From 96dae68d31925c167e6008af357cb92116b7b92c Mon Sep 17 00:00:00 2001 From: riot <103988604+CapCamIII@users.noreply.github.com> Date: Mon, 21 Aug 2023 06:11:45 -0500 Subject: [PATCH 1/7] fixes m4ra custom barrel offset (#4202) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit i accidentally deleted the pr form and i cant be bothered to re-open the open pr page so you're getting this in a messed up version without big text, 🖕 ABOUT THE PULL REQUEST OR SOMETHING fixes the offset for m4ra custom's barrel, appropriately putting it on the gun WHY ITS GOOD FOR THE GAME PROBABLY bugfix Changelog :cl: fix: fixes the offset on m4ra custom barrel, it should appropriately be sat right on the gun sprite /:cl: --- code/modules/projectiles/guns/specialist.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/specialist.dm b/code/modules/projectiles/guns/specialist.dm index 184c0ed38266..7152106869a9 100644 --- a/code/modules/projectiles/guns/specialist.dm +++ b/code/modules/projectiles/guns/specialist.dm @@ -580,7 +580,7 @@ /obj/item/weapon/gun/rifle/m4ra_custom/set_gun_attachment_offsets() - attachable_offset = list("muzzle_x" = 43, "muzzle_y" = 17,"rail_x" = 23, "rail_y" = 21, "under_x" = 30, "under_y" = 11, "stock_x" = 24, "stock_y" = 13, "special_x" = 37, "special_y" = 16) + attachable_offset = list("muzzle_x" = 43, "muzzle_y" = 17,"rail_x" = 23, "rail_y" = 21, "under_x" = 30, "under_y" = 11, "stock_x" = 24, "stock_y" = 13, "special_x" = 39, "special_y" = 17) /obj/item/weapon/gun/rifle/m4ra_custom/set_gun_config_values() ..() From 25f082e71603260590a46f281bca90c6b67a9ff5 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Mon, 21 Aug 2023 12:20:44 +0100 Subject: [PATCH 2/7] Automatic changelog for PR #4202 [ci skip] --- html/changelogs/AutoChangeLog-pr-4202.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4202.yml diff --git a/html/changelogs/AutoChangeLog-pr-4202.yml b/html/changelogs/AutoChangeLog-pr-4202.yml new file mode 100644 index 000000000000..e744587580fb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4202.yml @@ -0,0 +1,4 @@ +author: "CapCamIII" +delete-after: True +changes: + - bugfix: "fixes the offset on m4ra custom barrel, it should appropriately be sat right on the gun sprite" \ No newline at end of file From 670331594a2955bcdbfe283dc7e1336e331ee4db Mon Sep 17 00:00:00 2001 From: Changelogs Date: Tue, 22 Aug 2023 01:05:43 +0000 Subject: [PATCH 3/7] Automatic changelog compile [ci skip] --- html/changelogs/AutoChangeLog-pr-4202.yml | 4 ---- html/changelogs/archive/2023-08.yml | 4 ++++ 2 files changed, 4 insertions(+), 4 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-4202.yml diff --git a/html/changelogs/AutoChangeLog-pr-4202.yml b/html/changelogs/AutoChangeLog-pr-4202.yml deleted file mode 100644 index e744587580fb..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4202.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "CapCamIII" -delete-after: True -changes: - - bugfix: "fixes the offset on m4ra custom barrel, it should appropriately be sat right on the gun sprite" \ No newline at end of file diff --git a/html/changelogs/archive/2023-08.yml b/html/changelogs/archive/2023-08.yml index 6e252ade22b8..ee712fb75694 100644 --- a/html/changelogs/archive/2023-08.yml +++ b/html/changelogs/archive/2023-08.yml @@ -283,3 +283,7 @@ Huffie56: - bugfix: prevent belt flare being filled by dump in action leaving no space for flare gun. +2023-08-22: + CapCamIII: + - bugfix: fixes the offset on m4ra custom barrel, it should appropriately be sat + right on the gun sprite From 1dd447530feb51c9dd647aeed2d4219bd0c96173 Mon Sep 17 00:00:00 2001 From: forest2001 <41653574+realforest2001@users.noreply.github.com> Date: Tue, 22 Aug 2023 13:58:44 +0100 Subject: [PATCH 4/7] Faction Access & Almayer Security Overhaul (#4035) # About the pull request Removes the majority of accesses from non marine characters. No more free walking into CIC for the CLF, you're gonna have to work for it. Creates faction specific accesses for basic things, these are not assigned to anything at the moment. Overhauled how we get accesses so it no longer uses a bazillion different procs and instead relies on a centralised proc and defines. Added specific access lists for WY Goons, PMCs, Liaison and Survivor Liaison as they're tailored to their uses. Added very generic CLF and UPP lists, all UPP personnel have all their accesses FOR NOW. Added a mapping var (access_changed) for identifying doors/objects that have non-standard access tags to allow for easier locating of things that need updates should access numbers be changed. # Explain why it's good for the game Right now we use a million different procs to get accesses. This is really confusing and makes it difficult to tell who's getting what as it's spread out all over the place. As for why I'm changing ERT accesses, this is something discussed with Morrow and Nanu, it doesn't make a whole lot of sense for your average CLF plebian to be able to walk through all security measures on a military ship like they don't exist. Instead, they'll now get at most the generic Emergency Response codes to open specific areas of the ship key to responders - Medbay and Maintenance. # Testing Photographs and Procedure
Screenshots & Videos Put screenshots and videos here with an empty line between the screenshots and the `
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# Changelog :cl: code: Overhauled how ID accesses are assigned via proc, compiling all the many different procs we used into one. add: Added faction specific accesses to all major factions. del: Removed almost all marine accesses from non marine presets. No more free CIC access to CLF. code: Removed duplicate code in the VAI file. add: Adds a mapping var to indicate a door has non-standard access tags. This is to make it significantly easier for any future access changes to know if they need to look somewhere. maptweak: Applied this var to every door I could find on the Almayer that has non-standard access. Colonies and other stuff to come in a future update. add: Added various new accesses to colonial doors, added WY_SECURITY and WY_RESEARCH to marine research doors. maptweak: Added reinforced piping to lifeboats area. Didn't make much sense for a cruicial part of the evacuation procedures to be prone to spontaneous explosions that can singlehandedly end a marine evacuation without hostiles ever seeing it. maptweak: Added reinforced piping to the research closed loop (it's a closed loop). Also removed CIC access from containment shutters as CIC access can't open the doors. maptweak: Changed a couple walls around research from standard to reinforced, to fit with the containment breach shutters. /:cl: --- code/__DEFINES/access.dm | 146 ++++- code/datums/agents/tools/stimulants.dm | 1 - code/game/jobs/access.dm | 510 +++++++++++------ code/game/machinery/ARES/ARES_procs.dm | 4 +- .../machinery/computer/dropship_weapons.dm | 4 +- code/game/machinery/computer/medical.dm | 2 +- code/game/machinery/doors/airlock_types.dm | 44 +- code/game/machinery/doors/multi_tile.dm | 16 +- code/game/objects/items/cards_ids.dm | 10 +- .../objects/items/circuitboards/airlock.dm | 2 +- .../objects/items/devices/portable_vendor.dm | 2 +- code/game/objects/items/storage/firstaid.dm | 21 +- code/game/objects/items/storage/lockbox.dm | 2 +- code/game/objects/items/weapons/stunbaton.dm | 2 +- code/game/objects/objs.dm | 2 + .../closets/secure/guncabinet.dm | 2 +- .../closets/secure/secure_closets.dm | 2 +- .../crates_lockers/secure_crates.dm | 2 +- code/modules/admin/verbs/debug.dm | 8 +- code/modules/cm_marines/marines_consoles.dm | 10 +- code/modules/gear_presets/clf.dm | 174 ++---- code/modules/gear_presets/cmb.dm | 4 +- code/modules/gear_presets/contractor.dm | 65 +-- code/modules/gear_presets/corpses.dm | 124 ++-- code/modules/gear_presets/fun.dm | 4 +- code/modules/gear_presets/other.dm | 33 +- code/modules/gear_presets/pmc.dm | 10 +- code/modules/gear_presets/survivors.dm | 27 +- code/modules/gear_presets/synths.dm | 8 +- code/modules/gear_presets/upp.dm | 4 +- code/modules/gear_presets/uscm.dm | 2 +- code/modules/gear_presets/uscm_dress.dm | 6 +- code/modules/gear_presets/uscm_event.dm | 42 +- code/modules/gear_presets/uscm_police.dm | 2 +- code/modules/gear_presets/uscm_ship.dm | 16 +- code/modules/gear_presets/whiteout.dm | 2 +- code/modules/gear_presets/wo.dm | 12 +- code/modules/gear_presets/wy.dm | 21 +- code/modules/gear_presets/wy_goons.dm | 6 +- maps/map_files/USS_Almayer/USS_Almayer.dmm | 532 ++++++++++-------- maps/predship/huntership.dmm | 23 +- maps/shuttles/dropship_alamo.dmm | 6 +- maps/shuttles/dropship_normandy.dmm | 6 +- 43 files changed, 1040 insertions(+), 881 deletions(-) diff --git a/code/__DEFINES/access.dm b/code/__DEFINES/access.dm index 044271be9b5a..97e4b0dbd1e8 100644 --- a/code/__DEFINES/access.dm +++ b/code/__DEFINES/access.dm @@ -43,6 +43,7 @@ most of them are tied into map-placed objects. This should be reworked in the fu #define ACCESS_MARINE_SYNTH 36 #define ACCESS_MARINE_ASO 37 +#define ACCESS_MARINE_CHAPLAIN 38 // AI Core Accesses /// Used in temporary passes @@ -52,7 +53,9 @@ most of them are tied into map-placed objects. This should be reworked in the fu /// Used to access Maintenance Protocols on ARES Interface. #define ACCESS_ARES_DEBUG 92 -//Surface access levels +//================================================= + +//Civilian access levels #define ACCESS_CIVILIAN_PUBLIC 100 #define ACCESS_CIVILIAN_LOGISTICS 101 #define ACCESS_CIVILIAN_ENGINEERING 102 @@ -60,23 +63,138 @@ most of them are tied into map-placed objects. This should be reworked in the fu #define ACCESS_CIVILIAN_BRIG 104 #define ACCESS_CIVILIAN_MEDBAY 105 #define ACCESS_CIVILIAN_COMMAND 106 +#define ACCESS_PRESS 110 + +///The generic "I'm a bad guy" access +#define ACCESS_ILLEGAL_PIRATE 120 + +//================================================= + +//Weyland Yutani access levels (200-229) +///Found on just about all corporate ID cards +#define ACCESS_WY_GENERAL 200 +///WY employee override for most colonial areas +#define ACCESS_WY_COLONIAL 201 +#define ACCESS_WY_MEDICAL 202 +#define ACCESS_WY_SECURITY 203 +#define ACCESS_WY_ENGINEERING 204 +#define ACCESS_WY_FLIGHT 205 +#define ACCESS_WY_RESEARCH 206 +///WY access given to field executives, like a marine liaison. +#define ACCESS_WY_EXEC 207 + +#define ACCESS_WY_PMC 210 +#define ACCESS_WY_PMC_TL 211 +#define ACCESS_WY_ARMORY 212 +///Secret research or other projects with highly restricted access +#define ACCESS_WY_SECRETS 213 + +#define ACCESS_WY_LEADERSHIP 215 +///Senior leadership, the highest ranks +#define ACCESS_WY_SENIOR_LEAD 216 + +//================================================= + +//Union of Progressive Peoples access levels (230-259) +///Found on just about all Union ID cards +#define ACCESS_UPP_GENERAL 230 +#define ACCESS_UPP_MEDICAL 231 +#define ACCESS_UPP_ENGINEERING 232 +#define ACCESS_UPP_SECURITY 233 +#define ACCESS_UPP_ARMORY 234 +#define ACCESS_UPP_FLIGHT 235 +#define ACCESS_UPP_RESEARCH 236 + +#define ACCESS_UPP_COMMANDO 239 +#define ACCESS_UPP_LEADERSHIP 240 +///Senior leadership, the highest ranks +#define ACCESS_UPP_SENIOR_LEAD 241 + +//================================================= + +//Colonial Liberation Front access levels (260-289) +///Found on just about all CLF ID cards +#define ACCESS_CLF_GENERAL 260 +#define ACCESS_CLF_MEDICAL 261 +#define ACCESS_CLF_ENGINEERING 262 +#define ACCESS_CLF_SECURITY 263 +#define ACCESS_CLF_ARMORY 264 +#define ACCESS_CLF_FLIGHT 265 + +#define ACCESS_CLF_LEADERSHIP 270 +///Senior leadership, the highest ranks +#define ACCESS_CLF_SENIOR_LEAD 271 + +//================================================= + +//Three World Empire access levels (290-319) +///Found on just about all Imperial ID cards +#define ACCESS_TWE_GENERAL 290 +#define ACCESS_TWE_MEDICAL 291 +#define ACCESS_TWE_ENGINEERING 292 +#define ACCESS_TWE_SECURITY 293 +#define ACCESS_TWE_ARMORY 294 +#define ACCESS_TWE_FLIGHT 295 +#define ACCESS_TWE_RESEARCH 296 + +#define ACCESS_TWE_COMMANDO 299 +#define ACCESS_TWE_LEADERSHIP 300 +///Senior leadership, the highest ranks +#define ACCESS_TWE_SENIOR_LEAD 301 -//Special access levels. Should be alright to modify these. -#define ACCESS_WY_PMC_GREEN 180 -#define ACCESS_WY_PMC_ORANGE 181 -#define ACCESS_WY_PMC_RED 182 -#define ACCESS_WY_PMC_BLACK 183 -#define ACCESS_WY_PMC_WHITE 184 -#define ACCESS_WY_CORPORATE 200 -#define ACCESS_ILLEGAL_PIRATE 201 -#define ACCESS_WY_CORPORATE_DS 202 -#define ACCESS_PRESS 203 //================================================= // Yautja Access Levels /// Requires a visible ID chip to open -#define ACCESS_YAUTJA_SECURE 250 +#define ACCESS_YAUTJA_SECURE 390 /// Elders+ only -#define ACCESS_YAUTJA_ELDER 251 +#define ACCESS_YAUTJA_ELDER 391 /// Ancients only -#define ACCESS_YAUTJA_ANCIENT 252 +#define ACCESS_YAUTJA_ANCIENT 392 + +///Temporary, just so I can flag places I need to change +#define ACCESS_COME_BACK_TO_ME 999 + + +//Big lists of access codes, so I can get rid of the half a million different "get_bla_bla_bla_access" procs. +//See /proc/get_access(access_list = ACCESS_LIST_GLOBAL) +///Well... everything (non Yautja). +#define ACCESS_LIST_GLOBAL "EVERYTHING" + +///Most of the USCM Access Levels used on the USS Almayer, excluding highly restricted ones. +#define ACCESS_LIST_MARINE_MAIN "Almayer (Main)" +///All USCM Access levels used on the USS Almayer +#define ACCESS_LIST_MARINE_ALL "Almayer (ALL)" +///Used by the Wey-Yu - USCM Liaison +#define ACCESS_LIST_MARINE_LIAISON "Wey-Yu (Liaison)" + +///The accesses granted to emergency responders. +#define ACCESS_LIST_EMERGENCY_RESPONSE "Almayer (ERT)" +///Access used by United Americas responders. +#define ACCESS_LIST_UA "United Americas" + +///Generic/basic access to Wey-Yu stuff +#define ACCESS_LIST_WY_BASE "Wey-Yu (Basic)" +///Wey-Yu Corp Security access. +#define ACCESS_LIST_WY_GOON "Wey-Yu (Goons)" +///Wey-Yu PMCs access. +#define ACCESS_LIST_WY_PMC "Wey-Yu (PMC)" +///Access levels for WY senior leadership +#define ACCESS_LIST_WY_SENIOR "Wey-Yu (Senior Lead)" +///All access levels associated with Weyland Yutani +#define ACCESS_LIST_WY_ALL "Wey-Yu (ALL)" + +///All the access levels in the civillian category, excluding Press. +#define ACCESS_LIST_COLONIAL_ALL "Colonial (ALL)" +///Used by the Wey-Yu - Civil Authority Liaison +#define ACCESS_LIST_CIVIL_LIAISON "Colonial (Liaison)" +///The access used by delivery ERT (Pizza/Souto) +#define ACCESS_LIST_DELIVERY "Delivery" + +///All access levels associated with UPP +#define ACCESS_LIST_UPP_ALL "UPP (ALL)" + +///Generic/basic access to CLF stuff +#define ACCESS_LIST_CLF_BASE "CLF (Basic)" +///All access levels associated with CLF +#define ACCESS_LIST_CLF_ALL "CLF (ALL)" diff --git a/code/datums/agents/tools/stimulants.dm b/code/datums/agents/tools/stimulants.dm index f4cd9c40f9ba..ff177a1310d2 100644 --- a/code/datums/agents/tools/stimulants.dm +++ b/code/datums/agents/tools/stimulants.dm @@ -6,7 +6,6 @@ pill_type_to_fill = /obj/item/reagent_container/pill/stimulant req_access = null - req_role = null /obj/item/storage/pill_bottle/ultrazine/antag/id_check(mob/user) if(!skillcheckexplicit(user, SKILL_ANTAG, SKILL_ANTAG_AGENT)) diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 425a09afb591..0d10b06d5fef 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -93,119 +93,244 @@ return return 1 -///Grants access to EVERYWHERE -/proc/get_global_access() - return get_all_marine_access() + get_all_main_access() -///Grants standard access for all factions, does not include high restrictions like COs office. -/proc/get_all_main_access() - return get_antagonist_access() + get_all_civilian_access() + get_all_weyland_access() - -/proc/get_all_civilian_access() - return list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ) - -///Includes restricted accesses -/proc/get_all_marine_access() - return list( - ACCESS_MARINE_CO, - ACCESS_MARINE_AI, - ACCESS_MARINE_AI_TEMP, - ) + get_main_marine_access() - -///All Almayer accesses other than the highly restricted ones, such as CO's office. -/proc/get_main_marine_access() - return list( - ACCESS_MARINE_SENIOR, - ACCESS_MARINE_DATABASE, - ACCESS_MARINE_COMMAND, - ACCESS_MARINE_CMP, - ACCESS_MARINE_BRIG, - ACCESS_MARINE_ARMORY, - ACCESS_MARINE_CMO, - ACCESS_MARINE_MEDBAY, - ACCESS_MARINE_CHEMISTRY, - ACCESS_MARINE_MORGUE, - ACCESS_MARINE_RESEARCH, - ACCESS_MARINE_CE, - ACCESS_MARINE_ENGINEERING, - ACCESS_MARINE_MAINT, - ACCESS_MARINE_OT, - ACCESS_MARINE_RO, - ACCESS_MARINE_CARGO, - ACCESS_MARINE_PREP, - ACCESS_MARINE_MEDPREP, - ACCESS_MARINE_ENGPREP, - ACCESS_MARINE_SMARTPREP, - ACCESS_MARINE_LEADER, - ACCESS_MARINE_SPECPREP, - ACCESS_MARINE_TL_PREP, - ACCESS_MARINE_ALPHA, - ACCESS_MARINE_BRAVO, - ACCESS_MARINE_CHARLIE, - ACCESS_MARINE_DELTA, - ACCESS_MARINE_PILOT, - ACCESS_MARINE_DROPSHIP, - ACCESS_MARINE_SEA, - ACCESS_MARINE_KITCHEN, - ACCESS_MARINE_SYNTH, - ACCESS_PRESS, - ACCESS_MARINE_ASO, - ) - -/proc/get_all_weyland_access() - return list(ACCESS_WY_PMC_GREEN, ACCESS_WY_PMC_ORANGE, ACCESS_WY_PMC_RED, ACCESS_WY_PMC_BLACK, ACCESS_WY_PMC_WHITE, ACCESS_WY_CORPORATE) - -///CLF & UPP, UPP Commandos have global. -/proc/get_antagonist_access() - return get_main_marine_access() + list(ACCESS_ILLEGAL_PIRATE) - -///Used by PMCs and elite mercs. -/proc/get_weyland_pmc_access() - return get_all_main_access() - -///This is only used by USCM ERTs at present -/proc/get_friendly_ert_access() - return get_main_marine_access() + get_all_civilian_access() - -///Pizza and Souto -/proc/get_civil_ert_access() - return list(ACCESS_MARINE_COMMAND, ACCESS_MARINE_CARGO, ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_ENGINEERING, ACCESS_CIVILIAN_LOGISTICS) + +/proc/get_access(access_list = ACCESS_LIST_GLOBAL) + switch(access_list) + if(ACCESS_LIST_GLOBAL) + return list(ACCESS_ILLEGAL_PIRATE) + get_access(ACCESS_LIST_MARINE_ALL) + get_access(ACCESS_LIST_WY_ALL) + get_access(ACCESS_LIST_COLONIAL_ALL) + get_access(ACCESS_LIST_CLF_ALL) + get_access(ACCESS_LIST_UPP_ALL) + if(ACCESS_LIST_MARINE_MAIN) + return list( + ACCESS_MARINE_SENIOR, + ACCESS_MARINE_DATABASE, + ACCESS_MARINE_COMMAND, + ACCESS_MARINE_CMP, + ACCESS_MARINE_BRIG, + ACCESS_MARINE_ARMORY, + ACCESS_MARINE_CMO, + ACCESS_MARINE_MEDBAY, + ACCESS_MARINE_CHEMISTRY, + ACCESS_MARINE_MORGUE, + ACCESS_MARINE_RESEARCH, + ACCESS_MARINE_CE, + ACCESS_MARINE_ENGINEERING, + ACCESS_MARINE_MAINT, + ACCESS_MARINE_OT, + ACCESS_MARINE_RO, + ACCESS_MARINE_CARGO, + ACCESS_MARINE_PREP, + ACCESS_MARINE_MEDPREP, + ACCESS_MARINE_ENGPREP, + ACCESS_MARINE_SMARTPREP, + ACCESS_MARINE_LEADER, + ACCESS_MARINE_SPECPREP, + ACCESS_MARINE_TL_PREP, + ACCESS_MARINE_ALPHA, + ACCESS_MARINE_BRAVO, + ACCESS_MARINE_CHARLIE, + ACCESS_MARINE_DELTA, + ACCESS_MARINE_PILOT, + ACCESS_MARINE_DROPSHIP, + ACCESS_MARINE_SEA, + ACCESS_MARINE_KITCHEN, + ACCESS_MARINE_SYNTH, + ACCESS_MARINE_ASO, + ACCESS_MARINE_CHAPLAIN, + ACCESS_PRESS, + ) + + if(ACCESS_LIST_MARINE_ALL) + return list( + ACCESS_MARINE_CO, + ACCESS_MARINE_AI, + ACCESS_MARINE_AI_TEMP, + ) + get_access(ACCESS_LIST_MARINE_MAIN) + + if(ACCESS_LIST_EMERGENCY_RESPONSE) + return list( + ACCESS_MARINE_MAINT, + ACCESS_MARINE_MEDBAY, + ACCESS_MARINE_KITCHEN, + ACCESS_PRESS, + ) + + if(ACCESS_LIST_UA) + return get_access(ACCESS_LIST_MARINE_MAIN) + get_access(ACCESS_LIST_COLONIAL_ALL) + + if(ACCESS_LIST_MARINE_LIAISON) + return list( + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_FLIGHT, + ACCESS_WY_RESEARCH, + ACCESS_WY_EXEC, + ACCESS_MARINE_COMMAND, + ACCESS_MARINE_RESEARCH, + ACCESS_MARINE_MEDBAY, + ) + get_access(ACCESS_LIST_COLONIAL_ALL) + + if(ACCESS_LIST_COLONIAL_ALL) + return list( + ACCESS_CIVILIAN_PUBLIC, + ACCESS_CIVILIAN_RESEARCH, + ACCESS_CIVILIAN_ENGINEERING, + ACCESS_CIVILIAN_LOGISTICS, + ACCESS_CIVILIAN_BRIG, + ACCESS_CIVILIAN_MEDBAY, + ACCESS_CIVILIAN_COMMAND, + ) + + if(ACCESS_LIST_CIVIL_LIAISON) + return list( + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_RESEARCH, + ACCESS_WY_EXEC, + ) + get_access(ACCESS_LIST_COLONIAL_ALL) + + if(ACCESS_LIST_DELIVERY) + return list( + ACCESS_MARINE_COMMAND, + ACCESS_MARINE_CARGO, + ACCESS_CIVILIAN_PUBLIC, + ACCESS_CIVILIAN_RESEARCH, + ACCESS_CIVILIAN_ENGINEERING, + ACCESS_CIVILIAN_LOGISTICS, + ) + + + if(ACCESS_LIST_WY_ALL) + return list( + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_MEDICAL, + ACCESS_WY_SECURITY, + ACCESS_WY_ENGINEERING, + ACCESS_WY_FLIGHT, + ACCESS_WY_RESEARCH, + ACCESS_WY_EXEC, + ACCESS_WY_PMC, + ACCESS_WY_PMC_TL, + ACCESS_WY_ARMORY, + ACCESS_WY_SECRETS, + ACCESS_WY_LEADERSHIP, + ACCESS_WY_SENIOR_LEAD, + ) + get_access(ACCESS_LIST_COLONIAL_ALL) + + if(ACCESS_LIST_WY_BASE) + return list( + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_MEDICAL, + ) + + if(ACCESS_LIST_WY_SENIOR) + return list( + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_MEDICAL, + ACCESS_WY_SECURITY, + ACCESS_WY_ENGINEERING, + ACCESS_WY_FLIGHT, + ACCESS_WY_RESEARCH, + ACCESS_WY_EXEC, + ACCESS_WY_PMC, + ACCESS_WY_PMC_TL, + ACCESS_WY_ARMORY, + ACCESS_WY_LEADERSHIP, + ACCESS_WY_SENIOR_LEAD, + ) + get_access(ACCESS_LIST_COLONIAL_ALL) + + if(ACCESS_LIST_WY_GOON) + return list( + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_MEDICAL, + ACCESS_WY_SECURITY, + ACCESS_WY_RESEARCH, + ACCESS_WY_ARMORY, + ) + get_access(ACCESS_LIST_COLONIAL_ALL) + get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + + if(ACCESS_LIST_WY_PMC) + return list( + ACCESS_WY_PMC, + ACCESS_WY_ENGINEERING, + ACCESS_WY_FLIGHT, + ) + get_access(ACCESS_LIST_WY_GOON) + + if(ACCESS_LIST_CLF_ALL) + return list( + ACCESS_CLF_SECURITY, + ACCESS_CLF_ARMORY, + ACCESS_CLF_LEADERSHIP, + ACCESS_CLF_SENIOR_LEAD, + ) + get_access(ACCESS_LIST_CLF_BASE) + + if(ACCESS_LIST_CLF_BASE) + return list( + ACCESS_CLF_GENERAL, + ACCESS_CLF_MEDICAL, + ACCESS_CLF_ENGINEERING, + ) + get_access(ACCESS_LIST_COLONIAL_ALL) + get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + + if(ACCESS_LIST_UPP_ALL) + return list( + ACCESS_UPP_GENERAL, + ACCESS_UPP_MEDICAL, + ACCESS_UPP_ENGINEERING, + ACCESS_UPP_SECURITY, + ACCESS_UPP_ARMORY, + ACCESS_UPP_FLIGHT, + ACCESS_UPP_RESEARCH, + ACCESS_UPP_COMMANDO, + ACCESS_UPP_LEADERSHIP, + ACCESS_UPP_SENIOR_LEAD, + ) + get_access(ACCESS_LIST_COLONIAL_ALL) + get_access(ACCESS_LIST_EMERGENCY_RESPONSE) /proc/get_region_accesses(code) switch(code) - if(0) - return get_all_main_access() - if(1) - return list(ACCESS_MARINE_CMP, ACCESS_MARINE_BRIG, ACCESS_MARINE_ARMORY) // Security - if(2) - return list(ACCESS_MARINE_CMO, ACCESS_MARINE_MEDBAY, ACCESS_MARINE_MORGUE, ACCESS_MARINE_CHEMISTRY) // Medbay - if(3) - return list(ACCESS_MARINE_RESEARCH, ACCESS_MARINE_CHEMISTRY, ACCESS_MARINE_MORGUE) // Research - if(4) - return list(ACCESS_MARINE_CE, ACCESS_MARINE_ENGINEERING, ACCESS_MARINE_OT, ACCESS_MARINE_MAINT) // Engineering - if(5) - return list(ACCESS_MARINE_CO, ACCESS_MARINE_SENIOR, ACCESS_MARINE_DATABASE, ACCESS_MARINE_COMMAND, ACCESS_MARINE_RO, ACCESS_MARINE_CARGO, ACCESS_MARINE_SEA, ACCESS_MARINE_SYNTH) // Command - if(6) - return list(ACCESS_MARINE_PREP, ACCESS_MARINE_MEDPREP, ACCESS_MARINE_ENGPREP, ACCESS_MARINE_SMARTPREP, ACCESS_MARINE_LEADER, ACCESS_MARINE_SPECPREP, ACCESS_MARINE_TL_PREP, ACCESS_MARINE_KITCHEN)//spess mahreens - if(7) - return list(ACCESS_MARINE_ALPHA, ACCESS_MARINE_BRAVO, ACCESS_MARINE_CHARLIE, ACCESS_MARINE_DELTA) // Squads - if(8) + if(0)//Everything + return get_access(ACCESS_LIST_COLONIAL_ALL) + get_access(ACCESS_LIST_MARINE_MAIN) + if(1)//Security + return list(ACCESS_MARINE_CMP, ACCESS_MARINE_BRIG, ACCESS_MARINE_ARMORY) + if(2)//Medbay + return list(ACCESS_MARINE_CMO, ACCESS_MARINE_MEDBAY, ACCESS_MARINE_MORGUE, ACCESS_MARINE_CHEMISTRY) + if(3)//Research + return list(ACCESS_MARINE_RESEARCH, ACCESS_MARINE_CHEMISTRY, ACCESS_MARINE_MORGUE) + if(4)//Engineering + return list(ACCESS_MARINE_CE, ACCESS_MARINE_ENGINEERING, ACCESS_MARINE_OT, ACCESS_MARINE_MAINT) + if(5)//Command + return list( + ACCESS_MARINE_SENIOR, + ACCESS_MARINE_DATABASE, + ACCESS_MARINE_COMMAND, + ACCESS_MARINE_RO, + ACCESS_MARINE_CARGO, + ACCESS_MARINE_SEA, + ACCESS_MARINE_SYNTH, + ) + if(6)//Marines + return list( + ACCESS_MARINE_PREP, + ACCESS_MARINE_MEDPREP, + ACCESS_MARINE_ENGPREP, + ACCESS_MARINE_SMARTPREP, + ACCESS_MARINE_LEADER, + ACCESS_MARINE_SPECPREP, + ACCESS_MARINE_TL_PREP, + ACCESS_MARINE_KITCHEN, + ) + if(7)//Squads + return list(ACCESS_MARINE_ALPHA, ACCESS_MARINE_BRAVO, ACCESS_MARINE_CHARLIE, ACCESS_MARINE_DELTA) + if(8)//Civilian return list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ) //Civilian + ACCESS_CIVILIAN_PUBLIC, + ACCESS_CIVILIAN_RESEARCH, + ACCESS_CIVILIAN_ENGINEERING, + ACCESS_CIVILIAN_LOGISTICS, + ACCESS_CIVILIAN_BRIG, + ACCESS_CIVILIAN_MEDBAY, + ACCESS_CIVILIAN_COMMAND, + ) /proc/get_region_accesses_name(code) switch(code) @@ -230,55 +355,124 @@ /proc/get_access_desc(A) switch(A) - if(ACCESS_MARINE_CMP) return "CMP's Office" - if(ACCESS_MARINE_BRIG) return "Brig" - if(ACCESS_MARINE_ARMORY) return "Armory" - if(ACCESS_MARINE_CMO) return "CMO's Office" - if(ACCESS_MARINE_MEDBAY) return "[MAIN_SHIP_NAME] Medbay" - if(ACCESS_MARINE_RESEARCH) return "[MAIN_SHIP_NAME] Research" - if(ACCESS_MARINE_CHEMISTRY) return "[MAIN_SHIP_NAME] Chemistry" - if(ACCESS_MARINE_MORGUE) return "[MAIN_SHIP_NAME] Morgue" - if(ACCESS_MARINE_CE) return "CE's Office" - if(ACCESS_MARINE_RO) return "RO's Office" - if(ACCESS_MARINE_ENGINEERING) return "[MAIN_SHIP_NAME] Engineering" - if(ACCESS_MARINE_OT) return "[MAIN_SHIP_NAME] Ordnance Workshop" - if(ACCESS_MARINE_SENIOR) return "[MAIN_SHIP_NAME] Senior Command" - if(ACCESS_MARINE_CO) return "Commander's Quarters" - if(ACCESS_MARINE_DATABASE) return "[MAIN_SHIP_NAME]'s Database" - if(ACCESS_MARINE_COMMAND) return "[MAIN_SHIP_NAME] Command" - if(ACCESS_MARINE_CREWMAN) return "Vehicle Crewman" - if(ACCESS_MARINE_PREP) return "Marine Prep" - if(ACCESS_MARINE_ENGPREP) return "Marine Squad Engineering" - if(ACCESS_MARINE_MEDPREP) return "Marine Squad Medical" - if(ACCESS_MARINE_SPECPREP) return "Marine Weapons Specialist" - if(ACCESS_MARINE_SMARTPREP) return "Marine Smartgunner" - if(ACCESS_MARINE_TL_PREP) return "Marine Team Leader" - if(ACCESS_MARINE_LEADER) return "Marine Leader" - if(ACCESS_MARINE_ALPHA) return "Alpha Squad" - if(ACCESS_MARINE_BRAVO) return "Bravo Squad" - if(ACCESS_MARINE_CHARLIE) return "Charlie Squad" - if(ACCESS_MARINE_DELTA) return "Delta Squad" - if(ACCESS_MARINE_CARGO) return "Requisitions" - if(ACCESS_MARINE_DROPSHIP) return "Dropship Piloting" - if(ACCESS_MARINE_PILOT) return "Pilot Gear" - if(ACCESS_MARINE_MAINT) return "[MAIN_SHIP_NAME] Maintenance" - if(ACCESS_CIVILIAN_RESEARCH) return "Civilian Research" - if(ACCESS_CIVILIAN_COMMAND) return "Civilian Command" - if(ACCESS_CIVILIAN_MEDBAY) return "Civilian Medbay" - if(ACCESS_CIVILIAN_LOGISTICS) return "Civilian Logistics" - if(ACCESS_CIVILIAN_ENGINEERING) return "Civilian Engineering" - if(ACCESS_CIVILIAN_BRIG) return "Civilian Brig" - if(ACCESS_CIVILIAN_PUBLIC) return "Civilian" - if(ACCESS_MARINE_SEA) return "SEA's Office" - if(ACCESS_MARINE_KITCHEN) return "Kitchen" - if(ACCESS_MARINE_SYNTH) return "Synthetic Storage" - if(ACCESS_MARINE_AI) return "AI Core" + if(ACCESS_MARINE_CMP) + return "CMP's Office" + if(ACCESS_MARINE_BRIG) + return "Brig" + if(ACCESS_MARINE_ARMORY) + return "Armory" + if(ACCESS_MARINE_CMO) + return "CMO's Office" + if(ACCESS_MARINE_MEDBAY) + return "[MAIN_SHIP_NAME] Medbay" + if(ACCESS_MARINE_RESEARCH) + return "[MAIN_SHIP_NAME] Research" + if(ACCESS_MARINE_CHEMISTRY) + return "[MAIN_SHIP_NAME] Chemistry" + if(ACCESS_MARINE_MORGUE) + return "[MAIN_SHIP_NAME] Morgue" + if(ACCESS_MARINE_CE) + return "CE's Office" + if(ACCESS_MARINE_RO) + return "RO's Office" + if(ACCESS_MARINE_ENGINEERING) + return "[MAIN_SHIP_NAME] Engineering" + if(ACCESS_MARINE_OT) + return "[MAIN_SHIP_NAME] Ordnance Workshop" + if(ACCESS_MARINE_SENIOR) + return "[MAIN_SHIP_NAME] Senior Command" + if(ACCESS_MARINE_CO) + return "Commander's Quarters" + if(ACCESS_MARINE_DATABASE) + return "[MAIN_SHIP_NAME]'s Database" + if(ACCESS_MARINE_COMMAND) + return "[MAIN_SHIP_NAME] Command" + if(ACCESS_MARINE_CREWMAN) + return "Vehicle Crewman" + if(ACCESS_MARINE_PREP) + return "Marine Prep" + if(ACCESS_MARINE_ENGPREP) + return "Marine Squad Engineering" + if(ACCESS_MARINE_MEDPREP) + return "Marine Squad Medical" + if(ACCESS_MARINE_SPECPREP) + return "Marine Weapons Specialist" + if(ACCESS_MARINE_SMARTPREP) + return "Marine Smartgunner" + if(ACCESS_MARINE_TL_PREP) + return "Marine Team Leader" + if(ACCESS_MARINE_LEADER) + return "Marine Leader" + if(ACCESS_MARINE_ALPHA) + return "Alpha Squad" + if(ACCESS_MARINE_BRAVO) + return "Bravo Squad" + if(ACCESS_MARINE_CHARLIE) + return "Charlie Squad" + if(ACCESS_MARINE_DELTA) + return "Delta Squad" + if(ACCESS_MARINE_CARGO) + return "Requisitions" + if(ACCESS_MARINE_DROPSHIP) + return "Dropship Piloting" + if(ACCESS_MARINE_PILOT) + return "Pilot Gear" + if(ACCESS_MARINE_MAINT) + return "[MAIN_SHIP_NAME] Maintenance" + if(ACCESS_CIVILIAN_RESEARCH) + return "Civilian Research" + if(ACCESS_CIVILIAN_COMMAND) + return "Civilian Command" + if(ACCESS_CIVILIAN_MEDBAY) + return "Civilian Medbay" + if(ACCESS_CIVILIAN_LOGISTICS) + return "Civilian Logistics" + if(ACCESS_CIVILIAN_ENGINEERING) + return "Civilian Engineering" + if(ACCESS_CIVILIAN_BRIG) + return "Civilian Brig" + if(ACCESS_CIVILIAN_PUBLIC) + return "Civilian" + if(ACCESS_MARINE_SEA) + return "SEA's Office" + if(ACCESS_MARINE_KITCHEN) + return "Kitchen" + if(ACCESS_MARINE_SYNTH) + return "Synthetic Storage" + if(ACCESS_MARINE_AI) + return "AI Core" + if(ACCESS_MARINE_AI_TEMP) + return "AI Access" + if(ACCESS_ARES_DEBUG) + return "AI Debug" /proc/get_weyland_access_desc(A) switch(A) - if(ACCESS_WY_PMC_GREEN) return "Wey-Yu PMC Green" - if(ACCESS_WY_PMC_ORANGE) return "Wey-Yu PMC Orange" - if(ACCESS_WY_PMC_RED) return "Wey-Yu PMC Red" - if(ACCESS_WY_PMC_BLACK) return "Wey-Yu PMC Black" - if(ACCESS_WY_PMC_WHITE) return "Wey-Yu PMC White" - if(ACCESS_WY_CORPORATE) return "Wey-Yu Executive" + if(ACCESS_WY_GENERAL) + return "Wey-Yu General" + if(ACCESS_WY_COLONIAL) + return "Wey-Yu Colony" + if(ACCESS_WY_MEDICAL) + return "Wey-Yu Medical" + if(ACCESS_WY_SECURITY) + return "Wey-Yu Security" + if(ACCESS_WY_ENGINEERING) + return "Wey-Yu Engineering" + if(ACCESS_WY_FLIGHT) + return "Wey-Yu Flight Control" + if(ACCESS_WY_RESEARCH) + return "Wey-Yu Research" + if(ACCESS_WY_EXEC) + return "Wey-Yu Corporate" + if(ACCESS_WY_PMC) + return "Wey-Yu PMC" + if(ACCESS_WY_PMC_TL) + return "Wey-Yu PMC Lead" + if(ACCESS_WY_ARMORY) + return "Wey-Yu Armory" + if(ACCESS_WY_SECRETS) + return "Wey-Yu HighSec" + if(ACCESS_WY_LEADERSHIP) + return "Wey-Yu Leadership" + if(ACCESS_WY_SENIOR_LEAD) + return "Wey-Yu Senior Leadership" diff --git a/code/game/machinery/ARES/ARES_procs.dm b/code/game/machinery/ARES/ARES_procs.dm index c78a0131b7f1..a335a36994e5 100644 --- a/code/game/machinery/ARES/ARES_procs.dm +++ b/code/game/machinery/ARES/ARES_procs.dm @@ -118,7 +118,7 @@ GLOBAL_LIST_INIT(maintenance_categories, list( return ARES_ACCESS_CO if(ACCESS_MARINE_SENIOR in card.access) return ARES_ACCESS_SENIOR - if(ACCESS_WY_CORPORATE in card.access) + if(ACCESS_WY_GENERAL in card.access) return ARES_ACCESS_CORPORATE if(ACCESS_MARINE_COMMAND in card.access) return ARES_ACCESS_COMMAND @@ -613,7 +613,7 @@ GLOBAL_LIST_INIT(maintenance_categories, list( return APOLLO_ACCESS_AUTHED if(ACCESS_MARINE_AI_TEMP in card.access) return APOLLO_ACCESS_TEMP - if((ACCESS_MARINE_SENIOR in card.access ) || (ACCESS_MARINE_ENGINEERING in card.access) || (ACCESS_WY_CORPORATE in card.access)) + if((ACCESS_MARINE_SENIOR in card.access ) || (ACCESS_MARINE_ENGINEERING in card.access) || (ACCESS_WY_GENERAL in card.access)) return APOLLO_ACCESS_REPORTER else return APOLLO_ACCESS_REQUEST diff --git a/code/game/machinery/computer/dropship_weapons.dm b/code/game/machinery/computer/dropship_weapons.dm index 2d943d643cb3..60bf17388db8 100644 --- a/code/game/machinery/computer/dropship_weapons.dm +++ b/code/game/machinery/computer/dropship_weapons.dm @@ -712,7 +712,7 @@ /obj/structure/machinery/computer/dropship_weapons/dropship1 name = "\improper 'Alamo' weapons controls" - req_one_access = list(ACCESS_MARINE_LEADER, ACCESS_MARINE_DROPSHIP, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_MARINE_LEADER, ACCESS_MARINE_DROPSHIP, ACCESS_WY_FLIGHT) firemission_envelope = new /datum/cas_fire_envelope/uscm_dropship() /obj/structure/machinery/computer/dropship_weapons/dropship1/New() @@ -721,7 +721,7 @@ /obj/structure/machinery/computer/dropship_weapons/dropship2 name = "\improper 'Normandy' weapons controls" - req_one_access = list(ACCESS_MARINE_LEADER, ACCESS_MARINE_DROPSHIP, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_MARINE_LEADER, ACCESS_MARINE_DROPSHIP, ACCESS_WY_FLIGHT) firemission_envelope = new /datum/cas_fire_envelope/uscm_dropship() /obj/structure/machinery/computer/dropship_weapons/dropship2/New() diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 3c92bd33a681..b68ca41d6f09 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -5,7 +5,7 @@ desc = "This can be used to check medical records." icon_state = "medcomp" density = TRUE - req_one_access = list(ACCESS_MARINE_MEDBAY, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_MARINE_MEDBAY, ACCESS_WY_MEDICAL) circuit = /obj/item/circuitboard/computer/med_data var/obj/item/card/id/scan = null var/last_user_name = "" diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 373c74767bb4..f4d09796194c 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -10,32 +10,32 @@ name = "\improper Command Airlock" icon = 'icons/obj/structures/doors/comdoor.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_com - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/security/colony name = "\improper Security Airlock" icon = 'icons/obj/structures/doors/secdoor.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_sec - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_SECURITY) /obj/structure/machinery/door/airlock/engineering/colony name = "\improper Engineering Airlock" icon = 'icons/obj/structures/doors/engidoor.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_eng - req_one_access = list(ACCESS_CIVILIAN_COMMAND, ACCESS_CIVILIAN_ENGINEERING, ACCESS_CIVILIAN_LOGISTICS) + req_one_access = list(ACCESS_CIVILIAN_COMMAND, ACCESS_CIVILIAN_ENGINEERING, ACCESS_CIVILIAN_LOGISTICS, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/medical/colony name = "\improper Medical Airlock" icon = 'icons/obj/structures/doors/medidoor.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_med - req_one_access = list(ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND) + req_one_access = list(ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/maintenance/colony name = "\improper Maintenance Hatch" icon = 'icons/obj/structures/doors/maintdoor.