From bfd8655a6307945b49b57e1e4a502e6b200f19a5 Mon Sep 17 00:00:00 2001 From: TheKillfish Date: Wed, 3 Jul 2024 22:12:10 +0200 Subject: [PATCH] Some minor changes, more will come --- .../xenomorph/abilities/reaper/reaper_abilities.dm | 2 +- .../xenomorph/abilities/reaper/reaper_powers.dm | 12 +++++++++--- .../mob/living/carbon/xenomorph/castes/Reaper.dm | 2 +- 3 files changed, 11 insertions(+), 5 deletions(-) diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_abilities.dm index 34084af22dfa..09a53150dc7f 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_abilities.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_abilities.dm @@ -18,7 +18,7 @@ xeno_cooldown = 15 SECONDS plasma_cost = 100 var/resin_cost = 100 - var/self_duration = 10 SECONDS + var/self_duration = 30 SECONDS var/max_range = 4 var/fren_heal = 150 diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_powers.dm index d7453890c5d1..8ee2940a72d1 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_powers.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/reaper/reaper_powers.dm @@ -126,7 +126,7 @@ return xeno.visible_message(SPAN_XENONOTICE("[xeno] rises from [carbon]'s corpse."), SPAN_XENOWARNING("We finish our harvest, digesting the harvested limbs into flesh resin!")) - reaper.flesh_resin += 10 + reaper.flesh_resin += 35 apply_cooldown(cooldown_mult) return ..() @@ -173,9 +173,10 @@ return reaper.flesh_bolstered = TRUE xeno.visible_message(SPAN_WARNING("A rancid-smelling sludge oozes out of the wing-like claws on [xeno]'s back!"), \ - SPAN_WARNING("We absorb some of our stored flesh resin and channel it to our claws, bolstering their next strike!")) + SPAN_WARNING("We absorb some of our stored flesh resin and channel it to our claws, bolstering their next strike and hardening our exoskeleton!")) playsound(xeno, "alien_egg_move.ogg", 25, TRUE) reaper.flesh_resin -= resin_cost + reaper.armor_modifier += XENO_ARMOR_MOD_MED addtimer(CALLBACK(src, PROC_REF(unbolster_self)), self_duration) apply_cooldown() return ..() @@ -203,6 +204,7 @@ return reaper.flesh_bolstered = FALSE + reaper.armor_modifier -= XENO_ARMOR_MOD_MED to_chat(xeno, SPAN_XENOWARNING("We feel the power bestowed to our claws fade as resin sloughs off them!")) /mob/living/carbon/xenomorph/proc/bolster_with_flesh(mob/living/carbon/xenomorph/fren, fren_heal = 150) @@ -314,6 +316,10 @@ if(barrier != path_turf) to_chat(xeno, SPAN_WARNING("There's something blocking our strike!")) return + for(var/obj/structure/current_structure in path_turf) + if(current_structure.density && !current_structure.throwpass) + to_chat(xeno, SPAN_WARNING("There's something blocking us from striking!")) + return if(carbon.stat == DEAD) return @@ -331,7 +337,7 @@ if(reaper.flesh_bolstered) xeno.visible_message(SPAN_XENOWARNING("The foul ooze on [xeno]'s wing-like claws twists and extends as it swings at [carbon], striking them in the [target_limb ? target_limb.display_name : "chest"]!"), \ SPAN_XENOWARNING("We strike [carbon] in the [target_limb ? target_limb.display_name : "chest"], bending the resin on our claws to strike even further!")) - carbon.apply_armoured_damage(damage, ARMOR_MELEE, BRUTE, target_limb ? target_limb.name : "chest", 10) + carbon.apply_armoured_damage(damage + 15, ARMOR_MELEE, BRUTE, target_limb ? target_limb.name : "chest", 15) reaper.flesh_bolstered = FALSE strike_range -= 2 apply_cooldown() diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Reaper.dm b/code/modules/mob/living/carbon/xenomorph/castes/Reaper.dm index b7213b2f86b7..9045258d66a6 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Reaper.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Reaper.dm @@ -10,7 +10,7 @@ plasma_gain = XENO_PLASMA_GAIN_TIER_6 plasma_max = XENO_PLASMA_TIER_5 xeno_explosion_resistance = XENO_EXPLOSIVE_ARMOR_TIER_2 - armor_deflection = XENO_ARMOR_TIER_1 + armor_deflection = XENO_NO_ARMOR evasion = XENO_EVASION_NONE speed = XENO_SPEED_TIER_4