diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 9b0b8cf30aae..80b0ef96fd65 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -145,6 +145,8 @@ user.forceMove(TT) for(var/atom/movable/thing as anything in grabbed_things) // grabbed things aren't moved to the tile immediately to: make the animation better, preserve the grab thing.forceMove(TT) + if(user.client) // Reset movement cooldown so we don't instantly move a second time after climbing + user.client.next_movement = max(user.client.next_movement, world.time + user.client.move_delay) /obj/structure/proc/structure_shaken()