diff --git a/code/__DEFINES/equipment.dm b/code/__DEFINES/equipment.dm index 82e91c5680b8..5f8f27a65711 100644 --- a/code/__DEFINES/equipment.dm +++ b/code/__DEFINES/equipment.dm @@ -551,3 +551,8 @@ var/global/list/uniform_categories = list( #define PHONE_MARINE "Marine" #define PHONE_UPP_SOLDIER "Soldier" #define PHONE_IO "IO" + +#define PHONE_DND_FORCED 2 +#define PHONE_DND_ON 1 +#define PHONE_DND_OFF 0 +#define PHONE_DND_FORBIDDEN -1 diff --git a/code/__DEFINES/keybinding.dm b/code/__DEFINES/keybinding.dm index b044e3426bc1..88f194bb33df 100644 --- a/code/__DEFINES/keybinding.dm +++ b/code/__DEFINES/keybinding.dm @@ -43,12 +43,6 @@ #define COMSIG_KG_CLIENT_RADIO_DOWN "keybinding_client_radio_down" //Human -#define COMSIG_KB_HUMAN_QUICKEQUIP_DOWN "keybinding_human_quickequip_down" -#define COMSIG_KB_HUMAN_SECONDARY_DOWN "keybinding_human_secondary_down" -#define COMSIG_KB_HUMAN_TERTIARY_DOWN "keybinding_human_tertiary_down" -#define COMSIG_KB_HUMAN_QUATERNARY_DOWN "keybinding_human_quaternary_down" -#define COMSIG_KB_HUMAN_QUICK_EQUIP_DOWN "keybinding_human_quick_equip_down" - #define COMSIG_KB_HUMAN_ISSUE_ORDER "keybinding_human_issue_order" #define COMSIG_KB_HUMAN_ISSUE_ORDER_MOVE "keybinding_human_issue_order_move" #define COMSIG_KB_HUMAN_ISSUE_ORDER_HOLD "keybinding_human_issue_order_hold" @@ -57,12 +51,31 @@ #define COMSIG_KB_HUMAN_SPECIALIST_ACTIVATION_ONE "keybinding_human_specialist_activation_one" #define COMSIG_KB_HUMAN_SPECIALIST_ACTIVATION_TWO "keybinding_human_specialist_activation_two" -#define COMSIG_KB_HUMAN_PICK_UP "keybinding_human_pick_up" - #define COMSIG_KB_HUMAN_ROTATE_CHAIR "keybinding_human_rotate_chair" #define COMSIG_KB_HUMAN_SHOW_HELD_ITEM "keybinding_human_show_held_item" +#define COMSIG_KB_HUMAN_CYCLE_HELMET_HUD "keybinding_human_cycle_helmet_hud" + +// Human Inventory Navigation +#define COMSIG_KB_HUMAN_INTERACT_OTHER_HAND "keybinding_human_interact_other_hand" +#define COMSIG_KB_HUMAN_INTERACT_SLOT_BACK "keybinding_human_interact_slot_back" +#define COMSIG_KB_HUMAN_INTERACT_SLOT_BELT "keybinding_human_interact_slot_belt" +#define COMSIG_KB_HUMAN_INTERACT_SLOT_UNIFORM "keybinding_human_interact_slot_uniform" +#define COMSIG_KB_HUMAN_INTERACT_SLOT_SUIT "keybinding_human_interact_slot_suit" +#define COMSIG_KB_HUMAN_INTERACT_SLOT_HELMET "keybinding_human_interact_slot_helmet" +#define COMSIG_KB_HUMAN_INTERACT_SLOT_LEFT_POUCH "keybinding_human_interact_slot_left_pouch" +#define COMSIG_KB_HUMAN_INTERACT_SLOT_RIGHT_POUCH "keybinding_human_interact_slot_right_pouch" +#define COMSIG_KB_HUMAN_INTERACT_SUIT_S_STORE "keybinding_human_interact_slot_suit_storage" + +#define COMSIG_KB_HUMAN_INTERACT_QUICKEQUIP_DOWN "keybinding_human_interact_quickequip_down" +#define COMSIG_KB_HUMAN_INTERACT_SECONDARY_DOWN "keybinding_human_interact_secondary_down" +#define COMSIG_KB_HUMAN_INTERACT_TERTIARY_DOWN "keybinding_human_interact_tertiary_down" +#define COMSIG_KB_HUMAN_INTERACT_QUATERNARY_DOWN "keybinding_human_interact_quaternary_down" +#define COMSIG_KB_HUMAN_INTERACT_QUICK_EQUIP_DOWN "keybinding_human_interact_quick_equip_down" + +#define COMSIG_KB_HUMAN_INTERACT_PICK_UP "keybinding_human_interact_pick_up" + // Human Combat #define COMSIG_KB_HUMAN_WEAPON_FIELDSTRIP "keybinding_human_weapon_fieldstrip" #define COMSIG_KB_HUMAN_WEAPON_BURSTFIRE "keybinding_human_weapon_burstfire" @@ -199,6 +212,7 @@ #define CATEGORY_CARBON "CARBON" #define CATEGORY_HUMAN "HUMAN" #define CATEGORY_HUMAN_COMBAT "HUMAN COMBAT" +#define CATEGORY_HUMAN_INVENTORY "HUMAN INVENTORY" #define CATEGORY_ROBOT "ROBOT" #define CATEGORY_YAUTJA "YAUTJA" #define CATEGORY_MISC "MISC" diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm index b73b2a0d89af..854da7a52b4c 100644 --- a/code/__DEFINES/mode.dm +++ b/code/__DEFINES/mode.dm @@ -240,7 +240,7 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL, #define FACTION_MONKEY "Monkey" // Nanu #define FACTION_LIST_MARINE list(FACTION_MARINE) -#define FACTION_LIST_HUMANOID list(FACTION_MARINE, FACTION_PMC, FACTION_WY, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_SURVIVOR, FACTION_NEUTRAL, FACTION_COLONIST, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_YAUTJA, FACTION_ZOMBIE, FACTION_TWE) +#define FACTION_LIST_HUMANOID list(FACTION_MARINE, FACTION_PMC, FACTION_WY, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_MARSHAL, FACTION_UPP, FACTION_FREELANCER, FACTION_SURVIVOR, FACTION_NEUTRAL, FACTION_COLONIST, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_YAUTJA, FACTION_ZOMBIE, FACTION_TWE) #define FACTION_LIST_ERT list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_MARSHAL, FACTION_TWE) #define FACTION_LIST_WY list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY) #define FACTION_LIST_MARINE_WY list(FACTION_MARINE, FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY) diff --git a/code/__DEFINES/xeno.dm b/code/__DEFINES/xeno.dm index b178f0692dd6..a0a4c927d3d9 100644 --- a/code/__DEFINES/xeno.dm +++ b/code/__DEFINES/xeno.dm @@ -174,6 +174,10 @@ /// The time it takes for a pylon to give one larva while activated #define XENO_PYLON_ACTIVATION_COOLDOWN (5 MINUTES) +/// The time until you can re-corrupt a comms relay after the last pylon was destroyed +#define XENO_PYLON_DESTRUCTION_DELAY (5 MINUTES) + + /// The time against away_timer when an AFK xeno larva can be replaced #define XENO_LEAVE_TIMER_LARVA 80 //80 seconds /// The time against away_timer when an AFK xeno (not larva) can be replaced diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 8d6fb4266776..37c623bc3215 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -311,11 +311,11 @@ var/mob/dead/observer/cur_obs = candidates[i] // Generate the messages - var/cached_message = SPAN_XENONOTICE("You are currently [i-dequeued]\th in the larva queue.") + var/cached_message = "You are currently [i-dequeued]\th in the larva queue." cur_obs.larva_queue_cached_message = cached_message if(!cache_only) var/chat_message = dequeued ? replacetext(cached_message, "currently", "now") : cached_message - to_chat(candidates[i], chat_message) + to_chat(candidates[i], SPAN_XENONOTICE(chat_message)) /proc/convert_k2c(temp) return ((temp - T0C)) diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index 99f621919771..60d2681a1d1a 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -329,7 +329,8 @@ world /// appearance system (overlays/underlays, etc.) is not available. /// /// Only the first argument is required. -/proc/getFlatIcon(image/appearance, defdir, deficon, defstate, defblend, start = TRUE, no_anim = FALSE) +/// appearance_flags indicates whether appearance_flags should be respected (at the cost of about 10-20% perf) +/proc/getFlatIcon(image/appearance, defdir, deficon, defstate, defblend, start = TRUE, no_anim = FALSE, appearance_flags = FALSE) // Loop through the underlays, then overlays, sorting them into the layers list #define PROCESS_OVERLAYS_OR_UNDERLAYS(flat, process, base_layer) \ for (var/i in 1 to process.len) { \ @@ -435,11 +436,21 @@ world if(layer_image.alpha == 0) continue + // variables only relevant when accounting for appearance_flags: + var/apply_color = TRUE + var/apply_alpha = TRUE + if(layer_image == copy) // 'layer_image' is an /image based on the object being flattened. curblend = BLEND_OVERLAY add = icon(layer_image.icon, layer_image.icon_state, base_icon_dir) else // 'I' is an appearance object. - add = getFlatIcon(image(layer_image), curdir, curicon, curstate, curblend, FALSE, no_anim) + var/image/layer_as_image = image(layer_image) + if(appearance_flags) + if(layer_as_image.appearance_flags & RESET_COLOR) + apply_color = FALSE + if(layer_as_image.appearance_flags & RESET_ALPHA) + apply_alpha = FALSE + add = getFlatIcon(layer_as_image, curdir, curicon, curstate, curblend, FALSE, no_anim, appearance_flags) if(!add) continue @@ -451,9 +462,9 @@ world if ( addX1 != flatX1 \ - && addX2 != flatX2 \ - && addY1 != flatY1 \ - && addY2 != flatY2 \ + || addX2 != flatX2 \ + || addY1 != flatY1 \ + || addY2 != flatY2 \ ) // Resize the flattened icon so the new icon fits flat.Crop( @@ -464,21 +475,34 @@ world ) flatX1 = addX1 - flatX2 = addY1 - flatY1 = addX2 + flatX2 = addX2 + flatY1 = addY1 flatY2 = addY2 + if(appearance_flags) + // apply parent's color/alpha to the added layers if the layer didn't opt + if(apply_color && appearance.color) + if(islist(appearance.color)) + add.MapColors(arglist(appearance.color)) + else + add.Blend(appearance.color, ICON_MULTIPLY) + + if(apply_alpha && appearance.alpha < 255) + add.Blend(rgb(255, 255, 255, appearance.alpha), ICON_MULTIPLY) + // Blend the overlay into the flattened icon flat.Blend(add, blendMode2iconMode(curblend), layer_image.pixel_x + 2 - flatX1, layer_image.pixel_y + 2 - flatY1) - if(appearance.color) - if(islist(appearance.color)) - flat.MapColors(arglist(appearance.color)) - else - flat.Blend(appearance.color, ICON_MULTIPLY) + if(!appearance_flags) + // If we didn't apply parent colors individually per layer respecting appearance_flags, then do it just the one time now + if(appearance.color) + if(islist(appearance.color)) + flat.MapColors(arglist(appearance.color)) + else + flat.Blend(appearance.color, ICON_MULTIPLY) - if(appearance.alpha < 255) - flat.Blend(rgb(255, 255, 255, appearance.alpha), ICON_MULTIPLY) + if(appearance.alpha < 255) + flat.Blend(rgb(255, 255, 255, appearance.alpha), ICON_MULTIPLY) if(no_anim) //Clean up repeated frames diff --git a/code/_onclick/adjacent.dm b/code/_onclick/adjacent.dm index dd7a528bb8a6..6504db0d9f0c 100644 --- a/code/_onclick/adjacent.dm +++ b/code/_onclick/adjacent.dm @@ -94,6 +94,11 @@ Quick adjacency (to turf): /obj/item/Adjacent(atom/neighbor, recurse = 1) if(neighbor == loc || (loc && neighbor == loc.loc)) return TRUE + + // Internal storages have special relationships with the object they are connected to and we still want two depth adjacency for storages + if(istype(loc?.loc, /obj/item/storage/internal) && recurse > 0) + return loc.loc.Adjacent(neighbor, recurse) + if(issurface(loc)) return loc.Adjacent(neighbor, recurse) //Surfaces don't count as storage depth. else if(istype(loc, /obj/item)) diff --git a/code/controllers/subsystem/statpanel.dm b/code/controllers/subsystem/statpanel.dm index 9a94eb3371f9..1f94e67a8c33 100644 --- a/code/controllers/subsystem/statpanel.dm +++ b/code/controllers/subsystem/statpanel.dm @@ -383,8 +383,10 @@ SUBSYSTEM_DEF(statpanels) set name = "Open Statbrowser Options" set hidden = TRUE + if (!current_fontsize) + current_fontsize = 12 - var/datum/statbrowser_options/SM = statbrowser_options - if(!SM) - SM = statbrowser_options = new(src, current_fontsize) - SM.tgui_interact() + var/datum/statbrowser_options/options_panel = statbrowser_options + if(!options_panel) + options_panel = statbrowser_options = new(src, current_fontsize) + options_panel.tgui_interact() diff --git a/code/datums/disease.dm b/code/datums/disease.dm index e9c399c7b8bf..92986b668b47 100644 --- a/code/datums/disease.dm +++ b/code/datums/disease.dm @@ -121,10 +121,10 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease check_range = 1 // everything else, like infect-on-contact things, only infect things on top of it if(isturf(source.loc)) - for(var/mob/living/carbon/M in oview(check_range, source)) - if(isturf(M.loc)) - if(AStar(source.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, check_range)) - M.contract_disease(src, 0, 1, force_spread) + for(var/mob/living/carbon/victim in oview(check_range, source)) + if(isturf(victim.loc)) + if(AStar(source.loc, victim.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, check_range)) + victim.contract_disease(src, 0, 1, force_spread) return @@ -173,8 +173,6 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease var/mob/living/carbon/human/H = affected_mob H.med_hud_set_status() - - /datum/disease/New(process=TRUE)//process = 1 - adding the object to global list. List is processed by master controller. cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New() if(process) // Viruses in list are considered active. diff --git a/code/datums/diseases/mob_procs.dm b/code/datums/diseases/mob_procs.dm index 7f9704c46f47..c27efecdff84 100644 --- a/code/datums/diseases/mob_procs.dm +++ b/code/datums/diseases/mob_procs.dm @@ -80,9 +80,6 @@ passed = check_disease_pass_clothes(target_zone) - if(!passed && spread_type == AIRBORNE && !internal) - passed = (prob((50*virus.permeability_mod) - 1)) - if(passed) AddDisease(virus) @@ -111,36 +108,39 @@ /mob/living/carbon/human/check_disease_pass_clothes(target_zone) var/obj/item/clothing/Cl + var/protection = 0 switch(target_zone) if(1) if(isobj(head) && !istype(head, /obj/item/paper)) Cl = head - . = prob((Cl.permeability_coefficient*100) - 1) - if(. && wear_mask) - . = prob((Cl.permeability_coefficient*100) - 1) + protection += (Cl.permeability_coefficient*100)-100 + if(isobj(wear_mask)) + Cl = wear_mask + protection += (Cl.permeability_coefficient*100)-100 if(2)//arms and legs included if(isobj(wear_suit)) Cl = wear_suit - . = prob((Cl.permeability_coefficient*100) - 1) - if(. && isobj(WEAR_BODY)) + protection += (Cl.permeability_coefficient*100)-100 + if(isobj(WEAR_BODY)) Cl = WEAR_BODY - . = prob((Cl.permeability_coefficient*100) - 1) + protection += (Cl.permeability_coefficient*100)-100 if(3) if(isobj(wear_suit) && wear_suit.flags_armor_protection & BODY_FLAG_HANDS) Cl = wear_suit - . = prob((Cl.permeability_coefficient*100) - 1) + protection += (Cl.permeability_coefficient*100)-100 - if(. && isobj(gloves)) + if(isobj(gloves)) Cl = gloves - . = prob((Cl.permeability_coefficient*100) - 1) + protection += (Cl.permeability_coefficient*100)-100 if(4) if(isobj(wear_suit) && wear_suit.flags_armor_protection & BODY_FLAG_FEET) Cl = wear_suit - . = prob((Cl.permeability_coefficient*100) - 1) + protection += (Cl.permeability_coefficient*100)-100 - if(. && isobj(shoes)) + if(isobj(shoes)) Cl = shoes - . = prob((Cl.permeability_coefficient*100) - 1) + protection += (Cl.permeability_coefficient*100)-100 else to_chat(src, "Something bad happened with disease target zone code, tell a dev or admin ") + return prob(clamp(protection, 5, 90)) diff --git a/code/datums/emergency_calls/whiskey_outpost.dm b/code/datums/emergency_calls/whiskey_outpost.dm index 8a20043da558..436e02007c6c 100644 --- a/code/datums/emergency_calls/whiskey_outpost.dm +++ b/code/datums/emergency_calls/whiskey_outpost.dm @@ -60,7 +60,7 @@ /datum/game_mode/whiskey_outpost/activate_distress() var/datum/emergency_call/em_call = /datum/emergency_call/wo - em_call.activate(FALSE) + em_call.activate(TRUE, FALSE) return /datum/emergency_call/wo/platoon diff --git a/code/datums/keybinding/human.dm b/code/datums/keybinding/human.dm index 6580c38083ea..6d7037eac398 100644 --- a/code/datums/keybinding/human.dm +++ b/code/datums/keybinding/human.dm @@ -1,8 +1,3 @@ -#define QUICK_EQUIP_PRIMARY 1 -#define QUICK_EQUIP_SECONDARY 2 -#define QUICK_EQUIP_TERTIARY 3 -#define QUICK_EQUIP_QUATERNARY 4 - /datum/keybinding/human category = CATEGORY_HUMAN weight = WEIGHT_MOB @@ -10,86 +5,6 @@ /datum/keybinding/human/can_use(client/user) return ishuman(user.mob) -/datum/keybinding/human/quick_equip - hotkey_keys = list("E") - classic_keys = list("E") - name = "quick_equip" - full_name = "Unholster" - description = "Take out an available weapon" - keybind_signal = COMSIG_KB_HUMAN_QUICKEQUIP_DOWN - -/datum/keybinding/human/quick_equip/down(client/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user.mob - H.holster_verb(QUICK_EQUIP_PRIMARY) - return TRUE - -/datum/keybinding/human/quick_equip_secondary - hotkey_keys = list("Shift+E") - classic_keys = list("Shift+E") - name = "quick_equip_secondary" - full_name = "Unholster secondary" - description = "Take out your secondary weapon" - keybind_signal = COMSIG_KB_HUMAN_SECONDARY_DOWN - -/datum/keybinding/human/quick_equip_secondary/down(client/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user.mob - H.holster_verb(QUICK_EQUIP_SECONDARY) - return TRUE - -/datum/keybinding/human/quick_equip_tertiary - hotkey_keys = list("Ctrl+E", "Alt+E") - classic_keys = list("Ctrl+E", "Alt+E") - name = "quick_equip_tertiary" - full_name = "Unholster tertiary" - description = "Take out your tertiary item." - keybind_signal = COMSIG_KB_HUMAN_TERTIARY_DOWN - -/datum/keybinding/human/quick_equip_tertiary/down(client/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user.mob - H.holster_verb(QUICK_EQUIP_TERTIARY) - return TRUE - -/datum/keybinding/human/quick_equip_quaternary - hotkey_keys = list("Unbound") - classic_keys = list("Unbound") - name = "quick_equip_quaternary" - full_name = "Unholster quaternary" - description = "Take out your quaternary item." - keybind_signal = COMSIG_KB_HUMAN_QUATERNARY_DOWN - -/datum/keybinding/human/quick_equip_quaternary/down(client/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user.mob - H.holster_verb(QUICK_EQUIP_QUATERNARY) - return TRUE - -/datum/keybinding/human/quick_equip_inventory - hotkey_keys = list("Unbound") - classic_keys = list("Unbound") - name = "quick_equip_inventory" - full_name = "Quick equip inventory" - description = "Quickly puts an item in the best slot available" - keybind_signal = COMSIG_KB_HUMAN_QUICK_EQUIP_DOWN - -/datum/keybinding/human/quick_equip_inventory/down(client/user) - . = ..() - if(.) - return - var/mob/living/carbon/human/H = user.mob - H.quick_equip() - return TRUE - /datum/keybinding/human/issue_order hotkey_keys = list("Unbound") classic_keys = list("Unbound") @@ -103,8 +18,8 @@ . = ..() if(.) return - var/mob/living/carbon/human/H = user.mob - H.issue_order(order) + var/mob/living/carbon/human/human_mob = user.mob + human_mob.issue_order(order) return TRUE /datum/keybinding/human/issue_order/move @@ -139,8 +54,8 @@ . = ..() if(.) return - var/mob/living/carbon/human/H = user.mob - H.spec_activation_one() + var/mob/living/carbon/human/human_mob = user.mob + human_mob.spec_activation_one() return TRUE /datum/keybinding/human/specialist_two @@ -154,24 +69,8 @@ . = ..() if(.) return - var/mob/living/carbon/human/H = user.mob - H.spec_activation_two() - return TRUE - -/datum/keybinding/human/pick_up - hotkey_keys = list("F") - classic_keys = list("Unbound") - name = "pick_up" - full_name = "Pick Up Dropped Items" - keybind_signal = COMSIG_KB_HUMAN_PICK_UP - -/datum/keybinding/human/pick_up/down(client/user) - . = ..() - if(.) - return - - var/mob/living/carbon/human/human_user = user.mob - human_user.pickup_recent() + var/mob/living/carbon/human/human_mob = user.mob + human_mob.spec_activation_two() return TRUE /datum/keybinding/human/rotate_chair @@ -209,7 +108,23 @@ shown_item.showoff(human_user) return TRUE -#undef QUICK_EQUIP_PRIMARY -#undef QUICK_EQUIP_SECONDARY -#undef QUICK_EQUIP_TERTIARY -#undef QUICK_EQUIP_QUATERNARY +/datum/keybinding/human/cycle_helmet_hud + hotkey_keys = list("Unbound") + classic_keys = list("Unbound") + name = "cycle_helmet_hud" + full_name = "Cycle Helmet HUD" + keybind_signal = COMSIG_KB_HUMAN_CYCLE_HELMET_HUD + +/datum/keybinding/human/cycle_helmet_hud/down(client/user) + . = ..() + if(.) + return + + var/mob/living/carbon/human/human_user = user.mob + var/obj/item/clothing/head/helmet/marine/marine_helmet = human_user?.head + var/cycled_hud = marine_helmet?.cycle_huds(human_user) + + var/datum/action/item_action/cycle_helmet_huds/cycle_action = locate() in marine_helmet.actions + cycle_action.set_action_overlay(cycled_hud) + + return TRUE diff --git a/code/datums/keybinding/human_combat.dm b/code/datums/keybinding/human_combat.dm index 003fba3b00bd..2f37efc61438 100644 --- a/code/datums/keybinding/human_combat.dm +++ b/code/datums/keybinding/human_combat.dm @@ -1,6 +1,5 @@ /datum/keybinding/human/combat category = CATEGORY_HUMAN_COMBAT - weight = WEIGHT_MOB /datum/keybinding/human/combat/can_use(client/user) . = ..() diff --git a/code/datums/keybinding/human_inventory.dm b/code/datums/keybinding/human_inventory.dm new file mode 100644 index 000000000000..163cbccdd5c0 --- /dev/null +++ b/code/datums/keybinding/human_inventory.dm @@ -0,0 +1,244 @@ +/datum/keybinding/human/inventory + category = CATEGORY_HUMAN_INVENTORY + +#define QUICK_EQUIP_PRIMARY 1 +#define QUICK_EQUIP_SECONDARY 2 +#define QUICK_EQUIP_TERTIARY 3 +#define QUICK_EQUIP_QUATERNARY 4 + +/datum/keybinding/human/inventory/quick_equip + hotkey_keys = list("E") + classic_keys = list("E") + name = "quick_equip" + full_name = "Unholster" + description = "Take out an available weapon" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_QUICKEQUIP_DOWN + +/datum/keybinding/human/inventory/quick_equip/down(client/user) + . = ..