diff --git a/.github/CONTRIBUTING.md b/.github/CONTRIBUTING.md
index c05d84e8122d..339d48c9fe39 100644
--- a/.github/CONTRIBUTING.md
+++ b/.github/CONTRIBUTING.md
@@ -74,10 +74,10 @@ These are the few directives we have for project maintainers.
- Try to get secondary maintainer approval before merging if you are able to.
- PRs with empty commits intended to generate a changelog.
- Do not merge PRs that contain content from the [banned content list](./CONTRIBUTING.md#banned-content).
-- Do not merge PRs that contain balance changes without GA approval. Exceptions include:
- - Any PR that has been un-reviewed by a GA for 7 days.
+- Do not merge PRs that contain balance changes without Maintainer Manager approval. Exceptions include:
+ - Any PR that has been un-reviewed by a Maintainer Manager for 7 days.
- Do not remove the DNM label that another Maintainer has applied. Exceptions include:
- - GAs removing a DNM label placed by a Maintainer for Balance/Design reasons
+ - Maintainer Managers removing a DNM label placed by a Maintainer for Balance/Design reasons
These are not steadfast rules as maintainers are expected to use their best judgement when operating.
diff --git a/.github/guides/STANDARDS.md b/.github/guides/STANDARDS.md
index fc764d09c816..c9b988bd07ff 100644
--- a/.github/guides/STANDARDS.md
+++ b/.github/guides/STANDARDS.md
@@ -126,7 +126,7 @@ While we normally encourage (and in some cases, even require) bringing out of da
This is a simple one - as we will eventually move to 515, we will need to ditch this kind of callback. So please don't add any new ones. Make our lives easier.
### PROC_REF Macros
- When referencing procs in RegisterSignal, Callback and other procs you should use PROC_REF,TYPE_PROC_REF and GLOBAL_PROC_REF macros.
+ When referencing procs in RegisterSignal, Callback and other procs you should use PROC_REF, TYPE_PROC_REF and GLOBAL_PROC_REF macros.
They ensure compilation fails if the reffered to procs change names or get removed.
The macro to be used depends on how the proc you're in relates to the proc you want to use:
@@ -168,6 +168,8 @@ This is a simple one - as we will eventually move to 515, we will need to ditch
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(funny)), 100))
```
+ Note that the same rules go for verbs too! We have VERB_REF() and TYPE_VERB_REF() as you need it in these same cases. GLOBAL_VERB_REF() isn't a thing however, as verbs are not global.
+
### Signal Handlers
All procs that are registered to listen for signals using `RegisterSignal()` must contain at the start of the proc `SIGNAL_HANDLER` eg;
diff --git a/.github/workflows/generate_documentation.yml b/.github/workflows/generate_documentation.yml
index 6075e3029acd..59e6d1144c68 100644
--- a/.github/workflows/generate_documentation.yml
+++ b/.github/workflows/generate_documentation.yml
@@ -21,7 +21,7 @@ jobs:
run: |
~/dmdoc
touch dmdoc/.nojekyll
- echo codedocs.tgstation13.org > dmdoc/CNAME
+ echo docs.cm-ss13.com > dmdoc/CNAME
- name: Deploy
uses: JamesIves/github-pages-deploy-action@3.7.1
with:
diff --git a/code/__DEFINES/ARES.dm b/code/__DEFINES/ARES.dm
new file mode 100644
index 000000000000..05a42738c499
--- /dev/null
+++ b/code/__DEFINES/ARES.dm
@@ -0,0 +1,54 @@
+/// Generic access for 1:1 conversations with ARES and unrestricted commands.
+#define ARES_ACCESS_BASIC 0
+/// Secure Access, can read ARES Announcements and Bioscans.
+#define ARES_ACCESS_COMMAND 1
+#define ARES_ACCESS_JOE 2
+/// CL, can read Apollo Log and also Delete Announcements.
+#define ARES_ACCESS_CORPORATE 3
+/// Senior Command, can Delete Bioscans.
+#define ARES_ACCESS_SENIOR 4
+/// Synth, CE & Commanding Officer, can read the access log.
+#define ARES_ACCESS_CE 5
+#define ARES_ACCESS_SYNTH 6
+#define ARES_ACCESS_CO 7
+/// High Command, can read the deletion log.
+#define ARES_ACCESS_HIGH 8
+#define ARES_ACCESS_WY_COMMAND 9
+/// Debugging. Allows me to view everything without using a high command rank. Unlikely to stay in a full merge.
+#define ARES_ACCESS_DEBUG 10
+
+#define ARES_RECORD_ANNOUNCE "Announcement Record"
+#define ARES_RECORD_ANTIAIR "AntiAir Control Log"
+#define ARES_RECORD_ASRS "Requisition Record"
+#define ARES_RECORD_BIOSCAN "Bioscan Record"
+#define ARES_RECORD_BOMB "Orbital Bombardment Record"
+#define ARES_RECORD_DELETED "Deleted Record"
+#define ARES_RECORD_SECURITY "Security Update"
+#define ARES_RECORD_MAINTENANCE "Maintenance Ticket"
+#define ARES_RECORD_ACCESS "Access Ticket"
+
+/// Not by ARES logged through marine_announcement()
+#define ARES_LOG_NONE 0
+/// Logged with all announcements
+#define ARES_LOG_MAIN 1
+/// Logged in the security updates
+#define ARES_LOG_SECURITY 2
+
+/// Access levels specifically for Working Joe management console
+#define APOLLO_ACCESS_REQUEST 0
+#define APOLLO_ACCESS_REPORTER 1
+#define APOLLO_ACCESS_TEMP 2
+#define APOLLO_ACCESS_AUTHED 3
+#define APOLLO_ACCESS_JOE 4
+#define APOLLO_ACCESS_DEBUG 5
+
+/// Ticket statuses, both for Access and Maintenance
+#define TICKET_PENDING "pending"
+#define TICKET_ASSIGNED "assigned"
+#define TICKET_REJECTED "rejected"
+#define TICKET_CANCELLED "cancelled"
+#define TICKET_COMPLETED "complete"
+
+/// Cooldowns
+#define COOLDOWN_ARES_SENSOR 60 SECONDS
+#define COOLDOWN_ARES_ACCESS_CONTROL 20 SECONDS
diff --git a/code/__DEFINES/__game.dm b/code/__DEFINES/__game.dm
index 100a45ff6a94..3116d7f19555 100644
--- a/code/__DEFINES/__game.dm
+++ b/code/__DEFINES/__game.dm
@@ -106,6 +106,7 @@ block( \
#define SOUND_REBOOT (1<<5)
#define SOUND_ADMIN_MEME (1<<6)
#define SOUND_ADMIN_ATMOSPHERIC (1<<7)
+#define SOUND_ARES_MESSAGE (1<<8)
//toggles_chat
#define CHAT_OOC (1<<0)
diff --git a/code/__DEFINES/access.dm b/code/__DEFINES/access.dm
index 8b9fe898c72c..a40675e0560e 100644
--- a/code/__DEFINES/access.dm
+++ b/code/__DEFINES/access.dm
@@ -43,6 +43,14 @@ most of them are tied into map-placed objects. This should be reworked in the fu
#define ACCESS_MARINE_SYNTH 36
+// AI Core Accesses
+/// Used in temporary passes
+#define ACCESS_MARINE_AI_TEMP 90
+/// Used as dedicated access to ARES Core.
+#define ACCESS_MARINE_AI 91
+/// Used to access Maintenance Protocols on ARES Interface.
+#define ACCESS_ARES_DEBUG 92
+
//Surface access levels
#define ACCESS_CIVILIAN_PUBLIC 100
#define ACCESS_CIVILIAN_LOGISTICS 101
diff --git a/code/__DEFINES/admin.dm b/code/__DEFINES/admin.dm
index 95b98646c616..9702d51004ad 100644
--- a/code/__DEFINES/admin.dm
+++ b/code/__DEFINES/admin.dm
@@ -48,6 +48,8 @@ var/global/list/note_categories = list("Admin", "Merit", "Commanding Officer", "
#define CC_MARK(user) "(MARK)"
#define CC_REPLY(user) "(RPLY)"
#define OBSERVER_JMP(observer, atom) atom ? "(JMP)" : ""
+#define ARES_MARK(user) "(MARK)"
+#define ARES_REPLY(user, ref) "(RPLY)"
/atom/proc/Admin_Coordinates_Readable(area_name, admin_jump_ref)
var/turf/T = get_turf(src)
diff --git a/code/__DEFINES/camera.dm b/code/__DEFINES/camera.dm
index 58b1b8acbd84..9d797b964d61 100644
--- a/code/__DEFINES/camera.dm
+++ b/code/__DEFINES/camera.dm
@@ -6,6 +6,7 @@
#define CAMERA_NET_ALAMO "Alamo"
#define CAMERA_NET_NORMANDY "Normandy"
#define CAMERA_NET_COLONY "Colony"
+#define CAMERA_NET_ARES "ARES"
#define CAMERA_NET_MILITARY "Military"
#define CAMERA_NET_OVERWATCH "Overwatch"
diff --git a/code/__DEFINES/conflict.dm b/code/__DEFINES/conflict.dm
index 09be4793c552..141d69c69b11 100644
--- a/code/__DEFINES/conflict.dm
+++ b/code/__DEFINES/conflict.dm
@@ -232,6 +232,7 @@
//OB timings
#define OB_TRAVEL_TIMING 12 SECONDS
#define OB_CRASHING_DOWN 1 SECONDS
+#define OB_CLUSTER_DURATION 45 SECONDS
//=================================================
//Health of various items
diff --git a/code/__DEFINES/dcs/signals/signals_datum.dm b/code/__DEFINES/dcs/signals/signals_datum.dm
index a7a93c4ea114..7696d8ad6037 100644
--- a/code/__DEFINES/dcs/signals/signals_datum.dm
+++ b/code/__DEFINES/dcs/signals/signals_datum.dm
@@ -61,3 +61,6 @@
// from /datum/emergency_call/proc/spawn_candidates()
#define COMSIG_ERT_SETUP "ert_setup"
+
+// from /proc/update_living_queens() : /mob/living/carbon/xenomorph/queen
+#define COMSIG_HIVE_NEW_QUEEN "hive_new_queen"
diff --git a/code/__DEFINES/dcs/signals/signals_global.dm b/code/__DEFINES/dcs/signals/signals_global.dm
index c3d51b2d65cd..90a50fad138c 100644
--- a/code/__DEFINES/dcs/signals/signals_global.dm
+++ b/code/__DEFINES/dcs/signals/signals_global.dm
@@ -48,5 +48,8 @@
// Used for smothering fires upon weather event start/stop
#define COMSIG_GLOB_WEATHER_CHANGE "!weather_event_changed"
+/// From /obj/structure/machinery/telecomms/proc/tcomms_shutdown(), called when the relay turns off
+#define COMSIG_GLOB_GROUNDSIDE_TELECOMM_TURNED_OFF "!groundside_telecomm_turned_off"
+
/// From /datum/admins/proc/force_predator_round()
#define COMSIG_GLOB_PREDATOR_ROUND_TOGGLED "!predator_round_toglged"
diff --git a/code/__DEFINES/defenses.dm b/code/__DEFINES/defenses.dm
index 57eb0c86f939..db615c2a0c78 100644
--- a/code/__DEFINES/defenses.dm
+++ b/code/__DEFINES/defenses.dm
@@ -8,7 +8,7 @@
// Defines for barricade upgrades
#define BARRICADE_UPGRADE_BURN "Biohazard Upgrade (+Burn)"
#define BARRICADE_UPGRADE_BRUTE "Reinforced Upgrade (+Brute)"
-#define BARRICADE_UPGRADE_EXPLOSIVE "Explosive Upgrade (+Explosive)"
+#define BARRICADE_UPGRADE_ANTIFF "Composite Upgrade (++Explosive, ++Projectile, ++Fire)"
// Defines for defense stats
#define DEFENSE_FUNCTIONAL 0
diff --git a/code/__DEFINES/language.dm b/code/__DEFINES/language.dm
index 8cac90defb26..557f8e6a3f68 100644
--- a/code/__DEFINES/language.dm
+++ b/code/__DEFINES/language.dm
@@ -12,7 +12,7 @@
#define LANGUAGE_XENOMORPH "Xenomorph"
#define LANGUAGE_HIVEMIND "Hivemind"
-#define LANGUAGE_APOLLO "Apollo Link"
+#define LANGUAGE_APOLLO "APOLLO Link"
#define LANGUAGE_TELEPATH "Telepath Implant"
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index b2936248c3ba..bed2ceeced7d 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -44,6 +44,8 @@
#define AREA_ALLOW_XENO_JOIN (1<<2)
/// Flags the area as a containment area
#define AREA_CONTAINMENT (1<<3)
+/// Flags the area as permanently unweedable. Still requires is_resin_allowed = FALSE
+#define AREA_UNWEEDABLE (1<<4)
/// Default number of ticks for do_after
#define DA_DEFAULT_NUM_TICKS 5
diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index 495b5fb472c5..ba928e202cf0 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -11,8 +11,6 @@
#define OVEREAT_TIME 200
//=================================================
-#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
-
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 1000K point
diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm
index 1f3c4ad22bf1..ab58df78abcc 100644
--- a/code/__DEFINES/mode.dm
+++ b/code/__DEFINES/mode.dm
@@ -14,6 +14,7 @@
#define EVACUATION_STATUS_IN_PROGRESS 2
#define EVACUATION_STATUS_COMPLETE 3
+#define NUCLEAR_TIME_LOCK 90 MINUTES
#define NUKE_EXPLOSION_INACTIVE 0
#define NUKE_EXPLOSION_ACTIVE 1
#define NUKE_EXPLOSION_IN_PROGRESS 2
diff --git a/code/__DEFINES/objects.dm b/code/__DEFINES/objects.dm
index 5617a2b47ec6..0a34ac9d6fe9 100644
--- a/code/__DEFINES/objects.dm
+++ b/code/__DEFINES/objects.dm
@@ -136,11 +136,16 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define CLEANABLE_MISC "misc" //Anything else
//For nuke announcements
-#define NUKE_SHOW_TIMER_TEN_SEC 1
-#define NUKE_SHOW_TIMER_MINUTE 2
-#define NUKE_SHOW_TIMER_HALF 4
+#define NUKE_SHOW_TIMER_TEN_SEC (1<<0)
+#define NUKE_SHOW_TIMER_MINUTE (1<<1)
+#define NUKE_SHOW_TIMER_HALF (1<<2)
#define NUKE_SHOW_TIMER_ALL (NUKE_SHOW_TIMER_TEN_SEC|NUKE_SHOW_TIMER_MINUTE|NUKE_SHOW_TIMER_HALF)
+#define NUKE_DECRYPT_SHOW_TIMER_COMPLETE (1<<3)
+#define NUKE_DECRYPT_SHOW_TIMER_MINUTE (1<<4)
+#define NUKE_DECRYPT_SHOW_TIMER_HALF (1<<5)
+#define NUKE_DECRYPT_SHOW_TIMER_ALL (NUKE_SHOW_TIMER_TEN_SEC|NUKE_SHOW_TIMER_HALF|NUKE_DECRYPT_SHOW_TIMER_COMPLETE|NUKE_DECRYPT_SHOW_TIMER_MINUTE|NUKE_DECRYPT_SHOW_TIMER_HALF)
+
//For recipes
#define ONE_TYPE_PER_TURF 1
#define ONE_TYPE_PER_BORDER 2
diff --git a/code/__DEFINES/skills.dm b/code/__DEFINES/skills.dm
index fc9ac3327c20..8e1bde82c839 100644
--- a/code/__DEFINES/skills.dm
+++ b/code/__DEFINES/skills.dm
@@ -152,8 +152,8 @@
//pilot skill, hidden
#define SKILL_PILOT_DEFAULT 0
-#define SKILL_PILOT_TRAINED 1 // DCC, Synth
-#define SKILL_PILOT_EXPERT 2 // Pilot
+#define SKILL_PILOT_TRAINED 1 // DCC
+#define SKILL_PILOT_EXPERT 2 // Pilot, Synth
#define SKILL_PILOT_MAX 2
//Navigations skill - for seting orbital alt
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index 3c2527136ed6..662bcb458c55 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -113,7 +113,8 @@
#define SS_INIT_INPUT 85
#define SS_INIT_FAIL_TO_TOPIC 84
#define SS_INIT_TOPIC 83
-#define SS_INIT_RUST 26
+#define SS_INIT_RUST 30
+#define SS_INIT_INFLUXDRIVER 28
#define SS_INIT_SUPPLY_SHUTTLE 25
#define SS_INIT_GARBAGE 24
#define SS_INIT_EVENTS 23.5
@@ -133,7 +134,9 @@
#define SS_INIT_MORE_INIT 16
#define SS_INIT_AIR 15
#define SS_INIT_TELEPORTER 13
-#define SS_INIT_LIGHTING 12
+#define SS_INIT_INFLUXMCSTATS 12
+#define SS_INIT_INFLUXSTATS 11
+#define SS_INIT_LIGHTING 10
#define SS_INIT_DEFCON 9
#define SS_INIT_LAW 6
#define SS_INIT_FZ_TRANSITIONS 5
@@ -212,12 +215,15 @@
#define SS_PRIORITY_UNSPECIFIED 30
#define SS_PRIORITY_PROCESS 25
#define SS_PRIORITY_SOUNDSCAPE 24
+#define SS_PRIORITY_INFLUXDRIVER 23
#define SS_PRIORITY_PAGER_STATUS 22
#define SS_PRIORITY_LIGHTING 20
#define SS_PRIORITY_TRACKING 19
+#define SS_PRIORITY_DATABASE 15
#define SS_PRIORITY_MINIMAPS 11
#define SS_PRIORITY_PING 10
-#define SS_PRIORITY_DATABASE 15
+#define SS_PRIORITY_INFLUXMCSTATS 9
+#define SS_PRIORITY_INFLUXSTATS 8
#define SS_PRIORITY_PLAYTIME 5
#define SS_PRIORITY_PERFLOGGING 4
#define SS_PRIORITY_CORPSESPAWNER 3
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index e5441090d60c..dd700ccde996 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -211,6 +211,9 @@
//ie. naming a regulation tape "example" will become regulation tape (example)
#define TRAIT_ITEM_RENAME_SPECIAL "t_item_rename_special"
+// This item can't be implanted into someone, regardless of the size of the item.
+#define TRAIT_ITEM_NOT_IMPLANTABLE "t_item_not_implantable"
+
//-- structure traits --
// TABLE TRAITS
/// If the table is being flipped, prevent any changes that will mess with adjacency handling
diff --git a/code/__DEFINES/urls.dm b/code/__DEFINES/urls.dm
index 98b8b409ae6a..e12ec1079589 100644
--- a/code/__DEFINES/urls.dm
+++ b/code/__DEFINES/urls.dm
@@ -50,6 +50,7 @@
#define URL_WIKI_MST_GUIDE "https://cm-ss13.com/wiki/Mess_Technician"
#define URL_WIKI_CL_GUIDE "https://cm-ss13.com/wiki/Corporate_Liaison" // Misc //
#define URL_WIKI_SURV_GUIDE "https://cm-ss13.com/wiki/Survivor"
+#define URL_WIKI_WJ_GUIDE "https://cm-ss13.com/wiki/Seegson_Working_Joe_Manual"
// ------ FORUM LINKS ------ //
#define URL_FORUM "https://forum.cm-ss13.com/"
diff --git a/code/__DEFINES/weapon_stats.dm b/code/__DEFINES/weapon_stats.dm
index 58dad90b0710..bef8413e9615 100644
--- a/code/__DEFINES/weapon_stats.dm
+++ b/code/__DEFINES/weapon_stats.dm
@@ -1,7 +1,7 @@
#define HUMAN_UNIVERSAL_DAMAGEMULT 1
#define RECOIL_BUILDUP_VIEWPUNCH_MULTIPLIER 0.1
-
+#define BASE_VELOCITY_BONUS 0
#define PROJ_BASE_ACCURACY_MULT 0.01
#define PROJ_BASE_DAMAGE_MULT 0.01
diff --git a/code/__DEFINES/xeno.dm b/code/__DEFINES/xeno.dm
index 6d6bd64ea918..4b45c660feab 100644
--- a/code/__DEFINES/xeno.dm
+++ b/code/__DEFINES/xeno.dm
@@ -132,6 +132,7 @@
// Weed defines
#define WEED_LEVEL_WEAK 0
#define WEED_LEVEL_STANDARD 1.5
+#define WEED_LEVEL_HARDY 1.6
#define WEED_LEVEL_HIVE 4
#define WEED_RANGE_STANDARD 3
@@ -154,6 +155,22 @@
#define WEED_BASE_GROW_SPEED (5 SECONDS)
#define WEED_BASE_DECAY_SPEED (10 SECONDS)
+/// The time you must be dead to join as a xeno larva
+#define XENO_JOIN_DEAD_LARVA_TIME (2.5 MINUTES)
+/// The time you must be dead to join as xeno (not larva)
+#define XENO_JOIN_DEAD_TIME (5 MINUTES)
+/// The time of inactivity you cannot exceed to join as a xeno
+#define XENO_JOIN_AFK_TIME_LIMIT (5 MINUTES)
+/// The amount of time after round start before buried larva spawns are disallowed
+#define XENO_BURIED_LARVA_TIME_LIMIT (30 MINUTES)
+
+/// The time against away_timer when an AFK xeno larva can be replaced
+#define XENO_LEAVE_TIMER_LARVA 80 //80 seconds
+/// The time against away_timer when an AFK xeno (not larva) can be replaced
+#define XENO_LEAVE_TIMER 300 //300 seconds
+/// The time against away_timer when an AFK xeno gets listed in the available list so ghosts can get ready
+#define XENO_AVAILABLE_TIMER 60 //60 seconds
+
/// Between 2% to 10% of explosion severity
#define WEED_EXPLOSION_DAMAGEMULT rand(2, 10)*0.01
diff --git a/code/__HELPERS/_time.dm b/code/__HELPERS/_time.dm
index 85acafa0e2f6..b929ae8636b3 100644
--- a/code/__HELPERS/_time.dm
+++ b/code/__HELPERS/_time.dm
@@ -15,10 +15,6 @@
#define DECISECONDS_TO_HOURS /36000
-#define XENO_LEAVE_TIMER_LARVA 80 //80 seconds
-#define XENO_LEAVE_TIMER 300 //300 seconds
-#define XENO_AVAILABLE_TIMER 60 //60 seconds, when to add a xeno to the avaliable list so ghosts can get ready
-
var/midnight_rollovers = 0
var/rollovercheck_last_timeofday = 0
diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm
index 4ca0edcf43d0..ff8e31ad3e8a 100644
--- a/code/__HELPERS/cmp.dm
+++ b/code/__HELPERS/cmp.dm
@@ -57,3 +57,12 @@ var/atom/cmp_dist_origin=null
/proc/cmp_typepaths_asc(A, B)
return sorttext("[B]","[A]")
+
+/// Compares mobs based on their timeofdeath value in ascending order
+/proc/cmp_mob_deathtime_asc(mob/A, mob/B)
+ return A.timeofdeath - B.timeofdeath
+
+/// Compares observers based on their larva_queue_time value in ascending order
+/// Assumes the client on the observer is not null
+/proc/cmp_obs_larvaqueuetime_asc(mob/dead/observer/A, mob/dead/observer/B)
+ return A.client.player_details.larva_queue_time - B.client.player_details.larva_queue_time
diff --git a/code/__HELPERS/files.dm b/code/__HELPERS/files.dm
index 717a2ed5347b..f88fe7168f8d 100644
--- a/code/__HELPERS/files.dm
+++ b/code/__HELPERS/files.dm
@@ -12,11 +12,6 @@
return text
-//Sends resource files to client cache
-/client/proc/getFiles()
- for(var/file in args)
- src << browse_rsc(file)
-
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list(".txt",".log",".htm"))
var/path = root
diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index a0bb9dd98423..c447bfcecb15 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -241,35 +241,70 @@
else
return get_step(start, EAST)
-// Same as above but for alien candidates.
-/proc/get_alien_candidates()
+/// Get a list of observers that can be alien candidates, optionally sorted by larva_queue_time
+/proc/get_alien_candidates(sorted = TRUE)
var/list/candidates = list()
- for(var/i in GLOB.observer_list)
- var/mob/dead/observer/O = i
+ for(var/mob/dead/observer/cur_obs as anything in GLOB.observer_list)
+ // Preference check
+ if(!cur_obs.client || !cur_obs.client.prefs || !(cur_obs.client.prefs.be_special & BE_ALIEN_AFTER_DEATH))
+ continue
+
// Jobban check
- if(!O.client || !O.client.prefs || !(O.client.prefs.be_special & BE_ALIEN_AFTER_DEATH) || jobban_isbanned(O, JOB_XENOMORPH))
+ if(jobban_isbanned(cur_obs, JOB_XENOMORPH))
continue
//players that can still be revived are skipped
- if(O.mind && O.mind.original && ishuman(O.mind.original))
- var/mob/living/carbon/human/H = O.mind.original
- if (H.check_tod() && H.is_revivable())
+ if(cur_obs.mind && cur_obs.mind.original && ishuman(cur_obs.mind.original))
+ var/mob/living/carbon/human/cur_human = cur_obs.mind.original
+ if(cur_human.check_tod() && cur_human.is_revivable())
continue
// copied from join as xeno
- var/deathtime = world.time - O.timeofdeath
- if(deathtime < 3000 && ( !O.client.admin_holder || !(O.client.admin_holder.rights & R_ADMIN)) )
+ var/deathtime = world.time - cur_obs.timeofdeath
+ if(deathtime < XENO_JOIN_DEAD_TIME && ( !cur_obs.client.admin_holder || !(cur_obs.client.admin_holder.rights & R_ADMIN)) )
continue
- // Admins and AFK players cannot be drafted
- if(O.client.inactivity / 600 > ALIEN_SELECT_AFK_BUFFER + 5 || (O.client.admin_holder && (O.client.admin_holder.rights & R_MOD)) && O.adminlarva == 0)
+ // AFK players cannot be drafted
+ if(cur_obs.client.inactivity > XENO_JOIN_AFK_TIME_LIMIT)
continue
- candidates += O
+ // Mods with larva protection cannot be drafted
+ if((cur_obs.client.admin_holder && (cur_obs.client.admin_holder.rights & R_MOD)) && !cur_obs.adminlarva)
+ continue
+
+ candidates += cur_obs
+
+ // Optionally sort by larva_queue_time
+ if(sorted && length(candidates))
+ candidates = sort_list(candidates, GLOBAL_PROC_REF(cmp_obs_larvaqueuetime_asc))
return candidates
+/**
+ * Messages observers that are currently candidates an update on the queue.
+ *
+ * Arguments:
+ * * candidates - The list of observers from get_alien_candidates()
+ * * dequeued - How many candidates to skip messaging because they were dequeued
+ * * cache_only - Whether to not actually send a to_chat message and instead only update larva_queue_cached_message
+ */
+/proc/message_alien_candidates(list/candidates, dequeued, cache_only = FALSE)
+ var/new_players = 0
+ for(var/i in (1 + dequeued) to candidates.len)
+ var/mob/dead/observer/cur_obs = candidates[i]
+
+ // Generate the messages
+ var/cached_message = SPAN_XENONOTICE("You are currently [i-dequeued]\th in the larva queue. There are [new_players] ahead of you that have yet to play this round.")
+ cur_obs.larva_queue_cached_message = cached_message
+ if(!cache_only)
+ var/chat_message = dequeued ? replacetext(cached_message, "currently", "now") : cached_message
+ to_chat(candidates[i], chat_message)
+
+ // Count how many are prioritized
+ if(cur_obs.client.player_details.larva_queue_time < 2) // 0 and 1 because facehuggers/t-domers are slightly deprioritized
+ new_players++
+
/proc/convert_k2c(temp)
return ((temp - T0C))
diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm
index 83da41b515a6..d4d9eb320633 100644
--- a/code/__HELPERS/text.dm
+++ b/code/__HELPERS/text.dm
@@ -164,6 +164,11 @@
t = "0[t]"
return t
+/proc/pad_trailing(text, padding, size)
+ while (length(text) < size)
+ text = "[text][padding]"
+ return text
+
//Adds 'u' number of spaces ahead of the text 't'
/proc/add_lspace(t, u)
while(length(t) < u)
diff --git a/code/_byond_version_compat.dm b/code/_byond_version_compat.dm
index b5379a3b6d5c..719d85654b5f 100644
--- a/code/_byond_version_compat.dm
+++ b/code/_byond_version_compat.dm
@@ -31,19 +31,49 @@
#define LIBCALL call_ext
#endif
-// So we want to have compile time guarantees these procs exist on local type, unfortunately 515 killed the .proc/procname syntax so we have to use nameof()
+// So we want to have compile time guarantees these methods exist on local type, unfortunately 515 killed the .proc/procname and .verb/verbname syntax so we have to use nameof()
+// For the record: GLOBAL_VERB_REF would be useless as verbs can't be global.
+
#if DM_VERSION < 515
-/// Call by name proc reference, checks if the proc exists on this type or as a global proc
+
+/// Call by name proc references, checks if the proc exists on either this type or as a global proc.
#define PROC_REF(X) (.proc/##X)
-/// Call by name proc reference, checks if the proc exists on given type or as a global proc
+/// Call by name verb references, checks if the verb exists on either this type or as a global verb.
+#define VERB_REF(X) (.verb/##X)
+
+/// Call by name proc reference, checks if the proc exists on either the given type or as a global proc
#define TYPE_PROC_REF(TYPE, X) (##TYPE.proc/##X)
-/// Call by name proc reference, checks if the proc is existing global proc
+/// Call by name verb reference, checks if the verb exists on either the given type or as a global verb
+#define TYPE_VERB_REF(TYPE, X) (##TYPE.verb/##X)
+
+/// Call by name proc reference, checks if the proc is an existing global proc
#define GLOBAL_PROC_REF(X) (/proc/##X)
+
#else
-/// Call by name proc reference, checks if the proc exists on this type or as a global proc
+
+/// Call by name proc references, checks if the proc exists on either this type or as a global proc.
#define PROC_REF(X) (nameof(.proc/##X))
-/// Call by name proc reference, checks if the proc exists on given type or as a global proc
+/// Call by name verb references, checks if the verb exists on either this type or as a global verb.
+#define VERB_REF(X) (nameof(.verb/##X))
+
+/// Call by name proc reference, checks if the proc exists on either the given type or as a global proc
#define TYPE_PROC_REF(TYPE, X) (nameof(##TYPE.proc/##X))
-/// Call by name proc reference, checks if the proc is existing global proc
+/// Call by name verb reference, checks if the verb exists on either the given type or as a global verb
+#define TYPE_VERB_REF(TYPE, X) (nameof(##TYPE.verb/##X))
+
+/// Call by name proc reference, checks if the proc is an existing global proc
#define GLOBAL_PROC_REF(X) (/proc/##X)
+
+#endif
+
+#if (DM_VERSION == 515)
+/// fcopy will crash on 515 linux if given a non-existant file, instead of returning 0 like on 514 linux or 515 windows
+/// var case matches documentation for fcopy.
+/world/proc/__fcopy(Src, Dst)
+ if (istext(Src) && !fexists(Src))
+ return 0
+ return fcopy(Src, Dst)
+
+#define fcopy(Src, Dst) world.__fcopy(Src, Dst)
+
#endif
diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm
index 7d16e437087b..121d1e305e43 100644
--- a/code/_globalvars/bitfields.dm
+++ b/code/_globalvars/bitfields.dm
@@ -328,6 +328,7 @@ DEFINE_BITFIELD(flags_area, list(
"AREA_NOTUNNEL" = AREA_NOTUNNEL,
"AREA_ALLOW_XENO_JOIN" = AREA_ALLOW_XENO_JOIN,
"AREA_CONTAINMENT" = AREA_CONTAINMENT,
+ "ARES_UNWEEDABLE" = AREA_UNWEEDABLE,
))
DEFINE_BITFIELD(disabilities, list(
diff --git a/code/_globalvars/global_lists.dm b/code/_globalvars/global_lists.dm
index f0279907f635..586d5e71a92d 100644
--- a/code/_globalvars/global_lists.dm
+++ b/code/_globalvars/global_lists.dm
@@ -10,6 +10,7 @@ GLOBAL_LIST_EMPTY(GeneralFaxes) //Inter-machine faxes
GLOBAL_LIST_EMPTY(fax_contents) //List of fax contents to maintain it even if source paper is deleted
GLOBAL_LIST_EMPTY(failed_fultons) //A list of fultoned items which weren't collected and fell back down
+GLOBAL_LIST_EMPTY(larva_burst_by_hive)
GLOBAL_LIST_INIT_TYPED(custom_huds_list, /datum/custom_hud, setup_all_huds())
GLOBAL_LIST_INIT_TYPED(custom_human_huds, /datum/custom_hud, setup_human_huds())
diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm
index 187f179094b2..e2203aadce0c 100644
--- a/code/_globalvars/lists/mobs.dm
+++ b/code/_globalvars/lists/mobs.dm
@@ -23,6 +23,7 @@ GLOBAL_LIST_EMPTY_TYPED(alive_human_list, /mob/living/carbon/human) // list of a
GLOBAL_LIST_EMPTY_TYPED(xeno_mob_list, /mob/living/carbon/xenomorph)
GLOBAL_LIST_EMPTY_TYPED(living_xeno_list, /mob/living/carbon/xenomorph)
GLOBAL_LIST_EMPTY_TYPED(xeno_cultists, /mob/living/carbon/human)
+GLOBAL_LIST_EMPTY_TYPED(player_embryo_list, /obj/item/alien_embryo)
GLOBAL_LIST_EMPTY_TYPED(hellhound_list, /mob/living/carbon/xenomorph/hellhound)
GLOBAL_LIST_EMPTY_TYPED(zombie_list, /mob/living/carbon/human)
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index ad2f305790d2..df7dd48a1dd1 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -71,7 +71,9 @@
return
// Click handled elsewhere. (These clicks are not affected by the next_move cooldown)
- if (click(A, mods) || A.clicked(src, mods, location, params))
+ if(click(A, mods))
+ return
+ if(A.clicked(src, mods, location, params))
return
// Default click functions from here on.
@@ -80,7 +82,7 @@
return
face_atom(A)
- if(mods["middle"])
+ if(mods["middle"])
return
// Special type of click.
if (is_mob_restrained())
@@ -332,7 +334,7 @@
if(prefs.adaptive_zoom)
INVOKE_ASYNC(src, PROC_REF(adaptive_zoom))
else if(prefs.auto_fit_viewport)
- INVOKE_ASYNC(src, .verb/fit_viewport)
+ INVOKE_ASYNC(src, VERB_REF(fit_viewport))
/client/proc/get_adaptive_zoom_factor()
if(!prefs.adaptive_zoom)
diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm
index 21ac66e5f222..5acfe74f2965 100644
--- a/code/_onclick/observer.dm
+++ b/code/_onclick/observer.dm
@@ -45,11 +45,11 @@
return FALSE
var/deathtime = world.time - timeofdeath
- if(deathtime < 2.5 MINUTES)
+ if(deathtime < XENO_JOIN_DEAD_LARVA_TIME)
var/message = "You have been dead for [DisplayTimeText(deathtime)]."
message = SPAN_WARNING("[message]")
to_chat(src, message)
- to_chat(src, SPAN_WARNING("You must wait 2.5 minutes before rejoining the game!"))
+ to_chat(src, SPAN_WARNING("You must wait atleast 2.5 minutes before rejoining the game!"))
ManualFollow(target)
return FALSE
diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm
index a8ed20f5c4b3..9c9784286d09 100644
--- a/code/_onclick/other_mobs.dm
+++ b/code/_onclick/other_mobs.dm
@@ -34,4 +34,4 @@
Have no reason to click on anything at all.
*/
/mob/new_player/click()
- return 1
+ return
diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm
index 29dd0a88d3e0..7988ff6d1a95 100644
--- a/code/controllers/configuration/entries/general.dm
+++ b/code/controllers/configuration/entries/general.dm
@@ -529,6 +529,25 @@ This maintains a list of ip addresses that are able to bypass topic filtering.
/datum/config_entry/string/round_results_webhook_url
+/// InfluxDB v2 Host to connect to for sending statistics (over HTTP API)
+/datum/config_entry/string/influxdb_host
+/// InfluxDB v2 Bucket to send staistics to
+/datum/config_entry/string/influxdb_bucket
+/// InfluxDB v2 Organization to access buckets of
+/datum/config_entry/string/influxdb_org
+/// InfluxDB v2 API Token to access the organization and bucket
+/datum/config_entry/string/influxdb_token
+
+/// How often to snapshot general game statistics to influxdb driver
+/datum/config_entry/number/influxdb_stats_period
+ config_entry_value = 30
+/// How often to snapshot MC statistics
+/datum/config_entry/number/influxdb_mcstats_period
+ config_entry_value = 60
+/// How often to send queued influxdb statistics
+/datum/config_entry/number/influxdb_send_period
+ config_entry_value = 10
+
/// logs all timers in buckets on automatic bucket reset (Useful for timer debugging)
/datum/config_entry/flag/log_timers_on_bucket_reset
diff --git a/code/controllers/subsystem/assets.dm b/code/controllers/subsystem/assets.dm
index 283fe79cfead..38e57df93cef 100644
--- a/code/controllers/subsystem/assets.dm
+++ b/code/controllers/subsystem/assets.dm
@@ -7,6 +7,20 @@ SUBSYSTEM_DEF(assets)
var/list/preload = list()
var/datum/asset_transport/transport = new()
+/datum/controller/subsystem/assets/OnConfigLoad()
+ var/newtransporttype = /datum/asset_transport
+ switch (CONFIG_GET(string/asset_transport))
+ if ("webroot")
+ newtransporttype = /datum/asset_transport/webroot
+
+ if (newtransporttype == transport.type)
+ return
+
+ var/datum/asset_transport/newtransport = new newtransporttype ()
+ if (newtransport.validate_config())
+ transport = newtransport
+ transport.Load()
+
/datum/controller/subsystem/assets/Initialize()
for(var/type in typesof(/datum/asset))
var/datum/asset/A = type
diff --git a/code/controllers/subsystem/influxdriver.dm b/code/controllers/subsystem/influxdriver.dm
new file mode 100644
index 000000000000..7e5289dfc518
--- /dev/null
+++ b/code/controllers/subsystem/influxdriver.dm
@@ -0,0 +1,132 @@
+/// Sends collected statistics to an influxdb v2 backend periodically
+SUBSYSTEM_DEF(influxdriver)
+ name = "InfluxDB Driver"
+ wait = 10 SECONDS
+ init_order = SS_INIT_INFLUXDRIVER
+ priority = SS_PRIORITY_INFLUXDRIVER
+ runlevels = RUNLEVELS_DEFAULT|RUNLEVEL_LOBBY
+
+ var/list/send_queue = list()
+
+ /// Maximum amount of metric lines to send at most in one request
+ /// This is neccessary because sending a lot of metrics can get expensive
+ /// and drive the subsystem into overtime, but we can't split the work as it'd be even less efficient
+ var/max_batch = 150
+
+ /// Last timestamp in microseconds
+ var/timestamp_cache_realtime
+ /// Last tick time the timestamp was taken at
+ var/timestamp_cache_worldtime
+
+/datum/controller/subsystem/influxdriver/Initialize()
+ var/period = text2num(CONFIG_GET(number/influxdb_send_period))
+ if(isnum(period))
+ wait = max(period * (1 SECONDS), 2 SECONDS)
+ return SS_INIT_SUCCESS
+
+/datum/controller/subsystem/influxdriver/stat_entry(msg)
+ msg += "period=[wait] queue=[length(send_queue)]"
+ return ..()
+
+/datum/controller/subsystem/influxdriver/proc/unix_timestamp_string() // pending change to rust-g
+ return RUSTG_CALL(RUST_G, "unix_timestamp")()
+
+/datum/controller/subsystem/influxdriver/proc/update_timestamp()
+ PRIVATE_PROC(TRUE)
+ // We make only one request to rustg per game tick, so we cache the result per world.time
+ var/whole_timestamp = unix_timestamp_string() // Format "7129739474.4758981" - timestamp with up to 7-8 decimals
+ var/list/tsparts = splittext(whole_timestamp, ".")
+ var/fractional = copytext(pad_trailing(tsparts[2], "0", 6), 1, 7) // in microseconds
+ timestamp_cache_worldtime = world.time
+ timestamp_cache_realtime = "[tsparts[1]][fractional]"
+
+/datum/controller/subsystem/influxdriver/fire(resumed)
+ var/maxlen = min(length(send_queue)+1, max_batch)
+ var/list/queue = send_queue.Copy(1, maxlen)
+ send_queue.Cut(1, maxlen)
+ flush_queue(queue)
+
+/// Flushes measurements batch to InfluxDB backend
+/datum/controller/subsystem/influxdriver/proc/flush_queue(list/queue)
+ PRIVATE_PROC(TRUE)
+
+ var/host = CONFIG_GET(string/influxdb_host)
+ var/token = CONFIG_GET(string/influxdb_token)
+ var/bucket = CONFIG_GET(string/influxdb_bucket)
+ var/org = CONFIG_GET(string/influxdb_org)
+
+ if(!host || !token || !bucket || !org)
+ can_fire = FALSE
+ return
+
+ if(!length(queue))
+ return // Nothing to do
+
+ var/url = "[host]/api/v2/write?org=[org]&bucket=[bucket]&precision=us" // microseconds
+ var/list/headers = list()
+ headers["Authorization"] = "Token [token]"
+ headers["Content-Type"] = "text/plain; charset=utf-8"
+ headers["Accept"] = "application/json"
+
+ var/datum/http_request/request = new
+ var/payload = ""
+ for(var/line in queue)
+ payload += "[line]\n"
+ request.prepare(RUSTG_HTTP_METHOD_POST, url, payload, headers)
+ request.begin_async()
+ // TODO possibly check back result of request later
+
+/// Enqueues sending to InfluxDB Backend selected measurement values - round_id and timestamp are filled in automatically
+/datum/controller/subsystem/influxdriver/proc/enqueue_stats(measurement, list/tags, list/fields)
+ . = FALSE
+ var/valid = FALSE
+ var/serialized = "[measurement],round_id=[GLOB.round_id]"
+ if(tags)
+ for(var/tag in tags)
+ var/serialized_tag = serialize_field(tag, tags[tag])
+ if(serialized_tag)
+ serialized += ",[serialized_tag]"
+ serialized += " "
+ var/comma = ""
+ for(var/field in fields)
+ var/serialized_field = serialize_field(field, fields[field])
+ if(serialized_field)
+ valid = TRUE
+ serialized += "[comma][serialized_field]"
+ comma = ","
+ if(!valid)
+ CRASH("Attempted to serialize to InfluxDB backend an invalid measurement (likely has no fields)")
+ if(timestamp_cache_worldtime != world.time)
+ update_timestamp()
+ serialized += " [timestamp_cache_realtime]"
+ send_queue += serialized
+ return TRUE
+
+/// Enqueues sending varied stats in a dumb and simpler format directly as: measurement count=
+/datum/controller/subsystem/influxdriver/proc/enqueue_stats_crude(measurement, value, field_name = "count")
+ . = FALSE
+ var/serialized_field = serialize_field(field_name, value)
+ if(!length(serialized_field))
+ return
+ if(timestamp_cache_worldtime != world.time)
+ update_timestamp()
+ var/serialized = "[measurement],round_id=[GLOB.round_id] [serialized_field] [timestamp_cache_realtime]"
+ send_queue += serialized
+ return TRUE
+
+/// Puts a single field or tag value into InfluxDB Line format
+/datum/controller/subsystem/influxdriver/proc/serialize_field(field, value)
+ var/static/regex/whitelistedCharacters = regex(@{"([^a-zA-Z0-9_]+)"}, "g")
+ var/sanitized_field = whitelistedCharacters.Replace("[field]", "")
+ if(!length(sanitized_field) || copytext(sanitized_field, 1, 2) == "_")
+ CRASH("Invalid tag/field for InfluxDB serialization: '[sanitized_field]' (original: '[field]')")
+ var/sanitized_value
+ if(isnum(value))
+ sanitized_value = value
+ else if(istext(value))
+ sanitized_value = whitelistedCharacters.Replace("[value]", "")
+ if(!length(sanitized_value) || copytext(sanitized_value, 1, 2) == "_")
+ CRASH("Invalid value for InfluxDB serialization: '[sanitized_value]' (original: '[value]')")
+ else
+ CRASH("Invalid value type passed for InfluxDB serialization: '[value]'")
+ return "[sanitized_field]=[sanitized_value]"
diff --git a/code/controllers/subsystem/influxmcstats.dm b/code/controllers/subsystem/influxmcstats.dm
new file mode 100644
index 000000000000..a1bf171d81a3
--- /dev/null
+++ b/code/controllers/subsystem/influxmcstats.dm
@@ -0,0 +1,47 @@
+SUBSYSTEM_DEF(influxmcstats)
+ name = "InfluxDB MC Stats"
+ wait = 60 SECONDS
+ priority = SS_PRIORITY_INFLUXMCSTATS
+ init_order = SS_INIT_INFLUXMCSTATS
+ runlevels = RUNLEVEL_LOBBY|RUNLEVELS_DEFAULT
+ flags = SS_KEEP_TIMING
+ var/checkpoint = 0
+ var/list/subsystem_name_cache = list()
+
+/datum/controller/subsystem/influxmcstats/Initialize()
+ var/period = text2num(CONFIG_GET(number/influxdb_mcstats_period))
+ if(isnum(period))
+ wait = max(period * (1 SECONDS), 10 SECONDS)
+ return SS_INIT_SUCCESS
+
+/datum/controller/subsystem/influxmcstats/stat_entry(msg)
+ msg += "period=[wait] checkpoint=[checkpoint]"
+ return ..()
+
+/datum/controller/subsystem/influxmcstats/fire(resumed)
+ if(!SSinfluxdriver.can_fire)
+ can_fire = FALSE
+ return
+
+ var/list/data = list()
+ data["time_dilation_current"] = SStime_track.time_dilation_current
+ data["time_dilation_avg"] = SStime_track.time_dilation_avg
+ data["time_dilation_avg_slow"] = SStime_track.time_dilation_avg_slow
+ data["time_dilation_avg_fast"] = SStime_track.time_dilation_avg_fast
+ SSinfluxdriver.enqueue_stats("tidi", null, data)
+
+ SSinfluxdriver.enqueue_stats("cpu", null, list("cpu" = world.cpu, "map_cpu" = world.map_cpu))
+
+ var/static/regex/get_last_path_element = regex(@{"/([^/]+)$"})
+ checkpoint++
+ for(var/datum/controller/subsystem/SS in Master.subsystems)
+ if(!SS.can_fire)
+ continue
+ if(!subsystem_name_cache[SS.type])
+ get_last_path_element.Find("[SS.type]")
+ subsystem_name_cache[SS.type] = "SS[get_last_path_element.group[1]]"
+ var/SSname = subsystem_name_cache[SS.type]
+ if(!SSname)
+ stack_trace("Influx MC Stats couldnt name a subsystem, type=[SS.type]")
+ continue
+ SSinfluxdriver.enqueue_stats("sstimings", list("ss" = SSname), list("cost" = SS.cost, "tick_overrun" = SS.tick_overrun, "tick_usage" = SS.tick_usage, "wait" = SS.wait))
diff --git a/code/controllers/subsystem/influxstats.dm b/code/controllers/subsystem/influxstats.dm
new file mode 100644
index 000000000000..01015b83191d
--- /dev/null
+++ b/code/controllers/subsystem/influxstats.dm
@@ -0,0 +1,156 @@
+/// Sends generic round running statistics to the InfluxDB backend
+SUBSYSTEM_DEF(influxstats)
+ name = "InfluxDB Game Stats"
+ wait = 60 SECONDS
+ priority = SS_PRIORITY_INFLUXSTATS
+ init_order = SS_INIT_INFLUXSTATS
+ runlevels = RUNLEVEL_LOBBY|RUNLEVELS_DEFAULT
+ flags = SS_KEEP_TIMING
+
+ var/checkpoint = 0 //! Counter of data snapshots sent
+ var/step = 1 //! Current task in progress, for pausing/resuming
+
+/datum/controller/subsystem/influxstats/Initialize()
+ var/period = text2num(CONFIG_GET(number/influxdb_stats_period))
+ if(isnum(period))
+ wait = max(period * (1 SECONDS), 10 SECONDS)
+ return SS_INIT_SUCCESS
+
+/datum/controller/subsystem/influxstats/stat_entry(msg)
+ msg += "period=[wait] checkpoint=[checkpoint] step=[step]"
+ return ..()
+
+/datum/controller/subsystem/influxstats/fire(resumed)
+ if(!SSinfluxdriver.can_fire)
+ can_fire = FALSE
+ return
+
+ checkpoint++
+ while(step < 5) // Yes, you could make one SS per stats category, and have proper scheduling and variable periods, but...
