From cc891c330bf35d5ea50a25c39b039eb9c1eea695 Mon Sep 17 00:00:00 2001 From: QuickLode <63271983+QuickLode@users.noreply.github.com> Date: Fri, 8 Sep 2023 19:50:55 -0700 Subject: [PATCH] Fixes WY Colony Surv Comms (#4349) # About the pull request Fixes missing headsets from named WY-employed survivors. Someone fixed the corpses but forgot the actual players XD # Explain why it's good for the game Allows WY Security Guards and Liaisons to communicate with one another and the shipside Liaison, better facilitating RP. Affects: Corporate Liaison(Weyland Yutani) 2 types Weyland-Yutani Security Guard 2 types # Testing Photographs and Procedure
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# Changelog :cl: fix: Fixes WY comms for survivor WY roles. /:cl: --- code/modules/gear_presets/survivors.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/gear_presets/survivors.dm b/code/modules/gear_presets/survivors.dm index 15fa02142727..919e67e7cbf9 100644 --- a/code/modules/gear_presets/survivors.dm +++ b/code/modules/gear_presets/survivors.dm @@ -371,6 +371,7 @@ /datum/equipment_preset/survivor/corporate/shiva/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD) new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) @@ -385,6 +386,7 @@ /datum/equipment_preset/survivor/corporate/solaris/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/outing/red(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) if(new_human.disabilities & NEARSIGHTED) new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES) else @@ -457,6 +459,7 @@ /datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) @@ -504,6 +507,7 @@ /datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human) new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD)