Step 11: Send person on their way
- Give the patient one last check-over - make sure they don't still have any defects and that they have all their possessions. Ask them how they died, if they know, so that you can report any foul play over the radio.
- Once you're done, your patient is ready to go back to work! Chances are they do not have Medbay access, so you should let them out of Genetics and the Medbay main entrance.
-
- If you've gotten this far, congratulations! You have mastered the art of cloning. Now, the real problem is how to resurrect yourself after that traitor had his way with you for cloning his target.
-
-
-
- "}
-
-
/obj/item/book/manual/ripley_build_and_repair
name = "APLU \"Ripley\" Construction and Operation Manual"
icon_state ="book"
@@ -430,271 +132,17 @@
author = "Dr. L. Ight"
title = "Research and Development 101"
- dat = {"
-
-
-
-
-
- Science For Dummies
- So you want to further SCIENCE? Good man/woman/thing! However, SCIENCE is a complicated process even though it's quite easy. For the most part, it's a three step process:
-
- - Deconstruct items in the Destructive Analyzer to advance technology or improve the design.
- - Build unlocked designs in the Protolathe and Circuit Imprinter.
- - Repeat!
-
-
- Those are the basic steps to furthering science. What do you do science with, however? Well, you have four major tools: R&D Console, the Destructive Analyzer, the Protolathe, and the Circuit Imprinter.
-
- The R&D Console
- The R&D console is the cornerstone of any research lab. It is the central system from which the Destructive Analyzer, Protolathe, and Circuit Imprinter (your R&D systems) are controlled. More on those systems in their own sections.
- On its own, the R&D console acts as a database for all your technological gains and new devices you discover. So long as the R&D console remains intact, you'll retain all that SCIENCE you've discovered. Protect it though,
- because if it gets damaged, you'll lose your data!
- In addition to this important purpose, the R&D console has a disk menu that lets you transfer data from the database onto disk or from the disk into the database.
- It also has a settings menu that lets you re-sync with nearby R&D devices (if they've become disconnected), lock the console from the unworthy,
- upload the data to all other R&D consoles in the network (all R&D consoles are networked by default), connect/disconnect from the network, and purge all data from the database.
-
- NOTE: The technology list screen, circuit imprinter, and protolathe menus are accessible by non-scientists. This is intended to allow 'public' systems for the plebians to utilize some new devices.
-
- Destructive Analyzer
- This is the source of all technology. Whenever you put a handheld object in it, it analyzes it and determines what sort of technological advancements you can discover from it. If the technology of the object is equal or higher then your current knowledge,
- you can destroy the object to further those sciences.
- Some devices (notably, some devices made from the protolathe and circuit imprinter) aren't 100% reliable when you first discover them. If these devices break down, you can put them into the Destructive Analyzer and improve their reliability rather than further science.
- If their reliability is high enough, it'll also advance their related technologies.
-
- Circuit Imprinter
- This machine, along with the Protolathe, is used to actually produce new devices. The Circuit Imprinter takes glass and various chemicals (depends on the design) to produce new circuit boards to build new machines or computers. It can even be used to print AI modules.
-
- Protolathe
- This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid phoron, silver, gold, and diamonds along with a variety of chemicals to produce devices.
- The downside is that, again, not all devices you make are 100% reliable when you first discover them.
-
- Reliability and You
- As it has been stated, many devices, when they're first discovered, do not have a 100% reliability. Instead,
- the reliability of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer,
- and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer.
- Once the device reaches a certain minimum reliability, you'll gain technological advancements from it.
-
- Building a Better Machine
- Many machines produced from circuit boards inserted into a machine frames require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked.
- If you use these parts when constructing something, its attributes may be improved.
- For example, if you use an advanced matter bin when constructing an autolathe (rather than a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however:
- Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine.
-
-
- "}
-
-
-/obj/item/book/manual/robotics_cyborgs
- name = "Cyborgs for Dummies"
- icon_state = "borgbook"
- author = "XISC"
- title = "Cyborgs for Dummies"
-
- dat = {"
-
-
-
-
-
- Cyborgs for Dummies
-
- Chapters
-
-
- - Cyborg Related Equipment
- - Cyborg Modules
- - Cyborg Construction
- - Cyborg Maintenance
- - Cyborg Repairs
- - In Case of Emergency
-
-
-
-
-
- Exosuit Fabricator
- The Exosuit Fabricator is the most important piece of equipment related to cyborgs. It allows the construction of the core cyborg parts. Without these machines, cyborgs cannot be built. It seems that they may also benefit from advanced research techniques.
-
- Cyborg Recharging Station
- This useful piece of equipment will suck power out of the power systems to charge a cyborg's power cell back up to full charge.
-
- Robotics Control Console
- This useful piece of equipment can be used to immobilize or destroy a cyborg. A word of warning: Cyborgs are expensive pieces of equipment, do not destroy them without good reason, or Weyland-Yutani may see to it that it never happens again.
-
-
-
- When a cyborg is created it picks out of an array of modules to designate its purpose. There are 6 different cyborg modules.
-
- Standard Cyborg
- The standard cyborg module is a multi-purpose cyborg. It is equipped with various modules, allowing it to do basic tasks.
A Standard Cyborg comes with:
-
- - Crowbar
- - Stun Baton
- - Health Analyzer
- - Fire Extinguisher
-
-
- Engineering Cyborg
- The Engineering cyborg module comes equipped with various engineering-related tools to help with engineering-related tasks.
An Engineering Cyborg comes with:
-
- - A basic set of engineering tools
- - Metal Synthesizer
- - Reinforced Glass Synthesizer
- - An RCD
- - Wire Synthesizer
- - Fire Extinguisher
- - Built-in Optical Meson Scanners
-
-
- Mining Cyborg
- The Mining Cyborg module comes equipped with the latest in mining equipment. They are efficient at mining due to no need for oxygen, but their power cells limit their time in the mines.
A Mining Cyborg comes with:
-
- - Jackhammer
- - Shovel
- - Mining Satchel
- - Built-in Optical Meson Scanners
-
-
- Security Cyborg
- The Security Cyborg module is equipped with effective security measures used to apprehend and arrest criminals without harming them a bit.
A Security Cyborg comes with:
-
- - Stun Baton
- - Handcuffs
- - Taser
-
-
- Janitor Cyborg
- The Janitor Cyborg module is equipped with various cleaning-facilitating devices.
A Janitor Cyborg comes with:
-
- - Mop
- - Hand Bucket
- - Cleaning Spray Synthesizer and Spray Nozzle
-
-
- Service Cyborg
- The service cyborg module comes ready to serve your human needs. It includes various entertainment and refreshment devices. Occasionally some service cyborgs may have been referred to as "Bros."
A Service Cyborg comes with:
-
- - Shaker
- - Industrial Dropper
- - Platter
- - Beer Synthesizer
- - Zippo Lighter
- - Rapid-Service-Fabricator (Produces various entertainment and refreshment objects)
- - Pen
-
-
-
- Cyborg construction is a rather easy process, requiring a decent amount of metal and a few other supplies.
The required materials to make a cyborg are:
-
- - Metal
- - Two Flashes
- - One Power Cell (Preferably rated to 15000w)
- - Some electrical wires
- - One Human Brain
- - One Man-Machine Interface
-
- Once you have acquired the materials, you can start on construction of your cyborg.
To construct a cyborg, follow the steps below:
-
- - Start the Exosuit Fabricators constructing all of the cyborg parts
- - While the parts are being constructed, take your human brain, and place it inside the Man-Machine Interface
- - Once you have a Robot Head, place your two flashes inside the eye sockets
- - Once you have your Robot Chest, wire the Robot chest, then insert the power cell
- - Attach all of the Robot parts to the Robot frame
- - Insert the Man-Machine Interface (With the Brain inside) into the Robot Body
- - Congratulations! You have a new cyborg!
-
-
-
- Occasionally Cyborgs may require maintenance of a couple types, this could include replacing a power cell with a charged one, or possibly maintaining the cyborg's internal wiring.