+ switch(step++)
+ if(1) // Connected players statistics
+ run_player_statistics()
+ if(2) // Job occupations
+ if(SSticker.current_state == GAME_STATE_PLAYING)
+ run_job_statistics()
+ if(3) // Round-wide gameplay statistics held in entity
+ if(SSticker.current_state == GAME_STATE_PLAYING)
+ run_round_statistics()
+ if(4) // Handpicked Round-wide gameplay statistics
+ if(SSticker.current_state == GAME_STATE_PLAYING)
+ run_special_round_statistics()
+ if(MC_TICK_CHECK)
+ return
+
+ step = 1
+
+/datum/controller/subsystem/influxstats/proc/flatten_entity_list(list/data)
+ var/list/result = list()
+ for(var/key in data)
+ var/datum/entity/statistic/entry = data[key]
+ result[key] = entry.value
+ return result
+
+/datum/controller/subsystem/influxstats/proc/run_special_round_statistics()
+ for(var/hive_tag in GLOB.hive_datum)
+ var/datum/hive_status/hive = GLOB.hive_datum[hive_tag]
+ SSinfluxdriver.enqueue_stats("pooled_larva", list("hive" = hive.reporting_id), list("count" = hive.stored_larva))
+ var/burst_larvas = GLOB.larva_burst_by_hive[hive] || 0
+ SSinfluxdriver.enqueue_stats("burst_larva", list("hive" = hive.reporting_id), list("count" = burst_larvas))
+
+/datum/controller/subsystem/influxstats/proc/run_round_statistics()
+ var/datum/entity/statistic/round/stats = SSticker?.mode?.round_stats
+ if(!stats)
+ return // Sadge
+
+ SSinfluxdriver.enqueue_stats_crude("chestbursts", stats.total_larva_burst)
+ SSinfluxdriver.enqueue_stats_crude("hugged", stats.total_huggers_applied)
+ SSinfluxdriver.enqueue_stats_crude("friendlyfire", stats.total_friendly_fire_instances)
+
+ var/list/participants = flatten_entity_list(stats.participants)
+ if(length(participants))
+ SSinfluxdriver.enqueue_stats("participants", list(), participants)
+
+ var/list/total_deaths = flatten_entity_list(stats.total_deaths)
+ if(length(total_deaths))
+ SSinfluxdriver.enqueue_stats("deaths", list(), total_deaths)
+
+ SSinfluxdriver.enqueue_stats("shots", list(),
+ list("fired" = stats.total_projectiles_fired, "hits" = stats.total_projectiles_hit,
+ "hits_human" = stats.total_projectiles_hit_human, "hits_xeno" = stats.total_projectiles_hit_xeno)
+ )
+
+/datum/controller/subsystem/influxstats/proc/run_player_statistics()
+ var/staff_count = 0
+ var/mentor_count = 0
+ for(var/client/client in GLOB.admins)
+ if(CLIENT_IS_STAFF(client))
+ staff_count++
+ else if(CLIENT_HAS_RIGHTS(client, R_MENTOR))
+ mentor_count++
+ SSinfluxdriver.enqueue_stats("online", null, list("count" = length(GLOB.clients)))
+
+ var/list/adm = get_admin_counts()
+ var/present_admins = length(adm["present"])
+ var/afk_admins = length(adm["afk"])
+ SSinfluxdriver.enqueue_stats("online_staff", null, list("total" = staff_count, "mentors" = mentor_count, "present" = present_admins, "afk" = afk_admins))
+
+ // Grab ahelp stats
+ SSinfluxdriver.enqueue_stats("tickets", null, list(
+ "open" = length(GLOB.ahelp_tickets.active_tickets),
+ "closed" = length(GLOB.ahelp_tickets.closed_tickets),
+ "resolved" = length(GLOB.ahelp_tickets.resolved_tickets),
+ ))
+
+/datum/controller/subsystem/influxstats/proc/run_job_statistics()
+ var/list/team_job_stats = list()
+ var/list/squad_job_stats = ROLES_SQUAD_ALL.Copy()
+ for(var/squad in squad_job_stats)
+ squad_job_stats[squad] = list()
+
+ for(var/client/client in GLOB.clients)
+ var/team
+ var/mob/mob = client.mob
+ if(!mob || mob.statistic_exempt)
+ continue
+ var/area/area = get_area(mob)
+ if(!area || area.statistic_exempt)
+ continue
+ var/job = mob.job
+ if(isobserver(mob) || mob.stat == DEAD)
+ job = JOB_OBSERVER
+ team = "observers"
+ else if(!job)
+ continue
+ else if(mob.faction == FACTION_MARINE || mob.faction == FACTION_SURVIVOR)
+ team = "humans"
+ var/mob/living/carbon/human/employed_human = mob
+ if(istype(employed_human))
+ var/squad = employed_human.assigned_squad?.name
+ if(squad in squad_job_stats)
+ squad_job_stats[squad][job] = (squad_job_stats[squad][job] || 0) + 1
+ continue // Defer to squad stats instead
+ // else: So you're in the USCM and have a job but aren't an human? Tell me more Dr Jones...
+ else if(ishuman(mob))
+ team = "humans_others"
+ else if(isxeno(mob))
+ var/mob/living/xeno_enabled_mob = mob
+ var/datum/hive_status/hive = GLOB.hive_datum[xeno_enabled_mob.hivenumber]
+ if(!hive)
+ team = "xenos_others"
+ else
+ team = "xenos_[hive.reporting_id]"
+ else
+ team = "others"
+ LAZYINITLIST(team_job_stats[team])
+ if(!team_job_stats[team][job])
+ team_job_stats[team][job] = 0
+ team_job_stats[team][job] += 1
+
+ for(var/team in team_job_stats)
+ for(var/job in team_job_stats[team])
+ SSinfluxdriver.enqueue_stats("job_stats", list("team" = team, "job" = job), list("count" = team_job_stats[team][job]))
+
+ for(var/squad in squad_job_stats)
+ for(var/job in squad_job_stats[squad])
+ SSinfluxdriver.enqueue_stats("job_stats", list("team" = "humans", "job" = job, "squad" = squad), list("count" = squad_job_stats[squad][job]))
diff --git a/code/controllers/subsystem/minimap.dm b/code/controllers/subsystem/minimap.dm
index e365a9b60781..c3b2d36b8177 100644
--- a/code/controllers/subsystem/minimap.dm
+++ b/code/controllers/subsystem/minimap.dm
@@ -262,8 +262,12 @@ SUBSYSTEM_DEF(minimaps)
* removes an image from raw tracked lists, invoked by callback
*/
/datum/controller/subsystem/minimaps/proc/removeimage(image/blip, atom/target)
+ var/turf/turf_gotten = get_turf(target)
+ if(!turf_gotten)
+ return
+ var/z_level = turf_gotten.z
for(var/flag in GLOB.all_minimap_flags)
- minimaps_by_z["[target.z]"].images_raw["[flag]"] -= blip
+ minimaps_by_z["[z_level]"].images_raw["[flag]"] -= blip
blip.UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
removal_cbs -= target
@@ -391,18 +395,24 @@ SUBSYSTEM_DEF(minimaps)
owner.client.screen += map
minimap_displayed = !minimap_displayed
-/datum/action/minimap/give_to(mob/M)
+/datum/action/minimap/give_to(mob/target)
. = ..()
if(default_overwatch_level)
map = SSminimaps.fetch_minimap_object(default_overwatch_level, minimap_flags)
else
- RegisterSignal(M, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(on_owner_z_change))
- if(!SSminimaps.minimaps_by_z["[M.z]"] || !SSminimaps.minimaps_by_z["[M.z]"].hud_image)
+ RegisterSignal(target, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(on_owner_z_change))
+
+ var/turf/turf_gotten = get_turf(target)
+ if(!turf_gotten)
+ return
+ var/z_level = turf_gotten.z
+
+ if(!SSminimaps.minimaps_by_z["[z_level]"] || !SSminimaps.minimaps_by_z["[z_level]"].hud_image)
return
- map = SSminimaps.fetch_minimap_object(M.z, minimap_flags)
+ map = SSminimaps.fetch_minimap_object(z_level, minimap_flags)
-/datum/action/minimap/remove_from(mob/M)
+/datum/action/minimap/remove_from(mob/target)
. = ..()
if(minimap_displayed)
owner?.client?.screen -= map
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 58910c45af75..0e23b99a9cc2 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -424,7 +424,7 @@ SUBSYSTEM_DEF(ticker)
for(var/mob/living/carbon/human/player in GLOB.human_mob_list)
if(player.mind)
- if(player.job == "Commanding Officers")
+ if(player.job == JOB_CO)
captainless = FALSE
if(player.job)
RoleAuthority.equip_role(player, RoleAuthority.roles_by_name[player.job], late_join = FALSE)
diff --git a/code/datums/components/footstep.dm b/code/datums/components/footstep.dm
index 6deb27a6817b..970ab89d961e 100644
--- a/code/datums/components/footstep.dm
+++ b/code/datums/components/footstep.dm
@@ -31,7 +31,7 @@
return
var/mob/living/LM = parent
- if(LM.buckled || LM.lying || LM.throwing || LM.is_ventcrawling)
+ if(LM.buckled || LM.throwing || LM.is_ventcrawling)
return
if(LM.life_steps_total % steps)
diff --git a/code/datums/effects/neurotoxin.dm b/code/datums/effects/neurotoxin.dm
index 0405c87bec8b..836fccf49ca3 100644
--- a/code/datums/effects/neurotoxin.dm
+++ b/code/datums/effects/neurotoxin.dm
@@ -21,9 +21,8 @@
/// Stamina damage per tick. Major balance number.
var/stam_dam = 7
-/datum/effects/neurotoxin/New(atom/thing)
- ..(thing)
- cause_data = create_cause_data("neurotoxic gas")
+/datum/effects/neurotoxin/New(atom/thing, mob/from = null)
+ ..(thing, from, effect_name)
/datum/effects/neurotoxin/validate_atom(atom/thing)
if(isxeno(thing) || isobj(thing))
@@ -36,9 +35,10 @@
var/mob/living/carbon/affected_mob = affected_atom
if(!.)
return FALSE
- if(affected_mob.stat)
+ if(affected_mob.stat == DEAD)
return
// General effects
+ affected_mob.last_damage_data = cause_data
affected_mob.apply_stamina_damage(stam_dam)
affected_mob.make_dizzy(12)
diff --git a/code/datums/elements/bloody_feet.dm b/code/datums/elements/bloody_feet.dm
index 6a5a8a23ac6b..3bcccd8377c6 100644
--- a/code/datums/elements/bloody_feet.dm
+++ b/code/datums/elements/bloody_feet.dm
@@ -24,12 +24,12 @@
H.bloody_footsteps = steps_to_take
LAZYADD(entered_bloody_turf, target)
- RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
- RegisterSignal(target, COMSIG_HUMAN_BLOOD_CROSSED, PROC_REF(blood_crossed))
- RegisterSignal(target, COMSIG_HUMAN_CLEAR_BLOODY_FEET, PROC_REF(clear_blood))
+ RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved), override = TRUE)
+ RegisterSignal(target, COMSIG_HUMAN_BLOOD_CROSSED, PROC_REF(blood_crossed), override = TRUE)
+ RegisterSignal(target, COMSIG_HUMAN_CLEAR_BLOODY_FEET, PROC_REF(clear_blood), override = TRUE)
if(shoes)
LAZYSET(target_shoes, target, shoes)
- RegisterSignal(shoes, COMSIG_ITEM_DROPPED, PROC_REF(on_shoes_removed))
+ RegisterSignal(shoes, COMSIG_ITEM_DROPPED, PROC_REF(on_shoes_removed), override = TRUE)
if(dry_time)
addtimer(CALLBACK(src, PROC_REF(clear_blood), target), dry_time)
diff --git a/code/datums/emergency_calls/cryo_marines.dm b/code/datums/emergency_calls/cryo_marines.dm
index e5992a62ecdd..9bec8b3593dd 100644
--- a/code/datums/emergency_calls/cryo_marines.dm
+++ b/code/datums/emergency_calls/cryo_marines.dm
@@ -13,10 +13,12 @@
shuttle_id = ""
var/leaders = 0
-/datum/emergency_call/cryo_squad/spawn_candidates(announce, override_spawn_loc)
+/datum/emergency_call/cryo_squad/spawn_candidates(announce, override_spawn_loc, announce_dispatch_message)
var/datum/squad/marine/cryo/cryo_squad = RoleAuthority.squads_by_type[/datum/squad/marine/cryo]
leaders = cryo_squad.num_leaders
- return ..()
+ . = ..()
+ if(length(members))
+ shipwide_ai_announcement("Successfully deployed [length(members)] Foxtrot marines.")
/datum/emergency_call/cryo_squad/create_member(datum/mind/M, turf/override_spawn_loc)
set waitfor = 0
diff --git a/code/datums/emergency_calls/cryo_marines_heavy.dm b/code/datums/emergency_calls/cryo_marines_heavy.dm
index 6a3636568856..70ce52443573 100644
--- a/code/datums/emergency_calls/cryo_marines_heavy.dm
+++ b/code/datums/emergency_calls/cryo_marines_heavy.dm
@@ -16,10 +16,12 @@
var/leaders = 0
-/datum/emergency_call/cryo_squad_equipped/spawn_candidates(announce, override_spawn_loc)
+/datum/emergency_call/cryo_squad_equipped/spawn_candidates(announce, override_spawn_loc, announce_dispatch_message)
var/datum/squad/marine/cryo/cryo_squad = RoleAuthority.squads_by_type[/datum/squad/marine/cryo]
leaders = cryo_squad.num_leaders
- return ..()
+ . = ..()
+ if(length(members))
+ shipwide_ai_announcement("Successfully deployed [length(members)] Foxtrot marines.")
/datum/emergency_call/cryo_squad_equipped/create_member(datum/mind/M, turf/override_spawn_loc)
set waitfor = 0
diff --git a/code/datums/emergency_calls/emergency_call.dm b/code/datums/emergency_calls/emergency_call.dm
index c4b1000bb07b..2a305dcc4342 100644
--- a/code/datums/emergency_calls/emergency_call.dm
+++ b/code/datums/emergency_calls/emergency_call.dm
@@ -191,7 +191,7 @@
message_admins("Distress beacon: '[name]' activated [src.hostility? "[SPAN_WARNING("(THEY ARE HOSTILE)")]":"(they are friendly)"]. Looking for candidates.")
if(announce)
- marine_announcement("A distress beacon has been launched from the [MAIN_SHIP_NAME].", "Priority Alert", 'sound/AI/distressbeacon.ogg')
+ marine_announcement("A distress beacon has been launched from the [MAIN_SHIP_NAME].", "Priority Alert", 'sound/AI/distressbeacon.ogg', logging = ARES_LOG_SECURITY)
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/emergency_call, spawn_candidates), announce, override_spawn_loc, announce_dispatch_message), 30 SECONDS)
@@ -207,7 +207,7 @@
candidates = list()
if(announce)
- marine_announcement("The distress signal has not received a response, the launch tubes are now recalibrating.", "Distress Beacon")
+ marine_announcement("The distress signal has not received a response, the launch tubes are now recalibrating.", "Distress Beacon", logging = ARES_LOG_SECURITY)
return
//We've got enough!
@@ -236,8 +236,8 @@
if(I.current)
to_chat(I.current, SPAN_WARNING("You didn't get selected to join the distress team. Better luck next time!"))
- if(announce_dispatch_message)
- marine_announcement(dispatch_message, "Distress Beacon", 'sound/AI/distressreceived.ogg') //Announcement that the Distress Beacon has been answered, does not hint towards the chosen ERT
+ if(announce)
+ marine_announcement(dispatch_message, "Distress Beacon", 'sound/AI/distressreceived.ogg', logging = ARES_LOG_SECURITY) //Announcement that the Distress Beacon has been answered, does not hint towards the chosen ERT
message_admins("Distress beacon: [src.name] finalized, setting up candidates.")
diff --git a/code/datums/fluff_emails.dm b/code/datums/fluff_emails.dm
index 6dd8cd590860..f7083541dd5a 100644
--- a/code/datums/fluff_emails.dm
+++ b/code/datums/fluff_emails.dm
@@ -93,9 +93,9 @@
/datum/fluff_email/almayer/themajor
title = "The Major?"
entry_text = {"
- I keep forgetting what the new Major's name is. I got quizzed by one of the jackass staff officers last week about the captain's name,
- and I absolutely spilled my marbles. PCF Mable was watching too, and she probably thinks I've got rocks in my head. I know it's been weeks
- since the new captain took over, but for some reason the name keeps escaping me when it matters. Either the cryo-sleepers are juicing my
+ I keep forgetting what the new Major's name is. I got quizzed by one of the jackass staff officers last week about the Major's name,
+ and I absolutely spilled my marbles. PFC Mable was watching too, and she probably thinks I've got rocks in my head. I know it's been weeks
+ since the new Major took over, but for some reason the name keeps escaping me when it matters. Either the cryo-sleepers are juicing my
memory capacity or the CO keeps changing their name and not telling anybody. Maybe next jump I'll scrawl it on a sticky note and plaster it
to the inside of my sleeper pod. I can't be the only one having this problem.
@@ -105,7 +105,8 @@
/datum/fluff_email/almayer/tunes
title = "RE: Tunes"
entry_text = {"
- Cryosleep is killing me, man. Inside and outside. I mean really, they expect us to sit in that tube for god only knows how long, and when we wake up? It's all 'grab a crappy protein bar and grab your gear, you're going to war, Marine!' Bullshit.
+ Cryosleep is killing me, man. Inside and outside. I mean really, they expect us to sit in that tube for god only knows how long, and when we wake up?
+ It's all 'grab a crappy protein bar and grab your gear, you're going to war, Marine!' Bullshit.
Anywho, I've been thinking how to make the whole thing more bearable. Tried to take a plush from the bunks with me inside. That dickwad MP took it away from me though, said it was against Operating Procedure. Like I care. Can't do anything fun around here, right?
@@ -113,82 +114,81 @@
I don't usually use these things, and frankly that vendor near Medbay has waaay too many cassettes to choose from. Not that I know most songs on them anywho.
- I saw you with a Walkman from time to time, so... any chances you could recommend a tape to me? Or two, I'm not gonna be picky. Just anything to start out with, I just want some nice sounds. Please, I'm gonna go mad if I don't do something about my cryophobia or whatever. This might just help with that.
+ I saw you with a Walkman from time to time, so... any chances you could recommend a tape to me? Or two, I'm not gonna be picky.
+ Just anything to start out with, I just want some nice sounds. Please, I'm gonna go mad if I don't do something about my cryophobia or whatever.
+ This might just help with that.
"}
-/datum/fluff_email/almayer/lasergun
- title = "RE: Lasergun"
+/datum/fluff_email/almayer/lasergun1
+ title = "Prototype Weapon"
entry_text = {"
- Hey REDACTED. Thanks for letting me test out the laser gun. That thing is a factual blast to use. It literally set the targets down range on fire! Those cooling coils work wonders. Used it a good few times and the barrel didn't explode!
+ This thing is an absolute blast to use.
+ It disintegrated some of the targets down range but you're going to need to work on those cooling coils.
+ I used it a few times and I'm seeing the front barrel glow red.
- Hell, it's even pretty accurate too. I know there's like, a couple of prototypes issued to some USCM detachments but we got to have this shit in production one day. It's just good. Now, I don't think it's gonna replace the old Mark two's but it would be a nice addition for some of our grunts that prefer the high tech approach. You know the ones, all nerdy and gadget loving geeks in the corps. Hell I can already hear them glossing over this thing in their sleep.
+ Surprisingly accurate too despite being a prototype.
+ I know there's like, a couple of prototypes issued to some USCM detachments, but we got to have this shit in production one day.
- Anyway, I've already attached the weapon report you wanted on this thing back to the email. Hopefully you guys in R&D will get some useful info out of it.
+ Even as a prototype, it's leagues better than some of the junk we're issued.
+ Now, I don't think it's going to replace the old Mark Twos, but it would be a nice addition for some of our grunts that prefer the high-tech approach.
- Alright see you when I see you
- REDACTED
-
- RE:RE: The Plasma Gun (It's called the XM99 Phased Plasma Pulse Rifle)
- Hey REDACTED, REDACTED here. Thanks for the report but I'm going to need you to send the Phased Plasma Pulse Rifle back to me. Apparently we're not allowed to ship them out for testing... I guess I must've missed that memo. The memo came three days after I shipped it out to you. Sorry for the inconvenience. You know where to send it back to and how to. I did tell you how right? There was a small pamphlet in the casing if you forgot.
-
-
- Don't think this is going to be issued en masse for a while, it's still going under trials and when I got the weapon report you sent me, they sent in a new updated design for the gun which invalidated most of the things in the report, shame. Looks more promising than the last one though.
-
-
- Okay, I'll hopefully be seeing the XM99 Phased Plasma Pulse Rifle in the lab soon.
-
-
- REDACTED RE:RE:RE: The Plasma Gun (It's called the XM99 Phased Plasma Pulse Rifle)
-
- Holy shit, what the fuck did you do to the damned thing? When I opened the case, I could see fractures and scratches everywhere! Did you give this to the entire platoon to try out? And from the data I'm reading, you fired over 178 shots with this. I only gave you two batteries for the thing.
-
-
- How the hell did you recharge it?! The prototype can't take any other forms of power other than those two batteries. And even then, you can't recharge those specially made batteries either without the equipment back in the lab here. And the inside of the barrel is all messed up man. The cooling coils expired and there're bits of the barrel loose inside of it. How the hell did you not notice bits of the inside of the barrel spewing out from the muzzle man?!
-
-
- Right. They've threatened to drop me from the project if something like this happens again. In the rare case that I send another prototype out, it had better come back in one piece. And I mean in pristine condition, you got that?
-
- Regards,
- REDACTED
+ You know the ones, all nerdy and gadget loving geeks in the corps. Hell, I can already hear them glossing over this thing in their sleep.
+ My report has been sent back to you and I'm really excited to see how this turns out.
+
+ "}
+
+
+/datum/fluff_email/almayer/lasergun2
+ title = "New Prototype Design"
+ entry_text = {"
+ Thanks for sending the report in, we've been mulling over the data you sent over.
+ We've updated the design for the prototype which solves most of the problems everyone has encountered.
+ This one looks more promising than the last one.
+ And as much as everyone wants this done and shippped, I don't think this is going to be issued en masse for a good while.
"}
/datum/fluff_email/almayer/beatup
- title = "RE: Beat Up"
+ title = "Beat Up"
entry_text = {"
- Yo.
-
-
- Man, last mission was an absolute shit show. The USS Heyst got their shit kicked in with a missile and we got our cargo hold set on fire by that damn suicide craft. They even blew up most of our good ammo too! Now we're left with the soft point backup munitions. Shit, most of 1st platoon is pretty much out of action. Lotta folks are in sickbay and the rest of us are heading off to cryosleep, well what's left of us.
-
-
- When the comms got cut and we were cut off from command; Squad Foxtrot was immediately ambushed on the logistics route to get supplies in and out of the combat zone. I suspect they were taping into your comms to find the literal perfect moment to fuck with our logistics. Thankfully those trucks of ours had their engines tricked out by the techies back on LV-176 in the civilian garage. Those guys hosted rally races around their colony and Sergeant DATA EXPUNGED won a few races for us. Instead of taking their trophy, he pulled a few favors to get our trucks pimped out with better engines. We owe our lives to Sarge for winning one for the corps.
-
-
- Hell, at least we're all going back to Chinook Station to get resupplied. Hopefully the wounded wake up to the docs on station rather than our poor and cramped excuse for a medical bay. The number of times the medbay has been packed with wounded where even the damn front lobby had bodies lining up on the sides of the walls waiting for treatment; it still amazes. Worse still was the stench from all the blood and guts, it made it hell for the maint. techs to clean up afterwards.
-
- I'm still surprised those doctors we had on hand took care of most of them so quickly, even if most of them are still injured heading to the fridge.
-
-
- I read the After-Action Report which the Heyst's XO did, and they're leaving out a few details. When it came to that city, they left out how we had to DATA EXPUNGED. The entire building collapsed with them in it too. Damn shame we couldn't save them.
-
-
- The only damn silver lining i see in this shit is that the AI is going to cycle cryo again and we ain't waking to deal with whatever bullshit is happening next time. 2nd Platoon is dealing with that, cause 1st platoon is undermanned as is with our casualties. I heard they have a few screws loose, not that ours are entirely in either! But I don't care, it's their problem now y'know?
-
-
- Worst case scenario, we don't wake up at all.
-
- Right, see you back on station friend.
-
-
- Regards,
-
- REDACTED
+ Man last mission was an absolute shit show.
+
+ The USS Heyst got their shit kicked in with a missile and we got our cargo hold set on fire. And most of our good ammo is gone too!
+ Now we're left with the FMJs and the older AP munitions. What's worse is that most of 1st platoon is pretty much out of action.
+ Lotta folks are in the sickbay and the rest of us are heading off to cryosleep, well what's left of us. There's not many of the old guard left I'm afraid.
+ Until we get reinforced with more bodies, command has given the go ahead to merge 2nd platoon into 1st for the time being.
+
+ "}
+
+
+/datum/fluff_email/almayer/rallyrace
+ title = "Rally Racing"
+ entry_text = {"
+ Hey, remember last shore leave on LV-179? Man, that was one crazy night. The folks at the colony had setup a rally race with their tractors all stripped of non-essentials.
+ LCPL Millard got pretty friendly with the locals and got himself into the competition.
+ We all put in a little wager to see if he'd even get close to first place or even survive to the finish line.
+ Now most of the boys bet a fair amount against him since he was pretty new to our outfit, yet I've been out on detail with the guy.
+
+
+ Millard grew up on one of those shake and bake colonies and used to drive the big daisies around.
+ He knew the ins and outs of what made them tick. The few of us who had faith in him reaped everyone else's
+ paycheck for the week with Millard finishing first place by a near country mile.
"}
+
+/datum/fluff_email/almayer/missing
+ title = "Missing Personnel"
+ entry_text = {"
+ Has anyone seen Mendoza around? He owes me half of his paycheck from last month's poker game.
+ Everyone's payday was a week ago and we're all set to head back to Chinook station.
+ Could have sworn I saw him near the cargo elevator yesterday.
+ I'll catch him back at base once we've docked because I need that money to pay off my tab at the bar.
+
+ "}
+
diff --git a/code/datums/paygrades/paygrade.dm b/code/datums/paygrades/paygrade.dm
index b15071c882b7..bb0a3aa84bfa 100644
--- a/code/datums/paygrades/paygrade.dm
+++ b/code/datums/paygrades/paygrade.dm
@@ -25,6 +25,7 @@ GLOBAL_LIST_INIT_TYPED(paygrades, /datum/paygrade, setup_paygrades())
.[pg_id] = new PG
GLOBAL_LIST_INIT(highcom_paygrades, list(
+ "PvI",
"NO7",
"MO7",
"NO8",
@@ -52,3 +53,9 @@ GLOBAL_LIST_INIT(co_paygrades, list(
"MO5",
"MO4"
))
+
+GLOBAL_LIST_INIT(wy_paygrades, list(
+ "WYC8",
+ "WYC9",
+ "WYC10"
+))
diff --git a/code/datums/skills.dm b/code/datums/skills.dm
index 986b449f5ea9..ef86b726a3c1 100644
--- a/code/datums/skills.dm
+++ b/code/datums/skills.dm
@@ -873,7 +873,7 @@ SYNTHETIC
/datum/skills/working_joe
name = SYNTH_WORKING_JOE
skills = list(
- SKILL_CQC = SKILL_CQC_SKILLED,
+ SKILL_CQC = SKILL_CQC_EXPERT,
SKILL_ENGINEER = SKILL_ENGINEER_MASTER, //So they can fully use the Maintenance Jack
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_POLICE = SKILL_POLICE_SKILLED,
diff --git a/code/datums/statistics/entities/panel_stats.dm b/code/datums/statistics/entities/panel_stats.dm
index 44f95f2d91d9..d6e391e1731f 100644
--- a/code/datums/statistics/entities/panel_stats.dm
+++ b/code/datums/statistics/entities/panel_stats.dm
@@ -741,7 +741,6 @@
"total_projectiles_hit_xeno" = total_projectiles_hit_xeno,
"total_slashes" = total_slashes,
"total_friendly_fire_instances" = total_friendly_fire_instances,
- "total_friendly_fire_kills" = total_friendly_fire_kills,
"total_huggers_applied" = total_huggers_applied,
"total_larva_burst" = total_larva_burst,
"participants" = participants_list,
diff --git a/code/datums/statistics/entities/round_stats.dm b/code/datums/statistics/entities/round_stats.dm
index ec6aa4ac5bdc..0e1fb6e387db 100644
--- a/code/datums/statistics/entities/round_stats.dm
+++ b/code/datums/statistics/entities/round_stats.dm
@@ -20,7 +20,6 @@
var/total_projectiles_hit_human = 0
var/total_projectiles_hit_xeno = 0
var/total_friendly_fire_instances = 0
- var/total_friendly_fire_kills = 0
var/total_slashes = 0
// untracked data
@@ -360,7 +359,6 @@
stats += "Total shots fired: [total_projectiles_fired]\n"
stats += "Total friendly fire instances: [total_friendly_fire_instances]\n"
- stats += "Total friendly fire kills: [total_friendly_fire_kills]\n"
stats += "Marines remaining: [end_of_round_marines]\n"
stats += "Xenos remaining: [end_of_round_xenos]\n"
diff --git a/code/datums/supply_packs/operations.dm b/code/datums/supply_packs/operations.dm
index cc4408659d09..610503d6c25d 100644
--- a/code/datums/supply_packs/operations.dm
+++ b/code/datums/supply_packs/operations.dm
@@ -101,6 +101,14 @@
group = "Operations"
iteration_needed = null
+/datum/supply_packs/technuclearbomb
+ name = "Intel Operational Nuke"
+ cost = 0
+ containertype = /obj/structure/machinery/nuclearbomb/tech
+ buyable = 0
+ group = "Operations"
+ iteration_needed = null
+
/datum/supply_packs/spec_kits
name = "Weapons Specialist Kits"
contains = list(
diff --git a/code/defines/procs/announcement.dm b/code/defines/procs/announcement.dm
index 5ee8c573d0e3..323fb526d527 100644
--- a/code/defines/procs/announcement.dm
+++ b/code/defines/procs/announcement.dm
@@ -30,7 +30,7 @@
//general marine announcement
-/proc/marine_announcement(message, title = COMMAND_ANNOUNCE, sound_to_play = sound('sound/misc/notice2.ogg'), faction_to_display = FACTION_MARINE, add_PMCs = TRUE, signature)
+/proc/marine_announcement(message, title = COMMAND_ANNOUNCE, sound_to_play = sound('sound/misc/notice2.ogg'), faction_to_display = FACTION_MARINE, add_PMCs = TRUE, signature, logging = ARES_LOG_MAIN)
var/list/targets = GLOB.human_mob_list + GLOB.dead_mob_list
if(faction_to_display == FACTION_MARINE)
for(var/mob/M in targets)
@@ -45,6 +45,14 @@
if((H.faction != faction_to_display && !add_PMCs) || (H.faction != faction_to_display && add_PMCs && !(H.faction in FACTION_LIST_WY)) && !(faction_to_display in H.faction_group)) //faction checks
targets.Remove(H)
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.interface && !(link.interface.inoperable()))
+ switch(logging)
+ if(ARES_LOG_MAIN)
+ link.log_ares_announcement(title, message)
+ if(ARES_LOG_SECURITY)
+ link.log_ares_security(title, message)
+
else if(faction_to_display == "Everyone (-Yautja)")
for(var/mob/M in targets)
if(isobserver(M)) //observers see everything
@@ -82,7 +90,7 @@
announcement_helper(message, title, targets, sound_to_play)
//AI announcement that uses talking into comms
-/proc/ai_announcement(message, sound_to_play = sound('sound/misc/interference.ogg'))
+/proc/ai_announcement(message, sound_to_play = sound('sound/misc/interference.ogg'), logging = ARES_LOG_MAIN)
for(var/mob/M in (GLOB.human_mob_list + GLOB.dead_mob_list))
if(isobserver(M) || ishuman(M) && is_mainship_level(M.z))
playsound_client(M.client, sound_to_play, M, vol = 45)
@@ -90,6 +98,14 @@
for(var/mob/living/silicon/decoy/ship_ai/AI in ai_mob_list)
INVOKE_ASYNC(AI, TYPE_PROC_REF(/mob/living/silicon/decoy/ship_ai, say), message)
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.interface && !(link.interface.inoperable()))
+ switch(logging)
+ if(ARES_LOG_MAIN)
+ link.log_ares_announcement("[MAIN_AI_SYSTEM] Comms Update", message)
+ if(ARES_LOG_SECURITY)
+ link.log_ares_security("[MAIN_AI_SYSTEM] Security Update", message)
+
/proc/ai_silent_announcement(message, channel_prefix, bypass_cooldown = FALSE)
if(!message)
return
@@ -119,10 +135,14 @@
if(!isnull(signature))
message += "
Signed by, [signature]"
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.interface && !(link.interface.inoperable()))
+ link.log_ares_announcement(title, message)
announcement_helper(message, title, targets, sound_to_play)
+
//Subtype of AI shipside announcement for "All Hands On Deck" alerts (COs and SEAs joining the game)
-/proc/all_hands_on_deck(message, title = MAIN_AI_SYSTEM, sound_to_play = sound('sound/misc/sound_misc_boatswain.ogg'), signature)
+/proc/all_hands_on_deck(message, title = MAIN_AI_SYSTEM, sound_to_play = sound('sound/misc/sound_misc_boatswain.ogg'))
var/list/targets = GLOB.human_mob_list + GLOB.dead_mob_list
for(var/mob/T in targets)
if(isobserver(T))
@@ -130,6 +150,10 @@
if(!ishuman(T) || isyautja(T) || !is_mainship_level(T.z))
targets.Remove(T)
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.interface && !(link.interface.inoperable()))
+ link.log_ares_announcement("[title] Shipwide Update", message)
+
announcement_helper(message, title, targets, sound_to_play)
//the announcement proc that handles announcing for each mob in targets list
diff --git a/code/game/area/almayer.dm b/code/game/area/almayer.dm
index a23f84323301..d19cbd3a6dec 100644
--- a/code/game/area/almayer.dm
+++ b/code/game/area/almayer.dm
@@ -77,17 +77,20 @@
fake_zlevel = 1 // upperdeck
soundscape_playlist = SCAPE_PL_ARES
soundscape_interval = 120
- flags_area = AREA_NOTUNNEL
+ flags_area = AREA_NOTUNNEL|AREA_UNWEEDABLE
+ can_build_special = FALSE
+ is_resin_allowed = FALSE
+ resin_construction_allowed = FALSE
/area/almayer/command/securestorage
name = "\improper Secure Storage"
icon_state = "corporatespace"
- fake_zlevel = 1 // upperdeck
+ fake_zlevel = 2 // lowerdeck
/area/almayer/command/computerlab
name = "\improper Computer Lab"
icon_state = "ceroom"
- fake_zlevel = 1 // upperdeck
+ fake_zlevel = 2 // lowerdeck
/area/almayer/command/telecomms
name = "\improper Telecommunications"
@@ -181,6 +184,11 @@
icon_state = "astronavigation"
fake_zlevel = 2 // lowerdeck
+/area/almayer/shipboard/panic
+ name = "\improper Hangar Panic Room"
+ icon_state = "brig"
+ fake_zlevel = 2 // lowerdeck
+
/area/almayer/shipboard/starboard_missiles
name = "\improper Missile Tubes Starboard"
icon_state = "starboardmissile"
diff --git a/code/game/bioscans.dm b/code/game/bioscans.dm
index 474786e1ffae..5f07b307751a 100644
--- a/code/game/bioscans.dm
+++ b/code/game/bioscans.dm
@@ -94,45 +94,63 @@ GLOBAL_DATUM_INIT(bioscan_data, /datum/bioscan_data, new)
var/marine_planet_location_string = "[marine_planet_location ? ", including one in [marine_planet_location]." : "."]"
var/marine_ship_location_string = "[marine_ship_location ? ", including one in [marine_ship_location]." : "."]"
+ var/ghost_scan = SPAN_ALERT("[xenos_on_planet] xenos on planet, with [larva] larva.\n[xenos_on_ship] xenos on the ship.\n[marines_on_planet] humans on the planet.\n[marines_on_ship] humans on the ship.")
+ var/yautja_scan = SPAN_ALERT("[xenos_on_planet] serpents present in the hunting ground[xeno_planet_location_string], with [larva] larva.\n[xenos_on_ship] serpents present on the human ship[xeno_ship_location_string]\n[marines_on_planet] humans present in the hunting ground[marine_planet_location_string]\n[marines_on_ship] humans present on the human ship[marine_ship_location_string]")
+ log_game("BIOSCAN: A Yautja/Ghost bioscan has completed. [ghost_scan]")
+
//Announce the numbers to Yautja, they have good scanners
for(var/mob/living/carbon/human/yautja as anything in GLOB.yautja_mob_list)
to_chat(yautja, "
Bioscan complete
")
- to_chat(yautja, SPAN_ALERT("[xenos_on_planet] serpents present in the hunting ground[xeno_planet_location_string], with [larva] larva.\n[xenos_on_ship] serpents present on the human ship[xeno_ship_location_string]\n[marines_on_planet] humans present in the hunting ground[marine_planet_location_string]\n[marines_on_ship] humans present on the human ship[marine_ship_location_string]"))
+ to_chat(yautja, yautja_scan)
//Let the ghosts know what's up, they also get good numbers
for(var/mob/dead/observer/ghost as anything in GLOB.observer_list)
to_chat(ghost, "
Bioscan complete
")
- to_chat(ghost, SPAN_ALERT("[xenos_on_planet] xenos on planet, with [larva] larva.\n[xenos_on_ship] xenos on the ship.\n[marines_on_planet] humans on the planet.\n[marines_on_ship] humans on the ship."))
+ to_chat(ghost, ghost_scan)
/// This will do something after Project ARES.
/datum/bioscan_data/proc/can_ares_bioscan()
- return TRUE
+ var/datum/ares_link/link = GLOB.ares_link
+ if(!istype(link))
+ return FALSE
+ if(link.p_bioscan && !link.p_bioscan.inoperable())
+ return TRUE
+ return FALSE
/// The announcement to all Humans. Slightly off for the planet and elsewhere, accurate for the ship.
/datum/bioscan_data/proc/ares_bioscan(forced = FALSE, variance = 2)
if(!forced && !can_ares_bioscan())
- message_admins("An ARES Bioscan has failed.")
+ message_admins("BIOSCAN: An ARES bioscan has failed.")
return
-
//Adjust the randomness there so everyone gets the same thing
var/fake_xenos_on_planet = max(0, xenos_on_planet + rand(-variance, variance))
-
var/name = "[MAIN_AI_SYSTEM] Bioscan Status"
var/input = "Bioscan complete.\n\nSensors indicate [xenos_on_ship_uncontained ? "[xenos_on_ship_uncontained]" : "no"] unknown lifeform signature[!xenos_on_ship_uncontained || xenos_on_ship_uncontained > 1 ? "s":""] present on the ship[xenos_on_ship_uncontained && xenos_ship_location ? ", including one in [xenos_ship_location]," : ""] and [fake_xenos_on_planet ? "approximately [fake_xenos_on_planet]" : "no"] signature[!fake_xenos_on_planet || fake_xenos_on_planet > 1 ? "s":""] located elsewhere[fake_xenos_on_planet && xenos_planet_location ? ", including one in [xenos_planet_location]":""]."
- marine_announcement(input, name, 'sound/AI/bioscan.ogg')
+
+ log_game("BIOSCAN: ARES bioscan completed. [input]")
+
+ var/datum/ares_link/link = GLOB.ares_link
+ link.log_ares_bioscan(name, input)
+ if(forced || (link.p_interface && !link.p_interface.inoperable()))
+ marine_announcement(input, name, 'sound/AI/bioscan.ogg', logging = ARES_LOG_NONE)
/// The announcement to all Xenos. Slightly off for the human ship, accurate otherwise.
/datum/bioscan_data/proc/qm_bioscan(variance = 2)
/// Adjust the randomness there so everyone gets the same thing
var/fake_marines_on_ship = max(0, marines_on_ship + rand(-variance, variance))
+ var/metalhive_hosts = "[fake_marines_on_ship ? "approximately [fake_marines_on_ship]":"no"]"
+ var/plural = "[!fake_marines_on_ship || fake_marines_on_ship > 1 ? "s":""]"
+ var/metalhive_location = "[fake_marines_on_ship && marine_ship_location?", including one in [marine_ship_location]," : ""]"
+ var/planet_hosts = "[marines_on_planet ? "[marines_on_planet]" : "none"]"
+ var/planet_location = "[marines_on_planet && marine_planet_location ? ", including one in [marine_planet_location]" : ""]"
+
+ var/title = SPAN_XENOANNOUNCE("The Queen Mother reaches into your mind from worlds away.")
+ var/content = SPAN_XENOANNOUNCE("To my children and their Queen. I sense [metalhive_hosts] host[plural] in the metal hive [metalhive_location] and [planet_hosts] scattered elsewhere[planet_location].")
+
+ log_game("BIOSCAN: Queen Mother bioscan completed. [content]")
/// Shout it at everyone
for(var/mob/current_mob as anything in GLOB.living_xeno_list)
current_mob << sound(get_sfx("queen"), wait = 0, volume = 50)
- to_chat(current_mob, SPAN_XENOANNOUNCE("The Queen Mother reaches into your mind from worlds away."))
- var/metalhive_hosts = "[fake_marines_on_ship ? "approximately [fake_marines_on_ship]":"no"]"
- var/plural = "[!fake_marines_on_ship || fake_marines_on_ship > 1 ? "s":""]"
- var/metalhive_location = "[fake_marines_on_ship&&marine_ship_location?", including one in [marine_ship_location],":""]"
- var/planet_hosts = "[marines_on_planet ? "[marines_on_planet]" : "none"]"
- var/planet_location = "[marines_on_planet && marine_planet_location ? ", including one in [marine_planet_location]" : ""]"
- to_chat(current_mob, SPAN_XENOANNOUNCE("To my children and their Queen. I sense [metalhive_hosts] host[plural] in the metal hive [metalhive_location] and [planet_hosts] scattered elsewhere[planet_location]."))
+ to_chat(current_mob, title)
+ to_chat(current_mob, content)
diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm
index 8237fc63b7e2..2f6dc6e38118 100644
--- a/code/game/gamemodes/cm_initialize.dm
+++ b/code/game/gamemodes/cm_initialize.dm
@@ -354,7 +354,7 @@ Additional game mode variables.
var/datum/hive_status/hive
for(var/hivenumber in GLOB.hive_datum)
hive = GLOB.hive_datum[hivenumber]
- if(!hive.hardcore && hive.stored_larva && (hive.hive_location || (world.time < 30 MINUTES + SSticker.round_start_time)))
+ if(!hive.hardcore && hive.stored_larva && (hive.hive_location || (world.time < XENO_BURIED_LARVA_TIME_LIMIT + SSticker.round_start_time)))
if(SSticker.mode && (SSticker.mode.flags_round_type & MODE_RANDOM_HIVE))
available_xenos |= "any buried larva"
LAZYADD(available_xenos["any buried larva"], hive)
@@ -364,7 +364,27 @@ Additional game mode variables.
available_xenos[larva_option] = list(hive)
if(!available_xenos.len || (instant_join && !available_xenos_non_ssd.len))
- to_chat(xeno_candidate, SPAN_WARNING("There aren't any available xenomorphs or burrowed larvae. You can try getting spawned as a chestburster larva by toggling your Xenomorph candidacy in Preferences -> Toggle SpecialRole Candidacy."))
+ if(!xeno_candidate.client || !xeno_candidate.client.prefs || !(xeno_candidate.client.prefs.be_special & BE_ALIEN_AFTER_DEATH))
+ to_chat(xeno_candidate, SPAN_WARNING("There aren't any available xenomorphs or burrowed larvae. You can try getting spawned as a chestburster larva by toggling your Xenomorph candidacy in Preferences -> Toggle SpecialRole Candidacy."))
+ return FALSE
+ to_chat(xeno_candidate, SPAN_WARNING("There aren't any available xenomorphs or burrowed larvae."))
+
+ // Give the player a cached message of their queue status if they are an observer
+ var/mob/dead/observer/candidate_observer = xeno_candidate
+ if(istype(candidate_observer))
+ if(candidate_observer.larva_queue_cached_message)
+ to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message)
+ return FALSE
+
+ // No cache, lets check now then
+ message_alien_candidates(get_alien_candidates(), dequeued = 0, cache_only = TRUE)
+ if(candidate_observer.larva_queue_cached_message)
+ to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message)
+ return FALSE
+
+ // We aren't in queue yet, lets teach them about the queue then
+ candidate_observer.larva_queue_cached_message = SPAN_XENONOTICE("You are currently still awaiting assignment in the larva queue. Priority is given to players who have yet to play in the round, but otherwise the ordering is based on your time of death. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome.")
+ to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message)
return FALSE
var/mob/living/carbon/xenomorph/new_xeno
@@ -377,11 +397,11 @@ Additional game mode variables.
if(!xeno_bypass_timer)
var/deathtime = world.time - xeno_candidate.timeofdeath
if(isnewplayer(xeno_candidate))
- deathtime = 2.5 MINUTES //so new players don't have to wait to latejoin as xeno in the round's first 5 mins.
- if(deathtime < 2.5 MINUTES && !check_client_rights(xeno_candidate.client, R_ADMIN, FALSE))
+ deathtime = XENO_JOIN_DEAD_LARVA_TIME //so new players don't have to wait to latejoin as xeno in the round's first 5 mins.
+ if(deathtime < XENO_JOIN_DEAD_LARVA_TIME && !check_client_rights(xeno_candidate.client, R_ADMIN, FALSE))
var/message = SPAN_WARNING("You have been dead for [DisplayTimeText(deathtime)].")
to_chat(xeno_candidate, message)
- to_chat(xeno_candidate, SPAN_WARNING("You must wait 2.5 minutes before rejoining the game as a buried larva!"))
+ to_chat(xeno_candidate, SPAN_WARNING("You must wait 2 minutes and 30 seconds before rejoining the game as a buried larva!"))
return FALSE
for(var/mob_name in picked_hive.banished_ckeys)
@@ -393,7 +413,7 @@ Additional game mode variables.
noob.close_spawn_windows()
if(picked_hive.hive_location)
picked_hive.hive_location.spawn_burrowed_larva(xeno_candidate)
- else if((world.time < 30 MINUTES + SSticker.round_start_time))
+ else if((world.time < XENO_BURIED_LARVA_TIME_LIMIT + SSticker.round_start_time))
picked_hive.do_buried_larva_spawn(xeno_candidate)
else
to_chat(xeno_candidate, SPAN_WARNING("Seems like something went wrong. Try again?"))
@@ -417,8 +437,8 @@ Additional game mode variables.
if(!xeno_bypass_timer)
var/deathtime = world.time - xeno_candidate.timeofdeath
if(istype(xeno_candidate, /mob/new_player))
- deathtime = 5 MINUTES //so new players don't have to wait to latejoin as xeno in the round's first 5 mins.
- if(deathtime < 5 MINUTES && !check_client_rights(xeno_candidate.client, R_ADMIN, FALSE))
+ deathtime = XENO_JOIN_DEAD_TIME //so new players don't have to wait to latejoin as xeno in the round's first 5 mins.
+ if(deathtime < XENO_JOIN_DEAD_TIME && !check_client_rights(xeno_candidate.client, R_ADMIN, FALSE))
var/message = "You have been dead for [DisplayTimeText(deathtime)]."
message = SPAN_WARNING("[message]")
to_chat(xeno_candidate, message)
diff --git a/code/game/gamemodes/colonialmarines/colonialmarines.dm b/code/game/gamemodes/colonialmarines/colonialmarines.dm
index 6fae17b6aac9..65dc2666070d 100644
--- a/code/game/gamemodes/colonialmarines/colonialmarines.dm
+++ b/code/game/gamemodes/colonialmarines/colonialmarines.dm
@@ -272,7 +272,7 @@
continue
if(groundside_humans > (groundside_xenos * GROUNDSIDE_XENO_MULTIPLIER))
- SSticker.mode.get_specific_call("Xenomorphs Groundside (Forsaken)", FALSE, FALSE)
+ SSticker.mode.get_specific_call("Xenomorphs Groundside (Forsaken)", FALSE, FALSE, announce_dispatch_message = FALSE)
TIMER_COOLDOWN_START(src, COOLDOWN_HIJACK_GROUND_CHECK, 1 MINUTES)
diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm
index c4a3070dea2d..55eee2e521bf 100644
--- a/code/game/jobs/access.dm
+++ b/code/game/jobs/access.dm
@@ -102,7 +102,11 @@
///Includes restricted accesses
/proc/get_all_marine_access()
- return list(ACCESS_MARINE_CO) + get_main_marine_access()
+ return list(
+ ACCESS_MARINE_CO,
+ ACCESS_MARINE_AI,
+ ACCESS_MARINE_AI_TEMP,
+ ) + get_main_marine_access()
///All Almayer accesses other than the highly restricted ones, such as CO's office.
/proc/get_main_marine_access()
@@ -256,6 +260,7 @@
if(ACCESS_MARINE_SEA) return "SEA's Office"
if(ACCESS_MARINE_KITCHEN) return "Kitchen"
if(ACCESS_MARINE_SYNTH) return "Synthetic Storage"
+ if(ACCESS_MARINE_AI) return "AI Core"
/proc/get_weyland_access_desc(A)
switch(A)
diff --git a/code/game/jobs/job/civilians/support/working_joe.dm b/code/game/jobs/job/civilians/support/working_joe.dm
index 78c6ad2fcca4..d4b575f324f2 100644
--- a/code/game/jobs/job/civilians/support/working_joe.dm
+++ b/code/game/jobs/job/civilians/support/working_joe.dm
@@ -1,17 +1,53 @@
+#define STANDARD_VARIANT "Working Joe"
+#define HAZMAT_VARIANT "Hazmat Joe"
+
/datum/job/civilian/working_joe
title = JOB_WORKING_JOE
- total_positions = 3
- spawn_positions = 3
- allow_additional = 1
- supervisors = "ARES and the acting commanding officer"
+ total_positions = 6
+ spawn_positions = 6
+ allow_additional = TRUE
+ scaled = TRUE
+ supervisors = "ARES and APOLLO"
selection_class = "job_working_joe"
flags_startup_parameters = ROLE_ADD_TO_DEFAULT|ROLE_WHITELISTED|ROLE_CUSTOM_SPAWN
flags_whitelist = WHITELIST_JOE
gear_preset = /datum/equipment_preset/synth/working_joe
- entry_message_body = "You are a Working Joe! You are held to a higher standard and are required to obey not only the Server Rules but Marine Law and Synthetic Rules. Failure to do so may result in your White-list Removal. Your primary job is to maintain the cleanliness of the ship, putting things in their proper place. Your capacities are limited, but you have all the equipment you need, and the central AI has a plan!"
