diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index c447bfcecb15..0132a31d0b50 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -290,21 +290,16 @@
* * cache_only - Whether to not actually send a to_chat message and instead only update larva_queue_cached_message
*/
/proc/message_alien_candidates(list/candidates, dequeued, cache_only = FALSE)
- var/new_players = 0
for(var/i in (1 + dequeued) to candidates.len)
var/mob/dead/observer/cur_obs = candidates[i]
// Generate the messages
- var/cached_message = SPAN_XENONOTICE("You are currently [i-dequeued]\th in the larva queue. There are [new_players] ahead of you that have yet to play this round.")
+ var/cached_message = SPAN_XENONOTICE("You are currently [i-dequeued]\th in the larva queue.")
cur_obs.larva_queue_cached_message = cached_message
if(!cache_only)
var/chat_message = dequeued ? replacetext(cached_message, "currently", "now") : cached_message
to_chat(candidates[i], chat_message)
- // Count how many are prioritized
- if(cur_obs.client.player_details.larva_queue_time < 2) // 0 and 1 because facehuggers/t-domers are slightly deprioritized
- new_players++
-
/proc/convert_k2c(temp)
return ((temp - T0C))
diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm
index 2f6dc6e38118..18b11dde030e 100644
--- a/code/game/gamemodes/cm_initialize.dm
+++ b/code/game/gamemodes/cm_initialize.dm
@@ -383,7 +383,7 @@ Additional game mode variables.
return FALSE
// We aren't in queue yet, lets teach them about the queue then
- candidate_observer.larva_queue_cached_message = SPAN_XENONOTICE("You are currently still awaiting assignment in the larva queue. Priority is given to players who have yet to play in the round, but otherwise the ordering is based on your time of death. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome.")
+ candidate_observer.larva_queue_cached_message = SPAN_XENONOTICE("You are currently awaiting assignment in the larva queue. The ordering is based on your time of death or the time you joined. When you have been dead long enough and are not inactive, you will periodically receive messages where you are in the queue relative to other currently valid xeno candidates. Your current position will shift as others change their preferences or go inactive, but your relative position compared to all observers is the same. Note: Playing as a facehugger or in the thunderdome will not alter your time of death. This means you won't lose your relative place in queue if you step away, disconnect, play as a facehugger, or play in the thunderdome.")
to_chat(xeno_candidate, candidate_observer.larva_queue_cached_message)
return FALSE
diff --git a/code/modules/client/player_details.dm b/code/modules/client/player_details.dm
index 2360ea6c4f28..634fd8fb627e 100644
--- a/code/modules/client/player_details.dm
+++ b/code/modules/client/player_details.dm
@@ -10,6 +10,9 @@ GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
/// The descriminator for larva queue ordering: Generally set to timeofdeath except for facehuggers/admin z-level play
var/larva_queue_time
+/datum/player_details/New()
+ larva_queue_time = world.time
+ return ..()
/proc/log_played_names(ckey, ...)
if(!ckey)
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index b0a1c1d15565..7e8dfe6cf3fd 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -367,7 +367,6 @@ Works together with spawning an observer, noted above.
// Larva queue: We use the larger of their existing queue time or the new timeofdeath except for facehuggers
// We don't change facehugger timeofdeath because they are still on cooldown if they died as a hugger
- // Facehuggers are atleast 1 because they did get some action compared to those at 0 timeofdeath
var/new_tod = isfacehugger(src) ? 1 : ghost.timeofdeath
ghost.client.player_details.larva_queue_time = max(ghost.client.player_details.larva_queue_time, new_tod)
@@ -413,7 +412,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/mob/dead/observer/ghost = ghostize((is_nested && nest && !QDELETED(nest))) //FALSE parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
if(ghost && !is_admin_level(z))
ghost.timeofdeath = world.time
- ghost.client?.player_details.larva_queue_time = world.time
+
+ // Larva queue: We use the larger of their existing queue time or the new timeofdeath except for facehuggers
+ var/new_tod = isfacehugger(src) ? 1 : world.time
+ ghost.client?.player_details.larva_queue_time = max(ghost.client.player_details.larva_queue_time, new_tod)
if(is_nested && nest && !QDELETED(nest))
ghost.can_reenter_corpse = FALSE
nest.ghost_of_buckled_mob = ghost
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm b/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
index 150bc1d9fc96..1ad171ec5c93 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
@@ -156,7 +156,6 @@
for(var/mob/dead/observer/observer as anything in GLOB.observer_list)
to_chat(observer, SPAN_DEADSAY("[human] has been facehugged by [src]" + " [OBSERVER_JMP(observer, human)]"))
to_chat(src, SPAN_DEADSAY("[human] has been facehugged by [src]"))
- timeofdeath = 1 // Ever so slightly deprioritized for larva queue
qdel(src)
if(hug_area)
xeno_message(SPAN_XENOMINORWARNING("You sense that [src] has facehugged a host at \the [hug_area]!"), 1, src.hivenumber)