From b6f89f3c29301301f4a90ead75746d16ffab26d2 Mon Sep 17 00:00:00 2001 From: QuickLode <63271983+QuickLode@users.noreply.github.com> Date: Wed, 17 Apr 2024 19:22:01 -0700 Subject: [PATCH] Fiorina Riot In Progress: Colonial Marshals & United Americas Police (#6022) # About the pull request Howdy, this PR adds in unique Riot Response flavored CMB Deputies and UA Riot Police to a Survivor Nightmare(thx badatthisgame302) on Fiorina Science Annex. Because this is a survivor nightmare I kept the loadouts very sparse, so you will only find a couple mags of ammo per weapon, and all participants here will likely have to resort to their sidearm. It is implied that by the time players control these characters, they've been surviving for hours if not days. Furthermore, because its a riot response, there are no specialists (engineers, doctors, etc.) to help the support side of things. After all, it is just a riot call.. PS. If you haven't read the Alien: Isolation comic yet, something similar is implied there. :) On the CMB side we have 3 variations and a Synthetic. These investigative federal agents are nimble on their feet, but inadequately protected and their weapons are more focused on self defense. They were sent here as emergency back-up to the understaffed prison, and aren't prepared for this scenario. They do however still carry some rubber munitions and crowd control elements. On the UA side we have 4 variations and a Synthetic. The infamous United Americas Riot Control Police show with four variations. Donned in complete riot gear and with uniformity, they would seem like an unstoppable force to be reckoned with. Unfortunately for them, they're dealing with Xenomorphs - all of their crowd control devices and nonlethal munitions may prove to be very ineffective at dealing with this new threat at hand.. # Explain why it's good for the game Adding meaningful and fitting equipment really adds to the immersion. Its not just a setting but it envokes the real feeling of "We came here to stop a riot, but we found something much more sinister." By giving players these settings to play with, they'll feel much more at home in the Aliens universe as opposed to the looming feeling of it being "just another round, just another role." I think CM really benefits from spicing up the loop and nightmares are an excellent example of that. Having lore accurate, flavorful layouts like this where you have a consistent theme going allows for excellent immersion. Even if everyone dies, the Marines stumbling upon the corpses of a horrific incident like this will be a really unique experience, in my opinion. # Testing Photographs and Procedure
Screenshots & Videos Basically I created a new file for these fine people and added what I think is thematically fitting for this scenario. I then tested it, fixed bugs, and then tested it again. This happened 3 times until I could no longer find any bugs. https://cdn.discordapp.com/attachments/1042176396711170119/1222482124771430460/image.png?ex=66166033&is=6603eb33&hm=69719c33b5d811033f62cba605d5ba6e044c4cdd8f7056c50e49e9523e7ce3f8&
# Changelog :cl: add: Adds 3 variations of CMB Marshal and 4 variations of a UA Riot Police Officer to Fiorina Prison Riot nightmare. These are fine men and women in uniform prepared to engage what they suspect is a riot(or in the case of CMB, assisting their underfunded and understaffed colleagues) however, they find something much more sinister going on.. add: Adds a CMB Investigative Synthetic(r) and a UA Police Synthetic. add: Allows police baton and telescopic baton to shield clash for intimidation and riot tactics. add: Allows M81 launcher to utilize less lethal baton round qol: removes taser from some security synthetics belts, replaced with a more synthetic friendly version /:cl: --------- Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com> Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com> --- .../effects/landmarks/survivor_spawner.dm | 8 +- code/game/objects/items/storage/belt.dm | 7 + code/game/objects/items/weapons/shields.dm | 2 +- .../clothing/suits/marine_armor/ert.dm | 16 + ...ot_in_progress_insert_fiorina_nightmare.dm | 276 ++++++++++++++++++ code/modules/gear_presets/synths.dm | 4 +- .../specialist/launcher/grenade_launcher.dm | 2 +- colonialmarines.dme | 1 + 8 files changed, 308 insertions(+), 8 deletions(-) create mode 100644 code/modules/gear_presets/survivors/fiorina_sciannex/riot_in_progress_insert_fiorina_nightmare.dm diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm index 803d73151aeb..4a6e5272ed05 100644 --- a/code/game/objects/effects/landmarks/survivor_spawner.dm +++ b/code/game/objects/effects/landmarks/survivor_spawner.dm @@ -201,8 +201,8 @@ //CMB Survivors// /obj/effect/landmark/survivor_spawner/fiorina_armory_cmb - equipment = /datum/equipment_preset/survivor/colonial_marshal - synth_equipment = /datum/equipment_preset/synth/survivor/cmb_synth + equipment = /datum/equipment_preset/survivor/cmb/standard + synth_equipment = /datum/equipment_preset/synth/survivor/cmb/synth intro_text = list("

You are a CMB Deputy!