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_mai - req_one_access = list(ACCESS_CIVILIAN_PUBLIC) + req_one_access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_ENGINEERING, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/external/colony name = "\improper External Airlock" @@ -61,7 +61,7 @@ icon = 'icons/obj/structures/doors/vault.dmi' opacity = TRUE assembly_type = /obj/structure/airlock_assembly/airlock_assembly_highsecurity //Until somebody makes better sprites. - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_LEADERSHIP) /obj/structure/machinery/door/airlock/freezer/colony name = "\improper Freezer Airlock" @@ -83,7 +83,7 @@ opacity = FALSE assembly_type = /obj/structure/airlock_assembly/airlock_assembly_com glass = 1 - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/glass_engineering/colony name = "\improper Engineering Airlock" @@ -130,7 +130,7 @@ name = "\improper Research Airlock" icon = 'icons/obj/structures/doors/medidoor.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_research - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/glass_research/colony name = "\improper Research Airlock" @@ -139,7 +139,7 @@ assembly_type = /obj/structure/airlock_assembly/airlock_assembly_research glass = 1 heat_proof = 1 - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/glass_mining/colony name = "\improper Mining Airlock" @@ -214,7 +214,7 @@ name = "\improper Research Airlock" icon = 'icons/obj/structures/doors/medidoor.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_science - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_RESEARCH) /obj/structure/machinery/door/airlock/glass_science/colony name = "\improper Research Airlock" @@ -222,13 +222,13 @@ opacity = 0 assembly_type = /obj/structure/airlock_assembly/airlock_assembly_science glass = 1 - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_RESEARCH) /obj/structure/machinery/door/airlock/highsecurity/colony name = "\improper High Tech Security Airlock" icon = 'icons/obj/structures/doors/hightechsecurity.dmi' assembly_type = /obj/structure/airlock_assembly/airlock_assembly_highsecurity - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_SECURITY, ACCESS_WY_LEADERSHIP) //STRATA AIRLOCKS // Add me later y'know? @@ -392,7 +392,7 @@ /obj/structure/machinery/door/airlock/almayer/command/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/almayer/command/autoname autoname = TRUE @@ -403,7 +403,7 @@ /obj/structure/machinery/door/airlock/almayer/command/reinforced/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/almayer/secure name = "\improper Secure Airlock" @@ -521,11 +521,11 @@ /obj/structure/machinery/door/airlock/almayer/research name = "\improper Research Airlock" icon = 'icons/obj/structures/doors/medidoor.dmi' - req_access = list(ACCESS_MARINE_RESEARCH) + req_one_access = list(ACCESS_MARINE_RESEARCH, ACCESS_WY_RESEARCH, ACCESS_WY_EXEC) /obj/structure/machinery/door/airlock/almayer/research/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL, ACCESS_WY_RESEARCH) /obj/structure/machinery/door/airlock/almayer/research/autoname autoname = TRUE @@ -536,7 +536,7 @@ /obj/structure/machinery/door/airlock/almayer/research/reinforced/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL, ACCESS_WY_RESEARCH) /obj/structure/machinery/door/airlock/almayer/research/glass name = "\improper Research Airlock" @@ -547,7 +547,7 @@ /obj/structure/machinery/door/airlock/almayer/research/glass/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/almayer/research/glass/autoname autoname = TRUE @@ -558,7 +558,7 @@ /obj/structure/machinery/door/airlock/almayer/research/glass/reinforced/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/almayer/generic name = "\improper Airlock" @@ -576,7 +576,11 @@ /obj/structure/machinery/door/airlock/almayer/generic/corporate name = "Corporate Liaison's Quarters" icon = 'icons/obj/structures/doors/personaldoor.dmi' - req_access = list(ACCESS_WY_CORPORATE) + req_access = list(ACCESS_WY_GENERAL) + +/obj/structure/machinery/door/airlock/almayer/generic/press + name = "Press Office" + req_access = list(ACCESS_PRESS) /obj/structure/machinery/door/airlock/almayer/marine name = "\improper Airlock" diff --git a/code/game/machinery/doors/multi_tile.dm b/code/game/machinery/doors/multi_tile.dm index ee30af72558e..2a49b8696a9f 100644 --- a/code/game/machinery/doors/multi_tile.dm +++ b/code/game/machinery/doors/multi_tile.dm @@ -39,7 +39,7 @@ /obj/structure/machinery/door/airlock/multi_tile/command/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/medical name = "Medical Airlock" @@ -69,7 +69,7 @@ /obj/structure/machinery/door/airlock/multi_tile/research/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/research/reinforced name = "Reinforced Research Airlock" @@ -77,7 +77,7 @@ /obj/structure/machinery/door/airlock/multi_tile/research/reinforced/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/secure name = "Secure Airlock" @@ -183,7 +183,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/medidoor/research/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor name = "\improper Command Airlock" @@ -194,7 +194,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor/reinforced name = "\improper Reinforced Command Airlock" @@ -202,7 +202,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor/reinforced/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor/solid icon = 'icons/obj/structures/doors/2x1comdoor_solid.dmi' @@ -211,7 +211,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor/solid/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor/solid/reinforced name = "\improper Reinforced Command Airlock" @@ -219,7 +219,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/comdoor/solid/reinforced/colony req_access = null - req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_COMMAND, ACCESS_WY_COLONIAL) /obj/structure/machinery/door/airlock/multi_tile/almayer/handle_multidoor() if(!(width > 1)) return //Bubblewrap diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index 976ec285c8f4..a5e0eafe2f91 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -210,7 +210,7 @@ assignment = "Corporate Mercenary" /obj/item/card/id/pmc/New() - access = get_all_weyland_access() + access = get_access(ACCESS_LIST_WY_ALL) ..() /obj/item/card/id/pmc/ds @@ -236,7 +236,7 @@ assignment = "General" /obj/item/card/id/general/New() - access = get_all_weyland_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /obj/item/card/id/provost name = "provost holo-badge" @@ -246,7 +246,7 @@ assignment = "Provost" /obj/item/card/id/provost/New() - access = get_all_weyland_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /obj/item/card/id/syndicate name = "agent card" @@ -331,7 +331,7 @@ assignment = "Captain" /obj/item/card/id/captains_spare/New() - access = get_all_marine_access() + access = get_access(ACCESS_LIST_MARINE_ALL) ..() /obj/item/card/id/centcom @@ -342,7 +342,7 @@ assignment = "General" /obj/item/card/id/centcom/New() - access = get_all_weyland_access() + access = get_access(ACCESS_LIST_WY_ALL) ..() diff --git a/code/game/objects/items/circuitboards/airlock.dm b/code/game/objects/items/circuitboards/airlock.dm index 873d326847ec..4de97a8e20f3 100644 --- a/code/game/objects/items/circuitboards/airlock.dm +++ b/code/game/objects/items/circuitboards/airlock.dm @@ -44,7 +44,7 @@ t1 += "
" - var/list/accesses = get_all_main_access() + var/list/accesses = get_access(ACCESS_LIST_MARINE_ALL) for (var/acc in accesses) var/aname = get_access_desc(acc) diff --git a/code/game/objects/items/devices/portable_vendor.dm b/code/game/objects/items/devices/portable_vendor.dm index 875087efbff0..65e2128a02c0 100644 --- a/code/game/objects/items/devices/portable_vendor.dm +++ b/code/game/objects/items/devices/portable_vendor.dm @@ -238,7 +238,7 @@ special_prod_time_lock = CL_BRIEFCASE_TIME_LOCK special_prods = list(/obj/item/implanter/neurostim, /obj/item/reagent_container/hypospray/autoinjector/ultrazine/liaison) - req_access = list(ACCESS_WY_CORPORATE) + req_access = list(ACCESS_WY_EXEC) req_role = JOB_CORPORATE_LIAISON listed_products = list( list("INCENTIVES", 0, null, null, null), diff --git a/code/game/objects/items/storage/firstaid.dm b/code/game/objects/items/storage/firstaid.dm index 0d976b4cdf57..5816da7740c3 100644 --- a/code/game/objects/items/storage/firstaid.dm +++ b/code/game/objects/items/storage/firstaid.dm @@ -616,40 +616,35 @@ icon_state = "pill_canister11" max_storage_space = 5 skilllock = SKILL_MEDICAL_DEFAULT //CL can open it - var/idlock = 1 + var/idlock = TRUE pill_type_to_fill = /obj/item/reagent_container/pill/ultrazine/unmarked display_maptext = FALSE //for muh corporate secrets - Stan_Albatross - req_access = list(ACCESS_WY_CORPORATE) - var/req_role = JOB_CORPORATE_LIAISON + req_one_access = list(ACCESS_WY_EXEC, ACCESS_WY_RESEARCH) black_market_value = 35 /obj/item/storage/pill_bottle/ultrazine/proc/id_check(mob/user) if(!idlock) - return 1 + return TRUE var/mob/living/carbon/human/H = user if(!allowed(user)) to_chat(user, SPAN_NOTICE("It must have some kind of ID lock...")) - return 0 + return FALSE var/obj/item/card/id/I = H.wear_id if(!istype(I)) //not wearing an ID to_chat(H, SPAN_NOTICE("It must have some kind of ID lock...")) - return 0 + return FALSE if(I.registered_name != H.real_name) to_chat(H, SPAN_WARNING("Wrong ID card owner detected.")) - return 0 - - if(req_role && I.rank != req_role) - to_chat(H, SPAN_NOTICE("It must have some kind of ID lock...")) - return 0 + return FALSE - return 1 + return TRUE /obj/item/storage/pill_bottle/ultrazine/attack_self(mob/living/user) if(!id_check(user)) @@ -663,7 +658,7 @@ /obj/item/storage/pill_bottle/ultrazine/skillless name = "\improper Ultrazine pill bottle" - idlock = 0 + idlock = FALSE display_maptext = TRUE maptext_label = "Uz" diff --git a/code/game/objects/items/storage/lockbox.dm b/code/game/objects/items/storage/lockbox.dm index 30be2f6bc2e2..50a6cc92cb5f 100644 --- a/code/game/objects/items/storage/lockbox.dm +++ b/code/game/objects/items/storage/lockbox.dm @@ -51,7 +51,7 @@ /obj/item/storage/lockbox/loyalty name = "\improper Wey-Yu equipment lockbox" - req_access = list(ACCESS_WY_CORPORATE) + req_one_access = list(ACCESS_WY_EXEC, ACCESS_WY_SECURITY) /obj/item/storage/lockbox/loyalty/fill_preset_inventory() new /obj/item/ammo_magazine/pistol/es4(src) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 20e5ac4f9bdc..6cb9f58aae37 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -11,7 +11,7 @@ w_class = SIZE_MEDIUM attack_verb = list("beaten") - req_one_access = list(ACCESS_MARINE_BRIG, ACCESS_MARINE_ARMORY, ACCESS_MARINE_SENIOR, ACCESS_WY_CORPORATE, ACCESS_WY_PMC_GREEN, ACCESS_CIVILIAN_BRIG) + req_one_access = list(ACCESS_MARINE_BRIG, ACCESS_MARINE_ARMORY, ACCESS_MARINE_SENIOR, ACCESS_WY_GENERAL, ACCESS_WY_SECURITY, ACCESS_CIVILIAN_BRIG) var/stunforce = 50 var/status = 0 //whether the thing is on or not var/obj/item/cell/bcell = null diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index b92624cf4201..24f019b9f89f 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -29,6 +29,8 @@ var/list/req_one_access = null var/req_access_txt = null var/req_one_access_txt = null + ///Whether or not this instance is using accesses different from initial code. Used for easy locating in map files. + var/access_modified = FALSE var/flags_obj = NO_FLAGS /// set when a player uses a pen on a renamable object diff --git a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm index 357606e01ee6..8bb00a349fce 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm @@ -130,4 +130,4 @@ /obj/structure/closet/secure_closet/guncabinet/wy name = "weyland yutani gun cabinet" - req_access = ACCESS_WY_CORPORATE + req_access = ACCESS_WY_SECURITY diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index 435dfce3f122..e290a23a61e9 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -41,7 +41,7 @@ open() else src.req_access = list() - src.req_access += pick(get_all_main_access()) + src.req_access += pick(get_access(ACCESS_LIST_MARINE_MAIN)) ..() /obj/structure/closet/secure_closet/proc/togglelock(mob/living/user) diff --git a/code/game/objects/structures/crates_lockers/secure_crates.dm b/code/game/objects/structures/crates_lockers/secure_crates.dm index b4ebb6d5e827..0bd77d877ee6 100644 --- a/code/game/objects/structures/crates_lockers/secure_crates.dm +++ b/code/game/objects/structures/crates_lockers/secure_crates.dm @@ -104,7 +104,7 @@ open() else src.req_access = list() - src.req_access += pick(get_all_main_access()) + src.req_access += pick(get_access(ACCESS_LIST_MARINE_MAIN)) ..() diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 6be6b14e0247..0297145c7e8d 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -203,7 +203,7 @@ /client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list) set category = null - set name = "Grant Full Access" + set name = "Grant Global Access" if(!check_rights(R_DEBUG|R_ADMIN)) return @@ -216,11 +216,11 @@ if (H.wear_id) var/obj/item/card/id/id = H.wear_id id.icon_state = "gold" - id:access = get_global_access() + id:access = get_access(ACCESS_LIST_GLOBAL) else var/obj/item/card/id/id = new/obj/item/card/id(M); id.icon_state = "gold" - id:access = get_all_main_access() + id:access = get_access(ACCESS_LIST_GLOBAL) id.registered_name = H.real_name id.registered_ref = WEAKREF(H) id.assignment = "Captain" @@ -230,7 +230,7 @@ else alert("Invalid mob") - message_admins("[key_name_admin(usr)] has granted [M.key] full access.") + message_admins("[key_name_admin(usr)] has granted [M.key] global access.") /client/proc/cmd_admin_grantallskills(mob/M in GLOB.mob_list) set category = null diff --git a/code/modules/cm_marines/marines_consoles.dm b/code/modules/cm_marines/marines_consoles.dm index ad0ebac8307b..a3bea392c201 100644 --- a/code/modules/cm_marines/marines_consoles.dm +++ b/code/modules/cm_marines/marines_consoles.dm @@ -109,7 +109,7 @@ Access:
"} - var/known_access_rights = get_all_main_access() + var/known_access_rights = get_access(ACCESS_LIST_MARINE_ALL) for(var/A in target_id_card.access) if(A in known_access_rights) contents += " [get_access_desc(A)]" @@ -197,7 +197,7 @@ else var/list/new_access = list() if(is_centcom) - new_access = get_all_weyland_access() + new_access = get_access(ACCESS_LIST_WY_ALL) else var/datum/job/job = RoleAuthority.roles_for_mode[target] @@ -205,7 +205,7 @@ visible_message("[SPAN_BOLD("[src]")] states, \"DATA ERROR: Can not find next entry in database: [target]\"") return new_access = job.get_access() - target_id_card.access -= get_all_weyland_access() + get_all_main_access() + target_id_card.access -= get_access(ACCESS_LIST_WY_ALL) + get_access(ACCESS_LIST_MARINE_MAIN) target_id_card.access |= new_access target_id_card.assignment = target target_id_card.rank = target @@ -227,7 +227,7 @@ log_idmod(target_id_card, " [key_name_admin(usr)] granted [access_type] IFF. ") return TRUE access_type = text2num(params["access_target"]) - if(access_type in (is_centcom ? get_all_weyland_access() : get_main_marine_access())) + if(access_type in (is_centcom ? get_access(ACCESS_LIST_WY_ALL) : get_access(ACCESS_LIST_MARINE_MAIN))) if(access_type in target_id_card.access) target_id_card.access -= access_type log_idmod(target_id_card, " [key_name_admin(usr)] revoked access '[access_type]'. ") @@ -239,7 +239,7 @@ if(!authenticated || !target_id_card) return - target_id_card.access |= (is_centcom ? get_all_weyland_access() : get_main_marine_access()) + target_id_card.access |= (is_centcom ? get_access(ACCESS_LIST_WY_ALL) : get_access(ACCESS_LIST_MARINE_MAIN)) target_id_card.faction_group |= factions log_idmod(target_id_card, " [key_name_admin(usr)] granted the ID all access and USCM IFF. ") return TRUE diff --git a/code/modules/gear_presets/clf.dm b/code/modules/gear_presets/clf.dm index 311605a407c7..901de2c21ca3 100644 --- a/code/modules/gear_presets/clf.dm +++ b/code/modules/gear_presets/clf.dm @@ -9,7 +9,7 @@ /datum/equipment_preset/clf/New() . = ..() - access = get_antagonist_access() + access = get_access(ACCESS_LIST_CLF_BASE) /datum/equipment_preset/clf/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(60;MALE, 40;FEMALE) @@ -439,6 +439,10 @@ role_comm_title = "SPC" skills = /datum/skills/clf/specialist +/datum/equipment_preset/clf/specialist/New() + . = ..