diff --git a/code/game/jobs/job/marine/squad/tl.dm b/code/game/jobs/job/marine/squad/tl.dm index ebebf360e830..012cf6a469f1 100644 --- a/code/game/jobs/job/marine/squad/tl.dm +++ b/code/game/jobs/job/marine/squad/tl.dm @@ -1,7 +1,7 @@ /datum/job/marine/tl title = JOB_SQUAD_TEAM_LEADER - total_positions = 8 - spawn_positions = 8 + total_positions = 12 + spawn_positions = 12 allow_additional = 1 flags_startup_parameters = ROLE_ADD_TO_DEFAULT|ROLE_ADD_TO_SQUAD gear_preset = /datum/equipment_preset/uscm/tl diff --git a/code/game/jobs/job/marine/squads.dm b/code/game/jobs/job/marine/squads.dm index 80f00c540383..30c555c2f6f7 100644 --- a/code/game/jobs/job/marine/squads.dm +++ b/code/game/jobs/job/marine/squads.dm @@ -50,7 +50,7 @@ /// maximum # of specs allowed in the squad var/max_specialists = 1 /// maximum # of fireteam leaders allowed in the suqad - var/max_tl = 2 + var/max_tl = 3 /// maximum # of smartgunners allowed in the squad var/max_smartgun = 1 /// maximum # of squad leaders allowed in the squad @@ -453,24 +453,53 @@ var/list/extra_access = list() switch(GET_DEFAULT_ROLE(M.job)) + if(JOB_SQUAD_MARINE) //Marines always get a random fireteam + var/rng_fireteam = pick("FT1", "FT2", "FT3") + assign_fireteam(rng_fireteam, M) if(JOB_SQUAD_ENGI) assignment = JOB_SQUAD_ENGI num_engineers++ C.claimedgear = FALSE + switch(num_engineers) + if(1) //Every squad needs 1 engineer and one medic, but FT3 lacks spec/SG so they might get an extra. + assign_fireteam("FT1", M) + if(2) + assign_fireteam("FT2", M) + else + assign_fireteam("FT3", M) if(JOB_SQUAD_MEDIC) assignment = JOB_SQUAD_MEDIC num_medics++ C.claimedgear = FALSE + switch(num_medics) + if(1) + assign_fireteam("FT1", M) + if(2) + assign_fireteam("FT2", M) + else + assign_fireteam("FT3", M) if(JOB_SQUAD_SPECIALIST) assignment = JOB_SQUAD_SPECIALIST num_specialists++ + assign_fireteam("FT1", M) //Specialists are always first Fireteam. + if(JOB_SQUAD_SMARTGUN) + assignment = JOB_SQUAD_SMARTGUN + num_smartgun++ + assign_fireteam("FT2", M) //Smartgunners are always second Fireteam. if(JOB_SQUAD_TEAM_LEADER) assignment = JOB_SQUAD_TEAM_LEADER num_tl++ M.important_radio_channels += radio_freq - if(JOB_SQUAD_SMARTGUN) - assignment = JOB_SQUAD_SMARTGUN - num_smartgun++ + switch(num_tl) + if(1) + assign_fireteam("FT1", M) //Can't set FTL without adding to fireteam. I tried - Kitsunemitu + assign_ft_leader("FT1", M) + if(2) + assign_fireteam("FT2", M) + assign_ft_leader("FT2", M) + if(3) + assign_fireteam("FT3", M) + assign_ft_leader("FT3", M) if(JOB_SQUAD_LEADER) if(squad_leader && GET_DEFAULT_ROLE(squad_leader.job) != JOB_SQUAD_LEADER) //field promoted SL var/old_lead = squad_leader diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 21aa96e971a1..38dc31d47000 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -567,6 +567,7 @@ /obj/item/device/radio/headset/almayer/marine initial_keys = list(/obj/item/device/encryptionkey/public) + locate_setting = TRACKER_FTL //Tracks FTL by default; FTLs track SLs. //############################## ALPHA ############################### /obj/item/device/radio/headset/almayer/marine/alpha @@ -580,12 +581,14 @@ desc = "This is used by the marine Alpha squad leader. Channels are as follows: :v - marine command, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/squadlead) volume = RADIO_VOLUME_CRITICAL + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/alpha/tl name = "marine alpha team leader radio headset" desc = "This is used by the marine Alpha team leader. Channels are as follows: :u - requisitions, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/jtac) volume = RADIO_VOLUME_RAISED + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/alpha/engi name = "marine alpha engineer radio headset" @@ -609,12 +612,14 @@ desc = "This is used by the marine Bravo squad leader. Channels are as follows: :v - marine command, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/squadlead) volume = RADIO_VOLUME_CRITICAL + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/bravo/tl name = "marine bravo team leader radio headset" desc = "This is used by the marine Bravo team leader. Channels are as follows: :u - requisitions, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/jtac) volume = RADIO_VOLUME_RAISED + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/bravo/engi name = "marine bravo engineer radio headset" @@ -638,12 +643,14 @@ desc = "This is used by the marine Charlie squad leader. Channels are as follows: :v - marine command, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/squadlead) volume = RADIO_VOLUME_CRITICAL + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/charlie/tl name = "marine charlie team leader radio headset" desc = "This is used by the marine Charlie team leader. Channels are as follows: :u - requisitions, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/jtac) volume = RADIO_VOLUME_RAISED + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/charlie/engi name = "marine charlie engineer radio headset" @@ -667,12 +674,14 @@ desc = "This is used by the marine Delta squad leader. Channels are as follows: :v - marine command, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/squadlead) volume = RADIO_VOLUME_CRITICAL + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/delta/tl name = "marine delta team leader radio headset" desc = "This is used by the marine Delta team leader. Channels are as follows: :u - requisitions, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/jtac) volume = RADIO_VOLUME_RAISED + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/delta/engi name = "marine delta engineer radio headset" @@ -696,12 +705,14 @@ desc = "This is used by the marine Echo squad leader. Channels are as follows: :v - marine command, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/squadlead) volume = RADIO_VOLUME_CRITICAL + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/echo/tl name = "marine echo team leader radio headset" desc = "This is used by the marine Echo team leader. Channels are as follows: :u - requisitions, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/jtac) volume = RADIO_VOLUME_RAISED + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/echo/engi name = "marine echo engineer radio headset" @@ -726,12 +737,14 @@ desc = "This is used by the marine Foxtrot squad leader. Channels are as follows: :v - marine command, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/squadlead) volume = RADIO_VOLUME_CRITICAL + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/cryo/tl name = "marine foxtrot team leader radio headset" desc = "This is used by the marine Foxtrot team leader. Channels are as follows: :u - requisitions, :j - JTAC. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window." initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/jtac) volume = RADIO_VOLUME_RAISED + locate_setting = TRACKER_SL /obj/item/device/radio/headset/almayer/marine/cryo/engi name = "marine foxtrot engineer radio headset"