() + if(.) + return + var/mob/living/carbon/human/human_mob = user.mob + human_mob.holster_verb(QUICK_EQUIP_PRIMARY) + return TRUE + +/datum/keybinding/human/inventory/quick_equip_secondary + hotkey_keys = list("Shift+E") + classic_keys = list("Shift+E") + name = "quick_equip_secondary" + full_name = "Unholster secondary" + description = "Take out your secondary weapon" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SECONDARY_DOWN + +/datum/keybinding/human/inventory/quick_equip_secondary/down(client/user) + . = ..() + if(.) + return + var/mob/living/carbon/human/human_mob = user.mob + human_mob.holster_verb(QUICK_EQUIP_SECONDARY) + return TRUE + +/datum/keybinding/human/inventory/quick_equip_tertiary + hotkey_keys = list("Ctrl+E", "Alt+E") + classic_keys = list("Ctrl+E", "Alt+E") + name = "quick_equip_tertiary" + full_name = "Unholster tertiary" + description = "Take out your tertiary item." + keybind_signal = COMSIG_KB_HUMAN_INTERACT_TERTIARY_DOWN + +/datum/keybinding/human/inventory/quick_equip_tertiary/down(client/user) + . = ..() + if(.) + return + var/mob/living/carbon/human/human_mob = user.mob + human_mob.holster_verb(QUICK_EQUIP_TERTIARY) + return TRUE + +/datum/keybinding/human/inventory/quick_equip_quaternary + hotkey_keys = list("Unbound") + classic_keys = list("Unbound") + name = "quick_equip_quaternary" + full_name = "Unholster quaternary" + description = "Take out your quaternary item." + keybind_signal = COMSIG_KB_HUMAN_INTERACT_QUATERNARY_DOWN + +/datum/keybinding/human/inventory/quick_equip_quaternary/down(client/user) + . = ..() + if(.) + return + var/mob/living/carbon/human/human_mob = user.mob + human_mob.holster_verb(QUICK_EQUIP_QUATERNARY) + return TRUE + +#undef QUICK_EQUIP_PRIMARY +#undef QUICK_EQUIP_SECONDARY +#undef QUICK_EQUIP_TERTIARY +#undef QUICK_EQUIP_QUATERNARY + +/datum/keybinding/human/inventory/quick_equip_inventory + hotkey_keys = list("Unbound") + classic_keys = list("Unbound") + name = "quick_equip_inventory" + full_name = "Quick equip inventory" + description = "Quickly puts an item in the best slot available" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_QUICK_EQUIP_DOWN + +/datum/keybinding/human/inventory/quick_equip_inventory/down(client/user) + . = ..() + if(.) + return + var/mob/living/carbon/human/human_mob = user.mob + human_mob.quick_equip() + return TRUE + +/datum/keybinding/human/inventory/pick_up + hotkey_keys = list("F") + classic_keys = list("Unbound") + name = "pick_up" + full_name = "Pick Up Dropped Items" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_PICK_UP + +/datum/keybinding/human/inventory/pick_up/down(client/user) + . = ..() + if(.) + return + + var/mob/living/carbon/human/human_user = user.mob + human_user.pickup_recent() + return TRUE + +/datum/keybinding/human/inventory/interact_other_hand + hotkey_keys = list("Unbound") + classic_keys = list("Unbound") + name = "interact_other_hand" + full_name = "Interact With Other Hand" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_OTHER_HAND + +/datum/keybinding/human/inventory/interact_other_hand/down(client/user) + . = ..() + if(.) + return + + var/mob/living/carbon/human/human_user = user.mob + + var/active_hand = human_user.get_active_hand() + var/inactive_hand = human_user.get_inactive_hand() + + if(!inactive_hand) + return + human_user.click_adjacent(inactive_hand, active_hand) + return TRUE + +#define INTERACT_KEYBIND_COOLDOWN_TIME (0.2 SECONDS) +#define COOLDOWN_SLOT_INTERACT_KEYBIND "slot_interact_keybind_cooldown" + +/datum/keybinding/human/inventory/interact_slot + hotkey_keys = list("Unbound") + classic_keys = list("Unbound") + var/storage_slot + +/datum/keybinding/human/inventory/interact_slot/proc/check_slot(mob/living/carbon/human/user) + return + +/datum/keybinding/human/inventory/interact_slot/down(client/user) + . = ..() + if(.) + return + if(!storage_slot) + return + if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_SLOT_INTERACT_KEYBIND)) + return + + TIMER_COOLDOWN_START(src, COOLDOWN_SLOT_INTERACT_KEYBIND, INTERACT_KEYBIND_COOLDOWN_TIME) + var/mob/living/carbon/human/human_user = user.mob + var/obj/item/current_item = check_slot(human_user) + var/obj/item/in_hand_item = human_user.get_active_hand() + + if(in_hand_item) + if(!current_item) + if(!human_user.equip_to_slot_if_possible(in_hand_item, storage_slot, FALSE, FALSE)) + return + return TRUE + + current_item.attackby(in_hand_item, human_user) + return TRUE + + if(!current_item) + return + current_item.attack_hand(human_user) + return TRUE + +/datum/keybinding/human/inventory/interact_slot/back + name = "interact_storage_back" + full_name = "Interact With Back Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_BACK + storage_slot = WEAR_BACK + +/datum/keybinding/human/inventory/interact_slot/back/check_slot(mob/living/carbon/human/user) + return user.back + +/datum/keybinding/human/inventory/interact_slot/belt + name = "interact_storage_belt" + full_name = "Interact With Belt Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_BELT + storage_slot = WEAR_WAIST + +/datum/keybinding/human/inventory/interact_slot/belt/check_slot(mob/living/carbon/human/user) + return user.belt + +/datum/keybinding/human/inventory/interact_slot/pouch_left + name = "interact_storage_pouch_left" + full_name = "Interact With Left Pouch Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_LEFT_POUCH + storage_slot = WEAR_L_STORE + +/datum/keybinding/human/inventory/interact_slot/pouch_left/check_slot(mob/living/carbon/human/user) + return user.l_store + +/datum/keybinding/human/inventory/interact_slot/pouch_right + name = "interact_storage_pouch_right" + full_name = "Interact With Right Pouch Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_RIGHT_POUCH + storage_slot = WEAR_R_STORE + +/datum/keybinding/human/inventory/interact_slot/pouch_right/check_slot(mob/living/carbon/human/user) + return user.r_store + +/datum/keybinding/human/inventory/interact_slot/uniform + name = "interact_storage_uniform" + full_name = "Interact With Uniform Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_UNIFORM + storage_slot = WEAR_BODY + +/datum/keybinding/human/inventory/interact_slot/uniform/check_slot(mob/living/carbon/human/user) + return user.w_uniform + +/datum/keybinding/human/inventory/interact_slot/suit + name = "interact_storage_suit" + full_name = "Interact With Suit Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_SUIT + storage_slot = WEAR_JACKET + +/datum/keybinding/human/inventory/interact_slot/suit/check_slot(mob/living/carbon/human/user) + return user.wear_suit + +/datum/keybinding/human/inventory/interact_slot/helmet + name = "interact_storage_helmet" + full_name = "Interact With Head Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SLOT_HELMET + storage_slot = WEAR_HEAD + +/datum/keybinding/human/inventory/interact_slot/helmet/check_slot(mob/living/carbon/human/user) + return user.head + +/datum/keybinding/human/inventory/interact_slot/suit_storage + name = "interact_storage_suit_store" + full_name = "Interact With Suit Storage Slot" + keybind_signal = COMSIG_KB_HUMAN_INTERACT_SUIT_S_STORE + storage_slot = WEAR_J_STORE + +/datum/keybinding/human/inventory/interact_slot/suit_storage/check_slot(mob/living/carbon/human/user) + return user.s_store + +#undef INTERACT_KEYBIND_COOLDOWN_TIME +#undef COOLDOWN_SLOT_INTERACT_KEYBIND diff --git a/code/datums/supply_packs/gear.dm b/code/datums/supply_packs/gear.dm index b67f8f134c25..54a2ae221c9d 100644 --- a/code/datums/supply_packs/gear.dm +++ b/code/datums/supply_packs/gear.dm @@ -63,15 +63,3 @@ containertype = /obj/structure/closet/crate/ammo containername = "fulton recovery device crate" group = "Gear" - -/datum/supply_packs/nvg - name = "M2 Night Vision Goggles Crate (x3)" - contains = list( - /obj/item/prop/helmetgarb/helmet_nvg, - /obj/item/prop/helmetgarb/helmet_nvg, - /obj/item/prop/helmetgarb/helmet_nvg, - ) - cost = 60 - containertype = /obj/structure/closet/crate/supply - containername = "M2 Night Vission Goggles Crate" - group = "Gear" diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm index cc1e5449ca7a..effd3325f887 100644 --- a/code/game/gamemodes/cm_initialize.dm +++ b/code/game/gamemodes/cm_initialize.dm @@ -382,7 +382,7 @@ Additional game mode variables. var/mob/dead/observer/candidate_observer = xeno_candidate if(istype(candidate_observer)) if(candidate_observer.larva_queue_cached_message) - to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message) + to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) return FALSE // No cache, lets check now then @@ -393,14 +393,14 @@ Additional game mode variables. cur_hive = GLOB.hive_datum[hive_num] for(var/mob_name in cur_hive.banished_ckeys) if(cur_hive.banished_ckeys[mob_name] == xeno_candidate.ckey) - candidate_observer.larva_queue_cached_message += "\n" + SPAN_WARNING("NOTE: You are banished from the [cur_hive] and you may not rejoin unless the Queen re-admits you or dies. Your queue number won't update until there is a hive you aren't banished from.") + candidate_observer.larva_queue_cached_message += "\nNOTE: You are banished from the [cur_hive] and you may not rejoin unless the Queen re-admits you or dies. Your queue number won't update until there is a hive you aren't banished from." break - to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message) + to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) return FALSE // We aren't in queue yet, lets teach them about the queue then - candidate_observer.larva_queue_cached_message = SPAN_XENONOTICE("You are currently awaiting assignment in the larva queue. The ordering is based on your time of death or the time you joined. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Your current position will shift as others change their preferences or go inactive, but your relative position compared to all observers is the same. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome.") - to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message) + candidate_observer.larva_queue_cached_message = "You are currently awaiting assignment in the larva queue. The ordering is based on your time of death or the time you joined. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Your current position will shift as others change their preferences or go inactive, but your relative position compared to all observers is the same. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome." + to_chat(xeno_candidate, SPAN_XENONOTICE(candidate_observer.larva_queue_cached_message)) return FALSE var/mob/living/carbon/xenomorph/new_xeno diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index f6f75c6ba4e0..5382d80f37a2 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -105,6 +105,7 @@ var/global/cas_tracking_id_increment = 0 //this var used to assign unique tracki np.new_player_panel_proc() round_time_lobby = world.time log_game("Round started at [time2text(world.realtime)]") + log_game("Operation time at round start is [worldtime2text()]") if(SSticker.mode) log_game("Game mode set to [SSticker.mode]") log_game("Server IP: [world.internet_address]:[world.port]") diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index 5f6cd02a4bf8..516cdad380b1 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -1,30 +1,28 @@ -//these are probably broken - /obj/structure/machinery/floodlight - name = "Emergency Floodlight" + name = "emergency floodlight" + desc = "A powerful light usually stationed near landing zones to provide better visibility." icon = 'icons/obj/structures/machinery/floodlight.dmi' icon_state = "flood00" density = TRUE anchored = TRUE - var/obj/item/cell/cell = null - var/use = 0 - var/unlocked = 0 - var/open = 0 light_power = 2 - unslashable = TRUE - unacidable = TRUE + wrenchable = TRUE + use_power = USE_POWER_IDLE + idle_power_usage = 0 + active_power_usage = 100 var/on_light_range = 6 + ///Whether or not the floodlight can be toggled on or off + var/toggleable = TRUE + + ///Whether or not the floodlight is turned on, disconnected from whether it has power or is lit + var/turned_on = FALSE + /obj/structure/machinery/floodlight/Initialize(mapload, ...) . = ..() - cell = new /obj/item/cell(src) - if(light_on) - set_light(on_light_range) -/obj/structure/machinery/floodlight/Destroy() - QDEL_NULL(cell) - return ..() + turn_light(toggle_on = (operable() && turned_on)) /obj/structure/machinery/floodlight/turn_light(mob/user, toggle_on) . = ..() @@ -36,100 +34,51 @@ else set_light(0) + update_icon() -/obj/structure/machinery/floodlight/proc/updateicon() - icon_state = "flood[open ? "o" : ""][open && cell ? "b" : ""]0[light_on]" - -/obj/structure/machinery/floodlight/attack_hand(mob/user as mob) - if(open && cell) - if(ishuman(user)) - if(!user.get_active_hand()) - user.put_in_hands(cell) - cell.forceMove(user.loc) - else - cell.forceMove(loc) +/obj/structure/machinery/floodlight/attack_hand(mob/user) + if(!toggleable) + to_chat(user, SPAN_NOTICE("[src] doesn't seem to have a switch to toggle the light.")) + return - cell.add_fingerprint(user) - cell.update_icon() + if(user.lying || user.stat) + return - src.cell = null - to_chat(user, "You remove the power cell.") - updateicon() + if(!is_valid_user(user)) + to_chat(user, SPAN_NOTICE("You don't have the dexterity to do this.")) return - if(light_on) - to_chat(user, SPAN_NOTICE("You turn off the light.")) - turn_light(user, toggle_on = FALSE) - unslashable = TRUE - unacidable = TRUE - else - if(!cell) - return - if(cell.charge <= 0) - return - to_chat(user, SPAN_NOTICE("You turn on the light.")) - turn_light(user, toggle_on = TRUE) - unacidable = FALSE + turned_on = !turned_on - updateicon() + if(inoperable()) + to_chat(user, SPAN_NOTICE("You turn [turned_on ? "on" : "off"] the floodlight. It seems to be inoperable.")) + return + to_chat(user, SPAN_NOTICE("You turn [turned_on ? "on" : "off"] the light.")) + turn_light(user, toggle_on = turned_on) + update_use_power(turned_on ? USE_POWER_ACTIVE : USE_POWER_IDLE) -/obj/structure/machinery/floodlight/attackby(obj/item/W as obj, mob/user as mob) - if(!ishuman(user)) - return +/obj/structure/machinery/floodlight/update_icon() + . = ..() + icon_state = "flood0[light_on]" + +/obj/structure/machinery/floodlight/power_change(area/master_area = null) + . = ..() - if (HAS_TRAIT(W, TRAIT_TOOL_WRENCH)) - if (!anchored) - anchored = TRUE - to_chat(user, "You anchor the [src] in place.") - else - anchored = FALSE - to_chat(user, "You remove the bolts from the [src].") - - if (HAS_TRAIT(W, TRAIT_TOOL_SCREWDRIVER)) - if (!open) - if(unlocked) - unlocked = 0 - to_chat(user, "You screw the battery panel in place.") - else - unlocked = 1 - to_chat(user, "You unscrew the battery panel.") - - if (HAS_TRAIT(W, TRAIT_TOOL_CROWBAR)) - if(unlocked) - if(open) - open = 0 - overlays = null - to_chat(user, "You crowbar the battery panel in place.") - else - if(unlocked) - open = 1 - to_chat(user, "You remove the battery panel.") - - if (istype(W, /obj/item/cell)) - if(open) - if(cell) - to_chat(user, "There is a power cell already installed.") - else - if(user.drop_inv_item_to_loc(W, src)) - cell = W - to_chat(user, "You insert the power cell.") - updateicon() + turn_light(toggle_on = (!(stat & NOPOWER) && turned_on)) //Magical floodlight that cannot be destroyed or interacted with. /obj/structure/machinery/floodlight/landing - name = "Landing Light" - desc = "A powerful light stationed near landing zones to provide better visibility." + name = "landing light" + desc = "A powerful light usually stationed near landing zones to provide better visibility. This one seems to have been bolted down and is unable to be moved." icon_state = "flood01" - light_on = TRUE - in_use = 1 use_power = USE_POWER_NONE - -/obj/structure/machinery/floodlight/landing/attack_hand() - return - -/obj/structure/machinery/floodlight/landing/attackby() - return + needs_power = FALSE + unslashable = TRUE + unacidable = TRUE + wrenchable = FALSE + toggleable = FALSE + turned_on = TRUE /obj/structure/machinery/floodlight/landing/floor icon_state = "floor_flood01" diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm index f4611b9042db..220772e98b17 100644 --- a/code/game/machinery/kitchen/microwave.dm +++ b/code/game/machinery/kitchen/microwave.dm @@ -139,7 +139,6 @@ if (!(R.id in acceptable_reagents)) to_chat(user, SPAN_DANGER("Your [O] contains components unsuitable for cookery.")) return 1 - //G.reagents.trans_to(src,G.amount_per_transfer_from_this) else if(istype(O,/obj/item/grab)) return 1 else @@ -152,74 +151,78 @@ /obj/structure/machinery/microwave/attack_hand(mob/user as mob) user.set_interaction(src) - interact(user) + tgui_interact(user) + +/obj/structure/machinery/microwave/tgui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if (!ui) + ui = new(user, src, "Microwave", "Microwave Controls") + ui.open() //******************* //* Microwave Menu //********************/ - -/obj/structure/machinery/microwave/interact(mob/user as mob) // The microwave Menu - var/dat = "" - if(src.broken > 0) - dat = {"Bzzzzttttt"} - else if(src.operating) - dat = {"Microwaving in progress!
Please wait...!
"} - else if(src.dirty==100) - dat = {"This microwave is dirty!
Please clean it before use!
"} - else - var/list/items_counts = new - var/list/items_measures = new - var/list/items_measures_p = new - for (var/obj/O in contents) - var/display_name = O.name - if (istype(O,/obj/item/reagent_container/food/snacks/egg)) - items_measures[display_name] = "egg" - items_measures_p[display_name] = "eggs" - if (istype(O,/obj/item/reagent_container/food/snacks/tofu)) - items_measures[display_name] = "tofu chunk" - items_measures_p[display_name] = "tofu chunks" - if (istype(O,/obj/item/reagent_container/food/snacks/meat)) //any meat - items_measures[display_name] = "slab of meat" - items_measures_p[display_name] = "slabs of meat" - if (istype(O,/obj/item/reagent_container/food/snacks/donkpocket)) - display_name = "Turnovers" - items_measures[display_name] = "turnover" - items_measures_p[display_name] = "turnovers" - if (istype(O,/obj/item/reagent_container/food/snacks/carpmeat)) - items_measures[display_name] = "fillet of meat" - items_measures_p[display_name] = "fillets of meat" - items_counts[display_name]++ - for (var/O in items_counts) - var/N = items_counts[O] - if (!(O in items_measures)) - dat += {"[capitalize(O)]: [N] [lowertext(O)]\s
"} - else - if (N==1) - dat += {"[capitalize(O)]: [N] [items_measures[O]]
"} - else - dat += {"[capitalize(O)]: [N] [items_measures_p[O]]
"} - - for (var/datum/reagent/R in reagents.reagent_list) - var/display_name = R.name - if (R.id == "hotsauce") - display_name = "Hotsauce" - if (R.id == "frostoil") - display_name = "Coldsauce" - dat += {"[display_name]: [R.volume] unit\s
"} - - if (items_counts.len==0 && reagents.reagent_list.len==0) - dat = {"The microwave is empty
"} +/obj/structure/machinery/microwave/ui_data(mob/user) + var/list/data = list() + + data["operating"] = operating + data["broken"] = (broken > 0) + data["dirty"] = (dirty == 100) + + var/list/ingredients = list() + var/list/items_counts = list() + var/list/items_measures = list() + var/list/items_measures_p = list() + + for (var/obj/contents_item as anything in contents) + var/display_name = contents_item.name + + if (istype(contents_item, /obj/item/reagent_container/food/snacks/tofu)) + items_measures[display_name] = "tofu chunk" + items_measures_p[display_name] = "tofu chunks" + if (istype(contents_item, /obj/item/reagent_container/food/snacks/meat)) //any meat + items_measures[display_name] = "slab of meat" + items_measures_p[display_name] = "slabs of meat" + if (istype(contents_item, /obj/item/reagent_container/food/snacks/donkpocket)) + display_name = "Turnovers" + items_measures[display_name] = "turnover" + items_measures_p[display_name] = "turnovers" + if (istype(contents_item, /obj/item/reagent_container/food/snacks/carpmeat)) + items_measures[display_name] = "fillet of meat" + items_measures_p[display_name] = "fillets of meat" + items_counts[display_name]++ + + for (var/contents_item in items_counts) + var/list/item = list() + + item["name"] = capitalize(contents_item) + item["count"] = items_counts[contents_item] + + if (!(contents_item in items_measures)) + item["measure"] = "[lowertext(contents_item)][items_counts[contents_item] > 1 ? "s" : ""]" // Adds 's' for plurals. + else if (items_counts[contents_item] == 1) + item["measure"] = items_measures[contents_item] else - dat = {"Ingredients:
[dat]"} - dat += {"

\ -Turn on!
