how many magazines we have - product[2] = round(base_ammo_item[2] / item_box_pairing.items_in_box) + product[2] = floor(base_ammo_item[2] / item_box_pairing.items_in_box) break /obj/structure/machinery/cm_vending/proc/update_derived_from_boxes(obj/item/box_being_added_or_removed, add_box = FALSE) @@ -965,7 +965,7 @@ GLOBAL_LIST_EMPTY(vending_products) if(!IMBP) continue for(var/datum/item_box_pairing/IBP as anything in IMBP.item_box_pairings) - tmp_list += list(list(initial(IBP.box.name), round(L[2] / IBP.items_in_box), IBP.box, VENDOR_ITEM_REGULAR)) + tmp_list += list(list(initial(IBP.box.name), floor(L[2] / IBP.items_in_box), IBP.box, VENDOR_ITEM_REGULAR)) //Putting Ammo and other boxes on the bottom of the list as per player preferences if(tmp_list.len > 0) diff --git a/code/game/machinery/vending/vendor_types/engineering.dm b/code/game/machinery/vending/vendor_types/engineering.dm index 826f4431235b..6da719e883ba 100644 --- a/code/game/machinery/vending/vendor_types/engineering.dm +++ b/code/game/machinery/vending/vendor_types/engineering.dm @@ -19,28 +19,28 @@ /obj/structure/machinery/cm_vending/sorted/tech/tool_storage/populate_product_list(scale) listed_products = list( list("EQUIPMENT", -1, null, null), - list("Combat Flashlight", round(scale * 2), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR), - list("Hardhat", round(scale * 2), /obj/item/clothing/head/hardhat, VENDOR_ITEM_REGULAR), - list("Insulated Gloves", round(scale * 2), /obj/item/clothing/gloves/yellow, VENDOR_ITEM_REGULAR), - list("Utility Tool Belt", round(scale * 2), /obj/item/storage/belt/utility, VENDOR_ITEM_REGULAR), - list("Welding Goggles", round(scale * 2), /obj/item/clothing/glasses/welding, VENDOR_ITEM_REGULAR), - list("Welding Helmet", round(scale * 2), /obj/item/clothing/head/welding, VENDOR_ITEM_REGULAR), - list("Engineer Kit", round(scale * 2), /obj/item/storage/toolkit/empty, VENDOR_ITEM_REGULAR), + list("Combat Flashlight", floor(scale * 2), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR), + list("Hardhat", floor(scale * 2), /obj/item/clothing/head/hardhat, VENDOR_ITEM_REGULAR), + list("Insulated Gloves", floor(scale * 2), /obj/item/clothing/gloves/yellow, VENDOR_ITEM_REGULAR), + list("Utility Tool Belt", floor(scale * 2), /obj/item/storage/belt/utility, VENDOR_ITEM_REGULAR), + list("Welding Goggles", floor(scale * 2), /obj/item/clothing/glasses/welding, VENDOR_ITEM_REGULAR), + list("Welding Helmet", floor(scale * 2), /obj/item/clothing/head/welding, VENDOR_ITEM_REGULAR), + list("Engineer Kit", floor(scale * 2), /obj/item/storage/toolkit/empty, VENDOR_ITEM_REGULAR), list("SCANNERS", -1, null, null), - list("Atmos Scanner", round(scale * 2), /obj/item/device/analyzer, VENDOR_ITEM_REGULAR), - list("Demolitions Scanner", round(scale * 1), /obj/item/device/demo_scanner, VENDOR_ITEM_REGULAR), - list("Meson Scanner", round(scale * 2), /obj/item/clothing/glasses/meson, VENDOR_ITEM_REGULAR), - list("Reagent Scanner", round(scale * 2), /obj/item/device/reagent_scanner, VENDOR_ITEM_REGULAR), - list("T-Ray Scanner", round(scale * 2), /obj/item/device/t_scanner, VENDOR_ITEM_REGULAR), + list("Atmos Scanner", floor(scale * 2), /obj/item/device/analyzer, VENDOR_ITEM_REGULAR), + list("Demolitions Scanner", floor(scale * 1), /obj/item/device/demo_scanner, VENDOR_ITEM_REGULAR), + list("Meson Scanner", floor(scale * 2), /obj/item/clothing/glasses/meson, VENDOR_ITEM_REGULAR), + list("Reagent Scanner", floor(scale * 2), /obj/item/device/reagent_scanner, VENDOR_ITEM_REGULAR), + list("T-Ray Scanner", floor(scale * 2), /obj/item/device/t_scanner, VENDOR_ITEM_REGULAR), list("TOOLS", -1, null, null), - list("Blowtorch", round(scale * 4), /obj/item/tool/weldingtool, VENDOR_ITEM_REGULAR), - list("Crowbar", round(scale * 4), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR), - list("ME3 Hand Welder", round(scale * 2), /obj/item/tool/weldingtool/simple, VENDOR_ITEM_REGULAR), - list("Screwdriver", round(scale * 4), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR), - list("Wirecutters", round(scale * 4), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR), - list("Wrench", round(scale * 4), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR) + list("Blowtorch", floor(scale * 4), /obj/item/tool/weldingtool, VENDOR_ITEM_REGULAR), + list("Crowbar", floor(scale * 4), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR), + list("ME3 Hand Welder", floor(scale * 2), /obj/item/tool/weldingtool/simple, VENDOR_ITEM_REGULAR), + list("Screwdriver", floor(scale * 4), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR), + list("Wirecutters", floor(scale * 4), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR), + list("Wrench", floor(scale * 4), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR) ) /obj/structure/machinery/cm_vending/sorted/tech/comtech_tools @@ -52,19 +52,19 @@ /obj/structure/machinery/cm_vending/sorted/tech/comtech_tools/populate_product_list(scale) listed_products = list( list("EQUIPMENT", -1, null, null), - list("Utility Tool Belt", round(scale * 4), /obj/item/storage/belt/utility, VENDOR_ITEM_REGULAR), - list("Cable Coil", round(scale * 4), /obj/item/stack/cable_coil/random, VENDOR_ITEM_REGULAR), - list("Welding Goggles", round(scale * 2), /obj/item/clothing/glasses/welding, VENDOR_ITEM_REGULAR), - list("Engineer Kit", round(scale * 2), /obj/item/storage/toolkit/empty, VENDOR_ITEM_REGULAR), + list("Utility Tool Belt", floor(scale * 4), /obj/item/storage/belt/utility, VENDOR_ITEM_REGULAR), + list("Cable Coil", floor(scale * 4), /obj/item/stack/cable_coil/random, VENDOR_ITEM_REGULAR), + list("Welding Goggles", floor(scale * 2), /obj/item/clothing/glasses/welding, VENDOR_ITEM_REGULAR), + list("Engineer Kit", floor(scale * 2), /obj/item/storage/toolkit/empty, VENDOR_ITEM_REGULAR), list("TOOLS", -1, null, null), - list("Blowtorch", round(scale * 4), /obj/item/tool/weldingtool, VENDOR_ITEM_REGULAR), - list("Crowbar", round(scale * 4), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR), - list("Screwdriver", round(scale * 4), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR), - list("Wirecutters", round(scale * 4), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR), - list("Wrench", round(scale * 4), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR), - list("Multitool", round(scale * 4), /obj/item/device/multitool, VENDOR_ITEM_REGULAR), - list("ME3 Hand Welder", round(scale * 2), /obj/item/tool/weldingtool/simple, VENDOR_ITEM_REGULAR), + list("Blowtorch", floor(scale * 4), /obj/item/tool/weldingtool, VENDOR_ITEM_REGULAR), + list("Crowbar", floor(scale * 4), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR), + list("Screwdriver", floor(scale * 4), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR), + list("Wirecutters", floor(scale * 4), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR), + list("Wrench", floor(scale * 4), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR), + list("Multitool", floor(scale * 4), /obj/item/device/multitool, VENDOR_ITEM_REGULAR), + list("ME3 Hand Welder", floor(scale * 2), /obj/item/tool/weldingtool/simple, VENDOR_ITEM_REGULAR), list("UTILITY", -1, null, null), list("Sentry Gun Network Laptop", 4, /obj/item/device/sentry_computer, VENDOR_ITEM_REGULAR), @@ -110,16 +110,16 @@ /obj/structure/machinery/cm_vending/sorted/tech/electronics_storage/populate_product_list(scale) listed_products = list( list("TOOLS", -1, null, null), - list("Cable Coil", round(scale * 3), /obj/item/stack/cable_coil/random, VENDOR_ITEM_REGULAR), - list("Multitool", round(scale * 2), /obj/item/device/multitool, VENDOR_ITEM_REGULAR), + list("Cable Coil", floor(scale * 3), /obj/item/stack/cable_coil/random, VENDOR_ITEM_REGULAR), + list("Multitool", floor(scale * 2), /obj/item/device/multitool, VENDOR_ITEM_REGULAR), list("CIRCUITBOARDS", -1, null, null), - list("Airlock Circuit Board", round(scale * 4), /obj/item/circuitboard/airlock, VENDOR_ITEM_REGULAR), - list("APC Circuit Board", round(scale * 4), /obj/item/circuitboard/apc, VENDOR_ITEM_REGULAR), + list("Airlock Circuit Board", floor(scale * 4), /obj/item/circuitboard/airlock, VENDOR_ITEM_REGULAR), + list("APC Circuit Board", floor(scale * 4), /obj/item/circuitboard/apc, VENDOR_ITEM_REGULAR), list("BATTERIES", -1, null, null), - list("High-Capacity Power Cell", round(scale * 3), /obj/item/cell/high, VENDOR_ITEM_REGULAR), - list("Low-Capacity Power Cell", round(scale * 7), /obj/item/cell, VENDOR_ITEM_REGULAR), + list("High-Capacity Power Cell", floor(scale * 3), /obj/item/cell/high, VENDOR_ITEM_REGULAR), + list("Low-Capacity Power Cell", floor(scale * 7), /obj/item/cell, VENDOR_ITEM_REGULAR), ) /obj/structure/machinery/cm_vending/sorted/tech/electronics_storage/antag @@ -134,22 +134,22 @@ /obj/structure/machinery/cm_vending/sorted/tech/comp_storage/populate_product_list(scale) listed_products = list( list("ASSEMBLY COMPONENTS", -1, null, null), - list("Igniter", round(scale * 8), /obj/item/device/assembly/igniter, VENDOR_ITEM_REGULAR), - list("Timer", round(scale * 4), /obj/item/device/assembly/timer, VENDOR_ITEM_REGULAR), - list("Proximity Sensor", round(scale * 4), /obj/item/device/assembly/prox_sensor, VENDOR_ITEM_REGULAR), - list("Signaller", round(scale * 4), /obj/item/device/assembly/signaller, VENDOR_ITEM_REGULAR), + list("Igniter", floor(scale * 8), /obj/item/device/assembly/igniter, VENDOR_ITEM_REGULAR), + list("Timer", floor(scale * 4), /obj/item/device/assembly/timer, VENDOR_ITEM_REGULAR), + list("Proximity Sensor", floor(scale * 4), /obj/item/device/assembly/prox_sensor, VENDOR_ITEM_REGULAR), + list("Signaller", floor(scale * 4), /obj/item/device/assembly/signaller, VENDOR_ITEM_REGULAR), list("CONTAINERS", -1, null, null), - list("Bucket", round(scale * 6), /obj/item/reagent_container/glass/bucket, VENDOR_ITEM_REGULAR), - list("Mop Bucket", round(scale * 2), /obj/item/reagent_container/glass/bucket/mopbucket, VENDOR_ITEM_REGULAR), + list("Bucket", floor(scale * 6), /obj/item/reagent_container/glass/bucket, VENDOR_ITEM_REGULAR), + list("Mop Bucket", floor(scale * 2), /obj/item/reagent_container/glass/bucket/mopbucket, VENDOR_ITEM_REGULAR), list("STOCK PARTS", -1, null, null), - list("Console Screen", round(scale * 4), /obj/item/stock_parts/console_screen, VENDOR_ITEM_REGULAR), - list("Matter Bin", round(scale * 4), /obj/item/stock_parts/matter_bin, VENDOR_ITEM_REGULAR), - list("Micro Laser", round(scale * 4), /obj/item/stock_parts/micro_laser , VENDOR_ITEM_REGULAR), - list("Micro Manipulator", round(scale * 4), /obj/item/stock_parts/manipulator, VENDOR_ITEM_REGULAR), - list("Scanning Module", round(scale * 4), /obj/item/stock_parts/scanning_module, VENDOR_ITEM_REGULAR), - list("Capacitor", round(scale * 3), /obj/item/stock_parts/capacitor, VENDOR_ITEM_REGULAR) + list("Console Screen", floor(scale * 4), /obj/item/stock_parts/console_screen, VENDOR_ITEM_REGULAR), + list("Matter Bin", floor(scale * 4), /obj/item/stock_parts/matter_bin, VENDOR_ITEM_REGULAR), + list("Micro Laser", floor(scale * 4), /obj/item/stock_parts/micro_laser , VENDOR_ITEM_REGULAR), + list("Micro Manipulator", floor(scale * 4), /obj/item/stock_parts/manipulator, VENDOR_ITEM_REGULAR), + list("Scanning Module", floor(scale * 4), /obj/item/stock_parts/scanning_module, VENDOR_ITEM_REGULAR), + list("Capacitor", floor(scale * 3), /obj/item/stock_parts/capacitor, VENDOR_ITEM_REGULAR) ) /obj/structure/machinery/cm_vending/sorted/tech/comp_storage/antag @@ -172,11 +172,11 @@ list("Scientist's Jumpsuit", 2, /obj/item/clothing/under/rank/scientist, VENDOR_ITEM_REGULAR), list("ASSEMBLY COMPONENTS", -1, null, null), - list("Igniter", round(scale * 8), /obj/item/device/assembly/igniter, VENDOR_ITEM_REGULAR), - list("Proximity Sensor", round(scale * 4), /obj/item/device/assembly/prox_sensor, VENDOR_ITEM_REGULAR), - list("Signaller", round(scale * 4), /obj/item/device/assembly/signaller, VENDOR_ITEM_REGULAR), - list("Tank Transfer Valve", round(scale * 4), /obj/item/device/transfer_valve, VENDOR_ITEM_REGULAR), - list("Timer", round(scale * 4), /obj/item/device/assembly/timer, VENDOR_ITEM_REGULAR), + list("Igniter", floor(scale * 8), /obj/item/device/assembly/igniter, VENDOR_ITEM_REGULAR), + list("Proximity Sensor", floor(scale * 4), /obj/item/device/assembly/prox_sensor, VENDOR_ITEM_REGULAR), + list("Signaller", floor(scale * 4), /obj/item/device/assembly/signaller, VENDOR_ITEM_REGULAR), + list("Tank Transfer Valve", floor(scale * 4), /obj/item/device/transfer_valve, VENDOR_ITEM_REGULAR), + list("Timer", floor(scale * 4), /obj/item/device/assembly/timer, VENDOR_ITEM_REGULAR), ) /obj/structure/machinery/cm_vending/sorted/tech/robotics diff --git a/code/game/machinery/vending/vendor_types/medical.dm b/code/game/machinery/vending/vendor_types/medical.dm index a867c9b61f29..84528b44fa18 100644 --- a/code/game/machinery/vending/vendor_types/medical.dm +++ b/code/game/machinery/vending/vendor_types/medical.dm @@ -225,51 +225,51 @@ /obj/structure/machinery/cm_vending/sorted/medical/populate_product_list(scale) listed_products = list( list("FIELD SUPPLIES", -1, null, null), - list("Burn Kit", round(scale * 6), /obj/item/stack/medical/advanced/ointment, VENDOR_ITEM_REGULAR), - list("Trauma Kit", round(scale * 6), /obj/item/stack/medical/advanced/bruise_pack, VENDOR_ITEM_REGULAR), - list("Ointment", round(scale * 6), /obj/item/stack/medical/ointment, VENDOR_ITEM_REGULAR), - list("Roll of Gauze", round(scale * 6), /obj/item/stack/medical/bruise_pack, VENDOR_ITEM_REGULAR), - list("Splints", round(scale * 6), /obj/item/stack/medical/splint, VENDOR_ITEM_REGULAR), + list("Burn Kit", floor(scale * 6), /obj/item/stack/medical/advanced/ointment, VENDOR_ITEM_REGULAR), + list("Trauma Kit", floor(scale * 6), /obj/item/stack/medical/advanced/bruise_pack, VENDOR_ITEM_REGULAR), + list("Ointment", floor(scale * 6), /obj/item/stack/medical/ointment, VENDOR_ITEM_REGULAR), + list("Roll of Gauze", floor(scale * 6), /obj/item/stack/medical/bruise_pack, VENDOR_ITEM_REGULAR), + list("Splints", floor(scale * 6), /obj/item/stack/medical/splint, VENDOR_ITEM_REGULAR), list("AUTOINJECTORS", -1, null, null), - list("Autoinjector (Bicaridine)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/bicaridine, VENDOR_ITEM_REGULAR), - list("Autoinjector (Dexalin+)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/dexalinp, VENDOR_ITEM_REGULAR), - list("Autoinjector (Epinephrine)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/adrenaline, VENDOR_ITEM_REGULAR), - list("Autoinjector (Inaprovaline)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, VENDOR_ITEM_REGULAR), - list("Autoinjector (Kelotane)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/kelotane, VENDOR_ITEM_REGULAR), - list("Autoinjector (Oxycodone)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/oxycodone, VENDOR_ITEM_REGULAR), - list("Autoinjector (Tramadol)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tramadol, VENDOR_ITEM_REGULAR), - list("Autoinjector (Tricord)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tricord, VENDOR_ITEM_REGULAR), + list("Autoinjector (Bicaridine)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/bicaridine, VENDOR_ITEM_REGULAR), + list("Autoinjector (Dexalin+)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/dexalinp, VENDOR_ITEM_REGULAR), + list("Autoinjector (Epinephrine)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/adrenaline, VENDOR_ITEM_REGULAR), + list("Autoinjector (Inaprovaline)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, VENDOR_ITEM_REGULAR), + list("Autoinjector (Kelotane)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/kelotane, VENDOR_ITEM_REGULAR), + list("Autoinjector (Oxycodone)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/oxycodone, VENDOR_ITEM_REGULAR), + list("Autoinjector (Tramadol)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tramadol, VENDOR_ITEM_REGULAR), + list("Autoinjector (Tricord)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tricord, VENDOR_ITEM_REGULAR), list("LIQUID BOTTLES", -1, null, null), - list("Bottle (Bicaridine)", round(scale * 4), /obj/item/reagent_container/glass/bottle/bicaridine, VENDOR_ITEM_REGULAR), - list("Bottle (Dylovene)", round(scale * 4), /obj/item/reagent_container/glass/bottle/antitoxin, VENDOR_ITEM_REGULAR), - list("Bottle (Dexalin)", round(scale * 4), /obj/item/reagent_container/glass/bottle/dexalin, VENDOR_ITEM_REGULAR), - list("Bottle (Inaprovaline)", round(scale * 4), /obj/item/reagent_container/glass/bottle/inaprovaline, VENDOR_ITEM_REGULAR), - list("Bottle (Kelotane)", round(scale * 4), /obj/item/reagent_container/glass/bottle/kelotane, VENDOR_ITEM_REGULAR), - list("Bottle (Oxycodone)", round(scale * 4), /obj/item/reagent_container/glass/bottle/oxycodone, VENDOR_ITEM_REGULAR), - list("Bottle (Peridaxon)", round(scale * 4), /obj/item/reagent_container/glass/bottle/peridaxon, VENDOR_ITEM_REGULAR), - list("Bottle (Tramadol)", round(scale * 4), /obj/item/reagent_container/glass/bottle/tramadol, VENDOR_ITEM_REGULAR), + list("Bottle (Bicaridine)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/bicaridine, VENDOR_ITEM_REGULAR), + list("Bottle (Dylovene)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/antitoxin, VENDOR_ITEM_REGULAR), + list("Bottle (Dexalin)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/dexalin, VENDOR_ITEM_REGULAR), + list("Bottle (Inaprovaline)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/inaprovaline, VENDOR_ITEM_REGULAR), + list("Bottle (Kelotane)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/kelotane, VENDOR_ITEM_REGULAR), + list("Bottle (Oxycodone)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/oxycodone, VENDOR_ITEM_REGULAR), + list("Bottle (Peridaxon)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/peridaxon, VENDOR_ITEM_REGULAR), + list("Bottle (Tramadol)", floor(scale * 4), /obj/item/reagent_container/glass/bottle/tramadol, VENDOR_ITEM_REGULAR), list("PILL BOTTLES", -1, null, null), - list("Pill Bottle (Bicaridine)", round(scale * 2), /obj/item/storage/pill_bottle/bicaridine, VENDOR_ITEM_REGULAR), - list("Pill Bottle (Dexalin)", round(scale * 2), /obj/item/storage/pill_bottle/dexalin, VENDOR_ITEM_REGULAR), - list("Pill Bottle (Dylovene)", round(scale * 2), /obj/item/storage/pill_bottle/antitox, VENDOR_ITEM_REGULAR), - list("Pill Bottle (Inaprovaline)", round(scale * 2), /obj/item/storage/pill_bottle/inaprovaline, VENDOR_ITEM_REGULAR), - list("Pill Bottle (Kelotane)", round(scale * 2), /obj/item/storage/pill_bottle/kelotane, VENDOR_ITEM_REGULAR), - list("Pill Bottle (Peridaxon)", round(scale * 1), /obj/item/storage/pill_bottle/peridaxon, VENDOR_ITEM_REGULAR), - list("Pill Bottle (Tramadol)", round(scale * 2), /obj/item/storage/pill_bottle/tramadol, VENDOR_ITEM_REGULAR), + list("Pill Bottle (Bicaridine)", floor(scale * 2), /obj/item/storage/pill_bottle/bicaridine, VENDOR_ITEM_REGULAR), + list("Pill Bottle (Dexalin)", floor(scale * 2), /obj/item/storage/pill_bottle/dexalin, VENDOR_ITEM_REGULAR), + list("Pill Bottle (Dylovene)", floor(scale * 2), /obj/item/storage/pill_bottle/antitox, VENDOR_ITEM_REGULAR), + list("Pill Bottle (Inaprovaline)", floor(scale * 2), /obj/item/storage/pill_bottle/inaprovaline, VENDOR_ITEM_REGULAR), + list("Pill Bottle (Kelotane)", floor(scale * 2), /obj/item/storage/pill_bottle/kelotane, VENDOR_ITEM_REGULAR), + list("Pill Bottle (Peridaxon)", floor(scale * 1), /obj/item/storage/pill_bottle/peridaxon, VENDOR_ITEM_REGULAR), + list("Pill Bottle (Tramadol)", floor(scale * 2), /obj/item/storage/pill_bottle/tramadol, VENDOR_ITEM_REGULAR), list("MEDICAL UTILITIES", -1, null, null), - list("Emergency Defibrillator", round(scale * 3), /obj/item/device/defibrillator, VENDOR_ITEM_REGULAR), - list("Surgical Line", round(scale * 2), /obj/item/tool/surgery/surgical_line, VENDOR_ITEM_REGULAR), - list("Synth-Graft", round(scale * 2), /obj/item/tool/surgery/synthgraft, VENDOR_ITEM_REGULAR), - list("Hypospray", round(scale * 2), /obj/item/reagent_container/hypospray/tricordrazine, VENDOR_ITEM_REGULAR), - list("Health Analyzer", round(scale * 5), /obj/item/device/healthanalyzer, VENDOR_ITEM_REGULAR), - list("M276 Pattern Medical Storage Rig", round(scale * 2), /obj/item/storage/belt/medical, VENDOR_ITEM_REGULAR), - list("Medical HUD Glasses", round(scale * 3), /obj/item/clothing/glasses/hud/health, VENDOR_ITEM_REGULAR), - list("Stasis Bag", round(scale * 2), /obj/item/bodybag/cryobag, VENDOR_ITEM_REGULAR), - list("Syringe", round(scale * 7), /obj/item/reagent_container/syringe, VENDOR_ITEM_REGULAR) + list("Emergency Defibrillator", floor(scale * 3), /obj/item/device/defibrillator, VENDOR_ITEM_REGULAR), + list("Surgical Line", floor(scale * 2), /obj/item/tool/surgery/surgical_line, VENDOR_ITEM_REGULAR), + list("Synth-Graft", floor(scale * 2), /obj/item/tool/surgery/synthgraft, VENDOR_ITEM_REGULAR), + list("Hypospray", floor(scale * 2), /obj/item/reagent_container/hypospray/tricordrazine, VENDOR_ITEM_REGULAR), + list("Health Analyzer", floor(scale * 5), /obj/item/device/healthanalyzer, VENDOR_ITEM_REGULAR), + list("M276 Pattern Medical Storage Rig", floor(scale * 2), /obj/item/storage/belt/medical, VENDOR_ITEM_REGULAR), + list("Medical HUD Glasses", floor(scale * 3), /obj/item/clothing/glasses/hud/health, VENDOR_ITEM_REGULAR), + list("Stasis Bag", floor(scale * 2), /obj/item/bodybag/cryobag, VENDOR_ITEM_REGULAR), + list("Syringe", floor(scale * 7), /obj/item/reagent_container/syringe, VENDOR_ITEM_REGULAR) ) /obj/structure/machinery/cm_vending/sorted/medical/chemistry @@ -294,21 +294,21 @@ /obj/structure/machinery/cm_vending/sorted/medical/chemistry/populate_product_list(scale) listed_products = list( list("LIQUID BOTTLES", -1, null, null), - list("Bicaridine Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/bicaridine, VENDOR_ITEM_REGULAR), - list("Dylovene Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/antitoxin, VENDOR_ITEM_REGULAR), - list("Dexalin Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/dexalin, VENDOR_ITEM_REGULAR), - list("Inaprovaline Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/inaprovaline, VENDOR_ITEM_REGULAR), - list("Kelotane Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/kelotane, VENDOR_ITEM_REGULAR), - list("Oxycodone Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/oxycodone, VENDOR_ITEM_REGULAR), - list("Peridaxon Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/peridaxon, VENDOR_ITEM_REGULAR), - list("Tramadol Bottle", round(scale * 5), /obj/item/reagent_container/glass/bottle/tramadol, VENDOR_ITEM_REGULAR), + list("Bicaridine Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/bicaridine, VENDOR_ITEM_REGULAR), + list("Dylovene Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/antitoxin, VENDOR_ITEM_REGULAR), + list("Dexalin Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/dexalin, VENDOR_ITEM_REGULAR), + list("Inaprovaline Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/inaprovaline, VENDOR_ITEM_REGULAR), + list("Kelotane Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/kelotane, VENDOR_ITEM_REGULAR), + list("Oxycodone Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/oxycodone, VENDOR_ITEM_REGULAR), + list("Peridaxon Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/peridaxon, VENDOR_ITEM_REGULAR), + list("Tramadol Bottle", floor(scale * 5), /obj/item/reagent_container/glass/bottle/tramadol, VENDOR_ITEM_REGULAR), list("MISCELLANEOUS", -1, null, null), - list("Beaker (60 Units)", round(scale * 3), /obj/item/reagent_container/glass/beaker, VENDOR_ITEM_REGULAR), - list("Beaker, Large (120 Units)", round(scale * 3), /obj/item/reagent_container/glass/beaker/large, VENDOR_ITEM_REGULAR), - list("Box of Pill Bottles", round(scale * 2), /obj/item/storage/box/pillbottles, VENDOR_ITEM_REGULAR), - list("Dropper", round(scale * 3), /obj/item/reagent_container/dropper, VENDOR_ITEM_REGULAR), - list("Syringe", round(scale * 7), /obj/item/reagent_container/syringe, VENDOR_ITEM_REGULAR) + list("Beaker (60 Units)", floor(scale * 3), /obj/item/reagent_container/glass/beaker, VENDOR_ITEM_REGULAR), + list("Beaker, Large (120 Units)", floor(scale * 3), /obj/item/reagent_container/glass/beaker/large, VENDOR_ITEM_REGULAR), + list("Box of Pill Bottles", floor(scale * 2), /obj/item/storage/box/pillbottles, VENDOR_ITEM_REGULAR), + list("Dropper", floor(scale * 3), /obj/item/reagent_container/dropper, VENDOR_ITEM_REGULAR), + list("Syringe", floor(scale * 7), /obj/item/reagent_container/syringe, VENDOR_ITEM_REGULAR) ) /obj/structure/machinery/cm_vending/sorted/medical/no_access @@ -349,17 +349,17 @@ /obj/structure/machinery/cm_vending/sorted/medical/marinemed/populate_product_list(scale) listed_products = list( list("AUTOINJECTORS", -1, null, null), - list("First-Aid Autoinjector", round(scale * 5), /obj/item/reagent_container/hypospray/autoinjector/skillless, VENDOR_ITEM_REGULAR), - list("Pain-Stop Autoinjector", round(scale * 5), /obj/item/reagent_container/hypospray/autoinjector/skillless/tramadol, VENDOR_ITEM_REGULAR), + list("First-Aid Autoinjector", floor(scale * 5), /obj/item/reagent_container/hypospray/autoinjector/skillless, VENDOR_ITEM_REGULAR), + list("Pain-Stop Autoinjector", floor(scale * 5), /obj/item/reagent_container/hypospray/autoinjector/skillless/tramadol, VENDOR_ITEM_REGULAR), list("DEVICES", -1, null, null), - list("Health Analyzer", round(scale * 3), /obj/item/device/healthanalyzer, VENDOR_ITEM_REGULAR), + list("Health Analyzer", floor(scale * 3), /obj/item/device/healthanalyzer, VENDOR_ITEM_REGULAR), list("FIELD SUPPLIES", -1, null, null), list("Fire Extinguisher (portable)", 5, /obj/item/tool/extinguisher/mini, VENDOR_ITEM_REGULAR), - list("Ointment", round(scale * 7), /obj/item/stack/medical/ointment, VENDOR_ITEM_REGULAR), - list("Roll of Gauze", round(scale * 7), /obj/item/stack/medical/bruise_pack, VENDOR_ITEM_REGULAR), - list("Splints", round(scale * 7), /obj/item/stack/medical/splint, VENDOR_ITEM_REGULAR) + list("Ointment", floor(scale * 7), /obj/item/stack/medical/ointment, VENDOR_ITEM_REGULAR), + list("Roll of Gauze", floor(scale * 7), /obj/item/stack/medical/bruise_pack, VENDOR_ITEM_REGULAR), + list("Splints", floor(scale * 7), /obj/item/stack/medical/splint, VENDOR_ITEM_REGULAR) ) /obj/structure/machinery/cm_vending/sorted/medical/marinemed/antag diff --git a/code/game/machinery/vending/vendor_types/requisitions.dm b/code/game/machinery/vending/vendor_types/requisitions.dm index 29199ed741fb..f76b86228c61 100644 --- a/code/game/machinery/vending/vendor_types/requisitions.dm +++ b/code/game/machinery/vending/vendor_types/requisitions.dm @@ -19,126 +19,126 @@ /obj/structure/machinery/cm_vending/sorted/cargo_guns/populate_product_list(scale) listed_products = list( list("PRIMARY FIREARMS", -1, null, null), - list("M37A2 Pump Shotgun", round(scale * 30), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), - list("M39 Submachinegun", round(scale * 60), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), - list("M41A Pulse Rifle MK2", round(scale * 60), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_REGULAR), - list("M4RA Battle Rifle", round(scale * 20), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M37A2 Pump Shotgun", floor(scale * 30), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), + list("M39 Submachinegun", floor(scale * 60), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), + list("M41A Pulse Rifle MK2", floor(scale * 60), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_REGULAR), + list("M4RA Battle Rifle", floor(scale * 20), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), list("SIDEARMS", -1, null, null), - list("88 Mod 4 Combat Pistol", round(scale * 50), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M44 Combat Revolver", round(scale * 50), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), - list("M4A3 Service Pistol", round(scale * 50), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), - list("M82F Flare Gun", round(scale * 20), /obj/item/weapon/gun/flare, VENDOR_ITEM_REGULAR), + list("88 Mod 4 Combat Pistol", floor(scale * 50), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M44 Combat Revolver", floor(scale * 50), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), + list("M4A3 Service Pistol", floor(scale * 50), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), + list("M82F Flare Gun", floor(scale * 20), /obj/item/weapon/gun/flare, VENDOR_ITEM_REGULAR), list("RESTRICTED FIREARMS", -1, null, null), - list("VP78 Pistol", round(scale * 4), /obj/item/storage/box/guncase/vp78, VENDOR_ITEM_REGULAR), - list("SU-6 Smart Pistol", round(scale * 3), /obj/item/storage/box/guncase/smartpistol, VENDOR_ITEM_REGULAR), - list("MOU-53 Shotgun", round(scale * 2), /obj/item/storage/box/guncase/mou53, VENDOR_ITEM_REGULAR), - list("XM88 Heavy Rifle", round(scale * 3), /obj/item/storage/box/guncase/xm88, VENDOR_ITEM_REGULAR), + list("VP78 Pistol", floor(scale * 4), /obj/item/storage/box/guncase/vp78, VENDOR_ITEM_REGULAR), + list("SU-6 Smart Pistol", floor(scale * 3), /obj/item/storage/box/guncase/smartpistol, VENDOR_ITEM_REGULAR), + list("MOU-53 Shotgun", floor(scale * 2), /obj/item/storage/box/guncase/mou53, VENDOR_ITEM_REGULAR), + list("XM88 Heavy Rifle", floor(scale * 3), /obj/item/storage/box/guncase/xm88, VENDOR_ITEM_REGULAR), list("M41AE2 Heavy Pulse Rifle", 2.5, /obj/item/storage/box/guncase/lmg, VENDOR_ITEM_REGULAR), - list("M41A Pulse Rifle MK1", round(scale * 3), /obj/item/storage/box/guncase/m41aMK1, VENDOR_ITEM_REGULAR), - list("M56D Heavy Machine Gun", round(scale * 2), /obj/item/storage/box/guncase/m56d, VENDOR_ITEM_REGULAR), - list("M2C Heavy Machine Gun", round(scale * 2), /obj/item/storage/box/guncase/m2c, VENDOR_ITEM_REGULAR), - list("M240 Incinerator Unit", round(scale * 2), /obj/item/storage/box/guncase/flamer, VENDOR_ITEM_REGULAR), - list("M79 Grenade Launcher", round(scale * 3), /obj/item/storage/box/guncase/m79, VENDOR_ITEM_REGULAR), - list("XM51 Breaching Scattergun", round(scale * 3), /obj/item/storage/box/guncase/xm51, VENDOR_ITEM_REGULAR), + list("M41A Pulse Rifle MK1", floor(scale * 3), /obj/item/storage/box/guncase/m41aMK1, VENDOR_ITEM_REGULAR), + list("M56D Heavy Machine Gun", floor(scale * 2), /obj/item/storage/box/guncase/m56d, VENDOR_ITEM_REGULAR), + list("M2C Heavy Machine Gun", floor(scale * 2), /obj/item/storage/box/guncase/m2c, VENDOR_ITEM_REGULAR), + list("M240 Incinerator Unit", floor(scale * 2), /obj/item/storage/box/guncase/flamer, VENDOR_ITEM_REGULAR), + list("M79 Grenade Launcher", floor(scale * 3), /obj/item/storage/box/guncase/m79, VENDOR_ITEM_REGULAR), + list("XM51 Breaching Scattergun", floor(scale * 3), /obj/item/storage/box/guncase/xm51, VENDOR_ITEM_REGULAR), list("EXPLOSIVES", -1, null, null), - list("M15 Fragmentation Grenade", round(scale * 2), /obj/item/explosive/grenade/high_explosive/m15, VENDOR_ITEM_REGULAR), - list("M20 Claymore Anti-Personnel Mine", round(scale * 4), /obj/item/explosive/mine, VENDOR_ITEM_REGULAR), - list("M40 HEDP Grenade", round(scale * 25), /obj/item/explosive/grenade/high_explosive, VENDOR_ITEM_REGULAR), - list("M40 HIDP Incendiary Grenade", round(scale * 4), /obj/item/explosive/grenade/incendiary, VENDOR_ITEM_REGULAR), - list("M40 HPDP White Phosphorus Smoke Grenade", round(scale * 4), /obj/item/explosive/grenade/phosphorus, VENDOR_ITEM_REGULAR), - list("M40 HSDP Smoke Grenade", round(scale * 5), /obj/item/explosive/grenade/smokebomb, VENDOR_ITEM_REGULAR), - list("M74 AGM-Frag Airburst Grenade", round(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst, VENDOR_ITEM_REGULAR), - list("M74 AGM-Incendiary Airburst Grenade", round(scale * 4), /obj/item/explosive/grenade/incendiary/airburst, VENDOR_ITEM_REGULAR), - list("M74 AGM-Smoke Airburst Grenade", round(scale * 4), /obj/item/explosive/grenade/smokebomb/airburst, VENDOR_ITEM_REGULAR), - list("M74 AGM-Star Shell", round(scale * 2), /obj/item/explosive/grenade/high_explosive/airburst/starshell, VENDOR_ITEM_REGULAR), - list("M74 AGM-Hornet Shell", round(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/hornet_shell, VENDOR_ITEM_REGULAR), - list("M40 HIRR Baton Slug", round(scale * 8), /obj/item/explosive/grenade/slug/baton, VENDOR_ITEM_REGULAR), - list("M40 MFHS Metal Foam Grenade", round(scale * 6), /obj/item/explosive/grenade/metal_foam, VENDOR_ITEM_REGULAR), - list("Plastic Explosives", round(scale * 3), /obj/item/explosive/plastic, VENDOR_ITEM_REGULAR), - list("Breaching Charge", round(scale * 2), /obj/item/explosive/plastic/breaching_charge, VENDOR_ITEM_REGULAR), + list("M15 Fragmentation Grenade", floor(scale * 2), /obj/item/explosive/grenade/high_explosive/m15, VENDOR_ITEM_REGULAR), + list("M20 Claymore Anti-Personnel Mine", floor(scale * 4), /obj/item/explosive/mine, VENDOR_ITEM_REGULAR), + list("M40 