From cf061b2ce81dbf3bb2bc505249049c30f5acbe78 Mon Sep 17 00:00:00 2001 From: forest2001 Date: Wed, 13 Sep 2023 19:53:59 +0100 Subject: [PATCH] EXPERIMENTAL: DAMAGE CHANGES --- code/modules/cm_preds/smartdisc.dm | 4 ++-- code/modules/cm_preds/yaut_weapons.dm | 17 ++++++++--------- 2 files changed, 10 insertions(+), 11 deletions(-) diff --git a/code/modules/cm_preds/smartdisc.dm b/code/modules/cm_preds/smartdisc.dm index f0262f5f140a..7925e7193269 100644 --- a/code/modules/cm_preds/smartdisc.dm +++ b/code/modules/cm_preds/smartdisc.dm @@ -17,8 +17,8 @@ unacidable = TRUE embeddable = FALSE - force = 15 - throwforce = 25 + force = MELEE_FORCE_WEAK + throwforce = MELEE_FORCE_NORMAL /obj/item/explosive/grenade/spawnergrenade/smartdisc/launch_towards(datum/launch_metadata/LM) ..() diff --git a/code/modules/cm_preds/yaut_weapons.dm b/code/modules/cm_preds/yaut_weapons.dm index 9c2ad8bd6ae8..56e165ac4931 100644 --- a/code/modules/cm_preds/yaut_weapons.dm +++ b/code/modules/cm_preds/yaut_weapons.dm @@ -141,7 +141,8 @@ item_state = "scim" attack_speed = 5 attack_verb = list("sliced", "slashed", "jabbed", "torn", "gored") - force = MELEE_FORCE_TIER_5 + force = MELEE_FORCE_TIER_6 + has_speed_bonus = FALSE /*######################################### ########### One Handed Weapons ############ @@ -205,8 +206,8 @@ embeddable = FALSE w_class = SIZE_MEDIUM unacidable = TRUE - force = MELEE_FORCE_TIER_6 - throwforce = MELEE_FORCE_TIER_5 + force = MELEE_FORCE_TIER_7 + throwforce = MELEE_FORCE_TIER_4 sharp = IS_SHARP_ITEM_SIMPLE edge = TRUE attack_verb = list("whipped", "slashed","sliced","diced","shredded") @@ -243,7 +244,7 @@ flags_atom = FPRINT|CONDUCT flags_item = ITEM_PREDATOR flags_equip_slot = SLOT_WAIST - force = MELEE_FORCE_TIER_6 + force = MELEE_FORCE_TIER_7 throwforce = MELEE_FORCE_TIER_5 sharp = IS_SHARP_ITEM_SIMPLE edge = TRUE @@ -327,7 +328,7 @@ throw_range = 4 unacidable = TRUE force = MELEE_FORCE_TIER_6 - throwforce = MELEE_FORCE_TIER_6 + throwforce = MELEE_FORCE_TIER_7 sharp = IS_SHARP_ITEM_SIMPLE edge = TRUE hitsound = 'sound/weapons/bladeslice.ogg' @@ -472,7 +473,6 @@ flags_item |= TWOHANDED w_class = SIZE_LARGE force = force_unwielded - throwforce = MELEE_FORCE_TIER_6 attack_verb = list("speared", "stabbed", "impaled") if(blood_overlay && blood_color) @@ -489,7 +489,6 @@ flags_item &= ~TWOHANDED w_class = SIZE_TINY force = force_storage - throwforce = MELEE_FORCE_TIER_6 attack_verb = list("thwacked", "smacked") overlays.Cut() on = FALSE @@ -765,7 +764,7 @@ icon_state = "spearhunter" item_state = "spearhunter" flags_item = NOSHIELD|TWOHANDED - force = MELEE_FORCE_TIER_3 + force = MELEE_FORCE_TIER_4 force_wielded = MELEE_FORCE_TIER_7 sharp = IS_SHARP_ITEM_SIMPLE attack_verb = list("attacked", "stabbed", "jabbed", "torn", "gored") @@ -820,7 +819,7 @@ icon_state = "glaive" item_state = "glaive" force = MELEE_FORCE_TIER_3 - force_wielded = MELEE_FORCE_TIER_9 + force_wielded = MELEE_FORCE_TIER_10 throwforce = MELEE_FORCE_TIER_3 embeddable = FALSE //so predators don't lose their glaive when thrown. sharp = IS_SHARP_ITEM_BIG