-
- Replacing a Power Cell
- Replacing a Power cell is a common type of maintenance for cyborgs. It usually involves replacing the cell with a fully charged one, or upgrading the cell with a larger capacity cell.
The steps to replace a cell are as follows:
-
- - Unlock the Cyborg's Interface by swiping your ID on it
- - Open the Cyborg's outer panel using a crowbar
- - Remove the old power cell
- - Insert the new power cell
- - Close the Cyborg's outer panel using a crowbar
- - Lock the Cyborg's Interface by swiping your ID on it, this will prevent non-qualified personnel from attempting to remove the power cell
-
-
- Exposing the Internal Wiring
- Exposing the internal wiring of a cyborg is fairly easy to do, and is mainly used for cyborg repairs.
You can easily expose the internal wiring by following the steps below:
-
- - Follow Steps 1 - 3 of "Replacing a Cyborg's Power Cell"
- - Open the cyborg's internal wiring panel by using a screwdriver to unsecure the panel
-
- To re-seal the cyborg's internal wiring:
-
- - Use a screwdriver to secure the cyborg's internal panel
- - Follow steps 4 - 6 of "Replacing a Cyborg's Power Cell" to close up the cyborg
-
-
-
- Occasionally a Cyborg may become damaged. This could be in the form of impact damage from a heavy or fast-travelling object, or it could be heat damage from high temperatures, or even lasers or Electromagnetic Pulses (EMPs).
-
- Dents
- If a cyborg becomes damaged due to impact from heavy or fast-moving objects, it will become dented. Sure, a dent may not seem like much, but it can compromise the structural integrity of the cyborg, possibly causing a critical failure.
- Dents in a cyborg's frame are rather easy to repair, all you need is to apply a blowtorch to the dented area, and the high-tech cyborg frame will repair the dent under the heat of the welder.
-
- Excessive Heat Damage
- If a cyborg becomes damaged due to excessive heat, it is likely that the internal wires will have been damaged. You must replace those wires to ensure that the cyborg remains functioning properly.
To replace the internal wiring follow the steps below:
-
- - Unlock the Cyborg's Interface by swiping your ID
- - Open the Cyborg's External Panel using a crowbar
- - Remove the Cyborg's Power Cell
- - Using a screwdriver, expose the internal wiring of the Cyborg
- - Replace the damaged wires inside the cyborg
- - Secure the internal wiring cover using a screwdriver
- - Insert the Cyborg's Power Cell
- - Close the Cyborg's External Panel using a crowbar
- - Lock the Cyborg's Interface by swiping your ID
-
- These repair tasks may seem difficult, but are essential to keep your cyborgs running at peak efficiency.
+ dat = {"
-
- In case of emergency, there are a few steps you can take.
+
+
- "Rogue" Cyborgs
- If the cyborgs seem to become "rogue", they may have non-standard laws. In this case, use extreme caution.
- To repair the situation, follow these steps:
-
- - Locate the nearest robotics console
- - Determine which cyborgs are "Rogue"
- - Press the lockdown button to immobilize the cyborg
- - Locate the cyborg
- - Expose the cyborg's internal wiring
- - Check to make sure the LawSync and AI Sync lights are lit
- - If they are not lit, pulse the LawSync wire using a multitool to enable the cyborg's LawSync
- - Proceed to a cyborg upload console. Weyland-Yutani usually places these in the same location as AI upload consoles.
- - Use a "Reset" upload moduleto reset the cyborg's laws
- - Proceed to a Robotics Control console
- - Remove the lockdown on the cyborg
-
+
+
+
- As a last resort
- If all else fails in a case of cyborg-related emergency, there may be only one option. Using a Robotics Control console, you may have to remotely detonate the cyborg.
- WARNING:
Do not detonate a borg without an explicit reason for doing so. Cyborgs are expensive pieces of Weyland-Yutani equipment, and you may be punished for detonating them without reason.
+
-
-
"}
@@ -718,6 +166,7 @@
"}
+
/obj/item/book/manual/marine_law
name = "Marine Law"
desc = "A set of guidelines for keeping law and order on military vessels."
@@ -982,6 +431,7 @@