+
+ job_options = list(STANDARD_VARIANT = "JOE", HAZMAT_VARIANT = "HAZ")
+ var/standard = TRUE
+
+/datum/job/civilian/working_joe/handle_job_options(option)
+ if(option != HAZMAT_VARIANT)
+ standard = TRUE
+ gear_preset = /datum/equipment_preset/synth/working_joe
+ else
+ standard = FALSE
+ gear_preset = /datum/equipment_preset/synth/working_joe/engi
+
+/datum/job/civilian/working_joe/set_spawn_positions(count)
+ spawn_positions = working_joe_slot_formula(count)
+
+/datum/job/civilian/working_joe/get_total_positions(latejoin = 0)
+ var/positions = spawn_positions
+ if(latejoin)
+ positions = working_joe_slot_formula(get_total_marines())
+ if(positions <= total_positions_so_far)
+ positions = total_positions_so_far
+ else
+ total_positions_so_far = positions
+ else
+ total_positions_so_far = positions
+ return positions
+
+/datum/job/civilian/working_joe/generate_entry_message(mob/living/carbon/human/H)
+ if(standard)
+ . = {"You are a Working Joe. You are held to a higher standard and are required to obey not only the Server Rules but Marine Law, Roleplay Expectations and Synthetic Rules. Your primary task is to maintain the cleanliness of the ship, putting things in their proper place. Alternatively, your primary task may be to assist with manual labor in limited capacity, or clerical duties. Your capacities are limited, but you have all the equipment you need, and the central AI has a plan! Stay in character at all times. Use the APOLLO link to communicate with your uplink!"}
+ else
+ . = {"You are a Working Joe for Hazardous Environments! You are held to a higher standard and are required to obey not only the Server Rules but Marine Law, Roleplay Expectations and Synthetic Rules. You are a variant of the Working Joe built for tougher environments and fulfill the specific duty of dangerous repairs or maintenance. Your primary task is to maintain the reactor, SMES and AI Core. Your secondary task is to respond to hazardous environments, such as an atmospheric breach or biohazard spill, and assist with repairs when ordered to by either an AI Mainframe, or a Commisioned Officer. You should not be seen outside of emergencies besides in Engineering and the AI Core! Stay in character at all times. Use the APOLLO link to communicate with your uplink!"}
+
/datum/job/civilian/working_joe/announce_entry_message(mob/living/carbon/human/H)
- addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(ai_announcement), "[H.real_name] has been deployed to help with operations."), 1.5 SECONDS)
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(ai_announcement), "[H.real_name] has been activated."), 1.5 SECONDS)
return ..()
/obj/effect/landmark/start/working_joe
diff --git a/code/game/jobs/slot_scaling.dm b/code/game/jobs/slot_scaling.dm
index 7e6b0140531b..7230f57eb745 100644
--- a/code/game/jobs/slot_scaling.dm
+++ b/code/game/jobs/slot_scaling.dm
@@ -47,3 +47,6 @@
/proc/synth_slot_formula(playercount)
return job_slot_formula(playercount,120,1,1,2)
+
+/proc/working_joe_slot_formula(playercount)
+ return job_slot_formula(playercount,30,1,3,6)
diff --git a/code/game/machinery/ARES/ARES.dm b/code/game/machinery/ARES/ARES.dm
new file mode 100644
index 000000000000..f8a7351d123e
--- /dev/null
+++ b/code/game/machinery/ARES/ARES.dm
@@ -0,0 +1,236 @@
+/obj/structure/machinery/ares
+ name = "ARES Machinery"
+ density = TRUE
+ anchored = TRUE
+ use_power = USE_POWER_IDLE
+ idle_power_usage = 600
+ icon = 'icons/obj/structures/machinery/ares.dmi'
+ unslashable = TRUE
+ unacidable = TRUE
+
+ var/link_id = MAIN_SHIP_DEFAULT_NAME
+ var/datum/ares_link/link
+
+/obj/structure/machinery/ares/ex_act(severity)
+ return
+
+/obj/structure/machinery/ares/Initialize(mapload, ...)
+ link_systems(override = FALSE)
+ . = ..()
+
+/obj/structure/machinery/ares/Destroy()
+ delink()
+ return ..()
+
+/obj/structure/machinery/ares/update_icon()
+ ..()
+ icon_state = initial(icon_state)
+ // Broken
+ if(stat & BROKEN)
+ icon_state += "_broken"
+
+ // Powered
+ else if(stat & NOPOWER)
+ icon_state = initial(icon_state)
+ icon_state += "_off"
+
+/// Handles linking and de-linking the ARES systems.
+/obj/structure/machinery/ares/proc/link_systems(datum/ares_link/new_link = GLOB.ares_link, override)
+ if(!new_link)
+ log_debug("Error: link_systems called without a link datum")
+ if(link && !override)
+ return FALSE
+ if(new_link.link_id == link_id)
+ link = new_link
+ log_debug("[name] linked to Ares Link [link_id]")
+ new_link.linked_systems += src
+ return TRUE
+
+/obj/structure/machinery/ares/proc/delink()
+ log_debug("[name] delinked from Ares Link [link.link_id]")
+ link.linked_systems -= src
+ link = null
+
+/obj/structure/machinery/ares/processor
+ name = "ARES Processor"
+ desc = "An external processor for ARES, used to process vast amounts of information."
+ icon_state = "processor"
+
+/obj/structure/machinery/ares/processor/apollo
+ name = "ARES Processor (APOLLO)"
+ desc = "The external component of ARES' APOLLO processor. Primarily responsible for coordinating Working Joes and Maintenance Drones. It definitely wasn't stolen from Seegson."
+ icon_state = "apollo_processor"
+
+/obj/structure/machinery/ares/processor/apollo/link_systems(datum/ares_link/new_link = GLOB.ares_link, override)
+ ..()
+ new_link.p_apollo = src
+
+/obj/structure/machinery/ares/processor/apollo/delink()
+ if(link && link.p_apollo == src)
+ link.p_apollo = null
+ ..()
+
+/obj/structure/machinery/ares/processor/interface
+ name = "ARES Processor (Interface)"
+ desc = "An external processor for ARES; this one handles core processes for interfacing with the crew, including radio transmissions and broadcasts."
+ icon_state = "int_processor"
+
+/obj/structure/machinery/ares/processor/interface/link_systems(datum/ares_link/new_link = GLOB.ares_link, override)
+ ..()
+ new_link.p_interface = src
+
+/obj/structure/machinery/ares/processor/interface/delink()
+ if(link && link.p_interface == src)
+ link.p_interface = null
+ ..()
+
+/obj/structure/machinery/ares/processor/bioscan
+ name = "ARES Processor (Bioscan)"
+ desc = "The external component of ARES' Bioscan systems. Without this, the USS Almayer would be incapable of running bioscans!"
+ icon_state = "bio_processor"
+
+/obj/structure/machinery/ares/processor/bioscan/link_systems(datum/ares_link/new_link = GLOB.ares_link, override)
+ ..()
+ new_link.p_bioscan = src
+
+/obj/structure/machinery/ares/processor/bioscan/delink()
+ if(link && link.p_bioscan == src)
+ link.p_bioscan = null
+ ..()
+
+/// Central Core
+/obj/structure/machinery/ares/cpu
+ name = "ARES CPU"
+ desc = "This is ARES' central processor. Made of a casing designed to withstand nuclear blasts, the CPU also contains ARES' blackbox recorder."
+ icon_state = "CPU"
+
+/// Memory Substrate,
+/obj/structure/machinery/ares/substrate
+ name = "ARES Substrate"
+ desc = "The memory substrate of ARES, containing complex protocols and information. Limited capabilities can operate on substrate alone, without the main ARES Unit operational."
+ icon_state = "substrate"
+
+// #################### ARES Interface Console #####################
+/obj/structure/machinery/computer/ares_console
+ name = "ARES Interface"
+ desc = "A console built to interface with ARES, allowing for 1:1 communication."
+ icon = 'icons/obj/structures/machinery/ares.dmi'
+ icon_state = "console"
+ exproof = TRUE
+
+ var/current_menu = "login"
+ var/last_menu = ""
+
+ var/authentication = ARES_ACCESS_BASIC
+
+ /// The last person to login.
+ var/last_login
+ /// The person pretending to be last_login
+ var/sudo_holder
+ /// A record of who logged in and when.
+ var/list/access_list = list()
+
+ /// The ID used to link all devices.
+ var/link_id = MAIN_SHIP_DEFAULT_NAME
+ var/datum/ares_link/link
+
+ /// The current deleted chat log of 1:1 conversations being read.
+ var/list/deleted_1to1 = list()
+
+ /// Holds all (/datum/ares_record/announcement)s and (/datum/ares_record/security/security_alert)s
+ var/list/records_announcement = list()
+ /// Holds all (/datum/ares_record/bioscan)s
+ var/list/records_bioscan = list()
+ /// Holds all (/datum/ares_record/bombardment)s
+ var/list/records_bombardment = list()
+ /// Holds all (/datum/ares_record/deletion)s
+ var/list/records_deletion = list()
+ /// Holds all (/datum/ares_record/talk_log)s
+ var/list/records_talking = list()
+ /// Holds all (/datum/ares_record/requisition_log)s
+ var/list/records_asrs = list()
+ /// Holds all (/datum/ares_record/security)s and (/datum/ares_record/antiair)s
+ var/list/records_security = list()
+ /// Is nuke request usable or not? (Nuke request is not currently coded to work.)
+ var/nuke_available = FALSE
+
+
+ COOLDOWN_DECLARE(ares_distress_cooldown)
+ COOLDOWN_DECLARE(ares_nuclear_cooldown)
+
+/obj/structure/machinery/computer/ares_console/proc/link_systems(datum/ares_link/new_link = GLOB.ares_link, override)
+ if(link && !override)
+ return FALSE
+ if(new_link.link_id == link_id)
+ new_link.interface = src
+ link = new_link
+ log_debug("[name] linked to Ares Link [link_id]")
+ new_link.linked_systems += src
+ return TRUE
+
+/obj/structure/machinery/computer/ares_console/Initialize(mapload, ...)
+ link_systems(override = FALSE)
+ . = ..()
+
+/obj/structure/machinery/computer/ares_console/proc/delink()
+ if(link && link.interface == src)
+ link.interface = null
+ link.linked_systems -= src
+ link = null
+
+/obj/structure/machinery/computer/ares_console/Destroy()
+ delink()
+ return ..()
+
+// #################### Working Joe Ticket Console #####################
+/obj/structure/machinery/computer/working_joe
+ name = "APOLLO Maintenance Controller"
+ desc = "A console built to facilitate Working Joes and their operation, allowing for simple allocation of resources."
+ icon = 'icons/obj/structures/machinery/ares.dmi'
+ icon_state = "console"
+ exproof = TRUE
+
+ /// The ID used to link all devices.
+ var/link_id = MAIN_SHIP_DEFAULT_NAME
+ var/datum/ares_link/link
+ var/obj/structure/machinery/ares/processor/interface/processor
+
+ var/current_menu = "login"
+ var/last_menu = ""
+
+ var/authentication = ARES_ACCESS_BASIC
+ /// The last person to login.
+ var/last_login
+ /// A record of who logged in and when.
+ var/list/login_list = list()
+
+
+ /// If this is used to create AI Core access tickets
+ var/ticket_console = FALSE
+ var/obj/item/card/id/authenticator_id
+ var/ticket_authenticated = FALSE
+ var/obj/item/card/id/target_id
+
+/obj/structure/machinery/computer/working_joe/proc/link_systems(datum/ares_link/new_link = GLOB.ares_link, override)
+ if(link && !override)
+ return FALSE
+ if(new_link.link_id == link_id)
+ new_link.ticket_computers += src
+ link = new_link
+ log_debug("[name] linked to Ares Link [link_id]")
+ new_link.linked_systems += src
+ return TRUE
+
+/obj/structure/machinery/computer/working_joe/Initialize(mapload, ...)
+ link_systems(override = FALSE)
+ . = ..()
+
+/obj/structure/machinery/computer/working_joe/proc/delink()
+ if(link)
+ link.ticket_computers -= src
+ link.linked_systems -= src
+ link = null
+
+/obj/structure/machinery/computer/working_joe/Destroy()
+ delink()
+ return ..()
diff --git a/code/game/machinery/ARES/ARES_procs.dm b/code/game/machinery/ARES/ARES_procs.dm
new file mode 100644
index 000000000000..79c49818595c
--- /dev/null
+++ b/code/game/machinery/ARES/ARES_procs.dm
@@ -0,0 +1,815 @@
+GLOBAL_DATUM_INIT(ares_link, /datum/ares_link, new)
+
+/datum/ares_link
+ var/link_id = MAIN_SHIP_DEFAULT_NAME
+ /// All motion triggers for the link
+ var/list/linked_alerts = list()
+ /// All machinery for the link
+ var/list/linked_systems = list()
+ var/obj/structure/machinery/ares/processor/interface/p_interface
+ var/obj/structure/machinery/ares/processor/apollo/p_apollo
+ var/obj/structure/machinery/ares/processor/bioscan/p_bioscan
+ var/obj/structure/machinery/computer/ares_console/interface
+ var/list/obj/structure/machinery/computer/working_joe/ticket_computers = list()
+
+ /// The chat log of the apollo link. Timestamped.
+ var/list/apollo_log = list()
+
+ /// Working Joe stuff
+ var/list/tickets_maintenance = list()
+ var/list/tickets_access = list()
+
+/datum/ares_link/Destroy()
+ for(var/obj/structure/machinery/ares/link in linked_systems)
+ link.delink()
+ for(var/obj/structure/machinery/computer/ares_console/interface in linked_systems)
+ interface.delink()
+ for(var/obj/effect/step_trigger/ares_alert/alert in linked_alerts)
+ alert.delink()
+ ..()
+
+
+// ------ ARES Logging Procs ------ //
+/proc/log_ares_apollo(speaker, message)
+ if(!speaker)
+ speaker = "Unknown"
+ var/datum/ares_link/link = GLOB.ares_link
+ if(!link.p_apollo || link.p_apollo.inoperable())
+ return
+ if(!link.p_interface || link.p_interface.inoperable())
+ return
+ link.apollo_log.Add("[worldtime2text()]: [speaker], '[message]'")
+
+/datum/ares_link/proc/log_ares_bioscan(title, input)
+ if(!p_bioscan || p_bioscan.inoperable() || !interface)
+ return FALSE
+ interface.records_bioscan.Add(new /datum/ares_record/bioscan(title, input))
+
+/datum/ares_link/proc/log_ares_bombardment(mob/living/user, ob_name, coordinates)
+ interface.records_bombardment.Add(new /datum/ares_record/bombardment(ob_name, "Bombardment fired at [coordinates].", user))
+
+/datum/ares_link/proc/log_ares_announcement(title, message)
+ interface.records_announcement.Add(new /datum/ares_record/announcement(title, message))
+
+/datum/ares_link/proc/log_ares_antiair(mob/living/user, details)
+ interface.records_security.Add(new /datum/ares_record/antiair(details, user))
+
+/datum/ares_link/proc/log_ares_requisition(source, details, mob/living/user)
+ interface.records_asrs.Add(new /datum/ares_record/requisition_log(source, details, user))
+
+/datum/ares_link/proc/log_ares_security(title, details)
+ interface.records_security.Add(new /datum/ares_record/security(title, details))
+// ------ End ARES Logging Procs ------ //
+
+// ------ ARES Interface Procs ------ //
+/obj/structure/machinery/computer/proc/get_ares_access(obj/item/card/id/card)
+ if(ACCESS_ARES_DEBUG in card.access)
+ return ARES_ACCESS_DEBUG
+ switch(card.assignment)
+ if(JOB_WORKING_JOE)
+ return ARES_ACCESS_JOE
+ if(JOB_CHIEF_ENGINEER)
+ return ARES_ACCESS_CE
+ if(JOB_SYNTH)
+ return ARES_ACCESS_SYNTH
+ if(card.paygrade in GLOB.wy_paygrades)
+ return ARES_ACCESS_WY_COMMAND
+ if(card.paygrade in GLOB.highcom_paygrades)
+ return ARES_ACCESS_HIGH
+ if(card.paygrade in GLOB.co_paygrades)
+ return ARES_ACCESS_CO
+ if(ACCESS_MARINE_SENIOR in card.access)
+ return ARES_ACCESS_SENIOR
+ if(ACCESS_WY_CORPORATE in card.access)
+ return ARES_ACCESS_CORPORATE
+ if(ACCESS_MARINE_COMMAND in card.access)
+ return ARES_ACCESS_COMMAND
+ else
+ return ARES_ACCESS_BASIC
+
+/obj/structure/machinery/computer/proc/ares_auth_to_text(access_level)
+ switch(access_level)
+ if(ARES_ACCESS_BASIC)//0
+ return "Authorized"
+ if(ARES_ACCESS_COMMAND)//1
+ return "[MAIN_SHIP_NAME] Command"
+ if(ARES_ACCESS_JOE)//2
+ return "Working Joe"
+ if(ARES_ACCESS_CORPORATE)//3
+ return "Weyland-Yutani"
+ if(ARES_ACCESS_SENIOR)//4
+ return "[MAIN_SHIP_NAME] Senior Command"
+ if(ARES_ACCESS_CE)//5
+ return "Chief Engineer"
+ if(ARES_ACCESS_SYNTH)//6
+ return "USCM Synthetic"
+ if(ARES_ACCESS_CO)//7
+ return "[MAIN_SHIP_NAME] Commanding Officer"
+ if(ARES_ACCESS_HIGH)//8
+ return "USCM High Command"
+ if(ARES_ACCESS_WY_COMMAND)//9
+ return "Weyland-Yutani Directorate"
+ if(ARES_ACCESS_DEBUG)//10
+ return "AI Service Technician"
+
+
+/obj/structure/machinery/computer/ares_console/proc/message_ares(text, mob/Sender, ref)
+ var/msg = SPAN_STAFF_IC("ARES: [key_name(Sender, 1)] [ARES_MARK(Sender)] [ADMIN_PP(Sender)] [ADMIN_VV(Sender)] [ADMIN_SM(Sender)] [ADMIN_JMP_USER(Sender)] [ARES_REPLY(Sender, ref)]: [text]")
+ var/datum/ares_record/talk_log/conversation = locate(ref)
+ conversation.conversation += "[last_login] at [worldtime2text()], '[text]'"
+ for(var/client/admin in GLOB.admins)
+ if((R_ADMIN|R_MOD) & admin.admin_holder.rights)
+ to_chat(admin, msg)
+ if(admin.prefs.toggles_sound & SOUND_ARES_MESSAGE)
+ playsound_client(admin, 'sound/machines/chime.ogg', vol = 25)
+ log_say("[key_name(Sender)] sent '[text]' to ARES 1:1.")
+
+/obj/structure/machinery/computer/ares_console/proc/response_from_ares(text, ref)
+ var/datum/ares_record/talk_log/conversation = locate(ref)
+ conversation.conversation += "[MAIN_AI_SYSTEM] at [worldtime2text()], '[text]'"
+// ------ End ARES Interface Procs ------ //
+
+// ------ ARES Interface UI ------ //
+
+/obj/structure/machinery/computer/ares_console/attack_hand(mob/user as mob)
+ if(..() || !allowed(usr) || inoperable())
+ return FALSE
+
+ tgui_interact(user)
+ return TRUE
+
+/obj/structure/machinery/computer/ares_console/tgui_interact(mob/user, datum/tgui/ui, datum/ui_state/state)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "AresInterface", name)
+ ui.open()
+
+/obj/structure/machinery/computer/ares_console/ui_data(mob/user)
+ var/list/data = list()
+
+ data["current_menu"] = current_menu
+ data["last_page"] = last_menu
+
+ data["logged_in"] = last_login
+ data["sudo"] = sudo_holder ? TRUE : FALSE
+
+ data["access_text"] = "[sudo_holder ? "(SUDO)," : ""] access level [authentication], [ares_auth_to_text(authentication)]."
+ data["access_level"] = authentication
+
+ data["alert_level"] = security_level
+ data["evac_status"] = EvacuationAuthority.evac_status
+ data["worldtime"] = world.time
+
+ data["access_log"] = list()
+ data["access_log"] += access_list
+ data["apollo_log"] = list()
+ data["apollo_log"] += link.apollo_log
+
+ data["deleted_conversation"] = list()
+ data["deleted_conversation"] += deleted_1to1
+
+ data["distresstime"] = ares_distress_cooldown
+ data["distresstimelock"] = DISTRESS_TIME_LOCK
+ data["mission_failed"] = SSticker.mode.is_in_endgame
+ data["nuketimelock"] = NUCLEAR_TIME_LOCK
+ data["nuke_available"] = nuke_available
+
+ var/list/logged_announcements = list()
+ for(var/datum/ares_record/announcement/broadcast as anything in records_announcement)
+ var/list/current_broadcast = list()
+ current_broadcast["time"] = broadcast.time
+ current_broadcast["title"] = broadcast.title
+ current_broadcast["details"] = broadcast.details
+ current_broadcast["ref"] = "\ref[broadcast]"
+ logged_announcements += list(current_broadcast)
+ data["records_announcement"] = logged_announcements
+
+ var/list/logged_alerts = list()
+ for(var/datum/ares_record/security/security_alert as anything in records_announcement)
+ if(!istype(security_alert))
+ continue
+ var/list/current_alert = list()
+ current_alert["time"] = security_alert.time
+ current_alert["title"] = security_alert.title
+ current_alert["details"] = security_alert.details
+ current_alert["ref"] = "\ref[security_alert]"
+ logged_alerts += list(current_alert)
+ data["records_security"] = logged_alerts
+
+ var/list/logged_bioscans = list()
+ for(var/datum/ares_record/bioscan/scan as anything in records_bioscan)
+ var/list/current_scan = list()
+ current_scan["time"] = scan.time
+ current_scan["title"] = scan.title
+ current_scan["details"] = scan.details
+ current_scan["ref"] = "\ref[scan]"
+ logged_bioscans += list(current_scan)
+ data["records_bioscan"] = logged_bioscans
+
+ var/list/logged_bombs = list()
+ for(var/datum/ares_record/bombardment/bomb as anything in records_bombardment)
+ var/list/current_bomb = list()
+ current_bomb["time"] = bomb.time
+ current_bomb["title"] = bomb.title
+ current_bomb["details"] = bomb.details
+ current_bomb["user"] = bomb.user
+ current_bomb["ref"] = "\ref[bomb]"
+ logged_bombs += list(current_bomb)
+ data["records_bombardment"] = logged_bombs
+
+ var/list/logged_deletes = list()
+ for(var/datum/ares_record/deletion/deleted as anything in records_deletion)
+ if(!istype(deleted))
+ continue
+ var/list/current_delete = list()
+ current_delete["time"] = deleted.time
+ current_delete["title"] = deleted.title
+ current_delete["details"] = deleted.details
+ current_delete["user"] = deleted.user
+ current_delete["ref"] = "\ref[deleted]"
+ logged_deletes += list(current_delete)
+ data["records_deletion"] = logged_deletes
+
+ var/list/logged_discussions = list()
+ for(var/datum/ares_record/deleted_talk/deleted_convo as anything in records_deletion)
+ if(!istype(deleted_convo))
+ continue
+ var/list/deleted_disc = list()
+ deleted_disc["time"] = deleted_convo.time
+ deleted_disc["title"] = deleted_convo.title
+ deleted_disc["ref"] = "\ref[deleted_convo]"
+ logged_discussions += list(deleted_disc)
+ data["deleted_discussions"] = logged_discussions
+
+ var/list/logged_adjustments = list()
+ for(var/datum/ares_record/antiair/aa_adjustment as anything in records_security)
+ if(!istype(aa_adjustment))
+ continue
+ var/list/current_adjustment = list()
+ current_adjustment["time"] = aa_adjustment.time
+ current_adjustment["details"] = aa_adjustment.details
+ current_adjustment["user"] = aa_adjustment.user
+ current_adjustment["ref"] = "\ref[aa_adjustment]"
+ logged_adjustments += list(current_adjustment)
+ data["aa_adjustments"] = logged_adjustments
+
+ var/list/logged_orders = list()
+ for(var/datum/ares_record/requisition_log/req_order as anything in records_asrs)
+ if(!istype(req_order))
+ continue
+ var/list/current_order = list()
+ current_order["time"] = req_order.time
+ current_order["details"] = req_order.details
+ current_order["title"] = req_order.title
+ current_order["user"] = req_order.user
+ current_order["ref"] = "\ref[req_order]"
+ logged_orders += list(current_order)
+ data["records_requisition"] = logged_orders
+
+ var/list/logged_convos = list()
+ var/list/active_convo = list()
+ var/active_ref
+ for(var/datum/ares_record/talk_log/log as anything in records_talking)
+ if(!istype(log))
+ continue
+ if(log.user == last_login)
+ active_convo = log.conversation
+ active_ref = "\ref[log]"
+
+ var/list/current_convo = list()
+ current_convo["user"] = log.user
+ current_convo["ref"] = "\ref[log]"
+ current_convo["conversation"] = log.conversation
+ logged_convos += list(current_convo)
+
+ data["active_convo"] = active_convo
+ data["active_ref"] = active_ref
+ data["conversations"] = logged_convos
+
+ return data
+
+/obj/structure/machinery/computer/ares_console/ui_static_data(mob/user)
+ var/list/data = list()
+
+ data["link_id"] = link_id
+
+ return data
+
+/obj/structure/machinery/computer/ares_console/ui_status(mob/user, datum/ui_state/state)
+ . = ..()
+ if(!allowed(user))
+ return UI_UPDATE
+ if(inoperable())
+ return UI_DISABLED
+
+/obj/structure/machinery/computer/ares_console/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ . = ..()
+ if(.)
+ return
+
+ playsound(src, "keyboard_alt", 15, 1)
+
+ switch (action)
+ if("go_back")
+ if(!last_menu)
+ return to_chat(usr, SPAN_WARNING("Error, no previous page detected."))
+ var/temp_holder = current_menu
+ current_menu = last_menu
+ last_menu = temp_holder
+
+ if("login")
+ var/mob/living/carbon/human/operator = usr
+ var/obj/item/card/id/idcard = operator.get_active_hand()
+ if(istype(idcard))
+ authentication = get_ares_access(idcard)
+ last_login = idcard.registered_name
+ else if(operator.wear_id)
+ idcard = operator.wear_id
+ if(istype(idcard))
+ authentication = get_ares_access(idcard)
+ last_login = idcard.registered_name
+ else
+ to_chat(usr, SPAN_WARNING("You require an ID card to access this terminal!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ if(authentication)
+ access_list += "[last_login] at [worldtime2text()], Access Level [authentication] - [ares_auth_to_text(authentication)]."
+ current_menu = "main"
+
+ if("sudo")
+ var/new_user = tgui_input_text(usr, "Enter Sudo Username", "Sudo User", encode = FALSE)
+ if(new_user)
+ if(new_user == sudo_holder)
+ last_login = sudo_holder
+ sudo_holder = null
+ return FALSE
+ if(new_user == last_login)
+ to_chat(usr, SPAN_WARNING("Already remote logged in as this user."))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ sudo_holder = last_login
+ last_login = new_user
+ access_list += "[last_login] at [worldtime2text()], Sudo Access."
+ return TRUE
+ if("sudo_logout")
+ access_list += "[last_login] at [worldtime2text()], Sudo Logout."
+ last_login = sudo_holder
+ sudo_holder = null
+ return
+ // -- Page Changers -- //
+ if("logout")
+ last_menu = current_menu
+ current_menu = "login"
+ if(sudo_holder)
+ access_list += "[last_login] at [worldtime2text()], Sudo Logout."
+ last_login = sudo_holder
+ sudo_holder = null
+ access_list += "[last_login] logged out at [worldtime2text()]."
+
+ if("home")
+ last_menu = current_menu
+ current_menu = "main"
+ if("page_1to1")
+ last_menu = current_menu
+ current_menu = "talking"
+ if("page_announcements")
+ last_menu = current_menu
+ current_menu = "announcements"
+ if("page_bioscans")
+ last_menu = current_menu
+ current_menu = "bioscans"
+ if("page_bombardments")
+ last_menu = current_menu
+ current_menu = "bombardments"
+ if("page_apollo")
+ last_menu = current_menu
+ current_menu = "apollo"
+ if("page_access")
+ last_menu = current_menu
+ current_menu = "access_log"
+ if("page_security")
+ last_menu = current_menu
+ current_menu = "security"
+ if("page_requisitions")
+ last_menu = current_menu
+ current_menu = "requisitions"
+ if("page_antiair")
+ last_menu = current_menu
+ current_menu = "antiair"
+ if("page_emergency")
+ last_menu = current_menu
+ current_menu = "emergency"
+ if("page_deleted")
+ last_menu = current_menu
+ current_menu = "delete_log"
+ if("page_deleted_1to1")
+ last_menu = current_menu
+ current_menu = "deleted_talks"
+
+ // -- Delete Button -- //
+ if("delete_record")
+ var/datum/ares_record/record = locate(params["record"])
+ if(record.record_name == ARES_RECORD_DELETED)
+ return FALSE
+ var/datum/ares_record/deletion/new_delete = new
+ var/new_details = "Error"
+ var/new_title = "Error"
+ switch(record.record_name)
+ if(ARES_RECORD_ANNOUNCE)
+ new_title = "[record.title] at [record.time]"
+ new_details = record.details
+ records_announcement -= record
+ if(ARES_RECORD_BIOSCAN)
+ new_title = "[record.title] at [record.time]"
+ new_details = record.details
+ records_bioscan -= record
+ if(ARES_RECORD_BOMB)
+ new_title = "[record.title] at [record.time]"
+ new_details = "[record.details] Launched by [record.user]."
+ records_bombardment -= record
+
+ new_delete.details = new_details
+ new_delete.user = last_login
+ new_delete.title = new_title
+
+ records_deletion += new_delete
+
+ // -- 1:1 Conversation -- //
+ if("new_conversation")
+ var/datum/ares_record/talk_log/convo = new(last_login)
+ convo.conversation += "[MAIN_AI_SYSTEM] at [worldtime2text()], 'New 1:1 link initiated. Greetings, [last_login].'"
+ records_talking += convo
+
+ if("clear_conversation")
+ var/datum/ares_record/talk_log/conversation = locate(params["active_convo"])
+ if(!istype(conversation))
+ return FALSE
+ var/datum/ares_record/deleted_talk/deleted = new
+ deleted.title = conversation.title
+ deleted.conversation = conversation.conversation
+ deleted.user = conversation.user
+ records_deletion += deleted
+ records_talking -= conversation
+
+ if("message_ares")
+ var/message = tgui_input_text(usr, "What do you wish to say to ARES?", "ARES Message", encode = FALSE)
+ if(message)
+ message_ares(message, usr, params["active_convo"])
+
+ if("read_record")
+ var/datum/ares_record/deleted_talk/conversation = locate(params["record"])
+ deleted_1to1 = conversation.conversation
+ last_menu = current_menu
+ current_menu = "read_deleted"
+
+ // -- Emergency Buttons -- //
+ if("evacuation_start")
+ if(security_level < SEC_LEVEL_RED)
+ to_chat(usr, SPAN_WARNING("The ship must be under red alert in order to enact evacuation procedures."))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+
+ if(EvacuationAuthority.flags_scuttle & FLAGS_EVACUATION_DENY)
+ to_chat(usr, SPAN_WARNING("The USCM has placed a lock on deploying the evacuation pods."))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+
+ if(!EvacuationAuthority.initiate_evacuation())
+ to_chat(usr, SPAN_WARNING("You are unable to initiate an evacuation procedure right now!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+
+ log_game("[key_name(usr)] has called for an emergency evacuation via ARES.")
+ message_admins("[key_name_admin(usr)] has called for an emergency evacuation via ARES.")
+ var/datum/ares_link/link = GLOB.ares_link
+ link.log_ares_security("Initiate Evacuation", "[last_login] has called for an emergency evacuation via ARES.")
+ . = TRUE
+
+ if("distress")
+ if(!SSticker.mode)
+ return FALSE //Not a game mode?
+ if(world.time < DISTRESS_TIME_LOCK)
+ to_chat(usr, SPAN_WARNING("You have been here for less than six minutes... what could you possibly have done!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ if(!COOLDOWN_FINISHED(src, ares_distress_cooldown))
+ to_chat(usr, SPAN_WARNING("The distress launcher is cooling down!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ if(security_level == SEC_LEVEL_DELTA)
+ to_chat(usr, SPAN_WARNING("The ship is already undergoing self destruct procedures!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ else if(security_level < SEC_LEVEL_RED)
+ to_chat(usr, SPAN_WARNING("The ship must be under red alert to launch a distress beacon!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+
+ for(var/client/admin in GLOB.admins)
+ if((R_ADMIN|R_MOD) & admin.admin_holder.rights)
+ playsound_client(admin,'sound/effects/sos-morse-code.ogg',10)
+ message_admins("[key_name(usr)] has requested a Distress Beacon (via ARES)! [CC_MARK(usr)] (SEND) (DENY) [ADMIN_JMP_USER(usr)] [CC_REPLY(usr)]")
+ to_chat(usr, SPAN_NOTICE("A distress beacon request has been sent to USCM High Command."))
+ COOLDOWN_START(src, ares_distress_cooldown, COOLDOWN_COMM_REQUEST)
+ return TRUE
+
+ if("nuclearbomb")
+ if(!SSticker.mode)
+ return FALSE //Not a game mode?
+ if(world.time < NUCLEAR_TIME_LOCK)
+ to_chat(usr, SPAN_WARNING("It is too soon to request Nuclear Ordnance!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ if(!COOLDOWN_FINISHED(src, ares_nuclear_cooldown))
+ to_chat(usr, SPAN_WARNING("The ordnance request frequency is garbled, wait for reset!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ if(security_level == SEC_LEVEL_DELTA || SSticker.mode.is_in_endgame)
+ to_chat(usr, SPAN_WARNING("The mission has failed catastrophically, what do you want a nuke for!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+
+ for(var/client/admin in GLOB.admins)
+ if((R_ADMIN|R_MOD) & admin.admin_holder.rights)
+ playsound_client(admin,'sound/effects/sos-morse-code.ogg',10)
+ message_admins("[key_name(usr)] has requested use of Nuclear Ordnance (via ARES)! [CC_MARK(usr)] (APPROVE) (DENY) [ADMIN_JMP_USER(usr)] [CC_REPLY(usr)]")
+ to_chat(usr, SPAN_NOTICE("A nuclear ordnance request has been sent to USCM High Command."))
+ COOLDOWN_START(src, ares_nuclear_cooldown, COOLDOWN_COMM_DESTRUCT)
+ return TRUE
+// ------ End ARES Interface UI ------ //
+
+
+/obj/structure/machinery/computer/working_joe/get_ares_access(obj/item/card/id/card)
+ if(ACCESS_ARES_DEBUG in card.access)
+ return APOLLO_ACCESS_DEBUG
+ switch(card.assignment)
+ if(JOB_WORKING_JOE)
+ return APOLLO_ACCESS_JOE
+ if(JOB_CHIEF_ENGINEER, JOB_SYNTH, JOB_CO)
+ return APOLLO_ACCESS_AUTHED
+ if(ACCESS_MARINE_AI in card.access)
+ return APOLLO_ACCESS_AUTHED
+ if(ACCESS_MARINE_AI_TEMP in card.access)
+ return APOLLO_ACCESS_TEMP
+ if((ACCESS_MARINE_COMMAND in card.access ) || (ACCESS_MARINE_ENGINEERING in card.access) || (ACCESS_WY_CORPORATE in card.access))
+ return APOLLO_ACCESS_REPORTER
+ else
+ return APOLLO_ACCESS_REQUEST
+
+/obj/structure/machinery/computer/working_joe/ares_auth_to_text(access_level)
+ switch(access_level)
+ if(APOLLO_ACCESS_REQUEST)//0
+ return "Unauthorized Personnel"
+ if(APOLLO_ACCESS_REPORTER)//1
+ return "Validated Incident Reporter"
+ if(APOLLO_ACCESS_TEMP)//2
+ return "Authorized Visitor"
+ if(APOLLO_ACCESS_AUTHED)//3
+ return "Certified Personnel"
+ if(APOLLO_ACCESS_JOE)//4
+ return "Working Joe"
+ if(APOLLO_ACCESS_DEBUG)//5
+ return "AI Service Technician"
+
+// ------ Maintenance Controller UI ------ //
+/obj/structure/machinery/computer/working_joe/verb/eject_id()
+ set category = "Object"
+ set name = "Eject ID Card"
+ set src in oview(1)
+
+ if(!usr || usr.stat || usr.lying) return
+
+ if(authenticator_id)
+ authenticator_id.loc = get_turf(src)
+ if(!usr.get_active_hand() && istype(usr,/mob/living/carbon/human))
+ usr.put_in_hands(authenticator_id)
+ if(operable()) // Powered. Console can response.
+ visible_message("[SPAN_BOLD("[src]")] states, \"AUTH LOGOUT: Session end confirmed.\"")
+ else
+ to_chat(usr, "You remove [authenticator_id] from [src].")
+ ticket_authenticated = FALSE // No card - no access
+ authenticator_id = null
+
+ else if(target_id)
+ target_id.loc = get_turf(src)
+ if(!usr.get_active_hand() && istype(usr,/mob/living/carbon/human))
+ usr.put_in_hands(target_id)
+ else
+ to_chat(usr, "You remove [target_id] from [src].")
+ target_id = null
+
+ else
+ to_chat(usr, "There is nothing to remove from the console.")
+ return
+
+/obj/structure/machinery/computer/working_joe/attackby(obj/object, mob/user)
+ if(istype(object, /obj/item/card/id))
+ if(!operable())
+ to_chat(user, SPAN_NOTICE("You try to insert [object] but [src] remains silent."))
+ return
+ var/obj/item/card/id/idcard = object
+ if((ACCESS_MARINE_AI in idcard.access) || (ACCESS_ARES_DEBUG in idcard.access))
+ if(!authenticator_id)
+ if(user.drop_held_item())
+ object.forceMove(src)
+ authenticator_id = object
+ authenticate(authenticator_id)
+ else if(!target_id)
+ if(user.drop_held_item())
+ object.forceMove(src)
+ target_id = object
+ else
+ to_chat(user, "Both slots are full already. Remove a card first.")
+ return
+ else
+ if(!target_id)
+ if(user.drop_held_item())
+ object.forceMove(src)
+ target_id = object
+ else
+ to_chat(user, "Both slots are full already. Remove a card first.")
+ return
+ else
+ ..()
+
+/obj/structure/machinery/computer/working_joe/proc/authenticate(obj/item/card/id/id_card)
+ if(!id_card)
+ visible_message("[SPAN_BOLD("[src]")] states, \"AUTH ERROR: Authenticator card is missing!\"")
+ return FALSE
+
+ if((ACCESS_MARINE_AI in id_card.access) || (ACCESS_ARES_DEBUG in id_card.access))
+ ticket_authenticated = TRUE
+ visible_message("[SPAN_BOLD("[src]")] states, \"AUTH LOGIN: Welcome, [id_card.registered_name]. Access granted.\"")
+ return TRUE
+
+ visible_message("[SPAN_BOLD("[src]")] states, \"AUTH ERROR: Access denied.\"")
+ return FALSE
+
+
+
+
+/obj/structure/machinery/computer/working_joe/attack_hand(mob/user as mob)
+ if(..() || !allowed(usr) || inoperable())
+ return FALSE
+
+ tgui_interact(user)
+ return TRUE
+
+/obj/structure/machinery/computer/working_joe/tgui_interact(mob/user, datum/tgui/ui, datum/ui_state/state)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "WorkingJoe", name)
+ ui.open()
+
+/obj/structure/machinery/computer/working_joe/ui_data(mob/user)
+ var/list/data = list()
+
+ data["ticket_console"] = ticket_console
+ data["current_menu"] = current_menu
+ data["last_page"] = last_menu
+
+ data["logged_in"] = last_login
+
+ data["access_text"] = "access level [authentication], [ares_auth_to_text(authentication)]."
+ data["access_level"] = authentication
+
+ data["alert_level"] = security_level
+ data["worldtime"] = world.time
+
+ data["access_log"] = list()
+ data["access_log"] += login_list
+
+ data["apollo_log"] = list()
+ data["apollo_log"] += link.apollo_log
+
+ data["authenticated"] = ticket_authenticated
+
+
+ var/list/logged_maintenance = list()
+ for(var/datum/ares_ticket/maintenance/maint_ticket as anything in link.tickets_maintenance)
+ if(!istype(maint_ticket))
+ continue
+ var/list/current_maint = list()
+ current_maint["time"] = maint_ticket.ticket_time
+ current_maint["title"] = maint_ticket.ticket_name
+ current_maint["details"] = maint_ticket.ticket_details
+ current_maint["status"] = maint_ticket.ticket_status
+ current_maint["submitter"] = maint_ticket.ticket_submitter
+ current_maint["assignee"] = maint_ticket.ticket_assignee
+ current_maint["ref"] = "\ref[maint_ticket]"
+ logged_maintenance += list(current_maint)
+ data["maintenance_tickets"] = logged_maintenance
+
+ var/list/logged_access = list()
+ for(var/datum/ares_ticket/access_ticket/access_ticket as anything in link.tickets_access)
+ var/list/current_ticket = list()
+ current_ticket["time"] = access_ticket.ticket_time
+ current_ticket["title"] = access_ticket.ticket_name
+ current_ticket["details"] = access_ticket.ticket_details
+ current_ticket["status"] = access_ticket.ticket_status
+ current_ticket["submitter"] = access_ticket.ticket_submitter
+ current_ticket["assignee"] = access_ticket.ticket_assignee
+ current_ticket["ref"] = "\ref[access_ticket]"
+ logged_access += list(current_ticket)
+ data["access_tickets"] = logged_access
+
+
+ return data
+
+/obj/structure/machinery/computer/working_joe/ui_static_data(mob/user)
+ var/list/data = list()
+
+ data["link_id"] = link_id
+
+ return data
+
+/obj/structure/machinery/computer/working_joe/ui_status(mob/user, datum/ui_state/state)
+ . = ..()
+ if(!allowed(user))
+ return UI_UPDATE
+ if(inoperable())
+ return UI_DISABLED
+
+/obj/structure/machinery/computer/working_joe/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ . = ..()
+ if(.)
+ return
+
+ var/playsound = TRUE
+ var/mob/living/carbon/human/operator = usr
+
+ switch (action)
+ if("go_back")
+ if(!last_menu)
+ return to_chat(usr, SPAN_WARNING("Error, no previous page detected."))
+ var/temp_holder = current_menu
+ current_menu = last_menu
+ last_menu = temp_holder
+
+ if("login")
+
+ var/obj/item/card/id/idcard = operator.get_active_hand()
+ if(istype(idcard))
+ authentication = get_ares_access(idcard)
+ last_login = idcard.registered_name
+ else if(operator.wear_id)
+ idcard = operator.wear_id
+ if(istype(idcard))
+ authentication = get_ares_access(idcard)
+ last_login = idcard.registered_name
+ else
+ to_chat(usr, SPAN_WARNING("You require an ID card to access this terminal!"))
+ playsound(src, 'sound/machines/buzz-two.ogg', 15, 1)
+ return FALSE
+ if(authentication)
+ login_list += "[last_login] at [worldtime2text()], Access Level [authentication] - [ares_auth_to_text(authentication)]."
+ current_menu = "main"
+
+ if("logout")
+ last_menu = current_menu
+ current_menu = "login"
+ login_list += "[last_login] logged out at [worldtime2text()]."
+
+ if("home")
+ last_menu = current_menu
+ current_menu = "main"
+ if("page_logins")
+ last_menu = current_menu
+ current_menu = "login_records"
+ if("page_apollo")
+ last_menu = current_menu
+ current_menu = "apollo"
+ if("page_request")
+ last_menu = current_menu
+ current_menu = "access_requests"
+ if("page_returns")
+ last_menu = current_menu
+ current_menu = "access_returns"
+ if("page_report")
+ last_menu = current_menu
+ current_menu = "maint_reports"
+ if("page_tickets")
+ last_menu = current_menu
+ current_menu = "access_tickets"
+ if("page_maintenance")
+ last_menu = current_menu
+ current_menu = "maint_claim"
+
+ if("new_report")
+ var/name = tgui_input_text(usr, "What is the type of maintenance item you wish to report?\n\nExample:\n 'Broken light in Aft Hallway.'", "Ticket Name", encode = FALSE)
+ if(!name)
+ return FALSE
+ var/details = tgui_input_text(usr, "What are the details for this report?", "Ticket Details", encode = FALSE)
+ if(!details)
+ return FALSE
+ var/confirm = tgui_alert(usr, "Please confirm the submission of your maintenance report. \n\n [name] \n\n [details] \n\n Is this correct?", "Confirmation", list("Yes", "No"))
+ if(confirm == "Yes")
+ if(link)
+ var/datum/ares_ticket/maintenance/maint_ticket = new(last_login, name, details)
+ link.tickets_maintenance += maint_ticket
+ log_game("ARES: Maintenance Ticket created by [key_name(operator)] as [last_login] with Header '[name]' and Details of '[details]'.")
+ return TRUE
+ return FALSE
+
+ if(playsound)
+ playsound(src, "keyboard_alt", 15, 1)
diff --git a/code/game/machinery/ARES/ARES_records.dm b/code/game/machinery/ARES/ARES_records.dm
new file mode 100644
index 000000000000..9cb8574e58f7
--- /dev/null
+++ b/code/game/machinery/ARES/ARES_records.dm
@@ -0,0 +1,99 @@
+/datum/ares_record
+ var/record_name = "ARES Data Core"
+ /// World time in text format.
+ var/time
+ /// The title of the record, usually announcement title.
+ var/title
+ /// The content of the record, announcement text/bioscan info etc.
+ var/details
+ /// The name of the initiator of certain records. Who fired an OB, or who deleted something etc.
+ var/user
+
+/datum/ares_record/New(title, details)
+ time = worldtime2text()
+ src.title = title
+ src.details = details
+
+/datum/ares_record/announcement
+ record_name = ARES_RECORD_ANNOUNCE
+
+/datum/ares_record/bioscan
+ record_name = ARES_RECORD_BIOSCAN
+
+/datum/ares_record/requisition_log
+ record_name = ARES_RECORD_ASRS
+
+/datum/ares_record/requisition_log/New(title, details, user)
+ time = worldtime2text()
+ src.title = title
+ src.details = details
+ src.user = user
+
+/datum/ares_record/security
+ record_name = ARES_RECORD_SECURITY
+
+/datum/ares_record/antiair
+ record_name = ARES_RECORD_ANTIAIR
+
+/datum/ares_record/antiair/New(details, user)
+ time = worldtime2text()
+ src.title = "AntiAir Adjustment"
+ src.details = details
+ src.user = user
+
+/datum/ares_record/bombardment
+ record_name = ARES_RECORD_BOMB
+
+/datum/ares_record/bombardment/New(title, details, user)
+ time = worldtime2text()
+ src.title = title
+ src.details = details
+ src.user = user
+
+/datum/ares_record/deletion
+ record_name = ARES_RECORD_DELETED
+
+/datum/ares_record/deletion/New()
+ time = worldtime2text()
+
+/datum/ares_record/talk_log
+ record_name = "1:1 Data Log"
+ var/conversation = list()
+
+/datum/ares_record/talk_log/New(user)
+ src.user = user
+ src.title = "1:1 Log ([user])"
+
+/datum/ares_record/deleted_talk
+ record_name = ARES_RECORD_DELETED
+ var/conversation = list()
+
+/datum/ares_record/deleted_talk/New()
+ time = worldtime2text()
+
+
+/datum/ares_ticket
+ var/ticket_type = "Root Ticket"
+ var/ticket_status = TICKET_PENDING
+ /// Name of who is handling the ticket. Derived from last login.
+ var/ticket_assignee
+ /// World time in text format.
+ var/ticket_time
+ /// Who submitted the ticket. Derived from last login.
+ var/ticket_submitter
+ /// The name of the ticket.
+ var/ticket_name
+ /// The content of the ticket, usually an explanation of what it is for.
+ var/ticket_details
+
+/datum/ares_ticket/New(user, name, details)
+ ticket_time = worldtime2text()
+ ticket_submitter = user
+ ticket_details = details
+ ticket_name = name
+
+/datum/ares_ticket/maintenance
+ ticket_type = ARES_RECORD_MAINTENANCE
+
+/datum/ares_ticket/access_ticket
+ ticket_type = ARES_RECORD_ACCESS
diff --git a/code/game/machinery/ARES/ARES_step_triggers.dm b/code/game/machinery/ARES/ARES_step_triggers.dm
new file mode 100644
index 000000000000..1562f1badaab
--- /dev/null
+++ b/code/game/machinery/ARES/ARES_step_triggers.dm
@@ -0,0 +1,197 @@
+/obj/effect/step_trigger/ares_alert
+ name = "ARES Apollo Sensor"
+ layer = 5
+ /// Link alerts to ARES Link
+ var/datum/ares_link/link
+ var/link_id = MAIN_SHIP_DEFAULT_NAME
+ /// Alert message to report unless area based.
+ var/alert_message = "ALERT: Unauthorized movement detected in ARES Core!"
+ /// Connect alerts to use same cooldowns
+ var/alert_id
+ /// Set to true if it should report area name and not specific alert.
+ var/area_based = FALSE
+ /// Cooldown duration and next time.
+ var/cooldown_duration = COOLDOWN_ARES_SENSOR
+ COOLDOWN_DECLARE(sensor_cooldown)
+ /// The job on a mob to enter
+ var/list/pass_jobs = list(JOB_WORKING_JOE, JOB_CHIEF_ENGINEER, JOB_CO)
+ /// The accesses on an ID card to enter
+ var/pass_accesses = list(ACCESS_MARINE_AI, ACCESS_ARES_DEBUG)
+
+/obj/effect/step_trigger/ares_alert/Crossed(mob/living/passer)
+ if(!COOLDOWN_FINISHED(src, sensor_cooldown))//Don't want alerts spammed.
+ return FALSE
+ if(!passer)
+ return FALSE
+ if(!(ishuman(passer) || isxeno(passer)))
+ return FALSE
+ if(passer.alpha <= 100)//Can't be seen/detected to trigger alert.
+ return FALSE
+ if(pass_jobs)
+ if(passer.job in pass_jobs)
+ return FALSE
+ if(isxeno(passer) && (JOB_XENOMORPH in pass_jobs))
+ return FALSE
+ if(ishuman(passer))
+ var/mob/living/carbon/human/trespasser = passer
+ if(pass_accesses && (trespasser.wear_id))
+ for(var/tag in pass_accesses)
+ if(tag in trespasser.wear_id.access)
+ return FALSE
+ Trigger(passer)
+ return TRUE
+
+
+/obj/effect/step_trigger/ares_alert/Initialize(mapload, ...)
+ link_systems(override = FALSE)
+ . = ..()
+
+/obj/effect/step_trigger/ares_alert/Destroy()
+ delink()
+ return ..()
+
+/obj/effect/step_trigger/ares_alert/proc/link_systems(datum/ares_link/new_link = GLOB.ares_link, override)
+ if(link && !override)
+ return FALSE
+ if(new_link.link_id == link_id)
+ link = new_link
+ new_link.linked_alerts += src
+ return TRUE
+/obj/effect/step_trigger/ares_alert/proc/delink()
+ if(link)
+ link.linked_alerts -= src
+ link = null
+
+
+/obj/effect/step_trigger/ares_alert/Trigger(mob/living/passer)
+ var/broadcast_message = alert_message
+ if(area_based)
+ var/area_name = get_area_name(src, TRUE)
+ broadcast_message = "ALERT: Unauthorized movement detected in [area_name]!"