() + access = get_access(ACCESS_LIST_CLF_BASE) + list(ACCESS_CLF_ARMORY) + /datum/equipment_preset/clf/specialist/load_gear(mob/living/carbon/human/new_human) //jumpsuit and their webbing @@ -550,131 +554,6 @@ //*****************************************************************************************************/ -/datum/equipment_preset/clf/commander - name = "CLF Cell Commander" - flags = EQUIPMENT_PRESET_EXTRA - assignment = JOB_CLF_COMMANDER - rank = JOB_CLF_COMMANDER - role_comm_title = "CMDR" - skills = /datum/skills/clf/commander - -/datum/equipment_preset/clf/commander/load_gear(mob/living/carbon/human/new_human) - new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary/miner(new_human), WEAR_HEAD) - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF/command(new_human), WEAR_L_EAR) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/clf(new_human), WEAR_BODY) - new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia/smartgun(new_human), WEAR_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/mateba/highimpact(new_human), WEAR_IN_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/mateba/highimpact(new_human), WEAR_IN_JACKET) - new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smartgun/clf(new_human), WEAR_J_STORE) - new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) - new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/smartgunner/clf/full(new_human), WEAR_WAIST) - new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET) - - new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE) - new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE) - -/datum/equipment_preset/clf/commander/get_antag_clothing_equipment() - return list( - list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), - list("Combat Boots", 0, /obj/item/clothing/shoes/combat, MARINE_CAN_BUY_SHOES, VENDOR_ITEM_MANDATORY), - list("CLF Uniform", 0, /obj/item/clothing/under/colonist/clf, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("CLF Smartgun Armor", 0, /obj/item/clothing/suit/storage/militia/smartgun, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), - list("Black Gloves", 0, /obj/item/clothing/gloves/black, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), - list("CLF Smartgunner Belt", 0, /obj/item/storage/belt/gun/smartgunner/clf, MARINE_CAN_BUY_BELT, VENDOR_ITEM_MANDATORY), - list("Headset", 0, /obj/item/device/radio/headset/distress/CLF/command, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), - list("Flashlight", 0, /obj/item/device/flashlight, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), - list("Combat Pack", 0, /obj/item/storage/backpack/lightpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), - - list("HELMET (CHOOSE 1)", 0, null, null, null), - list("Y8 Miner Helmet", 0, /obj/item/clothing/head/helmet/marine/veteran/mercenary/miner, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR), - - list("POUCHES (CHOOSE 2)", 0, null, null, null), - list("Bayonet Sheath", 0, /obj/item/storage/pouch/bayonet/upp, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - list("Explosive Pouch", 0, /obj/item/storage/pouch/explosive, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), - list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), - list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED), - list("Large Magazine Pouch", 0, /obj/item/storage/pouch/magazine/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - list("Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR), - - list("ATTACHMENTS (CHOOSE 1)", 0, null, null, null), - list("Angled Grip", 0, /obj/item/attachable/angledgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Extended Barrel", 0, /obj/item/attachable/extended_barrel, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Gyroscopic Stabilizer", 0, /obj/item/attachable/gyro, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Laser Sight", 0, /obj/item/attachable/lasersight, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Masterkey Shotgun", 0, /obj/item/attachable/attached_gun/shotgun, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Recoil Compensator", 0, /obj/item/attachable/compensator, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Red-Dot Sight", 0, /obj/item/attachable/reddot, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Reflex Sight", 0, /obj/item/attachable/reflex, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Suppressor", 0, /obj/item/attachable/suppressor, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - list("Vertical Grip", 0, /obj/item/attachable/verticalgrip, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_REGULAR), - - list("MASK (CHOOSE 1)", 0, null, null, null), - list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR), - list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR) - ) - -/datum/equipment_preset/clf/commander/get_antag_gear_equipment() - return list( - list("CELL LEADER SET (MANDATORY)", 0, null, null, null), - list("Essential Leader Set", 0, /obj/effect/essentials_set/leader/upp, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY), - - list("GENERAL SUPPLIES", 0, null, null, null), - list("Megaphone", 5, /obj/item/device/megaphone, null, VENDOR_ITEM_REGULAR), - list("Whistle", 5, /obj/item/device/whistle, null, VENDOR_ITEM_REGULAR), - - list("ENGINEERING SUPPLIES", 0, null, null, null), - list("Entrenching Tool", 2, /obj/item/tool/shovel/etool, null, VENDOR_ITEM_REGULAR), - list("Insulated Gloves", 3, /obj/item/clothing/gloves/yellow, null, VENDOR_ITEM_REGULAR), - list("Metal x10", 5, /obj/item/stack/sheet/metal/small_stack, null, VENDOR_ITEM_RECOMMENDED), - list("Plasteel x10", 7, /obj/item/stack/sheet/plasteel/small_stack, null, VENDOR_ITEM_RECOMMENDED), - list("Sandbags x25", 10, /obj/item/stack/sandbags_empty/half, null, VENDOR_ITEM_RECOMMENDED), - list("Tools Pouch (Full)", 5, /obj/item/storage/pouch/tools/full, null, VENDOR_ITEM_REGULAR), - list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), - - list("MEDICAL SUPPLIES", 0, null, null, null), - list("Adv Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR), - list("Adv Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR), - list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR), - list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR), - - list("Injector (Bicaridine)", 1, /obj/item/reagent_container/hypospray/autoinjector/bicaridine, null, VENDOR_ITEM_REGULAR), - list("Injector (Dexalin+)", 1, /obj/item/reagent_container/hypospray/autoinjector/dexalinp, null, VENDOR_ITEM_REGULAR), - list("Injector (Inaprovaline)", 1, /obj/item/reagent_container/hypospray/autoinjector/inaprovaline, null, VENDOR_ITEM_REGULAR), - list("Injector (Kelotane)", 1, /obj/item/reagent_container/hypospray/autoinjector/kelotane, null, VENDOR_ITEM_REGULAR), - list("Injector (Oxycodone)", 2, /obj/item/reagent_container/hypospray/autoinjector/oxycodone, null, VENDOR_ITEM_REGULAR), - list("Injector (Tramadol)", 1, /obj/item/reagent_container/hypospray/autoinjector/tramadol, null, VENDOR_ITEM_REGULAR), - list("Injector (Tricord)", 1, /obj/item/reagent_container/hypospray/autoinjector/tricord, null, VENDOR_ITEM_REGULAR), - - list("Health Analyzer", 4, /obj/item/device/healthanalyzer, null, VENDOR_ITEM_REGULAR), - list("Sensor Medical HUD", 4, /obj/item/clothing/glasses/hud/sensor, null, VENDOR_ITEM_MANDATORY), - - list("SPECIAL AMMUNITION", 0, null, null, null), - list("M16 AP Magazine (5.56x45mm)", 10, /obj/item/ammo_magazine/rifle/m16/ap, null, VENDOR_ITEM_REGULAR), - list("MAR Extended Magazine (7.62x39mm)", 10, /obj/item/ammo_magazine/rifle/mar40/extended, null, VENDOR_ITEM_REGULAR), - list("Shotgun Incendiary Shells (Handful)", 15, /obj/item/ammo_magazine/handful/shotgun/incendiary, null, VENDOR_ITEM_REGULAR), - - list("EXPLOSIVES", 0, null, null, null), - list("EMP Grenade", 10, /obj/item/explosive/grenade/empgrenade, null, VENDOR_ITEM_REGULAR), - list("Improvised Explosive Device", 15, /obj/item/explosive/grenade/custom/ied, null, VENDOR_ITEM_REGULAR), - list("Improvised Firebomb", 10, /obj/item/explosive/grenade/incendiary/molotov, null, VENDOR_ITEM_REGULAR), - list("Incendiary IED", 15, /obj/item/explosive/grenade/custom/ied_incendiary, null, VENDOR_ITEM_REGULAR), - list("Improvised Phosphorus Bomb", 20, /obj/item/explosive/grenade/phosphorus/clf, null, VENDOR_ITEM_REGULAR), - list("Smoke Grenade", 5, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR), - - list("UTILITIES", 0, null, null, null), - list("Fire Extinguisher (Portable)", 5, /obj/item/tool/extinguisher/mini, null, VENDOR_ITEM_REGULAR), - list("Large General Pouch", 10, /obj/item/storage/pouch/general/large, null, VENDOR_ITEM_REGULAR), - list("Random Useful (Or Not) Item", 5, /obj/effect/essentials_set/random/clf_bonus_item, null, VENDOR_ITEM_REGULAR), - list("Shoulder Holster", 10, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR), - list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR) - ) - -//*****************************************************************************************************/ - /datum/equipment_preset/clf/leader name = "CLF Leader" flags = EQUIPMENT_PRESET_EXTRA @@ -683,6 +562,10 @@ role_comm_title = "LDR" skills = /datum/skills/clf/leader +/datum/equipment_preset/clf/leader/New() + . = ..() + access = get_access(ACCESS_LIST_CLF_BASE) + list(ACCESS_CLF_ARMORY, ACCESS_CLF_LEADERSHIP, ACCESS_CLF_FLIGHT) + /datum/equipment_preset/clf/leader/load_gear(mob/living/carbon/human/new_human) //No random armor, so that it's more clear that he's the leader @@ -828,6 +711,9 @@ rank = JOB_CLF_SYNTH role_comm_title = "Syn" +/datum/equipment_preset/clf/synth/New() + . = ..() + access = get_access(ACCESS_LIST_CLF_ALL) /datum/equipment_preset/clf/synth/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(50;MALE,50;FEMALE) @@ -1014,20 +900,24 @@ role_comm_title = "CMDR" skills = /datum/skills/clf/commander -/datum/equipment_preset/clf/commander/load_gear(mob/living/carbon/human/H) - H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary/miner(H), WEAR_HEAD) - H.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF/command(H), WEAR_L_EAR) - H.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/clf(H), WEAR_BODY) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia/smartgun(H), WEAR_JACKET) - H.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/mateba/highimpact(H), WEAR_IN_JACKET) - H.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/mateba/highimpact(H), WEAR_IN_JACKET) - H.equip_to_slot_or_del(new /obj/item/weapon/gun/smartgun/clf(H), WEAR_J_STORE) - H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), WEAR_HANDS) - H.equip_to_slot_or_del(new /obj/item/storage/belt/gun/smartgunner/clf/full(H), WEAR_WAIST) - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(H), WEAR_FEET) - - H.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(H), WEAR_L_STORE) - H.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(H), WEAR_R_STORE) +/datum/equipment_preset/clf/commander/New() + . = ..() + access = get_access(ACCESS_LIST_CLF_ALL) + +/datum/equipment_preset/clf/commander/load_gear(mob/living/carbon/human/new_human) + new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary/miner(new_human), WEAR_HEAD) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF/command(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/clf(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia/smartgun(new_human), WEAR_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/mateba/highimpact(new_human), WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/revolver/mateba/highimpact(new_human), WEAR_IN_JACKET) + new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smartgun/clf(new_human), WEAR_J_STORE) + new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) + new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/smartgunner/clf/full(new_human), WEAR_WAIST) + new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET) + + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE) + new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE) /datum/equipment_preset/clf/commander/get_antag_clothing_equipment() return list( @@ -1092,8 +982,8 @@ list("Welding Goggles", 5, /obj/item/clothing/glasses/welding, null, VENDOR_ITEM_REGULAR), list("MEDICAL SUPPLIES", 0, null, null, null), - list("Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR), - list("Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR), + list("Adv Burn Kit", 2, /obj/item/stack/medical/advanced/ointment, null, VENDOR_ITEM_REGULAR), + list("Adv Trauma Kit", 2, /obj/item/stack/medical/advanced/bruise_pack, null, VENDOR_ITEM_REGULAR), list("Advanced Firstaid Kit", 12, /obj/item/storage/firstaid/adv, null, VENDOR_ITEM_REGULAR), list("Medical Splints", 1, /obj/item/stack/medical/splint, null, VENDOR_ITEM_REGULAR), diff --git a/code/modules/gear_presets/cmb.dm b/code/modules/gear_presets/cmb.dm index 55602ec956f3..c42b1bf868f0 100644 --- a/code/modules/gear_presets/cmb.dm +++ b/code/modules/gear_presets/cmb.dm @@ -10,7 +10,7 @@ /datum/equipment_preset/cmb/New() . = ..() - access = get_friendly_ert_access() + access = get_access(ACCESS_LIST_UA) /datum/equipment_preset/cmb/load_name(mob/living/carbon/human/new_human) new_human.gender = pick(80;MALE,20;FEMALE) @@ -404,7 +404,7 @@ /datum/equipment_preset/uscm/cmb/New() . = ..() - access = get_friendly_ert_access() + access = get_access(ACCESS_LIST_UA) assignment = "Anchorpoint Station Marine Rifleman" rank = JOB_SQUAD_MARINE diff --git a/code/modules/gear_presets/contractor.dm b/code/modules/gear_presets/contractor.dm index 62495ac59213..9a4497e071ed 100644 --- a/code/modules/gear_presets/contractor.dm +++ b/code/modules/gear_presets/contractor.dm @@ -1,49 +1,3 @@ -/datum/equipment_preset/contractor - name = "Military Contractor" - - assignment = "VAI Mercenary" - rank = JOB_CONTRACTOR - idtype = /obj/item/card/id/data - faction = FACTION_CONTRACTOR - -/datum/equipment_preset/contractor/New() - . = ..() - access = get_all_main_access() - -/datum/equipment_preset/contractor/load_name(mob/living/carbon/human/new_human, randomise) - new_human.gender = pick(80;MALE,20;FEMALE) - var/datum/preferences/A = new() - A.randomize_appearance(new_human) - var/random_name - var/static/list/colors = list("BLACK" = list(15, 15, 25), "BROWN" = list(102, 51, 0), "AUBURN" = list(139, 62, 19)) - var/static/list/hair_colors = colors.Copy() + list("BLONDE" = list(197, 164, 30), "CARROT" = list(174, 69, 42)) - var/hair_color = pick(hair_colors) - new_human.r_hair = hair_colors[hair_color][1] - new_human.g_hair = hair_colors[hair_color][2] - new_human.b_hair = hair_colors[hair_color][3] - new_human.r_facial = hair_colors[hair_color][1] - new_human.g_facial = hair_colors[hair_color][2] - new_human.b_facial = hair_colors[hair_color][3] - var/eye_color = pick(colors) - new_human.r_eyes = colors[eye_color][1] - new_human.g_eyes = colors[eye_color][2] - new_human.b_eyes = colors[eye_color][3] - idtype = /obj/item/card/id/data - if(new_human.gender == MALE) - random_name = "[pick(first_names_male)] [pick(last_names)]" - new_human.h_style = pick("Crewcut", "Shaved Head", "Buzzcut", "Undercut", "Side Undercut", "Pvt. Joker", "Marine Fade", "Low Fade", "Medium Fade", "High Fade", "No Fade", "Coffee House Cut", "Flat Top",) - new_human.f_style = pick("5 O'clock Shadow", "Shaved", "Full Beard", "3 O'clock Moustache", "5 O'clock Shadow", "5 O'clock Moustache", "7 O'clock Shadow", "7 O'clock Moustache",) - else - random_name = "[pick(first_names_female)] [pick(last_names)]" - new_human.h_style = pick("Ponytail 1", "Ponytail 2", "Ponytail 3", "Ponytail 4", "Pvt. Redding", "Pvt. Clarison", "Cpl. Dietrich", "Pvt. Vasquez", "Marine Bun", "Marine Bun 2", "Marine Flat Top",) - new_human.change_real_name(new_human, random_name) - new_human.age = rand(20,45) - new_human.r_hair = rand(15,35) - new_human.g_hair = rand(15,35) - new_human.b_hair = rand(25,45) - -//*****************************************************************************************************/ - /datum/equipment_preset/contractor name = "Military Contractor" faction = FACTION_CONTRACTOR @@ -57,10 +11,10 @@ /datum/equipment_preset/contractor/New() . = ..() - access = get_all_main_access() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) -/datum/equipment_preset/dust_raider/load_name(mob/living/carbon/human/new_human) +/datum/equipment_preset/contractor/load_name(mob/living/carbon/human/new_human) new_human.gender = pick(60;MALE,40;FEMALE) var/datum/preferences/A = new() A.randomize_appearance(new_human) @@ -595,11 +549,6 @@ skills = /datum/skills/contractor/heavy faction = FACTION_CONTRACTOR - -/datum/equipment_preset/contractor/covert/heavy/New() - . = ..() - access = get_weyland_pmc_access() - /datum/equipment_preset/contractor/covert/heavy/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/ua_civvies, WEAR_BODY) @@ -648,11 +597,6 @@ skills = /datum/skills/contractor/engi faction = FACTION_CONTRACTOR - -/datum/equipment_preset/contractor/covert/engi/New() - . = ..() - access = get_weyland_pmc_access() - /datum/equipment_preset/contractor/covert/engi/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/wy_davisone, WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/black_vest/tool_webbing, WEAR_ACCESSORY) @@ -700,11 +644,6 @@ skills = /datum/skills/contractor/medic faction = FACTION_CONTRACTOR - -/datum/equipment_preset/contractor/covert/medic/New() - . = ..() - access = get_weyland_pmc_access() - /datum/equipment_preset/contractor/covert/medic/load_gear(mob/living/carbon/human/new_human) //clothing new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/wy_davisone, WEAR_BODY) diff --git a/code/modules/gear_presets/corpses.dm b/code/modules/gear_presets/corpses.dm index 18903ef491ee..62782b77eae5 100644 --- a/code/modules/gear_presets/corpses.dm +++ b/code/modules/gear_presets/corpses.dm @@ -221,7 +221,7 @@ /datum/equipment_preset/corpse/clown/New() . = ..() //As a joke, clown has all access so they can clown everywhere... - access = get_all_main_access() + access = get_access(ACCESS_LIST_DELIVERY) /datum/equipment_preset/corpse/clown/load_name(mob/living/carbon/human/new_human, randomise) . = ..