diff --git a/code/__DEFINES/access.dm b/code/__DEFINES/access.dm index dcc8e4bf6c4b..044271be9b5a 100644 --- a/code/__DEFINES/access.dm +++ b/code/__DEFINES/access.dm @@ -42,6 +42,7 @@ most of them are tied into map-placed objects. This should be reworked in the fu #define ACCESS_MARINE_OT 35 #define ACCESS_MARINE_SYNTH 36 +#define ACCESS_MARINE_ASO 37 // AI Core Accesses /// Used in temporary passes diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm index d598a8ff6f67..eac5121f173e 100644 --- a/code/__DEFINES/job.dm +++ b/code/__DEFINES/job.dm @@ -72,10 +72,13 @@ var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST #define JOB_COMMAND_ROLES_LIST list(JOB_CO, JOB_XO, JOB_SO) var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST +#define JOB_AUXILIARY_OFFICER "Auxiliary Support Officer" #define JOB_PILOT "Pilot Officer" #define JOB_DROPSHIP_CREW_CHIEF "Dropship Crew Chief" #define JOB_CREWMAN "Vehicle Crewman" #define JOB_INTEL "Intelligence Officer" +#define JOB_AUXILIARY_ROLES /datum/timelock/auxiliary +#define JOB_AUXILIARY_ROLES_LIST list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL) #define JOB_POLICE "Military Police" #define JOB_WARDEN "Military Warden" @@ -91,7 +94,7 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST #define JOB_ENGINEER_ROLES /datum/timelock/engineer #define JOB_ENGINEER_ROLES_LIST list(JOB_SQUAD_ENGI, JOB_MAINT_TECH, JOB_ORDNANCE_TECH, JOB_CHIEF_ENGINEER) -#define JOB_CHIEF_REQUISITION "Requisitions Officer" +#define JOB_CHIEF_REQUISITION "Quartermaster" #define JOB_CARGO_TECH "Cargo Technician" #define JOB_REQUISITION_ROLES /datum/timelock/requisition #define JOB_REQUISITION_ROLES_LIST list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH) @@ -143,7 +146,7 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST #define JOB_WO_CHIEF_ENGINEER "Bunker Crew Master" #define JOB_WO_ORDNANCE_TECH "Bunker Crew" -#define JOB_WO_CHIEF_REQUISITION "Quartermaster" +#define JOB_WO_CHIEF_REQUISITION "Bunker Quartermaster" #define JOB_WO_REQUISITION "Bunker Crew Logistics" #define JOB_WO_CMO "Head Surgeon" @@ -344,11 +347,12 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST #define JOB_PLAYTIME_TIER_4 (175 HOURS) #define XENO_NO_AGE -1 -#define XENO_NORMAL 0 -#define XENO_MATURE 1 -#define XENO_ELDER 2 -#define XENO_ANCIENT 3 -#define XENO_PRIME 4 +#define XENO_YOUNG 0 +#define XENO_NORMAL 1 +#define XENO_MATURE 2 +#define XENO_ELDER 3 +#define XENO_ANCIENT 4 +#define XENO_PRIME 5 /// For monthly time tracking #define JOB_OBSERVER "Observer" diff --git a/code/__DEFINES/language.dm b/code/__DEFINES/language.dm index 557f8e6a3f68..e4c4041a3dda 100644 --- a/code/__DEFINES/language.dm +++ b/code/__DEFINES/language.dm @@ -20,6 +20,8 @@ #define ALL_SYNTH_LANGUAGES list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_CHINESE, LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_SPANISH, LANGUAGE_YAUTJA, LANGUAGE_XENOMORPH) +#define ALL_SYNTH_LANGUAGES_UPP list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_CHINESE, LANGUAGE_GERMAN, LANGUAGE_SPANISH, LANGUAGE_YAUTJA, LANGUAGE_XENOMORPH) + //Chinese language sound bitflags //initial flags diff --git a/code/__DEFINES/minimap.dm b/code/__DEFINES/minimap.dm index 9069ed323357..c9f21484f622 100644 --- a/code/__DEFINES/minimap.dm +++ b/code/__DEFINES/minimap.dm @@ -4,7 +4,8 @@ #define MINIMAP_FLAG_PMC (1<<2) #define MINIMAP_FLAG_UPP (1<<3) #define MINIMAP_FLAG_CLF (1<<4) -#define MINIMAP_FLAG_ALL (1<<5) - 1 +#define MINIMAP_FLAG_YAUTJA (1<<5) +#define MINIMAP_FLAG_ALL (1<<6) - 1 ///Converts the overworld x and y to minimap x and y values #define MINIMAP_SCALE 2 @@ -59,6 +60,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL)) #define MINIMAP_ICON_COLOR_COMMANDER "#c6fcfc" #define MINIMAP_ICON_COLOR_HEAD "#F0C542" +#define MINIMAP_ICON_COLOR_SILVER "#c0c0c0" #define MINIMAP_ICON_COLOR_BRONZE "#eb9545" #define MINIMAP_ICON_COLOR_DOCTOR "#b83737" diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm index 2895b3211fd3..c44a8e340546 100644 --- a/code/__DEFINES/mode.dm +++ b/code/__DEFINES/mode.dm @@ -70,6 +70,7 @@ #define MODE_LZ_PROTECTION (1<<7) /// Prevents the LZ from being mortared #define MODE_SHIPSIDE_SD (1<<8) /// Toggles whether Predators can big SD when not on the groundmap #define MODE_HARDCORE_PERMA (1<<9) /// Toggles Hardcore for all marines, meaning they instantly perma upon death +#define MODE_DISPOSABLE_MOBS (1<<10) // Toggles if mobs fit in disposals or not. Off by default. #define ROUNDSTATUS_FOG_DOWN 1 #define ROUNDSTATUS_PODDOORS_OPEN 2 @@ -107,12 +108,12 @@ //================================================= //Role defines, specifically lists of roles for job bans, crew manifests and the like. -var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN) +var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN) //Marine roles -#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE) +#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE) var/global/list/ROLES_CIC = list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO) -var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT) +var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT) var/global/list/ROLES_MISC = list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH) var/global/list/ROLES_POLICE = list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE) var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH) diff --git a/code/__DEFINES/urls.dm b/code/__DEFINES/urls.dm index e12ec1079589..4d9268220f2b 100644 --- a/code/__DEFINES/urls.dm +++ b/code/__DEFINES/urls.dm @@ -34,7 +34,8 @@ #define URL_WIKI_CMP_GUIDE "https://cm-ss13.com/wiki/Chief_MP" // MP Roles // #define URL_WIKI_MW_GUIDE "https://cm-ss13.com/wiki/Warden" #define URL_WIKI_MP_GUIDE "https://cm-ss13.com/wiki/Military_Police" -#define URL_WIKI_PO_GUIDE "https://cm-ss13.com/wiki/Pilot_Officer" // Auxiliary Support +#define URL_WIKI_ASO_GUIDE "https://cm-ss13.com/wiki/Auxiliary_Support_Officer" // Auxiliary Support +#define URL_WIKI_PO_GUIDE "https://cm-ss13.com/wiki/Pilot_Officer" #define URL_WIKI_DCC_GUIDE "https://cm-ss13.com/wiki/Dropship_Crew_Chief" #define URL_WIKI_IO_GUIDE "https://cm-ss13.com/wiki/Intelligence_Officer" #define URL_WIKI_SYN_GUIDE "https://cm-ss13.com/wiki/Synthetic" diff --git a/code/__DEFINES/weapon_stats.dm b/code/__DEFINES/weapon_stats.dm index bef8413e9615..590223426a66 100644 --- a/code/__DEFINES/weapon_stats.dm +++ b/code/__DEFINES/weapon_stats.dm @@ -136,19 +136,21 @@ As such, don't expect any values assigned to common firearms to even consider ho //How many ticks you have to wait between firing. Burst delay uses the same variable! */ -#define FIRE_DELAY_TIER_1 10 -#define FIRE_DELAY_TIER_2 9 -#define FIRE_DELAY_TIER_3 8 -#define FIRE_DELAY_TIER_4 7 -#define FIRE_DELAY_TIER_5 6 -#define FIRE_DELAY_TIER_6 5 -#define FIRE_DELAY_TIER_7 4 -#define FIRE_DELAY_TIER_8 3 -#define FIRE_DELAY_TIER_9 2 -#define FIRE_DELAY_TIER_LMG 1.5 -#define FIRE_DELAY_TIER_SG 1.5 -#define FIRE_DELAY_TIER_SMG 1.3 -#define FIRE_DELAY_TIER_10 1 +#define FIRE_DELAY_TIER_1 12 +#define FIRE_DELAY_TIER_2 10 +#define FIRE_DELAY_TIER_3 9 +#define FIRE_DELAY_TIER_4 8 +#define FIRE_DELAY_TIER_5 7 +#define FIRE_DELAY_TIER_6 6 +#define FIRE_DELAY_TIER_7 5 +#define FIRE_DELAY_TIER_8 4 +#define FIRE_DELAY_TIER_9 3.5 +#define FIRE_DELAY_TIER_10 3 +#define FIRE_DELAY_TIER_11 2.5 +#define FIRE_DELAY_TIER_LMG 2 +#define FIRE_DELAY_TIER_SG 2 +#define FIRE_DELAY_TIER_SMG 1.5 +#define FIRE_DELAY_TIER_12 1 /* ////RANGE RELATED//// diff --git a/code/__DEFINES/xeno.dm b/code/__DEFINES/xeno.dm index 222222a09d54..0f822385ad13 100644 --- a/code/__DEFINES/xeno.dm +++ b/code/__DEFINES/xeno.dm @@ -168,6 +168,12 @@ /// The amount of time after round start before buried larva spawns are disallowed #define XENO_BURIED_LARVA_TIME_LIMIT (30 MINUTES) +/// The time when xenos can start taking over comm towers +#define XENO_COMM_ACQUISITION_TIME (90 MINUTES) + +/// The time it takes for a pylon to give one larva while activated +#define XENO_PYLON_ACTIVATION_COOLDOWN (5 MINUTES) + /// The time against away_timer when an AFK xeno larva can be replaced #define XENO_LEAVE_TIMER_LARVA 80 //80 seconds /// The time against away_timer when an AFK xeno (not larva) can be replaced diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index ef539b8459c7..4936609d892e 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -415,6 +415,7 @@ DEFINE_BITFIELD(toggleable_flags, list( "MODE_NO_COMBAT_CAS" = MODE_NO_COMBAT_CAS, "MODE_LZ_PROTECTION" = MODE_LZ_PROTECTION, "MODE_SHIPSIDE_SD" = MODE_SHIPSIDE_SD, + "MODE_DISPOSABLE_MOBS" = MODE_DISPOSABLE_MOBS, )) DEFINE_BITFIELD(state, list( diff --git a/code/datums/emergency_calls/cryo_marines.dm b/code/datums/emergency_calls/cryo_marines.dm index eb914e198b37..fb4a0d94e177 100644 --- a/code/datums/emergency_calls/cryo_marines.dm +++ b/code/datums/emergency_calls/cryo_marines.dm @@ -36,30 +36,35 @@ if(leaders < cryo_squad.max_leaders && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = H leaders++ - arm_equipment(H, /datum/equipment_preset/uscm/leader/cryo, TRUE, TRUE) + H.client.prefs.copy_all_to(H, JOB_SQUAD_LEADER, TRUE, TRUE) + arm_equipment(H, /datum/equipment_preset/uscm/leader/cryo, FALSE, TRUE) to_chat(H, SPAN_ROLE_HEADER("You are a Squad Leader in the USCM")) to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else if (heavies < max_heavies && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(H.client, JOB_SQUAD_SPECIALIST, time_required_for_job)) heavies++ - arm_equipment(H, /datum/equipment_preset/uscm/spec/cryo, TRUE, TRUE) + H.client.prefs.copy_all_to(H, JOB_SQUAD_SPECIALIST, TRUE, TRUE) + arm_equipment(H, /datum/equipment_preset/uscm/spec/cryo, FALSE, TRUE) to_chat(H, SPAN_ROLE_HEADER("You are a Weapons Specialist in the USCM")) to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else if (medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - arm_equipment(H, /datum/equipment_preset/uscm/medic/cryo, TRUE, TRUE) + H.client.prefs.copy_all_to(H, JOB_SQUAD_MEDIC, TRUE, TRUE) + arm_equipment(H, /datum/equipment_preset/uscm/medic/cryo, FALSE, TRUE) to_chat(H, SPAN_ROLE_HEADER("You are a Hospital Corpsman in the USCM")) to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else if (engineers < max_engineers && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(H.client, JOB_SQUAD_ENGI, time_required_for_job)) engineers++ - arm_equipment(H, /datum/equipment_preset/uscm/engineer/cryo, TRUE, TRUE) + H.client.prefs.copy_all_to(H, JOB_SQUAD_ENGI, TRUE, TRUE) + arm_equipment(H, /datum/equipment_preset/uscm/engineer/cryo, FALSE, TRUE) to_chat(H, SPAN_ROLE_HEADER("You are an Engineer in the USCM")) to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else - arm_equipment(H, /datum/equipment_preset/uscm/pfc/cryo, TRUE, TRUE) + H.client.prefs.copy_all_to(H, JOB_SQUAD_MARINE, TRUE, TRUE) + arm_equipment(H, /datum/equipment_preset/uscm/pfc/cryo, FALSE, TRUE) to_chat(H, SPAN_ROLE_HEADER("You are a Rifleman in the USCM")) to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) diff --git a/code/datums/factions/uscm.dm b/code/datums/factions/uscm.dm index 4d13e7d285ca..cf77142ce5d6 100644 --- a/code/datums/factions/uscm.dm +++ b/code/datums/factions/uscm.dm @@ -77,6 +77,9 @@ if(JOB_SO) marine_rk = "so" border_rk = "command" + if(JOB_AUXILIARY_OFFICER) + marine_rk = "aso" + border_rk = "command" if(JOB_GENERAL, JOB_COLONEL, JOB_ACMC, JOB_CMC) marine_rk = "general" border_rk = "command" diff --git a/code/datums/mob_hud.dm b/code/datums/mob_hud.dm index c1f67e93a53c..aa1bc9b40783 100644 --- a/code/datums/mob_hud.dm +++ b/code/datums/mob_hud.dm @@ -441,9 +441,9 @@ var/list/datum/mob_hud/huds = list( holder2_set = 1 return - holder.icon_state = "huddead" + holder.icon_state = HAS_TRAIT(src, TRAIT_HARDCORE) || MODE_HAS_TOGGLEABLE_FLAG(MODE_HARDCORE_PERMA) ? "hudhcdead" : "huddead" if(!holder2_set) - holder2.icon_state = "huddead" + holder2.icon_state = holder.icon_state holder3.icon_state = "huddead" holder2_set = 1 diff --git a/code/datums/skills.dm b/code/datums/skills.dm index b70b2bb9b7b0..c9aa694074aa 100644 --- a/code/datums/skills.dm +++ b/code/datums/skills.dm @@ -597,6 +597,7 @@ COMMAND STAFF SKILL_SURGERY = SKILL_SURGERY_NOVICE, SKILL_POLICE = SKILL_POLICE_SKILLED, SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, SKILL_CQC = SKILL_CQC_SKILLED, SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, @@ -616,6 +617,7 @@ COMMAND STAFF SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, SKILL_SURGERY = SKILL_SURGERY_NOVICE, SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, SKILL_CQC = SKILL_CQC_SKILLED, SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, @@ -699,6 +701,24 @@ COMMAND STAFF SKILL_INTEL = SKILL_INTEL_TRAINED, ) +/datum/skills/auxiliary_officer + name = "Auxiliary Support Officer" + skills = list( + SKILL_PILOT = SKILL_PILOT_EXPERT, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + ) + /datum/skills/CE name = "Chief Engineer" skills = list( @@ -1594,6 +1614,82 @@ COLONIAL MARSHALS SKILL_INTEL = SKILL_INTEL_EXPERT, SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER ) + +/datum/skills/military/survivor/upp_private + name = "UPP Private" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/upp_sapper + name = "UPP Sapper" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/upp_medic + name = "UPP Medic" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/upp_spec + name = "UPP Specialist" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + ) + +/datum/skills/military/survivor/upp_sl + name = "UPP Squad Leader" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + /* --------------------- SPEC-OPS diff --git a/code/datums/supply_packs/attachments.dm b/code/datums/supply_packs/attachments.dm index 2a812e94cfc1..b685e5c3c37f 100644 --- a/code/datums/supply_packs/attachments.dm +++ b/code/datums/supply_packs/attachments.dm @@ -84,17 +84,6 @@ containername = "extended barrel attachment crate" group = "Attachments" -/datum/supply_packs/muzzle_heavy - name = "barrel charger attachment crate (x2)" - contains = list( - /obj/item/attachable/heavy_barrel, - /obj/item/attachable/heavy_barrel, - ) - cost = 30 - containertype = /obj/structure/closet/crate - containername = "heavy barrel attachment crate" - group = "Attachments" - /datum/supply_packs/muzzle_compensator name = "compensator attachment crate (x6)" contains = list( diff --git a/code/datums/supply_packs/clothing.dm b/code/datums/supply_packs/clothing.dm index 0e7604ead7c7..1c7241bb253b 100644 --- a/code/datums/supply_packs/clothing.dm +++ b/code/datums/supply_packs/clothing.dm @@ -110,7 +110,7 @@ /datum/supply_packs/officer_outfits//lmao this shit is so hideously out of date contains = list( - /obj/item/clothing/under/rank/ro_suit, + /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/marine/officer/bridge, /obj/item/clothing/under/marine/officer/bridge, /obj/item/clothing/under/marine/officer/exec, diff --git a/code/game/area/Sulaco.dm b/code/game/area/Sulaco.dm index ffc087ad9851..851025e1b63a 100644 --- a/code/game/area/Sulaco.dm +++ b/code/game/area/Sulaco.dm @@ -13,6 +13,7 @@ is_resin_allowed = FALSE flags_area = AREA_NOTUNNEL is_landing_zone = TRUE + ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/Enter(atom/movable/O, atom/oldloc) if(istype(O, /obj/structure/barricade)) @@ -23,36 +24,30 @@ name = "\improper Dropship Alamo" icon_state = "shuttlered" base_muffle = MUFFLE_HIGH - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/LV624 name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_LV624 icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/prison name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_PRISON icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/BigRed name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_BIGRED icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/ice_colony name = "\improper Dropship Alamo" icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/DesertDam name = "\improper Dropship Alamo" ambience_exterior = AMBIENCE_TRIJENT icon_state = "shuttle" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop1/transit ambience_exterior = 'sound/ambience/dropship_ambience_loop.ogg' @@ -75,41 +70,36 @@ is_resin_allowed = FALSE flags_area = AREA_NOTUNNEL is_landing_zone = TRUE + ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/sulaco name = "\improper Dropship Normandy" icon_state = "shuttle" base_muffle = MUFFLE_HIGH - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/LV624 name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_LV624 icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/prison name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_PRISON icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/BigRed name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_BIGRED icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/ice_colony name = "\improper Dropship Normandy" icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/DesertDam name = "\improper Dropship Normandy" ambience_exterior = AMBIENCE_TRIJENT icon_state = "shuttle2" - ceiling = CEILING_REINFORCED_METAL /area/shuttle/drop2/transit ambience_exterior = 'sound/ambience/dropship_ambience_loop.ogg' diff --git a/code/game/area/almayer.dm b/code/game/area/almayer.dm index d19cbd3a6dec..6ced81a22b15 100644 --- a/code/game/area/almayer.dm +++ b/code/game/area/almayer.dm @@ -317,6 +317,11 @@ icon_state = "livingspace" fake_zlevel = 2 +/area/almayer/living/auxiliary_officer_office + name = "\improper Auxiliary Support Officer office" + icon_state = "livingspace" + fake_zlevel = 2 + /area/almayer/squads/tankdeliveries name = "\improper Vehicle ASRS" icon_state = "req" diff --git a/code/game/area/strata.dm b/code/game/area/strata.dm index 91bdff277c3d..1cf0eac58d1c 100644 --- a/code/game/area/strata.dm +++ b/code/game/area/strata.dm @@ -50,6 +50,10 @@ EXTERIOR is FUCKING FREEZING, and refers to areas out in the open and or exposed temperature = T20C //Nice and room temp ceiling = CEILING_METAL +/area/strata/ag/interior/mountain + name = "Outside mountain" + icon_state = "ag_e" + /area/strata/ag/interior/restricted is_resin_allowed = FALSE flags_area = AREA_NOTUNNEL diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 54f79ce32881..425a09afb591 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -156,6 +156,7 @@ ACCESS_MARINE_KITCHEN, ACCESS_MARINE_SYNTH, ACCESS_PRESS, + ACCESS_MARINE_ASO, ) /proc/get_all_weyland_access() diff --git a/code/game/jobs/job/civilians/other/mess_seargent.dm b/code/game/jobs/job/civilians/other/mess_seargent.dm index 37e0b01ad711..615df24ecb47 100644 --- a/code/game/jobs/job/civilians/other/mess_seargent.dm +++ b/code/game/jobs/job/civilians/other/mess_seargent.dm @@ -4,7 +4,7 @@ spawn_positions = 1 selection_class = "job_ot" flags_startup_parameters = ROLE_ADD_TO_DEFAULT - supervisors = "the acting commanding officer" + supervisors = "the auxiliary support officer" gear_preset = /datum/equipment_preset/uscm_ship/chef entry_message_body = "Your job is to service the marines with excellent food, drinks and entertaining the shipside crew when needed. You have a lot of freedom and it is up to you, to decide what to do with it. Good luck!" diff --git a/code/game/jobs/job/command/auxiliary/auxiliary_support_officer.dm b/code/game/jobs/job/command/auxiliary/auxiliary_support_officer.dm new file mode 100644 index 000000000000..262ba271edbf --- /dev/null +++ b/code/game/jobs/job/command/auxiliary/auxiliary_support_officer.dm @@ -0,0 +1,26 @@ +/datum/job/command/auxiliary_officer + title = JOB_AUXILIARY_OFFICER + total_positions = 1 + spawn_positions = 1 + allow_additional = TRUE + flags_startup_parameters = ROLE_ADD_TO_DEFAULT + gear_preset = /datum/equipment_preset/uscm_ship/auxiliary_officer + entry_message_body = "Your job is to oversee the hangar crew, the intel officers, the engineering department, and requisition department. You have many responsibilities and a few plates to keep spinning but your subordinates are mostly self-reliant. Assist where you can and make sure command personnel are confident the auxiliary departments are operating at peak efficiency." + +AddTimelock(/datum/job/command/auxiliary_officer, list( + JOB_SQUAD_ROLES = 5 HOURS, + JOB_REQUISITION_ROLES = 5 HOURS, + JOB_ENGINEER_ROLES = 5 HOURS, + JOB_AUXILIARY_ROLES = 5 HOURS, +)) + +/obj/effect/landmark/start/auxiliary_officer + name = JOB_AUXILIARY_OFFICER + job = /datum/job/command/auxiliary_officer + +/datum/timelock/auxiliary + name = "Auxiliary Roles" + +/datum/timelock/auxiliary/New(name, time_required, list/roles) + . = ..() + src.roles = JOB_AUXILIARY_ROLES_LIST diff --git a/code/game/jobs/job/command/auxiliary/crew_chief.dm b/code/game/jobs/job/command/auxiliary/crew_chief.dm index 3bf7f0bcd33e..5f846bf6581e 100644 --- a/code/game/jobs/job/command/auxiliary/crew_chief.dm +++ b/code/game/jobs/job/command/auxiliary/crew_chief.dm @@ -4,6 +4,7 @@ spawn_positions = 2 allow_additional = TRUE scaled = TRUE + supervisors = "the pilot officers" flags_startup_parameters = ROLE_ADD_TO_DEFAULT gear_preset = /datum/equipment_preset/uscm_ship/dcc entry_message_body = "Your job is to assist the pilot officer maintain the ship's dropship. You have authority only on the dropship, but you are expected to maintain order, as not to disrupt the pilot." diff --git a/code/game/jobs/job/command/auxiliary/intel.dm b/code/game/jobs/job/command/auxiliary/intel.dm index f30bb62e8d72..10b8381c417e 100644 --- a/code/game/jobs/job/command/auxiliary/intel.dm +++ b/code/game/jobs/job/command/auxiliary/intel.dm @@ -5,6 +5,7 @@ spawn_positions = 3 allow_additional = 1 scaled = 1 + supervisors = "the auxiliary support officer" flags_startup_parameters = ROLE_ADD_TO_DEFAULT gear_preset = "USCM Intelligence Officer (IO) (Cryo)" entry_message_body = "Your job is to assist the marines in collecting intelligence related to the current operation to better inform command of their opposition. You are in charge of gathering any data disks, folders, and notes you may find on the operational grounds and decrypt them to grant the USCM additional resources." diff --git a/code/game/jobs/job/command/auxiliary/pilot.dm b/code/game/jobs/job/command/auxiliary/pilot.dm index b7c9d15fa366..57495fe8be28 100644 --- a/code/game/jobs/job/command/auxiliary/pilot.dm +++ b/code/game/jobs/job/command/auxiliary/pilot.dm @@ -4,6 +4,7 @@ spawn_positions = 2 allow_additional = TRUE scaled = TRUE + supervisors = "the auxiliary support officer" flags_startup_parameters = ROLE_ADD_TO_DEFAULT gear_preset = /datum/equipment_preset/uscm_ship/po entry_message_body = "Your job is to fly, protect, and maintain the ship's dropship. While you are an officer, your authority is limited to the dropship, where you have authority over the enlisted personnel. If you are not piloting, there is an autopilot fallback for command, but don't leave the dropship without reason." diff --git a/code/game/jobs/job/logistics/cargo/chief_req.dm b/code/game/jobs/job/logistics/cargo/chief_req.dm index ffdb04da3421..3b6fb7262a80 100644 --- a/code/game/jobs/job/logistics/cargo/chief_req.dm +++ b/code/game/jobs/job/logistics/cargo/chief_req.dm @@ -1,9 +1,8 @@ -//Requisitions Officer /datum/job/logistics/requisition title = JOB_CHIEF_REQUISITION - selection_class = "job_ro" + selection_class = "job_qm" flags_startup_parameters = ROLE_ADD_TO_DEFAULT - gear_preset = /datum/equipment_preset/uscm_ship/ro + gear_preset = /datum/equipment_preset/uscm_ship/qm entry_message_body = "Your job is to dispense supplies to the marines, including weapon attachments. Your cargo techs can help you out, but you have final say in your department. Make sure they're not goofing off. While you may request paperwork for supplies, do not go out of your way to screw with marines, unless you want to get deposed. A happy ship is a well-functioning ship." AddTimelock(/datum/job/logistics/requisition, list( diff --git a/code/game/jobs/job/logistics/logistics.dm b/code/game/jobs/job/logistics/logistics.dm index 6c0a2d0447e1..ef4364354067 100644 --- a/code/game/jobs/job/logistics/logistics.dm +++ b/code/game/jobs/job/logistics/logistics.dm @@ -1,5 +1,5 @@ /datum/job/logistics - supervisors = "the acting commanding officer" + supervisors = "the auxiliary support officer" total_positions = 1 spawn_positions = 1 diff --git a/code/game/machinery/computer/almayer_control.dm b/code/game/machinery/computer/almayer_control.dm index b2a931224464..7d63a2e8c3af 100644 --- a/code/game/machinery/computer/almayer_control.dm +++ b/code/game/machinery/computer/almayer_control.dm @@ -1,16 +1,3 @@ -#define STATE_DEFAULT 1 -#define STATE_EVACUATION 2 -#define STATE_EVACUATION_CANCEL 3 -#define STATE_DISTRESS 4 -#define STATE_DESTROY 5 -#define STATE_DEFCONLIST 6 - -#define STATE_MESSAGELIST 7 -#define STATE_VIEWMESSAGE 8 -#define STATE_DELMESSAGE 9 - - - #define COMMAND_SHIP_ANNOUNCE "Command Ship Announcement" /obj/structure/machinery/computer/almayer_control @@ -21,273 +8,149 @@ unslashable = TRUE unacidable = TRUE - var/state = STATE_DEFAULT - - var/is_announcement_active = TRUE - - var/cooldown_request = 0 - var/cooldown_destruct = 0 - var/cooldown_central = 0 + /// requesting a distress beacon + COOLDOWN_DECLARE(cooldown_request) + /// requesting evac + COOLDOWN_DECLARE(cooldown_destruct) + /// messaging HC (admins) + COOLDOWN_DECLARE(cooldown_central) + /// making a ship announcement + COOLDOWN_DECLARE(cooldown_message) var/list/messagetitle = list() var/list/messagetext = list() - var/currmsg = 0 - var/aicurrmsg = 0 /obj/structure/machinery/computer/almayer_control/attack_remote(mob/user as mob) return attack_hand(user) /obj/structure/machinery/computer/almayer_control/attack_hand(mob/user as mob) - if(..() || !allowed(user) || inoperable()) + if(..() || inoperable()) return + if(!allowed(user)) + to_chat(usr, SPAN_WARNING("Access denied.")) + return FALSE + if(!istype(loc.loc, /area/almayer/command/cic)) //Has to be in the CIC. Can also be a generic CIC area to communicate, if wanted. to_chat(usr, SPAN_WARNING("Unable to establish a connection.")) return FALSE - ui_interact(user) - -/obj/structure/machinery/computer/almayer_control/ui_interact(mob/user as mob) - user.set_interaction(src) + tgui_interact(user) - var/dat = "Almayer Control Console" +// tgui boilerplate \\ - if(EvacuationAuthority.evac_status == EVACUATION_STATUS_INITIATING) - dat += "Evacuation in Progress\n
\nETA: [EvacuationAuthority.get_status_panel_eta()]
" - - switch(state) - if(STATE_DEFAULT) - dat += "Alert Level: [get_security_level()]
" - dat += "
[is_announcement_active ? "Make a ship announcement" : "*Unavailable*"]" - dat += GLOB.admins.len > 0 ? "
Send a message to USCM" : "
USCM communication offline" - dat += "
Award a medal" - dat += "

" - dat += "

" - - - dat += "
Message list" - dat += "
Send Distress Beacon" - dat += "
Activate Self-Destruct" - switch(EvacuationAuthority.evac_status) - if(EVACUATION_STATUS_STANDING_BY) - dat += "
Initiate emergency evacuation" - if(EVACUATION_STATUS_INITIATING) - dat += "
Cancel emergency evacuation" - - if(STATE_EVACUATION) - dat += "Are you sure you want to evacuate the [MAIN_SHIP_NAME]? Confirm" - - if(STATE_EVACUATION_CANCEL) - dat += "Are you sure you want to cancel the evacuation of the [MAIN_SHIP_NAME]? Confirm" - - if(STATE_DISTRESS) - dat += "Are you sure you want to trigger a distress signal? The signal can be picked up by anyone listening, friendly or not. Confirm" - - if(STATE_DESTROY) - dat += "Are you sure you want to trigger the self-destruct? This would mean abandoning ship. Confirm" - - if(STATE_MESSAGELIST) - dat += "Messages:" - for(var/i = 1; i<=messagetitle.len; i++) - dat += "
[messagetitle[i]]" - - if(STATE_VIEWMESSAGE) - if (currmsg) - dat += "[messagetitle[currmsg]]

[messagetext[currmsg]]" - dat += "

Delete" - else - state = STATE_MESSAGELIST - attack_hand(user) - return FALSE +/obj/structure/machinery/computer/almayer_control/tgui_interact(mob/user, datum/tgui/ui, datum/ui_state/state) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "AlmayerControl", "[name]") + ui.open() - if(STATE_DELMESSAGE) - if (currmsg) - dat += "Are you sure you want to delete this message? OK|Cancel" - else - state = STATE_MESSAGELIST - attack_hand(user) - return FALSE +/obj/structure/machinery/computer/almayer_control/ui_status(mob/user, datum/ui_state/state) + . = ..() + if(!allowed(user)) + return UI_CLOSE + if(!operable()) + return UI_CLOSE - dat += "
[(state != STATE_DEFAULT) ? "Main Menu|" : ""]Close" +/obj/structure/machinery/computer/almayer_control/ui_state(mob/user) + return GLOB.not_incapacitated_and_adjacent_strict_state - show_browser(user, dat, name, "almayer_control") - onclose(user, "almayer_control") +// tgui data \\ -/obj/structure/machinery/computer/almayer_control/Topic(href, href_list) - if(..()) - return FALSE - - usr.set_interaction(src) - var/datum/ares_link/link = GLOB.ares_link - switch(href_list["operation"]) - if("main") - state = STATE_DEFAULT - - if("ship_announce") - if(!is_announcement_active) - to_chat(usr, SPAN_WARNING("Please allow at least [COOLDOWN_COMM_MESSAGE*0.1] second\s to pass between announcements.")) - return FALSE - var/input = stripped_multiline_input(usr, "Please write a message to announce to the station crew.", "Priority Announcement", "") - if(!input || !is_announcement_active || !(usr in view(1,src))) - return FALSE - - is_announcement_active = FALSE - - var/signed = null - if(ishuman(usr)) - var/mob/living/carbon/human/H = usr - var/obj/item/card/id/id = H.wear_id - if(istype(id)) - var/paygrade = get_paygrades(id.paygrade, FALSE, H.gender) - signed = "[paygrade] [id.registered_name]" +/obj/structure/machinery/computer/almayer_control/ui_static_data(mob/user) + var/list/data = list() - shipwide_ai_announcement(input, COMMAND_SHIP_ANNOUNCE, signature = signed) - addtimer(CALLBACK(src, PROC_REF(reactivate_announcement), usr), COOLDOWN_COMM_MESSAGE) - message_admins("[key_name(usr)] has made a shipwide annoucement.") - log_announcement("[key_name(usr)] has announced the following to the ship: [input]") + data["cooldown_request"] = COOLDOWN_COMM_REQUEST + data["cooldown_destruct"] = COOLDOWN_COMM_DESTRUCT + data["cooldown_central"] = COOLDOWN_COMM_CENTRAL + data["cooldown_message"] = COOLDOWN_COMM_MESSAGE + data["distresstimelock"] = DISTRESS_TIME_LOCK + return data - if("evacuation_start") - if(state == STATE_EVACUATION) - if(security_level < SEC_LEVEL_RED) - to_chat(usr, SPAN_WARNING("The ship must be under red alert in order to enact evacuation procedures.")) - return FALSE +/obj/structure/machinery/computer/almayer_control/ui_data(mob/user) + var/list/data = list() + var/list/messages = list() - if(EvacuationAuthority.flags_scuttle & FLAGS_EVACUATION_DENY) - to_chat(usr, SPAN_WARNING("The USCM has placed a lock on deploying the evacuation pods.")) - return FALSE + data["alert_level"] = security_level - if(!EvacuationAuthority.initiate_evacuation()) - to_chat(usr, SPAN_WARNING("You are unable to initiate an evacuation procedure right now!")) - return FALSE + data["time_request"] = cooldown_request + data["time_destruct"] = cooldown_destruct + data["time_central"] = cooldown_central + data["time_message"] = cooldown_message - log_game("[key_name(usr)] has called for an emergency evacuation.") - message_admins("[key_name_admin(usr)] has called for an emergency evacuation.") - link.log_ares_security("Initiate Evacuation", "[usr] has called for an emergency evacuation.") - return TRUE + data["worldtime"] = world.time - state = STATE_EVACUATION + data["evac_status"] = EvacuationAuthority.evac_status + if(EvacuationAuthority.evac_status == EVACUATION_STATUS_INITIATING) + data["evac_eta"] = EvacuationAuthority.get_status_panel_eta() - if("evacuation_cancel") - if(state == STATE_EVACUATION_CANCEL) - if(!EvacuationAuthority.cancel_evacuation()) - to_chat(usr, SPAN_WARNING("You are unable to cancel the evacuation right now!")) - return FALSE + if(!messagetitle.len) + data["messages"] = null + else + for(var/i in 1 to length(messagetitle)) + var/list/messagedata = list(list( + "title" = messagetitle[i], + "text" = messagetext[i], + "number" = i + )) + messages += messagedata - spawn(35)//some time between AI announcements for evac cancel and SD cancel. - if(EvacuationAuthority.evac_status == EVACUATION_STATUS_STANDING_BY)//nothing changed during the wait - //if the self_destruct is active we try to cancel it (which includes lowering alert level to red) - if(!EvacuationAuthority.cancel_self_destruct(1)) - //if SD wasn't active (likely canceled manually in the SD room), then we lower the alert level manually. - set_security_level(SEC_LEVEL_RED, TRUE) //both SD and evac are inactive, lowering the security level. + data["messages"] = messages - log_game("[key_name(usr)] has canceled the emergency evacuation.") - message_admins("[key_name_admin(usr)] has canceled the emergency evacuation.") - link.log_ares_security("Cancel Evacuation", "[usr] has cancelled the emergency evacuation.") - return TRUE + return data - state = STATE_EVACUATION_CANCEL +// end tgui data \\ - if("distress") - if(state == STATE_DISTRESS) - if(world.time < DISTRESS_TIME_LOCK) - to_chat(usr, SPAN_WARNING("The distress beacon cannot be launched this early in the operation. Please wait another [time_left_until(DISTRESS_TIME_LOCK, world.time, 1 MINUTES)] minutes before trying again.")) - return FALSE +// tgui interact \\ - if(!SSticker.mode) - return FALSE //Not a game mode? +/obj/structure/machinery/computer/almayer_control/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) + . = ..() + if(.) + return - if(SSticker.mode.force_end_at == 0) - to_chat(usr, SPAN_WARNING("ARES has denied your request for operational security reasons.")) - return FALSE + switch(action) + if("award") + print_medal(usr, src) + . = TRUE - if(world.time < cooldown_request + COOLDOWN_COMM_REQUEST) - to_chat(usr, SPAN_WARNING("The distress beacon has recently broadcast a message. Please wait.")) - return FALSE + // evac stuff start \\ - if(security_level == SEC_LEVEL_DELTA) - to_chat(usr, SPAN_WARNING("The ship is already undergoing self-destruct procedures!")) - return FALSE + if("evacuation_start") + if(security_level < SEC_LEVEL_RED) + to_chat(usr, SPAN_WARNING("The ship must be under red alert in order to enact evacuation procedures.")) + return FALSE - for(var/client/C in GLOB.admins) - if((R_ADMIN|R_MOD) & C.admin_holder.rights) - C << 'sound/effects/sos-morse-code.ogg' - message_admins("[key_name(usr)] has requested a Distress Beacon! [CC_MARK(usr)] (SEND) (DENY) [ADMIN_JMP_USER(usr)] [CC_REPLY(usr)]") - to_chat(usr, SPAN_NOTICE("A distress beacon request has been sent to USCM Central Command.")) + if(EvacuationAuthority.flags_scuttle & FLAGS_EVACUATION_DENY) + to_chat(usr, SPAN_WARNING("The USCM has placed a lock on deploying the evacuation pods.")) + return FALSE - cooldown_request = world.time - return TRUE + if(!EvacuationAuthority.initiate_evacuation()) + to_chat(usr, SPAN_WARNING("You are unable to initiate an evacuation procedure right now!")) + return FALSE - state = STATE_DISTRESS + log_game("[key_name(usr)] has called for an emergency evacuation.") + message_admins("[key_name_admin(usr)] has called for an emergency evacuation.") + var/datum/ares_link/link = GLOB.ares_link + link.log_ares_security("Initiate Evacuation", "[usr] has called for an emergency evacuation.") + . = TRUE - if("destroy") - if(state == STATE_DESTROY) - //Comment to test - if(world.time < DISTRESS_TIME_LOCK) - to_chat(usr, SPAN_WARNING("The self-destruct cannot be activated this early in the operation. Please wait another [time_left_until(DISTRESS_TIME_LOCK, world.time, 1 MINUTES)] minutes before trying again.")) - return FALSE - - if(!SSticker.mode) - return FALSE //Not a game mode? - - if(SSticker.mode.force_end_at == 0) - to_chat(usr, SPAN_WARNING("ARES has denied your request for operational security reasons.")) - return FALSE - - if(world.time < cooldown_destruct + COOLDOWN_COMM_DESTRUCT) - to_chat(usr, SPAN_WARNING("A self-destruct request has already been sent to high command. Please wait.")) - return FALSE - - if(get_security_level() == "delta") - to_chat(usr, SPAN_WARNING("The [MAIN_SHIP_NAME]'s self-destruct is already activated.")) - return FALSE - - for(var/client/C in GLOB.admins) - if((R_ADMIN|R_MOD) & C.admin_holder.rights) - C << 'sound/effects/sos-morse-code.ogg' - message_admins("[key_name(usr)] has requested Self-Destruct! [CC_MARK(usr)] (GRANT) (DENY) [ADMIN_JMP_USER(usr)] [CC_REPLY(usr)]") - to_chat(usr, SPAN_NOTICE("A self-destruct request has been sent to USCM Central Command.")) - cooldown_destruct = world.time - return TRUE - - state = STATE_DESTROY - - if("messagelist") - currmsg = 0 - state = STATE_MESSAGELIST - - if("viewmessage") - state = STATE_VIEWMESSAGE - if (!currmsg) - if(href_list["message-num"]) currmsg = text2num(href_list["message-num"]) - else state = STATE_MESSAGELIST + if("evacuation_cancel") + if(!EvacuationAuthority.cancel_evacuation()) + to_chat(usr, SPAN_WARNING("You are unable to cancel the evacuation right now!")) + return FALSE - if("delmessage") - state = (currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST - - if("delmessage2") - if(currmsg) - var/title = messagetitle[currmsg] - var/text = messagetext[currmsg] - messagetitle.Remove(title) - messagetext.Remove(text) - if(currmsg == aicurrmsg) aicurrmsg = 0 - currmsg = 0 - state = STATE_MESSAGELIST + addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/structure/machinery/computer/almayer_control, cancel_evac)), 4 SECONDS) - if("messageUSCM") - if(world.time < cooldown_central + COOLDOWN_COMM_CENTRAL) - to_chat(usr, SPAN_WARNING("Arrays recycling. Please stand by.")) - return FALSE - var/input = stripped_input(usr, "Please choose a message to transmit to USCM. Please be aware that this process is very expensive, and abuse will lead to termination. Transmission does not guarantee a response. There is a small delay before you may send another message. Be clear and concise.", "To abort, send an empty message.", "") - if(!input || !(usr in view(1,src)) || world.time < cooldown_central + COOLDOWN_COMM_CENTRAL) return FALSE + log_game("[key_name(usr)] has canceled the emergency evacuation.") + message_admins("[key_name_admin(usr)] has canceled the emergency evacuation.") + var/datum/ares_link/link = GLOB.ares_link + link.log_ares_security("Cancel Evacuation", "[usr] has cancelled the emergency evacuation.") + . = TRUE - high_command_announce(input, usr) - to_chat(usr, SPAN_NOTICE("Message transmitted.")) - log_announcement("[key_name(usr)] has made an USCM announcement: [input]") - cooldown_central = world.time + // evac stuff end \\ - if("changeseclevel") + if("change_sec_level") var/list/alert_list = list(num2seclevel(SEC_LEVEL_GREEN), num2seclevel(SEC_LEVEL_BLUE)) switch(security_level) if(SEC_LEVEL_GREEN) @@ -302,27 +165,125 @@ return set_security_level(seclevel2num(level_selected)) - log_game("[key_name(usr)] has changed the security level to [get_security_level()].") message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].") + var/datum/ares_link/link = GLOB.ares_link + link.log_ares_security("Security Level Update", "[usr] has changed the security level to [get_security_level()].") + . = TRUE - if("award") - print_medal(usr, src) + if("messageUSCM") + if(!COOLDOWN_FINISHED(src, cooldown_central)) + to_chat(usr, SPAN_WARNING("Arrays are re-cycling. Please stand by.")) + return FALSE + var/input = stripped_input(usr, "Please choose a message to transmit to USCM. Please be aware that this process is very expensive, and abuse will lead to termination. Transmission does not guarantee a response. There is a small delay before you may send another message. Be clear and concise.", "To abort, send an empty message.", "") + if(!input || !(usr in view(1,src)) || !COOLDOWN_FINISHED(src, cooldown_central)) + return FALSE + + high_command_announce(input, usr) + to_chat(usr, SPAN_NOTICE("Message transmitted.")) + log_announcement("[key_name(usr)] has made an USCM announcement: [input]") + COOLDOWN_START(src, cooldown_central, COOLDOWN_COMM_CENTRAL) + . = TRUE + + if("ship_announce") + if(!COOLDOWN_FINISHED(src, cooldown_message)) + to_chat(usr, SPAN_WARNING("Please allow at least [COOLDOWN_TIMELEFT(src, cooldown_message)/10] second\s to pass between announcements.")) + return FALSE + var/input = stripped_multiline_input(usr, "Please write a message to announce to the station crew.", "Priority Announcement", "") + if(!input || !COOLDOWN_FINISHED(src, cooldown_message) || !