+
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.p_apollo.inoperable())
+ return FALSE
+
+ to_chat(passer, SPAN_BOLDWARNING("You hear a soft beeping sound as you cross the threshold."))
+ var/datum/language/apollo/apollo = GLOB.all_languages[LANGUAGE_APOLLO]
+ for(var/mob/living/silicon/decoy/ship_ai/ai in ai_mob_list)
+ apollo.broadcast(ai, broadcast_message)
+ for(var/mob/listener as anything in (GLOB.human_mob_list + GLOB.dead_mob_list))
+ if(listener.hear_apollo())//Only plays sound to mobs and not observers, to reduce spam.
+ playsound_client(listener.client, sound('sound/misc/interference.ogg'), listener, vol = 45)
+ COOLDOWN_START(src, sensor_cooldown, cooldown_duration)
+ if(alert_id && link)
+ for(var/obj/effect/step_trigger/ares_alert/sensor in link.linked_alerts)
+ if(sensor.alert_id == src.alert_id)
+ COOLDOWN_START(sensor, sensor_cooldown, cooldown_duration)
+ return TRUE
+
+/obj/effect/step_trigger/ares_alert/public
+ pass_accesses = list(ACCESS_MARINE_AI_TEMP, ACCESS_MARINE_AI, ACCESS_ARES_DEBUG)
+/obj/effect/step_trigger/ares_alert/core
+ alert_id = "AresCore"
+ pass_accesses = list(ACCESS_MARINE_AI_TEMP, ACCESS_MARINE_AI, ACCESS_ARES_DEBUG)
+
+/obj/effect/step_trigger/ares_alert/mainframe
+ alert_id = "AresMainframe"
+ alert_message = "ALERT: Unauthorized movement detected in ARES Mainframe!"
+
+/obj/effect/step_trigger/ares_alert/terminals
+ alert_id = "AresTerminals"
+ alert_message = "ALERT: Unauthorized movement detected in ARES' Operations Center!"
+
+/obj/effect/step_trigger/ares_alert/comms
+ area_based = TRUE
+ alert_id = "TComms"
+ pass_accesses = list(ACCESS_MARINE_CE)
+
+
+/// Trigger will remove ACCESS_MARINE_AI_TEMP unless ACCESS_MARINE_AI is also present.
+/obj/effect/step_trigger/ares_alert/access_control
+ name = "ARES Access Control Sensor"
+ alert_message = "HARDCODED"
+ alert_id = "ARES Access"
+ cooldown_duration = COOLDOWN_ARES_ACCESS_CONTROL
+
+
+/obj/effect/step_trigger/ares_alert/access_control/Crossed(atom/passer as mob|obj)
+ if(isobserver(passer) || isxeno(passer))
+ return FALSE
+ if(!COOLDOWN_FINISHED(src, sensor_cooldown))//Don't want alerts spammed.
+ return FALSE
+ if(!passer)
+ return FALSE
+ if(passer.alpha <= 100)//Can't be seen/detected to trigger alert.
+ return FALSE
+ var/area/pass_area = get_area(get_step(passer, passer.dir))
+ if(istype(pass_area, /area/almayer/command/airoom))//Don't want it to freak out over someone /entering/ the area. Only leaving.
+ return FALSE
+ var/obj/item/card/id/idcard
+ var/check_contents = TRUE
+ if(ishuman(passer))
+ var/mob/living/carbon/human/human_passer = passer
+ idcard = human_passer.wear_id
+ if(istype(idcard))
+ check_contents = FALSE
+ else
+ idcard = null
+
+ if(istype(passer, /obj/item/card/id))
+ idcard = passer
+ check_contents = FALSE
+
+ if(check_contents)
+ idcard = locate(/obj/item/card/id) in passer
+ if(!idcard)
+ for(var/obj/item/holder in passer.contents)
+ idcard = locate(/obj/item/card/id) in holder.contents
+ if(idcard)
+ break
+ if(!istype(idcard) && ismob(passer))
+ Trigger(passer, failure = TRUE)
+ return FALSE
+ if(!(ACCESS_MARINE_AI_TEMP in idcard.access))//No temp access, don't care
+ return FALSE
+ if((ACCESS_MARINE_AI in idcard.access) || (ACCESS_ARES_DEBUG in idcard.access))//Permanent access prevents loss of temporary
+ return FALSE
+ Trigger(passer, idcard)
+ return TRUE
+
+/obj/effect/step_trigger/ares_alert/access_control/Trigger(atom/passer, obj/item/card/id/idcard, failure = FALSE)
+ var/broadcast_message = get_broadcast(passer, idcard, failure)
+
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.p_apollo.inoperable())
+ return FALSE
+
+ to_chat(passer, SPAN_BOLDWARNING("You hear a harsh buzzing sound as you cross the threshold!"))
+ var/datum/language/apollo/apollo = GLOB.all_languages[LANGUAGE_APOLLO]
+ for(var/mob/living/silicon/decoy/ship_ai/ai in ai_mob_list)
+ apollo.broadcast(ai, broadcast_message)
+ for(var/mob/listener in (GLOB.human_mob_list + GLOB.dead_mob_list))
+ if(listener.hear_apollo())//Only plays sound to mobs and not observers, to reduce spam.
+ playsound_client(listener.client, sound('sound/misc/interference.ogg'), listener, vol = 45)
+ if(idcard)
+ idcard.access -= ACCESS_MARINE_AI_TEMP
+ COOLDOWN_START(src, sensor_cooldown, COOLDOWN_ARES_ACCESS_CONTROL)
+ if(alert_id && link)
+ for(var/obj/effect/step_trigger/ares_alert/sensor in link.linked_alerts)
+ if(sensor.alert_id == src.alert_id)
+ COOLDOWN_START(sensor, sensor_cooldown, COOLDOWN_ARES_ACCESS_CONTROL)
+ return TRUE
+
+/obj/effect/step_trigger/ares_alert/access_control/proc/get_broadcast(atom/passer, obj/item/card/id/idcard, failure = FALSE)
+ if(isxeno(passer))
+ return "Unidentified lifeform detected departing AI Chamber."
+ if(ishuman(passer))
+ var/mob/living/carbon/human/human_passer = passer
+ if(failure)
+ return "CAUTION: [human_passer.name] left the AI Chamber without a locatable ID card."
+ return "ALERT: [human_passer.name] left the AI Chamber with a temporary access ticket. Removing access."
+
+ if(idcard)
+ return "ALERT: ID Card assigned to [idcard.registered_name] left the AI Chamber with a temporary access ticket. Removing access."
+
+ log_debug("ARES ERROR 337: Passer: '[passer]', ID: '[idcard]', F Status: '[failure]'")
+ return "Warning: Error 337 - Access Control Anomaly."
diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm
index 1a15d40eba9c..a8735cbc06a8 100644
--- a/code/game/machinery/camera/presets.dm
+++ b/code/game/machinery/camera/presets.dm
@@ -110,6 +110,10 @@
/obj/structure/machinery/camera/autoname/almayer/containment/hidden
network = list(CAMERA_NET_CONTAINMENT_HIDDEN)
+/obj/structure/machinery/camera/autoname/almayer/containment/ares
+ name = "ares core camera"
+ network = list(CAMERA_NET_ALMAYER, CAMERA_NET_ARES)
+
//used by the landing camera dropship equipment. Do not place them right under where the dropship lands.
//Should place them near each corner of your LZs.
/obj/structure/machinery/camera/autoname/lz_camera
diff --git a/code/game/machinery/computer/almayer_control.dm b/code/game/machinery/computer/almayer_control.dm
index ec4abc68511b..b2a931224464 100644
--- a/code/game/machinery/computer/almayer_control.dm
+++ b/code/game/machinery/computer/almayer_control.dm
@@ -118,7 +118,7 @@
return FALSE
usr.set_interaction(src)
-
+ var/datum/ares_link/link = GLOB.ares_link
switch(href_list["operation"])
if("main")
state = STATE_DEFAULT
@@ -163,6 +163,7 @@
log_game("[key_name(usr)] has called for an emergency evacuation.")
message_admins("[key_name_admin(usr)] has called for an emergency evacuation.")
+ link.log_ares_security("Initiate Evacuation", "[usr] has called for an emergency evacuation.")
return TRUE
state = STATE_EVACUATION
@@ -182,6 +183,7 @@
log_game("[key_name(usr)] has canceled the emergency evacuation.")
message_admins("[key_name_admin(usr)] has canceled the emergency evacuation.")
+ link.log_ares_security("Cancel Evacuation", "[usr] has cancelled the emergency evacuation.")
return TRUE
state = STATE_EVACUATION_CANCEL
diff --git a/code/game/machinery/computer/camera_console.dm b/code/game/machinery/computer/camera_console.dm
index d7fe2ed83e02..d4feca457f4a 100644
--- a/code/game/machinery/computer/camera_console.dm
+++ b/code/game/machinery/computer/camera_console.dm
@@ -318,6 +318,10 @@
name = "Containment Cameras"
network = list(CAMERA_NET_CONTAINMENT)
+/obj/structure/machinery/computer/cameras/almayer/ares
+ name = "ARES Core Cameras"
+ network = list(CAMERA_NET_ARES)
+
/obj/structure/machinery/computer/cameras/almayer/vehicle
name = "Ship Security Cameras"
network = list(CAMERA_NET_ALMAYER, CAMERA_NET_VEHICLE)
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 2a7b5017d1ed..edc39faf3ddc 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -65,6 +65,7 @@
if(..()) return FALSE
usr.set_interaction(src)
+ var/datum/ares_link/link = GLOB.ares_link
switch(href_list["operation"])
if("mapview")
tacmap.tgui_interact(usr)
@@ -148,6 +149,7 @@
log_game("[key_name(usr)] has called for an emergency evacuation.")
message_admins("[key_name_admin(usr)] has called for an emergency evacuation.")
+ link.log_ares_security("Initiate Evacuation", "[usr] has called for an emergency evacuation.")
return TRUE
state = STATE_EVACUATION
@@ -167,6 +169,7 @@
log_game("[key_name(usr)] has canceled the emergency evacuation.")
message_admins("[key_name_admin(usr)] has canceled the emergency evacuation.")
+ link.log_ares_security("Cancel Evacuation", "[usr] has cancelled the emergency evacuation.")
return TRUE
state = STATE_EVACUATION_CANCEL
diff --git a/code/game/machinery/computer/groundside_operations.dm b/code/game/machinery/computer/groundside_operations.dm
index 6cefa28a2c95..9856ae8f970e 100644
--- a/code/game/machinery/computer/groundside_operations.dm
+++ b/code/game/machinery/computer/groundside_operations.dm
@@ -286,7 +286,7 @@
usr.RegisterSignal(cam, COMSIG_PARENT_QDELETING, TYPE_PROC_REF(/mob, reset_observer_view_on_deletion))
if("activate_echo")
- var/reason = input(usr, "What is the purpose of Echo Squad?", "Activation Reason")
+ var/reason = strip_html(input(usr, "What is the purpose of Echo Squad?", "Activation Reason"))
if(!reason)
return
if(alert(usr, "Confirm activation of Echo Squad for [reason]", "Confirm Activation", "Yes", "No") != "Yes") return
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index 7d82c5bd9a75..3c92bd33a681 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -469,9 +469,10 @@
if(!record) return
playsound(src.loc, 'sound/machines/fax.ogg', 15, 1)
sleep(40)
+ var/datum/asset/asset = get_asset_datum(/datum/asset/simple/paper)
var/obj/item/paper/P = new /obj/item/paper( src.loc )
P.name = text("Scan: [], []",record.fields["name"],worldtime2text())
- P.info += text("
Official Weyland-Yutani Document Scan Record
[]
\n
",record.fields["name"])
+ P.info += text("
Official Weyland-Yutani Document Scan Record
[]
\n
",record.fields["name"])
for(var/datum/data/record/R as anything in GLOB.data_core.medical)
if (R.fields["name"] == record.fields["name"])
if(R.fields["last_scan_time"] && R.fields["last_scan_result"])
diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm
index 40bdd68b3b34..8be8609d6008 100644
--- a/code/game/machinery/door_control.dm
+++ b/code/game/machinery/door_control.dm
@@ -52,6 +52,11 @@
/obj/structure/machinery/door_control/attackby(obj/item/W, mob/user as mob)
return src.attack_hand(user)
+/obj/structure/machinery/door_control/ex_act(severity)
+ if(indestructible)
+ return FALSE
+ ..()
+
/obj/structure/machinery/door_control/proc/handle_dropship(ship_id)
var/obj/docking_port/mobile/marine_dropship/shuttle = SSshuttle.getShuttle(ship_id)
if (!istype(shuttle))
diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm
index 972ce6b7570e..da6137e5e8cb 100644
--- a/code/game/machinery/doors/poddoor.dm
+++ b/code/game/machinery/doors/poddoor.dm
@@ -287,10 +287,13 @@
/obj/structure/machinery/door/poddoor/almayer/blended
icon_state = "almayer_pdoor1"
base_icon_state = "almayer_pdoor"
-
+/obj/structure/machinery/door/poddoor/almayer/blended/open
+ density = FALSE
/obj/structure/machinery/door/poddoor/almayer/blended/white
icon_state = "w_almayer_pdoor1"
base_icon_state = "w_almayer_pdoor"
+/obj/structure/machinery/door/poddoor/almayer/blended/white/open
+ density = FALSE
/obj/structure/machinery/door/poddoor/almayer/Initialize()
. = ..()
diff --git a/code/game/machinery/doors/railing.dm b/code/game/machinery/doors/railing.dm
index 145a5d8191dc..8449d5d52256 100644
--- a/code/game/machinery/doors/railing.dm
+++ b/code/game/machinery/doors/railing.dm
@@ -19,7 +19,8 @@
. = ..()
if(dir == SOUTH)
closed_layer = ABOVE_MOB_LAYER
- layer = closed_layer
+ if(density)//Allows preset-open to work
+ layer = closed_layer
SetOpacity(initial(opacity))
@@ -63,3 +64,6 @@
addtimer(VARSET_CALLBACK(src, operating, FALSE), 1.2 SECONDS)
return TRUE
+
+/obj/structure/machinery/door/poddoor/railing/open
+ density = FALSE
diff --git a/code/game/machinery/groundmap_geothermal.dm b/code/game/machinery/groundmap_geothermal.dm
index 6714e3ef669b..4be9c53f0094 100644
--- a/code/game/machinery/groundmap_geothermal.dm
+++ b/code/game/machinery/groundmap_geothermal.dm
@@ -198,6 +198,9 @@
else
return ..() //Deal with everything else, like hitting with stuff
+/obj/structure/machinery/power/geothermal/ex_act(severity, direction)
+ return FALSE //gameplay-wise these should really never go away
+
//Putting these here since it's power-related
/obj/structure/machinery/colony_floodlight_switch
name = "Colony Floodlight Switch"
diff --git a/code/game/machinery/nuclearbomb.dm b/code/game/machinery/nuclearbomb.dm
index 7dcdb9e39914..6c0ec4cc0389 100644
--- a/code/game/machinery/nuclearbomb.dm
+++ b/code/game/machinery/nuclearbomb.dm
@@ -55,31 +55,35 @@ var/bomb_set = FALSE
/obj/structure/machinery/nuclearbomb/process()
. = ..()
- if(timing)
- bomb_set = TRUE //So long as there is one nuke timing, it means one nuke is armed.
- timeleft = explosion_time - world.time
- if(world.time >= explosion_time)
- explode()
- //3 warnings: 1. Halfway through, 2. 1 minute left, 3. 10 seconds left.
- //this structure allows varedits to var/timeleft without losing or spamming warnings.
- else if(timer_announcements_flags)
- if(timer_announcements_flags & NUKE_SHOW_TIMER_HALF)
- if(timeleft <= initial(timeleft) / 2 && timeleft >= initial(timeleft) / 2 - 30)
- announce_to_players(NUKE_SHOW_TIMER_HALF)
- timer_announcements_flags &= ~NUKE_SHOW_TIMER_HALF
- return
- if(timer_announcements_flags & NUKE_SHOW_TIMER_MINUTE)
- if(timeleft <= 600 && timeleft >= 570)
- announce_to_players(NUKE_SHOW_TIMER_MINUTE)
- timer_announcements_flags = NUKE_SHOW_TIMER_TEN_SEC
- return
- if(timer_announcements_flags & NUKE_SHOW_TIMER_TEN_SEC)
- if(timeleft <= 100 && timeleft >= 70)
- announce_to_players(NUKE_SHOW_TIMER_TEN_SEC)
- timer_announcements_flags = 0
- return
- else
- stop_processing()
+ if(!timing)
+ update_minimap_icon()
+ return PROCESS_KILL
+
+ bomb_set = TRUE //So long as there is one nuke timing, it means one nuke is armed.
+ timeleft = explosion_time - world.time
+ if(world.time >= explosion_time)
+ explode()
+ return
+ //3 warnings: 1. Halfway through, 2. 1 minute left, 3. 10 seconds left.
+ //this structure allows varedits to var/timeleft without losing or spamming warnings.
+ if(!timer_announcements_flags)
+ return
+
+ if(timer_announcements_flags & NUKE_SHOW_TIMER_HALF)
+ if(timeleft <= initial(timeleft) / 2 && timeleft >= initial(timeleft) / 2 - 30)
+ announce_to_players(NUKE_SHOW_TIMER_HALF)
+ timer_announcements_flags &= ~NUKE_SHOW_TIMER_HALF
+ return
+ if(timer_announcements_flags & NUKE_SHOW_TIMER_MINUTE)
+ if(timeleft <= 600 && timeleft >= 570)
+ announce_to_players(NUKE_SHOW_TIMER_MINUTE)
+ timer_announcements_flags = NUKE_SHOW_TIMER_TEN_SEC
+ return
+ if(timer_announcements_flags & NUKE_SHOW_TIMER_TEN_SEC)
+ if(timeleft <= 100 && timeleft >= 70)
+ announce_to_players(NUKE_SHOW_TIMER_TEN_SEC)
+ timer_announcements_flags = 0
+ return
/obj/structure/machinery/nuclearbomb/attack_alien(mob/living/carbon/xenomorph/M)
INVOKE_ASYNC(src, TYPE_PROC_REF(/atom, attack_hand), M)
@@ -87,10 +91,10 @@ var/bomb_set = FALSE
/obj/structure/machinery/nuclearbomb/attackby(obj/item/O as obj, mob/user as mob)
if(anchored && timing && bomb_set && HAS_TRAIT(O, TRAIT_TOOL_WIRECUTTERS))
- user.visible_message(SPAN_DANGER("[user] begins to defuse \the [src]."), SPAN_DANGER("You begin to defuse \the [src]. This will take some time..."))
+ user.visible_message(SPAN_INFO("[user] begins to defuse \the [src]."), SPAN_INFO("You begin to defuse \the [src]. This will take some time..."))
if(do_after(user, 150 * user.get_skill_duration_multiplier(SKILL_ENGINEER), INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
disable()
- playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
+ playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
return
..()
@@ -103,12 +107,12 @@ var/bomb_set = FALSE
if(deployable)
if(!ishuman(user) && !isqueen(user))
- to_chat(usr, SPAN_DANGER("You don't have the dexterity to do this!"))
+ to_chat(usr, SPAN_INFO("You don't have the dexterity to do this!"))
return
if(isqueen(user))
if(timing && bomb_set)
- user.visible_message(SPAN_DANGER("[user] begins to defuse \the [src]."), SPAN_DANGER("You begin to defuse \the [src]. This will take some time..."))
+ user.visible_message(SPAN_INFO("[user] begins to defuse \the [src]."), SPAN_INFO("You begin to defuse \the [src]. This will take some time..."))
if(do_after(user, 5 SECONDS, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
disable()
return
@@ -162,37 +166,38 @@ var/bomb_set = FALSE
if(timing == -1)
return
- if(!ishuman(usr))
+ if(!ishuman(ui.user))
return
- if(!allowed(usr))
- to_chat(usr, SPAN_DANGER("Access denied!"))
+ if(!allowed(ui.user))
+ to_chat(ui.user, SPAN_INFO("Access denied!"))
return
if(!anchored)
- to_chat(usr, SPAN_DANGER("Engage anchors first!"))
+ to_chat(ui.user, SPAN_INFO("Engage anchors first!"))
return
if(safety)
- to_chat(usr, SPAN_DANGER("The safety is still on."))
+ to_chat(ui.user, SPAN_INFO("The safety is still on."))
return
if(!A.can_build_special)
- to_chat(usr, SPAN_DANGER("You cannot deploy [src] here!"))
+ to_chat(ui.user, SPAN_INFO("You cannot deploy [src] here!"))
return
- if(usr.action_busy)
+ if(ui.user.action_busy)
return
- usr.visible_message(SPAN_WARNING("[usr] begins to [timing ? "disengage" : "engage"] [src]!"), SPAN_WARNING("You begin to [timing ? "disengage" : "engage"] [src]."))
+ ui.user.visible_message(SPAN_WARNING("[ui.user] begins to [timing ? "disengage" : "engage"] [src]!"), SPAN_WARNING("You begin to [timing ? "disengage" : "engage"] [src]."))
being_used = TRUE
- ui = SStgui.try_update_ui(usr, src, ui)
- if(do_after(usr, 50, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
+ ui = SStgui.try_update_ui(ui.user, src, ui)
+ if(do_after(ui.user, 50, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
timing = !timing
if(timing)
if(!safety)
bomb_set = TRUE
explosion_time = world.time + timeleft
+ update_minimap_icon()
start_processing()
announce_to_players()
message_admins("\The [src] has been activated by [key_name(ui.user, 1)] [ADMIN_JMP_USER(ui.user)]")
@@ -201,28 +206,28 @@ var/bomb_set = FALSE
else
disable()
message_admins("\The [src] has been deactivated by [key_name(ui.user, 1)] [ADMIN_JMP_USER(ui.user)]")
- playsound(src.loc, 'sound/effects/thud.ogg', 100, 1)
+ playsound(loc, 'sound/effects/thud.ogg', 100, 1)
being_used = FALSE
. = TRUE
if("toggleSafety")
- if(!allowed(usr))
- to_chat(usr, SPAN_DANGER("Access denied!"))
+ if(!allowed(ui.user))
+ to_chat(ui.user, SPAN_INFO("Access denied!"))
return
if(timing)
- to_chat(usr, SPAN_DANGER("Disengage first!"))
+ to_chat(ui.user, SPAN_INFO("Disengage first!"))
return
if(!A.can_build_special)
- to_chat(usr, SPAN_DANGER("You cannot deploy [src] here!"))
+ to_chat(ui.user, SPAN_INFO("You cannot deploy [src] here!"))
return
- if(usr.action_busy)
+ if(ui.user.action_busy)
return
- usr.visible_message(SPAN_WARNING("[usr] begins to [safety ? "disable" : "enable"] the safety on [src]!"), SPAN_WARNING("You begin to [safety ? "disable" : "enable"] the safety on [src]."))
+ ui.user.visible_message(SPAN_WARNING("[ui.user] begins to [safety ? "disable" : "enable"] the safety on [src]!"), SPAN_WARNING("You begin to [safety ? "disable" : "enable"] the safety on [src]."))
being_used = TRUE
- ui = SStgui.try_update_ui(usr, src, ui)
- if(do_after(usr, 50, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
+ ui = SStgui.try_update_ui(ui.user, src, ui)
+ if(do_after(ui.user, 50, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
safety = !safety
- playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
+ playsound(loc, 'sound/items/poster_being_created.ogg', 100, 1)
being_used = FALSE
if(safety)
timing = FALSE
@@ -230,63 +235,55 @@ var/bomb_set = FALSE
. = TRUE
if("toggleCommandLockout")
- if(!ishuman(usr))
+ if(!ishuman(ui.user))
return
- if(!allowed(usr))
- to_chat(usr, SPAN_DANGER("Access denied!"))
+ if(!allowed(ui.user))
+ to_chat(ui.user, SPAN_INFO("Access denied!"))
return
if(command_lockout)
command_lockout = FALSE
req_one_access = list()
- to_chat(usr, SPAN_DANGER("Command lockout disengaged."))
+ to_chat(ui.user, SPAN_INFO("Command lockout disengaged."))
else
//Check if they have command access
var/list/acc = list()
- var/mob/living/carbon/human/H = usr
+ var/mob/living/carbon/human/H = ui.user
if(H.wear_id)
acc += H.wear_id.GetAccess()
if(H.get_active_hand())
acc += H.get_active_hand().GetAccess()
if(!(ACCESS_MARINE_COMMAND in acc))
- to_chat(usr, SPAN_DANGER("Access denied!"))
+ to_chat(ui.user, SPAN_INFO("Access denied!"))
return
command_lockout = TRUE
req_one_access = list(ACCESS_MARINE_COMMAND)
- to_chat(usr, SPAN_DANGER("Command lockout engaged."))
+ to_chat(ui.user, SPAN_INFO("Command lockout engaged."))
. = TRUE
if("toggleAnchor")
if(timing)
- to_chat(usr, SPAN_DANGER("Disengage first!"))
+ to_chat(ui.user, SPAN_INFO("Disengage first!"))
return
if(!A.can_build_special)
- to_chat(usr, SPAN_DANGER("You cannot deploy [src] here!"))
+ to_chat(ui.user, SPAN_INFO("You cannot deploy [src] here!"))
return
- if(usr.action_busy)
+ if(ui.user.action_busy)
return
being_used = TRUE
- ui = SStgui.try_update_ui(usr, src, ui)
- if(do_after(usr, 50, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
+ ui = SStgui.try_update_ui(ui.user, src, ui)
+ if(do_after(ui.user, 50, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
if(!anchored)
- visible_message(SPAN_DANGER("With a steely snap, bolts slide out of [src] and anchor it to the flooring."))
+ visible_message(SPAN_INFO("With a steely snap, bolts slide out of [src] and anchor it to the flooring."))
else
- visible_message(SPAN_DANGER("The anchoring bolts slide back into the depths of [src]."))
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 100, 1)
+ visible_message(SPAN_INFO("The anchoring bolts slide back into the depths of [src]."))
+ playsound(loc, 'sound/items/Deconstruct.ogg', 100, 1)
anchored = !anchored
being_used = FALSE
. = TRUE
update_icon()
- add_fingerprint(usr)
-
-/obj/structure/machinery/nuclearbomb/start_processing()
- . = ..()
- update_minimap_icon()
-
-/obj/structure/machinery/nuclearbomb/stop_processing()
- . = ..()
- update_minimap_icon()
+ add_fingerprint(ui.user)
/obj/structure/machinery/nuclearbomb/verb/make_deployable()
set category = "Object"
@@ -297,12 +294,12 @@ var/bomb_set = FALSE
return
if(!ishuman(usr))
- to_chat(usr, SPAN_DANGER("You don't have the dexterity to do this!"))
+ to_chat(usr, SPAN_INFO("You don't have the dexterity to do this!"))
return
var/area/A = get_area(src)
if(!A.can_build_special)
- to_chat(usr, SPAN_DANGER("You don't want to deploy this here!"))
+ to_chat(usr, SPAN_INFO("You don't want to deploy this here!"))
return
usr.visible_message(SPAN_WARNING("[usr] begins to [deployable ? "close" : "adjust"] several panels to make [src] [deployable ? "undeployable" : "deployable"]."), SPAN_WARNING("You begin to [deployable ? "close" : "adjust"] several panels to make [src] [deployable ? "undeployable" : "deployable"]."))
@@ -314,26 +311,25 @@ var/bomb_set = FALSE
else
deployable = TRUE
anchored = TRUE
- playsound(src.loc, 'sound/items/Deconstruct.ogg', 100, 1)
+ playsound(loc, 'sound/items/Deconstruct.ogg', 100, 1)
being_used = FALSE
update_icon()
//unified all announcements to one proc
/obj/structure/machinery/nuclearbomb/proc/announce_to_players(timer_warning)
+
+ var/list/humans_other = GLOB.human_mob_list + GLOB.dead_mob_list
+ var/list/humans_uscm = list()
+ for(var/mob/current_mob as anything in humans_other)
+ if(current_mob.stat != CONSCIOUS || isyautja(current_mob))
+ humans_other -= current_mob
+ continue
+ if(current_mob.faction == FACTION_MARINE || current_mob.faction == FACTION_SURVIVOR) //separating marines from other factions. Survs go here too
+ humans_uscm += current_mob
+ humans_other -= current_mob
+
if(timer_warning) //we check for timer warnings first
- //humans part
- var/list/humans_other = GLOB.human_mob_list + GLOB.dead_mob_list
- var/list/humans_USCM = list()
- for(var/mob/M in humans_other)
- var/mob/living/carbon/human/H = M
- if(istype(H)) //if it's unconsious human or yautja, we remove them
- if(H.stat != CONSCIOUS || isyautja(H))
- humans_other.Remove(M)
- continue
- if(M.faction == FACTION_MARINE || M.faction == FACTION_SURVIVOR) //separating marines from other factions. Survs go here too
- humans_USCM += M
- humans_other -= M
- announcement_helper("WARNING.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_USCM, 'sound/misc/notice1.ogg')
+ announcement_helper("WARNING.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg')
announcement_helper("WARNING.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg')
//preds part
var/t_left = duration2text_sec(round(rand(timeleft - timeleft / 10, timeleft + timeleft / 10)))
@@ -354,21 +350,9 @@ var/bomb_set = FALSE
xeno_announcement(SPAN_XENOANNOUNCE(warning), hive.hivenumber, XENO_GENERAL_ANNOUNCE)
return
- //deal with start/stop announcements for players
- var/list/humans_other = GLOB.human_mob_list + GLOB.dead_mob_list
- var/list/humans_USCM = list()
- for(var/mob/M in humans_other)
- var/mob/living/carbon/human/H = M
- if(istype(H)) //if it's unconsious human or yautja, we remove them
- if(H.stat != CONSCIOUS || isyautja(H))
- humans_other.Remove(M)
- continue
- if(M.faction == FACTION_MARINE || M.faction == FACTION_SURVIVOR) //separating marines from other factions. Survs go here too
- humans_USCM += M
- humans_other -= M
var/datum/hive_status/hive
if(timing)
- announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE ACTIVATED.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_USCM, 'sound/misc/notice1.ogg')
+ announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE ACTIVATED.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg')
announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE ACTIVATED.\n\nDETONATION IN [round(timeleft/10)] SECONDS.", "HQ Nuclear Tracker", humans_other, 'sound/misc/notice1.ogg')
var/t_left = duration2text_sec(round(rand(timeleft - timeleft / 10, timeleft + timeleft / 10)))
yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING! A human Purification Device has been detected. You have approximately [t_left] to abandon the hunting grounds before it activates."))
@@ -378,7 +362,7 @@ var/bomb_set = FALSE
continue
xeno_announcement(SPAN_XENOANNOUNCE("The tallhosts have deployed a hive killer at [get_area_name(loc)]! Stop it at all costs!"), hive.hivenumber, XENO_GENERAL_ANNOUNCE)
else
- announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DEACTIVATED.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_USCM, 'sound/misc/notice1.ogg')
+ announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DEACTIVATED.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg')
announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DEACTIVATED.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg')
yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING! The human Purification Device's signature has disappeared."))
for(var/hivenumber in GLOB.hive_datum)
@@ -401,6 +385,7 @@ var/bomb_set = FALSE
/obj/structure/machinery/nuclearbomb/proc/explode()
if(safety)
timing = FALSE
+ update_minimap_icon()
stop_processing()
update_icon()
return FALSE
@@ -422,3 +407,200 @@ var/bomb_set = FALSE
bomb_set = FALSE
SSminimaps.remove_marker(src)
return ..()
+
+/obj/structure/machinery/nuclearbomb/tech
+ var/decryption_time = 10 MINUTES
+ var/decryption_end_time = null
+ var/decrypting = FALSE
+
+ timeleft = 1 MINUTES
+ timer_announcements_flags = NUKE_DECRYPT_SHOW_TIMER_ALL
+
+ var/list/linked_decryption_towers
+
+/obj/structure/machinery/nuclearbomb/tech/Initialize(mapload)
+ . = ..()
+
+ linked_decryption_towers = list()
+
+ return INITIALIZE_HINT_LATELOAD
+
+/obj/structure/machinery/nuclearbomb/tech/LateInitialize()
+ . = ..()
+
+ for(var/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/possible_telecomm in GLOB.all_static_telecomms_towers)
+ if(is_ground_level(possible_telecomm.z))
+ linked_decryption_towers += possible_telecomm
+
+ RegisterSignal(SSdcs, COMSIG_GLOB_GROUNDSIDE_TELECOMM_TURNED_OFF, PROC_REF(connected_comm_shutdown))
+
+/obj/structure/machinery/nuclearbomb/tech/ui_data(mob/user)
+ . = ..()
+
+ .["decrypting"] = decrypting
+ .["decryption_time"] = duration2text_sec(decryption_time)
+
+ .["decryption_complete"] = decryption_time ? FALSE : TRUE
+
+/obj/structure/machinery/nuclearbomb/tech/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ if(..())
+ return
+
+ switch(action)
+ if("toggleEncryption")
+ if(!ishuman(ui.user))
+ return
+
+ if(!allowed(ui.user))
+ to_chat(ui.user, SPAN_INFO("Access denied!"))
+ return
+
+ if(!anchored)
+ to_chat(ui.user, SPAN_INFO("Engage anchors first!"))
+ return
+
+ var/area/current_area = get_area(src)
+ if(!current_area.can_build_special)
+ to_chat(ui.user, SPAN_INFO("You cannot deploy [src] here!"))
+ return
+
+ if(is_ground_level(z))
+ for(var/obj/structure/machinery/telecomms/relay/preset/tower/mapcomms/telecomm_unit in linked_decryption_towers)
+ if(!telecomm_unit.on)
+ to_chat(ui.user, SPAN_INFO("The groundside telecommunication relays must be activated!"))
+ return
+
+ if(ui.user.action_busy)
+ return
+
+ if(being_used)
+ return
+
+ ui.user.visible_message(SPAN_WARNING("[ui.user] begins to [decrypting ? "stop the decryption process." : "start decrypting."]!"), SPAN_WARNING("You begin to [decrypting ? "stop the decryption process." : "start decrypting."]."))
+ being_used = TRUE
+ ui = SStgui.try_update_ui(ui.user, src, ui)
+ if(do_after(ui.user, 50, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
+ decrypting = !decrypting
+ if(decrypting)
+ //add signal handlers
+ decryption_end_time = world.time + decryption_time
+ start_processing()
+ announce_to_players()
+ message_admins("[src]'s encryption process has been started by [key_name(ui.user, 1)] [ADMIN_JMP_USER(ui.user)]")
+ else
+ //remove signal handlers
+ decryption_end_time = null
+ announce_to_players()
+ message_admins("[src]'s encryption process has been deactivated by [key_name(ui.user, 1)] [ADMIN_JMP_USER(ui.user)]")
+ playsound(loc, 'sound/effects/thud.ogg', 100, 1)
+ being_used = FALSE
+ return TRUE
+
+/obj/structure/machinery/nuclearbomb/tech/process()
+ if(!decrypting)
+ return ..()
+
+ decryption_time = decryption_end_time - world.time
+
+ if(world.time > decryption_end_time)
+ decrypting = FALSE
+ decryption_time = 0
+ announce_to_players(NUKE_DECRYPT_SHOW_TIMER_COMPLETE)
+ timer_announcements_flags &= ~NUKE_DECRYPT_SHOW_TIMER_COMPLETE
+ return PROCESS_KILL
+
+ if(!timer_announcements_flags)
+ return
+
+ if(timer_announcements_flags & NUKE_DECRYPT_SHOW_TIMER_HALF)
+ if(decryption_time <= initial(decryption_time) / 2 && decryption_time >= initial(decryption_time) / 2 - 30)
+ announce_to_players(NUKE_DECRYPT_SHOW_TIMER_HALF)
+ timer_announcements_flags &= ~NUKE_DECRYPT_SHOW_TIMER_HALF
+ return
+ if(timer_announcements_flags & NUKE_DECRYPT_SHOW_TIMER_MINUTE)
+ if(decryption_time <= 600 && decryption_time >= 570)
+ announce_to_players(NUKE_DECRYPT_SHOW_TIMER_MINUTE)
+ timer_announcements_flags &= ~NUKE_DECRYPT_SHOW_TIMER_MINUTE
+ return
+
+/obj/structure/machinery/nuclearbomb/tech/announce_to_players(timer_warning)
+ if(!decryption_time && (timer_warning != NUKE_DECRYPT_SHOW_TIMER_COMPLETE))
+ return ..()
+
+ var/list/humans_other = GLOB.human_mob_list + GLOB.dead_mob_list
+ var/list/humans_uscm = list()
+ for(var/mob/current_mob as anything in humans_other)
+ var/mob/living/carbon/human/current_human = current_mob
+ if(istype(current_human)) //if it's unconsious human or yautja, we remove them
+ if(current_human.stat != CONSCIOUS || isyautja(current_human))
+ humans_other -= current_mob
+ continue
+ if(current_mob.faction == FACTION_MARINE || current_mob.faction == FACTION_SURVIVOR)
+ humans_uscm += current_mob
+ humans_other -= current_mob
+
+ if(timer_warning)
+ if(timer_warning == NUKE_DECRYPT_SHOW_TIMER_COMPLETE)
+ announcement_helper("DECRYPTION COMPLETE", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg')
+ announcement_helper("DECRYPTION COMPLETE", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg')
+
+ yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING!\n\nThe human Purification Device is able to be activated."))
+
+ var/datum/hive_status/hive
+ for(var/hivenumber in GLOB.hive_datum)
+ hive = GLOB.hive_datum[hivenumber]
+ if(!length(hive.totalXenos))
+ return
+ xeno_announcement(SPAN_XENOANNOUNCE("The hive killer is ready to be activated! Assault at once!"), hive.hivenumber, XENO_GENERAL_ANNOUNCE)
+ return
+
+ announcement_helper("DECRYPTION IN [round(decryption_time/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg')
+ announcement_helper("DECRYPTION IN [round(decryption_time/10)] SECONDS.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg')
+
+ //preds part
+ var/time_left = duration2text_sec(round(rand(decryption_time - decryption_time / 10, decryption_time + decryption_time / 10)))
+ yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING!\n\nYou have approximately [time_left] seconds to abandon the hunting grounds before human Purification Device is able to be activated."))
+
+ //xenos part
+ var/warning = "Hive killer is almost prepared to be activated!"
+ if(timer_warning & NUKE_DECRYPT_SHOW_TIMER_HALF)
+ warning = "Hive killer is halfway through its initial phase!"
+
+ var/datum/hive_status/hive
+ for(var/hivenumber in GLOB.hive_datum)
+ hive = GLOB.hive_datum[hivenumber]
+ if(!hive.totalXenos.len)
+ return
+ xeno_announcement(SPAN_XENOANNOUNCE(warning), hive.hivenumber, XENO_GENERAL_ANNOUNCE)
+ return
+
+ var/datum/hive_status/hive
+ if(decrypting)
+ announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DECRYPTION STARTED.\n\nDECRYPTION IN [round(decryption_time/10)] SECONDS.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg')
+ announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE ORDNANCE DECRYPTION STARTED.\n\nDECRYPTION IN [round(decryption_time/10)] SECONDS.", "HQ Nuclear Tracker", humans_other, 'sound/misc/notice1.ogg')
+ var/time_left = duration2text_sec(round(rand(decryption_time - decryption_time / 10, decryption_time + decryption_time / 10)))
+ yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING! A human Purification Device has been detected. You have approximately [time_left] before it finishes its initial phase."))
+ for(var/hivenumber in GLOB.hive_datum)
+ hive = GLOB.hive_datum[hivenumber]
+ if(!length(hive.totalXenos))
+ continue
+ xeno_announcement(SPAN_XENOANNOUNCE("The tallhosts have started the initial phase of a hive killer at [get_area_name(loc)]! Destroy their communications relays!"), hive.hivenumber, XENO_GENERAL_ANNOUNCE)
+ return
+
+ announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE DECRYPTION HALTED.", "[MAIN_AI_SYSTEM] Nuclear Tracker", humans_uscm, 'sound/misc/notice1.ogg')
+ announcement_helper("ALERT.\n\nNUCLEAR EXPLOSIVE DECRYPTION HALTED.", "HQ Intel Division", humans_other, 'sound/misc/notice1.ogg')
+ yautja_announcement(SPAN_YAUTJABOLDBIG("WARNING! The human Purification Device's signature has disappeared."))
+ for(var/hivenumber in GLOB.hive_datum)
+ hive = GLOB.hive_datum[hivenumber]
+ if(!length(hive.totalXenos))
+ continue
+ xeno_announcement(SPAN_XENOANNOUNCE("The hive killer's initial phase has been halted! Rejoice!"), hive.hivenumber, XENO_GENERAL_ANNOUNCE)
+
+/obj/structure/machinery/nuclearbomb/tech/proc/connected_comm_shutdown(obj/structure/machinery/telecomms/relay/preset/tower/telecomm_unit)
+ SIGNAL_HANDLER
+
+ if(!decrypting)
+ return
+
+ decrypting = FALSE
+ announce_to_players()
diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm
index 66f3a92cbdf2..644402128852 100644
--- a/code/game/machinery/rechargestation.dm
+++ b/code/game/machinery/rechargestation.dm
@@ -1,8 +1,8 @@
/obj/structure/machinery/recharge_station
- name = "robot recharge station"
+ name = "synthetic maintenance station"
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger0"
- desc = "A recharge and repair station for robots and synthetics. Simply put the synthetic in need of repair in here and they will be fixed up in no time!"
+ desc = "A Synthetic Maintenance Station designed to recharge, repair and maintain various sizes of artificial people. Simply place the synthetic or android in need of repair in here and they will be fixed up in no time!"
density = TRUE
anchored = TRUE
use_power = USE_POWER_IDLE
@@ -14,8 +14,10 @@
var/charging_cap_active = 25000 // Active Cap - When cyborg is inside
var/charging_cap_passive = 2500 // Passive Cap - Recharging internal capacitor when no cyborg is inside
var/icon_update_tick = 0 // Used to update icon only once every 10 ticks
+ var/known_implants = list(/obj/item/implant/chem, /obj/item/implant/death_alarm, /obj/item/implant/loyalty, /obj/item/implant/tracking, /obj/item/implant/neurostim)
can_buckle = TRUE
+
/obj/structure/machinery/recharge_station/Initialize(mapload, ...)
. = ..()
update_icon()
@@ -157,21 +159,42 @@
doing_stuff = TRUE
else
update_use_power(USE_POWER_IDLE)
- if (isrobot(occupant) || issynth(occupant))
+ if (issynth(occupant))
+ var/mob/living/carbon/human/humanoid_occupant = occupant //for special synth surgeries
if(occupant.getBruteLoss() > 0 || occupant.getFireLoss() > 0 || occupant.getBrainLoss() > 0)
occupant.heal_overall_damage(10, 10, TRUE)
occupant.apply_damage(-10, BRAIN)
current_internal_charge = max(current_internal_charge - 500, 0)
- to_chat(occupant, "Repairing...")
+ to_chat(occupant, "Structural damage detected. Repairing...")
doing_stuff = TRUE
occupant.pain.recalculate_pain()
if(!doing_stuff && occupant.blood_volume < initial(occupant.blood_volume))
occupant.blood_volume = min(occupant.blood_volume + 10, initial(occupant.blood_volume))
- to_chat(occupant, "Refreshing liquids...")
+ to_chat(occupant, "Fluid volume low. Refreshing liquids...")
doing_stuff = TRUE
+ if(!doing_stuff)
+ for(var/obj/limb/current_limb in humanoid_occupant.limbs)
+ if(current_limb.implants.len)
+ doing_stuff = TRUE
+ to_chat(occupant, "Foreign material detected. Beginning removal process...")
+ for(var/obj/item/current_implant in current_limb.implants)
+ if(!is_type_in_list(current_implant,known_implants))
+ sleep(REMOVE_OBJECT_MAX_DURATION)
+ current_limb.implants -= current_implant
+ humanoid_occupant.embedded_items -= current_implant
+ qdel(current_implant)
+ to_chat(occupant, "Foreign object removed.")
+ for(var/datum/internal_organ/current_organ in humanoid_occupant.internal_organs)
+ if(current_organ.robotic == ORGAN_ASSISTED||current_organ.robotic == ORGAN_ROBOT) //this time the machine can *only* fix robotic organs
+ if(current_organ.damage > 0)
+ to_chat(occupant, "Damaged internal component detected. Beginning repair process.")
+ doing_stuff = TRUE
+ sleep(FIX_ORGAN_MAX_DURATION)
+ current_organ.rejuvenate()
+ to_chat(occupant, "Internal component repaired.")
if(!doing_stuff)
- to_chat(occupant, "Maintenance complete! Have a nice day!")
+ to_chat(occupant, "Maintenance cycle completed. All systems nominal.")
go_out()
diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm
index ce5e9a743bc5..a25293aebbd3 100644
--- a/code/game/machinery/telecomms/presets.dm
+++ b/code/game/machinery/telecomms/presets.dm
@@ -60,7 +60,7 @@
return TRUE
return FALSE
-/obj/structure/machinery/telecomms/relay/preset/tower/tcomms_startup()
+/obj/structure/machinery/telecomms/relay/preset/tower/update_state()
. = ..()
if(on)
playsound(src, 'sound/machines/tcomms_on.ogg', vol = 80, vary = FALSE, sound_range = 16, falloff = 0.5)
diff --git a/code/game/machinery/telecomms/telecomunications.dm b/code/game/machinery/telecomms/telecomunications.dm
index 324a358d041f..255d70f45870 100644
--- a/code/game/machinery/telecomms/telecomunications.dm
+++ b/code/game/machinery/telecomms/telecomunications.dm
@@ -71,6 +71,9 @@ GLOBAL_LIST_EMPTY_TYPED(telecomms_list, /obj/structure/machinery/telecomms)
// When effectively shut down
/obj/structure/machinery/telecomms/proc/tcomms_shutdown()
on = FALSE
+
+ SEND_GLOBAL_SIGNAL(COMSIG_GLOB_GROUNDSIDE_TELECOMM_TURNED_OFF)
+
if(tcomms_machine)
SSradio.remove_tcomm_machine(src)
diff --git a/code/game/machinery/vending/vendor_types/crew/synthetic.dm b/code/game/machinery/vending/vendor_types/crew/synthetic.dm
index a16b9d2448be..1d8e5e289066 100644
--- a/code/game/machinery/vending/vendor_types/crew/synthetic.dm
+++ b/code/game/machinery/vending/vendor_types/crew/synthetic.dm
@@ -89,12 +89,10 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth, list(
list("Headset", 0, /obj/item/device/radio/headset/almayer/mcom/cdrcom, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("UNIFORM (CHOOSE 1)", 0, null, null, null),
- list("Medical Scrubs, Green", 0, /obj/item/clothing/under/rank/medical/green, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR),
list("Uniform, Outdated Synth", 0, /obj/item/clothing/under/rank/synthetic/old, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR),
list("Uniform, Standard Synth", 0, /obj/item/clothing/under/rank/synthetic, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("USCM Standard Uniform", 0, /obj/item/clothing/under/marine, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR),
list("USCM Medical Uniform", 0, /obj/item/clothing/under/marine/medic, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR),
- list("Working Joe Uniform", 0, /obj/item/clothing/under/rank/synthetic/joe, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_REGULAR),
list("WEBBING (CHOOSE 1)", 0, null, null, null),
list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
@@ -182,7 +180,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list(
list("Medical Scrubs, Purple", 12, /obj/item/clothing/under/rank/medical/purple, null, VENDOR_ITEM_REGULAR),
list("Medical Scrubs, White", 12, /obj/item/clothing/under/rank/medical, null, VENDOR_ITEM_REGULAR),
list("USCM Service Uniform", 12, /obj/item/clothing/under/marine/officer/bridge, null, VENDOR_ITEM_REGULAR),
- list("USCM Flightsuit", 12, /obj/item/clothing/under/marine/officer/pilot/flight, null, VENDOR_ITEM_REGULAR),
+ list("USCM Flightsuit", 12, /obj/item/clothing/under/rank/synthetic/flight, null, VENDOR_ITEM_REGULAR),
list("Engineer Uniform", 12, /obj/item/clothing/under/marine/officer/engi, null, VENDOR_ITEM_REGULAR),
list("White T-Shirt and Brown Jeans", 12, /obj/item/clothing/under/tshirt/w_br, null, VENDOR_ITEM_REGULAR),
list("Gray T-Shirt and Blue Jeans", 12, /obj/item/clothing/under/tshirt/gray_blu, null, VENDOR_ITEM_REGULAR),
@@ -190,6 +188,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list(
list("Gray Utilities", 12, /obj/item/clothing/under/colonist/ua_civvies, null, VENDOR_ITEM_REGULAR),
list("Brown Utilities", 12, /obj/item/clothing/under/colonist/wy_davisone, null, VENDOR_ITEM_REGULAR),
list("Steward Utilities", 12, /obj/item/clothing/under/colonist/wy_joliet_shopsteward, null, VENDOR_ITEM_REGULAR),
+ list("Working Joe Uniform", 36, /obj/item/clothing/under/rank/synthetic/joe, null, VENDOR_ITEM_REGULAR),
list("GLASSES", 0, null, null, null),
list("HealthMate HUD", 12, /obj/item/clothing/glasses/hud/health, null, VENDOR_ITEM_REGULAR),
@@ -245,6 +244,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list(
list("Labcoat", 12, /obj/item/clothing/suit/storage/labcoat, null, VENDOR_ITEM_REGULAR),
list("Labcoat, Researcher", 12, /obj/item/clothing/suit/storage/labcoat/researcher, null, VENDOR_ITEM_REGULAR),
list("RO Jacket", 12, /obj/item/clothing/suit/storage/RO, null, VENDOR_ITEM_REGULAR),
+ list("USCM Poncho", 12, /obj/item/clothing/accessory/poncho, null, VENDOR_ITEM_REGULAR),
list("BACKPACK", 0, null, null, null),
list("Backpack, Industrial", 12, /obj/item/storage/backpack/industrial, null, VENDOR_ITEM_REGULAR),
@@ -267,7 +267,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_synth_snowflake, list(
use_snowflake_points = TRUE
vendor_theme = VENDOR_THEME_COMPANY
req_access = list(ACCESS_MARINE_SYNTH)
- vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR)
+ vendor_role = list(JOB_SYNTH, JOB_SYNTH_SURVIVOR, JOB_WORKING_JOE)
vend_delay = 1 SECONDS
diff --git a/code/game/machinery/vending/vendor_types/requisitions.dm b/code/game/machinery/vending/vendor_types/requisitions.dm
index 250a998f38bf..838b21a00e6f 100644
--- a/code/game/machinery/vending/vendor_types/requisitions.dm
+++ b/code/game/machinery/vending/vendor_types/requisitions.dm
@@ -426,6 +426,7 @@
list("ARMOR", -1, null, null),
list("M10 Pattern Marine Helmet", 20, /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR),
list("M10 Pattern Technician Helmet", 20, /obj/item/clothing/head/helmet/marine/tech, VENDOR_ITEM_REGULAR),
+ list("M10 Pattern Corpman Helmet", 20, /obj/item/clothing/head/helmet/marine/medic, VENDOR_ITEM_REGULAR),
list("M3 Pattern Carrier Marine Armor", 20, /obj/item/clothing/suit/storage/marine/carrier, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padded Marine Armor", 20, /obj/item/clothing/suit/storage/marine/padded, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padless Marine Armor", 20, /obj/item/clothing/suit/storage/marine/padless, VENDOR_ITEM_REGULAR),
diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm
index cbe0871148da..b94ee6902321 100644
--- a/code/game/objects/effects/aliens.dm
+++ b/code/game/objects/effects/aliens.dm
@@ -291,6 +291,8 @@
var/ticks = 0
var/acid_strength = 1 //100% speed, normal
var/barricade_damage = 40
+ /// How much fuel the acid drains from the flare every acid tick
+ var/flare_damage = 500
var/barricade_damage_ticks = 10 // tick is once per 5 seconds. This tells us how many times it will try damaging barricades
var/in_weather = FALSE
@@ -299,13 +301,15 @@
name = "weak acid"
acid_strength = 2.5 //250% normal speed
barricade_damage = 20
+ flare_damage = 150
icon_state = "acid_weak"
//Superacid
/obj/effect/xenomorph/acid/strong
name = "strong acid"
- acid_strength = 0.4 //20% normal speed
+ acid_strength = 0.4 //40% normal speed
barricade_damage = 100
+ flare_damage = 1875
icon_state = "acid_strong"
/obj/effect/xenomorph/acid/New(loc, target)
@@ -355,6 +359,12 @@
sleep(50)
.()
return
+ if(istype(acid_t, /obj/item/device/flashlight/flare))
+ var/obj/item/device/flashlight/flare/flare = acid_t
+ if(flare.fuel > 0) //Flares that have fuel in them lose fuel instead of melting
+ flare.fuel -= flare_damage
+ sleep(rand(150,250) * (acid_strength))
+ return .()
if(++ticks >= strength_t)
visible_message(SPAN_XENODANGER("[acid_t] collapses under its own weight into a puddle of goop and undigested debris!"))