() //To load gender, randomise appearance, etc. @@ -467,12 +467,12 @@ ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND, - ACCESS_WY_PMC_GREEN, - ACCESS_WY_PMC_ORANGE, - ACCESS_WY_PMC_RED, - ACCESS_WY_PMC_BLACK, - ACCESS_WY_PMC_WHITE, - ACCESS_WY_CORPORATE, + ACCESS_WY_MEDICAL, + ACCESS_WY_ENGINEERING, + ACCESS_WY_SECURITY, + ACCESS_WY_LEADERSHIP, + ACCESS_WY_COLONIAL, + ACCESS_WY_GENERAL, ) /datum/equipment_preset/corpse/bridgeofficer/johnson/load_gear(mob/living/carbon/human/new_human) @@ -527,12 +527,9 @@ ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND, - ACCESS_WY_PMC_GREEN, - ACCESS_WY_PMC_ORANGE, - ACCESS_WY_PMC_RED, - ACCESS_WY_PMC_BLACK, - ACCESS_WY_PMC_WHITE, - ACCESS_WY_CORPORATE, + ACCESS_WY_SECURITY, + ACCESS_WY_COLONIAL, + ACCESS_WY_GENERAL, ) /datum/equipment_preset/corpse/wysec/load_gear(mob/living/carbon/human/new_human) @@ -629,8 +626,6 @@ ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND, - ACCESS_MARINE_MAINT, - ACCESS_WY_CORPORATE, ) /datum/equipment_preset/corpse/ua_riot/load_gear(mob/living/carbon/human/new_human) @@ -678,11 +673,15 @@ faction_group = FACTION_LIST_WY languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) access = list( - ACCESS_WY_CORPORATE, + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_LEADERSHIP, + ACCESS_WY_SECURITY, + ACCESS_WY_EXEC, + ACCESS_WY_RESEARCH, + ACCESS_WY_ENGINEERING, + ACCESS_WY_MEDICAL, ACCESS_ILLEGAL_PIRATE, - ACCESS_MARINE_DROPSHIP, - ACCESS_MARINE_RESEARCH, - ACCESS_MARINE_MEDBAY, ) /datum/equipment_preset/corpse/wy/manager/load_gear(mob/living/carbon/human/new_human) @@ -716,17 +715,10 @@ idtype = /obj/item/card/id/silver xenovictim = FALSE faction = FACTION_CLF - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ACCESS_MARINE_MAINT, - ACCESS_WY_CORPORATE, - ) + +/datum/equipment_preset/corpse/clf/New() + . = ..() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + get_access(ACCESS_LIST_COLONIAL_ALL) /datum/equipment_preset/corpse/clf/load_gear(mob/living/carbon/human/new_human) @@ -758,17 +750,10 @@ idtype = /obj/item/card/id/silver xenovictim = FALSE faction = FACTION_UPP - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ACCESS_MARINE_MAINT, - ACCESS_WY_CORPORATE, - ) + +/datum/equipment_preset/corpse/upp/New() + . = ..() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + get_access(ACCESS_LIST_COLONIAL_ALL) /datum/equipment_preset/corpse/upp/load_gear(mob/living/carbon/human/new_human) @@ -807,9 +792,16 @@ languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) access = list( ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_WY_CORPORATE, ACCESS_CIVILIAN_LOGISTICS, + ACCESS_CIVILIAN_ENGINEERING, + ACCESS_CIVILIAN_RESEARCH, + ACCESS_CIVILIAN_BRIG, + ACCESS_CIVILIAN_MEDBAY, + ACCESS_CIVILIAN_COMMAND, + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_SECURITY, + ACCESS_WY_PMC, ) /datum/equipment_preset/corpse/pmc/load_gear(mob/living/carbon/human/new_human) @@ -881,17 +873,10 @@ assignment = "Freelancer Mercenary" idtype = /obj/item/card/id/silver xenovictim = FALSE - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ACCESS_MARINE_MAINT, - ACCESS_WY_CORPORATE, - ) + +/datum/equipment_preset/corpse/freelancer/New() + . = ..() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + get_access(ACCESS_LIST_COLONIAL_ALL) /datum/equipment_preset/corpse/freelancer/load_gear(mob/living/carbon/human/new_human) @@ -921,17 +906,10 @@ idtype = /obj/item/card/id/silver faction = FACTION_DUTCH xenovictim = FALSE - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ACCESS_MARINE_MAINT, - ACCESS_WY_CORPORATE, - ) + +/datum/equipment_preset/corpse/dutchrifle/New() + . = ..() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) + get_access(ACCESS_LIST_COLONIAL_ALL) /datum/equipment_preset/corpse/dutchrifle/load_gear(mob/living/carbon/human/new_human) @@ -959,17 +937,10 @@ idtype = /obj/item/card/id/silver faction = FACTION_PIZZA xenovictim = FALSE - access = list( - ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_LOGISTICS, - ACCESS_CIVILIAN_ENGINEERING, - ACCESS_CIVILIAN_RESEARCH, - ACCESS_CIVILIAN_BRIG, - ACCESS_CIVILIAN_MEDBAY, - ACCESS_CIVILIAN_COMMAND, - ACCESS_MARINE_MAINT, - ACCESS_WY_CORPORATE, - ) + +/datum/equipment_preset/corpse/pizza/New() + . = ..() + access = get_access(ACCESS_LIST_DELIVERY) /datum/equipment_preset/corpse/pizza/load_gear(mob/living/carbon/human/new_human) @@ -1014,7 +985,6 @@ ACCESS_CIVILIAN_MEDBAY, ACCESS_CIVILIAN_COMMAND, ACCESS_MARINE_MAINT, - ACCESS_WY_CORPORATE, ) /datum/equipment_preset/corpse/gladiator/load_gear(mob/living/carbon/human/new_human) diff --git a/code/modules/gear_presets/fun.dm b/code/modules/gear_presets/fun.dm index 20a7f18077dd..8eacbb8161d2 100644 --- a/code/modules/gear_presets/fun.dm +++ b/code/modules/gear_presets/fun.dm @@ -246,7 +246,7 @@ /datum/equipment_preset/fun/santa/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/fun/santa/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = MALE @@ -342,7 +342,7 @@ /datum/equipment_preset/fun/van_bandolier/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/fun/van_bandolier/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = MALE diff --git a/code/modules/gear_presets/other.dm b/code/modules/gear_presets/other.dm index c2beca202e84..9780b739cf67 100644 --- a/code/modules/gear_presets/other.dm +++ b/code/modules/gear_presets/other.dm @@ -38,7 +38,7 @@ /datum/equipment_preset/other/freelancer/New() . = ..() - access = get_all_main_access() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) //ACCESS_COME_BACK_TO_ME /datum/equipment_preset/other/freelancer/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(60;MALE,40;FEMALE) @@ -247,7 +247,7 @@ /datum/equipment_preset/other/elite_merc/New() . = ..() - access = get_all_main_access() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) /datum/equipment_preset/other/elite_merc/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(70;MALE,30;FEMALE) @@ -278,10 +278,6 @@ skills = /datum/skills/mercenary/elite faction = FACTION_MERCENARY -/datum/equipment_preset/other/elite_merc/standard/New() - . = ..() - access = get_weyland_pmc_access() - /datum/equipment_preset/other/elite_merc/standard/load_gear(mob/living/carbon/human/new_human) //TODO: add unique backpacks and satchels //clothes @@ -319,10 +315,6 @@ skills = /datum/skills/mercenary/elite/heavy faction = FACTION_MERCENARY -/datum/equipment_preset/other/elite_merc/heavy/New() - . = ..() - access = get_weyland_pmc_access() - /datum/equipment_preset/other/elite_merc/heavy/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels //clothes @@ -363,9 +355,6 @@ skills = /datum/skills/mercenary/elite/engineer faction = FACTION_MERCENARY -/datum/equipment_preset/other/elite_merc/engineer/New() - . = ..() - access = get_weyland_pmc_access() /datum/equipment_preset/other/elite_merc/engineer/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels @@ -420,10 +409,6 @@ skills = /datum/skills/mercenary/elite/medic faction = FACTION_MERCENARY -/datum/equipment_preset/other/elite_merc/medic/New() - . = ..() - access = get_weyland_pmc_access() - /datum/equipment_preset/other/elite_merc/medic/load_gear(mob/living/carbon/human/new_human) //webbing var/obj/item/clothing/under/marine/veteran/mercenary/support/SUPPORT = new() @@ -470,10 +455,6 @@ skills = /datum/skills/mercenary/elite/leader faction = FACTION_MERCENARY -/datum/equipment_preset/other/elite_merc/leader/New() - . = ..() - access = get_weyland_pmc_access() - /datum/equipment_preset/other/elite_merc/leader/load_gear(mob/living/carbon/human/new_human) //clothes new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/dutch, WEAR_L_EAR) @@ -512,7 +493,7 @@ /datum/equipment_preset/other/business_person/New() . = ..() - access = get_all_main_access() + access = get_access(ACCESS_LIST_CIVIL_LIAISON) /datum/equipment_preset/other/business_person/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels @@ -562,7 +543,7 @@ /datum/equipment_preset/other/pizza/New() . = ..() - access = get_civil_ert_access() + access = get_access(ACCESS_LIST_DELIVERY) /datum/equipment_preset/other/pizza/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(MALE,FEMALE) @@ -607,7 +588,7 @@ /datum/equipment_preset/other/souto/New() . = ..() - access = get_civil_ert_access() + access = get_access(ACCESS_LIST_DELIVERY) /datum/equipment_preset/other/souto/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = MALE @@ -789,7 +770,7 @@ /datum/equipment_preset/other/xeno_cultist/New() . = ..() - access = get_all_civilian_access() + access = get_access(ACCESS_LIST_COLONIAL_ALL) /datum/equipment_preset/other/xeno_cultist/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain/cultist(new_human), WEAR_BODY) @@ -912,7 +893,7 @@ /datum/equipment_preset/other/tank/New() . = ..() - access = get_antagonist_access() + access = get_access(ACCESS_LIST_EMERGENCY_RESPONSE) /datum/equipment_preset/other/tank/load_gear(mob/living/carbon/human/new_human) diff --git a/code/modules/gear_presets/pmc.dm b/code/modules/gear_presets/pmc.dm index 5fa5dd1374e8..fcfb61a7d810 100644 --- a/code/modules/gear_presets/pmc.dm +++ b/code/modules/gear_presets/pmc.dm @@ -12,7 +12,7 @@ /datum/equipment_preset/pmc/New() . = ..() - access = get_weyland_pmc_access() + access = get_access(ACCESS_LIST_WY_PMC) /datum/equipment_preset/pmc/load_name(mob/living/carbon/human/new_human, randomise) @@ -691,6 +691,10 @@ list("POUCHES (CHOOSE 2)", 0, null, null, null), skills = /datum/skills/pmc/SL headset_type = /obj/item/device/radio/headset/distress/pmc/command +/datum/equipment_preset/pmc/pmc_leader/New() + . = ..() + access = get_access(ACCESS_LIST_WY_PMC) + list(ACCESS_WY_LEADERSHIP, ACCESS_WY_PMC_TL) + /datum/equipment_preset/pmc/pmc_leader/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR) @@ -843,6 +847,10 @@ list("POUCHES (CHOOSE 2)", 0, null, null, null), skills = /datum/skills/pmc/SL/chem headset_type = /obj/item/device/radio/headset/distress/pmc/command +/datum/equipment_preset/pmc/pmc_lead_investigator/New() + . = ..() + access = get_access(ACCESS_LIST_WY_PMC) + list(ACCESS_WY_LEADERSHIP, ACCESS_WY_PMC_TL) + /datum/equipment_preset/pmc/pmc_lead_investigator/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR) diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm index 9ab5e7c8d22c..243cb9440824 100644 --- a/code/modules/gear_presets/survivors.dm +++ b/code/modules/gear_presets/survivors.dm @@ -326,7 +326,13 @@ flags = EQUIPMENT_PRESET_START_OF_ROUND paygrade = "WYC2" idtype = /obj/item/card/id/silver/clearance_badge/cl - access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_WY_CORPORATE,ACCESS_CIVILIAN_COMMAND) + access = list( + ACCESS_CIVILIAN_PUBLIC, + ACCESS_CIVILIAN_COMMAND, + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_EXEC, + ) languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) survivor_variant = CORPORATE_SURVIVOR @@ -1151,10 +1157,13 @@ paygrade = "WYC2" role_comm_title = "ICC Rep." flags = EQUIPMENT_PRESET_START_OF_ROUND - access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_WY_CORPORATE,ACCESS_CIVILIAN_COMMAND) survivor_variant = CORPORATE_SURVIVOR +/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/New() + . = ..() + access = get_access(ACCESS_LIST_CIVIL_LIAISON) + /datum/equipment_preset/survivor/interstellar_commerce_commission_liason/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR) @@ -1390,13 +1399,15 @@ idtype = /obj/item/card/id/silver/clearance_badge/manager faction_group = list(FACTION_WY, FACTION_SURVIVOR) access = list( - ACCESS_WY_CORPORATE, + ACCESS_WY_GENERAL, + ACCESS_WY_COLONIAL, + ACCESS_WY_LEADERSHIP, + ACCESS_WY_SECURITY, + ACCESS_WY_EXEC, + ACCESS_WY_RESEARCH, + ACCESS_WY_ENGINEERING, + ACCESS_WY_MEDICAL, ACCESS_ILLEGAL_PIRATE, - ACCESS_MARINE_COMMAND, - ACCESS_MARINE_DROPSHIP, - ACCESS_MARINE_RESEARCH, - ACCESS_CIVILIAN_COMMAND, - ACCESS_CIVILIAN_PUBLIC, ) languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) diff --git a/code/modules/gear_presets/synths.dm b/code/modules/gear_presets/synths.dm index eaab23630ed2..32bcd61d6708 100644 --- a/code/modules/gear_presets/synths.dm +++ b/code/modules/gear_presets/synths.dm @@ -9,7 +9,7 @@ /datum/equipment_preset/synth/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/synth/load_race(mob/living/carbon/human/new_human) if(new_human.client?.prefs?.synthetic_type) @@ -141,7 +141,7 @@ /datum/equipment_preset/synth/survivor/New() . = ..() - access = get_all_civilian_access() + get_region_accesses(2) + get_region_accesses(4) + ACCESS_MARINE_RESEARCH + ACCESS_WY_CORPORATE //Access to civillians stuff + medbay stuff + engineering stuff + research + access = get_access(ACCESS_LIST_COLONIAL_ALL) + get_region_accesses(2) + get_region_accesses(4) + ACCESS_MARINE_RESEARCH //Access to civillians stuff + medbay stuff + engineering stuff + research /datum/equipment_preset/synth/survivor/load_gear(mob/living/carbon/human/new_human) for(var/equipment in equipment_to_spawn) @@ -560,7 +560,7 @@ /datum/equipment_preset/synth/working_joe/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/synth/working_joe/load_race(mob/living/carbon/human/new_human) new_human.set_species(SYNTH_WORKING_JOE) @@ -721,7 +721,7 @@ /datum/equipment_preset/synth/infiltrator/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/synth/infiltrator/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(MALE,FEMALE) diff --git a/code/modules/gear_presets/upp.dm b/code/modules/gear_presets/upp.dm index a43404c59450..63d1fd48e665 100644 --- a/code/modules/gear_presets/upp.dm +++ b/code/modules/gear_presets/upp.dm @@ -7,7 +7,7 @@ /datum/equipment_preset/upp/New() . = ..() - access = get_antagonist_access() + access = get_access(ACCESS_LIST_UPP_ALL) //ACCESS_COME_BACK_TO_ME /datum/equipment_preset/upp/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(60;MALE,40;FEMALE) @@ -2105,7 +2105,7 @@ /datum/equipment_preset/upp/commando/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/upp/commando/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels diff --git a/code/modules/gear_presets/uscm.dm b/code/modules/gear_presets/uscm.dm index 6165a7eaaa56..1c84e7cad4ba 100644 --- a/code/modules/gear_presets/uscm.dm +++ b/code/modules/gear_presets/uscm.dm @@ -785,7 +785,7 @@ /datum/equipment_preset/uscm/marsoc/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/uscm/marsoc/load_gear(mob/living/carbon/human/new_human) //back diff --git a/code/modules/gear_presets/uscm_dress.dm b/code/modules/gear_presets/uscm_dress.dm index 600b8dcce1b2..393cc5b41a66 100644 --- a/code/modules/gear_presets/uscm_dress.dm +++ b/code/modules/gear_presets/uscm_dress.dm @@ -111,7 +111,7 @@ /datum/equipment_preset/uscm_event/dress/officer/capt/New() . = ..() - access = get_main_marine_access() + access = get_access(ACCESS_LIST_MARINE_MAIN) /datum/equipment_preset/uscm_event/dress/officer/co name = "Dress Blues - (O-4) Major" @@ -121,7 +121,7 @@ /datum/equipment_preset/uscm_event/dress/officer/co/New() . = ..() - access = get_all_marine_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /datum/equipment_preset/uscm_event/dress/officer/co/ltcol name = "Dress Blues - (O-5) Lieutenant Colonel" @@ -145,7 +145,7 @@ /datum/equipment_preset/uscm_event/dress/officer/general/New() . = ..() - access = get_all_marine_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /datum/equipment_preset/uscm_event/dress/officer/general/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/dress/blues/general(new_human), WEAR_BODY) diff --git a/code/modules/gear_presets/uscm_event.dm b/code/modules/gear_presets/uscm_event.dm index 1af69f567077..77f7665ce5b7 100644 --- a/code/modules/gear_presets/uscm_event.dm +++ b/code/modules/gear_presets/uscm_event.dm @@ -39,7 +39,7 @@ /datum/equipment_preset/uscm_event/colonel/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/uscm_event/colonel/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/highcom(new_human), WEAR_L_EAR) @@ -74,7 +74,7 @@ /datum/equipment_preset/uscm_event/general/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/uscm_event/general/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels @@ -185,28 +185,11 @@ name = "USCM Provost" idtype = /obj/item/card/id/provost - access = list( - ACCESS_MARINE_BRIG, - ACCESS_MARINE_COMMAND, - ACCESS_MARINE_DROPSHIP, - ACCESS_MARINE_DATABASE, - ACCESS_MARINE_PREP, - ACCESS_MARINE_MEDBAY, - ACCESS_MARINE_MORGUE, - ACCESS_MARINE_ALPHA, - ACCESS_MARINE_BRAVO, - ACCESS_MARINE_CHARLIE, - ACCESS_MARINE_DELTA, - ACCESS_MARINE_ENGINEERING, - ACCESS_MARINE_MAINT, - ACCESS_MARINE_OT, - ACCESS_WY_CORPORATE, - ) skills = /datum/skills/provost /datum/equipment_preset/uscm_event/provost/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /datum/equipment_preset/uscm_event/provost/enforcer name = "Provost Enforcer (ME5)" @@ -464,28 +447,11 @@ name = "UAAC-TIS" idtype = /obj/item/card/id/provost - access = list( - ACCESS_MARINE_BRIG, - ACCESS_MARINE_COMMAND, - ACCESS_MARINE_DROPSHIP, - ACCESS_MARINE_DATABASE, - ACCESS_MARINE_PREP, - ACCESS_MARINE_MEDBAY, - ACCESS_MARINE_MORGUE, - ACCESS_MARINE_ALPHA, - ACCESS_MARINE_BRAVO, - ACCESS_MARINE_CHARLIE, - ACCESS_MARINE_DELTA, - ACCESS_MARINE_ENGINEERING, - ACCESS_MARINE_MAINT, - ACCESS_MARINE_OT, - ACCESS_WY_CORPORATE, - ) skills = /datum/skills/provost /datum/equipment_preset/uscm_event/uaac/tis/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /datum/equipment_preset/uscm_event/uaac/tis/io name = "UAAC-TIS Intelligence Officer (NO2)" diff --git a/code/modules/gear_presets/uscm_police.dm b/code/modules/gear_presets/uscm_police.dm index 29bc32cffa7a..0ead4f713c23 100644 --- a/code/modules/gear_presets/uscm_police.dm +++ b/code/modules/gear_presets/uscm_police.dm @@ -205,7 +205,7 @@ /datum/equipment_preset/uscm_ship/uscm_police/riot_mp/New() . = ..