HEDP Grenade", floor(scale * 25), /obj/item/explosive/grenade/high_explosive, VENDOR_ITEM_REGULAR), + list("M40 HIDP Incendiary Grenade", floor(scale * 4), /obj/item/explosive/grenade/incendiary, VENDOR_ITEM_REGULAR), + list("M40 HPDP White Phosphorus Smoke Grenade", floor(scale * 4), /obj/item/explosive/grenade/phosphorus, VENDOR_ITEM_REGULAR), + list("M40 HSDP Smoke Grenade", floor(scale * 5), /obj/item/explosive/grenade/smokebomb, VENDOR_ITEM_REGULAR), + list("M74 AGM-Frag Airburst Grenade", floor(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst, VENDOR_ITEM_REGULAR), + list("M74 AGM-Incendiary Airburst Grenade", floor(scale * 4), /obj/item/explosive/grenade/incendiary/airburst, VENDOR_ITEM_REGULAR), + list("M74 AGM-Smoke Airburst Grenade", floor(scale * 4), /obj/item/explosive/grenade/smokebomb/airburst, VENDOR_ITEM_REGULAR), + list("M74 AGM-Star Shell", floor(scale * 2), /obj/item/explosive/grenade/high_explosive/airburst/starshell, VENDOR_ITEM_REGULAR), + list("M74 AGM-Hornet Shell", floor(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/hornet_shell, VENDOR_ITEM_REGULAR), + list("M40 HIRR Baton Slug", floor(scale * 8), /obj/item/explosive/grenade/slug/baton, VENDOR_ITEM_REGULAR), + list("M40 MFHS Metal Foam Grenade", floor(scale * 6), /obj/item/explosive/grenade/metal_foam, VENDOR_ITEM_REGULAR), + list("Plastic Explosives", floor(scale * 3), /obj/item/explosive/plastic, VENDOR_ITEM_REGULAR), + list("Breaching Charge", floor(scale * 2), /obj/item/explosive/plastic/breaching_charge, VENDOR_ITEM_REGULAR), list("WEBBINGS", -1, null, null), - list("Black Webbing Vest", round(scale * 2), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR), - list("Brown Webbing Vest", round(scale * 2), /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR), - list("Shoulder Holster", round(scale * 1.5), /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR), - list("Webbing", round(scale * 5), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR), - list("Knife Webbing", round(scale * 1), /obj/item/clothing/accessory/storage/knifeharness, VENDOR_ITEM_REGULAR), - list("Drop Pouch", round(scale * 2), /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR), + list("Black Webbing Vest", floor(scale * 2), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR), + list("Brown Webbing Vest", floor(scale * 2), /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR), + list("Shoulder Holster", floor(scale * 1.5), /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR), + list("Webbing", floor(scale * 5), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR), + list("Knife Webbing", floor(scale * 1), /obj/item/clothing/accessory/storage/knifeharness, VENDOR_ITEM_REGULAR), + list("Drop Pouch", floor(scale * 2), /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR), list("BACKPACKS", -1, null, null), - list("Lightweight IMP Backpack", round(scale * 15), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR), - list("Shotgun Scabbard", round(scale * 10), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR), - list("Pyrotechnician G4-1 Fueltank", round(scale * 2), /obj/item/storage/backpack/marine/engineerpack/flamethrower/kit, VENDOR_ITEM_REGULAR), - list("Technician Welderpack", round(scale * 2), /obj/item/storage/backpack/marine/engineerpack, VENDOR_ITEM_REGULAR), - list("Mortar Shell Backpack", round(scale * 1), /obj/item/storage/backpack/marine/mortarpack, VENDOR_ITEM_REGULAR), - list("Technician Welder-Satchel", round(scale * 5), /obj/item/storage/backpack/marine/engineerpack/satchel, VENDOR_ITEM_REGULAR), - list("IMP Ammo Rack", round(scale * 2), /obj/item/storage/backpack/marine/ammo_rack, VENDOR_ITEM_REGULAR), - list("Radio Telephone Pack", round(scale * 2), /obj/item/storage/backpack/marine/satchel/rto, VENDOR_ITEM_REGULAR), - list("Parachute", round(scale * 20), /obj/item/parachute, VENDOR_ITEM_REGULAR), + list("Lightweight IMP Backpack", floor(scale * 15), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR), + list("Shotgun Scabbard", floor(scale * 10), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR), + list("Pyrotechnician G4-1 Fueltank", floor(scale * 2), /obj/item/storage/backpack/marine/engineerpack/flamethrower/kit, VENDOR_ITEM_REGULAR), + list("Technician Welderpack", floor(scale * 2), /obj/item/storage/backpack/marine/engineerpack, VENDOR_ITEM_REGULAR), + list("Mortar Shell Backpack", floor(scale * 1), /obj/item/storage/backpack/marine/mortarpack, VENDOR_ITEM_REGULAR), + list("Technician Welder-Satchel", floor(scale * 5), /obj/item/storage/backpack/marine/engineerpack/satchel, VENDOR_ITEM_REGULAR), + list("IMP Ammo Rack", floor(scale * 2), /obj/item/storage/backpack/marine/ammo_rack, VENDOR_ITEM_REGULAR), + list("Radio Telephone Pack", floor(scale * 2), /obj/item/storage/backpack/marine/satchel/rto, VENDOR_ITEM_REGULAR), + list("Parachute", floor(scale * 20), /obj/item/parachute, VENDOR_ITEM_REGULAR), list("BELTS", -1, null, null), - list("G8-A General Utility Pouch", round(scale * 2), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR), - list("M276 Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR), - list("M276 General Pistol Holster Rig", round(scale * 10), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), - list("M276 Knife Rig", round(scale * 5), /obj/item/storage/belt/knifepouch, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), - list("M276 M40 Grenade Rig", round(scale * 2), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR), - list("M276 M44 Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), - list("M276 M82F Holster Rig", round(scale * 2), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), - list("M276 Shotgun Shell Loading Rig", round(scale * 10), /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR), - list("M276 Mortar Operator Belt", round(scale * 2), /obj/item/storage/belt/gun/mortarbelt, VENDOR_ITEM_REGULAR), + list("G8-A General Utility Pouch", floor(scale * 2), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR), + list("M276 Ammo Load Rig", floor(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR), + list("M276 General Pistol Holster Rig", floor(scale * 10), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), + list("M276 Knife Rig", floor(scale * 5), /obj/item/storage/belt/knifepouch, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", floor(scale * 5), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), + list("M276 M40 Grenade Rig", floor(scale * 2), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR), + list("M276 M44 Holster Rig", floor(scale * 5), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), + list("M276 M82F Holster Rig", floor(scale * 2), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), + list("M276 Shotgun Shell Loading Rig", floor(scale * 10), /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR), + list("M276 Mortar Operator Belt", floor(scale * 2), /obj/item/storage/belt/gun/mortarbelt, VENDOR_ITEM_REGULAR), list("POUCHES", -1, null, null), - list("Autoinjector Pouch", round(scale * 1), /obj/item/storage/pouch/autoinjector, VENDOR_ITEM_REGULAR), - list("Medical Kit Pouch", round(scale * 2), /obj/item/storage/pouch/medkit, VENDOR_ITEM_REGULAR), - list("First-Aid Pouch (Full)", round(scale * 5), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR), - list("First Responder Pouch", round(scale * 2), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR), - list("Syringe Pouch", round(scale * 2), /obj/item/storage/pouch/syringe, VENDOR_ITEM_REGULAR), - list("Tools Pouch (Full)", round(scale * 2), /obj/item/storage/pouch/tools/full, VENDOR_ITEM_REGULAR), - list("Construction Pouch", round(scale * 2), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR), - list("Electronics Pouch", round(scale * 2), /obj/item/storage/pouch/electronics, VENDOR_ITEM_REGULAR), - list("Explosive Pouch", round(scale * 2), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR), - list("Flare Pouch (Full)", round(scale * 5), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR), - list("Document Pouch", round(scale * 2), /obj/item/storage/pouch/document/small, VENDOR_ITEM_REGULAR), - list("Sling Pouch", round(scale * 2), /obj/item/storage/pouch/sling, VENDOR_ITEM_REGULAR), + list("Autoinjector Pouch", floor(scale * 1), /obj/item/storage/pouch/autoinjector, VENDOR_ITEM_REGULAR), + list("Medical Kit Pouch", floor(scale * 2), /obj/item/storage/pouch/medkit, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Full)", floor(scale * 5), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR), + list("First Responder Pouch", floor(scale * 2), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR), + list("Syringe Pouch", floor(scale * 2), /obj/item/storage/pouch/syringe, VENDOR_ITEM_REGULAR), + list("Tools Pouch (Full)", floor(scale * 2), /obj/item/storage/pouch/tools/full, VENDOR_ITEM_REGULAR), + list("Construction Pouch", floor(scale * 2), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR), + list("Electronics Pouch", floor(scale * 2), /obj/item/storage/pouch/electronics, VENDOR_ITEM_REGULAR), + list("Explosive Pouch", floor(scale * 2), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR), + list("Flare Pouch (Full)", floor(scale * 5), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR), + list("Document Pouch", floor(scale * 2), /obj/item/storage/pouch/document/small, VENDOR_ITEM_REGULAR), + list("Sling Pouch", floor(scale * 2), /obj/item/storage/pouch/sling, VENDOR_ITEM_REGULAR), list("Machete Pouch (Full)", 1, /obj/item/storage/pouch/machete/full, VENDOR_ITEM_REGULAR), - list("Bayonet Pouch", round(scale * 2), /obj/item/storage/pouch/bayonet, VENDOR_ITEM_REGULAR), - list("Medium General Pouch", round(scale * 2), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR), - list("Magazine Pouch", round(scale * 5), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR), - list("Shotgun Shell Pouch", round(scale * 5), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR), - list("Sidearm Pouch", round(scale * 5), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR), - list("Large Pistol Magazine Pouch", round(scale * 5), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR), - list("Fuel Tank Strap Pouch", round(scale * 4), /obj/item/storage/pouch/flamertank, VENDOR_ITEM_REGULAR), - list("Large General Pouch", round(scale * 1), /obj/item/storage/pouch/general/large, VENDOR_ITEM_REGULAR), - list("Large Magazine Pouch", round(scale * 1), /obj/item/storage/pouch/magazine/large, VENDOR_ITEM_REGULAR), - list("Large Shotgun Shell Pouch", round(scale * 1), /obj/item/storage/pouch/shotgun/large, VENDOR_ITEM_REGULAR), + list("Bayonet Pouch", floor(scale * 2), /obj/item/storage/pouch/bayonet, VENDOR_ITEM_REGULAR), + list("Medium General Pouch", floor(scale * 2), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR), + list("Magazine Pouch", floor(scale * 5), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR), + list("Shotgun Shell Pouch", floor(scale * 5), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR), + list("Sidearm Pouch", floor(scale * 5), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR), + list("Large Pistol Magazine Pouch", floor(scale * 5), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR), + list("Fuel Tank Strap Pouch", floor(scale * 4), /obj/item/storage/pouch/flamertank, VENDOR_ITEM_REGULAR), + list("Large General Pouch", floor(scale * 1), /obj/item/storage/pouch/general/large, VENDOR_ITEM_REGULAR), + list("Large Magazine Pouch", floor(scale * 1), /obj/item/storage/pouch/magazine/large, VENDOR_ITEM_REGULAR), + list("Large Shotgun Shell Pouch", floor(scale * 1), /obj/item/storage/pouch/shotgun/large, VENDOR_ITEM_REGULAR), list("MISCELLANEOUS", -1, null, null), - list("Combat Flashlight", round(scale * 5), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR), - list("Entrenching Tool", round(scale * 4), /obj/item/tool/shovel/etool/folded, VENDOR_ITEM_REGULAR), - list("Gas Mask", round(scale * 10), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR), - list("M89-S Signal Flare Pack", round(scale * 2), /obj/item/storage/box/m94/signal, VENDOR_ITEM_REGULAR), - list("M94 Marking Flare Pack", round(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR), - list("Machete Scabbard (Full)", round(scale * 6), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR), - list("MB-6 Folding Barricades (x3)", round(scale * 3), /obj/item/stack/folding_barricade/three, VENDOR_ITEM_REGULAR), - list("Motion Detector", round(scale * 4), /obj/item/device/motiondetector, VENDOR_ITEM_REGULAR), - list("Data Detector", round(scale * 4), /obj/item/device/motiondetector/intel, VENDOR_ITEM_REGULAR), - list("Binoculars", round(scale * 2), /obj/item/device/binoculars, VENDOR_ITEM_REGULAR), - list("Rangefinder", round(scale * 1), /obj/item/device/binoculars/range, VENDOR_ITEM_REGULAR), - list("Laser Designator", round(scale * 1), /obj/item/device/binoculars/range/designator, VENDOR_ITEM_REGULAR), - list("Welding Goggles", round(scale * 3), /obj/item/clothing/glasses/welding, VENDOR_ITEM_REGULAR), - list("Fire Extinguisher (Portable)", round(scale * 3), /obj/item/tool/extinguisher/mini, VENDOR_ITEM_REGULAR), - list("High-Capacity Power Cell", round(scale * 1), /obj/item/cell/high, VENDOR_ITEM_REGULAR), - list("Fulton Device Stack", round(scale * 1), /obj/item/stack/fulton, VENDOR_ITEM_REGULAR), + list("Combat Flashlight", floor(scale * 5), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR), + list("Entrenching Tool", floor(scale * 4), /obj/item/tool/shovel/etool/folded, VENDOR_ITEM_REGULAR), + list("Gas Mask", floor(scale * 10), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR), + list("M89-S Signal Flare Pack", floor(scale * 2), /obj/item/storage/box/m94/signal, VENDOR_ITEM_REGULAR), + list("M94 Marking Flare Pack", floor(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR), + list("Machete Scabbard (Full)", floor(scale * 6), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR), + list("MB-6 Folding Barricades (x3)", floor(scale * 3), /obj/item/stack/folding_barricade/three, VENDOR_ITEM_REGULAR), + list("Motion Detector", floor(scale * 4), /obj/item/device/motiondetector, VENDOR_ITEM_REGULAR), + list("Data Detector", floor(scale * 4), /obj/item/device/motiondetector/intel, VENDOR_ITEM_REGULAR), + list("Binoculars", floor(scale * 2), /obj/item/device/binoculars, VENDOR_ITEM_REGULAR), + list("Rangefinder", floor(scale * 1), /obj/item/device/binoculars/range, VENDOR_ITEM_REGULAR), + list("Laser Designator", floor(scale * 1), /obj/item/device/binoculars/range/designator, VENDOR_ITEM_REGULAR), + list("Welding Goggles", floor(scale * 3), /obj/item/clothing/glasses/welding, VENDOR_ITEM_REGULAR), + list("Fire Extinguisher (Portable)", floor(scale * 3), /obj/item/tool/extinguisher/mini, VENDOR_ITEM_REGULAR), + list("High-Capacity Power Cell", floor(scale * 1), /obj/item/cell/high, VENDOR_ITEM_REGULAR), + list("Fulton Device Stack", floor(scale * 1), /obj/item/stack/fulton, VENDOR_ITEM_REGULAR), list("Sentry Gun Network Laptop", 4, /obj/item/device/sentry_computer, VENDOR_ITEM_REGULAR), - list("JTAC Pamphlet", round(scale * 1), /obj/item/pamphlet/skill/jtac, VENDOR_ITEM_REGULAR), - list("Engineering Pamphlet", round(scale * 1), /obj/item/pamphlet/skill/engineer, VENDOR_ITEM_REGULAR), + list("JTAC Pamphlet", floor(scale * 1), /obj/item/pamphlet/skill/jtac, VENDOR_ITEM_REGULAR), + list("Engineering Pamphlet", floor(scale * 1), /obj/item/pamphlet/skill/engineer, VENDOR_ITEM_REGULAR), list("Powerloader Certification", 0.75, /obj/item/pamphlet/skill/powerloader, VENDOR_ITEM_REGULAR), - list("Spare PDT/L Battle Buddy Kit", round(scale * 4), /obj/item/storage/box/pdt_kit, VENDOR_ITEM_REGULAR), - list("W-Y brand rechargeable mini-battery", round(scale * 3), /obj/item/cell/crap, VENDOR_ITEM_REGULAR) + list("Spare PDT/L Battle Buddy Kit", floor(scale * 4), /obj/item/storage/box/pdt_kit, VENDOR_ITEM_REGULAR), + list("W-Y brand rechargeable mini-battery", floor(scale * 3), /obj/item/cell/crap, VENDOR_ITEM_REGULAR) ) /obj/structure/machinery/cm_vending/sorted/cargo_guns/stock(obj/item/item_to_stock, mob/user) @@ -208,49 +208,49 @@ /obj/structure/machinery/cm_vending/sorted/cargo_ammo/populate_product_list(scale) listed_products = list( list("REGULAR AMMUNITION", -1, null, null), - list("Box Of Buckshot Shells", round(scale * 40), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), - list("Box Of Flechette Shells", round(scale * 40), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), - list("Box Of Shotgun Slugs", round(scale * 40), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), - list("M4RA Magazine (10x24mm)", round(scale * 60), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), - list("M41A MK2 Magazine (10x24mm)", round(scale * 100), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), - list("M39 HV Magazine (10x20mm)", round(scale * 100), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), - list("M44 Speed Loader (.44)", round(scale * 80), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), - list("M4A3 Magazine (9mm)", round(scale * 100), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), + list("Box Of Buckshot Shells", floor(scale * 40), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), + list("Box Of Flechette Shells", floor(scale * 40), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), + list("Box Of Shotgun Slugs", floor(scale * 40), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), + list("M4RA Magazine (10x24mm)", floor(scale * 60), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M41A MK2 Magazine (10x24mm)", floor(scale * 100), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), + list("M39 HV Magazine (10x20mm)", floor(scale * 100), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), + list("M44 Speed Loader (.44)", floor(scale * 80), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), + list("M4A3 Magazine (9mm)", floor(scale * 100), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), list("ARMOR-PIERCING AMMUNITION", -1, null, null), - list("88 Mod 4 AP Magazine (9mm)", round(scale * 50), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M4RA AP Magazine (10x24mm)", round(scale * 16), /obj/item/ammo_magazine/rifle/m4ra/ap, VENDOR_ITEM_REGULAR), - list("M39 AP Magazine (10x20mm)", round(scale * 12), /obj/item/ammo_magazine/smg/m39/ap, VENDOR_ITEM_REGULAR), - list("M41A MK2 AP Magazine (10x24mm)", round(scale * 10), /obj/item/ammo_magazine/rifle/ap, VENDOR_ITEM_REGULAR), - list("M4A3 AP Magazine (9mm)", round(scale * 2), /obj/item/ammo_magazine/pistol/ap, VENDOR_ITEM_REGULAR), + list("88 Mod 4 AP Magazine (9mm)", floor(scale * 50), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M4RA AP Magazine (10x24mm)", floor(scale * 16), /obj/item/ammo_magazine/rifle/m4ra/ap, VENDOR_ITEM_REGULAR), + list("M39 AP Magazine (10x20mm)", floor(scale * 12), /obj/item/ammo_magazine/smg/m39/ap, VENDOR_ITEM_REGULAR), + list("M41A MK2 AP Magazine (10x24mm)", floor(scale * 10), /obj/item/ammo_magazine/rifle/ap, VENDOR_ITEM_REGULAR), + list("M4A3 AP Magazine (9mm)", floor(scale * 2), /obj/item/ammo_magazine/pistol/ap, VENDOR_ITEM_REGULAR), list("EXTENDED AMMUNITION", -1, null, null), - list("M39 Extended Magazine (10x20mm)", round(scale * 10), /obj/item/ammo_magazine/smg/m39/extended, VENDOR_ITEM_REGULAR), - list("M41A MK2 Extended Magazine (10x24mm)", round(scale * 8), /obj/item/ammo_magazine/rifle/extended, VENDOR_ITEM_REGULAR), + list("M39 Extended Magazine (10x20mm)", floor(scale * 10), /obj/item/ammo_magazine/smg/m39/extended, VENDOR_ITEM_REGULAR), + list("M41A MK2 Extended Magazine (10x24mm)", floor(scale * 8), /obj/item/ammo_magazine/rifle/extended, VENDOR_ITEM_REGULAR), list("SPECIAL AMMUNITION", -1, null, null), list("M56 DV9 Battery", 4, /obj/item/smartgun_battery, VENDOR_ITEM_REGULAR), list("M56 Smartgun Drum", 4, /obj/item/ammo_magazine/smartgun, VENDOR_ITEM_REGULAR), list("M44 Heavy Speed Loader (.44)", 10, /obj/item/ammo_magazine/revolver/heavy, VENDOR_ITEM_REGULAR), list("M44 Marksman Speed Loader (.44)", 6, /obj/item/ammo_magazine/revolver/marksman, VENDOR_ITEM_REGULAR), - list("M4A3 HP Magazine (9mm)", round(scale * 2), /obj/item/ammo_magazine/pistol/hp, VENDOR_ITEM_REGULAR), - list("M41AE2 Holo Target Rounds (10x24mm)", round(scale * 2), /obj/item/ammo_magazine/rifle/lmg/holo_target, VENDOR_ITEM_REGULAR), + list("M4A3 HP Magazine (9mm)", floor(scale * 2), /obj/item/ammo_magazine/pistol/hp, VENDOR_ITEM_REGULAR), + list("M41AE2 Holo Target Rounds (10x24mm)", floor(scale * 2), /obj/item/ammo_magazine/rifle/lmg/holo_target, VENDOR_ITEM_REGULAR), list("RESTRICTED FIREARM AMMUNITION", -1, null, null), list("VP78 Magazine", 11, /obj/item/ammo_magazine/pistol/vp78, VENDOR_ITEM_REGULAR), list("SU-6 Smartpistol Magazine (.45)", 13, /obj/item/ammo_magazine/pistol/smart, VENDOR_ITEM_REGULAR), - list("M240 Incinerator Tank", round(scale * 3), /obj/item/ammo_magazine/flamer_tank, VENDOR_ITEM_REGULAR), - list("M41AE2 Box Magazine (10x24mm)", round(scale * 3), /obj/item/ammo_magazine/rifle/lmg, VENDOR_ITEM_REGULAR), + list("M240 Incinerator Tank", floor(scale * 3), /obj/item/ammo_magazine/flamer_tank, VENDOR_ITEM_REGULAR), + list("M41AE2 Box Magazine (10x24mm)", floor(scale * 3), /obj/item/ammo_magazine/rifle/lmg, VENDOR_ITEM_REGULAR), list("M41A MK1 Magazine (10x24mm)", 4.5, /obj/item/ammo_magazine/rifle/m41aMK1, VENDOR_ITEM_REGULAR), - list("M41A MK1 AP Magazine (10x24mm)", round(scale * 2), /obj/item/ammo_magazine/rifle/m41aMK1/ap, VENDOR_ITEM_REGULAR), - list("M56D Drum Magazine", round(scale * 2), /obj/item/ammo_magazine/m56d, VENDOR_ITEM_REGULAR), - list("M2C Box Magazine", round(scale * 2), /obj/item/ammo_magazine/m2c, VENDOR_ITEM_REGULAR), - list("XM51 Magazine (16g)", round(scale * 3), /obj/item/ammo_magazine/rifle/xm51, VENDOR_ITEM_REGULAR), + list("M41A MK1 AP Magazine (10x24mm)", floor(scale * 2), /obj/item/ammo_magazine/rifle/m41aMK1/ap, VENDOR_ITEM_REGULAR), + list("M56D Drum Magazine", floor(scale * 2), /obj/item/ammo_magazine/m56d, VENDOR_ITEM_REGULAR), + list("M2C Box Magazine", floor(scale * 2), /obj/item/ammo_magazine/m2c, VENDOR_ITEM_REGULAR), + list("XM51 Magazine (16g)", floor(scale * 3), /obj/item/ammo_magazine/rifle/xm51, VENDOR_ITEM_REGULAR), list("SHOTGUN SHELL BOXES", -1, null, null), - list("Shotgun Shell Box (Buckshot x 100)", round(scale * 4), /obj/item/ammo_box/magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), - list("Shotgun Shell Box (Flechette x 100)", round(scale * 4), /obj/item/ammo_box/magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), - list("Shotgun Shell Box (Slugs x 100)", round(scale * 4), /obj/item/ammo_box/magazine/shotgun, VENDOR_ITEM_REGULAR), + list("Shotgun Shell Box (Buckshot x 100)", floor(scale * 4), /obj/item/ammo_box/magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), + list("Shotgun Shell Box (Flechette x 100)", floor(scale * 4), /obj/item/ammo_box/magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), + list("Shotgun Shell Box (Slugs x 100)", floor(scale * 4), /obj/item/ammo_box/magazine/shotgun, VENDOR_ITEM_REGULAR), list("Shotgun Shell Box (16g) (Breaching x 120)", 1, /obj/item/ammo_box/magazine/shotgun/light/breaching, VENDOR_ITEM_REGULAR), ) @@ -475,33 +475,33 @@ /obj/structure/machinery/cm_vending/sorted/cargo_guns/squad_prep/training/populate_product_list(scale) listed_products = list( list("PRIMARY FIREARMS", -1, null, null), - list("M4RA Battle Rifle", round(scale * 10), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), - list("M37A2 Pump Shotgun", round(scale * 15), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), - list("M39 Submachine Gun", round(scale * 30), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), - list("M41A Pulse Rifle MK2", round(scale * 30), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_RECOMMENDED), + list("M4RA Battle Rifle", floor(scale * 10), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M37A2 Pump Shotgun", floor(scale * 15), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), + list("M39 Submachine Gun", floor(scale * 30), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), + list("M41A Pulse Rifle MK2", floor(scale * 30), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_RECOMMENDED), list("PRIMARY NONLETHAL AMMUNITION", -1, null, null), - list("Box of Beanbag Shells (12g)", round(scale * 15), /obj/item/ammo_magazine/shotgun/beanbag, VENDOR_ITEM_REGULAR), - list("M4RA Rubber Magazine (10x24mm)", round(scale * 15), /obj/item/ammo_magazine/rifle/m4ra/rubber, VENDOR_ITEM_REGULAR), - list("M39 Rubber Magazine (10x20mm)", round(scale * 25), /obj/item/ammo_magazine/smg/m39/rubber, VENDOR_ITEM_REGULAR), - list("M41A Rubber Magazine (10x24mm)", round(scale * 25), /obj/item/ammo_magazine/rifle/rubber, VENDOR_ITEM_REGULAR), + list("Box of Beanbag Shells (12g)", floor(scale * 15), /obj/item/ammo_magazine/shotgun/beanbag, VENDOR_ITEM_REGULAR), + list("M4RA Rubber Magazine (10x24mm)", floor(scale * 15), /obj/item/ammo_magazine/rifle/m4ra/rubber, VENDOR_ITEM_REGULAR), + list("M39 Rubber Magazine (10x20mm)", floor(scale * 25), /obj/item/ammo_magazine/smg/m39/rubber, VENDOR_ITEM_REGULAR), + list("M41A Rubber Magazine (10x24mm)", floor(scale * 25), /obj/item/ammo_magazine/rifle/rubber, VENDOR_ITEM_REGULAR), list("SIDEARMS", -1, null, null), - list("88 Mod 4 Combat Pistol", round(scale * 25), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M4A3 Service Pistol", round(scale * 25), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), + list("88 Mod 4 Combat Pistol", floor(scale * 25), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M4A3 Service Pistol", floor(scale * 25), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), list("SIDEARM NONLETHAL AMMUNITION", -1, null, null), - list("88M4 Rubber Magazine (9mm)", round(scale * 25), /obj/item/ammo_magazine/pistol/mod88/rubber, VENDOR_ITEM_REGULAR), - list("M4A3 Rubber Magazine (9mm)", round(scale * 25), /obj/item/ammo_magazine/pistol/rubber, VENDOR_ITEM_REGULAR), + list("88M4 Rubber Magazine (9mm)", floor(scale * 25), /obj/item/ammo_magazine/pistol/mod88/rubber, VENDOR_ITEM_REGULAR), + list("M4A3 Rubber Magazine (9mm)", floor(scale * 25), /obj/item/ammo_magazine/pistol/rubber, VENDOR_ITEM_REGULAR), list("ATTACHMENTS", -1, null, null), - list("Rail Flashlight", round(scale * 25), /obj/item/attachable/flashlight, VENDOR_ITEM_RECOMMENDED), - list("Underbarrel Flashlight Grip", round(scale * 10), /obj/item/attachable/flashlight/grip, VENDOR_ITEM_RECOMMENDED), - list("Underslung Grenade Launcher", round(scale * 25), /obj/item/attachable/attached_gun/grenade, VENDOR_ITEM_REGULAR), //They already get these as on-spawns, might as well formalize some spares. + list("Rail Flashlight", floor(scale * 25), /obj/item/attachable/flashlight, VENDOR_ITEM_RECOMMENDED), + list("Underbarrel Flashlight Grip", floor(scale * 10), /obj/item/attachable/flashlight/grip, VENDOR_ITEM_RECOMMENDED), + list("Underslung Grenade Launcher", floor(scale * 25), /obj/item/attachable/attached_gun/grenade, VENDOR_ITEM_REGULAR), //They already get these as on-spawns, might as well formalize some spares. list("UTILITIES", -1, null, null), - list("M07 Training Grenade", round(scale * 15), /obj/item/explosive/grenade/high_explosive/training, VENDOR_ITEM_REGULAR), - list("M15 Rubber Pellet Grenade", round(scale * 10), /obj/item/explosive/grenade/high_explosive/m15/rubber, VENDOR_ITEM_REGULAR), - list("M5 Bayonet", round(scale * 25), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), - list("M94 Marking Flare Pack", round(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_RECOMMENDED) + list("M07 Training Grenade", floor(scale * 15), /obj/item/explosive/grenade/high_explosive/training, VENDOR_ITEM_REGULAR), + list("M15 Rubber Pellet Grenade", floor(scale * 10), /obj/item/explosive/grenade/high_explosive/m15/rubber, VENDOR_ITEM_REGULAR), + list("M5 Bayonet", floor(scale * 25), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), + list("M94 Marking Flare Pack", floor(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_RECOMMENDED) ) diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm index d3662c785890..5ba8904069c3 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm @@ -17,40 +17,40 @@ /obj/structure/machinery/cm_vending/sorted/cargo_guns/squad_prep/populate_product_list(scale) listed_products = list( list("PRIMARY FIREARMS", -1, null, null), - list("M4RA Battle Rifle", round(scale * 10), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), - list("M37A2 Pump Shotgun", round(scale * 15), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), - list("M39 Submachine Gun", round(scale * 30), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), - list("M41A Pulse Rifle MK2", round(scale * 30), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_RECOMMENDED), + list("M4RA Battle Rifle", floor(scale * 10), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M37A2 Pump Shotgun", floor(scale * 15), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), + list("M39 Submachine Gun", floor(scale * 30), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), + list("M41A Pulse Rifle MK2", floor(scale * 30), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_RECOMMENDED), list("PRIMARY AMMUNITION", -1, null, null), - list("Box of Flechette Shells (12g)", round(scale * 4), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), - list("Box of Buckshot Shells (12g)", round(scale * 10), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), - list("Box of Shotgun Slugs (12g)", round(scale * 10), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), - list("M4RA Magazine (10x24mm)", round(scale * 15), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), - list("M39 HV Magazine (10x20mm)", round(scale * 25), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), - list("M41A Magazine (10x24mm)", round(scale * 25), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), + list("Box of Flechette Shells (12g)", floor(scale * 4), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), + list("Box of Buckshot Shells (12g)", floor(scale * 10), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), + list("Box of Shotgun Slugs (12g)", floor(scale * 10), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), + list("M4RA Magazine (10x24mm)", floor(scale * 15), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M39 HV Magazine (10x20mm)", floor(scale * 25), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), + list("M41A Magazine (10x24mm)", floor(scale * 25), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), list("SIDEARMS", -1, null, null), - list("88 Mod 4 Combat Pistol", round(scale * 25), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M44 Combat Revolver", round(scale * 25), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), - list("M4A3 Service Pistol", round(scale * 25), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), - list("M82F Flare Gun", round(scale * 10), /obj/item/weapon/gun/flare, VENDOR_ITEM_REGULAR), + list("88 Mod 4 Combat Pistol", floor(scale * 25), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M44 Combat Revolver", floor(scale * 25), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), + list("M4A3 Service Pistol", floor(scale * 25), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), + list("M82F Flare Gun", floor(scale * 10), /obj/item/weapon/gun/flare, VENDOR_ITEM_REGULAR), list("SIDEARM AMMUNITION", -1, null, null), - list("88M4 AP Magazine (9mm)", round(scale * 25), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M44 Speedloader (.44)", round(scale * 20), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), - list("M4A3 Magazine (9mm)", round(scale * 25), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), + list("88M4 AP Magazine (9mm)", floor(scale * 25), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M44 Speedloader (.44)", floor(scale * 20), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), + list("M4A3 Magazine (9mm)", floor(scale * 25), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), list("ATTACHMENTS", -1, null, null), - list("M39 Folding Stock", round(scale * 10), /obj/item/attachable/stock/smg/collapsible, VENDOR_ITEM_REGULAR), - list("M41A Folding Stock", round(scale * 10), /obj/item/attachable/stock/rifle/collapsible, VENDOR_ITEM_REGULAR), - list("Rail Flashlight", round(scale * 25), /obj/item/attachable/flashlight, VENDOR_ITEM_RECOMMENDED), - list("Underbarrel Flashlight Grip", round(scale * 10), /obj/item/attachable/flashlight/grip, VENDOR_ITEM_RECOMMENDED), - list("Underslung Grenade Launcher", round(scale * 