(usr in view(1,src))) + return FALSE + + var/signed = null + if(ishuman(usr)) + var/mob/living/carbon/human/human_user = usr + var/obj/item/card/id/id = human_user.wear_id + if(istype(id)) + var/paygrade = get_paygrades(id.paygrade, FALSE, human_user.gender) + signed = "[paygrade] [id.registered_name]" + + COOLDOWN_START(src, cooldown_message, COOLDOWN_COMM_MESSAGE) + shipwide_ai_announcement(input, COMMAND_SHIP_ANNOUNCE, signature = signed) + message_admins("[key_name(usr)] has made a shipwide annoucement.") + log_announcement("[key_name(usr)] has announced the following to the ship: [input]") + . = TRUE + + if("distress") + if(world.time < DISTRESS_TIME_LOCK) + to_chat(usr, SPAN_WARNING("The distress beacon cannot be launched this early in the operation. Please wait another [time_left_until(DISTRESS_TIME_LOCK, world.time, 1 MINUTES)] minutes before trying again.")) + return FALSE + + if(!SSticker.mode) + return FALSE //Not a game mode? + + if(SSticker.mode.force_end_at == 0) + to_chat(usr, SPAN_WARNING("ARES has denied your request for operational security reasons.")) + return FALSE + + if(!COOLDOWN_FINISHED(src, cooldown_request)) + to_chat(usr, SPAN_WARNING("The distress beacon has recently broadcast a message. Please wait.")) + return FALSE - updateUsrDialog() + if(security_level == SEC_LEVEL_DELTA) + to_chat(usr, SPAN_WARNING("The ship is already undergoing self-destruct procedures!")) + return FALSE + + for(var/client/admin_client as anything in GLOB.admins) + if((R_ADMIN|R_MOD) & admin_client.admin_holder.rights) + admin_client << 'sound/effects/sos-morse-code.ogg' + message_admins("[key_name(usr)] has requested a Distress Beacon! [CC_MARK(usr)] (SEND) (DENY) [ADMIN_JMP_USER(usr)] [CC_REPLY(usr)]") + to_chat(usr, SPAN_NOTICE("A distress beacon request has been sent to USCM Central Command.")) + + COOLDOWN_START(src, cooldown_request, COOLDOWN_COMM_REQUEST) + . = TRUE + + // sd \\ + + if("destroy") + if(world.time < DISTRESS_TIME_LOCK) + to_chat(usr, SPAN_WARNING("The self-destruct cannot be activated this early in the operation. Please wait another [time_left_until(DISTRESS_TIME_LOCK, world.time, 1 MINUTES)] minutes before trying again.")) + return FALSE + + if(!SSticker.mode) + return FALSE //Not a game mode? + + if(SSticker.mode.force_end_at == 0) + to_chat(usr, SPAN_WARNING("ARES has denied your request for operational security reasons.")) + return FALSE + + if(!COOLDOWN_FINISHED(src, cooldown_destruct)) + to_chat(usr, SPAN_WARNING("A self-destruct request has already been sent to high command. Please wait.")) + return FALSE + + if(get_security_level() == "delta") + to_chat(usr, SPAN_WARNING("The [MAIN_SHIP_NAME]'s self-destruct is already activated.")) + return FALSE + + for(var/client/admin_client as anything in GLOB.admins) + if((R_ADMIN|R_MOD) & admin_client.admin_holder.rights) + admin_client << 'sound/effects/sos-morse-code.ogg' + message_admins("[key_name(usr)] has requested Self-Destruct! [CC_MARK(usr)] (GRANT) (DENY) [ADMIN_JMP_USER(usr)] [CC_REPLY(usr)]") + to_chat(usr, SPAN_NOTICE("A self-destruct request has been sent to USCM Central Command.")) + COOLDOWN_START(src, cooldown_destruct, COOLDOWN_COMM_DESTRUCT) + . = TRUE + + if("delmessage") + var/number_of_message = params["number"] + if(!number_of_message) + return FALSE + var/title = messagetitle[number_of_message] + var/text = messagetext[number_of_message] + messagetitle.Remove(title) + messagetext.Remove(text) + . = TRUE -/obj/structure/machinery/computer/almayer_control/proc/reactivate_announcement(mob/user) - is_announcement_active = TRUE - updateUsrDialog() +// end tgui interact \\ -#undef STATE_DEFAULT -#undef STATE_EVACUATION -#undef STATE_EVACUATION_CANCEL -#undef STATE_DISTRESS -#undef STATE_DESTROY -#undef STATE_DEFCONLIST +// end tgui \\ -#undef STATE_MESSAGELIST -#undef STATE_VIEWMESSAGE -#undef STATE_DELMESSAGE +/obj/structure/machinery/computer/almayer_control/proc/cancel_evac() + if(EvacuationAuthority.evac_status == EVACUATION_STATUS_STANDING_BY)//nothing changed during the wait + //if the self_destruct is active we try to cancel it (which includes lowering alert level to red) + if(!EvacuationAuthority.cancel_self_destruct(1)) + //if SD wasn't active (likely canceled manually in the SD room), then we lower the alert level manually. + set_security_level(SEC_LEVEL_RED, TRUE) //both SD and evac are inactive, lowering the security level. diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index b538f55292c1..0b2b01fdb918 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -11,6 +11,8 @@ var/mode = 1 // 1 is injecting, 0 is taking blood. var/obj/item/reagent_container/beaker = null var/datum/beam/current_beam + //make it so that IV doesn't require power to function. + use_power = USE_POWER_NONE /obj/structure/machinery/iv_drip/update_icon() if(attached) @@ -44,15 +46,6 @@ else if(!QDELETED(src) && attached) current_beam = beam(attached, "iv_tube") -/obj/structure/machinery/iv_drip/power_change() - . = ..() - if(stat & NOPOWER && attached) - visible_message("\The [src] retracts its IV tube and shuts down.") - attached.active_transfusions -= src - attached = null - update_beam() - update_icon() - /obj/structure/machinery/iv_drip/Destroy() attached?.active_transfusions -= src update_beam() @@ -60,17 +53,18 @@ /obj/structure/machinery/iv_drip/MouseDrop(over_object, src_location, over_location) ..() - if(inoperable()) - visible_message("\The [src] is not powered.") - return if(ishuman(usr)) - var/mob/living/carbon/human/H = usr - if(H.stat || get_dist(H, src) > 1 || H.blinded || H.lying) + var/mob/living/carbon/human/user = usr + if(user.stat || get_dist(user, src) > 1 || user.blinded || user.lying) + return + + if(!skillcheck(user, SKILL_SURGERY, SKILL_SURGERY_NOVICE)) + to_chat(user, SPAN_WARNING("You don't know how to [attached ? "disconnect" : "connect"] this!")) return if(attached) - H.visible_message("[H] detaches \the [src] from \the [attached].", \ + user.visible_message("[user] detaches \the [src] from \the [attached].", \ "You detach \the [src] from \the [attached].") attached.active_transfusions -= src attached = null @@ -80,7 +74,7 @@ return if(in_range(src, usr) && iscarbon(over_object) && get_dist(over_object, src) <= 1) - H.visible_message("[H] attaches \the [src] to \the [over_object].", \ + user.visible_message("[user] attaches \the [src] to \the [over_object].", \ "You attach \the [src] to \the [over_object].") attached = over_object attached.active_transfusions += src @@ -88,27 +82,27 @@ update_icon() start_processing() - -/obj/structure/machinery/iv_drip/attackby(obj/item/W, mob/living/user) - if (istype(W, /obj/item/reagent_container)) +/obj/structure/machinery/iv_drip/attackby(obj/item/container, mob/living/user) + if (istype(container, /obj/item/reagent_container)) if(beaker) to_chat(user, SPAN_WARNING("There is already a reagent container loaded!")) return - if((!istype(W, /obj/item/reagent_container/blood) && !istype(W, /obj/item/reagent_container/glass)) || istype(W, /obj/item/reagent_container/glass/bucket)) + if((!istype(container, /obj/item/reagent_container/blood) && !istype(container, /obj/item/reagent_container/glass)) || istype(container, /obj/item/reagent_container/glass/bucket)) to_chat(user, SPAN_WARNING("That won't fit!")) return - if(user.drop_inv_item_to_loc(W, src)) - beaker = W + if(user.drop_inv_item_to_loc(container, src)) + beaker = container var/reagentnames = "" - for(var/datum/reagent/R in beaker.reagents.reagent_list) - reagentnames += ";[R.name]" + + for(var/datum/reagent/chem in beaker.reagents.reagent_list) + reagentnames += ";[chem.name]" log_admin("[key_name(user)] put a [beaker] into [src], containing [reagentnames] at ([src.loc.x],[src.loc.y],[src.loc.z]).") - to_chat(user, "You attach \the [W] to \the [src].") + to_chat(user, "You attach \the [container] to \the [src].") update_beam() update_icon() return @@ -151,20 +145,20 @@ if(prob(5)) visible_message("\The [src] pings.") return - var/mob/living/carbon/T = attached + var/mob/living/carbon/patient = attached - if(!istype(T)) + if(!istype(patient)) return - if(ishuman(T)) - var/mob/living/carbon/human/H = T - if(H.species && H.species.flags & NO_BLOOD) + if(ishuman(patient)) + var/mob/living/carbon/human/human_patient = patient + if(human_patient.species && human_patient.species.flags & NO_BLOOD) return // If the human is losing too much blood, beep. - if(T.blood_volume < BLOOD_VOLUME_SAFE) if(prob(5)) + if(patient.blood_volume < BLOOD_VOLUME_SAFE) if(prob(5)) visible_message("\The [src] beeps loudly.") - T.take_blood(beaker,amount) + patient.take_blood(beaker,amount) update_icon() /obj/structure/machinery/iv_drip/attack_hand(mob/user as mob) diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index c56360953650..47d4bb20849b 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -212,12 +212,27 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) freq_listening = list(COLONY_FREQ) var/toggle_cooldown = 0 + /// Tower has been taken over by xenos, is not usable + var/corrupted = FALSE + + /// Held image for the current overlay on the tower from xeno corruption + var/image/corruption_image + +/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/Initialize() + . = ..() + + RegisterSignal(src, COMSIG_ATOM_TURF_CHANGE, PROC_REF(register_with_turf)) + register_with_turf() + /obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/attack_hand(mob/user) if(user.action_busy) return if(toggle_cooldown > world.time) //cooldown only to prevent spam toggling to_chat(user, SPAN_WARNING("\The [src]'s processors are still cooling! Wait before trying to flip the switch again.")) return + if(corrupted) + to_chat(user, SPAN_WARNING("[src] is entangled in resin. Impossible to interact with.")) + return var/current_state = on if(!do_after(user, 20, INTERRUPT_NO_NEEDHAND|BEHAVIOR_IMMOBILE, BUSY_ICON_FRIENDLY, src)) return @@ -282,6 +297,84 @@ GLOBAL_LIST_EMPTY(all_static_telecomms_towers) else update_icon() +/// Handles xenos corrupting the tower when weeds touch the turf it is located on +/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/proc/handle_xeno_acquisition(turf/weeded_turf) + SIGNAL_HANDLER + + if(corrupted) + return + + if(!weeded_turf.weeds) + return + + if(weeded_turf.weeds.weed_strength < WEED_LEVEL_HIVE) + return + + if(!weeded_turf.weeds.parent) + return + + if(!istype(weeded_turf.weeds.parent, /obj/effect/alien/weeds/node/pylon/cluster)) + return + + if(SSticker.mode.is_in_endgame) + return + + if(ROUND_TIME < XENO_COMM_ACQUISITION_TIME) + addtimer(CALLBACK(src, PROC_REF(handle_xeno_acquisition), weeded_turf), (XENO_COMM_ACQUISITION_TIME - ROUND_TIME)) + return + + var/obj/effect/alien/weeds/node/pylon/cluster/parent_node = weeded_turf.weeds.parent + + var/obj/effect/alien/resin/special/cluster/cluster_parent = parent_node.resin_parent + + var/list/held_children_weeds = parent_node.children + var/cluster_loc = cluster_parent.loc + var/linked_hive = cluster_parent.linked_hive + + parent_node.children = list() + + qdel(cluster_parent) + + var/obj/effect/alien/resin/special/pylon/endgame/new_pylon = new(cluster_loc, linked_hive) + new_pylon.node.children = held_children_weeds + + for(var/obj/effect/alien/weeds/weed in new_pylon.node.children) + weed.parent = new_pylon.node + + RegisterSignal(new_pylon, COMSIG_PARENT_QDELETING, PROC_REF(uncorrupt)) + + corrupted = TRUE + + corruption_image = image(icon, icon_state = "resin_growing") + + flick_overlay(src, corruption_image, (2 SECONDS)) + addtimer(CALLBACK(src, PROC_REF(switch_to_idle_corruption)), (2 SECONDS)) + + new_pylon.comms_relay_connection() + +/// Handles removing corruption effects from the comms relay +/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/proc/uncorrupt(datum/deleting_datum) + SIGNAL_HANDLER + + corrupted = FALSE + + overlays -= corruption_image + +/// Handles moving the overlay from growing to idle +/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/proc/switch_to_idle_corruption() + if(!corrupted) + return + + corruption_image = image(icon, icon_state = "resin_idle") + + overlays += corruption_image + +/// Handles re-registering signals on new turfs if changed +/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/proc/register_with_turf() + SIGNAL_HANDLER + + RegisterSignal(get_turf(src), COMSIG_WEEDNODE_GROWTH, PROC_REF(handle_xeno_acquisition)) + /obj/structure/machinery/telecomms/relay/preset/telecomms id = "Telecomms Relay" autolinkers = list("relay") diff --git a/code/game/machinery/vending/vendor_types/crew/commanding_officer.dm b/code/game/machinery/vending/vendor_types/crew/commanding_officer.dm index 3d6a48b45daa..fac4182ea5fe 100644 --- a/code/game/machinery/vending/vendor_types/crew/commanding_officer.dm +++ b/code/game/machinery/vending/vendor_types/crew/commanding_officer.dm @@ -42,7 +42,6 @@ GLOBAL_LIST_INIT(cm_vending_gear_commanding_officer, list( list("Underbarrel Flamethrower", 15, /obj/item/attachable/attached_gun/flamer, null, VENDOR_ITEM_REGULAR), list("BARREL ATTACHMENTS", 0, null, null, null), - list("Barrel Charger", 25, /obj/item/attachable/heavy_barrel, null, VENDOR_ITEM_RECOMMENDED), list("Suppressor", 15, /obj/item/attachable/suppressor, null, VENDOR_ITEM_REGULAR), list("Extended Barrel", 15, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR), list("Recoil Compensator", 15, /obj/item/attachable/compensator, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/crew/mp.dm b/code/game/machinery/vending/vendor_types/crew/mp.dm index cdf374249211..b63a02248168 100644 --- a/code/game/machinery/vending/vendor_types/crew/mp.dm +++ b/code/game/machinery/vending/vendor_types/crew/mp.dm @@ -1,38 +1,50 @@ //------------ MP CLOTHING VENDOR--------------- GLOBAL_LIST_INIT(cm_vending_clothing_military_police, list( + list("POLICE SET (MANDATORY)", 0, null, null, null), + list("Essential Police Set", 0, /obj/effect/essentials_set/police, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY), + list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Gloves", 0, /obj/item/clothing/gloves/marine, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Uniform", 0, /obj/item/clothing/under/marine/mp, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/almayer/mmpo, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), - list("Satchel", 0, /obj/item/storage/backpack/satchel/sec, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), - - list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null), - list("M44 Revolver", 0, /obj/item/storage/belt/gun/m44/mp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("M4A3 Pistol", 0, /obj/item/storage/belt/gun/m4a3/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("Mod 88 Pistol", 0, /obj/item/storage/belt/gun/m4a3/mod88, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), + list("Marine Combat Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("ARMOR (TAKE ALL)", 0, null, null, null), list("Military Police M2 Armor", 0, /obj/item/clothing/suit/storage/marine/MP, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), + list("MP Beret", 0, /obj/item/clothing/head/beret/marine/mp, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), - list("COMBAT EQUIPMENT (TAKE ALL)", 0, null, null, null), - list("Military Police M10 Helmet", 0, /obj/item/clothing/head/helmet/marine/MP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), - list("Marine Combat Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), + list("HANDGUN CASE (CHOOSE 1)", 0, null, null, null), + list("88 mod 4 Combat Pistol Case", 0, /obj/item/storage/box/guncase/mod88, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + list("M44 Combat Revolver Case", 0, /obj/item/storage/box/guncase/m44, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + list("M4A3 Service Pistol Case", 0, /obj/item/storage/box/guncase/m4a3, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), - list("EYEWEAR (TAKE ALL)", 0, null, null, null), - list("Security HUD Glasses", 0, /obj/item/clothing/glasses/sunglasses/sechud, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_REGULAR), + list("BACKPACK (CHOOSE 1)", 0, null, null, null), + list("Military Police Satchel", 0, /obj/item/storage/backpack/satchel/sec, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), + + list("BELT (CHOOSE 1)", 0, null, null, null), + list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("POUCHES (CHOOSE 2)", 0, null, null, null), - list("First-Aid Pouch (Full)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + + list("MASK (CHOOSE 1)", 0, null, null, null), + list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("Rebreather", 0, /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), list("ACCESSORIES (CHOOSE 1)", 0, null, null, null), + list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED), + list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Shoulder Holster", 0, /obj/item/clothing/accessory/storage/holster, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), - - list("HAT (CHOOSE 1)", 0, null, null, null), - list("MP Beret", 0, /obj/item/clothing/head/beret/marine/mp, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), - )) /obj/structure/machinery/cm_vending/clothing/military_police @@ -47,38 +59,50 @@ GLOBAL_LIST_INIT(cm_vending_clothing_military_police, list( //------------ Warden CLOTHING VENDOR--------------- GLOBAL_LIST_INIT(cm_vending_clothing_military_police_warden, list( + list("POLICE SET (MANDATORY)", 0, null, null, null), + list("Essential Police Set", 0, /obj/effect/essentials_set/police, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY), list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Gloves", 0, /obj/item/clothing/gloves/marine, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Warden Uniform", 0, /obj/item/clothing/under/marine/warden, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/almayer/cmpcom, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), - list("Satchel", 0, /obj/item/storage/backpack/satchel/sec, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), - - list("PERSONAL SIDEARM (Take ALL)", 0, null, null, null), - list("M4A3 Service Pistol ", 0, /obj/item/storage/belt/gun/m4a3/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("Mod 88 Pistol", 0, /obj/item/storage/belt/gun/m4a3/mod88, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("M44 Revolver", 0, /obj/item/storage/belt/gun/m44/mp, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), + list("Marine Combat Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("ARMOR (TAKE ALL)", 0, null, null, null), list("Military Warden M3 Armor", 0, /obj/item/clothing/suit/storage/marine/MP/warden, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), + list("Warden Peaked Cap", 0, /obj/item/clothing/head/beret/marine/mp/warden, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), - list("COMBAT EQUIPMENT (TAKE ALL)", 0, null, null, null), - list("Military Police M10 Helmet", 0, /obj/item/clothing/head/helmet/marine/MP, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), - list("Marine Combat Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), + list("HANDGUN CASE (CHOOSE 1)", 0, null, null, null), + list("88 mod 4 Combat Pistol Case", 0, /obj/item/storage/box/guncase/mod88, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + list("M44 Combat Revolver Case", 0, /obj/item/storage/box/guncase/m44, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + list("M4A3 Service Pistol Case", 0, /obj/item/storage/box/guncase/m4a3, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + + list("BACKPACK (CHOOSE 1)", 0, null, null, null), + list("Military Police Satchel", 0, /obj/item/storage/backpack/satchel/sec, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), - list("EYEWEAR (TAKE ALL)", 0, null, null, null), - list("Security HUD Glasses", 0, /obj/item/clothing/glasses/sunglasses/sechud, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_REGULAR), + list("BELT (CHOOSE 1)", 0, null, null, null), + list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("POUCHES (CHOOSE 2)", 0, null, null, null), - list("First-Aid Pouch (Full)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + + list("MASK (CHOOSE 1)", 0, null, null, null), + list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("Rebreather", 0, /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), list("ACCESSORIES (CHOOSE 1)", 0, null, null, null), + list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED), + list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Shoulder Holster", 0, /obj/item/clothing/accessory/storage/holster, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), - - list("HAT (CHOOSE 1)", 0, null, null, null), - list("Warden Peaked Cap", 0, /obj/item/clothing/head/beret/marine/mp/warden, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), )) /obj/structure/machinery/cm_vending/clothing/military_police_warden @@ -89,3 +113,10 @@ GLOBAL_LIST_INIT(cm_vending_clothing_military_police_warden, list( /obj/structure/machinery/cm_vending/clothing/military_police_warden/get_listed_products(mob/user) return GLOB.cm_vending_clothing_military_police_warden + +/obj/effect/essentials_set/police + spawned_gear_list = list( + /obj/item/clothing/glasses/sunglasses/sechud, + /obj/item/storage/belt/security/MP/full, + /obj/item/clothing/head/helmet/marine/MP, + ) diff --git a/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm b/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm index 231e02bb5118..8d86669a1f70 100644 --- a/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm +++ b/code/game/machinery/vending/vendor_types/crew/pilot_officer.dm @@ -65,11 +65,11 @@ GLOBAL_LIST_INIT(cm_vending_clothing_pilot_officer, list( list("M30 Tactical Helmet", 0, /obj/item/clothing/head/helmet/marine/pilot, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), list("Leather Satchel", 0, /obj/item/storage/backpack/satchel, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), - + list("ARMOR (CHOOSE 1)", 0, null, null, null), list("M70 Flak Jacket", 0, /obj/item/clothing/suit/armor/vest/pilot, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("M3-VL Pattern Flak Vest", 0, /obj/item/clothing/suit/storage/marine/light/vest/dcc, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), - + list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null), list("88 Mod 4 Combat Pistol", 0, /obj/item/weapon/gun/pistol/mod88, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), list("VP78 Pistol", 0, /obj/item/weapon/gun/pistol/vp78, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), @@ -79,7 +79,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_pilot_officer, list( list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Lifesaver Bag (Full)", 0, /obj/item/storage/belt/medical/lifesaver/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 Medical Storage Rig (Full)", 0, /obj/item/storage/belt/medical/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), @@ -153,8 +153,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_dropship_crew_chief, list( list("Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), list("Leather Satchel", 0, /obj/item/storage/backpack/satchel, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), - list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), - + list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), + list("ARMOR (CHOOSE 1)", 0, null, null, null), list("M70 Flak Jacket", 0, /obj/item/clothing/suit/armor/vest/pilot, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("M3-VL Pattern Flak Vest", 0, /obj/item/clothing/suit/storage/marine/light/vest/dcc, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), @@ -168,7 +168,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_dropship_crew_chief, list( list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Lifesaver Bag (Full)", 0, /obj/item/storage/belt/medical/lifesaver/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 Medical Storage Rig (Full)", 0, /obj/item/storage/belt/medical/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm index 0033e3239126..7815a7427fe2 100644 --- a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm +++ b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm @@ -2,7 +2,7 @@ name = "\improper ColMarTech Senior Officer Equipment Rack" desc = "An automated equipment vendor for Senior Officers." req_access = list(ACCESS_MARINE_SENIOR) - vendor_role = list(JOB_CHIEF_POLICE,JOB_CMO,JOB_XO,JOB_CHIEF_ENGINEER,JOB_CHIEF_REQUISITION) + vendor_role = list(JOB_CHIEF_POLICE, JOB_CMO, JOB_XO, JOB_CHIEF_ENGINEER, JOB_CHIEF_REQUISITION, JOB_AUXILIARY_OFFICER) /obj/structure/machinery/cm_vending/clothing/senior_officer/get_listed_products(mob/user) if(!user) @@ -23,53 +23,62 @@ return GLOB.cm_vending_clothing_cmo else if(user.job == JOB_CHIEF_POLICE) return GLOB.cm_vending_clothing_military_police_chief + else if(user.job == JOB_AUXILIARY_OFFICER) + return GLOB.cm_vending_clothing_auxiliary_officer return ..() - //------------ CHIEF MP --------------- GLOBAL_LIST_INIT(cm_vending_clothing_military_police_chief, list( + list("POLICE SET (MANDATORY)", 0, null, null, null), + list("Essential Police Set", 0, /obj/effect/essentials_set/chiefmilitarypolice, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY), list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Gloves", 0, /obj/item/clothing/gloves/marine, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("CMP Uniform", 0, /obj/item/clothing/under/marine/officer/warrant, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/almayer/cmpcom, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), - list("Satchel", 0, /obj/item/storage/backpack/satchel/sec, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), - list("Gear Belt", 0, /obj/item/storage/belt/security/MP/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_MANDATORY), - - list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null), - list("M4A3 Service Pistol", 0, /obj/item/storage/belt/gun/m4a3/full, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), - list("Mod 88 Pistol", 0, /obj/item/storage/belt/gun/m4a3/mod88, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_REGULAR), - list("M44 Revolver", 0, /obj/item/storage/belt/gun/m44/mp, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED), + list("Marine Combat Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), list("ARMOR (TAKE ALL)", 0, null, null, null), list("Military Police Chief M3 Armor", 0, /obj/item/clothing/suit/storage/marine/MP/WO, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_RECOMMENDED), - - list("COMBAT EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Chief MP M10 Helmet", 0, /obj/item/clothing/head/helmet/marine/MP/WO, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), - list("Marine Combat Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), + list("CMP Beret", 0, /obj/item/clothing/head/beret/marine/mp/cmp, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), - list("EYEWEAR (TAKE ALL)", 0, null, null, null), - list("Security HUD Glasses", 0, /obj/item/clothing/glasses/sunglasses/sechud, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY), + list("HANDGUN CASE (CHOOSE 1)", 0, null, null, null), + list("88 mod 4 Combat Pistol Case", 0, /obj/item/storage/box/guncase/mod88, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + list("M44 Combat Revolver Case", 0, /obj/item/storage/box/guncase/m44, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + list("M4A3 Service Pistol Case", 0, /obj/item/storage/box/guncase/m4a3, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_MANDATORY), + + list("BACKPACK (CHOOSE 1)", 0, null, null, null), + list("Military Police Satchel", 0, /obj/item/storage/backpack/satchel/sec, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), + + list("BELT (CHOOSE 1)", 0, null, null, null), + list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("POUCHES (CHOOSE 2)", 0, null, null, null), - list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), list("Large General Pouch", 0, /obj/item/storage/pouch/general/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("MASK (CHOOSE 1)", 0, null, null, null), + list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("Rebreather", 0, /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), + list("ACCESSORIES (CHOOSE 1)", 0, null, null, null), - list("Shoulder Holster", 0, /obj/item/clothing/accessory/storage/holster, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), + list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED), list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), - list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), + list("Shoulder Holster", 0, /obj/item/clothing/accessory/storage/holster, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), - - list("HAT (CHOOSE 1)", 0, null, null, null), - list("CMP Beret", 0, /obj/item/clothing/head/beret/marine/mp/cmp, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), )) - //------------ CHIEF ENGINEER --------------- GLOBAL_LIST_INIT(cm_vending_clothing_chief_engineer, list( @@ -162,11 +171,11 @@ GLOBAL_LIST_INIT(cm_vending_clothing_req_officer, list( list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), - list("RO Uniform", 0, /obj/item/clothing/under/rank/ro_suit, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("Headset", 0, /obj/item/device/radio/headset/almayer/ro, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), + list("Quartermaster Uniform", 0, /obj/item/clothing/under/rank/qm_suit, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), + list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), list("Req Cap", 0, /obj/item/clothing/head/cmcap/req, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), - list("RO Jacket", 0, /obj/item/clothing/suit/storage/RO, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), + list("Quartermaster Jacket", 0, /obj/item/clothing/suit/storage/RO, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null), list("M4A3 Service Pistol", 0, /obj/item/storage/belt/gun/m4a3/full, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED), @@ -202,9 +211,12 @@ GLOBAL_LIST_INIT(cm_vending_clothing_cmo, list( list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Gloves", 0, /obj/item/clothing/gloves/latex, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/almayer/cmo, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), - list("Medical HUD Glasses", 0, /obj/item/clothing/glasses/hud/health, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY), list("Labcoat", 0, /obj/item/clothing/suit/storage/labcoat, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), + list("EYEWARE (CHOOSE 1)", 0, null, null, null), + list("Medical HUD Glasses", 0, /obj/item/clothing/glasses/hud/health, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_MANDATORY), + list("Reagent Scanner HUD Goggles", 0, /obj/item/clothing/glasses/science, MARINE_CAN_BUY_GLASSES, VENDOR_ITEM_REGULAR), + list("UNIFORM (CHOOSE 1)", 0, null, null, null), list("Green Scrubs", 0, /obj/item/clothing/under/rank/medical/green, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_RECOMMENDED), list("Blue Scrubs", 0, /obj/item/clothing/under/rank/medical/blue, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR), @@ -309,3 +321,47 @@ GLOBAL_LIST_INIT(cm_vending_clothing_xo, list( list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), list("Officer Cap", 0, /obj/item/clothing/head/cmcap/ro, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), )) + + + +//------------ AUXILIARY SUPPORT OFFICER --------------- +GLOBAL_LIST_INIT(cm_vending_clothing_auxiliary_officer, list( + + list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), + list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), + list("Officer Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), + list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), + list("Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), + list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), + list("Auxiliary Support Officer Jacket", 0, /obj/item/clothing/suit/storage/jacket/marine/service/aso, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), + + list("PERSONAL SIDEARM (CHOOSE 1)", 0, null, null, null), + list("M4A3 Service Pistol", 0, /obj/item/storage/belt/gun/m4a3/full, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED), + list("Mod 88 Pistol", 0, /obj/item/storage/belt/gun/m4a3/mod88, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED), + list("M44 Custom Revolver", 0, /obj/item/storage/belt/gun/m44/custom, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED), + + list("COMBAT EQUIPMENT (TAKE ALL)", 0, null, null, null), + list("Officer M3 Armor", 0, /obj/item/clothing/suit/storage/marine/MP/SO, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), + list("Officer M10 Helmet", 0, /obj/item/clothing/head/helmet/marine/MP/SO, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), + list("Marine Combat Boots", 0, /obj/item/clothing/shoes/marine/knife, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), + + list("POUCHES (CHOOSE 2)", 0, null, null, null), + list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), + list("Large General Pouch", 0, /obj/item/storage/pouch/general/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("Tools Pouch (Empty)", 0, /obj/item/storage/pouch/tools, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + list("Construction Pouch", 0, /obj/item/storage/pouch/construction, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), + + list("ACCESSORIES (CHOOSE 1)", 0, null, null, null), + list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), + list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED), + list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR), + )) + +/obj/effect/essentials_set/chiefmilitarypolice + spawned_gear_list = list( + /obj/item/clothing/glasses/sunglasses/sechud, + /obj/item/storage/belt/security/MP/full, + /obj/item/clothing/head/helmet/marine/MP/WO, + ) diff --git a/code/game/machinery/vending/vendor_types/crew/staff_officer.dm b/code/game/machinery/vending/vendor_types/crew/staff_officer.dm index 103efeedde61..3edbee6bbc47 100644 --- a/code/game/machinery/vending/vendor_types/crew/staff_officer.dm +++ b/code/game/machinery/vending/vendor_types/crew/staff_officer.dm @@ -41,7 +41,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_staff_officer, list( list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 Lifesaver Bag (Full)", 0, /obj/item/storage/belt/medical/lifesaver/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Medical Storage Rig (Full)", 0, /obj/item/storage/belt/medical/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M40 Grenade Rig", 0, /obj/item/storage/belt/grenade, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/crew/synthetic.dm b/code/game/machinery/vending/vendor_types/crew/synthetic.dm index 4cd6857f8dc4..0496530be861 100644 --- a/code/game/machinery/vending/vendor_types/crew/synthetic.dm +++ b/code/game/machinery/vending/vendor_types/crew/synthetic.dm @@ -21,6 +21,7 @@ list("Industrial Blowtorch", 2, /obj/item/tool/weldingtool/largetank, null, VENDOR_ITEM_REGULAR), list("High-Capacity Industrial Blowtorch", 4, /obj/item/tool/weldingtool/hugetank, null, VENDOR_ITEM_REGULAR), list("Plastic Explosive", 3, /obj/item/explosive/plastic, null, VENDOR_ITEM_REGULAR), + list("Toolkit", 1, /obj/item/storage/firstaid/toolkit/empty, null, VENDOR_ITEM_REGULAR), list("FIRSTAID KITS", 0, null, null, null), list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR), @@ -251,7 +252,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list( list("Windbreaker, Exploration", 12, /obj/item/clothing/suit/storage/windbreaker/windbreaker_covenant, null, VENDOR_ITEM_REGULAR), list("Labcoat", 12, /obj/item/clothing/suit/storage/labcoat, null, VENDOR_ITEM_REGULAR), list("Labcoat, Researcher", 12, /obj/item/clothing/suit/storage/labcoat/researcher, null, VENDOR_ITEM_REGULAR), - list("RO Jacket", 12, /obj/item/clothing/suit/storage/RO, null, VENDOR_ITEM_REGULAR), + list("Quartermaster Jacket", 12, /obj/item/clothing/suit/storage/RO, null, VENDOR_ITEM_REGULAR), list("USCM Poncho", 12, /obj/item/clothing/accessory/poncho, null, VENDOR_ITEM_REGULAR), list("BACKPACK", 0, null, null, null), diff --git a/code/game/machinery/vending/vendor_types/crew/vehicle_crew.dm b/code/game/machinery/vending/vendor_types/crew/vehicle_crew.dm index 023bbe390bfc..fb9b662be1bc 100644 --- a/code/game/machinery/vending/vendor_types/crew/vehicle_crew.dm +++ b/code/game/machinery/vending/vendor_types/crew/vehicle_crew.dm @@ -319,7 +319,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_vehicle_crew, list( list("M103 Vehicle-Ammo Rig", 0, /obj/item/storage/belt/tank, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/engineering.dm b/code/game/machinery/vending/vendor_types/engineering.dm index 83f69ae09889..f0a81d990491 100644 --- a/code/game/machinery/vending/vendor_types/engineering.dm +++ b/code/game/machinery/vending/vendor_types/engineering.dm @@ -25,6 +25,7 @@ list("Utility Tool Belt", round(scale * 2), /obj/item/storage/belt/utility, VENDOR_ITEM_REGULAR), list("Welding Goggles", round(scale * 2), /obj/item/clothing/glasses/welding, VENDOR_ITEM_REGULAR), list("Welding Helmet", round(scale * 2), /obj/item/clothing/head/welding, VENDOR_ITEM_REGULAR), + list("Toolkit", round(scale * 4), /obj/item/storage/firstaid/toolkit/empty, VENDOR_ITEM_REGULAR), list("SCANNERS", -1, null, null), list("Atmos Scanner", round(scale * 2), /obj/item/device/analyzer, VENDOR_ITEM_REGULAR), @@ -54,6 +55,7 @@ list("EQUIPMENT", -1, null, null), list("Utility Tool Belt", round(scale * 4), /obj/item/storage/belt/utility, VENDOR_ITEM_REGULAR), list("Cable Coil", round(scale * 4), /obj/item/stack/cable_coil/random, VENDOR_ITEM_REGULAR), + list("Toolkit", round(scale * 12), /obj/item/storage/firstaid/toolkit/empty, VENDOR_ITEM_REGULAR), list("TOOLS", -1, null, null), list("Blowtorch", round(scale * 4), /obj/item/tool/weldingtool, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/intelligence_officer.dm b/code/game/machinery/vending/vendor_types/intelligence_officer.dm index 829c542f6b26..a2afe897b495 100644 --- a/code/game/machinery/vending/vendor_types/intelligence_officer.dm +++ b/code/game/machinery/vending/vendor_types/intelligence_officer.dm @@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_intelligence_officer, list( list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Toolbelt Rig (Full)", 0, /obj/item/storage/belt/utility/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), diff --git a/code/game/machinery/vending/vendor_types/requisitions.dm b/code/game/machinery/vending/vendor_types/requisitions.dm index f85657e887a8..b979fe4a03a9 100644 --- a/code/game/machinery/vending/vendor_types/requisitions.dm +++ b/code/game/machinery/vending/vendor_types/requisitions.dm @@ -82,7 +82,7 @@ list("M276 Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR), list("M276 General Pistol Holster Rig", round(scale * 10), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), list("M276 Knife Rig", round(scale * 5), /obj/item/storage/belt/knifepouch, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", round(scale * 5), /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), list("M276 M40 Grenade Rig", round(scale * 2), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", round(scale * 2), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), @@ -342,7 +342,6 @@ /obj/structure/machinery/cm_vending/sorted/attachments/populate_product_list(scale) listed_products = list( list("BARREL", -1, null, null), - list("Barrel Charger", round(scale * 2.5), /obj/item/attachable/heavy_barrel, VENDOR_ITEM_REGULAR), list("Extended Barrel", round(scale * 6.5), /obj/item/attachable/extended_barrel, VENDOR_ITEM_REGULAR), list("M5 Bayonet", round(scale * 10.5), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR), list("Recoil Compensator", round(scale * 6.5), /obj/item/attachable/compensator, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm index 445ae80d401c..faff01f7f299 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm @@ -116,7 +116,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_engi, list( list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm index fdfdabd8335e..9757576e6d0b 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm @@ -127,7 +127,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_leader, list( list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Lifesaver Bag", 0, /obj/item/storage/belt/medical/lifesaver, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Medical Storage Rig", 0, /obj/item/storage/belt/medical, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm index 532c8e58dd02..7c9682985298 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm @@ -130,7 +130,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_medic, list( list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Lifesaver Bag (Full)", 0, /obj/item/storage/belt/medical/lifesaver/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 Medical Storage Rig (Full)", 0, /obj/item/storage/belt/medical/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm index 4fcd3d25237c..ec16d0453e3f 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm @@ -85,7 +85,7 @@ list("M276 Pattern M40 Grenade Rig", 8, /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR), list("M276 Pattern Shotgun Shell Loading Rig", 10, /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR), list("M276 Pattern General Pistol Holster Rig", 10, /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), - list("M276 Pattern M39 Holster Rig", 10, /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR), + list("M276 Pattern M39 Holster Rig", 10, /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), list("M276 Pattern M44 Holster Rig", 10, /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), list("M276 Pattern M82F Holster Rig", 5, /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), @@ -194,7 +194,7 @@ list("M56D Drum Magazine", round(scale * 2), /obj/item/ammo_magazine/m56d, VENDOR_ITEM_REGULAR), list("M2C Box Magazine", round(scale * 2), /obj/item/ammo_magazine/m2c, VENDOR_ITEM_REGULAR), list("HIRR Baton Slugs", round(scale * 6), /obj/item/explosive/grenade/slug/baton, VENDOR_ITEM_REGULAR), - list("M74 AGM-S Star Shell", round(scale * 2), /obj/item/explosive/grenade/high_explosive/airburst/starshell, VENDOR_ITEM_REGULAR), + list("M74 AGM-S Star Shell", round(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/starshell, VENDOR_ITEM_REGULAR), list("M74 AGM-S Hornet Shell", round(scale * 4), /obj/item/explosive/grenade/high_explosive/airburst/hornet_shell, VENDOR_ITEM_REGULAR), ) @@ -233,7 +233,7 @@ list("BELTS", -1, null, null), list("G8-A General Utility Pouch", round(scale * 2), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR), list("M276 General Pistol Holster Rig", round(scale * 10), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", round(scale * 2), /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", round(scale * 2), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", round(scale * 2), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), list("M276 M40 Grenade Rig", round(scale * 3), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR), @@ -281,7 +281,6 @@ /obj/structure/machinery/cm_vending/sorted/attachments/squad/populate_product_list(scale) listed_products = list( list("BARREL", -1, null, null), - list("Barrel Charger", round(scale * 0.9), /obj/item/attachable/heavy_barrel, VENDOR_ITEM_REGULAR), list("Extended Barrel", round(scale * 2.5), /obj/item/attachable/extended_barrel, VENDOR_ITEM_REGULAR), list("Recoil Compensator", round(scale * 2.5), /obj/item/attachable/compensator, VENDOR_ITEM_REGULAR), list("Suppressor", round(scale * 2.5), /obj/item/attachable/suppressor, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm index 543288c71706..d92eaabf52c1 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm @@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_marine, list( list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Knife Rig (Full)", 0, /obj/item/storage/belt/knifepouch, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_specialist.