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Whiskey Outpost for burrower add the ability to make tunnel but remov…
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…e the ability to burrow. (#6283)

# About the pull request
A-Remove the ability for the burrower to burrower.
B-Add the ability for the burrower to make tunnels.
C-added some more C4 to the marine weapon vendor.
D-updating the clothing vendors
1-remove telephone.
2-updating the vendor to what is in main mode.
3-keep headsets.
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# Explain why it's good for the game
A,B,C the idea is to allow burrower to speed up movement on conquered
ground.(having to restart from the bottom of the map every-time is a
pain for xenos.
the extra C4 is allow engi to deal with the ability of making tunnel.
D the idea is to update the vendor so that it as all the items that have
some usage in WO.

burrowing would be too powerful with this ability so i am removing it.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
balance: for burrower in whiskey outpost add the ability to make tunnel
but remove the ability to burrow.
balance: add C4 to the wo weapon vendor.
balance: updating the clothing surplus vendor on to be as close as main
mode as possible.
/:cl:

---------

Co-authored-by: Julien <[email protected]>
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Huffie56 and Julien committed Jun 3, 2024
1 parent 70ad0d0 commit ba28f5c
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148 changes: 100 additions & 48 deletions code/game/machinery/vending/vendor_types/wo_vendors.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,57 +8,108 @@

/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/wo/populate_product_list(scale)
listed_products = list(
list("UNIFORM", -1, null, null),
list("Lightweight IMP Backpack", 10, /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR),
list("M276 Ammo Load Rig", 10, /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR),
list("M276 General Pistol Holster Rig", 10, /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR),
list("M276 M39 Holster Rig", 10, /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR),
list("M276 M44 Holster Rig", 10, /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR),
list("M276 M82F Holster Rig", 10, /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR),
list("M276 Shotgun Shell Loading Rig", 10, /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR),
list("Marine Combat Boots", 20, /obj/item/clothing/shoes/marine, VENDOR_ITEM_REGULAR),
list("USCM Satchel", 10, /obj/item/storage/backpack/marine/satchel, VENDOR_ITEM_REGULAR),
list("USCM Uniform", 20, /obj/item/clothing/under/marine, VENDOR_ITEM_REGULAR),
list("Technician Welder-Satchel", 10, /obj/item/storage/backpack/marine/engineerpack/satchel, VENDOR_ITEM_REGULAR),

list("POUCHES", -1, null, null),
list("Construction Pouch", floor(scale * 2), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR),
list("Explosive Pouch", floor(scale * 2), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR),
list("First-Aid Pouch (Full)", floor(scale * 5), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR),
list("First Responder Pouch", floor(scale * 2), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR),
list("Flare Pouch", floor(scale * 5), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR),
list("Large Pistol Magazine Pouch", floor(scale * 3), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR),
list("Magazine Pouch", floor(scale * 5), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR),
list("Medical Pouch", floor(scale * 2), /obj/item/storage/pouch/medical, VENDOR_ITEM_REGULAR),
list("Medium General Pouch", floor(scale * 2), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR),
list("Medkit Pouch", floor(scale * 2), /obj/item/storage/pouch/medkit, VENDOR_ITEM_REGULAR),
list("Sidearm Pouch", floor(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR),
list("Syringe Pouch", floor(scale * 2), /obj/item/storage/pouch/syringe, VENDOR_ITEM_REGULAR),
list("Tools Pouch", floor(scale * 2), /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR),
list("STANDARD EQUIPMENT", -1, null, null, null),
list("Marine Combat Boots", floor(scale * 10), /obj/item/clothing/shoes/marine, VENDOR_ITEM_REGULAR),
list("Marine Brown Combat Boots", floor(scale * 2), /obj/item/clothing/shoes/marine/brown, VENDOR_ITEM_REGULAR),
list("USCM Uniform", floor(scale * 10), /obj/item/clothing/under/marine, VENDOR_ITEM_REGULAR),
list("Marine Combat Gloves", floor(scale * 10), /obj/item/clothing/gloves/marine, VENDOR_ITEM_REGULAR),
list("Marine Brown Combat Gloves", floor(scale * 2), /obj/item/clothing/gloves/marine/brown, VENDOR_ITEM_REGULAR),
list("Marine Black Combat Gloves", floor(scale * 2), /obj/item/clothing/gloves/marine/black, VENDOR_ITEM_REGULAR),
list("M10 Pattern Marine Helmet", floor(scale * 10), /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR),

