From aefa658158c28ef63bd97bbd10ed9ea97ec77674 Mon Sep 17 00:00:00 2001 From: fira Date: Mon, 13 Nov 2023 09:57:54 +0100 Subject: [PATCH] Echo pad droppod fix (#4889) # About the pull request I manage to screw something up with every PR it seems - see #4868 Updated droppod constructor arguments in droppod cosmetic PR (to make it so you have the crate falling down sky) but only did so for Overwatch pods, not Echo's. This causes a deleted droppod to be launched anyway and remain on the ground. AWKWARD. # Changelog :cl: fix: Fixed ghost droppods appearing when launching crates by Echo pad. /:cl: --- code/game/supplyshuttle.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm index e8f40c1d52b3..cf7f81b2204f 100644 --- a/code/game/supplyshuttle.dm +++ b/code/game/supplyshuttle.dm @@ -327,7 +327,7 @@ var/datum/controller/supply/supply_controller = new() M.count_niche_stat(STATISTICS_NICHE_CRATES) playsound(C.loc,'sound/effects/bamf.ogg', 50, 1) //Ehh - var/obj/structure/droppod/supply/pod = new() + var/obj/structure/droppod/supply/pod = new(null, C) C.forceMove(pod) pod.launch(T) visible_message("[icon2html(src, viewers(src))] [SPAN_BOLDNOTICE("'[C.name]' supply drop launched! Another launch will be available in five minutes.")]")