\ -
Eject ingredients!
\ -"} + item["measure"] = items_measures_p[contents_item] + + ingredients += list(item) + + for (var/datum/reagent/contents_reagent as anything in reagents.reagent_list) + var/list/reagent = list() - show_browser(user, dat, "Microwave Controls", "microwave") - return + reagent["count"] = contents_reagent.volume + reagent["measure"] = contents_reagent.volume > 1 ? "units" : "unit" + reagent["name"] = contents_reagent.name + if (contents_reagent.id == "hotsauce") + reagent["name"] = "Hotsauce" + if (contents_reagent.id == "frostoil") + reagent["name"] = "Coldsauce" + ingredients += list(reagent) + + data["ingredients"] = ingredients + return data //*********************************** //* Microwave Menu Handling/Cooking @@ -322,7 +325,7 @@ if (src.reagents.total_volume) src.dirty++ src.reagents.clear_reagents() - to_chat(usr, SPAN_NOTICE(" You dispose of the microwave contents.")) + to_chat(usr, SPAN_NOTICE("You dispose of the microwave contents.")) src.updateUsrDialog() /obj/structure/machinery/microwave/proc/muck_start() @@ -365,19 +368,16 @@ ffuu.reagents.add_reagent("toxin", amount/10) return ffuu -/obj/structure/machinery/microwave/Topic(href, href_list) - if(..()) - return - - usr.set_interaction(src) - if(src.operating) - src.updateUsrDialog() +/obj/structure/machinery/microwave/ui_act(action, params) + . = ..() + if(.) return - switch(href_list["action"]) + switch (action) if ("cook") cook(usr.get_skill_duration_multiplier(SKILL_DOMESTIC)) // picking the right microwave setting for the right food. when's the last time you used the special setting on the microwave? i bet you just slam the 30 second increment. Do you know how much programming went into putting the Pizza setting into a microwave emitter? - if ("dispose") + if ("eject_all") dispose() - return + + return TRUE diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 7855f446c805..c75360e07568 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -11,7 +11,7 @@ black_market_value = 35 var/obj/item/charging = null var/percent_charge_complete = 0 - var/list/allowed_devices = list(/obj/item/weapon/baton, /obj/item/cell, /obj/item/weapon/gun/energy, /obj/item/device/defibrillator, /obj/item/tool/portadialysis, /obj/item/clothing/suit/auto_cpr, /obj/item/smartgun_battery) + var/list/allowed_devices = list(/obj/item/weapon/baton, /obj/item/cell, /obj/item/weapon/gun/energy, /obj/item/device/defibrillator, /obj/item/tool/portadialysis, /obj/item/clothing/suit/auto_cpr, /obj/item/smartgun_battery, /obj/item/device/helmet_visor/night_vision) var/charge_amount = 1000 @@ -181,6 +181,21 @@ update_icon() return + if(istype(charging, /obj/item/device/helmet_visor/night_vision)) + var/obj/item/device/helmet_visor/night_vision/charging_night_vision_visor = charging + if(charging_night_vision_visor.power_cell) + if(!charging_night_vision_visor.power_cell.fully_charged()) + charging_night_vision_visor.power_cell.give(charge_amount) + percent_charge_complete = charging_night_vision_visor.power_cell.percent() + update_use_power(USE_POWER_ACTIVE) + update_icon() + return + + percent_charge_complete = 100 + update_use_power(USE_POWER_IDLE) + update_icon() + return + /* Disable defib recharging if(istype(charging, /obj/item/device/defibrillator)) var/obj/item/device/defibrillator/D = charging diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index b327bd6fdf26..5f26e9d5ed25 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -218,12 +218,20 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) /// Held image for the current overlay on the tower from xeno corruption var/image/corruption_image + /// Holds the delay for when a cluster can recorrupt the comms tower after a pylon has been destroyed + COOLDOWN_DECLARE(corruption_delay) + /obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/Initialize() . = ..() RegisterSignal(src, COMSIG_ATOM_TURF_CHANGE, PROC_REF(register_with_turf)) register_with_turf() +/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/get_examine_text(mob/user) + . = ..() + if(isxeno(user) && !COOLDOWN_FINISHED(src, corruption_delay)) + . += SPAN_XENO("Corruption cooldown: [(COOLDOWN_TIMELEFT(src, corruption_delay) / (1 SECONDS))] seconds.") + /obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/attack_hand(mob/user) if(user.action_busy) return @@ -323,6 +331,10 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) addtimer(CALLBACK(src, PROC_REF(handle_xeno_acquisition), weeded_turf), (XENO_COMM_ACQUISITION_TIME - ROUND_TIME)) return + if(!COOLDOWN_FINISHED(src, corruption_delay)) + addtimer(CALLBACK(src, PROC_REF(handle_xeno_acquisition), weeded_turf), (COOLDOWN_TIMELEFT(src, corruption_delay))) + return + var/obj/effect/alien/weeds/node/pylon/cluster/parent_node = weeded_turf.weeds.parent var/obj/effect/alien/resin/special/cluster/cluster_parent = parent_node.resin_parent @@ -362,6 +374,8 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) overlays -= corruption_image + COOLDOWN_START(src, corruption_delay, XENO_PYLON_DESTRUCTION_DELAY) + /// Handles moving the overlay from growing to idle /obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/proc/switch_to_idle_corruption() if(!corrupted) diff --git a/code/game/machinery/vending/vendor_types/crew/synthetic.dm b/code/game/machinery/vending/vendor_types/crew/synthetic.dm index 941b73edf5d2..472db608c0f8 100644 --- a/code/game/machinery/vending/vendor_types/crew/synthetic.dm +++ b/code/game/machinery/vending/vendor_types/crew/synthetic.dm @@ -101,6 +101,9 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list( list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Surgical Webbing Vest", 0, /obj/item/clothing/accessory/storage/surg_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Surgical Webbing Vest (Blue)", 0, /obj/item/clothing/accessory/storage/surg_vest/blue, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), + list("Surgical Drop Pouch", 0, /obj/item/clothing/accessory/storage/surg_vest/drop_green, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), + list("Surgical Drop Pouch (Blue)", 0, /obj/item/clothing/accessory/storage/surg_vest/drop_blue, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), + list("Surgical Drop Pouch (Black)", 0, /obj/item/clothing/accessory/storage/surg_vest/drop_black, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Tool Webbing", 0, /obj/item/clothing/accessory/storage/black_vest/tool_webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Drop Pouch", 0, /obj/item/clothing/accessory/storage/droppouch, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), @@ -185,9 +188,11 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Medical Scrubs, White", 12, /obj/item/clothing/under/rank/medical, null, VENDOR_ITEM_REGULAR), list("USCM Service Uniform", 12, /obj/item/clothing/under/marine/officer/bridge, null, VENDOR_ITEM_REGULAR), list("USCM Flightsuit", 12, /obj/item/clothing/under/rank/synthetic/flight, null, VENDOR_ITEM_REGULAR), - list("USCM Engineers Uniform", 12, /obj/item/clothing/under/marine/engineer, null, VENDOR_ITEM_REGULAR), + list("USCM Engineers Uniform", 12, /obj/item/clothing/under/marine/engineer/standard, null, VENDOR_ITEM_REGULAR), + list("USCM Engineers Uniform (Darker)", 12, /obj/item/clothing/under/marine/engineer/darker, null, VENDOR_ITEM_REGULAR), list("USCM Engineering Officers Uniform", 12, /obj/item/clothing/under/marine/officer/engi, null, VENDOR_ITEM_REGULAR), - list("USCM Military Police Uniform", 12, /obj/item/clothing/under/marine/mp, null, VENDOR_ITEM_REGULAR), + list("USCM Military Police Uniform", 12, /obj/item/clothing/under/marine/mp/standard, null, VENDOR_ITEM_REGULAR), + list("USCM Military Police Uniform (Darker)", 12, /obj/item/clothing/under/marine/mp/darker, null, VENDOR_ITEM_REGULAR), list("NON-STANDARD UNIFORMS", 0, null, null, null), list("White T-Shirt and Brown Jeans", 12, /obj/item/clothing/under/tshirt/w_br, null, VENDOR_ITEM_REGULAR), @@ -232,6 +237,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Beret, Red", 12, /obj/item/clothing/head/beret/cm/red, null, VENDOR_ITEM_REGULAR), list("Beret, Standard", 12, /obj/item/clothing/head/beret/cm, null, VENDOR_ITEM_REGULAR), list("Beret, Tan", 12, /obj/item/clothing/head/beret/cm/tan, null, VENDOR_ITEM_REGULAR), + list("Beret, Black", 12, /obj/item/clothing/head/beret/cm/black, null, VENDOR_ITEM_REGULAR), + list("Beret, White", 12, /obj/item/clothing/head/beret/cm/white, null, VENDOR_ITEM_REGULAR), list("Surgical Cap, Blue", 12, /obj/item/clothing/head/surgery/blue, null, VENDOR_ITEM_REGULAR), list("Surgical Cap, Blue", 12, /obj/item/clothing/head/surgery/purple, null, VENDOR_ITEM_REGULAR), list("Surgical Cap, Green", 12, /obj/item/clothing/head/surgery/green, null, VENDOR_ITEM_REGULAR), @@ -274,7 +281,13 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Labcoat, Researcher", 12, /obj/item/clothing/suit/storage/labcoat/researcher, null, VENDOR_ITEM_REGULAR), list("Quartermaster Jacket", 12, /obj/item/clothing/suit/storage/RO, null, VENDOR_ITEM_REGULAR), list("Bio Suit", 12, /obj/item/clothing/suit/storage/synthbio, null, VENDOR_ITEM_REGULAR), - list("USCM Poncho", 12, /obj/item/clothing/accessory/poncho, null, VENDOR_ITEM_REGULAR), + list("USCM Poncho (Mission-Specific Camo)", 12, /obj/item/clothing/accessory/poncho, null, VENDOR_ITEM_REGULAR), + list("USCM Poncho (Green)", 12, /obj/item/clothing/accessory/poncho/green, null, VENDOR_ITEM_REGULAR), + list("USCM Poncho (Brown)", 12, /obj/item/clothing/accessory/poncho/brown, null, VENDOR_ITEM_REGULAR), + list("USCM Poncho (Black)", 12, /obj/item/clothing/accessory/poncho/black, null, VENDOR_ITEM_REGULAR), + list("USCM Poncho (Blue)", 12, /obj/item/clothing/accessory/poncho/blue, null, VENDOR_ITEM_REGULAR), + list("USCM Poncho (Purple)", 12, /obj/item/clothing/accessory/poncho/purple, null, VENDOR_ITEM_REGULAR), + list("BACKPACK", 0, null, null, null), list("Backpack, Industrial", 12, /obj/item/storage/backpack/industrial, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/intelligence_officer.dm b/code/game/machinery/vending/vendor_types/intelligence_officer.dm index 46394bea8c2c..ad10037ccfe1 100644 --- a/code/game/machinery/vending/vendor_types/intelligence_officer.dm +++ b/code/game/machinery/vending/vendor_types/intelligence_officer.dm @@ -7,7 +7,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_intelligence_officer, list( list("SUPPLIES", 0, null, null, null), list("Power Control Module", 5, /obj/item/circuitboard/apc, null, VENDOR_ITEM_REGULAR), list("Binoculars", 5, /obj/item/device/binoculars, null, VENDOR_ITEM_REGULAR), - list("M2 Night Vision Goggles", 25, /obj/item/prop/helmetgarb/helmet_nvg, null, VENDOR_ITEM_RECOMMENDED), + list("Night Vision Optic", 25, /obj/item/device/helmet_visor/night_vision, null, VENDOR_ITEM_RECOMMENDED), list("Data Detector", 5, /obj/item/device/motiondetector/intel, null, VENDOR_ITEM_REGULAR), list("Intel Radio Encryption Key", 5, /obj/item/device/encryptionkey/intel, null, VENDOR_ITEM_REGULAR), list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm index 543c601bda37..c0daad04f0ce 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm @@ -24,7 +24,6 @@ GLOBAL_LIST_INIT(cm_vending_gear_engi, list( list("Laser Designator", 15, /obj/item/device/binoculars/range/designator, null, VENDOR_ITEM_REGULAR), list("Sandbags x25", 10, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED), list("Super-Capacity Power Cell", 10, /obj/item/cell/super, null, VENDOR_ITEM_REGULAR), - list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), list("ES-11 Mobile Fuel Canister", 4, /obj/item/tool/weldpack/minitank, null, VENDOR_ITEM_REGULAR), list("EXPLOSIVES", 0, null, null, null), @@ -62,7 +61,6 @@ GLOBAL_LIST_INIT(cm_vending_gear_engi, list( list("Machete Pouch (Full)", 8, /obj/item/storage/pouch/machete/full, null, VENDOR_ITEM_REGULAR), list("USCM Radio Telephone Pack", 15, /obj/item/storage/backpack/marine/satchel/rto, null, VENDOR_ITEM_REGULAR), list("Fuel Tank Strap Pouch", 4, /obj/item/storage/pouch/flamertank, null, VENDOR_ITEM_REGULAR), - list("Welding Goggles", 3, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), list("Sling Pouch", 6, /obj/item/storage/pouch/sling, null, VENDOR_ITEM_REGULAR), list("Large General Pouch", 6, /obj/item/storage/pouch/general/large, null, VENDOR_ITEM_REGULAR), list("M276 Pattern Combat Toolbelt Rig", 15, /obj/item/storage/belt/gun/utility, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm index ea3423260ec0..9845ff9cb610 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm @@ -23,7 +23,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_leader, list( list("Machete Pouch (Full)", 4, /obj/item/storage/pouch/machete/full, null, VENDOR_ITEM_REGULAR), list("USCM Radio Telephone Pack", 5, /obj/item/storage/backpack/marine/satchel/rto, null, VENDOR_ITEM_REGULAR), list("M276 Pattern Combat Toolbelt Rig", 15, /obj/item/storage/belt/gun/utility, null, VENDOR_ITEM_REGULAR), - list("M2 Night Vision Goggles", 20, /obj/item/prop/helmetgarb/helmet_nvg, null, VENDOR_ITEM_RECOMMENDED), + list("Night Vision Optic", 20, /obj/item/device/helmet_visor/night_vision, null, VENDOR_ITEM_RECOMMENDED), list("UTILITIES", 0, null, null, null), list("Whistle", 3, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm index 94768340c60e..222cd4693cd2 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm @@ -148,6 +148,7 @@ list("MISCELLANEOUS", -1, null, null, null), list("Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR), + list("M1A1 Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR), list("Prescription ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR), list("Marine RPG glasses", round(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR), list("M5 Integrated Gas Mask", round(scale * 10), /obj/item/prop/helmetgarb/helmet_gasmask, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm index c03d79eddfd0..875f84264c0a 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm @@ -40,7 +40,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list( list("M276 Pattern Combat Toolbelt Rig", 15, /obj/item/storage/belt/gun/utility, null, VENDOR_ITEM_REGULAR), list("Autoinjector Pouch (Full)", 15, /obj/item/storage/pouch/autoinjector/full, null, VENDOR_ITEM_REGULAR), list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR), - list("M2 Night Vision Goggles", 30, /obj/item/prop/helmetgarb/helmet_nvg, null, VENDOR_ITEM_RECOMMENDED), + list("Night Vision Optic", 30, /obj/item/device/helmet_visor/night_vision, null, VENDOR_ITEM_RECOMMENDED), list("UTILITIES", 0, null, null, null), list("Binoculars", 5, /obj/item/device/binoculars, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm index 25cc1a80d0b4..fe4254982d57 100644 --- a/code/game/objects/effects/landmarks/survivor_spawner.dm +++ b/code/game/objects/effects/landmarks/survivor_spawner.dm @@ -145,7 +145,7 @@ intro_text = list("

You are a member of a UPP recon force!

",\ "You ARE aware of the xenomorph threat.",\ "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons") - story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route, but is the enemy of my enemy truly your friend?" + story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_LOW /obj/effect/landmark/survivor_spawner/upp_sapper @@ -154,7 +154,7 @@ intro_text = list("

You are a member of a UPP recon force!

",\ "You ARE aware of the xenomorph threat.",\ "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons") - story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route, but is the enemy of my enemy truly your friend?" + story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_MEDIUM /obj/effect/landmark/survivor_spawner/upp_medic @@ -163,7 +163,7 @@ intro_text = list("

You are a member of a UPP recon force!

",\ "You ARE aware of the xenomorph threat.",\ "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons") - story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route, but is the enemy of my enemy truly your friend?" + story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_MEDIUM /obj/effect/landmark/survivor_spawner/upp_specialist @@ -172,7 +172,7 @@ intro_text = list("

You are a member of a UPP recon force!

",\ "You ARE aware of the xenomorph threat.",\ "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons") - story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route, but is the enemy of my enemy truly your friend?" + story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_HIGH /obj/effect/landmark/survivor_spawner/squad_leader @@ -181,5 +181,5 @@ intro_text = list("

You are a member of a UPP recon force!