list("RADIO HEADSETS", -1, null, null),
list("Marine Alpha Radio Headset", 10, /obj/item/device/radio/headset/almayer/marine/alpha, VENDOR_ITEM_REGULAR),
list("Marine Bravo Radio Headset", 10, /obj/item/device/radio/headset/almayer/marine/bravo, VENDOR_ITEM_REGULAR),
list("Marine Charlie Radio Headset", 10, /obj/item/device/radio/headset/almayer/marine/charlie, VENDOR_ITEM_REGULAR),
list("Marine Delta Radio Headset", 10, /obj/item/device/radio/headset/almayer/marine/delta, VENDOR_ITEM_REGULAR),

list("GLOVES", -1, null, null),
list("Marine Combat Gloves", 40, /obj/item/clothing/gloves/marine, VENDOR_ITEM_REGULAR),
list("Marine Alpha Radio Headset", floor(scale * 5), /obj/item/device/radio/headset/almayer/marine/alpha, VENDOR_ITEM_REGULAR),
list("Marine Bravo Radio Headset", floor(scale * 5), /obj/item/device/radio/headset/almayer/marine/bravo, VENDOR_ITEM_REGULAR),
list("Marine Charlie Radio Headset", floor(scale * 5), /obj/item/device/radio/headset/almayer/marine/charlie, VENDOR_ITEM_REGULAR),
list("Marine Delta Radio Headset", floor(scale * 5), /obj/item/device/radio/headset/almayer/marine/delta, VENDOR_ITEM_REGULAR),
list("Marine Radio Headset", floor(scale * 5), /obj/item/device/radio/headset/almayer, VENDOR_ITEM_REGULAR),

list("WEBBINGS", -1, null, null),
list("Brown Webbing Vest", floor(scale * 1), /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR),
list("Black Webbing Vest", floor(scale * 1), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR),
list("Webbing", floor(scale * 2), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR),
list("Drop Pouch", floor(scale * 1), /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR),
list("Shoulder Holster", floor(scale * 1), /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR),

list("ARMOR", -1, null, null),
list("M10 Pattern Marine Helmet", 20, /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR),
list("M3 Pattern Carrier Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/carrier, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padded Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/padded, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padless Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/padless, VENDOR_ITEM_REGULAR),
list("M3 Pattern Ridged Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/padless_lines, VENDOR_ITEM_REGULAR),
list("M3 Pattern Skull Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/skull, VENDOR_ITEM_REGULAR),
list("M3 Pattern Smooth Marine Armor", 20, /obj/item/clothing/suit/storage/marine/medium/smooth, VENDOR_ITEM_REGULAR),
list("M3-EOD Pattern Heavy Armor", 10, /obj/item/clothing/suit/storage/marine/heavy, VENDOR_ITEM_REGULAR),
list("M3-L Pattern Light Armor", 10, /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR),

list("MASKS", -1, null, null, null),
list("Gas Mask", 20, /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR),
list("Heat Absorbent Coif", 10, /obj/item/clothing/mask/rebreather/scarf, VENDOR_ITEM_REGULAR),
list("M3 Pattern Carrier Marine Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/medium/carrier, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padded Marine Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/medium/padded, VENDOR_ITEM_REGULAR),
list("M3 Pattern Padless Marine Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/medium/padless, VENDOR_ITEM_REGULAR),
list("M3 Pattern Ridged Marine Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/medium/padless_lines, VENDOR_ITEM_REGULAR),
list("M3 Pattern Skull Marine Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/medium/skull, VENDOR_ITEM_REGULAR),
list("M3 Pattern Smooth Marine Armor", floor(scale * 10), /obj/item/clothing/suit/storage/marine/medium/smooth, VENDOR_ITEM_REGULAR),
list("M3-EOD Pattern Heavy Armor", floor(scale * 5), /obj/item/clothing/suit/storage/marine/heavy, VENDOR_ITEM_REGULAR),
list("M3-L Pattern Light Armor", floor(scale * 5), /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR),