25), /obj/item/attachable/attached_gun/grenade, VENDOR_ITEM_REGULAR), //They already get these as on-spawns, might as well formalize some spares. + list("M39 Folding Stock", floor(scale * 10), /obj/item/attachable/stock/smg/collapsible, VENDOR_ITEM_REGULAR), + list("M41A Folding Stock", floor(scale * 10), /obj/item/attachable/stock/rifle/collapsible, VENDOR_ITEM_REGULAR), + list("Rail Flashlight", floor(scale * 25), /obj/item/attachable/flashlight, VENDOR_ITEM_RECOMMENDED), + list("Underbarrel Flashlight Grip", floor(scale * 10), /obj/item/attachable/flashlight/grip, VENDOR_ITEM_RECOMMENDED), + list("Underslung Grenade Launcher", floor(scale * 25), /obj/item/attachable/attached_gun/grenade, VENDOR_ITEM_REGULAR), //They already get these as on-spawns, might as well formalize some spares. list("UTILITIES", -1, null, null), - list("M5 Bayonet", round(scale * 25), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), - list("M94 Marking Flare Pack", round(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_RECOMMENDED) + list("M5 Bayonet", floor(scale * 25), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), + list("M94 Marking Flare Pack", floor(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_RECOMMENDED) ) /obj/structure/machinery/cm_vending/sorted/cargo_guns/squad_prep/tutorial @@ -99,102 +99,102 @@ /obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/populate_product_list(scale) listed_products = list( list("STANDARD EQUIPMENT", -1, null, null, null), - list("Marine Combat Boots", round(scale * 15), /obj/item/clothing/shoes/marine, VENDOR_ITEM_REGULAR), - list("Marine Brown Combat Boots", round(scale * 15), /obj/item/clothing/shoes/marine/brown, VENDOR_ITEM_REGULAR), - list("USCM Uniform", round(scale * 15), /obj/item/clothing/under/marine, VENDOR_ITEM_REGULAR), - list("Marine Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine, VENDOR_ITEM_REGULAR), - list("Marine Brown Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine/brown, VENDOR_ITEM_REGULAR), - list("Marine Black Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine/black, VENDOR_ITEM_REGULAR), - list("Marine Radio Headset", round(scale * 15), /obj/item/device/radio/headset/almayer, VENDOR_ITEM_REGULAR), - list("M10 Pattern Marine Helmet", round(scale * 15), /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR), + list("Marine Combat Boots", floor(scale * 15), /obj/item/clothing/shoes/marine, VENDOR_ITEM_REGULAR), + list("Marine Brown Combat Boots", floor(scale * 15), /obj/item/clothing/shoes/marine/brown, VENDOR_ITEM_REGULAR), + list("USCM Uniform", floor(scale * 15), /obj/item/clothing/under/marine, VENDOR_ITEM_REGULAR), + list("Marine Combat Gloves", floor(scale * 15), /obj/item/clothing/gloves/marine, VENDOR_ITEM_REGULAR), + list("Marine Brown Combat Gloves", floor(scale * 15), /obj/item/clothing/gloves/marine/brown, VENDOR_ITEM_REGULAR), + list("Marine Black Combat Gloves", floor(scale * 15), /obj/item/clothing/gloves/marine/black, VENDOR_ITEM_REGULAR), + list("Marine Radio Headset", floor(scale * 15), /obj/item/device/radio/headset/almayer, VENDOR_ITEM_REGULAR), + list("M10 Pattern Marine Helmet", floor(scale * 15), /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR), list("WEBBINGS", -1, null, null), list("Brown Webbing Vest", 1, /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR), list("Black Webbing Vest", 1, /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR), - list("Webbing", round(scale * 2), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR), + list("Webbing", floor(scale * 2), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR), list("Drop Pouch", 0.75, /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR), list("Shoulder Holster", 0.75, /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR), list("ARMOR", -1, null, null), - list("M3 Pattern Carrier Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/medium/carrier, VENDOR_ITEM_REGULAR), - list("M3 Pattern Padded Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/medium/padded, VENDOR_ITEM_REGULAR), - list("M3 Pattern Padless Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/medium/padless, VENDOR_ITEM_REGULAR), - list("M3 Pattern Ridged Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/medium/padless_lines, VENDOR_ITEM_REGULAR), - list("M3 Pattern Skull Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/medium/skull, VENDOR_ITEM_REGULAR), - list("M3 Pattern Smooth Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/medium/smooth, VENDOR_ITEM_REGULAR), - list("M3-EOD Pattern Heavy Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/heavy, VENDOR_ITEM_REGULAR), - list("M3-L Pattern Light Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR), + list("M3 Pattern Carrier Marine Armor", floor(scale * 15), /obj/item/clothing/suit/storage/marine/medium/carrier, VENDOR_ITEM_REGULAR), + list("M3 Pattern Padded Marine Armor", floor(scale * 15), /obj/item/clothing/suit/storage/marine/medium/padded, VENDOR_ITEM_REGULAR), + list("M3 Pattern Padless Marine Armor", floor(scale * 15), /obj/item/clothing/suit/storage/marine/medium/padless, VENDOR_ITEM_REGULAR), + list("M3 Pattern Ridged Marine Armor", floor(scale * 15), /obj/item/clothing/suit/storage/marine/medium/padless_lines, VENDOR_ITEM_REGULAR), + list("M3 Pattern Skull Marine Armor", floor(scale * 15), /obj/item/clothing/suit/storage/marine/medium/skull, VENDOR_ITEM_REGULAR), + list("M3 Pattern Smooth Marine Armor", floor(scale * 15), /obj/item/clothing/suit/storage/marine/medium/smooth, VENDOR_ITEM_REGULAR), + list("M3-EOD Pattern Heavy Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/heavy, VENDOR_ITEM_REGULAR), + list("M3-L Pattern Light Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR), list("BACKPACK", -1, null, null, null), - list("Lightweight IMP Backpack", round(scale * 15), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR), - list("Technician Backpack", round(scale * 15), /obj/item/storage/backpack/marine/tech, VENDOR_ITEM_REGULAR), - list("Medical Backpack", round(scale * 15), /obj/item/storage/backpack/marine/medic, VENDOR_ITEM_REGULAR), - list("USCM Satchel", round(scale * 15), /obj/item/storage/backpack/marine/satchel, VENDOR_ITEM_REGULAR), - list("USCM Chestrig", round(scale * 15), /obj/item/storage/backpack/marine/satchel/chestrig, VENDOR_ITEM_REGULAR), - list("USCM Technical Satchel", round(scale * 15), /obj/item/storage/backpack/marine/satchel/tech, VENDOR_ITEM_REGULAR), - list("USCM Technical Chestrig", round(scale * 15), /obj/item/storage/backpack/marine/engineerpack/welder_chestrig, VENDOR_ITEM_REGULAR), - list("Medical Satchel", round(scale * 15), /obj/item/storage/backpack/marine/satchel/medic, VENDOR_ITEM_REGULAR), - list("Shotgun Scabbard", round(scale * 5), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR), + list("Lightweight IMP Backpack", floor(scale * 15), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR), + list("Technician Backpack", floor(scale * 15), /obj/item/storage/backpack/marine/tech, VENDOR_ITEM_REGULAR), + list("Medical Backpack", floor(scale * 15), /obj/item/storage/backpack/marine/medic, VENDOR_ITEM_REGULAR), + list("USCM Satchel", floor(scale * 15), /obj/item/storage/backpack/marine/satchel, VENDOR_ITEM_REGULAR), + list("USCM Chestrig", floor(scale * 15), /obj/item/storage/backpack/marine/satchel/chestrig, VENDOR_ITEM_REGULAR), + list("USCM Technical Satchel", floor(scale * 15), /obj/item/storage/backpack/marine/satchel/tech, VENDOR_ITEM_REGULAR), + list("USCM Technical Chestrig", floor(scale * 15), /obj/item/storage/backpack/marine/engineerpack/welder_chestrig, VENDOR_ITEM_REGULAR), + list("Medical Satchel", floor(scale * 15), /obj/item/storage/backpack/marine/satchel/medic, VENDOR_ITEM_REGULAR), + list("Shotgun Scabbard", floor(scale * 5), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR), list("RESTRICTED BACKPACKS", -1, null, null), list("USCM Technician Welderpack", 1.25, /obj/item/storage/backpack/marine/engineerpack, VENDOR_ITEM_REGULAR), - list("Technician Welder-Satchel", round(scale * 2), /obj/item/storage/backpack/marine/engineerpack/satchel, VENDOR_ITEM_REGULAR), + list("Technician Welder-Satchel", floor(scale * 2), /obj/item/storage/backpack/marine/engineerpack/satchel, VENDOR_ITEM_REGULAR), list("Radio Telephone Backpack", 0.75, /obj/item/storage/backpack/marine/satchel/rto, VENDOR_ITEM_REGULAR), list("BELTS", -1, null, null), - list("M276 Pattern Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR), - list("M276 Pattern M40 Grenade Rig", round(scale * 10), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR), - list("M276 Pattern Shotgun Shell Loading Rig", round(scale * 15), /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR), - list("M276 Pattern General Pistol Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), - list("M276 Pattern M39 Holster Rig", round(scale * 15), /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR), - list("M276 Pattern M39 Holster Rig And Pouch", round(scale * 10), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), - list("M276 Pattern M44 Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), - list("M276 Pattern M82F Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), - list("M276 Knife Rig (Full)", round(scale * 15), /obj/item/storage/belt/knifepouch, VENDOR_ITEM_REGULAR), - list("M276 G8-A General Utility Pouch", round(scale * 15), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR), + list("M276 Pattern Ammo Load Rig", floor(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR), + list("M276 Pattern M40 Grenade Rig", floor(scale * 10), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR), + list("M276 Pattern Shotgun Shell Loading Rig", floor(scale * 15), /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR), + list("M276 Pattern General Pistol Holster Rig", floor(scale * 15), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), + list("M276 Pattern M39 Holster Rig", floor(scale * 15), /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR), + list("M276 Pattern M39 Holster Rig And Pouch", floor(scale * 10), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), + list("M276 Pattern M44 Holster Rig", floor(scale * 15), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), + list("M276 Pattern M82F Holster Rig", floor(scale * 5), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), + list("M276 Knife Rig (Full)", floor(scale * 15), /obj/item/storage/belt/knifepouch, VENDOR_ITEM_REGULAR), + list("M276 G8-A General Utility Pouch", floor(scale * 15), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR), list("POUCHES", -1, null, null, null), - list("Bayonet Sheath (Full)",round(scale * 15), /obj/item/storage/pouch/bayonet, VENDOR_ITEM_REGULAR), - list("First-Aid Pouch (Splints, Gauze, Ointment)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/alternate, VENDOR_ITEM_REGULAR), - list("First-Aid Pouch (Pill Packets)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/pills, VENDOR_ITEM_REGULAR), - list("Flare Pouch (Full)", round(scale * 15), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR), - list("Small Document Pouch", round(scale * 15), /obj/item/storage/pouch/document/small, VENDOR_ITEM_REGULAR), - list("Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR), - list("Shotgun Shell Pouch", round(scale * 15), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR), - list("Medium General Pouch", round(scale * 15), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR), - list("Pistol Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine/pistol, VENDOR_ITEM_REGULAR), - list("Pistol Pouch", round(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR), + list("Bayonet Sheath (Full)",floor(scale * 15), /obj/item/storage/pouch/bayonet, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Splints, Gauze, Ointment)", floor(scale * 15), /obj/item/storage/pouch/firstaid/full/alternate, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Pill Packets)", floor(scale * 15), /obj/item/storage/pouch/firstaid/full/pills, VENDOR_ITEM_REGULAR), + list("Flare Pouch (Full)", floor(scale * 15), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR), + list("Small Document Pouch", floor(scale * 15), /obj/item/storage/pouch/document/small, VENDOR_ITEM_REGULAR), + list("Magazine Pouch", floor(scale * 15), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR), + list("Shotgun Shell Pouch", floor(scale * 15), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR), + list("Medium General Pouch", floor(scale * 15), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR), + list("Pistol Magazine Pouch", floor(scale * 15), /obj/item/storage/pouch/magazine/pistol, VENDOR_ITEM_REGULAR), + list("Pistol Pouch", floor(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR), list("RESTRICTED POUCHES", -1, null, null, null), list("Construction Pouch", 1.25, /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR), list("Explosive Pouch", 1.25, /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR), list("First Responder Pouch (Empty)", 2.5, /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR), - list("Large Pistol Magazine Pouch", round(scale * 2), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR), + list("Large Pistol Magazine Pouch", floor(scale * 2), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR), list("Tools Pouch", 1.25, /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR), list("Sling Pouch", 1.25, /obj/item/storage/pouch/sling, VENDOR_ITEM_REGULAR), list("MASK", -1, null, null, null), - list("Gas Mask", round(scale * 15), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR), - list("Heat Absorbent Coif", round(scale * 10), /obj/item/clothing/mask/rebreather/scarf, VENDOR_ITEM_REGULAR), - list("Rebreather", round(scale * 10), /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("Gas Mask", floor(scale * 15), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR), + list("Heat Absorbent Coif", floor(scale * 10), /obj/item/clothing/mask/rebreather/scarf, VENDOR_ITEM_REGULAR), + list("Rebreather", floor(scale * 10), /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), list("MISCELLANEOUS", -1, null, null, null), - list("Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR), - list("M1A1 Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR), - list("Prescription ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR), - list("Marine RPG glasses", round(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR), - list("M5 Integrated Gas Mask", round(scale * 10), /obj/item/prop/helmetgarb/helmet_gasmask, VENDOR_ITEM_REGULAR), - list("M10 Helmet Netting", round(scale * 10), /obj/item/prop/helmetgarb/netting, VENDOR_ITEM_REGULAR), - list("M10 Helmet Rain Cover", round(scale * 10), /obj/item/prop/helmetgarb/raincover, VENDOR_ITEM_REGULAR), - list("Firearm Lubricant", round(scale * 15), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR), - list("USCM Flair", round(scale * 15), /obj/item/prop/helmetgarb/flair_uscm, VENDOR_ITEM_REGULAR), - list("Falling Falcons Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch/falcon, VENDOR_ITEM_REGULAR), - list("USCM Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch, VENDOR_ITEM_REGULAR), - list("Bedroll", round(scale * 20), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR), + list("Ballistic goggles", floor(scale * 10), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR), + list("M1A1 Ballistic goggles", floor(scale * 10), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR), + list("Prescription ballistic goggles", floor(scale * 10), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR), + list("Marine RPG glasses", floor(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR), + list("M5 Integrated Gas Mask", floor(scale * 10), /obj/item/prop/helmetgarb/helmet_gasmask, VENDOR_ITEM_REGULAR), + list("M10 Helmet Netting", floor(scale * 10), /obj/item/prop/helmetgarb/netting, VENDOR_ITEM_REGULAR), + list("M10 Helmet Rain Cover", floor(scale * 10), /obj/item/prop/helmetgarb/raincover, VENDOR_ITEM_REGULAR), + list("Firearm Lubricant", floor(scale * 15), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR), + list("USCM Flair", floor(scale * 15), /obj/item/prop/helmetgarb/flair_uscm, VENDOR_ITEM_REGULAR), + list("Falling Falcons Shoulder Patch", floor(scale * 15), /obj/item/clothing/accessory/patch/falcon, VENDOR_ITEM_REGULAR), + list("USCM Shoulder Patch", floor(scale * 15), /obj/item/clothing/accessory/patch, VENDOR_ITEM_REGULAR), + list("Bedroll", floor(scale * 20), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR), list("OPTICS", -1, null, null, null), - list("Advanced Medical Optic (CORPSMAN ONLY)", round(scale * 4), /obj/item/device/helmet_visor/medical/advanced, VENDOR_ITEM_REGULAR), - list("Squad Optic", round(scale * 15), /obj/item/device/helmet_visor, VENDOR_ITEM_REGULAR), + list("Advanced Medical Optic (CORPSMAN ONLY)", floor(scale * 4), /obj/item/device/helmet_visor/medical/advanced, VENDOR_ITEM_REGULAR), + list("Squad Optic", floor(scale * 15), /obj/item/device/helmet_visor, VENDOR_ITEM_REGULAR), ) @@ -262,8 +262,8 @@ listed_products = list( list("ARMOR-PIERCING AMMUNITION", -1, null, null), list("M4RA AP Magazine (10x24mm)", 3.5, /obj/item/ammo_magazine/rifle/m4ra/ap, VENDOR_ITEM_REGULAR), - list("M39 AP Magazine (10x20mm)", round(scale * 3), /obj/item/ammo_magazine/smg/m39/ap, VENDOR_ITEM_REGULAR), - list("M41A AP Magazine (10x24mm)", round(scale * 3), /obj/item/ammo_magazine/rifle/ap, VENDOR_ITEM_REGULAR), + list("M39 AP Magazine (10x20mm)", floor(scale * 3), /obj/item/ammo_magazine/smg/m39/ap, VENDOR_ITEM_REGULAR), + list("M41A AP Magazine (10x24mm)", floor(scale * 3), /obj/item/ammo_magazine/rifle/ap, VENDOR_ITEM_REGULAR), list("EXTENDED AMMUNITION", -1, null, null), list("M39 Extended Magazine (10x20mm)", 1.8, /obj/item/ammo_magazine/smg/m39/extended, VENDOR_ITEM_REGULAR), @@ -271,19 +271,19 @@ list("SPECIAL AMMUNITION", -1, null, null), list("M56 Smartgun Drum", 1, /obj/item/ammo_magazine/smartgun, VENDOR_ITEM_REGULAR), - list("M44 Heavy Speed Loader (.44)", round(scale * 2), /obj/item/ammo_magazine/revolver/heavy, VENDOR_ITEM_REGULAR), - list("M44 Marksman Speed Loader (.44)", round(scale * 2), /obj/item/ammo_magazine/revolver/marksman, VENDOR_ITEM_REGULAR), + list("M44 Heavy Speed Loader (.44)", floor(scale * 2), /obj/item/ammo_magazine/revolver/heavy, VENDOR_ITEM_REGULAR), + list("M44 Marksman Speed Loader (.44)", floor(scale * 2), /obj/item/ammo_magazine/revolver/marksman, VENDOR_ITEM_REGULAR), list("RESTRICTED FIREARM AMMUNITION", -1, null, null), - list("VP78 Magazine", round(scale * 5), /obj/item/ammo_magazine/pistol/vp78, VENDOR_ITEM_REGULAR), - list("SU-6 Smartpistol Magazine (.45)", round(scale * 5), /obj/item/ammo_magazine/pistol/smart, VENDOR_ITEM_REGULAR), - list("M240 Incinerator Tank", round(scale * 3), /obj/item/ammo_magazine/flamer_tank, VENDOR_ITEM_REGULAR), - list("M56D Drum Magazine", round(scale * 2), /obj/item/ammo_magazine/m56d, VENDOR_ITEM_REGULAR), - list("M2C Box Magazine", round(scale * 2), /obj/item/ammo_magazine/m2c, VENDOR_ITEM_REGULAR), - list("Box of Breaching Shells (16g)", round(scale * 2), /obj/item/ammo_magazine/shotgun/light/breaching, VENDOR_ITEM_REGULAR), - list("HIRR Baton Slugs", round(scale * 6), /obj/item/explosive/grenade/slug/baton, VENDOR_ITEM_REGULAR), - list("M74 AGM-S Star Shell", round(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/starshell, VENDOR_ITEM_REGULAR), - list("M74 AGM-S Hornet Shell", round(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/hornet_shell, VENDOR_ITEM_REGULAR), + list("VP78 Magazine", floor(scale * 5), /obj/item/ammo_magazine/pistol/vp78, VENDOR_ITEM_REGULAR), + list("SU-6 Smartpistol Magazine (.45)", floor(scale * 5), /obj/item/ammo_magazine/pistol/smart, VENDOR_ITEM_REGULAR), + list("M240 Incinerator Tank", floor(scale * 3), /obj/item/ammo_magazine/flamer_tank, VENDOR_ITEM_REGULAR), + list("M56D Drum Magazine", floor(scale * 2), /obj/item/ammo_magazine/m56d, VENDOR_ITEM_REGULAR), + list("M2C Box Magazine", floor(scale * 2), /obj/item/ammo_magazine/m2c, VENDOR_ITEM_REGULAR), + list("Box of Breaching Shells (16g)", floor(scale * 2), /obj/item/ammo_magazine/shotgun/light/breaching, VENDOR_ITEM_REGULAR), + list("HIRR Baton Slugs", floor(scale * 6), /obj/item/explosive/grenade/slug/baton, VENDOR_ITEM_REGULAR), + list("M74 AGM-S Star Shell", floor(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/starshell, VENDOR_ITEM_REGULAR), + list("M74 AGM-S Hornet Shell", floor(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/hornet_shell, VENDOR_ITEM_REGULAR), ) //--------------SQUAD ARMAMENTS VENDOR-------------- @@ -305,36 +305,36 @@ /obj/structure/machinery/cm_vending/sorted/cargo_guns/squad/populate_product_list(scale) listed_products = list( list("FOOD", -1, null, null), - list("MRE", round(scale * 5), /obj/item/storage/box/MRE, VENDOR_ITEM_REGULAR), - list("MRE Box", round(scale * 1), /obj/item/ammo_box/magazine/misc/mre, VENDOR_ITEM_REGULAR), + list("MRE", floor(scale * 5), /obj/item/storage/box/MRE, VENDOR_ITEM_REGULAR), + list("MRE Box", floor(scale * 1), /obj/item/ammo_box/magazine/misc/mre, VENDOR_ITEM_REGULAR), list("TOOLS", -1, null, null), - list("Entrenching Tool (ET)", round(scale * 2), /obj/item/tool/shovel/etool/folded, VENDOR_ITEM_REGULAR), - list("Screwdriver", round(scale * 5), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR), - list("Wirecutters", round(scale * 5), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR), - list("Crowbar", round(scale * 5), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR), - list("Wrench", round(scale * 5), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR), - list("Multitool", round(scale * 1), /obj/item/device/multitool, VENDOR_ITEM_REGULAR), - list("ME3 hand welder", round(scale * 1), /obj/item/tool/weldingtool/simple, VENDOR_ITEM_REGULAR), + list("Entrenching Tool (ET)", floor(scale * 2), /obj/item/tool/shovel/etool/folded, VENDOR_ITEM_REGULAR), + list("Screwdriver", floor(scale * 5), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR), + list("Wirecutters", floor(scale * 5), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR), + list("Crowbar", floor(scale * 5), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR), + list("Wrench", floor(scale * 5), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR), + list("Multitool", floor(scale * 1), /obj/item/device/multitool, VENDOR_ITEM_REGULAR), + list("ME3 hand welder", floor(scale * 1), /obj/item/tool/weldingtool/simple, VENDOR_ITEM_REGULAR), list("FLARE AND LIGHT", -1, null, null), - list("Combat Flashlight", round(scale * 5), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR), - list("Box of Flashlight", round(scale * 1), /obj/item/ammo_box/magazine/misc/flashlight, VENDOR_ITEM_REGULAR), - list("Box of Flares", round(scale * 1), /obj/item/ammo_box/magazine/misc/flares, VENDOR_ITEM_REGULAR), - list("M94 Marking Flare Pack", round(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR), - list("M89-S Signal Flare Pack", round(scale * 1), /obj/item/storage/box/m94/signal, VENDOR_ITEM_REGULAR), + list("Combat Flashlight", floor(scale * 5), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR), + list("Box of Flashlight", floor(scale * 1), /obj/item/ammo_box/magazine/misc/flashlight, VENDOR_ITEM_REGULAR), + list("Box of Flares", floor(scale * 1), /obj/item/ammo_box/magazine/misc/flares, VENDOR_ITEM_REGULAR), + list("M94 Marking Flare Pack", floor(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR), + list("M89-S Signal Flare Pack", floor(scale * 1), /obj/item/storage/box/m94/signal, VENDOR_ITEM_REGULAR), list("MISCELLANEOUS", -1, null, null), - list("Engineer Kit", round(scale * 1), /obj/item/storage/toolkit/empty, VENDOR_ITEM_REGULAR), - list("Map", round(scale * 5), /obj/item/map/current_map, VENDOR_ITEM_REGULAR), - list("Extinguisher", round(scale * 5), /obj/item/tool/extinguisher, VENDOR_ITEM_REGULAR), - list("Fire Extinguisher (Portable)", round(scale * 1), /obj/item/tool/extinguisher/mini, VENDOR_ITEM_REGULAR), - list("Roller Bed", round(scale * 1), /obj/item/roller, VENDOR_ITEM_REGULAR), - list("Machete Scabbard (Full)", round(scale * 5), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR), - list("Binoculars", round(scale * 1), /obj/item/device/binoculars, VENDOR_ITEM_REGULAR), - list("MB-6 Folding Barricades (x3)", round(scale * 2), /obj/item/stack/folding_barricade/three, VENDOR_ITEM_REGULAR), - list("Spare PDT/L Battle Buddy Kit", round(scale * 3), /obj/item/storage/box/pdt_kit, VENDOR_ITEM_REGULAR), - list("W-Y brand rechargeable mini-battery", round(scale * 2.5), /obj/item/cell/crap, VENDOR_ITEM_REGULAR) + list("Engineer Kit", floor(scale * 1), /obj/item/storage/toolkit/empty, VENDOR_ITEM_REGULAR), + list("Map", floor(scale * 5), /obj/item/map/current_map, VENDOR_ITEM_REGULAR), + list("Extinguisher", floor(scale * 5), /obj/item/tool/extinguisher, VENDOR_ITEM_REGULAR), + list("Fire Extinguisher (Portable)", floor(scale * 1), /obj/item/tool/extinguisher/mini, VENDOR_ITEM_REGULAR), + list("Roller Bed", floor(scale * 1), /obj/item/roller, VENDOR_ITEM_REGULAR), + list("Machete Scabbard (Full)", floor(scale * 5), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR), + list("Binoculars", floor(scale * 1), /obj/item/device/binoculars, VENDOR_ITEM_REGULAR), + list("MB-6 Folding Barricades (x3)", floor(scale * 2), /obj/item/stack/folding_barricade/three, VENDOR_ITEM_REGULAR), + list("Spare PDT/L Battle Buddy Kit", floor(scale * 3), /obj/item/storage/box/pdt_kit, VENDOR_ITEM_REGULAR), + list("W-Y brand rechargeable mini-battery", floor(scale * 2.5), /obj/item/cell/crap, VENDOR_ITEM_REGULAR) ) //--------------SQUAD ATTACHMENTS VENDOR-------------- diff --git a/code/game/machinery/vending/vendor_types/wo_vendors.dm b/code/game/machinery/vending/vendor_types/wo_vendors.dm index 160e808a4a50..4cb6c689ef35 100644 --- a/code/game/machinery/vending/vendor_types/wo_vendors.dm +++ b/code/game/machinery/vending/vendor_types/wo_vendors.dm @@ -22,19 +22,19 @@ list("Technician Welder-Satchel", 10, /obj/item/storage/backpack/marine/engineerpack/satchel, VENDOR_ITEM_REGULAR), list("POUCHES", -1, null, null), - list("Construction Pouch", round(scale * 2), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR), - list("Explosive Pouch", round(scale * 2), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR), - list("First-Aid Pouch (Full)", round(scale * 5), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR), - list("First Responder Pouch", round(scale * 2), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR), - list("Flare Pouch", round(scale * 5), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR), - list("Large Pistol Magazine Pouch", round(scale * 3), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR), - list("Magazine Pouch", round(scale * 5), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR), - list("Medical Pouch", round(scale * 2), /obj/item/storage/pouch/medical, VENDOR_ITEM_REGULAR), - list("Medium General Pouch", round(scale * 2), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR), - list("Medkit Pouch", round(scale * 2), /obj/item/storage/pouch/medkit, VENDOR_ITEM_REGULAR), - list("Sidearm Pouch", round(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR), - list("Syringe Pouch", round(scale * 2), /obj/item/storage/pouch/syringe, VENDOR_ITEM_REGULAR), - list("Tools Pouch", round(scale * 2), /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR), + list("Construction Pouch", floor(scale * 2), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR), + list("Explosive Pouch", floor(scale * 2), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Full)", floor(scale * 5), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR), + list("First Responder Pouch", floor(scale * 2), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR), + list("Flare Pouch", floor(scale * 5), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR), + list("Large Pistol Magazine Pouch", floor(scale * 3), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR), + list("Magazine Pouch", floor(scale * 5), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR), + list("Medical Pouch", floor(scale * 2), /obj/item/storage/pouch/medical, VENDOR_ITEM_REGULAR), + list("Medium General Pouch", floor(scale * 2), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR), + list("Medkit Pouch", floor(scale * 2), /obj/item/storage/pouch/medkit, VENDOR_ITEM_REGULAR), + list("Sidearm Pouch", floor(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR), + list("Syringe Pouch", floor(scale * 2), /obj/item/storage/pouch/syringe, VENDOR_ITEM_REGULAR), + list("Tools Pouch", floor(scale * 2), /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR), list("RADIO HEADSETS", -1, null, null), list("Marine Alpha Radio Headset", 10, /obj/item/device/radio/headset/almayer/marine/alpha, VENDOR_ITEM_REGULAR), @@ -71,42 +71,42 @@ /obj/structure/machinery/cm_vending/sorted/cargo_guns/squad_prep/wo/populate_product_list(scale) listed_products = list( list("PRIMARY FIREARMS", -1, null, null), - list("M4RA Battle Rifle", round(scale * 10), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), - list("M37A2 Pump Shotgun", round(scale * 15), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), - list("M39 Submachine Gun", round(scale * 30), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), - list("M41A Pulse Rifle MK1", round(scale * 30), /obj/item/weapon/gun/rifle/m41aMK1, VENDOR_ITEM_REGULAR), - list("M41A Pulse Rifle MK2", round(scale * 30), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_REGULAR), + list("M4RA Battle Rifle", floor(scale * 10), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M37A2 Pump Shotgun", floor(scale * 15), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), + list("M39 Submachine Gun", floor(scale * 30), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), + list("M41A Pulse Rifle MK1", floor(scale * 30), /obj/item/weapon/gun/rifle/m41aMK1, VENDOR_ITEM_REGULAR), + list("M41A Pulse Rifle MK2", floor(scale * 30), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_REGULAR), list("PRIMARY AMMUNITION", -1, null, null), - list("Box of Buckshot Shells (12g)", round(scale * 10), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), - list("Box of Flechette Shells (12g)", round(scale * 4), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), - list("Box of Shotgun Slugs (12g)", round(scale * 10), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), - list("M4RA Magazine (10x24mm)", round(scale * 15), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), - list("M39 HV Magazine (10x20mm)", round(scale * 25), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), - list("M41A MK1 Magazine (10x24mm)", round(scale * 25), /obj/item/ammo_magazine/rifle/m41aMK1, VENDOR_ITEM_REGULAR), - list("M41A MK2 Magazine (10x24mm)", round(scale * 25), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), + list("Box of Buckshot Shells (12g)", floor(scale * 10), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), + list("Box of Flechette Shells (12g)", floor(scale * 4), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), + list("Box of Shotgun Slugs (12g)", floor(scale * 10), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), + list("M4RA Magazine (10x24mm)", floor(scale * 15), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M39 HV Magazine (10x20mm)", floor(scale * 25), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), + list("M41A MK1 Magazine (10x24mm)", floor(scale * 25), /obj/item/ammo_magazine/rifle/m41aMK1, VENDOR_ITEM_REGULAR), + list("M41A MK2 Magazine (10x24mm)", floor(scale * 25), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), list("SIDEARMS", -1, null, null), - list("88 Mod 4 Combat Pistol", round(scale * 25), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M44 Combat Revolver", round(scale * 25), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), - list("M4A3 Service Pistol", round(scale * 25), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), - list("M82F Flare Gun", round(scale * 5), /obj/item/weapon/gun/flare, VENDOR_ITEM_REGULAR), + list("88 Mod 4 Combat Pistol", floor(scale * 25), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M44 Combat Revolver", floor(scale * 25), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), + list("M4A3 Service Pistol", floor(scale * 25), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), + list("M82F Flare Gun", floor(scale * 5), /obj/item/weapon/gun/flare, VENDOR_ITEM_REGULAR), list("SIDEARM AMMUNITION", -1, null, null), - list("88M4 AP Magazine (9mm)", round(scale * 25), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M44 Speedloader (.44)", round(scale * 20), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), - list("M4A3 Magazine (9mm)", round(scale * 25), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), + list("88M4 AP Magazine (9mm)", floor(scale * 25), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M44 Speedloader (.44)", floor(scale * 20), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), + list("M4A3 Magazine (9mm)", floor(scale * 25), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), list("ATTACHMENTS", -1, null, null), - list("M39 Folding Stock", round(scale * 10), /obj/item/attachable/stock/smg/collapsible, VENDOR_ITEM_REGULAR), - list("Rail Flashlight", round(scale * 25), /obj/item/attachable/flashlight, VENDOR_ITEM_REGULAR), - list("Underbarrel Flashlight Grip", round(scale * 10), /obj/item/attachable/flashlight/grip, VENDOR_ITEM_REGULAR), - list("Underslung Grenade Launcher", round(scale * 25), /obj/item/attachable/attached_gun/grenade, VENDOR_ITEM_REGULAR), //They already get these as on-spawns, might as well formalize some spares. + list("M39 Folding Stock", floor(scale * 10), /obj/item/attachable/stock/smg/collapsible, VENDOR_ITEM_REGULAR), + list("Rail Flashlight", floor(scale * 25), /obj/item/attachable/flashlight, VENDOR_ITEM_REGULAR), + list("Underbarrel Flashlight Grip", floor(scale * 10), /obj/item/attachable/flashlight/grip, VENDOR_ITEM_REGULAR), + list("Underslung Grenade Launcher", floor(scale * 25), /obj/item/attachable/attached_gun/grenade, VENDOR_ITEM_REGULAR), //They already get these as on-spawns, might as well formalize some spares. list("UTILITIES", -1, null, null), - list("M5 Bayonet", round(scale * 25), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), - list("M11 Throwing Knife", round(scale * 10), /obj/item/weapon/throwing_knife, VENDOR_ITEM_REGULAR), - list("M94 Marking Flare Pack", round(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR) + list("M5 Bayonet", floor(scale * 25), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), + list("M11 Throwing Knife", floor(scale * 10), /obj/item/weapon/throwing_knife, VENDOR_ITEM_REGULAR), + list("M94 Marking Flare Pack", floor(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR) ) //------------REQ AMMUNITION VENDOR--------------- @@ -118,30 +118,30 @@ ..