From bfe74d4216d2bdd0d72db4546891bac11bb43458 Mon Sep 17 00:00:00 2001 From: blackdragonTOW <31581761+blackdragonTOW@users.noreply.github.com> Date: Fri, 21 Jul 2023 11:26:34 -0700 Subject: [PATCH] Update dropship_ammo.dm Adding timer to fire, also reducing point cost as per player feedback --- code/modules/cm_marines/dropship_ammo.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm index 6ebb1153bdf3..d3d0266e5982 100644 --- a/code/modules/cm_marines/dropship_ammo.dm +++ b/code/modules/cm_marines/dropship_ammo.dm @@ -353,12 +353,12 @@ icon_state = "fatty" ammo_id = "f" travelling_time = 50 - point_cost = 500 + point_cost = 300 fire_mission_delay = 4 /obj/structure/ship_ammo/rocket/thermobaric/detonate_on(turf/impact) impact.ceiling_debris_check(3) - fire_spread(impact, create_cause_data(initial(name), source_mob), 4, 25, 50, "#c96500") //Very intense but the fire doesn't last very long + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 4, 25, 50, "#c96500"), 0.5 SECONDS) //Very intense but the fire doesn't last very long for(var/mob/living/carbon/victim in orange(5, impact)) victim.throw_atom(impact, 3, 15, src, TRUE) // Implosion throws affected towards center of vacuum QDEL_IN(src, 0.5 SECONDS)