list("BACKPACK", -1, null, null, null),
list("Lightweight IMP Backpack", floor(scale * 10), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR),
list("Technician Backpack", floor(scale * 10), /obj/item/storage/backpack/marine/tech, VENDOR_ITEM_REGULAR),
list("Medical Backpack", floor(scale * 10), /obj/item/storage/backpack/marine/medic, VENDOR_ITEM_REGULAR),
list("USCM Satchel", floor(scale * 10), /obj/item/storage/backpack/marine/satchel, VENDOR_ITEM_REGULAR),
list("USCM Chestrig", floor(scale * 10), /obj/item/storage/backpack/marine/satchel/chestrig, VENDOR_ITEM_REGULAR),
list("USCM Technical Satchel", floor(scale * 10), /obj/item/storage/backpack/marine/satchel/tech, VENDOR_ITEM_REGULAR),
list("USCM Technical Chestrig", floor(scale * 10), /obj/item/storage/backpack/marine/engineerpack/welder_chestrig, VENDOR_ITEM_REGULAR),
list("Medical Satchel", floor(scale * 10), /obj/item/storage/backpack/marine/satchel/medic, VENDOR_ITEM_REGULAR),
list("Shotgun Scabbard", floor(scale * 10), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR),

list("RESTRICTED BACKPACKS", -1, null, null),
list("USCM Technician Welderpack", floor(scale * 1), /obj/item/storage/backpack/marine/engineerpack, VENDOR_ITEM_REGULAR),
list("Technician Welder-Satchel", floor(scale * 2), /obj/item/storage/backpack/marine/engineerpack/satchel, VENDOR_ITEM_REGULAR),

list("BELTS", -1, null, null),
list("M276 Pattern Ammo Load Rig", floor(scale * 10), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR),
list("M276 Pattern M40 Grenade Rig", floor(scale * 5), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR),
list("M276 Pattern Shotgun Shell Loading Rig", floor(scale * 10), /obj/item/storage/belt/shotgun, VENDOR_ITEM_REGULAR),
list("M276 Pattern General Pistol Holster Rig", floor(scale * 10), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR),
list("M276 Pattern M39 Holster Rig", floor(scale * 10), /obj/item/storage/large_holster/m39, VENDOR_ITEM_REGULAR),
list("M276 Pattern M39 Holster Rig And Pouch", floor(scale * 5), /obj/item/storage/belt/gun/m39, VENDOR_ITEM_REGULAR),
list("M276 Pattern M44 Holster Rig", floor(scale * 10), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR),
list("M276 Pattern M82F Holster Rig", floor(scale * 2), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR),
list("M276 Knife Rig (Full)", floor(scale * 10), /obj/item/storage/belt/knifepouch, VENDOR_ITEM_REGULAR),
list("M276 G8-A General Utility Pouch", floor(scale * 10), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR),

list("POUCHES", -1, null, null, null),
list("Bayonet Sheath (Full)",floor(scale * 10), /obj/item/storage/pouch/bayonet, VENDOR_ITEM_REGULAR),
list("First-Aid Pouch (Splints, Gauze, Ointment)", floor(scale * 10), /obj/item/storage/pouch/firstaid/full/alternate, VENDOR_ITEM_REGULAR),
list("First-Aid Pouch (Pill Packets)", floor(scale * 10), /obj/item/storage/pouch/firstaid/full/pills, VENDOR_ITEM_REGULAR),
list("Flare Pouch (Full)", floor(scale * 10), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR),
list("Small Document Pouch", floor(scale * 10), /obj/item/storage/pouch/document/small, VENDOR_ITEM_REGULAR),
list("Magazine Pouch", floor(scale * 10), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR),
list("Shotgun Shell Pouch", floor(scale * 10), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR),
list("Medium General Pouch", floor(scale * 10), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR),
list("Pistol Magazine Pouch", floor(scale * 10), /obj/item/storage/pouch/magazine/pistol, VENDOR_ITEM_REGULAR),
list("Pistol Pouch", floor(scale * 10), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR),