() listed_products += list( list("EXTRA SCOUT AMMUNITION", -1, null, null, null), - list("A19 High Velocity Impact Magazine (10x24mm)", round(scale * 1), /obj/item/ammo_magazine/rifle/m4ra/custom/impact, VENDOR_ITEM_REGULAR), - list("A19 High Velocity Incendiary Magazine (10x24mm)", round(scale * 1), /obj/item/ammo_magazine/rifle/m4ra/custom/incendiary, VENDOR_ITEM_REGULAR), - list("A19 High Velocity Magazine (10x24mm)", round(scale * 1.5), /obj/item/ammo_magazine/rifle/m4ra/custom, VENDOR_ITEM_REGULAR), + list("A19 High Velocity Impact Magazine (10x24mm)", floor(scale * 1), /obj/item/ammo_magazine/rifle/m4ra/custom/impact, VENDOR_ITEM_REGULAR), + list("A19 High Velocity Incendiary Magazine (10x24mm)", floor(scale * 1), /obj/item/ammo_magazine/rifle/m4ra/custom/incendiary, VENDOR_ITEM_REGULAR), + list("A19 High Velocity Magazine (10x24mm)", floor(scale * 1.5), /obj/item/ammo_magazine/rifle/m4ra/custom, VENDOR_ITEM_REGULAR), list("EXTRA SNIPER AMMUNITION", -1, null, null, null), - list("M42A Flak Magazine (10x28mm)", round(scale * 1), /obj/item/ammo_magazine/sniper/flak, VENDOR_ITEM_REGULAR), - list("M42A Incendiary Magazine (10x28mm)", round(scale * 1), /obj/item/ammo_magazine/sniper/incendiary, VENDOR_ITEM_REGULAR), - list("M42A Marksman Magazine (10x28mm Caseless)", round(scale * 1.5), /obj/item/ammo_magazine/sniper, VENDOR_ITEM_REGULAR), + list("M42A Flak Magazine (10x28mm)", floor(scale * 1), /obj/item/ammo_magazine/sniper/flak, VENDOR_ITEM_REGULAR), + list("M42A Incendiary Magazine (10x28mm)", floor(scale * 1), /obj/item/ammo_magazine/sniper/incendiary, VENDOR_ITEM_REGULAR), + list("M42A Marksman Magazine (10x28mm Caseless)", floor(scale * 1.5), /obj/item/ammo_magazine/sniper, VENDOR_ITEM_REGULAR), list("EXTRA DEMOLITIONIST AMMUNITION", -1, null, null, null), - list("84mm Anti-Armor Rocket", round(scale * 1), /obj/item/ammo_magazine/rocket/ap, VENDOR_ITEM_REGULAR), - list("84mm High-Explosive Rocket", round(scale * 1), /obj/item/ammo_magazine/rocket, VENDOR_ITEM_REGULAR), - list("84mm White-Phosphorus Rocket", round(scale * 1), /obj/item/ammo_magazine/rocket/wp, VENDOR_ITEM_REGULAR), + list("84mm Anti-Armor Rocket", floor(scale * 1), /obj/item/ammo_magazine/rocket/ap, VENDOR_ITEM_REGULAR), + list("84mm High-Explosive Rocket", floor(scale * 1), /obj/item/ammo_magazine/rocket, VENDOR_ITEM_REGULAR), + list("84mm White-Phosphorus Rocket", floor(scale * 1), /obj/item/ammo_magazine/rocket/wp, VENDOR_ITEM_REGULAR), list("EXTRA GRENADES", -1, null, null, null), - list("M40 HEDP Grenade Pack (x6)", round(scale * 1.5), /obj/effect/essentials_set/hedp_6_pack, VENDOR_ITEM_REGULAR), - list("M40 HIDP Grenade Pack (x6)", round(scale * 1.5), /obj/effect/essentials_set/hidp_6_pack, VENDOR_ITEM_REGULAR), - list("M74 AGM-F Grenade Pack (x6)", round(scale * 1.5), /obj/effect/essentials_set/agmf_6_pack, VENDOR_ITEM_REGULAR), - list("M74 AGM-I Grenade Pack (x6)", round(scale * 1.5), /obj/effect/essentials_set/agmi_6_pack, VENDOR_ITEM_REGULAR), + list("M40 HEDP Grenade Pack (x6)", floor(scale * 1.5), /obj/effect/essentials_set/hedp_6_pack, VENDOR_ITEM_REGULAR), + list("M40 HIDP Grenade Pack (x6)", floor(scale * 1.5), /obj/effect/essentials_set/hidp_6_pack, VENDOR_ITEM_REGULAR), + list("M74 AGM-F Grenade Pack (x6)", floor(scale * 1.5), /obj/effect/essentials_set/agmf_6_pack, VENDOR_ITEM_REGULAR), + list("M74 AGM-I Grenade Pack (x6)", floor(scale * 1.5), /obj/effect/essentials_set/agmi_6_pack, VENDOR_ITEM_REGULAR), list("EXTRA FLAMETHROWER TANKS", -1, null, null, null), - list("Large Incinerator Tank", round(scale * 1), /obj/item/ammo_magazine/flamer_tank/large, VENDOR_ITEM_REGULAR), - list("Large Incinerator Tank (B) (Green Flame)", round(scale * 1), /obj/item/ammo_magazine/flamer_tank/large/B, VENDOR_ITEM_REGULAR), - list("Large Incinerator Tank (X) (Blue Flame)", round(scale * 1), /obj/item/ammo_magazine/flamer_tank/large/X, VENDOR_ITEM_REGULAR), + list("Large Incinerator Tank", floor(scale * 1), /obj/item/ammo_magazine/flamer_tank/large, VENDOR_ITEM_REGULAR), + list("Large Incinerator Tank (B) (Green Flame)", floor(scale * 1), /obj/item/ammo_magazine/flamer_tank/large/B, VENDOR_ITEM_REGULAR), + list("Large Incinerator Tank (X) (Blue Flame)", floor(scale * 1), /obj/item/ammo_magazine/flamer_tank/large/X, VENDOR_ITEM_REGULAR), ) //------------ARMAMENTS VENDOR--------------- diff --git a/code/game/objects/effects/decals/cleanable/misc.dm b/code/game/objects/effects/decals/cleanable/misc.dm index a88b4ea5c5ea..5969914eb743 100644 --- a/code/game/objects/effects/decals/cleanable/misc.dm +++ b/code/game/objects/effects/decals/cleanable/misc.dm @@ -99,7 +99,7 @@ appearance_flags = RESET_ALPHA | TILE_BOUND | PIXEL_SCALE garbage = FALSE /obj/effect/decal/cleanable/cobweb2/dynamic/Initialize(mapload, targetdir, webscale = 1.0) - alpha += round(webscale * 120) + alpha += floor(webscale * 120) var/angle = dir2angle(targetdir) var/matrix/TM = new TM *= webscale diff --git a/code/game/objects/effects/effect_system/chemsmoke.dm b/code/game/objects/effects/effect_system/chemsmoke.dm index 55c38215415c..ad86e66d5f0f 100644 --- a/code/game/objects/effects/effect_system/chemsmoke.dm +++ b/code/game/objects/effects/effect_system/chemsmoke.dm @@ -166,7 +166,7 @@ continue var/offset = 0 - var/points = round((radius * 2 * PI) / arcLength) + var/points = floor((radius * 2 * PI) / arcLength) var/angle = round(ToDegrees(arcLength / radius), 1) if(!IsInteger(radius)) diff --git a/code/game/objects/effects/effect_system/explosions.dm b/code/game/objects/effects/effect_system/explosions.dm index 1164b8341750..709331e1c76a 100644 --- a/code/game/objects/effects/effect_system/explosions.dm +++ b/code/game/objects/effects/effect_system/explosions.dm @@ -50,11 +50,11 @@ if(holder) var/dmglevel = 4 - if (round(amount/8) > 0) + if (floor(amount/8) > 0) dmglevel = 1 - else if (round(amount/4) > 0) + else if (floor(amount/4) > 0) dmglevel = 2 - else if (round(amount/2) > 0) + else if (floor(amount/2) > 0) dmglevel = 3 if(dmglevel<4) holder.ex_act(dmglevel) diff --git a/code/game/objects/effects/effect_system/foam.dm b/code/game/objects/effects/effect_system/foam.dm index 7a06fa50619c..e7b8ba310bdd 100644 --- a/code/game/objects/effects/effect_system/foam.dm +++ b/code/game/objects/effects/effect_system/foam.dm @@ -212,7 +212,7 @@ return FALSE /obj/structure/foamed_metal/attack_alien(mob/living/carbon/xenomorph/X, dam_bonus) - var/damage = ((round((X.melee_damage_lower+X.melee_damage_upper)/2)) + dam_bonus) + var/damage = ((floor((X.melee_damage_lower+X.melee_damage_upper)/2)) + dam_bonus) //Frenzy bonus if(X.frenzy_aura > 0) diff --git a/code/game/objects/effects/effect_system/smoke.dm b/code/game/objects/effects/effect_system/smoke.dm index 6e3869f563a4..ac0d36ead1e3 100644 --- a/code/game/objects/effects/effect_system/smoke.dm +++ b/code/game/objects/effects/effect_system/smoke.dm @@ -292,7 +292,7 @@ if(human_creature && (human_creature.head && (human_creature.head.flags_inventory & BLOCKGASEFFECT))) return FALSE - var/effect_amt = round(6 + amount*6) + var/effect_amt = floor(6 + amount*6) if(xeno_creature) if(xeno_creature.interference < 4) @@ -301,10 +301,10 @@ xeno_creature.blinded = TRUE else creature.apply_damage(12, OXY) - creature.SetEarDeafness(max(creature.ear_deaf, round(effect_amt*1.5))) //Paralysis of hearing system, aka deafness + creature.SetEarDeafness(max(creature.ear_deaf, floor(effect_amt*1.5))) //Paralysis of hearing system, aka deafness if(!xeno_creature && !creature.eye_blind) //Eye exposure damage to_chat(creature, SPAN_DANGER("Your eyes sting. You can't see!")) - creature.SetEyeBlind(round(effect_amt/3)) + creature.SetEyeBlind(floor(effect_amt/3)) if(!xeno_creature && creature.coughedtime != 1 && !creature.stat) //Coughing/gasping creature.coughedtime = 1 if(prob(50)) @@ -323,7 +323,7 @@ to_chat(xeno_creature, SPAN_XENODANGER("You are struggling to move, it's as if you're paralyzed!")) else to_chat(creature, SPAN_DANGER("Your body is going numb, almost as if paralyzed!")) - if(prob(60 + round(amount*15))) //Highly likely to drop items due to arms/hands seizing up + if(prob(60 + floor(amount*15))) //Highly likely to drop items due to arms/hands seizing up creature.drop_held_item() if(human_creature) human_creature.temporary_slowdown = max(human_creature.temporary_slowdown, 4) //One tick every two second @@ -465,7 +465,7 @@ var/mob/living/carbon/human/H = moob if(H.chem_effect_flags & CHEM_EFFECT_RESIST_NEURO) return - var/effect_amt = round(6 + amount*6) + var/effect_amt = floor(6 + amount*6) moob.eye_blurry = max(moob.eye_blurry, effect_amt) moob.apply_effect(max(moob.eye_blurry, effect_amt), EYE_BLUR) moob.apply_damage(5, OXY) // Base "I can't breath oxyloss" Slightly more longer lasting then stamina damage @@ -516,13 +516,13 @@ if(HAS_TRAIT(moob, TRAIT_NESTED) && moob.status_flags & XENO_HOST) return - var/effect_amt = round(6 + amount*6) + var/effect_amt = floor(6 + amount*6) moob.apply_damage(9, OXY) // MUCH harsher - moob.SetEarDeafness(max(moob.ear_deaf, round(effect_amt*1.5))) //Paralysis of hearing system, aka deafness + moob.SetEarDeafness(max(moob.ear_deaf, floor(effect_amt*1.5))) //Paralysis of hearing system, aka deafness if(!moob.eye_blind) //Eye exposure damage to_chat(moob, SPAN_DANGER("Your eyes sting. You can't see!")) - moob.SetEyeBlind(round(effect_amt/3)) + moob.SetEyeBlind(floor(effect_amt/3)) if(moob.coughedtime != 1 && !moob.stat) //Coughing/gasping moob.coughedtime = 1 if(prob(50)) @@ -535,7 +535,7 @@ //Topical damage (neurotoxin on exposed skin) to_chat(moob, SPAN_DANGER("Your body is going numb, almost as if paralyzed!")) - if(prob(40 + round(amount*15))) //Highly likely to drop items due to arms/hands seizing up + if(prob(40 + floor(amount*15))) //Highly likely to drop items due to arms/hands seizing up moob.drop_held_item() if(ishuman(moob)) var/mob/living/carbon/human/Human = moob diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index aa5e2ec400e2..58e3b868f7e0 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -39,7 +39,7 @@ else //if on the floor, glowshroom on-floor sprite icon_state = "glowshroomf" - set_light(round(potency/15)) + set_light(floor(potency/15)) lastTick = world.timeofday /obj/effect/glowshroom/proc/CalcDir(turf/location = loc) diff --git a/code/game/objects/items/backpack_sprayers.dm b/code/game/objects/items/backpack_sprayers.dm index 427a1dd597c7..c6e747ea9759 100644 --- a/code/game/objects/items/backpack_sprayers.dm +++ b/code/game/objects/items/backpack_sprayers.dm @@ -333,7 +333,7 @@ return //actually firing the launcher if(tank.launcher_cooldown > world.time) - to_chat(user, SPAN_WARNING("\The [tank] cannot fire another foam ball just yet. Wait [round(tank.launcher_cooldown/10)] seconds.")) + to_chat(user, SPAN_WARNING("\The [tank] cannot fire another foam ball just yet. Wait [floor(tank.launcher_cooldown/10)] seconds.")) return if(tank.reagents.has_reagent("water", launcher_cost)) tank.reagents.remove_reagent("water", launcher_cost) diff --git a/code/game/objects/items/devices/binoculars.dm b/code/game/objects/items/devices/binoculars.dm index b39526e231b5..5da4704e0e78 100644 --- a/code/game/objects/items/devices/binoculars.dm +++ b/code/game/objects/items/devices/binoculars.dm @@ -448,7 +448,7 @@ human.face_atom(target) ///Add a decisecond to the default 1.5 seconds for each two tiles to hit. - var/distance = round(get_dist(target, human) * 0.5) + var/distance = floor(get_dist(target, human) * 0.5) var/f_spotting_time = designator.spotting_time + distance designator.is_spotting = TRUE diff --git a/code/game/objects/items/devices/defibrillator.dm b/code/game/objects/items/devices/defibrillator.dm index bbeb2046aff0..4a5ad7cc13ed 100644 --- a/code/game/objects/items/devices/defibrillator.dm +++ b/code/game/objects/items/devices/defibrillator.dm @@ -50,7 +50,7 @@ icon_state += "_out" if(dcell && dcell.charge) - switch(round(dcell.charge * 100 / dcell.maxcharge)) + switch(floor(dcell.charge * 100 / dcell.maxcharge)) if(67 to INFINITY) overlays += "+full" if(34 to 66) @@ -66,8 +66,8 @@ . = ..() var/maxuses = 0 var/currentuses = 0 - maxuses = round(dcell.maxcharge / charge_cost) - currentuses = round(dcell.charge / charge_cost) + maxuses = floor(dcell.maxcharge / charge_cost) + currentuses = floor(dcell.charge / charge_cost) . += SPAN_INFO("It has [currentuses] out of [maxuses] uses left in its internal battery.") if(MODE_HAS_TOGGLEABLE_FLAG(MODE_STRONG_DEFIBS) || !blocked_by_suit) . += SPAN_NOTICE("This defibrillator will ignore worn armor.") diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 56d363774a62..0845b670c6fd 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -35,7 +35,7 @@ flashes_stored++ if(flashes_stored <= max_flashes_stored) visible_message(SPAN_NOTICE("[icon2html(src, viewers(src))] \The [src] pings as it recharges!"), SPAN_NOTICE("You hear a ping"), 3) - flashes_stored = min(max_flashes_stored, round(flashes_stored)) //sanity + flashes_stored = min(max_flashes_stored, floor(flashes_stored)) //sanity /obj/item/device/flash/proc/check_if_can_use_flash(mob/user) //checks for using the flash if(!ishuman(user)) diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 2af343c8de26..8d5e3cc752ff 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -421,7 +421,7 @@ /obj/item/device/flashlight/flare/on/illumination/chemical/Initialize(mapload, amount) . = ..() - light_range = round(amount * 0.04) + light_range = floor(amount * 0.04) if(!light_range) return INITIALIZE_HINT_QDEL set_light(light_range) diff --git a/code/game/objects/items/devices/helmet_visors.dm b/code/game/objects/items/devices/helmet_visors.dm index 7b61df3291ef..0b5c5d296c39 100644 --- a/code/game/objects/items/devices/helmet_visors.dm +++ b/code/game/objects/items/devices/helmet_visors.dm @@ -225,7 +225,7 @@ /obj/item/device/helmet_visor/night_vision/get_examine_text(mob/user) . = ..() - . += SPAN_NOTICE("It is currently at [round((power_cell.charge / power_cell.maxcharge) * 100)]% charge.") + . += SPAN_NOTICE("It is currently at [floor((power_cell.charge / power_cell.maxcharge) * 100)]% charge.") /obj/item/device/helmet_visor/night_vision/activate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) RegisterSignal(user, COMSIG_HUMAN_POST_UPDATE_SIGHT, PROC_REF(on_update_sight)) @@ -286,7 +286,7 @@ /obj/item/device/helmet_visor/night_vision/get_helmet_examine_text() . = ..() - . += SPAN_NOTICE(" It is currently at [round((power_cell.charge / power_cell.maxcharge) * 100)]% charge.") + . += SPAN_NOTICE(" It is currently at [floor((power_cell.charge / power_cell.maxcharge) * 100)]% charge.") /obj/item/device/helmet_visor/night_vision/proc/on_update_sight(mob/user) SIGNAL_HANDLER diff --git a/code/game/objects/items/devices/motion_detector.dm b/code/game/objects/items/devices/motion_detector.dm index d76d2e73af33..3551e3a02bef 100644 --- a/code/game/objects/items/devices/motion_detector.dm +++ b/code/game/objects/items/devices/motion_detector.dm @@ -269,9 +269,9 @@ var/view_x_offset = 0 var/view_y_offset = 0 if(c_view > 7) - if(user.client.pixel_x >= 0) view_x_offset = round(user.client.pixel_x/32) + if(user.client.pixel_x >= 0) view_x_offset = floor(user.client.pixel_x/32) else view_x_offset = ceil(user.client.pixel_x/32) - if(user.client.pixel_y >= 0) view_y_offset = round(user.client.pixel_y/32) + if(user.client.pixel_y >= 0) view_y_offset = floor(user.client.pixel_y/32) else view_y_offset = ceil(user.client.pixel_y/32) var/diff_dir_x = 0 diff --git a/code/game/objects/items/devices/portable_vendor.dm b/code/game/objects/items/devices/portable_vendor.dm index 8e7c8df1d9a7..f45eeadee5b7 100644 --- a/code/game/objects/items/devices/portable_vendor.dm +++ b/code/game/objects/items/devices/portable_vendor.dm @@ -117,7 +117,7 @@ .["vendor_name"] = name .["show_points"] = use_points - .["current_points"] = round(points) + .["current_points"] = floor(points) .["max_points"] = max_points .["displayed_records"] = available_items @@ -178,7 +178,7 @@ if(special_prod_time_lock && (product[3] in special_prods)) if(ROUND_TIME < special_prod_time_lock) - to_chat(usr, SPAN_WARNING("[src] is still fabricating [product[1]]. Please wait another [round((SSticker.mode.round_time_lobby + special_prod_time_lock-world.time)/600)] minutes before trying again.")) + to_chat(usr, SPAN_WARNING("[src] is still fabricating [product[1]]. Please wait another [floor((SSticker.mode.round_time_lobby + special_prod_time_lock-world.time)/600)] minutes before trying again.")) return if(use_points) diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index a9edd5d71795..871b266cfd49 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -35,7 +35,7 @@ else if(href_list["code"]) code += text2num(href_list["code"]) - code = round(code) + code = floor(code) code = min(100, code) code = max(1, code) else diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 512ca8baad9b..778082fc46a4 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -191,7 +191,7 @@ FORENSIC SCANNER user.show_message(SPAN_DANGER("Pressure: [round(env_pressure,0.1)] kPa"), 1) if(env_pressure > 0) user.show_message(SPAN_NOTICE("Gas Type: [env_gas]"), 1) - user.show_message(SPAN_NOTICE("Temperature: [round(env_temp-T0C)]°C"), 1) + user.show_message(SPAN_NOTICE("Temperature: [floor(env_temp-T0C)]°C"), 1) src.add_fingerprint(user) return diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm index e0f65a4b31ec..564b3e41f591 100644 --- a/code/game/objects/items/devices/suit_cooling.dm +++ b/code/game/objects/items/devices/suit_cooling.dm @@ -174,6 +174,6 @@ . += "The panel is open." if (cell) - . += "The charge meter reads [round(cell.percent())]%." + . += "The charge meter reads [floor(cell.percent())]%." else . += "It doesn't have a power cell installed." diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index 9a5e1e1b0ef5..8410c72ee831 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -49,7 +49,7 @@ return SPAN_NOTICE("PLAYING") else var/time = mytape.used_capacity / 10 //deciseconds / 10 = seconds - var/mins = round(time / 60) + var/mins = floor(time / 60) var/secs = time - mins * 60 return SPAN_NOTICE("[mins]m [secs]s") return SPAN_NOTICE("NO TAPE INSERTED") @@ -382,7 +382,7 @@ if(unspooled) . += SPAN_WARNING("It's had all its magnetic tape pulled out! Maybe you can wind it back in with a screwdriver.") else - var/used_tape_percent = round((used_capacity / max_capacity)*100) + var/used_tape_percent = floor((used_capacity / max_capacity)*100) switch(used_tape_percent) if(0 to 5) . += SPAN_NOTICE("It's unused.") diff --git a/code/game/objects/items/reagent_containers/autoinjectors.dm b/code/game/objects/items/reagent_containers/autoinjectors.dm index 04a3a15585ab..ff830318fda0 100644 --- a/code/game/objects/items/reagent_containers/autoinjectors.dm +++ b/code/game/objects/items/reagent_containers/autoinjectors.dm @@ -33,7 +33,7 @@ /obj/item/reagent_container/hypospray/autoinjector/proc/update_uses_left() var/UL = reagents.total_volume / amount_per_transfer_from_this - UL = round(UL) == UL ? UL : round(UL) + 1 + UL = floor(UL) == UL ? UL : floor(UL) + 1 uses_left = UL /obj/item/reagent_container/hypospray/autoinjector/attack(mob/M, mob/user) diff --git a/code/game/objects/items/reagent_containers/blood_pack.dm b/code/game/objects/items/reagent_containers/blood_pack.dm index 92c68e81c9d2..5dafafe6a47f 100644 --- a/code/game/objects/items/reagent_containers/blood_pack.dm +++ b/code/game/objects/items/reagent_containers/blood_pack.dm @@ -28,7 +28,7 @@ update_icon() /obj/item/reagent_container/blood/update_icon() - var/percent = round((reagents.total_volume / volume) * 100) + var/percent = floor((reagents.total_volume / volume) * 100) overlays = null underlays = null diff --git a/code/game/objects/items/reagent_containers/food/drinks.dm b/code/game/objects/items/reagent_containers/food/drinks.dm index 0ec02b240e29..0a350aa851e2 100644 --- a/code/game/objects/items/reagent_containers/food/drinks.dm +++ b/code/game/objects/items/reagent_containers/food/drinks.dm @@ -13,7 +13,7 @@ /obj/item/reagent_container/food/drinks/on_reagent_change() if (gulp_size < 5) gulp_size = 5 - else gulp_size = max(round(reagents.total_volume / 5), 5) + else gulp_size = max(floor(reagents.total_volume / 5), 5) /obj/item/reagent_container/food/drinks/attack(mob/M, mob/user) var/datum/reagents/R = src.reagents diff --git a/code/game/objects/items/reagent_containers/food/snacks.dm b/code/game/objects/items/reagent_containers/food/snacks.dm index 293a71ca7c5d..09b4379e7bb7 100644 --- a/code/game/objects/items/reagent_containers/food/snacks.dm +++ b/code/game/objects/items/reagent_containers/food/snacks.dm @@ -212,7 +212,7 @@ SPAN_NOTICE("[user] crudely slices \the [src] with [W]!"), \ SPAN_NOTICE("You crudely slice \the [src] with your [W]!") \ ) - slices_lost = rand(1,max(1,round(slices_num/2))) + slices_lost = rand(1,max(1,floor(slices_num/2))) var/reagents_per_slice = reagents.total_volume/slices_num for(var/i=1 to (slices_num-slices_lost)) var/obj/slice = new slice_path (src.loc) diff --git a/code/game/objects/items/reagent_containers/food/snacks/grown.dm b/code/game/objects/items/reagent_containers/food/snacks/grown.dm index 4c988f18ac7c..68b617d6a476 100644 --- a/code/game/objects/items/reagent_containers/food/snacks/grown.dm +++ b/code/game/objects/items/reagent_containers/food/snacks/grown.dm @@ -42,7 +42,7 @@ var/list/reagent_data = S.chems[rid] var/rtotal = reagent_data[1] if(length(reagent_data) > 1 && potency > 0) - rtotal += round(potency/reagent_data[2]) + rtotal += floor(potency/reagent_data[2]) if(reagents) reagents.add_reagent(rid, max(1, rtotal)) diff --git a/code/game/objects/items/reagent_containers/glass.dm b/code/game/objects/items/reagent_containers/glass.dm index e0f432bd5b09..a8b0ac1d6202 100644 --- a/code/game/objects/items/reagent_containers/glass.dm +++ b/code/game/objects/items/reagent_containers/glass.dm @@ -219,7 +219,7 @@ if(reagents && reagents.total_volume) var/image/filling = image('icons/obj/items/reagentfillings.dmi', src, "[icon_state]-20") - var/percent = round((reagents.total_volume / volume) * 100) + var/percent = floor((reagents.total_volume / volume) * 100) switch(percent) if(0) filling.icon_state = null if(1 to 20) filling.icon_state = "[icon_state]-20" @@ -307,7 +307,7 @@ overlays.Cut() if(reagents && reagents.total_volume) var/image/filling = image('icons/obj/items/reagentfillings.dmi', src, "[icon_state]10") - var/percent = round((reagents.total_volume / volume) * 100) + var/percent = floor((reagents.total_volume / volume) * 100) var/round_percent = 0 if(percent > 24) round_percent = round(percent, 25) else round_percent = 10 @@ -619,7 +619,7 @@ if(reagents && reagents.total_volume) var/image/filling = image('icons/obj/items/reagentfillings.dmi', src, "[icon_state]-00-65") - var/percent = round((reagents.total_volume / volume) * 100) + var/percent = floor((reagents.total_volume / volume) * 100) switch(percent) if(0 to 33) filling.icon_state = "[icon_state]-00-33" if(34 to 65) filling.icon_state = "[icon_state]-34-65" diff --git a/code/game/objects/items/reagent_containers/glass/bottle.dm b/code/game/objects/items/reagent_containers/glass/bottle.dm index 61cdee01c8f8..f1eab588fd20 100644 --- a/code/game/objects/items/reagent_containers/glass/bottle.dm +++ b/code/game/objects/items/reagent_containers/glass/bottle.dm @@ -39,7 +39,7 @@ if(reagents.total_volume) var/image/filling = image('icons/obj/items/reagentfillings.dmi', src, "[icon_state]10") - var/percent = round((reagents.total_volume / volume) * 100) + var/percent = floor((reagents.total_volume / volume) * 100) switch(percent) if(0) filling.icon_state = null if(1 to 20) filling.icon_state = "[icon_state]-20" diff --git a/code/game/objects/items/reagent_containers/spray.dm b/code/game/objects/items/reagent_containers/spray.dm index aff905039d0e..d3dc7ea5880a 100644 --- a/code/game/objects/items/reagent_containers/spray.dm +++ b/code/game/objects/items/reagent_containers/spray.dm @@ -87,7 +87,7 @@ /obj/item/reagent_container/spray/get_examine_text(mob/user) . = ..() - . += "[round(reagents.total_volume)] units left." + . += "[floor(reagents.total_volume)] units left." /obj/item/reagent_container/spray/verb/empty() diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index f8a6af3cf24f..4138cb4311ac 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -107,7 +107,7 @@ Also change the icon to reflect the amount of sheets, if possible.*/ if(istype(E, /datum/stack_recipe)) var/datum/stack_recipe/R = E - var/max_multiplier = round(src.amount / R.req_amount) + var/max_multiplier = floor(src.amount / R.req_amount) var/title var/can_build = 1 can_build = can_build && (max_multiplier > 0) @@ -122,7 +122,7 @@ Also change the icon to reflect the amount of sheets, if possible.*/ t1 += text("[]", title) continue if(R.max_res_amount>1 && max_multiplier > 1) - max_multiplier = min(max_multiplier, round(R.max_res_amount/R.res_amount)) + max_multiplier = min(max_multiplier, floor(R.max_res_amount/R.res_amount)) t1 += " |" var/list/multipliers = list(5, 10, 25) for (var/n in multipliers) @@ -160,7 +160,7 @@ Also change the icon to reflect the amount of sheets, if possible.*/ if(!isnum(multiplier)) // this used to block nan... message_admins("[key_name_admin(usr)] has attempted to multiply [src] with !isnum") return - multiplier = round(multiplier) + multiplier = floor(multiplier) if(multiplier < 1) return //href exploit protection if(R.skill_lvl) diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm index 542b947134e8..19e012ff1c14 100644 --- a/code/game/objects/items/storage/bags.dm +++ b/code/game/objects/items/storage/bags.dm @@ -46,9 +46,9 @@ if(!sum_storage_cost) icon_state = "trashbag0" - else if(sum_storage_cost < round(max_storage_space * 0.35)) + else if(sum_storage_cost < floor(max_storage_space * 0.35)) icon_state = "trashbag1" - else if(sum_storage_cost < round(max_storage_space * 0.7)) + else if(sum_storage_cost < floor(max_storage_space * 0.7)) icon_state = "trashbag2" else icon_state = "trashbag3" @@ -203,7 +203,7 @@ var/row_num = 0 var/col_count = min(7,storage_slots) -1 if (adjusted_contents > 7) - row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. + row_num = floor((adjusted_contents-1) / 7) // 7 is the maximum allowed width. slot_orient_objs(row_num, col_count, numbered_contents) return diff --git a/code/game/objects/items/storage/firstaid.dm b/code/game/objects/items/storage/firstaid.dm index 201e34654624..314628bab9a3 100644 --- a/code/game/objects/items/storage/firstaid.dm +++ b/code/game/objects/items/storage/firstaid.dm @@ -385,7 +385,7 @@ . = ..() var/pills_amount = contents.len if(pills_amount) - var/percentage_filled = round(pills_amount/max_storage_space * 100) + var/percentage_filled = floor(pills_amount/max_storage_space * 100) switch(percentage_filled) if(80 to 101) . += SPAN_INFO("The [name] seems fairly full.") diff --git a/code/game/objects/items/storage/large_holster.dm b/code/game/objects/items/storage/large_holster.dm index 09885db34fc9..220bf4e86d1e 100644 --- a/code/game/objects/items/storage/large_holster.dm +++ b/code/game/objects/items/storage/large_holster.dm @@ -321,7 +321,7 @@ fuel.forceMove(get_turf(user)) fuel = new_fuel visible_message("[user] swaps out the fuel tank in [src].","You swap out the fuel tank in [src] and drop the old one.") - to_chat(user, "The newly inserted [new_fuel.caliber] contains: [round(new_fuel.get_ammo_percent())]% fuel.") + to_chat(user, "The newly inserted [new_fuel.caliber] contains: [floor(new_fuel.get_ammo_percent())]% fuel.") user.temp_drop_inv_item(new_fuel) new_fuel.moveToNullspace() //necessary to not confuse the storage system playsound(src, 'sound/machines/click.ogg', 25, TRUE) @@ -336,11 +336,11 @@ . += "It is storing a M240-T incinerator unit." if (get_dist(user, src) <= 1) if(fuel) - . += "The [fuel.caliber] currently contains: [round(fuel.get_ammo_percent())]% fuel." + . += "The [fuel.caliber] currently contains: [floor(fuel.get_ammo_percent())]% fuel." if(fuelB) - . += "The [fuelB.caliber] currently contains: [round(fuelB.get_ammo_percent())]% fuel." + . += "The [fuelB.caliber] currently contains: [floor(fuelB.get_ammo_percent())]% fuel." if(fuelX) - . += "The [fuelX.caliber] currently contains: [round(fuelX.get_ammo_percent())]% fuel." + . += "The [fuelX.caliber] currently contains: [floor(fuelX.get_ammo_percent())]% fuel." /datum/action/item_action/specialist/toggle_fuel ability_primacy = SPEC_PRIMARY_ACTION_1 diff --git a/code/game/objects/items/storage/pouch.dm b/code/game/objects/items/storage/pouch.dm index 1b75a1a7d89d..caf1f25676b3 100644 --- a/code/game/objects/items/storage/pouch.dm +++ b/code/game/objects/items/storage/pouch.dm @@ -938,7 +938,7 @@ /obj/item/storage/pouch/pressurized_reagent_canister/proc/fill_autoinjector(obj/item/reagent_container/hypospray/autoinjector/autoinjector) var/max_uses = autoinjector.volume / autoinjector.amount_per_transfer_from_this - max_uses = round(max_uses) == max_uses ? max_uses : round(max_uses) + 1 + max_uses = floor(max_uses) == max_uses ? max_uses : floor(max_uses) + 1 if(inner && inner.reagents.total_volume > 0 && (autoinjector.uses_left < max_uses)) inner.reagents.trans_to(autoinjector, autoinjector.volume) autoinjector.update_uses_left() diff --git a/code/game/objects/items/storage/storage.dm b/code/game/objects/items/storage/storage.dm index 51a73d2f0444..7b616b275793 100644 --- a/code/game/objects/items/storage/storage.dm +++ b/code/game/objects/items/storage/storage.dm @@ -259,7 +259,7 @@ GLOBAL_LIST_EMPTY_TYPED(item_storage_box_cache, /datum/item_storage_box) if(!opened) //initialize background box storage_start.screen_loc = "4:16,2:16" - storage_continue.screen_loc = "4:[round(storage_cap_width+(storage_width-storage_cap_width*2)/2+2)],2:16" + storage_continue.screen_loc = "4:[floor(storage_cap_width+(storage_width-storage_cap_width*2)/2+2)],2:16" storage_end.screen_loc = "4:[19+storage_width-storage_cap_width],2:16" var/startpoint = 0 @@ -294,7 +294,7 @@ GLOBAL_LIST_EMPTY_TYPED(item_storage_box_cache, /datum/item_storage_box) storage_start.overlays += ISB.continued storage_start.overlays += ISB.end - O.screen_loc = "4:[round((startpoint+endpoint)/2)+(2+O.hud_offset)],2:16" + O.screen_loc = "4:[floor((startpoint+endpoint)/2)+(2+O.hud_offset)],2:16" O.layer = ABOVE_HUD_LAYER O.plane = ABOVE_HUD_PLANE @@ -390,7 +390,7 @@ GLOBAL_LIST_EMPTY_TYPED(item_storage_box_cache, /datum/item_storage_box) var/row_num = 0 var/col_count = min(7,storage_slots) -1 if (adjusted_contents > 7) - row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. + row_num = floor((adjusted_contents-1) / 7) // 7 is the maximum allowed width. slot_orient_objs(row_num, col_count, numbered_contents) return diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index 5a929a171fc6..7d6da672b721 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -61,7 +61,7 @@ if(pressure>0) to_chat(user, SPAN_NOTICE("Pressure: [round(pressure,0.1)] kPa")) to_chat(user, SPAN_NOTICE("[gas_type]: 100%")) - to_chat(user, SPAN_NOTICE("Temperature: [round(temperature-T0C)]°C")) + to_chat(user, SPAN_NOTICE("Temperature: [floor(temperature-T0C)]°C")) else to_chat(user, SPAN_NOTICE("Tank is empty!")) src.add_fingerprint(user) @@ -84,12 +84,12 @@ /obj/item/tank/ui_data(mob/user) var/list/data = list() - data["tankPressure"] = round(pressure) - data["tankMaxPressure"] = round(pressure_full) - data["ReleasePressure"] = round(distribute_pressure) - data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE) - data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE) - data["minReleasePressure"] = round(TANK_MIN_RELEASE_PRESSURE) + data["tankPressure"] = floor(pressure) + data["tankMaxPressure"] = floor(pressure_full) + data["ReleasePressure"] = floor(distribute_pressure) + data["defaultReleasePressure"] = floor(TANK_DEFAULT_RELEASE_PRESSURE) + data["maxReleasePressure"] = floor(TANK_MAX_RELEASE_PRESSURE) + data["minReleasePressure"] = floor(TANK_MIN_RELEASE_PRESSURE) var/mask_connected = FALSE var/using_internal = FALSE @@ -122,7 +122,7 @@ src.distribute_pressure = TANK_MIN_RELEASE_PRESSURE else if(text2num(tgui_pressure) != null) pressure = text2num(tgui_pressure) - src.distribute_pressure = min(max(round(src.distribute_pressure), 0), TANK_MAX_RELEASE_PRESSURE) + src.distribute_pressure = min(max(floor(src.distribute_pressure), 0), TANK_MAX_RELEASE_PRESSURE) . = TRUE if("valve") diff --git a/code/game/objects/items/tools/experimental_tools.dm b/code/game/objects/items/tools/experimental_tools.dm index dad06367b43d..fc58f95909c9 100644 --- a/code/game/objects/items/tools/experimental_tools.dm +++ b/code/game/objects/items/tools/experimental_tools.dm @@ -107,7 +107,7 @@ icon_state = "autocomp" if(pdcell && pdcell.charge) overlays.Cut() - switch(round(pdcell.charge * 100 / pdcell.maxcharge)) + switch(floor(pdcell.charge * 100 / pdcell.maxcharge)) if(1 to 32) overlays += "cpr_batt_lo" if(33 to 65) @@ -118,7 +118,7 @@ /obj/item/clothing/suit/auto_cpr/get_examine_text(mob/user) . = ..