",\ "You ARE aware of the xenomorph threat.",\ "Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons") - story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route, but is the enemy of my enemy truly your friend?" + story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_VERY_HIGH diff --git a/code/game/objects/items/devices/helmet_visors.dm b/code/game/objects/items/devices/helmet_visors.dm index dd913daf7620..596409c88c8b 100644 --- a/code/game/objects/items/devices/helmet_visors.dm +++ b/code/game/objects/items/devices/helmet_visors.dm @@ -14,31 +14,65 @@ ///The sound when toggling off the visor var/toggle_off_sound = 'sound/handling/hud_off.ogg' - ///The icon name for our helmet's action + ///The icon name for our helmet's action, in 'icons/obj/items/clothing/helmet_visors.dmi' var/action_icon_string = "hud_sight_down" - ///The overlay name for when our visor is active + ///The overlay name for when our visor is active, in 'icons/mob/humans/onmob/helmet_garb.dmi' var/helmet_overlay = "hud_sight_right" +/obj/item/device/helmet_visor/Destroy(force) + if(!istype(loc, /obj/item/clothing/head/helmet/marine)) + return ..() + + if(!istype(loc?.loc, /mob/living/carbon/human)) + return ..() + + var/obj/item/clothing/head/helmet/marine/attached_helmet = loc + var/mob/living/carbon/human/user = loc.loc + deactivate_visor(attached_helmet, user) + . = ..() + /// Called to see if the user can even use this visor /obj/item/device/helmet_visor/proc/can_toggle(mob/living/carbon/human/user) return TRUE /// Called to see if this visor is a special non-HUD visor -/obj/item/device/helmet_visor/proc/visor_function(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user, silent = FALSE) +/obj/item/device/helmet_visor/proc/toggle_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user, silent = FALSE) if(attached_helmet == user.head && attached_helmet.active_visor == src) - var/datum/mob_hud/current_mob_hud = huds[hud_type] - current_mob_hud.add_hud_to(user, attached_helmet) + + if(!can_toggle(user)) + return FALSE + + activate_visor(attached_helmet, user) + if(!silent) to_chat(user, SPAN_NOTICE("You activate [src] on [attached_helmet].")) + playsound_client(user.client, toggle_on_sound, null, 75) + return TRUE - var/datum/mob_hud/current_mob_hud = huds[hud_type] - current_mob_hud.remove_hud_from(user, attached_helmet) + deactivate_visor(attached_helmet, user) + if(!silent) to_chat(user, SPAN_NOTICE("You deactivate [src] on [attached_helmet].")) + playsound_client(user.client, toggle_off_sound, null, 75) + return TRUE +/// Called by toggle_visor() to activate the visor's effects +/obj/item/device/helmet_visor/proc/activate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + var/datum/mob_hud/current_mob_hud = huds[hud_type] + current_mob_hud.add_hud_to(user, attached_helmet) + +/// Called by toggle_visor() to deactivate the visor's effects +/obj/item/device/helmet_visor/proc/deactivate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + var/datum/mob_hud/current_mob_hud = huds[hud_type] + current_mob_hud.remove_hud_from(user, attached_helmet) + +/// Called by /obj/item/clothing/head/helmet/marine/get_examine_text(mob/user) to get extra examine text for this visor +/obj/item/device/helmet_visor/proc/get_helmet_examine_text() + return SPAN_NOTICE("\A [name] is flipped down.") + /obj/item/device/helmet_visor/medical name = "basic medical optic" icon_state = "med_sight" @@ -50,13 +84,75 @@ name = "advanced medical optic" helmet_overlay = "med_sight_left" +/obj/item/device/helmet_visor/medical/advanced/activate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + . = ..() + + var/datum/action/item_action/view_publications/helmet_visor/publication_action = new(attached_helmet) + publication_action.give_to(user) + +/obj/item/device/helmet_visor/medical/advanced/deactivate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + . = ..() + + var/datum/action/item_action/view_publications/helmet_visor/publication_action = locate() in attached_helmet.actions + qdel(publication_action) + /obj/item/device/helmet_visor/medical/advanced/can_toggle(mob/living/carbon/human/user) + . = ..() + if(!.) + return + if(!skillcheck(user, SKILL_MEDICAL, SKILL_MEDICAL_MEDIC)) to_chat(user, SPAN_NOTICE("You are not skilled enough to use [src].")) return FALSE return TRUE +/obj/item/device/helmet_visor/medical/advanced/ui_state(mob/user) + return GLOB.not_incapacitated_and_adjacent_strict_state + +/obj/item/device/helmet_visor/medical/advanced/ui_data(mob/user) + var/list/data = list( + "published_documents" = chemical_data.research_publications, + "terminal_view" = FALSE + ) + return data + +/obj/item/device/helmet_visor/medical/advanced/tgui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if (!ui) + ui = new(user, src, "PublishedDocsHud", name) + ui.open() + +/obj/item/device/helmet_visor/medical/advanced/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) + . = ..() + if(.) + return + + if(!ishuman(ui.user)) + return + + var/mob/living/carbon/human/user = ui.user + + if(user.stat || user.is_mob_restrained() || !in_range(src, user)) + return + + switch(action) + if ("read_document") + var/print_type = params["print_type"] + var/print_title = params["print_title"] + var/obj/item/paper/research_report/report = chemical_data.get_report(print_type, print_title) + if(report) + report.read_paper(user) + return + +/datum/action/item_action/view_publications/helmet_visor/action_activate() + var/obj/item/device/helmet_visor/medical/advanced/medical_visor = locate() in holder_item + + if(!medical_visor) + return + + medical_visor.tgui_interact(owner) + /obj/item/device/helmet_visor/security name = "security optic" icon_state = "sec_sight" @@ -71,28 +167,159 @@ action_icon_string = "blank_hud_sight_down" helmet_overlay = "weld_visor" -/obj/item/device/helmet_visor/welding_visor/visor_function(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user, silent = FALSE) - if(attached_helmet == user.head && attached_helmet.active_visor == src) - attached_helmet.vision_impair = VISION_IMPAIR_MAX - attached_helmet.flags_inventory |= COVEREYES|COVERMOUTH - attached_helmet.flags_inv_hide |= HIDEEYES|HIDEFACE - attached_helmet.eye_protection = EYE_PROTECTION_WELDING - user.update_tint() - if(!silent) - to_chat(user, SPAN_NOTICE("You activate [src] on [attached_helmet].")) - return TRUE +/obj/item/device/helmet_visor/welding_visor/activate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + attached_helmet.vision_impair = VISION_IMPAIR_MAX + attached_helmet.flags_inventory |= COVEREYES|COVERMOUTH + attached_helmet.flags_inv_hide |= HIDEEYES|HIDEFACE + attached_helmet.eye_protection = EYE_PROTECTION_WELDING + user.update_tint() +/obj/item/device/helmet_visor/welding_visor/deactivate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) attached_helmet.vision_impair = VISION_IMPAIR_NONE attached_helmet.flags_inventory &= ~(COVEREYES|COVERMOUTH) attached_helmet.flags_inv_hide &= ~(HIDEEYES|HIDEFACE) attached_helmet.eye_protection = EYE_PROTECTION_NONE - if(!silent) - to_chat(user, SPAN_NOTICE("You deactivate [src] on [attached_helmet].")) user.update_tint() - return TRUE /obj/item/device/helmet_visor/welding_visor/mercenary helmet_overlay = "" /obj/item/device/helmet_visor/welding_visor/tanker helmet_overlay = "tanker_weld_visor" + +#define NVG_VISOR_USAGE(delta_time) (power_cell.use(power_use * (delta_time ? delta_time : 1))) + +/obj/item/device/helmet_visor/night_vision + name = "night vision optic" + desc = "An insertable visor HUD into a standard USCM helmet. This type gives a form of night vision and is standard issue in units with regular funding." + icon_state = "nvg_sight" + hud_type = null + action_icon_string = "nvg_sight_down" + helmet_overlay = "nvg_sight_right" + toggle_on_sound = 'sound/handling/toggle_nv1.ogg' + toggle_off_sound = 'sound/handling/toggle_nv2.ogg' + + /// The internal battery for the visor + var/obj/item/cell/high/power_cell + + /// About 5 minutes active use charge (hypothetically) + var/power_use = 33 + + /// The alpha of darkness we set to for the mob while the visor is on, not completely fullbright but see-able + var/lighting_alpha = 100 + + /// A slight glowing green light while the NVG is activated, is initialized as in the attached_helmet's contents + var/atom/movable/nvg_light/on_light + + /// Whether or not the sight uses on_light and produces light + var/visor_glows = TRUE + +/obj/item/device/helmet_visor/night_vision/Initialize(mapload, ...) + . = ..() + power_cell = new(src) + +/obj/item/device/helmet_visor/night_vision/Destroy() + power_cell = null + . = ..() + +/obj/item/device/helmet_visor/night_vision/get_examine_text(mob/user) + . = ..() + + . += SPAN_NOTICE("It is currently at [round((power_cell.charge / power_cell.maxcharge) * 100)]% charge.") + +/obj/item/device/helmet_visor/night_vision/activate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + RegisterSignal(user, COMSIG_HUMAN_POST_UPDATE_SIGHT, PROC_REF(on_update_sight)) + + user.add_client_color_matrix("nvg_visor", 99, color_matrix_multiply(color_matrix_saturation(0), color_matrix_from_string("#7aff7a"))) + user.overlay_fullscreen("nvg_visor", /atom/movable/screen/fullscreen/flash/noise/nvg) + user.overlay_fullscreen("nvg_visor_blur", /atom/movable/screen/fullscreen/brute/nvg, 3) + user.update_sight() + if(visor_glows) + on_light = new(attached_helmet) + on_light.set_light_on(TRUE) + START_PROCESSING(SSobj, src) + +/obj/item/device/helmet_visor/night_vision/deactivate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + user.remove_client_color_matrix("nvg_visor", 1 SECONDS) + user.clear_fullscreen("nvg_visor", 0.5 SECONDS) + user.clear_fullscreen("nvg_visor_blur", 0.5 SECONDS) + + if(visor_glows) + qdel(on_light) + UnregisterSignal(user, COMSIG_HUMAN_POST_UPDATE_SIGHT) + + user.update_sight() + STOP_PROCESSING(SSobj, src) + +/obj/item/device/helmet_visor/night_vision/process(delta_time) + if(!NVG_VISOR_USAGE(delta_time)) + + if(!istype(loc, /obj/item/clothing/head/helmet/marine)) + return PROCESS_KILL + + if(!istype(loc?.loc, /mob/living/carbon/human)) + return PROCESS_KILL + + var/obj/item/clothing/head/helmet/marine/attached_helmet = loc + var/mob/living/carbon/human/user = loc.loc + to_chat(user, SPAN_NOTICE("[src] deactivates as the battery goes out.")) + deactivate_visor(attached_helmet, user) + return PROCESS_KILL + +/obj/item/device/helmet_visor/night_vision/can_toggle(mob/living/carbon/human/user) + . = ..() + if(!.) + return + + if(!NVG_VISOR_USAGE(FALSE)) + to_chat(user, SPAN_NOTICE("Your [src] is out of power! You'll need to recharge it.")) + return FALSE + + return TRUE + +/obj/item/device/helmet_visor/night_vision/get_helmet_examine_text() + . = ..() + + . += SPAN_NOTICE(" It is currently at [round((power_cell.charge / power_cell.maxcharge) * 100)]% charge.") + +/obj/item/device/helmet_visor/night_vision/proc/on_update_sight(mob/user) + SIGNAL_HANDLER + + if(lighting_alpha < 255) + user.see_in_dark = 12 + user.lighting_alpha = lighting_alpha + user.sync_lighting_plane_alpha() + +#undef NVG_VISOR_USAGE + +/atom/movable/nvg_light + light_power = 0.5 + light_range = 1 + light_color = COLOUR_GREEN + light_system = MOVABLE_LIGHT + light_flags = LIGHT_ATTACHED + +/obj/item/device/helmet_visor/night_vision/marine_raider + name = "advanced night vision optic" + desc = "An insertable visor HUD into a standard USCM helmet. This type gives a form of night vision and is standard issue in special forces units." + hud_type = list(MOB_HUD_FACTION_USCM, MOB_HUD_MEDICAL_ADVANCED) + helmet_overlay = "nvg_sight_right_raider" + power_use = 0 + visor_glows = FALSE + +/obj/item/device/helmet_visor/night_vision/marine_raider/activate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + . = ..() + + for(var/type in hud_type) + var/datum/mob_hud/current_mob_hud = huds[type] + current_mob_hud.add_hud_to(user, attached_helmet) + +/obj/item/device/helmet_visor/night_vision/marine_raider/deactivate_visor(obj/item/clothing/head/helmet/marine/attached_helmet, mob/living/carbon/human/user) + . = ..() + + for(var/type in hud_type) + var/datum/mob_hud/current_mob_hud = huds[type] + current_mob_hud.remove_hud_from(user, attached_helmet) + +/obj/item/device/helmet_visor/night_vision/marine_raider/process(delta_time) + return PROCESS_KILL diff --git a/code/game/objects/items/storage/fancy.dm b/code/game/objects/items/storage/fancy.dm index ea43d6b074b9..9afa0dfd1851 100644 --- a/code/game/objects/items/storage/fancy.dm +++ b/code/game/objects/items/storage/fancy.dm @@ -71,7 +71,7 @@ storage_slots = 5 throwforce = 2 flags_equip_slot = SLOT_WAIST - + can_hold = list(/obj/item/tool/candle) /obj/item/storage/fancy/candle_box/fill_preset_inventory() for(var/i=1; i <= storage_slots; i++) diff --git a/code/game/objects/items/storage/pouch.dm b/code/game/objects/items/storage/pouch.dm index a443a3b27cd0..ee274aaab32b 100644 --- a/code/game/objects/items/storage/pouch.dm +++ b/code/game/objects/items/storage/pouch.dm @@ -1172,23 +1172,37 @@ /obj/item/storage/pouch/tools name = "tools pouch" - desc = "It's designed to hold maintenance tools - screwdriver, wrench, cable coil, etc. It also has a hook for an entrenching tool." + desc = "It's designed to hold maintenance tools - screwdriver, wrench, cable coil, etc. It also has a hook for an entrenching tool or light replacer." storage_slots = 4 max_w_class = SIZE_MEDIUM icon_state = "tools" can_hold = list( - /obj/item/tool/wirecutters, - /obj/item/tool/shovel/etool, - /obj/item/tool/screwdriver, /obj/item/tool/crowbar, + /obj/item/tool/screwdriver, /obj/item/tool/weldingtool, - /obj/item/device/multitool, + /obj/item/tool/wirecutters, /obj/item/tool/wrench, - /obj/item/stack/cable_coil, /obj/item/tool/extinguisher/mini, /obj/item/tool/shovel/etool, + /obj/item/stack/cable_coil, + /obj/item/weapon/gun/smg/nailgun/compact, + /obj/item/cell, + /obj/item/circuitboard, + /obj/item/stock_parts, + /obj/item/device/demo_scanner, + /obj/item/device/reagent_scanner, + /obj/item/device/assembly, + /obj/item/device/multitool, + /obj/item/device/flashlight, + /obj/item/device/t_scanner, + /obj/item/device/analyzer, + /obj/item/explosive/plastic, + /obj/item/device/lightreplacer, + ) + bypass_w_limit = list( + /obj/item/tool/shovel/etool, + /obj/item/device/lightreplacer, ) - bypass_w_limit = list(/obj/item/tool/shovel/etool) /obj/item/storage/pouch/tools/tactical name = "tactical tools pouch" diff --git a/code/game/smoothwall.dm b/code/game/smoothwall.dm index a06ed7750c26..eb81861a3b1f 100644 --- a/code/game/smoothwall.dm +++ b/code/game/smoothwall.dm @@ -170,6 +170,11 @@ setDir(NORTH) /obj/structure/window/framed/handle_icon_junction(jun_1, jun_2) + if(!icon_exists(icon, "[basestate][jun_2 ? jun_2 : jun_1]")) //Missing states for 5, 6, 7, 9, 10, 11, 13, 14, 15 for the vast majority of /obj/structure/window/framed + icon_state = "[basestate]0" + junction = 0 + return + icon_state = "[basestate][jun_2 ? jun_2 : jun_1]" //Use junction 2 if possible, junction 1 otherwise. if(jun_2) junction = jun_2 @@ -177,6 +182,11 @@ junction = jun_1 /obj/structure/window_frame/handle_icon_junction(jun_1, jun_2) + if(!icon_exists(icon, "[basestate][jun_2 ? jun_2 : jun_1]_frame")) //Missing states for 5, 6, 7, 9, 10, 11, 13, 14, 15 for the vast majority of /obj/structure/window_frame + icon_state = "[basestate]0_frame" + junction = 0 + return + icon_state = "[basestate][jun_2 ? jun_2 : jun_1]_frame" //Use junction 2 if possible, junction 1 otherwise. if(jun_2) junction = jun_2 diff --git a/code/game/turfs/walls/wall_types.dm b/code/game/turfs/walls/wall_types.dm index 2548801cc7b1..22979858ce62 100644 --- a/code/game/turfs/walls/wall_types.dm +++ b/code/game/turfs/walls/wall_types.dm @@ -1114,6 +1114,10 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) if(src in P.permutated) return + //Ineffective if someone is sitting on the wall + if(locate(/mob) in contents) + return ..() + if(!prob(chance_to_reflect)) if(P.ammo.damage_type == BRUTE) P.damage *= brute_multiplier diff --git a/code/modules/admin/tabs/event_tab.dm b/code/modules/admin/tabs/event_tab.dm index 247ab5c241ce..8464c66aba3f 100644 --- a/code/modules/admin/tabs/event_tab.dm +++ b/code/modules/admin/tabs/event_tab.dm @@ -218,14 +218,14 @@ if(!istype(chosen_ert)) return - var/is_announcing = tgui_alert(usr, "Would you like to announce the distress beacon to the server population? This will reveal the distress beacon to all players.", "Announce distress beacon?", list("Yes", "No"), 20 SECONDS) - if(!is_announcing) + var/quiet_launch = tgui_alert(usr, "Would you like to announce the distress beacon to the server population? This will reveal the distress beacon to all players.", "Announce distress beacon?", list("Yes", "No"), 20 SECONDS) + if(!quiet_launch) qdel(chosen_ert) return - if(is_announcing == "No") - is_announcing = FALSE - if (is_announcing == "Yes") - is_announcing = TRUE + if(quiet_launch == "No") + quiet_launch = TRUE + if (quiet_launch == "Yes") + quiet_launch = FALSE var/turf/override_spawn_loc var/prompt = tgui_alert(usr, "Spawn at their assigned spawn, or at your location?", "Spawnpoint Selection", list("Spawn", "Current Location"), 0) @@ -235,7 +235,7 @@ if(prompt == "Current Location") override_spawn_loc = get_turf(usr) - chosen_ert.activate(is_announcing, override_spawn_loc) + chosen_ert.activate(quiet_launch = quiet_launch, announce = !quiet_launch, override_spawn_loc = override_spawn_loc) message_admins("[key_name_admin(usr)] admin-called a [choice == "Randomize" ? "randomized ":""]distress beacon: [chosen_ert.name]") diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index 68028c300745..c6c06a123b2e 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -62,6 +62,10 @@ var/global/list/gear_datums_by_name = list() display_name = "Ballistic goggles, orange" path = /obj/item/clothing/glasses/mgoggles/orange +/datum/gear/eyewear/goggles2 + display_name = "Ballistic goggles, M1A1" + path = /obj/item/clothing/glasses/mgoggles/v2 + /datum/gear/eyewear/bimex_shades display_name = "BiMex personal shades" path = /obj/item/clothing/glasses/sunglasses/big @@ -205,6 +209,14 @@ var/global/list/gear_datums_by_name = list() display_name = "USCM beret, tan" path = /obj/item/clothing/head/beret/cm/tan +/datum/gear/headwear/uscm/beret_black + display_name = "USCM beret, black" + path = /obj/item/clothing/head/beret/cm/black + +/datum/gear/headwear/uscm/beret_white + display_name = "USCM beret, white" + path = /obj/item/clothing/head/beret/cm/white + /datum/gear/headwear/uscm/boonie_olive display_name = "USCM boonie hat, olive" path = /obj/item/clothing/head/cmcap/boonie diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index b31e6281dba1..779d8212f398 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -411,6 +411,13 @@ active_icon_state = "mgogglesorg_down" inactive_icon_state = "mgogglesorg" +/obj/item/clothing/glasses/mgoggles/v2 + name = "M1A1 marine ballistic goggles" + desc = "Newer issue USCM goggles. While commonly found mounted atop M10 pattern helmets, they are also capable of preventing insects, dust, and other things from getting into one's eyes. This version has larger lenses." + icon_state = "mgoggles2_down" + active_icon_state = "mgoggles2_down" + inactive_icon_state = "mgoggles2" + /obj/item/clothing/glasses/mgoggles/on_enter_storage(obj/item/storage/internal/S) ..() diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index 9d18c44affe8..e6c8391ac0a1 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -46,7 +46,7 @@ icon_state = "latex" item_state = "lgloves" siemens_coefficient = 0.30 - permeability_coefficient = 0.01 + permeability_coefficient = 0.35 /obj/item/clothing/gloves/botanic_leather desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin." diff --git a/code/modules/clothing/head/head.dm b/code/modules/clothing/head/head.dm index 5135dad6b3b9..f16b6ff42c9d 100644 --- a/code/modules/clothing/head/head.dm +++ b/code/modules/clothing/head/head.dm @@ -75,6 +75,12 @@ /obj/item/clothing/head/beret/cm/red icon_state = "beretred" +/obj/item/clothing/head/beret/cm/white + icon_state = "s_beret" + +/obj/item/clothing/head/beret/cm/black + icon_state = "beret_black" + /obj/item/clothing/head/beret/cm/squadberet name = "USCM Squad Beret" desc = "For those who want to show pride and have nothing to lose (in their head, at least)." @@ -236,6 +242,7 @@ /obj/item/clothing/glasses/mgoggles/prescription = HAT_GARB_RELAY_ICON_STATE, /obj/item/clothing/glasses/mgoggles/black = HAT_GARB_RELAY_ICON_STATE, /obj/item/clothing/glasses/mgoggles/orange = HAT_GARB_RELAY_ICON_STATE, + /obj/item/clothing/glasses/mgoggles/v2 = HAT_GARB_RELAY_ICON_STATE, /obj/item/prop/helmetgarb/helmet_nvg = HAT_GARB_RELAY_ICON_STATE, /obj/item/prop/helmetgarb/helmet_nvg/cosmetic = HAT_GARB_RELAY_ICON_STATE, /obj/item/prop/helmetgarb/helmet_nvg/marsoc = HAT_GARB_RELAY_ICON_STATE, diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index c64c2a14764d..da0f58088858 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -246,6 +246,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( // EYEWEAR /obj/item/clothing/glasses/mgoggles = HELMET_GARB_RELAY_ICON_STATE, + /obj/item/clothing/glasses/mgoggles/v2 = HELMET_GARB_RELAY_ICON_STATE, /obj/item/clothing/glasses/mgoggles/prescription = HELMET_GARB_RELAY_ICON_STATE, /obj/item/clothing/glasses/mgoggles/black = HELMET_GARB_RELAY_ICON_STATE, /obj/item/clothing/glasses/mgoggles/orange = HELMET_GARB_RELAY_ICON_STATE, @@ -416,9 +417,11 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( camera = new /obj/structure/machinery/camera(src) camera.network = list(CAMERA_NET_OVERWATCH) + for(var/obj/visor as anything in built_in_visors) + visor.forceMove(src) + if(length(inserted_visors) || length(built_in_visors)) var/datum/action/item_action/cycle_helmet_huds/new_action = new(src) - LAZYADD(actions, new_action) if(ishuman(loc)) var/mob/living/carbon/human/holding_human = loc if(holding_human.head == src) @@ -439,6 +442,12 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( helmet_overlays = null QDEL_NULL(camera) QDEL_NULL(pockets) + if(active_visor && istype(loc, /mob/living/carbon/human)) + var/mob/living/carbon/human/potential_user = loc + if(potential_user.head == src) + var/obj/item/device/helmet_visor/temp_visor_holder = active_visor + active_visor = null + toggle_visor(potential_user, temp_visor_holder, TRUE) return ..