From c512b2d6763c525508b24c7ed2a1e934a544943e Mon Sep 17 00:00:00 2001 From: QuickLode <63271983+QuickLode@users.noreply.github.com> Date: Fri, 5 Apr 2024 05:43:50 -0700 Subject: [PATCH] Metal rods take up less space (From 3 to 2) (#6032) # About the pull request This PR changes metal rods and plasteel rods from occupying 3 spaces to 2. I haven't done a PR in a bit so this is a warm up. I have a little list of things tiny little things I wanted to do, its like the sandbag change morrow did forever ago Thx Vicarov for some code cleanup # Explain why it's good for the game Metal rods and plasteel rods come from metal and plasteel sheets respectively. These rods are a fraction of the size of said sheet, yet they occupy the same space. Although people usually don't carry rods, it didn't seem intuitive to me for them to take up so much space - its like smaller versions of tent poles, you can usually fit them in your backpack and they occupy less space than a sock. There is no incentive to carry rods instead of sheets, because they take up the same space - despite multiple rods coming from one sheet. It just doesn't feel intuitive # Testing Photographs and Procedure https://cdn.discordapp.com/attachments/1042176396711170119/1221640724911620166/image.png?ex=66135095&is=6600db95&hm=f8fd020781cbc8d68e5acf552ecf485a6cf34a20291289eef06d823b8c103fce& # Changelog :cl: balance: Metal rods take up less space in an inventory (3 slots to 2) code: removes some redundant code on plasteel rods /:cl: --- code/game/objects/items/stacks/rods.dm | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 18578295b02b..bef6d1d168de 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -4,7 +4,7 @@ singular_name = "metal rod" icon_state = "rods" flags_atom = FPRINT|CONDUCT - w_class = SIZE_MEDIUM + w_class = SIZE_SMALL force = 9 throwforce = 15 throw_speed = SPEED_VERY_FAST @@ -54,13 +54,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( singular_name = "plasteel rod" icon_state = "rods_plasteel" flags_atom = FPRINT - w_class = SIZE_MEDIUM - force = 9 - throwforce = 15 - throw_speed = SPEED_VERY_FAST - throw_range = 20 matter = list("plasteel" = 3750) - max_amount = 60 attack_verb = list("hit", "bludgeoned", "whacked") stack_id = "plasteel rod" sheet_path = /obj/item/stack/sheet/plasteel