() - . += SPAN_NOTICE("It has [round(pdcell.charge * 100 / pdcell.maxcharge)]% charge remaining.") + . += SPAN_NOTICE("It has [floor(pdcell.charge * 100 / pdcell.maxcharge)]% charge remaining.") @@ -230,7 +230,7 @@ overlays += "+filtering" if(pdcell && pdcell.charge) - switch(round(pdcell.charge * 100 / pdcell.maxcharge)) + switch(floor(pdcell.charge * 100 / pdcell.maxcharge)) if(85 to INFINITY) overlays += "dialysis_battery_100" if(60 to 84) @@ -249,7 +249,7 @@ /obj/item/tool/portadialysis/get_examine_text(mob/user) . = ..() var/currentpercent = 0 - currentpercent = round(pdcell.charge * 100 / pdcell.maxcharge) + currentpercent = floor(pdcell.charge * 100 / pdcell.maxcharge) . += SPAN_INFO("It has [currentpercent]% charge left in its internal battery.") /obj/item/tool/portadialysis/proc/painful_detach() diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 2362a70e6e1e..9c1f065bcf7e 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -54,7 +54,7 @@ /obj/item/weapon/baton/get_examine_text(mob/user) . = ..() if(bcell) - . += SPAN_NOTICE("The baton is [round(bcell.percent())]% charged.") + . += SPAN_NOTICE("The baton is [floor(bcell.percent())]% charged.") else . += SPAN_WARNING("The baton does not have a power source installed.") diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 691719a9d641..89f5d2186271 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -219,7 +219,7 @@ var/power = force if(user.skills) - power = round(power * (1 + 0.3*user.skills.get_skill_level(SKILL_MELEE_WEAPONS))) //30% bonus per melee level + power = floor(power * (1 + 0.3*user.skills.get_skill_level(SKILL_MELEE_WEAPONS))) //30% bonus per melee level //if the target also has a katana (and we aren't attacking ourselves), we add some suspense diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 70dc5ff1786d..4c8f701feaff 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -374,7 +374,7 @@ return 0 bullet_ping(P) if(P.ammo.damage) - update_health(round(P.ammo.damage / 2)) + update_health(floor(P.ammo.damage / 2)) return 1 /obj/item/proc/get_mob_overlay(mob/user_mob, slot) diff --git a/code/game/objects/structures/barricade/barricade.dm b/code/game/objects/structures/barricade/barricade.dm index edb13ac16e5a..28036f92d018 100644 --- a/code/game/objects/structures/barricade/barricade.dm +++ b/code/game/objects/structures/barricade/barricade.dm @@ -264,7 +264,7 @@ bullet.damage = bullet.damage * brute_projectile_multiplier if(istype(bullet.ammo, /datum/ammo/xeno/boiler_gas)) - take_damage(round(50 * burn_multiplier)) + take_damage(floor(50 * burn_multiplier)) else if(bullet.ammo.flags_ammo_behavior & AMMO_ANTISTRUCT) take_damage(bullet.damage * ANTISTRUCT_DMG_MULT_BARRICADES) @@ -279,9 +279,9 @@ new /obj/item/stack/barbed_wire(loc) if(stack_type) var/stack_amt - stack_amt = round(stack_amount * (health/starting_maxhealth)) //Get an amount of sheets back equivalent to remaining health. Obviously, fully destroyed means 0 + stack_amt = floor(stack_amount * (health/starting_maxhealth)) //Get an amount of sheets back equivalent to remaining health. Obviously, fully destroyed means 0 if(upgraded) - stack_amt += round(2 * (health/starting_maxhealth)) + stack_amt += floor(2 * (health/starting_maxhealth)) if(stack_amt) new stack_type(loc, stack_amt) else @@ -304,7 +304,7 @@ deconstruct(FALSE) create_shrapnel(location, rand(2,5), direction, , /datum/ammo/bullet/shrapnel/light, cause_data) else - update_health(round(severity * explosive_multiplier)) + update_health(floor(severity * explosive_multiplier)) /obj/structure/barricade/get_explosion_resistance(direction) if(!density || direction == turn(dir, 90) || direction == turn(dir, -90)) @@ -359,7 +359,7 @@ update_icon() /obj/structure/barricade/proc/update_damage_state() - var/health_percent = round(health/maxhealth * 100) + var/health_percent = floor(health/maxhealth * 100) switch(health_percent) if(0 to 25) damage_state = BARRICADE_DMG_HEAVY if(25 to 50) damage_state = BARRICADE_DMG_MODERATE diff --git a/code/game/objects/structures/barricade/deployable.dm b/code/game/objects/structures/barricade/deployable.dm index ca35f82bdde5..e53c917dc2bb 100644 --- a/code/game/objects/structures/barricade/deployable.dm +++ b/code/game/objects/structures/barricade/deployable.dm @@ -269,7 +269,7 @@ /obj/item/stack/folding_barricade/get_examine_text(mob/user) . = ..() - if(round(min(stack_health)/maxhealth * 100) <= 75) + if(floor(min(stack_health)/maxhealth * 100) <= 75) . += SPAN_WARNING("It appears to be damaged.") /obj/item/stack/folding_barricade/three diff --git a/code/game/objects/structures/fence.dm b/code/game/objects/structures/fence.dm index 9476f6385ae3..7c602c34380f 100644 --- a/code/game/objects/structures/fence.dm +++ b/code/game/objects/structures/fence.dm @@ -231,6 +231,6 @@ /obj/structure/fence/fire_act(exposed_temperature, exposed_volume) if(exposed_temperature > T0C + 800) - health -= round(exposed_volume / 100) + health -= floor(exposed_volume / 100) healthcheck(0) //Don't make hit sounds, it's dumb with fire/heat ..() diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 6cd6a5cd0300..01e0e1b717cc 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -332,7 +332,7 @@ if(P.ammo.damage_type == BURN) dmg = P.damage else - dmg = round(P.damage * 0.5) + dmg = floor(P.damage * 0.5) if(dmg) health -= dmg take_damage(dmg) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 063f6a337290..31d7ee5c9b44 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -112,7 +112,7 @@ if(Proj.ammo.damage_type == HALLOSS) return 0 - src.health -= round(Proj.damage*0.3) + src.health -= floor(Proj.damage*0.3) healthcheck() return 1 diff --git a/code/game/objects/structures/props.dm b/code/game/objects/structures/props.dm index 8c03a4dbd66c..745dd7ed40fc 100644 --- a/code/game/objects/structures/props.dm +++ b/code/game/objects/structures/props.dm @@ -574,7 +574,7 @@ for(var/mob/living/carbon/human/mob in range(heating_range, src)) if(mob.bodytemperature < T20C) - mob.bodytemperature += min(round(T20C - mob.bodytemperature)*0.7, 25) + mob.bodytemperature += min(floor(T20C - mob.bodytemperature)*0.7, 25) mob.recalculate_move_delay = TRUE if(quiet) diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index e523906f4cfe..4cdcb1a970ca 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -150,7 +150,7 @@ stacked_size-- update_overlays() - var/list/candidate_target_turfs = range(round(stacked_size/2), starting_turf) + var/list/candidate_target_turfs = range(floor(stacked_size/2), starting_turf) candidate_target_turfs -= starting_turf var/turf/target_turf = candidate_target_turfs[rand(1, length(candidate_target_turfs))] diff --git a/code/game/objects/structures/surface.dm b/code/game/objects/structures/surface.dm index ac8cf51a407e..0d86f131ebbd 100644 --- a/code/game/objects/structures/surface.dm +++ b/code/game/objects/structures/surface.dm @@ -27,8 +27,8 @@ var/mouse_x = text2num(click_data["icon-x"])-1 // Ranging from 0 to 31 var/mouse_y = text2num(click_data["icon-y"])-1 - var/cell_x = clamp(round(mouse_x/CELLSIZE), 0, CELLS-1) // Ranging from 0 to CELLS-1 - var/cell_y = clamp(round(mouse_y/CELLSIZE), 0, CELLS-1) + var/cell_x = clamp(floor(mouse_x/CELLSIZE), 0, CELLS-1) // Ranging from 0 to CELLS-1 + var/cell_y = clamp(floor(mouse_y/CELLSIZE), 0, CELLS-1) var/list/center = cached_key_number_decode(new_item.center_of_mass) diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 1014e8ab7a96..be46d416ffdc 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -22,7 +22,7 @@ /obj/structure/toilet/Initialize() . = ..() - open = round(rand(0, 1)) + open = floor(rand(0, 1)) cistern_overlay = new() cistern_overlay.icon = icon cistern_overlay.layer = ABOVE_MOB_LAYER diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 341fcb657080..154cc43d4af2 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -360,7 +360,7 @@ /obj/structure/window/fire_act(exposed_temperature, exposed_volume) if(exposed_temperature > T0C + 800) if(!not_damageable) - health -= round(exposed_volume / 100) + health -= floor(exposed_volume / 100) healthcheck(0) //Don't make hit sounds, it's dumb with fire/heat ..() @@ -373,7 +373,7 @@ /obj/structure/window/phoronbasic/fire_act(exposed_temperature, exposed_volume) if(exposed_temperature > T0C + 32000) - health -= round(exposed_volume / 1000) + health -= floor(exposed_volume / 1000) healthcheck(0) //Don't make hit sounds, it's dumb with fire/heat ..() diff --git a/code/game/sound.dm b/code/game/sound.dm index f2b71d9a64c7..29c471f06e9d 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -63,7 +63,7 @@ S.frequency = GET_RANDOM_FREQ // Same frequency for everybody if(!sound_range) - sound_range = round(0.25*vol) //if no specific range, the max range is equal to a quarter of the volume. + sound_range = floor(0.25*vol) //if no specific range, the max range is equal to a quarter of the volume. S.range = sound_range var/turf/turf_source = get_turf(source) diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm index 03c554af3426..58db10080fbd 100644 --- a/code/game/supplyshuttle.dm +++ b/code/game/supplyshuttle.dm @@ -489,13 +489,13 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) if(crate_iteration <= 5 && crate_amount < 4) crate_amount = 4 - var/unit_crate_amount = round(crate_amount) + var/unit_crate_amount = floor(crate_amount) var/carry = crate_amount - unit_crate_amount random_crates_carry[pool] += carry var/total_carry = random_crates_carry[pool] if(total_carry >= 1) - var/additional_crates = round(total_carry) + var/additional_crates = floor(total_carry) random_crates_carry[pool] -= additional_crates unit_crate_amount += additional_crates @@ -511,7 +511,7 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) if(!GLOB.supply_packs_datums[supply_info.reference_package]) return - supply_info.cost = round(supply_info.cost * ASRS_COST_MULTIPLIER) //We still do this to raise the weight + supply_info.cost = floor(supply_info.cost * ASRS_COST_MULTIPLIER) //We still do this to raise the weight //We have to create a supply order to make the system spawn it. Here we transform a crate into an order. var/datum/supply_order/supply_order = new /datum/supply_order() supply_order.ordernum = ordernum++ @@ -525,7 +525,7 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) /datum/controller/supply/proc/pick_weighted_crate(list/datum/supply_packs_asrs/cratelist) var/list/datum/supply_packs_asrs/weighted_crate_list = list() for(var/datum/supply_packs_asrs/crate in cratelist) - var/weight = (round(10000/crate.cost)) + var/weight = (floor(10000/crate.cost)) weighted_crate_list[crate] = weight return pickweight(weighted_crate_list) @@ -777,7 +777,7 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) var/datum/supply_packs/supply_pack = GLOB.supply_packs_datums[supply_type] if(supply_pack.contraband || supply_pack.group != last_viewed_group || !supply_pack.buyable) continue //Have to send the type instead of a reference to - temp += "[supply_pack.name] Cost: $[round(supply_pack.cost) * SUPPLY_TO_MONEY_MUPLTIPLIER]
" //the obj because it would get caught by the garbage + temp += "[supply_pack.name] Cost: $[floor(supply_pack.cost) * SUPPLY_TO_MONEY_MUPLTIPLIER]
" //the obj because it would get caught by the garbage else if (href_list["doorder"]) if(world.time < reqtime) @@ -976,7 +976,7 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) var/datum/supply_packs/supply_pack = GLOB.supply_packs_datums[supply_type] if(!is_buyable(supply_pack)) continue - temp += "[supply_pack.name] Cost: $[round(supply_pack.cost) * SUPPLY_TO_MONEY_MUPLTIPLIER]
" //the obj because it would get caught by the garbage + temp += "[supply_pack.name] Cost: $[floor(supply_pack.cost) * SUPPLY_TO_MONEY_MUPLTIPLIER]
" //the obj because it would get caught by the garbage else if (href_list["doorder"]) if(world.time < reqtime) @@ -1054,10 +1054,10 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) if(SO.ordernum == ordernum) supply_order = SO supply_pack = supply_order.object - if(GLOB.supply_controller.points >= round(supply_pack.cost) && GLOB.supply_controller.black_market_points >= supply_pack.dollar_cost) + if(GLOB.supply_controller.points >= floor(supply_pack.cost) && GLOB.supply_controller.black_market_points >= supply_pack.dollar_cost) GLOB.supply_controller.requestlist.Cut(i,i+1) - GLOB.supply_controller.points -= round(supply_pack.cost) - GLOB.supply_controller.black_market_points -= round(supply_pack.dollar_cost) + GLOB.supply_controller.points -= floor(supply_pack.cost) + GLOB.supply_controller.black_market_points -= floor(supply_pack.dollar_cost) if(GLOB.supply_controller.black_market_heat != -1) //-1 Heat means heat is disabled GLOB.supply_controller.black_market_heat = clamp(GLOB.supply_controller.black_market_heat + supply_pack.crate_heat + (supply_pack.crate_heat * rand(rand(-0.25,0),0.25)), 0, 100) // black market heat added is crate heat +- up to 25% of crate heat GLOB.supply_controller.shoppinglist += supply_order @@ -1156,7 +1156,7 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) var/datum/supply_packs/supply_pack = GLOB.supply_packs_datums[supply_type] if(!is_buyable(supply_pack)) continue - temp += "[supply_pack.name] Cost: $[round(supply_pack.dollar_cost)]
" + temp += "[supply_pack.name] Cost: $[floor(supply_pack.dollar_cost)]
" /obj/structure/machinery/computer/supplycomp/proc/handle_mendoza_dialogue() diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 9b0f457cf074..3bc1262b748f 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -516,7 +516,7 @@ return var/amount = size - var/spread = round(sqrt(size)*1.5) + var/spread = floor(sqrt(size)*1.5) var/list/turfs = list() for(var/turf/open/floor/F in range(src,spread)) diff --git a/code/game/turfs/walls/r_wall.dm b/code/game/turfs/walls/r_wall.dm index 9d256b257090..f9e7fa764e71 100644 --- a/code/game/turfs/walls/r_wall.dm +++ b/code/game/turfs/walls/r_wall.dm @@ -127,7 +127,7 @@ user.visible_message(SPAN_NOTICE("[user] starts repairing the damage to [src]."), SPAN_NOTICE("You start repairing the damage to [src].")) playsound(src, 'sound/items/Welder.ogg', 25, 1) - if(do_after(user, max(5, round(damage / 5) * user.get_skill_duration_multiplier(SKILL_CONSTRUCTION)), INTERRUPT_ALL, BUSY_ICON_FRIENDLY) && istype(src, /turf/closed/wall/r_wall)) + if(do_after(user, max(5, floor(damage / 5) * user.get_skill_duration_multiplier(SKILL_CONSTRUCTION)), INTERRUPT_ALL, BUSY_ICON_FRIENDLY) && istype(src, /turf/closed/wall/r_wall)) user.visible_message(SPAN_NOTICE("[user] finishes repairing the damage to [src]."), SPAN_NOTICE("You finish repairing the damage to [src].")) take_damage(-damage) diff --git a/code/game/turfs/walls/wall_icon.dm b/code/game/turfs/walls/wall_icon.dm index 218d59305bdc..600878ac5963 100644 --- a/code/game/turfs/walls/wall_icon.dm +++ b/code/game/turfs/walls/wall_icon.dm @@ -1,6 +1,6 @@ #define BULLETHOLE_STATES 10 //How many variations of bullethole patterns there are //Formulas. These don't need to be defines, but helpful green. Should likely reuse these for a base 8 icon system. -#define cur_increment(v) round((v-1)/8)+1 +#define cur_increment(v) floor((v-1)/8)+1 /turf/closed/wall/update_icon() ..() @@ -31,7 +31,7 @@ overlays += I if(damage) - var/current_dmg_overlay = round(damage / damage_cap * damage_overlays.len) + 1 + var/current_dmg_overlay = floor(damage / damage_cap * damage_overlays.len) + 1 if(current_dmg_overlay > damage_overlays.len) current_dmg_overlay = damage_overlays.len diff --git a/code/game/turfs/walls/walls.dm b/code/game/turfs/walls/walls.dm index 1781739176b7..bb1694359b98 100644 --- a/code/game/turfs/walls/walls.dm +++ b/code/game/turfs/walls/walls.dm @@ -298,7 +298,7 @@ break if(thermite > (damage_cap - damage)/100) // Thermite gains a speed buff when the amount is overkill - var/timereduction = round((thermite - (damage_cap - damage)/100)/5) // Every 5 units over the required amount reduces the sleep by 0.1s + var/timereduction = floor((thermite - (damage_cap - damage)/100)/5) // Every 5 units over the required amount reduces the sleep by 0.1s sleep(max(2, 20 - timereduction)) else sleep(20) @@ -490,7 +490,7 @@ user.visible_message(SPAN_NOTICE("[user] starts repairing the damage to [src]."), SPAN_NOTICE("You start repairing the damage to [src].")) playsound(src, 'sound/items/Welder.ogg', 25, 1) - if(do_after(user, max(5, round(damage / 5) * user.get_skill_duration_multiplier(SKILL_CONSTRUCTION)), INTERRUPT_ALL, BUSY_ICON_FRIENDLY) && istype(src, /turf/closed/wall) && WT && WT.isOn()) + if(do_after(user, max(5, floor(damage / 5) * user.get_skill_duration_multiplier(SKILL_CONSTRUCTION)), INTERRUPT_ALL, BUSY_ICON_FRIENDLY) && istype(src, /turf/closed/wall) && WT && WT.isOn()) user.visible_message(SPAN_NOTICE("[user] finishes repairing the damage to [src]."), SPAN_NOTICE("You finish repairing the damage to [src].")) take_damage(-damage) diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index 2fe22ef3d4da..d8d3c379862a 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -217,7 +217,7 @@ if(!desired_width) // Calculate desired pixel width using window size and aspect ratio var/height = text2num(map_size[2]) - desired_width = round(height * aspect_ratio) + desired_width = floor(height * aspect_ratio) var/split_size = splittext(sizes["mainwindow.split.size"], "x") var/split_width = text2num(split_size[1]) diff --git a/code/modules/admin/player_panel/player_panel.dm b/code/modules/admin/player_panel/player_panel.dm index 86922c525e32..424ed1f74232 100644 --- a/code/modules/admin/player_panel/player_panel.dm +++ b/code/modules/admin/player_panel/player_panel.dm @@ -323,7 +323,7 @@ var/dat = "

Antagonists

" dat += "Current Game Mode: [SSticker.mode.name]
" - dat += "Round Duration: [round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]
" + dat += "Round Duration: [floor(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]
" if(length(GLOB.other_factions_human_list)) dat += "
" @@ -381,7 +381,7 @@ if (SSticker.current_state >= GAME_STATE_PLAYING) var/dat = "

Round Status

" dat += "Current Game Mode: [SSticker.mode.name]
" - dat += "Round Duration: [round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]
" + dat += "Round Duration: [floor(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]
" if(check_rights(R_DEBUG, 0)) dat += "VV Shuttle Controller

" diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm index 7f0d61d67136..2b8bc66652f6 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm +++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm @@ -1192,7 +1192,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/sdql2_vv_all, new(null else if(expression[start + 1] == "\[" && islist(v)) var/list/L = v var/index = query.SDQL_expression(source, expression[start + 2]) - if(isnum(index) && ((round(index) != index) || L.len < index)) + if(isnum(index) && ((floor(index) != index) || L.len < index)) to_chat(usr, SPAN_DANGER("Invalid list index: [index]"), confidential = TRUE) return null return L[index] diff --git a/code/modules/admin/verbs/load_event_level.dm b/code/modules/admin/verbs/load_event_level.dm index 72d004e03261..28aab2ef783d 100644 --- a/code/modules/admin/verbs/load_event_level.dm +++ b/code/modules/admin/verbs/load_event_level.dm @@ -38,8 +38,8 @@ to_chat(C, "Failed to load the template to a Z-Level! Sorry!") return - var/center_x = round(loaded.bounds[MAP_MAXX] / 2) // Technically off by 0.5 due to above +1. Whatever - var/center_y = round(loaded.bounds[MAP_MAXY] / 2) + var/center_x = floor(loaded.bounds[MAP_MAXX] / 2) // Technically off by 0.5 due to above +1. Whatever + var/center_y = floor(loaded.bounds[MAP_MAXY] / 2) // Now notify the staff of the load - this goes in addition to the generic template load game log message_admins("Successfully loaded template as new Z-Level by ckey: [logckey], template name: [template.name]", center_x, center_y, loaded.z_value) diff --git a/code/modules/animations/animation_library.dm b/code/modules/animations/animation_library.dm index f153338487cd..fabd7508b856 100644 --- a/code/modules/animations/animation_library.dm +++ b/code/modules/animations/animation_library.dm @@ -181,7 +181,7 @@ Can look good elsewhere as well.*/ var/pixel_x_diff = 0 var/pixel_y_diff = 0 var/direction = get_dir(src, A) - pixel_offset = round(pixel_offset) // Just to be safe + pixel_offset = floor(pixel_offset) // Just to be safe switch(direction) if(NORTH) pixel_y_diff = pixel_offset diff --git a/code/modules/assembly/signaller.dm b/code/modules/assembly/signaller.dm index 4ac25854e8ea..3e01c357c113 100644 --- a/code/modules/assembly/signaller.dm +++ b/code/modules/assembly/signaller.dm @@ -74,7 +74,7 @@ switch(action) if("set_freq") - set_frequency(clamp(round(text2num(params["value"])), SIGNALLER_FREQ_MIN, SIGNALLER_FREQ_MAX)) + set_frequency(clamp(floor(text2num(params["value"])), SIGNALLER_FREQ_MIN, SIGNALLER_FREQ_MAX)) . = TRUE if("set_signal") diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index 0dd55dc532a0..3d6307640faa 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -19,7 +19,7 @@ /obj/item/device/assembly/timer/activate() if(!..()) return 0//Cooldown check - time = clamp(round(time), TIMER_MINIMUM_TIME, TIMER_MAXIMUM_TIME) + time = clamp(floor(time), TIMER_MINIMUM_TIME, TIMER_MAXIMUM_TIME) timing = !timing if(timing) START_PROCESSING(SSobj, src) @@ -103,7 +103,7 @@ ui.set_autoupdate(timing) if(!timing) - time = clamp(round(time), TIMER_MINIMUM_TIME, TIMER_MAXIMUM_TIME) + time = clamp(floor(time), TIMER_MINIMUM_TIME, TIMER_MAXIMUM_TIME) STOP_PROCESSING(SSobj, src) else START_PROCESSING(SSobj, src) @@ -112,7 +112,7 @@ . = TRUE if("set_time") - time = clamp(round(text2num(params["time"])) SECONDS, TIMER_MINIMUM_TIME, TIMER_MAXIMUM_TIME) + time = clamp(floor(text2num(params["time"])) SECONDS, TIMER_MINIMUM_TIME, TIMER_MAXIMUM_TIME) . = TRUE /obj/item/device/assembly/timer/ui_data(mob/user) diff --git a/code/modules/asset_cache/asset_cache_client.dm b/code/modules/asset_cache/asset_cache_client.dm index f462fe386bba..cb204c6781a1 100644 --- a/code/modules/asset_cache/asset_cache_client.dm +++ b/code/modules/asset_cache/asset_cache_client.dm @@ -1,7 +1,7 @@ /// Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]" /client/proc/asset_cache_confirm_arrival(job_id) - var/asset_cache_job = round(text2num(job_id)) + var/asset_cache_job = floor(text2num(job_id)) //because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us into letting them append to a list without limit. if (asset_cache_job > 0 && asset_cache_job <= last_asset_job && !(completed_asset_jobs["[asset_cache_job]"])) completed_asset_jobs["[asset_cache_job]"] = TRUE diff --git a/code/modules/asset_cache/asset_list.dm b/code/modules/asset_cache/asset_list.dm index 1d88df0b6a6b..cb3bed635940 100644 --- a/code/modules/asset_cache/asset_list.dm +++ b/code/modules/asset_cache/asset_list.dm @@ -168,7 +168,7 @@ GLOBAL_LIST_EMPTY(asset_datums) var/icon/big = size[SPRSZ_STRIPPED] var/per_line = big.Width() / tiny.Width() var/x = (idx % per_line) * tiny.Width() - var/y = round(idx / per_line) * tiny.Height() + var/y = floor(idx / per_line) * tiny.Height() out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}" diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm index 6afbfa695db2..aa3efe6bc396 100644 --- a/code/modules/client/client_procs.dm +++ b/code/modules/client/client_procs.dm @@ -265,7 +265,7 @@ GLOBAL_LIST_INIT(whitelisted_client_procs, list( //Helps prevent multiple files being uploaded at once. Or right after eachother. var/time_to_wait = fileaccess_timer - world.time if(time_to_wait > 0) - to_chat(src, "Error: AllowUpload(): Spam prevention. Please wait [round(time_to_wait/10)] seconds.") + to_chat(src, "Error: AllowUpload(): Spam prevention. Please wait [floor(time_to_wait/10)] seconds.") return 0 fileaccess_timer = world.time + FTPDELAY */ return 1 diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 4b669934d1c1..5a049f72b2b5 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -1262,7 +1262,7 @@ GLOBAL_LIST_INIT(bgstate_options, list( if("pred_age") var/new_predator_age = tgui_input_number(user, "Choose your Predator's age(175 to 3000):", "Character Preference", 1234, 3000, 175) if(new_predator_age) - predator_age = max(min( round(text2num(new_predator_age)), 3000),175) + predator_age = max(min( floor(text2num(new_predator_age)), 3000),175) if("pred_use_legacy") var/legacy_choice = tgui_input_list(user, "What legacy set do you wish to use?", "Legacy Set", PRED_LEGACIES) if(!legacy_choice) @@ -1275,13 +1275,13 @@ GLOBAL_LIST_INIT(bgstate_options, list( predator_translator_type = new_translator_type if("pred_mask_type") var/new_predator_mask_type = tgui_input_number(user, "Choose your mask type:\n(1-12)", "Mask Selection", 1, 12, 1) - if(new_predator_mask_type) predator_mask_type = round(text2num(new_predator_mask_type)) + if(new_predator_mask_type) predator_mask_type = floor(text2num(new_predator_mask_type)) if("pred_armor_type") var/new_predator_armor_type = tgui_input_number(user, "Choose your armor type:\n(1-7)", "Armor Selection", 1, 7, 1) - if(new_predator_armor_type) predator_armor_type = round(text2num(new_predator_armor_type)) + if(new_predator_armor_type) predator_armor_type = floor(text2num(new_predator_armor_type)) if("pred_boot_type") var/new_predator_boot_type = tgui_input_number(user, "Choose your greaves type:\n(1-4)", "Greave Selection", 1, 4, 1) - if(new_predator_boot_type) predator_boot_type = round(text2num(new_predator_boot_type)) + if(new_predator_boot_type) predator_boot_type = floor(text2num(new_predator_boot_type)) if("pred_mask_mat") var/new_pred_mask_mat = tgui_input_list(user, "Choose your mask material:", "Mask Material", PRED_MATERIALS) if(!new_pred_mask_mat) @@ -1496,7 +1496,7 @@ GLOBAL_LIST_INIT(bgstate_options, list( if("age") var/new_age = tgui_input_number(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference", 19, AGE_MAX, AGE_MIN) if(new_age) - age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN) + age = max(min( floor(text2num(new_age)), AGE_MAX),AGE_MIN) if("metadata") var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null @@ -1952,7 +1952,7 @@ GLOBAL_LIST_INIT(bgstate_options, list( if("save") if(save_cooldown > world.time) - to_chat(user, SPAN_WARNING("You need to wait [round((save_cooldown-world.time)/10)] seconds before you can do that again.")) + to_chat(user, SPAN_WARNING("You need to wait [floor((save_cooldown-world.time)/10)] seconds before you can do that again.")) return var/datum/origin/character_origin = GLOB.origins[origin] var/name_error = character_origin.validate_name(real_name) @@ -1968,7 +1968,7 @@ GLOBAL_LIST_INIT(bgstate_options, list( if("reload") if(reload_cooldown > world.time) - to_chat(user, SPAN_WARNING("You need to wait [round((reload_cooldown-world.time)/10)] seconds before you can do that again.")) + to_chat(user, SPAN_WARNING("You need to wait [floor((reload_cooldown-world.time)/10)] seconds before you can do that again.")) return load_preferences() load_character() diff --git a/code/modules/cm_aliens/structures/special/pylon_core.dm b/code/modules/cm_aliens/structures/special/pylon_core.dm index 7f0124fa5033..b0270848950b 100644 --- a/code/modules/cm_aliens/structures/special/pylon_core.dm +++ b/code/modules/cm_aliens/structures/special/pylon_core.dm @@ -32,7 +32,7 @@ . = ..() node = place_node() - for(var/turf/A in range(round(cover_range*PYLON_COVERAGE_MULT), loc)) + for(var/turf/A in range(floor(cover_range*PYLON_COVERAGE_MULT), loc)) LAZYADD(A.linked_pylons, src) linked_turfs += A diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm index 0926f2bcefff..7a07891faa94 100644 --- a/code/modules/cm_marines/dropship_ammo.dm +++ b/code/modules/cm_marines/dropship_ammo.dm @@ -231,12 +231,12 @@ /obj/structure/ship_ammo/laser_battery/get_examine_text(mob/user) . = ..