() /obj/item/clothing/head/helmet/marine/attack_hand(mob/user) @@ -494,21 +503,22 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( return if(HAS_TRAIT(attacking_item, TRAIT_TOOL_SCREWDRIVER) && length(inserted_visors)) + if(active_visor) + var/obj/item/device/helmet_visor/temp_visor_holder = active_visor + active_visor = null + toggle_visor(user, temp_visor_holder, TRUE) + for(var/obj/item/device/helmet_visor/visor as anything in inserted_visors) visor.forceMove(get_turf(src)) inserted_visors = list() to_chat(user, SPAN_NOTICE("You remove the inserted visors.")) - var/obj/item/device/helmet_visor/temp_visor_holder = active_visor - active_visor = null - turn_off_visor(user, temp_visor_holder, TRUE) var/datum/action/item_action/cycle_helmet_huds/cycle_action = locate() in actions cycle_action.set_default_overlay() if(!length(built_in_visors)) cycle_action.remove_from(user) - recalculate_visors(user) return ..() @@ -589,6 +599,11 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( /obj/item/clothing/head/helmet/marine/has_garb_overlay() return flags_marine_helmet & HELMET_GARB_OVERLAY +/obj/item/clothing/head/helmet/marine/get_examine_text(mob/user) + . = ..() + if(active_visor) + . += active_visor.get_helmet_examine_text() + /obj/item/clothing/head/helmet/marine/proc/add_hugger_damage() //This is called in XenoFacehuggers.dm to first add the overlay and set the var. if(flags_marine_helmet & HELMET_DAMAGE_OVERLAY && !(flags_marine_helmet & HELMET_IS_DAMAGED)) helmet_overlays["damage"] = image('icons/obj/items/clothing/cm_hats.dmi',icon_state = "hugger_damage") @@ -615,29 +630,17 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( if(!human_user || human_user.head != src) return - turn_on_visor(human_user) + toggle_visor(user, silent = TRUE) -/// Turns on the current active visor -/obj/item/clothing/head/helmet/marine/proc/turn_on_visor(mob/user) - if(!active_visor) - return +/// Toggles the specified visor, if nothing specified then the active visor, if the visor is the active visor and the helmet is on the user's head it will turn on, if it is not the active visor it will turn off +/obj/item/clothing/head/helmet/marine/proc/toggle_visor(mob/user, obj/item/device/helmet_visor/current_visor, silent = FALSE) + current_visor = current_visor || active_visor - if(active_visor.can_toggle(user)) - active_visor.visor_function(src, user) - - playsound_client(user.client, active_visor.toggle_on_sound, null, 75) - update_icon() - -/// Turns off the specified visor -/obj/item/clothing/head/helmet/marine/proc/turn_off_visor(mob/user, obj/item/device/helmet_visor/current_visor, sound = FALSE) if(!current_visor) return - if(current_visor.can_toggle(user)) - current_visor.visor_function(src, user) + current_visor.toggle_visor(src, user, silent) - if(sound) - playsound_client(user.client, current_visor.toggle_off_sound, null, 75) update_icon() /// Attempts to turn off all visors @@ -645,8 +648,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( var/list/total_visors = built_in_visors + inserted_visors for(var/obj/item/device/helmet_visor/cycled_helmet_visor in total_visors) - if(cycled_helmet_visor.can_toggle(user)) - cycled_helmet_visor.visor_function(src, user, TRUE) + cycled_helmet_visor.deactivate_visor(src, user) update_icon() @@ -662,20 +664,19 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( for(var/hud_type in total_visors) if(hud_type == active_visor) if(length(total_visors) > iterator) - turn_off_visor(user, active_visor, FALSE) active_visor = total_visors[(iterator + 1)] - recalculate_visors(user) + toggle_visor(user, total_visors[iterator], TRUE) + toggle_visor(user) return active_visor else - turn_off_visor(user, active_visor, TRUE) active_visor = null - recalculate_visors(user) + toggle_visor(user, total_visors[iterator], FALSE) return FALSE iterator++ if(total_visors[1]) active_visor = total_visors[1] - recalculate_visors(user) + toggle_visor(user) return active_visor active_visor = null @@ -944,8 +945,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( armor_bio = CLOTHING_ARMOR_MEDIUMHIGH specialty = "M10 pattern SOF" flags_atom = NO_SNOW_TYPE - built_in_visors = list(new /obj/item/device/helmet_visor, new /obj/item/device/helmet_visor/medical, new /obj/item/device/helmet_visor/security) - + built_in_visors = list(new /obj/item/device/helmet_visor/night_vision/marine_raider, new /obj/item/device/helmet_visor/security) + start_down_visor_type = /obj/item/device/helmet_visor/night_vision/marine_raider //=============================//PMCS\\==================================\\ //=======================================================================\\ diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index d4b1d6f3dd84..b13fab0ae5a4 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -11,7 +11,7 @@ w_class = SIZE_SMALL item_state = "gas_alt" gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.01 + permeability_coefficient = 0.9 armor_melee = CLOTHING_ARMOR_NONE armor_bullet = CLOTHING_ARMOR_NONE armor_laser = CLOTHING_ARMOR_NONE diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index 0d4572c7297f..c39e6a620833 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -17,7 +17,7 @@ flags_inventory = COVERMOUTH flags_armor_protection = 0 gas_transfer_coefficient = 0.90 - permeability_coefficient = 0.01 + permeability_coefficient = 0.3 armor_melee = CLOTHING_ARMOR_NONE armor_bullet = CLOTHING_ARMOR_NONE armor_laser = CLOTHING_ARMOR_NONE diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 963e4efa3ae6..59e0918550ed 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -3,7 +3,7 @@ name = "bio hood" icon_state = "bio" desc = "A hood that protects the head and face from biological contaminants." - permeability_coefficient = 0.01 + permeability_coefficient = 0.2 armor_melee = CLOTHING_ARMOR_NONE armor_bullet = CLOTHING_ARMOR_NONE armor_laser = CLOTHING_ARMOR_NONE @@ -30,7 +30,7 @@ item_state = "bio_suit" w_class = SIZE_LARGE//bulky item gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.01 + permeability_coefficient = 0.2 flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_LEGS|BODY_FLAG_FEET|BODY_FLAG_ARMS|BODY_FLAG_HANDS slowdown = 1 armor_melee = CLOTHING_ARMOR_NONE diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm index 585f415f2b63..d9d8d7da45b7 100644 --- a/code/modules/clothing/under/marine_uniform.dm +++ b/code/modules/clothing/under/marine_uniform.dm @@ -62,6 +62,14 @@ worn_state = "marine_engineer" specialty = "USCM Combat Technician" +/obj/item/clothing/under/marine/engineer/standard + flags_atom = NO_SNOW_TYPE + +/obj/item/clothing/under/marine/engineer/darker + icon_state = "d_marine_engineer" + worn_state = "d_marine_engineer" + flags_atom = NO_SNOW_TYPE + /obj/item/clothing/under/marine/rto name = "\improper USCM radio telephone operator uniform" desc = "Standard-issue RTO fatigues. They have shards of light Kevlar to help protect against stabbing weapons and bullets." @@ -105,6 +113,14 @@ flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE|UNIFORM_SLEEVE_CUTTABLE|UNIFORM_JACKET_REMOVABLE specialty = "military police" +/obj/item/clothing/under/marine/mp/standard + flags_atom = NO_SNOW_TYPE + +/obj/item/clothing/under/marine/mp/darker + icon_state = "d_MP_jumpsuit" + worn_state = "d_MP_jumpsuit" + flags_atom = NO_SNOW_TYPE + /obj/item/clothing/under/marine/warden name = "military warden jumpsuit" desc = "Standard-issue Military Warden uniform. It has shards of light Kevlar to help protect against stabbing weapons and bullets." diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm index cf54fa9f01a7..24eec4f1e3a8 100644 --- a/code/modules/clothing/under/ties.dm +++ b/code/modules/clothing/under/ties.dm @@ -381,6 +381,22 @@ inv_overlay = image("icon" = 'icons/obj/items/clothing/ties_overlay.dmi', "icon_state" = "[icon_state]") update_icon() +/obj/item/clothing/accessory/poncho/green + icon_state = "poncho" + +/obj/item/clothing/accessory/poncho/brown + icon_state = "d_poncho" + +/obj/item/clothing/accessory/poncho/black + icon_state = "u_poncho" + +/obj/item/clothing/accessory/poncho/blue + icon_state = "c_poncho" + +/obj/item/clothing/accessory/poncho/purple + icon_state = "s_poncho" + + //Ties that can store stuff /obj/item/storage/internal/accessory @@ -598,6 +614,30 @@ /obj/item/clothing/accessory/storage/surg_vest/blue/equipped hold = /obj/item/storage/internal/accessory/surg_vest/equipped +/obj/item/clothing/accessory/storage/surg_vest/drop_blue + name = "blue surgical drop pouch" + desc = "A matte blue synthcotton drop pouch purpose-made for holding surgical tools." + icon_state = "drop_pouch_surgical_blue" + +/obj/item/clothing/accessory/storage/surg_vest/drop_blue/equipped + hold = /obj/item/storage/internal/accessory/surg_vest/equipped + +/obj/item/clothing/accessory/storage/surg_vest/drop_green + name = "green surgical drop pouch" + desc = "A greenish synthcotton drop pouch purpose-made for holding surgical tools." + icon_state = "drop_pouch_surgical_green" + +/obj/item/clothing/accessory/storage/surg_vest/drop_green/equipped + hold = /obj/item/storage/internal/accessory/surg_vest/equipped + +/obj/item/clothing/accessory/storage/surg_vest/drop_black + name = "black surgical drop pouch" + desc = "A tactical black synthcotton drop pouch purpose-made for holding surgical tools." + icon_state = "drop_pouch_surgical_black" + +/obj/item/clothing/accessory/storage/surg_vest/drop_black/equipped + hold = /obj/item/storage/internal/accessory/surg_vest/equipped + /obj/item/clothing/accessory/storage/knifeharness name = "M272 pattern knife vest" desc = "An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton." diff --git a/code/modules/cm_aliens/structures/egg.dm b/code/modules/cm_aliens/structures/egg.dm index a0e8e5054d45..c23f4f3e2b20 100644 --- a/code/modules/cm_aliens/structures/egg.dm +++ b/code/modules/cm_aliens/structures/egg.dm @@ -208,16 +208,13 @@ return user.animation_attack_on(src) - if(W.attack_verb.len) + if(length(W.attack_verb)) visible_message(SPAN_DANGER("\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")) else visible_message(SPAN_DANGER("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")) var/damage = W.force - if(W.w_class < SIZE_LARGE || !W.sharp || W.force < 20) //only big strong sharp weapon are adequate - damage /= 4 if(iswelder(W)) var/obj/item/tool/weldingtool/WT = W - if(WT.remove_fuel(0, user)) damage = 15 playsound(src.loc, 'sound/items/Welder.ogg', 25, 1) diff --git a/code/modules/cm_aliens/structures/fruit.dm b/code/modules/cm_aliens/structures/fruit.dm index e54cb9417d7c..318bc6ba6cf2 100644 --- a/code/modules/cm_aliens/structures/fruit.dm +++ b/code/modules/cm_aliens/structures/fruit.dm @@ -438,7 +438,7 @@ return XENO_NONCOMBAT_ACTION /obj/item/reagent_container/food/snacks/resin_fruit/proc/add_juice() - reagents.add_reagent("fruit_resin", 8) + reagents.add_reagent("fruit_resin", 30) /obj/effect/alien/resin/fruit/MouseDrop(atom/over_object) var/mob/living/carbon/xenomorph/X = over_object @@ -491,7 +491,7 @@ fruit_type = /obj/effect/alien/resin/fruit/greater /obj/item/reagent_container/food/snacks/resin_fruit/greater/add_juice() - reagents.add_reagent("fruit_resin", 16) + reagents.add_reagent("fruit_resin", 60) /obj/item/reagent_container/food/snacks/resin_fruit/unstable name = XENO_FRUIT_UNSTABLE @@ -501,8 +501,8 @@ fruit_type = /obj/effect/alien/resin/fruit/unstable /obj/item/reagent_container/food/snacks/resin_fruit/unstable/add_juice() - reagents.add_reagent("fruit_resin", 4) - reagents.add_reagent(PLASMA_CHITIN, 12) + reagents.add_reagent("fruit_resin", 30) + reagents.add_reagent(PLASMA_CHITIN, 30) /obj/item/reagent_container/food/snacks/resin_fruit/spore name = XENO_FRUIT_SPORE @@ -511,8 +511,8 @@ fruit_type = /obj/effect/alien/resin/fruit/spore /obj/item/reagent_container/food/snacks/resin_fruit/spore/add_juice() - reagents.add_reagent("fruit_resin", 4) - reagents.add_reagent(PLASMA_PHEROMONE, 12) + reagents.add_reagent("fruit_resin", 30) + reagents.add_reagent(PLASMA_PHEROMONE, 30) /obj/item/reagent_container/food/snacks/resin_fruit/speed name = XENO_FRUIT_SPEED @@ -521,8 +521,8 @@ fruit_type = /obj/effect/alien/resin/fruit/speed /obj/item/reagent_container/food/snacks/resin_fruit/speed/add_juice() - reagents.add_reagent("fruit_resin", 4) - reagents.add_reagent(PLASMA_PHEROMONE, 12) + reagents.add_reagent("fruit_resin", 30) + reagents.add_reagent(PLASMA_CATECHOLAMINE, 30) /obj/item/reagent_container/food/snacks/resin_fruit/plasma name = XENO_FRUIT_PLASMA @@ -530,5 +530,5 @@ fruit_type = /obj/effect/alien/resin/fruit/plasma /obj/item/reagent_container/food/snacks/resin_fruit/plasma/add_juice() - reagents.add_reagent("fruit_resin", 4) - reagents.add_reagent(PLASMA_PURPLE, 12) + reagents.add_reagent("fruit_resin", 30) + reagents.add_reagent(PLASMA_PURPLE, 30) diff --git a/code/modules/cm_aliens/structures/special/pylon_core.dm b/code/modules/cm_aliens/structures/special/pylon_core.dm index 4eff0240939d..96ded23c8ac7 100644 --- a/code/modules/cm_aliens/structures/special/pylon_core.dm +++ b/code/modules/cm_aliens/structures/special/pylon_core.dm @@ -196,10 +196,12 @@ if(!xeno.counts_for_slots) hive_xenos -= xeno - if(length(hive_xenos) > (length(GLOB.alive_human_list) * ENDGAME_LARVA_CAP_MULTIPLIER)) + var/real_total_xeno_count = length(hive_xenos) + linked_hive.stored_larva + + if(real_total_xeno_count > (length(GLOB.alive_human_list) * ENDGAME_LARVA_CAP_MULTIPLIER)) return - linked_hive.partial_larva += length(hive_xenos) * LARVA_ADDITION_MULTIPLIER + linked_hive.partial_larva += real_total_xeno_count * LARVA_ADDITION_MULTIPLIER linked_hive.convert_partial_larva_to_full_larva() linked_hive.hive_ui.update_burrowed_larva() diff --git a/code/modules/cm_aliens/structures/special_structure.dm b/code/modules/cm_aliens/structures/special_structure.dm index 69bdcc2438ac..8378d93e1ac9 100644 --- a/code/modules/cm_aliens/structures/special_structure.dm +++ b/code/modules/cm_aliens/structures/special_structure.dm @@ -72,3 +72,9 @@ /obj/effect/alien/resin/special/attack_alien(mob/living/carbon/xenomorph/M) if(M.can_destroy_special() || M.hivenumber != linked_hive.hivenumber) return ..() + +/obj/effect/alien/resin/special/get_projectile_hit_boolean(obj/projectile/firing_projectile) + if(firing_projectile.original == src || firing_projectile.original == get_turf(src)) + return TRUE + + return FALSE diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm index 264400caa0dd..ef59e643e4cf 100644 --- a/code/modules/cm_marines/dropship_ammo.dm +++ b/code/modules/cm_marines/dropship_ammo.dm @@ -18,10 +18,10 @@ var/ammo_count /// Maximal ammunition count var/max_ammo_count - /// What to call the ammo in the ammo transfering message + /// What to call the ammo in the ammo transferring message var/ammo_name = "round" var/ammo_id - /// Whether the ammo inside this magazine can be transfered to another magazine. + /// Whether the ammo inside this magazine can be transferred to another magazine. var/transferable_ammo = FALSE /// How many tiles the ammo can deviate from the laser target var/accuracy_range = 3 @@ -136,7 +136,7 @@ /obj/structure/ship_ammo/heavygun name = "\improper PGU-100 Multi-Purpose 30mm ammo crate" icon_state = "30mm_crate" - desc = "A crate full of PGU-100 30mm Multi-Purpose ammo designed to penetrate light (non reinforced) structures, as well as shred infantry, IAVs, LAVs, IMVs, and MRAPs. Works in large areas for use on Class 4 and superior alien insectoid infestations, as well as fitting within the armaments allowed for use against a tier 4 insurgency as well as higher tiers. However, it lacks armor penetrating capabilities, for which Anti-Tank 30mm ammo is needed." + desc = "A crate full of PGU-100 30mm Multi-Purpose ammo designed to penetrate light (non reinforced) structures, as well as shred infantry, IAVs, LAVs, IMVs, and MRAPs. Works in large areas for use on Class 4 and superior alien insectoid infestations, as well as fitting within the armaments allowed for use against a tier 4 insurgency as well as higher tiers. However, it lacks armor penetrating capabilities, for which Anti-Tank 30mm ammo is needed. Can be loaded into the GAU-21 30mm cannon." equipment_type = /obj/structure/dropship_equipment/weapon/heavygun ammo_count = 400 max_ammo_count = 400 @@ -146,7 +146,7 @@ fire_mission_delay = 2 var/bullet_spread_range = 4 //how far from the real impact turf can bullets land var/shrapnel_type = /datum/ammo/bullet/shrapnel/gau //For siming 30mm bullet impacts. - var/directhit_damage = 105 //how much damage is to be inficted to a mob, this is here so that we can hit resting mobs. + var/directhit_damage = 105 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. var/penetration = 10 //AP value pretty much /obj/structure/ship_ammo/heavygun/get_examine_text(mob/user) @@ -193,9 +193,9 @@ /obj/structure/ship_ammo/heavygun/antitank - name = "PGU-105 30mm Anti-tank ammo crate" + name = "\improper PGU-105 30mm Anti-tank ammo crate" icon_state = "30mm_crate_hv" - desc = "A crate full of PGU-105 Specialized 30mm APFSDS Titanium-Tungsten alloy penetrators, made for countering peer and near peer APCs, IFVs, and MBTs in CAS support. It's designed to penetrate up to the equivalent 1350mm of RHA when launched from a GAU-21. It is much less effective against soft targets however, in which case 30mm ball ammunition is recommended. WARNING: discarding petals from the ammunition can be harmful if the dropship does not pull out at the needed speeds. Please consult page 3574 of the manual, available for order at any ARMAT store." + desc = "A crate full of PGU-105 Specialized 30mm APFSDS Titanium-Tungsten alloy penetrators, made for countering peer and near peer APCs, IFVs, and MBTs in CAS support. It is designed to penetrate up to the equivalent 1350mm of RHA when launched from a GAU-21. It is much less effective against soft targets however, in which case 30mm ball ammunition is recommended. WARNING: discarding petals from the ammunition can be harmful if the dropship does not pull out at the needed speeds. Please consult page 3574 of the manual, available for order at any ARMAT store. Can be loaded into the GAU-21 30mm cannon." travelling_time = 60 ammo_count = 400 max_ammo_count = 400 @@ -204,15 +204,15 @@ point_cost = 325 fire_mission_delay = 2 shrapnel_type = /datum/ammo/bullet/shrapnel/gau/at - directhit_damage = 80 //how much damage is to be inficted to a mob, this is here so that we can hit resting mobs. + directhit_damage = 80 //how much damage is to be inflicted to a mob, this is here so that we can hit resting mobs. penetration = 40 //AP value pretty much //laser battery /obj/structure/ship_ammo/laser_battery - name = "high-capacity laser battery" + name = "\improper BTU-17/LW Hi-Cap Laser Battery" icon_state = "laser_battery" - desc = "A high-capacity laser battery used to power laser beam weapons." + desc = "A high-capacity laser battery used to power laser beam weapons. Can be loaded into the LWU-6B Laser Cannon." travelling_time = 10 ammo_count = 100 max_ammo_count = 100 @@ -283,8 +283,8 @@ //this one is air-to-air only /obj/structure/ship_ammo/rocket/widowmaker - name = "\improper AIM-224/B 'Widowmaker'" - desc = "The AIM-224/B missile is a retrofit of the latest in air-to-air missile technology. Earning the nickname of 'Widowmaker' from various dropship pilots after improvements to its guidance warhead prevents it from being jammed leading to its high kill rate. Not well suited for ground bombardment but its high velocity makes it reach its target quickly. This one has been modified to be a free-fall bomb as a result of dropship ammo shortages." + name = "\improper AIM-224B 'Widowmaker'" + desc = "The AIM-224B missile is a retrofit of the latest in air-to-air missile technology. Earning the nickname of 'Widowmaker' from various dropship pilots after improvements to its guidance warhead prevents it from being jammed leading to its high kill rate. Not well suited for ground bombardment but its high velocity makes it reach its target quickly. This one has been modified to be a free-fall bomb as a result of dropship ammo shortages. Can be loaded into the LAU-444 Guided Missile Launcher." icon_state = "single" travelling_time = 30 //not powerful, but reaches target fast ammo_id = "" @@ -298,7 +298,7 @@ /obj/structure/ship_ammo/rocket/banshee name = "\improper AGM-227 'Banshee'" - desc = "The AGM-227 missile is a mainstay of the overhauled dropship fleet against any mobile or armored ground targets. It's earned