diff --git a/code/modules/projectiles/guns/specialist/sharp.dm b/code/modules/projectiles/guns/specialist/sharp.dm index c70ec35754af..54082a409b8d 100644 --- a/code/modules/projectiles/guns/specialist/sharp.dm +++ b/code/modules/projectiles/guns/specialist/sharp.dm @@ -130,7 +130,7 @@ var/mob/shooter = shot_dart.firer shake_camera(target, 2, 1) if(shooter && ismob(shooter)) - target.balloon_alert(target, "you have been hit by an explosive dart!") + target.balloon_alert(target, "you have been hit by an explosive dart!", text_color = "#ce1e1e") if(!target.get_target_lock(shooter.faction_group)) var/obj/item/weapon/gun/rifle/sharp/weapon = shot_dart.shot_from playsound(get_turf(target), 'sound/weapons/gun_sharp_explode.ogg', 100) @@ -172,7 +172,7 @@ var/mob/shooter = shot_dart.firer shake_camera(target, 2, 1) if(shooter && ismob(shooter)) - target.balloon_alert(target, "you have been hit by an incendiary dart!") + target.balloon_alert(target, "you have been hit by an incendiary dart!", text_color = "#ce1e1e") if(!target.get_target_lock(shooter.faction_group)) var/obj/item/weapon/gun/rifle/sharp/weapon = shot_dart.shot_from playsound(get_turf(target), 'sound/weapons/gun_sharp_explode.ogg', 100)