From d61cfa93918b98c83b1231dbd9709f9d90bd0e94 Mon Sep 17 00:00:00 2001 From: Kozmos <31109792+HeresKozmos@users.noreply.github.com> Date: Fri, 24 Nov 2023 11:06:34 +0000 Subject: [PATCH] Fixes Trijent Mapping Error(?) (#5005) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit # About the pull request Removes a nonsensical window in one of the rooms which just faces straight into a rock wall. # Explain why it's good for the game I can finally play with full immersion 🙏 # Changelog :cl: fix: fixed a nonsensical window facing a solid rock wall /:cl: --- maps/map_files/DesertDam/Desert_Dam.dmm | 31 ++++--------------------- 1 file changed, 4 insertions(+), 27 deletions(-) diff --git a/maps/map_files/DesertDam/Desert_Dam.dmm b/maps/map_files/DesertDam/Desert_Dam.dmm index 4b760f41e5c0..4bf4d0e7a88c 100644 --- a/maps/map_files/DesertDam/Desert_Dam.dmm +++ b/maps/map_files/DesertDam/Desert_Dam.dmm @@ -9576,17 +9576,6 @@ /obj/structure/window/framed/colony/reinforced, /turf/open/floor/plating, /area/desert_dam/interior/dam_interior/east_tunnel_entrance) -"aCT" = ( -/obj/structure/barricade/wooden{ - desc = "This barricade is heavily reinforced. Nothing short of blasting it open seems like it'll do the trick, that or melting the breams supporting it..."; - dir = 8; - health = 25000 - }, -/turf/open/floor/prison{ - dir = 10; - icon_state = "bright_clean" - }, -/area/desert_dam/interior/dam_interior/east_tunnel_entrance) "aCU" = ( /obj/effect/decal/cleanable/dirt, /turf/open/floor/prison{ @@ -9651,18 +9640,6 @@ }, /turf/open/asphalt, /area/desert_dam/exterior/valley/valley_northwest) -"aDd" = ( -/obj/structure/bed/chair, -/obj/structure/barricade/wooden{ - desc = "This barricade is heavily reinforced. Nothing short of blasting it open seems like it'll do the trick, that or melting the breams supporting it..."; - dir = 8; - health = 25000 - }, -/turf/open/floor/prison{ - dir = 10; - icon_state = "bright_clean" - }, -/area/desert_dam/interior/dam_interior/east_tunnel_entrance) "aDe" = ( /obj/effect/decal/sand_overlay/sand1, /turf/open/asphalt{ @@ -85490,8 +85467,8 @@ dTs dTs aEa aEa -aCS -aCS +aEa +aEa aEa aEa dTs @@ -85724,8 +85701,8 @@ dTs dTs aEa aCD -aCT -aDd +aCF +aDg aDn aEa aDt