",\ "You are aware of the 'alien' threat.",\ "Your primary objective is to survive the infestation.") @@ -211,8 +211,8 @@ spawn_priority = SPAWN_PRIORITY_VERY_HIGH /obj/effect/landmark/survivor_spawner/fiorina_armory_riot_control - equipment = /datum/equipment_preset/survivor/colonial_marshal/fiorina - synth_equipment = /datum/equipment_preset/synth/survivor/cmb_synth + equipment = /datum/equipment_preset/survivor/cmb/ua + synth_equipment = /datum/equipment_preset/synth/survivor/cmb/ua_synth intro_text = list("

You are a United Americas Riot Control Officer!

",\ "You are aware of the 'alien' threat.",\ "Your primary objective is to survive the infestation.") diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 2cb314a0b981..1daffa2908f0 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -406,6 +406,13 @@ new /obj/item/reagent_container/spray/pepper(src) new /obj/item/device/clue_scanner(src) +/obj/item/storage/belt/security/MP/full/synth/fill_preset_inventory() + new /obj/item/explosive/grenade/flashbang(src) + new /obj/item/device/flash(src) + new /obj/item/weapon/baton(src) + new /obj/item/reagent_container/spray/pepper(src) + new /obj/item/device/clue_scanner(src) + new /obj/item/handcuffs(src) /obj/item/storage/belt/security/MP/UPP name = "\improper Type 43 military police rig" diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm index 0497a410a373..92400e2d3184 100644 --- a/code/game/objects/items/weapons/shields.dm +++ b/code/game/objects/items/weapons/shields.dm @@ -89,7 +89,7 @@ /obj/item/weapon/shield/riot/attackby(obj/item/W as obj, mob/user as mob) if(cooldown < world.time - 25) - if(istype(W, /obj/item/weapon/baton) || istype(W, /obj/item/weapon/sword) || istype(W, /obj/item/weapon/baseballbat) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/chainofcommand)) + if(istype(W, /obj/item/weapon/baton) || istype(W, /obj/item/weapon/sword) || istype(W, /obj/item/weapon/telebaton) || istype(W, /obj/item/weapon/baseballbat) || istype(W, /obj/item/weapon/classic_baton) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/chainofcommand)) user.visible_message(SPAN_WARNING("[user] bashes [src] with [W]!")) playsound(user.loc, 'sound/effects/shieldbash.ogg', 25, 1) cooldown = world.time diff --git a/code/modules/clothing/suits/marine_armor/ert.dm b/code/modules/clothing/suits/marine_armor/ert.dm index 67bdd523c7f2..106b09961103 100644 --- a/code/modules/clothing/suits/marine_armor/ert.dm +++ b/code/modules/clothing/suits/marine_armor/ert.dm @@ -747,6 +747,22 @@ uniform_restricted = list(/obj/item/clothing/under/marine/ua_riot) flags_atom = NO_SNOW_TYPE +/obj/item/clothing/suit/storage/marine/veteran/ua_riot/synth + name = "\improper UA-M1S Synthetic body armor" + desc = "Based on the M-3 pattern employed by the USCM, the UA-M1 body armor is employed by UA security, riot control and union-busting teams. The UA-1MS modification is Synthetic programming compliant, sacrificing protection for speed and carrying capacity." + armor_melee = CLOTHING_ARMOR_NONE + armor_bullet = CLOTHING_ARMOR_NONE + armor_laser = CLOTHING_ARMOR_NONE + armor_energy = CLOTHING_ARMOR_NONE + armor_bomb = CLOTHING_ARMOR_NONE + armor_bio = CLOTHING_ARMOR_NONE + armor_rad = CLOTHING_ARMOR_NONE + armor_internaldamage = CLOTHING_ARMOR_NONE + slowdown = SLOWDOWN_ARMOR_SUPER_LIGHT + storage_slots = 3 + flags_atom = NO_SNOW_TYPE|NO_NAME_OVERRIDE + flags_marine_armor = ARMOR_SQUAD_OVERLAY|ARMOR_LAMP_OVERLAY|SYNTH_ALLOWED + //================//=ROYAL MARINES=\\====================================\\ //=======================================================================\\ diff --git a/code/modules/gear_presets/survivors/fiorina_sciannex/riot_in_progress_insert_fiorina_nightmare.dm b/code/modules/gear_presets/survivors/fiorina_sciannex/riot_in_progress_insert_fiorina_nightmare.dm new file mode 100644 index 000000000000..657439a13f50 --- /dev/null +++ b/code/modules/gear_presets/survivors/fiorina_sciannex/riot_in_progress_insert_fiorina_nightmare.dm @@ -0,0 +1,276 @@ +// loadouts for riot_in_progress.dmm nightmare, thematic survivor preset. + +/datum/equipment_preset/survivor/cmb + name = "Survivor - Colonial Marshal" + faction = FACTION_MARSHAL + faction_group = list(FACTION_MARSHAL, FACTION_MARINE, FACTION_SURVIVOR) + languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) + var/human_versus_human = FALSE + access = list( + ACCESS_LIST_UA, + ) + +//*************************************************CMB****************************************************/ + +/datum/equipment_preset/survivor/cmb/standard + name = "Survivor - Colonial Marshal Deputy(Riot Response)" + paygrade = PAY_SHORT_CMBD + role_comm_title = "CMB DEP" + flags = EQUIPMENT_PRESET_EXTRA + assignment = "CMB Deputy" + rank = JOB_CMB + skills = /datum/skills/cmb + +/datum/equipment_preset/survivor/cmb/standard/load_gear(mob/living/carbon/human/new_human) + + var/choice = rand(1,10) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/holobadge/cord, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette, WEAR_FACE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/CMB, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/holdout, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/m15/rubber, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/CMB/full, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud, WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full, WEAR_L_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec, WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/holdout, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/camera, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder, WEAR_IN_BACK) + + switch(choice) + if(1 to 6) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/revolver/cmb, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb/normalpoint, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb/normalpoint, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/pump/dual_tube/cmb, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + if(7 to 8) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/pump/dual_tube/cmb, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge/rubber, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + if(9 to 10) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/revolver/cmb, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb/normalpoint, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb/normalpoint, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/mp5, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector, WEAR_L_HAND) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp5, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp5, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp5, WEAR_IN_R_STORE) + +// cmb synth +/datum/equipment_preset/synth/survivor/cmb/synth + name = "Survivor - Synthetic - CMB Investigative Synthetic(Riot Response)" + paygrade = PAY_SHORT_CMBS + idtype = /obj/item/card/id/deputy + role_comm_title = "CMB Syn" + flags = EQUIPMENT_PRESET_EXTRA + assignment = "CMB Investigative Synthetic" + rank = JOB_CMB_SYN + languages = ALL_SYNTH_LANGUAGES + skills = /datum/skills/synthetic/cmb + +/datum/equipment_preset/synth/survivor/cmb/synth/load_race(mob/living/carbon/human/new_human) + new_human.set_species(SYNTH_COLONY) + +/datum/equipment_preset/synth/survivor/cmb/synth/load_gear(mob/living/carbon/human/new_human) + //backpack + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/security, WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb/normalpoint, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb/normalpoint, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/cmb, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/autopsy_scanner, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge/rubber, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/camera, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/taperecorder, WEAR_IN_BACK) + //face + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/pen, WEAR_R_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud, WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/CMB, WEAR_HEAD) + //uniform + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/CM_uniform, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/holobadge/cord, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/droppouch, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator/upgraded, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/snacks/candy, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/storage/pill_bottle/imidazoline, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/CMB, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range/designator, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/weapon/telebaton, WEAR_IN_JACKET) + //belt + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/CMB/synth, WEAR_WAIST) + //holding + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS) + //pouches + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/synth/full, WEAR_L_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/tactical, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/tool/screwdriver/tactical, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/tool/wirecutters/tactical, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/tool/wrench, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/device/multitool, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/stack/cable_coil, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/tool/weldingtool/hugetank, WEAR_IN_R_STORE) + +//************************************************UA RIOT POLICE****************************************************/ + +/datum/equipment_preset/survivor/cmb/ua + name = "Survivor - United Americas Riot Officer(Riot Response)" + paygrade = PAY_SHORT_CPO + role_comm_title = "UA RCP" + flags = EQUIPMENT_PRESET_EXTRA + assignment = "United Americas Police Officer" + skills = /datum/skills/civilian/survivor/marshal + idtype = /obj/item/card/id/silver + +/datum/equipment_preset/survivor/cmb/ua/load_gear(mob/living/carbon/human/new_human) + + var/choice = rand(1,10) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield, WEAR_IN_HELMET) + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec, WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/device/flashlight, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/full, WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine, WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots, WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud, WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full, WEAR_L_STORE) + + switch(choice) + if(1 to 6) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/b92fs, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/b92fs, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/b92fs, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/m16, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m16, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m16, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/weapon/classic_baton, WEAR_R_HAND) + if(7) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/combat/riot, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/beanbag, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/weapon/classic_baton, WEAR_R_HAND) + new_human.equip_to_slot_or_del(new /obj/item/weapon/shield/riot, WEAR_L_HAND) + if(8) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/m4a3, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/rubber, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/launcher/grenade/m81/riot, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/explosive, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/slug/baton, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/slug/baton, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/slug/baton, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/slug/baton, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_R_STORE) + if(9 to 10) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/holster, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/highpower/black, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/highpower, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge/rubber, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/mp5, WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector, WEAR_L_HAND) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/magazine, WEAR_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp5, WEAR_IN_R_STORE) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp5, WEAR_IN_R_STORE) + +// ua synth +/datum/equipment_preset/synth/survivor/cmb/ua_synth + name = "Survivor - Synthetic - UA Police Synthetic(Riot Response)" + paygrade = PAY_SHORT_CMBS + role_comm_title = "UA Syn" + flags = EQUIPMENT_PRESET_EXTRA + assignment = "UA Police Synthetic" + languages = ALL_SYNTH_LANGUAGES + skills = /datum/skills/colonial_synthetic + idtype = /obj/item/card/id/silver + +/datum/equipment_preset/synth/survivor/cmb/ua_synth/load_race(mob/living/carbon/human/new_human) + new_human.set_species(SYNTH_COLONY) + +/datum/equipment_preset/synth/survivor/cmb/ua_synth/load_gear(mob/living/carbon/human/new_human) + //backpack + new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec, WEAR_BACK) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/baton_slug, WEAR_IN_BACK) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/m16, WEAR_IN_BACK) + //face + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited, WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/device/flashlight/pen, WEAR_R_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud, WEAR_EYES) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot, WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield, WEAR_IN_HELMET) + //uniform + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot, WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/holobadge/cord, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/droppouch, WEAR_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/storage/box/flashbangs, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/teargas, WEAR_IN_ACCESSORY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot/synth, WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/weapon/telebaton, WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/flashbang, WEAR_IN_JACKET) + //belt + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/security/MP/full/synth, WEAR_WAIST) + //holding + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine, WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots, WEAR_FEET) + new_human.equip_to_slot_or_del(new /obj/item/weapon/classic_baton, WEAR_R_HAND) + new_human.equip_to_slot_or_del(new /obj/item/weapon/shield/riot, WEAR_L_HAND) + //pouches + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/synth/full, WEAR_L_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full, WEAR_R_STORE) diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm index 30daac203a18..4eb674cf3796 100644 --- a/code/modules/gear_presets/synths.dm +++ b/code/modules/gear_presets/synths.dm @@ -418,7 +418,7 @@ WEAR_IN_BACK = /obj/item/device/taperecorder, WEAR_JACKET = /obj/item/clothing/suit/storage/det_suit/black, WEAR_IN_JACKET = /obj/item/weapon/telebaton, - WEAR_WAIST = /obj/item/storage/belt/security/MP/full, + WEAR_WAIST = /obj/item/storage/belt/security/MP/full/synth, WEAR_HANDS = /obj/item/clothing/gloves/black, WEAR_R_HAND = /obj/item/device/camera, WEAR_FEET = /obj/item/clothing/shoes/marine/knife, @@ -464,8 +464,8 @@ WEAR_IN_BACK = /obj/item/handcuffs/zip, WEAR_IN_BACK = /obj/item/handcuffs/zip, WEAR_JACKET = /obj/item/clothing/suit/storage/webbing, + WEAR_WAIST = /obj/item/storage/belt/security/MP/full/synth, WEAR_IN_JACKET = /obj/item/weapon/telebaton, - WEAR_WAIST = /obj/item/storage/belt/security/MP/full, WEAR_HANDS = /obj/item/clothing/gloves/black, WEAR_R_STORE = /obj/item/storage/pouch/tools/full, WEAR_FEET = /obj/item/clothing/shoes/marine/knife, diff --git a/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm index 0f767d679d03..f1d951324930 100644 --- a/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/specialist/launcher/grenade_launcher.dm @@ -317,7 +317,7 @@ /obj/item/weapon/gun/launcher/grenade/m81/riot name = "\improper M81 riot grenade launcher" desc = "A lightweight, single-shot low-angle grenade launcher to launch tear gas grenades. Used by the Colonial Marines Military Police during riots." - valid_munitions = list(/obj/item/explosive/grenade/custom/teargas) + valid_munitions = list(/obj/item/explosive/grenade/custom/teargas, /obj/item/explosive/grenade/slug/baton) preload = /obj/item/explosive/grenade/custom/teargas //------------------------------------------------------- diff --git a/colonialmarines.dme b/colonialmarines.dme index 0d39f12cdbc6..b69a03136b78 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -1782,6 +1782,7 @@ #include "code\modules\gear_presets\survivors\survivors.dm" #include "code\modules\gear_presets\survivors\corsat\preset_corsat.dm" #include "code\modules\gear_presets\survivors\fiorina_sciannex\preset_fiorina_sciannex.dm" +#include "code\modules\gear_presets\survivors\fiorina_sciannex\riot_in_progress_insert_fiorina_nightmare.dm" #include "code\modules\gear_presets\survivors\kutjevo\preset_kutjevo.dm" #include "code\modules\gear_presets\survivors\lv_522\forcon_survivors.dm" #include "code\modules\gear_presets\survivors\lv_624\clfship_insert_lv624.dm"