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Merge branch 'master' into project/fax_responders_tm
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realforest2001 committed Sep 18, 2024
2 parents 0f902ef + 3146499 commit db516d2
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Showing 11 changed files with 30 additions and 16 deletions.
1 change: 1 addition & 0 deletions code/game/machinery/vending/vendor_types/food.dm
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Expand Up @@ -11,6 +11,7 @@
/obj/structure/machinery/cm_vending/sorted/marine_food/populate_product_list(scale)
listed_products = list(
list("PREPARED MEALS", -1, null, null),
list("USCM Meal Ready to Eat", 15, /obj/item/storage/box/MRE, VENDOR_ITEM_REGULAR),
list("USCM Prepared Meal (Chicken)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal5, VENDOR_ITEM_REGULAR),
list("USCM Prepared Meal (Cornbread)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal1, VENDOR_ITEM_REGULAR),
list("USCM Prepared Meal (Pasta)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal3, VENDOR_ITEM_REGULAR),
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1 change: 1 addition & 0 deletions code/game/machinery/vending/vendor_types/requisitions.dm
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Expand Up @@ -80,6 +80,7 @@
list("IMP Ammo Rack", floor(scale * 2), /obj/item/storage/backpack/marine/ammo_rack, VENDOR_ITEM_REGULAR),
list("Radio Telephone Pack", floor(scale * 2), /obj/item/storage/backpack/marine/satchel/rto, VENDOR_ITEM_REGULAR),
list("Parachute", floor(scale * 20), /obj/item/parachute, VENDOR_ITEM_REGULAR),
list("Grenade Satchel", floor(scale * 2), /obj/item/storage/backpack/marine/grenadepack, VENDOR_ITEM_REGULAR),

list("BELTS", -1, null, null),
list("G8-A General Utility Pouch", floor(scale * 2), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR),
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Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_engi, list(
list("Technician Welderpack", 0, /obj/item/storage/backpack/marine/engineerpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("Technician Welder-Satchel", 0, /obj/item/storage/backpack/marine/engineerpack/satchel, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),
list("Technician Welder Chestrig", 0, /obj/item/storage/backpack/marine/engineerpack/welder_chestrig, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("Grenade Satchel", 0, /obj/item/storage/backpack/marine/grenadepack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),

list("BELT (CHOOSE 1)", 0, null, null, null),
list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
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Expand Up @@ -46,6 +46,8 @@ GLOBAL_LIST_INIT(cm_vending_gear_medic, list(
list("Pressurized Reagent Canister Pouch (EMPTY)", 3, /obj/item/storage/pouch/pressurized_reagent_canister, null, VENDOR_ITEM_REGULAR),
list("G8-A General Utility Pouch", 15, /obj/item/storage/backpack/general_belt, null, VENDOR_ITEM_REGULAR),
list("MS-11 Smart Refill Tank", 6, /obj/item/reagent_container/glass/minitank, null, VENDOR_ITEM_REGULAR),
list("FixOVein", 7, /obj/item/tool/surgery/FixOVein, null, VENDOR_ITEM_REGULAR),


list("EXPLOSIVES", 0, null, null, null),
list("M40 HEDP High Explosive Packet (x3 grenades)", 18, /obj/item/storage/box/packet/high_explosive, null, VENDOR_ITEM_REGULAR),
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2 changes: 1 addition & 1 deletion code/game/objects/structures/pipes/vents/vents.dm
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Expand Up @@ -180,5 +180,5 @@
if(!gas_holder || welded)
return FALSE
playsound(loc, 'sound/effects/smoke.ogg', 25, 1, 4)
gas_holder.set_up(radius, 0, get_turf(src), null, 10 SECONDS)
gas_holder.set_up(radius, 0, get_turf(src), null, 10)
gas_holder.start()
2 changes: 1 addition & 1 deletion code/modules/cm_preds/yaut_weapons.dm
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Expand Up @@ -60,7 +60,7 @@
w_class = SIZE_HUGE
edge = TRUE
sharp = IS_SHARP_ITEM_ACCURATE
flags_item = NOSHIELD|NODROP|ITEM_PREDATOR
flags_item = NOSHIELD|NODROP|DELONDROP|ITEM_PREDATOR
flags_equip_slot = NO_FLAGS
hitsound = 'sound/weapons/wristblades_hit.ogg'
attack_speed = 6
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4 changes: 2 additions & 2 deletions code/modules/projectiles/ammo_boxes/round_boxes.dm
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Expand Up @@ -104,7 +104,7 @@
overlay_gun_type = "_rounds_type71"
overlay_content = "_type71_reg"
caliber = "5.45x39mm"
default_ammo = /datum/ammo/bullet/rifle
default_ammo = /datum/ammo/bullet/rifle/type71

/obj/item/ammo_box/rounds/type71/empty
empty = TRUE
Expand All @@ -115,7 +115,7 @@
icon_state = "base_type71"
overlay_gun_type = "_rounds_type71"
overlay_content = "_type71_ap"
default_ammo = /datum/ammo/bullet/rifle/ap
default_ammo = /datum/ammo/bullet/rifle/type71/ap

/obj/item/ammo_box/rounds/type71/ap/empty
empty = TRUE
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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-7118.yml

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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-7145.yml

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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-7152.yml

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21 changes: 21 additions & 0 deletions html/changelogs/archive/2024-09.yml
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Expand Up @@ -67,3 +67,24 @@
2024-09-14:
MistChristmas:
- balance: Buffs MW Fireman skill in line with the rest of MPs
2024-09-15:
realforest2001:
- bugfix: Scientists and Doctors from the Shiva panic room nightmare insert now
spawn with snow gear as intended.
- bugfix: Fixes uniform vendor shutters being openable without access.
tallfission:
- rscadd: FTL vendors get signal flare packs for 5 points.
2024-09-17:
deathrobotpunch:
- bugfix: Pred wristblades now del on drop
- bugfix: fixes UPP ammo storage boxes
2024-09-18:
TheManWithNoHands:
- qol: added Grenade satchel in Comtec and req vendor, making it more accesible
- balance: Added Fix-o-vein in HM squad vendor. Allows surgicalline, synth grath,
fix-o-vein, cautery to be stored in Hm surgical case.
efzapa:
- rscadd: All ColMarTech Food Vendors now have 15 MREs
realforest2001:
- bugfix: Fixes the duration of the AI Core nerve gas, will no longer last a full
minute.

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