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_specialist.dm index 6b763936fdc8..e0900c3fd3c8 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_specialist.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_specialist.dm @@ -90,7 +90,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_specialist, list( list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm index 4311a3982c86..ceef80ab6952 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm @@ -84,7 +84,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_tl, list( list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED), list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 0, /obj/item/storage/large_holster/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 0, /obj/item/storage/belt/gun/m39, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 0, /obj/item/storage/belt/gun/m44, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 0, /obj/item/storage/belt/shotgun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/wo_vendors.dm b/code/game/machinery/vending/vendor_types/wo_vendors.dm index bdba638c577e..645640f9dc84 100644 --- a/code/game/machinery/vending/vendor_types/wo_vendors.dm +++ b/code/game/machinery/vending/vendor_types/wo_vendors.dm @@ -12,7 +12,7 @@ list("Lightweight IMP Backpack", 10, /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR), list("M276 Ammo Load Rig", 10, /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR), list("M276 General Pistol Holster Rig", 10, /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), - list("M276 M39 Holster Rig", 10, /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR), + list("M276 M39 Holster Rig", 10, /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), list("M276 M44 Holster Rig", 10, /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", 10, /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), list("M276 Shotgun Shell Loading Rig", 10, /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR), @@ -236,7 +236,7 @@ list("G8-A General Utility Pouch", round(scale * 3), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR), list("M276 Pattern Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR), list("M276 Pattern General Pistol Holster Rig", round(scale * 10), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR), - list("M276 Pattern M39 Holster Rig", round(scale * 5), /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR), + list("M276 Pattern M39 Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR), list("M276 Pattern M44 Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR), list("M276 M82F Holster Rig", round(scale * 2), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR), list("M276 Pattern Shotgun Shell Loading Rig", round(scale * 10), /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR), diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm index eba13a41c89d..d19bbbe49516 100644 --- a/code/game/objects/effects/landmarks/survivor_spawner.dm +++ b/code/game/objects/effects/landmarks/survivor_spawner.dm @@ -117,7 +117,6 @@ spawn_priority = SPAWN_PRIORITY_VERY_HIGH - //Military Survivors// /obj/effect/landmark/survivor_spawner/lv522_forecon_tech @@ -139,3 +138,29 @@ /obj/effect/landmark/survivor_spawner/lv522_forecon_squad_leader equipment = /datum/equipment_preset/survivor/forecon/squad_leader spawn_priority = SPAWN_PRIORITY_HIGH + +/obj/effect/landmark/survivor_spawner/upp/soldier + equipment = /datum/equipment_preset/survivor/upp/soldier + synth_equipment = /datum/equipment_preset/synth/survivor/upp + spawn_priority = SPAWN_PRIORITY_MEDIUM + +/obj/effect/landmark/survivor_spawner/upp_sapper + equipment = /datum/equipment_preset/survivor/upp/sapper + synth_equipment = /datum/equipment_preset/synth/survivor/upp + spawn_priority = SPAWN_PRIORITY_MEDIUM + +/obj/effect/landmark/survivor_spawner/upp_medic + equipment = /datum/equipment_preset/survivor/upp/medic + synth_equipment = /datum/equipment_preset/synth/survivor/upp + spawn_priority = SPAWN_PRIORITY_HIGH + +/obj/effect/landmark/survivor_spawner/upp_specialist + equipment = /datum/equipment_preset/survivor/upp/specialist + synth_equipment = /datum/equipment_preset/synth/survivor/upp + spawn_priority = SPAWN_PRIORITY_HIGH + +/obj/effect/landmark/survivor_spawner/squad_leader + equipment = /datum/equipment_preset/survivor/upp/squad_leader + synth_equipment = /datum/equipment_preset/synth/survivor/upp + spawn_priority = SPAWN_PRIORITY_VERY_HIGH + diff --git a/code/game/objects/effects/spawners/wo_spawners/supplies.dm b/code/game/objects/effects/spawners/wo_spawners/supplies.dm index f2ef887d076c..28f9936b972f 100644 --- a/code/game/objects/effects/spawners/wo_spawners/supplies.dm +++ b/code/game/objects/effects/spawners/wo_spawners/supplies.dm @@ -175,7 +175,7 @@ /obj/effect/landmark/wo_supplies/storage/belts/m39holster icon_state = "m39_holster" amount = list(1,5) - stuff = list(/obj/item/storage/large_holster/m39) + stuff = list(/obj/item/storage/belt/gun/m39) diff --git a/code/game/objects/items/devices/cictablet.dm b/code/game/objects/items/devices/cictablet.dm index 1a4aebe813cc..b2707a20aa90 100644 --- a/code/game/objects/items/devices/cictablet.dm +++ b/code/game/objects/items/devices/cictablet.dm @@ -53,6 +53,7 @@ data["faction"] = announcement_faction data["cooldown_message"] = cooldown_between_messages + data["distresstimelock"] = DISTRESS_TIME_LOCK return data @@ -63,7 +64,6 @@ data["evac_status"] = EvacuationAuthority.evac_status data["endtime"] = announcement_cooldown data["distresstime"] = distress_cooldown - data["distresstimelock"] = DISTRESS_TIME_LOCK data["worldtime"] = world.time return data diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 07b56eedb7d2..9bcda4a82bbb 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -441,7 +441,7 @@ if(mapload) return INITIALIZE_HINT_QDEL . = ..() - fuel = rand(5 SECONDS, 60 SECONDS) + fuel = rand(30 SECONDS, 60 SECONDS) /obj/item/device/flashlight/flare/on/illumination/chemical name = "chemical light" diff --git a/code/game/objects/items/devices/motion_detector.dm b/code/game/objects/items/devices/motion_detector.dm index ade74531bc91..dd0c5d45eda4 100644 --- a/code/game/objects/items/devices/motion_detector.dm +++ b/code/game/objects/items/devices/motion_detector.dm @@ -229,11 +229,14 @@ if(human_user) show_blip(human_user, M) - for(var/mob/hologram/queen/Q in GLOB.hologram_list) - if(Q.z != cur_turf.z || !(range_bounds.contains_atom(Q))) continue + for(var/mob/hologram/holo as anything in GLOB.hologram_list) + if(!holo.motion_sensed) + continue + if(holo.z != cur_turf.z || !(range_bounds.contains_atom(holo))) + continue ping_count++ if(human_user) - show_blip(human_user, Q, "queen_eye") + show_blip(human_user, holo, "queen_eye") if(ping_count > 0) playsound(loc, pick('sound/items/detector_ping_1.ogg', 'sound/items/detector_ping_2.ogg', 'sound/items/detector_ping_3.ogg', 'sound/items/detector_ping_4.ogg'), 60, 0, 7, 2) diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm index 9fa85f03b9b1..d724e1cec10f 100644 --- a/code/game/objects/items/devices/radio/encryptionkey.dm +++ b/code/game/objects/items/devices/radio/encryptionkey.dm @@ -68,6 +68,9 @@ icon_state = "cap_key" channels = list(RADIO_CHANNEL_COMMAND = TRUE, SQUAD_MARINE_1 = TRUE, SQUAD_MARINE_2 = TRUE, SQUAD_MARINE_3 = TRUE, SQUAD_MARINE_4 = TRUE, SQUAD_MARINE_5 = TRUE, SQUAD_MARINE_CRYO = TRUE, RADIO_CHANNEL_ENGI = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_JTAC = TRUE, RADIO_CHANNEL_INTEL = TRUE) +/obj/item/device/encryptionkey/mcom/alt + channels = list(RADIO_CHANNEL_COMMAND = TRUE, SQUAD_MARINE_1 = FALSE, SQUAD_MARINE_2 = FALSE, SQUAD_MARINE_3 = FALSE, SQUAD_MARINE_4 = FALSE, SQUAD_MARINE_5 = FALSE, SQUAD_MARINE_CRYO = FALSE, RADIO_CHANNEL_ENGI = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_JTAC = TRUE, RADIO_CHANNEL_INTEL = TRUE) + // MARINE ENGINEERING /obj/item/device/encryptionkey/ce @@ -85,7 +88,7 @@ /obj/item/device/encryptionkey/cmo name = "Chief Medical Officer's Encryption Key" icon_state = "cmo_key" - channels = list(RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_COMMAND = TRUE) + channels = list(RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_COMMAND = TRUE, RADIO_CHANNEL_INTEL = TRUE) /obj/item/device/encryptionkey/med name = "Medical Radio Encryption Key" @@ -116,7 +119,7 @@ // MARINE REQUISTIONS -/obj/item/device/encryptionkey/ro +/obj/item/device/encryptionkey/qm name = "Requisition Officer's Encryption Key" icon_state = "ce_key" channels = list(RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_COMMAND = TRUE, RADIO_CHANNEL_ENGI = FALSE, RADIO_CHANNEL_MEDSCI = FALSE, SQUAD_MARINE_1 = FALSE, SQUAD_MARINE_2 = FALSE, SQUAD_MARINE_3 = FALSE, SQUAD_MARINE_4 = FALSE, SQUAD_MARINE_5 = FALSE, SQUAD_MARINE_CRYO = FALSE) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 0bd0fae364e5..7e6b0db056d0 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -451,11 +451,11 @@ icon_state = "req_headset" initial_keys = list(/obj/item/device/encryptionkey/req/ct) -/obj/item/device/radio/headset/almayer/ro - desc = "A headset used by the RO for controlling their slave(s). Channels are as follows: :u - requisitions, :v - marine command, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad." +/obj/item/device/radio/headset/almayer/qm + desc = "A headset used by the quartermaster for controlling their slave(s). Channels are as follows: :u - requisitions, :v - marine command, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad." name = "requisition officer radio headset" icon_state = "ro_headset" - initial_keys = list(/obj/item/device/encryptionkey/ro) + initial_keys = list(/obj/item/device/encryptionkey/qm) volume = RADIO_VOLUME_CRITICAL multibroadcast_cooldown = LOW_MULTIBROADCAST_COOLDOWN @@ -494,6 +494,9 @@ volume = RADIO_VOLUME_CRITICAL multibroadcast_cooldown = LOW_MULTIBROADCAST_COOLDOWN +/obj/item/device/radio/headset/almayer/mcom/alt + initial_keys = list(/obj/item/device/encryptionkey/mcom/alt) + /obj/item/device/radio/headset/almayer/marine/mp_honor/com name = "marine honor guard command radio headset" desc = "Given to highly trusted marine honor guard only. It features a non-standard brace. Channels are as follows: :v - marine command, :p - military police, :n - engineering, :m - medbay, :u - requisitions, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad." diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 34719747bd02..98a7ab036f06 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -144,6 +144,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \ /* new/datum/stack_recipe("table parts", /obj/item/frame/table/wood, 2), \ */ + new/datum/stack_recipe("campfire", /obj/structure/prop/brazier/frame/full/campfire, 5, time = 15, one_per_turf = ONE_TYPE_PER_TURF, on_floor = TRUE), \ new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood/normal, 1, time = 10, one_per_turf = ONE_TYPE_PER_TURF, on_floor = 1), \ new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 20, one_per_turf = ONE_TYPE_PER_BORDER, on_floor = 1), \ new/datum/stack_recipe("wooden crate", /obj/structure/closet/coffin/woodencrate, 5, time = 15, one_per_turf = ONE_TYPE_PER_TURF, on_floor = 1), \ diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 40bd143fd074..3bf3656f4bd2 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -437,6 +437,10 @@ xeno_icon_state = "medicpack" xeno_types = list(/mob/living/carbon/xenomorph/runner, /mob/living/carbon/xenomorph/praetorian, /mob/living/carbon/xenomorph/drone, /mob/living/carbon/xenomorph/warrior, /mob/living/carbon/xenomorph/defender, /mob/living/carbon/xenomorph/sentinel, /mob/living/carbon/xenomorph/spitter) +/obj/item/storage/backpack/marine/medic/upp + name = "\improper UPP corpsman backpack" + desc = "Uncommon issue backpack worn by UPP medics from isolated sectors. You can swear you can see a faded USCM symbol." + /obj/item/storage/backpack/marine/tech name = "\improper USCM technician backpack" desc = "A standard-issue backpack worn by USCM technicians." diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 290460da758f..66efb08bedec 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -283,6 +283,19 @@ new /obj/item/storage/pill_bottle/tramadol(src) new /obj/item/storage/pill_bottle/peridaxon(src) +/obj/item/storage/belt/medical/lifesaver/upp/partial/fill_preset_inventory() + new /obj/item/stack/medical/advanced/bruise_pack(src) + new /obj/item/stack/medical/advanced/bruise_pack(src) + new /obj/item/stack/medical/advanced/ointment(src) + new /obj/item/stack/medical/advanced/ointment(src) + new /obj/item/stack/medical/splint(src) + new /obj/item/stack/medical/splint(src) + new /obj/item/reagent_container/hypospray/autoinjector/oxycodone(src) + new /obj/item/storage/pill_bottle/bicaridine(src) + new /obj/item/storage/pill_bottle/kelotane(src) + new /obj/item/storage/pill_bottle/inaprovaline(src) + new /obj/item/storage/pill_bottle/tramadol(src) + /obj/item/storage/belt/security name = "\improper M276 pattern security rig" desc = "The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This configuration is commonly seen among USCM Military Police and peacekeepers, though it can hold some light munitions." @@ -1133,6 +1146,22 @@ for(var/i = 1 to storage_slots - 1) new /obj/item/ammo_magazine/pistol/highpower/black(src) +/obj/item/storage/belt/gun/m39 + name = "\improper M276 pattern M39 holster rig" + desc = "Special issue variant of the M276 designed to holster a M39 submachine gun and two spare magazines. Uncommonly issued to USCM support and specialist personnel." + icon_state = "m39_armor" + item_state = "s_marinebelt" + storage_slots = 3 + max_w_class = 5 + can_hold = list( + /obj/item/weapon/gun/smg/m39, + /obj/item/ammo_magazine/smg, + ) + holster_slots = list( + "1" = list( + "icon_x" = -11, + "icon_y" = -5)) + /obj/item/storage/belt/gun/m44 name = "\improper M276 pattern M44 holster rig" desc = "The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with six small pouches for speedloaders. It smells faintly of hay." diff --git a/code/game/objects/items/storage/firstaid.dm b/code/game/objects/items/storage/firstaid.dm index 2717b7c98501..0d976b4cdf57 100644 --- a/code/game/objects/items/storage/firstaid.dm +++ b/code/game/objects/items/storage/firstaid.dm @@ -212,6 +212,22 @@ /obj/item/storage/firstaid/surgical/empty/fill_preset_inventory() return +//---------TOOLKIT--------- + +/obj/item/storage/firstaid/toolkit + name = "toolkit" + desc = "An combat engineering toolkit intended to carry electrical and mechanical supplies into combat." + icon_state = "toolkit" + item_state = "fulton" + +/obj/item/storage/firstaid/toolkit/update_icon() + if(content_watchers || !length(contents)) + icon_state = "toolkit_empty" + else + icon_state = icon_full + +/obj/item/storage/firstaid/toolkit/empty/fill_preset_inventory() + return //---------SYRINGE CASE--------- @@ -265,7 +281,14 @@ /obj/item/storage/surgical_case name = "surgical case" - desc = "It's a medical case for storing basic surgical tools." + desc = "It's a medical case for storing basic surgical tools. It comes with a brief description for treating common internal bleeds.\ + \nBefore surgery: Verify correct location and patient is adequately numb to pain.\ + \nStep one: Open an incision at the site with the scalpel.\ + \nStep two: Clamp bleeders with the hemostat.\ + \nStep three: Draw back the skin with the retracter.\ + \nStep four: Patch the damaged vein with a surgical line.\ + \nStep five: Close the incision with a surgical line." + icon_state = "surgical_case" throw_speed = SPEED_FAST throw_range = 8 @@ -448,6 +471,22 @@ ..() update_icon() +/obj/item/storage/pill_bottle/attack_hand(mob/user, mods) + if(loc != user) + return ..() + + if(!mods || !mods["alt"]) + return ..() + + if(!ishuman(user)) + return ..() + + if(skilllock && !skillcheck(user, SKILL_MEDICAL, SKILL_MEDICAL_MEDIC)) + error_idlock(user) + return FALSE + + return ..() + /obj/item/storage/pill_bottle/proc/error_idlock(mob/user) to_chat(user, SPAN_WARNING("It must have some kind of ID lock...")) diff --git a/code/game/objects/items/storage/pouch.dm b/code/game/objects/items/storage/pouch.dm index dc3ee0ba1506..6397c33b76c1 100644 --- a/code/game/objects/items/storage/pouch.dm +++ b/code/game/objects/items/storage/pouch.dm @@ -1211,6 +1211,12 @@ new /obj/item/explosive/plastic(src) new /obj/item/explosive/plastic(src) +/obj/item/storage/pouch/tools/uppsynth/fill_preset_inventory() + new /obj/item/tool/crowbar(src) + new /obj/item/tool/wirecutters(src) + new /obj/item/tool/weldingtool(src) + new /obj/item/tool/wrench(src) + /obj/item/storage/pouch/sling name = "sling strap" desc = "Keeps a single item attached to a strap." diff --git a/code/game/objects/items/tools/shovel_tools.dm b/code/game/objects/items/tools/shovel_tools.dm index 29bc19f65bbf..008b37705fe3 100644 --- a/code/game/objects/items/tools/shovel_tools.dm +++ b/code/game/objects/items/tools/shovel_tools.dm @@ -233,7 +233,7 @@ /obj/item/tool/shovel/etool/attack_self(mob/user as mob) folded = !folded if(folded) - w_class = SIZE_MEDIUM + w_class = SIZE_SMALL force = 2 else w_class = SIZE_LARGE @@ -242,7 +242,7 @@ /obj/item/tool/shovel/etool/folded folded = TRUE - w_class = SIZE_MEDIUM + w_class = SIZE_SMALL force = 2 icon_state = "etool_c" item_state = "etool_c" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm index 4d275ee7b9d8..5772db33198d 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm @@ -134,7 +134,7 @@ GLOBAL_LIST_EMPTY(co_secure_boxes) new /obj/item/clothing/under/marine/officer/pilot(src) new /obj/item/clothing/shoes/marine(src) new /obj/item/clothing/suit/armor/vest/pilot(src) - new /obj/item/storage/large_holster/m39(src) + new /obj/item/storage/belt/gun/m39(src) new /obj/item/storage/backpack/marine/satchel(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/glasses/sunglasses(src) @@ -306,8 +306,8 @@ GLOBAL_LIST_EMPTY(co_secure_boxes) /obj/structure/closet/secure_closet/req_officer/Initialize() . = ..() - new /obj/item/device/radio/headset/almayer/ro(src) - new /obj/item/clothing/under/rank/ro_suit(src) + new /obj/item/device/radio/headset/almayer/qm(src) + new /obj/item/clothing/under/rank/qm_suit(src) new /obj/item/clothing/shoes/marine(src) new /obj/item/storage/belt/marine(src) new /obj/item/clothing/head/cmcap/req(src) diff --git a/code/game/objects/structures/props.dm b/code/game/objects/structures/props.dm index 0df2cc345cb7..ea3a2af391bc 100644 --- a/code/game/objects/structures/props.dm +++ b/code/game/objects/structures/props.dm @@ -639,6 +639,10 @@ icon_state = "" icon = 'icons/turf/lifeboat.dmi' +#define STATE_COMPLETE 0 +#define STATE_FUEL 1 +#define STATE_IGNITE 2 + /obj/structure/prop/brazier name = "brazier" desc = "The fire inside the brazier emits a relatively dim glow to flashlights and flares, but nothing can replace the feeling of sitting next to a fireplace with your friends." @@ -647,6 +651,40 @@ density = TRUE health = 150 luminosity = 6 + /// What obj this becomes when it gets to its next stage of construction / ignition + var/frame_type + /// What is used to progress to the next stage + var/state = STATE_COMPLETE + +/obj/structure/prop/brazier/get_examine_text(mob/user) + . = ..() + switch(state) + if(STATE_FUEL) + . += "[src] requires wood to be fueled." + if(STATE_IGNITE) + . += "[src] needs to be lit." + +/obj/structure/prop/brazier/attackby(obj/item/hit_item, mob/user) + switch(state) + if(STATE_COMPLETE) + return ..() + if(STATE_FUEL) + if(!istype(hit_item, /obj/item/stack/sheet/wood)) + return ..() + var/obj/item/stack/sheet/wood/wooden_boards = hit_item + if(!wooden_boards.use(5)) + to_chat(user, SPAN_WARNING("Not enough wood!")) + return + user.visible_message(SPAN_NOTICE("[user] fills [src] with [hit_item].")) + if(STATE_IGNITE) + if(!hit_item.heat_source) + return ..() + if(!do_after(user, 3 SECONDS, INTERRUPT_MOVED, BUSY_ICON_BUILD)) + return + user.visible_message(SPAN_NOTICE("[user] ignites [src] with [hit_item].")) + + new frame_type(loc) + qdel(src) /obj/structure/prop/brazier/Destroy() SetLuminosity(0) @@ -662,31 +700,15 @@ desc = "An empty brazier." icon_state = "brazier_frame" luminosity = 0 + frame_type = /obj/structure/prop/brazier/frame/full + state = STATE_FUEL -/obj/structure/prop/brazier/frame/attackby(obj/item/hit_item, mob/user) - if(!istype(hit_item, /obj/item/stack/sheet/wood)) - return ..() - var/obj/item/stack/wooden_boards = hit_item - if(wooden_boards.amount < 5) - to_chat(user, SPAN_WARNING("Not enough wood!")) - return - wooden_boards.use(5) - user.visible_message(SPAN_NOTICE("[user] fills the brazier with wood.")) - new /obj/structure/prop/brazier/frame_woodened(loc) - qdel(src) - -/obj/structure/prop/brazier/frame_woodened +/obj/structure/prop/brazier/frame/full name = "empty full brazier" desc = "An empty brazier. Yet it's also full. What??? Use something hot to ignite it, like a welding tool." icon_state = "brazier_frame_filled" - luminosity = 0 - -/obj/structure/prop/brazier/frame_woodened/attackby(obj/item/hit_item, mob/user) - if(!hit_item.heat_source) - return ..() - user.visible_message(SPAN_NOTICE("[user] ignites the brazier with [hit_item].")) - new /obj/structure/prop/brazier(loc) - qdel(src) + frame_type = /obj/structure/prop/brazier + state = STATE_IGNITE /obj/structure/prop/brazier/torch name = "torch" @@ -695,25 +717,136 @@ density = FALSE luminosity = 5 -/obj/structure/prop/brazier/torch/frame +/obj/structure/prop/brazier/frame/full/torch name = "unlit torch" desc = "It's a torch, but it's not lit. Use something hot to ignite it, like a welding tool." icon_state = "torch_frame" - luminosity = 0 - -/obj/structure/prop/brazier/torch/frame/attackby(obj/item/hit_item, mob/user) - if(!hit_item.heat_source) - return ..() - user.visible_message(SPAN_NOTICE("[user] ignites the torch with [hit_item].")) - new /obj/structure/prop/brazier/torch(loc) - qdel(src) + frame_type = /obj/structure/prop/brazier/torch /obj/item/prop/torch_frame name = "unlit torch" icon = 'icons/obj/structures/structures.dmi' desc = "It's a torch, but it's not lit or placed down. Click on a wall to place it." icon_state = "torch_frame" - luminosity = 0 + +/obj/structure/prop/brazier/frame/full/campfire + name = "unlit campfire" + desc = "A circle of stones surrounding a pile of wood. If only you were to light it." + icon_state = "campfire" + frame_type = /obj/structure/prop/brazier/campfire + density = FALSE + +/obj/structure/prop/brazier/frame/full/campfire/smolder + name = "smoldering campfire" + desc = "A campfire that used to be lit, but was extinguished. You can still see the embers, and smoke rises from it." + state = STATE_FUEL + frame_type = /obj/structure/prop/brazier/frame/full/campfire + +/obj/structure/prop/brazier/campfire + name = "campfire" + desc = "A circle of stones surrounding a burning pile of wood. The fire is roaring and you can hear its crackle. You could probably stomp the fire out." + icon = 'icons/obj/structures/structures.dmi' + icon_state = "campfire_on" + density = FALSE + ///How many tiles the heating and sound goes + var/heating_range = 2 + /// time between sounds + var/time_to_sound = 20 + /// Time for it to burn through fuel + var/fuel_stage_time = 1 MINUTES + /// How much fuel it has + var/remaining_fuel = 5 //Maxes at 5, but burns one when made + /// If the fire can be manually put out + var/extinguishable = TRUE + /// Make no noise + var/quiet = FALSE + +/obj/structure/prop/brazier/campfire/Initialize() + . = ..() + START_PROCESSING(SSobj, src) + fuel_drain(TRUE) + +/obj/structure/prop/brazier/campfire/get_examine_text(mob/user) + . = ..() + switch(remaining_fuel) + if(4 to INFINITY) + . += "The fire is roaring." + if(2 to 3) + . += "The fire is burning warm." + if(-INFINITY to 1) + . += "The embers of the fire barely burns." + +/obj/structure/prop/brazier/campfire/process(delta_time) + if(!isturf(loc)) + return + + for(var/mob/living/carbon/human/mob in range(heating_range, src)) + if(mob.bodytemperature < T20C) + mob.bodytemperature += min(round(T20C - mob.bodytemperature)*0.7, 25) + mob.recalculate_move_delay = TRUE + + if(quiet) + return + time_to_sound -= delta_time + if(time_to_sound <= 0) + playsound(loc, 'sound/machines/firepit_ambience.ogg', 15, FALSE, heating_range) + time_to_sound = initial(time_to_sound) + +/obj/structure/prop/brazier/campfire/attack_hand(mob/user) + . = ..() + if(!extinguishable) + to_chat(user, SPAN_WARNING("You cannot extinguish [src].")) + return + to_chat(user, SPAN_NOTICE("You begin to extinguish [src].")) + while(remaining_fuel) + if(user.action_busy || !do_after(user, 3 SECONDS, INTERRUPT_MOVED, BUSY_ICON_BUILD)) + return + fuel_drain() + to_chat(user, SPAN_NOTICE("You continue to extinguish [src].")) + visible_message(SPAN_NOTICE("[user] extinguishes [src].")) + +/obj/structure/prop/brazier/campfire/attackby(obj/item/attacking_item, mob/user) + if(!istype(attacking_item, /obj/item/stack/sheet/wood)) + to_chat(SPAN_NOTICE("You cannot fuel [src] with [attacking_item].")) + return + var/obj/item/stack/sheet/wood/fuel = attacking_item + if(remaining_fuel >= initial(remaining_fuel)) + to_chat(user, SPAN_NOTICE("You cannot fuel [src] further.")) + if(!fuel.use(1)) + to_chat(SPAN_NOTICE("You do not have enough [attacking_item] to fuel [src].")) + visible_message(SPAN_NOTICE("[user] fuels [src] with [fuel].")) + remaining_fuel++ + +/obj/structure/prop/brazier/campfire/attack_alien(mob/living/carbon/xenomorph/xeno) + if(!extinguishable) + to_chat(xeno, SPAN_WARNING("You cannot extinguish [src].")) + return + to_chat(xeno, SPAN_NOTICE("You begin to extinguish [src].")) + while(remaining_fuel) + if(xeno.action_busy || !do_after(xeno, 1 SECONDS, INTERRUPT_MOVED, BUSY_ICON_HOSTILE)) + return + fuel_drain() + to_chat(xeno, SPAN_NOTICE("You continue to extinguish [src].")) + visible_message(SPAN_WARNING("[xeno] extinguishes [src]!")) + +/obj/structure/prop/brazier/campfire/proc/fuel_drain(looping) + remaining_fuel-- + if(!remaining_fuel) + new /obj/structure/prop/brazier/frame/full/campfire/smolder(loc) + qdel(src) + return + if(!looping || !fuel_stage_time) + return + addtimer(CALLBACK(src, PROC_REF(fuel_drain), TRUE), fuel_stage_time) + +/obj/structure/prop/brazier/campfire/Destroy() + SetLuminosity(0) + STOP_PROCESSING(SSobj, src) + return ..() + +#undef STATE_COMPLETE +#undef STATE_FUEL +#undef STATE_IGNITE //ICE COLONY PROPS //Thematically look to Blackmesa's Xen levels. Generic science-y props n' stuff. diff --git a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm index c8f5a7f82c0f..7a4274c2c16e 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm @@ -20,8 +20,6 @@ var/force_nest = FALSE /// counterpart to buckling_y --> offsets the buckled mob when it buckles var/list/buckling_x - /// saves the density of the buckled_mob - var/buckled_mob_density /obj/structure/bed/nest/Initialize(mapload, hive) . = ..() @@ -52,7 +50,6 @@ resisting_ready = FALSE if(buckled_mob == current_mob) - buckled_mob_density = current_mob.density current_mob.pixel_y = buckling_y["[dir]"] current_mob.pixel_x = buckling_x["[dir]"] current_mob.dir = turn(dir, 180) @@ -70,7 +67,7 @@ current_mob.pixel_y = initial(buckled_mob.pixel_y) current_mob.pixel_x = initial(buckled_mob.pixel_x) - current_mob.density = buckled_mob_density + current_mob.density = !(current_mob.lying || current_mob.stat == DEAD) if(dir == SOUTH) current_mob.layer = initial(current_mob.layer) if(!ishuman(current_mob)) @@ -281,8 +278,6 @@ buckled_mob.old_y = 0 REMOVE_TRAIT(buckled_mob, TRAIT_NESTED, TRAIT_SOURCE_BUCKLE) var/mob/living/carbon/human/buckled_human = buckled_mob - if(buckled_human.stat == DEAD ) - buckled_mob_density = FALSE var/mob/dead/observer/G = ghost_of_buckled_mob var/datum/mind/M = G?.mind @@ -311,7 +306,6 @@ /obj/structure/bed/nest/proc/healthcheck() if(health <= 0) - buckled_mob_density = FALSE deconstruct() /obj/structure/bed/nest/fire_act() diff --git a/code/game/turfs/walls/walls.dm b/code/game/turfs/walls/walls.dm index 3599d5bb980b..2387a2086192 100644 --- a/code/game/turfs/walls/walls.dm +++ b/code/game/turfs/walls/walls.dm @@ -403,7 +403,7 @@ if(istype(attacking_item, /obj/item/prop/torch_frame)) to_chat(user, SPAN_NOTICE("You place the torch down on the wall.")) - new /obj/structure/prop/brazier/torch/frame(src) + new /obj/structure/prop/brazier/frame/full/torch(src) qdel(attacking_item) if(hull) diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 20ff65ed144e..05e27625daeb 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -121,6 +121,7 @@ var/list/admin_verbs_minor_event = list( /client/proc/toggle_sniper_upgrade, /client/proc/toggle_attack_dead, /client/proc/toggle_strip_drag, + /client/proc/toggle_disposal_mobs, /client/proc/toggle_uniform_strip, /client/proc/toggle_strong_defibs, /client/proc/toggle_blood_optimization, @@ -576,6 +577,10 @@ var/list/roundstart_mod_verbs = list( set desc = "Tells everyone about a random statistic in the round." set category = "OOC" + var/prompt = tgui_alert(usr, "Are you sure you want to do this?", "Announce Random Fact", list("No", "Yes")) + if(prompt != "Yes") + return + message_admins("[key_name(usr)] announced a random fact.") SSticker.mode?.declare_fun_facts() diff --git a/code/modules/admin/player_panel/actions/transform.dm b/code/modules/admin/player_panel/actions/transform.dm index 185165357e05..91a62b1a1d02 100644 --- a/code/modules/admin/player_panel/actions/transform.dm +++ b/code/modules/admin/player_panel/actions/transform.dm @@ -127,7 +127,7 @@ GLOBAL_LIST_INIT(pp_transformables, list( "Alien Tier 4" = list( list( - name = XENO_CASTE_QUEEN+" (Young)", + name = XENO_CASTE_QUEEN+" (Immature)", key = /mob/living/carbon/xenomorph/queen, color = "purple" ), diff --git a/code/modules/admin/tabs/admin_tab.dm b/code/modules/admin/tabs/admin_tab.dm index a2f3bd42df5f..6dc08c63e5de 100644 --- a/code/modules/admin/tabs/admin_tab.dm +++ b/code/modules/admin/tabs/admin_tab.dm @@ -708,6 +708,20 @@ SSticker.mode.toggleable_flags ^= MODE_NO_ATTACK_DEAD message_admins("[src] has [MODE_HAS_TOGGLEABLE_FLAG(MODE_NO_ATTACK_DEAD) ? "prevented dead mobs from being" : "allowed dead mobs to be"] attacked.") +/client/proc/toggle_disposal_mobs() + set name = "Toggle Disposable Mobs" + set category = "Admin.Flags" + + if(!admin_holder || !check_rights(R_EVENT, FALSE)) + return + + if(!SSticker.mode) + to_chat(usr, SPAN_WARNING("A mode hasn't been selected yet!")) + return + + SSticker.mode.toggleable_flags ^= MODE_DISPOSABLE_MOBS + message_admins("[src] has [MODE_HAS_TOGGLEABLE_FLAG(MODE_DISPOSABLE_MOBS) ? "allowed mobs to fit" : "prevented mobs fitting"] inside disposals.") + /client/proc/toggle_strip_drag() set name = "Toggle Strip/Drag Dead" set category = "Admin.Flags" diff --git a/code/modules/admin/tabs/event_tab.dm b/code/modules/admin/tabs/event_tab.dm index b9eb4fd47ea1..fdf70d314c21 100644 --- a/code/modules/admin/tabs/event_tab.dm +++ b/code/modules/admin/tabs/event_tab.dm @@ -491,10 +491,10 @@ for(var/obj/structure/machinery/computer/almayer_control/C in machines) if(!(C.inoperable())) var/obj/item/paper/P = new /obj/item/paper( C.loc ) - P.name = "'[command_name] Update.'" + P.name = "'[customname].'" P.info = input P.update_icon() - C.messagetitle.Add("[command_name] Update") + C.messagetitle.Add("[customname]") C.messagetext.Add(P.info) if(alert("Press \"Yes\" if you want to announce it to ship crew and marines. Press \"No\" to keep it only as printed report on communication console.",,"Yes","No") == "Yes") diff --git a/code/modules/asset_cache/asset_list_items.dm b/code/modules/asset_cache/asset_list_items.dm index e00f4a2d1263..3f0775c0b65d 100644 --- a/code/modules/asset_cache/asset_list_items.dm +++ b/code/modules/asset_cache/asset_list_items.dm @@ -143,6 +143,7 @@ assets = list( "wylogo.png" = 'html/images/wylogo.png', "uscmlogo.png" = 'html/images/uscmlogo.png', + "upplogo.png" = 'html/images/upplogo.png', "faxwylogo.png" = 'html/images/faxwylogo.png', "faxbackground.jpg" = 'html/images/faxbackground.jpg', ) @@ -204,10 +205,10 @@ /datum/asset/spritesheet/playtime_rank/register() var/icon_file = 'icons/mob/hud/hud.dmi' - var/tier1_state = "hudxenoupgrade1" - var/tier2_state = "hudxenoupgrade2" - var/tier3_state = "hudxenoupgrade3" - var/tier4_state = "hudxenoupgrade4" + var/tier1_state = "hudxenoupgrade2" + var/tier2_state = "hudxenoupgrade3" + var/tier3_state = "hudxenoupgrade4" + var/tier4_state = "hudxenoupgrade5" var/icon/tier1_icon = icon(icon_file, tier1_state, SOUTH) var/icon/tier2_icon = icon(icon_file, tier2_state, SOUTH) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 16afa8d1b4f2..4f1161709657 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -1955,11 +1955,17 @@ var/const/MAX_SAVE_SLOTS = 10 load_character(slot_for_job) /// Transfers both physical characteristics and character information to character -/datum/preferences/proc/copy_all_to(mob/living/carbon/human/character, job_title, is_late_join = FALSE) +/datum/preferences/proc/copy_all_to(mob/living/carbon/human/character, job_title, is_late_join = FALSE, check_datacore = FALSE) if(!istype(character)) return find_assigned_slot(job_title, is_late_join) + if(check_datacore && !(be_random_body && be_random_name)) + for(var/datum/data/record/record as anything in GLOB.data_core.locked) + if(record.fields["name"] == real_name) + be_random_body = TRUE + be_random_name = TRUE + break if(be_random_name) real_name = random_name(gender) @@ -1987,10 +1993,11 @@ var/const/MAX_SAVE_SLOTS = 10 character.flavor_texts["legs"] = flavor_texts["legs"] character.flavor_texts["feet"] = flavor_texts["feet"] - character.med_record = strip_html(med_record) - character.sec_record = strip_html(sec_record) - character.gen_record = strip_html(gen_record) - character.exploit_record = strip_html(exploit_record) + if(!be_random_name) + character.med_record = strip_html(med_record) + character.sec_record = strip_html(sec_record) + character.gen_record = strip_html(gen_record) + character.exploit_record = strip_html(exploit_record) character.age = age character.gender = gender diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm index 713b6df355c2..910bb032349e 100644 --- a/code/modules/clothing/suits/marine_armor.dm +++ b/code/modules/clothing/suits/marine_armor.dm @@ -75,6 +75,7 @@ /obj/item/storage/belt/gun/flaregun, /obj/item/device/motiondetector, /obj/item/device/walkman, + /obj/item/storage/belt/gun/m39, ) valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL, ACCESSORY_SLOT_PONCHO) @@ -271,7 +272,7 @@ /obj/item/clothing/suit/storage/marine/rto/intel name = "\improper XM4 pattern intelligence officer armor" - uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/ro_suit, /obj/item/clothing/under/marine/officer/intel) + uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/marine/officer/intel) specialty = "XM4 pattern intel" /obj/item/clothing/suit/storage/marine/MP @@ -347,7 +348,7 @@ icon_state = "officer" storage_slots = 3 flags_atom = null - uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/ro_suit, /obj/item/clothing/under/rank/chief_medical_officer) + uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/rank/chief_medical_officer) specialty = "M2 pattern officer" item_state_slots = list(WEAR_JACKET = "officer") @@ -362,7 +363,7 @@ storage_slots = 3 flags_atom = NO_SNOW_TYPE flags_inventory = BLOCKSHARPOBJ|SMARTGUN_HARNESS - uniform_restricted = list(/obj/item/clothing/under/marine, /obj/item/clothing/under/rank/ro_suit) + uniform_restricted = list(/obj/item/clothing/under/marine, /obj/item/clothing/under/rank/qm_suit) specialty = "M3 pattern captain" item_state_slots = list(WEAR_JACKET = "co_officer") valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_PONCHO) @@ -1516,7 +1517,7 @@ pockets.max_storage_space = 8 /obj/item/clothing/suit/storage/RO - name = "\improper RO jacket" + name = "quartermaster jacket" desc = "A green jacket worn by USCM personnel. The back has the flag of the United Americas on it." icon_state = "RO_jacket" blood_overlay_type = "coat" diff --git a/code/modules/clothing/suits/marine_coat.dm b/code/modules/clothing/suits/marine_coat.dm index 3113b38e6e41..4ca2a54af4bf 100644 --- a/code/modules/clothing/suits/marine_coat.dm +++ b/code/modules/clothing/suits/marine_coat.dm @@ -217,6 +217,13 @@ icon_state = "bridge_coat_grey" valid_accessory_slots = list(ACCESSORY_SLOT_ARMBAND, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_MEDAL) +/obj/item/clothing/suit/storage/jacket/marine/service/aso + name = "auxiliary support officer jacket" + desc = "A comfortable vest for officers who are expected to work long hours staring at rows of numbers and inspecting equipment from knives to torpedos to entire dropships." + icon_state = "aso_jacket" + blood_overlay_type = "coat" + flags_armor_protection = BODY_FLAG_CHEST + has_buttons = FALSE //=========================//PROVOST\\================================\\ diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm index eca050cc4b88..a4b38b657735 100644 --- a/code/modules/clothing/under/marine_uniform.dm +++ b/code/modules/clothing/under/marine_uniform.dm @@ -527,7 +527,7 @@ min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT has_sensor = UNIFORM_HAS_SENSORS sensor_faction = FACTION_UPP - suit_restricted = list(/obj/item/clothing/suit/storage/marine/faction/UPP, /obj/item/clothing/suit/gimmick/jason, /obj/item/clothing/suit/storage/snow_suit/soviet, /obj/item/clothing/suit/storage/snow_suit/survivor) + suit_restricted = list(/obj/item/clothing/suit/storage/marine/faction/UPP, /obj/item/clothing/suit/gimmick/jason, /obj/item/clothing/suit/storage/snow_suit/soviet, /obj/item/clothing/suit/storage/snow_suit/survivor, /obj/item/clothing/suit/storage/webbing) flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE /obj/item/clothing/under/marine/veteran/UPP/medic @@ -839,9 +839,9 @@ desc = "A formal white undersuit." flags_jumpsuit = FALSE -/obj/item/clothing/under/rank/ro_suit - name = "requisition officer suit" - desc = "A nicely-fitting military suit for a requisition officer. It has shards of light Kevlar to help protect against stabbing weapons and bullets." +/obj/item/clothing/under/rank/qm_suit + name = "quartermaster suit" + desc = "A nicely-fitting military suit for a quartermaster. It has shards of light Kevlar to help protect against stabbing weapons and bullets." icon_state = "RO_jumpsuit" worn_state = "RO_jumpsuit" flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm index d42e7d17bfd2..329e2055778e 100644 --- a/code/modules/clothing/under/ties.dm +++ b/code/modules/clothing/under/ties.dm @@ -359,6 +359,11 @@ desc = "A fire-resistant shoulder patch, worn by the men and women of the USS Hanyut, USCM FORECON." icon_state = "forecon_patch" +/obj/item/clothing/accessory/patch/upp + name = "UPP Airborne Reconnaissance patch" + desc = "A fire-resistant shoulder patch, worn by the men and women of the 173rd Airborne Reconnaissance Platoon." + icon_state = "upppatch" + /obj/item/clothing/accessory/poncho name = "USCM Poncho" desc = "The standard USCM poncho has variations for every climate. Custom fitted to be attached to standard USCM armor variants it is comfortable, warming or cooling as needed, and well-fit. A marine couldn't ask for more. Affectionately referred to as a \"woobie\"." diff --git a/code/modules/cm_aliens/structures/special/pylon_core.dm b/code/modules/cm_aliens/structures/special/pylon_core.dm index 993d4f833fa6..068ffeb659eb 100644 --- a/code/modules/cm_aliens/structures/special/pylon_core.dm +++ b/code/modules/cm_aliens/structures/special/pylon_core.dm @@ -12,6 +12,7 @@ block_range = 0 var/cover_range = WEED_RANGE_PYLON var/node_type = /obj/effect/alien/weeds/node/pylon + var/obj/effect/alien/weeds/node/node var/linked_turfs = list() var/damaged = FALSE @@ -25,7 +26,7 @@ /obj/effect/alien/resin/special/pylon/Initialize(mapload, hive_ref) . = ..() - place_node() + node = place_node() for(var/turf/A in range(round(cover_range*PYLON_COVERAGE_MULT), loc)) LAZYADD(A.linked_pylons, src) linked_turfs += A @@ -34,9 +35,8 @@ for(var/turf/A as anything in linked_turfs) LAZYREMOVE(A.linked_pylons, src) - var/obj/effect/alien/weeds/node/pylon/W = locate() in loc - if(W) - qdel(W) + if(node) + QDEL_NULL(node) . = ..() /obj/effect/alien/resin/special/pylon/attack_alien(mob/living/carbon/xenomorph/M) @@ -87,8 +87,78 @@ playsound(loc, "alien_resin_build", 25) /obj/effect/alien/resin/special/pylon/proc/place_node() - var/obj/effect/alien/weeds/node/pylon/W = new node_type(loc, null, null, linked_hive) - W.resin_parent = src + var/obj/effect/alien/weeds/node/pylon/pylon_node = new node_type(loc, null, null, linked_hive) + pylon_node.resin_parent = src + return pylon_node + +/obj/effect/alien/resin/special/pylon/endgame + cover_range = WEED_RANGE_CORE + var/activated = FALSE + +/obj/effect/alien/resin/special/pylon/endgame/Destroy() + if(activated) + activated = FALSE + + if(hijack_delete) + return ..() + + marine_announcement("ALERT.\n\nEnergy build up around communication relay at [get_area(src)] halted.", "[MAIN_AI_SYSTEM] Biological Scanner") + + for(var/hivenumber in GLOB.hive_datum) + var/datum/hive_status/checked_hive = GLOB.hive_datum[hivenumber] + if(!length(checked_hive.totalXenos)) + continue + + if(checked_hive == linked_hive) + xeno_announcement(SPAN_XENOANNOUNCE("We have lost our control of the tall's communication relay at [get_area(src)]."), hivenumber, XENO_GENERAL_ANNOUNCE) + else + xeno_announcement(SPAN_XENOANNOUNCE("Another hive has lost control of the tall's communication relay at [get_area(src)]."), hivenumber, XENO_GENERAL_ANNOUNCE) + + return ..() + +/// Checks if all comms towers are connected and then starts end game content on all pylons if they are +/obj/effect/alien/resin/special/pylon/endgame/proc/comms_relay_connection() + marine_announcement("ALERT.\n\nIrregular build up of energy around communication relays at [get_area(src)].", "[MAIN_AI_SYSTEM] Biological Scanner") + + for(var/hivenumber in GLOB.hive_datum) + var/datum/hive_status/checked_hive = GLOB.hive_datum[hivenumber] + if(!length(checked_hive.totalXenos)) + continue + + if(checked_hive == linked_hive) + xeno_announcement(SPAN_XENOANNOUNCE("We have harnessed the tall's communication relay at [get_area(src)]. Hold it!"), hivenumber, XENO_GENERAL_ANNOUNCE) + else + xeno_announcement(SPAN_XENOANNOUNCE("Another hive has harnessed the tall's communication relay at [get_area(src)].