@@ -394,8 +404,6 @@
sleep(rand(200,300) * (acid_strength))
.()
-
-
/obj/effect/xenomorph/boiler_bombard
name = "???"
desc = ""
diff --git a/code/game/objects/effects/effect_system/chemsmoke.dm b/code/game/objects/effects/effect_system/chemsmoke.dm
index 8ecdb2c07db9..c2323c32c934 100644
--- a/code/game/objects/effects/effect_system/chemsmoke.dm
+++ b/code/game/objects/effects/effect_system/chemsmoke.dm
@@ -40,7 +40,8 @@
// Culls the selected turfs to a (roughly) circle shape, then calls smokeFlow() to make
// sure the smoke can actually path to the turfs. This culls any turfs it can't reach.
//------------------------------------------
-/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, n = 10, c = 0, loca, direct)
+/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, n = 10, c = 0, loca, direct, datum/cause_data/new_cause_data)
+ cause_data = istype(new_cause_data) ? new_cause_data : cause_data
range = n * 0.3
cardinals = c
carry.copy_to(chemholder, carry.total_volume)
diff --git a/code/game/objects/effects/effect_system/foam.dm b/code/game/objects/effects/effect_system/foam.dm
index d0a1fa132b06..a7647dbd4489 100644
--- a/code/game/objects/effects/effect_system/foam.dm
+++ b/code/game/objects/effects/effect_system/foam.dm
@@ -28,7 +28,7 @@
metal = ismetal
playsound(src, 'sound/effects/bubbles2.ogg', 25, 1, 5)
addtimer(CALLBACK(src, PROC_REF(foam_react)), 3 + metal*3)
- addtimer(CALLBACK(src, PROC_REF(foam_metal_final_react)), 120)
+ addtimer(CALLBACK(src, PROC_REF(foam_metal_final_react)), 40)
/obj/effect/particle_effect/foam/proc/foam_react()
process()
diff --git a/code/game/objects/effects/effect_system/smoke.dm b/code/game/objects/effects/effect_system/smoke.dm
index a02069087412..9f7a9c8143c7 100644
--- a/code/game/objects/effects/effect_system/smoke.dm
+++ b/code/game/objects/effects/effect_system/smoke.dm
@@ -283,14 +283,14 @@
var/gas_damage = 20
/obj/effect/particle_effect/smoke/xeno_burn/Initialize(mapload, amount, datum/cause_data/cause_data)
- var/mob/living/carbon/xenomorph/xeno = cause_data?.resolve_mob()
- if (istype(xeno) && xeno.hivenumber)
- hivenumber = xeno.hivenumber
-
- set_hive_data(src, hivenumber)
-
- . = ..()
+ if(istype(cause_data))
+ var/datum/ui_state/hive_state/cause_data_hive_state = GLOB.hive_state[cause_data.faction]
+ var/new_hive_number = cause_data_hive_state?.hivenumber
+ if(new_hive_number)
+ hivenumber = new_hive_number
+ set_hive_data(src, new_hive_number)
+ return ..()
/obj/effect/particle_effect/smoke/xeno_burn/apply_smoke_effect(turf/T)
..()
@@ -387,7 +387,7 @@
if(!issynth(moob))
var/datum/effects/neurotoxin/neuro_effect = locate() in moob.effects_list
if(!neuro_effect)
- neuro_effect = new /datum/effects/neurotoxin(moob)
+ neuro_effect = new(moob, cause_data.resolve_mob())
neuro_effect.strength = effect_amt
neuro_effect.duration += neuro_dose
if(moob.coughedtime != 1 && !moob.stat) //Coughing/gasping
diff --git a/code/game/objects/items/devices/cictablet.dm b/code/game/objects/items/devices/cictablet.dm
index 2650a3057503..1a4aebe813cc 100644
--- a/code/game/objects/items/devices/cictablet.dm
+++ b/code/game/objects/items/devices/cictablet.dm
@@ -145,6 +145,8 @@
log_game("[key_name(usr)] has called for an emergency evacuation.")
message_admins("[key_name_admin(usr)] has called for an emergency evacuation.")
+ var/datum/ares_link/link = GLOB.ares_link
+ link.log_ares_security("Initiate Evacuation", "[usr] has called for an emergency evacuation.")
. = TRUE
if("distress")
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 6fe39172d783..a3e587089997 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -286,7 +286,7 @@
/obj/item/device/flashlight/flare/Initialize()
. = ..()
- fuel = rand(1600 SECONDS, 2000 SECONDS)
+ fuel = rand(9.5 MINUTES, 10.5 MINUTES)
/obj/item/device/flashlight/flare/update_icon()
overlays?.Cut()
@@ -416,7 +416,7 @@
/obj/item/device/flashlight/flare/on/illumination/Initialize()
. = ..()
- fuel = rand(800 SECONDS, 1000 SECONDS) // Half the duration of a flare, but justified since it's invincible
+ fuel = rand(4.5 MINUTES, 5.5 MINUTES) // Half the duration of a flare, but justified since it's invincible
/obj/item/device/flashlight/flare/on/illumination/update_icon()
return
diff --git a/code/game/objects/items/devices/motion_detector.dm b/code/game/objects/items/devices/motion_detector.dm
index 01858ed486d0..ade74531bc91 100644
--- a/code/game/objects/items/devices/motion_detector.dm
+++ b/code/game/objects/items/devices/motion_detector.dm
@@ -22,6 +22,7 @@
item_state = "motion_detector"
flags_atom = FPRINT| CONDUCT
flags_equip_slot = SLOT_WAIST
+ inherent_traits = list(TRAIT_ITEM_NOT_IMPLANTABLE)
var/list/blip_pool = list()
var/detector_range = 14
var/detector_mode = MOTION_DETECTOR_LONG
@@ -309,7 +310,7 @@
name = "hacked motion detector"
desc = "A device that usually picks up non-USCM signals, but this one's been hacked to detect all non-freelancer movement instead. Fight fire with fire!"
iff_signal = FACTION_MERCENARY
-
+
/obj/item/device/motiondetector/hacked/pmc
name = "corporate motion detector"
desc = "A device that usually picks up non-USCM signals, but this one's been reprogrammed to detect all non-PMC movement instead. Very corporate."
diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm
index 0f010d689e74..5e5786deb33e 100644
--- a/code/game/objects/items/devices/radio/encryptionkey.dm
+++ b/code/game/objects/items/devices/radio/encryptionkey.dm
@@ -306,7 +306,7 @@
/obj/item/device/encryptionkey/cmb
name = "\improper Colonial Marshal Bureau Radio Encryption Key"
icon_state = "cmb_key"
- channels = list(RADIO_CHANNEL_COMMAND = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_INTEL = TRUE, RADIO_CHANNEL_ALMAYER = TRUE)
+ channels = list(RADIO_CHANNEL_COMMAND = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_INTEL = TRUE, RADIO_CHANNEL_ALMAYER = TRUE, RADIO_CHANNEL_COLONY = TRUE)
/// Used by the Mortar Crew in WO game mode - intently has no squad radio access
/obj/item/device/encryptionkey/mortar
name = "\improper Mortar Crew Radio Encryption Key"
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index 631ef8fa0e2c..e8dcdac34222 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -961,20 +961,23 @@
//CMB Headsets
/obj/item/device/radio/headset/distress/CMB
name = "\improper CMB Earpiece"
- desc = "A sleek headset used by The Colonial Marshal Bureau, crafted in Sol. Low profile and comfortable. No one is above the law. Featured channels include: ; - CMB, :g - public, :v - marine command, :m - medbay, :t - intel."
+ desc = "A sleek headset used by The Colonial Marshal Bureau, crafted in Sol. Low profile and comfortable. No one is above the law. Featured channels include: ; - CMB, :o - Colony, :g - public, :v - marine command, :m - medbay, :t - intel."
frequency = CMB_FREQ
icon_state = "cmb_headset"
initial_keys = list(/obj/item/device/encryptionkey/cmb)
has_hud = TRUE
hud_type = MOB_HUD_FACTION_USCM
+/obj/item/device/radio/headset/distress/CMB/limited
+ name = "\improper Damaged CMB Earpiece"
+ desc = "A sleek headset used by The Colonial Marshal Bureau, crafted in Sol. Low profile and comfortable. No one is above the law. This one is damaged, so the channels are: ; - CMB, :o - Colony."
+ initial_keys = list(/obj/item/device/encryptionkey/colony)
+
/obj/item/device/radio/headset/distress/CMB/ICC
name = "\improper ICC Liaison Headset"
- desc = "An expensive headset used by The Interstellar Commerce Commission. This one in particular has a liaison chip with the CMB. Featured channels include: ; - CMB, :g - public, :v - marine command, :m - medbay, :t - intel, :y - Weyland-Yutani."
- frequency = CMB_FREQ
+ desc = "An expensive headset used by The Interstellar Commerce Commission. This one in particular has a liaison chip with the CMB. Featured channels include: ; - CMB, :o - Colony, :g - public, :v - marine command, :m - medbay, :t - intel, :y - Weyland-Yutani."
icon_state = "wy_headset"
initial_keys = list(/obj/item/device/encryptionkey/WY, /obj/item/device/encryptionkey/cmb)
- has_hud = TRUE
/obj/item/device/radio/headset/almayer/highcom
name = "USCM High Command headset"
diff --git a/code/game/objects/items/tools/misc_tools.dm b/code/game/objects/items/tools/misc_tools.dm
index 727f6c5c7677..1bcebd9f1ea3 100644
--- a/code/game/objects/items/tools/misc_tools.dm
+++ b/code/game/objects/items/tools/misc_tools.dm
@@ -275,6 +275,25 @@
desc = "It's an invisible pen marker."
pen_colour = "white"
+/obj/item/tool/pen/fountain
+ desc = "A luxurious fountain pen, embossed with gold accents. Its intricate mechanics allow the user to switch between various ink colors with a simple twist."
+ name = "fountain pen"
+ icon_state = "fountain_pen"
+ item_state = "fountain_pen"
+ matter = list("metal" = 20, "gold" = 10)
+ var/static/list/colour_list = list("red", "blue", "green", "yellow", "purple", "pink", "brown", "black", "orange") // Can add more colors as required
+ var/current_colour_index = 1
+
+/obj/item/tool/pen/fountain/attack_self(mob/living/carbon/human/user)
+ if(on)
+ current_colour_index = (current_colour_index % length(colour_list)) + 1
+ pen_colour = colour_list[current_colour_index]
+ balloon_alert(user,"you twist the pen and change the ink color to [pen_colour].")
+ if(clicky)
+ playsound(user.loc, 'sound/items/pen_click_on.ogg', 100, 1, 5)
+ update_pen_state()
+ else
+ ..()
/obj/item/tool/pen/attack(mob/M as mob, mob/user as mob)
if(!ismob(M))
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 42a3a2f0b9ea..e98e3b527c5f 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -302,11 +302,9 @@
src.add_fingerprint(user)
afterbuckle(target)
if(buckle_lying) // Make sure buckling to beds/nests etc only turns, and doesn't give a random offset
- var/matrix/M = matrix()
- var/matrix/L = matrix() //Counterrotation for langchat text.
- M.Turn(90)
- L.Turn(270)
- target.apply_transform(M)
+ var/matrix/new_matrix = matrix()
+ new_matrix.Turn(90)
+ target.apply_transform(new_matrix)
return TRUE
/obj/proc/send_buckling_message(mob/M, mob/user)
diff --git a/code/game/objects/structures/barricade/barricade.dm b/code/game/objects/structures/barricade/barricade.dm
index 6905a734b915..eac5f154e26e 100644
--- a/code/game/objects/structures/barricade/barricade.dm
+++ b/code/game/objects/structures/barricade/barricade.dm
@@ -30,6 +30,8 @@
var/brute_multiplier = 1
var/burn_multiplier = 1
var/explosive_multiplier = 1
+ var/brute_projectile_multiplier = 1
+ var/burn_flame_multiplier = 1
var/repair_materials = list()
var/metallic = TRUE
@@ -42,12 +44,12 @@
addtimer(CALLBACK(src, PROC_REF(update_icon)), 0)
starting_maxhealth = maxhealth
-/obj/structure/barricade/initialize_pass_flags(datum/pass_flags_container/PF)
+/obj/structure/barricade/initialize_pass_flags(datum/pass_flags_container/pass_flags)
..()
- if (PF)
- PF.flags_can_pass_all = NONE
- PF.flags_can_pass_front = NONE
- PF.flags_can_pass_behind = PASS_OVER^(PASS_OVER_ACID_SPRAY|PASS_OVER_THROW_MOB)
+ if (pass_flags)
+ pass_flags.flags_can_pass_all = NONE
+ pass_flags.flags_can_pass_front = NONE
+ pass_flags.flags_can_pass_behind = PASS_OVER^(PASS_OVER_ACID_SPRAY|PASS_OVER_THROW_MOB)
flags_can_pass_front_temp = PASS_OVER_THROW_MOB
flags_can_pass_behind_temp = PASS_OVER_THROW_MOB
@@ -95,7 +97,7 @@
overlays += image('icons/obj/structures/barricades.dmi', icon_state = "+burn_upgrade_[damage_state]")
if(BARRICADE_UPGRADE_BRUTE)
overlays += image('icons/obj/structures/barricades.dmi', icon_state = "+brute_upgrade_[damage_state]")
- if(BARRICADE_UPGRADE_EXPLOSIVE)
+ if(BARRICADE_UPGRADE_ANTIFF)
overlays += image('icons/obj/structures/barricades.dmi', icon_state = "+explosive_upgrade_[damage_state]")
if(is_wired)
@@ -106,34 +108,34 @@
..()
-/obj/structure/barricade/hitby(atom/movable/AM)
- if(AM.throwing && is_wired)
- if(iscarbon(AM))
- var/mob/living/carbon/C = AM
- if(C.mob_size <= MOB_SIZE_XENO)
- C.visible_message(SPAN_DANGER("The barbed wire slices into [C]!"),
+/obj/structure/barricade/hitby(atom/movable/atom_movable)
+ if(atom_movable.throwing && is_wired)
+ if(iscarbon(atom_movable))
+ var/mob/living/carbon/living_carbon = atom_movable
+ if(living_carbon.mob_size <= MOB_SIZE_XENO)
+ living_carbon.visible_message(SPAN_DANGER("The barbed wire slices into [living_carbon]!"),
SPAN_DANGER("The barbed wire slices into you!"))
- C.apply_damage(10)
- C.apply_effect(2, WEAKEN) //Leaping into barbed wire is VERY bad
- playsound(C, "bonk", 75, FALSE)
+ living_carbon.apply_damage(10)
+ living_carbon.apply_effect(2, WEAKEN) //Leaping into barbed wire is VERY bad
+ playsound(living_carbon, "bonk", 75, FALSE)
..()
-/obj/structure/barricade/Collided(atom/movable/AM)
+/obj/structure/barricade/Collided(atom/movable/atom_movable)
..()
- if(istype(AM, /mob/living/carbon/xenomorph/crusher))
- var/mob/living/carbon/xenomorph/crusher/C = AM
+ if(istype(atom_movable, /mob/living/carbon/xenomorph/crusher))
+ var/mob/living/carbon/xenomorph/crusher/living_carbon = atom_movable
- if (!C.throwing)
+ if (!living_carbon.throwing)
return
if(crusher_resistant)
- visible_message(SPAN_DANGER("[C] smashes into [src]!"))
+ visible_message(SPAN_DANGER("[living_carbon] smashes into [src]!"))
take_damage(150)
playsound(src, barricade_hitsound, 25, TRUE)
- else if(!C.stat)
- visible_message(SPAN_DANGER("[C] smashes through [src]!"))
+ else if(!living_carbon.stat)
+ visible_message(SPAN_DANGER("[living_carbon] smashes through [src]!"))
deconstruct(FALSE)
playsound(src, barricade_hitsound, 25, TRUE)
@@ -163,8 +165,8 @@
if(closed)
return NO_BLOCKED_MOVEMENT
- var/obj/structure/S = locate(/obj/structure) in get_turf(mover)
- if(S && S.climbable && !(S.flags_atom & ON_BORDER) && climbable && isliving(mover)) //Climbable objects allow you to universally climb over others
+ var/obj/structure/structure = locate(/obj/structure) in get_turf(mover)
+ if(structure && structure.climbable && !(structure.flags_atom & ON_BORDER) && climbable && isliving(mover)) //Climbable objects allow you to universally climb over others
return NO_BLOCKED_MOVEMENT
return ..()
@@ -180,33 +182,33 @@
/obj/structure/barricade/attack_animal(mob/user as mob)
return attack_alien(user)
-/obj/structure/barricade/attackby(obj/item/W, mob/user)
- if(istype(W, /obj/item/weapon/zombie_claws))
+/obj/structure/barricade/attackby(obj/item/item, mob/user)
+ if(istype(item, /obj/item/weapon/zombie_claws))
user.visible_message(SPAN_DANGER("The zombie smashed at the [src.barricade_type] barricade!"),
SPAN_DANGER("You smack the [src.barricade_type] barricade!"))
if(barricade_hitsound)
playsound(src, barricade_hitsound, 35, 1)
- hit_barricade(W)
+ hit_barricade(item)
return
- for(var/obj/effect/xenomorph/acid/A in src.loc)
- if(A.acid_t == src)
+ for(var/obj/effect/xenomorph/acid/acid in src.loc)
+ if(acid.acid_t == src)
to_chat(user, "You can't get near that, it's melting!")
return
- if(istype(W, /obj/item/stack/barbed_wire))
- var/obj/item/stack/barbed_wire/B = W
+ if(istype(item, /obj/item/stack/barbed_wire))
+ var/obj/item/stack/barbed_wire/barbed_wire = item
if(can_wire)
- user.visible_message(SPAN_NOTICE("[user] starts setting up [W.name] on [src]."),
- SPAN_NOTICE("You start setting up [W.name] on [src]."))
+ user.visible_message(SPAN_NOTICE("[user] starts setting up [item.name] on [src]."),
+ SPAN_NOTICE("You start setting up [item.name] on [src]."))
if(do_after(user, 20, INTERRUPT_NO_NEEDHAND|BEHAVIOR_IMMOBILE, BUSY_ICON_BUILD, src) && can_wire)
// Make sure there's still enough wire in the stack
- if(!B.use(1))
+ if(!barbed_wire.use(1))
return
playsound(src.loc, 'sound/effects/barbed_wire_movement.ogg', 25, 1)
- user.visible_message(SPAN_NOTICE("[user] sets up [W.name] on [src]."),
- SPAN_NOTICE("You set up [W.name] on [src]."))
+ user.visible_message(SPAN_NOTICE("[user] sets up [item.name] on [src]."),
+ SPAN_NOTICE("You set up [item.name] on [src]."))
maxhealth += 50
update_health(-50)
@@ -218,7 +220,7 @@
update_icon()
return
- if(HAS_TRAIT(W, TRAIT_TOOL_WIRECUTTERS))
+ if(HAS_TRAIT(item, TRAIT_TOOL_WIRECUTTERS))
if(is_wired)
user.visible_message(SPAN_NOTICE("[user] begin removing the barbed wire on [src]."),
SPAN_NOTICE("You begin removing the barbed wire on [src]."))
@@ -240,27 +242,27 @@
new/obj/item/stack/barbed_wire( src.loc )
return
- if(W.force > force_level_absorption)
+ if(item.force > force_level_absorption)
..()
if(barricade_hitsound)
playsound(src, barricade_hitsound, 35, 1)
- hit_barricade(W)
+ hit_barricade(item)
-/obj/structure/barricade/bullet_act(obj/item/projectile/P)
- bullet_ping(P)
+/obj/structure/barricade/bullet_act(obj/item/projectile/bullet)
+ bullet_ping(bullet)
- if(P.ammo.damage_type == BURN)
- P.damage = P.damage * burn_multiplier
+ if(bullet.ammo.damage_type == BURN)
+ bullet.damage = bullet.damage * burn_multiplier
else
- P.damage = P.damage * brute_multiplier
+ bullet.damage = bullet.damage * brute_projectile_multiplier
- if(istype(P.ammo, /datum/ammo/xeno/boiler_gas))
+ if(istype(bullet.ammo, /datum/ammo/xeno/boiler_gas))
take_damage(round(50 * burn_multiplier))
- else if(P.ammo.flags_ammo_behavior & AMMO_ANTISTRUCT)
- take_damage(P.damage * ANTISTRUCT_DMG_MULT_BARRICADES)
+ else if(bullet.ammo.flags_ammo_behavior & AMMO_ANTISTRUCT)
+ take_damage(bullet.damage * ANTISTRUCT_DMG_MULT_BARRICADES)
- take_damage(P.damage)
+ take_damage(bullet.damage)
return TRUE
@@ -282,11 +284,11 @@
/obj/structure/barricade/ex_act(severity, direction, cause_data)
- for(var/obj/structure/barricade/B in get_step(src,dir)) //discourage double-stacking barricades by removing health from opposing barricade
- if(B.dir == reverse_direction(dir))
+ for(var/obj/structure/barricade/barricade in get_step(src,dir)) //discourage double-stacking barricades by removing health from opposing barricade
+ if(barricade.dir == reverse_direction(dir))
spawn(1)
- if(B)
- B.ex_act(severity, direction)
+ if(barricade)
+ barricade.ex_act(severity, direction)
if(health <= 0)
var/location = get_turf(src)
handle_debris(severity, direction)
@@ -321,15 +323,15 @@
new /datum/effects/acid(src, null, null)
/obj/structure/barricade/flamer_fire_act(dam = BURN_LEVEL_TIER_1)
- take_damage(dam * burn_multiplier)
+ take_damage(dam * burn_flame_multiplier)
-/obj/structure/barricade/proc/hit_barricade(obj/item/I)
- take_damage(I.force * 0.5 * brute_multiplier)
+/obj/structure/barricade/proc/hit_barricade(obj/item/item)
+ take_damage(item.force * 0.5 * brute_multiplier)
/obj/structure/barricade/proc/take_damage(damage)
- for(var/obj/structure/barricade/B in get_step(src,dir)) //discourage double-stacking barricades by removing health from opposing barricade
- if(B.dir == reverse_direction(dir))
- B.update_health(damage)
+ for(var/obj/structure/barricade/barricade in get_step(src,dir)) //discourage double-stacking barricades by removing health from opposing barricade
+ if(barricade.dir == reverse_direction(dir))
+ barricade.update_health(damage)
update_health(damage)
@@ -357,12 +359,12 @@
if(50 to 75) damage_state = BARRICADE_DMG_SLIGHT
if(75 to INFINITY) damage_state = BARRICADE_DMG_NONE
-/obj/structure/barricade/proc/weld_cade(obj/item/tool/weldingtool/WT, mob/user)
+/obj/structure/barricade/proc/weld_cade(obj/item/tool/weldingtool/welder, mob/user)
if(!metallic)
user.visible_message(SPAN_WARNING("You can't weld \the [src]!"))
return FALSE
- if(!(WT.remove_fuel(2, user)))
+ if(!(welder.remove_fuel(2, user)))
return FALSE
user.visible_message(SPAN_NOTICE("[user] begins repairing damage to [src]."),
@@ -413,20 +415,20 @@
return ..()
-/obj/structure/barricade/proc/try_nailgun_usage(obj/item/W, mob/user)
- if(length(repair_materials) == 0 || health >= maxhealth || !istype(W, /obj/item/weapon/gun/smg/nailgun))
+/obj/structure/barricade/proc/try_nailgun_usage(obj/item/item, mob/user)
+ if(length(repair_materials) == 0 || health >= maxhealth || !istype(item, /obj/item/weapon/gun/smg/nailgun))
return FALSE
- var/obj/item/weapon/gun/smg/nailgun/NG = W
+ var/obj/item/weapon/gun/smg/nailgun/nailgun = item
- if(!NG.in_chamber || !NG.current_mag || NG.current_mag.current_rounds < 3)
+ if(!nailgun.in_chamber || !nailgun.current_mag || nailgun.current_mag.current_rounds < 3)
to_chat(user, SPAN_WARNING("You require at least 4 nails to complete this task!"))
return FALSE
// Check if either hand has a metal stack by checking the weapon offhand
// Presume the material is a sheet until proven otherwise.
var/obj/item/stack/sheet/material = null
- if(user.l_hand == NG)
+ if(user.l_hand == nailgun)
material = user.r_hand
else
material = user.l_hand
@@ -445,8 +447,8 @@
to_chat(user, SPAN_WARNING("You'll need some adequate repair material in your other hand to patch up [src]!"))
return FALSE
- var/soundchannel = playsound(src, NG.repair_sound, 25, 1)
- if(!do_after(user, NG.nailing_speed, INTERRUPT_ALL, BUSY_ICON_FRIENDLY, src))
+ var/soundchannel = playsound(src, nailgun.repair_sound, 25, 1)
+ if(!do_after(user, nailgun.nailing_speed, INTERRUPT_ALL, BUSY_ICON_FRIENDLY, src))
playsound(src, null, channel = soundchannel)
return FALSE
@@ -454,7 +456,7 @@
to_chat(user, SPAN_WARNING("You seems to have misplaced the repair material!"))
return FALSE
- if(!NG.in_chamber || !NG.current_mag || NG.current_mag.current_rounds < 3)
+ if(!nailgun.in_chamber || !nailgun.current_mag || nailgun.current_mag.current_rounds < 3)
to_chat(user, SPAN_WARNING("You require at least 4 nails to complete this task!"))
return FALSE
@@ -462,7 +464,7 @@
to_chat(user, SPAN_WARNING("You nail [material] to [src], restoring some of its integrity!"))
update_damage_state()
material.use(1)
- NG.current_mag.current_rounds -= 3
- NG.in_chamber = null
- NG.load_into_chamber()
+ nailgun.current_mag.current_rounds -= 3
+ nailgun.in_chamber = null
+ nailgun.load_into_chamber()
return TRUE
diff --git a/code/game/objects/structures/barricade/metal.dm b/code/game/objects/structures/barricade/metal.dm
index 40f784b064e4..4056ac9021f8 100644
--- a/code/game/objects/structures/barricade/metal.dm
+++ b/code/game/objects/structures/barricade/metal.dm
@@ -39,12 +39,12 @@
. += SPAN_NOTICE("The cade is protected by a biohazardous upgrade.")
if(BARRICADE_UPGRADE_BRUTE)
. += SPAN_NOTICE("The cade is protected by a reinforced upgrade.")
- if(BARRICADE_UPGRADE_EXPLOSIVE)
- . += SPAN_NOTICE("The cade is protected by an explosive upgrade.")
+ if(BARRICADE_UPGRADE_ANTIFF)
+ . += SPAN_NOTICE("The cade is protected by a composite upgrade.")
-/obj/structure/barricade/metal/attackby(obj/item/W, mob/user)
- if(iswelder(W))
- if(!HAS_TRAIT(W, TRAIT_TOOL_BLOWTORCH))
+/obj/structure/barricade/metal/attackby(obj/item/item, mob/user)
+ if(iswelder(item))
+ if(!HAS_TRAIT(item, TRAIT_TOOL_BLOWTORCH))
to_chat(user, SPAN_WARNING("You need a stronger blowtorch!"))
return
if(user.action_busy)
@@ -52,7 +52,7 @@
if(!skillcheck(user, SKILL_ENGINEER, SKILL_ENGINEER_TRAINED))
to_chat(user, SPAN_WARNING("You're not trained to repair [src]..."))
return
- var/obj/item/tool/weldingtool/WT = W
+ var/obj/item/tool/weldingtool/welder = item
if(damage_state == BARRICADE_DMG_HEAVY)
to_chat(user, SPAN_WARNING("[src] has sustained too much structural damage to be repaired."))
return
@@ -61,10 +61,10 @@
to_chat(user, SPAN_WARNING("[src] doesn't need repairs."))
return
- weld_cade(WT, user)
+ weld_cade(welder, user)
return
- if(try_nailgun_usage(W, user))
+ if(try_nailgun_usage(item, user))
return
for(var/obj/effect/xenomorph/acid/A in src.loc)
@@ -74,7 +74,7 @@
switch(build_state)
if(BARRICADE_BSTATE_SECURED) //Fully constructed step. Use screwdriver to remove the protection panels to reveal the bolts
- if(HAS_TRAIT(W, TRAIT_TOOL_SCREWDRIVER))
+ if(HAS_TRAIT(item, TRAIT_TOOL_SCREWDRIVER))
if(!skillcheck(user, SKILL_CONSTRUCTION, SKILL_CONSTRUCTION_TRAINED))
to_chat(user, SPAN_WARNING("You are not trained to touch [src]..."))
return
@@ -88,16 +88,16 @@
build_state = BARRICADE_BSTATE_UNSECURED
return
- if(istype(W, /obj/item/stack/sheet/metal))
+ if(istype(item, /obj/item/stack/sheet/metal))
if(!skillcheck(user, SKILL_CONSTRUCTION, SKILL_CONSTRUCTION_TRAINED))
to_chat(user, SPAN_WARNING("You are not trained to touch [src]..."))
return
if(upgraded)
to_chat(user, SPAN_NOTICE("This barricade is already upgraded."))
return
- var/obj/item/stack/sheet/metal/M = W
+ var/obj/item/stack/sheet/metal/metal = item
if(user.client?.prefs?.no_radials_preference)
- var/choice = tgui_input_list(user, "Choose an upgrade to apply to the barricade", "Apply Upgrade", list(BARRICADE_UPGRADE_BURN, BARRICADE_UPGRADE_BRUTE, BARRICADE_UPGRADE_EXPLOSIVE))
+ var/choice = tgui_input_list(user, "Choose an upgrade to apply to the barricade", "Apply Upgrade", list(BARRICADE_UPGRADE_BURN, BARRICADE_UPGRADE_BRUTE, BARRICADE_UPGRADE_ANTIFF))
if(!choice)
return
if(!user.Adjacent(src))
@@ -106,33 +106,37 @@
if(upgraded)
to_chat(user, SPAN_NOTICE("This barricade is already upgraded."))
return
- if(M.get_amount() < 2)
+ if(metal.get_amount() < 2)
to_chat(user, SPAN_NOTICE("You lack the required metal."))
return
- if((usr.get_active_hand()) != M)
- to_chat(user, SPAN_WARNING("You must be holding the [M] to upgrade \the [src]!"))
+ if((usr.get_active_hand()) != metal)
+ to_chat(user, SPAN_WARNING("You must be holding the [metal] to upgrade \the [src]!"))
return
switch(choice)
if(BARRICADE_UPGRADE_BURN)
burn_multiplier = 0.75
+ burn_flame_multiplier = 0.75
upgraded = BARRICADE_UPGRADE_BURN
to_chat(user, SPAN_NOTICE("You applied a biohazardous upgrade."))
if(BARRICADE_UPGRADE_BRUTE)
brute_multiplier = 0.75
+ brute_projectile_multiplier = 0.75
upgraded = BARRICADE_UPGRADE_BRUTE
to_chat(user, SPAN_NOTICE("You applied a reinforced upgrade."))
- if(BARRICADE_UPGRADE_EXPLOSIVE)
- explosive_multiplier = 0.75
- upgraded = BARRICADE_UPGRADE_EXPLOSIVE
- to_chat(user, SPAN_NOTICE("You applied an explosive upgrade."))
+ if(BARRICADE_UPGRADE_ANTIFF)
+ explosive_multiplier = 0.5
+ brute_projectile_multiplier = 0.5
+ burn_flame_multiplier = 0.5
+ upgraded = BARRICADE_UPGRADE_ANTIFF
+ to_chat(user, SPAN_NOTICE("You applied a composite upgrade."))
- M.use(2)
+ metal.use(2)
user.count_niche_stat(STATISTICS_NICHE_UPGRADE_CADES)
update_icon()
return
else
- var/static/list/cade_types = list(BARRICADE_UPGRADE_EXPLOSIVE = image(icon = 'icons/obj/structures/barricades.dmi', icon_state = "explosive_obj"), BARRICADE_UPGRADE_BRUTE = image(icon = 'icons/obj/structures/barricades.dmi', icon_state = "brute_obj"), BARRICADE_UPGRADE_BURN = image(icon = 'icons/obj/structures/barricades.dmi', icon_state = "burn_obj"))
+ var/static/list/cade_types = list(BARRICADE_UPGRADE_ANTIFF = image(icon = 'icons/obj/structures/barricades.dmi', icon_state = "explosive_obj"), BARRICADE_UPGRADE_BRUTE = image(icon = 'icons/obj/structures/barricades.dmi', icon_state = "brute_obj"), BARRICADE_UPGRADE_BURN = image(icon = 'icons/obj/structures/barricades.dmi', icon_state = "burn_obj"))
var/choice = show_radial_menu(user, src, cade_types, require_near = TRUE)
if(!choice)
return
@@ -142,33 +146,37 @@
if(upgraded)
to_chat(user, SPAN_NOTICE("This barricade is already upgraded."))
return
- if(M.get_amount() < 2)
+ if(metal.get_amount() < 2)
to_chat(user, SPAN_NOTICE("You lack the required metal."))
return
- if((usr.get_active_hand()) != M)
- to_chat(user, SPAN_WARNING("You must be holding the [M] to upgrade \the [src]!"))
+ if((usr.get_active_hand()) != metal)
+ to_chat(user, SPAN_WARNING("You must be holding the [metal] to upgrade \the [src]!"))
return
switch(choice)
if(BARRICADE_UPGRADE_BURN)
burn_multiplier = 0.75
+ burn_flame_multiplier = 0.75
upgraded = BARRICADE_UPGRADE_BURN
to_chat(user, SPAN_NOTICE("You applied a biohazardous upgrade."))
if(BARRICADE_UPGRADE_BRUTE)
brute_multiplier = 0.75
+ brute_projectile_multiplier = 0.75
upgraded = BARRICADE_UPGRADE_BRUTE
to_chat(user, SPAN_NOTICE("You applied a reinforced upgrade."))
- if(BARRICADE_UPGRADE_EXPLOSIVE)
- explosive_multiplier = 0.75
- upgraded = BARRICADE_UPGRADE_EXPLOSIVE
- to_chat(user, SPAN_NOTICE("You applied an explosive upgrade."))
+ if(BARRICADE_UPGRADE_ANTIFF)
+ explosive_multiplier = 0.5
+ brute_projectile_multiplier = 0.5
+ burn_flame_multiplier = 0.5
+ upgraded = BARRICADE_UPGRADE_ANTIFF
+ to_chat(user, SPAN_NOTICE("You applied a composite upgrade."))
- M.use(2)
+ metal.use(2)
user.count_niche_stat(STATISTICS_NICHE_UPGRADE_CADES)
update_icon()
return
- if(HAS_TRAIT(W, TRAIT_TOOL_MULTITOOL))
+ if(HAS_TRAIT(item, TRAIT_TOOL_MULTITOOL))
if(!skillcheck(user, SKILL_CONSTRUCTION, SKILL_CONSTRUCTION_TRAINED))
to_chat(user, SPAN_WARNING("You are not trained to touch [src]..."))
return
@@ -181,13 +189,15 @@
upgraded = null
explosive_multiplier = initial(explosive_multiplier)
brute_multiplier = initial(brute_multiplier)
+ brute_projectile_multiplier = initial(brute_projectile_multiplier)
burn_multiplier = initial(burn_multiplier)
+ burn_flame_multiplier = initial(burn_flame_multiplier)
new stack_type (loc, 1)
update_icon()
return
if(BARRICADE_BSTATE_UNSECURED) //Protection panel removed step. Screwdriver to put the panel back, wrench to unsecure the anchor bolts
- if(HAS_TRAIT(W, TRAIT_TOOL_SCREWDRIVER))
+ if(HAS_TRAIT(item, TRAIT_TOOL_SCREWDRIVER))
if(user.action_busy)
return
if(!skillcheck(user, SKILL_CONSTRUCTION, SKILL_CONSTRUCTION_TRAINED))
@@ -199,7 +209,7 @@
SPAN_NOTICE("You set [src]'s protection panel back."))
build_state = BARRICADE_BSTATE_SECURED
return
- if(HAS_TRAIT(W, TRAIT_TOOL_WRENCH))
+ if(HAS_TRAIT(item, TRAIT_TOOL_WRENCH))
if(user.action_busy)
return
if(!skillcheck(user, SKILL_CONSTRUCTION, SKILL_CONSTRUCTION_TRAINED))
@@ -214,7 +224,7 @@
update_icon() //unanchored changes layer
return
if(BARRICADE_BSTATE_MOVABLE) //Anchor bolts loosened step. Apply crowbar to unseat the panel and take apart the whole thing. Apply wrench to resecure anchor bolts
- if(HAS_TRAIT(W, TRAIT_TOOL_WRENCH))
+ if(HAS_TRAIT(item, TRAIT_TOOL_WRENCH))
if(user.action_busy)
return
if(!skillcheck(user, SKILL_CONSTRUCTION, SKILL_CONSTRUCTION_TRAINED))
@@ -224,8 +234,8 @@
if(B != src && B.dir == dir)
to_chat(user, SPAN_WARNING("There's already a barricade here."))
return
- var/turf/open/T = loc
- if(!(istype(T) && T.allow_construction))
+ var/turf/open/turf = loc
+ if(!(istype(turf) && turf.allow_construction))
to_chat(user, SPAN_WARNING("[src] must be secured on a proper surface!"))
return
playsound(src.loc, 'sound/items/Ratchet.ogg', 25, 1)
@@ -236,7 +246,7 @@
anchored = TRUE
update_icon() //unanchored changes layer
return
- if(HAS_TRAIT(W, TRAIT_TOOL_CROWBAR))
+ if(HAS_TRAIT(item, TRAIT_TOOL_CROWBAR))
if(user.action_busy)
return
if(!skillcheck(user, SKILL_CONSTRUCTION, SKILL_CONSTRUCTION_TRAINED))
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 05355feeb154..e6c215d0208f 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -149,7 +149,7 @@
/obj/structure/closet/proc/toggle(mob/living/user)
user.next_move = world.time + 5
- if(!(src.opened ? src.close() : src.open()))
+ if(!(src.opened ? src.close(user) : src.open()))
to_chat(user, SPAN_NOTICE("It won't budge!"))
return
diff --git a/code/game/objects/structures/misc.dm b/code/game/objects/structures/misc.dm
index 60f29c8b40e4..9323bca2877e 100644
--- a/code/game/objects/structures/misc.dm
+++ b/code/game/objects/structures/misc.dm
@@ -143,7 +143,7 @@
unslashable = TRUE
unacidable = TRUE
health = null
- layer = TURF_LAYER
+ layer = ABOVE_TURF_LAYER//Being on turf layer was causing issues with cameras. This SHOULDN'T cause any problems.
plane = FLOOR_PLANE
density = FALSE
opacity = FALSE
diff --git a/code/game/objects/structures/pipes/pipes.dm b/code/game/objects/structures/pipes/pipes.dm
index aa5f56fb5d8c..9f2b70c70661 100644
--- a/code/game/objects/structures/pipes/pipes.dm
+++ b/code/game/objects/structures/pipes/pipes.dm
@@ -14,6 +14,8 @@
var/ventcrawl_message_busy = FALSE //Prevent spamming
+ /// Whether or not the pipe will explode (when on the Almayer) during hijack
+ var/explodey = TRUE
/// The grenade subtypes that pipes will use when they explode
var/static/list/exploding_types = list(/obj/item/explosive/grenade/high_explosive/bursting_pipe, /obj/item/explosive/grenade/incendiary/bursting_pipe)
@@ -40,7 +42,8 @@
if(!is_mainship_level(z))
return
- GLOB.mainship_pipes += src
+ if(explodey)
+ GLOB.mainship_pipes += src
/obj/structure/pipes/Destroy()
for(var/mob/living/M in src)
diff --git a/code/game/objects/structures/pipes/standard/manifolds.dm b/code/game/objects/structures/pipes/standard/manifolds.dm
index f7bd04ee3fb7..dfbc027455b6 100644
--- a/code/game/objects/structures/pipes/standard/manifolds.dm
+++ b/code/game/objects/structures/pipes/standard/manifolds.dm
@@ -104,6 +104,10 @@
layer = ATMOS_PIPE_SUPPLY_LAYER
color = PIPE_COLOR_BLUE
+/obj/structure/pipes/standard/manifold/hidden/supply/no_boom
+ name = "Reinforced Air supply pipe manifold"
+ explodey = FALSE
+
/obj/structure/pipes/standard/manifold/hidden/yellow
color = PIPE_COLOR_YELLOW
@@ -182,6 +186,10 @@
layer = ATMOS_PIPE_SUPPLY_LAYER
color = PIPE_COLOR_BLUE
+/obj/structure/pipes/standard/manifold/fourway/hidden/supply/no_boom
+ name = "reinforced 4-way air supply pipe manifold"
+ explodey = FALSE
+
/obj/structure/pipes/standard/manifold/fourway/hidden/yellow
color = PIPE_COLOR_YELLOW
diff --git a/code/game/objects/structures/pipes/standard/simple.dm b/code/game/objects/structures/pipes/standard/simple.dm
index 7101bb3dd95f..93a92e51f71b 100644
--- a/code/game/objects/structures/pipes/standard/simple.dm
+++ b/code/game/objects/structures/pipes/standard/simple.dm
@@ -104,6 +104,10 @@
layer = ATMOS_PIPE_SUPPLY_LAYER
color = PIPE_COLOR_BLUE
+/obj/structure/pipes/standard/simple/hidden/supply/no_boom
+ name = "Reinforced Air supply pipe"
+ explodey = FALSE
+
/obj/structure/pipes/standard/simple/hidden/yellow
color = PIPE_COLOR_YELLOW
diff --git a/code/game/objects/structures/pipes/standard/standard_misc.dm b/code/game/objects/structures/pipes/standard/standard_misc.dm
index a50774552b03..dc52da57c750 100644
--- a/code/game/objects/structures/pipes/standard/standard_misc.dm
+++ b/code/game/objects/structures/pipes/standard/standard_misc.dm
@@ -107,6 +107,10 @@
layer = ATMOS_PIPE_SUPPLY_LAYER
color = PIPE_COLOR_BLUE
+/obj/structure/pipes/standard/cap/hidden/supply/no_boom
+ name = "reinforced supply pipe endcap"
+ explodey = FALSE
+
/obj/structure/pipes/standard/tank
icon = 'icons/obj/pipes/tank.dmi'
diff --git a/code/game/objects/structures/pipes/vents/pump_scrubber.dm b/code/game/objects/structures/pipes/vents/pump_scrubber.dm
index d0dd3f8301a7..a4565c610ad5 100644
--- a/code/game/objects/structures/pipes/vents/pump_scrubber.dm
+++ b/code/game/objects/structures/pipes/vents/pump_scrubber.dm
@@ -4,6 +4,10 @@
name = "Air Scrubber"
vent_icon = "scrubber"
+/obj/structure/pipes/vents/scrubber/no_boom
+ name = "Reinforced Air Scrubber"
+ explodey = FALSE
+
/obj/structure/pipes/vents/scrubber/on
icon_state = "on"
@@ -13,6 +17,10 @@
icon_state = "map_vent"
name = "Air Vent"
+/obj/structure/pipes/vents/pump/no_boom
+ name = "Reinforced Air Vent"
+ explodey = FALSE
+
/obj/structure/pipes/vents/pump/on
icon_state = "on"
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index cacb8232fd60..fbd6920875ad 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -70,7 +70,7 @@
/obj/structure/sign/kiddieplaque
name = "AI developers plaque"
- desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
+ desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/arcturianstopsign
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index 7537d47c941f..4186ae8608a9 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -295,6 +295,11 @@
name = "Delta squad chair"
desc = "A simple chair permanently attached to the floor. Covered with a squeaky and way too hard faux-leather, unevenly painted in Delta squad blue. This chair is most likely to be the first to fight and first to die."
+/obj/structure/bed/chair/comfy/ares
+ icon_state = "comfychair_ares"
+ name = "AI core chair"
+ desc = "A functional chair designed for comfortably sitting a single person with intent to facilitate interactions with the ship AI."
+
/obj/structure/bed/chair/office
anchored = FALSE
drag_delay = 1 //Pulling something on wheels is easy
diff --git a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm
index e306b894b021..37d46cbe6d5d 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm
@@ -289,11 +289,12 @@
if(buckled_human.stat == DEAD )
buckled_mob_density = FALSE
- . = ..()
-
var/mob/dead/observer/G = ghost_of_buckled_mob
var/datum/mind/M = G?.mind
ghost_of_buckled_mob = null
+
+ . = ..() //Very important that this comes after, since it deletes the nest and clears ghost_of_buckled_mob
+
if(!istype(buckled_human) || !istype(G) || !istype(M) || buckled_human.undefibbable || buckled_human.mind || M.original != buckled_human || buckled_human.chestburst)
return // Zealous checking as most is handled by ghost code
to_chat(G, FONT_SIZE_HUGE(SPAN_DANGER("You have been freed from your nest and may go back to your body! (Look for 'Re-enter Corpse' in Ghost verbs, or click here!)")))
diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index dcc854bfa71d..b760340004f5 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -1015,6 +1015,7 @@ var/datum/controller/supply/supply_controller = new()
to_chat(usr, SPAN_DANGER("Current retrieval load has reached maximum capacity."))
return
+ var/datum/ares_link/link = GLOB.ares_link
for(var/i=1, i<=supply_controller.requestlist.len, i++)
var/datum/supply_order/SO = supply_controller.requestlist[i]
if(SO.ordernum == ordernum)
@@ -1030,6 +1031,12 @@ var/datum/controller/supply/supply_controller = new()
temp += " BackMain Menu"
supply_order.approvedby = usr.name
msg_admin_niche("[usr] confirmed supply order of [supply_pack.name].")
+ var/pack_source = "Cargo Hold"
+ var/pack_name = supply_pack.name
+ if(supply_pack.dollar_cost)
+ pack_source = "Unknown"
+ pack_name = "Unknown"
+ link.log_ares_requisition(pack_source, pack_name, usr)
else
temp = "Not enough money left. "
temp += " BackMain Menu"
diff --git a/code/game/turfs/floor_types.dm b/code/game/turfs/floor_types.dm
index 25682f00df29..4e47fd004f74 100644
--- a/code/game/turfs/floor_types.dm
+++ b/code/game/turfs/floor_types.dm
@@ -272,7 +272,9 @@
/turf/open/floor/almayer/uscm/directional
icon_state = "logo_directional"
-
+/turf/open/floor/almayer/no_build
+ allow_construction = FALSE
+ hull_floor = TRUE
// RESEARCH STUFF
/turf/open/floor/almayer/research/containment/entrance
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index d21188615785..ba5d52a23f97 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -67,6 +67,7 @@ var/list/admin_verbs_default = list(
/datum/admins/proc/subtlemessageall,
/datum/admins/proc/alertall,
/datum/admins/proc/imaginary_friend,
+ /client/proc/toggle_ares_ping,
)
var/list/admin_verbs_admin = list(
@@ -176,6 +177,7 @@ var/list/admin_verbs_server = list(
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_debug_del_all,
/datum/admins/proc/togglejoin,
+ /client/proc/toggle_cdn,
)
var/list/admin_verbs_debug = list(
@@ -576,6 +578,16 @@ var/list/roundstart_mod_verbs = list(
message_admins("[key_name(usr)] announced a random fact.")
SSticker.mode?.declare_fun_facts()
+/client/proc/toggle_ares_ping()
+ set name = "Toggle ARES notification sound"
+ set category = "Preferences.Logs"
+
+ prefs.toggles_sound ^= SOUND_ARES_MESSAGE
+ if (prefs.toggles_sound & SOUND_ARES_MESSAGE)
+ to_chat(usr, SPAN_BOLDNOTICE("You will now hear a ping for ARES messages."))
+ else
+ to_chat(usr, SPAN_BOLDNOTICE("You will no longer hear a ping for ARES messages."))