the nickname of 'Banshee' from the sudden wail that it emits right before hitting a target. Useful to clear out large areas." + desc = "The AGM-227 missile is a mainstay of the overhauled dropship fleet against any mobile or armored ground targets. It's earned the nickname of 'Banshee' from the sudden wail that it emits right before hitting a target. Useful to clear out large areas. Can be loaded into the LAU-444 Guided Missile Launcher." icon_state = "banshee" ammo_id = "b" point_cost = 300 @@ -312,7 +312,7 @@ /obj/structure/ship_ammo/rocket/keeper name = "\improper GBU-67 'Keeper II'" - desc = "The GBU-67 'Keeper II' is the latest in a generation of laser guided weaponry that spans all the way back to the 20th century. Earning its nickname from a shortening of 'Peacekeeper' which comes from the program that developed its guidance system and the various uses of it during peacekeeping conflicts. Its payload is designed to devastate armored targets." + desc = "The GBU-67 'Keeper II' is the latest in a generation of laser guided weaponry that spans all the way back to the 20th century. Earning its nickname from a shortening of 'Peacekeeper' which comes from the program that developed its guidance system and the various uses of it during peacekeeping conflicts. Its payload is designed to devastate armored targets. Can be loaded into the LAU-444 Guided Missile Launcher." icon_state = "paveway" travelling_time = 20 //A fast payload due to its very tight blast zone ammo_id = "k" @@ -325,8 +325,8 @@ QDEL_IN(src, 0.5 SECONDS) /obj/structure/ship_ammo/rocket/harpoon - name = "\improper AGM-84 'Harpoon'" - desc = "The AGM-84 Harpoon is an Anti-Ship Missile, designed and used to effectively take down enemy ships with a huge blast wave with low explosive power. This one is modified to use ground signals." + name = "\improper AGM-184 'Harpoon II'" + desc = "The AGM-184 Harpoon II is an Anti-Ship Missile, designed and used to effectively take down enemy ships with a huge blast wave with low explosive power. This one is modified to use ground signals. Can be loaded into the LAU-444 Guided Missile Launcher." icon_state = "harpoon" ammo_id = "s" travelling_time = 50 @@ -340,8 +340,8 @@ QDEL_IN(src, 0.5 SECONDS) /obj/structure/ship_ammo/rocket/napalm - name = "\improper XN-99 'Napalm'" - desc = "The XN-99 'Napalm' is an incendiary missile used to turn specific targeted areas into giant balls of fire for a long time." + name = "\improper AGM-99 'Napalm'" + desc = "The AGM-99 'Napalm' is an incendiary missile used to turn specific targeted areas into giant balls of fire for a long time. Can be loaded into the LAU-444 Guided Missile Launcher." icon_state = "napalm" ammo_id = "n" point_cost = 500 @@ -355,7 +355,7 @@ /obj/structure/ship_ammo/rocket/thermobaric name = "\improper BLU-200 'Dragons Breath'" - desc = "The BLU-200 Dragons Breath a thermobaric fuel-air bomb. The aerosolized fuel mixture creates a vacuum when ignited causing serious damage to those in its way." + desc = "The BLU-200 Dragons Breath a thermobaric fuel-air bomb. The aerosolized fuel mixture creates a vacuum when ignited causing serious damage to those in its way. Can be loaded into the LAU-444 Guided Missile Launcher." icon_state = "fatty" ammo_id = "f" travelling_time = 50 @@ -373,8 +373,8 @@ //minirockets /obj/structure/ship_ammo/minirocket - name = "mini rocket stack" - desc = "A pack of laser guided mini rockets." + name = "\improper AGR-59 'Mini-Mike'" + desc = "The AGR-59 'Mini-Mike' minirocket is a cheap and efficient means of putting hate down range. Though rockets lack a guidance package, it makes up for it in ammunition count. Can be loaded into the LAU-229 Rocket Pod." icon_state = "minirocket" icon = 'icons/obj/structures/props/almayer_props.dmi' equipment_type = /obj/structure/dropship_equipment/weapon/minirocket_pod @@ -410,8 +410,8 @@ /obj/structure/ship_ammo/minirocket/incendiary - name = "incendiary mini rocket stack" - desc = "A pack of laser guided incendiary mini rockets." + name = "\improper AGR-59-I 'Mini-Mike'" + desc = "The AGR-59-I 'Mini-Mike' incendiary minirocket is a cheap and efficient means of putting hate down range AND setting them on fire! Though rockets lack a guidance package, it makes up for it in ammunition count. Can be loaded into the LAU-229 Rocket Pod." icon_state = "minirocket_inc" point_cost = 500 fire_mission_delay = 3 //high cooldown @@ -422,8 +422,8 @@ fire_spread(impact, create_cause_data(initial(name), source_mob), 3, 25, 20, "#EE6515") /obj/structure/ship_ammo/sentry - name = "multi-purpose area denial sentry" - desc = "An omni-directional sentry, capable of defending an area from lightly armored hostile incursion." + name = "\improper A/C-49-P Air Deployable Sentry" + desc = "An omni-directional sentry, capable of defending an area from lightly armored hostile incursion. Can be loaded into the LAG-14 Internal Sentry Launcher." icon_state = "launchable_sentry" equipment_type = /obj/structure/dropship_equipment/weapon/launch_bay ammo_count = 1 diff --git a/code/modules/cm_marines/dropship_equipment.dm b/code/modules/cm_marines/dropship_equipment.dm index 707811e77ce1..223cb29a6ab8 100644 --- a/code/modules/cm_marines/dropship_equipment.dm +++ b/code/modules/cm_marines/dropship_equipment.dm @@ -1,5 +1,5 @@ -/// Dropship equipments, mainly weaponry but also utility implements +/// Dropship equipment, mainly weaponry but also utility implements /obj/structure/dropship_equipment density = TRUE anchored = TRUE @@ -153,7 +153,7 @@ /// Turret holder for dropship automated sentries /obj/structure/dropship_equipment/sentry_holder equip_categories = list(DROPSHIP_WEAPON, DROPSHIP_CREW_WEAPON) - name = "sentry deployment system" + name = "\improper A/A-32-P Sentry Defense System" desc = "A box that deploys a sentry turret. Fits on both the external weapon and crew compartment attach points of dropships. You need a powerloader to lift it." density = FALSE health = null @@ -284,7 +284,7 @@ /// Holder for the dropship mannable machinegun system /obj/structure/dropship_equipment/mg_holder - name = "machine gun deployment system" + name = "\improper MTU-4B Door Gunner Hardpoint System" desc = "A box that deploys a crew-served scoped M56D heavy machine gun. Fits on both the external weapon and crew compartment attach points of dropships. You need a powerloader to lift it." density = FALSE equip_categories = list(DROPSHIP_WEAPON, DROPSHIP_CREW_WEAPON) @@ -419,13 +419,13 @@ /obj/structure/dropship_equipment/fuel/fuel_enhancer - name = "fuel enhancer" + name = "\improper fuel enhancer" desc = "A fuel enhancement system for dropships. It improves the thrust produced by the fuel combustion for faster travels. Fits inside the engine attach points. You need a powerloader to lift it." icon_state = "fuel_enhancer" point_cost = 800 /obj/structure/dropship_equipment/fuel/cooling_system - name = "cooling system" + name = "\improper cooling system" desc = "A cooling system for dropships. It produces additional cooling reducing delays between launch. Fits inside the engine attach points. You need a powerloader to lift it." icon_state = "cooling_system" point_cost = 800 @@ -437,7 +437,7 @@ equip_categories = list(DROPSHIP_ELECTRONICS) /obj/structure/dropship_equipment/electronics/chaff_launcher - name = "chaff launcher" + name = "\improper AN/ALE-203 Chaff Launcher" icon_state = "chaff_launcher" point_cost = 0 @@ -445,7 +445,7 @@ #define LIGHTING_MAX_LUMINOSITY_SHIPLIGHTS 12 /obj/structure/dropship_equipment/electronics/spotlights - name = "spotlight" + name = "\improper AN/LEN-15 Spotlight" icon_state = "spotlights" desc = "A set of high-powered spotlights to illuminate large areas. Fits on electronics attach points of dropships. Moving this will require a powerloader." is_interactable = TRUE @@ -490,12 +490,12 @@ /obj/structure/dropship_equipment/electronics/flare_launcher - name = "flare launcher" + name = "\improper AN/ALE-557 Flare Launcher" icon_state = "flare_launcher" point_cost = 0 /obj/structure/dropship_equipment/electronics/targeting_system - name = "targeting system" + name = "\improper AN/AAQ-178 Weapon Targeting System" icon_state = "targeting_system" desc = "A targeting system for dropships. It improves firing accuracy on laser targets. Fits on electronics attach points. You need a powerloader to lift this." point_cost = 800 @@ -507,7 +507,7 @@ icon_state = initial(icon_state) /obj/structure/dropship_equipment/electronics/landing_zone_detector - name = "\improper LZ detector" + name = "\improper AN/AVD-60 LZ detector" desc = "An electronic device linked to the dropship's camera system that lets you observe your landing zone mid-flight." icon_state = "lz_detector" point_cost = 50 @@ -559,7 +559,7 @@ /obj/structure/dropship_equipment/adv_comp/docking - name = "docking computer" + name = "\improper AN/AKW-222 Docking Computer" icon_state = "docking_comp" point_cost = 0 @@ -686,7 +686,7 @@ /obj/structure/dropship_equipment/weapon/heavygun name = "\improper GAU-21 30mm cannon" - desc = "A dismounted GAU-21 'Rattler' 30mm rotary cannon. It seems to be missing its feed links and has exposed connection wires. Capable of firing 5200 rounds a minute, feared by many for its power. Earned the nickname 'Rattler' from the vibrations it would cause on dropships in its initial production run." + desc = "A dismounted GAU-21 'Rattler' 30mm rotary cannon. It seems to be missing its feed links and has exposed connection wires. Capable of firing 5200 rounds a minute, feared by many for its power. Earned the nickname 'Rattler' from the vibrations it would cause on dropships in its initial production run. Accepts PGU-100/PGU-105 ammo crates" icon_state = "30mm_cannon" firing_sound = 'sound/effects/gau_incockpit.ogg' point_cost = 400 @@ -702,9 +702,9 @@ /obj/structure/dropship_equipment/weapon/rocket_pod - name = "missile pod" - icon_state = "rocket_pod" - desc = "A missile pod weapon system capable of launching a single laser-guided missile. Moving this will require some sort of lifter." + name = "\improper LAU-444 Guided Missile Launcher" + icon_state = "rocket_pod" //I want to force whoever used rocket and missile interchangeably to come back and look at this god damn mess. + desc = "A missile pod weapon system capable of launching a single laser-guided missile. Moving this will require some sort of lifter. Accepts AGM, AIM, BLU, and GBU missile systems." firing_sound = 'sound/effects/rocketpod_fire.ogg' firing_delay = 5 point_cost = 600 @@ -722,9 +722,9 @@ /obj/structure/dropship_equipment/weapon/minirocket_pod - name = "minirocket pod" + name = "\improper LAU-229 Rocket Pod" icon_state = "minirocket_pod" - desc = "A mini rocket pod capable of launching six laser-guided mini rockets. Moving this will require some sort of lifter." + desc = "A rocket pod capable of launching six laser-guided mini rockets. Moving this will require some sort of lifter. Accepts the AGR-59 series of minirockets." icon = 'icons/obj/structures/props/almayer_props64.dmi' firing_sound = 'sound/effects/rocketpod_fire.ogg' firing_delay = 10 //1 seconds @@ -743,9 +743,9 @@ ammo_equipped = null /obj/structure/dropship_equipment/weapon/laser_beam_gun - name = "laser beam gun" + name = "\improper LWU-6B Laser Cannon" icon_state = "laser_beam" - desc = "State of the art technology recently acquired by the USCM, it fires a battery-fed pulsed laser beam at near lightspeed setting on fire everything it touches. Moving this will require some sort of lifter." + desc = "State of the art technology recently acquired by the USCM, it fires a battery-fed pulsed laser beam at near lightspeed setting on fire everything it touches. Moving this will require some sort of lifter. Accepts the BTU-17/LW Hi-Cap Laser Batteries." icon = 'icons/obj/structures/props/almayer_props64.dmi' firing_sound = 'sound/effects/phasein.ogg' firing_delay = 50 //5 seconds @@ -761,9 +761,9 @@ else icon_state = "laser_beam" /obj/structure/dropship_equipment/weapon/launch_bay - name = "launch bay" + name = "\improper LAG-14 Internal Sentry Launcher" icon_state = "launch_bay" - desc = "A launch bay to drop special ordnance. Fits inside the dropship's crew weapon emplacement. Moving this will require some sort of lifter." + desc = "A launch bay to drop special ordnance. Fits inside the dropship's crew weapon emplacement. Moving this will require some sort of lifter. Accepts the A/C-49-P Air Deployable Sentry as ammunition." icon = 'icons/obj/structures/props/almayer_props.dmi' firing_sound = 'sound/weapons/gun_flare_explode.ogg' firing_delay = 10 //1 seconds @@ -782,7 +782,7 @@ /obj/structure/dropship_equipment/medevac_system - name = "medevac system" + name = "\improper RMU-4M Medevac System" desc = "A winch system to lift injured marines on medical stretchers onto the dropship. Acquire lift target through the dropship equipment console." equip_categories = list(DROPSHIP_CREW_WEAPON) icon_state = "medevac_system" @@ -1014,7 +1014,7 @@ // Fulton extraction system /obj/structure/dropship_equipment/fulton_system - name = "fulton recovery system" + name = "\improper RMU-19 Fulton Recovery System" desc = "A winch system to collect any fulton recovery balloons in high altitude. Make sure you turn it on!" equip_categories = list(DROPSHIP_CREW_WEAPON) icon_state = "fulton_system" @@ -1131,7 +1131,7 @@ // Rappel deployment system /obj/structure/dropship_equipment/rappel_system - name = "rappel deployment system" + name = "\improper HPU-1 Rappel Deployment System" equip_categories = list(DROPSHIP_CREW_WEAPON) icon_state = "rappel_module_packaged" point_cost = 50 diff --git a/code/modules/cm_marines/radar.dm b/code/modules/cm_marines/radar.dm index 5e85ff8950c7..f6751a8fe913 100644 --- a/code/modules/cm_marines/radar.dm +++ b/code/modules/cm_marines/radar.dm @@ -204,17 +204,20 @@ if(!trackable(humanoid)) continue var/crewmember_name = "Unknown" + var/crewmember_rank = "Unknown" if(humanoid.wear_id) var/obj/item/card/id/ID = humanoid.wear_id.GetID() if(ID?.registered_name) crewmember_name = ID.registered_name + if(ID?.assignment) + crewmember_rank = ID.assignment switch(humanoid.stat) if(CONSCIOUS) - crewmember_name = "[crewmember_name] (Conscious)" + crewmember_name = "[crewmember_name] ([crewmember_rank]) (Conscious)" if(UNCONSCIOUS) - crewmember_name = "[crewmember_name] (Unconscious)" + crewmember_name = "[crewmember_name] ([crewmember_rank]) (Unconscious)" if(DEAD) - crewmember_name = "[crewmember_name] (DEAD)" + crewmember_name = "[crewmember_name] ([crewmember_rank]) (DEAD)" var/list/crewinfo = list( ref = REF(humanoid), name = crewmember_name, diff --git a/code/modules/cm_phone/phone.dm b/code/modules/cm_phone/phone.dm index a99bb5603dcb..fd9c8aa02d44 100644 --- a/code/modules/cm_phone/phone.dm +++ b/code/modules/cm_phone/phone.dm @@ -24,7 +24,8 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter) var/range = 7 var/enabled = TRUE - var/callable = TRUE + /// Whether or not the phone is receiving calls or not. Varies between on/off or forcibly on/off. + var/do_not_disturb = PHONE_DND_OFF var/base_icon_state @@ -35,7 +36,7 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter) var/list/networks_transmit = list(FACTION_MARINE) /obj/structure/transmitter/hidden - callable = FALSE + do_not_disturb = PHONE_DND_FORCED /obj/structure/transmitter/Initialize(mapload, ...) . = ..() @@ -80,7 +81,11 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter) for(var/possible_phone in GLOB.transmitters) var/obj/structure/transmitter/target_phone = possible_phone - if(TRANSMITTER_UNAVAILABLE(target_phone) || !target_phone.callable) // Phone not available + var/current_dnd = FALSE + switch(target_phone.do_not_disturb) + if(PHONE_DND_ON, PHONE_DND_FORCED) + current_dnd = TRUE + if(TRANSMITTER_UNAVAILABLE(target_phone) || current_dnd) // Phone not available continue var/net_link = FALSE for(var/network in networks_transmit) @@ -124,9 +129,18 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter) call_phone(user, params["phone_id"]) . = TRUE SStgui.close_uis(src) + if("toggle_dnd") + toggle_dnd(user) update_icon() +/obj/structure/transmitter/ui_data(mob/user) + var/list/data = list() + + data["availability"] = do_not_disturb + + return data + /obj/structure/transmitter/ui_static_data(mob/user) . = list() @@ -172,6 +186,18 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter) user.put_in_hands(attached_to) +/obj/structure/transmitter/proc/toggle_dnd(mob/living/carbon/human/user) + switch(do_not_disturb) + if(PHONE_DND_ON) + do_not_disturb = PHONE_DND_OFF + to_chat(user, SPAN_NOTICE("Do Not Disturb has been disabled. You can now receive calls.")) + if(PHONE_DND_OFF) + do_not_disturb = PHONE_DND_ON + to_chat(user, SPAN_WARNING("Do Not Disturb has been enabled. No calls will be received.")) + else + return FALSE + return TRUE + /obj/structure/transmitter/attack_hand(mob/user) . = ..() @@ -543,12 +569,18 @@ GLOBAL_LIST_EMPTY_TYPED(transmitters, /obj/structure/transmitter) UnregisterSignal(attached_to, COMSIG_MOVABLE_MOVED) reset_tether() +/obj/structure/transmitter/no_dnd + do_not_disturb = PHONE_DND_FORBIDDEN + //rotary desk phones (need a touch tone handset at some point) /obj/structure/transmitter/rotary name = "rotary telephone" icon_state = "rotary_phone" desc = "The finger plate is a little stiff." +/obj/structure/transmitter/rotary/no_dnd + do_not_disturb = PHONE_DND_FORBIDDEN + /obj/structure/transmitter/touchtone name = "touch-tone telephone" icon_state = "rotary_phone"//placeholder diff --git a/code/modules/cm_preds/yaut_bracers.dm b/code/modules/cm_preds/yaut_bracers.dm index 0f52332ee944..272882779d57 100644 --- a/code/modules/cm_preds/yaut_bracers.dm +++ b/code/modules/cm_preds/yaut_bracers.dm @@ -836,7 +836,7 @@ to_chat(caller, SPAN_WARNING("You recently activated the stabilising crystal. Be patient.")) return FALSE - if(!drain_power(caller, 1000)) + if(!drain_power(caller, 400)) return FALSE inject_timer = TRUE @@ -877,7 +877,7 @@ to_chat(usr, SPAN_WARNING("Your bracer is still generating a new healing capsule!")) return FALSE - if(!drain_power(caller, 800)) + if(!drain_power(caller, 600)) return FALSE healing_capsule_timer = TRUE diff --git a/code/modules/cm_preds/yaut_weapons.dm b/code/modules/cm_preds/yaut_weapons.dm index 9b8399571cab..0ea527847d72 100644 --- a/code/modules/cm_preds/yaut_weapons.dm +++ b/code/modules/cm_preds/yaut_weapons.dm @@ -955,12 +955,15 @@ if(!HAS_TRAIT(user, TRAIT_YAUTJA_TECH)) to_chat(user, SPAN_WARNING("You have no idea how this thing works!")) return + if(charge_time < 7) + to_chat(user, SPAN_WARNING("The rifle does not have enough power remaining!")) + return return ..() /obj/item/weapon/gun/energy/yautja/plasmarifle/load_into_chamber() ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/rifle/bolt] - charge_time -= 10 + charge_time -= 7 var/obj/projectile/projectile = create_bullet(ammo, initial(name)) projectile.set_light(1) in_chamber = projectile @@ -975,7 +978,8 @@ /obj/item/weapon/gun/energy/yautja/plasmarifle/delete_bullet(obj/projectile/projectile_to_fire, refund = 0) qdel(projectile_to_fire) - if(refund) charge_time *= 2 + if(refund) + charge_time += 7 return TRUE #define FIRE_MODE_STANDARD "Standard" @@ -1165,15 +1169,15 @@ switch(strength) if("low power stun bolts") strength = "high power stun bolts" - charge_cost = 100 - set_fire_delay(FIRE_DELAY_TIER_6 * 3) + charge_cost = 50 + set_fire_delay(FIRE_DELAY_TIER_1) fire_sound = 'sound/weapons/pred_lasercannon.ogg' to_chat(user, SPAN_NOTICE("[src] will now fire [strength].")) ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/caster/bolt/stun] if("high power stun bolts") strength = "plasma immobilizers" - charge_cost = 300 - set_fire_delay(FIRE_DELAY_TIER_6 * 20) + charge_cost = 200 + set_fire_delay(FIRE_DELAY_TIER_2 * 8) fire_sound = 'sound/weapons/pulse.ogg' to_chat(user, SPAN_NOTICE("[src] will now fire [strength].")) ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/caster/sphere/stun] @@ -1188,8 +1192,8 @@ switch(strength) if("plasma bolts") strength = "plasma spheres" - charge_cost = 1200 - set_fire_delay(FIRE_DELAY_TIER_6 * 20) + charge_cost = 1000 + set_fire_delay(FIRE_DELAY_TIER_2 * 12) fire_sound = 'sound/weapons/pulse.ogg' to_chat(user, SPAN_NOTICE("[src] will now fire [strength].")) ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/caster/sphere] diff --git a/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm b/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm index e8dc8482b769..147e40a24314 100644 --- a/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm +++ b/code/modules/gear_presets/survivors/trijent/crashlanding_upp_bar_insert_trijent.dm @@ -9,18 +9,13 @@ languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE) faction = FACTION_UPP faction_group = list(FACTION_UPP, FACTION_SURVIVOR) - role_comm_title = "UPP 173RD RECON" + role_comm_title = "173/RECON" idtype = /obj/item/card/id/dogtag flags = EQUIPMENT_PRESET_EXTRA - uses_special_name = TRUE access = list( ACCESS_CIVILIAN_PUBLIC, ) -/datum/equipment_preset/survivor/upp/load_name(mob/living/carbon/human/new_human, randomise) - var/random_name = capitalize(pick(new_human.gender == MALE ? first_names_male_upp : first_names_female_upp)) + " " + capitalize(pick(last_names_upp)) - new_human.change_real_name(new_human, random_name) - /datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human) var/obj/item/clothing/under/marine/veteran/UPP/uniform = new() var/random_number = rand(1,2) @@ -152,7 +147,7 @@ assignment = JOB_UPP_LEADER rank = JOB_UPP_LEADER languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE) - role_comm_title = "UPP 173Rd RECON SL" + role_comm_title = "173/RECON SL" skills = /datum/skills/military/survivor/upp_sl /datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human) diff --git a/code/modules/gear_presets/uscm.dm b/code/modules/gear_presets/uscm.dm index 1c84e7cad4ba..ec0195e928c5 100644 --- a/code/modules/gear_presets/uscm.dm +++ b/code/modules/gear_presets/uscm.dm @@ -803,7 +803,6 @@ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc/marsoc, WEAR_FACE) //head new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/sof, WEAR_HEAD) - new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/helmet_nvg/marsoc, WEAR_IN_HELMET) new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot, WEAR_IN_HELMET) //uniform var/obj/item/clothing/under/marine/veteran/marsoc/M = new() diff --git a/code/modules/hydroponics/hydro_tray.dm b/code/modules/hydroponics/hydro_tray.dm index 24097e1f8e92..4d175c5a6f1f 100644 --- a/code/modules/hydroponics/hydro_tray.dm +++ b/code/modules/hydroponics/hydro_tray.dm @@ -1,4 +1,5 @@ #define HYDRO_SPEED_MULTIPLIER 1 +#define HYDRO_WATER_CONSUMPTION_MULTIPLIER 1.5 /obj/structure/machinery/portable_atmospherics/hydroponics name = "hydroponics tray" @@ -206,7 +207,7 @@ if(seed.nutrient_consumption > 0 && nutrilevel > 0 && prob(25)) nutrilevel -= max(0,seed.nutrient_consumption * HYDRO_SPEED_MULTIPLIER) if(seed.water_consumption > 0 && waterlevel > 0 && prob(25)) - waterlevel -= max(0,seed.water_consumption * HYDRO_SPEED_MULTIPLIER) + waterlevel -= round(max(0,(seed.water_consumption * HYDRO_WATER_CONSUMPTION_MULTIPLIER) * HYDRO_SPEED_MULTIPLIER)) // Make sure the plant is not starving or thirsty. Adequate // water and nutrients will cause a plant to become healthier. @@ -219,17 +220,9 @@ if(nutrilevel < 1) plant_health = 0 - // Check that pressure, heat and light are all within bounds. + // Check that pressure, heat are all within bounds. // First, handle an open system or an unconnected closed system. - var/turf/T = loc - - // Handle light requirements. - if(T) - var/light_available = T.get_lumcount(0, 10) - if(abs(light_available - seed.ideal_light) > seed.light_tolerance) - plant_health -= healthmod - // Toxin levels beyond the plant's tolerance cause damage, but // toxins are sucked up each tick and slowly reduce over time. if(toxins > 0) @@ -606,6 +599,25 @@ else to_chat(user, SPAN_DANGER("This plot is completely devoid of weeds. It doesn't need uprooting.")) + else if (istype(O, /obj/item/tool/shovel/spade)) + if(isnull(seed)) + return + user.visible_message(SPAN_DANGER("[user] starts to uproot the plant."), SPAN_DANGER("You begin removing plant from [src]...")) + if(!do_after(user, 1 SECONDS, INTERRUPT_NO_NEEDHAND|BEHAVIOR_IMMOBILE, BUSY_ICON_FRIENDLY, src, INTERRUPT_MOVED, BUSY_ICON_FRIENDLY)) + return + to_chat(user, SPAN_NOTICE("You remove the plant from [src].")) + seed = null + dead = 0 + sampled = 0 + age = 0 + harvest = 0 + toxins = 0 + yield_mod = 0 + mutation_mod = 0 + + check_level_sanity() + update_icon() + else if (istype(O, /obj/item/storage/bag/plants)) attack_hand(user) @@ -663,20 +675,9 @@ return info -/obj/structure/machinery/portable_atmospherics/hydroponics/soil/show_hydro_info(mob/user as mob) - var/info = ..() - var/turf/T = loc - var/area/A = T.loc - var/light_available - if(A) - light_available = max(0,min(10,T.dynamic_lumcount)-5) - - info += "The tray's sensor suite is reporting a light level of [light_available] lumens.\n" - return info - /obj/structure/machinery/portable_atmospherics/hydroponics/attack_hand(mob/user as mob) - if(istype(usr,/mob/living/silicon)) + if(istype(user, /mob/living/silicon)) return if(harvest) @@ -684,19 +685,7 @@ else if(dead) remove_dead(user) else - to_chat(usr, show_hydro_info(user)) - -/obj/structure/machinery/portable_atmospherics/hydroponics/verb/close_lid() - set name = "Toggle Tray Lid" - set category = "Object" - set src in view(1) - - if(!usr || usr.stat || usr.is_mob_restrained()) - return - - closed_system = !closed_system - to_chat(usr, "You [closed_system ? "close" : "open"] the tray's lid.") - update_icon() + to_chat(user, show_hydro_info(user)) /obj/structure/machinery/portable_atmospherics/hydroponics/verb/flush() //used to reset the tray set name = "Flush Tray" @@ -716,7 +705,7 @@ toxins = 0 yield_mod = 0 mutation_mod = 0 - waterlevel = 100 + waterlevel = 0 nutrilevel = 0 pestlevel = 0 weedlevel = 0 @@ -743,8 +732,5 @@ else ..() -/obj/structure/machinery/portable_atmospherics/hydroponics/soil/Initialize() - . = ..() - verbs -= /obj/structure/machinery/portable_atmospherics/hydroponics/verb/close_lid - #undef HYDRO_SPEED_MULTIPLIER +#undef HYDRO_WATER_CONSUMPTION_MULTIPLIER diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 1202ca10260d..130a8a923edc 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -1209,6 +1209,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(eta_status) . += "Evacuation: [eta_status]" + if(client.prefs?.be_special & BE_ALIEN_AFTER_DEATH) + if(larva_queue_cached_message) + . += larva_queue_cached_message + /proc/message_ghosts(message) for(var/mob/dead/observer/O as anything in GLOB.observer_list) diff --git a/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm b/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm index 789d203aa938..88051db9999a 100644 --- a/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm +++ b/code/modules/mob/living/carbon/human/species/working_joe/task_update.dm @@ -49,7 +49,7 @@ say_message = "Existing tasks have a higher priority." emote_type = EMOTE_AUDIBLE|EMOTE_VISIBLE -/datum/emote/living/carbon/human/synthetic/working_joe/task_update/come_with_me +/datum/emote/living/carbon/human/synthetic/working_joe/task_update/ticket_remove key = "ticketremoved" sound = 'sound/voice/joe/support_ticket_removed.ogg' say_message = "Service support ticket removed from queue." diff --git a/code/modules/projectiles/ammo_datums.dm b/code/modules/projectiles/ammo_datums.dm index 1bb1083a9d4f..783b982f10bd 100644 --- a/code/modules/projectiles/ammo_datums.dm +++ b/code/modules/projectiles/ammo_datums.dm @@ -2464,9 +2464,6 @@ else M.apply_effect(stun_time, WEAKEN) - - - /datum/ammo/energy/yautja/rifle/bolt name = "plasma rifle bolt" icon_state = "ion" diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm index 2438947ef254..20781639a579 100644 --- a/code/modules/projectiles/gun_attachables.dm +++ b/code/modules/projectiles/gun_attachables.dm @@ -3058,9 +3058,6 @@ Defined in conflicts.dm of the #defines folder. /obj/item/attachable/attached_gun/extinguisher/fire_attachment(atom/target, obj/item/weapon/gun/gun, mob/living/user) if(!internal_extinguisher) return - if(!(gun.flags_item & WIELDED)) - to_chat(user, SPAN_WARNING("You must wield [gun] to fire [src]!")) - return if(..()) return internal_extinguisher.afterattack(target, user) diff --git a/code/modules/projectiles/guns/shotguns.dm b/code/modules/projectiles/guns/shotguns.dm index 9a4b1551736c..edecce85ccb4 100644 --- a/code/modules/projectiles/guns/shotguns.dm +++ b/code/modules/projectiles/guns/shotguns.dm @@ -266,14 +266,18 @@ can cause issues with ammo types getting mixed up during the burst. /obj/item/weapon/gun/shotgun/combat/handle_starting_attachment() ..() - var/obj/item/attachable/attached_gun/grenade/G = new(src) - G.flags_attach_features &= ~ATTACH_REMOVABLE - G.hidden = TRUE - G.Attach(src) - update_attachable(G.slot) + var/obj/item/attachable/attached_gun/grenade/ugl = new(src) + var/obj/item/attachable/stock/tactical/stock = new(src) + ugl.flags_attach_features &= ~ATTACH_REMOVABLE + ugl.hidden = TRUE + ugl.Attach(src) + update_attachable(ugl.slot) + stock.hidden = FALSE + stock.Attach(src) + update_attachable(stock.slot) /obj/item/weapon/gun/shotgun/combat/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19,"rail_x" = 10, "rail_y" = 21, "under_x" = 14, "under_y" = 16, "stock_x" = 14, "stock_y" = 16) + attachable_offset = list("muzzle_x" = 33, "muzzle_y" = 19,"rail_x" = 10, "rail_y" = 21, "under_x" = 14, "under_y" = 16, "stock_x" = 11, "stock_y" = 13.) diff --git a/code/modules/surgery/surgery_initiator.dm b/code/modules/surgery/surgery_initiator.dm index 08b4dbdfed60..8b7506c9b7b8 100644 --- a/code/modules/surgery/surgery_initiator.dm +++ b/code/modules/surgery/surgery_initiator.dm @@ -27,6 +27,13 @@ to_chat(user, SPAN_WARNING("You can't perform surgery under these bad conditions!")) return FALSE + var/obj/limb/surgery_limb = target.get_limb(target_zone) + if(surgery_limb) + var/obj/item/blocker = target.get_sharp_obj_blocker(surgery_limb) + if(blocker) + to_chat(user, SPAN_WARNING("[blocker] [target] is wearing restricts your access to the surgical site, take it off!")) + return + if(user.action_busy) //already doing an action return FALSE @@ -130,6 +137,12 @@ if(surgeryinstance.lying_required && !target.lying) return TRUE + if(surgery_limb) + var/obj/item/blocker = target.get_sharp_obj_blocker(surgery_limb) + if(blocker) + to_chat(user, SPAN_WARNING("[blocker] [target] is wearing restricts your access to the surgical site, take it off!")) + return + if(affecting) if(surgeryinstance.requires_bodypart) if(affecting.status & LIMB_DESTROYED) diff --git a/colonialmarines.dme b/colonialmarines.dme index dafbaedd9c1d..26f83f7a43c0 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -529,6 +529,7 @@ s// DM Environment file for colonialmarines.dme. #include "code\datums\keybinding\emote.dm" #include "code\datums\keybinding\human.dm" #include "code\datums\keybinding\human_combat.dm" +#include "code\datums\keybinding\human_inventory.dm" #include "code\datums\keybinding\living.dm" #include "code\datums\keybinding\mob.dm" #include "code\datums\keybinding\movement.dm" diff --git a/html/changelogs/AutoChangeLog-pr-4541.yml b/html/changelogs/AutoChangeLog-pr-4541.yml deleted file mode 100644 index 3c8ce797677e..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4541.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "QuickLode" -delete-after: True -changes: - - bugfix: "Allows M46C prototype rifle to accept standard M41A MK2 rubber munitions" \ No newline at end of file diff --git a/html/changelogs/archive/2023-10.yml b/html/changelogs/archive/2023-10.yml new file mode 100644 index 000000000000..5e0d2a5e5068 --- /dev/null +++ b/html/changelogs/archive/2023-10.yml @@ -0,0 +1,120 @@ +2023-10-01: + QuickLode: + - bugfix: Allows M46C prototype rifle to accept standard M41A MK2 rubber munitions +2023-10-02: + Ben10083: + - bugfix: fixed a Working Joe voiceline from not working + Casper: + - ui: added microwave TGUI + Morrow: + - bugfix: Fixed fake incomplete surgeries + - bugfix: Fixed manual distress signal manual call options + - bugfix: Fixed a WO distress signal over announcing + Steelpoint: + - balance: Tool Pouch can now hold the same types of items that a toolbelt can hold. + It is still restricted to 4 inventory slots. + - balance: Eggs no longer are resistant to certain kinds of melee attacks. Making + them far easier to kill in melee. + realforest2001: + - balance: Reduces power cost for plasma caster use, and creation of thwei crystals/health + capsules. +2023-10-03: + Drathek: + - rscadd: Add the last larva queue message to observer's status panel + Huffie56: + - qol: remove welding google from squad comtech vendor to avoid him to waste point + since tool vendor have them for free. + JackieEstegado: + - bugfix: Fixed runtime that could happen when melleing an egg. + Morrow: + - balance: If a mob is on top of a reflective wall the wall no longer functions + - balance: Bullets will not longer get eaten by xeno special structures unless you + click directly on them + - bugfix: '"Fixed" missing window frame icon states' + Private Tristan: + - balance: all resin fruits now contain 30u of fruit resin along with their secondary + reagents. + - balance: Alacrit fruits now contain catecholamine plasma instead of pheromone + plasma. + Steelpoint: + - rscadd: Xenomorph hives can now form an alliance with Colonial Marshals. + Sulaboy, Hidgamer, Steelpoint: + - rscadd: Adds the surgical drop pouch item. It comes in green, blue and black. + Only available from the synthetic vendor currently. + - imageadd: Adds sprites for the surgical drop pouches. +2023-10-04: + BeagleGaming1: + - rscadd: Added keybinds to allow inventory manipulation + Morrow: + - admin: Operation time logging + - balance: Underbarrel extinguisher no longer requires wield + - bugfix: Re-added previous UPP changes that were lost in soft conflict + - spellcheck: Removed some ambiguous text about loyalties for UPP survivors + - bugfix: Fixed storage depth for internal storages + - bugfix: Candle boxes can now only hold candles + blackdragonTOW: + - sounddel: removed 300+ ancient and unused Piano and Violin notes. +2023-10-05: + Drathek: + - rscadd: Restore the stat panel options menu to change the stat panel font size + - bugfix: Fix getFlatIcon not resizing its template nor respect appearance_flags + of RESET_COLOR and RESET_ALPHA + Morrow: + - bugfix: Fixed req door accesses + - rscadd: Added NVG optics + - rscadd: Added a hotkey to cycle optics + - rscadd: Added special marine raider optic + - rscadd: Added examine text for optics + - rscadd: Added research publication to advanced medical optic + - rscdel: Removed functional tube NVGs from gameplay + - refactor: Moved some optics code around to make it less redundant + - bugfix: Fixed a bug with duplicate optic actions + - bugfix: Fixed a reported bug where HUDs would stay on forever with destruction + of a helmet + - balance: Comms relays now have a five minute cooldown to be re-pylon'd after a + pylon was destroyed + - bugfix: Pylons now account for stored larva + - bugfix: Fixed floodlight stacking to make mostly invincible walls + - refactor: Refactored 90% of the floodlight code + Steelpoint: + - ui: Added personnel job titles to the handheld crew monitor, to make it easier + to tell find out exactly what role's you are looking for. Also slightly expands + the default monitor screen size to accommodate the entire personnel text on + screen. +2023-10-06: + blackdragonTOW: + - bugfix: fixed spider dead sprite to not have white space (is transparent instead) +2023-10-08: + Kivts: + - rscadd: You can partially protect yourself from flu and other disease by wearing + a mask and other PPE. Doesnt affect Black Goo. + Steelpoint: + - rscadd: Black and white beret's have been added as loadout options for all characters + as headwear. + - rscadd: More cosmetic options are on offer for Synthetics. Includes white and + black berets, standard or darker engineering and mp uniforms and all camo options + for the poncho. + - rscadd: The Synth Councillor and Synth Utility uniforms can now roll their sleeves. + blackdragonTOW: + - spellcheck: Altered inconsistent dropship ammo names + irRegularGuy646: + - rscadd: Added new "M1A1" ballistic goggle reskin + kiVts: + - rscadd: Spades can now remove botany plants. + - rscadd: Plants now globally take more water to grow. + - code_imp: removed all mention of lighting in botany trays. + - bugfix: Research computer no longer shows "for" for every simulation result. + realforest2001: + - rscadd: Added a Do Not Disturb feature for MOST phones. (Overwatch and a couple + others excluded). + spartanbobby: + - maptweak: Fixes floating Cameras and Light in the maint tunnels north of south + of brig + - maptweak: Fixes incorrect Shower tiles in maint shower north of engineering + - maptweak: Fixes incorrect area in maint south of VC bunk + - maptweak: Removes Piano from USS Almayer upper lifeboat area +2023-10-09: + SpartanBobby, esselnek: + - rscadd: tactical shotguns now come standard with their stock. Yes you can remove + it if you dont want it + - rscadd: new tactical shotgun stock sprite done by esselnek diff --git a/html/statbrowser.js b/html/statbrowser.js index 81bd8cdf9c8d..78eb7d4e5716 100644 --- a/html/statbrowser.js +++ b/html/statbrowser.js @@ -17,6 +17,17 @@ if (!String.prototype.trim) { // Status panel implementation ------------------------------------------------ var status_tab_parts = ["Loading..."]; var current_tab = null; +var local_fontsize; +// Per `storage.js` for tgui: +// Localstorage can sometimes throw an error, even if DOM storage is not +// disabled in IE11 settings. +// See: https://superuser.com/questions/1080011 +try { + local_fontsize = localStorage.getItem("fontsize"); +} catch (error) { + local_fontsize = 12; +} +var current_fontsize = local_fontsize ? parseInt(local_fontsize) : 12; // in px, also determines line height and category header sizes for the verb menus var mc_tab_parts = [["Loading...", ""]]; var href_token = null; var spells = []; @@ -232,8 +243,8 @@ function spell_cat_check(cat) { } } -function tab_change(tab) { - if (tab == current_tab) return; +function tab_change(tab, force) { + if (!force && tab == current_tab) return; if (document.getElementById(current_tab)) document.getElementById(current_tab).className = "button"; // disable active on last button current_tab = tab; @@ -698,6 +709,7 @@ function draw_verbs(cat) { a.href = "#"; a.onclick = make_verb_onclick(command.replace(/\s/g, "-")); a.className = "grid-item"; + a.style.lineHeight = current_fontsize + 2 + "px"; var t = document.createElement("span"); t.textContent = command; t.className = "grid-item-text"; @@ -716,6 +728,7 @@ function draw_verbs(cat) { // do addition here var header = document.createElement("h3"); header.textContent = cat; + header.style.fontSize = current_fontsize + 4 + "px"; content.appendChild(header); content.appendChild(additions[cat]); } @@ -848,6 +861,7 @@ Byond.subscribeTo("remove_verb_list", function (v) { // passes a 2D list of (verbcategory, verbname) creates tabs and adds verbs to respective list // example (IC, Say) Byond.subscribeTo("init_verbs", function (payload) { + statcontentdiv.style.fontSize = current_fontsize + "px"; wipe_verbs(); // remove all verb categories so we can replace them checkStatusTab(); // remove all status tabs verb_tabs = payload.panel_tabs; @@ -868,6 +882,7 @@ Byond.subscribeTo("init_verbs", function (payload) { draw_verbs(current_tab); } } + createOptionsButton(); SendTabsToByond(); }); @@ -1019,3 +1034,29 @@ Byond.subscribeTo("remove_sdql2", remove_sdql2); Byond.subscribeTo("remove_mc", remove_mc); Byond.subscribeTo("add_verb_list", add_verb_list); + +function createOptionsButton() { + var button = document.createElement("BUTTON"); + button.onclick = function () { + openOptionsMenu(); + this.blur(); + }; + button.id = "options"; + button.textContent = "Options"; + button.className = "options"; + button.style.order = 999; // last please + button.style.marginLeft = "auto"; + button.style.marginRight = "2%"; + menu.appendChild(button); +} + +function openOptionsMenu() { + Byond.command("Open-Statbrowser-Options " + current_fontsize); +} + +Byond.subscribeTo("change_fontsize", function (new_fontsize) { + current_fontsize = parseInt(new_fontsize); + localStorage.setItem("fontsize", current_fontsize.toString()); + statcontentdiv.style.fontSize = current_fontsize + "px"; + tab_change(current_tab, true); // Redraw the current tab +}); diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi index 2fa8d673454f..8246bb4f70aa 100644 Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ diff --git a/icons/mob/humans/onmob/eyes.dmi b/icons/mob/humans/onmob/eyes.dmi index 2be8eb8d6fad..bda5bec0f0d7 100644 Binary files a/icons/mob/humans/onmob/eyes.dmi and b/icons/mob/humans/onmob/eyes.dmi differ diff --git a/icons/mob/humans/onmob/head_1.dmi b/icons/mob/humans/onmob/head_1.dmi index b41eab22a229..dad985c1e11c 100644 Binary files a/icons/mob/humans/onmob/head_1.dmi and b/icons/mob/humans/onmob/head_1.dmi differ diff --git a/icons/mob/humans/onmob/helmet_garb.dmi b/icons/mob/humans/onmob/helmet_garb.dmi index 325aed72b155..9e4cbf462982 100644 Binary files a/icons/mob/humans/onmob/helmet_garb.dmi and b/icons/mob/humans/onmob/helmet_garb.dmi differ diff --git a/icons/mob/humans/onmob/mask.dmi b/icons/mob/humans/onmob/mask.dmi index badd31ad722c..6f7e99813986 100644 Binary files a/icons/mob/humans/onmob/mask.dmi and b/icons/mob/humans/onmob/mask.dmi differ diff --git a/icons/mob/humans/onmob/ties.dmi b/icons/mob/humans/onmob/ties.dmi index d82226002ec8..c8fb98c0c5c1 100644 Binary files a/icons/mob/humans/onmob/ties.dmi and b/icons/mob/humans/onmob/ties.dmi differ diff --git a/icons/mob/humans/onmob/uniform_0.dmi b/icons/mob/humans/onmob/uniform_0.dmi index 6d944f4fa649..873c325a560e 100644 Binary files a/icons/mob/humans/onmob/uniform_0.dmi and b/icons/mob/humans/onmob/uniform_0.dmi differ diff --git a/icons/obj/items/clothing/cm_hats.dmi b/icons/obj/items/clothing/cm_hats.dmi index 9c4ed5bf4617..1595402fef50 100644 Binary files a/icons/obj/items/clothing/cm_hats.dmi and b/icons/obj/items/clothing/cm_hats.dmi differ diff --git a/icons/obj/items/clothing/glasses.dmi b/icons/obj/items/clothing/glasses.dmi index b5a175e448bd..13dd0c542c6e 100644 Binary files a/icons/obj/items/clothing/glasses.dmi and b/icons/obj/items/clothing/glasses.dmi differ diff --git a/icons/obj/items/clothing/helmet_visors.dmi b/icons/obj/items/clothing/helmet_visors.dmi index 6ba0cfe5623e..f47bc9aa26d2 100644 Binary files a/icons/obj/items/clothing/helmet_visors.dmi and b/icons/obj/items/clothing/helmet_visors.dmi differ diff --git a/icons/obj/items/clothing/ties.dmi b/icons/obj/items/clothing/ties.dmi index e0e25b9f579d..f236480c7b9d 100644 Binary files a/icons/obj/items/clothing/ties.dmi and b/icons/obj/items/clothing/ties.dmi differ diff --git a/icons/obj/items/clothing/ties_overlay.dmi b/icons/obj/items/clothing/ties_overlay.dmi index 89396622aba3..8db72b11cbe3 100644 Binary files a/icons/obj/items/clothing/ties_overlay.dmi and b/icons/obj/items/clothing/ties_overlay.dmi differ diff --git a/icons/obj/items/weapons/guns/attachments/stock.dmi b/icons/obj/items/weapons/guns/attachments/stock.dmi index a15409b808ca..d3a95284a23f 100644 Binary files a/icons/obj/items/weapons/guns/attachments/stock.dmi and b/icons/obj/items/weapons/guns/attachments/stock.dmi differ diff --git a/maps/map_files/BigRed/BigRed.dmm b/maps/map_files/BigRed/BigRed.dmm index b22a08e3f62d..b29802bd6548 100644 --- a/maps/map_files/BigRed/BigRed.dmm +++ b/maps/map_files/BigRed/BigRed.dmm @@ -29757,7 +29757,7 @@ /area/bigredv2/outside/filtration_plant) "htp" = ( /obj/structure/transmitter/colony_net{ - callable = 0; + do_not_disturb = 1; dir = 4; phone_category = "Lambda Labs"; phone_color = "red"; diff --git a/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm b/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm index dac318453cdf..d000153afd71 100644 --- a/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm +++ b/maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm @@ -11958,12 +11958,6 @@ icon_state = "brown" }, /area/lv522/atmos/north_command_centre) -"fpS" = ( -/obj/item/prop/helmetgarb/helmet_nvg/marsoc, -/turf/open/floor/corsat{ - icon_state = "plate" - }, -/area/lv522/oob) "fpW" = ( /obj/structure/pipes/standard/simple/hidden/green{ dir = 4 @@ -99528,7 +99522,7 @@ tiQ joK cPU daL -fpS +xcU dLz xcU edk diff --git a/maps/map_files/LV624/LV624.dmm b/maps/map_files/LV624/LV624.dmm index 4d94b662c589..336dc6a90212 100644 --- a/maps/map_files/LV624/LV624.dmm +++ b/maps/map_files/LV624/LV624.dmm @@ -1119,8 +1119,10 @@ }, /area/lv624/ground/barrens/containers) "afu" = ( -/obj/structure/machinery/floodlight, /obj/item/ammo_casing, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/plating{ dir = 9; icon_state = "warnplate" @@ -1154,7 +1156,9 @@ }, /area/lv624/ground/barrens/central_barrens) "afy" = ( -/obj/structure/machinery/floodlight, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/plating{ dir = 5; icon_state = "warnplate" @@ -1205,11 +1209,6 @@ /obj/item/ammo_casing, /turf/open/floor/plating, /area/lv624/ground/barrens/central_barrens) -"afM" = ( -/obj/structure/machinery/floodlight, -/obj/effect/decal/cleanable/blood, -/turf/open/floor/plating, -/area/lv624/ground/barrens/central_barrens) "afN" = ( /obj/item/ammo_casing, /turf/open/floor/plating, @@ -1389,10 +1388,6 @@ "agA" = ( /turf/open/floor/sandstone/runed, /area/lv624/ground/caves/south_east_caves) -"agC" = ( -/obj/structure/machinery/floodlight, -/turf/open/floor/plating, -/area/lv624/ground/barrens/central_barrens) "agD" = ( /obj/structure/surface/table/reinforced{ dir = 8; @@ -1407,8 +1402,10 @@ /turf/open/floor/plating, /area/lv624/ground/barrens/central_barrens) "agF" = ( -/obj/structure/machinery/floodlight, /obj/item/ammo_casing, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/plating, /area/lv624/ground/barrens/central_barrens) "agG" = ( @@ -1585,7 +1582,9 @@ }, /area/lv624/ground/barrens/west_barrens/ceiling) "ahM" = ( -/obj/structure/machinery/floodlight, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/plating{ dir = 10; icon_state = "warnplate" @@ -1625,7 +1624,9 @@ }, /area/lv624/ground/barrens/central_barrens) "ahT" = ( -/obj/structure/machinery/floodlight, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/plating{ dir = 6; icon_state = "warnplate" @@ -41057,7 +41058,7 @@ ajW afI ajW ajW -agC +ajW afN ajW ajW @@ -42192,7 +42193,7 @@ jaa wVk wVk afx -afM +agf ajW agi ajW @@ -42202,7 +42203,7 @@ agT ahh ahl afN -agC +ajW ahS afk wVk @@ -43337,7 +43338,7 @@ ajW agl ajW ajW -agC +ajW ajW afN eah diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm index 32937d821d60..fb842c754dd9 100644 --- a/maps/map_files/USS_Almayer/USS_Almayer.dmm +++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm @@ -2371,11 +2371,18 @@ }, /area/almayer/living/offices/flight) "ahX" = ( -/obj/structure/machinery/light/small{ - dir = 4 +/obj/effect/decal/warning_stripes{ + icon_state = "SE-out" }, -/turf/open/floor/plating/plating_catwalk, -/area/almayer/hull/upper_hull/u_f_s) +/obj/effect/decal/warning_stripes{ + icon_state = "NE-out"; + pixel_y = 1 + }, +/obj/structure/machinery/door/airlock/almayer/maint, +/turf/open/floor/almayer{ + icon_state = "test_floor4" + }, +/area/almayer/hull/upper_hull/u_a_s) "ahY" = ( /obj/structure/machinery/light, /obj/structure/surface/table/woodentable/fancy, @@ -3482,6 +3489,15 @@ /obj/item/device/radio, /turf/open/floor/wood/ship, /area/almayer/living/commandbunks) +"alv" = ( +/obj/structure/machinery/camera/autoname/almayer{ + dir = 8; + name = "ship-grade camera" + }, +/turf/open/floor/almayer{ + icon_state = "plate" + }, +/area/almayer/hull/upper_hull/u_f_p) "alw" = ( /obj/structure/machinery/door/airlock/almayer/generic{ dir = 2; @@ -5852,7 +5868,9 @@ }, /area/almayer/medical/morgue) "asV" = ( -/obj/structure/machinery/floodlight/landing, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/almayer{ icon_state = "mono" }, @@ -6629,7 +6647,9 @@ }, /area/almayer/engineering/engineering_workshop/hangar) "auJ" = ( -/obj/structure/machinery/floodlight/landing, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/almayer{ icon_state = "mono" }, @@ -7816,7 +7836,7 @@ pixel_y = 15 }, /obj/structure/machinery/light, -/obj/structure/transmitter/rotary{ +/obj/structure/transmitter/rotary/no_dnd{ name = "Bravo Overwatch Telephone"; phone_category = "Command"; phone_id = "Bravo Overwatch" @@ -8504,7 +8524,7 @@ pixel_y = -5; req_one_access_txt = "1;4" }, -/obj/structure/transmitter/rotary{ +/obj/structure/transmitter/rotary/no_dnd{ name = "Combat Information Center Telephone"; phone_category = "Command"; phone_id = "Combat Information Center"; @@ -8914,6 +8934,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/generic{ name = "\improper Port Railguns and Viewing Room" }, +/obj/structure/disposalpipe/segment, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -8955,7 +8976,7 @@ /obj/structure/machinery/light{ dir = 1 }, -/obj/structure/transmitter/rotary{ +/obj/structure/transmitter/rotary/no_dnd{ name = "Charlie Overwatch Telephone"; phone_category = "Command"; phone_id = "Charlie Overwatch" @@ -9107,9 +9128,7 @@ /obj/structure/sink{ pixel_y = 24 }, -/turf/open/floor/almayer{ - icon_state = "sterile" - }, +/turf/open/floor/plating/plating_catwalk, /area/almayer/hull/upper_hull/u_a_s) "aCv" = ( /obj/structure/machinery/door/poddoor/shutters/almayer{ @@ -9212,9 +9231,7 @@ pixel_y = 16 }, /obj/item/tool/soap, -/turf/open/floor/almayer{ - icon_state = "sterile" - }, +/turf/open/floor/plating/plating_catwalk, /area/almayer/hull/upper_hull/u_a_s) "aDg" = ( /obj/structure/machinery/light/small{ @@ -12145,8 +12162,15 @@ }, /area/almayer/medical/upper_medical) "aQA" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "N"; + pixel_y = 1 + }, +/obj/effect/decal/warning_stripes{ + icon_state = "S" + }, /turf/open/floor/almayer{ - icon_state = "sterile" + icon_state = "dark_sterile" }, /area/almayer/hull/upper_hull/u_a_s) "aQF" = ( @@ -12274,8 +12298,15 @@ /obj/structure/mirror{ pixel_x = 28 }, +/obj/effect/decal/warning_stripes{ + icon_state = "N"; + pixel_y = 1 + }, +/obj/effect/decal/warning_stripes{ + icon_state = "S" + }, /turf/open/floor/almayer{ - icon_state = "sterile" + icon_state = "dark_sterile" }, /area/almayer/hull/upper_hull/u_a_s) "aRo" = ( @@ -16997,9 +17028,7 @@ /obj/structure/toilet{ dir = 1 }, -/turf/open/floor/almayer{ - icon_state = "sterile" - }, +/turf/open/floor/plating/plating_catwalk, /area/almayer/hull/upper_hull/u_a_s) "bph" = ( /obj/structure/bed/chair/comfy/orange, @@ -17462,9 +17491,7 @@ /area/almayer/living/bridgebunks) "brT" = ( /obj/structure/machinery/light, -/turf/open/floor/almayer{ - icon_state = "sterile" - }, +/turf/open/floor/plating/plating_catwalk, /area/almayer/hull/upper_hull/u_a_s) "brW" = ( /obj/structure/disposalpipe/segment, @@ -17516,11 +17543,11 @@ /turf/open/floor/wood/ship, /area/almayer/command/corporateliason) "bsf" = ( -/obj/structure/largecrate/random, /obj/structure/machinery/camera/autoname/almayer{ dir = 8; name = "ship-grade camera" }, +/obj/structure/largecrate/random, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -20971,7 +20998,7 @@ /obj/structure/machinery/door/airlock/almayer/generic{ access_modified = 1; name = "Storage"; - req_one_access = "2;21" + req_one_access_txt = "19;21" }, /turf/open/floor/almayer{ icon_state = "plate" @@ -24084,6 +24111,13 @@ icon_state = "blue" }, /area/almayer/squads/delta) +"bVr" = ( +/obj/structure/pipes/standard/simple/hidden/supply{ + dir = 1 + }, +/obj/structure/disposalpipe/segment, +/turf/open/floor/plating/plating_catwalk, +/area/almayer/hull/upper_hull/u_f_p) "bVt" = ( /obj/structure/machinery/door_control{ id = "laddersoutheast"; @@ -32523,7 +32557,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/hull/lower_hull/l_f_p) "eim" = ( /obj/structure/pipes/vents/pump{ dir = 1 @@ -32708,6 +32742,7 @@ dir = 8 }, /obj/effect/decal/cleanable/dirt, +/obj/structure/disposalpipe/segment, /turf/open/floor/almayer, /area/almayer/shipboard/brig/cic_hallway) "elq" = ( @@ -33962,8 +33997,8 @@ pixel_y = -32 }, /obj/structure/sign/safety/rewire{ - pixel_y = -32; - pixel_x = 14 + pixel_x = 14; + pixel_y = -32 }, /turf/open/floor/almayer{ icon_state = "mono" @@ -34204,7 +34239,7 @@ pixel_x = -17; pixel_y = -17 }, -/obj/structure/transmitter/rotary{ +/obj/structure/transmitter/rotary/no_dnd{ name = "Delta Overwatch Telephone"; phone_category = "Command"; phone_id = "Delta Overwatch" @@ -35034,7 +35069,7 @@ access_modified = 1; dir = 2; name = "\improper Requisitions Break Room"; - req_one_access = "19;21" + req_one_access_txt = "19;21" }, /obj/structure/pipes/standard/simple/hidden/supply{ dir = 4 @@ -35563,15 +35598,13 @@ }, /area/almayer/living/starboard_garden) "fwF" = ( -/obj/structure/largecrate/random/case/double, -/obj/structure/machinery/camera/autoname/almayer{ - dir = 8; - name = "ship-grade camera" +/obj/structure/machinery/light/small{ + dir = 4 }, /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/hull/upper_hull/u_f_p) +/area/almayer/hull/upper_hull/u_f_s) "fwY" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -36526,6 +36559,7 @@ /obj/structure/pipes/standard/manifold/hidden/supply{ dir = 8 }, +/obj/structure/disposalpipe/segment, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -37365,11 +37399,11 @@ "gjL" = ( /obj/structure/surface/table/almayer, /obj/structure/machinery/computer/crew/alt, -/obj/structure/transmitter/rotary{ +/obj/structure/transmitter/rotary/no_dnd{ name = "Brig Cells Telephone"; phone_category = "Almayer"; phone_id = "Brig Cells"; - pixel_x = 15 + pixel_x = 15; }, /turf/open/floor/almayer, /area/almayer/shipboard/brig/processing) @@ -38377,7 +38411,7 @@ pixel_x = -17; pixel_y = 16 }, -/obj/structure/transmitter/rotary{ +/obj/structure/transmitter/rotary/no_dnd{ name = "Alpha Overwatch Telephone"; phone_category = "Command"; phone_id = "Alpha Overwatch" @@ -43554,12 +43588,14 @@ }, /area/almayer/hull/lower_hull/l_f_p) "iVY" = ( -/obj/effect/decal/hefa_cult_decals/d32, -/turf/open/floor/almayer{ - dir = 9; - icon_state = "orange" +/obj/structure/pipes/standard/manifold/hidden/supply{ + dir = 8 }, -/area/almayer/engineering/upper_engineering/starboard) +/obj/structure/disposalpipe/junction{ + dir = 1 + }, +/turf/open/floor/plating/plating_catwalk, +/area/almayer/shipboard/brig/cic_hallway) "iVZ" = ( /obj/structure/surface/table/woodentable/fancy, /obj/item/folder/black, @@ -49266,7 +49302,9 @@ }, /area/almayer/living/port_emb) "lqZ" = ( -/obj/structure/machinery/floodlight/landing, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/almayer{ icon_state = "mono" }, @@ -52574,7 +52612,9 @@ }, /area/almayer/hallways/stern_hallway) "mMu" = ( -/obj/structure/machinery/floodlight/landing, +/obj/structure/machinery/floodlight/landing{ + name = "bolted floodlight" + }, /turf/open/floor/almayer{ icon_state = "mono" }, @@ -55705,6 +55745,16 @@ icon_state = "dark_sterile" }, /area/almayer/engineering/laundry) +"odM" = ( +/obj/structure/pipes/standard/simple/hidden/supply{ + dir = 1 + }, +/obj/structure/disposalpipe/segment{ + dir = 8; + icon_state = "pipe-c" + }, +/turf/open/floor/plating/plating_catwalk, +/area/almayer/shipboard/brig/cic_hallway) "odN" = ( /obj/structure/window/framed/almayer, /obj/structure/machinery/door/firedoor/border_only/almayer, @@ -57115,6 +57165,7 @@ "oIm" = ( /obj/structure/prop/server_equipment/broken, /turf/open/floor/almayer{ + dir = 1; icon_state = "orange" }, /area/almayer/engineering/upper_engineering/starboard) @@ -59305,9 +59356,9 @@ }, /area/almayer/medical/lower_medical_medbay) "pLv" = ( -/obj/structure/device/broken_moog, /obj/effect/decal/cleanable/blood/splatter, /turf/open/floor/almayer{ + dir = 1; icon_state = "orange" }, /area/almayer/engineering/upper_engineering/starboard) @@ -60172,8 +60223,8 @@ pixel_y = 32 }, /obj/structure/sign/safety/rewire{ - pixel_y = 32; - pixel_x = 14 + pixel_x = 14; + pixel_y = 32 }, /turf/open/floor/almayer{ icon_state = "mono" @@ -63495,6 +63546,7 @@ dir = 1 }, /obj/effect/decal/cleanable/dirt, +/obj/structure/disposalpipe/segment, /turf/open/floor/almayer, /area/almayer/shipboard/brig/cic_hallway) "rzN" = ( @@ -64474,11 +64526,11 @@ /turf/open/floor/plating/plating_catwalk, /area/almayer/hull/upper_hull/u_f_s) "rTY" = ( -/obj/structure/transmitter{ +/obj/structure/transmitter/no_dnd{ name = "Requisition Telephone"; phone_category = "Almayer"; phone_id = "Requisition"; - pixel_y = 30 + pixel_y = 30; }, /turf/open/floor/almayer{ dir = 5; @@ -68673,7 +68725,7 @@ access_modified = 1; dir = 1; name = "Storage"; - req_one_access = "2;21" + req_one_access_txt = "19;21" }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -75679,11 +75731,15 @@ }, /area/almayer/command/airoom) "wyK" = ( -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/disposalpipe/segment{ + dir = 4; + icon_state = "pipe-c" + }, /turf/open/floor/almayer{ - icon_state = "orangecorner" + dir = 1; + icon_state = "silvercorner" }, -/area/almayer/hallways/stern_hallway) +/area/almayer/shipboard/brig/cic_hallway) "wyO" = ( /obj/structure/largecrate/random/barrel/red, /obj/structure/prop/invuln/overhead_pipe{ @@ -94536,7 +94592,7 @@ bdH aad aag pCi -nfI +wcn rPC cQv cQv @@ -94739,8 +94795,8 @@ aaf aag aag pCi -bsf -ahX +hKi +wcn aFN wcn cXZ @@ -94777,7 +94833,7 @@ kIV hUc wNU mnm -fwF +sIk xEF aag aag @@ -94942,8 +94998,8 @@ adG adG adG adG -rPC -rPC +bsf +fwF dav rPC rPC @@ -94980,7 +95036,7 @@ mnm kIV wNU kIV -kIV +alv tuA tuA tuA @@ -96595,13 +96651,13 @@ vGA uwN pYX xuZ -jnD +wyK elh rzM aBN fQS -tJo -tJo +bVr +bVr bpd bqT vZv @@ -96797,8 +96853,8 @@ awz vSN mPj rWs -mIy -eEw +iVY +odM lPC mgy wWT @@ -104095,7 +104151,7 @@ yjM qbO aqw hnI -ayT +bYe amO wZM aPm @@ -104704,7 +104760,7 @@ aiX aKG amb aiX -bYe +ayT amO avj qFl @@ -105916,10 +105972,10 @@ bbL bbL kij bbL -bbL -bbL -yfv bYe +bYe +yfv +bbL aWl bbL bbL @@ -106348,8 +106404,8 @@ baw baw baw mnA -aJU -aJU +baw +baw qVM iBt iBt @@ -106950,7 +107006,7 @@ coa aoe ahr akU -ajC +bYe xCX csz vGk @@ -118519,7 +118575,7 @@ dxv cnS cnv ajt -anf +bYe xCX csz csz @@ -123188,7 +123244,7 @@ fDG alL alG aYD -wyK +aTS qgK tEB uBM @@ -125995,7 +126051,7 @@ pVZ xlX psm psm -jFX +ahX psm psm fnZ @@ -133918,7 +133974,7 @@ aaa aaa uMc iKc -iVY +uiG cMN trB nVX diff --git a/maps/templates/clf_ert_station.dmm b/maps/templates/clf_ert_station.dmm index 9d6ccd92aaa0..7347be914da2 100644 --- a/maps/templates/clf_ert_station.dmm +++ b/maps/templates/clf_ert_station.dmm @@ -1658,7 +1658,7 @@ name = "CLF Outpost"; phone_category = "CLF"; phone_id = "CLF Outpost"; - callable = 0; + do_not_disturb = 2; pixel_y = 10 }, /turf/open/floor/wood, diff --git a/maps/templates/upp_ert_station.dmm b/maps/templates/upp_ert_station.dmm index d78a900f2c59..ae2a8ad40c47 100644 --- a/maps/templates/upp_ert_station.dmm +++ b/maps/templates/upp_ert_station.dmm @@ -880,7 +880,7 @@ name = "UPP Station"; phone_category = "UPP"; phone_id = "UPP Station"; - callable = 0 + do_not_disturb = 2 }, /turf/open/floor/strata{ icon_state = "floor2" diff --git a/maps/templates/weyland_ert_station.dmm b/maps/templates/weyland_ert_station.dmm index 414eee0bcbc7..1937aa6a61a9 100644 --- a/maps/templates/weyland_ert_station.dmm +++ b/maps/templates/weyland_ert_station.dmm @@ -2795,7 +2795,7 @@ "Js" = ( /obj/structure/surface/table/reinforced/black, /obj/structure/transmitter/rotary{ - callable = 0; + do_not_disturb = 2; name = "Weyland-Yutani Station CiC"; phone_category = "W-Y"; phone_id = "W-Y Station CiC" @@ -3588,7 +3588,7 @@ "SE" = ( /obj/structure/surface/table/woodentable/fancy, /obj/structure/transmitter/rotary{ - callable = 0; + do_not_disturb = 2; name = "Weyland-Yutani Station Meeting Room"; phone_category = "W-Y"; phone_id = "W-Y Station Meeting Room" diff --git a/sound/piano/A#1.ogg b/sound/piano/A#1.ogg deleted file mode 100644 index ae41c0a189b1..000000000000 Binary files a/sound/piano/A#1.ogg and /dev/null differ diff --git a/sound/piano/A#2.ogg b/sound/piano/A#2.ogg deleted file mode 100644 index c35ce012b3ee..000000000000 Binary files a/sound/piano/A#2.ogg and /dev/null differ diff --git a/sound/piano/A#3.ogg 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a/sound/violin/Gn4.mid and /dev/null differ diff --git a/sound/violin/Gn5.mid b/sound/violin/Gn5.mid deleted file mode 100644 index f39dcf5e2b9f..000000000000 Binary files a/sound/violin/Gn5.mid and /dev/null differ diff --git a/sound/violin/Gn6.mid b/sound/violin/Gn6.mid deleted file mode 100644 index 0efa2259ca17..000000000000 Binary files a/sound/violin/Gn6.mid and /dev/null differ diff --git a/sound/violin/Gn7.mid b/sound/violin/Gn7.mid deleted file mode 100644 index 22fd1b6bcb00..000000000000 Binary files a/sound/violin/Gn7.mid and /dev/null differ diff --git a/sound/violin/Gn8.mid b/sound/violin/Gn8.mid deleted file mode 100644 index 16b7171d627c..000000000000 Binary files a/sound/violin/Gn8.mid and /dev/null differ diff --git a/tgui/packages/tgui/interfaces/Microwave.tsx b/tgui/packages/tgui/interfaces/Microwave.tsx new file mode 100644 index 000000000000..da16a9f44b49 --- /dev/null +++ b/tgui/packages/tgui/interfaces/Microwave.tsx @@ -0,0 +1,86 @@ +import { useBackend } from '../backend'; +import { Button, NoticeBox, Section, Flex, Box } from '../components'; +import { BooleanLike } from 'common/react'; +import { Window } from '../layouts'; + +type Ingredient = { + name: string; + count: number; + measure: string; +}; + +type BackendContext = { + operating: BooleanLike; + broken: BooleanLike; + dirty: BooleanLike; + ingredients: Ingredient[]; +}; + +export const Microwave = (props, context) => { + const { data, act } = useBackend(context); + const { operating, broken, dirty, ingredients } = data; + + return ( + + +
+ + + + + }> + {!!operating && ( + + Cooking... + + )} + + {!!broken && ( + + Appliance broken. Please contact your local technician. + + )} + + {!!dirty && ( + + This microwave is too dirty. Cleaning required. + + )} + + {!ingredients.length && None} + + + {ingredients.map((ingredient) => { + return ( + + {ingredient.name}: {ingredient.count}{' '} + {ingredient.measure} + + ); + })} + +
+
+
+ ); +}; diff --git a/tgui/packages/tgui/interfaces/PhoneMenu.js b/tgui/packages/tgui/interfaces/PhoneMenu.js index 657757dd6781..9a2edf943767 100644 --- a/tgui/packages/tgui/interfaces/PhoneMenu.js +++ b/tgui/packages/tgui/interfaces/PhoneMenu.js @@ -15,6 +15,7 @@ export const PhoneMenu = (props, context) => { const GeneralPanel = (props, context) => { const { act, data } = useBackend(context); + const { availability } = data; const available_transmitters = Object.keys(data.available_transmitters); const transmitters = data.transmitters.filter((val1) => available_transmitters.includes(val1.phone_id) @@ -46,6 +47,21 @@ const GeneralPanel = (props, context) => { categories[0] ); + let dnd_tooltip = 'Do Not Disturb is DISABLED'; + let dnd_locked = 'No'; + let dnd_icon = 'volume-high'; + if (availability === 1) { + dnd_tooltip = 'Do Not Disturb is ENABLED'; + dnd_icon = 'volume-xmark'; + } else if (availability >= 2) { + dnd_tooltip = 'Do Not Disturb is ENABLED (LOCKED)'; + dnd_locked = 'Yes'; + dnd_icon = 'volume-xmark'; + } else if (availability < 0) { + dnd_tooltip = 'Do Not Disturb is DISABLED (LOCKED)'; + dnd_locked = 'Yes'; + } + return (
@@ -115,6 +131,18 @@ const GeneralPanel = (props, context) => { /> )} + +
); diff --git a/tgui/packages/tgui/interfaces/Radar.tsx b/tgui/packages/tgui/interfaces/Radar.tsx index 1664082fb1b8..277d23f12d1b 100644 --- a/tgui/packages/tgui/interfaces/Radar.tsx +++ b/tgui/packages/tgui/interfaces/Radar.tsx @@ -29,7 +29,7 @@ type Target = { export const Radar = (props, context) => { return ( - + @@ -40,7 +40,7 @@ export const Radar = (props, context) => { export const RadarContent = (props, context) => { return ( - + { - - {compound.type.document.split(' ')[2]} - + {compound.type.document.split(' ')[0] === 'Simulation' ? ( + + {compound.type.document.split(' ')[3]} + + ) : ( + + {compound.type.document.split(' ')[2]} + + )}