[linked_hive.faction_is_ally(checked_hive.name) ? "" : " Stop them!"]"), hivenumber, XENO_GENERAL_ANNOUNCE) + + activated = TRUE + addtimer(CALLBACK(src, PROC_REF(give_larva)), XENO_PYLON_ACTIVATION_COOLDOWN, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_LOOP|TIMER_DELETE_ME) + +#define ENDGAME_LARVA_CAP_MULTIPLIER 0.4 +#define LARVA_ADDITION_MULTIPLIER 0.10 + +/// Looped proc via timer to give larva after time +/obj/effect/alien/resin/special/pylon/endgame/proc/give_larva() + if(!activated) + return + + if(!linked_hive.hive_location || !linked_hive.living_xeno_queen) + return + + var/list/hive_xenos = linked_hive.totalXenos + + for(var/mob/living/carbon/xenomorph/xeno in hive_xenos) + if(!xeno.counts_for_slots) + hive_xenos -= xeno + + if(length(hive_xenos) > (length(GLOB.alive_human_list) * ENDGAME_LARVA_CAP_MULTIPLIER)) + return + + linked_hive.partial_larva += length(hive_xenos) * LARVA_ADDITION_MULTIPLIER + linked_hive.convert_partial_larva_to_full_larva() + linked_hive.hive_ui.update_burrowed_larva() + +#undef ENDGAME_LARVA_CAP_MULTIPLIER +#undef LARVA_ADDITION_MULTIPLIER //Hive Core - Generates strong weeds, supports other buildings /obj/effect/alien/resin/special/pylon/core diff --git a/code/modules/cm_aliens/structures/special_structure.dm b/code/modules/cm_aliens/structures/special_structure.dm index caa729f1df87..69bdcc2438ac 100644 --- a/code/modules/cm_aliens/structures/special_structure.dm +++ b/code/modules/cm_aliens/structures/special_structure.dm @@ -39,6 +39,9 @@ plane = FLOOR_PLANE + /// Tells the structure if they are being deleted because of hijack + var/hijack_delete = FALSE + /obj/effect/alien/resin/special/Initialize(mapload, hive_ref) . = ..() maxhealth = health diff --git a/code/modules/cm_aliens/weeds.dm b/code/modules/cm_aliens/weeds.dm index f20fa842e446..01140beae304 100644 --- a/code/modules/cm_aliens/weeds.dm +++ b/code/modules/cm_aliens/weeds.dm @@ -55,7 +55,7 @@ linked_hive = GLOB.hive_datum[hivenumber] set_hive_data(src, hivenumber) - if(spread_on_semiweedable) + if(spread_on_semiweedable && weed_strength < WEED_LEVEL_HIVE) if(color) var/list/RGB = ReadRGB(color) RGB[1] = Clamp(RGB[1] + 35, 0, 255) @@ -588,9 +588,13 @@ weed_strength = WEED_LEVEL_HIVE node_range = WEED_RANGE_PYLON overlay_node = FALSE + spread_on_semiweedable = TRUE var/obj/effect/alien/resin/special/resin_parent /obj/effect/alien/weeds/node/pylon/proc/set_parent_damaged() + if(!resin_parent) + return + var/obj/effect/alien/resin/special/pylon/parent_pylon = resin_parent parent_pylon.damaged = TRUE @@ -616,7 +620,13 @@ /obj/effect/alien/weeds/node/pylon/acid_spray_act() return +/obj/effect/alien/weeds/node/pylon/cluster + spread_on_semiweedable = FALSE + /obj/effect/alien/weeds/node/pylon/cluster/set_parent_damaged() + if(!resin_parent) + return + var/obj/effect/alien/resin/special/cluster/parent_cluster = resin_parent parent_cluster.damaged = TRUE diff --git a/code/modules/cm_marines/equipment/guncases.dm b/code/modules/cm_marines/equipment/guncases.dm index 8538af7ca90e..a9a3855a53e4 100644 --- a/code/modules/cm_marines/equipment/guncases.dm +++ b/code/modules/cm_marines/equipment/guncases.dm @@ -295,3 +295,47 @@ new /obj/item/weapon/gun/shotgun/double/cane(src) new /obj/item/ammo_magazine/handful/revolver/marksman/six_rounds(src) new /obj/item/ammo_magazine/handful/revolver/marksman/six_rounds(src) + +//Handgun case for Military police vendor three mag , a railflashligh and the handgun. + +//88 Mod 4 Combat Pistol +/obj/item/storage/box/guncase/mod88 + name = "\improper 88 Mod 4 Combat Pistol case" + desc = "A gun case containing an 88 Mod 4 Combat Pistol." + storage_slots = 5 + can_hold = list(/obj/item/attachable/flashlight, /obj/item/weapon/gun/pistol/mod88, /obj/item/ammo_magazine/pistol/mod88) + +/obj/item/storage/box/guncase/mod88/fill_preset_inventory() + new /obj/item/attachable/flashlight(src) + new /obj/item/weapon/gun/pistol/mod88(src) + new /obj/item/ammo_magazine/pistol/mod88(src) + new /obj/item/ammo_magazine/pistol/mod88(src) + new /obj/item/ammo_magazine/pistol/mod88(src) + +//M44 Combat Revolver +/obj/item/storage/box/guncase/m44 + name = "\improper M44 Combat Revolver case" + desc = "A gun case containing an M44 Combat Revolver." + storage_slots = 5 + can_hold = list(/obj/item/attachable/flashlight, /obj/item/weapon/gun/revolver/m44, /obj/item/ammo_magazine/revolver) + +/obj/item/storage/box/guncase/m44/fill_preset_inventory() + new /obj/item/attachable/flashlight(src) + new /obj/item/weapon/gun/revolver/m44(src) + new /obj/item/ammo_magazine/revolver(src) + new /obj/item/ammo_magazine/revolver(src) + new /obj/item/ammo_magazine/revolver(src) + +//M4A3 Service Pistol +/obj/item/storage/box/guncase/m4a3 + name = "\improper M4A3 Service Pistol case" + desc = "A gun case containing an M4A3 Service Pistol." + storage_slots = 5 + can_hold = list(/obj/item/attachable/flashlight, /obj/item/weapon/gun/pistol/m4a3, /obj/item/ammo_magazine/pistol) + +/obj/item/storage/box/guncase/m4a3/fill_preset_inventory() + new /obj/item/attachable/flashlight(src) + new /obj/item/weapon/gun/pistol/m4a3(src) + new /obj/item/ammo_magazine/pistol(src) + new /obj/item/ammo_magazine/pistol(src) + new /obj/item/ammo_magazine/pistol(src) diff --git a/code/modules/cm_marines/marines_consoles.dm b/code/modules/cm_marines/marines_consoles.dm index 36535a0b5141..ad0ebac8307b 100644 --- a/code/modules/cm_marines/marines_consoles.dm +++ b/code/modules/cm_marines/marines_consoles.dm @@ -679,11 +679,13 @@ idle_power_usage = 250 active_power_usage = 500 var/faction = FACTION_MARINE + /// What type of /datum/crewmonitor this will create + var/crewmonitor_type = /datum/crewmonitor /obj/structure/machinery/computer/crew/Initialize() . = ..() if(!GLOB.crewmonitor[faction]) - GLOB.crewmonitor[faction] = new /datum/crewmonitor(faction) + GLOB.crewmonitor[faction] = new crewmonitor_type(faction) /obj/structure/machinery/computer/crew/attack_remote(mob/living/user) attack_hand(user) @@ -714,6 +716,12 @@ icon_state = "cmonitor" density = FALSE +/obj/structure/machinery/computer/crew/alt/yautja + name = "\improper Yautja health monitor" + desc = "Used to monitor active health sensors of all Yautja in the system. You can see that the console highlights the human's ship areas with BLUE and the hunting locations with RED." + faction = FACTION_YAUTJA + crewmonitor_type = /datum/crewmonitor/yautja + /obj/structure/machinery/computer/crew/upp faction = FACTION_UPP @@ -790,7 +798,7 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor) /datum/crewmonitor/ui_data(mob/user) . = list( "sensors" = update_data(), - "link_allowed" = isAI(user) + "link_allowed" = isAI(user), ) /datum/crewmonitor/proc/update_data() @@ -902,10 +910,11 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor) RAIDER_OFFICER_SQUAD = 11, JOB_SO = 12, JOB_SEA = 13, - // 20-29: Aux Command (Synth isn't Aux head, but important - make him bold) - JOB_SYNTH = 20, - JOB_PILOT = 21, - JOB_DROPSHIP_CREW_CHIEF = 22, + // 20-29: Aux Command + JOB_AUXILIARY_OFFICER = 20, + JOB_SYNTH = 21, + JOB_PILOT = 22, + JOB_DROPSHIP_CREW_CHIEF = 23, JOB_INTEL = 24, // 30-39: Security JOB_CHIEF_POLICE = 30, @@ -929,11 +938,11 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor) // 60-69: Cargo JOB_CHIEF_REQUISITION = 60, JOB_CARGO_TECH = 61, + JOB_MESS_SERGEANT = 62, // 70-139: SQUADS (look below) // 140+: Civilian/other JOB_CORPORATE_LIAISON = 140, - JOB_MESS_SERGEANT = 141, - JOB_PASSENGER = 142, + JOB_PASSENGER = 141, // Non Almayer jobs lower then registered JOB_SYNTH_SURVIVOR = 150, JOB_SURVIVOR = 151, @@ -1102,6 +1111,51 @@ GLOBAL_LIST_EMPTY_TYPED(crewmonitor, /datum/crewmonitor) else jobs = list() +/datum/crewmonitor/yautja + faction = FACTION_YAUTJA + +/datum/crewmonitor/yautja/update_data() + var/list/results = list() + for(var/mob/living/carbon/human/human_mob as anything in GLOB.human_mob_list) + + if(!isyautja(human_mob)) + continue + + if(faction != human_mob.faction) + continue + + // Check if z-level is correct + var/turf/pos = get_turf(human_mob) + if(!pos) + continue + + // The entry for this human + var/list/entry = list( + "ref" = REF(human_mob), + "name" = human_mob.real_name, + "ijob" = UNKNOWN_JOB_ID, + "assignment" = "Hunter", + "oxydam" = round(human_mob.getOxyLoss(), 1), + "toxdam" = round(human_mob.getToxLoss(), 1), + "burndam" = round(human_mob.getFireLoss(), 1), + "brutedam" = round(human_mob.getBruteLoss(), 1), + "can_track" = TRUE, + ) + + if(is_mainship_level(pos.z)) + entry["side"] = "Almayer" + + var/area/mob_area = get_area(human_mob) + entry["area"] = sanitize_area(mob_area.name) + + results[++results.len] = entry + + // Cache result + data = results + last_update = world.time + + return results + #undef SENSOR_LIVING #undef SENSOR_VITALS #undef SENSOR_COORDS diff --git a/code/modules/cm_preds/falcon.dm b/code/modules/cm_preds/falcon.dm index 19977a7bd84a..4461f9b4f7e7 100644 --- a/code/modules/cm_preds/falcon.dm +++ b/code/modules/cm_preds/falcon.dm @@ -68,6 +68,7 @@ var/obj/item/falcon_drone/parent_drone var/obj/item/clothing/gloves/yautja/owned_bracers desc = "An agile drone used by Yautja to survey the hunting grounds." + motion_sensed = TRUE /mob/hologram/falcon/Initialize(mapload, mob/M, obj/item/falcon_drone/drone, obj/item/clothing/gloves/yautja/bracers) . = ..() diff --git a/code/modules/cm_preds/yaut_bracers.dm b/code/modules/cm_preds/yaut_bracers.dm index ca946aa580ac..a94cde9887c3 100644 --- a/code/modules/cm_preds/yaut_bracers.dm +++ b/code/modules/cm_preds/yaut_bracers.dm @@ -46,6 +46,8 @@ var/mob/living/carbon/human/owner //Pred spawned on, or thrall given to. var/obj/item/clothing/gloves/yautja/linked_bracer //Bracer linked to this one (thrall or mentor). COOLDOWN_DECLARE(bracer_recharge) + /// What minimap icon this bracer should have + var/minimap_icon = "predator" /obj/item/clothing/gloves/yautja/equipped(mob/user, slot) . = ..() @@ -54,6 +56,8 @@ if(!owner) owner = user toggle_lock_internal(user, TRUE) + RegisterSignal(user, list(COMSIG_MOB_STAT_SET_ALIVE, COMSIG_MOB_DEATH), PROC_REF(update_minimap_icon)) + INVOKE_NEXT_TICK(src, PROC_REF(update_minimap_icon), user) /obj/item/clothing/gloves/yautja/Destroy() STOP_PROCESSING(SSobj, src) @@ -65,6 +69,8 @@ /obj/item/clothing/gloves/yautja/dropped(mob/user) STOP_PROCESSING(SSobj, src) flags_item = initial(flags_item) + UnregisterSignal(user, list(COMSIG_MOB_STAT_SET_ALIVE, COMSIG_MOB_DEATH)) + SSminimaps.remove_marker(user) ..() /obj/item/clothing/gloves/yautja/pickup(mob/living/user) @@ -102,6 +108,27 @@ /obj/item/clothing/gloves/yautja/proc/decloak() return +/// Called to update the minimap icon of the predator +/obj/item/clothing/gloves/yautja/proc/update_minimap_icon() + if(!ishuman(owner)) + return + + var/mob/living/carbon/human/human_owner = owner + var/turf/wearer_turf = get_turf(owner) + SSminimaps.remove_marker(owner) + if(!isyautja(owner)) + if(owner.stat >= DEAD) + if(human_owner.undefibbable) + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, "bracer_stolen", 'icons/ui_icons/map_blips.dmi', overlay_iconstates = list("undefibbable")) + else + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, "bracer_stolen", 'icons/ui_icons/map_blips.dmi', overlay_iconstates = list("defibbable")) + else + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, "bracer_stolen", 'icons/ui_icons/map_blips.dmi') + else + if(owner?.stat >= DEAD) + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, minimap_icon, 'icons/ui_icons/map_blips.dmi', overlay_iconstates = list("undefibbable")) //defib/undefib status doesn't really matter because they're gonna explode in the end regardless + else + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, minimap_icon, 'icons/ui_icons/map_blips.dmi') /* *This is the main proc for checking AND draining the bracer energy. It must have human passed as an argument. *It can take a negative value in amount to restore energy. @@ -193,8 +220,23 @@ desc = "A pair of strange alien bracers, adapted for human biology." color = "#b85440" + minimap_icon = "thrall" +/obj/item/clothing/gloves/yautja/thrall/update_minimap_icon() + if(!ishuman(owner)) + return + + var/mob/living/carbon/human/human_owner = owner + var/turf/wearer_turf = get_turf(owner) + if(owner.stat >= DEAD) + if(human_owner.undefibbable) + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, minimap_icon, overlay_iconstates = list("undefibbable")) + else + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, minimap_icon, overlay_iconstates = list("defibbable")) + else + SSminimaps.add_marker(owner, wearer_turf.z, MINIMAP_FLAG_YAUTJA, minimap_icon) + /obj/item/clothing/gloves/yautja/hunter name = "clan bracers" desc = "An extremely complex, yet simple-to-operate set of armored bracers worn by the Yautja. It has many functions, activate them to use some." @@ -955,19 +997,10 @@ if(.) return - for(var/obj/item/weapon/yautja/combistick/C in range(7)) - if(C in caller.contents) //Can't yank if they are wearing it - return FALSE - if(caller.put_in_active_hand(C))//Try putting it in our active hand, or, if it's full... - if(!drain_power(caller, 70)) //We should only drain power if we actually yank the chain back. Failed attempts can quickly drain the charge away. - return TRUE - caller.visible_message(SPAN_WARNING("[caller] yanks [C]'s chain back!"), SPAN_WARNING("You yank [C]'s chain back!")) - else if(caller.put_in_inactive_hand(C))///...Try putting it in our inactive hand. - if(!drain_power(caller, 70)) //We should only drain power if we actually yank the chain back. Failed attempts can quickly drain the charge away. - return TRUE - caller.visible_message(SPAN_WARNING("[caller] yanks [C]'s chain back!"), SPAN_WARNING("You yank [C]'s chain back!")) - else //If neither hand can hold it, you must not have a free hand. - to_chat(caller, SPAN_WARNING("You need a free hand to do this!")) + for(var/datum/effects/tethering/tether in caller.effects_list) + if(istype(tether.tethered.affected_atom, /obj/item/weapon/yautja/combistick)) + var/obj/item/weapon/yautja/combistick/stick = tether.tethered.affected_atom + stick.recall() /obj/item/clothing/gloves/yautja/hunter/verb/translate() set name = "Translator" diff --git a/code/modules/cm_preds/yaut_weapons.dm b/code/modules/cm_preds/yaut_weapons.dm index fbbe6c183aaa..0cd6832d726b 100644 --- a/code/modules/cm_preds/yaut_weapons.dm +++ b/code/modules/cm_preds/yaut_weapons.dm @@ -254,6 +254,12 @@ var/force_wielded = MELEE_FORCE_TIER_6 var/force_unwielded = MELEE_FORCE_TIER_2 var/force_storage = MELEE_FORCE_TIER_1 + /// Ref to the tether effect when thrown + var/datum/effects/tethering/chain + +/obj/item/weapon/yautja/combistick/Destroy() + cleanup_chain() + return ..() /obj/item/weapon/yautja/combistick/try_to_throw(mob/living/user) if(!charged) @@ -262,8 +268,65 @@ charged = FALSE remove_filter("combistick_charge") unwield(user) //Otherwise stays wielded even when thrown + setup_chain(user) return TRUE +/obj/item/weapon/yautja/combistick/proc/setup_chain(mob/living/user) + var/list/tether_effects = apply_tether(user, src, range = 6, resistable = FALSE) + chain = tether_effects["tetherer_tether"] + RegisterSignal(chain, COMSIG_PARENT_QDELETING, PROC_REF(cleanup_chain)) + RegisterSignal(src, COMSIG_ITEM_PICKUP, PROC_REF(on_pickup)) + RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(on_move)) + +/// The chain normally breaks if it's put into a container, so let's yank it back if that's the case +/obj/item/weapon/yautja/combistick/proc/on_move(datum/source, atom/moved, dir, forced) + SIGNAL_HANDLER + if(!z && !is_type_in_list(loc, list(/obj/structure/surface, /mob))) // I rue for the day I can remove the surface snowflake check + recall() + +/// Clean up the chain, deleting/nulling/unregistering as needed +/obj/item/weapon/yautja/combistick/proc/cleanup_chain() + SIGNAL_HANDLER + if(!QDELETED(chain)) + QDEL_NULL(chain) + + else + chain = null + + UnregisterSignal(src, COMSIG_ITEM_PICKUP) + UnregisterSignal(src, COMSIG_MOVABLE_MOVED) + +/obj/item/weapon/yautja/combistick/proc/on_pickup(datum/source, mob/user) + SIGNAL_HANDLER + if(user != chain.affected_atom) + to_chat(chain.affected_atom, SPAN_WARNING("You feel the chain of [src] be torn from your grasp!")) // Recall the fuckin combi my man + + cleanup_chain() + +/// recall the combistick to the pred's hands or to be at their feet +/obj/item/weapon/yautja/combistick/proc/recall() + SIGNAL_HANDLER + if(!chain) + return + + var/mob/living/carbon/human/user = chain.affected_atom + if((src in user.contents) || !istype(user.gloves, /obj/item/clothing/gloves/yautja/hunter)) + cleanup_chain() + return + + var/obj/item/clothing/gloves/yautja/hunter/pred_gloves = user.gloves + + if(user.put_in_hands(src, TRUE)) + if(!pred_gloves.drain_power(user, 70)) + return TRUE + user.visible_message(SPAN_WARNING("[user] yanks [src]'s chain back, catching it in [user.p_their()] hand!"), SPAN_WARNING("You yank [src]'s chain back, catching it inhand!")) + cleanup_chain() + + else + if(!pred_gloves.drain_power(user, 70)) + return TRUE + user.visible_message(SPAN_WARNING("[user] yanks [src]'s chain back, letting [src] fall at [user.p_their()]!"), SPAN_WARNING("You yank [src]'s chain back, letting it drop at your feet!")) + cleanup_chain() /obj/item/weapon/yautja/combistick/IsShield() return on @@ -823,7 +886,7 @@ /obj/item/weapon/gun/energy/yautja/plasmarifle name = "plasma rifle" - desc = "A long-barreled heavy plasma weapon capable of taking down large game. It has a mounted scope for distant shots and an integrated battery." + desc = "A long-barreled heavy plasma weapon. Intended for combat, not hunting. Has an integrated battery that allows for a functionally unlimited amount of shots to be discharged. Equipped with an internal gyroscopic stabilizer allowing its operator to fire the weapon one-handed if desired" icon_state = "plasmarifle" item_state = "plasmarifle" unacidable = TRUE @@ -836,7 +899,7 @@ var/charge_time = 0 var/last_regen = 0 flags_gun_features = GUN_UNUSUAL_DESIGN - flags_item = ITEM_PREDATOR + flags_item = ITEM_PREDATOR|TWOHANDED /obj/item/weapon/gun/energy/yautja/plasmarifle/Initialize(mapload, spawn_empty) . = ..() @@ -889,12 +952,8 @@ return ..() /obj/item/weapon/gun/energy/yautja/plasmarifle/load_into_chamber() - if(charge_time >= 80) - ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/rifle/blast] - charge_time -= 80 - else - ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/rifle/bolt] - charge_time -= 10 + ammo = GLOB.ammo_list[/datum/ammo/energy/yautja/rifle/bolt] + charge_time -= 10 var/obj/item/projectile/projectile = create_bullet(ammo, initial(name)) projectile.SetLuminosity(1) in_chamber = projectile diff --git a/code/modules/cm_tech/hologram.dm b/code/modules/cm_tech/hologram.dm index 83cc0937b46e..5c0e986f45b2 100644 --- a/code/modules/cm_tech/hologram.dm +++ b/code/modules/cm_tech/hologram.dm @@ -1,4 +1,4 @@ -GLOBAL_LIST_EMPTY(hologram_list) +GLOBAL_LIST_EMPTY_TYPED(hologram_list, /mob/hologram) /mob/hologram name = "Hologram" @@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(hologram_list) var/mob/linked_mob var/datum/action/leave_hologram/leave_button + ///If can be detected on motion detectors. + var/motion_sensed = FALSE /mob/hologram/movement_delay() . = -2 // Very fast speed, so they can navigate through easily, they can't ever have movement delay whilst as a hologram diff --git a/code/modules/gear_presets/_select_equipment.dm b/code/modules/gear_presets/_select_equipment.dm index fc70e5fc90bb..94a628553252 100644 --- a/code/modules/gear_presets/_select_equipment.dm +++ b/code/modules/gear_presets/_select_equipment.dm @@ -952,3 +952,53 @@ var/list/rebel_rifles = list( list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR), list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR) ) + +/datum/equipment_preset/proc/add_upp_weapon(mob/living/carbon/human/new_human) + var/random_gun = rand(1,3) + switch(random_gun) + if(1) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71(new_human), WEAR_L_HAND) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) + if(2) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/carbine(new_human), WEAR_L_HAND) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) + if(3) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23(new_human), WEAR_L_HAND) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(new_human), WEAR_IN_BACK) + +/datum/equipment_preset/proc/spawn_random_upp_headgear(mob/living/carbon/human/new_human) + var/random_hat = rand(1,10) + switch(random_hat) + if (1, 2) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP(new_human), WEAR_HEAD) + if (3, 4, 5) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap(new_human), WEAR_HEAD) + if (6, 7) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD) + if (8, 9) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/ushanka(new_human), WEAR_HEAD) + +/datum/equipment_preset/proc/spawn_random_upp_armor(mob/living/carbon/human/new_human) + var/random_gear = rand(1, 4) + switch(random_gear) + if (1, 2, 3) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_J_STORE) + if (4) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) + +/datum/equipment_preset/proc/spawn_random_upp_belt(mob/living/carbon/human/new_human) + var/random_gun = rand(1, 3) + switch(random_gun) + if (1, 2) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/NY(new_human), WEAR_WAIST) + if (3) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/upp(new_human), WEAR_WAIST) diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm index 8c6a118d24d4..9ab5e7c8d22c 100644 --- a/code/modules/gear_presets/survivors.dm +++ b/code/modules/gear_presets/survivors.dm @@ -1562,3 +1562,159 @@ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK) new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911(new_human), WEAR_WAIST) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD) + + ..() + +/datum/equipment_preset/survivor/upp + name = "UPP Soldier" + paygrade = "UE1" + origin_override = ORIGIN_UPP + rank = JOB_SURVIVOR + skills = /datum/skills/military/survivor/upp_private + languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE) + faction = FACTION_UPP + faction_group = list(FACTION_UPP, FACTION_SURVIVOR) + role_comm_title = "UPP 173RD RECON" + idtype = /obj/item/card/id/dogtag + flags = EQUIPMENT_PRESET_EXTRA + uses_special_name = TRUE + access = list( + ACCESS_CIVILIAN_PUBLIC, + ) + +/datum/equipment_preset/survivor/upp/load_name(mob/living/carbon/human/new_human, randomise) + var/random_name = capitalize(pick(new_human.gender == MALE ? first_names_male_upp : first_names_female_upp)) + " " + capitalize(pick(last_names_upp)) + new_human.change_real_name(new_human, random_name) + +/datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human) + var/obj/item/clothing/under/marine/veteran/UPP/uniform = new() + var/random_number = rand(1,2) + switch(random_number) + if(1) + uniform.roll_suit_jacket(new_human) + if(2) + uniform.roll_suit_sleeves(new_human) + new_human.equip_to_slot_or_del(uniform, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp (new_human), WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp_knife(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare(new_human), WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) + +/datum/equipment_preset/survivor/upp/soldier + name = "Survivor - UPP Soldier" + paygrade = "UE2" + assignment = "UPP Soldier" + skills = /datum/skills/military/survivor/upp_private + +/datum/equipment_preset/survivor/upp/soldier/load_gear(mob/living/carbon/human/new_human) + var/obj/item/clothing/under/marine/veteran/UPP/uniform = new() + var/random_number = rand(1,2) + switch(random_number) + if(1) + uniform.roll_suit_jacket(new_human) + if(2) + uniform.roll_suit_sleeves(new_human) + new_human.equip_to_slot_or_del(uniform, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) + add_upp_weapon(new_human) + spawn_random_upp_headgear(new_human) + spawn_random_upp_armor(new_human) + spawn_random_upp_belt(new_human) + + ..() + +/datum/equipment_preset/survivor/upp/sapper + name = "Survivor - UPP Sapper" + paygrade = "UE3S" + assignment = "UPP Sapper" + skills = /datum/skills/military/survivor/upp_sapper + +/datum/equipment_preset/survivor/upp/sapper/load_gear(mob/living/carbon/human/new_human) + + var/obj/item/clothing/under/marine/veteran/UPP/engi/uniform = new() + var/R = rand(1,2) + switch(R) + if(1) + uniform.roll_suit_jacket(new_human) + if(2) + uniform.roll_suit_sleeves(new_human) + new_human.equip_to_slot_or_del(uniform, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) + spawn_random_upp_armor(new_human) + add_upp_weapon(new_human) + spawn_random_upp_headgear(new_human) + + ..() + +/datum/equipment_preset/survivor/upp/medic + name = "Survivor - UPP Medic" + paygrade = "UE3M" + assignment = "UPP Medic" + skills = /datum/skills/military/survivor/upp_medic + +/datum/equipment_preset/survivor/upp/medic/load_gear(mob/living/carbon/human/new_human) + var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new() + var/random_number = rand(1,2) + switch(random_number) + if(1) + uniform.roll_suit_jacket(new_human) + if(2) + uniform.roll_suit_sleeves(new_human) + new_human.equip_to_slot_or_del(uniform, WEAR_BODY) + new_human.equip_to_slot_or_del(new/obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/medic/upp(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK) + spawn_random_upp_armor(new_human) + add_upp_weapon(new_human) + spawn_random_upp_headgear(new_human) + + ..() + +/datum/equipment_preset/survivor/upp/specialist + name = "Survivor - UPP Specialist" + paygrade = "UE4" + assignment = "UPP Specialist" + skills = /datum/skills/military/survivor/upp_spec + +/datum/equipment_preset/survivor/upp/specialist/load_gear(mob/living/carbon/human/new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy(new_human), WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy (new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer(new_human), WEAR_L_HAND) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9(new_human), WEAR_WAIST) + + ..() + +/datum/equipment_preset/survivor/upp/squad_leader + name = "Survivor - UPP Squad Leader" + paygrade = "UE5" + languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE) + assignment = "UPP Squad Leader" + role_comm_title = "UPP 173Rd RECON SL" + skills = /datum/skills/military/survivor/upp_sl + +/datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer (new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/officer (new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/PK9(new_human), WEAR_WAIST) + add_upp_weapon(new_human) + + ..() diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm index eaf6299b88a8..eaab23630ed2 100644 --- a/code/modules/gear_presets/synths.dm +++ b/code/modules/gear_presets/synths.dm @@ -455,13 +455,51 @@ survivor_variant = ENGINEERING_SURVIVOR - faction = FACTION_SURVIVOR - faction_group = list(FACTION_SURVIVOR) - access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND) +/datum/equipment_preset/synth/survivor/upp + name = "Survivor - Synthetic - UPP Synth" + flags = EQUIPMENT_PRESET_EXTRA + languages = ALL_SYNTH_LANGUAGES_UPP + assignment = JOB_UPP_COMBAT_SYNTH + rank = JOB_SURVIVOR + faction = FACTION_UPP + faction_group = list(FACTION_UPP, FACTION_SURVIVOR) + skills = /datum/skills/colonial_synthetic + paygrade = "SYN" + idtype = /obj/item/card/id/dogtag + role_comm_title = "UPP 173Rd RECON Syn" + +/datum/equipment_preset/synth/survivor/upp/load_gear(mob/living/carbon/human/new_human) + var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new() + var/random_number = rand(1,2) + switch(random_number) + if(1) + uniform.roll_suit_jacket(new_human) + if(2) + uniform.roll_suit_sleeves(new_human) + new_human.equip_to_slot_or_del(uniform, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver, WEAR_R_EAR) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/upp, WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/small_stack, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/uppsynth, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp, WEAR_FEET) /datum/equipment_preset/synth/survivor/pmc name = "Survivor - Synthetic - PMC Support Synth" - + faction = FACTION_SURVIVOR + faction_group = list(FACTION_SURVIVOR) + access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND) idtype = /obj/item/card/id/pmc assignment = JOB_PMC_SYNTH rank = JOB_PMC_SYNTH @@ -507,6 +545,7 @@ new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_L_STORE) new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/construction/full_barbed_wire, WEAR_R_STORE) + //*****************************************************************************************************/ /datum/equipment_preset/synth/working_joe diff --git a/code/modules/gear_presets/upp.dm b/code/modules/gear_presets/upp.dm index 2f7148302485..a43404c59450 100644 --- a/code/modules/gear_presets/upp.dm +++ b/code/modules/gear_presets/upp.dm @@ -1777,7 +1777,7 @@ name = "UPP Combat Synthetic" flags = EQUIPMENT_PRESET_EXTRA - languages = ALL_SYNTH_LANGUAGES + languages = ALL_SYNTH_LANGUAGES_UPP skills = /datum/skills/synthetic assignment = JOB_UPP_COMBAT_SYNTH diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm index 2714dd063786..457ef71e9a46 100644 --- a/code/modules/gear_presets/uscm_ship.dm +++ b/code/modules/gear_presets/uscm_ship.dm @@ -193,7 +193,6 @@ ACCESS_MARINE_ENGINEERING, ACCESS_MARINE_COMMAND, ACCESS_CIVILIAN_ENGINEERING, - ACCESS_MARINE_SENIOR, ACCESS_MARINE_DATABASE, ACCESS_MARINE_MAINT, ACCESS_MARINE_OT, @@ -202,7 +201,7 @@ ) assignment = JOB_CHIEF_ENGINEER rank = JOB_CHIEF_ENGINEER - paygrade = "MO2" + paygrade = "MO1" role_comm_title = "CE" minimum_age = 27 skills = /datum/skills/CE @@ -308,8 +307,8 @@ //*****************************************************************************************************/ -/datum/equipment_preset/uscm_ship/ro - name = "USCM Requisitions Officer (RO)" +/datum/equipment_preset/uscm_ship/qm + name = "USCM Quartermaster (QM)" flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE idtype = /obj/item/card/id/silver @@ -318,7 +317,6 @@ ACCESS_MARINE_RO, ACCESS_MARINE_COMMAND, ACCESS_MARINE_DATABASE, - ACCESS_MARINE_SENIOR, ACCESS_MARINE_ALPHA, ACCESS_MARINE_BRAVO, ACCESS_MARINE_CHARLIE, @@ -327,23 +325,23 @@ ) assignment = JOB_CHIEF_REQUISITION rank = JOB_CHIEF_REQUISITION - paygrade = "MO2" - role_comm_title = "RO" + paygrade = "ME7" + role_comm_title = "QM" minimum_age = 27 skills = /datum/skills/RO minimap_background = MINIMAP_ICON_BACKGROUND_CIC minimap_icon = list("ct" = MINIMAP_ICON_COLOR_HEAD) - utility_under = list(/obj/item/clothing/under/rank/ro_suit) + utility_under = list(/obj/item/clothing/under/rank/qm_suit) -/datum/equipment_preset/uscm_ship/ro/load_gear(mob/living/carbon/human/new_human) +/datum/equipment_preset/uscm_ship/qm/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/tech if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) back_item = /obj/item/storage/backpack/industrial - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/ro(new_human), WEAR_L_EAR) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ro_suit(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/qm(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/qm_suit(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/req(new_human), WEAR_HEAD) @@ -616,6 +614,63 @@ //*****************************************************************************************************/ +/datum/equipment_preset/uscm_ship/auxiliary_officer + name = "USCM Auxiliary Support Officer (ASO)" + flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE + + idtype = /obj/item/card/id/silver + assignment = JOB_AUXILIARY_OFFICER + rank = JOB_AUXILIARY_OFFICER + paygrade = "MO2" + role_comm_title = "ASO" + minimum_age = 27 + skills = /datum/skills/auxiliary_officer + + minimap_icon = list("cic" = MINIMAP_ICON_COLOR_SILVER) + minimap_background = MINIMAP_ICON_BACKGROUND_CIC + +/datum/equipment_preset/uscm_ship/auxiliary_officer/New() + . = ..() + access = list( + ACCESS_MARINE_SENIOR, + ACCESS_MARINE_ASO, + ACCESS_MARINE_COMMAND, + ACCESS_MARINE_BRIG, + ACCESS_MARINE_ARMORY, + ACCESS_MARINE_MEDBAY, + ACCESS_MARINE_CE, + ACCESS_MARINE_ENGINEERING, + ACCESS_MARINE_MAINT, + ACCESS_MARINE_OT, + ACCESS_MARINE_RO, + ACCESS_MARINE_CARGO, + ACCESS_MARINE_PREP, + ACCESS_MARINE_ALPHA, + ACCESS_MARINE_BRAVO, + ACCESS_MARINE_CHARLIE, + ACCESS_MARINE_DELTA, + ACCESS_MARINE_PILOT, + ACCESS_MARINE_DROPSHIP, + ACCESS_MARINE_KITCHEN, + ACCESS_PRESS, + ) + +/datum/equipment_preset/uscm_ship/auxiliary_officer/load_gear(mob/living/carbon/human/new_human) + var/back_item = /obj/item/storage/backpack/satchel + if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) + back_item = /obj/item/storage/backpack/marine + + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/alt(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/service/aso(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET) + new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_L_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range(new_human), WEAR_L_STORE) + +//*****************************************************************************************************/ + /datum/equipment_preset/uscm_ship/po name = "USCM Pilot (DP) (Cryo)" flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE diff --git a/code/modules/law/laws/minor_crime.dm b/code/modules/law/laws/minor_crime.dm index 3fc257cf1cbf..651b9dd42d4f 100644 --- a/code/modules/law/laws/minor_crime.dm +++ b/code/modules/law/laws/minor_crime.dm @@ -50,3 +50,8 @@ desc = "To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. This includes the removal of vendors from department areas without permission." special_punishment = "Return of Stolen Item" brig_time = 10 + +/datum/law/minor_law/false_testimony + name = "False Testimony" + desc = "To intentionally and willingly lie to an MP, or deputized officer, during a legal investigation with the intent to disrupt said investigation." + brig_time = 5 diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 9e8fa264af1d..ee36d25fc687 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -544,6 +544,27 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(!istype(target)) return + if(check_client_rights(client, R_MOD, FALSE)) + view_health_scan(target) + return + + if(!mind.original) + view_health_scan(target) + return + + if(!ishuman(mind.original)) + view_health_scan(target) + return + + var/mob/living/carbon/human/original_human = mind.original + + if(!original_human.check_tod() || !original_human.is_revivable() || !can_reenter_corpse) + view_health_scan(target) + return + + to_chat(src, SPAN_NOTICE("You must be permanently unrevivable or unable to reenter your body to use the scan health verb.")) + +/mob/dead/observer/proc/view_health_scan(mob/living/target) if (!last_health_display) last_health_display = new(target) else diff --git a/code/modules/mob/living/carbon/xenomorph/XenoUpgrade.dm b/code/modules/mob/living/carbon/xenomorph/XenoUpgrade.dm index a89a3ad32e85..ae03d0646657 100644 --- a/code/modules/mob/living/carbon/xenomorph/XenoUpgrade.dm +++ b/code/modules/mob/living/carbon/xenomorph/XenoUpgrade.dm @@ -3,6 +3,7 @@ return age = XENO_NORMAL + var/hours_as_xeno = client.get_total_xeno_playtime() var/hours_as_caste = get_job_playtime(client, caste.caste_type) switch(hours_as_caste) @@ -15,11 +16,16 @@ if(JOB_PLAYTIME_TIER_4 to INFINITY) age = XENO_PRIME + if(hours_as_xeno < JOB_PLAYTIME_TIER_1) + age = XENO_YOUNG + // For people who wish to remain anonymous if(!client.prefs.playtime_perks) age = XENO_NORMAL switch(age) + if(XENO_YOUNG) + age_prefix = "Young " if(XENO_NORMAL) age_prefix = "" if(XENO_MATURE) diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm b/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm index f3a354b42ad0..8a7425e2071a 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm @@ -68,6 +68,7 @@ /mob/hologram/queen name = "Queen Eye" action_icon_state = "queen_exit" + motion_sensed = TRUE color = "#a800a8" @@ -412,17 +413,24 @@ if(queen_aged) age_xeno() switch(age) - if(XENO_NORMAL) name = "[name_prefix]Queen" //Young - if(XENO_MATURE) name = "[name_prefix]Elder Queen" //Mature - if(XENO_ELDER) name = "[name_prefix]Elder Empress" //Elite - if(XENO_ANCIENT) name = "[name_prefix]Ancient Empress" //Ancient - if(XENO_PRIME) name = "[name_prefix]Prime Empress" //Primordial + if(XENO_YOUNG) + name = "[name_prefix]Young Queen" //Young + if(XENO_NORMAL) + name = "[name_prefix]Queen" //Regular + if(XENO_MATURE) + name = "[name_prefix]Elder Queen" //Mature + if(XENO_ELDER) + name = "[name_prefix]Elder Empress" //Elite + if(XENO_ANCIENT) + name = "[name_prefix]Ancient Empress" //Ancient + if(XENO_PRIME) + name = "[name_prefix]Prime Empress" //Primordial else age = XENO_NORMAL if(client) hud_update() - name = "[name_prefix]Young Queen" + name = "[name_prefix]Immature Queen" var/name_client_prefix = "" var/name_client_postfix = "" diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm index 7a2196a3c209..7b64ae9f69d7 100644 --- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm +++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm @@ -159,7 +159,12 @@ new /obj/effect/particle_effect/smoke/acid_runner_harmless(T) playsound(bound_xeno, 'sound/effects/blobattack.ogg', 75) if(bound_xeno.client && bound_xeno.hive) - addtimer(CALLBACK(bound_xeno.hive, TYPE_PROC_REF(/datum/hive_status, free_respawn), bound_xeno.client), 5 SECONDS) + var/datum/hive_status/hive_status = bound_xeno.hive + var/turf/spawning_turf = get_turf(bound_xeno) + if(!hive_status.hive_location) + addtimer(CALLBACK(bound_xeno.hive, TYPE_PROC_REF(/datum/hive_status, respawn_on_turf), bound_xeno.client, spawning_turf), 0.5 SECONDS) + else + addtimer(CALLBACK(bound_xeno.hive, TYPE_PROC_REF(/datum/hive_status, free_respawn), bound_xeno.client), 5 SECONDS) bound_xeno.gib() /mob/living/carbon/xenomorph/runner/ventcrawl_carry() diff --git a/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm b/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm index acc72586e647..512c26f8c360 100644 --- a/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm +++ b/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm @@ -317,6 +317,7 @@ XENO_STRUCTURE_EGGMORPH = 6, XENO_STRUCTURE_EVOPOD = 2, XENO_STRUCTURE_RECOVERY = 6, + XENO_STRUCTURE_PYLON = 2, ) var/global/list/hive_structure_types = list( @@ -370,17 +371,25 @@ if(hivenumber != XENO_HIVE_NORMAL) return - RegisterSignal(SSdcs, COMSIG_GLOB_POST_SETUP, PROC_REF(setup_evolution_announcements)) + RegisterSignal(SSdcs, COMSIG_GLOB_POST_SETUP, PROC_REF(post_setup)) -/datum/hive_status/proc/setup_evolution_announcements() +/datum/hive_status/proc/post_setup() SIGNAL_HANDLER + setup_evolution_announcements() + setup_pylon_limits() + +/datum/hive_status/proc/setup_evolution_announcements() for(var/time in GLOB.xeno_evolve_times) if(time == "0") continue addtimer(CALLBACK(src, PROC_REF(announce_evolve_available), GLOB.xeno_evolve_times[time]), text2num(time)) +/// Sets up limits on pylons in New() for potential futureproofing with more static comms +/datum/hive_status/proc/setup_pylon_limits() + hive_structures_limit[XENO_STRUCTURE_PYLON] = length(GLOB.all_static_telecomms_towers) || 2 + /datum/hive_status/proc/announce_evolve_available(list/datum/caste_datum/available_castes) var/list/castes_available = list() @@ -883,6 +892,7 @@ for(var/obj/effect/alien/resin/special/S in hive_structures[name_ref]) if(get_area(S) == hijacked_dropship) continue + S.hijack_delete = TRUE hive_structures[name_ref] -= S qdel(S) for(var/mob/living/carbon/xenomorph/xeno as anything in totalXenos) @@ -936,6 +946,24 @@ else hive_ui.update_burrowed_larva() +/datum/hive_status/proc/respawn_on_turf(client/xeno_client, turf/spawning_turf) + var/mob/living/carbon/xenomorph/larva/new_xeno = spawn_hivenumber_larva(spawning_turf, hivenumber) + if(isnull(new_xeno)) + return FALSE + + if(!SSticker.mode.transfer_xeno(xeno_client.mob, new_xeno)) + qdel(new_xeno) + return FALSE + + new_xeno.visible_message(SPAN_XENODANGER("A larva suddenly emerges from a dead husk!"), + SPAN_XENOANNOUNCE("The hive has no core! You manage to emerge from your old husk as a larva!")) + msg_admin_niche("[key_name(new_xeno)] respawned at \a [spawning_turf]. [ADMIN_JMP(spawning_turf)]") + playsound(new_xeno, 'sound/effects/xeno_newlarva.ogg', 50, 1) + if(new_xeno.client?.prefs?.toggles_flashing & FLASH_POOLSPAWN) + window_flash(new_xeno.client) + + hive_ui.update_burrowed_larva() + /datum/hive_status/proc/do_buried_larva_spawn(mob/xeno_candidate) var/spawning_area if(hive_location) @@ -1104,6 +1132,10 @@ /datum/hive_status/proc/increase_larva_after_burst() var/extra_per_burst = CONFIG_GET(number/extra_larva_per_burst) partial_larva += extra_per_burst + convert_partial_larva_to_full_larva() + +///Called after times when partial larva are added to process them to stored larva +/datum/hive_status/proc/convert_partial_larva_to_full_larva() for(var/i = 1 to partial_larva) partial_larva-- stored_larva++ diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index f8c86f9c5171..1839fe191627 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -245,6 +245,8 @@ return /datum/equipment_preset/uscm_ship/so if(JOB_XO) return /datum/equipment_preset/uscm_ship/xo + if(JOB_AUXILIARY_OFFICER) + return /datum/equipment_preset/uscm_ship/auxiliary_officer if(JOB_INTEL) return /datum/equipment_preset/uscm/intel/full if(JOB_PILOT) @@ -277,7 +279,7 @@ if(JOB_MAINT_TECH) return /datum/equipment_preset/uscm_ship/maint if(JOB_CHIEF_REQUISITION) - return /datum/equipment_preset/uscm_ship/ro + return /datum/equipment_preset/uscm_ship/qm if(JOB_CARGO_TECH) return /datum/equipment_preset/uscm_ship/cargo if(JOB_CMO) diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 7665e0a5d7ab..3b10c757f2f4 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -256,6 +256,7 @@ t = replacetext(t, "\[logo\]", "") t = replacetext(t, "\[wy\]", "") t = replacetext(t, "\[uscm\]", "") + t = replacetext(t, "\[upp\]", "") t = "[t]" else // If it is a crayon, and he still tries to use these, make them empty! @@ -606,6 +607,15 @@ color = "green" info = "

I could not do it, the fucking marshals, the minions of THEM, have gotten a whiff of my co-workers plans and started raiding us pre-emptively. We managed to get word of it and erected a few barricades to slow them down, but it is too late. Our plan, my plan to save humanity has turned to dust.