() - . += "It's at [round(100*ammo_count/max_ammo_count)]% charge." + . += "It's at [floor(100*ammo_count/max_ammo_count)]% charge." /obj/structure/ship_ammo/laser_battery/show_loaded_desc(mob/user) if(ammo_count) - return "It's loaded with \a [src] at [round(100*ammo_count/max_ammo_count)]% charge." + return "It's loaded with \a [src] at [floor(100*ammo_count/max_ammo_count)]% charge." else return "It's loaded with an empty [name]." diff --git a/code/modules/cm_marines/dropship_equipment.dm b/code/modules/cm_marines/dropship_equipment.dm index 1ddee8e85d20..f5865c05bbd4 100644 --- a/code/modules/cm_marines/dropship_equipment.dm +++ b/code/modules/cm_marines/dropship_equipment.dm @@ -685,7 +685,7 @@ msg_admin_niche("[key_name(user)] is direct-firing [SA] onto [selected_target] at ([target_turf.x],[target_turf.y],[target_turf.z]) [ADMIN_JMP(target_turf)]") if(ammo_travelling_time) - var/total_seconds = max(round(ammo_travelling_time/10),1) + var/total_seconds = max(floor(ammo_travelling_time/10),1) for(var/i = 0 to total_seconds) sleep(10) if(!selected_target || !selected_target.loc)//if laser disappeared before we reached the target, diff --git a/code/modules/cm_marines/equipment/mortar/mortars.dm b/code/modules/cm_marines/equipment/mortar/mortars.dm index 51d1509297a3..018bd7b9e11c 100644 --- a/code/modules/cm_marines/equipment/mortar/mortars.dm +++ b/code/modules/cm_marines/equipment/mortar/mortars.dm @@ -173,8 +173,8 @@ SPAN_NOTICE("You finish adjusting [src]'s firing angle and distance to match the new coordinates.")) targ_x = deobfuscate_x(temp_targ_x) targ_y = deobfuscate_y(temp_targ_y) - var/offset_x_max = round(abs((targ_x) - x)/offset_per_turfs) //Offset of mortar shot, grows by 1 every 20 tiles travelled - var/offset_y_max = round(abs((targ_y) - y)/offset_per_turfs) + var/offset_x_max = floor(abs((targ_x) - x)/offset_per_turfs) //Offset of mortar shot, grows by 1 every 20 tiles travelled + var/offset_y_max = floor(abs((targ_y) - y)/offset_per_turfs) offset_x = rand(-offset_x_max, offset_x_max) offset_y = rand(-offset_y_max, offset_y_max) diff --git a/code/modules/cm_marines/m2c.dm b/code/modules/cm_marines/m2c.dm index 23a9d243b134..9afca5ae1fa8 100644 --- a/code/modules/cm_marines/m2c.dm +++ b/code/modules/cm_marines/m2c.dm @@ -369,7 +369,7 @@ return user.visible_message(SPAN_NOTICE("[user] repairs some of the damage on [src]."), \ SPAN_NOTICE("You repair [src].")) - update_health(-round(health_max*0.2)) + update_health(-floor(health_max*0.2)) playsound(src.loc, 'sound/items/Welder2.ogg', 25, 1) else to_chat(user, SPAN_WARNING("You need more fuel in [WT] to repair damage to [src].")) @@ -422,7 +422,7 @@ /obj/structure/machinery/m56d_hmg/auto/proc/force_cooldown(mob/user) user = operator - overheat_value = round((rand(M2C_LOW_COOLDOWN_ROLL, M2C_HIGH_COOLDOWN_ROLL) * overheat_threshold)) + overheat_value = floor((rand(M2C_LOW_COOLDOWN_ROLL, M2C_HIGH_COOLDOWN_ROLL) * overheat_threshold)) playsound(src.loc, 'sound/weapons/hmg_cooling.ogg', 75, 1) to_chat(user, SPAN_NOTICE("[src]'s barrel has cooled down enough to restart firing.")) emergency_cooling = FALSE @@ -479,7 +479,7 @@ var/obj/item/device/m2c_gun/HMG = new(loc) transfer_label_component(HMG) HMG.rounds = rounds - HMG.overheat_value = round(0.5 * overheat_value) + HMG.overheat_value = floor(0.5 * overheat_value) if (HMG.overheat_value <= 10) HMG.overheat_value = 0 HMG.update_icon() diff --git a/code/modules/cm_marines/radar.dm b/code/modules/cm_marines/radar.dm index d088b68919b0..80b3bb7bcb0c 100644 --- a/code/modules/cm_marines/radar.dm +++ b/code/modules/cm_marines/radar.dm @@ -95,7 +95,7 @@ if(get_dist_euclidian(here_turf, target_turf) > 24) userot = TRUE - rot = round(Get_Angle(here_turf, target_turf)) + rot = floor(Get_Angle(here_turf, target_turf)) else if(target_turf.z > here_turf.z) pointer="caret-up" diff --git a/code/modules/cm_marines/smartgun_mount.dm b/code/modules/cm_marines/smartgun_mount.dm index b3035511cab7..ce1a25b98c73 100644 --- a/code/modules/cm_marines/smartgun_mount.dm +++ b/code/modules/cm_marines/smartgun_mount.dm @@ -645,7 +645,7 @@ if(do_after(user, 5 SECONDS * user.get_skill_duration_multiplier(SKILL_ENGINEER), INTERRUPT_ALL, BUSY_ICON_FRIENDLY, src)) user.visible_message(SPAN_NOTICE("[user] repairs some damage on [src]."), \ SPAN_NOTICE("You repair [src].")) - update_health(-round(health_max*0.2)) + update_health(-floor(health_max*0.2)) playsound(src.loc, 'sound/items/Welder2.ogg', 25, 1) else to_chat(user, SPAN_WARNING("You need more fuel in [WT] to repair damage to [src].")) @@ -679,7 +679,7 @@ operator.unset_interaction() /obj/structure/machinery/m56d_hmg/proc/update_damage_state() - var/health_percent = round(health/health_max * 100) + var/health_percent = floor(health/health_max * 100) switch(health_percent) if(0 to 25) damage_state = M56D_DMG_HEAVY if(25 to 50) damage_state = M56D_DMG_MODERATE @@ -689,7 +689,7 @@ /obj/structure/machinery/m56d_hmg/bullet_act(obj/projectile/P) //Nope. bullet_ping(P) visible_message(SPAN_WARNING("[src] is hit by the [P.name]!")) - update_health(round(P.damage / 10)) //Universal low damage to what amounts to a post with a gun. + update_health(floor(P.damage / 10)) //Universal low damage to what amounts to a post with a gun. return 1 /obj/structure/machinery/m56d_hmg/attack_alien(mob/living/carbon/xenomorph/xeno) // Those Ayy lmaos. diff --git a/code/modules/cm_marines/vehicle_part_fabricator.dm b/code/modules/cm_marines/vehicle_part_fabricator.dm index fd9b0faafa61..fc71763d96b3 100644 --- a/code/modules/cm_marines/vehicle_part_fabricator.dm +++ b/code/modules/cm_marines/vehicle_part_fabricator.dm @@ -233,9 +233,9 @@ qdel(thing) qdel(powerloader_clamp_used.loaded) powerloader_clamp_used.loaded = null - to_chat(user, SPAN_NOTICE("You recycle \the [thing_to_recycle] into [src], and get back [round(recycle_points * 0.8)] points.")) - msg_admin_niche("[key_name(user)] recycled a [thing_to_recycle] into \the [src] for [round(recycle_points * 0.8)] points.") - add_to_point_store(round(recycle_points * 0.8)) + to_chat(user, SPAN_NOTICE("You recycle \the [thing_to_recycle] into [src], and get back [floor(recycle_points * 0.8)] points.")) + msg_admin_niche("[key_name(user)] recycled a [thing_to_recycle] into \the [src] for [floor(recycle_points * 0.8)] points.") + add_to_point_store(floor(recycle_points * 0.8)) playsound(loc, 'sound/machines/fax.ogg', 40, 1) powerloader_clamp_used.update_icon() diff --git a/code/modules/cm_preds/yaut_bracers.dm b/code/modules/cm_preds/yaut_bracers.dm index 1994d0507884..5577691d64c2 100644 --- a/code/modules/cm_preds/yaut_bracers.dm +++ b/code/modules/cm_preds/yaut_bracers.dm @@ -569,7 +569,7 @@ if(HAS_TRAIT(caller, TRAIT_CLOAKED)) //Turn it off. if(cloak_timer > world.time) - to_chat(M, SPAN_WARNING("Your cloaking device is busy! Time left: [max(round((cloak_timer - world.time) / 10), 1)] seconds.")) + to_chat(M, SPAN_WARNING("Your cloaking device is busy! Time left: [max(floor((cloak_timer - world.time) / 10), 1)] seconds.")) return FALSE decloak(caller) else //Turn it on! @@ -582,7 +582,7 @@ return FALSE if(cloak_timer > world.time) - to_chat(M, SPAN_WARNING("Your cloaking device is still recharging! Time left: [max(round((cloak_timer - world.time) / 10), 1)] seconds.")) + to_chat(M, SPAN_WARNING("Your cloaking device is still recharging! Time left: [max(floor((cloak_timer - world.time) / 10), 1)] seconds.")) return FALSE if(!drain_power(M, 50)) diff --git a/code/modules/cm_tech/implements/armor.dm b/code/modules/cm_tech/implements/armor.dm index c08bf6d3c128..bbc9c3bd8984 100644 --- a/code/modules/cm_tech/implements/armor.dm +++ b/code/modules/cm_tech/implements/armor.dm @@ -33,7 +33,7 @@ return /obj/item/clothing/accessory/health/proc/get_damage_status() - var/percentage = round(armor_health / armor_maxhealth * 100) + var/percentage = floor(armor_health / armor_maxhealth * 100) switch(percentage) if(0) . = "It is broken." diff --git a/code/modules/defenses/defenses.dm b/code/modules/defenses/defenses.dm index febe4901ae8a..b5e5cdf55766 100644 --- a/code/modules/defenses/defenses.dm +++ b/code/modules/defenses/defenses.dm @@ -456,9 +456,9 @@ visible_message(SPAN_WARNING("[src] is hit by [P]!")) var/ammo_flags = P.ammo.flags_ammo_behavior | P.projectile_override_flags if(ammo_flags & AMMO_ACIDIC) //Fix for xenomorph spit doing baby damage. - update_health(round(P.damage/3)) + update_health(floor(P.damage/3)) else - update_health(round(P.damage/10)) + update_health(floor(P.damage/10)) return TRUE // DAMAGE HANDLING OVER diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm index 1345164fcf34..f4aaf7c06560 100644 --- a/code/modules/economy/ATM.dm +++ b/code/modules/economy/ATM.dm @@ -63,7 +63,7 @@ log transactions var/obj/item/spacecash/spacecash = I //consume the money if(spacecash.counterfeit) - authenticated_account.money += round(spacecash.worth * 0.25) + authenticated_account.money += floor(spacecash.worth * 0.25) visible_message(SPAN_DANGER("[src] starts sparking and making error noises as you load [I] into it!")) spark_system.start() else @@ -284,7 +284,7 @@ log transactions previous_account_number = tried_account_num if("e_withdrawal") if(withdrawal_timer > world.time) - alert("Please wait [round((withdrawal_timer-world.time)/10)] seconds before attempting to make another withdrawal.") + alert("Please wait [floor((withdrawal_timer-world.time)/10)] seconds before attempting to make another withdrawal.") return var/amount = max(text2num(href_list["funds_amount"]),0) amount = round(amount, 0.01) @@ -316,7 +316,7 @@ log transactions withdrawal_timer = world.time + 20 if("withdrawal") if(withdrawal_timer > world.time) - alert("Please wait [round((withdrawal_timer-world.time)/10)] seconds before attempting to make another withdrawal.") + alert("Please wait [floor((withdrawal_timer-world.time)/10)] seconds before attempting to make another withdrawal.") return var/amount = max(text2num(href_list["funds_amount"]),0) amount = round(amount, 0.01) diff --git a/code/modules/economy/cash.dm b/code/modules/economy/cash.dm index 6ab8164c248d..b5489f192287 100644 --- a/code/modules/economy/cash.dm +++ b/code/modules/economy/cash.dm @@ -88,7 +88,7 @@ ..() var/oldloc = loc var/amount = tgui_input_number(user, "How many dollars do you want to take? (0 to [src.worth])", "Take Money", 0, src.worth, 0) - amount = round(clamp(amount, 0, src.worth)) + amount = floor(clamp(amount, 0, src.worth)) if(amount == 0) return if(QDELETED(src) || loc != oldloc) diff --git a/code/modules/hydroponics/grown_inedible.dm b/code/modules/hydroponics/grown_inedible.dm index e47ad43acaf1..66478536b77b 100644 --- a/code/modules/hydroponics/grown_inedible.dm +++ b/code/modules/hydroponics/grown_inedible.dm @@ -25,7 +25,7 @@ var/list/reagent_data = S.chems[rid] var/rtotal = reagent_data[1] if(reagent_data.len > 1 && potency > 0) - rtotal += round(potency/reagent_data[2]) + rtotal += floor(potency/reagent_data[2]) reagents.add_reagent(rid,max(1,rtotal)) /obj/item/grown/log diff --git a/code/modules/hydroponics/hydro_tray.dm b/code/modules/hydroponics/hydro_tray.dm index 75bfaa5c31a8..a3b75d0b21aa 100644 --- a/code/modules/hydroponics/hydro_tray.dm +++ b/code/modules/hydroponics/hydro_tray.dm @@ -207,7 +207,7 @@ if(seed.nutrient_consumption > 0 && nutrilevel > 0 && prob(25)) nutrilevel -= max(0,seed.nutrient_consumption * HYDRO_SPEED_MULTIPLIER) if(seed.water_consumption > 0 && waterlevel > 0 && prob(25)) - waterlevel -= round(max(0,(seed.water_consumption * HYDRO_WATER_CONSUMPTION_MULTIPLIER) * HYDRO_SPEED_MULTIPLIER)) + waterlevel -= floor(max(0,(seed.water_consumption * HYDRO_WATER_CONSUMPTION_MULTIPLIER) * HYDRO_SPEED_MULTIPLIER)) // Make sure the plant is not starving or thirsty. Adequate // water and nutrients will cause a plant to become healthier. @@ -226,7 +226,7 @@ // Toxin levels beyond the plant's tolerance cause damage, but // toxins are sucked up each tick and slowly reduce over time. if(toxins > 0) - var/toxin_uptake = max(1,round(toxins/10)) + var/toxin_uptake = max(1,floor(toxins/10)) if(toxins > seed.toxins_tolerance) plant_health -= toxin_uptake toxins -= toxin_uptake @@ -319,7 +319,7 @@ // Water dilutes toxin level. if(water_added > 0) - toxins -= round(water_added/4) + toxins -= floor(water_added/4) temp_chem_holder.reagents.clear_reagents() check_level_sanity() @@ -390,7 +390,7 @@ overlays += "[seed.plant_icon]-harvest" else if(age < seed.maturation) - var/t_growthstate = round(age/seed.maturation * seed.growth_stages) + var/t_growthstate = floor(age/seed.maturation * seed.growth_stages) overlays += "[seed.plant_icon]-grow[t_growthstate]" lastproduce = age else @@ -414,7 +414,7 @@ // Update bioluminescence. if(seed) if(seed.biolum) - set_light(round(seed.potency/10)) + set_light(floor(seed.potency/10)) return set_light(0) @@ -577,7 +577,7 @@ dead = 0 age = 1 //Snowflakey, maybe move this to the seed datum - plant_health = (istype(S, /obj/item/seeds/cutting) ? round(seed.endurance/rand(2,5)) : seed.endurance) + plant_health = (istype(S, /obj/item/seeds/cutting) ? floor(seed.endurance/rand(2,5)) : seed.endurance) lastcycle = world.time diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index c8c46bc77759..7723052d2b3b 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -402,9 +402,9 @@ GLOBAL_LIST_EMPTY(gene_tag_masks) // Gene obfuscation for delicious trial and if(gene.values.len < 6) return - if(yield > 0) yield = max(1,round(yield*0.85)) - if(endurance > 0) endurance = max(1,round(endurance*0.85)) - if(lifespan > 0) lifespan = max(1,round(lifespan*0.85)) + if(yield > 0) yield = max(1,floor(yield*0.85)) + if(endurance > 0) endurance = max(1,floor(endurance*0.85)) + if(lifespan > 0) lifespan = max(1,floor(lifespan*0.85)) if(!products) products = list() products |= gene.values[1] @@ -425,7 +425,7 @@ GLOBAL_LIST_EMPTY(gene_tag_masks) // Gene obfuscation for delicious trial and if(isnull(gene_chem[i])) gene_chem[i] = 0 if(chems[rid][i]) - chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2)) + chems[rid][i] = max(1,floor((gene_chem[i] + chems[rid][i])/2)) else chems[rid][i] = gene_chem[i] @@ -434,7 +434,7 @@ GLOBAL_LIST_EMPTY(gene_tag_masks) // Gene obfuscation for delicious trial and if(!exude_gasses) exude_gasses = list() exude_gasses |= new_gasses for(var/gas in exude_gasses) - exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8)) + exude_gasses[gas] = max(1,floor(exude_gasses[gas]*0.8)) alter_temp = gene.values[4] potency = gene.values[5] diff --git a/code/modules/hydroponics/vines.dm b/code/modules/hydroponics/vines.dm index c2a4afaed138..55c4908050e5 100644 --- a/code/modules/hydroponics/vines.dm +++ b/code/modules/hydroponics/vines.dm @@ -138,7 +138,7 @@ if(seed.carnivorous == 2) to_chat(buckled_mob, SPAN_DANGER("\The [src] pierces your flesh greedily!")) - var/damage = rand(round(seed.potency/2),seed.potency) + var/damage = rand(floor(seed.potency/2),seed.potency) if(!istype(H)) H.apply_damage(damage, BRUTE) return @@ -167,7 +167,7 @@ // Update bioluminescence. if(seed.biolum) - set_light(1+round(seed.potency/10)) + set_light(1+floor(seed.potency/10)) return else set_light(0) diff --git a/code/modules/mapping/map_template.dm b/code/modules/mapping/map_template.dm index 0fe22535201e..ff72ea2e1d1b 100644 --- a/code/modules/mapping/map_template.dm +++ b/code/modules/mapping/map_template.dm @@ -78,8 +78,8 @@ unlit.static_lighting_build_overlay() /datum/map_template/proc/load_new_z(secret = FALSE) - var/x = round((world.maxx - width) * 0.5) + 1 - var/y = round((world.maxy - height) * 0.5) + 1 + var/x = floor((world.maxx - width) * 0.5) + 1 + var/y = floor((world.maxy - height) * 0.5) + 1 var/datum/space_level/level = SSmapping.add_new_zlevel(name, list(), contain_turfs = FALSE) var/datum/parsed_map/parsed = load_map( @@ -104,7 +104,7 @@ /datum/map_template/proc/load(turf/T, centered = FALSE, delete = FALSE) if(centered) - T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z) + T = locate(T.x - floor(width/2) , T.y - floor(height/2) , T.z) if(!T) return if((T.x+width) - 1 > world.maxx) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index d13d5aa94053..218b254e7fb1 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -1191,7 +1191,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(!SSticker.HasRoundStarted()) var/time_remaining = SSticker.GetTimeLeft() if(time_remaining > 0) - . += "Time To Start: [round(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]" + . += "Time To Start: [floor(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]" else if(time_remaining == -10) . += "Time To Start: DELAYED" else diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 2a197dadc2b1..1462594a0b46 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -48,7 +48,7 @@ M.show_message(SPAN_DANGER("You hear something rumbling inside [src]'s stomach..."), SHOW_MESSAGE_AUDIBLE) var/obj/item/I = user.get_active_hand() if(I && I.force) - var/d = rand(round(I.force / 4), I.force) + var/d = rand(floor(I.force / 4), I.force) if(istype(src, /mob/living/carbon/human)) var/mob/living/carbon/human/H = src var/organ = H.get_limb("chest") diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index bc7d11c25e1f..d03b154feb6b 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -171,12 +171,12 @@ var/knockdown_minus_armor = min(knockdown_value * bomb_armor_mult, 1 SECONDS) var/obj/item/item1 = get_active_hand() var/obj/item/item2 = get_inactive_hand() - apply_effect(round(knockdown_minus_armor), WEAKEN) - apply_effect(round(knockdown_minus_armor), STUN) // Remove this to let people crawl after an explosion. Funny but perhaps not desirable. + apply_effect(floor(knockdown_minus_armor), WEAKEN) + apply_effect(floor(knockdown_minus_armor), STUN) // Remove this to let people crawl after an explosion. Funny but perhaps not desirable. var/knockout_value = damage * 0.1 var/knockout_minus_armor = min(knockout_value * bomb_armor_mult * 0.5, 0.5 SECONDS) // the KO time is halved from the knockdown timer. basically same stun time, you just spend less time KO'd. - apply_effect(round(knockout_minus_armor), PARALYZE) - apply_effect(round(knockout_minus_armor) * 2, DAZE) + apply_effect(floor(knockout_minus_armor), PARALYZE) + apply_effect(floor(knockout_minus_armor) * 2, DAZE) explosion_throw(severity, direction) if(item1 && isturf(item1.loc)) @@ -1577,7 +1577,7 @@ QDEL_NULL(legcuffed) handcuff_update() else - var/displaytime = max(1, round(breakouttime / 600)) //Minutes + var/displaytime = max(1, floor(breakouttime / 600)) //Minutes to_chat(src, SPAN_WARNING("You attempt to remove [restraint]. (This will take around [displaytime] minute(s) and you need to stand still)")) for(var/mob/O in viewers(src)) O.show_message(SPAN_DANGER("[usr] attempts to remove [restraint]!"), 1) diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 2a03b4f0abff..49e490a33507 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -409,7 +409,7 @@ This function restores all limbs. permanent_kill = FALSE, mob/firer = null, force = FALSE ) if(protection_aura && damage > 0) - damage = round(damage * ((ORDER_HOLD_CALC_LEVEL - protection_aura) / ORDER_HOLD_CALC_LEVEL)) + damage = floor(damage * ((ORDER_HOLD_CALC_LEVEL - protection_aura) / ORDER_HOLD_CALC_LEVEL)) //Handle other types of damage if(damage < 0 || (damagetype != BRUTE) && (damagetype != BURN)) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 21af882376eb..930e31a7770f 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -115,7 +115,7 @@ Contains most of the procs that are called when a mob is attacked by something // We cannot return FALSE on fail here, because we haven't checked r_hand yet. Dual-wielding shields perhaps! var/obj/item/weapon/I = l_hand - if(I.IsShield() && !istype(I, /obj/item/weapon/shield) && (prob(50 - round(damage / 3)))) // 'other' shields, like predweapons. Make sure that item/weapon/shield does not apply here, no double-rolls. + if(I.IsShield() && !istype(I, /obj/item/weapon/shield) && (prob(50 - floor(damage / 3)))) // 'other' shields, like predweapons. Make sure that item/weapon/shield does not apply here, no double-rolls. visible_message(SPAN_DANGER("[src] blocks [attack_text] with the [l_hand.name]!"), null, null, 5) return TRUE @@ -139,7 +139,7 @@ Contains most of the procs that are called when a mob is attacked by something return TRUE var/obj/item/weapon/I = r_hand - if(I.IsShield() && !istype(I, /obj/item/weapon/shield) && (prob(50 - round(damage / 3)))) // other shields. Don't doublecheck activable here. + if(I.IsShield() && !istype(I, /obj/item/weapon/shield) && (prob(50 - floor(damage / 3)))) // other shields. Don't doublecheck activable here. visible_message(SPAN_DANGER("[src] blocks [attack_text] with the [r_hand.name]!"), null, null, 5) return TRUE diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 1803e289114e..7183d6c802b9 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -138,7 +138,7 @@ if (!r_hand) prob_slip -= 2 else if(r_hand.w_class <= SIZE_SMALL) prob_slip-- - prob_slip = round(prob_slip) + prob_slip = floor(prob_slip) return(prob_slip) /// Updates [TRAIT_FLOORED] based on whether the mob has appropriate limbs to stand or not diff --git a/code/modules/mob/living/carbon/human/life/handle_pulse.dm b/code/modules/mob/living/carbon/human/life/handle_pulse.dm index 38a02a048b5c..11c07e253fdd 100644 --- a/code/modules/mob/living/carbon/human/life/handle_pulse.dm +++ b/code/modules/mob/living/carbon/human/life/handle_pulse.dm @@ -8,7 +8,7 @@ if(stat == DEAD || status_flags & FAKEDEATH) return PULSE_NONE //That's it, you're dead, nothing can influence your pulse - if(round(blood_volume) <= BLOOD_VOLUME_BAD) //How much blood do we have + if(floor(blood_volume) <= BLOOD_VOLUME_BAD) //How much blood do we have return PULSE_THREADY //not enough :( return PULSE_NORM diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index e8702e56c05f..230e178378ae 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -26,7 +26,7 @@ else headset.last_multi_broadcast = world.time if(multibroadcast_cooldown) - .["fail_with"] = "You've used the multi-broadcast system too recently, wait [round(multibroadcast_cooldown / 10)] more seconds." + .["fail_with"] = "You've used the multi-broadcast system too recently, wait [floor(multibroadcast_cooldown / 10)] more seconds." return if(length(message) >= 2 && (message[1] == "." || message[1] == ":" || message[1] == "#")) diff --git a/code/modules/mob/living/carbon/human/species/human.dm b/code/modules/mob/living/carbon/human/species/human.dm index 684bfa672b19..d02a2c3be5bb 100644 --- a/code/modules/mob/living/carbon/human/species/human.dm +++ b/code/modules/mob/living/carbon/human/species/human.dm @@ -39,7 +39,7 @@ /// The limit of the oxyloss gained, ignoring oxyloss from the switch statement var/maximum_oxyloss = clamp((100 - blood_percentage) / 2, oxyloss, 100) if(oxyloss < maximum_oxyloss) - oxyloss += round(max(additional_oxyloss, 0)) + oxyloss += floor(max(additional_oxyloss, 0)) switch(b_volume) if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE) diff --git a/code/modules/mob/living/carbon/xenomorph/Evolution.dm b/code/modules/mob/living/carbon/xenomorph/Evolution.dm index b6576b764b51..cd402e2d6fbb 100644 --- a/code/modules/mob/living/carbon/xenomorph/Evolution.dm +++ b/code/modules/mob/living/carbon/xenomorph/Evolution.dm @@ -40,7 +40,7 @@ var/datum/caste_datum/caste_datum = GLOB.xeno_datum_list[castepick] if(caste_datum && caste_datum.minimum_evolve_time > ROUND_TIME) - to_chat(src, SPAN_WARNING("The Hive cannot support this caste yet! ([round((caste_datum.minimum_evolve_time - ROUND_TIME) / 10)] seconds remaining)")) + to_chat(src, SPAN_WARNING("The Hive cannot support this caste yet! ([floor((caste_datum.minimum_evolve_time - ROUND_TIME) / 10)] seconds remaining)")) return if(!evolve_checks()) @@ -391,7 +391,7 @@ used_tier_3_slots -= min(slots_used, slots_free) var/burrowed_factor = min(hive.stored_larva, sqrt(4*hive.stored_larva)) - var/totalXenos = round(burrowed_factor) + var/totalXenos = floor(burrowed_factor) for(var/mob/living/carbon/xenomorph/xeno as anything in hive.totalXenos) if(xeno.counts_for_slots) totalXenos++ diff --git a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm index a09380db7664..31f49887b5b3 100644 --- a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm +++ b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm @@ -45,10 +45,10 @@ . += "" - . += "Health: [round(health)]/[round(maxHealth)]" - . += "Armor: [round(0.01*armor_integrity*armor_deflection)+(armor_deflection_buff-armor_deflection_debuff)]/[round(armor_deflection)]" - . += "Plasma: [round(plasma_stored)]/[round(plasma_max)]" - . += "Slash Damage: [round((melee_damage_lower+melee_damage_upper)/2)]" + . += "Health: [floor(health)]/[floor(maxHealth)]" + . += "Armor: [floor(0.01*armor_integrity*armor_deflection)+(armor_deflection_buff-armor_deflection_debuff)]/[floor(armor_deflection)]" + . += "Plasma: [floor(plasma_stored)]/[floor(plasma_max)]" + . += "Slash Damage: [floor((melee_damage_lower+melee_damage_upper)/2)]" var/shieldtotal = 0 for (var/datum/xeno_shield/XS in xeno_shields) @@ -67,7 +67,7 @@ . += "" - var/stored_evolution = round(evolution_stored) + var/stored_evolution = floor(evolution_stored) var/evolve_progress if(caste && caste.evolution_allowed) diff --git a/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm b/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm index 16cfeca8f87e..adfb65169c88 100644 --- a/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm +++ b/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm @@ -857,7 +857,7 @@ if(health < maxHealth) currentHealthRatio = health / maxHealth maxHealth = new_max_health - health = round(maxHealth * currentHealthRatio + 0.5)//Restore our health ratio, so if we're full, we continue to be full, etc. Rounding up (hence the +0.5) + health = floor(maxHealth * currentHealthRatio + 0.5)//Restore our health ratio, so if we're full, we continue to be full, etc. Rounding up (hence the +0.5) if(health > maxHealth) health = maxHealth @@ -871,7 +871,7 @@ return var/plasma_ratio = plasma_stored / plasma_max plasma_max = new_plasma_max - plasma_stored = round(plasma_max * plasma_ratio + 0.5) //Restore our plasma ratio, so if we're full, we continue to be full, etc. Rounding up (hence the +0.5) + plasma_stored = floor(plasma_max * plasma_ratio + 0.5) //Restore our plasma ratio, so if we're full, we continue to be full, etc. Rounding up (hence the +0.5) if(plasma_stored > plasma_max) plasma_stored = plasma_max @@ -884,7 +884,7 @@ /mob/living/carbon/xenomorph/proc/recalculate_armor() //We are calculating it in a roundabout way not to give anyone 100% armor deflection, so we're dividing the differences - armor_deflection = armor_modifier + round(100 - (100 - caste.armor_deflection)) + armor_deflection = armor_modifier + floor(100 - (100 - caste.armor_deflection)) armor_explosive_buff = explosivearmor_modifier /mob/living/carbon/xenomorph/proc/recalculate_damage() @@ -991,7 +991,7 @@ next_move = world.time + 10 SECONDS last_special = world.time + 1 SECONDS - var/displaytime = max(1, round(breakouttime / 600)) //Minutes + var/displaytime = max(1, floor(breakouttime / 600)) //Minutes visible_message(SPAN_DANGER("[src] attempts to remove [legcuffed]!"), SPAN_WARNING("We attempt to remove [legcuffed]. (This will take around [displaytime] minute\s and we must stand still)")) if(!do_after(src, breakouttime, INTERRUPT_NO_NEEDHAND ^ INTERRUPT_RESIST, BUSY_ICON_HOSTILE)) diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm index cb9d4c4f5e65..836854d6f956 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm @@ -305,7 +305,7 @@ return if(world.time < SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK) - to_chat(usr, SPAN_XENOWARNING("You must give some time for larva to spawn before sacrificing them. Please wait another [round((SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK - world.time) / 600)] minutes.")) + to_chat(usr, SPAN_XENOWARNING("You must give some time for larva to spawn before sacrificing them. Please wait another [floor((SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK - world.time) / 600)] minutes.")) return var/choice = tgui_input_list(user_xeno, "Choose a xenomorph to give evolution points for a burrowed larva:", "Give Evolution Points", user_xeno.hive.totalXenos, theme="hive_status") diff --git a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm index 45f5ccb5dec1..2576d0bc599b 100644 --- a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm +++ b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm @@ -107,7 +107,7 @@ knock_chance += 2 * attacking_xeno.frenzy_aura if(attacking_xeno.caste && attacking_xeno.caste.is_intelligent) knock_chance += 2 - knock_chance += min(round(damage * 0.25), 10) //Maximum of 15% chance. + knock_chance += min(floor(damage * 0.25), 10) //Maximum of 15% chance. if(prob(knock_chance)) playsound(loc, "alien_claw_metal", 25, 1) attacking_xeno.visible_message(SPAN_DANGER("[attacking_xeno] smashes off [src]'s [wear_mask.name]!"), \ @@ -925,7 +925,7 @@ to_chat(M, SPAN_WARNING("Our claws aren't sharp enough to damage [src].")) return XENO_NO_DELAY_ACTION M.animation_attack_on(src) - health -= round(rand(M.melee_damage_lower, M.melee_damage_upper) * 0.5) + health -= floor(rand(M.melee_damage_lower, M.melee_damage_upper) * 0.5) if(health <= 0) M.visible_message(SPAN_DANGER("[M] smashes [src] apart!"), \ SPAN_DANGER("We slice [src] apart!"), null, 5, CHAT_TYPE_XENO_COMBAT) diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm b/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm index d290b917e945..3b45abfc60d9 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm @@ -108,7 +108,7 @@ hugger_image_index.Cut() return - update_clinger_maths(round(( huggers_cur / huggers_max ) * 3.999) + 1) + update_clinger_maths(floor(( huggers_cur / huggers_max ) * 3.999) + 1) for(var/i in hugger_image_index) if(stat == DEAD) diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm b/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm index 2e53f97e297b..d1ef02586b68 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm @@ -89,7 +89,7 @@ if (next_slash_buffed) to_chat(bound_xeno, SPAN_XENOHIGHDANGER("We add neurotoxin into our attack, [carbon_target] is about to fall over paralyzed!")) to_chat(carbon_target, SPAN_XENOHIGHDANGER("You feel like you're about to fall over, as [bound_xeno] slashes you with its neurotoxin coated claws!")) - carbon_target.sway_jitter(times = 3, steps = round(NEURO_TOUCH_DELAY/3)) + carbon_target.sway_jitter(times = 3, steps = floor(NEURO_TOUCH_DELAY/3)) carbon_target.apply_effect(4, DAZE) addtimer(CALLBACK(src, PROC_REF(paralyzing_slash), carbon_target), NEURO_TOUCH_DELAY) next_slash_buffed = FALSE diff --git a/code/modules/mob/living/carbon/xenomorph/damage_procs.dm b/code/modules/mob/living/carbon/xenomorph/damage_procs.dm index f399dbcb59cd..c6eb8be5715e 100644 --- a/code/modules/mob/living/carbon/xenomorph/damage_procs.dm +++ b/code/modules/mob/living/carbon/xenomorph/damage_procs.dm @@ -228,7 +228,7 @@ if(!caste) return sleep(XENO_ARMOR_BREAK_PASS_TIME) if(warding_aura && armor_break_to_apply > 0) //Damage to armor reduction - armor_break_to_apply = round(armor_break_to_apply * ((100 - (warding_aura * 15)) / 100)) + armor_break_to_apply = floor(armor_break_to_apply * ((100 - (warding_aura * 15)) / 100)) if(caste) armor_integrity -= armor_break_to_apply if(armor_integrity < 0) diff --git a/code/modules/mob/living/carbon/xenomorph/death.dm b/code/modules/mob/living/carbon/xenomorph/death.dm index d6a9dd01f3cc..82b9291dc555 100644 --- a/code/modules/mob/living/carbon/xenomorph/death.dm +++ b/code/modules/mob/living/carbon/xenomorph/death.dm @@ -36,7 +36,7 @@ XQ.dismount_ovipositor(TRUE) if(GLOB.hive_datum[hivenumber].stored_larva) - GLOB.hive_datum[hivenumber].stored_larva = round(GLOB.hive_datum[hivenumber].stored_larva * 0.5) //Lose half on dead queen + GLOB.hive_datum[hivenumber].stored_larva = floor(GLOB.hive_datum[hivenumber].stored_larva * 0.5) //Lose half on dead queen var/list/players_with_xeno_pref = get_alien_candidates(GLOB.hive_datum[hivenumber]) if(players_with_xeno_pref && istype(GLOB.hive_datum[hivenumber].hive_location, /obj/effect/alien/resin/special/pylon/core)) diff --git a/code/modules/mob/living/carbon/xenomorph/hive_status.dm b/code/modules/mob/living/carbon/xenomorph/hive_status.dm index 5b932550edc8..e7e1fab0dd45 100644 --- a/code/modules/mob/living/carbon/xenomorph/hive_status.dm +++ b/code/modules/mob/living/carbon/xenomorph/hive_status.dm @@ -595,7 +595,7 @@ slots[TIER_3][GUARANTEED_SLOTS][initial(current_caste.caste_type)] = slots_free - slots_used var/burrowed_factor = min(stored_larva, sqrt(4*stored_larva)) - var/effective_total = round(burrowed_factor) + var/effective_total = floor(burrowed_factor) for(var/mob/living/carbon/xenomorph/xeno as anything in totalXenos) if(xeno.counts_for_slots) effective_total++ @@ -844,7 +844,7 @@ to_chat(user, SPAN_WARNING("The hive cannot support facehuggers yet...")) return FALSE if(world.time - user.timeofdeath < JOIN_AS_FACEHUGGER_DELAY) - var/time_left = round((user.timeofdeath + JOIN_AS_FACEHUGGER_DELAY - world.time) / 10) + var/time_left = floor((user.timeofdeath + JOIN_AS_FACEHUGGER_DELAY - world.time) / 10) to_chat(user, SPAN_WARNING("You ghosted too recently. You cannot become a facehugger until 3 minutes have passed ([time_left] seconds remaining).")) return FALSE if(totalXenos.len <= 0) @@ -899,7 +899,7 @@ return FALSE if(world.time - user.timeofdeath < JOIN_AS_LESSER_DRONE_DELAY) - var/time_left = round((user.timeofdeath + JOIN_AS_LESSER_DRONE_DELAY - world.time) / 10) + var/time_left = floor((user.timeofdeath + JOIN_AS_LESSER_DRONE_DELAY - world.time) / 10) to_chat(user, SPAN_WARNING("You ghosted too recently. You cannot become a lesser drone until 30 seconds have passed ([time_left] seconds remaining).")) return FALSE diff --git a/code/modules/mob/living/carbon/xenomorph/life.dm b/code/modules/mob/living/carbon/xenomorph/life.dm index ad67d2dc169b..15367d9c5d61 100644 --- a/code/modules/mob/living/carbon/xenomorph/life.dm +++ b/code/modules/mob/living/carbon/xenomorph/life.dm @@ -121,7 +121,7 @@ if(use_current_aura || use_leader_aura) for(var/mob/living/carbon/xenomorph/Z as anything in GLOB.living_xeno_list) - if(Z.ignores_pheromones || Z.ignore_aura == current_aura || Z.ignore_aura == leader_current_aura || Z.z != z || get_dist(aura_center, Z) > round(6 + aura_strength * 2) || !HIVE_ALLIED_TO_HIVE(Z.hivenumber, hivenumber)) + if(Z.ignores_pheromones || Z.ignore_aura == current_aura || Z.ignore_aura == leader_current_aura || Z.z != z || get_dist(aura_center, Z) > floor(6 + aura_strength * 2) || !HIVE_ALLIED_TO_HIVE(Z.hivenumber, hivenumber)) continue if(use_leader_aura) Z.affected_by_pheromones(leader_current_aura, leader_aura_strength) @@ -342,7 +342,7 @@ Make sure their actual health updates immediately.