diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm index e11014392393..addac1ecf139 100644 --- a/code/modules/clothing/head/collectable.dm +++ b/code/modules/clothing/head/collectable.dm @@ -29,3 +29,7 @@ worn_x_dimension = 64 worn_y_dimension = 64 w_class = SIZE_LARGE + +/obj/item/clothing/head/collectable/petehat + icon_state = "petehat" + item_state = "petehat" diff --git a/code/modules/cm_marines/Donor_Items.dm b/code/modules/cm_marines/Donator_Items.dm similarity index 77% rename from code/modules/cm_marines/Donor_Items.dm rename to code/modules/cm_marines/Donator_Items.dm index 4b36792b0527..47380ca2c84a 100644 --- a/code/modules/cm_marines/Donor_Items.dm +++ b/code/modules/cm_marines/Donator_Items.dm @@ -1,6 +1,63 @@ // SS13 DONATOR CUSTOM ITEM STORAGE ZONE OF MAGICAL HAPPINESS APOPHIS - LAST UPDATE - 14JUN2016 -// EXO-SUITS/ARMORS COSMETICS //////////////////////////////////////////////// +//#######################################################\\ +//###################### TEMPLATES ######################\\ +//#######################################################\\ + +//HEAD TEMPLATE (for Helmets/Hats/Berets) ONLY TAKE NAME, DESC, ICON_STATE, AND ITEM_STATE. Make a copy of those, and put the ckey of the person at the end after fluff +/obj/item/clothing/head/helmet/marine/fluff + name = "ITEM NAME" + desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique + icon_state = null + item_state = null + //DON'T GRAB STUFF BETWEEN THIS LINE + icon = 'icons/obj/items/clothing/hats.dmi' + icon_override = 'icons/mob/humans/onmob/head_0.dmi' + flags_inventory = BLOCKSHARPOBJ + flags_inv_hide = HIDEEARS + flags_atom = NO_NAME_OVERRIDE + min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT + flags_marine_helmet = NO_FLAGS + +/obj/item/clothing/head/helmet/marine/fluff/verb/toggle_squad_markings() + set src in usr + if(!ishuman(usr)) return + + if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc)) + to_chat(usr, SPAN_WARNING("Not right now!")) + return + + to_chat(usr, SPAN_NOTICE("You [flags_marine_helmet & HELMET_SQUAD_OVERLAY? "hide" : "show"] the squad markings.")) + flags_marine_helmet ^= HELMET_SQUAD_OVERLAY + usr.update_inv_head() + +/obj/item/clothing/head/helmet/marine/fluff/verb/toggle_garb_overlay() + set src in usr + if(!ishuman(usr)) return + + if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc)) + to_chat(usr, SPAN_WARNING("Not right now!")) + return + + to_chat(usr, SPAN_NOTICE("You [flags_marine_helmet & HELMET_GARB_OVERLAY? "hide" : "show"] the helmet garb.")) + flags_marine_helmet ^= HELMET_GARB_OVERLAY + update_icon() + + //AND THIS LINE +//END HEAD TEMPLATE + +//MASK TEMPLATE (for masks) ONLY TAKE NAME, DESC, ICON_STATE, ITEM_STATE, AND ITEM_COLOR. Make a copy of those, and put the ckey of the person at the end after fluff +/obj/item/clothing/mask/fluff + name = "ITEM NAME" + desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique + icon_state = null + item_state = null + //DON'T GRAB STUFF BETWEEN THIS LINE + flags_inventory = ALLOWREBREATH + flags_inv_hide = HIDEEARS|HIDEEYES|HIDEFACE + //AND THIS LINE + +//END MASK TEMPLATE //SUIT TEMPLATE (for armor/exosuit) ONLY TAKE NAME, DESC, ICON_STATE, AND ITEM_STATE. Make a copy of those, and put the ckey of the person at the end after fluff /obj/item/clothing/suit/storage/marine/fluff @@ -43,13 +100,84 @@ //AND THIS LINE //END SUIT TEMPLATE -/obj/item/clothing/suit/storage/marine/fluff/santa +//FEET TEMPLATE (for shoes) ONLY TAKE NAME, DESC, ICON_STATE, ITEM_STATE, AND ITEM_COLOR. Make a copy of those, and put the ckey of the person at the end after fluff +/obj/item/clothing/shoes/marine/fluff + name = "ITEM NAME" + desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique + icon_state = null + item_state = null +//END FEET TEMPLATE + +/obj/item/storage/backpack/marine/fluff + xeno_types = null + +/obj/item/clothing/gloves/marine/fluff //MARINE GLOVES TEMPLATE + name = "ITEM NAME" + desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique + icon_state = null + item_state = null + +/obj/item/clothing/glasses/fluff + flags_inventory = COVEREYES + + +//#######################################################\\ +//#################### GENERIC SET(S) ###################\\ +//#######################################################\\ + +/obj/item/clothing/head/helmet/marine/fluff/standard_helmet //GENERIC DONOR + name = "Omega Team Helmet" + desc = "Helmet worn by Omega Team. DONOR ITEM" + icon_state = "standard_helmet" + item_state = "standard_helmet" + flags_inventory = BLOCKSHARPOBJ + flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR + +/obj/item/clothing/suit/storage/marine/fluff/standard_armor //GENERIC DONOR + name = "Omega Team Armor" + desc = "Armor worn by the Omega Team. DONOR ITEM" + icon_state = "standard_armor" + item_state = "standard_armor" + +/obj/item/clothing/under/marine/fluff/standard_jumpsuit //GENERIC DONOR + name = "Omega Team Uniform" + desc = "Uniform worn by Omega Team. DONOR ITEM" + icon_state = "standard_jumpsuit" + worn_state = "standard_jumpsuit" + flags_jumpsuit = FALSE + +/obj/item/clothing/under/marine/fluff/turtleneck //GENERIC DONOR + name = "Black Ops Turtleneck" + desc = "A $900 black turtleneck woven from only the purest Azerbaijani cashmere wool. DONOR ITEM" + icon_state = "syndicate" + item_state = "bl_suit" + worn_state = "syndicate" + flags_jumpsuit = FALSE + + +/obj/item/clothing/mask/fluff/balaclava //GENERIC DONOR + name = "Balaclava" + desc = "A black Balaclava used for hiding your face. DISCLAIMER: May not actually hide your face... DONOR ITEM" + item_state = "balaclava" + icon_state = "balaclava" + flags_inventory = COVERMOUTH|ALLOWREBREATH + flags_inv_hide = HIDEEARS|HIDEFACE|HIDEALLHAIR + +/obj/item/clothing/glasses/fluff/eyepatch //GENERIC DONOR + name = "An Eyepatch" + desc = "Badass +10. Donor Item" + icon_state = "eyepatch" + item_state = "eyepatch" + +// EXO-SUITS/ARMORS COSMETICS //////////////////////////////////////////////// + +/obj/item/clothing/suit/storage/marine/fluff/santa //CKEY=tophatpenguin name = "Santa's suit" desc = "Festive! DONOR ITEM" icon_state = "santa" item_state = "santa" -/obj/item/clothing/suit/storage/marine/fluff/armorammo +/obj/item/clothing/suit/storage/marine/fluff/commandercookies //CKEY=commandercookies name = "marine armor w/ ammo" desc = "A marine combat vest with ammunition on it. DONOR ITEM" icon_state = "bulletproofammo" @@ -61,118 +189,118 @@ icon_state = "cia" item_state = "cia" -/obj/item/clothing/suit/storage/marine/fluff/obey +/obj/item/clothing/suit/storage/marine/fluff/obey //CKEY=obeystylez (UNIQUE) name = "Black Ops Ablative Armor Vest" desc = "Some fancy looking armor. DONOR ITEM" icon_state = "armor_reflec" item_state = "armor_reflec" -/obj/item/clothing/suit/storage/marine/fluff/sas5 +/obj/item/clothing/suit/storage/marine/fluff/sas_juggernaut //CKEY=sasoperative (UNIQUE) name = "Juggernaut Armor" desc = "Some fancy looking armor. DONOR ITEM" icon_state = "rig-syndi" item_state = "syndie_hardsuit" -/obj/item/clothing/suit/storage/marine/fluff/penguin +/obj/item/clothing/suit/storage/marine/fluff/penguin //CKEY=tophatpenguin name = "Trenchcoat" desc = "An 18th-century trenchcoat. Someone who wears this means serious business. DONOR ITEM" icon_state = "detective" item_state = "det_suit" blood_overlay_type = "coat" -/obj/item/clothing/suit/storage/marine/fluff/wright +/obj/item/clothing/suit/storage/marine/fluff/wright //CKEY=wrightthewrong name = "Swat Armor" desc = "Some fancy looking armor. DONOR ITEM" icon_state = "deathsquad" item_state = "swat_suit" -/obj/item/clothing/suit/storage/marine/fluff/tyran +/obj/item/clothing/suit/storage/marine/fluff/tyran //CKEY=tyran68 name = "Swat Armor" desc = "Some fancy looking armor. DONOR ITEM" icon_state = "deathsquad" item_state = "swat_suit" -/obj/item/clothing/suit/storage/marine/fluff/tristan +/obj/item/clothing/suit/storage/marine/fluff/tristan //CKEY=tristan63 name = "Sciency Teleport Armor" desc = "Some fancy looking armor, with lots of lights and buttons. DONOR ITEM" icon_state = "reactive" item_state = "reactive" blood_overlay_type = "armor" -/obj/item/clothing/suit/storage/marine/fluff/SAS +/obj/item/clothing/suit/storage/marine/fluff/sas_legion //CKEY=sasoperative (UNIQUE) name = "Legion Armor" desc = "This armor was custom-made to resemble the small growing Legion within the galaxy started by one man slowly making its way to becoming a larger Corporation. DONOR ITEM." item_state = "ncrjacket" icon_state = "ncrjacket" -/obj/item/clothing/suit/storage/marine/fluff/mycroft +/obj/item/clothing/suit/storage/marine/fluff/feodrich //CKEY=feodrich (UNIQUE) name = "Doom Armor" desc = "A uniform, of a famous Earth warrior... Donor Item" item_state = "doom_armor" icon_state = "doom_armor" -/obj/item/clothing/suit/storage/marine/fluff/LEO +/obj/item/clothing/suit/storage/marine/fluff/totalanarchy //CKEY=totalanarchy name = "Leo's Armor" desc = "Used Mercenary armor. DONOR ITEM." item_state = "merc_armor" icon_state = "merc_armor" -/obj/item/clothing/suit/storage/marine/fluff/Sado +/obj/item/clothing/suit/storage/marine/fluff/sadokist2 //CKEY=sadokist name = "Heavy Security Hardsuit" desc = "Heavily