As I lay and write this, they are gassing the entire area with tear gas, while gunshots echo around the caves. \n They have gotten to my mind already, their voices are... laughing, saying that, \" it's over \" and that \n “we have risen\". Their voices are mocking me as I could do nothing to prevent their rise \n Just as I am about to finish my final entry, I overhear a few panicked radio calls from a dead officer's radio, about a code red lambda breach, and \" X-RAYS OUT OF CONTAINMENT\". \n However, not a single one of their cries has been met with a response as their fellow officers are too preoccupied with beating up poor miners... \n They have won.... they have PLANNED THIS all along.... \n only God may save us now..." +/obj/item/paper/bigred/upp + name = "UPP Orders" + +/obj/item/paper/bigred/upp/Initialize(mapload, photo_list) + . = ..() + + var/datum/asset/asset = get_asset_datum(/datum/asset/simple/paper) + info = "

Union Of Progressive People's Fourth Fleet
Orders For 173rd Airborne Reconnaissance: 2nd Platoon
No.52

Order of Military Officer of the UPP
Kolonel Ganbaatar
Commander of MV-35
Date: 2182
On Special Mission
The actions of the hostile Weyland-Yutani corporation on the fringes of the Neroid sector have grown increasingly intolerable. However, evidence suggesting they are researching into the creation and deployment of some form of biological weapons program represent an unacceptable risk to the security of UPP interests in this sector. The risk of these items falling into UA/USCM hands is unacceptable.

Orders for the Boris squad of the 173rd Airborne Recon are as follows. Initiate airborne reconnaissance of WY colony Oxley's Buttle, Trijent Dam, location on planet Raijin (UA Code: LV-670). Ascertain veracity of onsight biological weapons program. If positive confirmation of the weapons program is identified, authorization for rapid assault and recovery is granted. Avoid all contact with UA/USCM military forces, abort missions if UA/USCM forces are encountered.
Authorizing Officer: Gaanbatar
Name and Rank: Kolonel

FOR SANCTIONED USE ONLY" + /obj/item/paper/crumpled name = "paper scrap" icon_state = "scrap" diff --git a/code/modules/projectiles/ammo_datums.dm b/code/modules/projectiles/ammo_datums.dm index f97195d5ac32..d09c7ad7bb26 100644 --- a/code/modules/projectiles/ammo_datums.dm +++ b/code/modules/projectiles/ammo_datums.dm @@ -2367,32 +2367,7 @@ flags_ammo_behavior = AMMO_IGNORE_RESIST damage = 55 - -/datum/ammo/energy/yautja/rifle/blast - name = "plasma shatterer" - icon_state = "bluespace" - damage_type = BURN - - shell_speed = AMMO_SPEED_TIER_4 - damage = 40 - -/datum/ammo/energy/yautja/rifle/blast/on_hit_mob(mob/M, obj/item/projectile/P) - var/L = get_turf(M) - cell_explosion(L, 90, 30, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, P.weapon_cause_data) - ..() - -/datum/ammo/energy/yautja/rifle/blast/on_hit_turf(turf/T, obj/item/projectile/P) - cell_explosion(T, 90, 30, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, P.weapon_cause_data) - ..() - -/datum/ammo/energy/yautja/rifle/blast/on_hit_obj(obj/O, obj/item/projectile/P) - cell_explosion(get_turf(O), 100, 30, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, P.weapon_cause_data) - ..() - -/datum/ammo/energy/yautja/rifle/blast/do_at_max_range(obj/item/projectile/P) - cell_explosion(get_turf(P), 100, 30, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, P.weapon_cause_data) - ..() - + penetration = 50 /* //====== diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 6b948b9debe2..124eb95ceb6e 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -705,7 +705,7 @@ As sniper rifles have both and weapon mods can change them as well. ..() deals w data["recoil_max"] = RECOIL_AMOUNT_TIER_1 data["scatter_max"] = SCATTER_AMOUNT_TIER_1 - data["firerate_max"] = 1 MINUTES / FIRE_DELAY_TIER_10 + data["firerate_max"] = 1 MINUTES / FIRE_DELAY_TIER_12 data["damage_max"] = 100 data["accuracy_max"] = 32 data["range_max"] = 32 @@ -1218,6 +1218,16 @@ and you're good to go. #define EXECUTION_CHECK (attacked_mob.stat == UNCONSCIOUS || attacked_mob.is_mob_restrained()) && ((user.a_intent == INTENT_GRAB)||(user.a_intent == INTENT_DISARM)) +/obj/item/weapon/gun/afterattack(atom/target, mob/user, proximity_flag, click_parameters) + if(!proximity_flag) + return FALSE + + if(active_attachable && (active_attachable.flags_attach_features & ATTACH_MELEE)) + active_attachable.last_fired = world.time + active_attachable.fire_attachment(target, src, user) + return TRUE + + /obj/item/weapon/gun/attack(mob/living/attacked_mob, mob/living/user) if(active_attachable && (active_attachable.flags_attach_features & ATTACH_MELEE)) //this is expected to do something in melee. active_attachable.last_fired = world.time diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm index 2a77a6ba6a68..7d2dbf5288be 100644 --- a/code/modules/projectiles/gun_attachables.dm +++ b/code/modules/projectiles/gun_attachables.dm @@ -368,6 +368,7 @@ Defined in conflicts.dm of the #defines folder. icon_state = "ebarrel" attach_icon = "ebarrel_a" hud_offset_mod = -3 + wield_delay_mod = WIELD_DELAY_FAST /obj/item/attachable/extended_barrel/New() ..() @@ -387,7 +388,7 @@ Defined in conflicts.dm of the #defines folder. ..() accuracy_mod = -HIT_ACCURACY_MULT_TIER_3 damage_mod = BULLET_DAMAGE_MULT_TIER_6 - delay_mod = FIRE_DELAY_TIER_9 + delay_mod = FIRE_DELAY_TIER_11 accuracy_unwielded_mod = -HIT_ACCURACY_MULT_TIER_7 @@ -842,13 +843,13 @@ Defined in conflicts.dm of the #defines folder. /obj/item/attachable/scope/New() ..() - delay_mod = FIRE_DELAY_TIER_10 + delay_mod = FIRE_DELAY_TIER_12 accuracy_mod = -HIT_ACCURACY_MULT_TIER_1 movement_onehanded_acc_penalty_mod = MOVEMENT_ACCURACY_PENALTY_MULT_TIER_4 accuracy_unwielded_mod = 0 accuracy_scoped_buff = HIT_ACCURACY_MULT_TIER_8 //to compensate initial debuff - delay_scoped_nerf = FIRE_DELAY_TIER_9 //to compensate initial debuff. We want "high_fire_delay" + delay_scoped_nerf = FIRE_DELAY_TIER_11 //to compensate initial debuff. We want "high_fire_delay" damage_falloff_scoped_buff = -0.4 //has to be negative /obj/item/attachable/scope/proc/apply_scoped_buff(obj/item/weapon/gun/G, mob/living/carbon/user) @@ -1007,7 +1008,7 @@ Defined in conflicts.dm of the #defines folder. accuracy_unwielded_mod = 0 accuracy_scoped_buff = HIT_ACCURACY_MULT_TIER_8 - delay_scoped_nerf = FIRE_DELAY_TIER_8 + delay_scoped_nerf = FIRE_DELAY_TIER_9 /obj/item/attachable/scope/mini/hunting name = "2x hunting mini-scope" @@ -1530,7 +1531,7 @@ Defined in conflicts.dm of the #defines folder. scatter_mod = -SCATTER_AMOUNT_TIER_7 burst_scatter_mod = -1 burst_mod = BURST_AMOUNT_TIER_2 - delay_mod = -FIRE_DELAY_TIER_9 + delay_mod = -FIRE_DELAY_TIER_11 movement_onehanded_acc_penalty_mod = -MOVEMENT_ACCURACY_PENALTY_MULT_TIER_4 //1h accuracy_unwielded_mod = HIT_ACCURACY_MULT_TIER_1 @@ -2522,10 +2523,9 @@ Defined in conflicts.dm of the #defines folder. accuracy_unwielded_mod = -HIT_ACCURACY_MULT_TIER_3 scatter_unwielded_mod = SCATTER_AMOUNT_TIER_10 - /obj/item/attachable/angledgrip name = "angled grip" - desc = "An angled foregrip that improves weapon ergonomics and offers less recoil, and faster wielding time. \nHowever, it also increases weapon size." + desc = "An angled foregrip that improves weapon ergonomics resulting in faster wielding time. \nHowever, it also increases weapon size." icon = 'icons/obj/items/weapons/guns/attachments/under.dmi' icon_state = "angledgrip" attach_icon = "angledgrip_a" @@ -2534,16 +2534,6 @@ Defined in conflicts.dm of the #defines folder. slot = "under" pixel_shift_x = 20 -/obj/item/attachable/angledgrip/New() - ..() - recoil_mod = -RECOIL_AMOUNT_TIER_4 - accuracy_mod = HIT_ACCURACY_MULT_TIER_1 - accuracy_unwielded_mod = -HIT_ACCURACY_MULT_TIER_1 - scatter_mod = -SCATTER_AMOUNT_TIER_10 - scatter_unwielded_mod = SCATTER_AMOUNT_TIER_10 - - - /obj/item/attachable/gyro name = "gyroscopic stabilizer" desc = "A set of weights and balances to stabilize the weapon when fired with one hand. Slightly decreases firing speed." @@ -2554,7 +2544,7 @@ Defined in conflicts.dm of the #defines folder. /obj/item/attachable/gyro/New() ..() - delay_mod = FIRE_DELAY_TIER_9 + delay_mod = FIRE_DELAY_TIER_11 scatter_mod = -SCATTER_AMOUNT_TIER_10 burst_scatter_mod = -2 movement_onehanded_acc_penalty_mod = -MOVEMENT_ACCURACY_PENALTY_MULT_TIER_3 @@ -2606,7 +2596,7 @@ Defined in conflicts.dm of the #defines folder. /obj/item/attachable/bipod/New() ..() - delay_mod = FIRE_DELAY_TIER_9 + delay_mod = FIRE_DELAY_TIER_11 wield_delay_mod = WIELD_DELAY_FAST accuracy_mod = -HIT_ACCURACY_MULT_TIER_5 scatter_mod = SCATTER_AMOUNT_TIER_9 @@ -2654,7 +2644,7 @@ Defined in conflicts.dm of the #defines folder. scatter_mod = SCATTER_AMOUNT_TIER_9 recoil_mod = RECOIL_AMOUNT_TIER_5 burst_scatter_mod = 0 - delay_mod = FIRE_DELAY_TIER_10 + delay_mod = FIRE_DELAY_TIER_12 G.recalculate_attachment_bonuses() var/mob/living/user if(isliving(G.loc)) @@ -2691,7 +2681,7 @@ Defined in conflicts.dm of the #defines folder. if(istype(G,/obj/item/weapon/gun/rifle/sniper/M42A)) delay_mod = -FIRE_DELAY_TIER_7 else - delay_mod = -FIRE_DELAY_TIER_10 + delay_mod = -FIRE_DELAY_TIER_12 G.recalculate_attachment_bonuses() initial_mob_dir = user.dir diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 25efbd420ec6..61ea0442a427 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -133,7 +133,7 @@ /obj/item/weapon/gun/energy/rxfm5_eva/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_3 scatter = SCATTER_AMOUNT_TIER_7 damage_mult = BASE_BULLET_DAMAGE_MULT diff --git a/code/modules/projectiles/guns/flamer/flamer.dm b/code/modules/projectiles/guns/flamer/flamer.dm index f327a92ffc9c..a108b3a9948f 100644 --- a/code/modules/projectiles/guns/flamer/flamer.dm +++ b/code/modules/projectiles/guns/flamer/flamer.dm @@ -51,7 +51,7 @@ /obj/item/weapon/gun/flamer/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_4 * 5) + set_fire_delay(FIRE_DELAY_TIER_5 * 5) /obj/item/weapon/gun/flamer/unique_action(mob/user) toggle_gun_safety() diff --git a/code/modules/projectiles/guns/lever_action.dm b/code/modules/projectiles/guns/lever_action.dm index 986f42716e64..73d9330e2a53 100644 --- a/code/modules/projectiles/guns/lever_action.dm +++ b/code/modules/projectiles/guns/lever_action.dm @@ -45,7 +45,7 @@ their unique feature is that a direct hit will buff your damage and firerate /obj/item/weapon/gun/lever_action/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_1 + FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_1 + FIRE_DELAY_TIER_12) lever_delay = FIRE_DELAY_TIER_3 accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 @@ -116,7 +116,7 @@ their unique feature is that a direct hit will buff your damage and firerate lever_sound = lever_super_sound lever_message = "You quickly work the [lever_name]!" last_fired = world.time - buff_fire_reduc //to shoot the next round faster - lever_delay = FIRE_DELAY_TIER_10 + lever_delay = FIRE_DELAY_TIER_12 damage_mult = initial(damage_mult) + BULLET_DAMAGE_MULT_TIER_10 set_fire_delay(FIRE_DELAY_TIER_5) for(var/slot in attachments) @@ -392,7 +392,7 @@ their unique feature is that a direct hit will buff your damage and firerate /obj/item/weapon/gun/lever_action/xm88/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_1) + set_fire_delay(FIRE_DELAY_TIER_2) lever_delay = FIRE_DELAY_TIER_3 accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 @@ -529,7 +529,7 @@ their unique feature is that a direct hit will buff your damage and firerate P.ammo = GLOB.ammo_list[/datum/ammo/bullet/lever_action/xm88] floating_penetration = FLOATING_PENETRATION_TIER_0 //these are init configs and so cannot be initial() - set_fire_delay(FIRE_DELAY_TIER_1 + FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_1 + FIRE_DELAY_TIER_12) lever_delay = FIRE_DELAY_TIER_3 damage_mult = BASE_BULLET_DAMAGE_MULT recalculate_attachment_bonuses() //stock wield delay diff --git a/code/modules/projectiles/guns/misc.dm b/code/modules/projectiles/guns/misc.dm index 2aa6b2dfc4d3..373587ff881a 100644 --- a/code/modules/projectiles/guns/misc.dm +++ b/code/modules/projectiles/guns/misc.dm @@ -24,7 +24,7 @@ /obj/item/weapon/gun/minigun/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3 @@ -100,9 +100,9 @@ /obj/item/weapon/gun/m60/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) set_burst_amount(BURST_AMOUNT_TIER_5) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_10 diff --git a/code/modules/projectiles/guns/pistols.dm b/code/modules/projectiles/guns/pistols.dm index 47b80f7b9218..e2985df6a12a 100644 --- a/code/modules/projectiles/guns/pistols.dm +++ b/code/modules/projectiles/guns/pistols.dm @@ -72,7 +72,7 @@ /obj/item/weapon/gun/pistol/m4a3/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -93,7 +93,7 @@ /obj/item/weapon/gun/pistol/m4a3/custom/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -122,7 +122,7 @@ /obj/item/weapon/gun/pistol/m1911/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -140,7 +140,7 @@ /obj/item/weapon/gun/pistol/m1911/socom/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_2 scatter = SCATTER_AMOUNT_TIER_8 @@ -178,7 +178,7 @@ /obj/item/weapon/gun/pistol/b92fs/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_7 @@ -218,9 +218,9 @@ /obj/item/weapon/gun/pistol/heavy/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_4) + set_fire_delay(FIRE_DELAY_TIER_5) set_burst_amount(BURST_AMOUNT_TIER_2) - set_burst_delay(FIRE_DELAY_TIER_7) + set_burst_delay(FIRE_DELAY_TIER_8) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_5 scatter = SCATTER_AMOUNT_TIER_6 @@ -285,7 +285,7 @@ /obj/item/weapon/gun/pistol/c99/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 scatter = SCATTER_AMOUNT_TIER_6 @@ -337,7 +337,7 @@ /obj/item/weapon/gun/pistol/kt42/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_1 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_2 scatter = SCATTER_AMOUNT_TIER_6 @@ -373,7 +373,7 @@ /obj/item/weapon/gun/pistol/holdout/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -410,7 +410,7 @@ /obj/item/weapon/gun/pistol/clfpistol/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -552,9 +552,9 @@ /obj/item/weapon/gun/pistol/mod88/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_7 @@ -603,7 +603,7 @@ /obj/item/weapon/gun/pistol/es4/set_gun_config_values() ..() - fire_delay = FIRE_DELAY_TIER_9 + fire_delay = FIRE_DELAY_TIER_11 accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_7 @@ -653,7 +653,7 @@ ..() set_fire_delay(FIRE_DELAY_TIER_4) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -685,7 +685,7 @@ It is a modified Beretta 93R, and can fire three-round burst or single fire. Whe ..() set_fire_delay(FIRE_DELAY_TIER_7) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -715,8 +715,8 @@ It is a modified Beretta 93R, and can fire three-round burst or single fire. Whe /obj/item/weapon/gun/pistol/chimp/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) - set_burst_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_2) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT @@ -747,9 +747,9 @@ It is a modified Beretta 93R, and can fire three-round burst or single fire. Whe /obj/item/weapon/gun/pistol/smart/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 @@ -796,7 +796,7 @@ It is a modified Beretta 93R, and can fire three-round burst or single fire. Whe /obj/item/weapon/gun/pistol/skorpion/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) fa_scatter_peak = 15 //shots fa_max_scatter = SCATTER_AMOUNT_TIER_4 diff --git a/code/modules/projectiles/guns/revolvers.dm b/code/modules/projectiles/guns/revolvers.dm index 022a8cabd349..7a8782f34d7d 100644 --- a/code/modules/projectiles/guns/revolvers.dm +++ b/code/modules/projectiles/guns/revolvers.dm @@ -375,7 +375,7 @@ ..() accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_2 - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) /obj/item/weapon/gun/revolver/m44/custom/pkd_special/k2049 name = "\improper M2049 Blaster" @@ -414,9 +414,9 @@ ..() accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_2 - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_2) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) /obj/item/weapon/gun/revolver/m44/custom/webley //Van Bandolier's Webley. @@ -469,7 +469,7 @@ /obj/item/weapon/gun/revolver/nagant/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_6 damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_1 @@ -596,9 +596,9 @@ /obj/item/weapon/gun/revolver/mateba/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_2) + set_fire_delay(FIRE_DELAY_TIER_3) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_7) + set_burst_delay(FIRE_DELAY_TIER_8) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_2 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_5 scatter = SCATTER_AMOUNT_TIER_7 diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm index 09a0e2b683cf..18ffb082217c 100644 --- a/code/modules/projectiles/guns/rifles.dm +++ b/code/modules/projectiles/guns/rifles.dm @@ -20,7 +20,7 @@ ..() set_fire_delay(FIRE_DELAY_TIER_5) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_6 @@ -82,9 +82,9 @@ /obj/item/weapon/gun/rifle/m41a/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 + 2*HIT_ACCURACY_MULT_TIER_1 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_8 @@ -162,7 +162,7 @@ ..() set_fire_delay(FIRE_DELAY_TIER_7) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_8) + set_burst_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_10 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_9 @@ -232,9 +232,9 @@ /obj/item/weapon/gun/rifle/m41a/elite/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_2) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_10 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4 scatter = SCATTER_AMOUNT_TIER_10 @@ -346,9 +346,9 @@ /obj/item/weapon/gun/rifle/m41a/elite/xm40/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_10 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4 scatter = SCATTER_AMOUNT_TIER_10 @@ -390,9 +390,9 @@ /obj/item/weapon/gun/rifle/m41aMK1/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_4) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_9 @@ -518,9 +518,9 @@ /obj/item/weapon/gun/rifle/m46c/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) set_burst_amount(BURST_AMOUNT_TIER_4) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_8 scatter = SCATTER_AMOUNT_TIER_8 @@ -631,7 +631,7 @@ /obj/item/weapon/gun/rifle/m46c/recalculate_attachment_bonuses() . = ..() if(iff_enabled) - modify_fire_delay(FIRE_DELAY_TIER_10) + modify_fire_delay(FIRE_DELAY_TIER_12) remove_firemode(GUN_FIREMODE_BURSTFIRE) else @@ -730,7 +730,7 @@ ..() set_fire_delay(FIRE_DELAY_TIER_7) set_burst_amount(BURST_AMOUNT_TIER_4) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_6 @@ -801,7 +801,7 @@ /obj/item/weapon/gun/rifle/mar40/carbine/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4 damage_mult = BASE_BULLET_DAMAGE_MULT - BULLET_DAMAGE_MULT_TIER_2 scatter_unwielded = SCATTER_AMOUNT_TIER_4 @@ -847,9 +847,9 @@ /obj/item/weapon/gun/rifle/mar40/lmg/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) set_burst_amount(BURST_AMOUNT_TIER_5) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_6 @@ -940,9 +940,9 @@ /obj/item/weapon/gun/rifle/m16/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_3) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_7 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_10 @@ -1303,9 +1303,9 @@ /obj/item/weapon/gun/rifle/type71/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_amount(BURST_AMOUNT_TIER_4) - set_burst_delay(FIRE_DELAY_TIER_8) + set_burst_delay(FIRE_DELAY_TIER_9) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_7 scatter = SCATTER_AMOUNT_TIER_6 @@ -1418,7 +1418,7 @@ /obj/item/weapon/gun/rifle/type71/carbine/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) damage_mult = BASE_BULLET_DAMAGE_MULT - BULLET_DAMAGE_MULT_TIER_2 scatter_unwielded = SCATTER_AMOUNT_TIER_5 recoil_unwielded = RECOIL_AMOUNT_TIER_4 @@ -1483,8 +1483,8 @@ ..() accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_7 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4 - set_fire_delay(FIRE_DELAY_TIER_9) - set_burst_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_11) + set_burst_delay(FIRE_DELAY_TIER_12) scatter = SCATTER_AMOUNT_TIER_8 //------------------------------------------------------- @@ -1530,7 +1530,7 @@ /obj/item/weapon/gun/rifle/m4ra/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) set_burst_amount(0) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4 @@ -1594,7 +1594,7 @@ /obj/item/weapon/gun/rifle/l42a/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_9) set_burst_amount(0) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4 diff --git a/code/modules/projectiles/guns/shotguns.dm b/code/modules/projectiles/guns/shotguns.dm index 8903be95db95..a154062c9d10 100644 --- a/code/modules/projectiles/guns/shotguns.dm +++ b/code/modules/projectiles/guns/shotguns.dm @@ -201,7 +201,7 @@ can cause issues with ammo types getting mixed up during the burst. ..() set_fire_delay(FIRE_DELAY_TIER_6*2) set_burst_amount(BURST_AMOUNT_TIER_2) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_4 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 scatter = SCATTER_AMOUNT_TIER_6 @@ -522,7 +522,7 @@ can cause issues with ammo types getting mixed up during the burst. /obj/item/weapon/gun/shotgun/double/set_gun_config_values() ..() set_burst_amount(BURST_AMOUNT_TIER_2) - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 scatter = SCATTER_AMOUNT_TIER_6 @@ -655,7 +655,7 @@ can cause issues with ammo types getting mixed up during the burst. /obj/item/weapon/gun/shotgun/double/sawn/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3 - HIT_ACCURACY_MULT_TIER_5 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 scatter = SCATTER_AMOUNT_TIER_6 @@ -789,7 +789,7 @@ can cause issues with ammo types getting mixed up during the burst. /obj/item/weapon/gun/shotgun/double/mou53/set_gun_config_values() ..() set_burst_amount(BURST_AMOUNT_TIER_1) - set_fire_delay(FIRE_DELAY_TIER_8) + set_fire_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 scatter = SCATTER_AMOUNT_TIER_10 @@ -1101,7 +1101,7 @@ can cause issues with ammo types getting mixed up during the burst. /obj/item/weapon/gun/shotgun/pump/Initialize(mapload, spawn_empty) . = ..() - pump_delay = FIRE_DELAY_TIER_4*2 + pump_delay = FIRE_DELAY_TIER_5*2 additional_fire_group_delay += pump_delay @@ -1112,7 +1112,7 @@ can cause issues with ammo types getting mixed up during the burst. /obj/item/weapon/gun/shotgun/pump/set_gun_config_values() ..() set_burst_amount(BURST_AMOUNT_TIER_1) - set_fire_delay(FIRE_DELAY_TIER_7 * 5) + set_fire_delay(FIRE_DELAY_TIER_7 * 4) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_3 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 scatter = SCATTER_AMOUNT_TIER_6 diff --git a/code/modules/projectiles/guns/smartgun.dm b/code/modules/projectiles/guns/smartgun.dm index 859f99b17908..2a88c9766ed8 100644 --- a/code/modules/projectiles/guns/smartgun.dm +++ b/code/modules/projectiles/guns/smartgun.dm @@ -687,11 +687,11 @@ /obj/item/weapon/gun/smartgun/dirty/elite/set_gun_config_values() ..() set_burst_amount(BURST_AMOUNT_TIER_5) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) if(!recoil_compensation) scatter = SCATTER_AMOUNT_TIER_8 burst_scatter_mult = SCATTER_AMOUNT_TIER_10 - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) fa_scatter_peak = FULL_AUTO_SCATTER_PEAK_TIER_10 fa_max_scatter = SCATTER_AMOUNT_NONE diff --git a/code/modules/projectiles/guns/smgs.dm b/code/modules/projectiles/guns/smgs.dm index 699f05ed318c..70b0acb3f2c8 100644 --- a/code/modules/projectiles/guns/smgs.dm +++ b/code/modules/projectiles/guns/smgs.dm @@ -176,7 +176,7 @@ /obj/item/weapon/gun/smg/mp5/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) set_burst_delay(FIRE_DELAY_TIER_SMG) set_burst_amount(BURST_AMOUNT_TIER_3) @@ -371,7 +371,7 @@ fa_scatter_peak = FULL_AUTO_SCATTER_PEAK_TIER_7 fa_max_scatter = SCATTER_AMOUNT_TIER_3 - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_5 burst_scatter_mult = SCATTER_AMOUNT_TIER_8 @@ -421,7 +421,7 @@ fa_scatter_peak = FULL_AUTO_SCATTER_PEAK_TIER_5 fa_max_scatter = SCATTER_AMOUNT_TIER_5 - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_2 accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_2 scatter = SCATTER_AMOUNT_TIER_6 @@ -572,7 +572,7 @@ /obj/item/weapon/gun/smg/nailgun/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_9) + set_fire_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_5 accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_4 diff --git a/code/modules/projectiles/guns/specialist.dm b/code/modules/projectiles/guns/specialist.dm index 66456f4e21fc..184c0ed38266 100644 --- a/code/modules/projectiles/guns/specialist.dm +++ b/code/modules/projectiles/guns/specialist.dm @@ -321,7 +321,7 @@ /obj/item/weapon/gun/rifle/sniper/M42A/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_6*3) + set_fire_delay(FIRE_DELAY_TIER_7*3) set_burst_amount(BURST_AMOUNT_TIER_1) accuracy_mult = BASE_ACCURACY_MULT * 3 //you HAVE to be able to hit scatter = SCATTER_AMOUNT_TIER_8 @@ -509,7 +509,7 @@ ..() set_fire_delay(FIRE_DELAY_TIER_6) set_burst_amount(BURST_AMOUNT_TIER_2) - set_burst_delay(FIRE_DELAY_TIER_9) + set_burst_delay(FIRE_DELAY_TIER_11) accuracy_mult = BASE_ACCURACY_MULT scatter = SCATTER_AMOUNT_TIER_8 burst_scatter_mult = SCATTER_AMOUNT_TIER_6 @@ -586,7 +586,7 @@ ..() set_fire_delay(FIRE_DELAY_TIER_6) set_burst_amount(BURST_AMOUNT_TIER_2) - set_burst_delay(FIRE_DELAY_TIER_10) + set_burst_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_2 scatter = SCATTER_AMOUNT_TIER_8 burst_scatter_mult = SCATTER_AMOUNT_TIER_8 @@ -1373,7 +1373,7 @@ /obj/item/weapon/gun/flare/set_gun_config_values() ..() - set_fire_delay(FIRE_DELAY_TIER_10) + set_fire_delay(FIRE_DELAY_TIER_12) accuracy_mult = BASE_ACCURACY_MULT accuracy_mult_unwielded = BASE_ACCURACY_MULT - HIT_ACCURACY_MULT_TIER_10 scatter = 0 diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 8a5a6ec960ec..2c7401ac278c 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -37,6 +37,13 @@ active_power_usage = 3500 idle_power_usage = 100 var/disposal_pressure = 0 + ///Whether the disposals tube is too narrow for a mob to fit into. + var/narrow_tube = FALSE + +/obj/structure/machinery/disposal/delivery + name = "delivery chute" + desc = "A pneumatic delivery unit connecting two locations. It's rather narrow." + narrow_tube = TRUE /obj/structure/machinery/disposal/broken name = "broken disposal unit" @@ -128,24 +135,42 @@ update() return - var/obj/item/grab/G = I - if(istype(G)) //Handle grabbed mob - if(ismob(G.grabbed_thing)) - to_chat(user, SPAN_WARNING("You can't fit that in there!")) - return - /*&& user.grab_level >= GRAB_AGGRESSIVE) - var/mob/GM = G.grabbed_thing - user.visible_message(SPAN_WARNING("[user] starts putting [GM] into [src]."), - SPAN_WARNING("You start putting [GM] into [src].")) - if(do_after(user, 20, INTERRUPT_ALL, BUSY_ICON_HOSTILE)) - GM.forceMove(src) - user.visible_message(SPAN_WARNING("[user] puts [GM] into [src]."), - SPAN_WARNING("[user] puts [GM] into [src].")) - user.attack_log += text("\[[time_stamp()]\] Has placed [GM] ([GM.ckey]) in disposals.") - GM.attack_log += text("\[[time_stamp()]\] Has been placed in disposals by [user] ([user.ckey])") - msg_admin_attack("[user] ([user.ckey]) placed [GM] ([GM.ckey]) in a disposals unit in [get_area(user)] ([user.loc.x],[user.loc.y],[user.loc.z]).", user.loc.x, user.loc.y, user.loc.z) - flush()*/ - return + var/obj/item/grab/grab_effect = I + if(istype(grab_effect)) //Handle grabbed mob + if(ismob(grab_effect.grabbed_thing)) + var/mob/grabbed_mob = grab_effect.grabbed_thing + if((!MODE_HAS_TOGGLEABLE_FLAG(MODE_DISPOSABLE_MOBS) && !HAS_TRAIT(grabbed_mob, TRAIT_CRAWLER)) || narrow_tube || grabbed_mob.mob_size >= MOB_SIZE_BIG) + to_chat(user, SPAN_WARNING("You can't fit that in there!")) + return FALSE + var/max_grab_size = user.mob_size + /// Amazing what you can do with a bit of dexterity. + if(HAS_TRAIT(user, TRAIT_DEXTROUS)) + max_grab_size++ + /// Strong mobs can lift above their own weight. + if(HAS_TRAIT(user, TRAIT_SUPER_STRONG))//NB; this will mean Yautja can bodily lift MOB_SIZE_XENO(3) and Synths can lift MOB_SIZE_XENO_SMALL(2) + max_grab_size++ + if(grabbed_mob.mob_size > max_grab_size || !(grabbed_mob.status_flags & CANPUSH)) + to_chat(user, SPAN_WARNING("You don't have the strength to move [grabbed_mob]!")) + return FALSE//can't tighten your grip on mobs bigger than you and mobs you can't push. + if(!user.grab_level >= GRAB_AGGRESSIVE) + to_chat(user, SPAN_WARNING("You need a better grip to force [grabbed_mob] in there!")) + return FALSE + user.visible_message(SPAN_WARNING("[user] starts putting [grabbed_mob] into [src]."), + SPAN_WARNING("You start putting [grabbed_mob] into [src].")) + if(!do_after(user, 2 SECONDS, INTERRUPT_ALL, BUSY_ICON_HOSTILE)) + user.visible_message(SPAN_WARNING("[user] stops putting [grabbed_mob] into [src]."), + SPAN_WARNING("You stop putting [grabbed_mob] into [src].")) + return FALSE + + grabbed_mob.forceMove(src) + user.visible_message(SPAN_WARNING("[user] puts [grabbed_mob] into [src]."), + SPAN_WARNING("[user] puts [grabbed_mob] into [src].")) + user.attack_log += text("\[[time_stamp()]\] Has placed [key_name(grabbed_mob)] in disposals.") + grabbed_mob.attack_log += text("\[[time_stamp()]\] Has been placed in disposals by [user] ([user.ckey])") + msg_admin_attack("[user] ([user.ckey]) placed [key_name(grabbed_mob)] in a disposals unit in [get_area(user)] ([user.loc.x],[user.loc.y],[user.loc.z]).", user.loc.x, user.loc.y, user.loc.z) + flush(TRUE)//Forcibly flushing someone if forced in by another player. + return TRUE + return FALSE if(isrobot(user)) return @@ -161,51 +186,50 @@ ///Mouse drop another mob or self /obj/structure/machinery/disposal/MouseDrop_T(mob/target, mob/user) - return -/* - if(!istype(target) || target.anchored || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.is_mob_incapacitated(TRUE) || isRemoteControlling(user) || target.mob_size >= MOB_SIZE_BIG) - return - if(!(ishuman(target)) || !(ishuman(user))) return - if(isanimal(user) && target != user) return //Animals cannot put mobs other than themselves into disposal + if((!MODE_HAS_TOGGLEABLE_FLAG(MODE_DISPOSABLE_MOBS) && !HAS_TRAIT(user, TRAIT_CRAWLER)) || narrow_tube) + to_chat(user, SPAN_WARNING("Looks a little bit too tight in there!")) + return FALSE + + if(target != user) + to_chat(user, SPAN_WARNING("You need a better grip on [target] to force them into [src]!")) + return FALSE //Need a firm grip to put someone else in there. + + if(!istype(target) || target.anchored || target.buckled || get_dist(user, src) > 1 || user.is_mob_incapacitated(TRUE) || isRemoteControlling(user) || target.mob_size >= MOB_SIZE_BIG) + to_chat(user, SPAN_WARNING("You cannot get into the [src]!")) + return FALSE add_fingerprint(user) var/target_loc = target.loc if(target == user) visible_message(SPAN_NOTICE("[user] starts climbing into the disposal.")) - else - if(user.is_mob_restrained()) return //can't stuff someone other than you if restrained. - visible_message(SPAN_WARNING("[user] starts stuffing [target] into the disposal.")) + if(!do_after(user, 40, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE)) - return + return FALSE if(target_loc != target.loc) - return + return FALSE + if(user.is_mob_incapacitated(TRUE)) + to_chat(user, SPAN_WARNING("You cannot do this while incapacitated!")) + return FALSE + if(target == user) - if(user.is_mob_incapacitated(TRUE)) return user.visible_message(SPAN_NOTICE("[user] climbs into [src]."), SPAN_NOTICE("You climb into [src].")) - else - if(user.is_mob_incapacitated()) return - user.visible_message(SPAN_DANGER("[user] stuffs [target] into [src]!"), - SPAN_WARNING("You stuff [target] into [src]!")) - - user.attack_log += text("\[[time_stamp()]\] Has placed [target.name] ([target.ckey]) in disposals.") - target.attack_log += text("\[[time_stamp()]\] Has been placed in disposals by [user.name] ([user.ckey])") - msg_admin_attack("[user] ([user.ckey]) placed [target] ([target.ckey]) in a disposals unit in [get_area(user)] ([user.loc.x],[user.loc.y],[user.loc.z]).", user.loc.x, user.loc.y, user.loc.z) + user.attack_log += text("\[[time_stamp()]\] [key_name(user)] climbed into a disposals bin!") target.forceMove(src) - flush() - update()*/ + flush()//Not forcing flush if climbing in by self. + update() ///Attempt to move while inside /obj/structure/machinery/disposal/relaymove(mob/user) if(user.stat || user.stunned || user.knocked_down || flushing) - return + return FALSE if(user.loc == src) go_out(user) + return TRUE ///Leave the disposal /obj/structure/machinery/disposal/proc/go_out(mob/user) - if(user.client) user.client.eye = user.client.mob user.client.perspective = MOB_PERSPECTIVE @@ -364,7 +388,9 @@ return ///Perform a flush -/obj/structure/machinery/disposal/proc/flush() +/obj/structure/machinery/disposal/proc/flush(forced = FALSE) + if((disposal_pressure < SEND_PRESSURE) && !forced) + return FALSE flushing = TRUE flick("[icon_state]-flush", src) diff --git a/code/modules/shuttle/shuttles/escape_shuttle.dm b/code/modules/shuttle/shuttles/escape_shuttle.dm index 859aa45aceb3..daf91034036f 100644 --- a/code/modules/shuttle/shuttles/escape_shuttle.dm +++ b/code/modules/shuttle/shuttles/escape_shuttle.dm @@ -8,9 +8,12 @@ rechargeTime = SHUTTLE_RECHARGE ignitionTime = 8 SECONDS ignition_sound = 'sound/effects/escape_pod_warmup.ogg' - /// The % chance of the escape pod crashing into the groundmap + /// The % chance of the escape pod crashing into the groundmap before lifeboats leaving var/early_crash_land_chance = 75 + /// The % chance of the escape pod crashing into the groundmap var/crash_land_chance = 25 + /// How many people can be in the escape pod before it crashes + var/max_capacity = 3 var/datum/door_controller/single/door_handler = new() var/launched = FALSE @@ -71,7 +74,7 @@ occupant_count++ for(var/obj/structure/machinery/cryopod/evacuation/cryotube in interior_area) cryos += list(cryotube) - if (occupant_count > 3) + if (occupant_count > max_capacity) playsound(src,'sound/effects/escape_pod_warmup.ogg', 50, 1) sleep(31) var/turf/sploded = return_center_turf() diff --git a/code/modules/tents/deployed_tents.dm b/code/modules/tents/deployed_tents.dm index fc9a69d2366c..d55fe6b59879 100644 --- a/code/modules/tents/deployed_tents.dm +++ b/code/modules/tents/deployed_tents.dm @@ -100,12 +100,12 @@ /obj/structure/tent/attackby(obj/item/item, mob/user) var/obj/item/tool/shovel/shovel = item - if(!istype(shovel) || shovel.folded) + if(!istype(shovel) || shovel.folded || user.action_busy) return visible_message(SPAN_HIGHDANGER("[user] is trying to tear down the [src]")) playsound(src, 'sound/items/paper_ripped.ogg', 25, 1) - if(user.action_busy || !do_after(user, 150, INTERRUPT_ALL|BEHAVIOR_IMMOBILE, BUSY_ICON_HOSTILE, src) || QDELETED(src)) + if(!do_after(user, 150, INTERRUPT_ALL|BEHAVIOR_IMMOBILE, BUSY_ICON_HOSTILE, src) || QDELETED(src)) return visible_message(SPAN_HIGHDANGER("[user] tears down the [src]")) diff --git a/colonialmarines.dme b/colonialmarines.dme index 2b3b08984dfa..11c35963edf9 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -704,6 +704,7 @@ #include "code\game\jobs\job\civilians\support\synthetic.dm" #include "code\game\jobs\job\civilians\support\working_joe.dm" #include "code\game\jobs\job\command\command.dm" +#include "code\game\jobs\job\command\auxiliary\auxiliary_support_officer.dm" #include "code\game\jobs\job\command\auxiliary\crew_chief.dm" #include "code\game\jobs\job\command\auxiliary\intel.dm" #include "code\game\jobs\job\command\auxiliary\pilot.dm" diff --git a/html/browser/common.css b/html/browser/common.css index fa8687d1f592..bb2bdd32e3e6 100644 --- a/html/browser/common.css +++ b/html/browser/common.css @@ -467,7 +467,7 @@ a.purple:hover { background-color: #e6b800; } -.job_ro { +.job_qm { background-color: #8378a1; } diff --git a/html/browser/legacy.css b/html/browser/legacy.css index 47d0f2bb46cd..cd8999e88862 100644 --- a/html/browser/legacy.css +++ b/html/browser/legacy.css @@ -181,7 +181,7 @@ a.purple { background-color: #ffeeaa; } -.job_ro { +.job_qm { background-color: #9990B2; } diff --git a/html/changelogs/AutoChangeLog-pr-3860.yml b/html/changelogs/AutoChangeLog-pr-3860.yml deleted file mode 100644 index c897739d6646..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3860.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "ghostsheet" -delete-after: True -changes: - - rscadd: "B5 Breaching Hammer will now slow down humans who picks it up." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4024.yml b/html/changelogs/AutoChangeLog-pr-4024.yml deleted file mode 100644 index 1d20fc50b0a1..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4024.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "realforest2001" -delete-after: True -changes: - - admin: "Added logs for speech through telephones and deferring ahelps to mentors." - - admin: "Chestburst logs now include location data. Mentor Imaginary Friend now logs its speech. Narrow miss shots now log who fired them (where applicable)." - - admin: "Dropship interactions (Launch/Flyby/Autopilot) are now logged again, and also included in attack logs for the user." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4068.yml b/html/changelogs/AutoChangeLog-pr-4068.yml deleted file mode 100644 index f0437bbca87c..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4068.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Zonespace27" -delete-after: True -changes: - - rscadd: "WJs now spawn in the ARES core." - - rscadd: "There is now a synthetic repair station in the ARES core." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4074.yml b/html/changelogs/AutoChangeLog-pr-4074.yml deleted file mode 100644 index cea925a9026d..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4074.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Zonespace27" -delete-after: True -changes: - - rscdel: "You can no longer move the carp nade in the yautja ship" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4075.yml b/html/changelogs/AutoChangeLog-pr-4075.yml deleted file mode 100644 index d590d7020367..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4075.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Segrain" -delete-after: True -changes: - - bugfix: "Lesser drones now can pass through runners same as through any other castes." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4082.yml b/html/changelogs/AutoChangeLog-pr-4082.yml deleted file mode 100644 index bc2e8e989ea7..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4082.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "blackdragonTOW" -delete-after: True -changes: - - bugfix: "fixed a file reference that broke end of round music for some factions" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4083.yml b/html/changelogs/AutoChangeLog-pr-4083.yml deleted file mode 100644 index 6fa9a43c2892..