+
#undef MAX_WARNS
#undef AUTOBANTIME
diff --git a/code/modules/admin/tabs/admin_tab.dm b/code/modules/admin/tabs/admin_tab.dm
index 11ee49b65e61..c0ffeada9883 100644
--- a/code/modules/admin/tabs/admin_tab.dm
+++ b/code/modules/admin/tabs/admin_tab.dm
@@ -680,10 +680,14 @@
/proc/set_lz_resin_allowed(allowed = TRUE)
if(allowed)
for(var/area/A in all_areas)
+ if(A.flags_area & AREA_UNWEEDABLE)
+ continue
A.is_resin_allowed = TRUE
msg_admin_niche("Areas close to landing zones are now weedable.")
else
for(var/area/A in all_areas)
+ if(A.flags_area & AREA_UNWEEDABLE)
+ continue
A.is_resin_allowed = initial(A.is_resin_allowed)
msg_admin_niche("Areas close to landing zones cannot be weeded now.")
GLOB.resin_lz_allowed = allowed
diff --git a/code/modules/admin/tabs/event_tab.dm b/code/modules/admin/tabs/event_tab.dm
index 8fca782ecd63..4effbf3b26cb 100644
--- a/code/modules/admin/tabs/event_tab.dm
+++ b/code/modules/admin/tabs/event_tab.dm
@@ -440,7 +440,7 @@
return
var/confirm = tgui_alert(usr, "Are you sure you want to hijack [dropship]?", "Force hijack", list("Yes", "No")) == "Yes"
- if(!confirm)
+ if(!confirm)
return
var/obj/structure/machinery/computer/shuttle/dropship/flight/computer = dropship.getControlConsole()
@@ -535,19 +535,15 @@
if(!input)
return FALSE
- for(var/obj/structure/machinery/computer/almayer_control/C in machines)
- if(!(C.inoperable()))
-// var/obj/item/paper/P = new /obj/item/paper(C.loc)//Don't need a printed copy currently.
-// P.name = "'[MAIN_AI_SYSTEM] Update.'"
-// P.info = input
-// P.update_icon()
- C.messagetitle.Add("[MAIN_AI_SYSTEM] Update")
- C.messagetext.Add(input)
- ai_announcement(input)
- message_admins("[key_name_admin(src)] has created an AI comms report")
- log_admin("AI comms report: [input]")
- else
- to_chat(usr, SPAN_WARNING("[MAIN_AI_SYSTEM] is not responding. It may be offline or destroyed."))
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.p_interface.inoperable())
+ to_chat(usr, SPAN_WARNING("[MAIN_AI_SYSTEM] is not responding. It may be offline or destroyed."))
+ return
+
+ ai_announcement(input)
+ message_admins("[key_name_admin(src)] has created an AI comms report")
+ log_admin("AI comms report: [input]")
+
/client/proc/cmd_admin_create_AI_apollo_report()
set name = "Report: ARES Apollo"
@@ -560,19 +556,19 @@
if(!input)
return FALSE
- for(var/obj/structure/machinery/computer/almayer_control/console in machines)
- if(console.inoperable())
- to_chat(usr, SPAN_WARNING("[MAIN_AI_SYSTEM] is not responding. It may be offline or destroyed."))
- return
- else
- var/datum/language/apollo = GLOB.all_languages[LANGUAGE_APOLLO]
- for(var/mob/living/silicon/decoy/ship_ai/AI in ai_mob_list)
- apollo.broadcast(AI, input)
- for(var/mob/listener in (GLOB.human_mob_list + GLOB.dead_mob_list))
- if(listener.hear_apollo())//Only plays sound to mobs and not observers, to reduce spam.
- playsound_client(listener.client, sound('sound/misc/interference.ogg'), listener, vol = 45)
- message_admins("[key_name_admin(src)] has created an AI Apollo report")
- log_admin("AI Apollo report: [input]")
+ var/datum/ares_link/link = GLOB.ares_link
+ if(link.p_apollo.inoperable())
+ to_chat(usr, SPAN_WARNING("[MAIN_AI_SYSTEM] is not responding. It may be offline or destroyed."))
+ return FALSE
+
+ var/datum/language/apollo/apollo = GLOB.all_languages[LANGUAGE_APOLLO]
+ for(var/mob/living/silicon/decoy/ship_ai/AI in ai_mob_list)
+ apollo.broadcast(AI, input)
+ for(var/mob/listener as anything in (GLOB.human_mob_list + GLOB.dead_mob_list))
+ if(listener.hear_apollo())//Only plays sound to mobs and not observers, to reduce spam.
+ playsound_client(listener.client, sound('sound/misc/interference.ogg'), listener, vol = 45)
+ message_admins("[key_name_admin(src)] has created an AI APOLLO report")
+ log_admin("AI APOLLO report: [input]")
/client/proc/cmd_admin_create_AI_shipwide_report()
set name = "Report: ARES Shipwide"
@@ -584,19 +580,14 @@
var/input = input(usr, "This is an announcement type message from the ship's AI. This will be announced to every conscious human on Almayer z-level. Be aware, this will work even if ARES unpowered/destroyed. Check with online staff before you send this.", "What?", "") as message|null
if(!input)
return FALSE
+ for(var/obj/structure/machinery/ares/processor/interface/processor in machines)
+ if(processor.inoperable())
+ to_chat(usr, SPAN_WARNING("[MAIN_AI_SYSTEM] is not responding. It may be offline or destroyed."))
+ return
- for(var/obj/structure/machinery/computer/almayer_control/C in machines)
- if(!(C.inoperable()))
-// var/obj/item/paper/P = new /obj/item/paper(C.loc)//Don't need a printed copy currently.
-// P.name = "'[MAIN_AI_SYSTEM] Update.'"
-// P.info = input
-// P.update_icon()
- C.messagetitle.Add("[MAIN_AI_SYSTEM] Shipwide Update")
- C.messagetext.Add(input)
-
- shipwide_ai_announcement(input)
- message_admins("[key_name_admin(src)] has created an AI shipwide report")
- log_admin("[key_name_admin(src)] AI shipwide report: [input]")
+ shipwide_ai_announcement(input)
+ message_admins("[key_name_admin(src)] has created an AI shipwide report")
+ log_admin("[key_name_admin(src)] AI shipwide report: [input]")
/client/proc/cmd_admin_create_predator_report()
set name = "Report: Yautja AI"
@@ -839,7 +830,6 @@
if(isnull(OBShell.double_explosion_delay)) return
statsmessage = "Custom HE OB ([OBShell.name]) Stats from [key_name(usr)]: Clear Power: [OBShell.clear_power], Clear Falloff: [OBShell.clear_falloff], Clear Delay: [OBShell.clear_delay], Blast Power: [OBShell.standard_power], Blast Falloff: [OBShell.standard_falloff], Blast Delay: [OBShell.double_explosion_delay]."
warhead = OBShell
- qdel(OBShell)
if("Custom Cluster")
var/obj/structure/ob_ammo/warhead/cluster/OBShell = new
OBShell.name = input("What name should the warhead have?", "Set name", "Cluster orbital warhead")
@@ -856,7 +846,6 @@
if(isnull(OBShell.explosion_falloff)) return
statsmessage = "Custom Cluster OB ([OBShell.name]) Stats from [key_name(usr)]: Salvos: [OBShell.total_amount], Shot per Salvo: [OBShell.instant_amount], Explosion Power: [OBShell.explosion_power], Explosion Falloff: [OBShell.explosion_falloff]."
warhead = OBShell
- qdel(OBShell)
if("Custom Incendiary")
var/obj/structure/ob_ammo/warhead/incendiary/OBShell = new
OBShell.name = input("What name should the warhead have?", "Set name", "Incendiary orbital warhead")
@@ -885,19 +874,28 @@
if(isnull(OBShell.fire_color)) return
statsmessage = "Custom Incendiary OB ([OBShell.name]) Stats from [key_name(usr)]: Clear Power: [OBShell.clear_power], Clear Falloff: [OBShell.clear_falloff], Clear Delay: [OBShell.clear_delay], Fire Distance: [OBShell.distance], Fire Duration: [OBShell.fire_level], Fire Strength: [OBShell.burn_level]."
warhead = OBShell
- qdel(OBShell)
if(custom)
- if(alert(usr, statsmessage, "Confirm Stats", "Yes", "No") != "Yes") return
+ if(alert(usr, statsmessage, "Confirm Stats", "Yes", "No") != "Yes")
+ qdel(warhead)
+ return
message_admins(statsmessage)
var/turf/target = get_turf(usr.loc)
if(alert(usr, "Fire or Spawn Warhead?", "Mode", "Fire", "Spawn") == "Fire")
- if(alert("Are you SURE you want to do this? It will create an OB explosion!",, "Yes", "No") != "Yes") return
+ if(alert("Are you SURE you want to do this? It will create an OB explosion!",, "Yes", "No") != "Yes")
+ qdel(warhead)
+ return
+
message_admins("[key_name(usr)] has fired \an [warhead.name] at ([target.x],[target.y],[target.z]).")
warhead.warhead_impact(target)
- QDEL_IN(warhead, OB_CRASHING_DOWN)
+
+ if(istype(warhead, /obj/structure/ob_ammo/warhead/cluster))
+ // so the user's screen can shake for the duration of the cluster, otherwise we get a runtime.
+ QDEL_IN(warhead, OB_CLUSTER_DURATION)
+ else
+ QDEL_IN(warhead, OB_CRASHING_DOWN)
else
warhead.loc = target
@@ -967,12 +965,17 @@
else
var/faction = tgui_input_list(usr, "What faction do you wish to provide a bioscan for?", "Bioscan Faction", list("Xeno","Marine","Yautja"), 20 SECONDS)
var/variance = tgui_input_number(usr, "How variable do you want the scan to be? (+ or - an amount from truth)", "Variance", 2, 10, 0, 20 SECONDS)
+ message_admins("BIOSCAN: [key_name(usr)] admin-triggered a bioscan for [faction].")
GLOB.bioscan_data.get_scan_data()
switch(faction)
if("Xeno")
GLOB.bioscan_data.qm_bioscan(variance)
if("Marine")
- GLOB.bioscan_data.ares_bioscan(FALSE, variance)
+ var/force_check = tgui_alert(usr, "Do you wish to force ARES to display the bioscan?", "Display force", list("Yes", "No"), 20 SECONDS)
+ var/force_status = FALSE
+ if(force_check == "Yes")
+ force_status = TRUE
+ GLOB.bioscan_data.ares_bioscan(force_status, variance)
if("Yautja")
GLOB.bioscan_data.yautja_bioscan()
diff --git a/code/modules/admin/tabs/round_tab.dm b/code/modules/admin/tabs/round_tab.dm
index 980de9eed855..deb27e73f7dc 100644
--- a/code/modules/admin/tabs/round_tab.dm
+++ b/code/modules/admin/tabs/round_tab.dm
@@ -181,3 +181,34 @@
else
to_chat(usr, "Error: Start Now: Game has already started.")
return FALSE
+
+/client/proc/toggle_cdn()
+ set name = "Toggle CDN"
+ set category = "Server"
+ var/static/admin_disabled_cdn_transport = null
+ if(alert(usr, "Are you sure you want to toggle CDN asset transport?", "Confirm", "Yes", "No") != "Yes")
+ return
+
+ var/current_transport = CONFIG_GET(string/asset_transport)
+ if(!current_transport || current_transport == "simple")
+ if(admin_disabled_cdn_transport)
+ CONFIG_SET(string/asset_transport, admin_disabled_cdn_transport)
+ admin_disabled_cdn_transport = null
+ SSassets.OnConfigLoad()
+ message_admins("[key_name_admin(usr)] re-enabled the CDN asset transport")
+ log_admin("[key_name(usr)] re-enabled the CDN asset transport")
+ return
+
+ to_chat(usr, SPAN_ADMINNOTICE("The CDN is not enabled!"))
+ if(alert(usr, "CDN asset transport is not enabled! If you're having issues with assets, you can also try disabling filename mutations.", "CDN asset transport is not enabled!", "Try disabling filename mutations", "Nevermind") == "Try disabling filename mutations")
+ SSassets.transport.dont_mutate_filenames = !SSassets.transport.dont_mutate_filenames
+ message_admins("[key_name_admin(usr)] [(SSassets.transport.dont_mutate_filenames ? "disabled" : "re-enabled")] asset filename transforms.")
+ log_admin("[key_name(usr)] [(SSassets.transport.dont_mutate_filenames ? "disabled" : "re-enabled")] asset filename transforms.")
+ return
+
+ admin_disabled_cdn_transport = current_transport
+ CONFIG_SET(string/asset_transport, "simple")
+ SSassets.OnConfigLoad()
+ SSassets.transport.dont_mutate_filenames = TRUE
+ message_admins("[key_name_admin(usr)] disabled CDN asset transport")
+ log_admin("[key_name(usr)] disabled CDN asset transport")
diff --git a/code/modules/admin/topic/topic.dm b/code/modules/admin/topic/topic.dm
index 96c9312db7d1..b371db087be6 100644
--- a/code/modules/admin/topic/topic.dm
+++ b/code/modules/admin/topic/topic.dm
@@ -1882,7 +1882,7 @@
if(href_list["ccdeny"]) // CentComm-deny. The distress call is denied, without any further conditions
var/mob/ref_person = locate(href_list["ccdeny"])
- marine_announcement("The distress signal has not received a response, the launch tubes are now recalibrating.", "Distress Beacon")
+ marine_announcement("The distress signal has not received a response, the launch tubes are now recalibrating.", "Distress Beacon", logging = ARES_LOG_SECURITY)
log_game("[key_name_admin(usr)] has denied a distress beacon, requested by [key_name_admin(ref_person)]")
message_admins("[key_name_admin(usr)] has denied a distress beacon, requested by [key_name_admin(ref_person)]", 1)
@@ -1927,7 +1927,7 @@
if(href_list["sddeny"]) // CentComm-deny. The self-destruct is denied, without any further conditions
var/mob/ref_person = locate(href_list["sddeny"])
- marine_announcement("The self-destruct request has not received a response, ARES is now recalculating statistics.", "Self-Destruct System")
+ marine_announcement("The self-destruct request has not received a response, ARES is now recalculating statistics.", "Self-Destruct System", logging = ARES_LOG_SECURITY)
log_game("[key_name_admin(usr)] has denied self-destruct, requested by [key_name_admin(ref_person)]")
message_admins("[key_name_admin(usr)] has denied self-destruct, requested by [key_name_admin(ref_person)]", 1)
@@ -2006,6 +2006,45 @@
player_notes_all(checking.key)
+ if(href_list["AresReply"])
+ var/mob/living/carbon/human/speaker = locate(href_list["AresReply"])
+
+ if(!istype(speaker))
+ to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
+ return FALSE
+
+ if((!GLOB.ares_link.interface) || (GLOB.ares_link.interface.inoperable()))
+ to_chat(usr, "ARES Interface offline.")
+ return FALSE
+
+ var/input = input(src.owner, "Please enter a message from ARES to reply to [key_name(speaker)].","Outgoing message from ARES", "")
+ if(!input)
+ return FALSE
+
+ to_chat(src.owner, "You sent [input] to [speaker] via ARES Interface.")
+ log_admin("[src.owner] replied to [key_name(speaker)]'s ARES message with the message [input].")
+ for(var/client/staff in GLOB.admins)
+ if((R_ADMIN|R_MOD) & staff.admin_holder.rights)
+ to_chat(staff, SPAN_STAFF_IC("ADMINS/MODS: [SPAN_RED("[src.owner] replied to [key_name(speaker)]'s ARES message")] with: [SPAN_BLUE(input)] "))
+ GLOB.ares_link.interface.response_from_ares(input, href_list["AresRef"])
+
+ if(href_list["AresMark"])
+ var/mob/living/carbon/human/speaker = locate(href_list["AresMark"])
+
+ if(!istype(speaker))
+ to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
+ return FALSE
+
+ if((!GLOB.ares_link.interface) || (GLOB.ares_link.interface.inoperable()))
+ to_chat(usr, "ARES Interface offline.")
+ return FALSE
+
+ to_chat(src.owner, "You marked [speaker]'s ARES message for response.")
+ log_admin("[src.owner] marked [key_name(speaker)]'s ARES message. [src.owner] will be responding.")
+ for(var/client/staff in GLOB.admins)
+ if((R_ADMIN|R_MOD) & staff.admin_holder.rights)
+ to_chat(staff, SPAN_STAFF_IC("ADMINS/MODS: [SPAN_RED("[src.owner] marked [key_name(speaker)]'s ARES message for response.")]"))
+
return
/datum/admins/proc/accept_ert(mob/approver, mob/ref_person)
diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
index 52aae50a966a..c7a7664af3e8 100644
--- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm
+++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
@@ -203,6 +203,9 @@
message_admins(SPAN_DANGER("ERROR: Non-admin [key_name(usr)] attempted to execute a SDQL query!"))
log_admin("non-admin attempted to execute a SDQL query!")
return FALSE
+ var/prompt = tgui_alert(usr, "Run SDQL2 Query?", "SDQL2", list("Yes", "Cancel"))
+ if (prompt != "Yes")
+ return
var/list/results = world.SDQL2_query(query_text, key_name_admin(usr), "[key_name(usr)]")
if(length(results) == 3)
for(var/I in 1 to 3)
diff --git a/code/modules/admin/verbs/deadsay.dm b/code/modules/admin/verbs/deadsay.dm
index be8a5693df6e..700d42808a07 100644
--- a/code/modules/admin/verbs/deadsay.dm
+++ b/code/modules/admin/verbs/deadsay.dm
@@ -23,7 +23,7 @@
stafftype = "[admin_holder.rank]"
msg = strip_html(msg)
- log_admin("[key_name(src)] : [msg]")
+ log_admin("DEAD: [key_name(src)] : [msg]")
if (!msg)
return
diff --git a/code/modules/asset_cache/asset_cache_item.dm b/code/modules/asset_cache/asset_cache_item.dm
index 52ebc7190372..72d976bf11f1 100644
--- a/code/modules/asset_cache/asset_cache_item.dm
+++ b/code/modules/asset_cache/asset_cache_item.dm
@@ -33,3 +33,9 @@
if (extstart)
ext = ".[copytext(name, extstart+1)]"
resource = file
+
+/datum/asset_cache_item/vv_edit_var(var_name, var_value)
+ return FALSE
+
+/datum/asset_cache_item/CanProcCall(procname)
+ return FALSE
diff --git a/code/modules/asset_cache/transports/webroot_transport.dm b/code/modules/asset_cache/transports/webroot_transport.dm
new file mode 100644
index 000000000000..e3cb33b8fabf
--- /dev/null
+++ b/code/modules/asset_cache/transports/webroot_transport.dm
@@ -0,0 +1,87 @@
+/// CDN Webroot asset transport.
+/datum/asset_transport/webroot
+ name = "CDN Webroot asset transport"
+
+/datum/asset_transport/webroot/Load()
+ if (validate_config(log = FALSE))
+ load_existing_assets()
+
+/// Processes thru any assets that were registered before we were loaded as a transport.
+/datum/asset_transport/webroot/proc/load_existing_assets()
+ for (var/asset_name in SSassets.cache)
+ var/datum/asset_cache_item/ACI = SSassets.cache[asset_name]
+ save_asset_to_webroot(ACI)
+
+/// Register a browser asset with the asset cache system
+/// We also save it to the CDN webroot at this step instead of waiting for send_assets()
+/// asset_name - the identifier of the asset
+/// asset - the actual asset file or an asset_cache_item datum.
+/datum/asset_transport/webroot/register_asset(asset_name, asset)
+ . = ..()
+ var/datum/asset_cache_item/ACI = .
+
+ if (istype(ACI) && ACI.hash)
+ save_asset_to_webroot(ACI)
+
+/// Saves the asset to the webroot taking into account namespaces and hashes.
+/datum/asset_transport/webroot/proc/save_asset_to_webroot(datum/asset_cache_item/ACI)
+ var/webroot = CONFIG_GET(string/asset_cdn_webroot)
+ var/newpath = "[webroot][get_asset_suffex(ACI)]"
+ if (fexists(newpath))
+ return
+ if (fexists("[newpath].gz")) //its a common pattern in webhosting to save gzip'ed versions of text files and let the webserver serve them up as gzip compressed normal files, sometimes without keeping the original version.
+ return
+ return fcopy(ACI.resource, newpath)
+
+/// Returns a url for a given asset.
+/// asset_name - Name of the asset.
+/// asset_cache_item - asset cache item datum for the asset, optional, overrides asset_name
+/datum/asset_transport/webroot/get_asset_url(asset_name, datum/asset_cache_item/asset_cache_item)
+ if (!istype(asset_cache_item))
+ asset_cache_item = SSassets.cache[asset_name]
+ var/url = CONFIG_GET(string/asset_cdn_url) //config loading will handle making sure this ends in a /
+ return "[url][get_asset_suffex(asset_cache_item)]"
+
+/datum/asset_transport/webroot/proc/get_asset_suffex(datum/asset_cache_item/asset_cache_item)
+ var/base = "[copytext(asset_cache_item.hash, 1, 3)]/"
+ var/filename = "asset.[asset_cache_item.hash][asset_cache_item.ext]"
+ if (length(asset_cache_item.namespace))
+ base = "namespaces/[copytext(asset_cache_item.namespace, 1, 3)]/[asset_cache_item.namespace]/"
+ if (!asset_cache_item.namespace_parent)
+ filename = "[asset_cache_item.name]"
+ return base + filename
+
+
+/// webroot asset sending - does nothing unless passed legacy assets
+/datum/asset_transport/webroot/send_assets(client/client, list/asset_list)
+ . = FALSE
+ var/list/legacy_assets = list()
+ if (!islist(asset_list))
+ asset_list = list(asset_list)
+ for (var/asset_name in asset_list)
+ var/datum/asset_cache_item/ACI = asset_list[asset_name]
+ if (!istype(ACI))
+ ACI = SSassets.cache[asset_name]
+ if (!ACI)
+ legacy_assets += asset_name //pass it on to base send_assets so it can output an error
+ continue
+ if (ACI.legacy)
+ legacy_assets[asset_name] = ACI
+ if (length(legacy_assets))
+ . = ..(client, legacy_assets)
+
+
+/// webroot slow asset sending - does nothing.
+/datum/asset_transport/webroot/send_assets_slow(client/client, list/files, filerate)
+ return FALSE
+
+/datum/asset_transport/webroot/validate_config(log = TRUE)
+ if (!CONFIG_GET(string/asset_cdn_url))
+ if (log)
+ log_asset("ERROR: [type]: Invalid Config: ASSET_CDN_URL")
+ return FALSE
+ if (!CONFIG_GET(string/asset_cdn_webroot))
+ if (log)
+ log_asset("ERROR: [type]: Invalid Config: ASSET_CDN_WEBROOT")
+ return FALSE
+ return TRUE
diff --git a/code/modules/character_traits/biology_traits.dm b/code/modules/character_traits/biology_traits.dm
index e7625c391b75..87fb0b70ec36 100644
--- a/code/modules/character_traits/biology_traits.dm
+++ b/code/modules/character_traits/biology_traits.dm
@@ -59,11 +59,13 @@
return
ADD_TRAIT(target, TRAIT_LISPING, TRAIT_SOURCE_QUIRK)
+ target.speech_problem_flag = TRUE
..()
/datum/character_trait/biology/lisp/unapply_trait(mob/living/carbon/human/target)
REMOVE_TRAIT(target, TRAIT_LISPING, TRAIT_SOURCE_QUIRK)
+ target.speech_problem_flag = FALSE
..()
/datum/character_trait/biology/bad_leg
diff --git a/code/modules/client/player_details.dm b/code/modules/client/player_details.dm
index 06dafdbea63a..2360ea6c4f28 100644
--- a/code/modules/client/player_details.dm
+++ b/code/modules/client/player_details.dm
@@ -7,6 +7,8 @@ GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
var/list/post_logout_callbacks = list()
var/list/played_names = list() //List of names this key played under this round
var/byond_version = "Unknown"
+ /// The descriminator for larva queue ordering: Generally set to timeofdeath except for facehuggers/admin z-level play
+ var/larva_queue_time
/proc/log_played_names(ckey, ...)
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index e51a904cfdac..d2d69d095dbd 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -1228,8 +1228,9 @@ var/const/MAX_SAVE_SLOTS = 10
if("pred_gender")
predator_gender = predator_gender == MALE ? FEMALE : MALE
if("pred_age")
- var/new_predator_age = tgui_input_number(user, "Choose your Predator's age(20 to 10000):", "Character Preference", 1234, 10000, 20)
- if(new_predator_age) predator_age = max(min( round(text2num(new_predator_age)), 10000),20)
+ var/new_predator_age = tgui_input_number(user, "Choose your Predator's age(175 to 3000):", "Character Preference", 1234, 3000, 175)
+ if(new_predator_age)
+ predator_age = max(min( round(text2num(new_predator_age)), 3000),175)
if("pred_trans_type")
var/new_translator_type = tgui_input_list(user, "Choose your translator type.", "Translator Type", PRED_TRANSLATORS)
if(!new_translator_type)
diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm
index ee8c855d8b31..e712e267fb2d 100644
--- a/code/modules/client/preferences_gear.dm
+++ b/code/modules/client/preferences_gear.dm
@@ -363,6 +363,11 @@ var/global/list/gear_datums_by_name = list()
display_name = "Pen, red"
path = /obj/item/tool/pen/red
+/datum/gear/paperwork/pen_fountain
+ display_name = "Pen, fountain"
+ path = /obj/item/tool/pen/fountain
+ cost = 3
+
/datum/gear/paperwork/paper
display_name = "Sheet of paper"
path = /obj/item/paper
@@ -415,6 +420,33 @@ var/global/list/gear_datums_by_name = list()
display_name = "Camera"
path = /obj/item/device/camera
+/datum/gear/toy/mags
+ cost = 1
+
+/datum/gear/toy/mags/magazine_dirty
+ display_name = "Magazine"
+ path = /obj/item/prop/magazine/dirty
+
+/datum/gear/toy/mags/boots_magazine_one
+ display_name = "Boots Issue No.117"
+ path = /obj/item/prop/magazine/boots/n117
+
+/datum/gear/toy/mags/boots_magazine_two
+ display_name = "Boots Issue No.150"
+ path = /obj/item/prop/magazine/boots/n150
+
+/datum/gear/toy/mags/boot_magazine_three
+ display_name = "Boots Issue No.160"
+ path = /obj/item/prop/magazine/boots/n160
+
+/datum/gear/toy/mags/boots_magazine_four
+ display_name = "Boots Issue No.54"
+ path = /obj/item/prop/magazine/boots/n054
+
+/datum/gear/toy/mags/boots_magazine_five
+ display_name = "Boots Issue No.55"
+ path = /obj/item/prop/magazine/boots/n055
+
/datum/gear/toy/film
display_name = "Camera film"
path = /obj/item/device/camera_film
@@ -463,6 +495,10 @@ var/global/list/gear_datums_by_name = list()
display_name = "Walkman"
path = /obj/item/device/walkman
+/datum/gear/toy/crayon
+ display_name = "Crayon"
+ path = /obj/item/toy/crayon/rainbow
+
/datum/gear/weapon
category = "Weapons"
cost = 4
diff --git a/code/modules/clothing/gloves/marine_gloves.dm b/code/modules/clothing/gloves/marine_gloves.dm
index 4d5b17f35847..bbddc1f10bb7 100644
--- a/code/modules/clothing/gloves/marine_gloves.dm
+++ b/code/modules/clothing/gloves/marine_gloves.dm
@@ -163,3 +163,18 @@
/obj/item/clothing/gloves/marine/veteran/insulated/van_bandolier
name = "custom shooting gloves"
desc = "Highly protective against injury, temperature, and electric shock. Cool in the summer, warm in the winter, and a secure grip on any surface. You could buy a lot for the price of these, and they're worth every penny."
+
+/obj/item/clothing/gloves/marine/joe
+ name = "Seegson hazardous gloves"
+ desc = "Special Synthetic gloves made for touching and interacting with extremely hazardous materials. Resistant to biohazard liquids, corrosive materials and more. SEEGSON is proudly displayed on the back, along with a biohazard symbol. Tomorrow, Together."
+ icon_state = "working_joe"
+ item_state = "working_joe"
+ siemens_coefficient = 0
+ armor_melee = CLOTHING_ARMOR_LOW
+ armor_energy = CLOTHING_ARMOR_MEDIUM
+ armor_bomb = CLOTHING_ARMOR_MEDIUM
+ armor_bio = CLOTHING_ARMOR_VERYHIGH
+ armor_rad = CLOTHING_ARMOR_VERYHIGH
+ armor_internaldamage = CLOTHING_ARMOR_MEDIUM
+ unacidable = TRUE
+ adopts_squad_color = FALSE
diff --git a/code/modules/clothing/head/head.dm b/code/modules/clothing/head/head.dm
index 1b4e292a22af..0916ecfb34e9 100644
--- a/code/modules/clothing/head/head.dm
+++ b/code/modules/clothing/head/head.dm
@@ -248,7 +248,9 @@
/obj/item/prop/helmetgarb/lucky_feather = "lucky_feather",
/obj/item/prop/helmetgarb/lucky_feather/blue = "lucky_feather_blue",
/obj/item/prop/helmetgarb/lucky_feather/purple = "lucky_feather_purple",
- /obj/item/prop/helmetgarb/lucky_feather/yellow = "lucky_feather_yellow")
+ /obj/item/prop/helmetgarb/lucky_feather/yellow = "lucky_feather_yellow",
+ /obj/item/tool/pen/fountain = "fountainpen",
+ )
var/storage_slots = 1
var/storage_slots_reserved_for_garb = 1
var/storage_max_w_class = SIZE_TINY
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index eab8b76e81ab..1b66d3e1bf5f 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -326,6 +326,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
/obj/item/prop/helmetgarb/riot_shield = "helmet_riot_shield",
/obj/item/attachable/flashlight = HELMET_GARB_RELAY_ICON_STATE,
/obj/item/prop/helmetgarb/chaplain_patch = "chaplain_patch",
+ /obj/item/tool/pen/fountain = "fountainpen",
// MEDICAL
/obj/item/stack/medical/bruise_pack ="brutepack (bandages)",
diff --git a/code/modules/clothing/shoes/marine_shoes.dm b/code/modules/clothing/shoes/marine_shoes.dm
index b9aa567d1f61..d4c772336e2a 100644
--- a/code/modules/clothing/shoes/marine_shoes.dm
+++ b/code/modules/clothing/shoes/marine_shoes.dm
@@ -63,6 +63,16 @@
/obj/item/clothing/shoes/marine/upp_knife
knife_type = /obj/item/attachable/bayonet/upp
+/obj/item/clothing/shoes/marine/joe
+ name = "biohazard boots"
+ desc = "A pair of somewhat cheaply made biohazard boots. Tomorrow, Together."
+ armor_bullet = CLOTHING_ARMOR_LOW
+ armor_energy = CLOTHING_ARMOR_MEDIUMLOW
+ armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
+ armor_rad = CLOTHING_ARMOR_MEDIUMHIGH
+ armor_internaldamage = CLOTHING_ARMOR_MEDIUMLOW
+ knife_type = /obj/item/attachable/bayonet
+
/obj/item/clothing/shoes/dress
name = "dress shoes"
desc = "Pre-polished fancy dress shoes. You can see your reflection in them."
diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm
index 1c74080a928f..278ffb666bfd 100644
--- a/code/modules/clothing/suits/labcoat.dm
+++ b/code/modules/clothing/suits/labcoat.dm
@@ -221,7 +221,6 @@
/obj/item/explosive/grenade,
/obj/item/device/binoculars,
/obj/item/attachable/bayonet,
- /obj/item/storage/backpack/general_belt,
/obj/item/storage/large_holster/machete,
/obj/item/weapon/baseballbat,
/obj/item/weapon/baseballbat/metal,
@@ -289,7 +288,6 @@
/obj/item/explosive/grenade,
/obj/item/device/binoculars,
/obj/item/attachable/bayonet,
- /obj/item/storage/backpack/general_belt,
/obj/item/storage/large_holster/machete,
/obj/item/weapon/baseballbat,
/obj/item/weapon/baseballbat/metal,
@@ -297,3 +295,7 @@
/obj/item/device/walkman,
)
+/obj/item/clothing/suit/storage/snow_suit/liaison
+ name = "liaison's winter coat"
+ desc = "A Weyland-Yutani winter coat. Only the best comfort for the liaison in a cold environment."
+ icon_state = "snowsuit_liaison"
diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm
index 4b679c77c247..540c311f9221 100644
--- a/code/modules/clothing/under/marine_uniform.dm
+++ b/code/modules/clothing/under/marine_uniform.dm
@@ -161,7 +161,7 @@
flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE
flags_atom = NO_NAME_OVERRIDE
flags_cold_protection = ICE_PLANET_MIN_COLD_PROT
- suit_restricted = list(/obj/item/clothing/suit/armor/vest/pilot, /obj/item/clothing/suit/storage/marine/light/vest/dcc, /obj/item/clothing/suit/storage/jacket/marine/pilot)
+ suit_restricted = list(/obj/item/clothing/suit/armor/vest/pilot, /obj/item/clothing/suit/storage/marine/light/vest/dcc, /obj/item/clothing/suit/storage/jacket/marine/pilot, /obj/item/clothing/suit/storage/marine/light/vest)
/obj/item/clothing/under/marine/officer/pilot/flight
name = "tactical pilot officer flightsuit"
@@ -777,12 +777,22 @@
icon_state = "liaison_regular"
worn_state = "liaison_regular"
+/obj/item/clothing/under/liaison_suit/charcoal
+ name = "liaison's charcoal suit"
+ desc = "A stiff, stylish charcoal suit commonly worn by businessmen from the Weyland-Yutani corporation. Expertly crafted to make you look like a prick."
+ icon_state = "liaison_charcoal"
+ worn_state = "liaison_charcoal"
+
/obj/item/clothing/under/liaison_suit/outing
name = "liaison's outfit"
desc = "A casual outfit consisting of a collared shirt and a vest. Looks like something you might wear on the weekends, or on a visit to a derelict colony."
icon_state = "liaison_outing"
worn_state = "liaison_outing"
+/obj/item/clothing/under/liaison_suit/outing/red
+ icon_state = "liaison_outing_red"
+ worn_state = "liaison_outing_red"
+
/obj/item/clothing/under/liaison_suit/formal
name = "liaison's white suit"
desc = "A formal, white suit. Looks like something you'd wear to a funeral, a Weyland-Yutani corporate dinner, or both. Stiff as a board, but makes you feel like rolling out of a Rolls-Royce."
@@ -795,6 +805,12 @@
icon_state = "liaison_suspenders"
worn_state = "liaison_suspenders"
+/obj/item/clothing/under/liaison_suit/blazer
+ name = "liaison's blue blazer"
+ desc = "A stiff but casual blue blazer. Similar can be found in any Weyland-Yutani office. Only the finest wear for the galaxy's most cunning."
+ icon_state = "liaison_blue_blazer"
+ worn_state = "liaison_blue_blazer"
+
/obj/item/clothing/under/marine/reporter
name = "combat correspondent uniform"
desc = "A relaxed and robust uniform fit for any potential reporting needs."
@@ -842,12 +858,44 @@
worn_state = "synth_councillor"
displays_id = FALSE
+/obj/item/clothing/under/rank/synthetic/flight
+ name = "tactical flightsuit"
+ desc = "A flightsuit with plenty of leather straps, pouches, and other essential gear."
+ icon_state = "pilot_flightsuit_alt"
+ item_state = "pilot_flightsuit_alt"
+ worn_state = "pilot_flightsuit_alt"
+ flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE
+ flags_atom = NO_NAME_OVERRIDE|NO_SNOW_TYPE
+ flags_cold_protection = ICE_PLANET_MIN_COLD_PROT
+
/obj/item/clothing/under/rank/synthetic/old
icon_state = "rdalt_s"
worn_state = "rdalt_s"
/obj/item/clothing/under/rank/synthetic/joe
name = "\improper Working Joe Uniform"
- desc = "A cheap uniform made for Synthetic labor."
+ desc = "A cheap uniform made for Synthetic labor. Tomorrow, Together."
icon_state = "working_joe"
worn_state = "working_joe"
+
+/obj/item/clothing/under/rank/synthetic/joe/engi
+ name = "\improper Working Joe Hazardous Uniform"
+ desc = "A reinforced uniform used for Synthetic labor in hazardous areas. Tomorrow, Together."
+ icon_state = "working_joe_engi"
+ worn_state = "working_joe_engi"
+ flags_inventory = CANTSTRIP
+ armor_melee = CLOTHING_ARMOR_LOW
+ armor_energy = CLOTHING_ARMOR_MEDIUMLOW
+ armor_bomb = CLOTHING_ARMOR_MEDIUMLOW
+ armor_bio = CLOTHING_ARMOR_MEDIUM
+ armor_rad = CLOTHING_ARMOR_HIGH
+ armor_internaldamage = CLOTHING_ARMOR_MEDIUMLOW
+ flags_jumpsuit = UNIFORM_SLEEVE_ROLLABLE
+
+/obj/item/clothing/under/rank/synthetic/joe/engi/overalls
+ name = "\improper Working Joe Hazardous Uniform"
+ desc = "A reinforced uniform used for Synthetic labor in hazardous areas. Comes with an additional layer for liquid hazards. Tomorrow, Together."
+ icon_state = "working_joe_overalls"
+ worn_state = "working_joe_overalls"
+ armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
+ unacidable = TRUE
diff --git a/code/modules/cm_aliens/structures/special/pylon_core.dm b/code/modules/cm_aliens/structures/special/pylon_core.dm
index 9376e2b6e914..c38e540efb30 100644
--- a/code/modules/cm_aliens/structures/special/pylon_core.dm
+++ b/code/modules/cm_aliens/structures/special/pylon_core.dm
@@ -108,6 +108,7 @@
var/last_healed = 0
var/last_attempt = 0 // logs time of last attempt to prevent spam. if you want to destroy it, you must commit.
var/last_larva_time = 0
+ var/last_larva_queue_time = 0
var/last_surge_time = 0
var/spawn_cooldown = 30 SECONDS
var/surge_cooldown = 90 SECONDS
@@ -135,25 +136,40 @@
// Handle spawning larva if core is connected to a hive
if(linked_hive)
- for(var/mob/living/carbon/xenomorph/larva/L in range(2, src))
- if(!L.ckey && L.burrowable && !QDELETED(L))
- visible_message(SPAN_XENODANGER("[L] quickly burrows into \the [src]."))
- linked_hive.stored_larva++
- linked_hive.hive_ui.update_burrowed_larva()
- qdel(L)
-
- if((last_larva_time + spawn_cooldown) < world.time && can_spawn_larva()) // every minute
+ for(var/mob/living/carbon/xenomorph/larva/worm in range(2, src))
+ if((!worm.ckey || worm.stat == DEAD) && worm.burrowable && (worm.hivenumber == linked_hive.hivenumber) && !QDELETED(worm))
+ visible_message(SPAN_XENODANGER("[worm] quickly burrows into \the [src]."))
+ if(!worm.banished)
+ // Goob job bringing her back home, but no doubling please
+ linked_hive.stored_larva++
+ linked_hive.hive_ui.update_burrowed_larva()
+ qdel(worm)
+
+ var/spawning_larva = can_spawn_larva() && (last_larva_time + spawn_cooldown) < world.time
+ if(spawning_larva)
last_larva_time = world.time
+ if(spawning_larva || (last_larva_queue_time + spawn_cooldown * 4) < world.time)
+ last_larva_queue_time = world.time
var/list/players_with_xeno_pref = get_alien_candidates()
- if(players_with_xeno_pref && players_with_xeno_pref.len && can_spawn_larva())
- spawn_burrowed_larva(pick(players_with_xeno_pref))
+ if(players_with_xeno_pref && players_with_xeno_pref.len)
+ if(spawning_larva && spawn_burrowed_larva(players_with_xeno_pref[1]))
+ // We were in spawning_larva mode and successfully spawned someone
+ message_alien_candidates(players_with_xeno_pref, dequeued = 1)
+ else
+ // Just time to update everyone their queue status (or the spawn failed)
+ message_alien_candidates(players_with_xeno_pref, dequeued = 0)
if(linked_hive.hijack_burrowed_surge && (last_surge_time + surge_cooldown) < world.time)
last_surge_time = world.time
linked_hive.stored_larva++
+ linked_hive.hijack_burrowed_left--
announce_dchat("The hive has gained another burrowed larva! Use the Join As Xeno verb to take it.", src)
if(surge_cooldown > 30 SECONDS) //mostly for sanity purposes
surge_cooldown = surge_cooldown - surge_incremental_reduction //ramps up over time
+ if(linked_hive.hijack_burrowed_left < 1)
+ linked_hive.hijack_burrowed_surge = FALSE
+ xeno_message(SPAN_XENOANNOUNCE("The hive's power wanes. You will no longer gain pooled larva over time."), 3, linked_hive.hivenumber)
+
// Hive core can repair itself over time
if(health < maxhealth && last_healed <= world.time)
diff --git a/code/modules/cm_aliens/weeds.dm b/code/modules/cm_aliens/weeds.dm
index 0be2220994d8..080bb2cf2d5a 100644
--- a/code/modules/cm_aliens/weeds.dm
+++ b/code/modules/cm_aliens/weeds.dm
@@ -492,20 +492,20 @@
overlay_node = TRUE
overlays += staticnode
-/obj/effect/alien/weeds/node/Initialize(mapload, obj/effect/alien/weeds/node/node, mob/living/carbon/xenomorph/X, datum/hive_status/hive)
+/obj/effect/alien/weeds/node/Initialize(mapload, obj/effect/alien/weeds/node/node, mob/living/carbon/xenomorph/xeno, datum/hive_status/hive)
if (istype(hive))
linked_hive = hive
- else if (istype(X) && X.hive)
- linked_hive = X.hive
+ else if (istype(xeno) && xeno.hive)
+ linked_hive = xeno.hive
else
linked_hive = GLOB.hive_datum[hivenumber]
- for(var/obj/effect/alien/weeds/W in loc)
- if(W != src)
- if(W.weed_strength > WEED_LEVEL_HIVE)
+ for(var/obj/effect/alien/weeds/weed in loc)
+ if(weed != src)
+ if(weed.weed_strength > WEED_LEVEL_HIVE)
qdel(src)
return
- qdel(W) //replaces the previous weed
+ qdel(weed) //replaces the previous weed
break
. = ..(mapload, src)
@@ -513,15 +513,15 @@
if(!staticnode)
staticnode = image('icons/mob/xenos/weeds.dmi', "weednode", ABOVE_OBJ_LAYER)
- var/obj/effect/alien/resin/trap/TR = locate() in loc
- if(TR)
- RegisterSignal(TR, COMSIG_PARENT_PREQDELETED, PROC_REF(trap_destroyed))
+ var/obj/effect/alien/resin/trap/trap = locate() in loc
+ if(trap)
+ RegisterSignal(trap, COMSIG_PARENT_PREQDELETED, PROC_REF(trap_destroyed))
overlay_node = FALSE
overlays -= staticnode
- if(X)
- add_hiddenprint(X)
- weed_strength = X.weed_level
+ if(xeno)
+ add_hiddenprint(xeno)
+ weed_strength = max(weed_strength, xeno.weed_level)
if (weed_strength < WEED_LEVEL_STANDARD)
weed_strength = WEED_LEVEL_STANDARD
diff --git a/code/modules/cm_marines/anti_air.dm b/code/modules/cm_marines/anti_air.dm
index 22d43456437b..fc67f9a2018d 100644
--- a/code/modules/cm_marines/anti_air.dm
+++ b/code/modules/cm_marines/anti_air.dm
@@ -102,6 +102,7 @@ var/obj/structure/anti_air_cannon/almayer_aa_cannon
if(!almayer_aa_cannon)
return
+ var/datum/ares_link/link = GLOB.ares_link
switch(action)
if("protect")
almayer_aa_cannon.protecting_section = params["section_id"]
@@ -109,10 +110,12 @@ var/obj/structure/anti_air_cannon/almayer_aa_cannon
almayer_aa_cannon.protecting_section = ""
return
message_admins("[key_name(usr)] has set the AA to [html_encode(almayer_aa_cannon.protecting_section)].")
+ link.log_ares_antiair(usr, "Set AA to cover [html_encode(almayer_aa_cannon.protecting_section)].")
. = TRUE
if("deactivate")
almayer_aa_cannon.protecting_section = ""
message_admins("[key_name(usr)] has deactivated the AA cannon.")
+ link.log_ares_antiair(usr, "Deactivated Anti Air systems.")
. = TRUE
add_fingerprint(usr)
diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm
index b4b585e1de89..3c01688b70d7 100644
--- a/code/modules/cm_marines/dropship_ammo.dm
+++ b/code/modules/cm_marines/dropship_ammo.dm
@@ -287,9 +287,8 @@
/obj/structure/ship_ammo/rocket/widowmaker/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
- spawn(5)
- cell_explosion(impact, 300, 40, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob)) //Your standard HE splash damage rocket. Good damage, good range, good speed, it's an all rounder
- qdel(src)
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 300, 40, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS) //Your standard HE splash damage rocket. Good damage, good range, good speed, it's an all rounder
+ QDEL_IN(src, 0.5 SECONDS)
/obj/structure/ship_ammo/rocket/banshee
name = "\improper AGM-227 'Banshee'"
@@ -301,10 +300,9 @@
/obj/structure/ship_ammo/rocket/banshee/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
- spawn(5)
- cell_explosion(impact, 175, 20, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob)) //Small explosive power with a small fall off for a big explosion range
- fire_spread(impact, create_cause_data(initial(name), source_mob), 4, 15, 50, "#00b8ff") //Very intense but the fire doesn't last very long
- qdel(src)
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 175, 20, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS) //Small explosive power with a small fall off for a big explosion range
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 4, 15, 50, "#00b8ff"), 0.5 SECONDS) //Very intense but the fire doesn't last very long
+ QDEL_IN(src, 0.5 SECONDS)
/obj/structure/ship_ammo/rocket/keeper
name = "\improper GBU-67 'Keeper II'"
@@ -317,9 +315,8 @@
/obj/structure/ship_ammo/rocket/keeper/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
- spawn(5)
- cell_explosion(impact, 450, 100, EXPLOSION_FALLOFF_SHAPE_EXPONENTIAL, null, create_cause_data(initial(name), source_mob)) //Insane fall off combined with insane damage makes the Keeper useful for single targets, but very bad against multiple.
- qdel(src)
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 450, 100, EXPLOSION_FALLOFF_SHAPE_EXPONENTIAL, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS) //Insane fall off combined with insane damage makes the Keeper useful for single targets, but very bad against multiple.
+ QDEL_IN(src, 0.5 SECONDS)
/obj/structure/ship_ammo/rocket/harpoon
name = "\improper AGM-84 'Harpoon'"
@@ -333,9 +330,8 @@
//Looks kinda OP but all it can actually do is just to blow windows and some of other things out, cant do much damage.
/obj/structure/ship_ammo/rocket/harpoon/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
- spawn(5)
- cell_explosion(impact, 150, 16, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob))
- qdel(src)
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 150, 16, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS)
+ QDEL_IN(src, 0.5 SECONDS)
/obj/structure/ship_ammo/rocket/napalm
name = "\improper XN-99 'Napalm'"
@@ -347,10 +343,9 @@
/obj/structure/ship_ammo/rocket/napalm/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
- spawn(5)
- cell_explosion(impact, 200, 25, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob))
- fire_spread(impact, create_cause_data(initial(name), source_mob), 6, 60, 30, "#EE6515") //Color changed into napalm's color to better convey how intense the fire actually is.
- qdel(src)
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 200, 25, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS)
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 6, 60, 30, "#EE6515"), 0.5 SECONDS) //Color changed into napalm's color to better convey how intense the fire actually is.
+ QDEL_IN(src, 0.5 SECONDS)
diff --git a/code/modules/cm_marines/dropship_equipment.dm b/code/modules/cm_marines/dropship_equipment.dm
index 42bbd7f746e7..89d33134bdb8 100644
--- a/code/modules/cm_marines/dropship_equipment.dm
+++ b/code/modules/cm_marines/dropship_equipment.dm
@@ -256,6 +256,13 @@
deployed_turret.start_processing()
deployed_turret.set_range()
+ deployed_turret.linked_cam = new(deployed_turret.loc, "[capitalize_first_letters(ship_base.name)] [capitalize_first_letters(name)]")
+ if (linked_shuttle.id == DROPSHIP_ALAMO)
+ deployed_turret.linked_cam.network = list(CAMERA_NET_ALAMO)
+ else if (linked_shuttle.id == DROPSHIP_NORMANDY)
+ deployed_turret.linked_cam.network = list(CAMERA_NET_NORMANDY)
+
+
/obj/structure/dropship_equipment/sentry_holder/proc/undeploy_sentry()
if(!deployed_turret)
return
@@ -267,8 +274,12 @@
deployed_turret.stop_processing()
deployed_turret.unset_range()
icon_state = "sentry_system_installed"
+ QDEL_NULL(deployed_turret.linked_cam)
-
+/obj/structure/dropship_equipment/sentry_holder/Destroy()
+ if(deployed_turret)
+ QDEL_NULL(deployed_turret.linked_cam)
+ . = ..()
/// Holder for the dropship mannable machinegun system
diff --git a/code/modules/cm_marines/equipment/gear.dm b/code/modules/cm_marines/equipment/gear.dm
index 98e7dbcf49df..ff6c715b520b 100644
--- a/code/modules/cm_marines/equipment/gear.dm
+++ b/code/modules/cm_marines/equipment/gear.dm
@@ -58,6 +58,8 @@
var/is_animating = FALSE
var/first_open = TRUE
exit_stun = 0
+ /// used to implement a delay before tarp can be entered again after opened (anti-exploit)
+ COOLDOWN_DECLARE(toggle_delay)
/obj/structure/closet/bodybag/tarp/snow
icon_state = "snowtarp_closed"
@@ -91,9 +93,9 @@
exit_stun = 1
can_store_dead = TRUE
-/obj/structure/closet/bodybag/tarp/reactive/scout/close()
+/obj/structure/closet/bodybag/tarp/reactive/scout/close(mob/user)
if(!skillcheck(usr, SKILL_SPEC_WEAPONS, SKILL_SPEC_ALL) && usr.skills.get_skill_level(SKILL_SPEC_WEAPONS) != SKILL_SPEC_SCOUT)
- to_chat(usr, SPAN_WARNING("You don't seem to know how to use [src]..."))