*/ if(!hive) return // can't heal if you have no hive, sorry bud plasma_stored += plasma_gain * plasma_max / 100 if(recovery_aura) - plasma_stored += round(plasma_gain * plasma_max / 100 * recovery_aura/4) //Divided by four because it gets massive fast. 1 is equivalent to weed regen! Only the strongest pheromones should bypass weeds + plasma_stored += floor(plasma_gain * plasma_max / 100 * recovery_aura/4) //Divided by four because it gets massive fast. 1 is equivalent to weed regen! Only the strongest pheromones should bypass weeds if(health < maxHealth && !hardcore && is_hive_living(hive) && last_hit_time + caste.heal_delay_time <= world.time) if(body_position == LYING_DOWN || resting) if(health < 0) //Unconscious @@ -494,7 +494,7 @@ Make sure their actual health updates immediately.*/ if(hardcore) async_gib(last_damage_data) else if(world.time > next_grace_time && stat == CONSCIOUS) - var/grace_time = crit_grace_time > 0 ? crit_grace_time + (1 SECONDS * max(round(warding_aura - 1), 0)) : 0 + var/grace_time = crit_grace_time > 0 ? crit_grace_time + (1 SECONDS * max(floor(warding_aura - 1), 0)) : 0 if(grace_time) addtimer(CALLBACK(src, PROC_REF(handle_crit)), grace_time) else diff --git a/code/modules/mob/living/carbon/xenomorph/strains/castes/runner/acid.dm b/code/modules/mob/living/carbon/xenomorph/strains/castes/runner/acid.dm index f98263871707..6983942fb562 100644 --- a/code/modules/mob/living/carbon/xenomorph/strains/castes/runner/acid.dm +++ b/code/modules/mob/living/carbon/xenomorph/strains/castes/runner/acid.dm @@ -140,7 +140,7 @@ dist = (0.934*dx) + (0.427*dy) else dist = (0.427*dx) + (0.934*dy) - var/damage = round((burn_range - dist) * max_burn_damage / burn_range) + var/damage = floor((burn_range - dist) * max_burn_damage / burn_range) if(isxeno(target_living)) damage *= XVX_ACID_DAMAGEMULT diff --git a/code/modules/mob/living/carbon/xenomorph/xeno_helpers.dm b/code/modules/mob/living/carbon/xenomorph/xeno_helpers.dm index 2e4b968d5a59..8b3487b7a878 100644 --- a/code/modules/mob/living/carbon/xenomorph/xeno_helpers.dm +++ b/code/modules/mob/living/carbon/xenomorph/xeno_helpers.dm @@ -27,12 +27,12 @@ /mob/living/carbon/xenomorph/proc/get_plasma_percentage() if(plasma_max<=0) return 100 - return round(plasma_stored * 100 / plasma_max) + return floor(plasma_stored * 100 / plasma_max) /mob/living/carbon/xenomorph/proc/get_armor_integrity_percentage() if(armor_deflection<=0) return 100 - return round(armor_integrity * 100 / armor_integrity_max) + return floor(armor_integrity * 100 / armor_integrity_max) /** * Returns the name of the xeno's strain, if it has one. diff --git a/code/modules/mob/living/living_healthscan.dm b/code/modules/mob/living/living_healthscan.dm index 30358dea20c1..b26be6c0d585 100644 --- a/code/modules/mob/living/living_healthscan.dm +++ b/code/modules/mob/living/living_healthscan.dm @@ -77,7 +77,7 @@ GLOBAL_LIST_INIT(known_implants, subtypesof(/obj/item/implant)) var/total_mob_damage = target_mob.getBruteLoss() + target_mob.getFireLoss() + target_mob.getToxLoss() + target_mob.getCloneLoss() // Fake death will make the scanner think they died of oxygen damage, thus it returns enough damage to kill minus already received damage. - return round(POSITIVE(200 - total_mob_damage)) + return floor(POSITIVE(200 - total_mob_damage)) /datum/health_scan/proc/get_holo_card_color(mob/living/target_mob) if(!ishuman(target_mob)) @@ -96,11 +96,11 @@ GLOBAL_LIST_INIT(known_implants, subtypesof(/obj/item/implant)) "patient" = target_mob.name, "dead" = get_death_value(target_mob), "health" = get_health_value(target_mob), - "total_brute" = round(target_mob.getBruteLoss()), - "total_burn" = round(target_mob.getFireLoss()), - "toxin" = round(target_mob.getToxLoss()), + "total_brute" = floor(target_mob.getBruteLoss()), + "total_burn" = floor(target_mob.getFireLoss()), + "toxin" = floor(target_mob.getToxLoss()), "oxy" = get_oxy_value(target_mob), - "clone" = round(target_mob.getCloneLoss()), + "clone" = floor(target_mob.getCloneLoss()), "blood_type" = target_mob.blood_type, "blood_amount" = target_mob.blood_volume, "holocard" = get_holo_card_color(target_mob), @@ -189,8 +189,8 @@ GLOBAL_LIST_INIT(known_implants, subtypesof(/obj/item/implant)) var/list/core_body_parts = list("head", "chest", "groin") var/list/current_list = list( "name" = limb.display_name, - "brute" = round(limb.brute_dam), - "burn" = round(limb.burn_dam), + "brute" = floor(limb.brute_dam), + "burn" = floor(limb.burn_dam), "bandaged" = limb.is_bandaged(), "salved" = limb.is_salved(), "missing" = (limb.status & LIMB_DESTROYED), @@ -574,9 +574,9 @@ GLOBAL_LIST_INIT(known_implants, subtypesof(/obj/item/implant)) else if(org.status & LIMB_SYNTHSKIN) org_name += " (Synthskin)" - var/burn_info = org.burn_dam > 0 ? " [round(org.burn_dam)]" : "0" + var/burn_info = org.burn_dam > 0 ? " [floor(org.burn_dam)]" : "0" burn_info += "[burn_treated ? "" : "{B}"]" - var/brute_info = org.brute_dam > 0 ? " [round(org.brute_dam)]" : "0" + var/brute_info = org.brute_dam > 0 ? " [floor(org.brute_dam)]" : "0" brute_info += "[brute_treated ? "" : "{T}"]" var/fracture_info = "" if(org.status & LIMB_BROKEN) @@ -680,7 +680,7 @@ GLOBAL_LIST_INIT(known_implants, subtypesof(/obj/item/implant)) // Show blood level var/blood_volume = BLOOD_VOLUME_NORMAL if(!(H.species && H.species.flags & NO_BLOOD)) - blood_volume = round(H.blood_volume) + blood_volume = floor(H.blood_volume) var/blood_percent = blood_volume / 560 var/blood_type = H.blood_type diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 02c1baa48c28..eb3fe5cd47e7 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -64,7 +64,7 @@ // this function shows health in the Status panel /mob/living/silicon/proc/show_system_integrity() if(!stat) - stat(null, text("System integrity: [round((health/maxHealth)*100)]%")) + stat(null, text("System integrity: [floor((health/maxHealth)*100)]%")) else stat(null, text("Systems nonfunctional")) diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 9d108d36b461..ab5aa898a848 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -301,5 +301,5 @@ if(stat) prob_slip = 0 // Changing this to zero to make it line up with the comment. - prob_slip = round(prob_slip) + prob_slip = floor(prob_slip) return(prob_slip) diff --git a/code/modules/mob/mob_verbs.dm b/code/modules/mob/mob_verbs.dm index f12d00cc0988..180882a00528 100644 --- a/code/modules/mob/mob_verbs.dm +++ b/code/modules/mob/mob_verbs.dm @@ -121,7 +121,7 @@ return else var/deathtime = world.time - src.timeofdeath - var/deathtimeminutes = round(deathtime / 600) + var/deathtimeminutes = floor(deathtime / 600) var/pluralcheck = "minute" if(deathtimeminutes == 0) pluralcheck = "" diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index f436863b2f2f..1883b0ed9292 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -299,7 +299,7 @@ var/hours = mills / 36000 var/dat = "
" - dat += "Round Duration: [round(hours)]h [round(mins)]m
" + dat += "Round Duration: [floor(hours)]h [floor(mins)]m
" if(SShijack) switch(SShijack.evac_status) @@ -451,7 +451,7 @@ var/time_remaining = SSticker.GetTimeLeft() if(time_remaining > 0) - . += "Time To Start: [round(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]" + . += "Time To Start: [floor(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]" else if(time_remaining == -10) . += "Time To Start: DELAYED" else diff --git a/code/modules/power/batteryrack.dm b/code/modules/power/batteryrack.dm index 6956079a6cb0..5630f13a048d 100644 --- a/code/modules/power/batteryrack.dm +++ b/code/modules/power/batteryrack.dm @@ -94,7 +94,7 @@ /obj/structure/machinery/power/smes/batteryrack/chargedisplay() - return round(4 * charge/(capacity ? capacity : 5e6)) + return floor(4 * charge/(capacity ? capacity : 5e6)) /obj/structure/machinery/power/smes/batteryrack/attackby(obj/item/W as obj, mob/user as mob) //these can only be moved by being reconstructed, solves having to remake the powernet. @@ -246,7 +246,7 @@ if(charge < 0.0001) outputting = 0 // stop output if charge falls to zero - overcharge_percent = round((charge / capacity) * 100) + overcharge_percent = floor((charge / capacity) * 100) if (overcharge_percent > 115) //115% is the minimum overcharge for anything to happen overcharge_consequences() diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 31a096a3a2ee..6d67f207cf12 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -63,9 +63,9 @@ /obj/item/cell/get_examine_text(mob/user) . = ..() if(maxcharge <= 2500) - . += SPAN_NOTICE("The manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%.") + . += SPAN_NOTICE("The manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [floor(src.percent() )]%.") else - . += SPAN_NOTICE("This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%.") + . += SPAN_NOTICE("This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [floor(src.percent() )]%.") if(crit_fail) . += SPAN_DANGER("This power cell seems to be faulty.") diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 6a20e9cfe78e..bb158ae30b5e 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -33,7 +33,7 @@ tank [un]loading stuff turn on/off /obj/structure/machinery/power/port_gen/get_examine_text(mob/user) -display round(lastgen) and phorontank amount +display floor(lastgen) and phorontank amount */ @@ -168,8 +168,8 @@ display round(lastgen) and phorontank amount temp_rating += SP.rating for(var/obj/item/CP in component_parts) temp_reliability += CP.reliability - reliability = min(round(temp_reliability / 4), 100) - power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2)) + reliability = min(floor(temp_reliability / 4), 100) + power_gen = floor(initial(power_gen) * (max(2, temp_rating) / 2)) /obj/structure/machinery/power/port_gen/pacman/get_examine_text(mob/user) . = ..() @@ -196,8 +196,8 @@ display round(lastgen) and phorontank amount var/temp = min(needed_sheets, sheet_left) needed_sheets -= temp sheet_left -= temp - sheets -= round(needed_sheets) - needed_sheets -= round(needed_sheets) + sheets -= floor(needed_sheets) + needed_sheets -= floor(needed_sheets) if (sheet_left <= 0 && sheets > 0) sheet_left = 1 - needed_sheets sheets-- diff --git a/code/modules/power/power_monitor.dm b/code/modules/power/power_monitor.dm index d39e3cbb8c0a..9a95047db6cc 100644 --- a/code/modules/power/power_monitor.dm +++ b/code/modules/power/power_monitor.dm @@ -67,7 +67,7 @@ for(var/obj/structure/machinery/power/apc/A in L) t += copytext(add_tspace("\The [A.area]", 30), 1, 30) - t += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]
" + t += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(floor(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]
" total_demand += A.lastused_total t += "
Total demand: [total_demand] W" diff --git a/code/modules/power/powernet.dm b/code/modules/power/powernet.dm index b48acda29df1..0fe62154966b 100644 --- a/code/modules/power/powernet.dm +++ b/code/modules/power/powernet.dm @@ -22,7 +22,7 @@ viewload = 0.8*viewload + 0.2*load - viewload = round(viewload) + viewload = floor(viewload) var/numapc = 0 diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 46d9374cb832..d05b34e62b2c 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -94,7 +94,7 @@ /obj/structure/machinery/power/smes/proc/chargedisplay() - return round(5.5*charge/(capacity ? capacity : 5e6)) + return floor(5.5*charge/(capacity ? capacity : 5e6)) #define SMESRATE 0.05 // rate of internal charge to external power diff --git a/code/modules/power/smes_construction.dm b/code/modules/power/smes_construction.dm index d6fb7bb66841..fdfc18390dbe 100644 --- a/code/modules/power/smes_construction.dm +++ b/code/modules/power/smes_construction.dm @@ -199,7 +199,7 @@ return // Probability of failure if safety circuit is disabled (in %) - var/failure_probability = round((charge / capacity) * 100) + var/failure_probability = floor((charge / capacity) * 100) // If failure probability is below 5% it's usually safe to do modifications if (failure_probability < 5) diff --git a/code/modules/projectiles/ammo_boxes/ammo_boxes.dm b/code/modules/projectiles/ammo_boxes/ammo_boxes.dm index df8a7d7bdd76..7f6919b94f3a 100644 --- a/code/modules/projectiles/ammo_boxes/ammo_boxes.dm +++ b/code/modules/projectiles/ammo_boxes/ammo_boxes.dm @@ -206,11 +206,11 @@ if(handfuls) var/obj/item/ammo_magazine/AM = locate(/obj/item/ammo_magazine) in contents if(AM) - severity = round(AM.current_rounds / 40) + severity = floor(AM.current_rounds / 40) else for(var/obj/item/ammo_magazine/AM in contents) severity += AM.current_rounds - severity = round(severity / 150) + severity = floor(severity / 150) return severity /obj/item/ammo_box/magazine/process_burning(datum/cause_data/flame_cause_data) @@ -401,7 +401,7 @@ return /obj/item/ammo_box/rounds/get_severity() - return round(bullet_amount / 200) //we need a lot of bullets to produce an explosion. + return floor(bullet_amount / 200) //we need a lot of bullets to produce an explosion. /obj/item/ammo_box/rounds/process_burning(datum/cause_data/flame_cause_data) if(can_explode) diff --git a/code/modules/projectiles/ammo_boxes/box_structures.dm b/code/modules/projectiles/ammo_boxes/box_structures.dm index b34c0543bb2c..8ae178edf586 100644 --- a/code/modules/projectiles/ammo_boxes/box_structures.dm +++ b/code/modules/projectiles/ammo_boxes/box_structures.dm @@ -101,7 +101,7 @@ if(item_box.handfuls) var/obj/item/ammo_magazine/AM = locate(/obj/item/ammo_magazine) in item_box.contents if(AM) - . += SPAN_INFO("It has roughly [round(AM.current_rounds/5)] handfuls remaining.") + . += SPAN_INFO("It has roughly [floor(AM.current_rounds/5)] handfuls remaining.") else . += SPAN_INFO("It has [item_box.contents.len] magazines out of [item_box.num_of_magazines].") if(burning) diff --git a/code/modules/projectiles/ammo_boxes/misc_boxes.dm b/code/modules/projectiles/ammo_boxes/misc_boxes.dm index 7b19555f4de5..434239fe25cd 100644 --- a/code/modules/projectiles/ammo_boxes/misc_boxes.dm +++ b/code/modules/projectiles/ammo_boxes/misc_boxes.dm @@ -97,7 +97,7 @@ var/flare_amount = 0 for(var/obj/item/storage/box/m94/flare_box in contents) flare_amount += flare_box.contents.len - flare_amount = round(flare_amount / 8) //10 packs, 8 flares each, maximum total of 10 flares we can throw out + flare_amount = floor(flare_amount / 8) //10 packs, 8 flares each, maximum total of 10 flares we can throw out return flare_amount /obj/item/ammo_box/magazine/misc/flares/process_burning(datum/cause_data/flame_cause_data) diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index a3ba517c0cae..0e0fccf027db 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -196,7 +196,7 @@ They're all essentially identical when it comes to getting the job done. if(current_rounds < 1) return else - var/severity = round(current_rounds / 50) + var/severity = floor(current_rounds / 50) //the more ammo inside, the faster and harder it cooks off if(severity > 0) addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), loc, -1, ((severity > 4) ? 0 : -1), clamp(severity, 0, 1), clamp(severity, 0, 2), 1, 0, 0, flame_cause_data), max(5 - severity, 2)) @@ -335,14 +335,14 @@ Turn() or Shift() as there is virtually no overhead. ~N /obj/item/ammo_casing/update_icon() if(max_casings >= current_casings) if(current_casings == 2) name += "s" //In case there is more than one. - if(round((current_casings-1)/8) > current_icon) + if(floor((current_casings-1)/8) > current_icon) current_icon++ icon_state += "_[current_icon]" var/I = current_casings*8 // For the metal. matter = list("metal" = I) var/base_direction = current_casings - (current_icon * 8) - setDir(base_direction + round(base_direction)/3) + setDir(base_direction + floor(base_direction)/3) switch(current_casings) if(3 to 5) w_class = SIZE_SMALL //Slightly heavier. if(9 to 10) w_class = SIZE_MEDIUM //Can't put it in your pockets and stuff. diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index ebd0ad3d131c..71ddc9fb399c 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -650,11 +650,11 @@ As sniper rifles have both and weapon mods can change them as well. ..() deals w for(var/i = 0; i<=CODEX_ARMOR_MAX; i+=CODEX_ARMOR_STEP) damage_armor_profile_headers.Add(i) - damage_armor_profile_marine.Add(round(armor_damage_reduction(GLOB.marine_ranged_stats, damage, i, penetration))) - damage_armor_profile_xeno.Add(round(armor_damage_reduction(GLOB.xeno_ranged_stats, damage, i, penetration))) + damage_armor_profile_marine.Add(floor(armor_damage_reduction(GLOB.marine_ranged_stats, damage, i, penetration))) + damage_armor_profile_xeno.Add(floor(armor_damage_reduction(GLOB.xeno_ranged_stats, damage, i, penetration))) if(!GLOB.xeno_general.armor_ignore_integrity) if(i != 0) - damage_armor_profile_armorbreak.Add("[round(armor_break_calculation(GLOB.xeno_ranged_stats, damage, i, penetration, in_ammo.pen_armor_punch, armor_punch)/i)]%") + damage_armor_profile_armorbreak.Add("[floor(armor_break_calculation(GLOB.xeno_ranged_stats, damage, i, penetration, in_ammo.pen_armor_punch, armor_punch)/i)]%") else damage_armor_profile_armorbreak.Add("N/A") @@ -669,8 +669,8 @@ As sniper rifles have both and weapon mods can change them as well. ..() deals w data["two_handed_only"] = (flags_gun_features & GUN_WIELDED_FIRING_ONLY) data["recoil"] = max(gun_recoil, 0.1) data["unwielded_recoil"] = max(recoil_unwielded, 0.1) - data["firerate"] = round(1 MINUTES / rpm) // 3 minutes so that the values look greater than they actually are - data["burst_firerate"] = round(1 MINUTES / burst_rpm) + data["firerate"] = floor(1 MINUTES / rpm) // 3 minutes so that the values look greater than they actually are + data["burst_firerate"] = floor(1 MINUTES / burst_rpm) data["firerate_second"] = round(1 SECONDS / rpm, 0.01) data["burst_firerate_second"] = round(1 SECONDS / burst_rpm, 0.01) data["scatter"] = max(0.1, scatter + src.scatter) @@ -1222,7 +1222,7 @@ and you're good to go. return TRUE //>>POST PROCESSING AND CLEANUP BEGIN HERE.<< - var/angle = round(Get_Angle(user,target)) //Let's do a muzzle flash. + var/angle = floor(Get_Angle(user,target)) //Let's do a muzzle flash. muzzle_flash(angle,user) //This is where we load the next bullet in the chamber. We check for attachments too, since we don't want to load anything if an attachment is active. @@ -1417,7 +1417,7 @@ and you're good to go. for(var/i in 1 to projectile_to_fire.ammo.bonus_projectiles_amount) BP = new /obj/projectile(attacked_mob.loc, create_cause_data(initial(name), user)) BP.generate_bullet(GLOB.ammo_list[projectile_to_fire.ammo.bonus_projectiles_type], 0, NO_FLAGS) - BP.accuracy = round(BP.accuracy * projectile_to_fire.accuracy/initial(projectile_to_fire.accuracy)) //Modifies accuracy of pellets per fire_bonus_projectiles. + BP.accuracy = floor(BP.accuracy * projectile_to_fire.accuracy/initial(projectile_to_fire.accuracy)) //Modifies accuracy of pellets per fire_bonus_projectiles. BP.damage *= damage_buff BP.bonus_projectile_check = 2 @@ -1644,7 +1644,7 @@ not all weapons use normal magazines etc. load_into_chamber() itself is designed if(skill_accuracy) gun_accuracy_mult += skill_accuracy * HIT_ACCURACY_MULT_TIER_3 // Accuracy mult increase/decrease per level is equal to attaching/removing a red dot sight - projectile_to_fire.accuracy = round(projectile_to_fire.accuracy * gun_accuracy_mult) // Apply gun accuracy multiplier to projectile accuracy + projectile_to_fire.accuracy = floor(projectile_to_fire.accuracy * gun_accuracy_mult) // Apply gun accuracy multiplier to projectile accuracy projectile_to_fire.scatter += gun_scatter if(wield_delay > 0 && (world.time < wield_time || world.time < pull_time)) @@ -1658,7 +1658,7 @@ not all weapons use normal magazines etc. load_into_chamber() itself is designed var/scatter_debuff = 1 + (SETTLE_SCATTER_MULTIPLIER - 1) * pct_settled projectile_to_fire.scatter *= scatter_debuff - projectile_to_fire.damage = round(projectile_to_fire.damage * damage_mult) // Apply gun damage multiplier to projectile damage + projectile_to_fire.damage = floor(projectile_to_fire.damage * damage_mult) // Apply gun damage multiplier to projectile damage // Apply effective range and falloffs/buildups projectile_to_fire.damage_falloff = damage_falloff_mult * projectile_to_fire.ammo.damage_falloff diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm index 711b53f0fc77..d1aff8a33969 100644 --- a/code/modules/projectiles/gun_attachables.dm +++ b/code/modules/projectiles/gun_attachables.dm @@ -3241,7 +3241,7 @@ Defined in conflicts.dm of the #defines folder. var/turf/user_turf = get_turf(user) playsound(user_turf, pick(fire_sounds), 50, TRUE) - to_chat(user, SPAN_WARNING("The gauge reads: [round(gun.current_mag.get_ammo_percent())]% fuel remaining!")) + to_chat(user, SPAN_WARNING("The gauge reads: [floor(gun.current_mag.get_ammo_percent())]% fuel remaining!")) /obj/item/attachable/verticalgrip name = "vertical grip" diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index ee122d8f8edd..b2ec3dea63ce 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -67,7 +67,7 @@ /obj/item/weapon/gun/energy/emp_act(severity) . = ..() - cell.use(round(cell.maxcharge / severity)) + cell.use(floor(cell.maxcharge / severity)) update_icon() /obj/item/weapon/gun/energy/load_into_chamber() diff --git a/code/modules/projectiles/guns/flamer/flamer.dm b/code/modules/projectiles/guns/flamer/flamer.dm index 0388f5be7aef..b15856af1637 100644 --- a/code/modules/projectiles/guns/flamer/flamer.dm +++ b/code/modules/projectiles/guns/flamer/flamer.dm @@ -64,7 +64,7 @@ /obj/item/weapon/gun/flamer/get_examine_text(mob/user) . = ..() if(current_mag) - . += "The fuel gauge shows the current tank is [round(current_mag.get_ammo_percent())]% full!" + . += "The fuel gauge shows the current tank is [floor(current_mag.get_ammo_percent())]% full!" else . += "There's no tank in [src]!" @@ -255,7 +255,7 @@ for(var/turf/turf in turfs) if(chemical.volume < ammount_required) - smoke_range = round(chemical.volume / use_multiplier) + smoke_range = floor(chemical.volume / use_multiplier) if(distance >= smoke_range) break @@ -309,7 +309,7 @@ for(var/turf/turf in turfs) if(chemical.volume < ammount_required) - foam_range = round(chemical.volume / use_multiplier) + foam_range = floor(chemical.volume / use_multiplier) if(distance >= foam_range) break @@ -347,7 +347,7 @@ /obj/item/weapon/gun/flamer/proc/show_percentage(mob/living/user) if(current_mag) - to_chat(user, SPAN_WARNING("The gauge reads: [round(current_mag.get_ammo_percent())]% fuel remains!")) + to_chat(user, SPAN_WARNING("The gauge reads: [floor(current_mag.get_ammo_percent())]% fuel remains!")) /obj/item/weapon/gun/flamer/underextinguisher starting_attachment_types = list(/obj/item/attachable/attached_gun/extinguisher) @@ -647,7 +647,7 @@ if(!(sig_result & COMPONENT_NO_IGNITE)) switch(fire_variant) if(FIRE_VARIANT_TYPE_B) //Armor Shredding Greenfire, super easy to pat out. 50 duration -> 10 stacks (1 pat/resist) - ignited_morb.TryIgniteMob(round(tied_reagent.durationfire / 5), tied_reagent) + ignited_morb.TryIgniteMob(floor(tied_reagent.durationfire / 5), tied_reagent) else ignited_morb.TryIgniteMob(tied_reagent.durationfire, tied_reagent) @@ -705,7 +705,7 @@ return var/sig_result = SEND_SIGNAL(M, COMSIG_LIVING_FLAMER_CROSSED, tied_reagent) - var/burn_damage = round(burnlevel * 0.5) + var/burn_damage = floor(burnlevel * 0.5) switch(fire_variant) if(FIRE_VARIANT_TYPE_B) //Armor Shredding Greenfire, 2x tile damage (Equiavlent to UT) burn_damage = burnlevel @@ -724,7 +724,7 @@ if(!(sig_result & COMPONENT_NO_IGNITE) && burn_damage) switch(fire_variant) if(FIRE_VARIANT_TYPE_B) //Armor Shredding Greenfire, super easy to pat out. 50 duration -> 10 stacks (1 pat/resist) - M.TryIgniteMob(round(tied_reagent.durationfire / 5), tied_reagent) + M.TryIgniteMob(floor(tied_reagent.durationfire / 5), tied_reagent) else M.TryIgniteMob(tied_reagent.durationfire, tied_reagent) diff --git a/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm index f1d951324930..e2643c580a16 100644 --- a/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm @@ -175,7 +175,7 @@ SPAN_WARNING("[to_firer]"), message_flags = CHAT_TYPE_WEAPON_USE) playsound(user.loc, fire_sound, 50, 1) - var/angle = round(Get_Angle(user,target)) + var/angle = floor(Get_Angle(user,target)) muzzle_flash(angle,user) simulate_recoil(0, user) diff --git a/code/modules/projectiles/guns/specialist/sniper.dm b/code/modules/projectiles/guns/specialist/sniper.dm index 5b4a81fde273..4c5a4fb129cd 100644 --- a/code/modules/projectiles/guns/specialist/sniper.dm +++ b/code/modules/projectiles/guns/specialist/sniper.dm @@ -104,7 +104,7 @@ human.face_atom(target) ///Add a decisecond to the default 1.5 seconds for each two tiles to hit. - var/distance = round(get_dist(target, human) * 0.5) + var/distance = floor(get_dist(target, human) * 0.5) var/f_aiming_time = sniper_rifle.aiming_time + distance var/aim_multiplier = 1 diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index cd69c1940aba..9026a3e849e6 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -181,9 +181,9 @@ last_damage_mult = 1 if(effective_range_min && distance_travelled < effective_range_min) - return max(0, damage - round((effective_range_min - distance_travelled) * damage_buildup)) + return max(0, damage - floor((effective_range_min - distance_travelled) * damage_buildup)) else if(distance_travelled > effective_range_max) - return max(0, damage - round((distance_travelled - effective_range_max) * damage_falloff)) + return max(0, damage - floor((distance_travelled - effective_range_max) * damage_falloff)) return damage // Target, firer, shot from (i.e. the gun), projectile range, projectile speed, original target (who was aimed at, not where projectile is going towards) @@ -372,7 +372,7 @@ return TRUE // Process on move effects - if(distance_travelled == round(ammo.max_range / 2)) + if(distance_travelled == floor(ammo.max_range / 2)) ammo.do_at_half_range(src) if(distance_travelled >= ammo.max_range) ammo.do_at_max_range(src) @@ -1029,7 +1029,7 @@ . = TRUE apply_damage(damage_result, P.ammo.damage_type, P.def_zone, firer = P.firer) - if(P.ammo.shrapnel_chance > 0 && prob(P.ammo.shrapnel_chance + round(damage / 10))) + if(P.ammo.shrapnel_chance > 0 && prob(P.ammo.shrapnel_chance + floor(damage / 10))) if(ammo_flags & AMMO_SPECIAL_EMBED) P.ammo.on_embed(src, organ) @@ -1128,7 +1128,7 @@ P.play_shielded_hit_effect(src) else P.play_hit_effect(src) - if(!stat && prob(5 + round(damage_result / 4))) + if(!stat && prob(5 + floor(damage_result / 4))) var/pain_emote = prob(70) ? "hiss" : "roar" emote(pain_emote) updatehealth() @@ -1171,12 +1171,12 @@ switch(P.ammo.damage_type) if(BRUTE) //Rockets do extra damage to walls. if(ammo_flags & AMMO_ROCKET) - damage = round(damage * 10) + damage = floor(damage * 10) if(BURN) if(ammo_flags & AMMO_ENERGY) - damage = round(damage * 7) + damage = floor(damage * 7) else if(ammo_flags & AMMO_ANTISTRUCT) // Railgun does extra damage to turfs - damage = round(damage * ANTISTRUCT_DMG_MULT_WALL) + damage = floor(damage * ANTISTRUCT_DMG_MULT_WALL) if(ammo_flags & AMMO_BALLISTIC) current_bulletholes++ take_damage(damage, P.firer) @@ -1205,7 +1205,7 @@ /obj/structure/surface/table/bullet_act(obj/projectile/P) bullet_ping(P) - health -= round(P.damage/2) + health -= floor(P.damage/2) if(health < 0) visible_message(SPAN_WARNING("[src] breaks down!")) deconstruct() diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/Chemistry-Colours.dm index 70705160f462..f600a7479070 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/Chemistry-Colours.dm @@ -55,7 +55,7 @@ var/mixedcolor = 0 for(i=1; i<=contents; i++) mixedcolor += weight[i]*color[i] - mixedcolor = round(mixedcolor) + mixedcolor = floor(mixedcolor) //until someone writes a formal proof for this algorithm, let's keep this in // if(mixedcolor<0x00 || mixedcolor>0xFF) diff --git a/code/modules/reagents/Chemistry-Generator.dm b/code/modules/reagents/Chemistry-Generator.dm index b2e6402d4b06..0b03b621e388 100644 --- a/code/modules/reagents/Chemistry-Generator.dm +++ b/code/modules/reagents/Chemistry-Generator.dm @@ -307,7 +307,7 @@ if(isNegativeProperty(P)) new_value = -1 * level else if(isNeutralProperty(P)) - new_value = round(-1 * level / 2) + new_value = floor(-1 * level / 2) else new_value = level diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm index 36e8f9e179ff..710cca821385 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/Chemistry-Holder.dm @@ -266,7 +266,7 @@ if(!has_reagent(B, C.required_reagents[B])) break total_matching_reagents++ - multipliers += round(get_reagent_amount(B) / C.required_reagents[B]) + multipliers += floor(get_reagent_amount(B) / C.required_reagents[B]) for(var/B in C.required_catalysts) if(B == "silver" && istype(my_atom, /obj/item/reagent_container/glass/beaker/silver)) total_matching_catalysts++ @@ -594,9 +594,9 @@ dir = E.dir //only integers please - radius = round(radius) - intensity = round(intensity) - duration = round(duration) + radius = floor(radius) + intensity = floor(intensity) + duration = floor(duration) if(ex_power > 0) explode(sourceturf, ex_power, ex_falloff, ex_falloff_shape, dir, angle) if(intensity > 0) @@ -630,7 +630,7 @@ if(my_atom) //It exists outside of null space. for(var/datum/reagent/R in reagent_list) // if you want to do extra stuff when other chems are present, do it here if(R.id == "iron") - shards += round(R.volume) + shards += floor(R.volume) else if(R.id == "phoron" && R.volume >= EXPLOSION_PHORON_THRESHOLD) shard_type = /datum/ammo/bullet/shrapnel/incendiary diff --git a/code/modules/reagents/chemistry_machinery/acid_harness.dm b/code/modules/reagents/chemistry_machinery/acid_harness.dm index b349b3224d1a..4fa087efc54f 100644 --- a/code/modules/reagents/chemistry_machinery/acid_harness.dm +++ b/code/modules/reagents/chemistry_machinery/acid_harness.dm @@ -162,13 +162,13 @@ switch(action) if("set_inject_amount") - var/inject = round(text2num(params["value"])) + var/inject = floor(text2num(params["value"])) if(inject < 1) inject = 1 acid_core.inject_amount = inject . = TRUE if("set_inject_damage_threshold") - acid_core.inject_damage_threshold = round(text2num(params["value"])) + acid_core.inject_damage_threshold = floor(text2num(params["value"])) . = TRUE if("inject_logic") if(acid_core.inject_logic == ACID_LOGIC_OR) diff --git a/code/modules/reagents/chemistry_machinery/centrifuge.dm b/code/modules/reagents/chemistry_machinery/centrifuge.dm index 6143313377a0..706f33e38096 100644 --- a/code/modules/reagents/chemistry_machinery/centrifuge.dm +++ b/code/modules/reagents/chemistry_machinery/centrifuge.dm @@ -208,7 +208,7 @@ else A.name = "autoinjector (" + A.reagents.reagent_list[1].name + ")" var/numberOfUses = A.reagents.total_volume / A.amount_per_transfer_from_this - A.uses_left = round(numberOfUses) == numberOfUses ? numberOfUses : round(numberOfUses) + 1 + A.uses_left = floor(numberOfUses) == numberOfUses ? numberOfUses : floor(numberOfUses) + 1 A.update_icon() else if(autolabel) diff --git a/code/modules/reagents/chemistry_machinery/chem_dispenser.dm b/code/modules/reagents/chemistry_machinery/chem_dispenser.dm index 62b095ababbe..e897d106528e 100644 --- a/code/modules/reagents/chemistry_machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry_machinery/chem_dispenser.dm @@ -134,8 +134,8 @@ /obj/structure/machinery/chem_dispenser/ui_data(mob/user) . = list() .["amount"] = amount - .["energy"] = round(chem_storage.energy) - .["maxEnergy"] = round(chem_storage.max_energy) + .["energy"] = floor(chem_storage.energy) + .["maxEnergy"] = floor(chem_storage.max_energy) .["isBeakerLoaded"] = beaker ? 1 : 0 var/list/beakerContents = list() diff --git a/code/modules/reagents/chemistry_machinery/chem_storage.dm b/code/modules/reagents/chemistry_machinery/chem_storage.dm index 3df417741d82..fa4f2f5c6c5a 100644 --- a/code/modules/reagents/chemistry_machinery/chem_storage.dm +++ b/code/modules/reagents/chemistry_machinery/chem_storage.dm @@ -41,7 +41,7 @@ /obj/structure/machinery/chem_storage/get_examine_text(mob/user) . = ..