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4083.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Zonespace27" -delete-after: True -changes: - - qol: "Predator emote panel emotes now look a bit cleaner in the menu" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4084.yml b/html/changelogs/AutoChangeLog-pr-4084.yml deleted file mode 100644 index 51bc383a0eda..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4084.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Zonespace27" -delete-after: True -changes: - - bugfix: "Predator flight computers can no longer be walked on." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4090.yml b/html/changelogs/AutoChangeLog-pr-4090.yml deleted file mode 100644 index 786b56eed7bb..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4090.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "realforest2001" -delete-after: True -changes: - - bugfix: "Yautja Bracers are no longer hyper lethal electrical outlets." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4093.yml b/html/changelogs/AutoChangeLog-pr-4093.yml deleted file mode 100644 index 5b0503e1ec68..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4093.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Ben10083" -delete-after: True -changes: - - rscadd: "Workin Joey now randomly talks and responds when attacked" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4094.yml b/html/changelogs/AutoChangeLog-pr-4094.yml deleted file mode 100644 index 071aedb02f61..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4094.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Huffie56" -delete-after: True -changes: - - bugfix: "forbidden all the items beside battery and beakers to avoid weirdness and bug." \ No newline at end of file diff --git a/html/changelogs/archive/2023-08.yml b/html/changelogs/archive/2023-08.yml index d8fa59382b06..8f78c6a75b9c 100644 --- a/html/changelogs/archive/2023-08.yml +++ b/html/changelogs/archive/2023-08.yml @@ -22,3 +22,147 @@ lockbox. Thwomper: - maptweak: added Workin' Joey to maint bar. +2023-08-04: + Ben10083: + - mapadd: ARES Chamber now has a security camera console + - rscadd: Workin Joey now randomly talks and responds when attacked + Huffie56: + - bugfix: forbidden all the items beside battery and beakers to avoid weirdness + and bug. + Segrain: + - bugfix: Lesser drones now can pass through runners same as through any other castes. + - rscadd: Joining cryomarines now uses your assigned character slot for the role + you get (as long as you have not already used that character name this round). + Zonespace27: + - bugfix: Predator flight computers can no longer be walked on. + - rscadd: Predators and thralls are now visible on the predship tacmap. + - rscadd: Anyone wearing a stolen predator bracer is now visible on the predship + tacmap. + - qol: Predator emote panel emotes now look a bit cleaner in the menu + - bugfix: Predator ship health monitor console now works + - rscadd: WJs now spawn in the ARES core. + - rscadd: There is now a synthetic repair station in the ARES core. + - rscdel: You can no longer move the carp nade in the yautja ship + blackdragonTOW: + - bugfix: fixed a file reference that broke end of round music for some factions + ghostsheet: + - rscadd: B5 Breaching Hammer will now slow down humans who picks it up. + realforest2001: + - admin: Added logs for speech through telephones and deferring ahelps to mentors. + - admin: Chestburst logs now include location data. Mentor Imaginary Friend now + logs its speech. Narrow miss shots now log who fired them (where applicable). + - admin: Dropship interactions (Launch/Flyby/Autopilot) are now logged again, and + also included in attack logs for the user. + - bugfix: Yautja Bracers are no longer hyper lethal electrical outlets. + - rscadd: Added the falcon drone to marine motion detectors, appearing the same + as Queen eye. + stanalbatross: + - ui: changed the almayer control console from html to tgui + - bugfix: custom faction messages will now be named properly in the paper printed + out from the almayer control console +2023-08-05: + BeagleGaming1: + - rscadd: Adds campfires, craftable with wood + - code_imp: Modifies brazier construction code for easier use and mapping + Morrow: + - bugfix: You can no longer bypass skill checks on pill bottles + Steelpoint: + - rscadd: A team of UPP survivors may spawn on Trijent Dam. + - mapadd: A new nightmare insert for Trijent Dam has been added, featuring a crashed + UPP dropship. + Vile Beggar: + - balance: Star Shells now have a higher minimum burn time and are more plentiful + in squad prep. + Zonespace27: + - bugfix: Underbarrel extinguishers can now be refilled. + ghostsheet: + - rscadd: Acid Runners will now respawn where it blew up, if there is no hivecore + to spawn at. + realforest2001: + - rscadd: Added an admin toggle flag for fitting mobs into disposals. (Within reason + - no queens...) + - rscadd: The Crawler trait that allows mobs to enter vents will also allow them + to climb into disposals regardless of above flag. + - rscadd: Added a subtype of disposal that can't fit mobs, used for the delivery + units. + smov: + - rscadd: Adds a new Marine Law charge +2023-08-06: + Ben10083: + - admin: You now need to give confirmation before announcing random facts (OOC tab + verb) + Steelpoint: + - bugfix: EMT/White-Green armband now has a sprite +2023-08-07: + Huffie56: + - maptweak: changing an area so it stop snowing inside walls. +2023-08-08: + HeresKozmos: + - maptweak: Added non-alcoholic drinks dispenser, space cleaner bottle and a regular + medkit to the storage closet. Deleted old toxin medkit in the storage closet + Morrow, Thwomper: + - rscadd: Added Auxiliary Support Officer + - rscadd: Auxiliary Support Officer oversees the hangar, the intel team, the engineering + department, and the requisitions department + - rscadd: Chief Engineer has been demoted to O1. + - rscadd: Requisitions Officer is now "Quartermaster" and a Gunnery Sergeant. + Segrain: + - bugfix: Non-UPP synthetics no longer default to speaking Russian. +2023-08-09: + BeagleGaming1: + - code_imp: occupant limit of evacuation pods changed to a variable + Drathek: + - bugfix: Fix new map dropship areas not getting changes to dropship ceilings that + prevents OBs + Megastar1234: + - rscadd: Adds reagent scanner goggles to CMO vendor + - rscadd: Gives CMO headset intel radio + Morrow: + - rscadd: Scan health now only works when non-revivable + - rscadd: Xenos with less than 10 hours on xeno now have the "Young" prefix + - rscadd: Young Queen has been renamed to Growing Queen + - balance: Removed the barrel charger from vendors + - balance: Removed all benefits other than wield delay mod from the angled grip + - balance: Added wield delay to extended barrel + Morrow, Sleepynecrons (beautiful sprites): + - rscadd: Xenos can now capture comms relays for bonuses after 90 minutes into the + round. + Steelpoint: + - balance: Yautja's Plasma Rifle has been rebalanced to make it a more effective + assault weapon against xenomorphs. It has lost its mini-high explosive fire + mode but its default fire mode now mostly ignores xenomorph armor. + blackdragonTOW: + - ui: Hardcore deaths are now marked with a unique red skull + - imageadd: Red skull added for hardcore deaths + morrowwolf: + - rscadd: Added basic IB surgery instructions to surgical case + realforest2001: + - rscadd: Changed 'Growing Queen' to 'Immature Queen' + - bugfix: Updated playerpanel transform Queen button title. + thwomper, Steelpoint: + - rscadd: Toolkits have been added to the game. Holds engineering supplies akin + to a medkit. Issued freely to ComTechs and Engineers, can be bought by the USCM + Synthetic for cheap. +2023-08-10: + Drathek: + - bugfix: Fixed unnested mobs sometimes having incorrect density allowing xenos + to push them + Huffie56: + - rscadd: Add a skill check to operate IV. + - bugfix: Fix remove iv needing power to operate. + - rscadd: Update the MP and Warden vendor to fallow more the standard of the rifleman + vendor. + - rscadd: change the selection of the handgun from a full belt to a handgun case(3magazin,one + railgunlight and the gun.). + Morrow: + - balance: 'Across the board firerate nerfs with the exceptions of: M37 shotgun, + M240 Flamer, M42A Scope Rifle, XM88, Mateba, Desert Eagle' + - balance: Folded etools are now small items + Steelpoint: + - rscadd: The SMG belt has been changed. It now holds a SMG plus two extra magazines, + plus it can fit in either the belt or armour slot. + Tallfission: + - rscadd: Vehicles skill for Commanding Officer, Executive Officer, and Auxiliary + Support Officer jobs + Zonespace27: + - rscadd: Combisticks now use a proper chain instead of an invisible magic one. diff --git a/html/images/upplogo.png b/html/images/upplogo.png new file mode 100644 index 000000000000..55619e2ce5ea Binary files /dev/null and b/html/images/upplogo.png differ diff --git a/icons/mob/hud/hud.dmi b/icons/mob/hud/hud.dmi index f8ea98d01e53..c9e4c0c6c23d 100644 Binary files a/icons/mob/hud/hud.dmi and b/icons/mob/hud/hud.dmi differ diff --git a/icons/mob/hud/marine_hud.dmi b/icons/mob/hud/marine_hud.dmi index 32c1d71e68cb..05390b270254 100644 Binary files a/icons/mob/hud/marine_hud.dmi and b/icons/mob/hud/marine_hud.dmi differ diff --git a/icons/mob/hud/sec_hud.dmi b/icons/mob/hud/sec_hud.dmi index 9c1c4052caaf..9cc3e66c3e0b 100644 Binary files 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a/icons/obj/structures/machinery/comm_tower3.dmi b/icons/obj/structures/machinery/comm_tower3.dmi index 931d6f77514a..8a5aa1f68fe3 100644 Binary files a/icons/obj/structures/machinery/comm_tower3.dmi and b/icons/obj/structures/machinery/comm_tower3.dmi differ diff --git a/icons/obj/structures/structures.dmi b/icons/obj/structures/structures.dmi index 21567936aad0..ef63dee56e13 100644 Binary files a/icons/obj/structures/structures.dmi and b/icons/obj/structures/structures.dmi differ diff --git a/icons/turf/ert_shuttle.dmi b/icons/turf/ert_shuttle.dmi index 2a9627a77094..6c38d6b409c0 100644 Binary files a/icons/turf/ert_shuttle.dmi and b/icons/turf/ert_shuttle.dmi differ diff --git a/icons/ui_icons/map_blips.dmi b/icons/ui_icons/map_blips.dmi index 829d9b8a43b0..0034b4fd6ff7 100644 Binary files a/icons/ui_icons/map_blips.dmi and b/icons/ui_icons/map_blips.dmi differ diff --git a/maps/Nightmare/maps/DesertDam/nightmare.json b/maps/Nightmare/maps/DesertDam/nightmare.json index e1b1e5123ac0..261481f6531b 100644 --- a/maps/Nightmare/maps/DesertDam/nightmare.json +++ b/maps/Nightmare/maps/DesertDam/nightmare.json @@ -1,9 +1,16 @@ [ { "type": "pick", "choices": [ { "type": "map_insert", "landmark": "green-new-bridge", "path": "greenriver/newbridge.dmm" } - ], "chance": 0.5 }, + ], "chance": 0.0 }, { "type": "pick", "choices": [ { "weight": 2, "type": "map_insert", "landmark": "purple-new-bridge", "path": "purpleriver/newbridge.dmm" } - ], "chance": 0.6 }, - { "type": "map_sprinkle", "path": "sprinkles/" } + ], "chance": 0.0 }, + { "type": "map_sprinkle", "path": "sprinkles/" }, + { + "type": "map_insert", + "landmark": "uppcrash", + "chance": 1.0, + "path": "standalone/crashlanding-upp-bar.dmm", + "when": { "lvevent": "uppcrash" } + } ] diff --git a/maps/Nightmare/maps/DesertDam/scenario.json b/maps/Nightmare/maps/DesertDam/scenario.json index fe51488c7066..bacb95e27c25 100644 --- a/maps/Nightmare/maps/DesertDam/scenario.json +++ b/maps/Nightmare/maps/DesertDam/scenario.json @@ -1 +1,9 @@ -[] +[ + { + "type": "pick", "name": "uppcrash", + "choices": [ + { "weight": 10, "type": "def", "values": { "lvevent": "none" } }, + { "weight": 4, "type": "def", "values": { "lvevent": "uppcrash" } } + ] + } +] diff --git a/maps/map_files/BigRed/BigRed.dmm b/maps/map_files/BigRed/BigRed.dmm index 29e43dc9e128..32259fa72f45 100644 --- a/maps/map_files/BigRed/BigRed.dmm +++ b/maps/map_files/BigRed/BigRed.dmm @@ -1975,7 +1975,6 @@ "afP" = ( /obj/structure/machinery/door/airlock/almayer/security/glass/colony{ dir = 1; - locked = 0; name = "\improper Marshal Office Prison" }, /turf/open/floor{ @@ -1986,7 +1985,6 @@ /obj/structure/pipes/standard/simple/hidden/green, /obj/structure/machinery/door/airlock/almayer/security/glass/colony{ dir = 1; - locked = 0; name = "\improper Marshal Office Prison" }, /turf/open/floor{ @@ -2799,7 +2797,6 @@ /obj/structure/pipes/standard/simple/hidden/green, /obj/structure/machinery/door/airlock/almayer/security/glass/colony{ dir = 1; - locked = 0; name = "\improper Marshal Office Armory" }, /turf/open/floor{ @@ -3387,7 +3384,6 @@ dir = 4 }, /obj/structure/machinery/door/airlock/almayer/security/glass/colony{ - locked = 0; name = "\improper Marshal Office Armory" }, /turf/open/floor{ @@ -4684,7 +4680,6 @@ "anx" = ( /obj/structure/machinery/door/airlock/almayer/security/glass/colony{ dir = 1; - locked = 0; name = "\improper Marshal Office Holding Cell" }, /turf/open/floor{ @@ -6923,7 +6918,6 @@ dir = 1; icon_state = "door_locked"; id = "safe_room"; - locked = 0; name = "\improper Lambda Lab Secure Storage" }, /turf/open/floor{ @@ -27115,12 +27109,6 @@ icon_state = "delivery" }, /area/bigredv2/outside/office_complex) -"bFh" = ( -/obj/structure/surface/table, -/turf/open/floor{ - icon_state = "wood" - }, -/area/bigredv2/caves/eta/living) "bFw" = ( /turf/closed/wall/solaris/reinforced, /area/bigredv2/outside/telecomm/warehouse) @@ -62303,14 +62291,14 @@ aDX kqS bDu bDA -bFh +aRf aDX bDU elM aDX bDo aQy -bFh +aRf aRf aDX bEK diff --git a/maps/map_files/DesertDam/Desert_Dam.dmm b/maps/map_files/DesertDam/Desert_Dam.dmm index 9aeb42c9d8c5..938092bde688 100644 --- a/maps/map_files/DesertDam/Desert_Dam.dmm +++ b/maps/map_files/DesertDam/Desert_Dam.dmm @@ -64447,6 +64447,15 @@ icon_state = "desert_transition_corner1" }, /area/desert_dam/interior/caves/temple) +"sRl" = ( +/obj/effect/landmark/nightmare{ + insert_tag = "uppcrash" + }, +/turf/open/desert/dirt{ + dir = 6; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/valley_hydro) "sUe" = ( /obj/effect/decal/sand_overlay/sand1{ dir = 1 @@ -82412,7 +82421,7 @@ dTs dTs dTs dTs -cMo +sRl dNS cZw xgA diff --git a/maps/map_files/DesertDam/standalone/crashlanding-upp-bar.dmm b/maps/map_files/DesertDam/standalone/crashlanding-upp-bar.dmm new file mode 100644 index 000000000000..f4efd48f0a88 --- /dev/null +++ b/maps/map_files/DesertDam/standalone/crashlanding-upp-bar.dmm @@ -0,0 +1,4544 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"aa" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp25"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"ab" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal7" + }, +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 1 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"am" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal11" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 6 + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"aw" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached12" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"aO" = ( +/obj/item/prop/colony/used_flare, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"aT" = ( +/turf/closed/shuttle/ert{ + icon_state = "T16"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"aY" = ( +/obj/item/reagent_container/food/drinks/flask/canteen{ + desc = "You take a sip from your trusty UPP canteen..." + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"be" = ( +/obj/structure/closet/secure_closet/bar, +/obj/effect/landmark/objective_landmark/close, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"bf" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/spawner/gibspawner/xeno, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"bu" = ( +/obj/effect/decal/cleanable/dirt, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"bz" = ( +/obj/structure/bed/roller, +/obj/structure/machinery/iv_drip, +/obj/effect/decal/cleanable/blood, +/obj/item/prop/colony/usedbandage{ + dir = 5 + }, +/obj/effect/spawner/gibspawner/human, +/turf/open/shuttle/dropship{ + icon_state = "rasputin6" + }, +/area/desert_dam/building/bar/bar) +"bC" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 1 + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"bI" = ( +/obj/item/ammo_casing/bullet, +/turf/open/desert/dirt{ + dir = 5; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"bJ" = ( +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"bN" = ( +/obj/item/stack/sheet/metal, +/turf/open/floor/plating, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"bO" = ( +/turf/closed/shuttle/ert{ + icon_state = "T4"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"bP" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "W" + }, +/obj/structure/disposalpipe/segment, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"bY" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp4"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"cl" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"cu" = ( +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"cH" = ( +/obj/item/stack/sheet/metal, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"cI" = ( +/obj/structure/girder, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar_restroom) +"cL" = ( +/obj/effect/decal/cleanable/blood, +/obj/structure/bed/chair/dropship/pilot{ + dir = 1 + }, +/obj/structure/machinery/computer/cameras{ + desc = "The flight controls for a Mi-220 Attack Dropship. these controls look pretty banged up, and there's some blood covering the screen.."; + name = "\improper 'Fulcrum' flight controls"; + network = null; + pixel_y = 21 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"cR" = ( +/obj/effect/landmark/crap_item, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"cZ" = ( +/turf/open/asphalt/cement{ + icon_state = "cement2" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"da" = ( +/obj/structure/flora/grass/desert/heavygrass_4, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ds" = ( +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T11"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"du" = ( +/obj/item/stack/rods, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/backroom) +"dJ" = ( +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/asphalt/cement{ + icon_state = "cement14" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"dQ" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal4" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"dR" = ( +/turf/open/asphalt/cement{ + icon_state = "cement3" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"dX" = ( +/obj/structure/surface/table/almayer, +/obj/item/ammo_box/rounds/type71{ + bullet_amount = 129 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"ee" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "E" + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"eh" = ( +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar_restroom) +"ej" = ( +/obj/structure/flora/grass/desert/lightgrass_2, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"eD" = ( +/obj/structure/flora/grass/tallgrass/desert, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"eI" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal3" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"eJ" = ( +/obj/structure/desertdam/decals/road_edge, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"eK" = ( +/obj/structure/fence, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"eQ" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal9" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"eT" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/obj/item/shard{ + icon_state = "medium" + }, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"eU" = ( +/obj/structure/surface/table/almayer, +/obj/item/trash/semki, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"eV" = ( +/obj/structure/surface/table/almayer, +/obj/item/clothing/accessory/patch/upp{ + pixel_y = -6; + pixel_x = -7 + }, +/obj/item/paper/bigred/upp{ + pixel_y = 4; + pixel_x = 3 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"fk" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"fy" = ( +/obj/structure/flora/grass/desert/lightgrass_6, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"fL" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"fM" = ( +/obj/item/stack/rods, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"fN" = ( +/obj/structure/disposalpipe/segment, +/obj/item/stack/sandbags, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"fP" = ( +/obj/structure/bed/bedroll, +/obj/item/bedsheet/brown, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"fR" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ga" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/item/prop/colony/used_flare, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"gm" = ( +/obj/structure/desertdam/decals/road_edge, +/turf/open/floor/plating, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"gA" = ( +/obj/structure/disposalpipe/segment, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"gM" = ( +/obj/item/trash/candy, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"gN" = ( +/obj/item/ammo_casing/bullet, +/obj/effect/decal/cleanable/blood, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"gP" = ( +/obj/structure/flora/grass/desert/lightgrass_4, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"gR" = ( +/obj/effect/decal/sand_overlay/sand1, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"hc" = ( +/obj/structure/prop/dam/wide_boulder/boulder1, +/turf/open/desert/dirt{ + dir = 9; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"hd" = ( +/obj/structure/flora/grass/desert/lightgrass_8, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"hi" = ( +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"hk" = ( +/obj/structure/machinery/squeezer, +/turf/open/floor/plating, +/area/desert_dam/building/bar/backroom) +"hm" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp5"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"hn" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/effect/spawner/gibspawner/xeno, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"hv" = ( +/turf/closed/wall/wood, +/area/desert_dam/building/bar/bar) +"hx" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp20"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"hF" = ( +/obj/structure/machinery/light/double{ + dir = 8 + }, +/obj/effect/landmark/survivor_spawner/upp_medic, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"hH" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal4" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"hJ" = ( +/obj/item/ammo_box/rounds/type71/heap/empty{ + bullet_amount = 0 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"hO" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "N" + }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"hT" = ( +/obj/structure/pipes/vents/pump{ + dir = 4 + }, +/turf/open/floor/prison{ + dir = 8; + icon_state = "sterile_white" + }, +/area/desert_dam/building/bar/bar_restroom) +"hY" = ( +/obj/structure/bed/stool, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"if" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/stack/rods, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"ig" = ( +/obj/structure/flora/grass/tallgrass/desert/corner{ + dir = 5 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"in" = ( +/obj/item/prop/colony/used_flare, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"is" = ( +/turf/open/desert/dirt{ + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"iy" = ( +/turf/closed/wall/wood, +/area/desert_dam/building/bar/backroom) +"iz" = ( +/obj/structure/flora/bush/desert/cactus, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"iI" = ( +/obj/item/ammo_casing/bullet, +/turf/open/desert/rock, +/area/desert_dam/exterior/valley/bar_valley_dam) +"iL" = ( +/obj/structure/prop/dam/boulder/boulder1, +/turf/open/desert/dirt{ + dir = 1; + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"iV" = ( +/obj/effect/landmark/crap_item, +/turf/open/floor/plating, +/area/desert_dam/building/bar/backroom) +"jf" = ( +/obj/structure/prop/invuln/lattice_prop{ + icon_state = "lattice12"; + pixel_x = -7; + pixel_y = 35 + }, +/obj/structure/prop/invuln/pipe_water{ + pixel_y = 11 + }, +/obj/item/reagent_container/glass/bucket/mopbucket, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"jj" = ( +/obj/item/trash/cheesie, +/obj/item/stack/sheet/wood, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"jm" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/barricade/sandbags/wired{ + dir = 8 + }, +/obj/item/prop/colony/usedbandage{ + dir = 5; + pixel_y = 8 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"jp" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/structure/machinery/door/poddoor/almayer/locked{ + dir = 2; + id = "dam_checkpoint_west"; + name = "\improper Checkpoint Lock" + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"jr" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/structure/machinery/door/poddoor/almayer/locked{ + dir = 2; + id = "dam_checkpoint_west"; + name = "\improper Checkpoint Lock" + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"jt" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/interior/wood/alt, +/area/desert_dam/building/bar/bar) +"jw" = ( +/obj/item/ammo_casing/bullet, +/turf/open/desert/dirt{ + dir = 6; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"jy" = ( +/obj/structure/machinery/door/airlock/almayer/maint/colony{ + dir = 1; + name = "\improper Bar Backroom" + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"jC" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"jI" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/desert/dirt{ + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"jJ" = ( +/obj/structure/flora/grass/desert/lightgrass_1, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"kf" = ( +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"kh" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ki" = ( +/obj/item/stack/sandbags, +/turf/open/desert/dirt{ + dir = 10; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"kk" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"kp" = ( +/obj/effect/decal/cleanable/blood, +/obj/item/prop/almayer/flight_recorder/colony, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"kB" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached14" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"kD" = ( +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"kM" = ( +/turf/closed/shuttle/ert{ + icon_state = "rightengine_2"; + opacity = 0; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"kQ" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/backroom) +"ln" = ( +/turf/open/desert/rock, +/area/desert_dam/exterior/valley/bar_valley_dam) +"lC" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached4" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"lT" = ( +/turf/open/desert/dirt{ + dir = 8; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"mb" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 6 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"md" = ( +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"mf" = ( +/turf/open/desert/dirt{ + dir = 9; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"mq" = ( +/obj/structure/flora/grass/tallgrass/desert/corner{ + dir = 8 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"mw" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/obj/item/prop/colony/used_flare, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/backroom) +"mF" = ( +/obj/structure/disposalpipe/segment, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"mL" = ( +/obj/structure/flora/bush/desert/cactus{ + icon_state = "cactus_8" + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"mR" = ( +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"mT" = ( +/obj/item/ammo_casing/bullet, +/obj/structure/machinery/light/double{ + dir = 1 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"mV" = ( +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/building/bar/bar_restroom) +"nk" = ( +/turf/closed/shuttle/ert{ + icon_state = "T3"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"np" = ( +/obj/structure/flora/grass/desert/lightgrass_1, +/obj/item/ammo_casing/bullet, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"nt" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal3" + }, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ny" = ( +/obj/effect/decal/cleanable/blood, +/obj/item/prop/almayer/comp_closed, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"nz" = ( +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T8"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"nB" = ( +/obj/effect/landmark/survivor_spawner/upp/soldier, +/turf/open/shuttle/dropship{ + icon_state = "rasputin5" + }, +/area/desert_dam/building/bar/bar) +"nC" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/obj/item/stack/rods, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"nD" = ( +/obj/structure/flora/grass/desert/heavygrass_4, +/obj/item/trash/cheesie, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"nP" = ( +/obj/structure/machinery/colony_floodlight, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"nR" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 1 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"oc" = ( +/obj/structure/surface/table/reinforced, +/obj/structure/machinery/chem_dispenser/soda{ + density = 0; + pixel_y = 32 + }, +/obj/effect/landmark/objective_landmark/medium, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"oo" = ( +/obj/structure/flora/grass/desert/heavygrass_4, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"oy" = ( +/obj/effect/decal/sand_overlay/sand1, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached16" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"oD" = ( +/obj/structure/machinery/vending/snack, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"oF" = ( +/obj/item/ammo_casing/bullet, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/desert/dirt{ + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"oK" = ( +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 8 + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 9 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached16" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"oN" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached12" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"pk" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 10 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"pq" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"pu" = ( +/obj/structure/machinery/light/double, +/turf/open/desert/dirt{ + dir = 5; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"px" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/obj/item/prop/colony/used_flare, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"py" = ( +/obj/structure/machinery/door/airlock/almayer/generic{ + dir = 2; + name = "\improper Fulcrum Airlock" + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"pA" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/stack/rods, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"pM" = ( +/obj/structure/bed/chair/dropship/passenger, +/obj/item/storage/belt/medical/lifesaver/upp, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"pO" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/closed/shuttle/ert{ + icon_state = "T10"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"pW" = ( +/turf/closed/wall/r_wall/bunker{ + name = "reinforced metal wall" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"pZ" = ( +/obj/item/prop/colony/usedbandage{ + dir = 9; + pixel_x = 5; + pixel_y = 15 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"qe" = ( +/obj/structure/prop/dam/boulder/boulder3, +/turf/open/desert/dirt{ + dir = 8; + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"qu" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/item/prop/colony/used_flare, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"qx" = ( +/turf/open/desert/dirt{ + dir = 4; + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"qS" = ( +/turf/open/floor/interior/wood/alt, +/area/desert_dam/building/bar/bar) +"qU" = ( +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/floor/interior/wood/alt, +/area/desert_dam/building/bar/bar) +"rj" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "N" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"rl" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 1 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"rm" = ( +/obj/structure/machinery/power/apc{ + dir = 8; + pixel_x = -30; + start_charge = 0 + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"rR" = ( +/obj/structure/prop/dam/boulder/boulder1, +/turf/open/desert/dirt{ + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"rX" = ( +/obj/item/prop/colony/folded_bedroll, +/obj/item/shard{ + icon_state = "medium" + }, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"se" = ( +/obj/item/trash/semki, +/turf/open/shuttle/dropship, +/area/desert_dam/building/bar/bar) +"sn" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"so" = ( +/obj/structure/machinery/light{ + dir = 4 + }, +/turf/open/asphalt/cement{ + icon_state = "cement3" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"sp" = ( +/obj/structure/machinery/cm_vending/sorted/boozeomat, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"su" = ( +/obj/structure/surface/table/reinforced, +/obj/structure/machinery/chem_dispenser/soda{ + density = 0; + pixel_y = 32 + }, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"sv" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/tool/shovel, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"sE" = ( +/obj/structure/machinery/light/double{ + dir = 4; + pixel_y = -5 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin7" + }, +/area/desert_dam/building/bar/bar) +"sH" = ( +/obj/effect/decal/cleanable/dirt, +/obj/structure/barricade/sandbags/wired, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"sI" = ( +/obj/structure/flora/grass/desert/lightgrass_5, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"sO" = ( +/obj/structure/reagent_dispensers/beerkeg, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"sT" = ( +/obj/structure/flora/grass/desert/lightgrass_3, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"tl" = ( +/obj/item/ammo_casing/bullet, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"tu" = ( +/obj/effect/decal/cleanable/blood, +/turf/open/shuttle/dropship{ + icon_state = "rasputin8" + }, +/area/desert_dam/building/bar/bar) +"tA" = ( +/obj/item/tool/wrench, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"tE" = ( +/obj/structure/flora/grass/desert/heavygrass_3, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"tK" = ( +/obj/structure/bed/bedroll, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"tM" = ( +/turf/closed/shuttle/ert{ + icon_state = "leftengine_1"; + opacity = 0; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"tR" = ( +/obj/item/prop/colony/used_flare, +/turf/open/floor/plating, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"tW" = ( +/turf/closed/shuttle/ert{ + icon_state = "T11"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"tX" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "W" + }, +/obj/structure/disposalpipe/segment, +/turf/open/floor/plating, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"ug" = ( +/obj/structure/flora/grass/desert/lightgrass_10, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"uA" = ( +/obj/structure/surface/table/almayer, +/obj/item/prop{ + desc = "A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil, is non-functional."; + icon_state = "painless"; + item_state = "m41amk1"; + name = "\improper GSh-7.62 rotary machine gun"; + pixel_y = 7; + icon = 'icons/obj/items/weapons/guns/guns_by_faction/upp.dmi' + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"uF" = ( +/turf/open/desert/dirt{ + dir = 4; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"uZ" = ( +/obj/item/roller, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"vk" = ( +/obj/structure/flora/grass/desert/lightgrass_9, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"vl" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/effect/decal/sand_overlay/sand1/corner1, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"vn" = ( +/obj/item/prop/colony/used_flare, +/turf/open/floor/prison{ + dir = 8; + icon_state = "sterile_white" + }, +/area/desert_dam/building/bar/bar_restroom) +"vq" = ( +/obj/structure/sink, +/obj/effect/landmark/objective_landmark/medium, +/turf/open/floor/prison{ + dir = 8; + icon_state = "sterile_white" + }, +/area/desert_dam/building/bar/bar_restroom) +"vy" = ( +/obj/item/prop/colony/used_flare, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar_restroom) +"vP" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal5" + }, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"vR" = ( +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"vZ" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"wj" = ( +/obj/item/stack/sheet/metal, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"wm" = ( +/obj/structure/pipes/standard/simple/hidden/green, +/turf/closed/shuttle/ert{ + icon_state = "upp5"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"wp" = ( +/obj/structure/flora/grass/desert/heavygrass_10, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"wq" = ( +/obj/structure/flora/grass/desert/lightgrass_2, +/obj/structure/reagent_dispensers/beerkeg, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ws" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/closed/shuttle/ert{ + icon_state = "T17"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"wv" = ( +/obj/structure/flora/grass/tallgrass/desert/corner{ + dir = 6 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"wy" = ( +/obj/item/trash/candy, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar_restroom) +"wE" = ( +/obj/structure/girder, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"wI" = ( +/obj/structure/machinery/light/double{ + dir = 1 + }, +/obj/structure/bed/bedroll, +/obj/item/reagent_container/food/drinks/bottle/vodka, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"wJ" = ( +/turf/open/desert/dirt{ + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"wO" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/obj/structure/barricade/sandbags/wired{ + dir = 1 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"wT" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp16"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"wZ" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "S-corner" + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"xg" = ( +/obj/structure/prop/dam/boulder/boulder1, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"xj" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/obj/effect/landmark/crap_item, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached4" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"xm" = ( +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"xn" = ( +/obj/structure/prop/dam/large_boulder{ + icon_state = "boulder_large1" + }, +/turf/open/desert/rock, +/area/desert_dam/exterior/valley/bar_valley_dam) +"xr" = ( +/obj/structure/prop/dam/boulder/boulder3, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"xt" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 1 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"xx" = ( +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"xz" = ( +/obj/structure/prop/wooden_cross{ + pixel_y = 13 + }, +/obj/item/clothing/accessory/patch/upp{ + pixel_y = -6 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"xG" = ( +/obj/structure/machinery/power/apc{ + dir = 8; + pixel_x = -30; + start_charge = 0 + }, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/floor/prison{ + dir = 10; + icon_state = "floor_plate" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"xN" = ( +/turf/closed/shuttle/ert{ + icon_state = "rightengine_1"; + opacity = 0; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"xP" = ( +/obj/item/ammo_casing/bullet, +/turf/open/desert/dirt{ + dir = 9; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"xT" = ( +/turf/template_noop, +/area/template_noop) +"xX" = ( +/obj/item/prop/colony/used_flare, +/turf/open/desert/rock, +/area/desert_dam/exterior/valley/bar_valley_dam) +"yc" = ( +/obj/structure/flora/grass/desert/lightgrass_3, +/obj/item/prop/colony/usedbandage{ + dir = 10 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ye" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/obj/item/stack/sheet/wood, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"yf" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "E" + }, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"yk" = ( +/obj/structure/prop/dam/large_boulder/boulder2, +/turf/open/desert/dirt{ + dir = 6; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ym" = ( +/obj/item/stack/sandbags/large_stack, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"yo" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/shard{ + icon_state = "medium" + }, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar) +"ys" = ( +/obj/structure/flora/grass/tallgrass/desert/corner{ + dir = 1 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"yx" = ( +/obj/structure/closet/secure_closet/bar, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"yC" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 9 + }, +/turf/closed/shuttle/ert{ + icon_state = "upp5"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"yF" = ( +/obj/effect/decal/cleanable/blood, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/shuttle/dropship, +/area/desert_dam/building/bar/bar) +"yG" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal11" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 6 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"yP" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached4" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"zl" = ( +/obj/structure/disposalpipe/segment{ + dir = 8; + icon_state = "pipe-c" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"zm" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/obj/structure/machinery/light/double{ + dir = 1 + }, +/turf/open/floor/prison{ + dir = 8; + icon_state = "sterile_white" + }, +/area/desert_dam/building/bar/bar_restroom) +"zC" = ( +/obj/structure/pipes/standard/manifold/hidden/green{ + dir = 1 + }, +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T6"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"zD" = ( +/obj/structure/surface/table/woodentable, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"zM" = ( +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"zO" = ( +/turf/open/desert/dirt{ + dir = 10; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"zS" = ( +/obj/structure/flora/grass/desert/heavygrass_4, +/turf/open/desert/dirt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"zT" = ( +/obj/structure/surface/table/woodentable, +/obj/effect/landmark/good_item, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"zZ" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 8 + }, +/obj/structure/machinery/light/double{ + dir = 1 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ae" = ( +/obj/structure/machinery/light{ + dir = 8 + }, +/turf/open/floor/prison{ + dir = 10; + icon_state = "floor_plate" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"Ah" = ( +/obj/structure/barricade/wooden{ + dir = 1; + pixel_y = 7 + }, +/turf/open/floor/plating, +/area/desert_dam/building/bar/backroom) +"Al" = ( +/obj/structure/machinery/light/double{ + dir = 1 + }, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"At" = ( +/obj/effect/landmark/crap_item, +/turf/open/floor/interior/wood/alt, +/area/desert_dam/building/bar/bar) +"Aw" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal5" + }, +/obj/effect/decal/sand_overlay/sand1/corner1, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"AC" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 1 + }, +/turf/open/desert/dirt{ + dir = 6; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"AT" = ( +/turf/closed/shuttle/ert{ + icon_state = "T2"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Bj" = ( +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"Bq" = ( +/obj/structure/machinery/light/double{ + dir = 8 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin6" + }, +/area/desert_dam/building/bar/bar) +"Bu" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached12" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Bx" = ( +/obj/structure/surface/table/almayer, +/obj/item/reagent_container/food/drinks/bottle/vodka, +/obj/item/reagent_container/food/drinks/bottle/vodka{ + pixel_x = -7; + pixel_y = 6 + }, +/obj/item/reagent_container/food/drinks/bottle/vodka{ + pixel_y = -8; + pixel_x = -8 + }, +/obj/item/reagent_container/food/drinks/bottle/vodka{ + pixel_x = 6 + }, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"BB" = ( +/turf/closed/shuttle/ert{ + icon_state = "T5"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"BK" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/item/reagent_container/food/drinks/flask/canteen{ + desc = "You take a sip from your trusty UPP canteen..." + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"BM" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"BP" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal5" + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"BU" = ( +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/obj/item/shard{ + icon_state = "medium" + }, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"BW" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/backroom) +"Cc" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal9" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 9 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ce" = ( +/turf/open/desert/dirt{ + dir = 8; + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ch" = ( +/turf/open/desert/dirt{ + dir = 6; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Cm" = ( +/obj/structure/prop/invuln/lattice_prop{ + icon_state = "lattice12"; + pixel_x = 1; + pixel_y = 35 + }, +/turf/closed/shuttle/ert{ + icon_state = "T3"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Cn" = ( +/obj/effect/landmark/survivor_spawner/upp/soldier, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"Cx" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"CA" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp21"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"CE" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"CH" = ( +/obj/item/stack/sheet/metal, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar_restroom) +"CI" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 10 + }, +/obj/structure/prop/wooden_cross{ + pixel_y = 13 + }, +/obj/item/clothing/mask/cigarette/cigar, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"CL" = ( +/turf/closed/shuttle/ert{ + icon_state = "leftengine_2"; + opacity = 0; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"CX" = ( +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Db" = ( +/obj/structure/girder, +/turf/open/floor/plating, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"Df" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "S" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Di" = ( +/obj/item/prop/colony/used_flare, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Dn" = ( +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T7"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Dt" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar_restroom) +"Du" = ( +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "upp5"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"DB" = ( +/obj/structure/bed/bedroll, +/obj/item/trash/cheesie, +/turf/open/shuttle/dropship{ + icon_state = "rasputin7" + }, +/area/desert_dam/building/bar/bar) +"DD" = ( +/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{ + dir = 2; + name = "\improper Bar" + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"DE" = ( +/obj/structure/machinery/light, +/turf/open/floor/prison{ + dir = 8; + icon_state = "sterile_white" + }, +/area/desert_dam/building/bar/bar_restroom) +"DO" = ( +/obj/effect/spawner/gibspawner/xeno, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"DR" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/sand_overlay/sand1, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached12" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"DZ" = ( +/obj/structure/pipes/standard/simple/hidden/green, +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T4"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Eb" = ( +/obj/effect/decal/cleanable/blood, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"Ec" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Eg" = ( +/turf/open/desert/dirt{ + dir = 5; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ek" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"Eq" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached19" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Er" = ( +/obj/item/stack/sheet/wood, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"Ev" = ( +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"Ex" = ( +/obj/item/prop/colony/used_flare, +/turf/open/desert/dirt{ + dir = 5; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"EH" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"EO" = ( +/turf/closed/shuttle/ert{ + icon_state = "T14"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"EW" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "W" + }, +/obj/structure/disposalpipe/segment, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Fa" = ( +/obj/structure/flora/tree/joshua, +/turf/closed/wall/rock/orange, +/area/desert_dam/exterior/rock) +"Fd" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"Fh" = ( +/obj/item/storage/belt/utility, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"Fl" = ( +/obj/structure/pipes/standard/manifold/hidden/green, +/turf/closed/shuttle/ert{ + icon_state = "T15"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Fr" = ( +/obj/item/stack/sandbags, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Fs" = ( +/obj/structure/flora/bush/desert{ + icon_state = "tree_3" + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"FB" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/desert/dirt{ + dir = 4; + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"FF" = ( +/obj/structure/disposalpipe/segment, +/obj/item/ammo_casing/bullet, +/obj/item/prop/colony/used_flare, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"FI" = ( +/obj/effect/decal/sand_overlay/sand1, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached15" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Gc" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached4" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Gd" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "W" + }, +/obj/structure/disposalpipe/segment{ + dir = 4; + icon_state = "pipe-c" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"GK" = ( +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"GP" = ( +/obj/item/prop/colony/used_flare, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"GY" = ( +/obj/item/trash/used_stasis_bag, +/obj/effect/landmark/survivor_spawner/squad_leader, +/turf/open/shuttle/dropship{ + icon_state = "rasputin5" + }, +/area/desert_dam/building/bar/bar) +"GZ" = ( +/obj/item/stack/barbed_wire/small_stack, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Hb" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 8 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Hl" = ( +/turf/open/desert/dirt{ + dir = 1; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Hq" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"HB" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar) +"HH" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "E" + }, +/obj/item/prop/colony/used_flare, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"HI" = ( +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"HP" = ( +/turf/closed/shuttle/ert{ + icon_state = "T8"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"HV" = ( +/obj/structure/disposalpipe/segment, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ip" = ( +/obj/item/prop/colony/usedbandage{ + dir = 5 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Iu" = ( +/turf/open/desert/dirt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"IA" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/item/stack/sandbags, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"IF" = ( +/obj/structure/bed/chair/dropship/passenger{ + dir = 8 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"IU" = ( +/obj/item/tool/shovel, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"IW" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp27"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Jc" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar) +"Jd" = ( +/obj/structure/flora/grass/desert/lightgrass_5, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ji" = ( +/obj/item/trash/candy, +/obj/item/stack/rods, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar) +"Jk" = ( +/turf/open/desert/dirt{ + dir = 9; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"Js" = ( +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"Jt" = ( +/obj/item/trash/cheesie, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Jx" = ( +/obj/structure/desertdam/decals/road_edge, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"JB" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/item/prop/colony/used_flare, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"JS" = ( +/obj/structure/barricade/sandbags/wired, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"JT" = ( +/turf/closed/shuttle/ert{ + icon_state = "upp3"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"Kf" = ( +/obj/structure/bed/bedroll, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"Kl" = ( +/obj/structure/window/framed/wood/reinforced, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"KA" = ( +/obj/structure/pipes/standard/manifold/hidden/green{ + dir = 1 + }, +/turf/closed/shuttle/ert{ + icon_state = "upp5"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"KC" = ( +/obj/structure/barricade/sandbags/wired, +/turf/open/desert/dirt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"Li" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/item/stack/sandbags, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached13" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Lo" = ( +/obj/effect/landmark/survivor_spawner/upp_medic, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"Lu" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal3" + }, +/obj/effect/decal/sand_overlay/sand1/corner1, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"Lw" = ( +/obj/item/stack/rods, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"LB" = ( +/obj/structure/machinery/door/poddoor/almayer/locked{ + dir = 2; + id = "dam_checkpoint_west"; + name = "\improper Checkpoint Lock" + }, +/obj/structure/disposalpipe/segment, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"LC" = ( +/obj/item/prop/colony/usedbandage, +/turf/open/desert/dirt{ + dir = 10; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"LD" = ( +/obj/item/ammo_casing/bullet, +/turf/open/desert/dirt{ + dir = 8; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"LF" = ( +/obj/effect/spawner/gibspawner/xeno, +/turf/open/floor/prison{ + dir = 10; + icon_state = "floor_plate" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"LJ" = ( +/obj/structure/machinery/power/apc{ + dir = 1; + pixel_y = 24; + start_charge = 0 + }, +/obj/item/stack/sheet/metal, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/backroom) +"LM" = ( +/obj/item/prop/colony/used_flare, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached16" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ms" = ( +/obj/item/ammo_casing/bullet, +/obj/item/prop/colony/usedbandage{ + dir = 1 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Mw" = ( +/obj/structure/machinery/blackbox_recorder, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"MM" = ( +/obj/structure/machinery/light/double{ + dir = 4; + pixel_y = -5 + }, +/obj/effect/decal/cleanable/blood, +/obj/effect/spawner/gibspawner/human, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"MW" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached12" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Nh" = ( +/obj/structure/flora/grass/desert/lightgrass_4, +/obj/effect/decal/sand_overlay/sand1{ + dir = 6 + }, +/obj/item/ammo_box/rounds/type71/heap/empty{ + bullet_amount = 0 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Nj" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 6 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"No" = ( +/obj/effect/spawner/gibspawner/xeno, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Nu" = ( +/obj/effect/spawner/gibspawner/xeno, +/turf/open/desert/dirt{ + dir = 1; + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"NH" = ( +/obj/structure/machinery/light/double{ + dir = 4; + pixel_y = -5 + }, +/obj/effect/landmark/survivor_spawner/upp_sapper, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"NK" = ( +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T20"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Oe" = ( +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Oj" = ( +/turf/closed/shuttle/ert{ + icon_state = "T12"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Om" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/closed/shuttle/ert{ + icon_state = "T7"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"Ou" = ( +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 8 + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ow" = ( +/obj/structure/prop/dam/boulder/boulder2, +/turf/open/desert/dirt{ + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"OD" = ( +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"OJ" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/obj/structure/machinery/sentry_holder/colony{ + dir = 1; + pixel_y = -10 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached19" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"OO" = ( +/turf/closed/wall/r_wall, +/area/desert_dam/exterior/valley/bar_valley_dam) +"OS" = ( +/obj/structure/barricade/sandbags/wired, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"OU" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal4" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"OZ" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "E" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Pd" = ( +/obj/structure/machinery/vending/coffee, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"Pw" = ( +/turf/open/floor/prison{ + dir = 10; + icon_state = "floor_plate" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"PH" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/structure/prop/invuln/lattice_prop{ + icon_state = "lattice12"; + pixel_x = -7; + pixel_y = 35 + }, +/obj/structure/prop/invuln/lattice_prop{ + icon_state = "lattice12"; + pixel_x = 1; + pixel_y = 35 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"PR" = ( +/obj/structure/bed/chair/dropship/passenger{ + dir = 4 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"PS" = ( +/obj/effect/decal/sand_overlay/sand1, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached12" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"PX" = ( +/obj/structure/flora/grass/desert/heavygrass_5, +/obj/effect/decal/sand_overlay/sand1{ + dir = 5 + }, +/obj/effect/decal/cleanable/blood, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"PY" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/structure/prop/wooden_cross{ + pixel_y = 13 + }, +/obj/item/toy/farwadoll, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Qc" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/open/floor{ + icon_state = "freezerfloor" + }, +/area/desert_dam/building/bar/bar_restroom) +"Qk" = ( +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"QA" = ( +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T2"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"QG" = ( +/obj/structure/surface/table/reinforced, +/obj/structure/machinery/chem_dispenser/soda{ + density = 0; + pixel_y = 32 + }, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"QI" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 10 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"QK" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/closed/shuttle/ert{ + icon_state = "T9"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"QN" = ( +/obj/structure/machinery/door/poddoor/almayer/locked{ + dir = 2; + id = "dam_checkpoint_west"; + name = "\improper Checkpoint Lock" + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"QW" = ( +/obj/item/prop/colony/used_flare, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Re" = ( +/obj/item/ammo_box/rounds/type71/heap/empty{ + bullet_amount = 0 + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin4" + }, +/area/desert_dam/building/bar/bar) +"Rl" = ( +/obj/structure/closet/crate/supply, +/obj/item/ammo_box/magazine/misc/flares, +/turf/open/shuttle/dropship{ + icon_state = "rasputin15" + }, +/area/desert_dam/building/bar/bar) +"Ro" = ( +/obj/structure/flora/grass/desert/lightgrass_11, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Rs" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/stack/rods, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar) +"RU" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 5 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached9" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"RW" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "S-corner" + }, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"Sb" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "E" + }, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/floor/plating, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"Sh" = ( +/obj/effect/decal/cleanable/generic, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"Sl" = ( +/obj/structure/pipes/standard/manifold/hidden/green{ + dir = 1 + }, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"So" = ( +/obj/effect/decal/cleanable/dirt, +/turf/closed/shuttle/ert{ + icon_state = "T16"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"SE" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/turf/closed/shuttle/ert{ + icon_state = "T19"; + opacity = 0; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"SF" = ( +/obj/structure/reagent_dispensers/fueltank, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"SG" = ( +/obj/effect/decal/sand_overlay/sand1, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"SL" = ( +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"SP" = ( +/obj/structure/machinery/light{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/obj/structure/barricade/sandbags/wired{ + dir = 1 + }, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"SY" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/stack/sheet/metal, +/obj/structure/barricade/wooden{ + dir = 8 + }, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"Ta" = ( +/obj/item/prop/colony/used_flare, +/turf/open/desert/dirt{ + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Tc" = ( +/obj/structure/bed/chair/wood/normal{ + dir = 8 + }, +/obj/structure/machinery/light, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"Td" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/obj/structure/machinery/light{ + dir = 1 + }, +/obj/structure/barricade/wooden{ + dir = 8 + }, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"Tl" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached12" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"TH" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/item/ammo_casing/bullet, +/obj/effect/landmark/crap_item, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"TO" = ( +/obj/structure/pipes/vents/pump{ + dir = 8 + }, +/obj/structure/machinery/light{ + dir = 1 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"TR" = ( +/turf/open/floor/prison{ + dir = 8; + icon_state = "sterile_white" + }, +/area/desert_dam/building/bar/bar_restroom) +"Ug" = ( +/obj/item/ammo_casing/bullet, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ui" = ( +/obj/structure/prop/dam/boulder/boulder2, +/turf/open/desert/dirt{ + dir = 8; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Ul" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/blood{ + layer = 3 + }, +/turf/closed/shuttle/ert{ + icon_state = "upp1"; + name = "Fulcrum" + }, +/area/desert_dam/building/bar/bar) +"Un" = ( +/obj/structure/prop/dam/large_boulder/boulder2, +/turf/open/desert/rock, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Uq" = ( +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/desert/dirt{ + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"UB" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"UK" = ( +/obj/item/ammo_box/rounds/type71/heap/empty{ + bullet_amount = 0 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"UL" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 10 + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/obj/structure/prop/wooden_cross{ + pixel_y = 13 + }, +/obj/item/clothing/head/helmet/marine/veteran/UPP, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"UQ" = ( +/obj/structure/surface/table/reinforced, +/obj/structure/machinery/chem_dispenser/soda{ + density = 0; + pixel_y = 32 + }, +/obj/effect/landmark/objective_landmark/far, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"Vc" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Vg" = ( +/obj/item/stack/sandbags, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Vl" = ( +/obj/structure/bed/chair/wood/normal{ + dir = 4 + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"Vr" = ( +/obj/structure/pipes/standard/simple/hidden/green{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor{ + icon_state = "grimy" + }, +/area/desert_dam/building/bar/bar) +"Vt" = ( +/obj/item/prop/colony/usedbandage{ + dir = 1 + }, +/obj/effect/landmark/survivor_spawner/upp_specialist, +/turf/open/shuttle/dropship{ + icon_state = "rasputin5" + }, +/area/desert_dam/building/bar/bar) +"VA" = ( +/obj/item/shard{ + icon_state = "medium" + }, +/turf/open/floor/plating{ + dir = 8; + icon_state = "platingdmg3" + }, +/area/desert_dam/building/bar/bar) +"VG" = ( +/obj/structure/reagent_dispensers/beerkeg, +/turf/open/desert/dirt{ + dir = 9; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"VI" = ( +/turf/open/floor/plating, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"VP" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/decal/sand_overlay/sand1/corner1{ + dir = 1 + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"VQ" = ( +/obj/structure/disposalpipe/segment{ + dir = 4; + icon_state = "pipe-c" + }, +/obj/structure/barricade/sandbags/wired, +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"VT" = ( +/turf/closed/wall/wood, +/area/desert_dam/building/bar/bar_restroom) +"VU" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/effect/decal/sand_overlay/sand1{ + dir = 8 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"VW" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Wb" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"Wh" = ( +/obj/structure/pipes/vents/pump{ + dir = 4 + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/backroom) +"WE" = ( +/obj/structure/machinery/light{ + dir = 4 + }, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"WG" = ( +/obj/item/stack/sheet/wood, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"WK" = ( +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"WO" = ( +/obj/effect/decal/cleanable/blood, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"WX" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal8" + }, +/obj/effect/spawner/gibspawner/xeno, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"WY" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal4" + }, +/obj/item/stack/sheet/wood/medium_stack, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"WZ" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal3" + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Xe" = ( +/obj/structure/reagent_dispensers/watertank, +/obj/item/reagent_container/food/drinks/flask/canteen{ + desc = "You take a sip from your trusty UPP canteen..."; + pixel_x = 3; + pixel_y = -6 + }, +/obj/item/reagent_container/food/drinks/flask/canteen{ + desc = "You take a sip from your trusty UPP canteen..."; + pixel_y = 5; + pixel_x = -8 + }, +/obj/item/reagent_container/food/drinks/flask/canteen{ + desc = "You take a sip from your trusty UPP canteen..."; + pixel_y = 4 + }, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Xh" = ( +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"Xo" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 6 + }, +/obj/item/ammo_casing/bullet, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Xv" = ( +/obj/structure/prop/dam/boulder/boulder3, +/turf/open/mars{ + icon_state = "mars_dirt_5" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Xw" = ( +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"XB" = ( +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal2" + }, +/obj/item/ammo_magazine/rifle/type71/heap{ + current_rounds = 0 + }, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"XF" = ( +/obj/structure/bed/chair/wood/normal{ + dir = 8 + }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"XR" = ( +/obj/structure/desertdam/decals/road_edge, +/obj/effect/decal/sand_overlay/sand1{ + dir = 4 + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"XZ" = ( +/obj/effect/decal/cleanable/blood/xeno, +/turf/open/desert/dirt{ + dir = 5; + icon_state = "desert_transition_edge1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Yf" = ( +/obj/effect/spawner/gibspawner/xeno, +/turf/open/floor/interior/wood, +/area/desert_dam/building/bar/bar) +"Yn" = ( +/turf/open/desert/dirt{ + dir = 1; + icon_state = "desert_transition_corner1" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"Yq" = ( +/turf/open/floor{ + dir = 8; + icon_state = "carpet6-2" + }, +/area/desert_dam/building/bar/bar) +"YA" = ( +/obj/structure/bed/chair/wood/normal, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar) +"YE" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal3" + }, +/obj/item/ammo_casing/bullet, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"YK" = ( +/obj/item/stack/rods, +/turf/open/floor/plating, +/area/desert_dam/building/bar/bar) +"YM" = ( +/obj/structure/flora/grass/tallgrass/desert/corner{ + dir = 10 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"YQ" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal3" + }, +/obj/structure/machinery/light, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"YS" = ( +/turf/closed/shuttle/ert{ + icon_state = "T7"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"YY" = ( +/turf/closed/shuttle/ert{ + icon_state = "T1"; + name = "Fulcrum"; + opacity = 0 + }, +/area/desert_dam/building/bar/bar) +"YZ" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/desert_dam/building/bar/bar_restroom) +"Zn" = ( +/obj/effect/landmark/survivor_spawner/upp_sapper, +/turf/open/shuttle/dropship{ + icon_state = "rasputin3" + }, +/area/desert_dam/building/bar/bar) +"ZA" = ( +/obj/effect/decal/sand_overlay/sand1{ + dir = 1 + }, +/obj/structure/barricade/sandbags/wired{ + dir = 4 + }, +/turf/open/asphalt/cement_sunbleached{ + icon_state = "cement_sunbleached4" + }, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ZB" = ( +/obj/effect/decal/sand_overlay/sand1, +/obj/structure/desertdam/decals/road_edge{ + icon_state = "road_edge_decal3" + }, +/turf/open/asphalt, +/area/desert_dam/interior/dam_interior/south_tunnel_entrance) +"ZD" = ( +/obj/structure/flora/grass/tallgrass/desert/corner{ + dir = 9 + }, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ZS" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "W" + }, +/obj/structure/disposalpipe/segment, +/turf/open/asphalt, +/area/desert_dam/exterior/valley/bar_valley_dam) +"ZY" = ( +/obj/structure/flora/grass/desert/heavygrass_5, +/turf/open/desert/dirt, +/area/desert_dam/exterior/valley/bar_valley_dam) + +(1,1,1) = {" +iy +iy +iy +iy +iy +xT +xT +xT +xT +xT +xT +VT +vq +vn +TR +DE +VT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(2,1,1) = {" +iy +sO +Bj +SF +iy +xT +xT +xT +xT +xT +mV +YZ +TR +TR +hT +TR +cI +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(3,1,1) = {" +iy +Bj +Wh +Vl +iy +hv +hv +wE +Mw +wj +CH +tW +zC +DZ +zm +eh +Dt +xT +xT +Fa +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(4,1,1) = {" +iy +Bj +Ek +zT +iy +Pd +rm +qS +Yq +aO +tW +nz +Om +BB +Qc +wy +vy +jf +kD +kD +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(5,1,1) = {" +iy +be +Ek +Tc +iy +oD +Xw +jt +Rs +tW +HP +YS +QK +CL +tM +zM +YK +PH +jC +jC +pk +kD +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(6,1,1) = {" +iy +yx +Ek +hk +iy +if +Xh +BM +ds +HP +YS +YS +pO +kM +xN +Sh +YY +Cm +nk +bO +kf +pk +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(7,1,1) = {" +jy +bC +mw +iV +Ah +Jc +cH +hx +bY +bY +bY +bY +bY +bY +bY +bY +bY +Ul +QA +EO +zZ +jm +xz +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(8,1,1) = {" +iy +LJ +kQ +hx +bY +wT +bY +CA +bz +hF +Lo +Cn +Re +PR +PR +PR +Bq +RW +hJ +sH +kf +SG +WO +UL +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(9,1,1) = {" +iy +du +BW +IW +cL +CA +cL +CA +GY +pM +dX +Rl +nB +GK +Fh +cu +yF +wZ +gM +kf +kf +kf +jC +IU +PY +CI +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(10,1,1) = {" +hv +su +HB +IW +kp +MM +ny +py +Vt +uA +eV +Bx +nB +fP +uZ +tA +se +wZ +kf +ym +GZ +cR +kf +kf +kf +kf +pk +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(11,1,1) = {" +hv +oc +Sl +aa +hm +hm +hm +CA +DB +NH +Zn +Cn +tu +IF +IF +IF +sE +RW +GZ +OS +sv +kf +kf +Di +md +tl +OS +QI +xT +xT +xT +xT +xT +xT +xT +xT +"} +(12,1,1) = {" +hv +hv +Td +SY +Jc +zM +Jc +aa +hm +hm +hm +KA +wm +yC +Du +hm +hm +JT +nk +bO +wI +kf +Jt +kf +hJ +Ms +OS +gR +xT +xT +xT +xT +xT +xT +xT +xT +"} +(13,1,1) = {" +hv +sp +Fd +nC +WG +UB +WK +zM +So +NK +Dn +Dn +SE +CL +tM +Kf +Oj +AT +AT +EO +md +kf +Jd +kf +tl +np +OS +Nj +pu +xT +xT +xT +xT +xT +xT +xT +"} +(14,1,1) = {" +hv +sp +Vr +bu +jj +ye +Xh +zM +YA +So +NK +Dn +ws +kM +xN +zM +wE +tK +Xe +tK +kf +Jd +gM +kf +kf +oo +mb +zS +Iu +xT +xT +xT +xT +xT +xT +xT +"} +(15,1,1) = {" +hv +hv +TO +fM +zD +bu +Xh +qU +in +XF +aT +NK +Om +BB +eU +Eb +Ji +Xv +aY +BK +qu +wp +pZ +kf +tl +TH +Ug +KC +Iu +Db +xT +xT +xT +xT +xT +pW +"} +(16,1,1) = {" +hv +QG +Ev +Ev +zD +hY +Er +At +qS +Js +pA +aT +Fl +EO +Al +wj +rX +Ip +mb +Gc +aw +PX +EH +EH +EH +Xo +tE +KC +Iu +bN +VI +Db +pW +pW +pW +pW +"} +(17,1,1) = {" +hv +UQ +Ev +GP +Ev +Ev +Yf +WE +Xw +xx +xm +yo +SP +VA +BU +wE +Lw +Nh +sI +yP +oN +yc +wq +nD +Ug +UK +Ug +KC +oK +VI +tR +Ae +xG +Pw +LF +Db +"} +(18,1,1) = {" +hv +hv +Kl +Kl +hv +Kl +Kl +hv +Kl +xx +DD +Kl +hv +eT +Hq +wE +mT +SL +gN +xj +Tl +kD +hc +LC +Cc +CE +Vc +XR +VP +jp +eJ +eJ +eJ +eJ +eJ +gm +"} +(19,1,1) = {" +xT +xT +ln +ln +ln +ln +ln +ln +wJ +lC +DR +xr +kD +kD +kD +gP +wO +sn +sn +yP +oN +VG +Ce +oF +OU +Ec +JS +ee +HH +QN +OD +ee +DO +OD +ee +Sb +"} +(20,1,1) = {" +xT +xT +ln +ln +ln +ln +ln +xX +wJ +lC +Bu +kD +kD +kD +kD +ej +kD +kD +kD +ZA +MW +Hl +xn +jI +OU +Oe +VQ +bP +bP +LB +mF +bP +mF +mF +bP +tX +"} +(21,1,1) = {" +xT +ln +ln +ln +ln +ln +ln +ln +Ta +yP +PS +kD +nP +kD +mR +fy +QW +mR +vk +yP +PS +Hl +Yn +Ch +hH +HI +bJ +BP +pq +jr +pq +pq +Wb +pq +pq +jr +"} +(22,1,1) = {" +xT +xT +ln +iI +Yn +Uq +ln +Nu +Ch +RU +Ou +fR +kk +Cx +kk +kk +kk +kk +kk +nR +FI +Eg +Ch +kD +hH +Df +hO +Lu +OJ +pW +cZ +so +dR +dR +dJ +pW +"} +(23,1,1) = {" +xT +xT +xT +Yn +jw +bI +is +wJ +kD +kD +kD +eQ +Jx +Jx +Jx +Jx +Jx +bf +Jx +Jx +Hb +CE +CE +JB +ab +vR +bJ +ZB +xT +xT +xT +xT +xT +xT +xT +xT +"} +(24,1,1) = {" +xT +xT +xT +wJ +Ug +Ug +Eg +Ch +kD +kD +kD +hH +HI +OZ +HI +HI +OZ +HI +HI +yf +HI +HI +OZ +HI +HI +OZ +bJ +YQ +xT +xT +xT +xT +xT +xT +xT +xT +"} +(25,1,1) = {" +xT +xT +xT +FB +ki +px +kD +kD +kD +ej +sT +hH +HI +Gd +HV +HV +ZS +HV +HV +ZS +HV +HV +ZS +HV +HV +ZS +zl +ZB +xT +xT +xT +xT +xT +xT +xT +xT +"} +(26,1,1) = {" +xT +xT +Yn +is +Ow +kD +sT +ug +wv +ig +hd +hH +HI +bJ +Aw +VU +VU +VU +VU +VU +VU +VU +hn +VU +VU +VU +VU +am +xT +xT +xT +xT +xT +xT +xT +xT +"} +(27,1,1) = {" +xT +xT +Ch +XZ +Ch +kD +da +wv +eD +ys +jJ +hH +Df +hO +eI +mf +lT +Ui +zO +kD +kD +kD +kD +mf +zO +nP +kD +Jk +xT +xT +xT +xT +xT +xT +xT +xT +"} +(28,1,1) = {" +xT +xT +zO +kD +kD +kD +wv +eD +eD +ZD +kD +hH +HI +bJ +eI +Hl +Un +iL +Ch +kD +kD +kD +kD +Hl +rR +kD +mf +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(29,1,1) = {" +xT +Yn +yk +QW +kD +Fs +YM +mq +ZD +vk +kD +hH +HI +bJ +eI +Eg +uF +Ch +Ug +kD +mL +mR +mf +Ce +qx +lT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(30,1,1) = {" +is +wJ +kD +Ug +kD +kD +jJ +fy +hd +Ro +QW +hH +vR +bJ +eI +Fr +kD +Ug +kD +iz +mf +lT +Ce +ln +xT +ln +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(31,1,1) = {" +XZ +AC +Ug +kD +nP +kD +kD +kD +kD +kD +kD +hH +Df +hO +eI +xt +kD +QW +kD +mf +qe +ln +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(32,1,1) = {" +CE +CE +VW +CE +Vc +CE +CE +Vc +CE +Vc +CE +ab +HI +bJ +eI +kD +ZY +xP +LD +Ce +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(33,1,1) = {" +No +vR +OZ +rl +hi +OZ +HI +hi +Qk +vR +OZ +HI +HI +bJ +nt +mf +lT +Ce +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(34,1,1) = {" +HV +HV +ZS +fN +HV +EW +HV +FF +HV +HV +ZS +HV +gA +zl +YE +Hl +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(35,1,1) = {" +cl +IA +cl +kh +XB +cl +WX +Vg +Oe +vP +vl +fL +hn +VU +yG +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(36,1,1) = {" +ga +Li +vZ +fk +CX +kB +dQ +Df +rj +WZ +Eq +Fr +kD +sn +Fr +Hl +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} +(37,1,1) = {" +eK +eK +eK +eK +OO +LM +WY +vR +HI +WZ +oy +nP +mR +xg +kD +Ex +uF +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +xT +"} diff --git a/maps/map_files/New_Varadero/New_Varadero.dmm b/maps/map_files/New_Varadero/New_Varadero.dmm index 20558b48ac32..4488d13b9bc7 100644 --- a/maps/map_files/New_Varadero/New_Varadero.dmm +++ b/maps/map_files/New_Varadero/New_Varadero.dmm @@ -2832,7 +2832,6 @@ /obj/structure/surface/table/reinforced/prison{ color = "#6b675e" }, -/obj/item/attachable/heavy_barrel, /obj/structure/window/reinforced, /turf/open/floor/strata{ color = "#5e5d5d"; diff --git a/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm b/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm index 17f2e577a120..c43a02dddf12 100644 --- a/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm +++ b/maps/map_files/Sorokyne_Strata/Sorokyne_Strata.dmm @@ -10,7 +10,7 @@ /area/space) "aac" = ( /turf/closed/wall/strata_ice/dirty, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "aad" = ( /turf/closed/wall/strata_ice/jungle, /area/strata/ug/interior) @@ -427,7 +427,7 @@ "abA" = ( /obj/structure/fence, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "abB" = ( /obj/structure/bed/nest, /obj/effect/landmark/corpsespawner/upp, @@ -1746,7 +1746,7 @@ "aff" = ( /obj/item/lightstick/planted, /turf/closed/wall/strata_ice/dirty, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "afg" = ( /obj/structure/machinery/door/airlock/almayer/maint/colony, /turf/open/floor/strata{ @@ -9870,7 +9870,7 @@ "aDQ" = ( /obj/structure/pipes/standard/simple/hidden/cyan, /turf/closed/wall/strata_ice/dirty, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "aDR" = ( /obj/effect/decal/cleanable/blood/oil, /obj/structure/barricade/handrail/strata, @@ -10715,7 +10715,7 @@ layer = 2.9 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "aGh" = ( /obj/structure/pipes/vents/pump, /turf/open/floor/strata{ @@ -10930,7 +10930,7 @@ dir = 9 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "aGM" = ( /obj/item/stack/sandbags, /obj/structure/barricade/handrail/strata{ @@ -10957,7 +10957,7 @@ /area/strata/ag/interior/outpost/canteen) "aGP" = ( /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "aGQ" = ( /obj/structure/machinery/door/airlock/almayer/generic{ dir = 2 @@ -12302,7 +12302,7 @@ pixel_y = 28 }, /turf/closed/wall/strata_outpost, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "aLy" = ( /obj/structure/platform/strata/metal{ dir = 8 @@ -15956,7 +15956,7 @@ /area/strata/ag/interior/dorms/south) "aXG" = ( /turf/closed/wall/strata_outpost/reinforced/hull, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "aXH" = ( /obj/structure/surface/table, /obj/item/phone, @@ -19583,7 +19583,7 @@ dir = 1 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "bkX" = ( /obj/structure/platform/strata{ dir = 1 @@ -19592,7 +19592,7 @@ dir = 4 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "bkY" = ( /obj/structure/pipes/standard/simple/hidden/cyan, /turf/open/floor/strata{ @@ -19677,23 +19677,23 @@ "blo" = ( /obj/structure/flora/grass/tallgrass/ice, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "blp" = ( /obj/structure/platform/strata{ dir = 1 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "blq" = ( /obj/structure/inflatable, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "blr" = ( /obj/structure/platform_decoration/strata{ dir = 8 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "bls" = ( /obj/structure/machinery/light/small, /turf/open/auto_turf/ice/layer0, @@ -19704,7 +19704,7 @@ dir = 1 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "blv" = ( /obj/structure/platform/strata{ dir = 1 @@ -20416,7 +20416,7 @@ "bom" = ( /obj/effect/decal/cleanable/blood, /turf/closed/wall/strata_ice/dirty, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "bon" = ( /turf/open/auto_turf/strata_grass/layer0_mud_alt, /area/strata/ug/interior/jungle/deep/minehead) @@ -25013,7 +25013,7 @@ pixel_y = -8 }, /turf/closed/wall/strata_outpost/reinforced, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "bMd" = ( /turf/open/asphalt/cement{ icon_state = "cement2" @@ -25026,7 +25026,7 @@ /area/strata/ag/exterior/north_lz_caves) "bME" = ( /turf/closed/wall/strata_outpost, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "bMF" = ( /obj/structure/window/framed/strata/reinforced, /turf/open/floor/strata{ @@ -25144,7 +25144,7 @@ /area/strata/ag/exterior/research_decks) "bNW" = ( /turf/closed/wall/strata_ice/jungle, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "bOh" = ( /obj/structure/barricade/handrail/strata, /turf/open/floor/strata{ @@ -30605,7 +30605,7 @@ "efT" = ( /obj/effect/decal/cleanable/blood, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "egh" = ( /obj/structure/flora/bush/ausbushes/grassybush{ icon_state = "fullgrass_1" @@ -30737,7 +30737,7 @@ /area/strata/ag/exterior/research_decks) "eqV" = ( /turf/closed/wall/wood, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "era" = ( /obj/structure/machinery/power/apc{ dir = 1; @@ -30759,7 +30759,7 @@ /area/strata/ag/exterior/north_lz_caves) "esJ" = ( /turf/open/auto_turf/snow/brown_base/layer4, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "euc" = ( /obj/structure/platform_decoration/strata{ dir = 4 @@ -31203,7 +31203,7 @@ pixel_y = -8 }, /turf/closed/wall/strata_outpost/reinforced/hull, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "fiD" = ( /obj/structure/fence, /turf/open/asphalt/cement{ @@ -31636,7 +31636,7 @@ /area/strata/ag/exterior/tcomms/tcomms_deck) "fPO" = ( /turf/open/auto_turf/ice/layer1, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "fQG" = ( /obj/effect/decal/cleanable/blood/oil, /turf/open/floor/strata{ @@ -31941,7 +31941,7 @@ /area/strata/ag/interior/outpost/gen/bball/nest) "glL" = ( /turf/open/auto_turf/snow/brown_base/layer1, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "glN" = ( /obj/structure/machinery/weather_siren{ dir = 8; @@ -32121,7 +32121,7 @@ "gAD" = ( /obj/structure/machinery/iv_drip, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "gBj" = ( /obj/effect/decal/cleanable/blood, /turf/open/auto_turf/ice/layer1, @@ -32145,7 +32145,7 @@ layer = 2.9 }, /turf/open/auto_turf/snow/brown_base/layer0, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "gFf" = ( /obj/effect/decal/cleanable/blood, /turf/open/floor/strata{ @@ -33303,7 +33303,7 @@ /obj/item/clothing/gloves/latex, /obj/item/storage/surgical_tray, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "iJJ" = ( /obj/effect/blocker/sorokyne_cold_water, /obj/effect/blocker/sorokyne_cold_water, @@ -33758,7 +33758,7 @@ "jww" = ( /obj/structure/sign/safety/biohazard, /turf/closed/wall/strata_outpost/reinforced/hull, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "jwS" = ( /obj/structure/surface/rack, /obj/item/weapon/gun/pistol/c99, @@ -34897,7 +34897,7 @@ pixel_y = 32 }, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "luA" = ( /obj/effect/blocker/sorokyne_cold_water, /obj/effect/blocker/sorokyne_cold_water, @@ -35085,7 +35085,7 @@ dir = 4 }, /turf/open/auto_turf/ice/layer1, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "lMB" = ( /obj/structure/bed/chair/comfy{ dir = 8 @@ -36008,7 +36008,7 @@ "nhv" = ( /obj/structure/flora/grass/tallgrass/ice, /turf/open/auto_turf/ice/layer1, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "njA" = ( /obj/structure/pipes/standard/manifold/hidden/cyan{ dir = 1 @@ -36616,7 +36616,7 @@ /obj/structure/surface/rack, /obj/item/storage/pill_bottle/bicaridine, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "oyu" = ( /obj/structure/machinery/shower{ dir = 8 @@ -37909,7 +37909,7 @@ pixel_y = 10 }, /turf/closed/wall/strata_outpost/reinforced, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "qzf" = ( /obj/structure/surface/table/reinforced/prison, /obj/item/phone{ @@ -38533,7 +38533,7 @@ "ryA" = ( /obj/structure/inflatable, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "ryK" = ( /turf/open/floor/strata{ dir = 4; @@ -39711,7 +39711,7 @@ dir = 4 }, /turf/closed/wall/strata_ice/dirty, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "tIv" = ( /obj/effect/decal/cleanable/blood/oil, /turf/open/floor/strata{ @@ -40045,7 +40045,7 @@ /obj/structure/inflatable/door, /obj/effect/decal/cleanable/blood, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "ueD" = ( /obj/structure/window/reinforced/tinted{ dir = 4 @@ -40735,7 +40735,7 @@ pixel_y = -8 }, /turf/closed/wall/strata_outpost/reinforced, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "vmm" = ( /obj/structure/surface/table/reinforced/prison, /obj/structure/machinery/light/small{ @@ -41336,7 +41336,7 @@ "wgI" = ( /obj/item/tank/anesthetic, /turf/open/floor/strata, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "whO" = ( /obj/structure/filingcabinet, /obj/effect/landmark/objective_landmark/medium, @@ -41872,7 +41872,7 @@ dir = 4; icon_state = "floor3" }, -/area/strata/ag/exterior) +/area/strata/ag/interior/mountain) "xoE" = ( /obj/structure/largecrate/random, /obj/structure/barricade/handrail/strata{ diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm index ff74707aa9c0..828e406cc28b 100644 --- a/maps/map_files/USS_Almayer/USS_Almayer.dmm +++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm @@ -5011,7 +5011,7 @@ /obj/structure/disposalpipe/trunk{ dir = 1 }, -/obj/structure/machinery/disposal{ +/obj/structure/machinery/disposal/delivery{ density = 0; desc = "A pneumatic delivery unit. Sends items to the requisitions."; icon_state = "delivery_engi"; @@ -5211,6 +5211,12 @@ icon_state = "plate" }, /area/almayer/medical/medical_science) +"aqI" = ( +/turf/open/floor/almayer{ + dir = 8; + icon_state = "silver" + }, +/area/almayer/living/auxiliary_officer_office) "aqJ" = ( /turf/open/floor/almayer{ dir = 5; @@ -19333,7 +19339,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bBa" = ( /turf/open/floor/almayer{ dir = 4; @@ -19514,19 +19520,31 @@ }, /area/almayer/hallways/aft_hallway) "bBD" = ( -/obj/structure/bed/chair{ - dir = 4 - }, /obj/structure/machinery/firealarm{ pixel_y = 28 }, /obj/structure/sign/safety/maint{ pixel_x = -17 }, +/obj/structure/surface/table/almayer, +/obj/structure/transmitter/rotary{ + name = "Telephone"; + phone_category = "Almayer"; + phone_id = "Auxiliary Support Office Second Line"; + pixel_x = -5; + pixel_y = 3 + }, +/obj/structure/transmitter/rotary{ + name = "Telephone"; + phone_category = "Almayer"; + phone_id = "Auxiliary Support Office"; + pixel_x = 8; + pixel_y = 8 + }, /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bBN" = ( /obj/structure/machinery/light, /turf/open/floor/plating/plating_catwalk, @@ -20425,7 +20443,7 @@ "bFr" = ( /obj/structure/pipes/standard/simple/hidden/supply, /turf/open/floor/plating/plating_catwalk, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bFs" = ( /obj/structure/machinery/cm_vending/sorted/cargo_guns/squad_prep, /turf/open/floor/almayer{ @@ -21122,7 +21140,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bII" = ( /obj/structure/sign/safety/distribution_pipes{ pixel_x = 8; @@ -21262,8 +21280,8 @@ "bJl" = ( /obj/structure/machinery/door/airlock/almayer/generic{ dir = 1; - name = "\improper Tanker Quarters"; - req_one_access_txt = "19;27" + name = "\improper Auxiliary Support Officers Quarters"; + req_one_access_txt = "37" }, /obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/machinery/door/firedoor/border_only/almayer{ @@ -21276,7 +21294,7 @@ /turf/open/floor/almayer{ icon_state = "test_floor4" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bJo" = ( /turf/closed/wall/almayer, /area/almayer/hallways/repair_bay) @@ -23754,20 +23772,15 @@ /obj/structure/machinery/light{ dir = 1 }, -/obj/structure/surface/table/almayer, -/obj/item/paper_bin, -/obj/item/tool/pen, -/obj/item/clothing/mask/rebreather/scarf, -/obj/item/clothing/mask/rebreather/scarf, /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bTS" = ( /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bTT" = ( /obj/structure/window/framed/almayer/hull, /turf/open/floor/plating, @@ -23775,11 +23788,14 @@ "bTU" = ( /obj/structure/surface/table/almayer, /obj/item/storage/toolbox/mechanical, +/obj/item/dogtag{ + desc = "A blank marine's information dog tag. The word ranger and a pawprint is scratched into it." + }, /obj/item/device/megaphone, /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bTV" = ( /obj/item/bedsheet/brown{ pixel_y = 13 @@ -24410,7 +24426,7 @@ /obj/structure/machinery/door/window/eastright, /obj/structure/window/reinforced/tinted/frosted, /turf/open/floor/plating/plating_catwalk, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "bWK" = ( /obj/structure/bed/chair{ dir = 1 @@ -26216,10 +26232,6 @@ icon_state = "plate" }, /area/almayer/hallways/port_umbilical) -"cey" = ( -/obj/structure/largecrate/random/barrel/white, -/turf/open/floor/plating/plating_catwalk, -/area/almayer/hull/lower_hull/l_f_p) "ceC" = ( /obj/structure/machinery/light, /obj/structure/bed/chair{ @@ -27917,10 +27929,6 @@ icon_state = "blue" }, /area/almayer/squads/delta) -"coo" = ( -/obj/structure/largecrate/random/secure, -/turf/open/floor/plating/plating_catwalk, -/area/almayer/living/tankerbunks) "cop" = ( /turf/open/floor/plating/plating_catwalk, /area/almayer/living/tankerbunks) @@ -28689,6 +28697,13 @@ icon_state = "red" }, /area/almayer/hull/upper_hull/u_a_p) +"cDZ" = ( +/obj/structure/surface/table/almayer, +/obj/item/paper, +/turf/open/floor/almayer{ + icon_state = "plate" + }, +/area/almayer/living/tankerbunks) "cEg" = ( /obj/structure/surface/table/almayer, /obj/item/device/flashlight/lamp{ @@ -32447,7 +32462,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/hull/lower_hull/l_f_p) +/area/almayer/living/tankerbunks) "eim" = ( /obj/structure/pipes/vents/pump{ dir = 1 @@ -33454,6 +33469,12 @@ icon_state = "plating" }, /area/almayer/medical/upper_medical) +"eDu" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "S" + }, +/turf/open/floor/almayer, +/area/almayer/living/bridgebunks) "eDG" = ( /obj/structure/barricade/handrail{ dir = 1; @@ -34403,10 +34424,6 @@ icon_state = "red" }, /area/almayer/hull/upper_hull/u_a_p) -"eZX" = ( -/obj/structure/largecrate/random/barrel/green, -/turf/open/floor/plating/plating_catwalk, -/area/almayer/hull/lower_hull/l_f_p) "fau" = ( /obj/structure/pipes/standard/manifold/hidden/supply, /obj/structure/disposalpipe/junction{ @@ -35003,6 +35020,10 @@ icon_state = "emeraldcorner" }, /area/almayer/squads/charlie) +"foN" = ( +/obj/structure/bed/chair, +/turf/open/floor/almayer, +/area/almayer/living/tankerbunks) "foP" = ( /obj/structure/machinery/shower{ pixel_y = 16 @@ -38898,12 +38919,8 @@ /turf/open/floor/almayer, /area/almayer/lifeboat_pumps/south1) "gZK" = ( -/obj/effect/decal/warning_stripes{ - icon_state = "SE-out"; - pixel_x = 1 - }, /turf/open/floor/almayer, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "ham" = ( /turf/open/floor/almayer{ icon_state = "sterile_green" @@ -38957,6 +38974,15 @@ icon_state = "green" }, /area/almayer/hallways/port_hallway) +"hbu" = ( +/obj/structure/bed/chair{ + dir = 1 + }, +/turf/open/floor/almayer{ + dir = 4; + icon_state = "silver" + }, +/area/almayer/living/auxiliary_officer_office) "hbx" = ( /obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/disposalpipe/segment, @@ -39762,11 +39788,6 @@ icon_state = "greenfull" }, /area/almayer/living/offices) -"hum" = ( -/turf/open/floor/almayer{ - icon_state = "cargo" - }, -/area/almayer/living/tankerbunks) "huK" = ( /turf/open/floor/almayer{ icon_state = "redcorner" @@ -40054,7 +40075,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/hull/lower_hull/l_f_s) "hzP" = ( /obj/structure/surface/table/almayer, /obj/structure/machinery/power/apc/almayer{ @@ -40617,6 +40638,13 @@ icon_state = "plate" }, /area/almayer/hull/upper_hull/u_a_p) +"hPh" = ( +/obj/structure/bed/chair/comfy, +/turf/open/floor/almayer{ + dir = 1; + icon_state = "silver" + }, +/area/almayer/living/auxiliary_officer_office) "hPo" = ( /obj/structure/surface/rack, /obj/item/tool/wet_sign, @@ -41328,6 +41356,13 @@ }, /turf/open/floor/almayer, /area/almayer/living/briefing) +"ifb" = ( +/obj/structure/machinery/cm_vending/sorted/cargo_guns/vehicle_crew{ + density = 0; + pixel_y = 16 + }, +/turf/open/floor/almayer, +/area/almayer/living/tankerbunks) "iff" = ( /obj/structure/sign/safety/reception{ pixel_x = 32; @@ -41459,6 +41494,7 @@ /obj/item/reagent_container/food/drinks/bottle/sake{ pixel_x = -4 }, +/obj/structure/machinery/light, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -41782,12 +41818,12 @@ "iqp" = ( /obj/structure/machinery/door/airlock/almayer/maint{ req_one_access = null; - req_one_access_txt = "19;27" + req_one_access_txt = "37" }, /turf/open/floor/almayer{ icon_state = "test_floor4" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "iqx" = ( /obj/structure/machinery/light/small{ dir = 4 @@ -42410,6 +42446,12 @@ }, /turf/open/floor/plating/plating_catwalk, /area/almayer/hallways/port_hallway) +"iEg" = ( +/turf/open/floor/almayer{ + dir = 9; + icon_state = "silver" + }, +/area/almayer/living/auxiliary_officer_office) "iEr" = ( /obj/structure/pipes/standard/simple/hidden/supply{ dir = 4 @@ -43009,17 +43051,8 @@ }, /area/almayer/hull/lower_hull/l_m_p) "iTD" = ( -/obj/effect/decal/warning_stripes{ - icon_state = "E"; - pixel_x = 1 - }, -/obj/effect/decal/warning_stripes{ - icon_state = "S" - }, -/turf/open/floor/almayer{ - dir = 6; - icon_state = "silver" - }, +/obj/effect/landmark/start/auxiliary_officer, +/turf/open/floor/plating/plating_catwalk, /area/almayer/living/bridgebunks) "iTI" = ( /obj/structure/machinery/light/small{ @@ -43210,8 +43243,11 @@ /obj/structure/pipes/standard/simple/hidden/supply{ dir = 10 }, -/turf/open/floor/almayer, -/area/almayer/living/tankerbunks) +/turf/open/floor/almayer{ + dir = 4; + icon_state = "silver" + }, +/area/almayer/living/auxiliary_officer_office) "iYf" = ( /obj/structure/machinery/cm_vending/clothing/medical_crew{ density = 0; @@ -43721,7 +43757,7 @@ /turf/open/floor/almayer{ icon_state = "test_floor4" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "jgu" = ( /obj/structure/sink{ dir = 4; @@ -45085,14 +45121,6 @@ }, /turf/open/floor/plating/plating_catwalk, /area/almayer/hull/lower_hull/l_a_s) -"jPz" = ( -/obj/structure/machinery/light/small{ - dir = 4 - }, -/turf/open/floor/almayer{ - icon_state = "plate" - }, -/area/almayer/hull/lower_hull/l_f_p) "jQt" = ( /turf/open/floor/almayer/research/containment/floor2{ dir = 8 @@ -45529,11 +45557,11 @@ }, /area/almayer/hull/lower_hull/l_m_p) "jZU" = ( -/obj/structure/machinery/light{ +/obj/structure/machinery/power/apc/almayer{ dir = 1 }, /turf/open/floor/almayer, -/area/almayer/command/corporateliason) +/area/almayer/medical/containment/cell/cl) "jZY" = ( /obj/structure/closet/l3closet/virology, /turf/open/floor/almayer{ @@ -45685,6 +45713,9 @@ /obj/structure/window/framed/almayer, /turf/open/floor/plating, /area/almayer/squads/bravo) +"kcp" = ( +/turf/closed/wall/almayer, +/area/almayer/living/auxiliary_officer_office) "kcH" = ( /turf/closed/wall/almayer/reinforced, /area/almayer/living/synthcloset) @@ -46056,13 +46087,17 @@ /area/almayer/hull/upper_hull/u_a_p) "kmL" = ( /obj/structure/surface/table/almayer, -/obj/item/storage/firstaid/toxin{ +/obj/item/storage/firstaid/regular{ pixel_x = 8; pixel_y = -2 }, /obj/item/storage/box/drinkingglasses{ pixel_x = -7 }, +/obj/item/reagent_container/spray/cleaner{ + pixel_x = -10; + pixel_y = 14 + }, /obj/item/storage/xeno_tag_case/full{ pixel_y = 8 }, @@ -47780,6 +47815,16 @@ icon_state = "orange" }, /area/almayer/hallways/port_umbilical) +"kZN" = ( +/obj/structure/surface/table/almayer, +/obj/structure/machinery/prop/almayer/computer/PC{ + dir = 8 + }, +/turf/open/floor/almayer{ + dir = 5; + icon_state = "silver" + }, +/area/almayer/living/auxiliary_officer_office) "kZV" = ( /obj/structure/machinery/light, /obj/effect/decal/warning_stripes{ @@ -48944,7 +48989,6 @@ }, /area/almayer/squads/charlie) "lxo" = ( -/obj/structure/machinery/cm_vending/sorted/cargo_guns/vehicle_crew, /obj/structure/sign/safety/hazard{ pixel_x = -17; pixel_y = -8 @@ -48956,20 +49000,15 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "lxW" = ( -/obj/structure/bed/chair{ - dir = 8 - }, -/obj/item/device/radio/intercom{ - freerange = 1; - name = "General Listening Channel"; - pixel_y = 28 +/obj/structure/sign/prop2{ + pixel_y = 29 }, /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "lyi" = ( /obj/structure/surface/table/almayer, /obj/item/trash/pistachios, @@ -49000,6 +49039,16 @@ icon_state = "silvercorner" }, /area/almayer/command/computerlab) +"lyX" = ( +/obj/structure/machinery/cm_vending/clothing/senior_officer{ + req_access = null; + req_access_txt = 37; + req_one_access = null + }, +/turf/open/floor/almayer{ + icon_state = "plate" + }, +/area/almayer/living/auxiliary_officer_office) "lzj" = ( /obj/structure/sign/safety/storage{ pixel_x = 8; @@ -52415,7 +52464,7 @@ dir = 4 }, /turf/open/floor/plating/plating_catwalk, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "naB" = ( /turf/closed/wall/almayer/reinforced, /area/almayer/shipboard/brig/perma) @@ -52761,7 +52810,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "niY" = ( /obj/effect/decal/warning_stripes{ icon_state = "S" @@ -53969,7 +54018,7 @@ }, /area/almayer/hull/upper_hull/u_a_p) "nJH" = ( -/obj/structure/machinery/computer/cameras/almayer/ares{ +/obj/structure/machinery/computer/cameras/almayer{ dir = 8; pixel_x = 17 }, @@ -55211,7 +55260,6 @@ "onY" = ( /obj/structure/surface/table/almayer, /obj/item/paper_bin/uscm, -/obj/item/attachable/bayonet, /obj/item/device/flashlight/lamp{ pixel_x = -8; pixel_y = 12 @@ -55219,7 +55267,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "oog" = ( /obj/effect/decal/warning_stripes{ icon_state = "S" @@ -56349,20 +56397,16 @@ }, /area/almayer/squads/req) "oMi" = ( -/obj/structure/surface/table/almayer, -/obj/structure/machinery/microwave{ - pixel_y = 6 - }, /obj/structure/machinery/status_display{ pixel_y = 30 }, /obj/structure/sign/safety/rewire{ pixel_x = 32 }, -/turf/open/floor/prison{ - icon_state = "kitchen" +/turf/open/floor/almayer{ + icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "oMs" = ( /obj/structure/machinery/computer/cameras/almayer{ dir = 1 @@ -56533,10 +56577,25 @@ /obj/structure/pipes/vents/pump{ dir = 4 }, +/obj/structure/surface/table/almayer, +/obj/item/paper_bin{ + pixel_x = -4; + pixel_y = 8 + }, +/obj/item/tool/pen, +/obj/item/book/manual/marine_law{ + pixel_x = 15; + pixel_y = 5 + }, +/obj/item/book/manual/security_space_law{ + pixel_x = 16; + pixel_y = 9 + }, /turf/open/floor/almayer{ - icon_state = "cargo" + dir = 8; + icon_state = "silver" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "oRj" = ( /obj/structure/stairs{ icon_state = "ramptop" @@ -57394,7 +57453,7 @@ dir = 5 }, /turf/open/floor/almayer, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "pqc" = ( /obj/structure/machinery/firealarm{ dir = 4; @@ -58554,11 +58613,11 @@ }, /area/almayer/engineering/engine_core) "pQu" = ( -/obj/structure/machinery/power/apc/almayer{ - dir = 1 +/obj/structure/machinery/chem_dispenser/soda{ + pixel_y = 20 }, /turf/open/floor/almayer, -/area/almayer/medical/containment/cell/cl) +/area/almayer/command/corporateliason) "pQy" = ( /obj/structure/window/framed/almayer, /turf/open/floor/plating, @@ -58697,15 +58756,6 @@ icon_state = "test_floor4" }, /area/almayer/command/airoom) -"pTM" = ( -/obj/structure/sign/safety/water{ - pixel_x = 8; - pixel_y = -32 - }, -/turf/open/floor/almayer{ - icon_state = "sterile_green_side" - }, -/area/almayer/medical/hydroponics) "pTT" = ( /obj/structure/platform{ dir = 4 @@ -59206,7 +59256,7 @@ /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "qdk" = ( /obj/structure/surface/table/almayer, /obj/structure/pipes/standard/simple/hidden/supply{ @@ -59460,6 +59510,16 @@ /obj/structure/sign/dartboard, /turf/closed/wall/almayer, /area/almayer/hallways/hangar) +"qih" = ( +/obj/structure/machinery/door/airlock/almayer/generic{ + dir = 1; + name = "\improper Tanker Quarters"; + req_one_access_txt = "19;27" + }, +/turf/open/floor/almayer{ + icon_state = "test_floor4" + }, +/area/almayer/living/tankerbunks) "qim" = ( /obj/structure/disposalpipe/segment, /obj/structure/pipes/standard/manifold/hidden/supply{ @@ -61662,8 +61722,21 @@ /obj/structure/pipes/vents/scrubber{ dir = 8 }, -/turf/open/floor/almayer, -/area/almayer/living/tankerbunks) +/obj/structure/surface/table/almayer, +/obj/item/device/flashlight/lamp{ + layer = 3.5; + pixel_x = 5; + pixel_y = 14 + }, +/obj/item/attachable/bayonet{ + pixel_x = -14; + pixel_y = 3 + }, +/turf/open/floor/almayer{ + dir = 4; + icon_state = "silver" + }, +/area/almayer/living/auxiliary_officer_office) "rgW" = ( /turf/open/floor/almayer{ icon_state = "emeraldcorner" @@ -61683,15 +61756,6 @@ }, /turf/open/floor/plating/plating_catwalk, /area/almayer/living/port_emb) -"rix" = ( -/obj/structure/largecrate/supply/ammo/m41a/half, -/obj/structure/largecrate/supply/ammo/pistol/half{ - pixel_y = 12 - }, -/turf/open/floor/almayer{ - icon_state = "plate" - }, -/area/almayer/hull/lower_hull/l_f_p) "riA" = ( /obj/effect/decal/warning_stripes{ icon_state = "S" @@ -63028,6 +63092,17 @@ }, /turf/open/floor/almayer, /area/almayer/hallways/port_hallway) +"rKA" = ( +/obj/structure/bed{ + can_buckle = 0 + }, +/obj/item/bedsheet/brown{ + layer = 3.1 + }, +/turf/open/floor/almayer{ + icon_state = "plate" + }, +/area/almayer/living/auxiliary_officer_office) "rKO" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -65580,12 +65655,12 @@ /area/almayer/hallways/hangar) "sXE" = ( /obj/structure/machinery/door/airlock/almayer/generic{ - name = "\improper Tanker's Room" + name = "\improper Auxiliary Support Officer's Room" }, /turf/open/floor/almayer{ icon_state = "test_floor4" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "sXK" = ( /obj/effect/decal/warning_stripes{ icon_state = "S" @@ -66181,6 +66256,13 @@ icon_state = "sterile_green_side" }, /area/almayer/medical/medical_science) +"tjw" = ( +/obj/structure/machinery/cm_vending/clothing/vehicle_crew{ + density = 0; + pixel_y = 16 + }, +/turf/open/floor/almayer, +/area/almayer/living/tankerbunks) "tjU" = ( /obj/structure/bed/chair/wood/normal, /obj/item/bedsheet/brown, @@ -67454,14 +67536,14 @@ }, /area/almayer/command/lifeboat) "tKr" = ( +/obj/structure/machinery/cryopod/right{ + dir = 2 + }, /obj/structure/machinery/light{ dir = 8 }, -/obj/effect/decal/warning_stripes{ - icon_state = "S" - }, /turf/open/floor/almayer{ - icon_state = "silver" + icon_state = "cargo" }, /area/almayer/living/bridgebunks) "tLc" = ( @@ -68263,7 +68345,9 @@ }, /obj/structure/machinery/cm_vending/clothing/senior_officer{ density = 0; - pixel_y = 30 + pixel_y = 30; + req_access = list(); + req_access_txt = "6" }, /turf/open/floor/wood/ship, /area/almayer/engineering/ce_room) @@ -68865,13 +68949,10 @@ /obj/structure/machinery/light{ dir = 4 }, -/obj/effect/decal/warning_stripes{ - icon_state = "S" - }, /turf/open/floor/almayer{ icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "utX" = ( /turf/closed/wall/almayer/research/containment/wall/connect_e2{ icon_state = "containment_wall_connect_e" @@ -73119,11 +73200,8 @@ /obj/structure/bed/chair{ dir = 1 }, -/obj/effect/decal/warning_stripes{ - icon_state = "S" - }, /turf/open/floor/almayer, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "wdo" = ( /obj/structure/pipes/standard/simple/hidden/supply{ dir = 4 @@ -74196,12 +74274,6 @@ icon_state = "plating" }, /area/almayer/command/airoom) -"wza" = ( -/obj/structure/machinery/cm_vending/clothing/vehicle_crew, -/turf/open/floor/almayer{ - icon_state = "plate" - }, -/area/almayer/living/tankerbunks) "wzg" = ( /obj/structure/bed/chair{ dir = 4 @@ -74500,8 +74572,9 @@ /obj/structure/pipes/standard/manifold/hidden/supply{ dir = 1 }, +/obj/structure/surface/table/almayer, /turf/open/floor/plating/plating_catwalk, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "wHo" = ( /turf/open/floor/almayer{ icon_state = "emerald" @@ -74515,7 +74588,10 @@ /turf/open/floor/almayer, /area/almayer/lifeboat_pumps/south1) "wIr" = ( -/obj/structure/machinery/cm_vending/clothing/senior_officer, +/obj/structure/machinery/cm_vending/clothing/senior_officer{ + req_access = list(); + req_access_txt = "26" + }, /obj/structure/sign/safety/hvac_old{ pixel_x = 8; pixel_y = 32 @@ -75031,19 +75107,13 @@ /turf/closed/wall/almayer/research/containment/wall/south, /area/almayer/medical/containment/cell) "wTN" = ( -/obj/structure/surface/table/almayer, -/obj/item/storage/box/cups{ - pixel_x = 3; - pixel_y = 3 - }, -/obj/item/storage/box/donkpockets, /obj/structure/machinery/power/apc/almayer{ dir = 1 }, -/turf/open/floor/prison{ - icon_state = "kitchen" +/turf/open/floor/almayer{ + icon_state = "plate" }, -/area/almayer/living/tankerbunks) +/area/almayer/living/auxiliary_officer_office) "wUd" = ( /obj/structure/surface/table/almayer, /obj/item/storage/box/gloves{ @@ -75635,6 +75705,19 @@ icon_state = "green" }, /area/almayer/squads/req) +"xfO" = ( +/obj/effect/decal/warning_stripes{ + icon_state = "E"; + pixel_x = 1 + }, +/obj/effect/decal/warning_stripes{ + icon_state = "S" + }, +/turf/open/floor/almayer{ + dir = 4; + icon_state = "silver" + }, +/area/almayer/living/bridgebunks) "xfT" = ( /obj/structure/machinery/disposal, /obj/structure/disposalpipe/trunk{ @@ -76155,12 +76238,12 @@ /obj/structure/disposalpipe/trunk{ dir = 1 }, -/obj/structure/machinery/disposal{ +/obj/structure/machinery/disposal/delivery{ density = 0; desc = "A pneumatic delivery unit. Sends items to the requisitions."; icon_state = "delivery_med"; name = "Requisitions Delivery Unit"; - pixel_y = 29 + pixel_y = 28 }, /turf/open/floor/almayer{ icon_state = "mono" @@ -77279,6 +77362,21 @@ icon_state = "silver" }, /area/almayer/command/computerlab) +"xNz" = ( +/obj/structure/surface/table/almayer, +/obj/structure/machinery/microwave{ + pixel_y = 7 + }, +/obj/item/storage/box/cups{ + pixel_x = 3 + }, +/obj/item/storage/box/donkpockets{ + pixel_y = 19 + }, +/turf/open/floor/almayer{ + icon_state = "plate" + }, +/area/almayer/living/auxiliary_officer_office) "xNB" = ( /obj/structure/machinery/light, /obj/structure/sign/safety/security{ @@ -77702,6 +77800,16 @@ }, /turf/open/floor/plating/plating_catwalk, /area/almayer/lifeboat_pumps/south2) +"xVT" = ( +/obj/structure/prop/invuln/overhead_pipe{ + pixel_x = 12 + }, +/obj/structure/prop/invuln/overhead_pipe{ + pixel_x = 12; + pixel_y = 12 + }, +/turf/closed/wall/almayer, +/area/almayer/living/tankerbunks) "xWd" = ( /obj/structure/disposalpipe/segment, /turf/open/floor/almayer{ @@ -91151,7 +91259,7 @@ uNL tVf mGL oxp -bSv +kcp bWJ nar alU @@ -91354,7 +91462,7 @@ mGL poR mGL pNp -bSv +kcp bTS bIA alU @@ -91553,13 +91661,13 @@ hJp oPI uNL hJp -bSv -bSv +kcp +kcp iqp -bSv -bSv +kcp +kcp jgl -bSv +kcp alU alU alU @@ -91756,13 +91864,13 @@ mGL dqd uNL hJp -bSv +kcp bBD bTS -wza +bTS lxo qcy -bSv +kcp bAg edM egq @@ -91780,11 +91888,11 @@ jjs jjs jjs jYd -bzy -fIH -nqU -vhq -nqU +bSv +bSv +bSv +bSv +bSv nqU vRz aag @@ -91959,13 +92067,13 @@ pzZ ijp uNL mGL -bSv +kcp bTR -bTH +iEg oQM -hum -bTH -bSv +aqI +aqI +kcp bzA bBB bBB @@ -91983,11 +92091,11 @@ afz afz afz iDd -bzy -rix -wlL -vhq -vhq +qih +bTH +foN +cDZ +bSv pch vRz aag @@ -92162,13 +92270,13 @@ uNL uNL uNL mGL -bSv +kcp lxW -bTH +hPh wGX bFr ppe -bSv +kcp bzA bKh bKh @@ -92186,11 +92294,11 @@ afz afz afz iDd -bzy -mzo -mzo -mzo -vhq +bSv +tjw +bTH +bTV +bSv nqU vRz aag @@ -92365,11 +92473,11 @@ qDv aLk uNL xCR -bSv +kcp wTN -bTH +kZN rgK -bTH +hbu iYe bJl bKa @@ -92389,11 +92497,11 @@ afC afz afz bRx -bzy -cEY -fIH -mzo -rpW +bSv +ifb +bTH +bSv +xVT kAs vRz aag @@ -92568,13 +92676,13 @@ kmM eqk uNL hJp -bSv +kcp oMi bAZ bTS bTS niR -bSv +kcp bzA bKh bKh @@ -92592,10 +92700,10 @@ afz afz afz iDd -bzy -cey -eZX -mzo +bSv +aIX +aIX +bSv ehZ eXo vRz @@ -92771,13 +92879,13 @@ hJp hJp uNL hJp -bSv -bSv -bSv +kcp +kcp +kcp sXE -bSv -bSv -bSv +kcp +kcp +kcp bzA bBB bBB @@ -92795,10 +92903,10 @@ afz afz afz iDd -bzy -vhq -wqE -mzo +bSv +cop +cop +bSv vhq nqU vRz @@ -92974,13 +93082,13 @@ aSY hJp uNL hJp -coo -bSv +dqd +kcp bTU gZK -aIX -aIX -bSv +bTS +lyX +kcp bAr bKh bBB @@ -92998,10 +93106,10 @@ eGg eGg eGg jYd -bzy -nqU -jPz -mzo +bSv +kBY +bTn +bSv vhq vhq vRz @@ -93177,13 +93285,13 @@ uNL lgY uNL mGL -cop -bSv +hJp +kcp onY wdf -cop -cop -bSv +bTS +kcp +kcp bzy bKh bBB @@ -93201,10 +93309,10 @@ hdh hdh hdh bRD -bzy -qOU -mzo -mzo +bSv +bSv +bSv +bSv mzo qOU vRz @@ -93381,12 +93489,12 @@ hJp qee mGL hzM -bSv -bTV +kcp +xNz utK -kBY -bTn -bSv +rKA +kcp +kcp bzy bXs bBB @@ -93583,13 +93691,13 @@ aQv aQv bcm bcm -bSv -bSv -bSv -bSv -bSv -bSv -bSv +kcp +kcp +kcp +kcp +kcp +kcp +kcp bzy bZL cat @@ -96348,7 +96456,7 @@ qnh aKa rrB aGr -aGr +eDu tKr uNg cLN @@ -96551,7 +96659,7 @@ gtp qfA tYX tpD -tpD +xfO iTD vCO vCO @@ -108941,7 +109049,7 @@ iBt iBt iBt awE -cvj +jZU rjH qVM vGk @@ -109144,7 +109252,7 @@ iBt iBt iBt awE -jZU +cvj iiz qVM oLw diff --git a/maps/predship/huntership.dmm b/maps/predship/huntership.dmm index e6fb4adc1c74..d7dcb49427a0 100644 --- a/maps/predship/huntership.dmm +++ b/maps/predship/huntership.dmm @@ -486,8 +486,7 @@ /obj/structure/pipes/standard/simple/hidden{ dir = 4 }, -/obj/structure/machinery/computer/crew/alt{ - faction = "Yautja"; +/obj/structure/machinery/computer/crew/alt/yautja{ pixel_y = 24 }, /turf/open/floor/corsat{ diff --git a/maps/templates/clf_ert_station.dmm b/maps/templates/clf_ert_station.dmm index cf8bc8d46bf6..330f7b2a1819 100644 --- a/maps/templates/clf_ert_station.dmm +++ b/maps/templates/clf_ert_station.dmm @@ -46,7 +46,7 @@ /turf/closed/wall/rock/brown, /area/adminlevel/ert_station/clf_station) "az" = ( -/obj/structure/prop/brazier/frame_woodened, +/obj/structure/prop/brazier/frame/full, /turf/open/floor/plating{ dir = 1; icon_state = "asteroidwarning" @@ -1079,7 +1079,7 @@ /turf/open/auto_turf/strata_grass/layer1, /area/adminlevel/ert_station/clf_station) "yY" = ( -/obj/structure/prop/brazier/frame_woodened, +/obj/structure/prop/brazier/frame/full, /turf/open/floor/plating{ icon_state = "asteroidwarning" }, diff --git a/scripts/ShuttleGenerator.rar b/scripts/ShuttleGenerator.rar deleted file mode 100644 index 582cc2041d00..000000000000 Binary files a/scripts/ShuttleGenerator.rar and /dev/null differ diff --git a/scripts/ircbot_message.py b/scripts/ircbot_message.py deleted file mode 100644 index 4339019e03d7..000000000000 --- a/scripts/ircbot_message.py +++ /dev/null @@ -1,31 +0,0 @@ -#!/usr/bin/env python2 - -# Four arguments, password host channel and message. -# EG: "ircbot_message.py hunter2 example.com #adminchannel ADMINHELP, people are killing me!" - -import sys,cPickle,socket,HTMLParser - -def pack(): - ht = HTMLParser.HTMLParser() - - passwd = sys.argv[1] - ip = sys.argv[3] - try: - data = [] - for in_data in sys.argv[4:]: #The rest of the arguments is data - data += {ht.unescape(in_data)} - except: - data = "NO DATA SPECIFIED" - dictionary = {"ip":ip,"data":[passwd] + data} - pickled = cPickle.dumps(dictionary) - nudge(pickled) -def nudge(data): - HOST = sys.argv[2] - PORT = 45678 - s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) - s.connect((HOST,PORT)) - s.send(data) - s.close() - -if __name__ == "__main__" and len(sys.argv) > 1: # If not imported and more than one argument - pack() diff --git a/sound/machines/firepit_ambience.ogg b/sound/machines/firepit_ambience.ogg new file mode 100644 index 000000000000..bebbd13cc6dc Binary files /dev/null and b/sound/machines/firepit_ambience.ogg differ diff --git a/tgui/packages/tgui/interfaces/AlmayerControl.js b/tgui/packages/tgui/interfaces/AlmayerControl.js new file mode 100644 index 000000000000..6cc44737626c --- /dev/null +++ b/tgui/packages/tgui/interfaces/AlmayerControl.js @@ -0,0 +1,259 @@ +import { Fragment } from 'inferno'; +import { useBackend } from '../backend'; +import { Button, Section, Flex, NoticeBox, Collapsible, Divider, Box } from '../components'; +import { Window } from '../layouts'; + +export const AlmayerControl = (_props, context) => { + const { act, data } = useBackend(context); + + const worldTime = data.worldtime; + const messages = data.messages; + + const evacstatus = data.evac_status; + const evacEta = data.evac_eta; + + const AlertLevel = data.alert_level; + + const minimumTimeElapsed = worldTime > data.distresstimelock; + + const canMessage = data.time_message < worldTime; // ship announcement + const canRequest = // requesting distress beacon + data.time_request < worldTime && AlertLevel === 2 && minimumTimeElapsed; + const canEvac = (evacstatus === 0, AlertLevel >= 2); // triggering evac + const canDestruct = + data.time_destruct < worldTime && minimumTimeElapsed && AlertLevel === 2; + const canCentral = data.time_central < worldTime; // messaging HC + + let distress_reason; + let destruct_reason; + if (AlertLevel === 3) { + distress_reason = 'Self-destruct in progress. Beacon disabled.'; + destruct_reason = 'Self-destruct is already active!'; + } else if (AlertLevel !== 2) { + distress_reason = 'Ship is not under an active emergency.'; + destruct_reason = 'Ship is not under an active emergency.'; + } else if (data.time_request < worldTime) { + distress_reason = + 'Beacon is currently recharging. Time remaining: ' + + Math.ceil((data.time_message - worldTime) / 10) + + 'secs.'; + } else if (data.time_destruct < worldTime) { + destruct_reason = + 'A request has already been sent to HC. Please wait: ' + + Math.ceil((data.time_destruct - worldTime) / 10) + + 'secs to send another.'; + } else if (!minimumTimeElapsed) { + distress_reason = "It's too early to launch a distress beacon."; + destruct_reason = "It's too early to initiate the self-destruct."; + } + + let alertLevelString; + let alertLevelColor; + if (AlertLevel === 3) { + alertLevelString = 'DELTA'; + alertLevelColor = 'purple'; + } + if (AlertLevel === 2) { + alertLevelString = 'RED'; + alertLevelColor = 'red'; + } + if (AlertLevel === 1) { + alertLevelString = 'BLUE'; + alertLevelColor = 'blue'; + } + if (AlertLevel === 0) { + alertLevelString = 'GREEN'; + alertLevelColor = 'green'; + } + + return ( + + +
+ + + + + + {!canMessage && ( + + )} + {!!canMessage && ( + + )} + {!!canCentral && ( +
+ + + {messages && ( + + + + + {messages.map((entry) => { + return ( + +
+ act('delmessage', { number: entry.number }) + } + /> + }> + {entry.text} +
+
+ ); + })} +
+
+
+ )} +
+
+ ); +}; diff --git a/tgui/packages/tgui/interfaces/CommandTablet.js b/tgui/packages/tgui/interfaces/CommandTablet.js index f4cc882070b2..8b334d1dac62 100644 --- a/tgui/packages/tgui/interfaces/CommandTablet.js +++ b/tgui/packages/tgui/interfaces/CommandTablet.js @@ -28,7 +28,7 @@ export const CommandTablet = (_props, context) => { } else if (AlertLevel !== 2) { distress_reason = 'Ship is not under an active emergency.'; } else if (distressCooldown) { - distress_reason = 'Beacon is currently on cooldown.'; + distress_reason = 'Beacon is currently recharging.'; } else if (!minimumTimeElapsed) { distress_reason = "It's too early to launch a distress beacon."; } @@ -41,7 +41,7 @@ export const CommandTablet = (_props, context) => { {!canAnnounce && ( )}