From b9c217b5f71083f926de6c0a6628f6d9b3609434 Mon Sep 17 00:00:00 2001 From: morrowwolf Date: Fri, 29 Sep 2023 05:19:01 -0400 Subject: [PATCH] Fixes taking control of crit xenos (#4536) # About the pull request Alright so I did not consider that *all* xenos that did not have a client and could be taken over would be considered unconscious. # Explain why it's good for the game Uuuh you should be able to join as a xeno... # Testing Photographs and Procedure
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# Changelog :cl: Morrow fix: Fixed taking control of crit xenos /:cl: --- code/game/gamemodes/cm_initialize.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm index 578105f98728..b7caea50aa6c 100644 --- a/code/game/gamemodes/cm_initialize.dm +++ b/code/game/gamemodes/cm_initialize.dm @@ -446,7 +446,7 @@ Additional game mode variables. to_chat(xeno_candidate, SPAN_WARNING("You cannot join if the xenomorph is dead.")) return FALSE - if(new_xeno.stat == UNCONSCIOUS) + if(new_xeno.health <= 0) to_chat(xeno_candidate, SPAN_WARNING("You cannot join if the xenomorph is in critical condition or unconscious.")) return FALSE