armored security hardsuit. DONOR ITEM" icon_state = "rig-secTG" item_state = "rig-secTG" -/obj/item/clothing/suit/storage/marine/fluff/Vintage +/obj/item/clothing/suit/storage/marine/fluff/vintage //CKEY=vintagepalmer name = "Vintage armor with ripples." desc = "A vintage DONOR ITEM" icon_state = "bulletproof" item_state = "bulletproof" -/obj/item/clothing/suit/storage/marine/fluff/john56 +/obj/item/clothing/suit/storage/marine/fluff/john56 //CKEY=johnkilla56 name = "A red trenchcoat" desc = "A special trenchcoat made famous for instilling fear into greytide everywhere. DONOR ITEM" icon_state = "hos" item_state = "hos" blood_overlay_type = "coat" -/obj/item/clothing/suit/storage/marine/fluff/biolock +/obj/item/clothing/suit/storage/marine/fluff/biolock //CKEY=biolock name = "Medic Armor" desc = "Medical armor, designed to protect medics from things that hurt medics. DONOR ITEM." item_state = "medarmor" icon_state = "medarmor" -/obj/item/clothing/suit/storage/marine/fluff/sas3 //UNIQUE +/obj/item/clothing/suit/storage/marine/fluff/sas_elite //CKEY=sasoperative (UNIQUE) name = "Elite Combat Armor" desc = "A combat armor with blood stains on it from previous battles. UNIQUE DONOR ITEM" icon_state = "hecuarmor_u" item_state = "hecuarmor_u" -/obj/item/clothing/suit/storage/marine/fluff/limo +/obj/item/clothing/suit/storage/marine/fluff/limo //CKEY=limodish (UNIQUE) name = "Blood-Red Hardsuit" desc = "Looks like a hardsuit. Unique DONOR ITEM" icon_state = "syndicate" item_state = "syndicate" -/obj/item/clothing/suit/storage/marine/fluff/Zynax +/obj/item/clothing/suit/storage/marine/fluff/Zynax //CKEY=zynax name = "Gorka Vest" desc = "Russian Camo Vest. Unique DONOR ITEM" icon_state = "gorkavest_u" item_state = "gorkavest_u" -/obj/item/clothing/suit/storage/marine/fluff/BWO +/obj/item/clothing/suit/storage/marine/fluff/bwoincognito //CKEY=bwoincognito name = "Fallout Jacket" desc = "The Jacket of an ancient wastelander... Unique DONOR ITEM" icon_state = "riotjacket_u" item_state = "riotjacket_u" -/obj/item/clothing/suit/storage/marine/fluff/vrai +/obj/item/clothing/suit/storage/marine/fluff/adjective name = "HOS Trenchcoat" desc = "A trenchcoat of authority. DONOR ITEM" icon_state = "jensencoat" item_state = "jensencoat" -/obj/item/clothing/suit/storage/marine/fluff/fick +/obj/item/clothing/suit/storage/marine/fluff/fickmacher //CKEY=fickmacher (UNIQUE) name = "Selena's Trenchcoat" desc = "A trenchcoat of authority. DONOR ITEM" icon_state = "jensencoat" @@ -196,26 +324,26 @@ icon_state = "hawkeye_jacket_u" item_state = "hawkeye_jacket_u" -/obj/item/clothing/suit/storage/marine/fluff/chimera +/obj/item/clothing/suit/storage/marine/fluff/chimera //CKEY=theultimatechimera name = "Brett's Trenchcoat" desc = "A trenchcoat of authority. DONOR ITEM" icon_state = "hos" item_state = "hos" -/obj/item/clothing/suit/storage/marine/fluff/devil +/obj/item/clothing/suit/storage/marine/fluff/devilzhand name = "Tank's Trenchcoat" desc = "A trenchcoat of authority. DONOR ITEM" icon_state = "jensencoat" item_state = "jensencoat" -/obj/item/clothing/suit/storage/marine/fluff/pink +/obj/item/clothing/suit/storage/marine/fluff/feweh //CKEY=feweh name = "Pink's Ablative Armor Vest" desc = "The fanciest bullet proof vest you've ever seen. DONOR ITEM" icon_state = "armor_reflec" item_state = "armor_reflec" -/obj/item/clothing/suit/storage/marine/fluff/tye +/obj/item/clothing/suit/storage/marine/fluff/crazyh206 name = "Templar Armor" desc = "Some strange holy armor you don't recognize... DONOR ITEM" //Add UNIQUE if Unique icon_state = "templar" @@ -227,31 +355,31 @@ item_state = "solo_jumpsuit_u" icon_state = "solo_jumpsuit_u" -/obj/item/clothing/suit/storage/marine/fluff/oneonethreeeight +/obj/item/clothing/suit/storage/marine/fluff/oneonethreeeight //CKEY=oneonethreeeight name = "Camouflage Armor" desc = "Woodland Camouflage Armor. DONOR ITEM" //Add UNIQUE if Unique icon_state = "camo_armor" item_state = "camo_armor" -/obj/item/clothing/suit/storage/marine/fluff/dino +/obj/item/clothing/suit/storage/marine/fluff/dino //CKEY=dinobubba7 name = "Sneaking Suit" desc = "An old suit, used by a famous spy. Smells like cigarettes... DONOR ITEM" icon_state = "snakesuit" item_state = "snakesuit" -/obj/item/clothing/suit/storage/marine/fluff/fick2 +/obj/item/clothing/suit/storage/marine/fluff/fickmacher2 //CKEY=fickmacher (UNIQUE) name = "Corporal Hart's Armor" desc = "It looks like the left arm is Robotic, wait what? DONOR ITEM" icon_state = "hartarmor" item_state = "hartarmor" -/obj/item/clothing/suit/storage/marine/fluff/paradox +/obj/item/clothing/suit/storage/marine/fluff/paradox //CKEY=paradox1i7 name = "Templar Armor" desc = "Ancient holy armor of heroes long passed... DONOR ITEM" icon_state = "templar2" item_state = "templar2" -/obj/item/clothing/suit/storage/marine/fluff/roswell +/obj/item/clothing/suit/storage/marine/fluff/chris1464 //CKEY=chris1464 name = "Mercenary Armor" desc = "Armor from an old Mercenary Company, you hope it still holds up... DONOR ITEM" icon_state = "merc_vest" @@ -263,74 +391,68 @@ icon_state = "boba_armor" item_state = "boba_armor" -/obj/item/clothing/suit/storage/marine/fluff/stobarico +/obj/item/clothing/suit/storage/marine/fluff/stobarico //CKEY=stobarico (UNIQUE) name = "British Admiral Uniform" desc = "An ancient uniform of an Admiral. DONOR ITEM" icon_state = "lordadmiral" item_state = "lordadmiral" -/obj/item/clothing/suit/storage/marine/fluff/starscream +/obj/item/clothing/suit/storage/marine/fluff/starscream //CKEY=starscream123 (NOT UNIQUE) name = "Kardar Hussein's Armor" desc = "Slightly worn and torn. DONOR ITEM" icon_state = "merc_armor" item_state = "merc_armor" -/obj/item/clothing/suit/storage/marine/fluff/steelpoint +/obj/item/clothing/suit/storage/marine/fluff/steelpoint //CKEY=steelpoint (UNIQUE) name = "M4X Armor" desc = "Armor to the M4X!!!! DONOR ITEM" icon_state = "steelpoint_armor" item_state = "steelpoint_armor" -/obj/item/clothing/suit/storage/marine/fluff/valentine +/obj/item/clothing/suit/storage/marine/fluff/valentine //CKEY=markvalentine name = "Shocky's Armor" desc = "Shockingly good armor. DONOR ITEM" icon_state = "ertarmor_sec" item_state = "ertarmor_sec" -/obj/item/clothing/suit/storage/marine/fluff/nickiscool +/obj/item/clothing/suit/storage/marine/fluff/nickiskool //CKEY=nickiskool name = "Starlord's Jacket" desc = "Who? DONOR ITEM" icon_state = "star_jacket" item_state = "star_jacker" -/obj/item/clothing/suit/storage/marine/fluff/Sado2 +/obj/item/clothing/suit/storage/marine/fluff/sadokist //CKEY=sadokist name = "T15 spec ops armor" desc = "A suit of tightly woven armor crafted for a special forces operator, meant to be flexible and protective against small arms fire. Seems to be custom fit for a very specific user, as the collar has the name 'Tanya' stamped on it. DONOR ITEM" icon_state = "sadokist_armor" item_state = "sadokist_armor" -/obj/item/clothing/suit/storage/marine/fluff/Fairedan +/obj/item/clothing/suit/storage/marine/fluff/fairedan //CKEY=fairedan (UNIQUE) name = "Freighter Crew Flight Jacket" desc = "Standard Issue Jacket for crew that serve on Lockmart CM-88B Bison starfreighters. It has the number 1809246 on the inside tag... DONOR ITEM" icon_state = "Fairedan_vest" item_state = "Fairedan_vest" -/obj/item/clothing/suit/storage/marine/fluff/Jack +/obj/item/clothing/suit/storage/marine/fluff/jackmcintyre //CKEY=jackmcintyre (UNIQUE) name = "Exo-Suit Jackert" desc = "Some sort of strange Exo-suit jacket. It has the letters USCM stamped over a faded word that appears to be ATLAS... UNIQUE DONOR ITEM" icon_state = "Adam_jacket_u" item_state = "Adam_jacket_u" -/obj/item/clothing/suit/storage/marine/fluff/commisar_armor +/obj/item/clothing/suit/storage/marine/fluff/commissar //used by both ckeys 'hycinth' and 'technokat' (UNIQUE) name = "Omega Commissar Armor" desc = "Armor worn by the feared and respected Comissars of Omega Team. UNIQUE DONOR ITEM" icon_state = "commisar_armor_u" item_state = "commisar_armor_u" -/obj/item/clothing/suit/storage/marine/fluff/medicae_armor +/obj/item/clothing/suit/storage/marine/fluff/medicae_armor //CKEY=graciegrace0 (UNIQUE) name = "Omega Medicae Armor" desc = "Armor worn by the Omega Team Medical Corps. UNIQUE DONOR ITEM" icon_state = "medicae_armor_u" item_state = "medicae_armor_u" -/obj/item/clothing/suit/storage/marine/fluff/standard_armor - name = "Omega Team Armor" - desc = "Armor worn by the Omega Team. DONOR ITEM" - icon_state = "standard_armor" - item_state = "standard_armor" - /obj/item/clothing/suit/storage/marine/fluff/Sanctum_heavy name = "Sanctum Founder Armor" desc = "Personal Armor of the Founder of Sanctum Team. It looks more like a Exosuit. Unique DONOR ITEM" //Add UNIQUE if Unique @@ -343,14 +465,14 @@ icon_state = "Sanctum_Medium_u" item_state = "Sanctum_Medium_u" -/obj/item/clothing/suit/storage/marine/fluff/AlexLemire +/obj/item/clothing/suit/storage/marine/fluff/dudewithatude name = "Rainbow Coat" desc = "Powered by the magic of FRIENDSHIP. (Can be toggled opened or closed) UNIQUE DONOR ITEM" icon_state = "AlexLermire_u" item_state = "AlexLermire_u" var/open = FALSE -/obj/item/clothing/suit/storage/marine/fluff/AlexLemire/verb/verb_toggleopen() +/obj/item/clothing/suit/storage/marine/fluff/dudewithatude/verb/verb_toggleopen() set src in usr set category = "Object" set name = "Toggle Open" @@ -371,13 +493,13 @@ icon_state = "leviathan13_u" item_state = "leviathan13_u" -/obj/item/clothing/suit/storage/marine/fluff/blackdrago +/obj/item/clothing/suit/storage/marine/fluff/trblackdragon //CKEY=trblackdragon name = "Strange Looking Armor" desc = "Looks like it's from another time and place... UNIQUE DONOR ITEM" icon_state = "TR-Donor_u" item_state = "TR-Donor_u" -/obj/item/clothing/suit/storage/marine/fluff/zegara +/obj/item/clothing/suit/storage/marine/fluff/zegara //CKEY=zegara name = "Black and Pink armor" desc = "Shiny black armor with pink accents... UNIQUE DONOR ITEM" icon_state = "zegara_armor_u" @@ -411,7 +533,7 @@ icon_state = "kailas_armor" item_state = "kailas_armor" -/obj/item/clothing/suit/storage/marine/fluff/reznor +/obj/item/clothing/suit/storage/marine/fluff/fridrich name = "Solid Black Labcoat" desc = "Very stylish. DONOR ITEM" icon_state = "Reznoriam" @@ -429,7 +551,7 @@ icon_state = "laser243" item_state = "laser243" -/obj/item/clothing/suit/storage/marine/fluff/killaninja +/obj/item/clothing/suit/storage/marine/fluff/killaninja12 name = "space cowboy armor" desc = "Some people call you the space cowboy, some people call you the gangster of love... UNIQUE DONOR ITEM." icon_state = "killaninja12_u" @@ -445,123 +567,80 @@ // HELMETS/HATS/BERETS COSMETICS //////////////////////////////////////////////// - -//HEAD TEMPLATE (for Helmets/Hats/Berets) ONLY TAKE NAME, DESC, ICON_STATE, AND ITEM_STATE. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/head/helmet/marine/fluff - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = null - item_state = null - //DON'T GRAB STUFF BETWEEN THIS LINE - icon = 'icons/obj/items/clothing/hats.dmi' - icon_override = 'icons/mob/humans/onmob/head_0.dmi' - flags_inventory = BLOCKSHARPOBJ - flags_inv_hide = HIDEEARS - flags_atom = NO_NAME_OVERRIDE - min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT - flags_marine_helmet = NO_FLAGS - -/obj/item/clothing/head/helmet/marine/fluff/verb/toggle_squad_markings() - set src in usr - if(!ishuman(usr)) return - - if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc)) - to_chat(usr, SPAN_WARNING("Not right now!")) - return - - to_chat(usr, SPAN_NOTICE("You [flags_marine_helmet & HELMET_SQUAD_OVERLAY? "hide" : "show"] the squad markings.")) - flags_marine_helmet ^= HELMET_SQUAD_OVERLAY - usr.update_inv_head() - -/obj/item/clothing/head/helmet/marine/fluff/verb/toggle_garb_overlay() - set src in usr - if(!ishuman(usr)) return - - if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc)) - to_chat(usr, SPAN_WARNING("Not right now!")) - return - - to_chat(usr, SPAN_NOTICE("You [flags_marine_helmet & HELMET_GARB_OVERLAY? "hide" : "show"] the helmet garb.")) - flags_marine_helmet ^= HELMET_GARB_OVERLAY - update_icon() - - //AND THIS LINE -//END HEAD TEMPLATE - -/obj/item/clothing/head/helmet/marine/fluff/santahat +/obj/item/clothing/head/helmet/marine/fluff/santahat //CKEY=tophatpenguin name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/sas +/obj/item/clothing/head/helmet/marine/fluff/sas_juggernaut //CKEY=sasoperative (UNIQUE) name = "Juggernaut Helmet" icon_state = "rig0-syndi" desc = "A red helmet, for pairing with JuggerNaut Armor. DONOR ITEM" -/obj/item/clothing/head/helmet/marine/fluff/tristan +/obj/item/clothing/head/helmet/marine/fluff/tristan //CKEY=tristan63 name = "Fancy Helmet" desc = "That's not red paint. That's real blood. DONOR ITEM" icon_state = "syndicate" flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/penguin +/obj/item/clothing/head/helmet/marine/fluff/penguin //CKEY=tophatpenguin name = "Top Penguin Hat" icon_state = "petehat" desc = "A hat for a penguin, maybe even the TOP Penguin... DONOR ITEM" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/mycroft +/obj/item/clothing/head/helmet/marine/fluff/feodrich //CKEY=feodrich (UNIQUE) name = "Doom Helmet" icon_state = "doom_helmet" desc = "A Helmet, of a famous Earth warrior... Donor Item" flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/sas2 +/obj/item/clothing/head/helmet/marine/fluff/sas_juggernaut_alt //CKEY=sasoperative (UNIQUE) name = "Juggernaut Helmet" icon_state = "ncrhelmet" desc = "A red helmet, for pairing with JuggerNaut Armor. DONOR ITEM" flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/Sado +/obj/item/clothing/head/helmet/marine/fluff/sadokist //CKEY=sadokist name = "Tanya's Beret" desc = "A bright red beret, owned by Tanya Edenia." icon_state = "beret_badge" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/Robin +/obj/item/clothing/head/helmet/marine/fluff/robin //CKEY=robin63 name = "Robin Low's Beret" desc = "A bright red beret, owned by Robin Low." icon_state = "beret_badge" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/Vintage +/obj/item/clothing/head/helmet/marine/fluff/vintage //CKEY=vintagepalmer name = "Vintage Pimp Hat" icon_state = "petehat" desc = "A pimp hat, for the classic pimp. DONOR ITEM" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/john56 +/obj/item/clothing/head/helmet/marine/fluff/john56 //CKEY=johnkilla56 name = "Priest hood" icon_state = "chaplain_hood" desc = "Thought I walk through the valley in the shadow of death... Donor Item" -/obj/item/clothing/head/helmet/marine/fluff/biolock +/obj/item/clothing/head/helmet/marine/fluff/biolock //CKEY=biolock name = "Medic Helmet" desc = "Medical Helmet designed to protect the head of a medic. DONOR ITEM" icon_state = "helmetm" -/obj/item/clothing/head/helmet/marine/fluff/haveatya +/obj/item/clothing/head/helmet/marine/fluff/haveatya //CKEY=haveatya name = "Pararescue Beret" desc = "A Pararescue Beret, issued only to the very best. DONOR ITEM" icon_state = "beret_badge" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/sas3 +/obj/item/clothing/head/helmet/marine/fluff/sas_elite //CKEY=sasoperative (UNIQUE) name = "Elite Combat Helmet" icon_state = "hecuhelm_u" desc = "A combat helmet, bearing the scars of many battles. UNIQUE DONOR ITEM" @@ -572,7 +651,7 @@ icon_state = "beret_badge" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/anthonycarmine +/obj/item/clothing/head/helmet/marine/fluff/ningajai name = "Anthony's helmet" desc = "COG helmet owned by Anthony Carmine" icon_state = "anthonycarmine" @@ -591,7 +670,7 @@ icon_state = "gtberet" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/elliotberet +/obj/item/clothing/head/helmet/marine/fluff/commandercookies //CKEY=commandercookies name = "Elliots Beret" desc = "A dark maroon beret" icon_state = "eberet" @@ -604,7 +683,7 @@ item_state = "detective" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/limo +/obj/item/clothing/head/helmet/marine/fluff/limo //CKEY=limodish (UNIQUE) name = "Blood Red Hardsuit" desc = "It looks like a costume hardsuit helmet. DONOR ITEM" icon_state = "syndicate" @@ -612,7 +691,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/devil +/obj/item/clothing/head/helmet/marine/fluff/devilzhand name = "MICH Helmet" desc = "A fancy combat helmet. DONOR ITEM" icon_state = "mich" @@ -626,7 +705,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEEYES -/obj/item/clothing/head/helmet/marine/fluff/BWO +/obj/item/clothing/head/helmet/marine/fluff/bwoincognito //CKEY=bwoincognito name = "Fallout Helmet" desc = "A helmet from an ancient wastelander... UNIQUE DONOR ITEM" icon_state = "riothelm_u" @@ -641,7 +720,7 @@ item_state = "beret_badge" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/fick +/obj/item/clothing/head/helmet/marine/fluff/fickmacher //CKEY=fickmacher (UNIQUE) name = "Selena's hat" desc = "A fancy beret. DONOR ITEM" icon_state = "hosberet" @@ -655,21 +734,21 @@ item_state = "hosberet" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/chimera +/obj/item/clothing/head/helmet/marine/fluff/chimera //CKEY=theultimatechimera name = "Brett's hat" desc = "A fancy beret. DONOR ITEM" icon_state = "hosberet" item_state = "hosberet" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/lostmix +/obj/item/clothing/head/helmet/marine/fluff/lostmixup name = "Infinite Ammo Bandanna" desc = "Disclaimer: Probably doesn't provide infinite ammo. UNIQUE DONOR ITEM" icon_state = "headband_u" item_state = "headband_u" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/LEO +/obj/item/clothing/head/helmet/marine/fluff/totalanarchy //CKEY=totalanarchy name = "Leo's Helm" desc = "An old mercenary helmet. DONOR ITEM" icon_state = "merc_helm" @@ -677,20 +756,20 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDELOWHAIR -/obj/item/clothing/head/helmet/marine/fluff/oneonethreeeight +/obj/item/clothing/head/helmet/marine/fluff/oneonethreeeight //CKEY=oneonethreeeight name = "Camouflage Helmet" desc = "Woodland Camouflage helmet. DONOR ITEM" icon_state = "camo_helm" item_state = "camo_helm" -/obj/item/clothing/head/helmet/marine/fluff/dino +/obj/item/clothing/head/helmet/marine/fluff/dino //CKEY=dinobubba7 name = "Snake's Bandana" desc = "Property of The Boss. DONOR ITEM" icon_state = "snakeheadband" item_state = "snakeheadband" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/paradox +/obj/item/clothing/head/helmet/marine/fluff/paradox //CKEY=paradox1i7 name = "Templar Helmet" desc = "The helm of a once powerful order. DONOR ITEM" icon_state = "templar_helm" @@ -705,7 +784,7 @@ item_state = "beret_badge" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/roswell +/obj/item/clothing/head/helmet/marine/fluff/chris1464 //CKEY=chris1464 name = "Merc Beret" desc = "Beret from a Mercenary Company. DONOR ITEM" icon_state = "cargosoft" @@ -720,7 +799,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/coleMercer +/obj/item/clothing/head/helmet/marine/fluff/whiteblood17 //CKEY=whiteblood17 name = "Black Ops Helmet" desc = "You're not authorized to look at it. DONOR ITEM" icon_state = "syndicate-helm-black" @@ -728,14 +807,14 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/leondark +/obj/item/clothing/head/helmet/marine/fluff/leondark //CKEY=leondark16 name = "Hunter's USCM Cap" desc = "A well-worn cap with the name 'Barrientos' written on the inside. DONOR ITEM" icon_state = "USCM_cap" item_state = "USCM_cap" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/starscream +/obj/item/clothing/head/helmet/marine/fluff/starscream //CKEY=starscream123 (UNIQUE) name = "Kardar Hussein's Helmet" desc = "Slightly worn and torn. DONOR ITEM" icon_state = "asset_protect" @@ -743,7 +822,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/blackdragon +/obj/item/clothing/head/helmet/marine/fluff/trblackdragon //CKEY=trblackdragon name = "Spartan Helmet" desc = "SPARTANS, WHAT IS YOUR PROFESSION? DONOR ITEM" icon_state = "blackdragon_helmet_u" //UNIQUE @@ -751,7 +830,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/steelpoint +/obj/item/clothing/head/helmet/marine/fluff/steelpoint //CKEY=steelpoint (UNIQUE) name = "M4X Helmet" desc = "Helmets to the M4X!!! DONOR ITEM" icon_state = "steelpoint_helmet" @@ -759,7 +838,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/valentine +/obj/item/clothing/head/helmet/marine/fluff/valentine //CKEY=markvalentine name = "Shocky's Helmet" desc = "Shockingly good helmet. DONOR ITEM" icon_state = "syndicate-helm-black" @@ -767,14 +846,14 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/Jdobbin49 +/obj/item/clothing/head/helmet/marine/fluff/jdobbin49 //CKEY=jdobbin49 name = "Phillip's Beret" desc = "Beret owned by Phillip Greenwall. DONOR ITEM" icon_state = "berettan" item_state = "berettan" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/nickiscool +/obj/item/clothing/head/helmet/marine/fluff/nickiskool //CKEY=nickiskool name = "Starlord Mask" desc = "Just in case someone might recognize you... DONOR ITEM" icon_state = "star_mask" @@ -782,7 +861,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/Bibblesless +/obj/item/clothing/head/helmet/marine/fluff/bibblesless name = "Yellow ERT Helmet" desc = "Standard Emergency Helmet, yellow variety.... DONOR ITEM" icon_state = "rig0-ert_engineer" @@ -790,7 +869,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/FernKiller +/obj/item/clothing/head/helmet/marine/fluff/fernkiller name = "White ERT Helmet" desc = "Standard Emergency Helmet, white variety.... DONOR ITEM" icon_state = "rig0-ert_medical" @@ -798,14 +877,14 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/Jack +/obj/item/clothing/head/helmet/marine/fluff/jackmcintyre //CKEY=jackmcintyre (UNIQUE) name = "USCM Ball Cap" desc = "USCM Cold Weather Ball Cap... DONOR ITEM" icon_state = "Adam_hat" item_state = "Adam_hat" flags_inventory = BLOCKSHARPOBJ -/obj/item/clothing/head/helmet/marine/fluff/commissar_helmet +/obj/item/clothing/head/helmet/marine/fluff/commissar //used by both ckeys 'hycinth' and 'technokat' (UNIQUE) name = "Omega Commissar Helmet" desc = "Helmet worn by the Comissars of Omega Team. UNIQUE DONOR ITEM" icon_state = "commissar_helmet_u" @@ -813,7 +892,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/medicae_helmet +/obj/item/clothing/head/helmet/marine/fluff/medicae_helmet //CKEY=graciegrace0 (UNIQUE) name = "Omega Medicae Helmet" desc = "Helmet worn by the Medical Corps of Omega Team. UNIQUE DONOR ITEM" icon_state = "medicae_helmet_u" @@ -821,14 +900,6 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/standard_helmet - name = "Omega Team Helmet" - desc = "Helmet worn by Omega Team. DONOR ITEM" //Add UNIQUE if Unique - icon_state = "standard_helmet" - item_state = "standard_helmet" - flags_inventory = BLOCKSHARPOBJ - flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR - /obj/item/clothing/head/helmet/marine/fluff/Sanctum_helmet name = "Sanctum Combat Helmet" desc = " The Standard Issue helmet of Sanctum Team. DONOR ITEM" //Add UNIQUE if Unique @@ -837,7 +908,7 @@ flags_inventory = BLOCKSHARPOBJ flags_inv_hide = HIDEEARS|HIDEMASK|HIDEEYES|HIDEALLHAIR -/obj/item/clothing/head/helmet/marine/fluff/DingleDangle +/obj/item/clothing/head/helmet/marine/fluff/dingledangle name = "Rusty's Cap" desc = "A little old and shabby. The color has slightly faded over time. DONOR ITEM" icon_state = "bluesoft" @@ -893,97 +964,89 @@ //AND THIS LINE //END UNIFORM TEMPLATE -/obj/item/clothing/under/marine/fluff/marinemedic +/obj/item/clothing/under/marine/fluff/marinemedic //UNUSED name = "Marine Medic jumpsuit" desc = "A standard quilted Colonial Marine jumpsuit. Weaved with armored plates to protect against low-caliber rounds and light impacts. Has medical markings. " icon_state = "marine_medic" worn_state = "marine_medic" -/obj/item/clothing/under/marine/fluff/marineengineer +/obj/item/clothing/under/marine/fluff/marineengineer //UNUSED name = "Marine Technician jumpsuit" desc = "A standard quilted Colonial Marine jumpsuit. Weaved with armored plates to protect against low-caliber rounds and light impacts. Has engineer markings. " icon_state = "marine_engineer" worn_state = "marine_engineer" -/obj/item/clothing/under/marine/fluff/turtleneck - name = "Black Ops Turtleneck" - desc = "A $900 black turtleneck woven from only the purest Azerbaijani cashmere wool. DONOR ITEM" - icon_state = "syndicate" - item_state = "bl_suit" - worn_state = "syndicate" - flags_jumpsuit = FALSE - -/obj/item/clothing/under/marine/fluff/tristan +/obj/item/clothing/under/marine/fluff/tristan //CKEY=tristan63 desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." name = "captain's jumpsuit" icon_state = "camojump" worn_state = "camojump" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/SAS +/obj/item/clothing/under/marine/fluff/sas_legion //CKEY=sasoperative (UNIQUE) name = "Legion Suit" desc = "This armor was custom-made to resemble the small growing Legion within the galaxy started by one man slowly making its way to becoming a larger Corporation. DONOR ITEM." icon_state = "ncr_uni" worn_state = "ncr_uni" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/mycroft +/obj/item/clothing/under/marine/fluff/feodrich //CKEY=feodrich (UNIQUE) name = "Doom Uniform" desc = "A uniform, of a famous Earth warrior... Donor Item" icon_state = "doom_suit" worn_state = "doom_suit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/LEO +/obj/item/clothing/under/marine/fluff/totalanarchy //CKEY=totalanarchy name = "Mercenary Jumpsuit Suit" desc = "A uniform from a band of mercenaries... DONOR ITEM." icon_state = "merc_jumpsuit" worn_state = "merc_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/john56 +/obj/item/clothing/under/marine/fluff/john56 //CKEY=johnkilla56 name = "Pink Pride Jumpsuit" desc = "A jumpsuit for showing your pride in pink... Donor Item" icon_state = "pink" worn_state = "pink" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/sas3 //UNIQUE +/obj/item/clothing/under/marine/fluff/sas_elite //CKEY=sasoperative (UNIQUE) name = "Black Fatigues" desc = "Black camo Fatigues usually used on Night Operations. UNIQUE DONOR ITEM." icon_state = "hecu_u" worn_state = "hecu_u" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/leeeverett +/obj/item/clothing/under/marine/fluff/leeeverett //CKEY=theflagbearer (UNIQUE) name = "Rugged Outfit" desc = "It's covered in blood and smells terrible. Who died in this?" icon_state = "rugged" worn_state = "rugged" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/Vintage +/obj/item/clothing/under/marine/fluff/vintage //CKEY=vintagepalmer name = "Vintage Pink Jumpsuit" desc = "A jumpsuit that was either once red, or once white and washed with a load of colors... Donor Item" icon_state = "pink" worn_state = "pink" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/wooki +/obj/item/clothing/under/marine/fluff/wooki //CKEY=tophatpenguin (UNIQUE) name = "Fancy Uniform" desc = "Wooki's fancy blue suit. UNIQUE DONOR ITEM" icon_state = "wooki_u" worn_state = "wooki_u" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/Zynax +/obj/item/clothing/under/marine/fluff/Zynax //CKEY=zynax name = "Gorka Suit" desc = "Russian Gamo. DONOR ITEM" icon_state = "gorkasuit" worn_state = "gorkasuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/BWO +/obj/item/clothing/under/marine/fluff/bwoincognito //CKEY=bwoincognito name = "Fallout Suit" desc = "A suit from an ancient group of wastelanders... UNIQUE DONOR ITEM" icon_state = "riot_u" @@ -997,7 +1060,7 @@ worn_state = "hos_corporate" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/fick +/obj/item/clothing/under/marine/fluff/fickmacher //CKEY=fickmacher (UNIQUE) name = "Selena's Tactical Suit" desc = "A strange looking black jumpsuit. DONOR ITEM" icon_state = "robotics" @@ -1010,35 +1073,35 @@ worn_state = "hawkeye_jumpsuit_u" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/pink +/obj/item/clothing/under/marine/fluff/feweh //CKEY=feweh name = "Pink Fatigues" desc = "For fighting breast cancer. With bullets. Donor Item" icon_state = "pink2" worn_state = "pink2" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/oneonethreeeight +/obj/item/clothing/under/marine/fluff/oneonethreeeight //CKEY=oneonethreeeight name = "Camouflage Jumpsuit" desc = "Woodland Camouflage Jumpsuit. DONOR ITEM" icon_state = "camo_jumpsuit" worn_state = "camo_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/fick2 +/obj/item/clothing/under/marine/fluff/fickmacher2 //CKEY=fickmacher (UNIQUE) name = "Hart's Suit" desc = "It looks like the Right Arm is robotic. DONOR ITEM" icon_state = "hart_jumpsuit" worn_state = "hart_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/paradox +/obj/item/clothing/under/marine/fluff/paradox //CKEY=paradox1i7 name = "Templar Jumpsuit" desc = "The interface components, for Templar Armor. DONOR ITEM" icon_state = "templar_jumpsuit" worn_state = "templar_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/roswell +/obj/item/clothing/under/marine/fluff/chris1464 //CKEY=chris1464 name = "Merc Jumpsuit" desc = "Jumpsuit from a super shady mercenary company. DONOR ITEM" icon_state = "merc_jumpsuit" @@ -1052,35 +1115,35 @@ worn_state = "boba_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/jackmcintyre +/obj/item/clothing/under/marine/fluff/jackmcintyre_alt //CKEY=jackmcintyre name = "Dress Uniform" desc = "A Dress uniform, worn by standard marines. DONOR ITEM" icon_state = "BO_jumpsuit" worn_state = "BO_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/starscream +/obj/item/clothing/under/marine/fluff/starscream //CKEY=starscream123 (UNIQUE) name = "Kardar Hussein's Jumpsuit" desc = "Slightly worn and torn. DONOR ITEM" icon_state = "merc_jumpsuit2" worn_state = "merc_jumpsuit2" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/allan +/obj/item/clothing/under/marine/fluff/allan1234 name = "Commander Jumpsuit" desc = "Jumpsuit worn by a space commander... DONOR ITEM" icon_state = "henrick_jumpsuit" worn_state = "henrick_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/steelpoint +/obj/item/clothing/under/marine/fluff/steelpoint //CKEY=steelpoint (UNIQUE) name = "M4X Jumpsuit" desc = "Jumpsuit to the M4X!!! DONOR ITEM" icon_state = "steelpoint_jumpsuit" worn_state = "steelpoint_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/valentine +/obj/item/clothing/under/marine/fluff/valentine //CKEY=markvalentine name = "Shocky's Jumpsuit" desc = "Shockingly good Jumpsuit. DONOR ITEM" icon_state = "jensen" @@ -1094,70 +1157,63 @@ worn_state = "samus_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/nickiscool +/obj/item/clothing/under/marine/fluff/nickiskool //CKEY=nickiskool name = "Starlords Jumpsuit" desc = "Designed to show off your manly muscles for all the ladies. DONOR ITEM" icon_state = "star_jumpsuit" worn_state = "star_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/Jack +/obj/item/clothing/under/marine/fluff/jackmcintyre //CKEY=jackmcintyre (UNIQUE) name = "White shirt and black Pants" desc = "Perfect for formal dress, or going to a combat zone in Style. UNIQUE DONOR ITEM" icon_state = "Adam_jumpsuit_u" worn_state = "Adam_jumpsuit_u" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/Fairedan +/obj/item/clothing/under/marine/fluff/fairedan //CKEY=fairedan (UNIQUE) name = "Starfreighter Jumpsuit" desc = "Standard Issue Jumpsuit for crew that serve on Lockmart CM-88B Bison starfreighters. It has the number 1809246 on the inside tag.... DONOR ITEM" icon_state = "Fairedan_jumpsuit" worn_state = "Fairedan_jumpsuit" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/commisar_jumpsuit +/obj/item/clothing/under/marine/fluff/commissar //used by both ckeys 'hycinth' and 'technokat' (UNIQUE) name = "Omega Commissar Uniform" desc = "Uniform worn by the Comissars of Omega Team. UNIQUE DONOR ITEM" icon_state = "commisar_jumpsuit_u" worn_state = "commisar_jumpsuit_u" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/medicae_jumpsuit +/obj/item/clothing/under/marine/fluff/medicae_jumpsuit //CKEY=graciegrace0 (UNIQUE) name = "Omega Medicae Uniform" desc = "Uniform work by the Medical Corps of Omega Team. UNIQUE DONOR ITEM" icon_state = "medicae_jumpsuit_u" worn_state = "medicae_jumpsuit_u" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/standard_jumpsuit - name = "Omega Team Uniform" - desc = "Uniform worn by Omega Team. DONOR ITEM" - icon_state = "standard_jumpsuit" - worn_state = "standard_jumpsuit" - flags_jumpsuit = FALSE - -/obj/item/clothing/under/marine/fluff/Sanctum_uniform +/obj/item/clothing/under/marine/fluff/sanctum_uniform //NO USER name = "Sanctum Fatigues" desc = "Fatigues with Kevlar fibers for a bit more protection than most clothing. UNIQUE DONOR ITEM" icon_state = "Sanctum_u" worn_state = "Sanctum_u" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/sailorDave +/obj/item/clothing/under/marine/fluff/sailordave //CKEY=sailordave name = "Eden USCM uniform" desc = "An older model USCM uniform. UNIQUE DONOR ITEM" icon_state = "syndicate" worn_state = "syndicate" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/coleMercer +/obj/item/clothing/under/marine/fluff/whiteblood17 //CKEY=whiteblood17 name = "Black Ops uniform" desc = "Way above your pay grade... DONOR ITEM" icon_state = "jensen" worn_state = "jensen" flags_jumpsuit = FALSE -/obj/item/clothing/under/marine/fluff/mileswolfe +/obj/item/clothing/under/marine/fluff/mileswolfe //CKEY=mileswolfe name = "tiger striped combat fatigues" desc = "Combat Fatigues that appear to have tiger stripes on them. UNIQUE DONOR ITEM" icon_state = "mileswolfe_u" @@ -1167,35 +1223,14 @@ // MASK COSMETICS //////////////////////////////////////////////// -//MASK TEMPLATE (for masks) ONLY TAKE NAME, DESC, ICON_STATE, ITEM_STATE, AND ITEM_COLOR. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/mask/fluff - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = null - item_state = null - //DON'T GRAB STUFF BETWEEN THIS LINE - flags_inventory = ALLOWREBREATH - flags_inv_hide = HIDEEARS|HIDEEYES|HIDEFACE - //AND THIS LINE - -//END MASK TEMPLATE - - -/obj/item/clothing/mask/fluff/john56 +/obj/item/clothing/mask/fluff/john56 //CKEY=johnkilla56 name = "Revan Mask" desc = "A mask from a famous sith... Wait what? DONOR ITEM." item_state = "revanmask" icon_state = "revanmask" -/obj/item/clothing/mask/fluff/balaclava - name = "Balaclava" - desc = "A black Balaclava used for hiding your face. DISCLAIMER: May not actually hide your face... DONOR ITEM" - item_state = "balaclava" - icon_state = "balaclava" - flags_inventory = COVERMOUTH|ALLOWREBREATH - flags_inv_hide = HIDEEARS|HIDEFACE|HIDEALLHAIR -/obj/item/clothing/mask/fluff/SAS +/obj/item/clothing/mask/fluff/sas_legion //CKEY=sasoperative (UNIQUE) name = "Legion Mask" desc = "This armor was custom-made to resemble the small growing Legion within the galaxy started by one man slowly making its way to becoming a larger Corporation. DONOR ITEM." icon_override = 'icons/mob/humans/onmob/mask.dmi' @@ -1204,7 +1239,7 @@ flags_inventory = COVERMOUTH|ALLOWREBREATH flags_inv_hide = HIDEEARS|HIDEFACE|HIDEALLHAIR -/obj/item/clothing/mask/fluff/LEO +/obj/item/clothing/mask/fluff/totalanarchy //CKEY=totalanarchy name = "PMC Mask" desc = "A white colored PMC Mask. DONOR ITEM." icon_override = 'icons/mob/humans/onmob/mask.dmi' @@ -1213,13 +1248,13 @@ flags_inventory = COVERMOUTH|ALLOWREBREATH flags_inv_hide = HIDEEARS|HIDEFACE|HIDEALLHAIR -/obj/item/clothing/mask/fluff/sas3 //UNIQUE +/obj/item/clothing/mask/fluff/sas_elite //CKEY=sasoperative (UNIQUE) name = "Compact Gas Mask" desc = "A compact Gas Mask with a pure red tint to it. UNIQUE DONOR ITEM." item_state = "hecumask_u" icon_state = "hecumask_u" -/obj/item/clothing/mask/fluff/limo +/obj/item/clothing/mask/fluff/limo //CKEY=limodish name = "Swat Mask" desc = "Swat Gas Mask. DONOR ITEM" icon_state = "swat" @@ -1227,7 +1262,7 @@ flags_inventory = ALLOWREBREATH flags_inv_hide = HIDEEYES|HIDEFACE -/obj/item/clothing/mask/fluff/pink +/obj/item/clothing/mask/fluff/feweh //CKEY=feweh name = "Pink's Gas Mask" desc = "A standard issue gas mask. DONOR ITEM" icon_state = "swat" @@ -1235,7 +1270,7 @@ flags_inventory = ALLOWREBREATH flags_inv_hide = HIDEEYES|HIDEFACE -/obj/item/clothing/mask/fluff/fick2 +/obj/item/clothing/mask/fluff/fickmacher2 //CKEY=fickmacher (UNIQUE) name = "Corporal Hart's Mask" desc = "A robotic looking Armored mask. DONOR ITEM" icon_state = "hartmask" @@ -1243,7 +1278,7 @@ flags_inventory = ALLOWREBREATH flags_inv_hide = HIDEFACE -/obj/item/clothing/mask/fluff/starscream +/obj/item/clothing/mask/fluff/starscream //CKEY=starscream123 (UNIQUE) name = "Kardar Hussein's mask" desc = "Slightly worn and torn. DONOR ITEM" icon_state = "merc_mask" @@ -1251,7 +1286,7 @@ flags_inventory = ALLOWREBREATH flags_inv_hide = HIDEFACE -/obj/item/clothing/mask/fluff/lostmix +/obj/item/clothing/mask/fluff/lostmixup name = "Phantom Cigar" desc = "It's a g-g-g-g-g-ghost cigar. DONOR ITEM" //Add UNIQUE if Unique icon_state = "cigar_on" @@ -1260,28 +1295,19 @@ flags_inv_hide = HIDEFACE // BOOTS/SHOES COSMETICS //////////////////////////////////////////////// - -//FEET TEMPLATE (for masks) ONLY TAKE NAME, DESC, ICON_STATE, ITEM_STATE, AND ITEM_COLOR. Make a copy of those, and put the ckey of the person at the end after fluff -/obj/item/clothing/shoes/marine/fluff - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = null - item_state = null -//END FEET TEMPLATE - -/obj/item/clothing/shoes/marine/fluff/Vintage +/obj/item/clothing/shoes/marine/fluff/vintage //CKEY=vintagepalmer name = "Vintage Sandals" desc = "Vintage Sandals, suitable for only the highest class of hipster. DONOR ITEM" icon_state = "wizard" item_state = "wizard" -/obj/item/clothing/shoes/marine/fluff/mycroft +/obj/item/clothing/shoes/marine/fluff/feodrich //CKEY=feodrich (UNIQUE) name = "Doom Shoes" desc = "A uniform, of a famous Earth warrior... Donor Item" icon_state = "doom_boots" item_state = "doom_boots" -/obj/item/clothing/shoes/marine/fluff/steelpoint +/obj/item/clothing/shoes/marine/fluff/steelpoint //CKEY=steelpoint (UNIQUE) name = "M4X Boot" desc = "Boots to the M4X. DONOR ITEM" icon_state = "jackboots" @@ -1289,47 +1315,31 @@ //GENERIC GLASSES, GLOVES, AND MISC //////////////////// -/obj/item/clothing/gloves/marine/fluff //MARINE GLOVES TEMPLATE - name = "ITEM NAME" - desc = "ITEM DESCRIPTION. DONOR ITEM" //Add UNIQUE if Unique - icon_state = null - item_state = null - -/obj/item/clothing/glasses/fluff - flags_inventory = COVEREYES - -/obj/item/clothing/glasses/fluff/eyepatch - name = "An Eyepatch" - desc = "Badass +10. Donor Item" - icon_state = "eyepatch" - item_state = "eyepatch" - -/obj/item/clothing/glasses/fluff/wright +/obj/item/clothing/glasses/fluff/wright //CKEY=wrightthewrong name = "eyepatch" desc = "Yarr, this be a Donor Item, YARR!" icon_state = "eyepatch" item_state = "eyepatch" -/obj/item/clothing/glasses/fluff/sado +/obj/item/clothing/glasses/fluff/sadokist //CKEY=sadokist name = "Tanya's Optics" desc = "Custom Optics, owned by Tanya Edenia" icon_state = "thermal" item_state = "glasses" -/obj/item/clothing/glasses/fluff/haveatya +/obj/item/clothing/glasses/fluff/haveatya //CKEY=haveatya name = "Special Nightvision Goggles" desc = "Disclaimer: May not provide Night Vision. DONOR ITEM" icon_state = "night" item_state = "glasses" -/obj/item/clothing/gloves/black/obey +/obj/item/clothing/gloves/black/obey //CKEY=obeystylez (UNIQUE) desc = "Black gloves, favored by Special Operations teams. DONOR ITEM" name = "Black Ops Black Gloves" -/obj/item/storage/backpack/marine/fluff - xeno_types = null +//BACKPACKS -/obj/item/storage/backpack/marine/fluff/Sado +/obj/item/storage/backpack/marine/fluff/sadokist //CKEY=sadokist name = "Tanya's Backpack" desc = "A large backpack, used by Tanya Edenia. DONOR ITEM" icon_state = "securitypack" @@ -1341,32 +1351,32 @@ icon_state = "securitypack" item_state = "securitypack" -/obj/item/clothing/glasses/fluff/alexwar +/obj/item/clothing/glasses/fluff/alexwarhammer name = "Black Jack's Dank Shades" desc = "+20 Badass points. Donor item" icon_state = "sun" item_state = "sun" -/obj/item/clothing/gloves/marine/fluff/jedijas +/obj/item/clothing/gloves/marine/fluff/jedijas //CKEY=jedijasun (UNIQUE) name = "Fists of Mandalore" desc = "If Mandalore was a person, these would be it's fists... DONOR ITEM" icon_state = "marine_white" item_state = "marine_wgloves" -/obj/item/storage/belt/marine/fluff/swordbelt +/obj/item/storage/belt/marine/fluff/commissar //used by both ckeys 'hycinth' and 'technokat' (UNIQUE) name = "Omega Sword Belt" desc = "Belt worn by the dreaded Commissars of Omega Team. UNIQUE DONOR ITEM" icon_state = "swordbelt_u" item_state = "swordbelt_u" //CUSTOM ITEMS - NO TEMPLATES - ALL UNIQUE //////////////////////// -/obj/item/tool/lighter/zippo/fluff/ghost - name = "Gold zippo lighter" - desc = "A Golden Zippo lighter, engraved with the name John Donable... UNIQUE DONOR ITEM." +/obj/item/tool/lighter/zippo/fluff/ghostdex //CKEY=ghostdex + name = "purple zippo lighter" + desc = "A Purple Zippo lighter, engraved with the name John Donable... UNIQUE DONOR ITEM." icon = 'icons/obj/items/items.dmi' icon_state = "bluezippo" -/obj/item/clothing/mask/cigarette/fluff/ghost +/obj/item/clothing/mask/cigarette/fluff/ghostdex //CKEY=ghostdex name = "XXX's custom Cigar" desc = "A custom rolled giant, made specifically for John Donable in the best, hottest, and most abusive of Cuban sweat shops. UNIQUE DONOR ITEM." icon_state = "cigar2_off" @@ -1378,8 +1388,8 @@ //GHOST CIGAR CODE -/obj/item/clothing/mask/cigarette/cigar/fluff/ghost/attackby(obj/item/W as obj, mob/user as mob) - if(istype(W, /obj/item/tool/lighter/zippo/fluff/ghost)) +/obj/item/clothing/mask/cigarette/cigar/fluff/ghostdex/attackby(obj/item/W as obj, mob/user as mob) + if(istype(W, /obj/item/tool/lighter/zippo/fluff/ghostdex)) ..() else to_chat(user, SPAN_NOTICE("\The [src] straight out REFUSES to be lit by anything other than a purple zippo.")) diff --git a/code/modules/cm_marines/Donator_Kits.dm b/code/modules/cm_marines/Donator_Kits.dm new file mode 100644 index 000000000000..2576732736aa --- /dev/null +++ b/code/modules/cm_marines/Donator_Kits.dm @@ -0,0 +1,588 @@ +/obj/item/storage/box/donator_kit + name = "donated box" + desc = "A cardboard box stamped with a dollar sign and filled with trinkets. Appears to have been donated by a wealthy sponsor." + icon_state = "donator_kit" + item_state = "giftbag" + var/list/donor_gear = list() + var/donor_key = "GENERIC" //Key the kit is assigned to. If GENERIC, not tied to particular donor. + var/kit_variant + max_w_class = SIZE_TINY + +/obj/item/storage/box/donator_kit/New() + if(kit_variant) + name = "[name] ([kit_variant])" + ..() + +/obj/item/storage/box/donator_kit/fill_preset_inventory() + for(var/donor_item in donor_gear) + new donor_item(src) + +/obj/item/storage/box/donator_kit/open(mob/user) + if((donor_key != "GENERIC") && (donor_key != user.ckey)) + to_chat(user, SPAN_BOLDWARNING("You cannot open a donator kit you do not own!")) + return FALSE + ..() + +/obj/item/storage/box/donator_kit/verb/destroy_kit() + set name = "Destroy Kit" + set category = "Object" + set src in oview(1) + + var/mob/user = usr + + if((donor_key != "GENERIC") && (donor_key != user.ckey)) + to_chat(user, SPAN_BOLDWARNING("You cannot destroy a donator kit you do not own!")) + return FALSE + + log_admin("[key_name(user)] deleted a donator kit.") + qdel(src) + +/obj/item/storage/box/donator_kit/generic_omega //Generic set given to various donors + kit_variant = "Team Omega (G)" + donor_gear = list( + /obj/item/clothing/under/marine/fluff/standard_jumpsuit, + /obj/item/clothing/suit/storage/marine/fluff/standard_armor, + /obj/item/clothing/head/helmet/marine/fluff/standard_helmet, + ) + +//Unless specified in comments as otherwise, subtype of box/donator_kit/ is CKEY of the donator (example: /obj/item/storage/box/donator_kit/sasoperative) +/obj/item/storage/box/donator_kit/adjective + donor_key = "adjective" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/adjective) + +/obj/item/storage/box/donator_kit/alexwarhammer + donor_key = "alexwarhammer" + donor_gear = list(/obj/item/clothing/glasses/fluff/alexwarhammer) + +/obj/item/storage/box/donator_kit/allan1234 + donor_key = "allan1234" + donor_gear = list(/obj/item/clothing/under/marine/fluff/allan1234) + +/obj/item/storage/box/donator_kit/arachnidnexus + donor_key = "arachnidnexus" + donor_gear = list(/obj/item/clothing/under/marine/fluff/arach) + +/obj/item/storage/box/donator_kit/bibblesless + donor_key = "bibblesless" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/bibblesless) + +/obj/item/storage/box/donator_kit/biolock + donor_key = "biolock" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/biolock, + /obj/item/clothing/suit/storage/marine/fluff/biolock, + ) + +/obj/item/storage/box/donator_kit/bunny232 + donor_key = "bunny232" + donor_gear = list(/obj/item/clothing/glasses/fluff/eyepatch) + +/obj/item/storage/box/donator_kit/bwoincognito + donor_key = "bwoincognito" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/bwoincognito, + /obj/item/clothing/suit/storage/marine/fluff/bwoincognito, + /obj/item/clothing/under/marine/fluff/bwoincognito, + ) + +/obj/item/storage/box/donator_kit/chris1464 + donor_key = "chris1464" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/chris1464, + /obj/item/clothing/suit/storage/marine/fluff/chris1464, + /obj/item/clothing/under/marine/fluff/chris1464, + ) + +/obj/item/storage/box/donator_kit/commandercookies + donor_key = "commandercookies" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/commandercookies, + /obj/item/clothing/suit/storage/marine/fluff/commandercookies, + ) + +/obj/item/storage/box/donator_kit/commissar //used by both ckeys 'hycinth' and 'technokat' + donor_key = "hycinth" + kit_variant = "Commissar" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/commissar, + /obj/item/clothing/suit/storage/marine/fluff/commissar, + /obj/item/clothing/under/marine/fluff/commissar, + /obj/item/storage/belt/marine/fluff/commissar, + ) + +/obj/item/storage/box/donator_kit/commissar/technokat + donor_key = "technokat" + +/obj/item/storage/box/donator_kit/crazyh206 + donor_key = "crazyh206" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/crazyh206) + +/obj/item/storage/box/donator_kit/devilzhand + donor_key = "devilzhand" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/devilzhand, + /obj/item/clothing/suit/storage/marine/fluff/devilzhand, + ) + +/obj/item/storage/box/donator_kit/dingledangle + donor_key = "dingledangle" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/dingledangle) + +/obj/item/storage/box/donator_kit/dinobubba7 + donor_key = "dinobubba7" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/dino, + /obj/item/clothing/suit/storage/marine/fluff/dino, + ) + +/obj/item/storage/box/donator_kit/docdemo + donor_key = "docdemo" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/goldtrimberet) + +/obj/item/storage/box/donator_kit/dudewithatude + donor_key = "dudewithatude" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/dudewithatude) + +/obj/item/storage/box/donator_kit/eastgermanstasi + donor_key = "eastgermanstasi" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/eastgerman) + +/obj/item/storage/box/donator_kit/edgelord + donor_key = "edgelord" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/edgelord) + +/obj/item/storage/box/donator_kit/eonoc + donor_key = "eonoc" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/eonoc) + +/obj/item/storage/box/donator_kit/fairedan + donor_key = "fairedan" + donor_gear = list( + /obj/item/clothing/suit/storage/marine/fluff/fairedan, + /obj/item/clothing/under/marine/fluff/fairedan, + ) + +/obj/item/storage/box/donator_kit/feodrich + donor_key = "feodrich" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/feodrich, + /obj/item/clothing/shoes/marine/fluff/feodrich, + /obj/item/clothing/suit/storage/marine/fluff/feodrich, + /obj/item/clothing/under/marine/fluff/feodrich, + ) + +/obj/item/storage/box/donator_kit/fernkiller + donor_key = "fernkiller" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/fernkiller) + +/obj/item/storage/box/donator_kit/feweh + donor_key = "feweh" + donor_gear = list( + /obj/item/clothing/mask/fluff/feweh, + /obj/item/clothing/suit/storage/marine/fluff/feweh, + /obj/item/clothing/under/marine/fluff/feweh, + ) + +/obj/item/storage/box/donator_kit/fickmacher_selena //ckey fickmacher has two sets + donor_key = "fickmacher" + kit_variant = "Selena" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/fickmacher, + /obj/item/clothing/suit/storage/marine/fluff/fickmacher, + /obj/item/clothing/under/marine/fluff/fickmacher, + ) + +/obj/item/storage/box/donator_kit/fickmacher_hart + donor_key = "fickmacher" + kit_variant = "Hart" + donor_gear = list( + /obj/item/clothing/mask/fluff/fickmacher2, + /obj/item/clothing/suit/storage/marine/fluff/fickmacher2, + /obj/item/clothing/under/marine/fluff/fickmacher2, + ) + +/obj/item/storage/box/donator_kit/fridrich + donor_key = "fridrich" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/fridrich) + +/obj/item/storage/box/donator_kit/ghostdex + donor_key = "ghostdex" + donor_gear = list( + /obj/item/clothing/mask/cigarette/fluff/ghostdex, + /obj/item/tool/lighter/zippo/fluff/ghostdex, + ) + +/obj/item/storage/box/donator_kit/graciegrace0 + donor_key = "graciegrace0" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/medicae_helmet, + /obj/item/clothing/suit/storage/marine/fluff/medicae_armor, + /obj/item/clothing/under/marine/fluff/medicae_jumpsuit, + ) + +/obj/item/storage/box/donator_kit/gromoi + donor_key = "gromoi" + donor_gear = list( + /obj/item/clothing/suit/storage/marine/fluff/gromi, + /obj/item/clothing/under/marine/fluff/gromi, + ) + +/obj/item/storage/box/donator_kit/haveatya + donor_key = "haveatya" + donor_gear = list( + /obj/item/clothing/glasses/fluff/haveatya, + /obj/item/clothing/head/helmet/marine/fluff/haveatya, + /obj/item/clothing/under/marine/fluff/turtleneck, //generic item + ) + +/obj/item/storage/box/donator_kit/jackmcintyre + donor_key = "jackmcintyre" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/jackmcintyre, + /obj/item/clothing/suit/storage/marine/fluff/jackmcintyre, + /obj/item/clothing/under/marine/fluff/jackmcintyre, + /obj/item/clothing/under/marine/fluff/jackmcintyre_alt, + ) + +/obj/item/storage/box/donator_kit/jdobbin49 + donor_key = "jdobbin49" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/jdobbin49) + +/obj/item/storage/box/donator_kit/jedijasun + donor_key = "jedijasun" + donor_gear = list(/obj/item/clothing/gloves/marine/fluff/jedijas) + +/obj/item/storage/box/donator_kit/johnkilla56 + donor_key = "johnkilla56" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/john56, + /obj/item/clothing/mask/fluff/john56, + /obj/item/clothing/suit/storage/marine/fluff/john56, + /obj/item/clothing/under/marine/fluff/john56, + ) + +/obj/item/storage/box/donator_kit/juninho77 + donor_key = "juninho77" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/juniho, + /obj/item/clothing/suit/storage/marine/fluff/juninho, + /obj/item/clothing/under/marine/fluff/juninho, + ) + +/obj/item/storage/box/donator_kit/kilinger + donor_key = "kilinger" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/goldshieldberet) + +/obj/item/storage/box/donator_kit/kyrac + donor_key = "kyrac" + donor_gear = list( + /obj/item/clothing/under/marine/fluff/turtleneck, + /obj/item/clothing/glasses/fluff/eyepatch, + ) + +/obj/item/storage/box/donator_kit/laser243 + donor_key = "laser243" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/laser243, + /obj/item/clothing/suit/storage/marine/fluff/laser243, + ) + +/obj/item/storage/box/donator_kit/leondark16 + donor_key = "leondark16" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/leondark) + +/obj/item/storage/box/donator_kit/lestatanderson + donor_key = "lestatanderson" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/cia) + +/obj/item/storage/box/donator_kit/limodish + donor_key = "limodish" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/limo, + /obj/item/clothing/mask/fluff/limo, + /obj/item/clothing/suit/storage/marine/fluff/limo, + /obj/item/clothing/under/marine/fluff/turtleneck, //generic item + ) + +/obj/item/storage/box/donator_kit/lostmixup + donor_key = "lostmixup" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/lostmixup, + /obj/item/clothing/mask/fluff/lostmixup, + /obj/item/clothing/suit/storage/marine/fluff/lostmixup, + ) + +/obj/item/storage/box/donator_kit/markvalentine + donor_key = "markvalentine" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/valentine, + /obj/item/clothing/suit/storage/marine/fluff/valentine, + /obj/item/clothing/under/marine/fluff/valentine, + ) + +/obj/item/storage/box/donator_kit/mitii + donor_key = "mitii" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/mitii, + /obj/item/clothing/suit/storage/marine/fluff/mitii, + /obj/item/storage/backpack/marine/fluff/mitii, + ) + +/obj/item/storage/box/donator_kit/mrbark45 + donor_key = "mrbark45" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/bark) + +/obj/item/storage/box/donator_kit/nickiskool + donor_key = "nickiskool" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/nickiskool, + /obj/item/clothing/suit/storage/marine/fluff/nickiskool, + /obj/item/clothing/under/marine/fluff/nickiskool, + ) + +/obj/item/storage/box/donator_kit/ningajai + donor_key = "ningajai" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/ningajai) + +/obj/item/storage/box/donator_kit/obeystylez + donor_key = "obeystylez" + donor_gear = list( + /obj/item/clothing/gloves/black/obey, + /obj/item/clothing/mask/fluff/balaclava, //generic item + /obj/item/clothing/suit/storage/marine/fluff/obey, + /obj/item/clothing/under/marine/fluff/turtleneck, //generic item + ) + +/obj/item/storage/box/donator_kit/officialjake + donor_key = "officialjake" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/officialjake) + +/obj/item/storage/box/donator_kit/oneonethreeeight + donor_key = "oneonethreeeight" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/oneonethreeeight, + /obj/item/clothing/suit/storage/marine/fluff/oneonethreeeight, + /obj/item/clothing/under/marine/fluff/oneonethreeeight, + ) + +/obj/item/storage/box/donator_kit/paradox1i7 + donor_key = "paradox1i7" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/paradox, + /obj/item/clothing/suit/storage/marine/fluff/paradox, + /obj/item/clothing/under/marine/fluff/paradox, + ) + +/obj/item/storage/box/donator_kit/poops_buttly + donor_key = "poops_buttly" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/kaila, + /obj/item/clothing/suit/storage/marine/fluff/kaila, + ) + +/obj/item/storage/box/donator_kit/radicalscorpion + donor_key = "radicalscorpion" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/radical, + /obj/item/clothing/mask/fluff/balaclava, //generic item + /obj/item/clothing/suit/storage/marine/fluff/radical, + /obj/item/clothing/under/marine/fluff/radical, + ) + +/obj/item/storage/box/donator_kit/robin63 + donor_key = "robin63" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/robin) + +/obj/item/storage/box/donator_kit/rogue1131 + donor_key = "rogue1131" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/titus, + /obj/item/clothing/suit/storage/marine/fluff/titus, + ) + +/obj/item/storage/box/donator_kit/sadokist + donor_key = "sadokist" + donor_gear = list( + /obj/item/clothing/glasses/fluff/sadokist, + /obj/item/clothing/head/helmet/marine/fluff/sadokist, + /obj/item/clothing/suit/storage/marine/fluff/sadokist, + /obj/item/storage/backpack/marine/fluff/sadokist, + ) + +/obj/item/storage/box/donator_kit/sailordave + donor_key = "sailordave" + donor_gear = list(/obj/item/clothing/under/marine/fluff/sailordave) + +/obj/item/storage/box/donator_kit/sasoperative_elite //sasoperative has several sets + donor_key = "sasoperative" + kit_variant = "Elite" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/sas_elite, + /obj/item/clothing/mask/fluff/sas_elite, + /obj/item/clothing/suit/storage/marine/fluff/sas_elite, + /obj/item/clothing/under/marine/fluff/sas_elite, + ) + +/obj/item/storage/box/donator_kit/sasoperative_juggernaut + donor_key = "sasoperative" + kit_variant = "Juggernaut" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/sas_juggernaut_alt, + /obj/item/clothing/head/helmet/marine/fluff/sas_juggernaut, + /obj/item/clothing/suit/storage/marine/fluff/sas_juggernaut, + ) + +/obj/item/storage/box/donator_kit/sasoperative_legion + donor_key = "sasoperative" + kit_variant = "Legion" + donor_gear = list( + /obj/item/clothing/suit/storage/marine/fluff/sas_legion, + /obj/item/clothing/under/marine/fluff/sas_legion, + /obj/item/clothing/mask/fluff/sas_legion, + ) + +/obj/item/storage/box/donator_kit/seloc_aferah + donor_key = "seloc_aferah" + donor_gear = list(/obj/item/clothing/head/helmet/marine/fluff/deejay) + +/obj/item/storage/box/donator_kit/starscream123 + donor_key = "starscream123" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/starscream, + /obj/item/clothing/mask/fluff/starscream, + /obj/item/clothing/suit/storage/marine/fluff/starscream, + /obj/item/clothing/under/marine/fluff/starscream, + ) + +/obj/item/storage/box/donator_kit/steelpoint + donor_key = "steelpoint" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/steelpoint, + /obj/item/clothing/shoes/marine/fluff/steelpoint, + /obj/item/clothing/suit/storage/marine/fluff/steelpoint, + /obj/item/clothing/under/marine/fluff/steelpoint, + ) + +/obj/item/storage/box/donator_kit/stobarico + donor_key = "stobarico" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/stobarico) + +/obj/item/storage/box/donator_kit/theflagbearer + donor_key = "theflagbearer" + donor_gear = list(/obj/item/clothing/under/marine/fluff/leeeverett) + +/obj/item/storage/box/donator_kit/theultimatechimera + donor_key = "theultimatechimera" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/chimera, + /obj/item/clothing/suit/storage/marine/fluff/chimera, + ) + +/obj/item/storage/box/donator_kit/tophatpenguin_wooki //ckey tophatpenguin has two sets + donor_key = "tophatpenguin" + kit_variant = "Wooki" + donor_gear = list( + /obj/item/clothing/suit/storage/marine/fluff/penguin, + /obj/item/clothing/under/marine/fluff/wooki, + /obj/item/clothing/head/helmet/marine/fluff/penguin, + ) + +/obj/item/storage/box/donator_kit/tophatpenguin_santa + donor_key = "tophatpenguin" + kit_variant = "Santa" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/santahat, + /obj/item/clothing/suit/storage/marine/fluff/santa, + ) + +/obj/item/storage/box/donator_kit/totalanarchy + donor_key = "totalanarchy" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/totalanarchy, + /obj/item/clothing/mask/fluff/totalanarchy, + /obj/item/clothing/suit/storage/marine/fluff/totalanarchy, + /obj/item/clothing/under/marine/fluff/totalanarchy, + ) + +/obj/item/storage/box/donator_kit/tranquill + donor_key = "tranquill" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/tranquill) + +/obj/item/storage/box/donator_kit/trblackdragon + donor_key = "trblackdragon" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/trblackdragon, + /obj/item/clothing/suit/storage/marine/fluff/trblackdragon, + ) + +/obj/item/storage/box/donator_kit/tristan63 + donor_key = "tristan63" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/tristan, + /obj/item/clothing/suit/storage/marine/fluff/tristan, + /obj/item/clothing/under/marine/fluff/tristan, + ) + +/obj/item/storage/box/donator_kit/tyran68 + donor_key = "tyran68" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/tyran) + +/obj/item/storage/box/donator_kit/shotgunbill + donor_key = "shotgunbill" + donor_gear = list(/obj/item/clothing/head/collectable/petehat) + +/obj/item/storage/box/donator_kit/vintagepalmer + donor_key = "vintagepalmer" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/vintage, + /obj/item/clothing/shoes/marine/fluff/vintage, + /obj/item/clothing/suit/storage/marine/fluff/vintage, + /obj/item/clothing/under/marine/fluff/vintage, + ) + +/obj/item/storage/box/donator_kit/whiteblood17 + donor_key = "whiteblood17" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/whiteblood17, + /obj/item/clothing/under/marine/fluff/whiteblood17, + ) + +/obj/item/storage/box/donator_kit/wrightthewrong + donor_key = "wrightthewrong" + donor_gear = list( + /obj/item/clothing/glasses/fluff/wright, + /obj/item/clothing/suit/storage/marine/fluff/wright, + /obj/item/clothing/under/marine/fluff/turtleneck, //generic item + ) + +/obj/item/storage/box/donator_kit/zegara + donor_key = "zegara" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/zegara) + +/obj/item/storage/box/donator_kit/zynax + donor_key = "zynax" + donor_gear = list( + /obj/item/clothing/mask/fluff/balaclava, //generic item + /obj/item/clothing/suit/storage/marine/fluff/Zynax, + /obj/item/clothing/under/marine/fluff/turtleneck, //generic item + /obj/item/clothing/under/marine/fluff/Zynax, + ) + +/obj/item/storage/box/donator_kit/mileswolfe + donor_key = "mileswolfe" + donor_gear = list(/obj/item/clothing/under/marine/fluff/mileswolfe) + +/obj/item/storage/box/donator_kit/killaninja12 + donor_key = "killaninja12" + donor_gear = list( + /obj/item/clothing/head/helmet/marine/fluff/killaninja12, + /obj/item/clothing/suit/storage/marine/fluff/killaninja12, + ) + +/obj/item/storage/box/donator_kit/noize + donor_key = "noize" + donor_gear = list(/obj/item/clothing/suit/storage/marine/fluff/forwardslashn) + +/obj/item/storage/box/donator_kit/deanthelis + donor_key = "deanthelis" + donor_gear = list(/obj/item/clothing/head/beret/marine/techofficer) diff --git a/code/modules/customitems/item_spawning.dm b/code/modules/customitems/item_spawning.dm index 3bf8e5e71f33..b2d6b34f51c9 100644 --- a/code/modules/customitems/item_spawning.dm +++ b/code/modules/customitems/item_spawning.dm @@ -13,45 +13,22 @@ GLOBAL_LIST_FILE_LOAD(custom_items, "config/custom_items.txt") for(var/i = 1 to Entry.len) Entry[i] = trim(Entry[i]) - if(Entry.len < 3) + if(Entry.len < 2) continue; - if(Entry[1] == M.ckey && Entry[2] == M.real_name) - var/list/Paths = splittext(Entry[3], ",") + if(Entry[1] == M.ckey) + var/list/Paths = splittext(Entry[2], ",") for(var/P in Paths) - var/ok = 0 // 1 if the item was placed successfully + var/ok = FALSE // TRUE if the item was placed successfully P = trim(P) var/path = text2path(P) if(!path) continue var/obj/item/Item = new path() - if(istype(Item,/obj/item/card/id)) - var/obj/item/card/id/I = Item - for(var/obj/item/card/id/C in M) - //default settings - I.name = "[M.real_name]'s ID Card ([M.job])" - I.registered_name = M.real_name - I.registered_ref = WEAKREF(M) - I.registered_gid = M.gid - I.access = C.access - I.assignment = C.assignment - I.blood_type = C.blood_type - //replace old ID - qdel(C) - ok = M.equip_if_possible(I, WEAR_ID, 0) //if 1, last argument deletes on fail + for(var/obj/item/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob. + if (S.handle_item_insertion(Item, TRUE)) + ok = TRUE break - else if(istype(Item,/obj/item/storage/belt)) - var/obj/item/storage/belt/I = Item - if(istype(M.belt,/obj/item/storage/belt)) - qdel(M.belt) - M.belt=null - ok = M.equip_if_possible(I, WEAR_WAIST, 0) - break - else - for(var/obj/item/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob. - if (S.handle_item_insertion(Item, TRUE)) - ok = 1 - break - if (ok == 0) // Finally, since everything else failed, place it on the ground + if (ok == FALSE) // Finally, since everything else failed, place it on the ground Item.forceMove(get_turf(M.loc)) diff --git a/colonialmarines.dme b/colonialmarines.dme index 74f0f99545b4..b241992cf172 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -1501,7 +1501,8 @@ #include "code\modules\cm_marines\altitude_control_console.dm" #include "code\modules\cm_marines\anti_air.dm" #include "code\modules\cm_marines\codebook.dm" -#include "code\modules\cm_marines\Donor_Items.dm" +#include "code\modules\cm_marines\Donator_Items.dm" +#include "code\modules\cm_marines\Donator_Kits.dm" #include "code\modules\cm_marines\dropship_ammo.dm" #include "code\modules\cm_marines\dropship_equipment.dm" #include "code\modules\cm_marines\marines_consoles.dm" diff --git a/icons/obj/items/storage.dmi b/icons/obj/items/storage.dmi index 65cc0868440f..2d0c1f5928df 100644 Binary files a/icons/obj/items/storage.dmi and b/icons/obj/items/storage.dmi differ