() if(in_range(user, src) || istype(user, /mob/dead/observer)) - var/charge = round((energy / max_energy) * 100) + var/charge = floor((energy / max_energy) * 100) . += SPAN_NOTICE("The charge meter reads [charge]%") /obj/structure/machinery/chem_storage/process() diff --git a/code/modules/reagents/chemistry_machinery/reagent_grinder.dm b/code/modules/reagents/chemistry_machinery/reagent_grinder.dm index 3c596b6a79a2..69e6567393b9 100644 --- a/code/modules/reagents/chemistry_machinery/reagent_grinder.dm +++ b/code/modules/reagents/chemistry_machinery/reagent_grinder.dm @@ -270,7 +270,7 @@ else if(O.potency == -1) return 5 else - return round(O.potency) + return floor(O.potency) /obj/structure/machinery/reagentgrinder/proc/get_juice_amount(obj/item/reagent_container/food/snacks/grown/O) if(!istype(O)) @@ -278,7 +278,7 @@ else if(O.potency == -1) return 5 else - return round(5*sqrt(O.potency)) + return floor(5*sqrt(O.potency)) /obj/structure/machinery/reagentgrinder/proc/remove_object(obj/item/O) holdingitems -= O @@ -348,7 +348,7 @@ O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) else if(O.reagents != null && O.reagents.has_reagent("nutriment")) - beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space)) + beaker.reagents.add_reagent(r_id, min(floor(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space)) O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) else diff --git a/code/modules/reagents/chemistry_properties/prop_neutral.dm b/code/modules/reagents/chemistry_properties/prop_neutral.dm index e1e59b8b886c..67120f4e2627 100644 --- a/code/modules/reagents/chemistry_properties/prop_neutral.dm +++ b/code/modules/reagents/chemistry_properties/prop_neutral.dm @@ -25,7 +25,7 @@ value = 1 /datum/chem_property/neutral/thanatometabolizing/pre_process(mob/living/M) - if(M.stat != DEAD && M.oxyloss < 50 && round(M.blood_volume) > BLOOD_VOLUME_OKAY) + if(M.stat != DEAD && M.oxyloss < 50 && floor(M.blood_volume) > BLOOD_VOLUME_OKAY) return list(REAGENT_CANCEL = TRUE) var/effectiveness = 1 if(M.stat != DEAD) diff --git a/code/modules/reagents/chemistry_reactions/other.dm b/code/modules/reagents/chemistry_reactions/other.dm index 28250aa38803..08402e82ed7f 100644 --- a/code/modules/reagents/chemistry_reactions/other.dm +++ b/code/modules/reagents/chemistry_reactions/other.dm @@ -38,7 +38,7 @@ var/location = get_turf(holder.my_atom) // 100 created volume = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes. // 200 created volume = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades. - empulse(location, round(created_volume / 24), round(created_volume / 14), 1) + empulse(location, floor(created_volume / 24), floor(created_volume / 14), 1) holder.clear_reagents() diff --git a/code/modules/recycling/recycler.dm b/code/modules/recycling/recycler.dm index abbf010bf4cc..b61854d2e788 100644 --- a/code/modules/recycling/recycler.dm +++ b/code/modules/recycling/recycler.dm @@ -90,7 +90,7 @@ /obj/structure/machinery/recycler/proc/output_materials() for(var/material in stored_matter) if(stored_matter[material] >= sheets_per_batch * 3750) - var/sheets = round(stored_matter[material] / 3750) + var/sheets = floor(stored_matter[material] / 3750) stored_matter[material] -= sheets * 3750 var/obj/item/stack/sheet/sheet_stack switch(material) diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index ec1c8c245f2b..fb43d85e079d 100644 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -245,7 +245,7 @@ P.wrapped = O O.forceMove(P) P.w_class = O.w_class - var/i = round(P.w_class) + var/i = floor(P.w_class) if(i in list(1,2,3,4,5)) P.icon_state = "deliverycrate[i]" switch(i) diff --git a/code/modules/shuttle/computers/dropship_computer.dm b/code/modules/shuttle/computers/dropship_computer.dm index 92196cb07e2e..08a35b83071d 100644 --- a/code/modules/shuttle/computers/dropship_computer.dm +++ b/code/modules/shuttle/computers/dropship_computer.dm @@ -84,8 +84,8 @@ recharge_duration = recharge_duration * SHUTTLE_COOLING_FACTOR_RECHARGE - dropship.callTime = round(flight_duration) - dropship.rechargeTime = round(recharge_duration) + dropship.callTime = floor(flight_duration) + dropship.rechargeTime = floor(recharge_duration) /obj/structure/machinery/computer/shuttle/dropship/flight/tgui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) @@ -101,7 +101,7 @@ if(disabled) return UI_UPDATE if(!skip_time_lock && world.time < SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK) - to_chat(user, SPAN_WARNING("The shuttle is still undergoing pre-flight fueling and cannot depart yet. Please wait another [round((SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK-world.time)/600)] minutes before trying again.")) + to_chat(user, SPAN_WARNING("The shuttle is still undergoing pre-flight fueling and cannot depart yet. Please wait another [floor((SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK-world.time)/600)] minutes before trying again.")) return UI_CLOSE if(dropship_control_lost) var/remaining_time = timeleft(door_control_cooldown) / 10 diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index 9ae7b77d6533..5f6ac9207923 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -121,8 +121,8 @@ if(EAST) cos = 0 sin = -1 - var/_x = L[1] + (round(width/2))*cos - (round(height/2))*sin - var/_y = L[2] + (round(width/2))*sin + (round(height/2))*cos + var/_x = L[1] + (floor(width/2))*cos - (floor(height/2))*sin + var/_y = L[2] + (floor(width/2))*sin + (floor(height/2))*cos return locate(_x, _y, z) //returns turfs within our projected rectangle in a specific order. diff --git a/code/modules/shuttles/marine_ferry.dm b/code/modules/shuttles/marine_ferry.dm index 82c5b8e4403d..14787fccb388 100644 --- a/code/modules/shuttles/marine_ferry.dm +++ b/code/modules/shuttles/marine_ferry.dm @@ -147,12 +147,12 @@ moving_status = SHUTTLE_WARMUP if(transit_optimized) - recharging = round(recharge_time * SHUTTLE_OPTIMIZE_FACTOR_RECHARGE) //Optimized flight plan means less recharge time + recharging = floor(recharge_time * SHUTTLE_OPTIMIZE_FACTOR_RECHARGE) //Optimized flight plan means less recharge time else recharging = recharge_time //Prevent the shuttle from moving again until it finishes recharging for(var/obj/structure/dropship_equipment/fuel/cooling_system/CS in equipments) - recharging = round(recharging * SHUTTLE_COOLING_FACTOR_RECHARGE) //cooling system reduces recharge time + recharging = floor(recharging * SHUTTLE_COOLING_FACTOR_RECHARGE) //cooling system reduces recharge time break //START: Heavy lifting backend @@ -194,7 +194,7 @@ for(var/X in equipments) var/obj/structure/dropship_equipment/E = X if(istype(E, /obj/structure/dropship_equipment/fuel/fuel_enhancer)) - travel_time = round(travel_time / SHUTTLE_FUEL_ENHANCE_FACTOR_TRAVEL) //fuel enhancer increases travel time + travel_time = floor(travel_time / SHUTTLE_FUEL_ENHANCE_FACTOR_TRAVEL) //fuel enhancer increases travel time break else if(transit_optimized) @@ -205,7 +205,7 @@ for(var/X in equipments) var/obj/structure/dropship_equipment/E = X if(istype(E, /obj/structure/dropship_equipment/fuel/fuel_enhancer)) - travel_time = round(travel_time * SHUTTLE_FUEL_ENHANCE_FACTOR_TRAVEL) //fuel enhancer reduces travel time + travel_time = floor(travel_time * SHUTTLE_FUEL_ENHANCE_FACTOR_TRAVEL) //fuel enhancer reduces travel time break //START: Heavy lifting backend @@ -324,7 +324,7 @@ if(moving_status != SHUTTLE_IDLE) return moving_status = SHUTTLE_WARMUP if(transit_optimized) - recharging = round(recharge_time * SHUTTLE_OPTIMIZE_FACTOR_RECHARGE) //Optimized flight plan means less recharge time + recharging = floor(recharge_time * SHUTTLE_OPTIMIZE_FACTOR_RECHARGE) //Optimized flight plan means less recharge time else recharging = recharge_time //Prevent the shuttle from moving again until it finishes recharging diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm index a7dbe35a9776..1ded77a0e053 100644 --- a/code/modules/shuttles/shuttle.dm +++ b/code/modules/shuttles/shuttle.dm @@ -51,7 +51,7 @@ moving_status = SHUTTLE_WARMUP if(transit_optimized) - recharging = round(recharge_time * SHUTTLE_OPTIMIZE_FACTOR_RECHARGE) //Optimized flight plan means less recharge time + recharging = floor(recharge_time * SHUTTLE_OPTIMIZE_FACTOR_RECHARGE) //Optimized flight plan means less recharge time else recharging = recharge_time //Prevent the shuttle from moving again until it finishes recharging spawn(warmup_time) diff --git a/code/modules/shuttles/shuttle_console.dm b/code/modules/shuttles/shuttle_console.dm index e83666ca2386..0e9303d13583 100644 --- a/code/modules/shuttles/shuttle_console.dm +++ b/code/modules/shuttles/shuttle_console.dm @@ -188,8 +188,8 @@ GLOBAL_LIST_EMPTY(shuttle_controls) "gun_mission_allowed" = shuttle.can_do_gun_mission, "shuttle_status_message" = shuttle_status_message, "recharging" = shuttle.recharging, - "recharging_seconds" = round(shuttle.recharging/10), - "flight_seconds" = round(shuttle.in_transit_time_left/10), + "recharging_seconds" = floor(shuttle.recharging/10), + "flight_seconds" = floor(shuttle.in_transit_time_left/10), "can_return_home" = shuttle.transit_gun_mission && shuttle.moving_status == SHUTTLE_INTRANSIT && shuttle.in_transit_time_left>abort_timer, "recharge_time" = effective_recharge_time, "recharge_status" = recharge_status, @@ -231,7 +231,7 @@ GLOBAL_LIST_EMPTY(shuttle_controls) return //Comment to test if(!skip_time_lock && world.time < SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK && istype(shuttle, /datum/shuttle/ferry/marine)) - to_chat(usr, SPAN_WARNING("The shuttle is still undergoing pre-flight fueling and cannot depart yet. Please wait another [round((SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK-world.time)/600)] minutes before trying again.")) + to_chat(usr, SPAN_WARNING("The shuttle is still undergoing pre-flight fueling and cannot depart yet. Please wait another [floor((SSticker.mode.round_time_lobby + SHUTTLE_TIME_LOCK-world.time)/600)] minutes before trying again.")) return if(SSticker.mode.active_lz != src && !onboard && isqueen(usr)) to_chat(usr, SPAN_WARNING("The shuttle isn't responding to prompts, it looks like this isn't the primary shuttle.")) diff --git a/code/modules/tgs/v5/chunking.dm b/code/modules/tgs/v5/chunking.dm index cd5944d34fb4..688dd8f8daf5 100644 --- a/code/modules/tgs/v5/chunking.dm +++ b/code/modules/tgs/v5/chunking.dm @@ -7,7 +7,7 @@ var/chunk_count var/list/chunk_requests for(chunk_count = 2; !chunk_requests; ++chunk_count) - var/max_chunk_size = -round(-(data_length / chunk_count)) + var/max_chunk_size = -floor(-(data_length / chunk_count)) if(max_chunk_size > limit) continue diff --git a/code/modules/tgui/tgui_number_input.dm b/code/modules/tgui/tgui_number_input.dm index 356448853db3..35aaffa26e09 100644 --- a/code/modules/tgui/tgui_number_input.dm +++ b/code/modules/tgui/tgui_number_input.dm @@ -165,7 +165,7 @@ if(choice != choice) //isnan CRASH("A NaN was input into tgui input number by [usr]") if(integer_only) - choice = round(choice) + choice = floor(choice) if(choice > max_value) CRASH("A number greater than the max value was input into tgui input number by [usr]") if(choice < min_value) diff --git a/code/modules/vehicles/hardpoints/hardpoint.dm b/code/modules/vehicles/hardpoints/hardpoint.dm index a402df12441e..485b03573414 100644 --- a/code/modules/vehicles/hardpoints/hardpoint.dm +++ b/code/modules/vehicles/hardpoints/hardpoint.dm @@ -301,7 +301,7 @@ if(health <= 0) data["health"] = null else - data["health"] = round(get_integrity_percent()) + data["health"] = floor(get_integrity_percent()) if(ammo) data["uses_ammo"] = TRUE @@ -500,13 +500,13 @@ health += initial(health)/100 * (amount_fixed / amount_fixed_adjustment) if(health >= initial(health)) health = initial(health) - user.visible_message(SPAN_NOTICE("[user] finishes repairing \the [name]."), SPAN_NOTICE("You finish repairing \the [name]. The integrity of the module is at [SPAN_HELPFUL(round(get_integrity_percent()))]%.")) + user.visible_message(SPAN_NOTICE("[user] finishes repairing \the [name]."), SPAN_NOTICE("You finish repairing \the [name]. The integrity of the module is at [SPAN_HELPFUL(floor(get_integrity_percent()))]%.")) being_repaired = FALSE return - to_chat(user, SPAN_NOTICE("The integrity of \the [src] is now at [SPAN_HELPFUL(round(get_integrity_percent()))]%.")) + to_chat(user, SPAN_NOTICE("The integrity of \the [src] is now at [SPAN_HELPFUL(floor(get_integrity_percent()))]%.")) being_repaired = FALSE - user.visible_message(SPAN_NOTICE("[user] stops repairing \the [name]."), SPAN_NOTICE("You stop repairing \the [name]. The integrity of the module is at [SPAN_HELPFUL(round(get_integrity_percent()))]%.")) + user.visible_message(SPAN_NOTICE("[user] stops repairing \the [name]."), SPAN_NOTICE("You stop repairing \the [name]. The integrity of the module is at [SPAN_HELPFUL(floor(get_integrity_percent()))]%.")) return /// Setter proc for the automatic firing flag. @@ -724,7 +724,7 @@ /obj/item/hardpoint/proc/get_icon_image(x_offset, y_offset, new_dir) var/is_broken = health <= 0 var/image/I = image(icon = disp_icon, icon_state = "[disp_icon_state]_[is_broken ? "1" : "0"]", pixel_x = x_offset, pixel_y = y_offset, dir = new_dir) - switch(round((health / initial(health)) * 100)) + switch(floor((health / initial(health)) * 100)) if(0) I.color = "#888888" if(1 to 20) diff --git a/code/modules/vehicles/hardpoints/holder/tank_turret.dm b/code/modules/vehicles/hardpoints/holder/tank_turret.dm index 896628e609bb..403c5871f36b 100644 --- a/code/modules/vehicles/hardpoints/holder/tank_turret.dm +++ b/code/modules/vehicles/hardpoints/holder/tank_turret.dm @@ -119,7 +119,7 @@ data += list(list( // turret smokescreen data "name" = "M34A2-A Turret Smoke Screen", - "health" = health <= 0 ? null : round(get_integrity_percent()), + "health" = health <= 0 ? null : floor(get_integrity_percent()), "uses_ammo" = TRUE, "current_rounds" = ammo.current_rounds / 2, "max_rounds"= ammo.max_rounds / 2, diff --git a/code/modules/vehicles/hardpoints/support/antenna.dm b/code/modules/vehicles/hardpoints/support/antenna.dm index 11fd50a9506e..b4980b7e3a3d 100644 --- a/code/modules/vehicles/hardpoints/support/antenna.dm +++ b/code/modules/vehicles/hardpoints/support/antenna.dm @@ -58,7 +58,7 @@ antenna_extended = arc_owner.antenna_deployed var/image/antenna_img = image(icon = disp_icon, icon_state = "[disp_icon_state]_[antenna_extended ? "extended" : "cover"]_[is_broken ? "1" : "0"]", pixel_x = x_offset, pixel_y = y_offset, dir = new_dir) - switch(round((health / initial(health)) * 100)) + switch(floor((health / initial(health)) * 100)) if(0) antenna_img.color = "#888888" if(1 to 20) diff --git a/code/modules/vehicles/hardpoints/wheels/locomotion.dm b/code/modules/vehicles/hardpoints/wheels/locomotion.dm index dd4173c54fa8..c05ada322a8d 100644 --- a/code/modules/vehicles/hardpoints/wheels/locomotion.dm +++ b/code/modules/vehicles/hardpoints/wheels/locomotion.dm @@ -46,7 +46,7 @@ //of vehicle enter the spray spawn area, it deals a huge amount of damage. But simply nerfing damage will also nerf it for //acid spraying castes like spitters and praetorians, which is not ideal. if(acid.cause_data.cause_name == "resin acid trap") - take_damage = round(take_damage / 3) + take_damage = floor(take_damage / 3) else if(istype(A, /obj/effect/blocker/toxic_water)) //multitile vehicles are, well, multitile and will be receiving damage for each tile, so damage is low per tile. diff --git a/code/modules/vehicles/interior/interactable/vendors.dm b/code/modules/vehicles/interior/interactable/vendors.dm index c37eb6a5d9ef..e8b03402f5d3 100644 --- a/code/modules/vehicles/interior/interactable/vendors.dm +++ b/code/modules/vehicles/interior/interactable/vendors.dm @@ -68,28 +68,28 @@ /obj/structure/machinery/cm_vending/sorted/medical/vehicle/populate_product_list(scale) listed_products = list( list("FIELD SUPPLIES", -1, null, null), - list("Burn Kit", round(scale * 4), /obj/item/stack/medical/advanced/ointment, VENDOR_ITEM_REGULAR), - list("Trauma Kit", round(scale * 4), /obj/item/stack/medical/advanced/bruise_pack, VENDOR_ITEM_REGULAR), - list("Ointment", round(scale * 5), /obj/item/stack/medical/ointment, VENDOR_ITEM_REGULAR), - list("Roll of Gauze", round(scale * 5), /obj/item/stack/medical/bruise_pack, VENDOR_ITEM_REGULAR), - list("Splints", round(scale * 5), /obj/item/stack/medical/splint, VENDOR_ITEM_REGULAR), + list("Burn Kit", floor(scale * 4), /obj/item/stack/medical/advanced/ointment, VENDOR_ITEM_REGULAR), + list("Trauma Kit", floor(scale * 4), /obj/item/stack/medical/advanced/bruise_pack, VENDOR_ITEM_REGULAR), + list("Ointment", floor(scale * 5), /obj/item/stack/medical/ointment, VENDOR_ITEM_REGULAR), + list("Roll of Gauze", floor(scale * 5), /obj/item/stack/medical/bruise_pack, VENDOR_ITEM_REGULAR), + list("Splints", floor(scale * 5), /obj/item/stack/medical/splint, VENDOR_ITEM_REGULAR), list("AUTOINJECTORS", -1, null, null), - list("Autoinjector (Bicaridine)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/bicaridine, VENDOR_ITEM_REGULAR), - list("Autoinjector (Dexalin+)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/dexalinp, VENDOR_ITEM_REGULAR), - list("Autoinjector (Epinephrine)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/adrenaline, VENDOR_ITEM_REGULAR), - list("Autoinjector (Inaprovaline)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, VENDOR_ITEM_REGULAR), - list("Autoinjector (Kelotane)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/kelotane, VENDOR_ITEM_REGULAR), - list("Autoinjector (Oxycodone)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/oxycodone, VENDOR_ITEM_REGULAR), - list("Autoinjector (Tramadol)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tramadol, VENDOR_ITEM_REGULAR), - list("Autoinjector (Tricord)", round(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tricord, VENDOR_ITEM_REGULAR), + list("Autoinjector (Bicaridine)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/bicaridine, VENDOR_ITEM_REGULAR), + list("Autoinjector (Dexalin+)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/dexalinp, VENDOR_ITEM_REGULAR), + list("Autoinjector (Epinephrine)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/adrenaline, VENDOR_ITEM_REGULAR), + list("Autoinjector (Inaprovaline)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, VENDOR_ITEM_REGULAR), + list("Autoinjector (Kelotane)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/kelotane, VENDOR_ITEM_REGULAR), + list("Autoinjector (Oxycodone)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/oxycodone, VENDOR_ITEM_REGULAR), + list("Autoinjector (Tramadol)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tramadol, VENDOR_ITEM_REGULAR), + list("Autoinjector (Tricord)", floor(scale * 3), /obj/item/reagent_container/hypospray/autoinjector/tricord, VENDOR_ITEM_REGULAR), list("MEDICAL UTILITIES", -1, null, null), - list("Surgical Line", round(scale * 2), /obj/item/tool/surgery/surgical_line, VENDOR_ITEM_REGULAR), - list("Synth-Graft", round(scale * 2), /obj/item/tool/surgery/synthgraft, VENDOR_ITEM_REGULAR), - list("Health Analyzer", round(scale * 4), /obj/item/device/healthanalyzer, VENDOR_ITEM_REGULAR), - list("Stasis Bag", round(scale * 6), /obj/item/bodybag/cryobag, VENDOR_ITEM_REGULAR), - list("Syringe", round(scale * 3), /obj/item/reagent_container/syringe, VENDOR_ITEM_REGULAR) + list("Surgical Line", floor(scale * 2), /obj/item/tool/surgery/surgical_line, VENDOR_ITEM_REGULAR), + list("Synth-Graft", floor(scale * 2), /obj/item/tool/surgery/synthgraft, VENDOR_ITEM_REGULAR), + list("Health Analyzer", floor(scale * 4), /obj/item/device/healthanalyzer, VENDOR_ITEM_REGULAR), + list("Stasis Bag", floor(scale * 6), /obj/item/bodybag/cryobag, VENDOR_ITEM_REGULAR), + list("Syringe", floor(scale * 3), /obj/item/reagent_container/syringe, VENDOR_ITEM_REGULAR) ) //MED APC version of Blood Dispenser @@ -180,15 +180,15 @@ /obj/structure/machinery/cm_vending/sorted/vehicle_supply/populate_product_list(scale) listed_products = list( list("PRIMARY FIREARMS", -1, null, null), - list("M37A2 Pump Shotgun", round(scale * 3), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), - list("M39 Submachinegun", round(scale * 2.5), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), - list("M41A Pulse Rifle MK2", round(scale * 4), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_REGULAR), - list("M4RA Battle Rifle", round(scale * 2), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M37A2 Pump Shotgun", floor(scale * 3), /obj/item/weapon/gun/shotgun/pump, VENDOR_ITEM_REGULAR), + list("M39 Submachinegun", floor(scale * 2.5), /obj/item/weapon/gun/smg/m39, VENDOR_ITEM_REGULAR), + list("M41A Pulse Rifle MK2", floor(scale * 4), /obj/item/weapon/gun/rifle/m41a, VENDOR_ITEM_REGULAR), + list("M4RA Battle Rifle", floor(scale * 2), /obj/item/weapon/gun/rifle/m4ra, VENDOR_ITEM_REGULAR), list("SIDEARMS", -1, null, null), - list("88 Mod 4 Combat Pistol", round(scale * 2), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), - list("M44 Combat Revolver", round(scale * 1.5), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), - list("M4A3 Service Pistol", round(scale * 2.5), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), + list("88 Mod 4 Combat Pistol", floor(scale * 2), /obj/item/weapon/gun/pistol/mod88, VENDOR_ITEM_REGULAR), + list("M44 Combat Revolver", floor(scale * 1.5), /obj/item/weapon/gun/revolver/m44, VENDOR_ITEM_REGULAR), + list("M4A3 Service Pistol", floor(scale * 2.5), /obj/item/weapon/gun/pistol/m4a3, VENDOR_ITEM_REGULAR), list("EXPLOSIVES", -1, null, null), list("M15 Fragmentation Grenade", 0, /obj/item/explosive/grenade/high_explosive/m15, VENDOR_ITEM_REGULAR), @@ -196,29 +196,29 @@ list("M40 HEDP Grenade", 0, /obj/item/explosive/grenade/high_explosive, VENDOR_ITEM_REGULAR), list("M40 HIDP Incendiary Grenade", 0, /obj/item/explosive/grenade/incendiary, VENDOR_ITEM_REGULAR), list("M40 HPDP White Phosphorus Smoke Grenade", 0, /obj/item/explosive/grenade/phosphorus, VENDOR_ITEM_REGULAR), - list("M40 HSDP Smoke Grenade", round(scale * 1), /obj/item/explosive/grenade/smokebomb, VENDOR_ITEM_REGULAR), + list("M40 HSDP Smoke Grenade", floor(scale * 1), /obj/item/explosive/grenade/smokebomb, VENDOR_ITEM_REGULAR), list("M74 AGM-Frag Airburst Grenade", 0, /obj/item/explosive/grenade/high_explosive/airburst, VENDOR_ITEM_REGULAR), list("M74 AGM-Incendiary Airburst Grenade", 0, /obj/item/explosive/grenade/incendiary/airburst, VENDOR_ITEM_REGULAR), list("M74 AGM-Smoke Airburst Grenade", 0, /obj/item/explosive/grenade/smokebomb/airburst, VENDOR_ITEM_REGULAR), list("M74 AGM-Star Shell", 2, /obj/item/explosive/grenade/high_explosive/airburst/starshell, VENDOR_ITEM_REGULAR), list("M74 AGM-Hornet Shell", 0, /obj/item/explosive/grenade/high_explosive/airburst/hornet_shell, VENDOR_ITEM_REGULAR), - list("M40 HIRR Baton Slug", round(scale * 2), /obj/item/explosive/grenade/slug/baton, VENDOR_ITEM_REGULAR), + list("M40 HIRR Baton Slug", floor(scale * 2), /obj/item/explosive/grenade/slug/baton, VENDOR_ITEM_REGULAR), list("M40 MFHS Metal Foam Grenade", 0, /obj/item/explosive/grenade/metal_foam, VENDOR_ITEM_REGULAR), list("Breaching Charge", 0, /obj/item/explosive/plastic/breaching_charge, VENDOR_ITEM_REGULAR), list("Plastic Explosives", 2, /obj/item/explosive/plastic, VENDOR_ITEM_REGULAR), list("REGULAR AMMUNITION", -1, null, null), - list("Box Of Buckshot Shells", round(scale * 3), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), - list("Box Of Flechette Shells", round(scale * 2), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), - list("Box Of Shotgun Slugs", round(scale * 4), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), - list("M4RA Magazine (10x24mm)", round(scale * 5), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), - list("M41A MK2 Magazine (10x24mm)", round(scale * 10), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), - list("M39 HV Magazine (10x20mm)", round(scale * 6), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), - list("M44 Speed Loader (.44)", round(scale * 4), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), - list("M4A3 Magazine (9mm)", round(scale * 10), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), + list("Box Of Buckshot Shells", floor(scale * 3), /obj/item/ammo_magazine/shotgun/buckshot, VENDOR_ITEM_REGULAR), + list("Box Of Flechette Shells", floor(scale * 2), /obj/item/ammo_magazine/shotgun/flechette, VENDOR_ITEM_REGULAR), + list("Box Of Shotgun Slugs", floor(scale * 4), /obj/item/ammo_magazine/shotgun/slugs, VENDOR_ITEM_REGULAR), + list("M4RA Magazine (10x24mm)", floor(scale * 5), /obj/item/ammo_magazine/rifle/m4ra, VENDOR_ITEM_REGULAR), + list("M41A MK2 Magazine (10x24mm)", floor(scale * 10), /obj/item/ammo_magazine/rifle, VENDOR_ITEM_REGULAR), + list("M39 HV Magazine (10x20mm)", floor(scale * 6), /obj/item/ammo_magazine/smg/m39, VENDOR_ITEM_REGULAR), + list("M44 Speed Loader (.44)", floor(scale * 4), /obj/item/ammo_magazine/revolver, VENDOR_ITEM_REGULAR), + list("M4A3 Magazine (9mm)", floor(scale * 10), /obj/item/ammo_magazine/pistol, VENDOR_ITEM_REGULAR), list("ARMOR-PIERCING AMMUNITION", -1, null, null), - list("88 Mod 4 AP Magazine (9mm)", round(scale * 8), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), + list("88 Mod 4 AP Magazine (9mm)", floor(scale * 8), /obj/item/ammo_magazine/pistol/mod88, VENDOR_ITEM_REGULAR), list("M4RA AP Magazine (10x24mm)", 0, /obj/item/ammo_magazine/rifle/m4ra/ap, VENDOR_ITEM_REGULAR), list("M39 AP Magazine (10x20mm)", 0, /obj/item/ammo_magazine/smg/m39/ap, VENDOR_ITEM_REGULAR), list("M41A MK2 AP Magazine (10x24mm)", 0, /obj/item/ammo_magazine/rifle/ap, VENDOR_ITEM_REGULAR), @@ -254,8 +254,8 @@ list("M56 Battery", 0, /obj/item/smartgun_battery, VENDOR_ITEM_REGULAR), list("M56 Smartgun Drum", 0, /obj/item/ammo_magazine/smartgun, VENDOR_ITEM_REGULAR), list("M56D Drum Magazine",0, /obj/item/ammo_magazine/m56d, VENDOR_ITEM_REGULAR), - list("SU-6 Smartpistol Magazine (.45)", round(scale * 2), /obj/item/ammo_magazine/pistol/smart, VENDOR_ITEM_REGULAR), - list("VP78 Magazine", round(scale * 1.5), /obj/item/ammo_magazine/pistol/vp78, VENDOR_ITEM_REGULAR), + list("SU-6 Smartpistol Magazine (.45)", floor(scale * 2), /obj/item/ammo_magazine/pistol/smart, VENDOR_ITEM_REGULAR), + list("VP78 Magazine", floor(scale * 1.5), /obj/item/ammo_magazine/pistol/vp78, VENDOR_ITEM_REGULAR), list("BUILDING MATERIALS", -1, null, null), list("Cardboard x10", 1, /obj/item/stack/sheet/cardboard/small_stack, VENDOR_ITEM_REGULAR), @@ -275,23 +275,23 @@ list("SMG Ammunition Box (10x20mm AP)", 0, /obj/item/ammo_box/rounds/smg/ap, VENDOR_ITEM_REGULAR), list("MISCELLANEOUS", -1, null, null), - list("Box Of MREs", round(scale * 1.5), /obj/item/ammo_box/magazine/misc/mre, VENDOR_ITEM_REGULAR), - list("Box Of M94 Marking Flare Packs", round(scale * 2), /obj/item/ammo_box/magazine/misc/flares, VENDOR_ITEM_REGULAR), - list("Entrenching Tool", round(scale * 2), /obj/item/tool/shovel/etool, VENDOR_ITEM_REGULAR), - list("M5 Bayonet", round(scale * 5), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), + list("Box Of MREs", floor(scale * 1.5), /obj/item/ammo_box/magazine/misc/mre, VENDOR_ITEM_REGULAR), + list("Box Of M94 Marking Flare Packs", floor(scale * 2), /obj/item/ammo_box/magazine/misc/flares, VENDOR_ITEM_REGULAR), + list("Entrenching Tool", floor(scale * 2), /obj/item/tool/shovel/etool, VENDOR_ITEM_REGULAR), + list("M5 Bayonet", floor(scale * 5), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), list("M89-S Signal Flare Pack", 0, /obj/item/storage/box/m94/signal, VENDOR_ITEM_REGULAR), - list("M94 Marking Flare Pack", round(scale * 1), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR), - list("Machete Scabbard (Full)", round(scale * 1), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR), + list("M94 Marking Flare Pack", floor(scale * 1), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR), + list("Machete Scabbard (Full)", floor(scale * 1), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR), list("MB-6 Folding Barricades (x3)", 0, /obj/item/stack/folding_barricade/three, VENDOR_ITEM_REGULAR), list("Motion Detector", 0, /obj/item/device/motiondetector, VENDOR_ITEM_REGULAR), list("Roller Bed", 2, /obj/item/roller, VENDOR_ITEM_REGULAR), list("ARMOR AND CLOTHING", -1, null, null), list("Heat Absorbent Coif", 10, /obj/item/clothing/mask/rebreather/scarf, VENDOR_ITEM_REGULAR), - list("M10 Pattern Marine Helmet", round(scale * 3), /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR), - list("M3 Pattern Marine Armor", round(scale * 1), /obj/item/clothing/suit/storage/marine, VENDOR_ITEM_REGULAR), - list("M3-EOD Pattern Heavy Armor", round(scale * 1), /obj/item/clothing/suit/storage/marine/heavy, VENDOR_ITEM_REGULAR), - list("M3-L Pattern Light Armor", round(scale * 1), /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR), + list("M10 Pattern Marine Helmet", floor(scale * 3), /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR), + list("M3 Pattern Marine Armor", floor(scale * 1), /obj/item/clothing/suit/storage/marine, VENDOR_ITEM_REGULAR), + list("M3-EOD Pattern Heavy Armor", floor(scale * 1), /obj/item/clothing/suit/storage/marine/heavy, VENDOR_ITEM_REGULAR), + list("M3-L Pattern Light Armor", floor(scale * 1), /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR), ) //combined from req guns and ammo vendors diff --git a/code/modules/vehicles/multitile/multitile.dm b/code/modules/vehicles/multitile/multitile.dm index 18dade67b834..ce118fd14c56 100644 --- a/code/modules/vehicles/multitile/multitile.dm +++ b/code/modules/vehicles/multitile/multitile.dm @@ -293,14 +293,14 @@ // Health check is done before the hardpoint takes damage // This way, the frame won't take damage at the same time hardpoints break if(H.can_take_damage()) - H.take_damage(round(damage * get_dmg_multi(type))) + H.take_damage(floor(damage * get_dmg_multi(type))) all_broken = FALSE // If all hardpoints are broken, the vehicle frame begins taking full damage if(all_broken) health = max(0, health - damage * get_dmg_multi(type)) else //otherwise, 1/10th of damage lands on the hull - health = max(0, health - round(damage * get_dmg_multi(type) / 10)) + health = max(0, health - floor(damage * get_dmg_multi(type) / 10)) if(ismob(attacker)) var/mob/M = attacker diff --git a/code/modules/vehicles/multitile/multitile_bump.dm b/code/modules/vehicles/multitile/multitile_bump.dm index 2682c18a4282..11005cc87ea2 100644 --- a/code/modules/vehicles/multitile/multitile_bump.dm +++ b/code/modules/vehicles/multitile/multitile_bump.dm @@ -384,7 +384,7 @@ var/obj/item/device/m2c_gun/HMG = new(loc) HMG.name = name HMG.rounds = rounds - HMG.overheat_value = round(0.5 * overheat_value) + HMG.overheat_value = floor(0.5 * overheat_value) if(HMG.overheat_value <= 10) HMG.overheat_value = 0 HMG.update_icon() @@ -726,7 +726,7 @@ //this adds more flexibility for trample damage damage_percentage *= VEHICLE_TRAMPLE_DAMAGE_APC_REDUCTION - damage_percentage -= round((armor_deflection*(armor_integrity/100)) / VEHICLE_TRAMPLE_DAMAGE_REDUCTION_ARMOR_MULT) // Ravager reduces percentage by ~50% by virtue of having very high armor. + damage_percentage -= floor((armor_deflection*(armor_integrity/100)) / VEHICLE_TRAMPLE_DAMAGE_REDUCTION_ARMOR_MULT) // Ravager reduces percentage by ~50% by virtue of having very high armor. if(locate(/obj/item/hardpoint/support/overdrive_enhancer) in V) damage_percentage += VEHICLE_TRAMPLE_DAMAGE_OVERDRIVE_BUFF @@ -734,7 +734,7 @@ damage_percentage = max(VEHICLE_TRAMPLE_DAMAGE_OVERDRIVE_BUFF, max(0, damage_percentage)) damage_percentage = max(damage_percentage, VEHICLE_TRAMPLE_DAMAGE_MIN) - apply_damage(round((maxHealth / 100) * damage_percentage), BRUTE) + apply_damage(floor((maxHealth / 100) * damage_percentage), BRUTE) last_damage_data = create_cause_data("[initial(V.name)] roadkill", V.seats[VEHICLE_DRIVER]) var/mob/living/driver = V.get_seat_mob(VEHICLE_DRIVER) log_attack("[key_name(src)] was rammed by [key_name(driver)] with [V].") diff --git a/code/modules/vehicles/multitile/multitile_interaction.dm b/code/modules/vehicles/multitile/multitile_interaction.dm index 552d9cea4561..84b1d4de0efc 100644 --- a/code/modules/vehicles/multitile/multitile_interaction.dm +++ b/code/modules/vehicles/multitile/multitile_interaction.dm @@ -297,7 +297,7 @@ if(ammo_flags & AMMO_ANTISTRUCT|AMMO_ANTIVEHICLE) // Multiplier based on tank railgun relationship, so might have to reconsider multiplier for AMMO_SIEGE in general - damage = round(damage*ANTISTRUCT_DMG_MULT_TANK) + damage = floor(damage*ANTISTRUCT_DMG_MULT_TANK) if(ammo_flags & AMMO_ACIDIC) dam_type = "acid" diff --git a/code/modules/vehicles/multitile/multitile_verbs.dm b/code/modules/vehicles/multitile/multitile_verbs.dm index 3801cd2e176c..52d8602c9852 100644 --- a/code/modules/vehicles/multitile/multitile_verbs.dm +++ b/code/modules/vehicles/multitile/multitile_verbs.dm @@ -167,7 +167,7 @@ )) data["resistance_data"] = resist_data_list - data["integrity"] = round(100 * health / initial(health)) + data["integrity"] = floor(100 * health / initial(health)) data["door_locked"] = door_locked data["total_passenger_slots"] = interior.passengers_slots data["total_taken_slots"] = interior.passengers_taken_slots
Other human factions