From b35057e4f6cc61db63465db30c1019006aa3af37 Mon Sep 17 00:00:00 2001 From: Mrrpip <38842059+Mrrpip@users.noreply.github.com> Date: Tue, 7 Nov 2023 14:24:08 +0100 Subject: [PATCH] Fixes a Cabinet in the SW Solaris Mines. (#4854) # About the pull request Places a Cabinet on a Wall in the SW Big Red mines. As evidenced by the below images, we did test it. Oddly enough, the cabinet was always empty. (Unless the cabinet's stuff was included in a sprinkle. In which case...Oops? We did check the sprinkle file names, but none seemed to mention the SW mines.) # Explain why it's good for the game Well. It probably isn't. It's an empty cabinet. But it looks nicer now? # Testing Photographs and Procedure
Screenshots & Videos What's been done in StrongDMM ![LookIdontgetpaidforinformaticgraphics](https://github.com/cmss13-devs/cmss13/assets/38842059/c39fbe6b-949d-4742-b4f4-3989a8159a55) What it looks like Ingame. ![Test SolarisRidgepixel](https://github.com/cmss13-devs/cmss13/assets/38842059/c50ffae8-0fd4-407a-8790-374a9d11b737)
# Changelog :cl: Skye. maptweak: Tweaks a Cabinet in the SW mines of Solaris Ridge fix: On account of it being propped up on the floor like a cardboard cutout. /:cl: --- maps/map_files/BigRed/BigRed.dmm | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/maps/map_files/BigRed/BigRed.dmm b/maps/map_files/BigRed/BigRed.dmm index b13a1d684262..412d970cffbd 100644 --- a/maps/map_files/BigRed/BigRed.dmm +++ b/maps/map_files/BigRed/BigRed.dmm @@ -37444,11 +37444,10 @@ }, /area/space) "weO" = ( -/obj/structure/closet/secure_closet/medical_wall, -/turf/open/floor/plating{ - dir = 8; - icon_state = "platingdmg3" +/obj/structure/closet/secure_closet/medical_wall{ + pixel_y = -5 }, +/turf/closed/wall/solaris/reinforced, /area/bigredv2/caves/mining) "wfd" = ( /obj/effect/decal/cleanable/dirt, @@ -44776,8 +44775,8 @@ aao aao aao aao -uHQ weO +pSa wtj rKs wJd