From cd9352879d21845f66ef86a33858cd7ae9886fc6 Mon Sep 17 00:00:00 2001 From: iloveloopers <140007537+iloveloopers@users.noreply.github.com> Date: Thu, 18 Apr 2024 21:57:27 -0400 Subject: [PATCH] brightens the burncolor of the high-combustion napalm fuel (#6147) # About the pull request it says on the title # Explain why it's good for the game its a little too hard to see currently # Testing Photographs and Procedure ![new color](https://github.com/cmss13-devs/cmss13/assets/140007537/6faa3d84-24e1-4557-8ede-3aed85a31584) ![old color](https://github.com/cmss13-devs/cmss13/assets/140007537/23122d17-5b23-4058-8219-93399774ccf9) # Changelog :cl: balance: High-Combustion napalm fuel is now easier to see on the ground /:cl: --- code/modules/reagents/chemistry_reagents/other.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/chemistry_reagents/other.dm b/code/modules/reagents/chemistry_reagents/other.dm index 2c441fb7059c..09b835b1482d 100644 --- a/code/modules/reagents/chemistry_reagents/other.dm +++ b/code/modules/reagents/chemistry_reagents/other.dm @@ -719,9 +719,9 @@ id = "highdamagenapalm" description = "A custom napalm mix, higher damage but not as sticky" reagent_state = LIQUID - color = "#742424" + color = "#c51c1c" chemfiresupp = FALSE - burncolor = "#742424" + burncolor = "#c51c1c" burn_sprite = "dynamic" properties = list( PROPERTY_INTENSITY = BURN_LEVEL_TIER_8,