From cd1b4e7bdaed999038541f398b94e482c0e42892 Mon Sep 17 00:00:00 2001 From: Steelpoint <6595389+Steelpoint@users.noreply.github.com> Date: Sat, 20 Jul 2024 04:27:15 +0800 Subject: [PATCH] HPR Starts With Bipod Attached (#6715) # About the pull request See title. The HPR will now spawn in with a Bipod attached to it. # Explain why it's good for the game The concept of the HPR having access to a unique auto-fire function, with a very high ROF, is not at all advertised to the average player, this is a concept wherein many people are left unaware of this function until it is revealed to them by a third party. This is common testimony from those who discuss the HPR and its bipod function. Forcing the HPR to spawn with a bipod attached to it, will resolve the manner as it will expose far more people to the ability for the weapon to fire on auto-fire and thus reveal an entirely new and unique way to make usage of the firearm to people who may never have discovered it. Considering the bipod is a fairly common attachment that is not often selected, and the Almayer has a very limited supply of HPRs, I do not believe this will have any real impact on attachment availability. # Testing Photographs and Procedure
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# Changelog :cl: add: The Heavy Pulse Rifle (M41AE2) will now start with a pre-attached bipod. To better inform players of its unique auto-fire function. /:cl: --------- Co-authored-by: Steelpoint --- code/modules/cm_marines/equipment/guncases.dm | 1 - code/modules/cm_marines/equipment/kit_boxes.dm | 1 - code/modules/projectiles/guns/rifles.dm | 1 + 3 files changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/cm_marines/equipment/guncases.dm b/code/modules/cm_marines/equipment/guncases.dm index 22999e97fda2..cbbb791f8f0b 100644 --- a/code/modules/cm_marines/equipment/guncases.dm +++ b/code/modules/cm_marines/equipment/guncases.dm @@ -67,7 +67,6 @@ new /obj/item/ammo_magazine/rifle/lmg(src) new /obj/item/ammo_magazine/rifle/lmg/holo_target(src) new /obj/item/attachable/flashlight - new /obj/item/attachable/bipod //------------ /obj/item/storage/box/guncase/m41aMK1 diff --git a/code/modules/cm_marines/equipment/kit_boxes.dm b/code/modules/cm_marines/equipment/kit_boxes.dm index 951cd30f84ff..2a2c2d450523 100644 --- a/code/modules/cm_marines/equipment/kit_boxes.dm +++ b/code/modules/cm_marines/equipment/kit_boxes.dm @@ -423,7 +423,6 @@ new /obj/item/weapon/gun/rifle/lmg(src) new /obj/item/ammo_magazine/rifle/lmg(src) new /obj/item/ammo_magazine/rifle/lmg/holo_target(src) - new /obj/item/attachable/bipod(src) new /obj/item/stack/folding_barricade/three(src) new /obj/item/clothing/glasses/welding(src) new /obj/item/tool/weldingtool(src) diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm index fbe24434d542..44d6ef845b94 100644 --- a/code/modules/projectiles/guns/rifles.dm +++ b/code/modules/projectiles/guns/rifles.dm @@ -1228,6 +1228,7 @@ fire_sound = 'sound/weapons/gun_hpr.ogg' aim_slowdown = SLOWDOWN_ADS_LMG current_mag = /obj/item/ammo_magazine/rifle/lmg + starting_attachment_types = list(/obj/item/attachable/bipod) attachable_allowed = list( /obj/item/attachable/suppressor, /obj/item/attachable/reddot,