+ to_chat(user, SPAN_WARNING("You don't seem to know how to use [src]..."))
return
. = ..()
@@ -137,10 +139,14 @@
return
/obj/structure/closet/bodybag/tarp/open()
+ COOLDOWN_START(src, toggle_delay, 3 SECONDS) //3 seconds must pass before tarp can be closed
. = ..()
handle_cloaking()
-/obj/structure/closet/bodybag/tarp/close()
+/obj/structure/closet/bodybag/tarp/close(mob/user)
+ if(!COOLDOWN_FINISHED(src, toggle_delay))
+ to_chat(user, SPAN_WARNING("It is too soon to close [src]!"))
+ return FALSE
. = ..()
handle_cloaking()
diff --git a/code/modules/cm_marines/marines_consoles.dm b/code/modules/cm_marines/marines_consoles.dm
index 21f8a461a016..3539a43e6c15 100644
--- a/code/modules/cm_marines/marines_consoles.dm
+++ b/code/modules/cm_marines/marines_consoles.dm
@@ -177,7 +177,7 @@
if(!authenticated || !target_id_card)
return
- var/new_name = params["name"] // reject_bad_name() can be added here
+ var/new_name = strip_html(params["name"])
if(!new_name)
visible_message(SPAN_NOTICE("[src] buzzes rudely."))
return
@@ -191,7 +191,7 @@
return
if(target == "Custom")
- var/custom_name = params["custom_name"]
+ var/custom_name = strip_html(params["custom_name"])
if(custom_name)
target_id_card.assignment = custom_name
else
diff --git a/code/modules/cm_marines/orbital_cannon.dm b/code/modules/cm_marines/orbital_cannon.dm
index 431b03fb31d3..ad214c954915 100644
--- a/code/modules/cm_marines/orbital_cannon.dm
+++ b/code/modules/cm_marines/orbital_cannon.dm
@@ -353,6 +353,9 @@ var/list/ob_type_fuel_requirements
/obj/structure/ob_ammo/warhead
name = "theoretical orbital ammo"
var/warhead_kind
+ var/shake_frequency
+ var/max_shake_factor
+ var/max_knockdown_time
/obj/structure/ob_ammo/warhead/proc/warhead_impact(turf/target)
// make damn sure everyone hears it
@@ -398,10 +401,37 @@ var/list/ob_type_fuel_requirements
return TRUE
return FALSE
+/// proc designed for handling ob camera shakes, takes the target location as input and calculates camera shake based off user location.
+/obj/structure/ob_ammo/warhead/proc/handle_ob_shake(turf/epicenter)
+
+ var/radius_size = 30
+
+ for(var/mob/living/user in urange(radius_size, epicenter))
+
+ var/distance = get_accurate_dist(get_turf(user), epicenter)
+ var/distance_percent = ((radius_size - distance) / radius_size)
+ var/total_shake_factor = abs(max_shake_factor * distance_percent)
+
+ // it's of type cluster.
+ if(!max_knockdown_time)
+ shake_camera(user, 0.5, total_shake_factor, shake_frequency)
+ continue
+
+ shake_camera(user, 3, total_shake_factor, shake_frequency)
+ user.KnockDown(rand(max_knockdown_time * distance_percent, (max_knockdown_time * distance_percent + 1)))
+
+ if(!user.knocked_down)
+ continue
+ to_chat(user, SPAN_WARNING("You are thrown off balance and fall to the ground!"))
+
/obj/structure/ob_ammo/warhead/explosive
name = "\improper HE orbital warhead"
warhead_kind = "explosive"
icon_state = "ob_warhead_1"
+ shake_frequency = 3
+ max_shake_factor = 15
+ max_knockdown_time = 6
+
var/clear_power = 1200
var/clear_falloff = 400
var/standard_power = 600
@@ -419,16 +449,20 @@ var/list/ob_type_fuel_requirements
var/datum/cause_data/cause_data = create_cause_data(initial(name), source_mob)
cell_explosion(target, clear_power, clear_falloff, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, cause_data) //break shit around
sleep(clear_delay)
- //ACTUALLY BLOW SHIT UP
+
+ // Explosion if turf is not a wall.
if(!target.density)
cell_explosion(target, standard_power, standard_falloff, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, cause_data)
+ handle_ob_shake(target)
sleep(double_explosion_delay)
cell_explosion(target, standard_power, standard_falloff, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, cause_data)
return
+ // Checks turf around the target
for(var/turf/T in range(2, target))
if(!T.density)
cell_explosion(target, standard_power, standard_falloff, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, cause_data)
+ handle_ob_shake(target)
sleep(double_explosion_delay)
cell_explosion(target, standard_power, standard_falloff, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, cause_data)
return
@@ -437,6 +471,9 @@ var/list/ob_type_fuel_requirements
name = "\improper Incendiary orbital warhead"
warhead_kind = "incendiary"
icon_state = "ob_warhead_2"
+ shake_frequency = 1
+ max_shake_factor = 8
+ max_knockdown_time = 3
var/clear_power = 1200
var/clear_falloff = 400
var/clear_delay = 3
@@ -457,6 +494,8 @@ var/list/ob_type_fuel_requirements
sleep(10)
var/datum/cause_data/cause_data = create_cause_data(initial(name), source_mob)
cell_explosion(target, clear_power, clear_falloff, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, cause_data) //break shit around
+ handle_ob_shake(target)
+
sleep(clear_delay)
fire_spread(target, cause_data, distance, fire_level, burn_level, fire_color, fire_type, TURF_PROTECTION_OB)
@@ -464,6 +503,9 @@ var/list/ob_type_fuel_requirements
name = "\improper Cluster orbital warhead"
warhead_kind = "cluster"
icon_state = "ob_warhead_3"
+ shake_frequency = 2
+ max_shake_factor = 1
+
var/total_amount = 75 // how many times will the shell fire?
var/instant_amount = 3 // how many explosions per time it fires?
var/explosion_power = 350
@@ -484,20 +526,21 @@ var/list/ob_type_fuel_requirements
var/list/turf_list = list()
for(var/turf/T in range(range_num, target))
- if(protected_by_pylon(TURF_PROTECTION_OB, T))
- continue
-
turf_list += T
for(var/i = 1 to total_amount)
for(var/k = 1 to instant_amount)
var/turf/U = pick(turf_list)
+ if(protected_by_pylon(TURF_PROTECTION_OB, U)) //If the turf somehow gained OB protection while the cluster was firing
+ continue
fire_in_a_hole(U)
+
sleep(delay_between_clusters)
/obj/structure/ob_ammo/warhead/cluster/proc/fire_in_a_hole(turf/loc)
new /obj/effect/overlay/temp/blinking_laser (loc)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), loc, explosion_power, explosion_falloff, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob)), 1 SECONDS)
+ addtimer(CALLBACK(src, PROC_REF(handle_ob_shake), loc), 1 SECONDS)
/obj/structure/ob_ammo/ob_fuel
name = "solid fuel"
@@ -608,3 +651,4 @@ var/list/ob_type_fuel_requirements
return TRUE
tgui_interact(user)
+
diff --git a/code/modules/cm_marines/overwatch.dm b/code/modules/cm_marines/overwatch.dm
index 401d8fd9784a..070cf1f6c1cf 100644
--- a/code/modules/cm_marines/overwatch.dm
+++ b/code/modules/cm_marines/overwatch.dm
@@ -866,6 +866,9 @@
message_admins(FONT_SIZE_HUGE("ALERT: [key_name(user)] fired an orbital bombardment in [A.name] for squad '[current_squad]' [ADMIN_JMP(T)]"))
log_attack("[key_name(user)] fired an orbital bombardment in [A.name] for squad '[current_squad]'")
+ /// Project ARES interface log.
+ GLOB.ares_link.log_ares_bombardment(user, ob_name, "X[x_bomb], Y[y_bomb] in [A.name]")
+
busy = FALSE
var/turf/target = locate(T.x + rand(-3, 3), T.y + rand(-3, 3), T.z)
if(target && istype(target))
diff --git a/code/modules/cm_marines/smartgun_mount.dm b/code/modules/cm_marines/smartgun_mount.dm
index ec79a2f7f3fd..2db33c10ed46 100644
--- a/code/modules/cm_marines/smartgun_mount.dm
+++ b/code/modules/cm_marines/smartgun_mount.dm
@@ -111,6 +111,11 @@
to_chat(usr, SPAN_WARNING("It's too cramped in here to deploy \a [src]."))
return
var/turf/T = get_turf(usr)
+ if(istype(T, /turf/open))
+ var/turf/open/floor = T
+ if(!floor.allow_construction)
+ to_chat(user, SPAN_WARNING("You cannot install \the [src] here, find a more secure surface!"))
+ return FALSE
var/fail = FALSE
if(T.density)
fail = TRUE
@@ -195,6 +200,11 @@
to_chat(usr, SPAN_WARNING("It's too cramped in here to deploy \a [src]."))
return
var/turf/T = get_turf(user)
+ if(istype(T, /turf/open))
+ var/turf/open/floor = T
+ if(!floor.allow_construction)
+ to_chat(user, SPAN_WARNING("You cannot install \the [src] here, find a more secure surface!"))
+ return FALSE
var/fail = FALSE
if(T.density)
fail = TRUE
@@ -370,6 +380,11 @@
if(fail)
to_chat(user, SPAN_WARNING("You can't install \the [src] here, something is in the way."))
return
+ if(istype(T, /turf/open))
+ var/turf/open/floor = T
+ if(!floor.allow_construction)
+ to_chat(user, SPAN_WARNING("You cannot install \the [src] here, find a more secure surface!"))
+ return FALSE
if(gun_mounted)
to_chat(user, "You're securing the M56D into place...")
@@ -1061,7 +1076,7 @@
if(SSinterior.in_interior(user))
to_chat(usr, SPAN_WARNING("It's too cramped in here to deploy \a [src]."))
return FALSE
- if(OT.density || !isturf(OT))
+ if(OT.density || !isturf(OT) || !OT.allow_construction)
to_chat(user, SPAN_WARNING("You can't set up \the [src] here."))
return FALSE
if(rotate_check.density)
diff --git a/code/modules/cm_tech/tech.dm b/code/modules/cm_tech/tech.dm
index 5c37dafef3f3..dea505f3237a 100644
--- a/code/modules/cm_tech/tech.dm
+++ b/code/modules/cm_tech/tech.dm
@@ -21,6 +21,9 @@
var/background_icon = "background"
var/background_icon_locked = "marine"
+ var/announce_name
+ var/announce_message
+
/datum/tech/proc/can_unlock(mob/M)
SHOULD_CALL_PARENT(TRUE)
@@ -68,6 +71,10 @@
log_admin("[key_name_admin(user)] has bought '[name]' via tech points.")
holder.spend_points(required_points)
update_icon(node)
+
+ if(!(tech_flags & TECH_FLAG_NO_ANNOUNCE) && announce_message && announce_name)
+ marine_announcement(announce_message, announce_name, 'sound/misc/notice2.ogg')
+
return TRUE
/datum/tech/ui_status(mob/user, datum/ui_state/state)
diff --git a/code/modules/cm_tech/techs/abstract/repeatable.dm b/code/modules/cm_tech/techs/abstract/repeatable.dm
index e9706538071c..4b240814e0c6 100644
--- a/code/modules/cm_tech/techs/abstract/repeatable.dm
+++ b/code/modules/cm_tech/techs/abstract/repeatable.dm
@@ -4,9 +4,6 @@
/datum/tech/repeatable
name = "Repeatable Tech"
- var/announce_name
- var/announce_message
-
tech_flags = TECH_FLAG_MULTIUSE
var/purchase_cooldown = 10 SECONDS
var/next_purchase = 0
@@ -35,8 +32,6 @@
/datum/tech/repeatable/on_unlock()
..()
- if(!(tech_flags & TECH_FLAG_NO_ANNOUNCE) && announce_message && announce_name)
- marine_announcement(announce_message, announce_name, 'sound/misc/notice2.ogg')
next_purchase = world.time + purchase_cooldown
required_points += increase_per_purchase
diff --git a/code/modules/cm_tech/techs/abstract/transitory.dm b/code/modules/cm_tech/techs/abstract/transitory.dm
index 09301b6ba205..7798b6053d0e 100644
--- a/code/modules/cm_tech/techs/abstract/transitory.dm
+++ b/code/modules/cm_tech/techs/abstract/transitory.dm
@@ -87,3 +87,22 @@
required_points = 5
flags = TREE_FLAG_MARINE
+
+/datum/tech/transitory/tier4
+ name = "Unlock Tier 4"
+ tier = /datum/tier/three_transition_four
+
+ before = /datum/tier/three
+ next = /datum/tier/four
+
+/datum/tech/transitory/tier4/xeno
+ techs_to_unlock = 0
+ required_points = 5
+
+ flags = TREE_FLAG_XENO
+
+/datum/tech/transitory/tier4/marine
+ techs_to_unlock = 0
+ required_points = 5
+
+ flags = TREE_FLAG_MARINE
diff --git a/code/modules/cm_tech/techs/marine/tier3/cryorine.dm b/code/modules/cm_tech/techs/marine/tier3/cryorine.dm
index fb9666623e1c..84361baa618f 100644
--- a/code/modules/cm_tech/techs/marine/tier3/cryorine.dm
+++ b/code/modules/cm_tech/techs/marine/tier3/cryorine.dm
@@ -23,4 +23,4 @@
/datum/tech/repeatable/cryomarine/on_unlock()
. = ..()
- SSticker.mode.get_specific_call("Marine Cryo Reinforcements (Squad)", FALSE, FALSE)
+ SSticker.mode.get_specific_call("Marine Cryo Reinforcements (Squad)", FALSE, FALSE, announce_dispatch_message = FALSE)
diff --git a/code/modules/cm_tech/techs/marine/tier4/nuke.dm b/code/modules/cm_tech/techs/marine/tier4/nuke.dm
new file mode 100644
index 000000000000..eb4e64b59951
--- /dev/null
+++ b/code/modules/cm_tech/techs/marine/tier4/nuke.dm
@@ -0,0 +1,43 @@
+#define NUKE_UNLOCK_TIME (120 MINUTES)
+
+/datum/tech/nuke
+ name = "Nuclear Device"
+ //desc = "Purchase a nuclear device. Only able to purchase after X minutes into the operation. It's the only way to be sure." //See New()
+ icon_state = "nuke"
+
+ required_points = 20
+
+ tier = /datum/tier/four
+
+ announce_name = "NUCLEAR ARSENAL ACQUIRED"
+ announce_message = "A nuclear device has been purchased and will be delivered to requisitions via ASRS."
+
+ flags = TREE_FLAG_MARINE
+
+/datum/tech/nuke/New()
+ desc = "Purchase a nuclear device. Only able to purchase [NUKE_UNLOCK_TIME / (1 MINUTES)] minutes into the operation. It's the only way to be sure."
+
+/datum/tech/nuke/on_unlock()
+ . = ..()
+
+ var/datum/supply_order/new_order = new /datum/supply_order()
+ new_order.ordernum = supply_controller.ordernum
+ supply_controller.ordernum++
+ new_order.object = supply_controller.supply_packs["Intel Operational Nuke"]
+ new_order.orderedby = MAIN_AI_SYSTEM
+
+ supply_controller.shoppinglist += new_order
+
+/datum/tech/nuke/can_unlock(mob/unlocking_mob)
+ . = ..()
+
+ if(!.)
+ return
+
+ if(ROUND_TIME < NUKE_UNLOCK_TIME)
+ to_chat(unlocking_mob, SPAN_WARNING("You cannot purchase this node before [NUKE_UNLOCK_TIME / (1 MINUTES)] minutes into the operation."))
+ return FALSE
+
+ return TRUE
+
+#undef NUKE_UNLOCK_TIME
diff --git a/code/modules/defenses/defenses.dm b/code/modules/defenses/defenses.dm
index ee6db2b10455..f47ae3e4d77b 100644
--- a/code/modules/defenses/defenses.dm
+++ b/code/modules/defenses/defenses.dm
@@ -303,6 +303,10 @@
playsound(src.loc, 'sound/items/Ratchet.ogg', 25, 1)
return
else
+ var/turf/open/floor = get_turf(src)
+ if(!floor.allow_construction)
+ to_chat(user, SPAN_WARNING("You cannot secure \the [src] here, find a more secure surface!"))
+ return FALSE
user.visible_message(SPAN_NOTICE("[user] begins securing [src] to the ground."),
SPAN_NOTICE("You begin securing [src] to the ground."))
diff --git a/code/modules/defenses/handheld.dm b/code/modules/defenses/handheld.dm
index e68522871561..233dad313d25 100644
--- a/code/modules/defenses/handheld.dm
+++ b/code/modules/defenses/handheld.dm
@@ -66,7 +66,12 @@
blocked = TRUE
break
- if(istype(T, /turf/closed))
+ if(istype(T, /turf/open))
+ var/turf/open/floor = T
+ if(!floor.allow_construction)
+ to_chat(user, SPAN_WARNING("You cannot deploy \a [src] here, find a more secure surface!"))
+ return FALSE
+ else
blocked = TRUE
if(blocked)
diff --git a/code/modules/defenses/sentry.dm b/code/modules/defenses/sentry.dm
index 3d485f3abda7..946c347efaa0 100644
--- a/code/modules/defenses/sentry.dm
+++ b/code/modules/defenses/sentry.dm
@@ -539,11 +539,13 @@
choice_categories = list()
selected_categories = list()
var/obj/structure/dropship_equipment/sentry_holder/deployment_system
+ var/obj/structure/machinery/camera/cas/linked_cam
/obj/structure/machinery/defenses/sentry/premade/dropship/Destroy()
if(deployment_system)
deployment_system.deployed_turret = null
deployment_system = null
+ QDEL_NULL(linked_cam)
. = ..()
#define SENTRY_SNIPER_RANGE 10
diff --git a/code/modules/gear_presets/cmb.dm b/code/modules/gear_presets/cmb.dm
index a1ea205a8f61..79df8d567770 100644
--- a/code/modules/gear_presets/cmb.dm
+++ b/code/modules/gear_presets/cmb.dm
@@ -79,7 +79,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud, WEAR_EYES)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/holdout, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/radio, WEAR_IN_BACK)
@@ -171,7 +171,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud, WEAR_EYES)
//pouches
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/large, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot, WEAR_IN_R_STORE)
@@ -328,7 +328,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses, WEAR_EYES)
//pouches
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/fancy/cigarettes/wypacket, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/tool/lighter/zippo, WEAR_IN_R_STORE)
@@ -450,7 +450,7 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/high_explosive, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/high_explosive, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare/full, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
//Anchorpoint Station Marine Squad Leader
@@ -490,7 +490,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m41aMK1/anchorpoint, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector, WEAR_WAIST)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine/large, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap, WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1/ap, WEAR_IN_R_STORE)
@@ -541,7 +541,7 @@
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m41aMK1, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/construction/full, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
new_human.back.pickup()
@@ -631,7 +631,7 @@
new_human.equip_to_slot_or_del(new /obj/item/stack/medical/bruise_pack, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smartgun, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare/full, WEAR_R_STORE)
- new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full, WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/smartgunner/full/, WEAR_WAIST)
diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm
index d29498ee9f89..456f0881987e 100644
--- a/code/modules/gear_presets/survivors.dm
+++ b/code/modules/gear_presets/survivors.dm
@@ -346,6 +346,20 @@
..()
+/datum/equipment_preset/survivor/corporate/solaris
+ name = "Survivor - Solaris Ridge Corporate Liaison"
+ assignment = "Solaris Ridge Corporate Liaison"
+
+/datum/equipment_preset/survivor/corporate/solaris/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/outing/red(new_human), WEAR_BODY)
+ if(new_human.disabilities & NEARSIGHTED)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES)
+ else
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+
+ ..()
+
// ----- Security Survivor
/datum/equipment_preset/survivor/security
@@ -961,6 +975,8 @@
/datum/equipment_preset/survivor/colonial_marshal/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
add_ice_colony_survivor_equipment(new_human)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
@@ -1007,8 +1023,10 @@
name = "Survivor - Solaris Colonial Marshal Deputy"
assignment = "CMB Deputy"
+
/datum/equipment_preset/survivor/colonial_marshal/solaris/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
@@ -1023,6 +1041,7 @@
add_random_kutjevo_survivor_uniform(new_human)
add_random_kutjevo_survivor_equipment(new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
..()
@@ -1032,6 +1051,7 @@
/datum/equipment_preset/survivor/colonial_marshal/shiva/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/corp(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/red(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE)
@@ -1057,6 +1077,8 @@
/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
+
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
add_ice_colony_survivor_equipment(new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
@@ -1076,6 +1098,7 @@
/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET)
diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm
index 375a90221765..f2a5283e2a26 100644
--- a/code/modules/gear_presets/synths.dm
+++ b/code/modules/gear_presets/synths.dm
@@ -454,7 +454,7 @@
//*****************************************************************************************************/
/datum/equipment_preset/synth/working_joe
- name = "Working Joe"
+ name = "Synthetic - Working Joe"
flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE
faction = FACTION_MARINE
faction_group = list(FACTION_MARINE)
@@ -475,7 +475,7 @@
/datum/equipment_preset/synth/working_joe/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/synthetic/joe(new_human), WEAR_BODY)
- new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress(new_human), WEAR_FEET) //don't remove shrap by yourself, go to android maintenance or have ARES call a human handler!
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mt(new_human), WEAR_L_EAR)
@@ -486,11 +486,47 @@
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/bucket(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/mop(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/wet_sign(new_human.back), WEAR_IN_BACK)
- new_human.equip_to_slot_or_del(new /obj/item/storage/bag/trash(new_human.back), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/box/lights/mixed(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/bag/trash(new_human), WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/circuitboard/apc(new_human.back), WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/circuitboard/airlock(new_human.back), WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/cell(new_human.back), WEAR_IN_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/cell(new_human.back), WEAR_IN_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/device/lightreplacer(new_human.back), WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/medium_stack(new_human.back), WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/medium_stack(new_human.back), WEAR_IN_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/maintenance_jack(new_human), WEAR_J_STORE)
+
+/datum/equipment_preset/synth/working_joe/engi
+ name = "Synthetic - Hazmat Joe"
+
+/datum/equipment_preset/synth/working_joe/engi/load_gear(mob/living/carbon/human/new_human)
+ var/choice = rand(1,2)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/joe(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mt(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/joe(new_human), WEAR_HANDS)
+ new_human.equip_to_slot_or_del(new /obj/item/inflatable/door(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/inflatable/door(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/inflatable(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/inflatable(new_human), WEAR_IN_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher(new_human), WEAR_L_HAND)
+ new_human.equip_to_slot_or_del(new /obj/item/maintenance_jack(new_human), WEAR_J_STORE)
+
+ switch(choice)
+ if(1)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/synthetic/joe/engi(new_human), WEAR_BODY)
+ if(2)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/synthetic/joe/engi/overalls(new_human), WEAR_BODY)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/tank(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/construction(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/device/lightreplacer(new_human.back), WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/large_stack(new_human.back), WEAR_IN_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/large_stack(new_human.back), WEAR_IN_R_STORE)
+
/datum/equipment_preset/synth/working_joe/load_race(mob/living/carbon/human/new_human)
. = ..()
new_human.h_style = "Bald"
diff --git a/code/modules/gear_presets/uscm_medical.dm b/code/modules/gear_presets/uscm_medical.dm
index ac1e082f6655..3c4509e88789 100644
--- a/code/modules/gear_presets/uscm_medical.dm
+++ b/code/modules/gear_presets/uscm_medical.dm
@@ -55,6 +55,7 @@
back_item = /obj/item/storage/backpack/marine
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/cmo(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
diff --git a/code/modules/gear_presets/uscm_police.dm b/code/modules/gear_presets/uscm_police.dm
index 2b8cb2ce453c..884e0edcd9db 100644
--- a/code/modules/gear_presets/uscm_police.dm
+++ b/code/modules/gear_presets/uscm_police.dm
@@ -170,6 +170,7 @@
back_item = /obj/item/storage/backpack/security
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/cmpcom(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/warrant(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS)
@@ -184,6 +185,7 @@
new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/general/large(new_human), WEAR_R_STORE)
+
//*****************************************************************************************************/
/datum/equipment_preset/uscm_ship/uscm_police/riot_mp
diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm
index 688a55d0f0f6..8816ed5f5790 100644
--- a/code/modules/gear_presets/uscm_ship.dm
+++ b/code/modules/gear_presets/uscm_ship.dm
@@ -77,6 +77,7 @@
//back_item = /obj/item/storage/backpack
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcl(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
@@ -198,6 +199,7 @@
ACCESS_MARINE_MAINT,
ACCESS_MARINE_OT,
ACCESS_MARINE_SYNTH,
+ ACCESS_MARINE_AI,
)
assignment = JOB_CHIEF_ENGINEER
rank = JOB_CHIEF_ENGINEER
@@ -217,6 +219,7 @@
back_item = /obj/item/storage/backpack/marine/tech
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/ce(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/ce(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
@@ -341,6 +344,7 @@
back_item = /obj/item/storage/backpack/industrial
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/ro(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ro_suit(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
@@ -451,6 +455,7 @@
sidearmpath = /obj/item/storage/belt/gun/m4a3/vp78
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/service(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress/commander(new_human), WEAR_FEET)
@@ -518,6 +523,7 @@
back_item = /obj/item/storage/backpack/marine
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/exec(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/jacket/marine/service(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress(new_human), WEAR_FEET)
@@ -551,6 +557,7 @@
back_item = /obj/item/storage/backpack/marine
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
@@ -590,6 +597,7 @@
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/mcom/cdrcom(new_human), WEAR_L_EAR)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/pen/fountain(new_human), WEAR_R_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/bridge(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m44/custom(new_human), WEAR_WAIST)
diff --git a/code/modules/mentor/mentorhelp.dm b/code/modules/mentor/mentorhelp.dm
index 8413b6d118e6..84dacf4f8bfb 100644
--- a/code/modules/mentor/mentorhelp.dm
+++ b/code/modules/mentor/mentorhelp.dm
@@ -108,28 +108,28 @@
sound_to(recipient, 'sound/effects/mhelp.ogg')
to_chat(recipient, wrap_message(msg, sender))
- for(var/client/C in GLOB.admins)
+ for(var/client/admin_client in GLOB.admins)
var/formatted = msg
var/soundfile
- if(!C || C == recipient)
+ if(!admin_client || admin_client == recipient)
continue
// Initial broadcast
- else if(!staff_only && !recipient && CLIENT_HAS_RIGHTS(C, R_MENTOR))
+ else if(!staff_only && !recipient && CLIENT_HAS_RIGHTS(admin_client, R_MENTOR))
formatted = wrap_message(formatted, sender)
soundfile = 'sound/effects/mhelp.ogg'
- // Staff eavesdrop
- else if(CLIENT_HAS_RIGHTS(C, R_MENTOR) && CLIENT_IS_STAFF(C))
+ // Eavesdrop
+ else if(CLIENT_HAS_RIGHTS(admin_client, R_MENTOR) && (!staff_only || CLIENT_IS_STAFF(admin_client)) && admin_client != sender)
if(include_keys)
formatted = SPAN_MENTORHELP(key_name(sender, TRUE) + " -> " + key_name(recipient, TRUE) + ": ") + msg
else continue
- if(soundfile && with_sound && (C.prefs?.toggles_sound & SOUND_ADMINHELP))
- sound_to(C, soundfile)
- to_chat(C, formatted)
+ if(soundfile && with_sound && (admin_client.prefs?.toggles_sound & SOUND_ADMINHELP))
+ sound_to(admin_client, soundfile)
+ to_chat(admin_client, formatted)
return
// Makes the sender input a message and sends it
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 47e747d4cd5c..d29b88ac8893 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -33,8 +33,8 @@
plane = GHOST_PLANE
layer = ABOVE_FLY_LAYER
stat = DEAD
- var/adminlarva = 0
- var/ghostvision = 1
+ var/adminlarva = FALSE
+ var/ghostvision = TRUE
var/can_reenter_corpse
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghost - this will remain as null.
@@ -45,7 +45,7 @@
"Squad HUD" = FALSE,
"Xeno Status HUD" = FALSE
)
- universal_speak = 1
+ universal_speak = TRUE
var/updatedir = TRUE //Do we have to update our dir as the ghost moves around?
var/atom/movable/following = null
var/datum/orbit_menu/orbit_menu
@@ -55,6 +55,8 @@
var/own_orbit_size = 0
var/observer_actions = list(/datum/action/observer_action/join_xeno)
var/datum/action/minimap/observer/minimap
+ var/larva_queue_cached_message
+
alpha = 127
/mob/dead/observer/verb/toggle_ghostsee()
@@ -327,8 +329,8 @@ Works together with spawning an observer, noted above.
ghost.langchat_make_image()
SStgui.on_transfer(src, ghost)
- if(is_admin_level(z))
- ghost.timeofdeath = 0 // Bypass respawn limit if you die on the admin zlevel
+ if(is_admin_level((get_turf(src))?.z)) // Gibbed humans ghostize the brain in their head which itself is z 0
+ ghost.timeofdeath = 1 // Bypass respawn limit if you die on the admin zlevel
ghost.key = key
ghost.mind = mind
@@ -363,6 +365,12 @@ Works together with spawning an observer, noted above.
if(ghost.client.player_data)
ghost.client.player_data.load_timestat_data()
+ // Larva queue: We use the larger of their existing queue time or the new timeofdeath except for facehuggers
+ // We don't change facehugger timeofdeath because they are still on cooldown if they died as a hugger
+ // Facehuggers are atleast 1 because they did get some action compared to those at 0 timeofdeath
+ var/new_tod = isfacehugger(src) ? 1 : ghost.timeofdeath
+ ghost.client.player_details.larva_queue_time = max(ghost.client.player_details.larva_queue_time, new_tod)
+
ghost.set_huds_from_prefs()
return ghost
@@ -390,7 +398,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/is_nested = (buckled && istype(buckled, /obj/structure/bed/nest)) ? TRUE : FALSE
var/obj/structure/bed/nest/nest = FALSE
if(is_nested)
- text_prompt += "\nSince you're nested, you will be given a chance to reenter your body upon being freed."
+ text_prompt += "\nSince you're nested, you will get a chance to reenter your body if freed."
nest = buckled
var/response = tgui_alert(src, text_prompt, "Are you sure you want to ghost?", options)
if(response == "Aghost")
@@ -405,6 +413,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/mob/dead/observer/ghost = ghostize((is_nested && nest && !QDELETED(nest))) //FALSE parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
if(ghost && !is_admin_level(z))
ghost.timeofdeath = world.time
+ ghost.client?.player_details.larva_queue_time = world.time
if(is_nested && nest && !QDELETED(nest))
ghost.can_reenter_corpse = FALSE
nest.ghost_of_buckled_mob = ghost
diff --git a/code/modules/mob/language/languages.dm b/code/modules/mob/language/languages.dm
index 546c2bf7714f..e5b693e02b80 100644
--- a/code/modules/mob/language/languages.dm
+++ b/code/modules/mob/language/languages.dm
@@ -147,7 +147,7 @@
/datum/language/apollo
name = LANGUAGE_APOLLO
- desc = "The Apollo Link is an AI subprocessor designed by SEEGSON, allowing for coordination of maintenance drones and Working Joes. WY denies claims the processor was stolen for ARES."
+ desc = "The APOLLO Link is an AI subprocessor designed by SEEGSON, allowing for coordination of maintenance drones and Working Joes. WY denies claims the processor was stolen for ARES."
color = "skrell"
speech_verb = "states"
ask_verb = "queries"
@@ -166,6 +166,8 @@
var/message_body = "broadcasts, \"[message]\""
GLOB.STUI.game.Add("\[[time_stamp()]]APOLLO: [key_name(speaker)] : [message] ")
GLOB.STUI.processing |= STUI_LOG_GAME_CHAT
+ log_say("[speaker.name != "Unknown" ? speaker.name : "([speaker.real_name])"] \[APOLLO\]: [message] (CKEY: [speaker.key]) (JOB: [speaker.job])")
+ log_ares_apollo(speaker.real_name, message)
for (var/mob/dead in GLOB.dead_mob_list)
if(!istype(dead,/mob/new_player) && !istype(dead,/mob/living/brain)) //No meta-evesdropping
dead.show_message("[message_start] [message_body]", SHOW_MESSAGE_VISIBLE)
diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm
index 00659389decb..5c685cc3acac 100644
--- a/code/modules/mob/living/carbon/human/human_damage.dm
+++ b/code/modules/mob/living/carbon/human/human_damage.dm
@@ -287,7 +287,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
apply_damage(burn, BURN, picked, sharp, edge)
UpdateDamageIcon()
updatehealth()
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
//Heal MANY limbs, in random order
@@ -308,7 +308,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
parts -= picked
updatehealth()
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
if(update) UpdateDamageIcon()
// damage MANY limbs, in random order
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index 7f9801145a8e..989ee52fa63c 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -64,7 +64,7 @@
var/voice
- var/speech_problem_flag = 0
+ var/speech_problem_flag = FALSE
var/special_voice = "" // For changing our voice. Used by a symptom.
diff --git a/code/modules/mob/living/carbon/human/life/handle_disabilities.dm b/code/modules/mob/living/carbon/human/life/handle_disabilities.dm
index 46b1f3e15515..9ab234212108 100644
--- a/code/modules/mob/living/carbon/human/life/handle_disabilities.dm
+++ b/code/modules/mob/living/carbon/human/life/handle_disabilities.dm
@@ -17,7 +17,7 @@
return
if(disabilities & TOURETTES)
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
if((prob(10) && knocked_out <= 1))
apply_effect(10, STUN)
spawn()
@@ -36,7 +36,7 @@
return
if(disabilities & NERVOUS)
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
if(prob(10))
stuttering = max(10, stuttering)
return
diff --git a/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm b/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm
index 4a6596104d4a..5c951a8112bf 100644
--- a/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm
+++ b/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm
@@ -59,7 +59,7 @@
if(regular_update && halloss > 0)
apply_damage(-3, HALLOSS)
else if(sleeping)
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
if(regular_update)
handle_dreams()
apply_damage(-3, HALLOSS)
@@ -122,7 +122,7 @@
handle_statuses()
if(paralyzed)
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
apply_effect(1, WEAKEN)
silent = 1
blinded = TRUE
diff --git a/code/modules/mob/living/carbon/human/life/life_helpers.dm b/code/modules/mob/living/carbon/human/life/life_helpers.dm
index 0339bf6ec742..fedeaf9fd48c 100644
--- a/code/modules/mob/living/carbon/human/life/life_helpers.dm
+++ b/code/modules/mob/living/carbon/human/life/life_helpers.dm
@@ -216,18 +216,18 @@
/mob/living/carbon/human/handle_silent()
if(..())
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
return silent
/mob/living/carbon/human/handle_slurring()
if(..())
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
return slurring
/mob/living/carbon/human/handle_stunned()
if(stunned)
adjust_effect(-species.stun_reduction, STUN, EFFECT_FLAG_LIFE)
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
return stunned
/mob/living/carbon/human/handle_dazed()
@@ -237,7 +237,7 @@
var/final_reduction = skill_resistance + 1
adjust_effect(-final_reduction, DAZE, EFFECT_FLAG_LIFE)
if(dazed)
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
return dazed
/mob/living/carbon/human/handle_knocked_down()
@@ -262,7 +262,7 @@
/mob/living/carbon/human/handle_stuttering()
if(..())
- speech_problem_flag = 1
+ speech_problem_flag = TRUE
return stuttering
#define HUMAN_TIMER_TO_EFFECT_CONVERSION (0.05) //(1/20) //once per 2 seconds, with effect equal to endurance, which is used later
diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm
index 46a44fc16611..4b86c827a069 100644
--- a/code/modules/mob/living/carbon/human/say.dm
+++ b/code/modules/mob/living/carbon/human/say.dm
@@ -262,20 +262,20 @@ for it but just ignore it.
/mob/living/carbon/human/proc/handle_speech_problems(message)
var/list/returns[3]
var/verb = "says"
- var/handled = 0
+ var/handled = FALSE
if(silent)
message = ""
- handled = 1
+ handled = TRUE
if(sdisabilities & DISABILITY_MUTE)
message = ""
- handled = 1
+ handled = TRUE
if(wear_mask)
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
if(hoers.voicechange)
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
verb = pick("whinnies","neighs", "says")
- handled = 1
+ handled = TRUE
var/braindam = getBrainLoss()
if(slurring || stuttering || dazed || braindam >= 60)
@@ -283,17 +283,17 @@ for it but just ignore it.
if(slurring)
message = slur(message)
verb = pick("stammers","stutters")
- handled = 1
+ handled = TRUE
if(stuttering)
message = NewStutter(message)
verb = pick("stammers", "stutters")
- handled = 1
+ handled = TRUE
if(dazed)
message = DazedText(message)
verb = pick("mumbles", "babbles")
- handled = 1
+ handled = TRUE
if(braindam >= 60)
- handled = 1
+ handled = TRUE
if(prob(braindam/4))
message = stutter(message, stuttering)
verb = pick("stammers", "stutters")
@@ -301,6 +301,7 @@ for it but just ignore it.
message = uppertext(message)
verb = pick("yells like an idiot","says rather loudly")
if(HAS_TRAIT(src, TRAIT_LISPING))
+ handled = TRUE
var/old_message = message
message = lisp_replace(message)
if(old_message != message)
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 355f69ca05a9..f74b65c2606d 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -94,23 +94,19 @@ There are several things that need to be remembered:
if(lying == lying_prev && !force)
return
lying_prev = lying
- var/matrix/M = matrix()
- var/matrix/L = matrix() //Counter-rotation for langchat text.
+ var/matrix/new_matrix = matrix()
if(lying)
if(pulledby && pulledby.grab_level >= GRAB_CARRY)
- M.Turn(90)
- L.Turn(270)
+ new_matrix.Turn(90)
else
if(prob(50))
- M.Turn(90)
- L.Turn(270)
+ new_matrix.Turn(90)
else
- M.Turn(270)
- L.Turn(90)
- M.Translate(rand(-10,10),rand(-10,10))
- apply_transform(M)
+ new_matrix.Turn(270)
+ new_matrix.Translate(rand(-10,10), rand(-10,10))
+ apply_transform(new_matrix)
else
- apply_transform(M)
+ apply_transform(new_matrix)
/mob/living/carbon/human/UpdateDamageIcon()
for(var/obj/limb/O in limbs)
diff --git a/code/modules/mob/living/carbon/xenomorph/Abilities.dm b/code/modules/mob/living/carbon/xenomorph/Abilities.dm
index dbadadf8ef23..eb5a629760ee 100644
--- a/code/modules/mob/living/carbon/xenomorph/Abilities.dm
+++ b/code/modules/mob/living/carbon/xenomorph/Abilities.dm
@@ -55,6 +55,9 @@
var/area/AR = get_area(T)
if(isnull(AR) || !(AR.is_resin_allowed))
+ if(AR.flags_area & AREA_UNWEEDABLE)
+ to_chat(X, SPAN_XENOWARNING("This area is unsuited to host the hive!"))
+ return
to_chat(X, SPAN_XENOWARNING("It's too early to spread the hive this far."))
return
diff --git a/code/modules/mob/living/carbon/xenomorph/Embryo.dm b/code/modules/mob/living/carbon/xenomorph/Embryo.dm
index e03f225ccade..8b890de8a727 100644
--- a/code/modules/mob/living/carbon/xenomorph/Embryo.dm
+++ b/code/modules/mob/living/carbon/xenomorph/Embryo.dm
@@ -12,6 +12,8 @@
var/hivenumber = XENO_HIVE_NORMAL
var/faction = FACTION_XENOMORPH
var/flags_embryo = FALSE // Used in /ciphering/predator property
+ /// The ckey of any player hugger that made this embryo
+ var/hugger_ckey
/obj/item/alien_embryo/Initialize(mapload, ...)
. = ..()
@@ -20,8 +22,8 @@
affected_mob.status_flags |= XENO_HOST
START_PROCESSING(SSobj, src)
if(iscarbon(affected_mob))
- var/mob/living/carbon/C = affected_mob
- C.med_hud_set_status()
+ var/mob/living/carbon/affected_carbon = affected_mob
+ affected_carbon.med_hud_set_status()
else
return INITIALIZE_HINT_QDEL
@@ -29,10 +31,11 @@
if(affected_mob)
affected_mob.status_flags &= ~(XENO_HOST)
if(iscarbon(affected_mob))
- var/mob/living/carbon/C = affected_mob
- C.med_hud_set_status()
+ var/mob/living/carbon/affected_carbon = affected_mob
+ affected_carbon.med_hud_set_status()
STOP_PROCESSING(SSobj, src)
affected_mob = null
+ GLOB.player_embryo_list -= src
. = ..()
/obj/item/alien_embryo/process()
@@ -45,24 +48,24 @@
affected_mob.status_flags &= ~(XENO_HOST)
STOP_PROCESSING(SSobj, src)
if(iscarbon(affected_mob))
- var/mob/living/carbon/C = affected_mob
- C.med_hud_set_status()
+ var/mob/living/carbon/affected_carbon = affected_mob
+ affected_carbon.med_hud_set_status()
affected_mob = null
return FALSE
if(affected_mob.stat == DEAD)
if(ishuman(affected_mob))
- var/mob/living/carbon/human/H = affected_mob
- if(world.time > H.timeofdeath + H.revive_grace_period) //Can't be defibbed.
- var/mob/living/carbon/xenomorph/larva/L = locate() in affected_mob
- if(L)
- L.chest_burst(affected_mob)
+ var/mob/living/carbon/human/affected_human = affected_mob
+ if(world.time > affected_human.timeofdeath + affected_human.revive_grace_period) //Can't be defibbed.
+ var/mob/living/carbon/xenomorph/larva/larva_embryo = locate() in affected_mob
+ if(larva_embryo)
+ larva_embryo.chest_burst(affected_mob)
qdel(src)
return FALSE
else
- var/mob/living/carbon/xenomorph/larva/L = locate() in affected_mob
- if(L)
- L.chest_burst(affected_mob)
+ var/mob/living/carbon/xenomorph/larva/larva_embryo = locate() in affected_mob
+ if(larva_embryo)
+ larva_embryo.chest_burst(affected_mob)
STOP_PROCESSING(SSobj, src)
return FALSE
@@ -86,12 +89,12 @@
if(stage < 5)
counter += 1 * hive.larva_gestation_multiplier
- if(stage < 5 && counter >= 120)
+ if(stage < 5 && counter >= 90)
counter = 0
stage++
if(iscarbon(affected_mob))
- var/mob/living/carbon/C = affected_mob
- C.med_hud_set_status()
+ var/mob/living/carbon/affected_carbon = affected_mob
+ affected_carbon.med_hud_set_status()
switch(stage)
if(2)
@@ -129,9 +132,9 @@
if(6)
larva_autoburst_countdown--
if(!larva_autoburst_countdown)
- var/mob/living/carbon/xenomorph/larva/L = locate() in affected_mob
- if(L)
- L.chest_burst(affected_mob)
+ var/mob/living/carbon/xenomorph/larva/larva_embryo = locate() in affected_mob
+ if(larva_embryo)
+ larva_embryo.chest_burst(affected_mob)
//We look for a candidate. If found, we spawn the candidate as a larva
//Order of priority is bursted individual (if xeno is enabled), then random candidate, and then it's up for grabs and spawns braindead
@@ -145,19 +148,33 @@
var/mob/picked
// If the bursted person themselves has Xeno enabled, they get the honor of first dibs on the new larva.
- if((!isyautja(affected_mob) || (isyautja(affected_mob) && prob(20))) && istype(affected_mob.buckled, /obj/structure/bed/nest))
+ if((!isyautja(affected_mob) || (isyautja(affected_mob) && prob(20))) && istype(affected_mob.buckled, /obj/structure/bed/nest))
if(affected_mob.first_xeno || (affected_mob.client && affected_mob.client.prefs && (affected_mob.client.prefs.be_special & BE_ALIEN_AFTER_DEATH) && !jobban_isbanned(affected_mob, JOB_XENOMORPH)))
picked = affected_mob
else if(affected_mob.mind && affected_mob.mind.ghost_mob && affected_mob.client && affected_mob.client.prefs && (affected_mob.client.prefs.be_special & BE_ALIEN_AFTER_DEATH) && !jobban_isbanned(affected_mob, JOB_XENOMORPH))
picked = affected_mob.mind.ghost_mob
-
if(!picked)
// Get a candidate from observers
var/list/candidates = get_alien_candidates()
-
if(candidates && candidates.len)
- picked = pick(candidates)
+ // If they were facehugged by a player thats still in queue, they get second dibs on the new larva.
+ if(hugger_ckey)
+ for(var/mob/dead/observer/cur_obs as anything in candidates)
+ if(cur_obs.ckey == hugger_ckey)
+ picked = cur_obs
+ candidates -= cur_obs
+ message_alien_candidates(candidates, dequeued = 0)
+ for(var/obj/item/alien_embryo/embryo as anything in GLOB.player_embryo_list)
+ if(embryo.hugger_ckey == cur_obs.ckey && embryo != src)
+ // Skipping src just in case an admin wants to quickly check before this thing fully deletes
+ // If this nulls out any embryo, wow
+ embryo.hugger_ckey = null
+ break
+
+ if(!picked)
+ picked = candidates[1]
+ message_alien_candidates(candidates, dequeued = 1)
// Spawn the larva
var/mob/living/carbon/xenomorph/larva/new_xeno
@@ -239,36 +256,37 @@
victim.spawn_gibs()
- for(var/mob/living/carbon/xenomorph/larva/L in victim)
- var/datum/hive_status/hive = GLOB.hive_datum[L.hivenumber]
- L.forceMove(get_turf(victim)) //moved to the turf directly so we don't get stuck inside a cryopod or another mob container.
- playsound(L, pick('sound/voice/alien_chestburst.ogg','sound/voice/alien_chestburst2.ogg'), 25)
+ for(var/mob/living/carbon/xenomorph/larva/larva_embryo in victim)
+ var/datum/hive_status/hive = GLOB.hive_datum[larva_embryo.hivenumber]
+ larva_embryo.forceMove(get_turf(victim)) //moved to the turf directly so we don't get stuck inside a cryopod or another mob container.
+ playsound(larva_embryo, pick('sound/voice/alien_chestburst.ogg','sound/voice/alien_chestburst2.ogg'), 25)
- if(L.client)
- L.set_lighting_alpha_from_prefs(L.client)
+ if(larva_embryo.client)
+ larva_embryo.set_lighting_alpha_from_prefs(larva_embryo.client)
- L.attack_log += "\[[time_stamp()]\] chestbursted from [key_name(victim)]"
- victim.attack_log += "\[[time_stamp()]\] Was chestbursted, larva was [key_name(L)]"
+ larva_embryo.attack_log += "\[[time_stamp()]\] chestbursted from [key_name(victim)]"
+ victim.attack_log += "\[[time_stamp()]\] Was chestbursted, larva was [key_name(larva_embryo)]"
if(burstcount)
- step(L, pick(cardinal))
+ step(larva_embryo, pick(cardinal))
if(round_statistics)
round_statistics.total_larva_burst++
+ GLOB.larva_burst_by_hive[hive] = (GLOB.larva_burst_by_hive[hive] || 0) + 1
burstcount++
- if(!L.ckey && L.burrowable && loc && is_ground_level(loc.z) && (locate(/obj/structure/bed/nest) in loc) && hive.living_xeno_queen && hive.living_xeno_queen.z == loc.z)
- L.visible_message(SPAN_XENODANGER("[L] quickly burrows into the ground."))
- if(round_statistics && !L.statistic_exempt)
+ if(!larva_embryo.ckey && larva_embryo.burrowable && loc && is_ground_level(loc.z) && (locate(/obj/structure/bed/nest) in loc) && hive.living_xeno_queen && hive.living_xeno_queen.z == loc.z)
+ larva_embryo.visible_message(SPAN_XENODANGER("[larva_embryo] quickly burrows into the ground."))
+ if(round_statistics && !larva_embryo.statistic_exempt)
round_statistics.track_new_participant(faction, -1) // keep stats sane
hive.stored_larva++
hive.hive_ui.update_burrowed_larva()
- qdel(L)
+ qdel(larva_embryo)
if(!victim.first_xeno)
- to_chat(L, SPAN_XENOHIGHDANGER("The Queen's will overwhelms your instincts..."))
- to_chat(L, SPAN_XENOHIGHDANGER("\"[hive.hive_orders]\""))
- log_attack("[key_name(victim)] chestbursted, the larva was [key_name(L)].") //this is so that admins are not spammed with los logs
+ to_chat(larva_embryo, SPAN_XENOHIGHDANGER("The Queen's will overwhelms your instincts..."))
+ to_chat(larva_embryo, SPAN_XENOHIGHDANGER("\"[hive.hive_orders]\""))
+ log_attack("[key_name(victim)] chestbursted, the larva was [key_name(larva_embryo)].") //this is so that admins are not spammed with los logs
for(var/obj/item/alien_embryo/AE in victim)
qdel(AE)
@@ -278,31 +296,31 @@
victim.gib(cause)
else
if(ishuman(victim))
- var/mob/living/carbon/human/H = victim
- H.last_damage_data = cause
+ var/mob/living/carbon/human/victim_human = victim
+ victim_human.last_damage_data = cause
var/datum/internal_organ/O
var/i
for(i in list("heart","lungs")) //This removes (and later garbage collects) both organs. No heart means instant death.
- O = H.internal_organs_by_name[i]
- H.internal_organs_by_name -= i
- H.internal_organs -= O
+ O = victim_human.internal_organs_by_name[i]
+ victim_human.internal_organs_by_name -= i
+ victim_human.internal_organs -= O
victim.death(cause) // Certain species were still surviving bursting (predators), DEFINITELY kill them this time.
victim.chestburst = 2
victim.update_burst()
// Squeeze thru dense objects as a larva, as airlocks
-/mob/living/carbon/xenomorph/larva/proc/scuttle(obj/structure/S)
+/mob/living/carbon/xenomorph/larva/proc/scuttle(obj/structure/target)
var/move_dir = get_dir(src, loc)
- for(var/atom/movable/AM in get_turf(S))
- if(AM != S && AM.density && AM.BlockedPassDirs(src, move_dir))
- to_chat(src, SPAN_WARNING("\The [AM] prevents you from squeezing under \the [S]!"))
+ for(var/atom/movable/AM in get_turf(target))
+ if(AM != target && AM.density && AM.BlockedPassDirs(src, move_dir))
+ to_chat(src, SPAN_WARNING("\The [AM] prevents you from squeezing under \the [target]!"))
return
// Is it an airlock?
- if(istype(S, /obj/structure/machinery/door/airlock))
- var/obj/structure/machinery/door/airlock/A = S
- if(A.locked || A.welded) //Can't pass through airlocks that have been bolted down or welded
- to_chat(src, SPAN_WARNING("\The [A] is locked down tight. You can't squeeze underneath!"))
+ if(istype(target, /obj/structure/machinery/door/airlock))
+ var/obj/structure/machinery/door/airlock/selected_airlock = target
+ if(selected_airlock.locked || selected_airlock.welded) //Can't pass through airlocks that have been bolted down or welded
+ to_chat(src, SPAN_WARNING("\The [selected_airlock] is locked down tight. You can't squeeze underneath!"))
return
- visible_message(SPAN_WARNING("\The [src] scuttles underneath \the [S]!"), \
- SPAN_WARNING("You squeeze and scuttle underneath \the [S]."), null, 5)
- forceMove(S.loc)
+ visible_message(SPAN_WARNING("\The [src] scuttles underneath \the [target]!"), \
+ SPAN_WARNING("You squeeze and scuttle underneath \the [target]."), null, 5)
+ forceMove(target.loc)
diff --git a/code/modules/mob/living/carbon/xenomorph/Evolution.dm b/code/modules/mob/living/carbon/xenomorph/Evolution.dm
index 1f88643db764..4806f7528582 100644
--- a/code/modules/mob/living/carbon/xenomorph/Evolution.dm
+++ b/code/modules/mob/living/carbon/xenomorph/Evolution.dm
@@ -140,6 +140,7 @@
if(3)
hive.tier_3_xenos |= new_xeno
+ log_game("EVOLVE: [key_name(src)] evolved into [new_xeno].")
if(mind)
mind.transfer_to(new_xeno)
else
@@ -327,6 +328,7 @@
qdel(new_xeno)
return
+ log_game("EVOLVE: [key_name(src)] de-evolved into [new_xeno].")
if(mind)
mind.transfer_to(new_xeno)
else
diff --git a/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm b/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm
index 121a231b7bf8..8b3b1d54f26d 100644
--- a/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm
@@ -209,6 +209,11 @@
if(stat == UNCONSCIOUS)
return
+ // Force reset throw now because [/atom/movable/proc/launch_impact] only does that later on
+ // If we DON'T, step()'s move below can collide, rebound, trigger this proc again, into infinite recursion
+ throwing = FALSE
+ rebounding = FALSE
+
if(leaping && can_hug(L, hivenumber))
attach(L)
else if(L.density)
@@ -241,46 +246,46 @@
throw_atom(target, 3, SPEED_FAST)
return TRUE
-/obj/item/clothing/mask/facehugger/proc/attach(mob/living/M, silent = FALSE, knockout_mod = 1)
- if(attached || !can_hug(M, hivenumber))
+/obj/item/clothing/mask/facehugger/proc/attach(mob/living/living_mob, silent = FALSE, knockout_mod = 1, hugger_ckey = null)
+ if(attached || !can_hug(living_mob, hivenumber))
return FALSE
// This is always going to be valid because of the can_hug check above
- var/mob/living/carbon/human/H = M
+ var/mob/living/carbon/human/human = living_mob
if(!silent)
- H.visible_message(SPAN_DANGER("[src] leaps at [H]'s face!"))
+ human.visible_message(SPAN_DANGER("[src] leaps at [human]'s face!"))
if(isxeno(loc)) //Being carried? Drop it
var/mob/living/carbon/xenomorph/X = loc
X.drop_inv_item_on_ground(src)
- if(isturf(H.loc))
- forceMove(H.loc)//Just checkin
+ if(isturf(human.loc))
+ forceMove(human.loc)//Just checkin
- if(!H.handle_hugger_attachment(src))
+ if(!human.handle_hugger_attachment(src))
return FALSE
attached = TRUE
- forceMove(H)
+ forceMove(human)
icon_state = initial(icon_state)
- H.equip_to_slot(src, WEAR_FACE)
- H.update_inv_wear_mask()
- H.disable_lights()
- H.disable_special_items()
- if(ishuman_strict(H))
- playsound(loc, H.gender == "male" ? 'sound/misc/facehugged_male.ogg' : 'sound/misc/facehugged_female.ogg' , 25, 0)
- else if(isyautja(H))
+ human.equip_to_slot(src, WEAR_FACE)
+ human.update_inv_wear_mask()
+ human.disable_lights()
+ human.disable_special_items()
+ if(ishuman_strict(human))
+ playsound(loc, human.gender == "male" ? 'sound/misc/facehugged_male.ogg' : 'sound/misc/facehugged_female.ogg' , 25, 0)
+ else if(isyautja(human))
playsound(loc, 'sound/voice/pred_facehugged.ogg', 65, FALSE)
if(!sterile)
- if(!H.species || !(H.species.flags & IS_SYNTHETIC)) //synthetics aren't paralyzed
- H.apply_effect(MIN_IMPREGNATION_TIME * 0.5 * knockout_mod, PARALYZE) //THIS MIGHT NEED TWEAKS
+ if(!human.species || !(human.species.flags & IS_SYNTHETIC)) //synthetics aren't paralyzed
+ human.apply_effect(MIN_IMPREGNATION_TIME * 0.5 * knockout_mod, PARALYZE) //THIS MIGHT NEED TWEAKS
- addtimer(CALLBACK(src, PROC_REF(impregnate), H), rand(MIN_IMPREGNATION_TIME, MAX_IMPREGNATION_TIME))
+ addtimer(CALLBACK(src, PROC_REF(impregnate), human, hugger_ckey), rand(MIN_IMPREGNATION_TIME, MAX_IMPREGNATION_TIME))
return TRUE
-/obj/item/clothing/mask/facehugger/proc/impregnate(mob/living/carbon/human/target)
+/obj/item/clothing/mask/facehugger/proc/impregnate(mob/living/carbon/human/target, hugger_ckey = null)
if(!target || target.wear_mask != src) //Was taken off or something
return
if(SEND_SIGNAL(target, COMSIG_HUMAN_IMPREGNATE, src) & COMPONENT_NO_IMPREGNATE)
@@ -295,6 +300,8 @@
if(!embryos)
var/obj/item/alien_embryo/embryo = new /obj/item/alien_embryo(target)
embryo.hivenumber = hivenumber
+ embryo.hugger_ckey = hugger_ckey
+ GLOB.player_embryo_list += embryo
embryo.flags_embryo = flags_embryo
flags_embryo = NO_FLAGS
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/boiler/boiler_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/boiler/boiler_powers.dm
index e745e8940063..dff6c82efbf8 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/boiler/boiler_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/boiler/boiler_powers.dm
@@ -139,7 +139,8 @@
spicy_gas = new /datum/effect_system/smoke_spread/xeno_weaken
else
CRASH("Globber has unknown ammo [xeno.ammo]! Oh no!")
- spicy_gas.set_up(1, 0, get_turf(xeno), null, 6)
+ var/datum/cause_data/cause_data = create_cause_data("acid shroud gas", owner)
+ spicy_gas.set_up(1, 0, get_turf(xeno), null, 6, new_cause_data = cause_data)
spicy_gas.start()
to_chat(xeno, SPAN_XENOHIGHDANGER("You dump your acid through your pores, creating a shroud of gas!"))
for (var/action_type in action_types_to_cd)
@@ -166,9 +167,9 @@
if(!actually_moving)
return
- var/obj/effect/particle_effect/smoke/S = new /obj/effect/particle_effect/smoke/xeno_burn(get_turf(mover), 1, create_cause_data(initial(mover.caste_type), mover))
- S.time_to_live = 3
- S.spread_speed = 1000000
+ var/obj/effect/particle_effect/smoke/xeno_burn/smoke_effect = new(get_turf(mover), 1, create_cause_data("dumped acid gas", mover))
+ smoke_effect.time_to_live = 3
+ smoke_effect.spread_speed = 1000000
/datum/action/xeno_action/onclick/dump_acid/remove_from()
remove_speed_buff()
@@ -283,27 +284,25 @@
apply_cooldown()
return ..()
-/datum/action/xeno_action/activable/acid_shotgun/use_ability(atom/A)
- var/mob/living/carbon/xenomorph/X = owner
- if (!istype(X))
+/datum/action/xeno_action/activable/acid_shotgun/use_ability(atom/target)
+ var/mob/living/carbon/xenomorph/xeno = owner
+ if (!istype(xeno))
return
if (!action_cooldown_check())
return
- if(!A || A.layer >= FLY_LAYER || !isturf(X.loc) || !X.check_state())
+ if(!target || target.layer >= FLY_LAYER || !isturf(xeno.loc) || !xeno.check_state())
return
- X.visible_message(SPAN_XENOWARNING("The [X] fires a blast of acid at [A]!"), SPAN_XENOWARNING("You fire a blast of acid at [A]!"))
-
- var/turf/target = locate(A.x, A.y, A.z)
- var/obj/item/projectile/P = new /obj/item/projectile(X.loc, create_cause_data(initial(X.caste_type), X))
+ xeno.visible_message(SPAN_XENOWARNING("The [xeno] fires a blast of acid at [target]!"), SPAN_XENOWARNING("You fire a blast of acid at [target]!"))
+ var/turf/target_turf = locate(target.x, target.y, target.z)
+ var/obj/item/projectile/proj = new(xeno.loc, create_cause_data("acid shotgun", xeno))
var/datum/ammo/ammoDatum = new ammo_type()
- P.generate_bullet(ammoDatum)
-
- P.fire_at(target, X, X, ammoDatum.max_range, ammoDatum.shell_speed)
+ proj.generate_bullet(ammoDatum)
+ proj.fire_at(target_turf, xeno, xeno, ammoDatum.max_range, ammoDatum.shell_speed)
apply_cooldown()
return ..()
@@ -347,7 +346,7 @@
else if(stabbing_xeno.ammo == GLOB.ammo_list[/datum/ammo/xeno/boiler_gas])
var/datum/effects/neurotoxin/neuro_effect = locate() in carbon_target.effects_list
if(!neuro_effect)
- neuro_effect = new /datum/effects/neurotoxin(carbon_target)
+ neuro_effect = new(carbon_target, owner)
neuro_effect.duration += 16
to_chat(carbon_target,SPAN_HIGHDANGER("You are injected with something from [stabbing_xeno]'s tailstab!"))
else
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm
index 824e0cc5f9fd..d95fbc304397 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm
@@ -479,3 +479,68 @@
// Perform check_state(TRUE) silently:
if(xeno && !xeno.is_mob_incapacitated() || !xeno.buckled || !xeno.evolving && xeno.plasma_stored >= plasma_cost)
return TRUE
+
+/datum/action/xeno_action/onclick/tacmap
+ name = "View Tactical Map"
+ action_icon_state = "toggle_queen_zoom"
+ ability_name = "view tacmap"
+
+ var/mob/living/carbon/xenomorph/queen/tracked_queen
+
+/datum/action/xeno_action/onclick/tacmap/Destroy()
+ tracked_queen = null
+ return ..()
+
+/datum/action/xeno_action/onclick/tacmap/give_to(mob/living/carbon/xenomorph/xeno)
+ . = ..()
+
+ RegisterSignal(xeno.hive, COMSIG_HIVE_NEW_QUEEN, PROC_REF(handle_new_queen))
+
+ if(!xeno.hive.living_xeno_queen)
+ hide_from(xeno)
+ return
+
+ if(!xeno.hive.living_xeno_queen.ovipositor)
+ hide_from(xeno)
+
+ handle_new_queen(new_queen = xeno.hive.living_xeno_queen)
+
+/// handles the addition of a new queen, hiding if appropriate
+/datum/action/xeno_action/onclick/tacmap/proc/handle_new_queen(datum/hive_status/hive, mob/living/carbon/xenomorph/queen/new_queen)
+ SIGNAL_HANDLER
+
+ if(tracked_queen)
+ UnregisterSignal(tracked_queen, list(COMSIG_QUEEN_MOUNT_OVIPOSITOR, COMSIG_QUEEN_DISMOUNT_OVIPOSITOR, COMSIG_PARENT_QDELETING))
+
+ tracked_queen = new_queen
+
+ if(!tracked_queen.ovipositor)
+ hide_from(owner)
+
+ RegisterSignal(tracked_queen, COMSIG_QUEEN_MOUNT_OVIPOSITOR, PROC_REF(handle_mount_ovipositor))
+ RegisterSignal(tracked_queen, COMSIG_QUEEN_DISMOUNT_OVIPOSITOR, PROC_REF(handle_dismount_ovipositor))
+ RegisterSignal(tracked_queen, COMSIG_PARENT_QDELETING, PROC_REF(handle_queen_qdel))
+
+/// deals with the queen mounting the ovipositor, unhiding the action from the user
+/datum/action/xeno_action/onclick/tacmap/proc/handle_mount_ovipositor()
+ SIGNAL_HANDLER
+
+ unhide_from(owner)
+
+/// deals with the queen dismounting the ovipositor, hiding the action from the user
+/datum/action/xeno_action/onclick/tacmap/proc/handle_dismount_ovipositor()
+ SIGNAL_HANDLER
+
+ hide_from(owner)
+
+/// cleans up references to the queen when the queen is being qdel'd, hides the action from the user
+/datum/action/xeno_action/onclick/tacmap/proc/handle_queen_qdel()
+ SIGNAL_HANDLER
+
+ tracked_queen = null
+ hide_from(owner)
+
+/datum/action/xeno_action/onclick/tacmap/use_ability(atom/target)
+ var/mob/living/carbon/xenomorph/xeno = owner
+ xeno.xeno_tacmap()
+ return ..()
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm
index dd9051ab0279..fbf7d993a067 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm
@@ -4,67 +4,79 @@
// Plant weeds
/datum/action/xeno_action/onclick/plant_weeds/use_ability(atom/A)
- var/mob/living/carbon/xenomorph/X = owner
+ var/mob/living/carbon/xenomorph/xeno = owner
if(!action_cooldown_check())
return
- if(!X.check_state())
+ if(!xeno.check_state())
return
- if(X.burrow)
+ if(xeno.burrow)
return
- var/turf/T = X.loc
+ var/turf/turf = xeno.loc
- if(!istype(T))
- to_chat(X, SPAN_WARNING("You can't do that here."))
+ if(!istype(turf))
+ to_chat(xeno, SPAN_WARNING("You can't do that here."))
return
- var/is_weedable = T.is_weedable()
+ if(turf.density)
+ to_chat(xeno, SPAN_WARNING("You can't do that here."))
+ return
+
+ var/is_weedable = turf.is_weedable()
if(!is_weedable)
- to_chat(X, SPAN_WARNING("Bad place for a garden!"))
+ to_chat(xeno, SPAN_WARNING("Bad place for a garden!"))
return
if(!plant_on_semiweedable && is_weedable < FULLY_WEEDABLE)
- to_chat(X, SPAN_WARNING("Bad place for a garden!"))
+ to_chat(xeno, SPAN_WARNING("Bad place for a garden!"))
return
- var/obj/effect/alien/weeds/node/N = locate() in T
- if(N && N.weed_strength >= X.weed_level)
- to_chat(X, SPAN_WARNING("There's a pod here already!"))
+ var/obj/effect/alien/weeds/node/node = locate() in turf
+ if(node && node.weed_strength >= xeno.weed_level)
+ to_chat(xeno, SPAN_WARNING("There's a pod here already!"))
return
- var/obj/effect/alien/resin/trap/resin_trap = locate() in T
+ var/obj/effect/alien/resin/trap/resin_trap = locate() in turf
if(resin_trap)
- to_chat(X, SPAN_WARNING("You can't weed on top of a trap!"))
+ to_chat(xeno, SPAN_WARNING("You can't weed on top of a trap!"))
return
- var/list/to_convert
- if(N)
- to_convert = N.children.Copy()
-
- var/obj/effect/alien/weeds/W = locate(/obj/effect/alien/weeds) in T
- if (W && W.weed_strength >= WEED_LEVEL_HIVE)
- to_chat(X, SPAN_WARNING("These weeds are too strong to plant a node on!"))
+ var/obj/effect/alien/weeds/weed = node || locate() in turf
+ if(weed && weed.weed_strength >= WEED_LEVEL_HIVE)
+ to_chat(xeno, SPAN_WARNING("These weeds are too strong to plant a node on!"))
return
- var/area/AR = get_area(T)
- if(isnull(AR) || !(AR.is_resin_allowed))
- to_chat(X, SPAN_XENOWARNING("It's too early to spread the hive this far."))
+ for(var/obj/structure/struct in turf)
+ if(struct.density && !(struct.flags_atom & ON_BORDER)) // Not sure exactly if we need to test against ON_BORDER though
+ to_chat(xeno, SPAN_WARNING("You can't do that here."))
+ return
+
+ var/area/area = get_area(turf)
+ if(isnull(area) || !(area.is_resin_allowed))
+ if(area.flags_area & AREA_UNWEEDABLE)
+ to_chat(xeno, SPAN_XENOWARNING("This area is unsuited to host the hive!"))
+ return
+ to_chat(xeno, SPAN_XENOWARNING("It's too early to spread the hive this far."))
return
- if (!check_and_use_plasma_owner())
+ if(!check_and_use_plasma_owner())
return
- X.visible_message(SPAN_XENONOTICE("\The [X] regurgitates a pulsating node and plants it on the ground!"), \
+ var/list/to_convert
+ if(node)
+ to_convert = node.children.Copy()
+
+ xeno.visible_message(SPAN_XENONOTICE("\The [xeno] regurgitates a pulsating node and plants it on the ground!"), \
SPAN_XENONOTICE("You regurgitate a pulsating node and plant it on the ground!"), null, 5)
- var/obj/effect/alien/weeds/node/new_node = new node_type(X.loc, src, X)
+ var/obj/effect/alien/weeds/node/new_node = new node_type(xeno.loc, src, xeno)
if(to_convert)
- for(var/weed in to_convert)
- var/turf/target_turf = get_turf(weed)
+ for(var/cur_weed in to_convert)
+ var/turf/target_turf = get_turf(cur_weed)
if(target_turf && !target_turf.density)
new /obj/effect/alien/weeds(target_turf, new_node)
- qdel(weed)
+ qdel(cur_weed)
- playsound(X.loc, "alien_resin_build", 25)
+ playsound(xeno.loc, "alien_resin_build", 25)
apply_cooldown()
return ..()
@@ -597,6 +609,9 @@
var/area/AR = get_area(T)
if(isnull(AR) || !(AR.is_resin_allowed))
+ if(AR.flags_area & AREA_UNWEEDABLE)
+ to_chat(X, SPAN_XENOWARNING("This area is unsuited to host the hive!"))
+ return
to_chat(X, SPAN_XENOWARNING("It's too early to spread the hive this far."))
return FALSE
@@ -760,12 +775,12 @@
SPAN_XENOWARNING("You spit a [xeno.ammo.name] at [atom]!") )
playsound(xeno.loc, sound_to_play, 25, 1)
+ var/obj/item/projectile/proj = new (current_turf, create_cause_data(xeno.ammo.name, xeno))
+ proj.generate_bullet(xeno.ammo)
+ proj.permutated += xeno
+ proj.def_zone = xeno.get_limbzone_target()
+ proj.fire_at(spit_target, xeno, xeno, xeno.ammo.max_range, xeno.ammo.shell_speed)
- var/obj/item/projectile/Proj = new (current_turf, create_cause_data(initial(xeno.caste_type), xeno))
- Proj.generate_bullet(xeno.ammo)
- Proj.permutated += xeno
- Proj.def_zone = xeno.get_limbzone_target()
- Proj.fire_at(spit_target, xeno, xeno, xeno.ammo.max_range, xeno.ammo.shell_speed)
spitting = FALSE
SEND_SIGNAL(xeno, COMSIG_XENO_POST_SPIT)
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_abilities.dm
index e0a29a034029..0c9358119def 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_abilities.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_abilities.dm
@@ -14,20 +14,21 @@
can_be_shield_blocked = TRUE
/datum/action/xeno_action/activable/pounce/lurker/additional_effects_always()
- var/mob/living/carbon/xenomorph/X = owner
- if (!istype(X))
+ var/mob/living/carbon/xenomorph/xeno = owner
+ if (!istype(xeno))
return
-
- if (X.mutation_type == LURKER_NORMAL)
+ if (xeno.mutation_type == LURKER_NORMAL)
var/found = FALSE
- for (var/mob/living/carbon/human/H in get_turf(X))
+ for (var/mob/living/carbon/human/human in get_turf(xeno))
+ if(human.stat == DEAD)
+ continue
found = TRUE
break
if (found)
- var/datum/action/xeno_action/onclick/lurker_invisibility/LIA = get_xeno_action_by_type(X, /datum/action/xeno_action/onclick/lurker_invisibility)
- if (istype(LIA))
- LIA.invisibility_off()
+ var/datum/action/xeno_action/onclick/lurker_invisibility/lurker_invis = get_xeno_action_by_type(xeno, /datum/action/xeno_action/onclick/lurker_invisibility)
+ if (istype(lurker_invis))
+ lurker_invis.invisibility_off()
/datum/action/xeno_action/activable/pounce/lurker/additional_effects(mob/living/L)
var/mob/living/carbon/xenomorph/X = owner
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm
index 0c4ba1f2e86d..b58d94a6ed5b 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm
@@ -288,6 +288,11 @@
if(!do_after(xeno, 0.8 SECONDS, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE, numticks = 2)) // would be 0.75 but that doesn't really work with numticks
return
+ // To make sure that the headbite does nothing if the target is moved away.
+ if(!xeno.Adjacent(target_carbon))
+ to_chat(xeno, SPAN_XENOHIGHDANGER("You missed! Your target was moved away before you could finish headbiting them!"))
+ return
+
if(target_carbon.stat == DEAD)
to_chat(xeno, SPAN_XENODANGER("They died before you could finish headbiting them! Be more careful next time!"))
return
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm
index 20bd029f5c94..65ea443c133c 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/queen/queen_powers.dm
@@ -472,22 +472,6 @@
user_xeno.hive.banished_ckeys.Remove(banished_name)
return ..()
-/datum/action/xeno_action/activable/secrete_resin/remote/queen/use_ability(atom/A)
- . = ..()
- if(!.)
- return
-
- if(!boosted)
- return
- var/mob/living/carbon/xenomorph/X = owner
- var/datum/hive_status/HS = X.hive
- if(!HS || !HS.hive_location)
- return
- // 5 screen radius
- if(get_dist(A, HS.hive_location) > 35)
- // Apply the normal cooldown if not building near the hive
- apply_cooldown_override(initial(xeno_cooldown))
-
/datum/action/xeno_action/onclick/eye
name = "Enter Eye Form"
action_icon_state = "queen_eye"
@@ -528,6 +512,9 @@
var/area/AR = get_area(T)
if(!AR.is_resin_allowed)
+ if(AR.flags_area & AREA_UNWEEDABLE)
+ to_chat(X, SPAN_XENOWARNING("This area is unsuited to host the hive!"))
+ return
to_chat(X, SPAN_XENOWARNING("It's too early to spread the hive this far."))
return
diff --git a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm
index 33cf6142acb1..246e2d2809db 100644
--- a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm
+++ b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm
@@ -287,6 +287,9 @@
SPAN_DANGER("You nudge your head against [src]."), null, 5, CHAT_TYPE_XENO_FLUFF)
/mob/living/proc/is_xeno_grabbable()
+ if(stat == DEAD)
+ return FALSE
+
return TRUE
/mob/living/carbon/human/is_xeno_grabbable()
@@ -307,20 +310,6 @@
/obj/item/attack_alien(mob/living/carbon/xenomorph/M)
return
-/obj/vehicle/attack_alien(mob/living/carbon/xenomorph/M)
- if(M.a_intent == INTENT_HARM)
- M.animation_attack_on(src)
- M.flick_attack_overlay(src, "slash")
- health -= 15
- playsound(loc, "alien_claw_metal", 25, 1)
- M.visible_message(SPAN_DANGER("[M] [M.slashes_verb] [src]."),SPAN_DANGER("You [M.slash_verb] [src]."), null, 5, CHAT_TYPE_XENO_COMBAT)
- healthcheck()
- return XENO_ATTACK_ACTION
- else
- attack_hand(M)
- return XENO_NONCOMBAT_ACTION
-
-
/obj/attack_larva(mob/living/carbon/xenomorph/larva/M)
return //larva can't do anything
@@ -633,12 +622,6 @@
SPAN_DANGER("You pry [src] open."), null, 5, CHAT_TYPE_XENO_COMBAT)
return XENO_NO_DELAY_ACTION
-
-//Nerfing the damn Cargo Tug Train
-/obj/vehicle/train/attack_alien(mob/living/carbon/xenomorph/M)
- attack_hand(M)
- return XENO_NONCOMBAT_ACTION
-
/obj/structure/mineral_door/resin/attack_larva(mob/living/carbon/xenomorph/larva/M)
var/turf/cur_loc = M.loc
if(!istype(cur_loc))
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Boiler.dm b/code/modules/mob/living/carbon/xenomorph/castes/Boiler.dm
index 96cd2846249d..092dae00d603 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Boiler.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Boiler.dm
@@ -71,7 +71,7 @@
/datum/action/xeno_action/activable/spray_acid/boiler, //3rd macro
/datum/action/xeno_action/onclick/toggle_long_range/boiler, //4rd macro
/datum/action/xeno_action/onclick/acid_shroud, //4th macro
-
+ /datum/action/xeno_action/onclick/tacmap,
)
/mob/living/carbon/xenomorph/boiler/Initialize(mapload, mob/living/carbon/xenomorph/oldxeno, h_number)
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm b/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm
index 8cfc78a38272..ead254344e0a 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm
@@ -66,6 +66,7 @@
/datum/action/xeno_action/onclick/place_trap, //second macro
/datum/action/xeno_action/activable/burrow, //third macro
/datum/action/xeno_action/onclick/tremor, //fourth macro
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm b/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm
index fcc9bfcfd3b7..ec1697f30081 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm
@@ -69,6 +69,7 @@
/datum/action/xeno_action/activable/throw_hugger, //3rd macro
/datum/action/xeno_action/activable/retrieve_egg, //4th macro
/datum/action/xeno_action/onclick/set_hugger_reserve,
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm
index 9a2e3e89cb21..bf1702598250 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm
@@ -59,6 +59,7 @@
/datum/action/xeno_action/activable/pounce/crusher_charge,
/datum/action/xeno_action/onclick/crusher_stomp,
/datum/action/xeno_action/onclick/crusher_shield,
+ /datum/action/xeno_action/onclick/tacmap,
)
claw_type = CLAW_TYPE_VERY_SHARP
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Defender.dm b/code/modules/mob/living/carbon/xenomorph/castes/Defender.dm
index 4360e5d42ca2..8c05fa53660e 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Defender.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Defender.dm
@@ -47,6 +47,7 @@
/datum/action/xeno_action/activable/headbutt,
/datum/action/xeno_action/onclick/tail_sweep,
/datum/action/xeno_action/activable/fortify,
+ /datum/action/xeno_action/onclick/tacmap,
)
mutation_icon_state = DEFENDER_NORMAL
mutation_type = DEFENDER_NORMAL
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Drone.dm b/code/modules/mob/living/carbon/xenomorph/castes/Drone.dm
index 7748f5978a20..dbdb03bb94ca 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Drone.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Drone.dm
@@ -63,6 +63,7 @@
/datum/action/xeno_action/onclick/choose_resin, //second macro
/datum/action/xeno_action/activable/secrete_resin, //third macro
/datum/action/xeno_action/activable/transfer_plasma, //fourth macro
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm b/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
index d9ab8a1e849d..150bc1d9fc96 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
@@ -50,6 +50,7 @@
/datum/action/xeno_action/watch_xeno,
/datum/action/xeno_action/onclick/xenohide,
/datum/action/xeno_action/activable/pounce/facehugger,
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
@@ -143,9 +144,9 @@
/mob/living/carbon/xenomorph/facehugger/proc/handle_hug(mob/living/carbon/human/human)
var/obj/item/clothing/mask/facehugger/hugger = new /obj/item/clothing/mask/facehugger(loc, hivenumber)
- var/did_hug = hugger.attach(human, TRUE, 0.5)
+ var/did_hug = hugger.attach(human, TRUE, 0.5, client?.ckey)
if(client)
- client?.player_data?.adjust_stat(PLAYER_STAT_FACEHUGS, STAT_CATEGORY_XENO, 1)
+ client.player_data?.adjust_stat(PLAYER_STAT_FACEHUGS, STAT_CATEGORY_XENO, 1)
var/area/hug_area = get_area(src)
if(hug_area)
for(var/mob/dead/observer/observer as anything in GLOB.observer_list)
@@ -155,6 +156,7 @@
for(var/mob/dead/observer/observer as anything in GLOB.observer_list)
to_chat(observer, SPAN_DEADSAY("[human] has been facehugged by [src]" + " [OBSERVER_JMP(observer, human)]"))
to_chat(src, SPAN_DEADSAY("[human] has been facehugged by [src]"))
+ timeofdeath = 1 // Ever so slightly deprioritized for larva queue
qdel(src)
if(hug_area)
xeno_message(SPAN_XENOMINORWARNING("You sense that [src] has facehugged a host at \the [hug_area]!"), 1, src.hivenumber)
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Hellhound.dm b/code/modules/mob/living/carbon/xenomorph/castes/Hellhound.dm
index 1b7c04eb1a77..271fe3182210 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Hellhound.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Hellhound.dm
@@ -58,6 +58,7 @@
/datum/action/xeno_action/onclick/xenohide,
/datum/action/xeno_action/activable/pounce/runner,
/datum/action/xeno_action/onclick/toggle_long_range/runner,
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Hivelord.dm b/code/modules/mob/living/carbon/xenomorph/castes/Hivelord.dm
index 9ffd0d9a7690..b0a44b0e3835 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Hivelord.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Hivelord.dm
@@ -68,6 +68,7 @@
/datum/action/xeno_action/activable/secrete_resin/hivelord, //third macro
/datum/action/xeno_action/activable/transfer_plasma/hivelord, // to be consistent with drone placement
/datum/action/xeno_action/active_toggle/toggle_speed, //fourth macro
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm b/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm
index 04b7e04c2da5..3f65be228443 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm
@@ -41,6 +41,7 @@
/datum/action/xeno_action/onclick/xeno_resting,
/datum/action/xeno_action/watch_xeno,
/datum/action/xeno_action/onclick/xenohide,
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
@@ -170,3 +171,5 @@
/mob/living/carbon/xenomorph/larva/emote(act, m_type, message, intentional, force_silence)
playsound(loc, "alien_roar_larva", 15)
+/mob/living/carbon/xenomorph/larva/is_xeno_grabbable()
+ return TRUE
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm b/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm
index 1269f89f9144..fb75ed3900ac 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm
@@ -45,6 +45,7 @@
/datum/action/xeno_action/activable/pounce/lurker,
/datum/action/xeno_action/onclick/lurker_invisibility,
/datum/action/xeno_action/onclick/lurker_assassinate,
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Praetorian.dm b/code/modules/mob/living/carbon/xenomorph/castes/Praetorian.dm
index e1bdb18a29e2..344e1e21f302 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Praetorian.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Praetorian.dm
@@ -58,6 +58,7 @@
/datum/action/xeno_action/activable/pounce/base_prae_dash,
/datum/action/xeno_action/activable/prae_acid_ball,
/datum/action/xeno_action/activable/spray_acid/base_prae_spray_acid,
+ /datum/action/xeno_action/onclick/tacmap,
)
icon_xeno = 'icons/mob/xenos/praetorian.dmi'
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm b/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm
index cf72a5bc419b..c7970e017c4b 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm
@@ -60,6 +60,7 @@
/datum/action/xeno_action/onclick/predalien_roar,
/datum/action/xeno_action/onclick/smash,
/datum/action/xeno_action/activable/devastate,
+ /datum/action/xeno_action/onclick/tacmap,
)
mutation_type = "Normal"
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Ravager.dm b/code/modules/mob/living/carbon/xenomorph/castes/Ravager.dm
index 140e2642685f..d8d4a2349f98 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Ravager.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Ravager.dm
@@ -56,6 +56,7 @@
/datum/action/xeno_action/activable/pounce/charge,
/datum/action/xeno_action/onclick/empower,
/datum/action/xeno_action/activable/scissor_cut,
+ /datum/action/xeno_action/onclick/tacmap,
)
icon_xeno = 'icons/mob/xenos/ravager.dmi'
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Runner.dm b/code/modules/mob/living/carbon/xenomorph/castes/Runner.dm
index 45bfd4d7f78d..04dd751bdcb8 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Runner.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Runner.dm
@@ -56,6 +56,7 @@
/datum/action/xeno_action/activable/pounce/runner,
/datum/action/xeno_action/activable/runner_skillshot,
/datum/action/xeno_action/onclick/toggle_long_range/runner,
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm b/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm
index 3e67ae2d18f9..39426b1a9ef7 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm
@@ -48,6 +48,7 @@
/datum/action/xeno_action/activable/slowing_spit, //first macro
/datum/action/xeno_action/activable/scattered_spit, //second macro
/datum/action/xeno_action/onclick/paralyzing_slash, //third macro
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Spitter.dm b/code/modules/mob/living/carbon/xenomorph/castes/Spitter.dm
index 31c8720e9a19..23728b00a642 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Spitter.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Spitter.dm
@@ -51,6 +51,7 @@
/datum/action/xeno_action/activable/xeno_spit,
/datum/action/xeno_action/onclick/charge_spit,
/datum/action/xeno_action/activable/spray_acid/spitter,
+ /datum/action/xeno_action/onclick/tacmap,
)
inherent_verbs = list(
/mob/living/carbon/xenomorph/proc/vent_crawl,
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm b/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm
index d815bc18f9d5..7c8edace81e4 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm
@@ -52,6 +52,7 @@
/datum/action/xeno_action/activable/warrior_punch,
/datum/action/xeno_action/activable/lunge,
/datum/action/xeno_action/activable/fling,
+ /datum/action/xeno_action/onclick/tacmap,
)
mutation_type = WARRIOR_NORMAL
diff --git a/code/modules/mob/living/carbon/xenomorph/death.dm b/code/modules/mob/living/carbon/xenomorph/death.dm
index ce3f55700753..fe4b4cca2fb1 100644
--- a/code/modules/mob/living/carbon/xenomorph/death.dm
+++ b/code/modules/mob/living/carbon/xenomorph/death.dm
@@ -37,12 +37,13 @@
if(GLOB.hive_datum[hivenumber].stored_larva)
GLOB.hive_datum[hivenumber].stored_larva = round(GLOB.hive_datum[hivenumber].stored_larva * 0.5) //Lose half on dead queen
- var/turf/larva_spawn
+
var/list/players_with_xeno_pref = get_alien_candidates()
- while(GLOB.hive_datum[hivenumber].stored_larva > 0 && istype(GLOB.hive_datum[hivenumber].hive_location, /obj/effect/alien/resin/special/pylon/core)) // stil some left
- larva_spawn = get_turf(GLOB.hive_datum[hivenumber].hive_location)
- if(players_with_xeno_pref && players_with_xeno_pref.len)
- var/mob/xeno_candidate = pick(players_with_xeno_pref)
+ if(players_with_xeno_pref && istype(GLOB.hive_datum[hivenumber].hive_location, /obj/effect/alien/resin/special/pylon/core))
+ var/turf/larva_spawn = get_turf(GLOB.hive_datum[hivenumber].hive_location)
+ var/count = 0
+ while(GLOB.hive_datum[hivenumber].stored_larva > 0 && count < length(players_with_xeno_pref)) // still some left
+ var/mob/xeno_candidate = players_with_xeno_pref[++count]
var/mob/living/carbon/xenomorph/larva/new_xeno = new /mob/living/carbon/xenomorph/larva(larva_spawn)
new_xeno.set_hive_and_update(hivenumber)
@@ -50,11 +51,14 @@
if(!SSticker.mode.transfer_xeno(xeno_candidate, new_xeno))
qdel(new_xeno)
return
+
new_xeno.visible_message(SPAN_XENODANGER("A larva suddenly burrows out of the ground!"),
SPAN_XENODANGER("You burrow out of the ground after feeling an immense tremor through the hive, which quickly fades into complete silence..."))
- GLOB.hive_datum[hivenumber].stored_larva--
- GLOB.hive_datum[hivenumber].hive_ui.update_burrowed_larva()
+ GLOB.hive_datum[hivenumber].stored_larva--
+ GLOB.hive_datum[hivenumber].hive_ui.update_burrowed_larva()
+ if(count)
+ message_alien_candidates(players_with_xeno_pref, dequeued = count)
if(hive && hive.living_xeno_queen == src)
xeno_message(SPAN_XENOANNOUNCE("A sudden tremor ripples through the hive... the Queen has been slain! Vengeance!"),3, hivenumber)
@@ -113,7 +117,9 @@
// Tell the marines where the last one is.
var/name = "[MAIN_AI_SYSTEM] Bioscan Status"
var/input = "Bioscan complete.\n\nSensors indicate one remaining unknown lifeform signature in [get_area(X)]."
- marine_announcement(input, name, 'sound/AI/bioscan.ogg')
+ var/datum/ares_link/link = GLOB.ares_link
+ link.log_ares_bioscan(name, input)
+ marine_announcement(input, name, 'sound/AI/bioscan.ogg', logging = ARES_LOG_NONE)
// Tell the xeno she is the last one.
if(X.client)
to_chat(X, SPAN_XENOANNOUNCE("Your carapace rattles with dread. You are all that remains of the hive!"))
@@ -134,10 +140,10 @@
switch(caste.caste_type) //This will need to be changed later, when we have proper xeno pathing. Might do it on caste or something.
if(XENO_CASTE_BOILER)
- var/mob/living/carbon/xenomorph/boiler/B = src
+ var/mob/living/carbon/xenomorph/boiler/src_boiler = src
visible_message(SPAN_DANGER("[src] begins to bulge grotesquely, and explodes in a cloud of corrosive gas!"))
- B.smoke.set_up(2, 0, get_turf(src))
- B.smoke.start()
+ src_boiler.smoke.set_up(2, 0, get_turf(src), new_cause_data = src_boiler.smoke.cause_data)
+ src_boiler.smoke.start()
remains.icon_state = "gibbed-a-corpse"
if(XENO_CASTE_RUNNER)
remains.icon_state = "gibbed-a-corpse-runner"
diff --git a/code/modules/mob/living/carbon/xenomorph/life.dm b/code/modules/mob/living/carbon/xenomorph/life.dm
index 4fa3470a6031..842e3b45a76d 100644
--- a/code/modules/mob/living/carbon/xenomorph/life.dm
+++ b/code/modules/mob/living/carbon/xenomorph/life.dm
@@ -48,8 +48,15 @@
if(!got_evolution_message)
evolve_message()
got_evolution_message = TRUE
+
if(ROUND_TIME < XENO_ROUNDSTART_PROGRESS_TIME_2)
evolution_stored += progress_amount
+ return
+
+ if(evolution_stored > evolution_threshold + progress_amount)
+ evolution_stored -= progress_amount
+ return
+
else
evolution_stored += progress_amount
diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm
index 0e6b7e4657d3..303e1c94692d 100644
--- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm
+++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm
@@ -352,8 +352,8 @@
/obj/effect/alien/weeds/node/gardener
spread_on_semiweedable = TRUE
- block_structures = BLOCK_SPECIAL_STRUCTURES
fruit_growth_multiplier = 0.8
+ weed_strength = WEED_LEVEL_HARDY
/datum/action/xeno_action/verb/verb_plant_gardening_weeds()
set category = "Alien"
diff --git a/code/modules/mob/living/carbon/xenomorph/resin_constructions.dm b/code/modules/mob/living/carbon/xenomorph/resin_constructions.dm
index 4f3852a6a055..3bfb4e355416 100644
--- a/code/modules/mob/living/carbon/xenomorph/resin_constructions.dm
+++ b/code/modules/mob/living/carbon/xenomorph/resin_constructions.dm
@@ -31,6 +31,9 @@ GLOBAL_VAR_INIT(resin_lz_allowed, FALSE)
var/area/AR = get_area(T)
if(isnull(AR) || !(AR.is_resin_allowed))
+ if(AR.flags_area & AREA_UNWEEDABLE)
+ to_chat(X, SPAN_XENOWARNING("This area is unsuited to host the hive!"))
+ return
to_chat(X, SPAN_XENOWARNING("It's too early to spread the hive this far."))
return FALSE
diff --git a/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm b/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm
index b5431720e14a..8b25cf07d14b 100644
--- a/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm
+++ b/code/modules/mob/living/carbon/xenomorph/xeno_defines.dm
@@ -239,6 +239,9 @@
// Used for the faction of the xenomorph. Not recommended to modify.
var/internal_faction
+ /// Short Hive ID as string used in stats reporting
+ var/reporting_id = "normal"
+
var/hivenumber = XENO_HIVE_NORMAL
var/mob/living/carbon/xenomorph/queen/living_xeno_queen
var/egg_planting_range = 15
@@ -285,6 +288,8 @@
var/larva_gestation_multiplier = 1
var/bonus_larva_spawn_chance = 1
var/hijack_burrowed_surge = FALSE //at hijack, start spawning lots of burrowed
+ /// how many burrowed is going to spawn during larva surge
+ var/hijack_burrowed_left = 0
var/ignore_slots = FALSE
var/dynamic_evolution = TRUE
@@ -469,6 +474,7 @@
SStracking.set_leader("hive_[hivenumber]", queen)
SShive_status.wait = 2 SECONDS
+ SEND_SIGNAL(src, COMSIG_HIVE_NEW_QUEEN, queen)
living_xeno_queen = queen
recalculate_hive()
@@ -877,6 +883,8 @@
/datum/hive_status/proc/abandon_on_hijack()
var/area/hijacked_dropship = get_area(living_xeno_queen)
+ var/shipside_humans_weighted_count = 0
+ var/xenos_count = 0
for(var/name_ref in hive_structures)
for(var/obj/effect/alien/resin/special/S in hive_structures[name_ref])
if(get_area(S) == hijacked_dropship)
@@ -885,6 +893,10 @@
qdel(S)
for(var/mob/living/carbon/xenomorph/xeno as anything in totalXenos)
if(get_area(xeno) != hijacked_dropship && xeno.loc && is_ground_level(xeno.loc.z))
+ if(isfacehugger(xeno))
+ to_chat(xeno, SPAN_XENOANNOUNCE("The Queen has left without you, you quickly find a hiding place to enter hibernation as you lose touch with the hive mind."))
+ qdel(xeno)
+ continue
if(xeno.hunter_data.hunted && !isqueen(xeno))
to_chat(xeno, SPAN_XENOANNOUNCE("The Queen has left without you, seperating you from her hive! You must defend yourself from the headhunter before you can enter hibernation..."))
xeno.set_hive_and_update(XENO_HIVE_FORSAKEN)
@@ -895,6 +907,9 @@
xeno.handle_stomach_contents()
qdel(xeno)
stored_larva++
+ continue
+ if(!isfacehugger(xeno))
+ xenos_count++
for(var/i in GLOB.alive_mob_list)
var/mob/living/potential_host = i
if(!(potential_host.status_flags & XENO_HOST))
@@ -907,7 +922,13 @@
for(var/obj/item/alien_embryo/embryo in potential_host)
embryo.hivenumber = XENO_HIVE_FORSAKEN
potential_host.update_med_icon()
+ for(var/mob/living/carbon/human/current_human as anything in GLOB.alive_human_list)
+ if((isspecieshuman(current_human) || isspeciessynth(current_human)) && current_human.job)
+ var/turf/turf = get_turf(current_human)
+ if(is_mainship_level(turf?.z))
+ shipside_humans_weighted_count += RoleAuthority.calculate_role_weight(current_human.job)
hijack_burrowed_surge = TRUE
+ hijack_burrowed_left = max(n_ceil(shipside_humans_weighted_count * 0.5) - xenos_count, 5)
hivecore_cooldown = FALSE
xeno_message(SPAN_XENOBOLDNOTICE("The weeds have recovered! A new hive core can be built!"),3,hivenumber)
@@ -989,7 +1010,10 @@
/datum/hive_status/proc/can_spawn_as_hugger(mob/dead/observer/user)
if(!GLOB.hive_datum || ! GLOB.hive_datum[hivenumber])
- return
+ return FALSE
+ if(jobban_isbanned(user, JOB_XENOMORPH)) // User is jobbanned
+ to_chat(user, SPAN_WARNING("You are banned from playing aliens and cannot spawn as a xenomorph."))
+ return FALSE
if(world.time < hugger_timelock)
to_chat(user, SPAN_WARNING("The hive cannot support facehuggers yet..."))
return FALSE
@@ -1033,6 +1057,7 @@
/datum/hive_status/corrupted
name = "Corrupted Hive"
+ reporting_id = "corrupted"
hivenumber = XENO_HIVE_CORRUPTED
prefix = "Corrupted "
color = "#80ff80"
@@ -1056,6 +1081,7 @@
/datum/hive_status/alpha
name = "Alpha Hive"
+ reporting_id = "alpha"
hivenumber = XENO_HIVE_ALPHA
prefix = "Alpha "
color = "#ff4040"
@@ -1066,6 +1092,7 @@
/datum/hive_status/bravo
name = "Bravo Hive"
+ reporting_id = "bravo"
hivenumber = XENO_HIVE_BRAVO
prefix = "Bravo "
color = "#ffff80"
@@ -1076,6 +1103,7 @@
/datum/hive_status/charlie
name = "Charlie Hive"
+ reporting_id = "charlie"
hivenumber = XENO_HIVE_CHARLIE
prefix = "Charlie "
color = "#bb40ff"
@@ -1086,6 +1114,7 @@
/datum/hive_status/delta
name = "Delta Hive"
+ reporting_id = "delta"
hivenumber = XENO_HIVE_DELTA
prefix = "Delta "
color = "#8080ff"
@@ -1096,6 +1125,7 @@
/datum/hive_status/feral
name = "Feral Hive"
+ reporting_id = "feral"
hivenumber = XENO_HIVE_FERAL
prefix = "Feral "
color = "#828296"
@@ -1111,6 +1141,7 @@
/datum/hive_status/forsaken
name = "Forsaken Hive"
+ reporting_id = "forsaken"
hivenumber = XENO_HIVE_FORSAKEN
prefix = "Forsaken "
color = "#cc8ec4"
@@ -1129,6 +1160,7 @@
/datum/hive_status/yautja
name = "Hellhound Pack"
+ reporting_id = "hellhounds"
hivenumber = XENO_HIVE_YAUTJA
internal_faction = FACTION_YAUTJA
@@ -1145,6 +1177,7 @@
/datum/hive_status/mutated
name = "Mutated Hive"
+ reporting_id = "mutated"
hivenumber = XENO_HIVE_MUTATED
prefix = "Mutated "
color = "#6abd99"
@@ -1155,6 +1188,7 @@
/datum/hive_status/corrupted/tamed
name = "Tamed Hive"
+ reporting_id = "tamed"
hivenumber = XENO_HIVE_TAMED
prefix = "Tamed "
color = "#80ff80"
diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm
index abd07e056be7..b625b19b172d 100644
--- a/code/modules/mob/living/silicon/decoy/decoy.dm
+++ b/code/modules/mob/living/silicon/decoy/decoy.dm
@@ -10,6 +10,8 @@
bound_width = 96
custom_slashed_sound = "alien_claw_metal"
var/obj/item/device/radio/headset/almayer/mcom/ai/ai_headset //The thing it speaks into.
+ maxHealth = 1000
+ health = 1000
/mob/living/silicon/decoy/ship_ai //For the moment, pending better pathing.
var/silent_announcement_cooldown = 0
@@ -20,6 +22,7 @@
desc = "This is the artificial intelligence system for the [MAIN_SHIP_NAME]. Like many other military-grade AI systems, this one was manufactured by Weyland-Yutani."
ai_headset = new(src)
ai_mob_list += src
+ real_name = MAIN_AI_SYSTEM
/mob/living/silicon/decoy/ship_ai/Destroy()
QDEL_NULL(ai_headset)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 7803c15da523..0c182fb0fe9c 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -843,7 +843,7 @@ note dizziness decrements automatically in the mob's Life() proc.
return FALSE
to_chat(src, SPAN_WARNING("You attempt to get a good grip on [selection] in your body."))
else
- if(get_active_hand())
+ if(usr.get_active_hand())
to_chat(usr, SPAN_WARNING("You need an empty hand for this!"))
return FALSE
to_chat(usr, SPAN_WARNING("You attempt to get a good grip on [selection] in [src]'s body."))
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index 81296f346d50..39cc5b25e519 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -141,10 +141,9 @@
X.visible_message(SPAN_WARNING("[X] devours [pulled]!"), \
SPAN_WARNING("You devour [pulled]!"), null, 5)
- //IMPORTANT CODER NOTE: Due to us using the old lighting engine, we need to hacky hack hard to get this working properly
- //So we're just going to get the lights out of here by forceMoving them to a far-away place
- //They will be recovered when regurgitating, since this also calls forceMove
- pulled.moveToNullspace()
+ if(ishuman(pulled))
+ var/mob/living/carbon/human/pulled_human = pulled
+ pulled_human.disable_lights()
//Then, we place the mob where it ought to be
X.stomach_contents.Add(pulled)
diff --git a/code/modules/organs/limb_objects.dm b/code/modules/organs/limb_objects.dm
index ecfd4ca1960f..734f303c7f5b 100644
--- a/code/modules/organs/limb_objects.dm
+++ b/code/modules/organs/limb_objects.dm
@@ -136,6 +136,7 @@
H.regenerate_icons()
if(braindeath_on_decap)
+ brainmob.timeofdeath = world.time
brainmob.set_stat(DEAD)
brainmob.death(cause)
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index 60aa2f2c16e7..e58671d7c668 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -213,6 +213,8 @@
/obj/item/paper/proc/parsepencode(t, obj/item/tool/pen/P, mob/user as mob, iscrayon = 0)
+ var/datum/asset/asset = get_asset_datum(/datum/asset/simple/paper)
+
t = replacetext(t, "\[center\]", "
")
t = replacetext(t, "\[/center\]", "
")
t = replacetext(t, "\[br\]", " ")
@@ -251,9 +253,9 @@
t = replacetext(t, "\[/grid\]", "")
t = replacetext(t, "\[row\]", "
")
t = replacetext(t, "\[cell\]", "
")
- t = replacetext(t, "\[logo\]", "")
- t = replacetext(t, "\[wy\]", "")
- t = replacetext(t, "\[uscm\]", "")
+ t = replacetext(t, "\[logo\]", "")
+ t = replacetext(t, "\[wy\]", "")
+ t = replacetext(t, "\[uscm\]", "")
t = "[t]"
else // If it is a crayon, and he still tries to use these, make them empty!
@@ -619,11 +621,21 @@
/obj/item/paper/wy
icon_state = "paper_wy"
- info = "