diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 5fca9ac4f8f1..b00f72205d08 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -199,7 +199,7 @@ Also change the icon to reflect the amount of sheets, if possible.*/ if(R.one_per_turf != ONE_TYPE_PER_BORDER) //all barricade-esque structures utilize this define and have their own check for object density. checking twice is unneeded. for(var/obj/object in usr.loc) - if(object.density || (istype(object, /obj/structure/machinery/door) && !istype(object, /obj/structure/machinery/door/firedoor))) + if(object.density || istype(object, /obj/structure/machinery/door/airlock)) to_chat(usr, SPAN_WARNING("[object] is blocking you from constructing \the [R.title]!")) return