list("RESTRICTED POUCHES", -1, null, null, null),
list("Construction Pouch", floor(scale * 1), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR),
list("Explosive Pouch", floor(scale * 1), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR),
list("First Responder Pouch (Empty)", floor(scale * 2), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR),
list("Large Pistol Magazine Pouch", floor(scale * 2), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR),
list("Tools Pouch", floor(scale * 1), /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR),
list("Sling Pouch", floor(scale * 1), /obj/item/storage/pouch/sling, VENDOR_ITEM_REGULAR),

list("MASK", -1, null, null, null),
list("Gas Mask", floor(scale * 10), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR),
list("Heat Absorbent Coif", floor(scale * 5), /obj/item/clothing/mask/rebreather/scarf, VENDOR_ITEM_REGULAR),
list("Rebreather", floor(scale * 5), /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),

list("MISCELLANEOUS", -1, null, null, null),
list("Ballistic goggles", floor(scale * 5), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR),
list("M1A1 Ballistic goggles", floor(scale * 5), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR),
list("Prescription ballistic goggles", floor(scale * 5), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR),
list("Marine RPG glasses", floor(scale * 5), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR),
list("M5 Integrated Gas Mask", floor(scale * 5), /obj/item/prop/helmetgarb/helmet_gasmask, VENDOR_ITEM_REGULAR),
list("M10 Helmet Netting", floor(scale * 5), /obj/item/prop/helmetgarb/netting, VENDOR_ITEM_REGULAR),
list("M10 Helmet Rain Cover", floor(scale * 5), /obj/item/prop/helmetgarb/raincover, VENDOR_ITEM_REGULAR),
list("Firearm Lubricant", floor(scale * 10), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR),
list("USCM Flair", floor(scale * 10), /obj/item/prop/helmetgarb/flair_uscm, VENDOR_ITEM_REGULAR),
list("Falling Falcons Shoulder Patch", floor(scale * 10), /obj/item/clothing/accessory/patch/falcon, VENDOR_ITEM_REGULAR),
list("USCM Shoulder Patch", floor(scale * 10), /obj/item/clothing/accessory/patch, VENDOR_ITEM_REGULAR),
list("Bedroll", floor(scale * 10), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR),

list("OPTICS", -1, null, null, null),
list("Advanced Medical Optic (CORPSMAN ONLY)", floor(scale * 2), /obj/item/device/helmet_visor/medical/advanced, VENDOR_ITEM_REGULAR),
list("Squad Optic", floor(scale * 10), /obj/item/device/helmet_visor, VENDOR_ITEM_REGULAR),
)

//------------WEAPON RACKS---------------
Expand Down Expand Up @@ -106,7 +157,8 @@
list("UTILITIES", -1, null, null),
list("M5 Bayonet", floor(scale * 25), /obj/item/attachable/bayonet, VENDOR_ITEM_REGULAR),
list("M11 Throwing Knife", floor(scale * 10), /obj/item/weapon/throwing_knife, VENDOR_ITEM_REGULAR),
list("M94 Marking Flare Pack", floor(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR)
list("M94 Marking Flare Pack", floor(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR),
list("Plastic Explosive", floor(scale * 2), /obj/item/explosive/plastic, VENDOR_ITEM_REGULAR),
)

//------------REQ AMMUNITION VENDOR---------------
Expand Down
4 changes: 0 additions & 4 deletions code/modules/mob/living/carbon/xenomorph/Abilities.dm
Original file line number Diff line number Diff line change
Expand Up @@ -29,10 +29,6 @@
to_chat(X, SPAN_XENOWARNING("We can't do that from there."))
return

if(SSticker?.mode?.hardcore)
to_chat(X, SPAN_XENOWARNING("A certain presence is preventing us from digging tunnels here."))
return

if(!T.can_dig_xeno_tunnel() || !is_ground_level(T.z))
to_chat(X, SPAN_XENOWARNING("We scrape around, but we can't seem to dig through that kind of floor."))
return
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,11 @@

/datum/action/xeno_action/activable/burrow/use_ability(atom/A)
var/mob/living/carbon/xenomorph/X = owner

if(SSticker?.mode?.hardcore)
to_chat(X, SPAN_XENOWARNING("A certain presence is preventing us from burrowing here."))
return

if(HAS_TRAIT(X, TRAIT_ABILITY_BURROWED))
X.tunnel(get_turf(A))
else
Expand Down

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