() - access = get_main_marine_access() + access = get_access(ACCESS_LIST_MARINE_MAIN) /datum/equipment_preset/uscm_ship/uscm_police/riot_mp/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm index 457ef71e9a46..578114222c01 100644 --- a/code/modules/gear_presets/uscm_ship.dm +++ b/code/modules/gear_presets/uscm_ship.dm @@ -30,7 +30,7 @@ idtype = /obj/item/card/id/silver/cl access = list( - ACCESS_WY_CORPORATE, + ACCESS_WY_GENERAL, ACCESS_ILLEGAL_PIRATE, ACCESS_MARINE_COMMAND, ACCESS_MARINE_RESEARCH, @@ -41,7 +41,7 @@ ACCESS_CIVILIAN_LOGISTICS, ACCESS_CIVILIAN_BRIG, ACCESS_CIVILIAN_MEDBAY, - ACCESS_WY_CORPORATE_DS, + ACCESS_WY_FLIGHT, ACCESS_CIVILIAN_COMMAND, ) assignment = JOB_CORPORATE_LIAISON @@ -70,6 +70,10 @@ dress_gloves = list(/obj/item/clothing/gloves/marine/dress) dress_shoes = list(/obj/item/clothing/shoes/laceup) +/datum/equipment_preset/uscm_ship/liaison/New() + . = ..() + access = get_access(ACCESS_LIST_MARINE_LIAISON) + /datum/equipment_preset/uscm_ship/liaison/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel/lockable/liaison //There is no suitable backpack for a CL really... @@ -420,7 +424,7 @@ /datum/equipment_preset/uscm_ship/commander/New() . = ..() - access = get_all_marine_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /datum/equipment_preset/uscm_ship/commander/load_race(mob/living/carbon/human/new_human, client/mob_client) ..() @@ -517,7 +521,7 @@ /datum/equipment_preset/uscm_ship/xo/New() . = ..() - access = get_main_marine_access() + access = get_access(ACCESS_LIST_MARINE_MAIN) /datum/equipment_preset/uscm_ship/xo/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel @@ -588,7 +592,7 @@ /datum/equipment_preset/uscm_ship/sea/New() . = ..() - access = get_main_marine_access() + access = get_access(ACCESS_LIST_MARINE_MAIN) /datum/equipment_preset/uscm_ship/sea/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel @@ -797,7 +801,7 @@ /datum/equipment_preset/uscm_ship/officer/New() . = ..() - access = get_all_marine_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /datum/equipment_preset/uscm_ship/officer/load_gear(mob/living/carbon/human/new_human) //TODO: add backpacks and satchels diff --git a/code/modules/gear_presets/whiteout.dm b/code/modules/gear_presets/whiteout.dm index 78128c32a44a..dde564f93375 100644 --- a/code/modules/gear_presets/whiteout.dm +++ b/code/modules/gear_presets/whiteout.dm @@ -13,7 +13,7 @@ /datum/equipment_preset/pmc/w_y_whiteout/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_GLOBAL) /datum/equipment_preset/pmc/w_y_whiteout/load_race(mob/living/carbon/human/new_human) new_human.set_species(SYNTH_COMBAT) diff --git a/code/modules/gear_presets/wo.dm b/code/modules/gear_presets/wo.dm index 1033a5f14db3..521d2690d367 100644 --- a/code/modules/gear_presets/wo.dm +++ b/code/modules/gear_presets/wo.dm @@ -41,7 +41,7 @@ /datum/equipment_preset/wo/commander/New() . = ..() - access = get_all_marine_access() + access = get_access(ACCESS_LIST_MARINE_ALL) /datum/equipment_preset/wo/commander/load_gear(mob/living/carbon/human/new_human) var/sidearm = "Mateba" @@ -109,7 +109,7 @@ /datum/equipment_preset/wo/xo/New() . = ..() - access = get_main_marine_access() + access = get_access(ACCESS_LIST_MARINE_MAIN) /datum/equipment_preset/wo/xo/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel @@ -579,10 +579,6 @@ name = "WO Combat Reporter" //CL flags = EQUIPMENT_PRESET_START_OF_ROUND_WO - access = list( - ACCESS_WY_CORPORATE, ACCESS_ILLEGAL_PIRATE, ACCESS_MARINE_COMMAND, ACCESS_MARINE_DROPSHIP, - ACCESS_MARINE_RESEARCH, ACCESS_MARINE_MEDBAY, ACCESS_CIVILIAN_PUBLIC, - ACCESS_CIVILIAN_RESEARCH, ACCESS_CIVILIAN_ENGINEERING, ACCESS_CIVILIAN_LOGISTICS) assignment = JOB_WO_CORPORATE_LIAISON rank = JOB_WO_CORPORATE_LIAISON paygrade = "WYC2" @@ -593,6 +589,10 @@ minimap_icon = "surv" minimap_background = MINIMAP_ICON_BACKGROUND_CIVILIAN +/datum/equipment_preset/wo/reporter/New() + . = ..() + access = get_access(ACCESS_LIST_MARINE_LIAISON) + list(ACCESS_PRESS) + /datum/equipment_preset/wo/reporter/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/satchel //There is no suitable backpack for a CL really... diff --git a/code/modules/gear_presets/wy.dm b/code/modules/gear_presets/wy.dm index c773ea9b9b4e..d5b5194401bd 100644 --- a/code/modules/gear_presets/wy.dm +++ b/code/modules/gear_presets/wy.dm @@ -6,22 +6,13 @@ rank = FACTION_WY idtype = /obj/item/card/id/silver faction_group = FACTION_LIST_WY - access = list( - ACCESS_WY_CORPORATE, - ACCESS_ILLEGAL_PIRATE, - ACCESS_MARINE_COMMAND, - ACCESS_MARINE_DROPSHIP, - ACCESS_MARINE_RESEARCH, - ACCESS_WY_CORPORATE_DS, - ACCESS_MARINE_MEDBAY, - ) skills = /datum/skills/civilian languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) var/headset_type = /obj/item/device/radio/headset/distress/WY /datum/equipment_preset/wy/New() . = ..() - access += get_all_civilian_access() + get_all_weyland_access() + access += get_access(ACCESS_LIST_WY_BASE) /datum/equipment_preset/wy/load_id(mob/living/carbon/human/new_human) . = ..() @@ -86,7 +77,7 @@ /datum/equipment_preset/wy/manager/New() . = ..() - access = get_global_access() + access = get_access(ACCESS_LIST_WY_SENIOR) /datum/equipment_preset/wy/manager/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/manager(new_human), WEAR_BODY) @@ -116,6 +107,10 @@ rank = JOB_CHIEF_EXECUTIVE paygrade = "WYC9" +/datum/equipment_preset/wy/manager/chief_executive/New() + . = ..() + access = get_access(ACCESS_LIST_WY_ALL) + /datum/equipment_preset/wy/manager/director name = "Corporate - J - Director" flags = EQUIPMENT_PRESET_EXTRA @@ -125,6 +120,10 @@ skills = /datum/skills/civilian/manager/director headset_type = /obj/item/device/radio/headset/distress/pmc/command/director +/datum/equipment_preset/wy/manager/director/New() + . = ..() + access = get_access(ACCESS_LIST_WY_ALL) + /datum/equipment_preset/wy/manager/director/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/director(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/director(new_human), WEAR_JACKET) diff --git a/code/modules/gear_presets/wy_goons.dm b/code/modules/gear_presets/wy_goons.dm index 753693ef31f9..5160f0bf319a 100644 --- a/code/modules/gear_presets/wy_goons.dm +++ b/code/modules/gear_presets/wy_goons.dm @@ -9,7 +9,7 @@ /datum/equipment_preset/goon/New() . = ..() - access = get_all_main_access() + access = get_access(ACCESS_LIST_WY_GOON) /datum/equipment_preset/goon/load_name(mob/living/carbon/human/new_human, randomise) new_human.gender = pick(MALE, FEMALE) @@ -97,6 +97,10 @@ paygrade = "WEY-GOON-L" skills = /datum/skills/MP +/datum/equipment_preset/goon/lead/New() + . = ..() + access = get_access(ACCESS_LIST_WY_GOON) + list(ACCESS_WY_LEADERSHIP) + /datum/equipment_preset/goon/lead/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc/corporate/lead, WEAR_BODY) diff --git a/maps/map_files/USS_Almayer/USS_Almayer.dmm b/maps/map_files/USS_Almayer/USS_Almayer.dmm index ea33700eb433..92b4422aeebe 100644 --- a/maps/map_files/USS_Almayer/USS_Almayer.dmm +++ b/maps/map_files/USS_Almayer/USS_Almayer.dmm @@ -1178,7 +1178,8 @@ "adR" = ( /obj/structure/machinery/door/airlock/almayer/generic{ name = "\improper Pilot's Office"; - req_one_access_txt = "3;22;19" + req_one_access_txt = "3;22;19"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 8 @@ -1365,7 +1366,8 @@ "aeD" = ( /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ req_one_access = null; - req_one_access_txt = "2;7" + req_one_access_txt = "2;7"; + access_modified = 1 }, /obj/structure/machinery/door/poddoor/almayer/open{ dir = 4; @@ -1842,7 +1844,8 @@ dir = 1; name = "\improper Particle Cannon Systems Room"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 2 @@ -1912,7 +1915,8 @@ /obj/structure/machinery/door/airlock/almayer/maint{ req_access = null; req_one_access = null; - req_one_access_txt = "3;22;19" + req_one_access_txt = "3;22;19"; + access_modified = 1 }, /obj/structure/machinery/door/poddoor/almayer/open{ dir = 4; @@ -2137,7 +2141,8 @@ /obj/structure/machinery/door/airlock/almayer/command/reinforced{ name = "\improper Commanding Officer's Quarters"; req_access = null; - req_access_txt = "31" + req_access_txt = "31"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -2162,7 +2167,8 @@ dir = 1; req_access = null; req_one_access = null; - req_one_access_txt = "3;22;19" + req_one_access_txt = "3;22;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -2493,7 +2499,8 @@ /obj/structure/machinery/door/firedoor/border_only/almayer, /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ req_one_access = null; - req_one_access_txt = "7;19" + req_one_access_txt = "7;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -3740,7 +3747,7 @@ /turf/open/floor/almayer, /area/almayer/hallways/repair_bay) "amq" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 8 }, /turf/open/floor/almayer{ @@ -3748,7 +3755,7 @@ }, /area/almayer/command/lifeboat) "ams" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -4886,10 +4893,6 @@ }, /area/almayer/engineering/engineering_workshop/hangar) "apR" = ( -/obj/structure/pipes/vents/pump{ - name = "Secure Air Vent"; - welded = 1 - }, /obj/effect/decal/warning_stripes{ icon_state = "N"; pixel_y = 1 @@ -4897,6 +4900,10 @@ /obj/structure/machinery/alarm/almayer{ dir = 1 }, +/obj/structure/pipes/vents/pump/no_boom{ + welded = 1; + name = "Secure Reinforced Air Vent" + }, /turf/open/floor/almayer{ icon_state = "sterile_green" }, @@ -5173,7 +5180,7 @@ }, /area/almayer/living/pilotbunks) "aqC" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 5 }, /turf/open/floor/plating/plating_catwalk, @@ -5251,7 +5258,6 @@ name = "\improper Containment Cell 1"; unacidable = 1 }, -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "E"; pixel_x = 1 @@ -5264,12 +5270,13 @@ id = "Containment Breach"; name = "\improper Secure Airlock" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "test_floor4" }, /area/almayer/medical/containment/cell) "aqS" = ( -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "sterile_green" }, @@ -5853,7 +5860,8 @@ /obj/structure/machinery/door/airlock/almayer/secure/reinforced{ name = "\improper AI Reception"; req_access = null; - req_one_access_txt = "91;92" + req_one_access_txt = "91;92"; + access_modified = 1 }, /turf/open/floor/almayer/no_build{ icon_state = "ai_floors" @@ -6230,9 +6238,9 @@ /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ dir = 1; name = "\improper Spare Bomb Suit"; - req_access = null; req_one_access = null; - req_one_access_txt = "35" + req_one_access_txt = "35"; + access_modified = 1 }, /turf/open/floor/almayer, /area/almayer/engineering/engineering_workshop/hangar) @@ -6735,7 +6743,8 @@ /obj/structure/machinery/door/airlock/almayer/secure/reinforced{ dir = 2; name = "Telecommunications"; - req_access_txt = "6" + req_access_txt = "6"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -6954,9 +6963,9 @@ "avk" = ( /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ dir = 1; - req_access = null; req_one_access = null; - req_one_access_txt = "35" + req_one_access_txt = "35"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -7413,7 +7422,8 @@ dir = 1; name = "\improper Engineering Storage"; req_one_access = null; - req_one_access_txt = "2;7" + req_one_access_txt = "2;7"; + access_modified = 1 }, /obj/structure/pipes/standard/simple/hidden/supply, /turf/open/floor/almayer{ @@ -7499,7 +7509,7 @@ }, /area/almayer/medical/hydroponics) "awR" = ( -/obj/structure/pipes/standard/manifold/hidden/supply, +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "sterile_green" }, @@ -7828,7 +7838,7 @@ }, /area/almayer/engineering/upper_engineering) "ayg" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 5 }, /turf/open/floor/almayer{ @@ -8685,7 +8695,8 @@ dir = 2; name = "Morgue"; req_access_txt = "25"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 2 @@ -8762,7 +8773,7 @@ /obj/structure/bed/chair/office/light{ dir = 8 }, -/obj/structure/pipes/vents/pump{ +/obj/structure/pipes/vents/pump/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -8786,7 +8797,7 @@ dir = 4; icon_state = "pipe-c" }, -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -8797,7 +8808,7 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -8829,7 +8840,8 @@ "aBf" = ( /obj/structure/machinery/door/airlock/almayer/secure/reinforced{ name = "Telecommunications"; - req_access_txt = "6" + req_access_txt = "6"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 8 @@ -8837,7 +8849,7 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -9067,7 +9079,8 @@ "aBP" = ( /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ dir = 1; - req_one_access = list(36) + req_one_access = list(36); + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -9291,7 +9304,7 @@ id = "containmentlockdown_S"; name = "Containment Lockdown"; pixel_y = 28; - req_one_access_txt = "19;28" + req_one_access_txt = "28" }, /obj/effect/decal/warning_stripes{ icon_state = "N"; @@ -10083,7 +10096,8 @@ }, /obj/structure/machinery/door/airlock/almayer/maint{ dir = 2; - req_one_access = list(2,34,30) + req_one_access = list(2,34,30); + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -10395,7 +10409,8 @@ name = "\improper Engineering Storage"; no_panel = 1; req_one_access = null; - req_one_access_txt = "2;7" + req_one_access_txt = "2;7"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -10414,7 +10429,8 @@ name = "\improper Engineering Storage"; no_panel = 1; req_one_access = null; - req_one_access_txt = "2;7" + req_one_access_txt = "2;7"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -10672,7 +10688,8 @@ /obj/structure/machinery/door/airlock/almayer/command/reinforced{ name = "\improper XO's Quarters"; req_access = null; - req_access_txt = "1" + req_access_txt = "1"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -10699,7 +10716,8 @@ /obj/structure/machinery/door/airlock/almayer/secure/reinforced{ dir = 2; name = "Telecommunications"; - req_access_txt = "6" + req_access_txt = "6"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -11607,7 +11625,7 @@ /turf/open/floor/plating/plating_catwalk, /area/almayer/squads/alpha) "aMR" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -11615,7 +11633,7 @@ }, /area/almayer/command/lifeboat) "aMS" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/plating/plating_catwalk, @@ -12055,10 +12073,10 @@ }, /area/almayer/squads/alpha) "aPk" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/machinery/door/firedoor/border_only/almayer, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, -/obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -12535,7 +12553,8 @@ dir = 2; name = "Morgue Processing"; req_access_txt = "25"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 2 @@ -15889,9 +15908,9 @@ /obj/structure/machinery/door/airlock/almayer/medical/glass{ dir = 2; name = "\improper Chemistry Laboratory"; - req_access = null; req_access_txt = "20"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /obj/structure/disposalpipe/segment, /obj/structure/pipes/standard/simple/hidden/supply, @@ -16174,9 +16193,9 @@ /obj/structure/machinery/door/airlock/almayer/medical/glass{ dir = 2; name = "\improper Nurse Office"; - req_access = null; req_access_txt = "20"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /obj/structure/pipes/standard/simple/hidden/supply, /turf/open/floor/almayer{ @@ -16380,7 +16399,8 @@ dir = 2; name = "Firing Range"; req_access = null; - req_one_access_txt = "2;4;7;9;21" + req_one_access_txt = "2;4;7;9;21"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 1 @@ -17107,7 +17127,8 @@ dir = 1; name = "\improper Particle Cannon Systems Room"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -19597,7 +19618,8 @@ dir = 2; name = "\improper Security Checkpoint"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -19905,7 +19927,8 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{ dir = 1; name = "\improper Auxiliary Combat Support Secondary Preparations"; - req_one_access = "19;27;22" + req_one_access = "19;27;22"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "plate" @@ -20489,7 +20512,7 @@ }, /area/almayer/living/bridgebunks) "bFD" = ( -/obj/structure/pipes/vents/pump{ +/obj/structure/pipes/vents/pump/no_boom{ dir = 1 }, /turf/open/floor/almayer{ @@ -20819,7 +20842,8 @@ dir = 1; name = "\improper Particle Cannon Systems Room"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -21090,7 +21114,8 @@ /obj/structure/machinery/door/firedoor/border_only/almayer, /obj/structure/machinery/door/airlock/almayer/generic{ name = "Storage"; - req_one_access = "2;21" + req_one_access = "2;21"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "plate" @@ -21288,7 +21313,8 @@ /obj/structure/machinery/door/airlock/almayer/generic{ dir = 1; name = "\improper Auxiliary Support Officers Quarters"; - req_one_access_txt = "37" + req_one_access_txt = "37"; + access_modified = 1 }, /obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/machinery/door/firedoor/border_only/almayer{ @@ -21476,7 +21502,8 @@ dir = 1; name = "\improper Particle Cannon Systems Room"; req_access = null; - req_one_access_txt = "7;19" + req_one_access_txt = "7;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -24967,7 +24994,8 @@ /obj/structure/machinery/door/airlock/almayer/generic{ dir = 1; name = "\improper Flight Crew Quarters"; - req_one_access_txt = "19;22" + req_one_access_txt = "19;22"; + access_modified = 1 }, /obj/structure/disposalpipe/segment, /obj/structure/machinery/door/firedoor/border_only/almayer{ @@ -25243,7 +25271,8 @@ dir = 2; name = "Firing Range"; req_access = null; - req_one_access_txt = "2;4;7;9;21" + req_one_access_txt = "2;4;7;9;21"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 1 @@ -27075,7 +27104,7 @@ }, /area/almayer/hallways/port_hallway) "ckn" = ( -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer, /area/almayer/command/lifeboat) "ckr" = ( @@ -27668,7 +27697,8 @@ /obj/structure/machinery/door/airlock/almayer/security/reinforced{ name = "\improper Astronavigational Deck"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -27679,7 +27709,8 @@ /obj/structure/machinery/door/airlock/almayer/security/reinforced{ name = "\improper Astronavigational Deck"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -27964,7 +27995,7 @@ }, /area/almayer/hull/upper_hull/u_a_s) "coJ" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 10 }, /turf/open/floor/almayer{ @@ -28832,7 +28863,7 @@ /turf/open/floor/plating/plating_catwalk, /area/almayer/hull/upper_hull/u_f_p) "cFZ" = ( -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -28999,7 +29030,6 @@ pixel_x = 16; pixel_y = 16 }, -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "E"; pixel_x = 1 @@ -29018,6 +29048,7 @@ pixel_y = -6; req_one_access_txt = "19;28" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "sterile_green" }, @@ -29230,12 +29261,12 @@ }, /area/almayer/engineering/upper_engineering/starboard) "cQo" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ - dir = 5 - }, /obj/effect/decal/warning_stripes{ icon_state = "W" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ + dir = 5 + }, /turf/open/floor/almayer{ dir = 8; icon_state = "sterile_green_side" @@ -31280,7 +31311,8 @@ dir = 2; name = "\improper Security Checkpoint"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 2 @@ -32873,7 +32905,7 @@ }, /area/almayer/engineering/port_atmos) "eqD" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 9 }, /turf/open/floor/almayer/research/containment/floor2{ @@ -34033,8 +34065,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/medidoor{ dir = 2; id_tag = "tc04"; - name = "\improper Treatment Center"; - req_access = null + name = "\improper Treatment Center" }, /obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ @@ -34897,7 +34928,8 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/almayer/glass{ dir = 2; name = "\improper Requisitions Break Room"; - req_one_access = "2;21" + req_one_access = "19;21"; + access_modified = 1 }, /obj/structure/pipes/standard/simple/hidden/supply{ dir = 4 @@ -35000,7 +35032,7 @@ }, /area/almayer/hull/upper_hull/u_a_s) "foI" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 8 }, /turf/open/floor/almayer, @@ -35030,7 +35062,7 @@ name = "Containment Lockdown"; pixel_x = 29; pixel_y = 3; - req_one_access_txt = "19;28" + req_one_access_txt = "28" }, /obj/structure/window/reinforced{ dir = 8; @@ -35207,7 +35239,8 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{ name = "\improper Cryogenics Bay"; req_access = null; - req_one_access_txt = "1;3" + req_one_access_txt = "1;3"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -35713,7 +35746,8 @@ "fEo" = ( /obj/structure/machinery/door/airlock/almayer/generic{ name = "Kitchen"; - req_one_access_txt = "30;19" + req_one_access_txt = "30;19"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ @@ -35949,7 +35983,8 @@ "fIX" = ( /obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{ name = "\improper Requisitions Auxiliary Storage Room"; - req_one_access = "19;21" + req_one_access = "19;21"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "plate" @@ -36769,7 +36804,8 @@ /obj/structure/machinery/door/airlock/almayer/command{ name = "\improper Senior Enlisted Advisor's Office"; req_access = null; - req_access_txt = "19;29" + req_access_txt = "19;29"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -37310,7 +37346,8 @@ /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ dir = 1; req_one_access = null; - req_one_access_txt = "7;19" + req_one_access_txt = "7;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -38053,7 +38090,7 @@ }, /area/almayer/squads/delta) "gEz" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 6 }, /turf/open/floor/plating/plating_catwalk, @@ -38413,7 +38450,8 @@ "gMA" = ( /obj/structure/machinery/door/airlock/almayer/maint{ dir = 8; - req_one_access = list(2,34,30) + req_one_access = list(2,34,30); + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -39679,7 +39717,6 @@ /turf/open/floor/almayer, /area/almayer/living/chapel) "hqh" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "NE-out"; pixel_x = 1; @@ -39689,6 +39726,7 @@ icon_state = "NW-out"; pixel_y = 1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer/research/containment/entrance, /area/almayer/medical/containment/cell) "hqs" = ( @@ -40309,7 +40347,8 @@ /obj/structure/machinery/door/airlock/almayer/medical{ name = "Autopsy"; req_access_txt = "25"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ @@ -40432,7 +40471,8 @@ }, /obj/structure/machinery/door/airlock/almayer/maint{ req_access_txt = "200"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -40845,7 +40885,8 @@ dir = 2; name = "Morgue"; req_access_txt = "25"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /obj/structure/disposalpipe/segment, /turf/open/floor/almayer{ @@ -41487,7 +41528,8 @@ /obj/structure/machinery/door/airlock/almayer/maint{ dir = 2; req_one_access = null; - req_one_access_txt = "19;34;30" + req_one_access_txt = "19;34;30"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -41837,7 +41879,8 @@ "iqp" = ( /obj/structure/machinery/door/airlock/almayer/maint{ req_one_access = null; - req_one_access_txt = "37" + req_one_access_txt = "37"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -42160,9 +42203,6 @@ }, /area/almayer/engineering/laundry) "iwJ" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ - dir = 4 - }, /obj/effect/decal/warning_stripes{ icon_state = "SW-out"; pixel_y = -1 @@ -42171,6 +42211,9 @@ icon_state = "NW-out"; pixel_y = 1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ + dir = 4 + }, /turf/open/floor/almayer/research/containment/entrance{ dir = 8 }, @@ -42338,10 +42381,10 @@ /turf/open/floor/almayer, /area/almayer/hallways/hangar) "iAz" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "SW-out" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ dir = 10; icon_state = "sterile_green_side" @@ -42872,10 +42915,10 @@ /turf/open/floor/plating/plating_catwalk, /area/almayer/shipboard/brig/armory) "iOp" = ( -/obj/structure/pipes/vents/pump, /obj/structure/machinery/camera/autoname/almayer{ name = "ship-grade camera" }, +/obj/structure/pipes/vents/pump/no_boom, /turf/open/floor/almayer, /area/almayer/command/lifeboat) "iOD" = ( @@ -42974,7 +43017,8 @@ "iQL" = ( /obj/structure/machinery/door/airlock/almayer/maint{ dir = 2; - req_one_access = list(2,34,30) + req_one_access = list(2,34,30); + access_modified = 1 }, /obj/structure/prop/invuln/lattice_prop{ dir = 1; @@ -43334,7 +43378,7 @@ /turf/open/floor/almayer, /area/almayer/command/lifeboat) "iZr" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -43374,7 +43418,7 @@ }, /area/almayer/hallways/port_hallway) "iZL" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 9 }, /turf/open/floor/plating/plating_catwalk, @@ -43878,7 +43922,8 @@ "jip" = ( /obj/structure/machinery/door/airlock/multi_tile/almayer/generic{ name = "\improper Main Kitchen"; - req_one_access_txt = "30;19" + req_one_access_txt = "30;19"; + access_modified = 1 }, /turf/open/floor/prison{ icon_state = "kitchen" @@ -44041,18 +44086,17 @@ }, /area/almayer/shipboard/brig/perma) "jlA" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "E"; pixel_x = 1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ dir = 5; icon_state = "sterile_green_side" }, /area/almayer/medical/containment) "jlG" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "SE-out"; pixel_x = 1; @@ -44062,6 +44106,7 @@ icon_state = "SW-out"; pixel_y = -1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer/research/containment/entrance, /area/almayer/medical/containment/cell) "jlN" = ( @@ -45018,9 +45063,6 @@ id = "Containment Cell 3"; name = "\improper Containment Cell 3" }, -/obj/structure/pipes/standard/simple/hidden/supply{ - dir = 4 - }, /obj/effect/decal/warning_stripes{ icon_state = "S" }, @@ -45033,6 +45075,9 @@ id = "Containment Breach"; name = "\improper Secure Airlock" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ + dir = 4 + }, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -45445,8 +45490,7 @@ "jXf" = ( /obj/structure/machinery/door/airlock/almayer/medical{ id_tag = "or03"; - name = "Lobby"; - req_access = null + name = "Lobby" }, /turf/open/floor/almayer{ icon_state = "dark_sterile" @@ -45709,11 +45753,11 @@ }, /area/almayer/command/airoom) "kbJ" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "E"; pixel_x = 1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ dir = 6; icon_state = "sterile_green_side" @@ -46826,7 +46870,6 @@ }, /area/almayer/hallways/hangar) "kCE" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "NE-out"; pixel_x = 1; @@ -46836,6 +46879,7 @@ icon_state = "NW-out"; pixel_y = 1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "dark_sterile" }, @@ -46874,9 +46918,6 @@ }, /area/almayer/medical/lower_medical_medbay) "kDk" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ - dir = 6 - }, /obj/effect/decal/warning_stripes{ icon_state = "SE-out"; pixel_x = 1; @@ -46887,6 +46928,9 @@ pixel_x = 1; pixel_y = 1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ + dir = 6 + }, /turf/open/floor/almayer{ icon_state = "dark_sterile" }, @@ -47023,7 +47067,7 @@ }, /area/almayer/hallways/aft_hallway) "kGQ" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer/research/containment/corner_var1{ @@ -47617,7 +47661,8 @@ "kUh" = ( /obj/structure/machinery/door/airlock/almayer/generic{ name = "\improper Flight Crew Quarters"; - req_one_access_txt = "19;22" + req_one_access_txt = "19;22"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ @@ -47955,7 +48000,7 @@ }, /area/almayer/squads/charlie) "lbE" = ( -/obj/structure/pipes/vents/pump, +/obj/structure/pipes/vents/pump/no_boom, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -48417,6 +48462,9 @@ "lmz" = ( /turf/closed/wall/almayer/white/hull, /area/space) +"lmK" = ( +/turf/closed/wall/almayer/reinforced, +/area/almayer/command/securestorage) "lmW" = ( /obj/structure/pipes/vents/pump, /obj/structure/mirror{ @@ -48932,7 +48980,8 @@ /obj/structure/machinery/door/airlock/almayer/maint{ dir = 1; req_one_access = null; - req_one_access_txt = "2;7" + req_one_access_txt = "2;7"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -49313,7 +49362,7 @@ /turf/open/floor/almayer, /area/almayer/hull/upper_hull/u_f_p) "lDO" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 10 }, /turf/open/floor/almayer{ @@ -50754,7 +50803,6 @@ }, /area/almayer/living/briefing) "mnW" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/surface/table/almayer, /obj/item/device/reagent_scanner{ pixel_x = -8; @@ -50774,6 +50822,7 @@ pixel_x = 7; pixel_y = 7 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "sterile_green" }, @@ -51323,7 +51372,8 @@ /obj/structure/machinery/door/airlock/almayer/security/reinforced{ name = "\improper Astronavigational Deck"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -52111,7 +52161,8 @@ }, /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ req_one_access = null; - req_one_access_txt = "19;30" + req_one_access_txt = "19;30"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -52341,7 +52392,7 @@ /turf/open/floor/carpet, /area/almayer/command/cichallway) "mWW" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 10 }, /turf/open/floor/almayer/research/containment/floor2{ @@ -52598,7 +52649,8 @@ "nec" = ( /obj/structure/machinery/door/airlock/almayer/maint{ req_access_txt = "200"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -52793,7 +52845,8 @@ dir = 2; name = "\improper Chief Engineer's Office"; req_one_access = null; - req_one_access_txt = "1;6" + req_one_access_txt = "1;6"; + access_modified = 1 }, /obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/machinery/door/poddoor/shutters/almayer/open{ @@ -52933,7 +52986,7 @@ /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 1 }, -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -53118,7 +53171,6 @@ /turf/open/floor/plating, /area/almayer/engineering/starboard_atmos) "npt" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "SE-out"; pixel_x = 1; @@ -53128,6 +53180,7 @@ icon_state = "SW-out"; pixel_y = -1 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "dark_sterile" }, @@ -53251,6 +53304,9 @@ icon_state = "green" }, /area/almayer/squads/req) +"ntj" = ( +/turf/closed/wall/almayer/reinforced, +/area/almayer/command/computerlab) "ntm" = ( /obj/structure/sign/safety/maint{ pixel_x = -17; @@ -53399,7 +53455,7 @@ /turf/open/floor/almayer, /area/almayer/squads/req) "nwi" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer/research/containment/corner{ @@ -54298,7 +54354,6 @@ }, /area/almayer/lifeboat_pumps/south1) "nPf" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/machinery/computer/cameras/almayer/containment{ dir = 8; pixel_x = -4; @@ -54316,6 +54371,7 @@ pixel_y = -4; req_one_access_txt = "19;28" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "sterile_green" }, @@ -54362,7 +54418,7 @@ name = "\improper Lifeboat Control Bubble"; req_access = null }, -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -54977,7 +55033,7 @@ /turf/open/floor/plating/plating_catwalk, /area/almayer/lifeboat_pumps/north2) "ohR" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 9 }, /turf/open/floor/almayer{ @@ -55347,7 +55403,7 @@ }, /area/almayer/squads/req) "opy" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 6 }, /turf/open/floor/almayer{ @@ -55765,7 +55821,8 @@ /obj/structure/machinery/door/airlock/almayer/maint{ req_access = null; req_one_access = null; - req_one_access_txt = "19;29" + req_one_access_txt = "19;29"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -55963,7 +56020,7 @@ }, /area/almayer/hull/upper_hull/u_f_s) "oCO" = ( -/obj/structure/pipes/vents/pump{ +/obj/structure/pipes/vents/pump/no_boom{ dir = 8 }, /turf/open/floor/almayer, @@ -56774,7 +56831,7 @@ }, /area/almayer/squads/alpha) "oTP" = ( -/obj/structure/pipes/standard/manifold/hidden/supply, +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom, /turf/open/floor/almayer, /area/almayer/command/lifeboat) "oUG" = ( @@ -56839,7 +56896,8 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/generic{ dir = 1; name = "\improper Kitchen Hydroponics"; - req_one_access_txt = "30;19" + req_one_access_txt = "30;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -57266,7 +57324,7 @@ /turf/open/floor/almayer, /area/almayer/command/computerlab) "pjh" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -57360,7 +57418,8 @@ dir = 2; name = "Brig"; req_access = null; - req_one_access_txt = "1;3" + req_one_access_txt = "1;3"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -57987,7 +58046,7 @@ }, /area/almayer/hull/upper_hull/u_a_s) "pCb" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer, @@ -58088,7 +58147,7 @@ }, /area/almayer/squads/charlie) "pDL" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 10 }, /turf/open/floor/plating/plating_catwalk, @@ -58405,7 +58464,8 @@ dir = 1; req_access = null; req_one_access = null; - req_one_access_txt = "3;22;19" + req_one_access_txt = "3;22;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -59445,10 +59505,9 @@ /area/almayer/hull/lower_hull/l_m_p) "qgK" = ( /obj/structure/pipes/standard/simple/hidden/supply, -/obj/structure/machinery/door/airlock/almayer/generic{ - dir = 2; +/obj/structure/machinery/door/airlock/almayer/generic/press{ name = "\improper Combat Correspondent Room"; - req_access = list(203) + dir = 1 }, /turf/open/floor/almayer, /area/almayer/command/combat_correspondent) @@ -60051,18 +60110,14 @@ }, /area/almayer/hallways/port_hallway) "quT" = ( -/obj/structure/machinery/door/airlock/multi_tile/almayer/medidoor{ - dir = 2; - id = "tc02"; - id_tag = "tc02"; - name = "\improper Treatment Center"; - req_access = null; - req_one_access = null; - req_one_access_txt = "2;8;19" - }, /obj/structure/machinery/door/firedoor/border_only/almayer{ layer = 1.9 }, +/obj/structure/machinery/door/airlock/multi_tile/almayer/medidoor{ + dir = 2; + id_tag = "tc04"; + name = "\improper Treatment Center" + }, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -60417,7 +60472,7 @@ }, /area/almayer/hull/lower_hull/l_f_s) "qDz" = ( -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "red" }, @@ -60789,7 +60844,6 @@ }, /area/almayer/hallways/port_hallway) "qLi" = ( -/obj/structure/pipes/standard/manifold/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "SE-out"; pixel_x = 1; @@ -60800,6 +60854,7 @@ pixel_x = 1; pixel_y = 1 }, +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "dark_sterile" }, @@ -62506,7 +62561,8 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{ name = "\improper Brig"; req_access = null; - req_one_access_txt = "1;3" + req_one_access_txt = "1;3"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -62927,15 +62983,6 @@ }, /area/almayer/squads/alpha_bravo_shared) "rHo" = ( -/obj/structure/machinery/door/airlock/multi_tile/almayer/medidoor{ - dir = 2; - id = "tc01"; - id_tag = "tc01"; - name = "\improper Treatment Center"; - req_access = null; - req_one_access = null; - req_one_access_txt = "2;8;19" - }, /obj/structure/machinery/door/firedoor/border_only/almayer{ layer = 1.9 }, @@ -62945,6 +62992,11 @@ /obj/structure/pipes/standard/simple/hidden/supply{ dir = 4 }, +/obj/structure/machinery/door/airlock/multi_tile/almayer/medidoor{ + dir = 2; + id_tag = "tc04"; + name = "\improper Treatment Center" + }, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -63439,7 +63491,7 @@ }, /area/almayer/shipboard/brig/chief_mp_office) "rTB" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/plating/plating_catwalk, @@ -64760,7 +64812,8 @@ id_tag = "CO-Office"; name = "\improper Commanding Officer's Office"; req_access = null; - req_access_txt = "31" + req_access_txt = "31"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -65221,7 +65274,7 @@ /turf/open/floor/almayer, /area/almayer/lifeboat_pumps/north1) "sLt" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 1 }, /turf/open/floor/almayer, @@ -65637,7 +65690,7 @@ }, /area/almayer/medical/containment/cell) "sXd" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -65907,9 +65960,6 @@ id = "Containment Cell 2"; name = "\improper Containment Cell 2" }, -/obj/structure/pipes/standard/simple/hidden/supply{ - dir = 4 - }, /obj/effect/decal/warning_stripes{ icon_state = "S" }, @@ -65922,6 +65972,9 @@ id = "Containment Breach"; name = "\improper Secure Airlock" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ + dir = 4 + }, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -66264,7 +66317,8 @@ /obj/structure/machinery/door/firedoor/border_only/almayer, /obj/structure/machinery/door/airlock/almayer/maint/reinforced{ req_one_access = null; - req_one_access_txt = "7;19" + req_one_access_txt = "7;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -67173,7 +67227,7 @@ }, /area/almayer/hull/upper_hull/u_f_s) "tCk" = ( -/obj/structure/pipes/standard/manifold/hidden/supply, +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "plate" }, @@ -67505,7 +67559,8 @@ /obj/structure/machinery/door/airlock/almayer/generic{ dir = 1; name = "Storage"; - req_one_access = "2;21" + req_one_access = "2;21"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -67737,7 +67792,9 @@ "tPj" = ( /obj/structure/machinery/door/airlock/almayer/marine/requisitions{ name = "\improper Requisition's Office"; - req_one_access_txt = "1;26" + req_one_access_txt = "1;26"; + req_one_access = null; + access_modified = 1 }, /obj/structure/pipes/standard/simple/hidden/supply{ dir = 4 @@ -67992,7 +68049,8 @@ /obj/structure/machinery/door/airlock/almayer/medical/glass{ name = "\improper CMO's Office"; req_one_access = null; - req_one_access_txt = "1;5" + req_one_access_txt = "1;5"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ @@ -68038,7 +68096,8 @@ /obj/structure/surface/table/reinforced/almayer_B, /obj/structure/machinery/door/window/eastright{ dir = 8; - req_access_txt = "19" + req_access_txt = "19"; + access_modified = 1 }, /obj/effect/landmark/map_item, /obj/structure/machinery/door/window/eastleft{ @@ -68616,7 +68675,8 @@ /obj/structure/machinery/door/airlock/almayer/security{ name = "\improper Security Checkpoint"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -68961,7 +69021,7 @@ }, /area/almayer/medical/medical_science) "usB" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 8 }, /turf/open/floor/plating/plating_catwalk, @@ -70206,7 +70266,7 @@ }, /area/almayer/hull/upper_hull/u_a_s) "uSk" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 1 }, /turf/open/floor/almayer{ @@ -70493,7 +70553,6 @@ id = "medcryobeds"; id_tag = "medcryobeds"; name = "Medical Hypersleep Access"; - req_access = null; req_one_access = null }, /obj/structure/machinery/door/firedoor/border_only/almayer{ @@ -71516,7 +71575,8 @@ name = "\improper Power Control Room"; req_access = null; req_one_access = null; - req_one_access_txt = "3;6" + req_one_access_txt = "3;6"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "orangefull" @@ -72051,7 +72111,8 @@ dir = 2; name = "\improper Field Surgery Equipment"; req_access_txt = "20"; - req_one_access = null + req_one_access = null; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 1 @@ -72555,7 +72616,7 @@ /turf/open/floor/almayer, /area/almayer/command/computerlab) "vQu" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 8 }, /turf/open/floor/almayer{ @@ -73017,7 +73078,6 @@ }, /area/almayer/medical/lower_medical_medbay) "vYz" = ( -/obj/structure/pipes/standard/simple/hidden/supply, /obj/structure/surface/table/almayer, /obj/item/reagent_container/glass/beaker{ pixel_x = 8 @@ -73039,6 +73099,7 @@ pixel_x = -1; pixel_y = 9 }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "sterile_green" }, @@ -73195,7 +73256,7 @@ }, /area/almayer/medical/operating_room_four) "wbR" = ( -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/plating/plating_catwalk, /area/almayer/command/lifeboat) "wbX" = ( @@ -73609,14 +73670,19 @@ }, /area/almayer/living/briefing) "wkc" = ( -/obj/structure/machinery/door/airlock/almayer/engineering{ - name = "\improper Engineering Storage"; - req_one_access_txt = "2;7;11" +/obj/structure/surface/table/reinforced/prison, +/obj/structure/machinery/door/window/eastright{ + dir = 8; + req_access_txt = "8"; + access_modified = 1 + }, +/obj/structure/machinery/door/window/eastleft{ + req_access_txt = "8" }, /turf/open/floor/almayer{ - icon_state = "test_floor4" + icon_state = "sterile_green" }, -/area/almayer/hallways/hangar) +/area/almayer/medical/lockerroom) "wky" = ( /obj/structure/pipes/standard/simple/hidden/supply{ dir = 4 @@ -73791,8 +73857,7 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/medidoor{ dir = 2; id_tag = "tc03"; - name = "\improper Treatment Center"; - req_access = null + name = "\improper Treatment Center" }, /obj/structure/machinery/door/firedoor/border_only/almayer, /turf/open/floor/almayer{ @@ -74007,7 +74072,7 @@ }, /area/almayer/hallways/hangar) "wse" = ( -/obj/structure/pipes/standard/simple/hidden/supply{ +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ dir = 4 }, /turf/open/floor/almayer{ @@ -74133,7 +74198,8 @@ dir = 2; name = "\improper Security Checkpoint"; req_access = null; - req_one_access_txt = "3;19" + req_one_access_txt = "3;19"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -74685,7 +74751,8 @@ dir = 1; name = "\improper CMO's Bedroom"; req_access = null; - req_one_access_txt = "1;5" + req_one_access_txt = "1;5"; + access_modified = 1 }, /obj/structure/pipes/standard/simple/hidden/supply, /turf/open/floor/almayer{ @@ -74795,9 +74862,9 @@ /turf/open/floor/almayer, /area/almayer/lifeboat_pumps/south2) "wLy" = ( -/obj/structure/pipes/vents/pump{ - name = "Secure Air Vent"; - welded = 1 +/obj/structure/pipes/vents/pump/no_boom{ + welded = 1; + name = "Secure Reinforced Air Vent" }, /turf/open/floor/almayer/research/containment/floor2{ dir = 1 @@ -74847,7 +74914,7 @@ }, /area/almayer/living/grunt_rnr) "wLN" = ( -/obj/structure/pipes/standard/manifold/hidden/supply{ +/obj/structure/pipes/standard/manifold/hidden/supply/no_boom{ dir = 8 }, /turf/open/floor/almayer{ @@ -74921,7 +74988,8 @@ "wNU" = ( /obj/structure/machinery/door/airlock/almayer/maint{ dir = 2; - req_one_access = list(2,34,30) + req_one_access = list(2,34,30); + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -75780,12 +75848,12 @@ }, /area/almayer/medical/operating_room_one) "xgg" = ( -/obj/structure/pipes/vents/pump{ - dir = 8 - }, /obj/structure/machinery/power/apc/almayer/hardened{ dir = 4 }, +/obj/structure/pipes/vents/pump/no_boom{ + dir = 8 + }, /turf/open/floor/almayer, /area/almayer/command/lifeboat) "xgh" = ( @@ -76238,7 +76306,8 @@ /obj/structure/machinery/door/airlock/multi_tile/almayer/secdoor/glass/reinforced{ name = "\improper Brig"; req_access = null; - req_one_access_txt = "1;3" + req_one_access_txt = "1;3"; + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -76389,7 +76458,8 @@ /obj/structure/machinery/door/airlock/almayer/maint{ dir = 1; req_one_access = null; - req_one_access_txt = "30;19" + req_one_access_txt = "30;19"; + access_modified = 1 }, /obj/structure/machinery/door/firedoor/border_only/almayer{ dir = 2 @@ -76448,7 +76518,6 @@ name = "\improper Containment Cell 5"; unacidable = 1 }, -/obj/structure/pipes/standard/simple/hidden/supply, /obj/effect/decal/warning_stripes{ icon_state = "W" }, @@ -76460,6 +76529,7 @@ id = "Containment Breach"; name = "\improper Secure Airlock" }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ icon_state = "test_floor4" }, @@ -77093,7 +77163,7 @@ }, /area/almayer/living/briefing) "xGU" = ( -/obj/structure/pipes/standard/simple/hidden/supply, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom, /turf/open/floor/almayer{ dir = 1; icon_state = "red" @@ -77865,7 +77935,9 @@ /area/almayer/squads/alpha_bravo_shared) "xWo" = ( /obj/structure/machinery/door/airlock/almayer/maint{ - req_one_access_txt = "19;21" + req_one_access_txt = "19;21"; + access_modified = 1; + req_one_access = null }, /turf/open/floor/almayer{ icon_state = "plate" @@ -77883,7 +77955,8 @@ "xWF" = ( /obj/structure/machinery/door/airlock/almayer/maint{ dir = 2; - req_one_access = list(2,34,30) + req_one_access = list(2,34,30); + access_modified = 1 }, /turf/open/floor/almayer{ icon_state = "test_floor4" @@ -77927,13 +78000,13 @@ }, /area/almayer/medical/medical_science) "xXu" = ( -/obj/structure/pipes/vents/pump{ - dir = 1 - }, /obj/structure/machinery/camera/autoname/almayer{ dir = 1; name = "ship-grade camera" }, +/obj/structure/pipes/vents/pump/no_boom{ + dir = 1 + }, /turf/open/floor/almayer, /area/almayer/command/lifeboat) "xYf" = ( @@ -77983,6 +78056,15 @@ icon_state = "mono" }, /area/almayer/lifeboat_pumps/south1) +"xYZ" = ( +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/structure/pipes/standard/simple/hidden/supply/no_boom{ + dir = 4 + }, +/turf/open/floor/plating/plating_catwalk, +/area/almayer/engineering/upper_engineering) "xZz" = ( /obj/structure/surface/table/almayer, /obj/structure/machinery/faxmachine/uscm/command/capt, @@ -101276,7 +101358,7 @@ bHB tIS bcm bcm -wkc +wXT cdA bcm bcm @@ -104717,7 +104799,7 @@ qjN hpN gfW omo -uFo +wkc gfW uFo omo @@ -108476,7 +108558,7 @@ vOy vOy wMO wky -ajl +sqf hon ajt mce @@ -108679,7 +108761,7 @@ vOy ayX kXw pxo -ajl +sqf kHT pjM aim @@ -108882,7 +108964,7 @@ vOy niL kXw pxo -ajl +sqf atL bkQ atL @@ -109694,7 +109776,7 @@ vOy vOy mFq vqW -ajl +sqf ybf aii avj @@ -117798,16 +117880,16 @@ adO aEp xTt aEp -ioU -ioU -ioU -ioU -ioU -aHq -aHq -aHq -aHq -aHq +lmK +lmK +lmK +lmK +lmK +ntj +ntj +ntj +ntj +ntj aHq cnH kzk @@ -121865,7 +121947,7 @@ arq arq arq aze -aBo +xYZ aDe arq arq diff --git a/maps/predship/huntership.dmm b/maps/predship/huntership.dmm index d7dcb49427a0..f8b3028a68ff 100644 --- a/maps/predship/huntership.dmm +++ b/maps/predship/huntership.dmm @@ -793,7 +793,7 @@ name = "Cell Lockdown 1"; pixel_x = -25; pixel_y = 9; - req_one_access_txt = "250;251;252" + req_one_access_txt = "390;391;392" }, /turf/open/shuttle/predship, /area/yautja) @@ -803,7 +803,7 @@ name = "Cell Lockdown 4"; pixel_x = -7; pixel_y = 9; - req_one_access_txt = "250;251;252" + req_one_access_txt = "390;391;392" }, /turf/closed/wall/huntership, /area/yautja) @@ -858,7 +858,7 @@ name = "Cell Lockdown 2"; pixel_x = -25; pixel_y = 9; - req_one_access_txt = "250;251;252" + req_one_access_txt = "390;391;392" }, /turf/open/shuttle/predship, /area/yautja) @@ -911,7 +911,7 @@ name = "Cell Lockdown 3"; pixel_x = -25; pixel_y = 9; - req_one_access_txt = "250;251;252" + req_one_access_txt = "390;391;392" }, /turf/open/shuttle/predship, /area/yautja) @@ -921,7 +921,7 @@ name = "Cell Lockdown 6"; pixel_x = -7; pixel_y = 9; - req_one_access_txt = "250;251;252" + req_one_access_txt = "390;391;392" }, /turf/closed/wall/huntership, /area/yautja) @@ -1587,7 +1587,7 @@ name = "Cell Lockdown 5"; pixel_x = -7; pixel_y = 9; - req_one_access_txt = "250;251;252" + req_one_access_txt = "390;391;392" }, /turf/closed/wall/huntership, /area/yautja) @@ -1788,9 +1788,9 @@ /area/yautja) "gr" = ( /obj/structure/closet/crate/secure{ + req_one_access_txt = "392"; color = "#6b675e"; - name = "Secure Yautja crate"; - req_one_access_txt = "252" + name = "Secure Yautja crate" }, /obj/item/explosive/grenade/spawnergrenade/hellhound, /obj/item/explosive/grenade/spawnergrenade/hellhound, @@ -1807,7 +1807,8 @@ name = "Armory Shutters"; needs_power = 0; pixel_x = 24; - req_one_access_txt = "252" + req_one_access_txt = "392"; + needs_power = 0 }, /turf/open/floor/corsat{ dir = 1; @@ -2423,9 +2424,9 @@ /area/yautja) "Bg" = ( /obj/structure/closet/crate/secure{ + req_one_access_txt = "392"; color = "#6b675e"; - name = "Secure Yautja crate"; - req_one_access_txt = "252" + name = "Secure Yautja crate" }, /obj/item/weapon/yautja/combistick, /obj/item/weapon/yautja/combistick{ diff --git a/maps/shuttles/dropship_alamo.dmm b/maps/shuttles/dropship_alamo.dmm index 9e7c1b047805..8ccfac333080 100644 --- a/maps/shuttles/dropship_alamo.dmm +++ b/maps/shuttles/dropship_alamo.dmm @@ -469,11 +469,7 @@ }, /area/shuttle/drop1/sulaco) "KC" = ( -/obj/structure/machinery/door/airlock/hatch/cockpit{ - req_access = null; - req_access_txt = "22"; - req_one_access = null - }, +/obj/structure/machinery/door/airlock/hatch/cockpit, /obj/structure/blocker/forcefield/multitile_vehicles, /turf/open/shuttle/dropship{ icon_state = "rasputin15" diff --git a/maps/shuttles/dropship_normandy.dmm b/maps/shuttles/dropship_normandy.dmm index 6a4191679104..e5aaaa568590 100644 --- a/maps/shuttles/dropship_normandy.dmm +++ b/maps/shuttles/dropship_normandy.dmm @@ -693,11 +693,7 @@ }, /area/shuttle/drop2/sulaco) "VW" = ( -/obj/structure/machinery/door/airlock/hatch/cockpit/two{ - req_access = null; - req_access_txt = "22"; - req_one_access = null - }, +/obj/structure/machinery/door/airlock/hatch/cockpit/two, /obj/structure/blocker/forcefield/multitile_vehicles, /turf/open/shuttle/dropship{ icon_state = "rasputin15" From a252f0c032d5c691ada439f53d3fed550f372723 Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Tue, 22 Aug 2023 14:09:30 +0100 Subject: [PATCH 5/7] Automatic changelog for PR #4035 [ci skip] --- html/changelogs/AutoChangeLog-pr-4035.yml | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4035.yml diff --git a/html/changelogs/AutoChangeLog-pr-4035.yml b/html/changelogs/AutoChangeLog-pr-4035.yml new file mode 100644 index 000000000000..90ffb5a71740 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4035.yml @@ -0,0 +1,13 @@ +author: "realforest2001" +delete-after: True +changes: + - code_imp: "Overhauled how ID accesses are assigned via proc, compiling all the many different procs we used into one." + - rscadd: "Added faction specific accesses to all major factions." + - rscdel: "Removed almost all marine accesses from non marine presets. No more free CIC access to CLF." + - code_imp: "Removed duplicate code in the VAI file." + - rscadd: "Adds a mapping var to indicate a door has non-standard access tags. This is to make it significantly easier for any future access changes to know if they need to look somewhere." + - maptweak: "Applied this var to every door I could find on the Almayer that has non-standard access. Colonies and other stuff to come in a future update." + - rscadd: "Added various new accesses to colonial doors, added WY_SECURITY and WY_RESEARCH to marine research doors." + - maptweak: "Added reinforced piping to lifeboats area. Didn't make much sense for a cruicial part of the evacuation procedures to be prone to spontaneous explosions that can singlehandedly end a marine evacuation without hostiles ever seeing it." + - maptweak: "Added reinforced piping to the research closed loop (it's a closed loop). Also removed CIC access from containment shutters as CIC access can't open the doors." + - maptweak: "Changed a couple walls around research from standard to reinforced, to fit with the containment breach shutters." \ No newline at end of file From 43133595a575efe639f5d1ca2a6eb8a0e63cd657 Mon Sep 17 00:00:00 2001 From: riot <103988604+CapCamIII@users.noreply.github.com> Date: Tue, 22 Aug 2023 08:10:28 -0500 Subject: [PATCH 6/7] Fixes UPP Soldier preset (#4226) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit # About the pull request UPP soldier preset was getting overridden by the base UPP survivor preset via having the same preset name. 😢 Fixes. # Explain why it's good for the game People will stop pinging me thinking my UPP gun PR is the thing causing the issue. # Changelog :cl: fix: UPP soldier preset works again /:cl: --- code/modules/gear_presets/survivors.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm index 243cb9440824..78fdc20c8b9f 100644 --- a/code/modules/gear_presets/survivors.dm +++ b/code/modules/gear_presets/survivors.dm @@ -1577,7 +1577,7 @@ ..() /datum/equipment_preset/survivor/upp - name = "UPP Soldier" + name = "Survivor - UPP" paygrade = "UE1" origin_override = ORIGIN_UPP rank = JOB_SURVIVOR From b348ed3fb41833356dc5dc1e411dd65e31aa0efb Mon Sep 17 00:00:00 2001 From: cm13-github <128137806+cm13-github@users.noreply.github.com> Date: Tue, 22 Aug 2023 14:26:51 +0100 Subject: [PATCH 7/7] Automatic changelog for PR #4226 [ci skip] --- html/changelogs/AutoChangeLog-pr-4226.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4226.yml diff --git a/html/changelogs/AutoChangeLog-pr-4226.yml b/html/changelogs/AutoChangeLog-pr-4226.yml new file mode 100644 index 000000000000..781b47852cf1 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4226.yml @@ -0,0 +1,4 @@ +author: "CapCamIII" +delete-after: True +changes: + - bugfix: "UPP soldier preset works again" \ No newline at end of file